1 diplomat needed
Every nation has 2 offices: diplomat and general...
Diplomat:
>Handles economic decisions
>Handles foreign policy
General:
>Moves troops
>Captures points of interest
There are
4 NATIONS
Win Requirements:
All nations must meet a certain level of prosperity, depending on size and population.
All world crisis must be resolved.
1) Power Balance: A diplomat may make trades with oil, but it is protected by the general, whom may deny such trades to complete. A general may make expenses on behalf of the military, but the diplomat may deny these expenses.
2) Approval: For this game, assume your people, while primarily trusting your actions, err on the side of peace loving. If your approval gets too low, both Diplomat and General will be impeached.
More will be revealed as the game progresses. What I say goes!
(http://i.imgur.com/SPThak6.png)
Q. For commitment, it's not more than once a day, is it?
A. Yeah it shouldn't be more than that. Unless all players are getting everything done, I suppose we might then. Not as a requirement.
Q. Can we get an IC thread?
A. This is a strategy game where the path to victory is decided by consistent actions via budgeting, bargaining, capturing, and so forth, roleplaying has no consequence, from my perspective atleast, so you may be "in character" if you want to call it that while playing, on the flip side there is no real time to be "out" of character beyond the game set up.
National Discrepancy: It will be possible for both and either the general or diplomat to function to atleast some capacity, even without the other's consent and approval. The military will always get volunteers and can seize resources if unfunded, but the diplomat will always represent the people as they were elected to do so and can always have at least some influence at home and abroad.
Secretary: By the way all generals and diplomats may appoint 1 secretary(secretary of state, secretary of arms) to divide responsibility or act in their absence, this is optional.
Boarder Invasion: While you can capture foreign resources and other can do so to you, national cultural identity has already been established. The boarders will not actually change at all throughout game play.
Juggling:Possessions can pass multiple hands within the same cycle.
World Crisis Discovered
#1 Oil Shortage
All nations must meet their oil needs when all other crisis have been satisfied.
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Cycle 1
>Diplomats may choose the nation's name
>Generals may choose the national colorTropico is the first to capture a color, they will have the most points of interest.
Equestria is the first to elect a name, they will have the highest population.
Whats the best nation of all?
Equestria Nation (Purple)
- 6 (40%)
Djibouti Nation (Cyan)
- 3 (20%)
Anraya Nation (Pink)
- 3 (20%)
Tropico Nation (Yellow)
- 3 (20%)
Total Members Voted: 15
(ties broken by top down order)
Equestria Nation is considered the best, they will have the most vast lands.
Cycle 2
Generals. Choose your starting assets:
^ = troops
^ (low) atleast one very valuable natural resource
^^ (med-low)
^^^ (medium) balanced
^^^^ (med-high)
^^^^^ (high) rare resources even more scarce
Diplomats, choose your starting funds:
$ (low) no major crisis or negative relationships
$$ (med-low)
$$$ (medium) balanced
$$$$ (med-high)
$$$$$ (high) atleast one major crisis and or negative relationship
Your choice will be scaled to fit your national potential for these things, based on size, population, and points of interest.
Anraya Nation has a small military force protecting its acutely precious resources, the national reserve is high at the expense of neglected national crisises and earnest foreign policy.
Equestria Nation has a grand military force capable of seizing more precious resources it lacks, the national reserve is moderate a sign of some care towards national crisises and foreign policy.
Tropico Nation has a small military force protecting its acutely precious resources, the national reserve is low after a history of delicate care towards national crisises and cautious foreign policy.
Djibouti Nation has a grand military force capable of seizing more precious resources it lacks, the national reserve is moderate a sign of some care towards national crisises and foreign policy.
Cycle 3
For the next bit of time, I would like all players, and anyone following along to think about the challenges these four nations might face.
Please take some time to brainstorm all the possible national, global, and diplomatic crisis and disasters that might have or may fall upon these peoples.
(http://i.imgur.com/8QQ15sG.png)
Your ideas!
