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Finally... => Forum Games and Roleplaying => Topic started by: GameBoyBlue on October 03, 2015, 08:16:00 pm

Title: 4 Nations
Post by: GameBoyBlue on October 03, 2015, 08:16:00 pm
1 diplomat needed

Every nation has 2 offices: diplomat and general...

Diplomat:
>Handles economic decisions
>Handles foreign policy

General:
>Moves troops
>Captures points of interest

There are

4 NATIONS

Win Requirements:
All nations must meet a certain level of prosperity, depending on size and population.
All world crisis must be resolved.

1) Power Balance: A diplomat may make trades with oil, but it is protected by the general, whom may deny such trades to complete. A general may make expenses on behalf of the military, but the diplomat may deny these expenses.
2) Approval: For this game, assume your people, while primarily trusting your actions, err on the side of peace loving. If your approval gets too low, both Diplomat and General will be impeached.

More will be revealed as the game progresses. What I say goes!

(http://i.imgur.com/SPThak6.png)



Q. For commitment, it's not more than once a day, is it?
A. Yeah it shouldn't be more than that. Unless all players are getting everything done, I suppose we might then. Not as a requirement.

Q. Can we get an IC thread?
A. This is a strategy game where the path to victory is decided by consistent actions via budgeting, bargaining, capturing, and so forth, roleplaying has no consequence, from my perspective atleast, so you may be "in character" if you want to call it that while playing, on the flip side there is no real time to be "out" of character beyond the game set up.


Spoiler: Tips (click to show/hide)



World Crisis Discovered

#1 Oil Shortage
All nations must meet their oil needs when all other crisis have been satisfied.
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Spoiler: Cycle 1 (click to show/hide)
Spoiler: Cycle 2 (click to show/hide)
Spoiler: Cycle 3 (click to show/hide)
Spoiler: Cycle 4 (click to show/hide)

Cycle 5 (http://www.bay12forums.com/smf/index.php?topic=153413.msg6557048#msg6557048)

Title: Re: 4 Nations
Post by: vkiNm on October 03, 2015, 08:21:32 pm
I'm interested to come in as a Diplomat, please.
Title: Re: 4 Nations
Post by: tntey on October 03, 2015, 08:27:27 pm
I'll be a diplomat
Title: Re: 4 Nations
Post by: GameBoyBlue on October 03, 2015, 08:28:15 pm
I'm interested to come in as a Diplomat, please.
I'll be a diplomat

Welcome, you may name the nation you will be leading.
Title: Re: 4 Nations
Post by: vkiNm on October 03, 2015, 08:32:27 pm
I'm interested to come in as a Diplomat, please.
I'll be a diplomat

Welcome, you may name the nation you will be leading.

The Nation that I will be leading shall be named Equestria! In the honor of the Goddess Empress of Ponykind!
Title: Re: 4 Nations
Post by: Yourmaster on October 03, 2015, 08:33:28 pm
Interest as a general.
Title: Re: 4 Nations
Post by: tntey on October 03, 2015, 10:15:51 pm
The nation I shall lead will be called Djibouti. We got Djibouti.
Title: Re: 4 Nations
Post by: ShadowHammer on October 03, 2015, 10:20:24 pm
With high hopes that I will actually have time to play this, I would like to join as a general! I will lead the armies of tntey's nation, if he's good with that. For commitment, it's not more than once a day, is it?
Title: Re: 4 Nations
Post by: GameBoyBlue on October 03, 2015, 10:22:07 pm
With high hopes that I will actually have time to play this, I would like to join as a general! I will lead the armies of tntey's nation, if he's good with that. For commitment, it's not more than once a day, is it?

Yeah it shouldn't be more than that.

Edit: Unless all players are getting everything done, I suppose we might then. Not as a requirement.
Title: Re: 4 Nations
Post by: ShadowHammer on October 03, 2015, 10:27:08 pm
Alright, great.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 03, 2015, 10:32:43 pm
I will point out at this time, it will be possible for both and either the general or diplomat to function to atleast some capacity, even without the other's consent and approval. The military will always get volunteers and can seize resources if unfunded, but the diplomat will always represent the people as they were elected to do so and can always have at least some influence at home and abroad.
Title: Re: 4 Nations
Post by: Taricus on October 03, 2015, 10:34:47 pm
I shall sign up as the diplomat of nation 3, the name of which I'll leave as such until a suitable general is found.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 03, 2015, 10:36:13 pm
I shall (tentatively) sign up as the diplomat for Nation 4. I'll let a general sign up and (help) decide on a name before making it definitive.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 03, 2015, 10:38:46 pm
I shall (tentatively) sign up as the diplomat for Nation 4. I'll let a general sign up and (help) decide on a name before making it definitive.

Hmm, I got to know if you are signing up or not. So the space can go to someone who for sure wants to play.
Title: Re: 4 Nations
Post by: tntey on October 03, 2015, 10:39:07 pm
With high hopes that I will actually have time to play this, I would like to join as a general! I will lead the armies of tntey's nation, if he's good with that. For commitment, it's not more than once a day, is it?

Model un bodies unite!
Title: Re: 4 Nations
Post by: Vgray on October 03, 2015, 11:15:21 pm
Drat, I didn't want to end up having to take a general spot, since I'm sure I'll be terrible.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 03, 2015, 11:18:23 pm
Drat, I didn't want to end up having to take a general spot, since I'm sure I'll be terrible.

I can put you on standby for diplomat, incase someone leaves or Chiefwaffles doesnt confirm soon. Would you like that?

Also keep in mind a general will still need to be diplomatic to some extent, so you would still be in a position to to influence to political theatre.
Title: Re: 4 Nations
Post by: Vgray on October 03, 2015, 11:19:50 pm
Drat, I didn't want to end up having to take a general spot, since I'm sure I'll be terrible.

I can put you on standby for diplomat, incase someone leaves or Chiefwaffles doesnt confirm soon. Would you like that?
Sure.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 03, 2015, 11:19:58 pm
I crossed out the "tentatively" part. I really only meant "I can't absolutely completely guarantee I'll be available every day", but I'm sure enough that I can handle this amount of commitment.
Drat, I didn't want to end up having to take a general spot, since I'm sure I'll be terrible.
Come, join me! We can be horrible together!
Title: Re: 4 Nations
Post by: Vgray on October 03, 2015, 11:26:53 pm
I crossed out the "tentatively" part. I really only meant "I can't absolutely completely guarantee I'll be available every day", but I'm sure enough that I can handle this amount of commitment.
Drat, I didn't want to end up having to take a general spot, since I'm sure I'll be terrible.
Come, join me! We can be horrible together!
Actually, in that case, I accept! I can't help with the name though, unless you also have the urge to name it "Arstotzka" or "Tropico".
Title: Re: 4 Nations
Post by: GameBoyBlue on October 03, 2015, 11:52:03 pm
I'll go ahead and let the generals choose a nations color.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 03, 2015, 11:57:10 pm
Nation 4 is officially named the People's Glorious Free Republic of Tropico!
Or "Tropico" for short. It's really just Tropico.
Title: Re: 4 Nations
Post by: vkiNm on October 03, 2015, 11:58:17 pm
Does the People's Glorious Free Republic of Tropico export bananas and/or oil?
Title: Re: 4 Nations
Post by: Vgray on October 04, 2015, 12:04:17 am
I'll go ahead and let the generals choose a nations color.
Uh...yellow I guess?
Title: Re: 4 Nations
Post by: GameBoyBlue on October 04, 2015, 12:29:06 am
Tropico is the first to capture a color, they will have the most points of interest.
Title: Re: 4 Nations
Post by: ShadowHammer on October 04, 2015, 12:55:22 am
With high hopes that I will actually have time to play this, I would like to join as a general! I will lead the armies of tntey's nation, if he's good with that. For commitment, it's not more than once a day, is it?

Model un bodies unite!
'eyy! We dem boiz!
Nation 2 shall take the colour cyan.
Title: Re: 4 Nations
Post by: vkiNm on October 04, 2015, 05:33:38 am
Darnit, if only my General were here.. maybe he could still make it in time to get us at least a +1?
Title: Re: 4 Nations
Post by: Zearoth on October 04, 2015, 05:52:15 am
I would like to become a General of Equestria Nation.
Title: Re: 4 Nations
Post by: Yourmaster on October 04, 2015, 07:28:45 am
As the general of equestia, I shall make it's color purple!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 04, 2015, 08:07:33 am
I would like to become a General of Equestria Nation.

This position is taken by Yourmaster, shall I put you as a standby? If so would you only want to replace the general or also the diplomat? Only Equestria Nation?
Title: Re: 4 Nations
Post by: GameBoyBlue on October 04, 2015, 08:14:19 am
Equestria is the first to elect a name, they will have the highest population.
Title: Re: 4 Nations
Post by: Taricus on October 04, 2015, 09:17:44 am
With a lack of any general, I hereby declare myself the most benevolent dictator of Anraya, and declare that navy is the national colour.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 04, 2015, 10:55:28 am
With a lack of any general, I hereby declare myself the most benevolent dictator of Anraya, and declare that navy is the national colour.

This could be fun.

Taricus will act as a control group, to test the consequences of this. Tarcus may appoint a general or diplomat at any time, thus becoming the alternate role.

By the way all generals and diplomats may appoint 1 secretary(secretary of state, secretary of arms) to divide responsibility or act in their absence, this is optional.
Title: Re: 4 Nations
Post by: Sheb on October 04, 2015, 11:01:44 am
I would love to serve as Taricus` general, if he wants me. Otherwise, I am willing to serve as Secretary to someone else.
Title: Re: 4 Nations
Post by: Taricus on October 04, 2015, 01:19:50 pm
Nope, I'm cool with you being my general! :D
Title: Re: 4 Nations
Post by: GameBoyBlue on October 04, 2015, 01:26:54 pm
I would love to serve as Taricus` general, if he wants me. Otherwise, I am willing to serve as Secretary to someone else.
Nope, I'm cool with you being my general! :D

Sheb, you may then choose the nation's color.
Title: Re: 4 Nations
Post by: Sheb on October 04, 2015, 04:43:23 pm
I misread our nations name as "Aryan", so I think white is fitting.
Title: Re: 4 Nations
Post by: Taricus on October 04, 2015, 04:49:08 pm
As dictator, I veto that on the grounds of it being unreadable on the default theme :P
Title: Re: 4 Nations
Post by: Sheb on October 04, 2015, 04:54:19 pm
Oh, well, Glorious Pink? Too close to Equestria? What about Red?
Title: Re: 4 Nations
Post by: Taricus on October 04, 2015, 04:58:16 pm
Red? Too much connotations to COMMUNISM. And pink would be too close to Equestria's colour, yeah.
Title: Re: 4 Nations
Post by: Sheb on October 04, 2015, 05:31:58 pm
Oh, well, Br-lack it is then.
Title: Re: 4 Nations
Post by: vkiNm on October 04, 2015, 06:35:45 pm
Looks like game is starting soon! Time to get my civilization (https://www.youtube.com/watch?v=YeLxG95xQEg) hat on!
Title: Re: 4 Nations
Post by: ShadowHammer on October 04, 2015, 07:51:55 pm
What should we name our nation, tntey? I've got no ideas, so you can choose.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 04, 2015, 07:52:30 pm
Oh, well, Br-lack it is then.

