PTW :D
Perhaps ways to make it harm itself? Like cancers and autoimmune disorders, which while impairing it also pose their own risks? Also, parasites that will help out initially in exchange for favours but which become hostile when they realise you're killing their host?I cannot +1 this hard enough. I really really love the idea of killing the city with an autoimmune disorder.
Ooh, what about pseudo-biological weapons? Develop and deploy horrible abominations based off of samples taken from Oroboropolis and its denizens! So not just the usual flesh horrors, but also creatures the resemble urban areas and infrastructure, basically the option to create and weaponize living environments like the hostile City itself! Ride into battle upon a bus station that breaths corrosive bees! Establish create an artificial village or suburb that leeches electricity, gas and water from Orobopolis like a parasite and use it like a mobile base!We shall kill the city of the damned with the vilest parasite of all. The mall.
Zoomed out resource gathering for waitlisters would indeed be neat. Even turning it into a mini group strategy game might be interesting, if it wouldn't be too much of a burden.Seconded
I like this idea.Zoomed out resource gathering for waitlisters would indeed be neat. Even turning it into a mini group strategy game might be interesting, if it wouldn't be too much of a burden.Seconded
Second, which is related to the first, I don't really like the 'eventually you can't keep using your character' I understand that it's to avoid the problem of vets from ER, but shouldn't there be a better way instead of punishing players for being able to do bigger and better things?
Competition to create the most powerful boss former PC would be a healthy dynamique in a game like ORO.Followed by the formation of a Hunter of Hunters-style subgroup :P
I like the idea of taping demon bits onto a rusty sword to create a giant sword of endless fire and murder or something, perhaps have each part of a creature generate some random effect which you just generate once someone actually loots it.So the Pretty Princess Vivisection Ascension option? Could be interesting if the demonic bodyparts a person carries also affects what happens when the person turns into a demon, so if say someone's sword has a demon's claw strapped to it, the person once they turn, will have that claw as a bodypart.
Here's a question for you all, how do you feel about active NPCS? Ie If groups or single NPCS were exploring at the same time you are? Might find them somewhere in there, might just find their bodies, or, very rarely, they might end up clearing and establishing civilization in an area?
Maybe it's just my love of soulsborne, but I think that NPCs should be mostly passive.Or trying to murder you. Also like soulsborne.
Here's a question for you all, how do you feel about active NPCS? Ie If groups or single NPCS were exploring at the same time you are? Might find them somewhere in there, might just find their bodies, or, very rarely, they might end up clearing and establishing civilization in an area?
Here's a question for you all, how do you feel about active NPCS? Ie If groups or single NPCS were exploring at the same time you are? Might find them somewhere in there, might just find their bodies, or, very rarely, they might end up clearing and establishing civilization in an area?
I would like active NPCs, doubly so if we can eventually have some influence over them after our inevitable player-built command structure is complete.
However, I don't want them if they would add a significant amount of extra work for you, piecewise. It's a nice touch to have the world be alive, but it's not a good game mechanic.
Maybe it's just my love of soulsborne, but I think that NPCs should be mostly passive.The NPCS wouldn't be a full fledged mechanics so much as a part of the world. A lot like the souls games where there might be a few big name NPCS you could find around or who would do things on their own, but not a whole simulation of NPC activity in the background.
Here's a question for you all, how do you feel about active NPCS? Ie If groups or single NPCS were exploring at the same time you are? Might find them somewhere in there, might just find their bodies, or, very rarely, they might end up clearing and establishing civilization in an area?
You mean war crime opportunities? Sounds like a dream come true.
An interesting thing about ORO is that not only does it act as a living thing, but that it is an ecosystem onto itself as well. And it consumes lands as it travels, so you're gonna find some very interesting places in there once I'm done.Do you mean that, like, if at one point it consumed a tropical island, there would be an island, or pieces of an island, inside the city somewhere, except all corrupted by evil demons? Because if that is what you're saying that would be awesome.
Here's a question for you all, how do you feel about active NPCS? Ie If groups or single NPCS were exploring at the same time you are? Might find them somewhere in there, might just find their bodies, or, very rarely, they might end up clearing and establishing civilization in an area?Yes! That sounds excellent!
Competing factions, certainly. Alliances might affect loot/gear too.
I've gotten my hands on a copy of spacehulk. I wonder if there's anything in here that can be useful.The lore around space-hulks is quite interesting. The game itself, while quite fun, isn't very deep I think. At least not lore-wise.
An idea I had is to have no significant holy magical healing; If you get a limb lopped off, and manage to survive, you're not getting a replacement leg unless you use demonic magic. More minor wounds that could heal on their own might prevent you from going on several missions in sequence, so you'd have the option of either healing naturally over time, or risking corruption.I rather like this idea.
Me too.An idea I had is to have no significant holy magical healing; If you get a limb lopped off, and manage to survive, you're not getting a replacement leg unless you use demonic magic. More minor wounds that could heal on their own might prevent you from going on several missions in sequence, so you'd have the option of either healing naturally over time, or risking corruption.I rather like this idea.
Agreed. It makes sense as well, since as all ER players will attest, medicine is the darkest of the dark arts. And also a psychotic yandere bitch, but that's less relevant.Me too.An idea I had is to have no significant holy magical healing; If you get a limb lopped off, and manage to survive, you're not getting a replacement leg unless you use demonic magic. More minor wounds that could heal on their own might prevent you from going on several missions in sequence, so you'd have the option of either healing naturally over time, or risking corruption.I rather like this idea.
I like chunky salsa in terms of my burrito fillings/corn chip dips.What the fuck are you doing to your burritos
I still need to figure out how to do mapping...I was thinking something like this:I'd propose an alternative:Spoiler (click to show/hide)
Nice and sprawling, but would it being too structured be a problem?Not sure what you mean?
I prefer "Shit be fucked, yo" instead.I still need to figure out how to do mapping...I was thinking something like this:I'd propose an alternative:Spoiler (click to show/hide)Spoiler (click to show/hide)
why not do a layer map system with a symbol representing something that leads up or down and a number that matches between each pair of up/down paths to help prevent confusionThat get's confusing too if people have to compare multiple images in order to know where they are and where they should go.
Hmmm... Many people use graphs to organize data, make it easier to process. And some of those graph-creation programs offer ways to automatically organize nodes to make them look better and/or fit as many of them in the screen as possible while making them easy to understand (with varying degrees of success). I wonder if there's a program where you can define a bunch of nodes and the groups they belong to and have the program try to organize them in an easy to view form, divide them into different groups and areas. Maybe something that can be exported into a series of web pages that form a map. So you can select City A, read a bit about it, then select west district, then a plaza, then an important building there, then a floor and then a particular room, to give an extreme example. Something that will do something like the preplexicon map I had made, but do it in a semi-automated way based on the into inputted by the GM. And the GM can have a public map and unhide sections as the players explore them. Maybe have some shortcuts to important nodes visible in larger group nodes... Oh, great, I've slipped into describing perfect software now.
If something like that doesn't exist, then it really needs to be created. So many people playing games that require maps, like D&D or using nodes to represent data... Someone must have had this problem before. Should search...
it works for mall maps.why not do a layer map system with a symbol representing something that leads up or down and a number that matches between each pair of up/down paths to help prevent confusionThat get's confusing too if people have to compare multiple images in order to know where they are and where they should go.
Or you could just describe places and roads and such and count on the players to make their own maps to conveniently outsource the issue.
If you want to describe a small group of spaces connected non-euclideanly to each other, you can do something like this:that's what I was thinking ofSpoiler (click to show/hide)
Black arrow is where the poor souls enter, and every colored arrow is a direct connection (could be an airlock, a door, simply empty space connecting two zones of a cavern, etc), where you match color and direction. Yes, if you also match direction, you can even flip someone's chirality (and have fun telling them left and right reversed until the end of time; and enjoy making them get diarrhea from eating sugar, and so on). There's a portal in the example above which does this.
It can certainly be a bit confusing to create, but it's much better than the predicament the players would be in, eh :D?Or you could just describe places and roads and such and count on the players to make their own maps to conveniently outsource the issue.
The problem here is that as GM you often want to know what the world is actually like, and that requires making a canonical map so you can decide non-arbitrarily whether someone's getting lost.
You could just do it like the daedric shrines/dungeons in morrowind, where the layour is actually physically impossible if you take a good look at the complete maps.That is actually really cool.
Truthfully, I prefer smooth salsa/hot sauce in my burritos. I was twisting the truth for the sake of a joke, which is the most acceptable time to twist the truth. Chunky salsa goes better in tacos, really. And before you ask, I prefer soft tacos, they're much nicer in my opinion.I like chunky salsa in terms of my burrito fillings/corn chip dips.What the fuck are you doing to your burritos
Truly you are in the state of denial.Truthfully, I prefer smooth salsa/hot sauce in my burritos. I was twisting the truth for the sake of a joke, which is the most acceptable time to twist the truth. Chunky salsa goes better in tacos, really. And before you ask, I prefer soft tacos, they're much nicer in my opinion.I like chunky salsa in terms of my burrito fillings/corn chip dips.What the fuck are you doing to your burritos
Thanks for making me hungry and sad... well, moreso than I already was, given that it is Free Taco Day today but I am in the wrong state. :'(
It costs money to get bullets, spaz.
Piecewise piecewise, can I help with the mapping?
I *really* like spreadsheets and charts. And I want to get that kind of GMing experience in making more maps.
I bet I could make you a chart map of a city that does not strictly follow euclidean geometry. I'm the man for the job, notice me Piecewise Senpai.
Edit: Did a test run of ERRANT's new hitpoint system. I do prefer whittling down hitpoints to chunky salsa. It kind of gives players a fighting chance, rather than wiping them out right off the boat.
Piecewise piecewise, can I help with the mapping?
I *really* like spreadsheets and charts. And I want to get that kind of GMing experience in making more maps.
I bet I could make you a chart map of a city that does not strictly follow euclidean geometry. I'm the man for the job, notice me Piecewise Senpai.
Edit: Did a test run of ERRANT's new hitpoint system. I do prefer whittling down hitpoints to chunky salsa. It kind of gives players a fighting chance, rather than wiping them out right off the boat.
Hmmm. A mapper would be good...but also...SECRITS
How about you let Aigre map, give me the secrets, and then we're all happy! :PPiecewise piecewise, can I help with the mapping?
I *really* like spreadsheets and charts. And I want to get that kind of GMing experience in making more maps.
I bet I could make you a chart map of a city that does not strictly follow euclidean geometry. I'm the man for the job, notice me Piecewise Senpai.
Edit: Did a test run of ERRANT's new hitpoint system. I do prefer whittling down hitpoints to chunky salsa. It kind of gives players a fighting chance, rather than wiping them out right off the boat.
Hmmm. A mapper would be good...but also...SECRITS
A secretary you can't have an affair with?
What a novel concept.
You'll also probably be very angry with me because I think it will kill off a lot of people.
I'm still waiting for a single casualty from Infinite heavens since I joined the waitlist.You might just have gotten lucky there. I didn't get to play for all that long and me and another guy died in the same confrontation. It wasn't groovy at all.
I do see that the death count is up there a bit. Both battles wit hteh bone thieves were high casualty, and I guess that fight with the mad god? which I haven't read yet.I'm still waiting for a single casualty from Infinite heavens since I joined the waitlist.You might just have gotten lucky there. I didn't get to play for all that long and me and another guy died in the same confrontation. It wasn't groovy at all.
I do see that the death count is up there a bit. Both battles wit hteh bone thieves were high casualty, and I guess that fight with the mad god? which I haven't read yet.It's a pretty enteraining read. things get fruity real fast.
Now you're comparing apples to oranges though.I do see that the death count is up there a bit. Both battles wit hteh bone thieves were high casualty, and I guess that fight with the mad god? which I haven't read yet.It's a pretty enteraining read. things get fruity real fast.
Firstly, this is starting to sound a bit like the Mortal Engines series, which is alright, but I hope just a coincidence.Never read it, but from what I heard isn't that more about far future cities that move so they can get resources from each other via eating each other? Ie, its supposed to be somewhat realistic and mechanical. Well oro isn't that.
Secondly and more importantly, if Oroboropolis is self-constructing, how on earth is the holy city stopping it? Really big walls? Or are we killing just enough inhabitants to delay construction? How, in fact, does Oro grow/move?
Anyway, remember to make it eat a fishing village or two if you get the chance, and have a couple of canals and internal docks or something. That would be fun.
Please don't be tempted to nerf it to save player characters. I'm still waiting for a single casualty from Infinite heavens since I joined the waitlist. I'd say, if the gmae starts, after six months or more, ot bog down to the point where no new progress is being made at all, then maybe possibly reconsider a little, but maybe not. I mean, if hte game becomes unwinnable, either we lose, or things must adjust. But of charcters die, well, make the character generator user friendly and brief. Nothing turns me off of roguelikes like investing time and effort into a customizable charcter, only to have literally everything lost when it dies and have to start from zero again.
Of course, if you are feeling generous, you could make a system, where, after a certain number of a given player's characters die, the next ones get bonuses - I think that has already been suggested though.
It's a delicate balance, high mortality is. Because it sucks to get shafted like pancaek did. And it sucks to see a guy I know for certain is a really good player get booted out after a handful of turns. But high mortality also makes it so that the guys that DO survive really feel like they accomplished it.I'm still waiting for a single casualty from Infinite heavens since I joined the waitlist.You might just have gotten lucky there. I didn't get to play for all that long and me and another guy died in the same confrontation. It wasn't groovy at all.
I suddenly don't regret killing you.I do see that the death count is up there a bit. Both battles wit hteh bone thieves were high casualty, and I guess that fight with the mad god? which I haven't read yet.It's a pretty enteraining read. things get fruity real fast.
I suddenly don't regret killing you.Aww, don't be like that p-dubs-sempai.
Stopping it? That's what you're attempting to do. It's coming toward the Holy city very slowly, so you have to kill it before it gets there. As per how it grows, there are internal forces for that; think of oro like a living thing, but all those enzymes and cells are replaced with mechanical things or demons that perform a function. When you see the 30 foot tall Minotaur with the delicatessen chained to its back, that means its bringing that building somewhere. When a subway train suddenly flies off the rails and lands in a pile of several dozen other subway trains, be prepared to find Raileaters swarming around like crabs on a whale carcass.Got a little bit of Timmy's Snowglobe going on there.
