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During my fort's infancy, there are those common kobold thieves coming to steal my massive hoard of turtle bone bracelets. The cheap kind. Anyway, with untethered war dogs and no military, it's a bit tough to get someone with skill to kill 'em. So I draft the nearest yokel and it ends up being someone unarmed, usually.
This latest time a mason and fisher were the closest. They have been beating on this unconscious kobold for at least a day game-time. The only uninjured portion of him is his left foot. It's as if they keep on kicking him nervously. They stop to check his pulse, yep still there, keep kickin'. Neither realizes that it would be a good idea to go for the head or maybe just suffocate him.
There he goes, finally.
Well, I guess it was a learning experience.
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I imagine they just gave him indian burns (dwarf burns) until he died.
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Think that's mean? I had my adventurer lashing a poor cyclops for over a day(his eye was lashed out, so he was harmless :D ). He kept regaining consciousness and then giving up to pain. I can only imagine what his skin lookes like. Finally, I got tired abd switched my adventurer to wrestling and he suffocated the poor bastard.
[ May 29, 2008: Message edited by: NikkTheTrick ]
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Reminds me of a time when my untrained silk gatherer managed to kill a GCS without any weapons... Sadly he died too.
[ May 30, 2008: Message edited by: Silu ]
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Any dwarf who kills a GCS should, in an ideal world, immediately be promoted to champion status and have statues and engraven images carved of him.
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quote:
Originally posted by Silu:
<STRONG>Reminds me of a time when my untrained silk gatherer managed to kill a GCS without any weapons... Sadly he died too.[ May 30, 2008: Message edited by: Silu ]</STRONG>
Or, I don't know, ascend to a divine status as protector of dwarve's everywhere. Damn that must have been a crazy sonofabitch...
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I started a fortress in goblin territory and once in a while a goblin drunk harases one of my dwarves who will then get drafted. Last time that happened there also was an unusual long fight, i just kept getting messages of "fourth left finger of right arm of goblindrunk badly bruised, third left toe of left leg of goblindrunk badly bruised, goblindrunk has difficulty breathing" and so on for atleast an ingame day, it was pretty hilarious.
[ May 30, 2008: Message edited by: Doppel ]
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I once embarked right next to a chasm. The moment I unpause the game a GCS jumps out of the chasm. Those 7 untrained peasants sure took a long time to kill it. Two died in the process, and the other five beat on it for atleast a game day.
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When I have a recruit swat a kobold, it usually goes like this:
(http://i20.photobucket.com/albums/b217/strangething/dwarf%20fortress/df-mortal-kombat.gif)
Recruit wins... fatality.
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I remember a time when I drafted everyone into the military during a siege, then ordered them all to wait in the dining room.
One guy decides that he is going to stay in our very own hall of traps 'till he is brutally killed by a goblin squad. I tell him to get an axe, and it turns out he had one on him (don't ask me how, he apparently was a woodcutter, but the game said he was unarmed).Something clicks in him and he decides to attack a squad by himself, falls into a trance and wipes them out, then runs back in. Apparently the enemies had trolls and we survived because of that one dwarf.
Then I had a power surge, followed by a tantrum spiral.
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Professionals are predictable, it's the amateurs who are dangerous.
Seriously though, a peasant dwarf with no wrestling skill can be a _dangerous_ opponent, because those punches can be fast if he's agile. And with the combat system as it is, all you need is a little luck, BAM, he's stunned, pained or unconcious and the recruit can punch him to death while he lays there on the ground.
Also, lol at the mental image of two dwarves kicking a goblin thief over and over...
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well apparently 2 of my wrestlers thought the steel crossbows i gave them are best used to bludgeon opponents to death, theyre both now legendary wrestlers with high hammerdwarf skills, not even dabbling marksdwarfs :roll:
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Heh, that happens all the time. Either make more bolts, or make some hammers.