Sorry I did not clarify. Black, Grays, and White wont work, as it must be a color for distinguishable text purposes, so rainbow colors.
Title: Re: 4 Nations
Post by: tntey on October 04, 2015, 07:53:57 pm
What should we name our nation, tntey? I've got no ideas, so you can choose.
Already named it djabouti.
Title: Re: 4 Nations
Post by: Zearoth on October 04, 2015, 08:05:27 pm
I will be the Secretary of Arms for Equestria, with interests in becoming the General when possible.
Title: Re: 4 Nations
Post by: ShadowHammer on October 04, 2015, 08:24:53 pm
What should we name our nation, tntey? I've got no ideas, so you can choose.
Already named it djabouti.
Ah, that's right, you did. Excellent choice!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 04:06:19 am
Quote
Whats the best nation of all?
Equestria Nation (Purple)
- 6 (40%)
Djibouti Nation (Cyan)
- 3 (20%)
Anraya Nation (Pink)
- 3 (20%)
Tropico Nation (Yellow)
- 3 (20%)
Total Members Voted: 15

(ties broken by top down order)

Equestria Nation is considered the best, they will have the most vast lands.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 04:23:02 am
Generals. Choose your starting assets:

^ = troops

^ (low) atleast one very valuable natural resource
^^ (med-low)
^^^ (medium) balanced
^^^^ (med-high)
^^^^^ (high) rare resources even more scarce


Diplomats, choose your starting funds:

$ (low) no major crisis or negative relationships
$$ (med-low)
$$$ (medium) balanced
$$$$ (med-high)
$$$$$ (high) atleast one major crisis and or negative relationship


Your choice will be scaled to fit your national potential for these things, based on size, population, and points of interest.
Title: Re: 4 Nations
Post by: Taricus on October 05, 2015, 04:32:46 am
Hold on, that's two advantages for them, that's a little unfair now isn't it?

Anyway, I'll take high funds for Anraya, doubly so if I can direct the negative relation via PM.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 04:33:49 am
Hold on, that's two advantages for them, that's a little unfair now isn't it?

Absolutely.

Quote
Anyway, I'll take high funds for Anraya, doubly so if I can direct the negative relation via PM.

No, you have no control over the negative relationships(and agreements) that formed before you took office.
Title: Re: 4 Nations
Post by: Taricus on October 05, 2015, 04:41:23 am
Well, are you going to do anything about it? Especially since the combination of the two is going to make things pretty unbalanced.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 04:42:55 am
Well, are you going to do anything about it? Especially since the combination of the two is going to make things pretty unbalanced.

No.
Title: Re: 4 Nations
Post by: Sheb on October 05, 2015, 04:59:16 am
I will go with low starting troops. Aryana is a nation of peace, and we totally chose to have few troops and arent restricted by some previous treaty after loosing a previous war.
Title: Re: 4 Nations
Post by: Taricus on October 05, 2015, 05:00:46 am
Oh boy, this is going to be ‼FUN‼

And I'm suddenly less apprehensive of the pink national colour now.
Title: Re: 4 Nations
Post by: tntey on October 05, 2015, 05:01:30 am
Balanced economy
Title: Re: 4 Nations
Post by: Vgray on October 05, 2015, 05:11:52 am
I'll go with low. Tropico doesn't need this fancy "numerical superiority" thing.
Title: Re: 4 Nations
Post by: vkiNm on October 05, 2015, 05:25:26 am
Mid-low starting fund will not be a problem for Equestria. As long as there are little problematic relationships.

Equestria is a friendly place, we don't make enemies.
Title: Re: 4 Nations
Post by: Yourmaster on October 05, 2015, 05:41:26 am
Equestria will be high! We will act in only defense, however!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 05:47:39 am
Anraya Nation has a small military force protecting its acutely precious resources, the national reserve is high at the expense of neglected national crisises and earnest foreign policy.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 05:54:19 am
Equestria Nation has a grand military force capable of seizing more precious resources it lacks, the national reserve is moderate a sign of some care towards national crisises and foreign policy.
Title: Re: 4 Nations
Post by: vkiNm on October 05, 2015, 02:59:35 pm
A shame that I doubt that we'll be using our grand military offensively.

The lack of precious resources might hurt, but the hard-working citizens of Equestria shall produce enough mundane resources for trading and sharing to others for the precious resources that we don't have.

Win-win for all!
Title: Re: 4 Nations
Post by: Chiefwaffles on October 05, 2015, 05:10:10 pm
Tropico shall have low funds. thanks to my swiss bank account.
The citizens don't need any of that fancy "money"! They only need to farm tobacco and peaches to send oversees! for my new mansion!
Title: Re: 4 Nations
Post by: Vgray on October 05, 2015, 05:20:42 pm
*Dodges rock*

I think that was the capitalists sir.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 05:22:28 pm
Tropico Nation has a small military force protecting its acutely precious resources, the national reserve is low after a history of delicate care towards national crisises and cautious foreign policy.
Title: Re: 4 Nations
Post by: ShadowHammer on October 05, 2015, 06:18:57 pm
Hehe, I like the GMing style so far :D.

[^^^^^ (high) rare resources even more scarce]
Djabouti will have mighty armies to hold its borders against any who would attack, but is also interested in being friendly friends with everyone who doesn't attack it.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 08:09:00 pm
Djibouti Nation has a grand military force capable of seizing more precious resources it lacks, the national reserve is moderate a sign of some care towards national crisises and foreign policy.


For the next bit of time, I would like all players, and anyone following along to think about the challenges these four nations might face.

Please take some time to brainstorm all the possible national, global, and diplomatic crisis and disasters that might have or may fall upon these peoples.
Title: Re: 4 Nations
Post by: tntey on October 05, 2015, 08:11:06 pm
Problems aquring natural resources
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 08:11:48 pm
Problems aquring natural resources

Such as?
Title: Re: 4 Nations
Post by: Chiefwaffles on October 05, 2015, 08:43:05 pm
Humanitarian crises!
Uprisings!

I mean, of course Tropico has none of these problems, but just some ideas!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 08:45:00 pm
Humanitarian crises!
Uprisings!

I mean, of course Tropico has none of these problems, but just some ideas!

Of course :P
Title: Re: 4 Nations
Post by: ShadowHammer on October 05, 2015, 09:09:34 pm
Barbarians from the north! A plague! Weird weather/storms! Other nations are claiming that a deal was made that you don't think ever was! The forests awakening to destroy those who would harvest their brothers and elders as fuel for their fires and pillars for their halls!
Title: Re: 4 Nations
Post by: vkiNm on October 05, 2015, 09:15:33 pm
What about Extreme Religion groups?
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 09:29:21 pm
What about Extreme Religion groups?

What about them. Example scenarios?
Title: Re: 4 Nations
Post by: alamoes on October 05, 2015, 10:46:55 pm
Extreme religious turmoil has been spreading, as the secretive Cult of the Eye has been spreading throughout the world.  It believes that there are four gods, and if you don't live in balance of those four gods, you should be brought to light via kidnapping, torture, and re-education.  It is based in Anraya, and is gaining political power quickly via its nationalist and fascist leanings, in part due to a lack of a strong military, and part due to the boredom of the high-middle class life of young people with their prosperity. 

There are four gods, Jalabra, the god of life, Elyothi, the god of death, Zans, the god of decadence, and Camaphy the god of honor.  One is to balance all four of these deities by various rituals.  These rituals are secretive, and only initiates can see, with leaks punishable by death. 

Also, wouldn't mind being someone's adviser.  Not sure how committed I'll be though. 
Title: Re: 4 Nations
Post by: GameBoyBlue on October 05, 2015, 10:53:22 pm
snip

That all your own creation(not copied from anything)?

I'll put you down as a reserve secretary until someone offers you a job.
Title: Re: 4 Nations
Post by: alamoes on October 05, 2015, 10:56:35 pm
Yep, I like world building. 
Title: Re: 4 Nations
Post by: Chiefwaffles on October 05, 2015, 11:03:14 pm
Alamoes, would you like to accept a Secretary of State position in dear Tropico?
Just mind the hovels when you walk ashore.
Title: Re: 4 Nations
Post by: alamoes on October 05, 2015, 11:13:54 pm
Sure.  I don't know what I'll do, but yeah.  I don't even know what we produce.  First suggestion is to invite an imperial power into our nation. To develope it.  Being your humble advisor, I leave who we pick up to you. 

I suggest Djibouti or Equestria. 
Title: Re: 4 Nations
Post by: vkiNm on October 05, 2015, 11:19:13 pm
The Imperium of Equestria is interested in development and partnership with Tropico.

You've got the goods, we've got the workforce and soldiers, we both should benefit from this!

Also, loving the Cult of the Eye. We are banning them from Equestria and any practices or sympathies towards these false gods will be considered Heresy and Treason to the Equestrian Imperial Cult. Available information will be studied, to catch the heretics, one must understands the heretics. Ordo Hereticus of the Imperial Inquisition will be ever watchful for these lots.

Suffer not the Heretics!

Also the Equestrian Imperial Administratum is looking for a Secretary of State.
Title: Re: 4 Nations
Post by: Sheb on October 06, 2015, 01:44:26 am
alamoes, if you'd rather be Secretary of War of Aryana, you are welcome to deal with the Eye yourself.

How about Sturk separatism? The Sturks are a people spread on the border areas of several nations. They never really caused trouble in the past, but now several political parties have been calling for an independent Sturkistan. The Sturkistan National Party is officially peaceful, but it has a semi-independent armed wing, the Sturk Liberation Army. While the SLA lacks the weapons to fight a fully-fledged guerilla, they have been committing terrorist attacks n Djibouti and Equestria.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 06, 2015, 02:00:57 am
Woah woah woah.
How dare you attempt to steal a free Tropican! We definitely have food here!

I mean, that's all someone needs, right? Food?
I guess water too?
Title: Re: 4 Nations
Post by: GameBoyBlue on October 06, 2015, 03:19:10 am
World Map (Get used to it ;)

(http://i.imgur.com/8QQ15sG.png)
Title: Re: 4 Nations
Post by: GameBoyBlue on October 06, 2015, 03:25:19 am
Examples of some crisises...

Earthquakes:

An earthquake causes fires, which are now spreading to a nearby nation which had already been suffering a terrible drought.

Title: Re: 4 Nations
Post by: Sheb on October 06, 2015, 03:35:50 am
I though we were pink? Are you also going to stitch changes every time we invade each other?

More crises:

Famine: Fennel has always been the staple crop of Tropico. A new fennel blight devastated the recolt, and famine threaten. Food could be imported, but the scale of the devastation would ruin the treasury. New crops could be introduced, but the Tropican citizenry resent the attack on its culture that a lack of fennel would represent.

Border Dispute: The swampy area on the border of Tropico and Equestria has always been badly demarcated. With the discovery of oil in the swamp, they have suddenly become of strategic importance, and nationalists on both sides of the border are urging war to take control of the ressource.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 06, 2015, 03:54:01 am
You do not, and likely should not get too specific about which nation has the disaster you are describing. Keep it simple, just a brainstorm of what you think might be interesting to see, even if it doesnt get in exactly as you describe...
Title: Re: 4 Nations
Post by: GameBoyBlue on October 06, 2015, 03:57:59 am
I though we were pink? Are you also going to stitch changes every time we invade each other?

While you can capture foreign resources and other can do so to you, national cultural identity has already been established. The boarders will not actually change at all throughout game play.
Title: Re: 4 Nations
Post by: Sheb on October 06, 2015, 04:05:47 am
You can change the name; I was just following alamoes' lead.
Title: Re: 4 Nations
Post by: Yourmaster on October 06, 2015, 05:37:01 am
Can we get an IC thread?
Title: Re: 4 Nations
Post by: alamoes on October 06, 2015, 10:34:50 am
alamoes, if you'd rather be Secretary of War of Aryana, you are welcome to deal with the Eye yourself.

How about Sturk separatism? The Sturks are a people spread on the border areas of several nations. They never really caused trouble in the past, but now several political parties have been calling for an independent Sturkistan. The Sturkistan National Party is officially peaceful, but it has a semi-independent armed wing, the Sturk Liberation Army. While the SLA lacks the weapons to fight a fully-fledged guerilla, they have been committing terrorist attacks n Djibouti and Equestria.
I'm already Tropican.  Too late.  I like the idea of playing a small nation, reminds me of debate club. 
Title: Re: 4 Nations
Post by: GameBoyBlue on October 06, 2015, 11:43:38 am
Can we get an IC thread?

