Long ago, this world was inhabited by a race of monsters...
This mod adds the monsters from the game Undertale as a playable race. Monsters can use magic bullets to attack their foe's willpower directly (using pain effect), but are weakened when running away, or when their enemies want to kill them. Which is most of the time, being enemies and all. Also their attack skills drop when they are crying. Prepare for an extra challenging game if you try to fight your enemies. You'll have to increase your monsters' combat hardness if you want to fight effectively.
Adventurers may have an easier time, since all RPG adventurers are possessed by the spirit of violence and are therefore able to refrain from self-weakening. But be warned that if you cause your monster to cry, they will still be weakened.
Monsters come in many shapes; most of them are basically just animal people though. Some unusual ones are Woshua (who will clean up their allies), Vulkins (who spray magic lava that will heal monsters but burn non-monsters), and Pariahs (who give much-needed combat boosts but have really, really annoying personalities and cause bad thoughts).
Now with annoying dogs!
Download (http://dffd.bay12games.com/file.php?id=11827)
kinda wonder what changes this mod going to do that dwarf fortress already has in vanilla?
I guess making loads of dangerous interactions and setting the usage hint to greetings and watch a bunch of dwarves/humans/whatever gonna be in this mod deal with monster bards who causes dust knockdown attacks.
edit: okay took time to re-read the OP and notice that was covered. with variation of unique interactions though that lava bit seems like a Forest fire waiting to happen... which is good because that's what I expect from a walking volcano.
okay so
(http://www.truimagz.com/host/fortcrush2/de/DFUTMOD-sumup.png)
also would this mod work well with Putnam's Homestuck mod?