I'll give one more day for recruitment; on Saturday we can work out settings, and hopefully be playing by early in the week. I assume we'll not have too many more people than what we do now, if any. Start thinking about maps, eras, and sacred power...For maps hopefully something mid sized for the amount of peeps playing. Also hopefully not wraparound. Its just SOOOO mind jarringly ugly I can't stand it. I should NOT see five copies of a region at the same time.
Era wise, I'd put my suggestion for early. The tech I've seen generating some nations is... honestly kinda' boring, t'me. Whereas more weird critters and stranger mounts and whatnot is very much not boring, heh.That...is a good point actually. Changing my vote to EA then :P
Tech differences will be more pronounced in the next version, what with differentiation between bronze and iron weapons, and bronze armor for "standard" nations. As it is, though, the differences do tend to be more subtle than they could.
I got death power hoburg eagle riders that turn into earth elementals when they die.I can go one better now I looked through the stuff a bit.
That's a list of applied ability filters. The poison cloud filter grants +5 poisonres, but since that's not a separate filter, it's not listed.Ah good ol' required secondary superpowers!
So really, they're not so much a troop in the conventional sense as they are a poison battery. Give them a nature bless, spread them across your line, and poison the entire enemy frontline.And then have your lizard cavalry DUAL LANCE their flank while your elite bowfantry rain on them. If the poison line breaks, the bowfantry can fight well enough, and come back as metal men if they get wrecked.
... nature bless actually would probably not help much. They're humans, which means their HP is going to be pretty cruddy and a regen bless close to useless.Would the DEATHPOWER thing help with that at all? EDIT: Not much if at all.
I have NO idea why this nation got a fomorian hero. Just NONE.
Note that because you can go full drain and full death with basically no drawbacks (no supply drop from death, drainimmune mages, many of the good units have death recruitment, plus reanimation of those who die to dominion)
... nature bless actually would probably not help much. They're humans, which means their HP is going to be pretty cruddy and a regen bless close to useless. Better would probably be astral (twist fate, to increase the odds of at least having a turn alive near the enemy front line) or water (getting to the enemy faster, increased defense to maybe survive longer), methinks.That's fair. Reaching the front first would be useless if you're using them as poison batteries, as ideally you would bring along meat shields to give your shieldless 40 gold cap only units a chance of surviving (especially since you can freespawn undead with that faction, which would be immune to the poison and utterly expendable). But the astral bless sounds good. I... kinda forgot about it since so few people ever talk about using it. Usually I think of astral as a priest-mage bless for nations that are playing the really really long game and want to boost everything with magic rings.
But the astral bless sounds good. I... kinda forgot about it since so few people ever talk about using it. Usually I think of astral as a priest-mage bless for nations that are playing the really really long game and want to boost everything with magic rings.*waggles hand* From what I understand (which is probably rusty at this point, and wasn't terribly impressive to begin with :P), it's pretty rare that you have a sacred troop that astral will help survivability more than water would (with both fitting in a broadly similar defensive niche, and ignoring the other benefits of a water bless), which is mostly why you don't see it mentioned very often. Something with a lingering effect like a poison could be one of the rare things that might actually be able to get equal/more use out of astral.
Elfeater: you're Blood major, Death not-quite-as-major. You're a bloody-minded EA hoburg Ermor (in case you didn't notice, those are "imperial" hoburgs - fortunately for us you didn't generate any gladiators). Research Blood and Enchantment, and drown the world in waves of skeletons and blood.Okay thanks, I will attempt to do so.
I feel like my nation may be wasting its potential on me.
E: ... looks like I get to figure out how to work communions this game. Hoo boy.
Their trick comes when they die, bfel. Then they turn into a water elemental. Which itself turns into a smaller water elemental if it dies. Your guys have like 150% effective HP on any of the other giant sacreds, as well as a near guarantee of at least two turns alive and swinging after being killed the first time.That's awesome!
Not sure what to think about the sacred arbalester, though...Well if it works the same as crossbows then BE TERRIFIED. Well, at least if they go for a fire/death weapons bless.
E: And EH, you're one of the ones in second. You've got all of three hoburgs in your line up, only one of which even remotely matter (blowpipes), and everything else is formorians, including one of the three formorian giant sacreds in this round. You will also be able to take indie provinces with a single sacred and any priest, if you felt like it :V
The winterpower sacred is risky : half the HPs during summer, I think. The resist will come in handy for a few months :p
Edit: Hmm, what kind of bless would work with a flying pike wielder? Is there even one?If anyone's curious, I've decided that a major water bless does not work (was hoping that the +def would shore up their natural 7 defense, while the speed would let them poke things to death.) It was showing some promise against indies, but as soon as I started going up against fomorians, it all fell apart. Back to the drawing board.
I would try death/fire weapons. Because generally flying units are only gonna get one shot so may as well make it fucking count :PEdit: Hmm, what kind of bless would work with a flying pike wielder? Is there even one?If anyone's curious, I've decided that a major water bless does not work (was hoping that the +def would shore up their natural 7 defense, while the speed would let them poke things to death.) It was showing some promise against indies, but as soon as I started going up against fomorians, it all fell apart. Back to the drawing board.