This is a strategy game where the path to victory is decided by consistent actions via budgeting, bargaining, capturing, and so forth, roleplaying has no consequence, from my perspective atleast, so you may be "in character" if you want to call it that while playing, on the flip side there is no real time to be "out" of character beyond the game set up.
Title: Re: 4 Nations
Post by: vkiNm on October 06, 2015, 04:02:16 pm
Some more Ideas for crisis!

Pirates raiding the trade routes!

a disastrous tea party during a diplomatic meeting cause rises in tension between nations!

The Communist party gaining power and support from the working class!

A charismatic guy storming beer halls and causing fascism!

Global Warming!
Title: Re: 4 Nations
Post by: alamoes on October 06, 2015, 04:18:27 pm
I have one.  Deflation, not enough cash for the people. 
Title: Re: 4 Nations
Post by: GameBoyBlue on October 06, 2015, 05:13:38 pm
Keep it coming!

Begin to think about a crisis might cause another one, or be connected to another one.

How would global warming or deflation unfold as they are neglected, paint the picture.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 06, 2015, 05:41:55 pm
Rebels/Terrorists could [perhaps sometimes unintentionally] sabotage factories/oil rigs, leading to an ecological disaster!
Global warming leads to rising food prices somehow.
Title: Re: 4 Nations
Post by: alamoes on October 06, 2015, 05:51:38 pm
Global warming can cause mega storms like the ones we face currently. 

Deflation causes lower wages and less demand for luxury goods.  Stuff gets cheaper, and it would make sense to just simply wait for prices to drop.  Economic depression can result when wages drop too low. 
Title: Re: 4 Nations
Post by: ShadowHammer on October 06, 2015, 08:43:41 pm
vkiNm's pirate's raids could cause the price of luxury goods to soar as it gets more dangerous to transport them. And then it turns out that the pirates are actually ghosts who cannot rest until [some divisive objective] is accomplished!
Title: Re: 4 Nations
Post by: vkiNm on October 07, 2015, 05:59:08 am
vkiNm's pirate's raids could cause the price of luxury goods to soar as it gets more dangerous to transport them. And then it turns out that the pirates are actually ghosts who cannot rest until [some divisive objective] is accomplished!

This sounds cool, Ghost pirates!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 07, 2015, 10:36:05 pm
Your ideas!

1. Insufficient Resources
-A. Problems acquiring natural resources, either from scarcity or lack of technology to obtain them, or permission to use or inability to protect them.
-A2. Deflation or Inflation. Either it is becoming too expensive to obtain demanded resources or the value of a very available and heavily invested resource has suddenly plummeted and companies must cut costs with layoffs, making valuable items harder to afford driving their cost down even further.

2. Humanitarian Problems
-A. Large groups are unsatisfied with the status quo or a recent or chain of recent decisions and an uprising has begun. National assets are threatened by violent protests. You're in danger of being removed from your position by your own people.  Impeached!
-A2. The issue could be the way resources are distributed, but changing it could reset your nation's economic engine and the recovery slow if worthwhile at all.

3. Foreign Confrontations
-A. Hostile "barbarians" or an aggressive nation or organization nearby invading your lands because they believe confronting or defeating you will benefit them.
-B. You have a deal with another nation that doesn't serve you and you believe they may even have a false claim or are abusing the contract. The terms for canceling are just as bad if not worse.
-C. "Pirates" are feeding off your sea trade routes and causing fear and panic.

4. Plague
-A. Either poor living conditions, bio warfare, or other or unknown sources has caused a disease that is spreading among a nation and may spread to another if uncontained. Could be lethal, crippling, or otherwise greatly reduce quality of life temporarily or permanently until cured.
-B. The victim could be a living resource, crops or herds.

5. Weather Disaster
-A. A large scale weather event such as a tornado or hurricane has decimated all homes, factories, and land, air, or sea transports in it's path.
-B. A drought can cause many kinds of resources to be negatively affected and invite unrest and panic.
-C. Human pollution or resource stripping have weakened the Earth's natural systems making it's natural cycles of hot and cold periods more extreme. Causes other weather disasters to appear more frequently. May only be lessened by utilizing rare and valuable resources that to do so could be acutely costly in the short run, and require largescale international cooperation.

6. Nature Human Rejection
Plants have started to appear that are actively lethal to humans. Populations decline, panic, and widespread migration from such zones.

7. Civil Confrontation
Groups from within your own nation have a negative agenda or one that opposes your own.
-A. Religious Extremists have demands you devout yourself to their way and require others to do so, agreeing to it will in itself cause an uprising and disagreeing could lead to terrorist intimidation.
-B. A terrorist attack of an extremist group that has grown from within your own nation. A key place or event could be the target. Could have consequences on another nation's trust of you, especially if the group targets them also.

8. Breakaway Group
A territory of your nation's land wishes to become separate, if you agree you will permanently lose resources in that area unless you take them back forcefully or via bargaining. If you do not agree they will get angry.

9. Geological Disaster
Earthquakes and volcanoes can disrupt or destroy resource flow, cause panic and migration(nationally or internationally).

10. Rights Dispute
A sea based resource lies untapped and undiscovered until just now, and the discovery belongs to one nation but the resource lies clearly closer to another, who gets it?



Some of these can be broken down into multiple smaller crisises or have variations. Combined with my own fun bag of tricks this should be a treat to solve.

We're well on our way to starting properly.
Title: Re: 4 Nations
Post by: ShadowHammer on October 07, 2015, 10:48:31 pm
Excellent, them be some good crises. Can't wait to start!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 08, 2015, 03:27:54 am
I am considering, strongly, using a google doc spreedsheet, shared to handle national budgets. Is there anyone unwilling to get a google account? I don't know what else I would use, so you may not be able to play if not. A google account will likely be a requirement.
Title: Re: 4 Nations
Post by: Sheb on October 08, 2015, 04:16:24 am
Do you really need a google account to access a google doc if it's public? In any case, I have one.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 08, 2015, 04:20:39 am
I plan to allow you to make edits.
Title: Re: 4 Nations
Post by: Taricus on October 08, 2015, 04:39:47 am
Again, not exactly specific to need someone to have an account. That, and I had onde but I lost it, and I can't be bothered getting another.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 08, 2015, 04:47:41 am
Again, not exactly specific to need someone to have an account. That, and I had onde but I lost it, and I can't be bothered getting another.

It will I believe, to give permission to just the players, while still allowing spectators to view it. Stay tuned if you cannot, I may be able to work around it but it would be good if all players had it.
Title: Re: 4 Nations
Post by: vkiNm on October 08, 2015, 10:33:20 am
Google doc sounds like a good idea.
Title: Re: 4 Nations
Post by: alamoes on October 08, 2015, 09:08:31 pm
I have a google account, so that will not be an issue. 
Title: Re: 4 Nations
Post by: ShadowHammer on October 08, 2015, 09:12:19 pm
I have one as well, and they're completely free, so it hopefully won't be too much of a problem for everyone to get one.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 09, 2015, 02:03:00 am
https://docs.google.com/spreadsheets/d/1Lp0DcOl80hJB8cUfeYAtHwnhFbYlhLwPkM69xrDSXb4/edit?usp=sharing

PM me your google account to get edit permissions.

Please sign the form once you've been added.
Title: Re: 4 Nations (Cycle 4)
Post by: GameBoyBlue on October 09, 2015, 03:51:53 am
vkiNm added.
Title: Re: 4 Nations (Cycle 4)
Post by: GameBoyBlue on October 09, 2015, 05:06:30 am
Sheb added.

Do me a favor guys, see what you can edit. I am trying to lock you out of things you dont have a need to edit, but its a bit tricky. See what you can get away with, say <username> was here, so I can so what you can do.

We can always fall back on an honor system, but, if you are locked out of stuff you are covered for not being blamed for tampering in addition to the edit logs.

(please for now try to edit stuff you are "not supposed to" and say <username> was here.)
Title: Re: 4 Nations (Cycle 4)
Post by: GameBoyBlue on October 09, 2015, 05:41:58 am
Yourmaster added.
Title: Re: 4 Nations (Cycle 4)
Post by: GameBoyBlue on October 09, 2015, 03:24:03 pm
Google Docs is down. Which is rare afaik.

http://www.google.com/appsstatus#hl=en&v=issue&sid=4&iid=af2a5bd91fb838a393f4d377033142dd
Title: Re: 4 Nations (Cycle 4)
Post by: GameBoyBlue on October 09, 2015, 09:14:32 pm
Chiefwaffles would you like to give your secretary alamoes mutual access to your documents? If yes I will set it up.

ShadowHammer added.

STORM WARNING ! ! !

Tropical Storm "Thumper" is heading north from the. ____* Ocean, and all four nations are at risk.

For Equestria Nation Dip. vkiNm and Gen. Yourmaster have both outlined their response plans, though only vkiNm has begun to take action on them.

For Djibouti Nation only Gen. ShadowHammer has outlined response plans but hasn't begun to take actions on them. Dip. tntey's stance is greatly anticipated by the peoples of Djibouti.

For Anraya Nation only Gen. Sheb has outlined response plans, who has already begun to take actions on them. Dip. Taricus's stance is greatly anticipated by the peoples of Anraya.

For Tropico Nation no official plans have been made other than by Secretary of State alamoes, who will need Dip. Chiefwaffles' approval to proceed. Dip. Chiefwaffles and Gen. Vgray's stance is greatly anticipated by the peoples of Tropico.



For those already complete, you may suggest a name for this ocean, and a poll will be held shortly.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: GameBoyBlue on October 09, 2015, 09:21:35 pm
(http://i.imgur.com/O2Sc1Gn.jpg)
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: ShadowHammer on October 09, 2015, 11:12:32 pm
Huh, I have plans outlined? Excellent, great forethought by myself! But remind me again, what were my response plans?

For the Ocean, the general of Djibouti moves to name it the Gjasoth sea.

And I can edit Anraya's top 2 sections and all of Tropico's. The others are protected, though.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: Chiefwaffles on October 09, 2015, 11:40:24 pm
So do(es) [we/Tropico] know the intensity of the storm? Maybe an estimate?

I would like to formally issue a statement saying that since Tropico is clearly the closest to the ocean, we have naming rights. And it's officially called the "Magnificent Sea."

But other than that, I shall assemble my advisors and call forth the brightest storm experts in Tropico to my pala-, I mean, the Capital! We shall come up with a plan based on our conclusions and data about the storm!
Assuming Alamoes' plan is the one about getting the help of other powers, I shall tentatively approve the plan and "assign" Alamoes to gathering foreign support.

As the diplomat, I'd like to formally suggest that Tropico's military should aid in the evacuation of potentially affected areas. If General Vgray agrees with me, then I shall also approve an awareness campaign consisting of posters, speeches, and TV appearances/ads to help the populace know about the hurricane, but more importantly, know about how amazing the military and how much it's helping AND how the military needs more volunteers and brave heroes!
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: GameBoyBlue on October 10, 2015, 12:54:25 am
PM me your google account = storm response plans announced.

Sign the google doc after I add you = response actions taken.

emails seem to work better than names. Only gmail so far but yahoo might have an agreement with google idonno.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: GameBoyBlue on October 10, 2015, 02:42:59 am
Chiefwaffles added.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: Chiefwaffles on October 10, 2015, 03:33:56 am
Don't seem to have any editing permissions.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: GameBoyBlue on October 10, 2015, 04:36:45 am
Try now, tropico dip. name and comment area. email you sent me last.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: GameBoyBlue on October 10, 2015, 05:26:24 am
Let me be blunt. If you or your team doesnt finish this assignment in a timely manner, there-will-be-consequences. I made the promise that you wouldnt be penalized for only being active and only managing to be active once a day, but this assignment is nearing one day old...