1. Insufficient Resources
-A. Problems acquiring natural resources, either from scarcity or lack of technology to obtain them, or permission to use or inability to protect them.
-A2. Deflation or Inflation. Either it is becoming too expensive to obtain demanded resources or the value of a very available and heavily invested resource has suddenly plummeted and companies must cut costs with layoffs, making valuable items harder to afford driving their cost down even further.
2. Humanitarian Problems
-A. Large groups are unsatisfied with the status quo or a recent or chain of recent decisions and an uprising has begun. National assets are threatened by violent protests. You're in danger of being removed from your position by your own people. Impeached!
-A2. The issue could be the way resources are distributed, but changing it could reset your nation's economic engine and the recovery slow if worthwhile at all.
3. Foreign Confrontations
-A. Hostile "barbarians" or an aggressive nation or organization nearby invading your lands because they believe confronting or defeating you will benefit them.
-B. You have a deal with another nation that doesn't serve you and you believe they may even have a false claim or are abusing the contract. The terms for canceling are just as bad if not worse.
-C. "Pirates" are feeding off your sea trade routes and causing fear and panic.
4. Plague
-A. Either poor living conditions, bio warfare, or other or unknown sources has caused a disease that is spreading among a nation and may spread to another if uncontained. Could be lethal, crippling, or otherwise greatly reduce quality of life temporarily or permanently until cured.
-B. The victim could be a living resource, crops or herds.
5. Weather Disaster
-A. A large scale weather event such as a tornado or hurricane has decimated all homes, factories, and land, air, or sea transports in it's path.
-B. A drought can cause many kinds of resources to be negatively affected and invite unrest and panic.
-C. Human pollution or resource stripping have weakened the Earth's natural systems making it's natural cycles of hot and cold periods more extreme. Causes other weather disasters to appear more frequently. May only be lessened by utilizing rare and valuable resources that to do so could be acutely costly in the short run, and require largescale international cooperation.
6. Nature Human Rejection
Plants have started to appear that are actively lethal to humans. Populations decline, panic, and widespread migration from such zones.
7. Civil Confrontation
Groups from within your own nation have a negative agenda or one that opposes your own.
-A. Religious Extremists have demands you devout yourself to their way and require others to do so, agreeing to it will in itself cause an uprising and disagreeing could lead to terrorist intimidation.
-B. A terrorist attack of an extremist group that has grown from within your own nation. A key place or event could be the target. Could have consequences on another nation's trust of you, especially if the group targets them also.
8. Breakaway Group
A territory of your nation's land wishes to become separate, if you agree you will permanently lose resources in that area unless you take them back forcefully or via bargaining. If you do not agree they will get angry.
9. Geological Disaster
Earthquakes and volcanoes can disrupt or destroy resource flow, cause panic and migration(nationally or internationally).
10. Rights Dispute
A sea based resource lies untapped and undiscovered until just now, and the discovery belongs to one nation but the resource lies clearly closer to another, who gets it?
Some of these can be broken down into multiple smaller crisises or have variations. Combined with my own fun bag of tricks this should be a treat to solve.
We're well on our way to starting properly.
Cycle 4
https://docs.google.com/spreadsheets/d/1Lp0DcOl80hJB8cUfeYAtHwnhFbYlhLwPkM69xrDSXb4/edit?usp=sharing
PM me your google account to get edit permissions. Please sign the form once you've been added.
THIS JUST IN: STORM WARNING ! ! !
(http://i.imgur.com/O2Sc1Gn.jpg)
Tropical Storm "Thumper" is heading north from the ____* Ocean, and all four nations are at risk.
For Equestria Nation Dip. vkiNm and Gen. Yourmaster have both outlined their response plans, though only vkiNm has begun to take action on them.
For Djibouti Nation only Gen. ShadowHammer has outlined response plans but hasn't begun to take actions on them. Dip. tntey's stance is greatly anticipated by the peoples of Djibouti.
For Anraya Nation only Gen. Sheb has outlined response plans, who has already begun to take actions on them. Dip. Taricus's stance is greatly anticipated by the peoples of Anraya.