I agree B9 is a bad idea. Fomorians in general, and sacred ones in particular, have high MR.
their flying sacred guys are kinda' junk, and my first thought is that the only thing that would really make them approach competative would be taking advantage of the stormpower and darkvision... somehow (and considering all the formorians are 50% darkvision, probably not even that would manage).Well not entirely true. While my Giants are 50 darkvision all my lesser formorians strangely have no darkvision at all. (I THINK that's strange, I might just be misremembering that darkvision is usually ubiquitous for formorians)
What E. Albright means is that the B9 bless won't do much against the giants : There is a test against MR to see whether the damage reversal is applied, but they have high MR, so they won't get hurt that much.I agree B9 is a bad idea. Fomorians in general, and sacred ones in particular, have high MR.Would it be a bad idea for me? I was thinking of going N9B9 with my supergiants
Hmm, I think I'll just stick with the N9B9 then. I really only intend that as a counter to massed small fry so it being ineffective against similar sized units isn't as big an issue.You get access to the middle-american pretenders, yeah :D
Besides, I don't think I have any decent pretender choices for N9W9 anyway, and I found one that handles the N9B9 awesomely so yeah.
Umm... if I tell Frumple how to be invincible would you guys be mad?
I've actually sent in my pretender but I'm not too happy with it.With berserk 5 on your giant sacreds, a E9 bless (or even better N9E9) could be really nice. They begin at 14, +5 from berserk +~5 from bless, putting them at a nice value, meaning they won't get hurt that much. the reinvigoration part is cool because of he extra fatigue of berserking. Adding N9 if possible is always nice on giants.
I don't particularly mind. Feel free to take a look over my nation too :PWell, Frumple wasn't too attached to his advice but I'll see what I can say.
I've actually sent in my pretender but I'm not too happy with it.
Aren't your 18 protection soldiers useful in the expansion phase ?You'd think, but you have to remember that protection is probably the worst defensive stat in the game. Especially without something else to back it up, which hobina's critters lack. Even with 18 protection, that 6+ enc, terrible defense (or merely sup-par on the heavy spearmen), and human HP means that they're still going to get damaged fairly often, and when they do, it's got good odds to wound or just plain kill. Add in the high resource cost and map move 1 and... they're actually kind of bad for expansion. They can manage, but they're not much (if at all) better at it than Hobina's other units. You'll lose some nearly every province and probably rack up wounds like no one's business.
I mean, nearly nobody can hurt them, right ?
Could you do one for Turland?Alright, this might be obvious, but you either get up a blood economy or die.
I could ALSO USE TIPS EH :PERHRM :P
Honestly I mostly know what I'll be doing this round, but I want to hear what your strategy would be anyway in case I missed the best thing ever or something. Which is entirely possible, this being my first MP game and all.
Fine ::)I could ALSO USE TIPS EH :PERHRM :P
Honestly I mostly know what I'll be doing this round, but I want to hear what your strategy would be anyway in case I missed the best thing ever or something. Which is entirely possible, this being my first MP game and all.
Is it too early to call for an alliance of underdogs against everyone with size-6 units?Kind of masturbatory, isn't it ?
Ok got the turn file, but don't know how to use it?I have the same thing happen every time I use nationgen nations. You need to create a single-player game with your nation, launch it, then exit. It should work then.
I opened the savedgames directory and made a new folder for the game, put the file in there, but nothing happened.
BFEL is confuse.
Well all those are a go but it doesn't show up in the list AT ALL.What doesn't show? Even the name of the game? Any folder you make in your savedgames folder, even an empty one, should show in the list of games to choose from. Try making a new one and see if it shows.
Ok THAT ONE appears, just not the one with the game in it >:(Well all those are a go but it doesn't show up in the list AT ALL.What doesn't show? Even the name of the game? Any folder you make in your savedgames folder, even an empty one, should show in the list of games to choose from. Try making a new one and see if it shows.
Copy the .trn file to the folder that is visible. Then do the single player stuff.Ok THAT ONE appears, just not the one with the game in it >:(Well all those are a go but it doesn't show up in the list AT ALL.What doesn't show? Even the name of the game? Any folder you make in your savedgames folder, even an empty one, should show in the list of games to choose from. Try making a new one and see if it shows.
And yes I will remember this and curse myself when I am swimming in hostile undead later :PThank you for reminding me how I can get the sea provinces ;)
Yeah, keeping playing is the better (albeit more painful, for everyone, even big'uns like me) route - this way I won't hastily rush out a patch; I'll properly finish adding bronze gear to most races, maybe finish the optional vine themes for primitive and agrarian hoburgs, etc. Better this way... :pI was wondering, is it possible to mod in new indie troops or are they hardcoded?
FuckberriesAnd yes I will remember this and curse myself when I am swimming in hostile undead later :PThank you for reminding me how I can get the sea provinces ;)
I was wondering, is it possible to mod in new indie troops or are they hardcoded?