You've been warned.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: Yourmaster on October 10, 2015, 07:07:03 am
Sorry, can't add to the document on a tablet. Will soon. Small parts of the military will be used for evacuating citizens and stopping raiders.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: Taricus on October 10, 2015, 07:29:55 am
Alright, if this game is going to need an active google account, I'm going to bow out.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: Vgray on October 10, 2015, 12:25:40 pm
I'm out too.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: Chiefwaffles on October 10, 2015, 12:40:24 pm
Can't you just make a new google account just for this?
Ugh. Assuming Vgray doesn't change his mind, I suppose Tropico is looking for a new general. Position is also open for Alamoes if they want.

EDIT: Changed "new one" to "new google account"
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! !
Post by: GameBoyBlue on October 10, 2015, 01:35:04 pm
Alright, if this game is going to need an active google account, I'm going to bow out.
I'm out too.

Sorry to hear that. I did ask for suggestions to alternatives, and didn't receive any, so it seemed safe to assume it wouldn't be a problem.


If this was your partner who left, I am sorry to say, responsibility falls upon you to reach out for someone new.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: vkiNm on October 10, 2015, 02:12:42 pm
Huzzah! Plans have been planned and I've already set it in motion!? Good!

The Equestrian Government shall send governmental buses and free-lancing trucks to coastal cities and villages with loud speakers to declare for an evacuations. People are to gather their most valuable belongings and file in in a timely and orderly manner before being driven inland for safety. Temporary tent shelters with portable toilets and government-supported soup kitchens will be enacted as needed.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: alamoes on October 10, 2015, 02:50:32 pm
I could be general, but I'm not too smart with military matters.  You know what?  I could try it out.  I'd like to apply to replace Vgray. 
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: GameBoyBlue on October 10, 2015, 03:01:08 pm
Waffles is experiencing technical difficulties, so his Ocean name suggestion will be accepted, any there last minute suggestions for this southern sea ocean?
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: Yourmaster on October 10, 2015, 03:08:22 pm
I can't edit my area, for some reason.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: GameBoyBlue on October 10, 2015, 03:13:23 pm
I can't edit my area, for some reason.

Thank you for letting me know.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: GameBoyBlue on October 10, 2015, 03:25:51 pm
General Vgray has chosen to resign after the passing of the mandatory international Google treaty. In his place alamoes will be leading the military of Tropico.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: Chiefwaffles on October 10, 2015, 03:27:28 pm
Alright then, welcome to the Tropican military! You can just assume that the stuff I addressed towards "General Vgray" in my actions is actually meant for you.
Tropico is also now looking for a Secretary of State! Try out today!
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: GameBoyBlue on October 10, 2015, 03:52:03 pm
New sign in sheet, old one has been renamed "(Old)Sign-In". Go to "Sign-In" on the bottom left tabs and sign please.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: GameBoyBlue on October 10, 2015, 03:53:27 pm
Currently you should have permission to edit the whole sheet. Which is ok for now.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: alamoes on October 10, 2015, 04:31:10 pm
Well, to start off, the military will be deployed to assist people on the coast.  Not going to go into propaganda yet.  After the storm is over, we'll see the budget.  I'd like to keep a smaller, more elite military to foster economic growth.  I'll pm you (Chiefwaffles) my plan later. 
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: GameBoyBlue on October 10, 2015, 05:55:49 pm
alamoes added.

Make sure you resign the new sheet(everyone). So we can make sure everyone still has permission.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: alamoes on October 10, 2015, 06:00:18 pm
are you sure I have permissions?  It isn't working for me. 

Ok
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: GameBoyBlue on October 10, 2015, 06:04:55 pm
alamoes your gmail is greyed out in permissions, not sure you were accepted. Try one more time. (I was a little slow to actually add it aswell)
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: alamoes on October 10, 2015, 06:06:48 pm
nope, it is not working. 
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: GameBoyBlue on October 10, 2015, 06:13:19 pm
One more time ;)
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 1 Diplomat Position Open
Post by: alamoes on October 10, 2015, 06:16:54 pm
Success!
Title: Re: 4 Nations (Cycle 4) [STORM WARNING ! ! !] [Player Opening] [Poll: Name an Ocean]
Post by: DontBanTheMan on October 10, 2015, 06:31:21 pm
I'll apply to become the Anrayan Diplomat, if the position's still open.
Title: Re: 4 Nations (Cycle 4) STORM WARNING ! ! ! 2 Positions Open
Post by: GameBoyBlue on October 10, 2015, 08:42:31 pm
Diplomat Taricus has chosen to resign after the passing of the mandatory international Google treaty. In his place DontBanTheMan will be acting diplomat of Anraya.

(please pm me your google email)
Title: Re: 4 Nations
Post by: GameBoyBlue on October 10, 2015, 09:43:37 pm
DontBanTheMan added.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 11, 2015, 05:18:25 am
Messing with some other sheets. Nothing is official on them until announced otherwise. Gnite. itz my bthday so happens.
Title: Re: 4 Nations
Post by: alamoes on October 11, 2015, 09:40:28 am
Happy birthday! 
Title: Re: 4 Nations
Post by: vkiNm on October 11, 2015, 11:34:31 am
Happy cake day!
Title: Re: 4 Nations
Post by: ShadowHammer on October 11, 2015, 04:03:27 pm
Merry being-born-iversary!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 12, 2015, 04:27:37 am


(http://i.imgur.com/flqf3Sm.gif)

Responding Officials:

✓ vkiNm
✓ Yourmaster
✓ DontBanTheMan
✓ Sheb
✘ tntey
✓ ShadowHammer
✓ Chiefwaffles
✓ alamoes

Cycle 5

A disaster is terrible for your people, but something like this is a blessing for your political career, when handled well as you've done. However things won't be so easy going forward. There is no decisions involved in getting ready for a storm, and all you had to do was follow proceedures already established, you just had to show up.

Going forward you will need to do more than that. You are less likely to be thanked, and may become hated for doing the right thing. But you are not alone. For better or for worse. There are

4 NATIONS
Title: Re: 4 Nations
Post by: Sheb on October 12, 2015, 05:09:32 am
I propose an immediate meeting of the League of Nation to find the culprit for this storm and punish it. I have evidence from my meteorogical intelligence service that Tropica is behind it!
Title: Re: 4 Nations
Post by: Chiefwaffles on October 12, 2015, 06:46:43 am
Well, it's a good thing I'm the diplomat of Tropico, not Tropica!
I'd hate to be the leader of Tropica right now, but they sure do sound horrible.

Also I'd like to formally address everyone right now:
Do the right thing.
Vote for the Magnificent Sea.
Title: Re: 4 Nations
Post by: Sheb on October 12, 2015, 06:57:06 am
Well, can you promise a end to hurricane if we vote for the magnificient sea?
Title: Re: 4 Nations
Post by: Chiefwaffles on October 12, 2015, 07:03:22 am
I can assure an end to all bad weather around the globe forever* for a couple measly votes for the Magnificent Sea.
*actually not true
Title: Re: 4 Nations
Post by: Sheb on October 12, 2015, 07:08:26 am
If Tropico is willing to sign a treaty guaranteeing that they will take responsability and offer help and repayment for any bad weather even in Aryana resulting from the naming, we shall make it official Aryan policy to support the Magnificient Sea.
Title: Re: 4 Nations
Post by: Yourmaster on October 12, 2015, 09:51:11 am
If Tropico agrees to repay all damages, as well as extra money for harassment, Equestria will accept the apology. If not, the diplomat and I will take about the future of the continent.
Title: Re: 4 Nations
Post by: DontBanTheMan on October 12, 2015, 10:50:02 am
If Tropico is willing to sign a treaty guaranteeing that they will take responsability and offer help and repayment for any bad weather even in Aryana resulting from the naming, we shall make it official Aryan policy to support the Magnificient Sea.
Shhhh, no words now. -Drags Sheb off the World Stage-

Anraya makes an official declaration that it is a true blessing the storm passed without significant casualties. A catastrophe such as this is a warning that in the future, the Four Nations should be acting together.
Title: Re: 4 Nations
Post by: vkiNm on October 12, 2015, 12:05:39 pm
Clearly it was the blessing of the Goddess Empress that the storm passed away so nicely and everything went as we've planned and prepared.

And while the rest of the world is claiming that Tropico is behind such a disaster, I am skeptical of their accused sorcery.

Until concrete proof is provided, I will act upon the sacred virtue of Kindness and overlook such accusations. And Equestria will not be taking hostile act upon the accused until proven guilty.

The Empress Protects.
Title: Re: 4 Nations
Post by: ShadowHammer on October 12, 2015, 12:37:19 pm
ShadowHammer, General of Djibouti, addresses the people, congratulating them on their courage in the face of the storm and making sure to emphasize how his quick action prevented it from being worse (but in a seemingly humble way). "My people! Were it not for your courage and determination, then my own quick actions would have been for naught! Truly, your fortitude carried my emergency plans to their fullest lengths to protect the citizens of this glorious nation!"
Title: Re: 4 Nations
Post by: alamoes on October 12, 2015, 04:45:38 pm
Tropico Military Report:

A state of emergency was called to warn people of the storm on the coast.  Beaches were closed, and most people were evacuated. 

Total deaths: 3

Total wounded: 17

All in all a successful event. 
Title: Re: 4 Nations
Post by: GameBoyBlue on October 12, 2015, 09:55:35 pm
Thanks for bearing with me guys. If you want to get a sneak peak at whats to come, which isn't neccessary, but if you want on the GM Notes sheet I am jotting down some maths.

Official beginning will come when the soup is finished. I can warn you now this will likely be a 2 weekish commitment so heads up.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 14, 2015, 01:56:36 pm
Cycle 5 instructions incoming. (within the day) Hint: Black stuff
Title: Re: 4 Nations
Post by: GameBoyBlue on October 15, 2015, 06:40:09 am
To start you off, your first world crisis will be oil. This will definitely be the first problem you notice heading into office, as without oil, people cant work and pay taxes, you cant use most of your military, to begin.

Crisis #1: Oil Shortage

Djibouti is the largest seller of oil in the world, until it dried up. They have enough on reserve to last themselves 3 cycles, if they stop selling it.
Auraya's oil is still flowing, but not at a rate to supply all nations. They do not have much on reserve either. They have a contract with Tropico, that they must sell lowest to them, half or less than any other buyer, for the next 5 cycles.
Tropico has a large reserve of oil even though they produce none, thanks to the Auraya oil contract.
Equestria has a reserve to last only 1 cycle, having been buying only as needed with no contracts.

Advisors:
Spoiler: look for more oil (click to show/hide)
Spoiler: capture it (click to show/hide)


Spoiler: Appeal (click to show/hide)


Budgets
NationOil DemandOil ExtractedOil ReserveIncomeSavingsMilitary
Equestria44 shipments+0 shipments50 shipments+$14$815 platoons
Djibouti18 shipments+0 shipments60 shipments+$9$365 platoons
Anraya4 shipments+15 shipments10 shipments+$3$251 platoons
Tropico4 shipments+0 shipments60 shipments+$4$11 platoons

Existing Contracts
Auraya-Tropico: Oil Wholesale: For 5 cycles, this being the first of the five, Auraya must charge any other nation atleast 2 times what they ask Tropico to pay for oil shipments.

Corporate Deal Offers
Spoiler: King of the Hill (click to show/hide)
Spoiler: Green Machine (click to show/hide)

Military Operations:
Auraya has 1 platoon defending its' oil resource. All other nation's troops are at home and on standby.

Declare an action in the thread, such as an offer or accepting one. You can only cancel an unaccepted offer, quote an offer you accept. Military actions can be sent via PM to the host, though if made publicly, will resolve first.

Possessions can pass multiple hands within the same cycle.
Title: Re: 4 Nations
Post by: DontBanTheMan on October 15, 2015, 11:11:24 am
Anraya wishes to review the contract in place with Tropico; what were the initial conditions regarding its signing?

