I tried to stage a gigantic cave in. Just before the cave in was scheduled it looked like this, but bigger.
bottom floor
code:#########
#.......#
#.......#
#.......#
#.......#
#.......#
#.......#
#.......#
#######.#
#######X#
1st floor from from bottom
code:#########
#-------#
#-.....-#
#-.###.-#
#-.###.-#
#-.###.-#
#-.....-#
#-------#
#######.#
#######X#
2nd floor from bottom
code:#########
#-------#
#-.....-#
#-.###.-#
#-.###.-#
#-.###.-#
#-.....-#
#-------#
#######.#
#######X#
3rd floor from bottom
code:#########
#-------#
#-.....-#
#-.....-#
#-.....-#
#-.....-#
#-.....-#
#-----..#
#######.#
#######X#
# = unmined rock
. = blank floor
- = empty space
X = up/down staircase
I removed the last floor square connecting the top of the block-to-be-dropped to the side wall and nothing happened. I even removed the floor square sitting diagonally, which shouldn't have been holding it up to begin with, and still nothing happened.
Is this a bug?
Do two blocks, one on top of the other, support themselves independently of the rest of the world?
Have I misunderstood how cave-ins work?
Has anyone built floating castles in this manner?
quote:No. In fact they happened quite a bit after I marked the middle section of that block for Channel and built a bridge to it.
Originally posted by Silu:
<STRONG>Do you happen to have cave ins turned off in the init file?</STRONG>
THat led to slow and frustrating population control rather than the drop-a-huge-rock-on-a-roaring-party-and-then-flood-the-room plan I was original shooting for.
I had that taken out at the cost of one pancaked dwarf and the whole block dropped, but did not break up.
So much for a quick(er) means to hollow out a large space.