My units don't show up and all I can do with it is the Combat Logs :(
quote:
Originally posted by Blacken:
<STRONG>Yeah, cheating's really awesome. :roll:</STRONG>
Shut up.
[ January 27, 2008: Message edited by: Zonhin ]
In a game with raw files and an open forum called "Modding" cheating is going to happen. If you don't want to cheat, don't.
This tool is a great way to cheat. Cheating is awsome. Hence, this is awsome.
[ January 27, 2008: Message edited by: Wooty ]
quote:
Originally posted by bartavelle:
<STRONG>This sounds quite weird! Are you using it in DF mode or adventure mode? Have you tried clicking on the "all creatures/only dwarves" button?</STRONG>
Fortress and of course. Nothing in return.
I'm PMing bartavelle about it though, to see if maybe he can figure things out.
If, on the other hand, you start boasting on a forum that you got steel and glass production going in the first year and got the fortress's value up to 1 million but neglected to mention you started with 200 dwarves and heaps of stuff, then that would be lame. You are comparing your results to other players, which would make it multiplayer in parallel. By the same token, if you use utilities without letting others know when playing succession games, that is also lame. Again, multiplayer.
So basically, cheating in single-player is up to the player in question only.
Cheating in multiplayer is the one we look down on people for.
quote:
Originally posted by penguinofhonor:
<STRONG>What? Cheating is awesome. Hell, even Cap'n Mayday uses Dwarf Companion.</STRONG>
Yeah, but I don't use it for cheating.
Making near-unstoppable super skeletal dragons that can kill my whole fort isn't really cheating. Nor is healing military dwarves who never receive health care.
quote:
Originally posted by Captain Mayday:
<STRONG>Making near-unstoppable super skeletal dragons that can kill my whole fort if Captain Ironblood wasn't there isn't really cheating.</STRONG>
Fixed.
Still, picking up your own corpse is pretty cool. "Well, I'd better get around to burying myself. Such a sad waste of dwarven life..."
quote:
Originally posted by Kagus:
<STRONG>I hear you can make zombie dwarves with it as well. How does that work, exactly? Do they still work, or do they try to eat the brains of their neighbors?Still, picking up your own corpse is pretty cool. "Well, I'd better get around to burying myself. Such a sad waste of dwarven life..."</STRONG>
They act exactly like Zombies and Skeletons normally act.
Got migrants? Eat some, raise the rest as the walking dead. Go traders? Eat some, raise the rest as the walking dead. Got siege? Eat some, raise the rest as the walking dead.
No more parties, no more random naps, no more urgent meals or job-halting drinks, only silence and cold...
Should be put in when you can be other races.
quote:
Originally posted by aeroue:
<STRONG>Undead fortress would be cool.Should be put in when you can be other races.</STRONG>
Toady has plans on doing that?
I mean, isn't it just one changed tag to enable human, goblin and elf forts?