Accept the offer of the Green Machine. Anraya currently has an oil demand of four - we can lower this to nothing! As well as using the Green Machine's offer to raise taxes for those who continue using oil, offer corporate subsidies for those who switch to "clean" energy sources. This should appease the Industrial Sector.

In order to appease oil producers, eliminate all trade barriers on oil: they are free to export as much oil as they want free of government intervention (still paying for the rights to extract oil and paying taxes, of course; simply remove any trade barriers that may be in place). Anraya makes up only a small portion of the market; there is far more money to be made by exportation than domestic sale.

I want to be informed of any domestic complaints and problems so that I may fix them as quickly as possible.
Title: Re: 4 Nations
Post by: Sheb on October 15, 2015, 11:25:11 am
Oil power the world's economy, and Anraya take its obligation as sole remaining producer seriously. To make sure the oil keep flowing, we shall raise two extra platoons of troops.

The Anrayan Wehrmacht is also interested in reaching a cooperation deal with the military of another nation (such as Equestria or Djibuti) in order to better safeguard the oil wells. Our army is small and need support and training if it is to become a net security contributor to the world. I am sure our diplomat will agree to compensate the supporting nation with oil.
Title: Re: 4 Nations
Post by: DontBanTheMan on October 15, 2015, 11:27:20 am
I am sure our diplomat will agree to compensate the supporting nation with oil.

Anraya's Government are in agreement on this matter. We will form a special trade agreement for inexpensive or free oil if either nation agrees to cooperate with Anraya's general.
Title: Re: 4 Nations
Post by: alamoes on October 15, 2015, 11:43:32 am
Tropico's military will research synthetic oil. 
Title: Re: 4 Nations
Post by: GameBoyBlue on October 15, 2015, 12:34:09 pm
snip

The Auraya-Tropico Oil Wholesale contract was made at a time before the shortage. Tropico had offered some assistance, the nature of which will not be revealed at this time.

There are already currently no notable oil trade restrictions, besides this contract. Assume it is an inescapable contract at this time.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 15, 2015, 01:08:23 pm
Oil power the world's economy, and Anraya take its obligation as sole remaining producer seriously. To make sure the oil keep flowing, we shall raise two extra platoons of troops.

The Anrayan Wehrmacht is also interested in reaching a cooperation deal with the military of another nation (such as Equestria or Djibuti) in order to better safeguard the oil wells. Our army is small and need support and training if it is to become a net security contributor to the world. I am sure our diplomat will agree to compensate the supporting nation with oil.

For this cycle, no new platoons may be recruited.

Tropico's military will research synthetic oil. 

This would fall under the Green Machine deal.

To clarify:

General may use platoons only at this time.

Diplomats will determine all other agreements and transactions.

The "Eye Patch for an Eye" can only be made by a general. The "Green Machine" deal can only be made by a diplomat. The "King of the Hill" deal can be made by either.
Title: Re: 4 Nations
Post by: alamoes on October 15, 2015, 01:10:30 pm
Ok then. 
Title: Re: 4 Nations
Post by: GameBoyBlue on October 15, 2015, 01:16:45 pm
Generals will gain more powers, beyond military action of platoons, then including control of resources that are defended or captured. This is not yet the case, but will happen. Permissions will need to be given to Diplomats for Diplomats to trade these resources.

Again, this is not the case yet and just foreshadowing, to give you some sense of your future control as a general.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 15, 2015, 01:20:14 pm
Anraya's Government are in agreement on this matter. We will form a special trade agreement for inexpensive or free oil if either nation agrees to cooperate with Anraya's general.

To clarify, Tropico must be able to recieve twice the rate of any other nation. If say, 20 oil shipments are given away for free a non Tropico nation, Anraya must be willing and able to give away 40 oil shipments for free to Tropico the same cycle.
Title: Re: 4 Nations
Post by: vkiNm on October 15, 2015, 01:23:58 pm
Equestria is a pretty damn big place, and we've some savings. It only make sense that the Equestrian government will invest some money for a new survey, paying $10 for it to be conducted within our well-protected borders in search for precious oil.

At the same time, Equestria have only been buying oil as needed, so it's unlikely that people are as invested in oil as other things, so the Government will support, fund and Propagandize the development of alternative energy. Perhaps biofuel from corn? we'll see what $30 of investment will come up with, hopefully spending more money than 2 other nation have combined and about almost as much as the third have in their whole reserve will allow our brightest the much-needed equipment and motivations to help solve this crisis under the watchful gaze of the Goddess Empress.

Oil power the world's economy, and Anraya take its obligation as sole remaining producer seriously. To make sure the oil keep flowing, we shall raise two extra platoons of troops.

The Anrayan Wehrmacht is also interested in reaching a cooperation deal with the military of another nation (such as Equestria or Djibuti) in order to better safeguard the oil wells. Our army is small and need support and training if it is to become a net security contributor to the world. I am sure our diplomat will agree to compensate the supporting nation with oil.

The Equestrian Government also express interest in Anraya's trade offers, and urges the general to mobilize some Imperial Guard regiments to help protect our friendly neighbor's oil production as exchange for oil to keep us going.

Equestrian Embassy in Auraya will keep in touch, and urges the Anrayan government to draft up offers to be presented to the Lord Commander Militant of the Imperial Guard.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 15, 2015, 02:50:02 pm
Question: Are we allowed to just do the given actions and make treaties with other players, or can we also perform more freeform actions?
Title: Re: 4 Nations
Post by: GameBoyBlue on October 15, 2015, 02:54:11 pm
Quote
so the Government will support, fund and Propagandize the development of alternative energy. Perhaps biofuel from corn? we'll see what $30 of investment will come up with

This suggestion makes sense, starting next cycle, you can improve your Green Machine deal by offering rewards for research, and funding research as you've done.

As this is an addition, it won't be in effect until next turn.

Question: Are we allowed to just do the given actions and make treaties with other players, or can we also perform more freeform actions?

Does that answer your question?
Title: Re: 4 Nations (1 player needed)
Post by: GameBoyBlue on October 15, 2015, 07:27:00 pm
tntey has chosen to resign from the position of Diplomat. General ShadowHammer will serve as Djibouti's dictator until a replacement signs up.

ShadowHammer, you now also have control over Diplomat only activities.
Title: Re: 4 Nations (1 player needed)
Post by: GameBoyBlue on October 15, 2015, 08:05:06 pm
I am not yet ready, to announce how many turns there will be to complete the game, but know that it will be limited.

As far as turn time limits, I can say you have about 2 days before you are skipped.

I would appreciate, if you are done or atleast ready for the next turn, that you say so. Thus it adds the possibility we can start the next turn early.
Title: Re: 4 Nations (1 player needed)
Post by: alamoes on October 15, 2015, 08:35:42 pm
Oh, then I'm ready. 
Title: Re: 4 Nations (1 player needed)
Post by: Yourmaster on October 15, 2015, 08:37:41 pm
Ready.
Title: Re: 4 Nations (1 player needed)
Post by: Chiefwaffles on October 15, 2015, 09:01:10 pm
As the diplomat of Tropico, I shall look into getting dirty capitalist corporate Tropico involved in purchasing a survey within the Majestic Ocean.
I'd be open to any offers given to me by Tropican corporations. Offers such as having the majority of the oil go straight into a Corporation instead of the government.

What a rare opportunity for the corporations! Complete and unbridled access to survey the Magnificent Ocean! Protected by the Tropican government!
----
I'd also like to extend an offer to the nation of Equestria. If you're willing to fund Tropican oil surveys until an oil deposit is found, we'll be willing to look into a mutual "cancelation" of the Anrayan-Tropican Oil Wholesale contract, or at least a way around it.
Meaning trade of oil between Anrayan and Equestria will be much more beneficial for both sides if Equestria funds a successful Tropican oil survey.
This offer is also open for Anraya too, considering that they'd benefit as well.
Title: Re: 4 Nations (1 player needed)
Post by: vkiNm on October 15, 2015, 09:07:08 pm
The Equestrian Government shall generously accept Tropico's offer, and will fund half of the survey costs. Paying $5 to help Tropico find their own oil as well.

[Ready!]
Title: Re: 4 Nations (1 player needed)
Post by: GameBoyBlue on October 15, 2015, 09:38:59 pm
Be sure to quote the exact passage you are agreeing to(or make it bold if more is needed for context) to make an agreement, official and apply to the next cycle.
Title: Re: 4 Nations (1 player needed)
Post by: alamoes on October 15, 2015, 09:40:06 pm
Well, we only have one dollar.  :P

I'd suggest selling a small portion of our oil to Equestria for the rest of the money. 
Title: Re: 4 Nations (1 player needed)
Post by: ShadowHammer on October 15, 2015, 09:53:57 pm
The newly appointed warrior-leader ShadowHammer of Djibouti has listened to the voice of the people, and this voice declares that we will not be kept from our oil with force or with economy! They undertake Operation Aggressor, wherein they seize the Tropican's oil reserves. All platoons march to intimidate the Tropicans and hopefully force a retreat of their forces to create minimum casualties on both sides. To victory!
While Operation Aggressor is occurring, Djibouti will also begin the Eye for an Eyepatch Initiative, a below-the-table deal with the pirates to prevent the Anrayans from exporting their oil, unless they agree to pay a 25% tariff to Djibouti on all oil exports.

((Sorry to the Tropicans and Anrayans! I really wanted to warmonger, and you were the most logical targets. No offense, friends!))
Title: Re: 4 Nations (1 player needed)
Post by: Chiefwaffles on October 15, 2015, 09:55:41 pm
Offense taken.
Tropican is calling on all other nations for aid! We are willing to give a sizable amount of oil away to all people who help!

Equestria! With our combined forces, we can beat back the aggressors and you can have the majority, if not all, of the spoils of war! (If there are any. This is in addition to oil given by Tropico to people aiding us.)
Title: Re: 4 Nations (1 player needed)
Post by: DontBanTheMan on October 15, 2015, 10:13:37 pm
Tropico & Equestria: In order to prevent piracy on Anrayan convoys, we are refraining from sending out any oil exports overseas. This unfortunately means that we cannot sell any of it to Tropico; if this means we can't sell any oil to anyone, this is an unfortunate consequence of Djibouti's aggression. Anraya is, however, interested in the deal Tropico offered, and are willing to participate in their deal with the Equestrians; if your two countries can come to an agreement regarding the contract's cancellation, Anraya will export a minimum of 50% of its oil at standard rates (liable to change based on market price, but immune to artificial price raises by Anraya for political strong-arming) to Equestria for the remainder of the contract's duration. Of course, it is more likely that Anraya will simply export all of its oil to Equestria through the border (if the contract is absolved by Tropico), in order to avoid piracy.

BTW, I'm Ready for the next turn (my actions are the bold chunk in the post following the turn; note that the subsidies are to be primarily funded by the tax on non-cooperating industries, though any extra funds needed for the green energy push is to be provided for by the government, up to $10 this cycle).
Title: Re: 4 Nations (1 player needed)
Post by: ShadowHammer on October 15, 2015, 10:17:55 pm
I'm ready too; bring it on, boyos! :D
Title: Re: 4 Nations
Post by: GameBoyBlue on October 15, 2015, 10:23:03 pm
BTW, I'm Ready for the next turn (my actions are the bold chunk in the post following the turn; note that the subsidies are to be primarily funded by the tax on non-cooperating industries, though any extra funds needed for the green energy push is to be provided for by the government, up to $10 this cycle).

As funding research is a new addition to gameplay, based on a suggestion, it will only be applied beginning next turn at the earliest.

