i was sure my fort was doomed (after all, it was all underground at the time and only 3 levels deep) until i got a bright (read desperate) idea: i dug out rick's "tweak" and used the tile edit tool. all i had to do was "look" at each tile in a row across the breach and click "ok" on the tile edit, and as soon as i unpaused the game i found i had an ice wall that kept the floodwaters at bay. i was going to build a stone wall there, but it was a pretty big hole in the wall by that time and they never would have made it in time. i know it's cheating, but i'm getting tired of starting over again when something doesn't suit me or i screw up. i'll probably build the stone wall, then channel out the ice and build a floor over the channel.
now that i think about it, this would probably be an immoral way to dig through aquifers, if i wanted to put them back into the game (i hate drowning) ;)
Not too much blood to be had with bloated drowned corpses.
Then everyone died.
quote:
Originally posted by Axle Gear:
<STRONG>
Then everyone died.</STRONG>
This is the Dwarf Fortress equivalent to "happily ever after".
yeah tweak's tile editor has a slight bug :p
So now I have some ridiculous series of tubes running through my base impeding any expansion I might want to do, just to make a hole nine Z levels through it to make mildly pleasing mist for the five minutes before the drainage room fills up and floods my fortress.
...
It was worth it!
...
Having to build floor tiles over all the channels I built for my moat (thankfully not yet connected to the brook) and rewalling all my farms and stockpiles wasn't.
If you have room to set up a wind farm and a map with reasonable wind, it's not too hard to power a few small waterfalls.
The trick is engineering the plumbing and then metering out the water you need before sealing the system up.
quote:
Originally posted by MuonDecay:
<STRONG>Persistent waterfalls could be achieved with a fixed quantity of water and a column of screw pumps from the bottom up to a reservoir.If you have room to set up a wind farm and a map with reasonable wind, it's not too hard to power a few small waterfalls.
The trick is engineering the plumbing and then metering out the water you need before sealing the system up.</STRONG>
Yes! I did this once. I built my whole fort around a giant indoor waterfall. Needless to say, my dwarves were exceptionally comforted.
Of course, I only noticed that when the drain filled up and started flooding the fortress.
Everything was going so well...
quote:
Originally posted by Wood Gnome:
<STRONG>now that i think about it, this would probably be an immoral way to dig through aquifers, if i wanted to put them back into the game (i hate drowning) :o
Aquifers are a source of so much! Infinate water, infinate food (fish, farms, fishfarms), comfort, a use for machines, Architecture skill, training (screw pump up your muscles!), and water sources for injured dwarves. (A well placed over a saltwater aquifer can be safely used to care for injured dwarves in the current version.)
Granted, they can be a bitch to get though if your on a map that does not freeze. (My current fort had a conglomerate layer, meaning two-z-levels of aquifer. I spent over a year making a 5 tile wide breach in it. And I think I'll have to do it again in order to have a proper rope-reed farm near the rest of my planned fortress), but seriously aquifers are awesome. Once you know how to handle them piercing one becomes a non-issue.
Besides, multi-layer aquifers make the coolest dwarf(kobold)-made waterfalls.
Oh, well. Empty moat is better than no moat, I guess.
quote:
Originally posted by Deon:
<STRONG>Sometimes empty moat is MUCH better than a full moat because a moat with water can freeze in winter which absoletes it's use.</STRONG>
Something that I've forgotten several times, forcing me to set up another moat outside the water one.
quote:
Originally posted by Jamini:
<STRONG>
Wait, you people play on maps that don't have aquifers?What is WRONG with you people? :o
</STRONG>
Agreed. I used to hate aquifers... until I realized you can usually find a local area that is part wet and part dry so you can dig around it. Now every fort has plenty of water, easily set up farming, and even more easily set up suicide chambers.