... caesar has native gift of waterbreathing commanders. Their doom giant ones, even. No need for undead, the sacred giants can jump in the sink just as well :PThank you for reminding me how I can get the sea provinces ;)Fuckberries
My giants aren't the best of this game's nations. And the waterbreathing from the commander still applies the "poor amphibian" penalties (-3 everywhere).Other than the sailor ones that is.
I tried it in a test game, as even 12 underwater "werewolves" can't beat 2 N9 blessed giants from some of the other nations :/
Seriously, non-giant nations : If you can conquer a shark tribe province, you own the whole river. 3 tritons * 3 attacks per turn means the death of any giant who comes near.
No, 9 attacks per square is pretty much bottled death for giants. Even the big ones. Possibly even the big ones kitted out as thugs.Im saying they can jump over the river yes?
Seriously, non-giant nations : If you can conquer a shark tribe province, you own the whole river. 3 tritons * 3 attacks per turn means the death of any giant who comes near.So after I conquer the shark tribe province with my supergiants I use them to secure the UW world? Works for me, saves giants for murdering you squishbuckets on the surface XD
PS: They can jump over the river. But you'd better have something to scout beforehand, or you might attack a capital ;)With a ship full of sacred giants and a doom giant commander, that may just end up with a new capital province :P
EDIT: Oh, hey Albright? Question about the mod: is it possible to unhide vanilla nations after the fact?I'll cut in and say yes.
Something makes me want Boksi to literally have so many of such troubles that they never advance out of their capital.
Sorry Boksi. I promise if that happens I won't attack you and will just point and laugh.
In Dom 4.16 I'm running something ridiculous like Turmoil 3 Misfortune 3 or similar. I believed that my disciple, who had never played MP before and barely played SP, would get an awake dragon to counter this. I didn't realize that with an imprisoned pretender his disciple would automatically be dormant. So his introduction to Dominions literally could have been having his cap taken by independents on the second turn.
Yeah, I misspoke a bit, not actually HOPING for that, would really suck for poor Boksi, just got the mental image of it turning into a running joke and I'm a sucker for running/brick jokes.Something makes me want Boksi to literally have so many of such troubles that they never advance out of their capital.
Sorry Boksi. I promise if that happens I won't attack you and will just point and laugh.
That's exactly what happened when I faced Boski the second time in Dominions 3. It's no fun for anybody, so get up Boski!
Yeah, after this I might try a disciple game if you guys want to, seems pretty interesting.
Also, this being my first MP game means that this is the first time I'll be experiencing/failing Dominions Diplomacy. I actually have a idea for a potential team up, but I'd like to see how they do on their own before I commit to any such things. I'm pretty sure none of us have actually seen each others borders yet, so opening up a dialogue now would be a bit silly.
E. Albright is also very experienced: [They were] playing Dominions multiplayer prior to multiplayer on this forum.
EDIT: Oh, hey Albright? Mod question: is "Formation Fighter" something units can have, and if so, why isn't it more common?
EDIT: As for Disciples play, I'd probably prefer 2-player teams. It's like a Superhero and their Sidekick, plus it removes most possible interteam bickering and politicking. No third wheel.
Also, this being my first MP game means that this is the first time I'll be experiencing/failing Dominions Diplomacy. I actually have a idea for a potential team up, but I'd like to see how they do on their own before I commit to any such things. I'm pretty sure none of us have actually seen each others borders yet, so opening up a dialogue now would be a bit silly.Please, no one team up with any of the nations that have giant fomorian sacreds. You're hurting yourself in the end if you do.
Apparently, someone really doesn't like their nationnal troops :DI knew it would be Il Palazzo without even looking. Last game I played with him he got huge as Machaka by hiring four merc companies at once.
It's not like it did me much good in the end.Apparently, someone really doesn't like their nationnal troops :DI knew it would be Il Palazzo without even looking. Last game I played with him he got huge as Machaka by hiring four merc companies at once.
E. Albright is also very experienced: [They were] playing Dominions multiplayer prior to multiplayer on this forum.
Lies and balderdash. My entire MP Dominions experience is as follows: 3.01, a 2-player blitzy thing with slMagnavox, 3.02 for the first 20 turns or so before RL made me drop out, 3.06, 3.15, 4.01, 4.04, 4.10, 4.11 as a sub for a turn or three, 4.15, 4.16 as a sub for a turn or six, and now 4.17. So this is somewhere between my 7th and 12th game, depending on how and what you count. Now OTOH, I have an obscenely buggish little mind, a very solid grasp of game mechanics (which has only been made worse by working with Elmokki on NG), and have been playing SP Dominions on and off since Dom1 back in... say... 2003? But I'm not "very experienced" at MP in absolute terms, and my first game of MP Dom was the first Bay12 one, and not before.EDIT: Oh, hey Albright? Mod question: is "Formation Fighter" something units can have, and if so, why isn't it more common?