So I can make a note of these funding goals and apply them, automatically next time. I will give a reminder/warning too.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Rolepgeek on October 15, 2015, 10:36:38 pm
What diplomacy whonow?
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: GameBoyBlue on October 15, 2015, 10:42:07 pm
What diplomacy whonow?
If you'd like, you can become Diplomat of Djibouti. Try it out. If you don't like it, quit, no problem.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 15, 2015, 11:50:33 pm
oh. Oh. OH Hell No.
Equestria have taken offense. Tropico may be an international dick, but they're OUR international dick. on OUR continent.
While Equestria is Drafting up a contract with Tropico for Anraya, the Equestrian Government will urges the Imperial Guards to mobilize in order to protect the sovereignty of the Continent. The citizens of Equestria will not bear the shame of sitting idle when warships are crossing our waters!

Hopefully the show of force will deterrent Djibouti from actually doing anything rash, such as starting a world war.

The news from Anrayan are met with mixed feelings from the Equestrian government, some shows understandings of their choice, some grumble, but nobody could really blame them when the threat of piracy raiding their convoys are looming over the seas. This increases the national resentment towards Djibouti, which some Equestrian Media are blaming for the potential national crisis of not having any fuel at all in a very foreseeable future.

[and ready again.]
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: DontBanTheMan on October 16, 2015, 12:03:59 am
Tropico may be an international dick, but they're OUR international dick. on OUR continent.

(( Wait wait wait, I thought Anraya was on a continent with Equestria and Tropico was on a continent with Djibouti. Who's where, exactly? ))
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Chiefwaffles on October 16, 2015, 12:29:19 am
Soo while we wait for our generals, let's talk the Tropican Oil Expeditionary Fund! (Name pending)

Essentially, the deal is that once we get a successful survey funded entirely via foreign means, we'll drop the Oil Wholesale contract.
Tropico doesn't really have any money thanks to my embezzlement. We have $1 to be exact.
So we can't actually contribute to surveys ourselves, and they need to be funded entirely by other nations. Any combination of funds from any mix of nations will do. Like Equestria and Anraya both cooperating for the survey.

If the funded survey fails and we don't find an oil deposit, then the Tropico-Anraya Oil Wholesale contract stays in place and nothing happens. If it succeeds, Tropico will officially dissolve the contract along with Anraya. We're willing to do any amount of surveys, but I can't say the same for Equestria or Anraya.

So far Equestria has offered $5 and Anraya has expressed interest. As of right now, the deal can't go anywhere unless at least $10 is raised for the Tropican Oil Expeditionary Fund.

EDIT: Guaranteed protection for the discovered oil spot from Equestria and/or Anraya would help a lot as well, as we can't be sure it'll be safe from... hostile aggression.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: GameBoyBlue on October 16, 2015, 01:34:10 am
Tropico may be an international dick, but they're OUR international dick. on OUR continent.

(( Wait wait wait, I thought Anraya was on a continent with Equestria and Tropico was on a continent with Djibouti. Who's where, exactly? ))

(http://i.imgur.com/8QQ15sG.png)

Equestria
Anraya
Djibouti
Tropico
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: DontBanTheMan on October 16, 2015, 01:49:20 am
-snip-

So...Anraya IS on a continent with Equestria? Kinda hard to tell since the map has pink + yellow while the text is red + light brown.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: GameBoyBlue on October 16, 2015, 02:10:53 am
-snip-

So...Anraya IS on a continent with Equestria? Kinda hard to tell since the map has pink + yellow while the text is red + light brown.

[ color=purple]Equestria[/color]
[ color=deeppink]Anraya[/color]
[ color=darkcyan]Djibouti[/color]
[ color=darkgoldenrod]Tropico[/color]

Edit: Perhaps labels will assist, here you go.

(http://i.imgur.com/SPThak6.png)
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 16, 2015, 03:06:50 am
soo.. Anraya IS on a continent with Equestria!

Haha! Take that, pirates! the oil shall be transported via land!
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Yourmaster on October 16, 2015, 05:55:47 am
Equestrian military will crush the pirate scum by hiring them and making them privateers! Get us that oil!
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Chiefwaffles on October 16, 2015, 08:53:24 am
Equestrian military will crush the pirate scum by hiring them and making them privateers! Get us that oil!
Soo no help for Tropico, then?
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: alamoes on October 16, 2015, 11:05:24 am
Well.  Time for that small army to be used.  I'm thinking we should conscript as many people as we can with our 1 dollar, and entrench around our oil reserves. 
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Yourmaster on October 16, 2015, 11:35:01 am
I was joking for now. just a later plan, possibly. Great equestrian military would win, anyway.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Dustan Hache on October 16, 2015, 11:38:52 am
Question: if I replace the missing diplomat, do I get to re-name the country?
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 16, 2015, 01:50:10 pm
After much debating and arguing and shouting and a few chairs thrown, the Equestrian Government came with a conclusion that could be agreed with internally.

If Tropico is willing to accept the Goddess Empress into the hearts of it's people, the Equestrian government will insist the Imperial Guards that we are obliged to protect the loyal followers of her eternal glorious majesty. Over land, air or sea.

Of course, that would mean that Tropico will become Equestria's protectorate, and the watchful gazes of the Inquisition will have jurisdiction there as well.

But the Equestrian Government promises that any threat or aggression done towards Tropico will be seen as threat and aggression done to Equestria and her citizens as well.

The Empress Protects.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Chiefwaffles on October 16, 2015, 02:20:55 pm
So what do you get from this deal, and how would it be exited if wanted by Tropico?
As it stands, I find it unlikely that the Tropican people would agree to this deal.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: GameBoyBlue on October 16, 2015, 02:30:11 pm
Question: if I replace the missing diplomat, do I get to re-name the country?

No, it is too late for that.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 16, 2015, 02:31:54 pm
So what do you get from this deal, and how would it be exited if wanted by Tropico?
As it stands, I find it unlikely that the Tropican people would agree to this deal.

As a Protectorate of Equestria, it is expected that meager tributes are to be sent to us. That, and knowing that the influence of the Goddess Empress is spreading is enough reason for Equestria to desire this deal. It is better than quite a few alternatives, after all.

It can be exited if wanted Tropico by declaring independence from Equestria, which is fair enough. In the event, the Imperial Guards regiments will be urged to return home and leave Tropico to it's own devices. Everything will be good and fine as long as Tropico still hold the Goddess Empress with proper respect. The Inquisition will still have jurisdiction there however, to ensure that no Heresy are being plotted or practiced. And to encourage the proper worship of the Goddess Empress.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Chiefwaffles on October 16, 2015, 02:38:36 pm
I believe this would be a two-person deal, so I'd like Alamoes to weigh on before the final decision.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 16, 2015, 02:44:26 pm
I believe this would be a two-person deal, so I'd like Alamoes to weigh on before the final decision.

Fair enough, the Equestrian Government shall eagerly awaits your reply. Hopefully it will be soon, we've no idea how long it is before the Djibouti are going to arrive in Tropico, after all.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: alamoes on October 16, 2015, 04:12:43 pm
It is an excellent proposition.  I would even extend colonization efforts to under developed Tropico.  I am in favor of this deal. 
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: GameBoyBlue on October 16, 2015, 06:34:02 pm
Players have 6 hours to finalize their actions.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 16, 2015, 06:47:45 pm
If both leaders of Tropico accepts the Proposition, Equestria will declare That Tropico is now an Imperial Protectorate state.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: ShadowHammer on October 16, 2015, 08:23:48 pm
Players have 6 hours to finalize their actions.
Djibouti actions locked in.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Chiefwaffles on October 16, 2015, 08:55:53 pm
Tropico accepts the offer to become a protectorate of Equestrian, given that military support will arrive this cycle.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 16, 2015, 09:17:55 pm
Tropico accepts the offer to become a protectorate of Equestrian, given that military support will arrive this cycle.

The military is going to have to cross the sea to get to The Equestrian Protectorate State of Tropico. The Government will try it's best logistically to get the Imperial Guards where they are needed to be.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: Chiefwaffles on October 16, 2015, 10:04:20 pm
Alright. Ready, then.

In other news, Tropico is still looking for more contributions to the Expeditionary Fund. Just $5 more along with Equestria's pledged $5 will allow the first survey to start.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: vkiNm on October 17, 2015, 12:24:39 am
Equestria is Ready btw.
Title: Re: 4 Nations (1 {diplomat} player needed)
Post by: alamoes on October 17, 2015, 10:02:10 am
Alright. Ready, then.

In other news, Tropico is still looking for more contributions to the Expeditionary Fund. Just $5 more along with Equestria's pledged $5 will allow the first survey to start.

We get 4$ per turn.  5+1+4=10.  Next turn we can do it. 
Title: Re: 4 Nations
Post by: vkiNm on October 19, 2015, 04:05:30 pm
Please don't die..
Title: Re: 4 Nations
Post by: alamoes on October 19, 2015, 04:18:36 pm
Please don't die..
+1
Title: Re: 4 Nations
Post by: GameBoyBlue on October 19, 2015, 04:52:02 pm
The equations and notes and cycle 6 preview suggest otherwise.
Title: Re: 4 Nations
Post by: Sheb on October 19, 2015, 04:54:38 pm
I have no idea what I'm supposed to do.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 19, 2015, 04:58:48 pm
I have no idea what I'm supposed to do.

What ever you feel like. I suggest.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 19, 2015, 05:03:21 pm
If you're feeling particularly eager, perhaps ask a friend to be Djibuti's Diplomat, so ShadowHammer's dictatorship will end. Relax.
Title: Re: 4 Nations
Post by: ShadowHammer on October 19, 2015, 08:06:48 pm
Or, don't get me a new diplomat, so my warmongering will go untempered. Or, even better, you could go find someone to be Djibouti's diplomat who is even more aggressive than I am. I'd be pretty happy with that one.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 20, 2015, 09:19:47 pm
Hello player, soon you will be once again assisting your nation move forward to greater peace and prosperity. I am happy to say, that after completing some business, my focus can once again return to preparing and delivering the next segment. Thanks. GBB
Title: Re: 4 Nations
Post by: vkiNm on October 21, 2015, 12:12:38 am
Yes, much hype.
Title: Re: 4 Nations
Post by: ShadowHammer on October 21, 2015, 10:23:03 pm
Excellent! Glad to hear you're back at it.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 21, 2015, 11:54:09 pm
Likely within 12 hours. I will try to always accurately, as best I can give a 12 hour warning period.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 22, 2015, 01:18:58 pm
Likely within 12 hours. I will try to always accurately, as best I can give a 12 hour warning period.

I have discovered this kind of promise is impossible.

Its done when its done. You will have atleast 2 days to make a move after its' posting.

I apologize to any who were eagerly anticipating its' posting within that time. I cannot reliably make that type of commitment. Thanks for your understanding. GBB
Title: Re: 4 Nations
Post by: vkiNm on October 22, 2015, 02:11:35 pm
It's coo' just poke the thing once in a while to remind us of it's existence and we'll keep playing. :)
Title: Re: 4 Nations
Post by: ShadowHammer on October 22, 2015, 08:54:49 pm
Haha, don't worry about it! Something always comes up to ruin time estimates.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 23, 2015, 11:07:04 pm
Alright, I've thought of something I'd like from you. You may suggest a name for the continent your nation resides on.

