So, a lot of unhappy campers, and one of the survivors was nursed back to health, and I forgot to take him off duty, and so he was standing on a bridge with 3 other guys... goes into a tantrum, tries to start a fist-fight, is dodged... but the poor fellow dodges off the edge of the bridge and falls to his death.
The tantruming champion then, angry at killing a friend he just intended to slug, destroys the bridge he is standing on, falls 5 stories, lives... (albeit with a broken hip and upper leg) ... and is facing 2 hammerstrikes from the hammerer for breaking the bridge.
The most awesome part is the hammerer is asleep, so the dwarf has to lay there bleeding and vomiting, crippled... waiting for what will likely be his death sentence.
Good God I love this game :)
I'd like to have a 5-z level moat/empty moat.
quote:
Originally posted by C0nscript:
<STRONG>How did you dig the 5 z levels down?I'd like to have a 5-z level moat/empty moat.</STRONG>
It's tedious, but you can dig one level out at a time, then, slowly, channel out the next and the next. It must be done in stages, else it fails hard. And likely, you'll end up with a few stranded dwarves. This is why I hope for movable latters soon.
quote:
channel out the next and the next
that technique is too tidy, try building stairs where you want the pit to be, and then channel out the stairs from the topmost level. your dwarves will do this from the level BELOW, so there is no risk of stranded miners.
also, a benefit of this technique is that you can dump the stone when the stairs are build, and then dig channels for a litterless pit!
Assuming the channels were dug right, the support will collapse, then each floor will realize it has no support and fall, pancaking into a single z-layer as the walls fall apart into their component stones. You'll wind up with a whole dwarfload of stone at the bottom, but that can be ignored or dealt with at leisure. Warning: Use of this technique with a large area and/or multiple z-levels may result in your computer pausing for an inordinate length in calculation.
Edit: I am guilty of hijacking this thread, and apologize.
[ May 28, 2008: Message edited by: Dareon Clearwater ]
code:The nice thing about this being that you can designate all the stairs to be dug in one fell swoop, and then just go through designating channels as the dwarves finish off each layer. Much easier than the ramp method I'd always used. Just make certain to make the bottom layer be up-staircases only, since you can't currently remove down-staircases. Oh, and make certain that you have a way out (or else an expendable dwarf to finish the job).>>> ___
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Pull lever, retract bridge, everything on bridge falls to death, if you blocked your entrance with it, the goblins/etc can't get in unless they can fly, and you can now shoot them in the face with bolts of doom at your leisure.