For Tropico Nation no official plans have been made other than by Secretary of State alamoes, who will need Dip. Chiefwaffles' approval to proceed. Dip. Chiefwaffles and Gen. Vgray's stance is greatly anticipated by the peoples of Tropico.
PM me your google account = storm response plans announced.
Sign the google doc after I add you = response actions taken.
*For those already complete, you may suggest a name for this ocean, and a poll will be held shortly.
General Vgray has chosen to resign after the passing of the mandatory international Google treaty. In his place alamoes will be leading the military of Tropico.
Diplomat Taricus has chosen to resign after the passing of the mandatory international Google treaty. In his place DontBanTheMan will be acting diplomat of Anraya.
Cycle 5 (http://www.bay12forums.com/smf/index.php?topic=153413.msg6557048#msg6557048)
To start you off, your first world crisis will be oil. This will definitely be the first problem you notice heading into office, as without oil, people cant work and pay taxes, you cant use most of your military, to begin.
Crisis #1: Oil Shortage
Djibouti is the largest seller of oil in the world, until it dried up. They have enough on reserve to last themselves 3 cycles, if they stop selling it.
Auraya's oil is still flowing, but not at a rate to supply all nations. They do not have much on reserve either. They have a contract with Tropico, that they must sell lowest to them, half or less than any other buyer, for the next 5 cycles.
Tropico has a large reserve of oil even though they produce none, thanks to the Auraya oil contract.
Equestria has a reserve to last only 1 cycle, having been buying only as needed with no contracts.
Advisors:
There are several areas you can pay to be studied. A study may fail to find something there, and a repeat study may find what a previous one missed. You can pay for multiple studies, even within the same area; the cost scales up as better techniques and more experts are needed.
- Within your nation
- Gjasoth Sea
- Majestic Ocean
- Northern Ocean*
- Southern Ocean**
Cost: to purchase a new survey, immediately pay $10 plus $10 times the number of surveys started by your nation this cycle.
Go green! There have been many advances in alternatives to oil. You can pressure your economy to produce more of these alternatives to lower your oil requirement amount. And pay for propoganda to support it. Caution, beware of those invested in keeping things the way they are, pushing back!
If the supplier wont meet you at reasonable terms, will you do what is necessary for your nation to prevent economic collapse? You do not need to prevent the original owner from getting what they need to. Perhaps just the threat of force will be enough at the bargaining table.
These are side challenges for the glory of your nation.
*A team that keeps their own nation's oil demands satisfied for 3 cycles straight, may name this ocean.
*A team that discovers oil at sea, may name this ocean.
**A team that has the highest oil extraction rate after 2 cycles, may name this ocean.
**A team that discovers oil in their nation, may name this ocean.
Budgets
| Nation | Oil Demand | Oil Extracted | Oil Reserve | Income | Savings | Military |
| Equestria | 44 shipments | +0 shipments | 50 shipments | +$14 | $81 | 5 platoons |
| Djibouti | 18 shipments | +0 shipments | 60 shipments | +$9 | $36 | 5 platoons |
| Anraya | 4 shipments | +15 shipments | 10 shipments | +$3 | $25 | 1 platoons |
| Tropico | 4 shipments | +0 shipments | 60 shipments | +$4 | $1 | 1 platoons |
Existing Contracts
Auraya-Tropico: Oil Wholesale: For 5 cycles, this being the first of the five, Auraya must charge any other nation atleast 2 times what they ask Tropico to pay for oil shipments.
Corporate Deal Offers
I will share some valuable survey information if your neighboring nation does not meet it's oil needs for 3 cycles in a row. This is a private offer(PM host to accept). First person to accept gets it, but will remain unknown to other players and their partner. If I believe you have revealed this agreement to your neighbor or they have found out, or if you wish to end this contract, you must give us oil shipments equal to 5 times your nation's oil demand before the end of the game, or you lose the game.
One of your advisors has written up a corperate contract that your nation's industry must abide if you sign it. In 5 cycles, either or both your oil demand will begin to decrease or industry will begin paying higher fees and boosting your income. They won't all be happy about this.