It's possible, yes. It will generally (possibly exclusively?) only show up on troops with equipment themed "formationfighter", which would be various flavors of spears and polearms. It didn't seem like it was excessively uncommon compared to its occurrence in vanilla, but I could probably do some tests to check.EDIT: As for Disciples play, I'd probably prefer 2-player teams. It's like a Superhero and their Sidekick, plus it removes most possible interteam bickering and politicking. No third wheel.
Mrmph. It's more interesting with at least 3; that way you actually have to work together and do actual planning and coordination. With two, it doesn't feel like a team, it just feels like a guaranteed ally.
It's not like it did me much good in the end.Apparently, someone really doesn't like their nationnal troops :DI knew it would be Il Palazzo without even looking. Last game I played with him he got huge as Machaka by hiring four merc companies at once.
So what you're saying is that those of us playing with giant fomorian sacreds should just start dropping shit like burden of time because everyone will hate us anyway?Also, this being my first MP game means that this is the first time I'll be experiencing/failing Dominions Diplomacy. I actually have a idea for a potential team up, but I'd like to see how they do on their own before I commit to any such things. I'm pretty sure none of us have actually seen each others borders yet, so opening up a dialogue now would be a bit silly.Please, no one team up with any of the nations that have giant fomorian sacreds. You're hurting yourself in the end if you do.
I'm not villifying you. I'm saying that sacreds tend to be better early. Usually, sacred-heavy nations burn out later on because their mages or national troops are weaker to compensate. But nationgen doesn't give nations with powerful sacreds weaker mages or national troops. So if you help a nation with powerful sacreds get big, they're going to snowball, and now you're neighboring the most powerful warmonger around.So what you're saying is that those of us playing with giant fomorian sacreds should just start dropping shit like burden of time because everyone will hate us anyway?Also, this being my first MP game means that this is the first time I'll be experiencing/failing Dominions Diplomacy. I actually have a idea for a potential team up, but I'd like to see how they do on their own before I commit to any such things. I'm pretty sure none of us have actually seen each others borders yet, so opening up a dialogue now would be a bit silly.Please, no one team up with any of the nations that have giant fomorian sacreds. You're hurting yourself in the end if you do.
Note: Just pointing out the flaw in that logic there, vilifying half the players because they are STRONK is silly, because it would free us to do whatever the shit we want like above, AND DO YOU WANT TO CREATE THE GIANT FOMORIAN SACRED ALLIANCE EH? NO YOU DO NOT.
Why ally with your main rival when you could ally with a lesser rival? That way when the betrayal comes (there can only be one winner), your former ally isn't an unstoppable juggernaut.fuck...he KNOWS
Why ally with your main rival when you could ally with a lesser rival? That way when the betrayal comes (there can only be one winner), your former ally isn't an unstoppable juggernaut.fuck...he KNOWS
Well looks like Palazzo is gonna be the first to get himself a throne.
I'm not villifying you. I'm saying that sacreds tend to be better early. Usually, sacred-heavy nations burn out later on because their mages or national troops are weaker to compensate. But nationgen doesn't give nations with powerful sacreds weaker mages or national troops. So if you help a nation with powerful sacreds get big, they're going to snowball, and now you're neighboring the most powerful warmonger around.
Basically, allying with a sacred giant nation is A not in anyone's interests (including other sacred giant nations) and B arguably rather mean to everyone else. Think about it. Why ally with your main rival when you could ally with a lesser rival? That way when the betrayal comes (there can only be one winner), your former ally isn't an unstoppable juggernaut.
Well, yes, but that's self-evident, I'd think, and really isn't at all limited to giants. You shouldn't really team up with anyone unless you expect to get more out of the alliance than them, be it more land, gold, gems, petty spiteful satisfaction, etc.
This logic overlooks one glaring issue. Early on, the squishies, as I like to call them, will not be able to effectively counter the more respectably-sized nations' sacreds. However, further down the road, they'll have the tools to do so. The big boned folk will be nastier too, but not perforce in a manner that's proportionate to the pancakes' increased annoyingness. So while not picking on things your own size before they learn how to do more than simply throw their weight around will make it more difficult to kill them down the line, it probably won't make it proportionately more difficult to fight them later than sooner - indeed, depending on each nation's research and expansion, it may be significantly easier. The nits, on the other hand, need to be dealt with eventually just as much as the other peoples, and nits are far easier to deal with than grown-up lice...On the other other hand, where's the fun in playing where you're not challenged by your opponents?
Has anyone of the Alliance made some testing what land-based indie troops are best at killing giants? Barbarians with their 21 damage? Cavalry with the lance bonus? Ichtyds with their nets? None whatsoever?Just use Hoburgs, I'm SURE it'll work out :P
Mass Divine-name Air-breathing shark tribe tritons ? :DAt that point you may as well just find a way to summon up giants of your own. Probably cheaper.
Ichtyds with their nets?
Grasping for straws here.Ichtyds with their nets?
#sizeresist (3+4 get a save, 5+6 ignore), so definitely not this,
Well, the IMO strongest of the Fomorian nations has magic axes on all their sacreds, so with them ethereal is useless. But yes, for the rest that's true. And if any of us had fae-blooded Glamoured hoburgs... <shudder>
Exactly. My standard for target provinces is to take the total number of land provinces, divide it by the number of land nations, get more than that if you can. Depends on the nation tho. If I was playing a nation like MA Pythium I would count my lucky stars to have the "expected" number of provinces.