How will the leveling process work, anyway? We were only going to have one mission at a time, and each mission would only have a handful of the players on it--if we use ER's level system, where you gain a level after each mission, then I could easily see some people still being at level zero or one or so when we start raising the starting level due to progress. But if we use a system where you levelup by practice or something, this could result in lots of absurdly high-level people existing because they just skipped all missions and spent all their time training.Not there yet but I hope to have it based on something related to kills and what you kill.
Perhaps it could be made so non-combat skills have combat applications? Like Handi letting you tinker or maintain your weapons, giving you a slight edge over combat only characters, or Med allowing you to judge potential weak points?Building on this, you could make all your skills wierd so that they each have both combat and non-combat applications, so your [Bladed Melee] skill is also your [Medical Surgery] skill, and you call it something strange and edgy like [Perseverance] or whatever.
How will the leveling process work, anyway? We were only going to have one mission at a time, and each mission would only have a handful of the players on it--if we use ER's level system, where you gain a level after each mission, then I could easily see some people still being at level zero or one or so when we start raising the starting level due to progress. But if we use a system where you levelup by practice or something, this could result in lots of absurdly high-level people existing because they just skipped all missions and spent all their time training.Not there yet but I hope to have it based on something related to kills and what you kill.
NJW, the problem with that is the fact Tinker is exceptionally sporadic and random in its power creep. You can go a long time with no real improvement, only to have a burst of vastly more OP stuff all at once. It's not stable enough to use as a game mechanic.a formerly beloved location, renowned for it's charitable work and defense of the doctrines of holiness in an era of greed and indifference, turned to the enslavement of the destitute who sought her for aid, and providing justification for all manner of wickedness in a city of licentiousness. Holiness calls us to bring Glory to the name that is Good by casting out wickedness from such a site, restoring the dignity of the cathedral and the Honor of the Good. that'd be cool with me.
Piecewise, as we get deeper into the city, will loot quality improve, enabling us to make better equipment? Or will we prefer to stay in the outskirts during loot-collection missions?
Also, for a site I'd like to see... a legitimate grand holy cathedral, of massive proportions. Especially if it's unusually pristine, and seemingly uncorrupted at first. Or perhaps it could be the central hive of evil in an area, which we'd usually destroy in some fashion, but the church commands us to purify it due to its significance as a holy site.
Hmm. If the basis is primarily kills, then will combat-focused characters have an advantage over support characters like medics? Or will you award XP for successful skill checks done for something useful, like a medic healing a buddy, or a handiwork specialist opening an alternate route?Honestly I don't know if there will be dedicated non-combat units or what. It doesn't make much sense to send a medic into a world where everything wants to kill him. Makes more sense to train a soldier to patch himself up. I dunno though, thats still in the distance.
My Stat Suggestions:The idea I'm toying with right now, without any real depth of thought, is having weapon damage related to the weapon and your stats, while you get different abilities based off weapon skill, which is broken up into categories like sword, spear, polearm, fists, etc. Higher skill means better special moves you can do. That and maybe some innate moves. Like, weapon moves would require you to be using the weapon to use them, but innate ones could be done whenever. For instance, I had an idea for a class called a "Zealot" who fought with their fists, wore no armor and had massive faith reserves. So they might get the innate skill "Bulwark of faith" which let them divert damage from their HP to their faith instead, and the weapon skill "Fist of god" that lets them drain faith to directly power up a blow.
Have each weapon type be it's own skill. i.e. Light Melee or Polearm or Marksman. Would force specialization if you wanted. Alternately you could just do a con/uncon/exo skill group like in ER.
As for physical, I suport having the ability to level the equivalent of stamina to allow for longer missions. This is partly because I want to play a scout who goes on rather unsafe long-distance missions and who may die and never be seen again as a human. Speaking of which, are the PCs going to be human? I was assuming so, but just wanted to check.
On the corruption front, I support the idea of being able to cleanse corruption, but never fully- once you'receive tainted, you always will be, save for miracle equivalents.
Even if all support units are essentially multiclass people, taking support skills would come at the cost of killing power, thereby limiting XP. If I have a choice between getting the ability to have a +3 to stabbing, or a +2 to stabbing and a +1 to healing, the latter is generally worse for me personally.
A system I've always liked is the one we used after the Heph Defense and Boarding. We listed what useful things we accomplished, and were awarded tokens based upon that. I think this would be a good way to award XP--after a mission, people can say what they did which was helpful, and you can award XP based off of that.
Alternatively, seperate combat skills and support skills, so that everyone gets equal numbers of both. That way we're guaranteed not to end up having only two medics out of forty players.
Alternativly, we have no medics, and everyone speciallizes in murder.Seems sensible approach. Because everyone's goal is to murder the city.
So we should stab a wall?Alternativly, we have no medics, and everyone speciallizes in murder.Seems sensible approach. Because everyone's goal is to murder the city.
Performance should be evaluated as a team. A medic shouldn't be missing out for patching people up rather than actively beating things to death.
Alternativly, we have no medics, and everyone speciallizes in murder.
The need to not balance teams would be a good thing, I suppose, since PW has mentioned that teams would be randomly selected. Random selection could result in an all-support team, or an all-combat team, either of which is more likely to fail than a mixed team. Hmm.Or this could happen. yeah.
-snip
You guys shouldn't worry too much about the mechanics yet, because I'm not.
For now, the setting and the area is much more important.
Related note, aggulutination. Learn to fear it.
Roughly, alternate reality 1980's.You guys shouldn't worry too much about the mechanics yet, because I'm not.
For now, the setting and the area is much more important.
Related note, aggulutination. Learn to fear it.
Thing is that setting and area could be different depending on the mechanics, seeing as how they are intertwined to some extend.
Anyways, I'll have to reiterate the earlier question then: what time period/technology level are we talking here?
So things like modern firearms, computers and the like are to be expected? Or are you still planning to make it melee-focused?Roughly, alternate reality 1980's.You guys shouldn't worry too much about the mechanics yet, because I'm not.
For now, the setting and the area is much more important.
Related note, aggulutination. Learn to fear it.
Thing is that setting and area could be different depending on the mechanics, seeing as how they are intertwined to some extend.
Anyways, I'll have to reiterate the earlier question then: what time period/technology level are we talking here?
Also, I know, but I'm saying that it's a little too early to worry about exactly how to handle the guy who walks into a combat driven RPG with nothing but a box of bandaids and still wants to level up.
@Paris: The original, or the xkcd?I was driving back from work and looking at the towers and it came to me, so yes, probably the original one. Although now that you mention it, it does fit nicely with the xkcd one. They could complement each other. The field of giants leading up to the windmill tripods.
Roughly, alternate reality 1980's.
Also, I know, but I'm saying that it's a little too early to worry about exactly how to handle the guy who walks into a combat driven RPG with nothing but a box of bandaids and still wants to level up.
alternate reality 1980's
1980's
1980's computers weren't exactly great. And I'm thinking about how to handle ranged in general. Even if there's no guns there's always gonna be some degree of ranged combat, even if it's just throwing your weapon. Again, thats in the future, I don't even have a single map made, and trying to completely create a system when I don't know what it will need to do yet or how it will need to do it is silly.So things like modern firearms, computers and the like are to be expected? Or are you still planning to make it melee-focused?Roughly, alternate reality 1980's.You guys shouldn't worry too much about the mechanics yet, because I'm not.
For now, the setting and the area is much more important.
Related note, aggulutination. Learn to fear it.
Thing is that setting and area could be different depending on the mechanics, seeing as how they are intertwined to some extend.
Anyways, I'll have to reiterate the earlier question then: what time period/technology level are we talking here?
Also, I know, but I'm saying that it's a little too early to worry about exactly how to handle the guy who walks into a combat driven RPG with nothing but a box of bandaids and still wants to level up.
One cool thing you could consider is like in that helldivers game, where you have scouts who sounds the alarm that attracts enemies when they see you, but if you can evade them or kill them quickly enough they won't. So, once 1 sees you, more scouts also come in to check out the noise, so now you have to juggle killing difficult enemies and killing additional scouts to prevent even more baddies 'spawning in'.
Why have tanks when you can have tank-girls? (http://youtu.be/DuFTp8Z7HGs)God damn, that game is terrible in a hilarious kind of way. The amount of tank/wwII jokes in that one video alone, I lost it at the cosmoline line.
I bet Syvarris and the other tinker addicts would love that game. It's all about that Armour Penetration and Huge Penetrating Shells. :P
Why have tanks when you can have tank-girls? (http://youtu.be/DuFTp8Z7HGs)God damn, that game is terrible in a hilarious kind of way. The amount of tank/wwII jokes in that one video alone, I lost it at the cosmoline line.
I bet Syvarris and the other tinker addicts would love that game. It's all about that Armour Penetration and Huge Penetrating Shells. :P
Still, Tiger I portrayed as clumsy onee-san with shiny hair accessory and a pearl necklace? 0 outta 10, would not invade poland with.
Maybe they weren't, but it does open up new avenues for things like weapons, enemies and more. I mean, things like reconnaissance satellites, ballistic missiles and nukes were a thing back then already (in regular reality 1980's at least), having access to one of those would probably influence the gameworld quite a bit. For example, how to explain the demon city not being wiped off the map by volley after volley of nukes? Questions like that would influence the history of the world and how the whole thing behaves, I suspect.
Unless you wanna say that in this reality things like those don't exist yet, though then I kinda wonder why one would set it in that timeperiod to begin with and not an earlier one that fits the idea better.
Anyways, so the best way we can help right now is location ideas and such? Because you did say in the OP to just mention "anything you think is neat".
EDIT: one thing that might be cool, and would serve to explain away a lot of things with technology not being available and the demon city not having been cleansed in nuclear fire, would be to say that this is a reality in which the cold war went hot, and the unholy corruption spawned from the chaos and death that ensued. Kinda like the lich from adventure time, an entity of pure evil and malice spawned from humanity's greatest folly.
reconnaissance satellites, ballistic missiles and nukes
one thing that might be cool, and would serve to explain away a lot of things with technology not being available and the demon city not having been cleansed in nuclear fire, would be to say that this is a reality in which the cold war went hot, and the unholy corruption spawned from the chaos and death that ensued.
These will not be in there. Because no.Boo. What about normal artillery? And what about tonks?
Why have tanks when you can have tank-girls? (http://youtu.be/DuFTp8Z7HGs)
I bet Syvarris and the other tinker addicts would love that game. It's all about that Armour Penetration and Huge Penetrating Shells. :P
@PancaekI'm very glad for it. But what about...nuclear tanks?
He didn't veto tanks, did he? Just missiles and nukes...
That is the stupidest looking tank I have ever seen. Hell they didn't even armour the treads meaning a single well placed charge renders it immobile and a giant nuclear powered artillery target.@PancaekI'm very glad for it. But what about...nuclear tanks?
He didn't veto tanks, did he? Just missiles and nukes...Spoiler: Chrystler tv-8 (click to show/hide)
Also probably incredibly prone to roll over.That is the stupidest looking tank I have ever seen. Hell they didn't even armour the treads meaning a single well placed charge renders it immobile and a giant nuclear powered artillery target.@PancaekI'm very glad for it. But what about...nuclear tanks?
He didn't veto tanks, did he? Just missiles and nukes...Spoiler: Chrystler tv-8 (click to show/hide)
Sword of Truth series, go!
don't you just hate it when some smartass boils your carefully designed world down to a snarky reference to another author's work?
even so, there are similarities :D
Does the part about only holy weapons being effective on the demons mean we are non-firearm, or are there holy guns? Basically, are we talking holy bolt action rifles, or are we talking holy crossbows?Holy handgrenades, obviously. It was proven by Monty Python documentary group that those have existed since middle ages.
So... guns don't work well... does that mean I can have, say, fifteen pistols strapped to my body very cheaply? What with them being a low level weapon?
The teamkilling opportunities... please say yes, please say yes...
Only weapons blessed by the church, eh? Can do.Absolutely beautiful, 10/10 would consecrate Panzer again.Spoiler: 10 gorillion hours in paint (click to show/hide)
Does the part about only holy weapons being effective on the demons mean we are non-firearm, or are there holy guns? Basically, are we talking holy bolt action rifles, or are we talking holy crossbows?
Are there any rules restricting what can be blessed? Or can we just start running into battle, flailing the giant floppy dildos that we've consecrated?What makes something holy isn't simply a blessing, its what its made out of. By definition, a holy weapon is one which works against creatures from ORO. See, in the church's mind, ORO is the ultimate form of evil; all those other things like the unsouled men or inverse children are just off shoots or minor evils comparatively. So anything that can kill creatures of ORO is necessarily divine.But those sorts of weapons are usually made of very strange things and under very specific circumstances. Your average sword has to be made of a particular metal alloy which includes the poisonous metals of the past and 8 years dried human bone marrow. And it has to be forged in a particular manner by a particular smith under the watch of at least 48 blind worshipers.
Could you give details on this 'religion' or church you refer to? Is it some Abrahamitic offshoot, a pantheon, something vaguely 'spiritual' without going the full monty on specifying god(s) and religious practices?The church is particular in that it is not mono or polytheistic. It doesn't have a god to worship so much as it is an overriding belief that anything which is inhuman is evil, and that humans are the rightful heirs of the world. You know that school of thought behind manifest destiny and divine right and Deus vult? It's like that, but bound up in the very idea of humanity. They believe that humans, in a "Pure and untainted form" are akin to gods in their capacities. The humans of the past fell from their natural pure form and the result was ORO. The humans of now have the mission of purging the world of the mistakes of their ancestors and returning to their natural state.
Darn, making a tank with those kind of manufacturing methods doesn't seem very practical. Unless we get a shitload of money and metal.
Still, I'm digging that church. With that kind of doctrine playing some kind of zealot seems like a lot of fun.
Darn, making a tank with those kind of manufacturing methods doesn't seem very practical. Unless we get a shitload of money and metal.On the contrary, it sounds like a good investment. Imagine how complex making thirty consecrated katana-chainmail-longbow sets would be! A tank on the other hand only needs one set of rites for the casing, barrel, etc, and would let one bring all the holy city enchantments together in one place.
