ver.2
Added rails
Changed trees
Added mushrooms
I don't use phoebus anymore but I gotta give you mad props for the uh... windmill props and geartrain with the pump animations.Been here before you. :P Really love the bridges and my reaction to the axles/gears was "wtf, why has no one thought of that one before?"
Someone should light the Meph signal.
I was mostly waiting for more screenshots, I dont know what all the tiles are... for example bottom left, looks like walls (?) or the six similar-looking tiles center right, windmill (?)
But I see correctly that you managed to override vanilla buildings with unique tiles? I thought mifki had not released that yet?
I use phoebus in my not-released version of The Fall. This looks majestic. May I include the overrides in the next release of The Fall?Of course, use it as you want to.
Wait wait wait... identifiable workshops!? I think of all tilesets, awesome as they are, the limitations around workshops has been the most annoying. This seems to go a long way to fixing that! Do gemset, do gemset! :)I thought Gemset is already a TWBT tileset. Does it really need further modifications?
Once you are done it would make good sense to single out every workshop, make a large pictures just with the workshops and no background. Like a legend, telling people which is which.
DragondePlatino is waiting for a release of Twbt that allows unique workshops regardless of tilenumbers. As you said, the tiles are shared between workshops; he wants to do it even more elaborate and is therefore waiting for mifkis next release.
This graphic set is amazing but crashes everytime for some reason :-\
May be I did something wrong...
If you can only see the starting screen but no further, it is probably because of TWBT's print mode. It requires a newer OpenGL and it won't work on old computers at all and will crash instead. At least that was the thing for me until i renewed my hardware that was, like, 10 year old or so.Game crashes in adventure mode, while moving in fast travel. In fortress mode I got the same problem, when I tried to destignate the area for smoothing...
If you can only see the starting screen but no further, it is probably because of TWBT's print mode. It requires a newer OpenGL and it won't work on old computers at all and will crash instead. At least that was the thing for me until i renewed my hardware that was, like, 10 year old or so.Game crashes in adventure mode, while moving in fast travel. In fortress mode I got the same problem, when I tried to destignate the area for smoothing...
[WINDOWEDX:0]
[WINDOWEDY:0]
[FONT:Spacefox_16x16_text.png]
You may disable window resizing if you wish.
[RESIZABLE:YES]
Full screen info. The 0s below mean that the game will choose a resolution for you, but you can set it yourself as well.
[FULLSCREENX:0]
[FULLSCREENY:0]
[FULLFONT:Spacefox_16x16_text.png]
If you can only see the starting screen but no further, it is probably because of TWBT's print mode. It requires a newer OpenGL and it won't work on old computers at all and will crash instead. At least that was the thing for me until i renewed my hardware that was, like, 10 year old or so.Game crashes in adventure mode, while moving in fast travel. In fortress mode I got the same problem, when I tried to destignate the area for smoothing...
Now i see.
You have to change FONT and FULLFONT from curses_800x600.png to Spacefox_16x16_text.png in init.txt
It seems advmode doesnt support different tile dimensionsQuote[WINDOWEDX:0]
[WINDOWEDY:0]
[FONT:Spacefox_16x16_text.png]
You may disable window resizing if you wish.
[RESIZABLE:YES]
Full screen info. The 0s below mean that the game will choose a resolution for you, but you can set it yourself as well.
[FULLSCREENX:0]
[FULLSCREENY:0]
[FULLFONT:Spacefox_16x16_text.png]
this looks amazing :)
do i just copy it in, or do i have to do more work to get this running?
i currently use the spacefox TS from the LNP with TWBT enabled and curse font.
Someone should light the Meph signal....now I want the forums to notify on username mention, so people can do this to me.
How can I install this into the starter pack?
It requires dfhack and twbt for it to work. It's not hard, I added them to spacefox awhile ago. There's just a little trudging to do to find them. I however made it super easy to copy from my overrides to a new one since I named the overrides instead of the old number system which is hectic.Uh... ?_?
I really really really dislike the overuse of bookcases in the new worhstation gfx. I also find the chair too small and rectangle to make out and the new crystals not as visually appealing as the old spiderweb ones. Can we have an option to omit these as they seem to pop up in Spacefox too :(
I really really really dislike the overuse of bookcases in the new worhstation gfx. I also find the chair too small and rectangle to make out and the new crystals not as visually appealing as the old spiderweb ones. Can we have an option to omit these as they seem to pop up in Spacefox too :(
you can just delete THRONE and ROUGH from overrides, that will do the job
I really really really dislike the overuse of bookcases in the new worhstation gfx. I also find the chair too small and rectangle to make out and the new crystals not as visually appealing as the old spiderweb ones. Can we have an option to omit these as they seem to pop up in Spacefox too :(
you can just delete THRONE and ROUGH from overrides, that will do the job