Your Caelians have a crippling fear of success, its the only explanation.But if we conquer the world... what then?
I don't have a sailing scout. I don't think any of the sacred sailing giant nation get a sailing scout. :/
...in 4.10, one of the nations had their capital next to the Throne of Winter. They were not a cold-loving nation. There are worse things that can happen to you than being close to even Pestilence...Which is funny, because that's exactly how tompliss tried to console me in that game: "at least it isn't death scales across the world" :P
You drew the short straw and were the attacker. That's the one and only thing that determined the outcome of that stalemate; had it been reversed, yes, you'd've won.
(... does that throne event actually wear off, or...?)
Oh, talky bits. Nah, things seem to be going about as expected from my end of things. Not really much to say, yet. Must be more interesting over where there's actual rough force parity in the area :VSo speaking of force parity, Isn't Fairig like, REALLY FUCKHUEG over there right now?
On an unrelated note, I got to say, Boksi's insistence on taking it slow every single turn is getting on my nerves.Not gonna lie, been getting on mine too. Especially since it doesn't seem to be any RL issue getting in the way, but just that he keeps FORGETTING
Sorry, I've just gotten into the habit of doing all my turns at once. I'm in more than one game at the moment, so doing one turn per day per game is convenient for me.Since you appear to often get the last turn in, have you considered doing two turns in a row? - you do get the next turn in a few seconds after submitting the previous one. You're still in your allotted daily 'game' time, and it speeds up the game considerably.
I know about the concept of double turns. I just don't want to go too fast and hit mid-game in this game when I'm still slogging through lategame in one game and having a chaotic midgame in another.Sorry, I've just gotten into the habit of doing all my turns at once. I'm in more than one game at the moment, so doing one turn per day per game is convenient for me.Since you appear to often get the last turn in, have you considered doing two turns in a row? - you do get the next turn in a few seconds after submitting the previous one. You're still in your allotted daily 'game' time, and it speeds up the game considerably.
I'm interested in how the next one goes.That's a thing that happens when you get attacked... ;)
BFEL: It is really obvious you are coming.
I'm really no longer fit to play this game. Gone are the days of ruthless expansion and painstakingly planned operations. All I want is to hunker down, turtle it up, build some stuff, and watch the graphs grow. I should switch to playing Civ or something.
Hmmm, I sure would love me some wonders to build in Dominions. I would build the shit out of Pyramids right now.
Yeah, pyramids are for people who annoy great toadsI'm really no longer fit to play this game. Gone are the days of ruthless expansion and painstakingly planned operations. All I want is to hunker down, turtle it up, build some stuff, and watch the graphs grow. I should switch to playing Civ or something.
Hmmm, I sure would love me some wonders to build in Dominions. I would build the shit out of Pyramids right now.
Obviously, the Supercombatants are the Wonders in the Dominions games.
Ok... correct me if I'm wrong.I think so, and judging by the combat I just saw (which I feel kinda bad about) it works.
You can spend one gem in combat to increase your level in a path. You can spend one gem per base path. So, with a level 3 air mage, you can cast storm with two air gems, am I wrong?
Jesus, BFEL, 40 giants...I kinda figured he would use the doomstack to try and lift the siege, so I moved my 10 stack further in and sent MY doomstack there. Because why half ass these things when you don't need to?
BFEL: It is really obvious you are coming. I am not scared.Scared yet? 8)
Go away.
Hahaha, I knew what I was getting in for when I signed up for this game :P Only pity is we don't get to 1v1 bro because board game team-ups. Maybe the next bay12 game should be a 2 team disciple game so we don't have to worry about all this diplomacy silliness.Ok... correct me if I'm wrong.I think so, and judging by the combat I just saw (which I feel kinda bad about) it works.
You can spend one gem in combat to increase your level in a path. You can spend one gem per base path. So, with a level 3 air mage, you can cast storm with two air gems, am I wrong?
I feel bad because you obviously really worked on that and thought out the tactics but I Frieza'd you by being "born" with superpowered sacreds.
Jesus, BFEL, 40 giants...... only 40? What kind of weak hindquarters tossup are you blighters up there having?
The kind where I just took out the only substantial force Abeig had and Caesar and myself are systematically blocking all his production of new forces. That kind.
I think you may underestimate my ability to produce new forces :3YAY! MOAR SQUISHY TO STOMP :P
And the offensive has begun, Turlands defenses are crumbling at every turn.Nooo! Not the lovable hoburgs!
In other news, I'mma gonna claim a throne of misfortune this turn. What's the worst that could happen?Everyone decides to invade you? :P
...actually, like as not that's a sign of diplomatic engagement.I imagine him just PMing everyone but me and Sarah going "HEEELLLLLPPPPP MEEEEEEEE" :P
I'm curious, if no combat had occurred in that province, if the water elemental would have been cleared away at turn end. Or survived until the next combat and then been cleared away. Dominions is a suprisingly tightly coded game so I expect all temporary forms to be cleared at turn end but its still pretty unexpected that it lasted that long.