So... some experimentation wil be involved in finding out what actually works on ORO? Because most weapons don't?Nah, we have seers for that. But it does mean that if you want that new sword, you're gonna have to bring us something specific. Probably something from inside ORO. And that for weapons at least, they need to be made by someone other than yourself.
Will this mean that homecrafted stuff is a little complex or limited? Because most people don't carry 47 blind virgins able to sing the Lord's Prayer backwards in their toolkit. So how's that going to work?
Are we able to play as someone who isn't a follower of the church?Sure, you can play as a dead man.
Eh, the problem is getting it INTO Oro. From the outside it won't do any good. Even on the inside you'll need to be smart. Raw destructive power isn't whats needed. You need to be like a virus, you need to establish a foothold and grow. You go in there swinging hard and you'll be swarmed and killed in a few minutes. And then your tank will be torn apart, the armor used to patch the holes you blew and the cannon incorporated into the walls to shoot at you.Darn, making a tank with those kind of manufacturing methods doesn't seem very practical. Unless we get a shitload of money and metal.On the contrary, it sounds like a good investment. Imagine how complex making thirty consecrated katana-chainmail-longbow sets would be! A tank on the other hand only needs one set of rites for the casing, barrel, etc, and would let one bring all the holy city enchantments together in one place.
So you don't get the one guy with the superfast boots, one with the ultrastrong bow, one with the massive glowing sword, one with the energy-conversion armour, etc, due to player funds limits, but instead get all of these. So a high speed tank with an extremely powerful frontal bow, a massive red hot ramming spike and armour that gets stronger the more you hit it.
Eh. "Church of Human Purity" kills it for me. that makes it feel like there is a bit of a forced attitude about life for the player characters - one subscribes to the "those things are bad because they are different" worldview, and must push a species ideal, rather than fight for something greater. I, as a monotheist IRL, could get behind even a polytheist religion in-game, or into a game such as ER where the multiverse is a mess with no clear religious overtone, but this feels like a forced faith -which makes the city of holiness a brittle, self decaying thing itself, and one almost not worth defending.I never said their faith was RIGHT, did I?
The eighties tech level I could live with, but this just feels fundamentally wrong to me. Not, mind you, because of my monotheism. rather, it feels self contradictory and just begging for plot holes.
I hope you don't take this knee jerk reaction too harshly, but the church as described raises more questions for me than answers, and any character I play who isn't a straightforward grunt that I don't give a shit about would probably fall to the dark side pretty early on.
And their city wasn't the first targeted and it won't be the last."Won't be the last" is a bit fatalistic, isn't it? :P
Human digestion involves a lot less centipede demons.
Hmm, a type of nutrient that the city can not make use of, but it's ecosystem can?Nah, it renders those down quite well actually. The stuff it kicks back tends to be soil and sand and similar things.
Like... humans?
Do certain humans taste bad?Taste isn't really something it understands.
So is Oro basically crawling through the guts of an eldritch space horror?Something like that.
Sooo, we kill it by dropping a sand dune on it?Hmm, a type of nutrient that the city can not make use of, but it's ecosystem can?Nah, it renders those down quite well actually. The stuff it kicks back tends to be soil and sand and similar things.
Like... humans?
Drop a mountain!Sooo, we kill it by dropping a sand dune on it?Hmm, a type of nutrient that the city can not make use of, but it's ecosystem can?Nah, it renders those down quite well actually. The stuff it kicks back tends to be soil and sand and similar things.
Like... humans?
I never said their faith was RIGHT, did I?No, but you said a few things. 1) the Holy city represents all that is good and right and all that. 2) faith is the defining factor of the PC. 3) there is one religion (in the game) and all PCs belong to it.
Something I don't think people get is that I'm showing you things from the perspective of one civilization. Their faith is their own, and its one of many. And their city wasn't the first targeted and it won't be the last. Their faith is their own, not one I'm prescribing to the universe. And considering how actively alien, frightening and hostile the world around them is, I think it's quite understandable that they'd choose to believe in humanity.Typically, the more hostile and alien a people view the world as, the less faith they have in humanity and our power to affect it. They tend to be fatalists instead, attributing everything to some inviolable rule, laid down by beings beyond their power to influence at all.
I mean, I don't know which god you follow, but could you really tell yourself he was loving and rewarding and something worth your faith if all the world seemed your enemy? Even early Christians believed in a jealous, angry god that punished them for minor slights. And they didn't have nightmare beasts roaming just outside the walls. Also, I'll play the jerk card here and say that there is no religion that isn't full of holes unless it is extremely metaphysical and hands off. I mean, like this:These are the kinds of issues I would discuss with someone genuinely interested in my viewpoint, not someone simply trying to make a point. One invites conversation, the other invites scorekeeping.
"Why did god give adam and eve free will if he punished them for using it?"
People can argue that for hundreds of years. And the thing is that there's no answer that will satisfy everyone.People can argue bronyism for hundreds of years. or cats vs dogs. or CoD vs Battlefield. Or Coke vs Pepsi.
If people want a pantheon or something different because the "Go humanity!" faith is too 40k for their liking, I can give you one. I can even make it so that the gods are all different enough so that people can do what they like.I cold see polytheism. I could see monotheism. I could see faith in science. I cold see that extremely metaphysical and hands off faith you mentioned before. But my gut reaction to the faith in humanity as currently described is still "politics, corruption, and powerlessness will have soured the faith of most before this even starts."
But I stress this: There is going to be one religion, and there are no atheists here. Others exist elsewhere in the world but this isn't about them.
Well, I'd like if there was some venerated figures or something. Someone or something to represent the ideal of humanity, and the faith as a whole other than "oro bad". Basically, give me an Emperor of Mankind to believe in. Not necessarily a single figure, could be a series of saints, or an oppressed but worshipped underclass of martyrs, or an ancient and wise AI from The Old Days, or some vague spirit.Well, if the PCs go in with that attitude, their faith meter is going to drop pretty quickly, anyway.And their city wasn't the first targeted and it won't be the last."Won't be the last" is a bit fatalistic, isn't it? :P
Eh, the problem is getting it INTO Oro. From the outside it won't do any good. Even on the inside you'll need to be smart. Raw destructive power isn't whats needed. You need to be like a virus, you need to establish a foothold and grow. You go in there swinging hard and you'll be swarmed and killed in a few minutes. And then your tank will be torn apart, the armor used to patch the holes you blew and the cannon incorporated into the walls to shoot at you.
These early raids on oro are gonna be hot drops, every one.Sounds fantastic. Can you tell us though if the missions will be 'freeroam' (do what you want) or if we'll get specific objectives from npc's?
Eh. "Church of Human Purity" kills it for me. that makes it feel like there is a bit of a forced attitude about life for the player characters - one subscribes to the "those things are bad because they are different" worldview, and must push a species ideal, rather than fight for something greater. I, as a monotheist IRL, could get behind even a polytheist religion in-game, or into a game such as ER where the multiverse is a mess with no clear religious overtone, but this feels like a forced faith -which makes the city of holiness a brittle, self decaying thing itself, and one almost not worth defending.
I never said their faith was RIGHT, did I?
If people want a pantheon or something different because the "Go humanity!" faith is too 40k for their liking, I can give you one. I can even make it so that the gods are all different enough so that people can do what they like.
But I stress this: There is going to be one religion, and there are no atheists here. Others exist elsewhere in the world but this isn't about them.
Human digestion involves a lot less centipede demons.
Typically, the more hostile and alien a people view the world as, the less faith they have in humanity and our power to affect it. They tend to be fatalists instead, attributing everything to some inviolable rule, laid down by beings beyond their power to influence at all
Early on in the description of the game, you were talking about how the holy city is essentially a sort of last bastion of all that is good and holy, and that faith was to be the driving force causing these people to seek out and destroy something very wicked. I was intrigued because the nature of holiness and wickedness are things I am interested in. "Humanity rocks" just seems a rather difficult sell for a "Faith." Especially if a) the whole world around them is alien and hostile - that would militate against humanity as some sort of ultimate Power, and b) humans are corrupt, selfish, argumentative beings, and the "Holy city" is full of strife, spite, and unpleasantness - which would militate against "humanity" being some sort of ultimate "Good."
So, could we play a character that sees the faith in a different way? For example, I had an idea for a character that believes in a tribal god that is a god of purity, and they wanted to cleanse ORO because it is corruption. Would that work with the way the church is, would they accept a follower such as this if their core belief is to cleanse ORO, or would that be another religion and there for not a valid character?Look at it like gods in a roguelike. If I set up a pantheon, then there will probably be bonuses affixed to it and worship of it. If you want to worship some other god you can but mechanically it will be essentially the same as being without a god and without those bonuses. The only thing I could do is have some sort of generic "Other" slot that gives generic bonuses and requests generic things. but that won't mesh will with 99% of player created gods, I'm sure.
I'm cool with whatever, I think I cold really make an interesting character that fits the rules more, but I just want to know before I get too attached to one concept.
Also, how long has the church been around? Because if the concept I described wouldn't work I have an idea that might.
Also, what, a virus? PW, you know some biology, you know better. Are we going to subvert parts of the city to replicate ourselves? Is that what you're getting at here?! WE BREEDING INSIDE DEMONS NOW PW?Inside demons, no, but we are going to have to disguise our settlements if we get into the body of oro proper. Make it think we're part of it while we set up shop and live there. Because otherwise we'd be a single small colony of bacteria against the might of a mechanized immune system. We'll be playing the generalized virus role of using parts of oro to hide ourselves in while we gather power. Gotta hijack that MHC.
Sounds fantastic. Can you tell us though if the missions will be 'freeroam' (do what you want) or if we'll get specific objectives from npc's?
I'd like "Go humanity!" much more than a pantheon personally
Why do people do this to me.Maybe have a pantheon, with one god being an ascended former human who's preachings are "humanity fuck yeah"? This we we can have our donut and jam it into our cake and eat all of it.
Inside demons, no, but we are going to have to disguise our settlements if we get into the body of oro proper. Make it think we're part of it while we set up shop and live there. Because otherwise we'd be a single small colony of bacteria against the might of a mechanized immune system. We'll be playing the generalized virus role of using parts of oro to hide ourselves in while we gather power. Gotta hijack that MHC.Ah, I see, ok then. So kinda like molecular mimicry, to keep up the biology analogy. I'd argue certain types of bacteria or parasites might fit better, but then again the virus analogy might explain it more evocatively to others. Does this imply that players characters can also try to camouflage themselves to evade detection inside the city, making it into a sort of stealth game at certain points?
Why do people do this to me.Because you made the classic mistake of listening to us, the unwashed masses, instead of ignoring the mewling plebs and just doing your thing.
It will be a combination of exploration and a goal. I mean, you guys can go out and do whatever you want, but the goal will be making it to the next place you can set up a base and securing it. Thats the general way to make progress. Because ORO can always make more demons, it can always heal itself. You can go hunting if you want something specific, but in the end the only way to really open that shortcut deeper into oro is to establish another foothold. Though there's only so many of those you can establish either. Takes time and effort to do."Some freedom, but not total freedom, with clear subgoals to work towards" then? Sounds good to me!
Well...sort of. See, Oro is both ecology and anatomy. There are lots of kinds of demons in ORO; the "Blood of ORO" demons are those which exist and act entirely to maintain ORO itself. And the majority of them will ignore anything that does not pose an active threat to ORO's systems or to themselves. The dog sized spider demon who changes light bulbs isn't gonna flip its shit and attack you unless you attack it or start smashing lights. But when you do aggro them, if they can get away, they'll inform what amounts to the immune system. This can also happen if the "immune" demons just happen to see you. And the thing is, once the immune demons see you, they are just gonna keep coming, and in greater and greater numbers. So it would be smart to not start trouble unless you need to, at least with them.QuoteInside demons, no, but we are going to have to disguise our settlements if we get into the body of oro proper. Make it think we're part of it while we set up shop and live there. Because otherwise we'd be a single small colony of bacteria against the might of a mechanized immune system. We'll be playing the generalized virus role of using parts of oro to hide ourselves in while we gather power. Gotta hijack that MHC.Ah, I see, ok then. So kinda like molecular mimicry, to keep up the biology analogy. I'd argue certain types of bacteria or parasites might fit better, but then again the virus analogy might explain it more evocatively to others. Does this imply that players characters can also try to camouflage themselves to evade detection inside the city, making it into a sort of stealth game at certain points?
Every human believes mutually contradictory things, religious or not. Scientists do it as much as anyone else. But, again, When the universe is shown to be 'alien and hostile' or believed to be, pessimism and fatalism are the main human reactions - not optimism and self confidence. When scores are dying who militate against the "humans are the best" ideology, and millions who hold it are dying at the same time, then the 'humans are great' crowd becomes the anti-vaccine crowd, and is riduculed by the masses. There cognitive dissonance, and there is flatearth fanaticism.QuoteEarly on in the description of the game, you were talking about how the holy city is essentially a sort of last bastion of all that is good and holy, and that faith was to be the driving force causing these people to seek out and destroy something very wicked. I was intrigued because the nature of holiness and wickedness are things I am interested in. "Humanity rocks" just seems a rather difficult sell for a "Faith." Especially if a) the whole world around them is alien and hostile - that would militate against humanity as some sort of ultimate Power, and b) humans are corrupt, selfish, argumentative beings, and the "Holy city" is full of strife, spite, and unpleasantness - which would militate against "humanity" being some sort of ultimate "Good."
All sorts of religions and belief systems can have contradictory tenets or things that just don't really make sense but are covered by platitudes or just ignored when convenient. I personally don't really see an issue with this kind of belief system getting a foothold given the circumstances, especially because, again, we know it works in universe. Believing in 'humanity fuck yeah' becomes much easier when you keep seeing that scores of people who don't believe that get destroyed.