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Whats actually a good way to make a dwarf agile? One of my miners is unbelievably agile (a joy to watch him run around and dig, like a machine) but i think i also have another miner wich is just tough and strong, can't really make lots of sense out of it.
edit: From what i understand its random depending on general xp? Dunno.
[ June 02, 2008: Message edited by: Doppel ]
[ June 02, 2008: Message edited by: Doppel ]
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It is random. So stuff like mining or engraving is the best way to train attributes; they go faster and faster as the dwarf gets more experienced.
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My favorite untrained recruit has always been the woodworker. He stands in as an unofficial militia until the real military moves in. Tears everything apart with that axe, he just cleared my fortress of skeletal and zombie rhesus macaques, saving my engraver.
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quote:
Originally posted by Cthulhu:
<STRONG>My favorite untrained recruit has always been the woodworker. He stands in as an unofficial militia until the real military moves in. Tears everything apart with that axe, he just cleared my fortress of skeletal and zombie rhesus macaques, saving my engraver.</STRONG>
FEE FI FO FUM
I smell a lot of chopped-up zombie monkeys!
Love this game.
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I usually make one of my starting dwarves a woodcutter/beaurocrat/axedwarf. Record keeping is an insane stat boost when there isn't wood that needs cutting, and he keeps an axe on him at all times, making him an excellent fast response militia. Now if only we could assign armor to civy dwarves so I could keep him walking around in leather/chain at all times...
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I had a recruit take out a named elephant a while back. I was relatively new to the game, and had caught the elephant in a cage. Well, I figured I'd put him in the cage with the rest of the random animals, over the dining room. Apparently Dwarfy McIdiot thought letting the untamed dwarfkiller elephant out was a better idea. It ran through my marksdwarf squad, taking a half-dozen wounds but killing them all. My remaining military was a squad of three completely green recruit wrestlers, one of which just happened to idly be nearby. He charged the thing and two seconds later it was unconscious on the ground, and a few seconds later, strangled to death. I immediately gave the uninjured recruit a royal bedroom and prompt retirement. What a fine fellow.
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quote:
Originally posted by Erom:
<STRONG>I usually make one of my starting dwarves a woodcutter/beaurocrat/axedwarf. Record keeping is an insane stat boost when there isn't wood that needs cutting, and he keeps an axe on him at all times, making him an excellent fast response militia. Now if only we could assign armor to civy dwarves so I could keep him walking around in leather/chain at all times...</STRONG>
If memory serves, they'll also wear light armor if they're on hunting duty.
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Sure, but that has the unfortunate side effect of them running all around the twice-blasted map after some groundhog or something, when they have important pen and paper related exercise to do.
[ June 06, 2008: Message edited by: Erom ]
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Coulden't you lock them indoors? With no way to get out and hunt, woulden't the go to the next prioritized task on their list, which should be record-keeping.
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quote:
Originally posted by Dadamh:
<STRONG>I had a recruit take out a named elephant a while back. I was relatively new to the game, and had caught the elephant in a cage. Well, I figured I'd put him in the cage with the rest of the random animals, over the dining room. Apparently Dwarfy McIdiot thought letting the untamed dwarfkiller elephant out was a better idea. </STRONG>
For future reference, moving animals from one cage to another involves letting the animal out of the first cage, dragging it to the second cage, and then locking it in. Thus, it's not recommended that you try to reassign animals' cages unless the animals in question are tame. That counts doubly so for goblins, colossi, and the like.
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Heh, I just started out a new fort, out in the desert. The only feature is a hole in the ground full of lava and fire imps.
I've got a clerk who's got a good sampling of business/management/social skills (and nothing else), with nothing to do, so I have him smoothing off the obsidian at the top of the volcano. Out pops a fire imp, and it's messing with everyone, making them panic...then I draft the clerk :mad: , and he just wrestles the damn thing to death in seconds. Barely got scratched, and now he's a novice wrestler.
Guess all that pencil pushing really builds up the muscles. Or it was his furious office-worker rage.