The tempdyingform (or whatever the command is) will only be processed at the end of a battle.INTERESTING
Ugh, this is just fucking depressing now.Abeig will make your sacred giant families feel the pain of all our fatherless wolf tribe children.
OK now I'm REALLY curious as to what the hell that means.Ugh, this is just fucking depressing now.Abeig will make your sacred giant families feel the pain of all our fatherless wolf tribe children.
Not because the fathers are dead mind you. But because they're trapped in Abeig. Forever.
-'You have received earth gems from <undisclosed>'Palazzo, I'm pretty sure everyone knows you got your gems from Abeig. You trading off a bunch of air gems the same turn EH offers to trade for them is pretty telling.
-'A thief has stolen your earth gems'
Goddamnit, throne of misfortune!
I'm pretty sure he's talking about me.No I was specifically pointing out that Rizdos takes up like, the ENTIRE east of the continent. He MIGHT have more territory then you did before the war started.
And I'm not falling for that, you both have significant amounts of underwater territory.
Well my entire army is gone. I have no forces to stop the formorians, does any one object to me going AI?It was inevitable.
I would fight it out but 300 some guys died to kill 3 formorians.It is terrifying.
Well my entire army is gone. I have no forces to stop the formorians, does any one object to me going AI? I would fight it out but 300 some guys died to kill 3 formorians.Have you considered accepting Seeking Arrow as your lord and savior? :P
could I get a 3 hours extension, please ?
Couldn't play today :/
While we were slaughtered this time, I would be up for our next iteration of this, maybe MA next time?Well we agreed earlier that EA gives more racial variety, that's why we chose it (though said "variety" ended up backfiring quite a bit in this one :P)
EucreJack expressed interest in such as well.I'm still invested in this one, and want to finish it before starting anything new.
...there's nothing stopping you from starting up a thread to get such a game rolling, ya know...
EuchreJack expressed interest in such as well.
...there's nothing stopping you from starting up a thread to get such a game rolling, ya know...
Come on, Boksi. I need my 5 minute fix of checking events and idly staring at graphs.And once again no double turn from him >:(
There are people with level 7 research already? Damn, I'm feeling like the slow kid in class now.You're not the only one. I'm struggling to get level 5 in the path I've been FOCUSING almost exclusively on.
We're moving into our third winter. "Lategame" should be starting very soon if not already.And my Pretender still hasn't shown up.
Oh that's funny, I'm working on my second level 7.There are people with level 7 research already? Damn, I'm feeling like the slow kid in class now.You're not the only one. I'm struggling to get level 5 in the path I've been FOCUSING almost exclusively on.
It doesn't help that I need a fort, lab, AND temple to actually recruit any mages outside my capital.
And still you're taking my territory aren't 2v1s fun :/*meanwhile in Caesar*
Praise be Santa Christ! He has awoken and is bearing gifts for the meek!How sad that his first gift was national suicide
We will not be bullied by the likes of you any more!I wasn't bullying you! What could possibly lead you to think that?
I wasn't bullying you! What could possibly lead you to think that?The towering girth of your sacreds, and their presence anywhere on the same planet. That's what :V
Hypocritical much? :PHow so?
Its not 3 on 2, its 3 on 1, because Caesar is on the other side of the world from my 2 new enemies, and I'm pretty sure I'm carrying that alliance regardlessYou do have to admit that you were quite alright with the idea of a 3 on 1 roflstomp when the '1' was meant to be Abeig.
True enough I suppose, though to be honest I was fully expecting you to ally with them instead from the start. I thought I would have time to deal with you on my own terms, but you got the jump on me, so congrats on that.Its not 3 on 2, its 3 on 1, because Caesar is on the other side of the world from my 2 new enemies, and I'm pretty sure I'm carrying that alliance regardlessYou do have to admit that you were quite alright with the idea of a 3 on 1 roflstomp when the '1' was meant to be Abeig.
Non-disciple Dominions is winner-take-all, so there's very little incentive to refrain from dogpiling anyone who gets significantly stronger than the pack.And the same holds true for someone that is significantly weaker than the pack. If your neighbor, whom you love and adore, is going to lose anyways, you can't ignore his or her beautiful provinces and other resources. Usually, diplomacy governs: If a player knows they are about to lose, they usually negotiate so their friends prosper and enemies suffer. Gifts of all remaining gems/gold prior to going AI are quite common.
Edit: Going to need a 12h extension
I find it amusing that for all this talk of the benefits of friendship, what I'm taking out of this game is "be more aggressive"I'd say that it's less "don't invade your neighbors for a bunch of turns" and more "if there's available indy provinces around, you're almost always better off going after them first."
