quote:
Originally posted by Risim:
<STRONG>any kind will work at this point, things don't try to escape</STRONG>
I had the cage moved to my Goblin Zoo, and decided to set up some flood gates to block the entrance and eventually open the cage doors and see if they'd fight, maybe throw in a few soldiers to get experience.
For whatever reason, my proficient animal caretaker decided to lug the Titan a few Z levels up to a main hallway, and then managed to transfer the creature into an Artifact Cage I had.
In moving the cage back, the Titan Escaped! And he beat the snot out of the countess, the animal caretaker (who died soon after when everyone ignored him; the countess was dropped into a tiny bedroom instead of her regular bedroom). War dogs descended on him in a tight corner, and a wrestler finally took him down.
(Titan's give 100 bolts, at least mine did, not bad!)
So I am wondering if they decided it would be great to show off this prized megabeast in an artifact cage? It sure caused chaos.
Of course, at this time, the human and elven dignitaries showed up and sat next to comatose countess for a long time before leaving disappointed. She finally woke up and was miserable, dehydrated, and starving, and dragged herself to the dining hall. While she was unconcious her baby drowned somehow, and I never got around to building the consort's bedroom, so he was tantruming.
At the dining hall, she died of starvation. Within 30 seconds a migrant wave came in and I got a new count and count consort. What a pain!
quote:
Originally posted by Hyperturtle:
<STRONG>I got a new count and count consort. What a pain!</STRONG>
There's something inherently wrong with this statement. Clothes are one thing, but this...
quote:
Originally posted by n9103:
<STRONG>unassign the creature, or alternatively (and safer) hook it up to a lever and use the lever.</STRONG>
How do you unassign a creature?
quote:
Originally posted by Night Stalker:
<STRONG>There's no way to free the poor doggie while he's sitting in the animal stockpile? I have to have someone lug him somewhere else first before I send someone else to release him?</STRONG>
So build it right in front of the stockpile?
Does anyone know a simple solution, or will I indeed have to waste the mechanisms linking cages to ever use them again?
Also, you don't lose a mechanism if you link it to a cage, I think. But even if you do, mechanisms are easy to make.
There are certain vermin creatures that can be butchered, and I think they'll probably bring the cage they're in along for that (provided it's just sitting in a stockpile). However, the only ones that I know of are purring maggots, whcih you'll want to keep alive in most cases.
quote:
Originally posted by Crafty Barnardo:
<STRONG>One way to avoid this problem is not to train vermin. If they are untamed, they will escape if you try to move them.Also, you don't lose a mechanism if you link it to a cage, I think. But even if you do, mechanisms are easy to make.</STRONG>
the one in the cage gets retured but the one used in the liver is lost i think. (perhaps deconstructing the liver frees all the mechanisms.)
i think it could be done using water to flush the creature off its platform onto a grate fighting surface. can grates be attached to levers?
quote:
Originally posted by tp12:
<STRONG>...retured... ...liver... ...liver...</STRONG>
Dear god, please learn how to spell.
It's returned and lever.
Also, no mechanisms are lost in any lever operation. All mechanisms are recoverable, you just have to relink the cage when the lever is pulled.