So: Stealth and placement (choice of base location) are more important than dakka and dominance? "Do what you awnt, but you have limited resources and the only thing that matters is the heart?"Well...sort of. See, Oro is both ecology and anatomy. There are lots of kinds of demons in ORO; the "Blood of ORO" demons are those which exist and act entirely to maintain ORO itself. And the majority of them will ignore anything that does not pose an active threat to ORO's systems or to themselves. The dog sized spider demon who changes light bulbs isn't gonna flip its shit and attack you unless you attack it or start smashing lights. But when you do aggro them, if they can get away, they'll inform what amounts to the immune system. This can also happen if the "immune" demons just happen to see you. And the thing is, once the immune demons see you, they are just gonna keep coming, and in greater and greater numbers. So it would be smart to not start trouble unless you need to, at least with them.QuoteInside demons, no, but we are going to have to disguise our settlements if we get into the body of oro proper. Make it think we're part of it while we set up shop and live there. Because otherwise we'd be a single small colony of bacteria against the might of a mechanized immune system. We'll be playing the generalized virus role of using parts of oro to hide ourselves in while we gather power. Gotta hijack that MHC.Ah, I see, ok then. So kinda like molecular mimicry, to keep up the biology analogy. I'd argue certain types of bacteria or parasites might fit better, but then again the virus analogy might explain it more evocatively to others. Does this imply that players characters can also try to camouflage themselves to evade detection inside the city, making it into a sort of stealth game at certain points?
But there are lots of other demons around which don't ignore you. These are ones born from assimilated lands or ones that act like parasites or beneficial bacteria in your gut or anything like that. And what they do depends largely on where you are and what they are.
Every human believes mutually contradictory things, religious or not. Scientists do it as much as anyone else.Perhaps, but the point I was trying to make is that it's possible for humans to have belief systems that are self-contradictory and sometimes even contradict the facts even as those blatantly in sight for all to see. So believing that humanity has the potential to be the greatest thing since sliced bread and is the rightful owner of the earth, even though right now it isn't on either front, doesn't seem extremely far-fetched, at least not to me.
But, again, When the universe is shown to be 'alien and hostile' or believed to be, pessimism and fatalism are the main human reactions - not optimism and self confidence.
When scores are dying who militate against the "humans are the best" ideology, and millions who hold it are dying at the same time, then the 'humans are great' crowd becomes the anti-vaccine crowd, and is riduculed by the masses. There cognitive dissonance, and there is flatearth fanaticism.
Every human believes mutually contradictory things, religious or not. Scientists do it as much as anyone else. But, again, When the universe is shown to be 'alien and hostile' or believed to be, pessimism and fatalism are the main human reactions - not optimism and self confidence. When scores are dying who militate against the "humans are the best" ideology, and millions who hold it are dying at the same time, then the 'humans are great' crowd becomes the anti-vaccine crowd, and is riduculed by the masses. There cognitive dissonance, and there is flatearth fanaticism.
I won't argue that life was heaven in the middle ages, but it was probably not worsethan it is in many societies today - better than in some war torm and famine struck places for most, probably. Sure life was shit during the plagues, but most people probably worked the land and lived their lives relatively unmolested (aside form the usual which is as prevalent today as then).Quote from: OrzackEvery human believes mutually contradictory things, religious or not. Scientists do it as much as anyone else. But, again, When the universe is shown to be 'alien and hostile' or believed to be, pessimism and fatalism are the main human reactions - not optimism and self confidence. When scores are dying who militate against the "humans are the best" ideology, and millions who hold it are dying at the same time, then the 'humans are great' crowd becomes the anti-vaccine crowd, and is riduculed by the masses. There cognitive dissonance, and there is flatearth fanaticism.
Erm... the premise of a "humanity is great" religion succeeding is totally logical if the promise of future success and lordship over the earth is given.
I mean, life was shit in the middle ages, but people practised the christian faith because they believed in a heaven (in the future, for them) in which the "God is good" statement would be shown to be true, although it was less simple on earth.
I see a direct analogy with the most popular faith in the world, at any rate.
Might be misunderstanding what Orzack is saying, but there's my two cents.
And if that's the case, victory over the omnicidal, unkillable ORO could represent victory over the world. So the Church is fighting the last and only real battle.
QuoteEvery human believes mutually contradictory things, religious or not. Scientists do it as much as anyone else.Perhaps, but the point I was trying to make is that it's possible for humans to have belief systems that are self-contradictory and sometimes even contradict the facts even as those blatantly in sight for all to see. So believing that humanity has the potential to be the greatest thing since sliced bread and is the rightful owner of the earth, even though right now it isn't on either front, doesn't seem extremely far-fetched, at least not to me.QuoteBut, again, When the universe is shown to be 'alien and hostile' or believed to be, pessimism and fatalism are the main human reactions - not optimism and self confidence.
I dunno about this. I can see where you're coming from, there's examples in history of oppressed people or people in generally shitty situations having a grim outlook on life and internalizing this, but on the other hand there's also plenty of examples of people rising up against their lot in life, despite others having died for that before them and the chance of success seeming very slim to non-existent. That there would be societies where 'pessimism and fatalism' would become the prevalent atmosphere I am certainly willing to believe, but saying that this is necessarily so seems like a bridge too far. Unless you have data or sources that prove otherwise? I'd honestly be interested in learning more in that case.QuoteWhen scores are dying who militate against the "humans are the best" ideology, and millions who hold it are dying at the same time, then the 'humans are great' crowd becomes the anti-vaccine crowd, and is riduculed by the masses. There cognitive dissonance, and there is flatearth fanaticism.
I don't think we don't know enough about the world outside the holy city and ORO to really say how well different belief systems hold up under scrutiny. If pw says "every city until now had a different belief system and has fallen, while ours is the first to have a fighting chance" then it makes sense, if he says "other communities have different ways of handling the demon incursions, and some of those work equally well/better/good enough against the cursed city" then the situation becomes very different. All that we do seem to know for sure so far is that those who believe "gogo humanity #1" in this society are corrupted less easily than those who don't believe. That's a real, tangible reason why in this case, in this community, believing what the church says is better than not.
Of course, if there are other ways of attaining this 'extra protection' against corruption the situation might change, but as far as I know we haven't seen a lot of evidence for that yet, and even if that were the case the different communities might be separated enough to prevent knowledge of the alternative solutions from being communicated or spread.
How about this, "Go humanity parenthesis because we are the chosen creations of god destined to retake the lands close parenthesis"Piecewise, to me that is an acceptable compromise. But, I want you to know that it is probably completely unnecessary. 98% of the player base is likely unconcerned with the mechanics behind the religion of the holy city, and for me it's more the idea of holiness to begin with. I think I got everything off my chest now, and have reoriented myself to the game world with different expectations. Forgive me if I derailed the conversation - I studied human history, culture, leadership, language, communication, and religion, among other subjects, for ten years post secondary, so I got a little personally excited to play in a world - no to help develop (and possibly even help manage) a world - in which the themes of holiness and faith played a major role. That was kind a unrealistic of me. But thank you for taking it into consideration. I am glad I was heard. it means a lot to me.
That way we keep the general feel of xenophobic zealousness but we can appeal to higher powers who love us because we are so great.
We're at an odd place where I'm sitting here reading about textile recycling and wondering how to do that with demons.Everything is spiders forever. The End.
Gonna involve spinnerets.
No no, that's the old one, you're thinking of The Fear.We're at an odd place where I'm sitting here reading about textile recycling and wondering how to do that with demons.Everything is spiders forever. The End.
Gonna involve spinnerets.
It's too bad everything inside ORO is demonic as fuck. Otherwise I might have tried going full dungeon meshi and just cook and eat everything we came across.I wouldn't recommend the blood of Oro ones. Mostly made of inorganic things, those.
I could still do that, but I question the wisdom of consuming demons, especially without a nice sauce.
I had an idea for the holy weapons. You could do it that the weapons have to be made out of corrupted materials (Flayed man blood, demon bile, ghoul bone, you get the point) then that material has to be "purified" by the church so it can be used against ORO. Kinda like how you make a vaccine by weakening a virus then re-injecting it into the immune system. The materials have to be cleansed corruption because only corruption can destroy corruption.Thats actually very close. Remember, crafting stuff with demon guts!
That would explain why the materials are so expensive, it would explain why the process to make the materials is so complex, it would explain why the materials have to come out of ORO for player crafting, and it would just be kinda cool and metaphorical.
I also really like the idea that there is no "Holy" healing, so to heal your wounds you have to use demon magic and just hope it doesn't corrupt you. Maybe one of the crafting ingredients could be corrupted flesh.
How about animated armor in the shapes of spiders with blade-like limbs and concrete mixers for abdomens? They'll consume textiles, and their digestive systems will turn them into annelid-like demon threads. These threadworms weave themselves together to make fabrics and die afterwards, before use they are stored in armorspider, with many of them poking out like hairs. In combat, they get launched at foes by the armorspiders, weaving into the very flesh of their victims, trying to sow shut their arteries and orifices.Neat, semi-related, but not quite.
But eating parts of demons might be good in some cases.We going full snake eater up in this bitch. Be like the Charles Darwin of ORO and eat a piece of every new demon we find. Be like the Gordon Ramsey of ORO and call teammembers tossers because the demon is still fookin' raw.
I think I'll like this; it's been a while since I played a zealot. Sure Lars is nice, but ... well, he's nice. And the one frothing-at-the-mouth raving lunatic we had tried to krump Renen.
I thought of something, Could Oro have Some "Domesticable" "Cancerous" Demons that are Severely broken from there original Purpose? For example The dog sized spider demon who changes light bulbs Might Start Wildly Smashing Lights, Or a Demon that Cleans Might Disorganize and Demolish things wildly...No john, you are the cancer.
What about the immune system itself being tricked into attacking the City like some sort of autoimmune disorder and/or Orwellian state? Is that possible? Or too abusable?We shall see.
Will there be magic usable by players (outside of the magical holy weapons)? Maybe one-use magical tools that are also built in that special way with the rituals. Like a smokebomb that confuses any immume system demons to buy time for an escape.Yes. There's probably gonna be two kinds; your magic and their magic. Both are faith driven but in general your magic is the innate or weapon based abilities, their magic is going to be related to the use of specific magical objects. And in general theirs will probably be more powerful overall.
Will there be magic usable by players (outside of the magical holy weapons)? Maybe one-use magical tools that are also built in that special way with the rituals. Like a smokebomb that confuses any immune system demons to buy time for an escape.Yes. There's probably gonna be two kinds; your magic and their magic. Both are faith driven but in general your magic is the innate or weapon based abilities, their magic is going to be related to the use of specific magical objects. And in general theirs will probably be more powerful overall.
Is most of the city exploration going to be moving combat, stealth, or just walking around hoping we aren't spotted? Or a combination or something else?Really that depends on where you are. Certain areas are gonna have thicker concentrations of demons than others. The outer layers, where most of the abducted lands are, have a relatively low concentration of demons so you can move, explore, fight a bit, etc. But if you say, somehow make it into the chemical gut or the fibrous organ, you're gonna neck deep in demons, and at that point you better either be ready to fight all out, run, or stay hidden.
Yes. Demons tend to have inherently better magic but you can get access to it via crafting or some weapons or objects. The demonic cassette tapes for instance.Will there be magic usable by players (outside of the magical holy weapons)? Maybe one-use magical tools that are also built in that special way with the rituals. Like a smokebomb that confuses any immune system demons to buy time for an escape.Yes. There's probably gonna be two kinds; your magic and their magic. Both are faith driven but in general your magic is the innate or weapon based abilities, their magic is going to be related to the use of specific magical objects. And in general theirs will probably be more powerful overall.
'Their' being the demons and 'your' being the player chars? Or who were you referring to exactly?
Also, faith driven meaning that you burn faith points in order to use said magic, right? So you have to balance using faith for abilities vs not running out and getting corrupted.
Yes. Demons tend to have inherently better magic but you can get access to it via crafting or some weapons or objects. The demonic cassette tapes for instance.I can only assume they play a hellish arrhythmic cacophony, shrill and painful to listen to.
And yes, faith driven as in it uses your faith as a fuel or mana pool. A lot of what I envision for the game is careful management of faith and corruption.Hmm, do you think you'll be showing remaining faith points as a hard number, and declare how many points abilities and such use, or would you prefer to keep it more vague?
I'm probably gonna display it as a hard number. It's a bit more gamey, but considering how important it is, I feel like people will want to keep a precise eye on it.QuoteYes. Demons tend to have inherently better magic but you can get access to it via crafting or some weapons or objects. The demonic cassette tapes for instance.I can only assume they play a hellish arrhythmic cacophony, shrill and painful to listen to.QuoteAnd yes, faith driven as in it uses your faith as a fuel or mana pool. A lot of what I envision for the game is careful management of faith and corruption.Hmm, do you think you'll be showing remaining faith points as a hard number, and declare how many points abilities and such use, or would you prefer to keep it more vague?
Plus then things get a lot easier because I can just give abilities and attacks hard numbers rather than saying "Oh that attack seems to have drained a...moderately large amount of faith!"
Seems kind of pointless. I mean, how long will it be till someone does a teensy bit of algebra and PW might as well be giving numerical values anyway? Not long at all.Plus then things get a lot easier because I can just give abilities and attacks hard numbers rather than saying "Oh that attack seems to have drained a...moderately large amount of faith!"
This could be solved pretty easily by assigning stock phrases to different ranges and hiding the exact numbers. Not that I mind knowing exactly how much faith, I have, of course. :P The problem just has a pretty easy fix.
Yeah, seems best all in all, helps prevent accidents or unwanted corruption from bad wording or interpretations. Balancing said numbers might be a right pain in the ass though.Balancing is a pain in the ass in general.
Yeah, but I see no real reason to. Someone knowing they're running on 3/100 Faith is gonna be lot more tense than me saying "You are very low on faith"Plus then things get a lot easier because I can just give abilities and attacks hard numbers rather than saying "Oh that attack seems to have drained a...moderately large amount of faith!"
This could be solved pretty easily by assigning stock phrases to different ranges and hiding the exact numbers. Not that I mind knowing exactly how much faith, I have, of course. :P The problem just has a pretty easy fix.
Yeah, seems best all in all, helps prevent accidents or unwanted corruption from bad wording or interpretations. Balancing said numbers might be a right pain in the ass though.
There could also be a fast travel system, quite similar to what you have in the Deep Infirmary. People finding tram stations they could go back to from other tram stations, or something like that. Maybe standard Doom teleporters, maybe something related to blood flow, you know more about the theme of the city and what would fit best.
Eh, PW's go-to balancing strategy seems to be "Fuck it, I know they'll break the game anyway so I won't waste my time with balance". At best, he has other people do the balancing. If he does go that route though, I'll happily volunteer--I'm good at breaking systems, so I should be pretty good at patching holes!