Somewhere in the first few pages of discussion for this someone said something to the effect of "its common courtesy to not invade your neighbors for a bunch of turns" and I took that as some secret rule I didn't know about, so I was going after some silly grand strategy involving ocean provinces instead of taking the land I should have been, all the while waiting for some signal that it was cool to go to war now. Caesar provided that and dragged me into a war I had little overall interest in (good job there :P) while I was following research paths I didn't really have to resources to use correctly (though this is partly just having a weird path balance on my mages because Nationgen)
So yeah, that's where my head was at for this game. But I'm still gonna win just to spite you bastards :P
I might have just trolled a sharknado with actual sharks.Indeed you did.
I might have just trolled a sharknado with actual sharks.Ok I'll bite, what happened?
Presumably a bundle of shark tribe tritons got eaten by sharks.I might have just trolled a sharknado with actual sharks.Ok I'll bite, what happened?
Ah well, worked out.Talking about Omia ?
That's fair. I don't see a reason to win a fight with no magic and no mages.Ah well, worked out.Talking about Omia ?
Well, I don't see a reason to lose a fight with mass fog, and 15+ thunder casters.
I tried to find a lame pun for a battle involving sea trolls, shark tribe tritons and sharks.I might have just trolled a sharknado with actual sharks.Ok I'll bite, what happened?
You should give it to boksi instead, methinks. Poor giants haven't caught a break in a while...I'm giving it to AlStar because he's the one most likely to curbstomp Rizdos/Abeig with it IMO
What's with the giants in this game? Are they all going extinct?
...that's the kind of highly ambitious plan that couldn't hope to survive first contact with the enemy. Way too many moving parts.Yeah, I figured that out in mid game. And then I went into the war against Abeig and made my SECOND biggest failure.
Well, yeah, but you should have gone for more indy provinces at least.
She want after a much more restrained bless than you, I believe F4W4Something like that, yeah.
Yeah, I know. And I probably just shouldn't go evo at all. Ever. Because I don't know how to use it. At all.
I will freely admit that I did not expect 4 points of PD to win against a 140 gold mage and 60 corpse constructs. Let's hear it for a lucky arrow against a diseased commander!
I would be up for another one of these in MA or LA.
I could deal with that, myself. I'm still playing the current game, but it's, uh, pretty low-commitment for me at this point. I assume by "another one of these" you mean another NG game with hashed seeds of some sort, only MA or LA?
I'd rather not be stuck admin'ing, even though it's not a terribly huge amount of work.
NG 0.6.8 is out, BTW, and gives a lot more variety for Caelians, and a lot more bronze for everyone, though that's less of an issue in MA and LA. It also finally allows for special commanders ą la wolfherds, eunuchs, siege engineers, skeptics, etc.
The battle at Belmar sucked (a lot), but I can deal with it.
I'm really annoyed at Wynna though - I had your entire army dead-to-rights there. We were steadily killing off your troops, and would've killed them all if my morale hadn't mysteriously broken while my troops were feasting on sleeping giant.
I will freely admit that I did not expect 4 points of PD to win against a 140 gold mage and 60 corpse constructs. Let's hear it for a lucky arrow against a diseased commander!Why would you even use corpse constructs, especially amass them?
Because they're very strong for how cheap, easy, and quick to amass as they are.Unless you overbuff them, they seem to die like peasants.
Please don't tell me you don't use Lightning Rods/Storm Spools/Storm Staves and so only create one per gem per casting? The 60 that died in that battle were from 10 castings of the spell, and hence cost me 10 gems and 10 A1D1 mage-turns to accumulate (not counting pre-manufacturing infrastructure costs for Rod(s) and Spool(s), but that has served to produce far more than just those 60)...
But they don't run away like peasants. Pretty much their main advantage.Because they're very strong for how cheap, easy, and quick to amass as they are.Unless you overbuff them, they seem to die like peasants.
Please don't tell me you don't use Lightning Rods/Storm Spools/Storm Staves and so only create one per gem per casting? The 60 that died in that battle were from 10 castings of the spell, and hence cost me 10 gems and 10 A1D1 mage-turns to accumulate (not counting pre-manufacturing infrastructure costs for Rod(s) and Spool(s), but that has served to produce far more than just those 60)...
In other news, you okay, Enigmatic?Yeah I'm good. Got distracted by something in life. Thanks for asking.
Yeah, sorry IWIWS! I kinda waltzed in your parts of the river without saying anything.I won't say that I wasn't expecting this ;)
Yeah, sorry IWIWS! I kinda waltzed in your parts of the river without saying anything. But you know, there can be only one frost father. Good fight you put up there, though....sigh...
By the way, I think Santa Claus might be changing... something is stirring deep inside him... Santa Claus has evolved! He is now Satan Claus, and tentatively declares war on everybody in the world!
https://www.youtube.com/watch?v=HsqmU3v0hVAYeah, sorry IWIWS! I kinda waltzed in your parts of the river without saying anything. But you know, there can be only one frost father. Good fight you put up there, though....sigh...
By the way, I think Santa Claus might be changing... something is stirring deep inside him... Santa Claus has evolved! He is now Satan Claus, and tentatively declares war on everybody in the world!
Does this mean I have to actually start paying attention on my turns again?
The fuck happened in that throne deep in my territory to let Rhizdos take it?Magic! Literally.
