Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Eagle of Fire on August 29, 2007, 04:26:00 pm

Title: Grand Tomb Designs
Post by: Eagle of Fire on August 29, 2007, 04:26:00 pm
Inspired by great living quarter designs, I am now looking into grand tomb desings. I remembered some time ago someone who posted the picture of his ankh tomb, and I've found it:
 :)

Edit: Oh and I forgot to add... His name is in the file name, but I'll say it nevertheless. The credit goes for herrbdog for this incredible tomb.  :)

[ August 29, 2007: Message edited by: Eagle of Fire ]

Title: Re: Grand Tomb Designs
Post by: Sappho on August 29, 2007, 07:55:00 pm
Where is the coffin in that one?  It's beautiful!

I'm afraid I've never put too much work into tombs.  Perhaps I should start...

Title: Re: Grand Tomb Designs
Post by: Eagle of Fire on August 29, 2007, 08:21:00 pm
There is a lot of coffins in those pictures.  ;)
Title: Re: Grand Tomb Designs
Post by: Crowley on August 29, 2007, 09:48:00 pm
Magnificent though it may be, the morality rate to make it possible saddens me   :(
Title: Re: Grand Tomb Designs
Post by: Mzbundifund on August 29, 2007, 09:52:00 pm
quote:
Originally posted by Crowley:
<STRONG>the morality rate to make it possible saddens me</STRONG>

O_o

You mean mortality rate?

No offense intended, this was just too funny a typo to let slide.

I rarely build large tombs, although I have indulged in the odd catacombs.  Maybe I'll do one in my next fortress.

Title: Re: Grand Tomb Designs
Post by: KrunkSplein on August 30, 2007, 10:39:00 am
quote:
Originally posted by Mzbundifund:
<STRONG>I rarely build large tombs, although I have indulged in the odd catacombs.  Maybe I'll do one in my next fortress.</STRONG>

My next fortress will be when the next version hits, and I do indeed intend to build Catacombs in the Z levels underneath the fort proper.  So many ideas... I need the new version bad.

Title: Re: Grand Tomb Designs
Post by: Genuine on August 30, 2007, 05:35:00 pm
The rings at the front of my fort here are my tombs. The compass points are set aside for the higher up noble tombs and are still undecorated.
http://mkv25.net/dfma/map-656-vabokmeborbinches
Title: Re: Grand Tomb Designs
Post by: Mzbundifund on August 30, 2007, 06:39:00 pm
Orbinches = :)

You've got some serious slave-driver syndrome there Genuine.  I hope the booze is good because you work those little bearded buggers hard!

Title: Re: Grand Tomb Designs
Post by: puke on August 30, 2007, 07:01:00 pm
hey, maybe try not to make the rest of us look so bad, huh?  answer a question incorrectly to throw a bone to the kids on the other end of the bell curve?

if youre going to make a massive fortress of perfection and beauty, have the common decency to keep it to yourself?

seriously though, that fort is a massive thing of beauty.  i cant wait to see what you do with the next version.  though it may be a little harder sharing map images of multi-level forts.

Title: Re: Grand Tomb Designs
Post by: Eagle of Fire on August 30, 2007, 08:38:00 pm
I can't access maps at that site. Care to make a screenshot? It would also be way easier for me to work with real images if I ever port this to the wiki.
Title: Re: Grand Tomb Designs
Post by: SnowWhite on August 30, 2007, 09:48:00 pm
Genuine, that is fabulous, beautiful, symmetrical and balanced.  I am in awe.

Eagle, try installing Adobe Flash 9 to see the maps in the DFMA.  http://www.adobe.com/flashplayer/

Title: Re: Grand Tomb Designs
Post by: Genuine on September 01, 2007, 06:09:00 am
quote:
Originally posted by puke:
[QB]hey, maybe try not to make the rest of us look so bad, huh?  answer a question incorrectly to throw a bone to the kids on the other end of the bell curve?
[QB]

Hey, you had a pretty decent fort yourself, puke, which provided a little inspiration in a couple of the designs in my fort.

Personally, I'm actually really sick of working on Orbinches by now. Trying to straighten out a fort that size with only 80 dwarves almost makes me want to cut myself. This is also ignoring the fact that the fort runs at a screaming 10 FPS and isn't looking to go faster anytime soon.

Anyways, here's a pic of one of the tombs if Eagle can't get DFMA working:

 (http://img365.imageshack.us/img365/4290/orbinches1109tombob8.th.png)  

[ September 01, 2007: Message edited by: Genuine ]

Title: Re: Grand Tomb Designs
Post by: Jusal on September 01, 2007, 07:45:00 am
Whoa Genuine, that's gotta be the next Copperblazes you're working on there.
Title: Re: Grand Tomb Designs
Post by: Eagle of Fire on September 01, 2007, 08:42:00 am
Wow Genuine, that's incredible!   :eek:

quote:
Eagle, try installing Adobe Flash 9 to see the maps in the DFMA.

That's quite the point you know... I don't want to install Flash, or even use it... I could cope with JavaScript, but I just won't go for Flash.
Title: Re: Grand Tomb Designs
Post by: Merlon on September 01, 2007, 09:42:00 am
If you're using Opera or Firefox as browser, then you could always make it so that flash is only turned on when visiting the map archives. That should rid you of the IE+Flash blinking madness of surfing.
Title: Re: Grand Tomb Designs
Post by: Eagle of Fire on September 01, 2007, 04:52:00 pm
Do you mean, using an extention? Like I already do with NoScript for JavaScript?
Title: Re: Grand Tomb Designs
Post by: Merlon on September 01, 2007, 05:11:00 pm
quote:
Originally posted by Eagle of Fire:
<STRONG>Do you mean, using an extention? Like I already do with NoScript for JavaScript?</STRONG>

There's been some time since I last used Firefox, but back then there were extensions that gave you a checkbox to enable/disable flash and similar. I'm using Opera now, it has site preferences, so I don't have flash enabled at all, unless the url is so-and-so. I recon somebody has made something similar for Firefox by now as well. Maybe adblock plus?
Title: Re: Grand Tomb Designs
Post by: Savok on September 01, 2007, 09:27:00 pm
Noscript disables flash, if you set the option to.