My usual method of rebalancing is a) if the imbalance is within the party, I look to enhance the weaker members' abilities and give them something to do that the stronger ones cannot, and to avoid sending them on missions whic hare simple slugfests for the mighty, and b) if the balance is between the world and the players, I create world beings or situations that take advantage of the strengths of the mighty, or their unsuspecting weaknesses.
Team can overpower any reasonable physical threat with their magics? time for magic opponents. a single player can go toe to toe with a colossus? time to send in hordes of small beings to swarm the mighty and eat them from the inside. someone is mighty enough to alter reality? once reality is altered, they must deal with the consequences, both externally and internally. perhaps even constantly pouring power into their change, or sacrificing themselves or their power for that change to be effective.
Part of the trick is simply to not allow your characters to get too overpowered in the first place. Make advancements slower than the players want. Otherwise you become the authors of Superman, contemplating killing him because he is so hard to write for. This is how you get a Doomsday, people. No one wants a Doomsday. So don't let them break it to begin with.
So we need some sort of demon-forged fire spit Super Soaker?
You said that bullets and other non-magic damage doesn't work on demons. Is that because they are highly resistant to non-magic damage, or because they heal non-magic damage very quickly? Say I shoot a heavy bullet with a lot of kinetic energy from a big ol' rifle into a demon, and it survives. Does that mean that kicking the demon off of a high building to fall and smash itself on the floor below would also not kill it? Meaning that trying to use environmental damage to kill demons isn't possible, or very hard at least?It's the werewolf sort of deal, it just doesn't seem to bother them unless you get them with the right weapon. You could PROBABLY kill them with ordinary weapons, but you're gonna need a mini-gun and several crates of ammo. Ie, it's not really worth it. Kind of like using the non-silver sword on monsters in the witcher games. As per environmental damage, that depends. You find a demon made of ice and hit it with fire, thats gonna be effective regardless. But doing it on a "normal" demon, ie one made of flesh or metal or something, and it might get singed but it won't do any significant damage.
Other example, if I use a trick to trap some demons in a building and set it ablaze, would that kill the demons? If yes, does that mean you could use a decent regular (non-holy) flamethrower as a weapon?
So the demons are magical creatures (tougher, maybe regenerative, etc), but hitting them with the right materials will hurt them as if they were mundane?Only very specific creatures would have that kind of mundane or specific weakness. The majority won't.
Which means our options are "divine" materials (i.e. special) or just massive overkill?
Will the latter be an option, ever, or are we fighting only with divine weapons?
Only very specific creatures would have that kind of mundane or specific weakness. The majority won't.Were you refering to the last one here? Or something else?
Wait, so our weapons won't be useless whatever on pretty much most demons, will they?Yeah, you have that right. Holy weapons work on everything (to greater or lesser degree depending on damage and material), normal weapons don't do jack unless done with massive overkill, and specific creatures may have mundane weaknesses, salt to slug, water to fire, etc.
As far as I understood it, there were:
- Special Weapons - forged in the holy city, under special rites, sometimes from pieces of demons
- Normal Weapons (these don't actually work)
- Massive overkill (bad plan)
- Stuff that will only work with the right demons i.e. slug demons and salt, ice demons and fire, fire and water, blah blah
Only very specific creatures would have that kind of mundane or specific weakness. The majority won't.Were you refering to the last one here? Or something else?
What about something like a monk? Could someone infuse his fist with his faith to make it a holy weapon? Essentially trade faith to temporarily make themselves a holy weapon? Or use a special skill that makes their next weapon strike or bullet fired holy?I've already got a monk/unarmed class planned. Zealots. No armor, no weapons, all fists and faith. The idea being that they are literally so faithful that their fists are holy weapons.
Or maybe drink some demonic stimulant to corrupt themselves and attack a demon (and everyone around it) in berserk rage with their bare fists, doom style? Essentially another way to trade some faith AND some added corruption for a boost, temporarily giving you an ability to cause more harm or use your tools as if they were holy or demonic?
Or does that not mesh well with the crafting system, leading to more chances for imbalance?
There's also another consideration for environmental damage: Maybe the environment can't kill the demons, but it could slow them down, if they're not superhuman. If the ceiling collapsed, them a demon could be trapped and not able to kill. And if the players are given access to a great deal of mundane weapons, they might be able to cause that to happen regularly. I could see a group of crusaders blowing up one side of a building so that it topples and blocks the path of the pursuing immune demons or demonic tank or whatever. Depending on your vision for the game, there could be many different ways to handle that (including just letting it be).
I'm on board for plan massive overkill myself, fuck "Holy weapons". :POOOOooooohHHHH. Can we burn then shoot then burninate then shoot then nuke them just to be sure, in any order?
"after searching two buildings, demonic spiders start pouring from every crack and crevice. Y'all might want to get moving before you drown in demon spiders!""Fight the spiders while I check that cupboard over there"
Pancaek's Acme solutions.
I've found that the worse the opposition, the greater the looting. Because obviously, strong or numerous enemies means more loot!Maybe you could flood the entire block with loot, instead of spiders. Saturate the need for loot so that the players lose interest.
I've found that the worse the opposition, the greater the looting. Because obviously, strong or numerous enemies means more loot!
I would go for option 1.I also support option 1, as I want to see what kind of cool systems PW will dream up. Plus, I like the idea of living in the subsumed lands and fighting through them, as well as raids.
The second one seems to fit the theme a lot better, I think. The formless in some semblance of form, a nightmarish conglomeration of nonsense and fuckery. Adult Wonderland.+1
damn vertical maps.
(http://replygif.net/i/247.gif)damn vertical maps.
Then just put the map on a table already.
(http://replygif.net/i/247.gif)damn vertical maps.
Then just put the map on a table already.
Anyone here somewhat interested in the game but not gonna play? I'd like to have someone to look over things occasionally for a second opinion, but SEKRITS prevent me from allowing everyone from doing it.
I envisioned Oro more as option one actually. I prefer it, though perhaps a biiiiiit abstracted. I feel that some bits of option two could be leaked in in places, but those leaks could be well defined.
This is also why I would prefer option one.I envisioned Oro more as option one actually. I prefer it, though perhaps a biiiiiit abstracted. I feel that some bits of option two could be leaked in in places, but those leaks could be well defined.
I agree with this statement, here.
You're getting something...kinda a mix of the two. As in I'm not gonna worry about all the logistics of how demon city guts work exactly, but I am gonna have level consistency and interconnection stuff.So well defined paths that one can use as safe travel, lr as well defined and safe as you can be in a city trying to kil you, and then less well defined areas that morph and twist in each other.
Did you decide to share your secrets with someone, PW?As soon as I complete this first area I'll show someone for feedback. I'm going at this area by area. Unfortunately it's slow work what with all the fucking tests and shit they keep piling on me. By the time I get free time I really don't have the energy to sit down and create much.
for combat, one thing you could do is that people, when monsters are encountered, describe the kind of tactics they'd use, and then you run combat (multiple rounds) until something big happens (eg extra monsters appear from the walls) or you think they might have reason to change tactics (eg somebody got wounded bad).
Did you consider this idea for combat from some time ago?I did, but there's the problem of how are weapon skills and such like that used? Automatically in the right situation?Quotefor combat, one thing you could do is that people, when monsters are encountered, describe the kind of tactics they'd use, and then you run combat (multiple rounds) until something big happens (eg extra monsters appear from the walls) or you think they might have reason to change tactics (eg somebody got wounded bad).
So people still get a chance to react to the situation and such, without going through the battle blow by blow. Also helps prevent people having/trying to set up enormous flowcharts that dictate possible actions and counters, which might happen if the whole battle is done through preset actions.
It works in dark souls!Or a pistol. Because that's why moved into using fast slashing weapons a low armor.
But yes, obviously the best thing is rapier and offhand dagger.
The most problematic thing with your post is the implication that someone would use a shield with a rapier.Bucklers and rapiers fucking dominated dueling for centuries so what the hell are you talking about?
Did you consider this idea for combat from some time ago?I did, but there's the problem of how are weapon skills and such like that used? Automatically in the right situation?Quotefor combat, one thing you could do is that people, when monsters are encountered, describe the kind of tactics they'd use, and then you run combat (multiple rounds) until something big happens (eg extra monsters appear from the walls) or you think they might have reason to change tactics (eg somebody got wounded bad).
So people still get a chance to react to the situation and such, without going through the battle blow by blow. Also helps prevent people having/trying to set up enormous flowcharts that dictate possible actions and counters, which might happen if the whole battle is done through preset actions.
Not to mention it kinda pulls players out of the game if I'm doing all their combat for them.
It's a conundrum that I can't even look to other systems to solve because everything else is based on doing things at a table or at least online over something like skype or IRC. The issue always comes back to the fact that I can't rely on players to post multiple times a day, and that they can't always rely on me to do that either.
Bucklers are barely shields.The most problematic thing with your post is the implication that someone would use a shield with a rapier.Bucklers and rapiers fucking dominated dueling for centuries so what the hell are you talking about?
A buckler can be as effective or even more effective if you use it actively instead of passively, for one thing you hold a buckler further away from yourself so it occupies more of your opponents field of vision. Now a buckler wouldn't be affective against anything, but they are not useless if used right.Bucklers are barely shields.The most problematic thing with your post is the implication that someone would use a shield with a rapier.Bucklers and rapiers fucking dominated dueling for centuries so what the hell are you talking about?
You know, if you have any non-spoilery system stuff that won't prevent me from playing the game, I'm also willing to be consulted. I'm not good at evaluating flavor, but I'm very good at breaking systems.You'd be a good pick for a "on-ship" gm.
...Also, I believe you've mentioned allowing players to GM the "on-ship" thread equivalents? If helping out would secure me a place as one of those co-GMs, I'd be willing to lose my player rights too. I just wanna be involved with the game.
By the way, what exactly is "ORO" anyway?Oroboropolis, the wandering city of the damned.
Let's say... throwing knives. Was tempted to go with a shield with a bladed/spiked rim, but not if it'll be incredibly ineffective as compared to conventional stuff.Melee, not ranged. Just a knife works.
Ok.Pyromancy flameUchigatana.
Kopesh?
Why would you chose wait for your first action? there's ne penalty for defending and you don't have any cards to recover yet.Because it was just an example, one that could be happening later in a fight.
Also, can we chose which cards to recover when waiting?
So we can choose our first hand, correct?Right now you choose your first hand of 5 cards to play, yes. Those 5 cards are played out in the order they are presented and then we start the next turn by having you choose the second hand that is then played out and so on.
Sorry, really tired right now.S'allright
Spoiler: Hand (click to show/hide)
starting handUp dated, sorry P-dubzSpoiler (click to show/hide)
And here's my first hand:Whisperling and Spaz take an aggressive stance while Egan sheathes his blade.
- Startup
- Quick Draw-Whisperling-Torso
- Move out
- Attack-spazyak-arm
- Defend
This looks like a combat system for mostly one v one battles, player v player and team v team (like the game cannon fodder). I expected a slightly more freeform system, due to the likely variety in opponents to be faced.Really I'm just messing with things right now, this is in no way the finished thing.
I'm sure it will work fine for this though, speeding up gameplay and all. It certainly makes the game drastically different in feel from ER and infinite heavens. I haven't played other PW games, so I don't know about perplexicon or the others as much.
Oh, did I not use up an attack card last turn (instance 4) because I was stunned?Yep, stunned replaces the card, doesn't use it up.
Well.Spoiler (click to show/hide)
Spoiler: MILITARY SECRETS KEEP OUT (click to show/hide)
My turnSo Egan enters a defensive stance, not a bad idea. Spaz recovers from his quite successful cleave, and Whisperling attacks with crippling blow. Unfortunately he rolls a 1-1 so ain't no one getting hit.[/b]Spoiler (click to show/hide)
I wrote up my own version of the turn, because I am amazing at time management, but PW ninja'd me. Oh well.Fixed the mistakes, but knives only attack twice per instance, not three times, which you seem to think?
I'll comment on his version anyway, though. I think he's messing up with the stances; Most obviously, at the end of the turn, he listed Spaz as being in both aggro and def stances. Spaz is in Def, Egan is in Aggro. Also, Spaz dealt two damage to Whisp, not one, because he was in Aggro while Whisp was in def--they essentially nullify each other.
Finally, you're actually nerfing knives there, Peedubs. Under normal circumstances, a knife fighter can assume aggro stance to counter defensive, which grants them +1-1 damage, leaving them with one damage, twice per turn--equal to katanas and kopeshes, just with worse range and better incrementing. Not that knives don't deserve a nerf--in double aggro battles, they deal 1+1+1*2 damage, better than a kopesh's 2+1+1, again with better incrementing. Double aggro honestly seems to be the way to go most of the time, unless your opponent is just built better than you. Nerfing knives to two tries at a three damage attack seems like a good idea--it's worse damage than a kopesh, but more chances to use the damage buff, and three's all you need for an instakill on the head.
Though, double aggro grants an effective +4 to-hit, so maybe the double strike isn't really a benefit. And the knife does have a range disadvantage, which is problematic... The knife does have crippling blow, though, which can enable up to twelve damage in a single turn... but it only targets limbs, which reduces its utility against unarmored people a fair bit, due to the low limb HP... and kopeshes are built for anti-armor already.
Yeah, you probably shouldn't nerf knives like that, PW.Spoiler: @Spaz (click to show/hide)Spoiler: @Egan (click to show/hide)
My turnSpoiler (click to show/hide)
Spoiler (click to show/hide)
"If you two just keep fighting each other, I might have to leave!"Hmm egan does an interesting thing here. Something I never said could not specifically be done, so I'm letting it happen. He waits and regens two quick draws. Whisperling waits too. Spaz, however, attacks whisperling's head. Rolls a 1, too low for the min to hit.
*Dark Souls laugh*Spoiler (click to show/hide)
I don't think you should automatically change targets if the target is dead, instead changing those instances to recovery.Yes, If we were to use this I'd definitely need something to keep track of these things a bit better than memory and winging it.
Also, you made a mistake on instance two where you say Spaz attacks Whisperling, when Spaz's second action is to feint me.
Egan cleans off his blade and makes a "Well what is it" pose.