Edit: Come up with something your partner agrees with, then we'll have polls.
Edit: Quote their suggestion if you approve.
Title: Re: 4 Nations
Post by: Sheb on October 24, 2015, 03:01:16 am
Greater Aryana.
Title: Re: 4 Nations
Post by: vkiNm on October 24, 2015, 05:50:40 am
EQUUS TERRA!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 24, 2015, 04:45:10 pm
Ok I really intend to update this game tonight. I've finished the post, backed it up. Just needs some tidying up I cant do before work. If we get some continent names picked I can pepper them in aswell.
Title: Re: 4 Nations
Post by: ShadowHammer on October 24, 2015, 05:51:25 pm
The Grand East!
Title: Re: 4 Nations
Post by: GameBoyBlue on October 25, 2015, 12:56:51 am
Quote from: World News and Special Report
DJIBOUTI INVADES TROPICO [5j]
AS THUMPER CLEANUP CONCLUDES, NOT A RETURN HOME FOR MANY MILITARY

[5a] Equestria's 5 platoons return to duty. Military oil stockpile activated. (Oil demand +50) (Oil Reserve +80)

[5b] Djibouti's 5 platoons return to duty. Military oil stockpile activated. (Oil demand +50) (Oil Reserve +210)

[5c] Anraya's platoon returns to duty. Military oil stockpile activated. (Oil demand +2) (Oil Reserve +30)

[5d] Tropico's platoon returns to duty. Military oil stockpile activated. (Oil demand +2) (Oil Reserve +110)

[5e] Anraya announces own 'Green Machine' DEAL. PROMISES tax cuts for results. (Approval +2)

[5f] Anraya will READY 2 more platoons. (Oil demand +6) (Approval -4)

[5g] Equestria will be conducting a new national oil SURVEY. (-$10) (Approval +1)
[5h] Equestria announces own 'Green Machine' DEAL. 3 billion dollar FUND put aside for promising green tech research. (-$30) (Approval +2)

[5i] Djibouti Diplomat tntey has chosen to RESIGN. General ShadowHammer will serve as Djibouti's DICTATOR until a replacement signs up.(Approval -4)
[5j] Djibouti sends 5 platoons to INVADE Tropico.(Approval -4)
[5k] Djibouti publicly announces own 'Eye for an Eye Patch' DEAL to restrict Anraya's oil shipments. PROMISES to allow safe passage for 25% tarrif.(Approval -3)

[5l] Anraya announces 1 billion dollar FUND put aside for promising green tech research. (-$10) (Approval +1)

[5m] Tropico will READY 1 platoon. Tropico's 1 active platoon prepares to DEFEND the nation. (Oil demand +3) (Approval -8)
[5n] Tropico PROMISES to agree to terminate the Oil Wholesale agreement with Anraya, if they help find oil.


(http://i.imgur.com/gevHmZ9.png)
Tropico Troops rally to guard the Djibouti-Tropico boarder.

LIVE: DJIBOUTI INVASION OF TROPICO
[5o] Tropico has the homefield advantage and 1 platoon(+2).
[5p] Djibouti has 5 platoons(+5).
[5q] (5+7 v 2+8) Stalemate. No casualties.


"Djibouti forces clearly have the upper hand outnumbering Tropico soldiers five-to-one, yet the defense put up by Tropico has as of yet been unbreachable by ground forces."


APPROVAL POLLS
Equestia +3 43% "Trusting."
Anraya -1 39% "Trusting."
Djibouti -10 30% "Shocked but trusting."
Tropico -8 32% "Fearful but trusting."

Cycle 6 ▼▲

Budgets
NationPopulationOil DemandOil ExtractedOil ReserveIncomeSavingsMilitary
Equestria8894 shipments+0 shipments86 shipments+$14$555 platoons
Djibouti3668 shipments+0 shipments252 shipments+$9$455 platoons
Anraya712 shipments+15 shipments45 shipments+$3$181 platoons +2
Tropico86 shipments+0 shipments166 shipments+$4$51 platoons +1


Updated Rules
1) I will note contracts players agree to up here, but I will not enforce them. Quote a post you agree to to sign it. When writing a proposed contract, do not add other information to your post.
2) If you finish your summary(see below), with ready status and no edit times past two days from now, you will receive a bonus $1 to your budget. Player turns can be skipped after this time. Up to $3 given away for spotting errors.
3) A diplomat may make trades with oil, but it is protected by the general, whom may deny such trades to complete. A general may make expenses on behalf of the military, but the diplomat may deny these expenses.

New Stuff
Approval: For this game, assume your people, while primarily trusting your actions, err on the side of peace loving. If your approval gets too low, both Diplomat and General will be impeached.


Meeting now in session
Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 01:15:10 am
Cycle 6 Tropico Diplomat Summary:
[ x] Perform a speech that condemns Djibouti and gathers support for the military.
Spoiler: Speech Specifics (click to show/hide)
[ x] 30 Oil Shipments and $1 to Tropico's Military.
[ x]

Status: Not Ready
Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 01:34:03 am
My first action this Cycle is to perform a speech condemning Djibouti and gathering support for the military.
"These invaders invade solely for our oil supplies! The oil that we - you - the people, have worked so hard to obtain! They care not for our customs, our culture, nor anything else. They're simply pigs desperately trying to loot a superior country for their own benefits. We would have cooperated! We could have started trade! We could have helped them!
Yet these... people, do not know the true stupidity of their decision. Our brave military has fought them off at every turn with minimal civilian casualties. But we cannot continue forever. If every civilian contributes, we can send those pigs back home! Join the military! Buy War Bonds! Every little thing you do will help your nation in a time of great need. I'm imploring you, citizens of Tropico. Help defend your homeland!"

Next up, I shall direct much-needed resources to the brave defenders of Tropico. To be precise, 30 Oil Shipments and $1 to Tropico's Military.

And to Equestria, we desperately require that promised military support!
ALSO TO OTHER NATIONS: My offer for canceling the Oil Wholesale agreement is still open! All we need is $10 for the first survey, then you'll be able to trade oil unimpeded with Anraya!

To GameBoyBlue: What exactly is "Readying" a platoon? Is it basically recruiting+training a new platoon? Is it done by the diplomat or general?
Title: Re: 4 Nations
Post by: GameBoyBlue on October 25, 2015, 03:33:28 am
To GameBoyBlue: What exactly is "Readying" a platoon? Is it basically recruiting+training a new platoon? Is it done by the diplomat or general?

Indeed. Training. General only.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 03:42:21 am
So is it separate from recruiting then? Or is that all a general needs to do for more platoons?

Also.. To all other nations, Regarding the Tropican Oil Expeditionary Fund: (AkA external funding of oil surveys in exchange for eliminating Oil Wholesale agreement.)
Tropico is now willing to negotiate giving a portion of all oil gathered from the discovered site for a mutually agreed-upon amount of time.

Meaning that if you fund a Tropican Oil Survey, not only will you be able to get an early elimination of the Oil Wholesale agreement as well as increased relations with Tropico, but you'll get some extra oil income on the side!
Title: Re: 4 Nations
Post by: Yourmaster on October 25, 2015, 09:17:31 am
Equestria will draft soldiers for the military and send four platoons to help tropico.
Title: Re: 4 Nations
Post by: Sheb on October 25, 2015, 09:44:07 am
Wait, I'm the General, not diplomat, right? Also, since player contract aren't GM enforced, we can just break the Oil Wholesale agreement, right?

Anyway, Anraya renounce the Oil Wholesale agreement, an unequal treaty that was imposed on it during the past. Should Tropico insist on it, we will consider dispatching troops to assist Djibouti.


We also urge Equestria not to help Tropico until they have renounced the neo-colonialist Oil Wholesae agreement.

Cycle 6 Anraya General Summary:
-Threaten invasion of Tropico if they don't renounce the Oil Wholesale agreement.
Title: Re: 4 Nations
Post by: vkiNm on October 25, 2015, 11:55:01 am
Wait, didn't we agree to take Tropico in as a Protectorate state of Equestria?

Perhaps we could insist that the Oil Wholesale agreement is now null considering that it was made by a formerly independent Tropico, not the Imperial Protectorate state that they are right now.

Djibouti did invade them though, which we're considering as an invasion against Equestrian soil. Which is unacceptable!

The Equestrian Government shall reassure Anraya that the Oil Wholesale agreement is no longer valid, and urges the neighbor to consider assisting Equestria in the protection of her sovereign soil overseas. In return, the Equestrian Government will make the removal of the Oil Wholesale agreement a top priority. Plus the overwhelming combined force should scare the Djibouti away, thus saving both sides from suffering large casualties. Otherwise, if two large conventional armies were to meet each others in battle over some trivial matter such as this..

well, it would not be good for anyone.

Cycle 6 Equestrian Government Summary:
-Encourage the Public of defending Equestria's Sovereign soil overseas in the name of the Goddess Empress.
-Put that $30 we put away for research to good use, for research.
-Reassure Anraya that a threat is not required for the Oil Wholesale agreement to be gone.
-Insist that Djibouti cut that shit out.
-Give Tropico another $5 to fully fund their oil expedition, and an extra $1 to help with their defense effort as we muster our forces.
-Send the the Inquisition over to Tropico to start a mission there and spread the word and love of the Goddess Empress, and have them encourage the Tropicans to hold firm, for the Goddess Empress watches over them.

Status: Not ready.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 25, 2015, 02:35:27 pm
So is it separate from recruiting then? Or is that all a general needs to do for more platoons?

All one thing.
Title: Re: 4 Nations
Post by: DontBanTheMan on October 25, 2015, 03:53:56 pm
Anraya will back the decisions of her general; though we do not wish to break out in hostilities with Equestria or Tropico, it no longer considers the oil agreement valid. Oil shipments will begin to Equestria via land routes to prevent piracy, with no oil being shipped overseas (in breach of the agreement if necessary).

Cycle 6 Anraya Diplomat
[ x] Not only will Anraya cut taxes, we will subsidize industry in our country. Spend $10 on expanding Anraya's economy and industry. Only relatively low-emission companies will be subsidized.
[ x] Start selling oil to Equestria via land to bypass piracy attempts. Ship NO oil to Tropico; ignore the Tropican contract.
[ x] Perform a speech to the people condemning foreign aggression by Djibouti, and oppressive treaties by Tropico. Rile up nationalist and patriotic sympathy among the people. We saw what happened with Tropico - we must support our General in these times of need and volunteer for the military. The lives of your loved ones depend on it! Viva la Anraya!
[ x] Eliminate many trade barriers with Equestria; allow food imports to come in, in exchange for industrial goods from Anraya's expanding industry.

STATUS: Ready.
Title: Re: 4 Nations
Post by: vkiNm on October 25, 2015, 04:11:01 pm
Having heard of Anraya's plan of subsidizing their industry gives Equestria an idea as well.

The Equestrian land is vast, and our citizen, many.
The Government shall spend an additional of $15 to develop and aid the growth of Equestrian agriculture industries and help subsidize processing and canning plants.

No Equestrian Citizen under the watchful gaze of the Goddess Empress will ever go hungry! food shall be plentiful and affordable!
Also, we shall mention to our friendly neighbor Anraya of our plans to increase our food production, in case they'd like to open some more trade options with us. GLORIOUS food from Equestria, both Fresh and Canned, shall rid world Hunger!

Probably will be produced using clean energy too, so that's a plus.
Title: Re: 4 Nations
Post by: alamoes on October 25, 2015, 05:42:44 pm
Cycle 6 Tropico General Summary:
[ x] Mobilize the reserves and attempt to raise two more divisions of troops. 

Ready. 
Title: Re: 4 Nations
Post by: alamoes on October 25, 2015, 05:47:14 pm
The Tropican military will extend the draft and attempt to raise two more divisions of troops. 

Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 05:58:52 pm
Tropico formally disapproves of the recent political maneuvering around it.

A.) It was never agreed upon for Equestria to be able to negotiate on Tropico's behalf. This was not a part of the deal.
B.) I, the diplomat of Tropico, am pretty sure that Anraya cannot dismantle the Oil Wholesale agreement without mutual consent. Which it does not have.

If you wish to end the Oil Wholesale agreement, I'd like to suggest looking into the still-open offer for funding Tropican oil surveys. If you fund a successful oil expedition in Tropico, you'll get a mutually-agreed upon portion of all oil from that discovered spot for a mutually-agreed upon amount of time! And we'd dismantle the Oil Wholesale agreement!
Title: Re: 4 Nations
Post by: vkiNm on October 25, 2015, 06:21:51 pm
The Equestrian Government would like to point out that with the additional $5 being sent to Tropico for the Oil expedition, Tropico now have all the money needed to afford the survey.
Title: Re: 4 Nations
Post by: DontBanTheMan on October 25, 2015, 07:22:25 pm
Tropico formally disapproves of the recent political maneuvering around it.

