Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Akhier the Dragon hearted on March 04, 2016, 04:00:40 pm

Title: [Completed] - 12Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 04, 2016, 04:00:40 pm
Complete!

This will be were I post about my attempt at making a 7drl this year. Not much planned beyond it being a vanilla roguelike at the moment as it will be the first roguelike I have made whole cloth instead of just warping a tutorial or what not. The 12 is how many levels you have to get through and the down is the direction you go. Nothing yet as I start Saturday.

Download of the zip folder with exe for Windows (works on 7) (https://www.dropbox.com/s/vjhctgf7jbamirg/12Down%20-%207drl%20v1.0.zip?dl=0)

Github Repo for 12Down (https://github.com/Akhier/12Down)

Github Repo for my Fov Implementation (https://github.com/Akhier/Py-RecursiveShadowCasting)

Edit: Because of Bugs and errors I will not be able to make even half the monsters I wanted. With that in mind I will instead spend tomorrow on a bug hunt and such. Renamed to note the change in levels and monsters.
Title: Re: 26Down - 7drl March 2016
Post by: Willfor on March 04, 2016, 04:24:17 pm
Good luck!

Also planning to 7drl this year. Depending on how many are planning to participate, maybe we should have a dedicated thread? (Of course, if it's only the two of us, individual threads will work, especially since I won't be showing off too much before it's finished)
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 04, 2016, 05:41:21 pm
I posted this thread mostly because the sign up for the 7drl required a url to where you will be posting updates.
Title: Re: 26Down - 7drl March 2016
Post by: Willfor on March 04, 2016, 06:28:47 pm
Oh, that's a good idea. I can probably use my twitter for that like last year.

And hopefully not self-destruct.
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 04, 2016, 06:36:04 pm
I might have a twitter? Never really got into it so this will do just fine for me.
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 05, 2016, 02:15:17 pm
Okay I have been working on the project for a little now and realized I hadn't posted the github link here. Just getting the base stabilized right not. I have the window areas setup, the mapgen is working, and fov is fine. Though the @ isn't walking yet as I want to implement that properly.

https://github.com/Akhier/26Down (https://github.com/Akhier/26Down)

Also for those interested here is a link to the python implementation of Fov that I am using:
https://github.com/Akhier/Py-RecursiveShadowCasting (https://github.com/Akhier/Py-RecursiveShadowCasting)
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 06, 2016, 12:30:49 am
Finishing for the day  (technically yesterday but whatever). Got a few things working today. Mostly background stuff though. I am hoping to get the rest of the foundation done tomorrow then spend the rest of the week on making monsters, items, and AI stuff.
Title: Re: 26Down - 7drl March 2016
Post by: KillerHP on March 06, 2016, 12:37:27 pm
If only i would actually not give up to learn programming after reading ten minutes and die of boredom in a tutorial...
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 06, 2016, 03:05:24 pm
Programming is definitely not for everyone. A little knowledge of it is a good thing to have but if it doesn't trip your trigger then no harm no foul.


In other news I have an @ walking around the screen now. It even respects the walls of the dungeon and has a Fov.
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 07, 2016, 01:49:33 am
Okay the game is technically playable now. Just need to have the end condition so you can win. I need to add 50ish more monsters. The monster placement needs to be tweaked. But yeah, besides that mostly done. This actually means I am about where I expected to be so that is good.
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 08, 2016, 02:04:55 am
First 4 levels seem working. Just need the rest of the monsters and it is good (plus polish).
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 08, 2016, 11:13:28 pm
The balance isn't so that's a thing. Anyway I have 6 monsters in the game. If I make 5 a day then I can work on that balance on friday. Also Save and Load probably won't end up going in because meh. Maybe friday I can work on it but the way I learned in the tutorial (python's shelve) doesn't work with the AI for my game.
Title: Re: 26Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 09, 2016, 11:26:40 pm
Didn't add enough creatures today because of not getting to sleep last night. Tomorrow, hopefully I can power through and make 16 creatures (not likely but I can dream).
Title: Re: 12Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 11, 2016, 12:12:38 am
Okay as I noted in the op I won't get enough monsters because a problem came up. My decision was to complete this by reducing the scope to the amount of creatures I did have so tomorrow I can focus on a good ol fashion bug hunt.
Title: Re: [Completed] - 12Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 11, 2016, 07:24:55 pm
The game has been complete! Get a zip folder with an exe for windows here (https://www.dropbox.com/s/vjhctgf7jbamirg/12Down%20-%207drl%20v1.0.zip?dl=0)!

(May still have bugs. Report them on github, please and thank you)
Title: Re: [Completed] - 12Down - 7drl March 2016
Post by: Willfor on March 11, 2016, 07:38:08 pm
Congrats!

My own efforts lead ballooned, and so have several others. Good effort just to get a finish.
Title: Re: [Completed] - 12Down - 7drl March 2016
Post by: Akhier the Dragon hearted on March 11, 2016, 09:43:17 pm
I must admit that my game almost went belly up. Luckily I did the background stuff first so I just ended up cutting more then half of the planned content instead of the game as a whole.