I'm enjoying it. It's surprisingly fun to watch, and I think it could become quite entertaining to build characters in with just a bit more complexity. Doubly so if I get to help with the balancing, and I'm not entirely certain you can make me not do that.Yeah, Like I'm gonna say no to letting someone else handle fiddly balancing aspects of the game. You're officially hired for no money to sperg out on balance.
I am ... a little uncertain about the blend of methods, missions, city, and setting. It feels at this point like there are several disparate goals or points to the game which are being mashed together into an amalgam. For instance - early on, the game was described as combat focused. Later it was described as more strategy focused: get there in a limited amount of sessions with a limited amount of bases, doing the least amount of noticeable harm so the city reacts the least amount and kills you softly. additionally, the setting plays a huge role in the game, and as we have seen, there has been a trade off between detail of the setting, and simplicity for the sake of keeping things targeted to the 'end goal.'
I'm just windbagging a bit here, but the main point is that it would be worth considering what is the central and most important/ interesting aspect of the game, and tailoring the rest to fit that. it might mean discarding certain things, or adding others, or whatever. But it could make the game more manageable for the Gm and playable for the ... the players.
therefore forget oro MAINSPRING NOWSure, why not :P
Ok, so ignoring the finer details of things like balance, and assuming that in the future there would be more cards, more special moves, magic, etc, what do you think of this kind of combat?
Do you think it's something you could enjoy? Or back to the drawing board?
Other people who were just watching can chime in too.
therefore forget oro MAINSPRING NOWNEVER!
I think it might be interesting to remove RNG and GM discretion entirely from this system, creating a COMPLETELY DETERMINISTIC COMBAT SYSTEM *dramatic thunder clap*, which would be good because it lessens the amount of work that the Gm has to do for combat and also for reasons.I have no idea how you'd do it.
Something like that might work if there's a rock-paper-scissors like system attached to it, where certain stances/techniques give bonuses against others. Otherwise 1 char/entity might be so powerful it literally can't even be scratched by another. It might quickly fall prey to 1 strategy being strictly superior though, and again would probably be very restrictive in terms of influence from the environment.Yeah, this is the problem. When you have total deterministic systems, you have the chance of fights that are literally unwinnable; where you can throw an infinite number of low level characters against an enemy and they will always fail.
A purely deterministic system is easy, you just have to add more complexity.Yeah, you made your own counterargument there: this is good for a PvP game, but bad for a PvE game, where the GM controls the mobs.
Say, every player gets a certain number of stamina points, and regens to full every turn. When they play a card, they can choose to invest a certain number of stamina points in it (and they can play multiple cards).
So if you invest six points in an attack card, you make one attack at six accuracy--but it's defended against if your foe uses a defense of six or above. Defenses might have varied effectiveness--a parry might grant one defense per two stamina, and set your opponent's stamina to zero if it works, a dodge might grant one defense per stamina invested, and a block might grant two defense per stamina (but your shield will break eventually).
You'll still have the problem that extremely powerful people are basically immune to low level people. Also, it'll be harder for PW to not metagame, and if he randomizes demon stamina, the whole "pre-empt your opponent" part of the gameplay gets thrown out. Lastly, it's more complex.
Well, we could always do a PvE test. MORE! MORE!
Something like that might work if there's a rock-paper-scissors like system attached to it, where certain stances/techniques give bonuses against others. Otherwise 1 char/entity might be so powerful it literally can't even be scratched by another. It might quickly fall prey to 1 strategy being strictly superior though, and again would probably be very restrictive in terms of influence from the environment.Yeah, this is the problem. When you have total deterministic systems, you have the chance of fights that are literally unwinnable; where you can throw an infinite number of low level characters against an enemy and they will always fail.
Though, a rock paper scissors style thing might not be too bad. I had a lot of fun with a game called "Magic Pengel" back in the ps2 era that had combat based on a rock paper scissors mechanic.
Then again, I also had a lot of fun with phantom dust, and thats essentially a card based combat mechanic. Hmm.
Though, a rock paper scissors style thing might not be too bad. I had a lot of fun with a game called "Magic Pengel" back in the ps2 era that had combat based on a rock paper scissors mechanic.Rock paper scissors mechanics can be added to just about any system though, and become more difficult if you want more than 3 categories interacting (just look at the recent type chart for pokemon games). And phantom frisk had ability cards and such, but it was also an action game where you still had to actually go out and use them yourself in whatever way you saw fit, you didn't just select a card and watch what happened, which is what a card system here would probably entail.
Then again, I also had a lot of fun with phantom dust, and thats essentially a card based combat mechanic. Hmm.
I feel like we're loosing track of one of our original goals here, that the system should be simple and straightforward for pw to run and use. I feel a system with no random dice element and a specific list of predetermined (combat) actions, that has to be varied enough to still be interesting and balanced, might get too complicated (or be simple but have an obvious best strategy 99% of the times). Not necessarily so, mind (chess has a limited list of actions and no random element and is stil deep and engaging, but not overly complex with its basics. Then again, that is a pinnacle of game design, and doesn't have to mesh well with other game elements and story considerations).You've got a good point. It's tricky to make a game both fun and quick. And inevitably it has to be quick otherwise 60 players ain't gonna work. Not unless we go full meat grinder and 60 players get to play because the average lifespan of a player is 10 turns out in the real world or something.QuoteThough, a rock paper scissors style thing might not be too bad. I had a lot of fun with a game called "Magic Pengel" back in the ps2 era that had combat based on a rock paper scissors mechanic.Rock paper scissors mechanics can be added to just about any system though, and become more difficult if you want more than 3 categories interacting (just look at the recent type chart for pokemon games). And phantom frisk had ability cards and such, but it was also an action game where you still had to actually go out and use them yourself in whatever way you saw fit, you didn't just select a card and watch what happened, which is what a card system here would probably entail.
Then again, I also had a lot of fun with phantom dust, and thats essentially a card based combat mechanic. Hmm.
Also, if we can suddenly reserve a spot on things that aren't even there yet, I'm calling dibs on the firstborn of the people who preemptively signed up. Also their livers. And primae noctis.
Also, if we can suddenly reserve a spot on things that aren't even there yet, I'm calling dibs on the firstborn of the people who preemptively signed up. Also their livers. And primae noctis.Joke's on you. Both of those already exist, and I've been doing a fine job of destroying them. All you'll get from me are responsibilities and sadness. Sucker.
Not unless we go full meat grinder and 60 players get to play because the average lifespan of a player is 10 turns out in the real world or something.
Joke's on you. Both of those already exist, and I've been doing a fine job of destroying them. All you'll get from me are responsibilities and sadness. Sucker.
Nowadays, with the magic of emulators (http://pcsx2.net/), even games that used to be rare really aren't. (http://www.emuparadise.mobi/Sony_Playstation_2_ISOs/Magic_Pengel_-_The_Quest_for_Color_(USA)/150644)I wish the Vita had a form similar to the psp go. The PSP Go was perfect for portable emulation
Also, obligatory link to Shadow of the Colossus's ISO. (http://www.emuparadise.mobi/Sony_Playstation_2_ISOs/Shadow_of_the_Colossus_(USA)/151218)
I mean all three. 8)Joke's on you. Both of those already exist, and I've been doing a fine job of destroying them. All you'll get from me are responsibilities and sadness. Sucker.
...I'd really like to interpret that "both" as referring to your liver and primae noctis, for the humorous implications, but I'm guessing it isn't.
:(
Also, if we can suddenly reserve a spot on things that aren't even there yet, I'm calling dibs on the firstborn of the people who preemptively signed up. Also their livers. And primae noctis.Joke's on you. Both of those already exist, and I've been doing a fine job of destroying them. All you'll get from me are responsibilities and sadness. Sucker.
You've got a good point. It's tricky to make a game both fun and quick. And inevitably it has to be quick otherwise 60 players ain't gonna work. Not unless we go full meat grinder and 60 players get to play because the average lifespan of a player is 10 turns out in the real world or something.
Time to abandon all pretense and just roll d6's at each other until someone dies!
But seriously we gotta find a way to make this viable and scaling. I should look into boardgames.
Honestly, I don't see what the flaw with the current system is. It works fine, it's quick, seemingly easy, and with a few more weapons/skills/cards, it can have a lot of customizability.
Player creativity and a reliable and complex combat system seem mutually exclusive, and the latter seems to be what PW desires. vOv?I just want something that people can have fun with, and that won't slow the game down too much so that we can actually get people out and back quickly enough to make our 5 man teams a not insurmountable bottle neck.
@Radio
Okay... this is kinda nitpicking, but you really just posted an alternative health system. The system you posted isn't mutually exclusive with the card system, and would actually work pretty well with it. All you did was make health more complicated, and remove the card system for attacks and other combat actions.
@Paris
I think this kinda misses the point of Radio's complaints. If I understand him correctly, he wants creativity to be rewarded, and to not feel like his actions are completely limited to what appears on premade cards. This is why I suggested environmental effects be dictated by a character's movement; it allows people to use effects on the fly, as opportunity presents itself.
Player creativity and a reliable and complex combat system seem mutually exclusive, and the latter seems to be what PW desires. vOv?
I just want something that people can have fun with, and that won't slow the game down too much so that we can actually get people out and back quickly enough to make our 5 man teams a not insurmountable bottle neck.
Was the corruption mechanic a "carrot and stick" (well, stick) feature to drive players on then?Not sure what you're asking. I fully intend to still have it, I'm just trying to get the basics figured out so I can integrate it.
PW, could you perhaps describe to us how you expect/desire the average expedition to go, in terms of "first X turns faffing about, then some 3-ish turn combat, then more faffing, some more combat of about Y turns on average, whole affair should be over in Z turns, then the next party leaves".The game is so far set up a lot like the old Perplexicon part 2; you've got a level with stuff in it, you've got a boss, you've got random encounters and scripted encounters and secret passages and such like that. Much more dungeon crawly than ER's open world faffing around; still freedom to go where you want, but it manifests more as choosing a path rather than just wandering off. So you might spend a turn or two in each "room" maybe 3 if you really wanna look around, and then move on to the next. And you move through until you get combat, which should take 3 turns at most to do. One of the driving forces of ending the expedition and returning will be fatigue from characters being injured, dying or losing faith. Getting through one level would probably take several tries, pushing in, exploring, fighting, limping back, sending out the next team.
Characters roll d6. Winner does their roll in damage.You're missing the complexity element. But that doesn't matter if you make the system really arcane and tell noone.
Players have 10 HP.
Get wrecked.
Nah, I was joking. I'm still thinkingCharacters roll d6. Winner does their roll in damage.You're missing the complexity element. But that doesn't matter if you make the system really arcane and tell noone.
Players have 10 HP.
Get wrecked.
Yes, a simple system like that would be fine.Ah, the David Cage method.
The important thing is to say something like:
"This uses a mostly hidden tiered experience system with multiple n-sided dice for attack and defense, and takes environmental bonuses and multipliers into account, while enemies attack according to algorithmic from a random hand from a handcrafted premade deck of cards, attacks taking into accoun risk, poise, damage, weapon range and positioning, defence taking into account reaction, armour level, endurance, poise, agility and faith, while multiple other factors become invovled or uninvolved due to situational modifiers."
As long as you don't tell people what the real system is, everyone's happy.
When you said you'd have some time in the hospital, I had a half-second of panic before I remembered that you're there for educational purposes.
Anyway, don't sweat it. Your education/job is more important than entertaining a bunch of monkies online. And this is finals season anyway, so the only students who're getting anything done that isn't schoolwork are horrible procrastinators like myself.
When you said you'd have some time in the hospital, I had a half-second of panic before I remembered that you're there for educational purposes.
Anyway, don't sweat it. Your education/job is more important than entertaining a bunch of monkies online. And this is finals season anyway, so the only students who're getting anything done that isn't schoolwork are horrible procrastinators like myself.
That is a rarely seen contraction there sy.
That is a rarely seen contraction there sy.
I'd
he's gonna be a Doctor.
My inner munchkin weeps at the simplicity. I suppose the system's fine, though.I think you missed the line about what range does
Endurance should do more. The way you described it, it's entirely inferior to speed; for every point of END, you get one less -1 speed from armor weight... but for every point of speed, you get +1 speed, which has the same effect if you're encumbered, and actually has an effect at all if you aren't.
Also, I don't really see the point of buffing anything aside from SPD and STR, at least when only concerned with direct combat. Spending a lot on VIT/END means SPD/STR builds will almost always hit you, so it just means you wait a while longer to die, practically never getting a hit in. VIT/END could be buffed if there's environmental traps which just do guaranteed damage, though.
Also, VIT could easily be inferior to END, or vice-versa, since they pretty much exclusively affect the exact same thing. If ten points of END lets you wear 15 points of armor without penalty, while ten points of VIT grants you 10 HP, nobody smart would pick VIT. Easy ways to fix that would be to make armor be expensive (so VIT's free, end's not), or to make VIT grant more HP than END grants armor, but you can choose how to distribute armor across the body.
...I've been saying STR/DEX would be best, but it would probably be pure STR. 40 STR means you roll more than 20 half the time, and anyone with less strength than whatever you rolled would find it impossible to hit you, even if they get twenty die due to speed. Of course, there's a tiny chance of rolling a one or something, but that's so unlikely it scarcely matters, especially since you'll probably one-shot basically anything.
Hmm. Diminishing returns could sorta balance it, simply by making it worthless to invest in things after a point, but then there probably wouldn't be a lot of individuality between characters.Peoplemunchkins would still level the "best" stat(s) primarily, with the only individuality coming from exactly what they see as breakpoints, and what they think are good secondary stats. So, you might see STR/VIT, STR/END, and STR/DEX, but anyone who doesn't have one of those three would die if they fought one. And STR/DEX would probably win against the other two most of the time.
Of course, these statements could all be altered greatly depending on what abilities exist. For instance, an ability which lets you add your total amount of armor to an attack roll at the cost of some FTH would make a tank char more powerful compared to a STR/DEX char. However, I doubt abilities would grant much creativity unless there's just tons of them with interconnecting effects, in which case the simplicity is lost. So, yeah... munchkin's crying.