WHAT HAPPENED?????Someone's global got bumped off because like five globals got cast on the same turn.
I like how Hobnia has almost three times as many provinces as Fhuamdar, and yet the same gold & gem income.1) There are a lot of shit provinces around my side of the map.
Uh... I don't suppose you could give me a few hours' extension? I was intending on getting my turn done earlier today, but it looks like I won't be able to do so until this evening.Boksi missing a deadline? I NEVER WOULD HAVE IMAGINED THIS COULD HAPPEN :P
I like how the north was a clusterfuck of treachery and manipulation while the south was a clusterfuck of war and disease.
So... IWishIWasSarah still lives on? How does that work?It's the South, man. Nothing makes sense down there.
Clearly they need to send all the BVC's to the North instead :PJust because the north is entirely populated by your enemies...
Well, it's time to say goodbye for me : no more gold to fund those mercenaries :/I was honestly surprised that you had the leftover gold to buy them in the first place - I assumed that I must have been mistaken and you still had a functioning empire hidden somewhere.
And it's a bit hard to keep a nation up with no income...
I was honestly surprised that you had the leftover gold to buy them in the first placeWell, seeing what kind of army was going toward my capital, a few sacreds (without prophet) wouldn't have changed anything, so I didn't recruit for a few turns ;)
Yup, kudos to you IWIWS for keeping it going this long against all odds.I'm sure it was an epic last stand, but given how many scouts I have down there I have no idea what happened (its not many scouts).
You were a thorn in my side, that's for sure. I can't help but feel that if you had split your armies and been a little more aggressive I wouldn't have held out as long as I did. Same goes for BFEL; most of the territorial gains in the war were had by ten (giant, sacred, invincible, granted) troops he snuck past my main army.I was honestly surprised that you had the leftover gold to buy them in the first placeWell, seeing what kind of army was going toward my capital, a few sacreds (without prophet) wouldn't have changed anything, so I didn't recruit for a few turns ;)
I'm a bit sad that I couldn't take over a potential throne of Nature and trigger a nice "Gaļa attack" for you to remember :/
Well, it's time to say goodbye for me : no more gold to fund those mercenaries :/
And it's a bit hard to keep a nation up with no income...
Yeah, unfortunately I snuck them right into Rizdos who then roflstomped all over my everything. I REALLY should have just murdered him up early on. Actually I should have just murdered EVERYONE up early on come to think of it :PYup, kudos to you IWIWS for keeping it going this long against all odds.I'm sure it was an epic last stand, but given how many scouts I have down there I have no idea what happened (its not many scouts).You were a thorn in my side, that's for sure. I can't help but feel that if you had split your armies and been a little more aggressive I wouldn't have held out as long as I did. Same goes for BFEL; most of the territorial gains in the war were had by ten (giant, sacred, invincible, granted) troops he snuck past my main army.I was honestly surprised that you had the leftover gold to buy them in the first placeWell, seeing what kind of army was going toward my capital, a few sacreds (without prophet) wouldn't have changed anything, so I didn't recruit for a few turns ;)
I'm a bit sad that I couldn't take over a potential throne of Nature and trigger a nice "Gaļa attack" for you to remember :/
Huh. Turns out sending soullless through stygian paths is not such a good idea - 90% never made it to the destination.
Shame on Palazzo for taking them away from their dead families in the first place! >:(Huh. Turns out sending soullless through stygian paths is not such a good idea - 90% never made it to the destination.
Guess the Land of the Dead wanted its Dead back...
Ah, but he returned 90% of them to their dead homes. His real sin was not paying them...Shame on Palazzo for taking them away from their dead families in the first place! >:(Huh. Turns out sending soullless through stygian paths is not such a good idea - 90% never made it to the destination.
Guess the Land of the Dead wanted its Dead back...
Think I said it somewhere else, it wasn't really the giants or the formorians, it was just how many people had the things that was the major problem -- didn't have that kind of meta balance the base game has, where a giant nation is more or less all alone.
I've only got to the state I'm in because I was left alone for long enough to research Enslave Mind, at which point all the scary giants in the world became a non-issue.
Really, the weirdest thing to me about those sacred giants, in this game, was that... none of the sacred giant people really did anything with them (from what I could see, anyway). Boksi was the most aggressive sacred user I noticed, and they staled like 1/10th of their turns. Don't think ever really attacked anyone except Al, either. EA got jumped by pigeons, BFEL and Iwa just seemed to somehow die off while playing in the water or somethin', it was ruddy weird. I was seriously expecting giants to come stomping over the everything for probably the first thirty turns or so, but it never seemed to manifest.As I stated before, I was under the impression that there was some sacred "no attacking other players for X turns" thing going on.
So they all underestimated you,It was less "underestimated" and more "the south was embroiled in a more or less 3v1 war that the 3 was willing to stop but the 1 wasn't" and couldn't do anything about it before riz took off. Al played kingmaker, basically :P
...they thought you were harmless
...and then you won.
I suddenly feel vindicated for vilifying you in all those Dom3 games we fought. Yay!