If you perform a military action, such as capturing a resource to create a distraction, a fleet of pirates will make sure a few shipments going to the nation of you choice... simply don't make it.
Military Operations:
Auraya has 1 platoon defending its' oil resource. All other nation's troops are at home and on standby.
Declare an action in the thread, such as an offer or accepting one. You can only cancel an unaccepted offer, quote an offer you accept. Military actions can be sent via PM to the host, though if made publicly, will resolve first.
Possessions can pass multiple hands within the same cycle.
DJIBOUTI INVADES TROPICO [5j]
AS THUMPER CLEANUP CONCLUDES, NOT A RETURN HOME FOR MANY MILITARY
[5a] Equestria's 5 platoons return to duty. Military oil stockpile activated. (Oil demand +50) (Oil Reserve +80)
[5b] Djibouti's 5 platoons return to duty. Military oil stockpile activated. (Oil demand +50) (Oil Reserve +210)
[5c] Anraya's platoon returns to duty. Military oil stockpile activated. (Oil demand +2) (Oil Reserve +30)
[5d] Tropico's platoon returns to duty. Military oil stockpile activated. (Oil demand +2) (Oil Reserve +110)
[5e] Anraya announces own 'Green Machine' DEAL. PROMISES tax cuts for results. (Approval +2)
[5f] Anraya will READY 2 more platoons. (Oil demand +6) (Approval -4)
[5g] Equestria will be conducting a new national oil SURVEY. (-$10) (Approval +1)
[5h] Equestria announces own 'Green Machine' DEAL. 3 billion dollar FUND put aside for promising green tech research. (-$30) (Approval +2)
[5i] Djibouti Diplomat tntey has chosen to RESIGN. General ShadowHammer will serve as Djibouti's DICTATOR until a replacement signs up.(Approval -4)
[5j] Djibouti sends 5 platoons to INVADE Tropico.(Approval -4)
[5k] Djibouti publicly announces own 'Eye for an Eye Patch' DEAL to restrict Anraya's oil shipments. PROMISES to allow safe passage for 25% tarrif.(Approval -3)
[5l] Anraya announces 1 billion dollar FUND put aside for promising green tech research. (-$10) (Approval +1)
[5m] Tropico will READY 1 platoon. Tropico's 1 active platoon prepares to DEFEND the nation. (Oil demand +3) (Approval -8)
[5n] Tropico PROMISES to agree to terminate the Oil Wholesale agreement with Anraya, if they help find oil.
(http://i.imgur.com/gevHmZ9.png)
Tropico Troops rally to guard the Djibouti-Tropico boarder.
LIVE: DJIBOUTI INVASION OF TROPICO
[5o] Tropico has the homefield advantage and 1 platoon(+2).
[5p] Djibouti has 5 platoons(+5).
[5q] (5+7 v 2+8) Stalemate. No casualties.
"Djibouti forces clearly have the upper hand outnumbering Tropico soldiers five-to-one, yet the defense put up by Tropico has as of yet been unbreachable by ground forces."
APPROVAL POLLS
Equestia +3 43% "Trusting."
Anraya -1 39% "Trusting."
Djibouti -10 30% "Shocked but trusting."
Tropico -8 32% "Fearful but trusting."
Cycle 6 ▼▲
Budgets
| Nation | Population | Oil Demand | Oil Extracted | Oil Reserve | Income | Savings | Military |
| Equestria | 88 | 94 shipments | +0 shipments | 86 shipments | +$14 | $55 | 5 platoons |
| Djibouti | 36 | 68 shipments | +0 shipments | 252 shipments | +$9 | $45 | 5 platoons |
| Anraya | 7 | 12 shipments | +15 shipments | 45 shipments | +$3 | $18 | 1 platoons +2 |
| Tropico | 8 | 6 shipments | +0 shipments | 166 shipments | +$4 | $5 | 1 platoons +1 |
Oil Wholesale: For 5 cycles Auraya must charge any other nation atleast 2 times what they ask Tropico to pay for oil shipments.
