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Finally... => Forum Games and Roleplaying => Topic started by: GameBoyBlue on October 02, 2015, 05:56:13 pm

Title: Creature Cards
Post by: GameBoyBlue on October 02, 2015, 05:56:13 pm
Creature Cards

Red: Kill adjacent creature.
Yellow: Spawn 1 offspring on adjacent hex.
Blue: Revive one of your creatures killed since your last turn, in the same or adjacent hex.
Green: Move 1 of your creatures 1 space. Must be unoccupied.

Post "Draw" then edit your post with your action. If someone posted before you, allow them to complete their turn before finalizing yours.
00 10 20 30 40 50 wild (your choice)
01 11 21 31 41 51 red
02 12 22 32 42 52 blue
03 13 23 33 43 53 green
04 14 24 34 44 54 yellow
05 15 25 35 45 55 wild (your choice)
06 16 26 36 46 56 yellow
07 17 27 37 47 57 green
08 18 28 38 48 58 red
09 19 29 39 49 59 blue

MAP

.__. ..__. ..__
/a.\__/b.\__/c.\
\__/d.\__/e.\__/
/f.\__/g.\__/h.\
\__/i.\__/j.\__/
/k.\__/l.\__/m.\
\__/n.\__/o.\__/
/p.\__/q.\__/r.\
\__/. \__/. \__/


1. Choose anywhere unoccupied to start. You have 1 free creature.
2. Start with two card colors of your choice but not yellow, plus the one you draw.
3. You may not have more than 3 cards, you may discard on your turn after drawing. Discard as many as you wish.
4. You must wait for a number of other players to take a turn equal or greater than the total number of creatures you have on the map.
5. If someone starts a move and doesn't complete it after 30 minutes it can be ignored.

If you have 6 creatures you win.

TAKING YOUR FIRST TURN* AND ADDITIONAL TURNS
Quote
Post "draw"

edit:
Quote
Drew: Find the seconds ## of your post's corosponding color card and find what you got
*Choose 2 free starting cards
*Choose starting hex to spawn 1 free creature.
Choose actions: skip your turn, or take up to 3 actions, as you have 3 cards to spend, or also you may discard cards.

Let me know if you have questions. This is a DMless game unless help or abitration is needed.
Title: Re: Creature Cards
Post by: Shadestyle on October 02, 2015, 05:58:34 pm
Draw, Yellow, Green, Blue

"I summon my Yellow Jellyfort on Space A, and it's passive ability summons a Jelly Drone on Space F!  None will stop my gelatin based campaign!

Title: Re: Creature Cards
Post by: GameBoyBlue on October 02, 2015, 06:15:00 pm
Draw, Green, Blue

You may now determin what your draw was going by the post time, and edit your post to reveal that card, take your turn, up to 3 as you have 3 cards, or skip your turn.

34 is yellow.
You must choose where your first creature starts.
Players will determine all of these things on their own going forward.
Title: Re: Creature Cards
Post by: GameBoyBlue on October 02, 2015, 06:35:23 pm
New rule: If someone starts a move and doesn't complete it after 30 minutes it can be ignored.
Title: Re: Creature Cards
Post by: crazyabe on October 02, 2015, 06:38:04 pm
I will start On J
Title: Re: Creature Cards
Post by: GameBoyBlue on October 02, 2015, 07:27:17 pm
I will start On J

What are your two free cards and your card you drew? Hint: 04 is yellow.

You can then skip your turn, or discard some cards, and or take up to 3 turns based on the cards you have and discarding the ones you use.
Title: Re: Creature Cards
Post by: crazyabe on October 02, 2015, 07:28:23 pm

Draw 04 & 06
Title: Re: Creature Cards
Post by: GameBoyBlue on October 02, 2015, 08:05:51 pm
Let me know if you have questions. This is a DMless game unless help or abitration is needed.


Draw 04 & 06

This does not make sense. So when you post "Draw", you are then seeing what card you drew. Here is your progress on your first turn:

Drew: Complete, drew a yellow card.
Choose 2 free starting cards: Incomplete, make selection.
Choose starting spawn of 1 free creature. Complete, you started at J.
Choose actions: Incomplete, skip your turn, or take up to 3 actions, as you have 3 cards to spend, or also you may discard cards.
Title: Re: Creature Cards
Post by: crazyabe on October 02, 2015, 08:09:54 pm
I create my Fire Ram in tile J, Its passive ability is that it MOVES into the space of any creature it kills
Title: Re: Creature Cards
Post by: GameBoyBlue on October 02, 2015, 08:12:53 pm
See my previous post that has been edited to assist you.

There are no passive abilities, where you seeing this?
Title: Re: Creature Cards
Post by: crazyabe on October 02, 2015, 08:13:36 pm
Draw, Yellow, Green, Blue

"I summon my Yellow Jellyfort on Space A, and it's passive ability summons a Jelly Drone on Space F!  None will stop my gelatin based campaign!
Title: Re: Creature Cards
Post by: GameBoyBlue on October 02, 2015, 08:17:00 pm
There are currently no valid moves, for simplicity sake, assume were are starting over

NOW

please be sure you are going by the directions specified by the game host.
Title: Re: Creature Cards
Post by: Shadestyle on October 02, 2015, 08:45:04 pm
I was adding flavor text to a perfectly legal action. Yellow monsters create an offspring on an adjacent tile.

Considering this, can I keep my action?
Title: Re: Creature Cards
Post by: GameBoyBlue on October 03, 2015, 12:01:50 pm
Alright. Consider this the first move of the game then. A and F are occupied.

Draw, Yellow, Green, Blue

"I summon my Yellow Jellyfort on Space A, and it's passive ability summons a Jelly Drone on Space F!  None will stop my gelatin based campaign!