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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Wood Gnome on May 23, 2008, 05:07:00 am

Title: dig here... no! wait!
Post by: Wood Gnome on May 23, 2008, 05:07:00 am
that was a stupid thing to do... i had mined out the -1 area right up to the edge of the stream, then later decided i wanted a moat around the base of my tower.  naturally i forgot to check the z-level below first... until i saw the mist around the stairwell....

i was sure my fort was doomed (after all, it was all underground at the time and only 3 levels deep) until i got a bright (read desperate) idea: i dug out rick's "tweak" and used the tile edit tool.  all i had to do was "look" at each tile in a row across the breach and click "ok" on the tile edit, and as soon as i unpaused the game i found i had an ice wall that kept the floodwaters at bay.  i was going to build a stone wall there, but it was a pretty big hole in the wall by that time and they never would have made it in time.  i know it's cheating, but i'm getting tired of starting over again when something doesn't suit me or i screw up.  i'll probably build the stone wall, then channel out the ice and build a floor over the channel.

now that i think about it, this would probably be an immoral way to dig through aquifers, if i wanted to put them back into the game (i hate drowning)   ;)

Title: Re: dig here... no! wait!
Post by: zagibu on May 23, 2008, 07:50:00 am
Yeah, I think this is one of the things that happens to every DF player at least once in his career.
Title: Re: dig here... no! wait!
Post by: Coke_Can64 on May 23, 2008, 08:07:00 am
Theres worse... like breaching HFS in your 2nd year... not that that's happened yet  :p
Title: Re: dig here... no! wait!
Post by: Duke 2.0 on May 23, 2008, 08:09:00 am
You could just say your local deity answered your dwarves prayers and saved them from drowning.

Not too much blood to be had with bloated drowned corpses.

Title: Re: dig here... no! wait!
Post by: Axle Gear on May 23, 2008, 06:24:00 pm
Or, in my case, breaching HFS and then deciding to use a magma channel doused in water to quickly seal it up.... only to forget there was extensive ground beneath where the channel was to be dug.
I ended up flooding half my fortress with magma, which didn't stop the HFS dudes, and sacrificed my beautiful waterfall stream irreperably for nothing.

Then everyone died.

Title: Re: dig here... no! wait!
Post by: Kagus on May 23, 2008, 07:19:00 pm
quote:
Originally posted by Axle Gear:
<STRONG>
Then everyone died.</STRONG>

This is the Dwarf Fortress equivalent to "happily ever after".

Title: Re: dig here... no! wait!
Post by: BurnedToast on May 24, 2008, 04:00:00 am
be careful, unless it's outside the tile you edited is now stuck at a bazillion degrees below absolute zero and if you mine it out any dwarf who walks over it will freeze to death. There is (afaik) no way to fix or reset it, though outside tiles seem to fix themselves fairly quickly.

yeah tweak's tile editor has a slight bug  :p

Title: Re: dig here... no! wait!
Post by: Metal Chao on May 24, 2008, 04:29:00 am
I almost did that.
I noticed at the last second.

So now I have some ridiculous series of tubes running through my base impeding any expansion I might want to do, just to make a hole nine Z levels through it to make mildly pleasing mist for the five minutes before the drainage room fills up and floods my fortress.

...

It was worth it!

...

Having to build floor tiles over all the channels I built for my moat (thankfully not yet connected to the brook) and rewalling all my farms and stockpiles wasn't.

Title: Re: dig here... no! wait!
Post by: MuonDecay on May 24, 2008, 05:04:00 am
Persistent waterfalls could be achieved with a fixed quantity of water and a column of screw pumps from the bottom up to a reservoir.

If you have room to set up a wind farm and a map with reasonable wind, it's not too hard to power a few small waterfalls.

The trick is engineering the plumbing and then metering out the water you need before sealing the system up.

Title: Re: dig here... no! wait!
Post by: Elitay on May 24, 2008, 08:59:00 am
quote:
Originally posted by MuonDecay:
<STRONG>Persistent waterfalls could be achieved with a fixed quantity of water and a column of screw pumps from the bottom up to a reservoir.

If you have room to set up a wind farm and a map with reasonable wind, it's not too hard to power a few small waterfalls.

The trick is engineering the plumbing and then metering out the water you need before sealing the system up.</STRONG>


Yes! I did this once. I built my whole fort around a giant indoor waterfall. Needless to say, my dwarves were exceptionally comforted.

Title: Re: dig here... no! wait!
Post by: RPharazon on May 24, 2008, 09:57:00 pm
I built a big waterfall system to comfort my dwarves, including a drain-out to the chasm. I actually didn't dig through to the chasm until I had the pumping system up.

Of course, I only noticed that when the drain filled up and started flooding the fortress.

Everything was going so well...

Title: Re: dig here... no! wait!
Post by: Jamini on May 26, 2008, 03:17:00 am
quote:
Originally posted by Wood Gnome:
<STRONG>

now that i think about it, this would probably be an immoral way to dig through aquifers, if i wanted to put them back into the game (i hate drowning)    :o

Aquifers are a source of so much! Infinate water, infinate food (fish, farms, fishfarms), comfort, a use for machines, Architecture skill, training (screw pump up your muscles!), and water sources for injured dwarves. (A well placed over a saltwater aquifer can be safely used to care for injured dwarves in the current version.)

Granted, they can be a bitch to get though if your on a map that does not freeze. (My current fort had a conglomerate layer, meaning two-z-levels of aquifer. I spent over a year making a 5 tile wide breach in it. And I think I'll have to do it again in order to have a proper rope-reed farm near the rest of my planned fortress), but seriously aquifers are awesome. Once you know how to handle them piercing one becomes a non-issue.

Besides, multi-layer aquifers make the coolest dwarf(kobold)-made waterfalls.

Title: Re: dig here... no! wait!
Post by: mickel on May 26, 2008, 04:32:00 am
Yea. I was digging a moat and almost forgot about the -1 farm area beneath. I circumvented the problem by moving the farms, only to notice apparently a stream isn't enough to fill a moat. I just got some sparse 1 and 2 water squares that dried out as quickly as they came.

Oh, well. Empty moat is better than no moat, I guess.

Title: Re: dig here... no! wait!
Post by: Deon on May 29, 2008, 12:43:00 pm
Sometimes empty moat is MUCH better than a full moat because a moat with water can freeze in winter which absoletes it's use.
Title: Re: dig here... no! wait!
Post by: Nesoo on May 29, 2008, 03:07:00 pm
quote:
Originally posted by Deon:
<STRONG>Sometimes empty moat is MUCH better than a full moat because a moat with water can freeze in winter which absoletes it's use.</STRONG>

Something that I've forgotten several times, forcing me to set up another moat outside the water one.

Title: Re: dig here... no! wait!
Post by: iambap on May 29, 2008, 07:56:00 pm
quote:
Originally posted by Jamini:
<STRONG>
Wait, you people play on maps that don't have aquifers?

What is WRONG with you people?   :o
</STRONG>


Agreed.  I used to hate aquifers... until I realized you can usually find a local area that is part wet and part dry so you can dig around it. Now every fort has plenty of water, easily set up farming, and even more easily set up suicide chambers.

Title: Re: dig here... no! wait!
Post by: Boethiah on May 30, 2008, 12:34:00 am
I've had worse, breaching hfs within 5-10mins of starting. I was making my initial staircase to the bottom z level and on  the way down i burst into some pits. Bye bye dwarves.