THIRD EDIT:
Maybe armor could provide DR, rather than additional HP? And if you take less damage than you have DR, you automatically hit? That makes a tank build more interesting, and makes the difference between VIT and END more notable. It acts as a hard counter against DEX, and sorta-kinda counters STR by making it harder for them to one-shot you, increasing your chance of getting a lucky hit. Of course, you'd need some rule like "you cannot have negative speed", or elseI'llsomeone will just go for max STR and get all the heaviest armor, granting them 1d40 rolls, 20 DR, and -80 SPD.
FOURTH:
How does range work? If both people attack every turn, that means nobody's sacrificing an attack to close/retreat and get a better bonus. If both people get to change range once per turn, it'd just cancel out unless they have a competing roll. If said roll uses the attack numbers, it inherently favors status quo because one person probably has a shorter range than the other, so it'd probably be best to base it on SPD. An alternative would be to just lower range by one each turn, which could be interesting.
Also, does range work like the previous combat test, where a range 1 weapon never gets a bonus and a range 4 weapon never gets a penalty? I think the flaw there is obvious.
Range of the weapon adds an "Effective bonus" ie It gives +1 or +2 or whatever to the contest between the dice, but not to the damage dealt. Ie, 3+1 vs 2 would still deal 3 damage.
Miriad rules now flow through my head and I'm tempted to create a MINIORO. And thus continue to pretend that the other game I started doesn't exist. <_< I may not have much focus, sorry about that.I'm considering making a tier based military slugfest myself. just ... drop people into the fictional version of d-day and let them die repeatedly on the shores of normandy, hopping from island to island in the fictional Pacific, and getting eaten by dinotigers in Cleveland.
Nah, adult humans are lvl 3, and our characters start trained up to lvl 4. An infant or squirrel would be lvl 1.
Maybe have it be your level plus 2? Otherwise I feel surviving from level 1 to level 2 will be a miracle. I mean, all of us having d1's trying to take down a monster will be funny as all hell, but still. Would make the game extremely deadly and encourage cooperation between players though...
Yeah, I'd say do it dank souls style, where classes just decide what stuff you start with, and you can grow anywhere from there, end up getting the things other classes start with, etc.I could tie that stuff to just weapon skills, so using nothing but your fists would unlock those skills, and have the other skills be "learnable" if you have enough stats in X or Y.
Though that might make it harder to make cool mechanics for particular classes, like the zealot you talked about earlier.
Nah, adult humans are lvl 3, and our characters start trained up to lvl 4. An infant or squirrel would be lvl 1.Maybe have it be your level plus 2? Otherwise I feel surviving from level 1 to level 2 will be a miracle. I mean, all of us having d1's trying to take down a monster will be funny as all hell, but still. Would make the game extremely deadly and encourage cooperation between players though...
What it would probably be is that you start at level 6 or something, not at 1 or 0.
Do people like the idea of classes or do they want a more free form thing where they do their own build from the ground up?
Count me in the next test run (if there is one) with a Falcata (https://en.wikipedia.org/wiki/Falcata).
Well in that case... gonna claim a spot in for ORO, PW's next game after that, anything by Orzack or HB, and the next game of perplexicon anyone runs on the forums :P
Ozark japanese confirmedWell in that case... gonna claim a spot in for ORO, PW's next game after that, anything by Orzack or HB, and the next game of perplexicon anyone runs on the forums :P
Orz - Ack! sounds like a fun Japanese game show.
Minor system problem: 50 foot daggers.
I know! "Paracel - " Never mind, that one is taken.Minor system problem: 50 foot daggers.
Put it in orbit, call it the 'sword of Damocles' or something equally cheesy, and we're good.
Hmm...Why not a Halberd
Let's go with... a bo staff
Longsword.
Stiletto
Shitty peasant pitchfork.
I do believe I was First.Count me in the next test run (if there is one) with a Falcata (https://en.wikipedia.org/wiki/Falcata).
Str:3Halberd is 3,3,-4. Meaning Spaz's effective damage is 6, his range is 3, and his speed is -2.
Vit:3
Dex:2
End:1
Weapon:Halberd.
Vit:21,3,-2 Bo staff
Dex:3
Str:3
End:1
Vit: 12,2,-2 Long sword
Dex: 4
Str: 2
End: 2
Dex: 41,1,0 Stiletto
Strength: 2
Vit: 2
End: 1
Vit: 1
Dex: 1
Str: 6
End:1
Str is still very important and the kind of thing I'd tie directly to character level.
| He: | 1/1 | ||||
| La: | 1/1 | Ub: | 3/3 | Ra: | 1/1 |
| Lb: | 2/2 | ||||
| Ll: | 1/1 | Rl: | 1/1 |
Spoiler (click to show/hide)
5+3 vs (3+2)or (3+2) or (6+2). 6+2 used.Spoiler (click to show/hide)
1+1, or 1+1, or 4+1, or 6+1 v 3+3Spoiler (click to show/hide)
Attack NJW in the lower body, then attack him again before he can post, then attack him again before he can post, then attack him again before he can post, then attack him again before he can post.Snrk.
Attack NJW2000.4+2 v 3+1 or 2+1
Attack egan in the upper body, or the head if it is just as easy.
Attack NJW in the lower body, then attack him again before he can post, then attack him again before he can post, then attack him again before he can post, then attack him again before he can post.(attacking body parts is done like this: If you don't say, I roll a d7. Depending on the number it lands on, you hit that part. If you call out a body part, I roll a d4. You have to get equal or higher than a certain number to hit the targeted body part. Chest is 1, stomach is 2, all limbs are 3, head is 4. If you sever a limb, it lowers them all, ie head becomes 3, limbs 2, etc)
If possible, evasive cartwheel.((Huh, I coulda sworn you aimed for lower body too.))
Otherwise, just hit spazyak in the head.
Also, why did I hit lower and not upper body? Typo/missread, or part of the system?
(attacking body parts is done like this: If you don't say, I roll a d7. Depending on the number it lands on, you hit that part. If you call out a body part, I roll a d4. You have to get equal or higher than a certain number to hit the targeted body part. Chest is 1, stomach is 2, all limbs are 3, head is 4. If you sever a limb, it lowers them all, ie head becomes 3, limbs 2, etc)
I would prefer not to have certain characters elevated above others by "birth", even if evey player has the same opportunity. You are all cannon fodder, and the only way to succeed is to be very lucky, and maybe have some stratagy. :PThis brutal enough for you Egan?
Hack at NJW's leg
If possible, evasive cartwheel.3+3 v 2+1, 3+1, 6+1
Otherwise, just hit spazyak in the upper body.
Also, why did I hit lower and not upper body? Typo/missread, or part of the system?
Engage in unspecified melee with NJW.1+2 v 1+1, 6+1
Head.
Move back striking at Njw's body2+1, 1+1, 1+1, v 5+3
While nebulous seems appropriate, the area that I saw seemed to take a lot of effort, and it would be a shame if PW made a great big level only for the players to go around it because it's too difficult. One way around this I guess would be to make a Dark Souls quest to find a bunch of keys before you can get to The HEART, forcing people to complete hard areas even if they aren't on the way to The HEART. Alternately, optional areas could have dank loot at the end, or just be crafted with lower effort (like a randomly generated labyrinth or something.)Make the great big areas modular, more or less. No need to run around all parts of a Central Park sized area if we can hang out at the hotdog vendors on the side for a while, collecting rattails for crafting while the behemoth tigerrhinos in the lake eat babies and whatnot.
I do really like the idea of some random side area turning out to be an infinite random constantly shifting labyrinth.Would be neat
Weapons don't have weight. As far as I know, if you don't have armor, end is useless until you get the natural armor for having 5.they don't have weight right now, no. In the future they will but for test porpoises, no.
okay. So to cover one's entire body in light armor, at one weight per, would cost seven weight.Weapons don't have weight. As far as I know, if you don't have armor, end is useless until you get the natural armor for having 5.they don't have weight right now, no. In the future they will but for test porpoises, no.
each point of end counters 3 points of weight. So 2 end with 7 weight would have 1 weight left so -1 to dex. with 2 end you'd have 3 left over, so -0 end.okay. So to cover one's entire body in light armor, at one weight per, would cost seven weight.Weapons don't have weight. As far as I know, if you don't have armor, end is useless until you get the natural armor for having 5.they don't have weight right now, no. In the future they will but for test porpoises, no.
How does having seven weight affect a 2 endurance stat character? how does having 3 weight affect it?
In. Will have a sheet up in a bit. Let's see if I can last longer than one turn this time.Spiked knuckles are, in damage/speed/range,
Edit:
Str: 4 (N/A)
Vit: 3 (H3(+5 armor),La3(+2 armor),Ra3(+2 armor),C9(+2 armor),S6(+2 armor),Ll3(+2 armor),Rl3(+2 armor))
Dex: 4 (N/A)
End: 3 (1 natural armor)
Faith: 2
Rng: N/A
Weapon: Spiked knuckles
Str:5Spear,
Vit:3 uper bod 9, lower bod 6, everything else 3
Dex:2
End:2
Faith:3 15 faith points
Weapon-spear.
Armor-light head and body
Str. 4Right now that type of weapon doesn't change much because I don't have damage types in, but it would probably be more meaningful when I do put them in.
Vit. 2
Dex. 5
End. 1
Faith. 1
Weapon: Short mountain icepick. Want to see if this sort of thing is possible/means anything.
Body Health:
chest=6 + 2
lower body=4 + 2
head=2 +2
r leg = 2
l leg = 2
r arm= 2
l arm= 2
Faith: 5
Light Armour Head, Chest, Lower body
Vit: 31/-1/1 Skill: Rapid strike. 6 faith. Acts as attack, if you succeed hit a second time on a random body location.
Dex:3
Str:6
End:1
Faith:2
Weapon: Painting Guardian Sword (http://darksouls.wikidot.com/painting-guardian-sword)
Body:
Chest: 9 +2 Light Armor
Lower Torso: 6 +2 Light Armor
L Leg: 3
R Leg: 3
L Arm: 3
R Arm: 3
Head: 3 +2 Light Armor
Faith:10
Str: 33/-3/3 Skill: Hook. 2 faith. Acts as an attack; if successful, reduces enemy's range bonus to 0 for next round.
Vit: 3
Dex: 4
End: 3
Faith: 2
Weapon: Glaive-guisarme.
Body:
chest: 11
lower torso: 8
l leg: 5
r leg: 5
l arm: 5
r arm: 5
head: 7
(Light armour on chest, lower torso, left leg, right leg, left arm and right arm. Medium on head. Total weight: 9)
Kill Swordsman #1, using six faith to make my attack a double hit if it connects.2+1 v 1+2 or 7+2
Oh. Ah, oops. Go after Pikemen #1. Just.. fuck him up, aiming for his head.9 v 8+4
Stab attack on brawers go for a gut shot.10+3 vs 6
((Sorry, I was busy yesterday.))Uh, well we'll go for brawler 1.
Hook the first foe to move towards us.
Hook pikeman that ren isn't going after. Chest.Pikeman 2 then.
Brawler 2 attacks dut
9 vs 5+3 or 3+3
Brawler wins, deals 3+1 damage to chest. Reduces it to 7 hp.
-snip-All that sounds pretty sweet, by sitting out a mission repenting or something can we reduce our mutation spread chance?
Seems a reasonable request. Though it would probably require spending the skipped mission doing something. Like sitting around in the chapel being cleansed.-snip-All that sounds pretty sweet, by sitting out a mission repenting or something can we reduce our mutation spread chance?
brands sound pretty rough, considering the current limited hp most body parts have.Brands, as I conceive of them, would be something you'd get by doing certain things. Brands that use up tons of HP wouldn't be available till you had the levels to get tons of hp. Well, probably.
I'd say scale whatever abilities make sense, and for ones that dont, maybe you get a reduced mutation chance table for it? Or maybe get an extra "charge" that doesn't increase your mutation chance? Like one use at 1/100 and then two uses at 1/50 chance? Then it follows the normal table.I was actually thinking about that and came to the conclusion that healing via injuring HP is the sort of thing that could prove problematic. Especially if you can heal more than you lose. Tandem infinite healing partners activate!
Faith could be only offensive/attack/weapon based.
I am interested in what kind of magic brands and disposable items would do. Defensive for brands and healing/restoration for disposables?
Maybe make some Mutations start you with a higher chance of things going wrong? I imagine they're not all created equal.Probably reasonable too.
I would love a Brand for the character I have in mind.
Is it possible to use a brand that uses more HP on a part than you have? For example, you only have 2 HP on your left arm, but you have a powerful brand on that arm that would use 4 HP, which you can use at the cost of instantly crippling that arm.Yes, but it would consume the arm. And you can't heal back an arm thats completely gone.
...I think END definitely needs to be much stronger in the final game. It already grants less HP per level than VIT, which can't be healed, and presumably costs money. Add brands into it, and VIT doubles as a mana source in addition to health source.Actually the natural armor conferred by END regens after every fight. It's essentially a "toughness" that lets you shrug off hits without injury. But we may have to mess with it. Maybe make it grant 1 point per level or every 2 levels.
Oh, and healing brands wouldn't be too bad as long as you lose significantly more HP than you heal. Maybe by a factor of three or so. That would be useful if a tough guy healed a flimsy guy, or if you transferred HP from your uninjured chest to your severely wounded head.
Nah, I want a "Jesus" stat that makes me immune to all damage at level 1 and makes me do infinite damage at level 2 :PI'll go get the 2x4's then.
Anyone have some railroad stakes? And some holly?Me, I use rail road stakes for metal when I'm forging...
I'm jealous! I've always wanted a forge but I don't have the money and I'm not sure where to buy one...I made one by taking a propane gas grill, cutting the rubber tube that hooks up to the propane and hooking it up to a pipe that splits via a y joint to an air pump and a propane tank. Then I lined the inside with some ceramic tiles. You can then add in charcoal or wood to make it even hotter.
If you follow sapz' advice, I also heavily recommend that you do this under adult supervision. also, let's take this to the ooc thread.Yahlet's move to ooc thread, and yes have adult super vision. I never do smithing with out someone else around incase something happens.
InYou'll be able to select magics, yes.
Do we get to do anything for magics
Spoiler: Sure (click to show/hide)
I changed my int and heart balance a bit to give me room for a part.Yeah, but that part is just too rare to use here reasonably.Spoiler (click to show/hide)
Bit sad about the no Conqueror's sign part, that would be... entertaining combined with Incinerate. :D
Demonic powers tend to use Strength and Dex for their rolls, while magic always uses Intelligence.I assume this means each cast is an int roll, regardless of the spell.
