1. Crushed: A bridge comes down on the prisoners head. Straightforward I believe.
2. Spiked: A set of spikes(you can place more than one per block right?) is attached to a lever. As I understand the first pull of the lever will bring the spikes down, the second up. I think this is self explanatory.
3. The Monster Pit: One block of the Prison is a bridge that’s retracted, dropping the prisoner into a small pit with some nasty critter.
4. The Drop Pit(1): The prisoner is dropped a z-level by a bridge retracting and is dropped 1 z-level into a 1 block pit of darkness until he wastes away.
5. The Drop Pit(2): The same as above but enough z-levels to mangle the unhappy dwarf, but not kill him.
6. The Drop Pit(3): Another dropping, this time there is a vertical tunnel going all the way to the ocean. If he can swim to shore he won’t be let back on.
7. The Drop Pit(4): This time the prisoner is dropped far enough on a solid surface to kill him.
8. Prison Cell of Drowning: The cell is simply filled with water and the prisoner drowns.
I plan on implementing all of these, and I would like some more ideas. Please give any suggestions, and I will implement them if possible. Please try and conserve space. I can go anywhere from a 1*2 to 2*2, and If its a really good idea I'll make it even bigger.
code:---|
BFxxc|
---|
I wish I had carp on this map, but I dont.
uses alot of space though cause balistas are big.
Edit: Ryo posted this before me.
[ May 26, 2008: Message edited by: Onlyhestands ]
[ May 26, 2008: Message edited by: Onlyhestands ]
code:
BBB#########
BB>+.+.+.+.#
BBB#D#D#D#D#BBB
BB> - ballista facing right
BBBD - door
+ - fortification
[ May 26, 2008: Message edited by: Deon ]
code:Z+2
......
. .
. .. .
. .
......
z+1
######
# #
# cs.d
# ...#l
######
c=chain
s=support
l=lever
This one takes up a ton of space. Bassically the support is pulled dropping the floor on the prisoner.
quote:
Originally posted by Onlyhestands:
<STRONG>I though of a new Idea. Sorry for my bad code, I'm new at itcode:Z+2
......
. .
. .. .
. .
......
z+1
######
# #
# cs.d
# ...#l
######
c=chain
s=support
l=leverThis one takes up a ton of space. Bassically the support is pulled dropping the floor on the prisoner.</STRONG>
There is another, simplier way to drop floors on dwarves.
code:Z+2
____
|###|
|# #|
|###|
¯¯¯¯¯
Z+1
_____
|***|
|* *|
|***|
¯¯¯
Basically you construct a floor in the middle of the grates and the constructed floor drops because it is not supported by anything. Grates apparantly don't count as support but allow you to construct floors. So you really only need one grate for this to work as long as long as the constructed floor is not touching any walls but I like the surrounding grates for asthetic purposes. Also to get the dwarf onto the middle platform past the channeled ground I suggest using a retractable bridge.
quote:
Originally posted by Ghostpaw:
<STRONG>Your on a ship right? Then how about making troublesome dwarves walk the plank? You can make a retractle bridge of the side of the ship over the water. Station the dwarf there and pull the lever. There you have it. One dwarf drowning in the sea.</STRONG>
I'm planning on that too but I want to execute dwarves who are prissoners.
Thanks for the dropping using grates., thats alot easier and space saving than my idea.
[ May 26, 2008: Message edited by: Onlyhestands ]
[ May 26, 2008: Message edited by: Onlyhestands ]
quote:
Originally posted by Kidiri:
<STRONG>Just drop the in a maze that is filled with nasties, traps and pseudo-random opening and closing floodgates. If they can find their way back out, they may survive in the wilderness from spoiled goods that may or may not be propelled out of the ship.</STRONG>
If I have the space I will.
quote:
Originally posted by Cthulhu:
<STRONG>I think you should do the drop into the ocean. If they can survive the ocean you should let them back on. Think of it as a trial by fire(water?)</STRONG>
yes, but only for minor crimes.
Is 50 tiles long enough for a ship? never built one before.