(1/5)
Anraya/D/Sheb
Tropico/D/alamoes
•PROMISES to agree to terminate the Oil Wholesale agreement with Anraya, if they help find oil.
An Eye Patch for an Eye: If you perform a military action, such as capturing a resource to create a distraction, a fleet of pirates will make sure a few shipments going to the nation of you choice... simply don't make it. This deal can be made privately.
Djibouti/G/ShadowHammer
•PROMISES to allow safe passage for 25% tarrif.
Green Machine: Industry in your nation has 5 turns to lower oil demand 10% or begin paying higher taxes until they do(+10% taxes - % oil demand reduced).
- Speculative cautions: Industry moving to other nations and permanently lowering your income and other indestrial interests blowback.
- Speculative benefits: Be seen as a world leader. While other nations will benefit eventually from your nation's advances, you will always be where these advances happened first.
- Optional: Choose which nations you wish to whitelist(next cycle) or blacklist(3 cycles) for also benefiting from your breakthroughs.
(0/5)
Anraya/D/DontBanTheMan
•PROMISES tax cuts for results.
•FUND put aside for promising green tech research. (-$10)
(0/5)
Equestria/D/vkiNm
•FUND put aside for promising green tech research. (-$30)
There are several areas you can pay to be studied. A study may fail to find something there, and a repeat study may find what a previous one missed. You can pay for multiple studies, even within the same area; the cost scales up as better techniques and more experts are needed.
Within your nation
Gjasoth Sea
Majestic Ocean
Northern Ocean*
Southern Ocean**
Cost: to purchase a new survey, immediately pay $10 plus $10 times the number of surveys previously started by your nation this cycle.
(0/1)
Anraya
•National
Ready Platoon: More active platoons will increase your oil demand exponentially. Platoon# x Platoon# x 2.
1 = 2
2 = 8
3 = 18
4 = 36
5 = 50
ect... This is the final amounts, not additive. 2 Platoons costs 8 not 10. How soon a platoon arrives on duty, depends on your population. ( 100 - Pop ) / 30, rounded up.
The demand increase takes effect immediately while they are being trained but not combat ready. Deactivating a platoon lowers demand immediately.
(0/3)
Anraya + 2
(0/3)
Tropico + 1
Updated Rules
1) I will note contracts players agree to up here, but I will not enforce them. Quote a post you agree to to sign it. When writing a proposed contract, do not add other information to your post.
2) If you finish your summary(see below), with ready status and no edit times past two days from now, you will receive a bonus $1 to your budget. Player turns can be skipped after this time. Up to $3 given away for spotting errors.
3) A diplomat may make trades with oil, but it is protected by the general, whom may deny such trades to complete. A general may make expenses on behalf of the military, but the diplomat may deny these expenses.
New Stuff
Approval: For this game, assume your people, while primarily trusting your actions, err on the side of peace loving. If your approval gets too low, both Diplomat and General will be impeached.
Cycle 6 <Nation Name> Diplomat/General Summary:
[ x]<edit in brief statements listing actions you make in later posts this cycle.>
[ x]
[ x]
Status: Ready/Not Ready
Meeting now in session
Cycle 6 Tropico Diplomat Summary:
[ x] Perform a speech that condemns Djibouti and gathers support for the military. "These invaders invade solely for our oil supplies! The oil that we - you - the people, have worked so hard to obtain! They care not for our customs, our culture, nor anything else. They're simply pigs desperately trying to loot a superior country for their own benefits. We would have cooperated! We could have started trade! We could have helped them!
Yet these... people, do not know the true stupidity of their decision. Our brave military has fought them off at every turn with minimal civilian casualties. But we cannot continue forever. If every civilian contributes, we can send those pigs back home! Join the military! Buy War Bonds! Every little thing you do will help your nation in a time of great need. I'm imploring you, citizens of Tropico. Help defend your homeland!"
[ x] 30 Oil Shipments and $1 to Tropico's Military.
[ x]
Status: Not Ready
An honour to join you, GBB! This was a good game while it lasted.
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