So i noticed this a few days ago, started playing the old one and realy like it so far.
As for suggestions: Please make it possible to rename worlds, rooms, layers, ... . Rebuilding a world, because i no longer want to call it hahaha is somewhat tedious.
It would help, if the interface allowed editing several rooms simultaneously, build from several tilesets, see all the gates in a room or similar, so i do not have to back up the interface tree evry time i want to make a smal change somewhre.
(http://orig02.deviantart.net/9d41/f/2016/014/e/8/world_by_darenkazzarch-d9nzrv2.png)
Prevent gates from sending you anywhere when you land on them while entering a room.
A quick reference for the scripting as the ingame tutorial is nice but not very practical.
As for gameplay i would like to allways see in which world i curently am and how many ontons i curently have.
Also an option for muting the music would be nice. After a while it gets repetativ.
That should be most of it. Maybe i will remember something later.
I am realy looking forward to how this will evolve. Going to build some more in the original in the meantime.
update:(http://i1030.photobucket.com/albums/y369/Toggledit/after_zpsxw7rfxea.png?t=1452803721)
(http://i1030.photobucket.com/albums/y369/Toggledit/moreafter_zps5i8mqjox.png?t=1452803724)
The world now can be found as Azora Kazz and features 3 rooms, a handfull of functions and, with the exeption of the background and the player, compleatly selfmade graphics.
I also spent quite some time on details, which turned out to be barely visibel.
It would be nice if the game window used my screenspace better. Idealy the comlete browser window.
Do you know Blender? It is a modeling program and has an extreamly custimizabel user interface. video demonstration:https://www.youtube.com/watch?v=dQKsXmlDf78 (https://www.youtube.com/watch?v=dQKsXmlDf78)
If you feel like implementing something along these lines. Or any other way to have open sevral tilemaps at once.
Nothig realy necesary, but maybe showing the looks of sprites in the sprite list.
edit:
A city appears ...
(http://i1030.photobucket.com/albums/y369/Toggledit/city_zps8h7m56tw.png)
but i know not whit what i should fill it.
I got sideway stairs working. But now i have two issues:1) chained move comands do not execute correctly. 2)i do not know how to restrict the activation to only one direction.
Also have an (unfinished) tilemap:(http://i1030.photobucket.com/albums/y369/Toggledit/B_structure%20-%20generic_zpspph1bmzn.png?t=1453472173)
Having loads of fun creating these tiles. More so than actualy using them in the game.
This is a more saturated and generic version of the tiles i use in the city. On the wooden and stone chest there are engravings, but they are hardly visible at all at the current game resolution
Now a highly hypotetical question. If i were to make a default tileset for those who just want to play wih the world builder or those who can not be bothered to get/create thier own. What should it entail? Would you be interested? Would the style of what i made so far be fitting enough? I remember there beeing some discusion in the old thread about this.
Just asking though, i do not know if i would bring up the determination to create something compleat.
Although this would probably end up with some funny exploits :P
Step 1: Make Currencies X and Y
Step 2: Set the conversion rates to 1 onton -> 3X, 1 onton -> 1Y, and 1X -> 1Y
Step 3: Infinite money.
So... it's a neat idea, but very easy to abuse.