Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: AbstractTraitorHero on October 23, 2015, 07:05:08 pm

Title: SWORD ART ONLINE: THE HERO'S ARRIVAL
Post by: AbstractTraitorHero on October 23, 2015, 07:05:08 pm
A few years in the future, the first true full immersion system is created in Japan, by one Akihiko Kayaba. While the first year or 2 after its creation is filled with lackluster games, finally a game taking full advantage of the technology is created by the Akihiko himself. This game is Sword Art Online, a Virtual Reality Massively Multiplayer Online Role Playing Game (VRMMORPG for short). You are one of the lucky ones who managed to get a copy before it sold out. Playing on the North American server for whatever reason (maybe you actually live in North America, maybe the server where you were was full) You never knew what you were signing up for…

This is a RPG of the anime and light novel Sword Art Online. To avoid conflict with canon, this game takes place on the North American server for the game. While one is never mentioned, what is mentioned is that English is the game’s official language. It makes sense that there would be a North American server.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Stats and Skills (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Other Info (click to show/hide)

Anyone interested?

Also, does this seem like a good system? Are there any suggestions for improvements, or other means of map-making?

TvTropes page (http://tvtropes.org/pmwiki/pmwiki.php/Roleplay/Bay12SwordArtOnlineRP)
[/quote]

New abilities:
Dying moment of AWESOME:when your character is at the verge of DEATH or gravely wounded they may  have 1 guaranteed action that whatever they want will hapen but this action will kill them and they will be unrecoverable

Finishing Moves:These are powerful moves that are slow to use (taking multiple turns) but are guaranteed to kill a miniboss or normal enemy and will improve over time so eventually they may do massive amounts of damage to bosses maybe even killing them outright if it makes sense that it would do so
The only way to not take damage from a finishing move is dodging
All players gain a level and 15 skill points
Will write intro soon you have surprises coming ;)
Edit:30 is too high a number change it to 15 points and you may use them how you wish
SAO RPG
Title: Re: [color=red] SWORD ART ONLINE: THE HERO'S ARRIVAL
Post by: Bluexdog on October 23, 2015, 07:13:15 pm
Spoiler (click to show/hide)
Title: Re: [color=red] SWORD ART ONLINE: THE HERO'S ARRIVAL
Post by: TheBiggerFish on October 23, 2015, 07:21:12 pm
PTW.
((Also, copy the old OOC over?))
Title: Re: [color=red] SWORD ART ONLINE: THE HERO'S ARRIVAL
Post by: AbstractTraitorHero on October 23, 2015, 07:24:19 pm
Intro will be up sometime tommorow depending on players.
Title: Re: SWORD ART ONLINE: THE HERO'S ARRIVAL
Post by: TheBiggerFish on October 23, 2015, 08:17:06 pm
((But remove the quote tag and merge the rulesets.))