Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Moogie on May 27, 2008, 04:57:00 am

Title: Let That be a Lesson
Post by: Moogie on May 27, 2008, 04:57:00 am
This is nothing spectacular, but amused me enough to write a post about it.

A pair of kobold thieves just snuck into my fortress. A passing Gem Cutter noticed them, and the game paused. I immediately drafted him - this dwarf with no combat skills or equipment whatsoever - and proceeded to watch him chase the first kobold back towards the entrance.

After a few steps, the dwarf uncovered the other one, which happened to be behind him. All three of them rushed to the entrance, but when they got there, the dwarf suddenly turned and started beating on the straggling thief.

At this point I switched on combat messages so I could see what was going on. The dwarf spent several seconds punching the kobold's legs, hands, wrists. Then he grabbed the kobold by the leg (this sounded like he picked the poor thing up), got a 'joint lock' on it, and proceeded to smash the kobold's knee. He then dropped the kobold and punched it in the head (I lol'd). Now in extreme pain, the kobold made a brave swing with his copper knife, but completely missed. The dwarf responded by smashing both of its hands and pulverising its lower body.

At this point, I undrafted the dwarf. The kobold lay in the entranceway, most of his bodyparts having sustained yellow, red, or brown injuries. All of its limbs are smashed, including several fingers, and even some toes. But it's still alive, albeit unconcious and entirely crippled.

I'm leaving him there as a warning. xD I hope his buddy saw the violence as he fled.

Let that be a lesson to you bloody thieves! *Shakes fist* That'll teach you to bother me with your pointless infiltrations! Next time I'll sent my Potash makers, and you'll know TRUE PAIN.

[ May 27, 2008: Message edited by: Moogie ]

Title: Re: Let That be a Lesson
Post by: martinuzz on May 27, 2008, 05:29:00 am
That'll teach them!
Title: Re: Let That be a Lesson
Post by: Duke 2.0 on May 27, 2008, 06:26:00 am
Why Potash Makers are always drafted for the military/fortress guard.
Title: Re: Let That be a Lesson
Post by: Deon on May 27, 2008, 08:30:00 am
Do you really need their profession? That's the answer.

"My grandgrandpa was a potash maker, my grandpa was a potashmaker, my dad was a potashmaker. I'll be in army too!"

or

"While my cousins learned dwarven math to become mechanics and dwarven philosophy to become useless philosophers, I neglected uni and played with my fellow friends in potashmaking on the street. Thus I failed my exams and now I'm in army" (I think dwarves have the compulsory military service just like we russians do).

[ May 27, 2008: Message edited by: Deon ]

Title: Re: Let That be a Lesson
Post by: Calenth on May 27, 2008, 09:42:00 am
how do you turn on combat messages?
Title: Re: Let That be a Lesson
Post by: MuonDecay on May 27, 2008, 10:39:00 am
You haven't seen tragic humor until you've seen a kobold sneak in and leave behind several "Kobold Chunks" after encountering a common domestic cat.

The cowardly thing didn't even fight back, it just ran away from Fluffy McMeankitty, sans a few squishy bits.

I really should have nicknamed that cat something mean-sounding.

Title: Re: Let That be a Lesson
Post by: Baney on May 27, 2008, 11:18:00 am
I'm seriously missing something..

How do you know what your dwarf is doing to the guy, I thought that was only in adventure mode...

Title: Re: Let That be a Lesson
Post by: Metalax on May 27, 2008, 01:02:00 pm
Using the DF companion utility, you can switch on combat reports. This will then show the same messages you get in adventure mode for combat.
Title: Re: Let That be a Lesson
Post by: Brent Not Broken on May 27, 2008, 03:29:00 pm
quote:
Originally posted by Duke 2.0:
<STRONG>Why Potash Makers are always drafted for the military/fortress guard.</STRONG>
Lately, I've taken to activating wood burning, furnace operation, potash making, lye making, soap making, and alchemy for all dwarves that show up at my gates with any one of those professions. They're the Ashbeards, my dwarven priest caste, a mute order of holy pariahs sworn to a lifetime of service with fire and chemicals.

Sure, they all end up as furnace operators in the end, but even a dwarf with zero skill can do that job adequately if you're not in a rush, and it's nice to feel like I know what to do with the more useless immigrants for a change.

I end up only drafting milkers, cheesemakers, and their ilk these days.