Basically, you take your dwarves and build a sort of a colony for royal tomb artisans, sort of like they had in Ancient Egypt. Then you build a tomb. With a deadly twist...
Your goal is to construct the largest and most expensive trapped tomb. It should be hidden, locked and have some kind of a mechanism to access it from the outside. There has to be a trap that would destroy/seal the entire tomb (in a suitably spectacular fashion) if the intruders ever reach the royal sarcophagus.
You get massive bonus points (not denominated in anything meaningful) for having an actual royal corpse in the sarcophagus, and for murdering and burying the artisans who did work on the tomb, in the tomb. Having a massive treasury in the tomb also won't hurt.
[ May 27, 2008: Message edited by: Alexander Seil ]
And, if you are a true Dwarven engineer, include an assortment of water based triggers far beneath the tomb to *begin* collapsing the tomb (closing the entrance and opening a new exit) when the Sarcophagus is approached.
When you are done, post your save file, accept your admiration and praise, and we will all make an adventurer named Indy with traps enabled.
Too bad there isn't a way to avoid traps by jumping or ducking yet. Only misses and normal dodging.
(http://www.war-facts.com/?p=4743&i=8)
I suggest a "mixing device" of the following sort - when you approach the sarcophagus, the whole tomb begins to fill up with magma/water in such a way as to eventually fill most of the tomb with obsidian. Probably very hard to do, but more viable than any kind of a collapse (unless you have a tomb that can just be dropped to the ground, which wouldn't be too difficult or clever).
Also, consider tombs entirely carved from ice that could be melted down completely using magma.
After the initial spam of cavern collapses as obsidian was made in mid-air, my device created a spear of obsidian over the valley below.
code:
#############
#########
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##
##
###
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Eventually the obsidian blocked off the floodgates and destroyed a Windmill which had been powering the magma portion of the device, so I ended up scumming that fortress because of a perma-flood in the valley below.
Anyways, good luck on the tomb, Fualkner!
Obviously, this is only fun if it's at least _possible_ to get through the tombs, however difficult.
code:
___________
_|<-support
|
|
|
|<-wall of the chamber
Would this work?
quote:
Originally posted by Normandy:
<STRONG>If only we could make custom engravings... It'd be awesome to have a wall of engravings giving clues towards the right direction, e.g. "On this wall is an image of a sapphire", and then you have to pull the sapphire lever in order disable the trap...</STRONG>
You could build a sapphire window nearby. =D
[ May 30, 2008: Message edited by: BathosAndPathos ]