A.) It was never agreed upon for Equestria to be able to negotiate on Tropico's behalf. This was not a part of the deal.
B.) I, the diplomat of Tropico, am pretty sure that Anraya cannot dismantle the Oil Wholesale agreement without mutual consent. Which it does not have.

If you wish to end the Oil Wholesale agreement, I'd like to suggest looking into the still-open offer for funding Tropican oil surveys. If you fund a successful oil expedition in Tropico, you'll get a mutually-agreed upon portion of all oil from that discovered spot for a mutually-agreed upon amount of time! And we'd dismantle the Oil Wholesale agreement!

Anraya would like to point out that Tropico is in no place to negotiate, and their attempts at strongarming Anraya into following what we view as an unlawful treaty is potentially hostile. We do not plan on funding any expeditions for black gold; the stuff is toxic to the planet and attempts should therefore be made to REDUCE our reliance on it, not increase it. We would not mind sending oil to Tropico, but as the routes are blocked than we are left with no alternative but to refrain from shipping to you. Attempting to abuse the treaty to garner more oil at the risk of Anraya's merchant vessels is NOT going to stand, and it is suggested that you tear up the treaty so that oil may instead flow to your new mother country.

May it also be advised that hostilities toward Anraya will be met with diplomatic sanctions, which your country currently cannot afford. We'd certainly like to help you and Equestria, but we certainly don't mind shipping the oil to Djibouti instead if you continue to make unacceptable demands of us. Perhaps they won't force us into a corner like your treaty is doing.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 07:36:53 pm
Sorry, what?
This treaty is lawful. Anraya agreed to the treaty in the past. Attempts to dismantle the treaty without mutual consensus is unlawful. You may have not made the treaty personally, but that does not invalidate it.

Do all laws of a country disappear with a new president? No. You're no exception.

If you'd like to fund green alternatives in Tropico instead, be my guest.
Title: Re: 4 Nations
Post by: vkiNm on October 25, 2015, 07:55:42 pm
Equestria shall attempt to be the world's leader in green alternatives.
Hell, we hope that one day this 'black gold' will become the alternative instead!
Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 08:04:40 pm
In an attempt to encourage more friendly relations with Anraya, Tropico will offer the following deal:
We will also accept $30 in total accepted from any amount of nations dedicated to green alternatives research in order to agree to dismantling the Oil Wholesale agreement.
MEANING that, say, if Equestria and Anraya both pitch in $15, Tropico guarantees it will be used towards Green Alternative Research, and will dismantle the Oil Wholesale agreement.

The Tropican Oil Expeditionary Fund offer is still open, though. We'll be on either/or basis for these two guarantees. Meaning that if we don't get enough money promised for the Green Research Fund, we'll turn towards Equestria's pledged $10 for the Expeditionary Fund and not take any money from the Green Research Fund. But the Green Research Fund takes priority, so we'll drop the Oil Expeditionary Fund if we get enough for the Green Research fund.

EDIT: The deadline for this fund will be by the end of this Cycle.
Title: Re: 4 Nations
Post by: DontBanTheMan on October 25, 2015, 08:25:35 pm
Sorry, what?
This treaty is lawful. Anraya agreed to the treaty in the past. Attempts to dismantle the treaty without mutual consensus is unlawful. You may have not made the treaty personally, but that does not invalidate it.

Do all laws of a country disappear with a new president? No. You're no exception.

If you'd like to fund green alternatives in Tropico instead, be my guest.

This treaty is viewed as a neoliberalist ploy to assert dominance over Anraya's economy. THAT is what makes it unlawful, and we will not bow to your corporate consumption nor shall we fund your economy; Anraya's wealth belongs in ANRAYA. The people are tired of capitalism dominating their lives; we refuse to be binded to you and your oil-hungry corporate masters.

In an attempt to encourage more friendly relations with Anraya, Tropico will offer the following deal:
We will also accept $30 in total accepted from any amount of nations dedicated to green alternatives research in order to agree to dismantling the Oil Wholesale agreement.
MEANING that, say, if Equestria and Anraya both pitch in $15, Tropico guarantees it will be used towards Green Alternative Research, and will dismantle the Oil Wholesale agreement.

The Tropican Oil Expeditionary Fund offer is still open, though. We'll be on either/or basis for these two guarantees. Meaning that if we don't get enough money promised for the Green Research Fund, we'll turn towards Equestria's pledged $10 for the Expeditionary Fund and not take any money from the Green Research Fund. But the Green Research Fund takes priority, so we'll drop the Oil Expeditionary Fund if we get enough for the Green Research fund.

EDIT: The deadline for this fund will be by the end of this Cycle.

As stated earlier, Anraya's wealth belongs with Anraya's people. We will not be strong-armed by your treaty.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 08:36:16 pm
Except you binded yourselves. This was a mutual agreement that you are dishonorably trying to go back on.

Feel free to not "bow" to our simple offers to let go of the agreement in exchange for a few resources to insure the vitality and independence of Tropico. But the agreement is still what it is - a mutual one.
Title: Re: 4 Nations
Post by: Sheb on October 25, 2015, 08:39:21 pm
This agreement offer no benefits to Anraya. It was imposed by a corrupt former leader and is now illegitimate. If Tropico insist on it, or on using it to try to racket usout of our hard-earned and much-needed wealth, we are ready to go to war.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 25, 2015, 08:41:54 pm
Tropico will not be threatened by dishonorable leaders waving around their tiny sticks in our faces. We will stand tall.

The contract is legitimate, and there's nothing you can do about it.
Title: Re: 4 Nations
Post by: Sheb on October 25, 2015, 08:42:41 pm
Great, we shall then just ignore it. You are welcome to try to enforce it.
Title: Re: 4 Nations
Post by: DontBanTheMan on October 25, 2015, 08:44:22 pm
Great, we shall then just ignore it. You are welcome to try to enforce it.

The Anrayan government is united in this decision.
Title: Re: 4 Nations
Post by: vkiNm on October 25, 2015, 08:55:01 pm
Equestria encourages both Tropico and Anraya to keep a calm head, especially right now with Djibouti marching to war.

We prefer to keep this 'war' of aggression as one-sided as possible, and no blood, neither Equestrian, Tropicans nor Anrayans should be spilled over Djibouti's lust for a fight. United we can end this fight quickly and save everyone a world of hurt.
Title: Re: 4 Nations
Post by: Sheb on October 26, 2015, 02:26:09 am
Anraya wants nothing better than peace, and would be glad to offer it if only Tropico would stop acting like we are their serfs.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 26, 2015, 03:01:25 am
Of course you aren't. We simply have a mutually binding agreement, and would like compensation to agree to dismantle something that benefits us.

EDIT:
Anraya wants nothing better than peace, and would be glad to offer it if only Tropico would stop acting like we are their serfs.
Wait, I'm the General, not diplomat, right? Also, since player contract aren't GM enforced, we can just break the Oil Wholesale agreement, right?

Anyway, Anraya renounce the Oil Wholesale agreement, an unequal treaty that was imposed on it during the past. Should Tropico insist on it, we will consider dispatching troops to assist Djibouti.


We also urge Equestria not to help Tropico until they have renounced the neo-colonialist Oil Wholesae agreement.

Cycle 6 Anraya General Summary:
-Threaten invasion of Tropico if they don't renounce the Oil Wholesale agreement.
Yup. Mmhmm. Okay.
Simply more deceit from untrustworthy scoundrels.


((DOUBLEEDIT: Could we get GM clarification on the oil wholesale agreement? I thought it was GM-enforced, but it seems unclear now.))
Title: Re: 4 Nations
Post by: GameBoyBlue on October 26, 2015, 03:22:10 am
((DOUBLEEDIT: Could we get GM clarification on the oil wholesale agreement? I thought it was GM-enforced, but it seems unclear now.))

When it was introduced in cycle 5, it was kind of default. Lets just say you were, and in some ways still are, stretching out your administrative powers. You now own that contract, both nations involved. In the real world there is no omnipotent force to make anyone stand by their agreement.

It does however, seem appropriate to shed some light now, on WHY the agreement was made. As I said before:

The Auraya-Tropico Oil Wholesale contract was made at a time before the shortage. Tropico had offered some assistance, the nature of which will not be revealed at this time.

And now, I will release those documents to your administrations, privately. Anraya and Tropico officials will get a PM shortly.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 26, 2015, 03:56:45 am
EDIT:
REDACTED
Title: Re: 4 Nations
Post by: ShadowHammer on October 26, 2015, 08:29:22 pm
Cycle 6 Djibouti Diplomat/General Summary:
[ x]Call off attack on Tropico and offer to work with their military.
[ x]Offer to purchase 18 shipments of oil from Tropico for $6.
[ x]Spend $12 on researching alternative power (wind).

The war-leader of Djibouti realizes that some things, like HONOUR! come before profit, and as such, it calls off the attack on Tropico in favour of defending it against the honourless Anrayan pig-dogs. The armed forces are pulled back without suffering or causing any casualties, and offer to join the Tropicans in standing against the treacherous Anrayan threats.
We would also like to purchase 18 shipments of oil for $6 from Tropico, as well as investing $12 in slowly transitioning the country to wind energy. The sky's own strength shall power our industry! The noble houses of the current oil companies will be urged to change over to supporting this new energy source so they don't get angry with the loss of their industry.
Title: Re: 4 Nations
Post by: vkiNm on October 26, 2015, 09:12:28 pm
The Equestrian Government urges Tropico to be cautious. One should not throw open the gates to their cities to an army that was besieging them just recently just because they claim to want to 'work together' now.
Title: Re: 4 Nations
Post by: Chiefwaffles on October 27, 2015, 12:46:59 am
Tropico is greatly appreciative by the halt of the attack and would like to immediately resume peaceful relations with Djibouti. I do wish to consult with Gen. Alamoes before any further decisions, however.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 27, 2015, 05:17:47 am
Officials failed to get the 2 day bonus.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 27, 2015, 05:35:10 am
{Summary Posted}
[Ready Status]
{✓}[✘] vkiNm
{✘}[✘] Yourmaster
{✓}[✘] DontBanTheMan
{✓}[✘] Sheb
{✓}[✘] ShadowHammer
{✓}[✘] Chiefwaffles
{✓}[✓] alamoes


Much thanks for posting your summaries, it makes this a lot more manageable. Caution, actions not listed on your summary may go missing in the update aswell, please make or fill up the list as desired now.
Title: Re: 4 Nations
Post by: Sheb on October 27, 2015, 05:49:58 am
I'm ready.
Title: Re: 4 Nations
Post by: vkiNm on October 27, 2015, 08:53:06 am
I'm ready too.
Title: Re: 4 Nations
Post by: GameBoyBlue on October 28, 2015, 10:01:25 pm
Please don't die..

The time has come where a decision must be made. I have realized, I need to spend more of my energy on work. This game takes a lot of energy to keep running, and creativity.

I have thought I could slow it down, but that doesnt seem fair when I forecasted about 2 weeks of play, and at this rate it may more than double that.

I do not want to close it down, but I fear the alternative would be not giving it the enthusiasm it needs to succeed.

I will quit hosting the game now.
Title: Re: 4 Nations
Post by: vkiNm on October 29, 2015, 12:27:14 am
Nooooooooooooo D:
Title: Re: 4 Nations
Post by: GameBoyBlue on October 29, 2015, 12:49:45 pm
[deleted]
Title: Re: 4 Nations
Post by: GameBoyBlue on November 02, 2015, 11:37:46 pm
It's not just work, its more just writers block.

I have time to host this game, but its turned into too much pressure without a clear path forward.

Thanks so much for joining me guys, I was a little ambitious this time, and thanks for hopping on, it really stretched me, unfortunately more than I'm ready for at this time.
Title: Re: 4 Nations
Post by: ShadowHammer on November 03, 2015, 12:11:29 am
An honour to join you, GBB! This was a good game while it lasted.
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