Is Writhe of Flesh dodgable, or resistable at all? The description doesn't mention a roll.Writhe requires you to do an int roll vs dex of opponent because it acts like a ranged weapon. Unless the spell specifically says it doesn't require a roll, assume it does.
Will demon parts that're severed stop reducing your humanity cap? If so, that would be rather powerful along with infest.
Do limbs need to use all parts? Meaning there's no mixing and matching hands and legs?
...Can we have two "Wing of Light" parts, despite the "no repeat parts" rule? Otherwise, we can't fly.
Would a grapple attack from a person capable of flight count as a melee hit, therefore suffering the debilitating penalty?
Is that penalty removable by just not flying that turn?
@Whisperling, your humanity regen should be 10 it's 1/10th your max humanity, rounded up, not 1/10th your heartI think every spell uses Int somewhere in them (Even if not as a roll) but they may also require extra rolls. Like Piston. It doesn't have an int roll, but the damage is reliant on int score.
@syv:QuoteDemonic powers tend to use Strength and Dex for their rolls, while magic always uses Intelligence.I assume this means each cast is an int roll, regardless of the spell.
@renegade, you start out with quite an advantage with those high stats. I'm on your team
I think I'll be editing my stat distribution a bit too, in order to make better use of the spells and parts. I'll be editing this post in a bit.Spoiler (click to show/hide)
Spoiler: In (click to show/hide)
Not sure what you mean? Limbs, like the clockwork limb, can be taken whole or as parts, but the cost applies to all of them (for the test, it won't in the final game).
45Not sure what you mean? Limbs, like the clockwork limb, can be taken whole or as parts, but the cost applies to all of them (for the test, it won't in the final game).
Does this mean the cost applies per part, or just if you use any part? I.E. if I replace an arm with a hulking arm, does that cost 15 humanity, or 45 humanity?
Edited parts and some stat changes into my sheet. And fixed the regen.Tricloptic head has an [end] tag. It can only go at the end of limbs if you want it to be functional. Try putting it as a hand or something. Or head. Or gut.
EDIT: ...Oops, added proper parts list.Spoiler: In (click to show/hide)
I changed my int and heart balance a bit to give me room for a part.Spoiler (click to show/hide)
Bit sad about the no Conqueror's sign part, that would be... entertaining combined with Incinerate. :D
If I can reuse the stats I rolled earlier, INSpoiler: Stats/Spells/Limbs (click to show/hide)
How's this look?
In order for smoldering flesh to give you flaming punches, you'd need to have it adjacent to the functional part (ie the hand) and say it is slaved to it.
STR: 81
DEX: 50
SPD: 60
INT: 40 (Current: 36)
HRT: 50
HUMANITY: 75 (Current: 56)
RECHARGE: 6Spoiler: limbs (click to show/hide)
I am assuming Smouldering affects the whole and I can apply it to a punch.
@Whisperling, your humanity regen should be 10 it's 1/10th your max humanity, rounded up, not 1/10th your heart
@syv:QuoteDemonic powers tend to use Strength and Dex for their rolls, while magic always uses Intelligence.I assume this means each cast is an int roll, regardless of the spell.
@renegade, you start out with quite an advantage with those high stats. I'm on your team
I think I'll be editing my stat distribution a bit too, in order to make better use of the spells and parts. I'll be editing this post in a bit.Spoiler (click to show/hide)
Spoiler: Sheet, then (click to show/hide)
Spoiler: In (click to show/hide)
You can take as many demon parts as you want. However, if you take so many that your humanity max is reduced to zero or below, you automatically die upon spawn.Well, posted earlier I'd post my character sheet when I had time. Eh oh well, guess it'll give me time to read up on the rules and plan
Humanity max is equal to heart, divided by ten, and then multiplied by the number of human parts you possess in the correct positions. Then this new humanity max has the costs of every demon part you have subtracted from it. Remember, every demon part you add is replacing a human part, so it reduces humanity max in two ways.
Also, you aren't allowed to take any duplicate parts (aside from wings of light), multi-part limbs have their humanity cost applied for EACH part (an entire hulking arm costs {45}), and you can't take the "Conquer's Sign" part.
Finally, I think PW only wants six people for the test. Maybe he'd let you and Corsair join?
I generally just go with whoever has a completed sheet first, because I've had some bad experiences with people calling spots and then never showing up again. In any case, save your sheet and we'll use it for the next test.You can take as many demon parts as you want. However, if you take so many that your humanity max is reduced to zero or below, you automatically die upon spawn.Well, posted earlier I'd post my character sheet when I had time. Eh oh well, guess it'll give me time to read up on the rules and plan
Humanity max is equal to heart, divided by ten, and then multiplied by the number of human parts you possess in the correct positions. Then this new humanity max has the costs of every demon part you have subtracted from it. Remember, every demon part you add is replacing a human part, so it reduces humanity max in two ways.
Also, you aren't allowed to take any duplicate parts (aside from wings of light), multi-part limbs have their humanity cost applied for EACH part (an entire hulking arm costs {45}), and you can't take the "Conquer's Sign" part.
Finally, I think PW only wants six people for the test. Maybe he'd let you and Corsair join?
Spoiler: Blue (click to show/hide)
Spoiler: Red, With Ozymandias (click to show/hide)
Fish, you should specify your team. I suggest Red.
Actually if you post a sheet before egan, you get his spot.Can I take the spot?Darn someone already has it seems.
Spoiler: Team Red (click to show/hide)
Spoiler: updated, team red (click to show/hide)
TEAM BLUESpoiler: Red, With Ozymandias (click to show/hide)
Fish, you should specify your team. I suggest Red.
I'm inSpoiler: blue (click to show/hide)
Spoiler: Blue it is then (click to show/hide)
Added the +5 heart for the vessel of souls, just assuming that goes into the base stat.Spoiler: Blue (click to show/hide)
A factoryDone.
Eh? Oz, it's 49 / 10 * number of human parts. He replaced two parts, so he has a max of 64 - 14 for the parts = 50, with 5 regen. Humanity max is determined by both your heart and number of human parts.bah. I guess I forgot about that rule. Or somehow misunderstood, due to the way we were going about things. Welp, I guess I'm locked in then. Had I mremembered, I'd probably have gone with more magic over swapped parts, and rearranged my free stat points to compensate for the int drop instead. Ah well.
Yeah, checking your own sheet you made the same mistake. You should have 73/10*11-26=55 humanity max. You have 83 listed.
Spoiler: Team Red: edited max humanity (click to show/hide)
So... what exactly are the attack ranges and such we should keep in mind? And move speeds, for that matter.Eh, there's no hard ranges. It's a subjective thing because it's not like I can say "at 150 feet your difficulty roll is 145" or something. Varies by weapon type and stuff.
Team This Color
advance while avoiding the rust bunnies and shrapnel. try to remain within support range of my red brothers, and on the alert for our blue opponents.Spoiler: Team Red: edited max humanity (click to show/hide)
Spoiler: Updated, Team Red (click to show/hide)
Follow the smarter guys
Spoiler: Red Rod (click to show/hide)
"[ENRAGED VIBRATIONS]"
Forward, unto the breach! If any blue evildoers are spotted, grab them and force them into the ground!
((...Oops. Sorry PW.))
If no screams of pain or sickening thuds result from Jaguar's stunt, ride out with the other two. Otherwise... try frying the conveyer mechanism with my tricloptic head, maybe?
Blue TeamSpoiler: Stuff (click to show/hide)Spoiler: Stats/Spells/Limbs (click to show/hide)
((Alright well, I might have doomed everyone by suggesting an environment with a large amount of environmental hazards. Aw well, let's get this party started.))
Pull a mario and start running along the conveyor belt in the direction of the hated red team.
Spoiler: Blue (click to show/hide)
Blue TeamSo I missed this thing about using the hive first round because it was hidden in a spoiler for some reason. I'm gonna let him spend his humanity on it and not do any rolls for it because he was "supposed" to have created it outside of combat the previous round. Next time Ren, actually post it as an action. Or PM me with it if you really wanna be secretive.Spoiler (click to show/hide)Spoiler: Stats/Spells/Limbs (click to show/hide)
Spoiler (click to show/hide)
Updated shall Piston-punch Chainsaw right in his Lower Left Arm.
So he's charging across the room to meet up with Sy, the vibrating rod of anger. And he's activating his chainsaw for 10 humanity to boost his attack. He rolls 64+73 for 137, Sy rolls 76+81 for 157, dodging the attack.Welcome Mr. spiky head into my chainsawing embrace. But first activate it with humanity.Spoiler: blue (click to show/hide)
Team This Color
Activate writhe of flesh on renegade. (if targeting a limb is automatic, target his trunk.)Spoiler: Team Red: edited max humanity (click to show/hide)Spoiler: Uh, fuck? (click to show/hide)
Ah, Sy is going grabby and trying to grapple a chainsaw. Now, he has a few grasping parts, but I'm gonna assume he uses his right leg, because it gives him the greatest bonus for this roll (Because +25 dex is better than +10 str). So Sy rolls Str 66+17, and Mid rolls 64+25. Which means Midjag jerks his arm out of the grab attempt.Spoiler: Red Rod (click to show/hide)
"[BLOODTHIRSTY VIBRATIONS]"
GRAB THAT GUY'S CHAINSAW
Keep trying. If I succeed, tricloptic-head blast Syv. His chest, if I can aim for a specific part.His first action is to attempt to get through the hole again.Spoiler: Blue (click to show/hide)
If you want to make sure I use the right limb to do the right thing, tell me the limbs to use. Otherwise I just kinda glance at your body and choose a limb that looks alright.Spoiler: Red Rod (click to show/hide)
"[FRUSTRATED VIBRATIONS]"
TRY TO GRAB THAT GUY'S CHAINSAW AGAIN
((I suppose this is kinda my fault, but I meant to grab with my clockwork arm--that's why I have my grab bonus listed as +76--and then dodge with the leg. You didn't add my leg's dodge bonus last turn, though I'm guessing that's because you thought I was trying to grab with it.
As a side note, your inconsistent ordering of bonuses and rolls is kinda confusing. Maybe you could put [brackets] around the roll, leaving bonuses unmarked?))
Writhe of Flesh
Flesh Inhabitance: 3
Intelligence Consumption: 10
Humanity Cost: 50
Range: Sight
Wait, PW shouldn't gentle be next to me? Since he took a swing at me with his piston arm?Oh yeah, thats right. He has the chain saw not Ren. Then I suppose Red is all still where they started.
Spoiler: Blue (click to show/hide)
PW, why don't you roll for initiative, with spd as the base? Since every other stat based effect involves a roll, except humanity.I suppose I can, though thats 6 more rolls each turn.
((Pretty sure I have more than a +34 bonus to more or less everything. Actually, shouldn't it use int, which is a lot higher? Assuming there isn't some quirk of the head that I missed, anyway.))You're right. And at 85 int it passed the requirement to hit, assuming you're not aiming at a specific part. Lets roll sy's dodge. 76+[94]
Wait for Gentle to die. If he does, run over so that I have a slightly better shot at Sy's chest, then tricloptic-head it. If he doesn't, blast Gentle's instead.Spoiler: Blue (click to show/hide)
I know it's still very early, but ...I feel like a lot of the "stat chasing" is a result of us being unsure of the system.
The system feels unwieldly to me. Seems like we are doing a lot of 'stat chasing', tryingto figure out what does what, what each action affects, how damage changes several factors.
And a lot of our abilities are "fire and wait" types, which is why I intended originally to keep my humanity as high as possible. And it feels like ren, starting with stats an average of 13 points above the rest, has a pretty good advantage, making him the defacto 'thing to beat'.
Of course, my own mistakes in character building lend to my frustration, but I at least know how i would make two completely different characters out of the same stat set.
I, personally, would prefer to play an unwieldy game that allows for creativity, rather than a smooth game which stifles it. I imagine a lot of people here would agree with me, what with said game being hosted on the Dwarf Fortress forums.We'll see how it goes as we keep playing. We may end up with something in the middle
You mean it's hosted on the Bay 12 forums. Toady has made more than just one game, and some of them are simple and elegant. :P
I, personally, would prefer to play an unwieldy game that allows for creativity, rather than a smooth game which stifles it. I imagine a lot of people here would agree with me, what with said game being hosted on the Dwarf Fortress forums.For my part, I disagree.
On one hand, creativity is really nice, and I kind of want to keep the whole shape-changing thing. On the other hand, I would agree that the simpler thing is easier to both manage and work within, and probably a better fit for (most of) the audience.Oh yeah, slaving is staying because thats a major part of this. It would be more like, instead of just growing outward however you want, you'd "buy" certain body plans. Like, say, an arm. You spend some levels and you buy an arm. This arm has 3 slots, it attaches to a main body piece. Or you buy a dual back slot which is two slots on the back, ideal for wings or doc octopus arms. Or you buy the expanded main body, or etc. And in this way you can have tons of limbs, but it's not op because they are inherently limited in size and scope. And with that we could remove some of the more complex body building features and the humanity rules restricting overuse, humanity cost for limbs since none will be outside norm because you just can't do it, etc.
Maybe we could have certain bits that allow you to deviate from body shape as part of their abilities, though? Like, maybe a centipede torso that allows you to attach any number of arms (at full humanity cost).
Also, it would be nice to keep slaving. Maybe restrict it to the smaller bits, though. Keep it to the fire gems and such rather than saying you can attach a hulk torso beneath the frost arm for some weird effect.
We don't get a reply by gentle here soon and I'm just gonna do the turn with him brain dead.I can take him over, be that evil voice in his head ridding him of humanity in attempts to draw blood.
+1 it's a test game, let's get it goingWe don't get a reply by gentle here soon and I'm just gonna do the turn with him brain dead.I can take him over, be that evil voice in his head ridding him of humanity in attempts to draw blood.
Blue TeamYou order the swarm to go after gentle. I'm handling the swarm as it should be, as an NPC so its technically last to act due to low rolls. Dodge and stay alive huh? I'll add +30 to any dodge roll since you're concentrating on it.
Have the swarm go after Gentle. Dodge and stay alive.Spoiler: Stats/Spells/Limbs (click to show/hide)
((Meh. No more spoilers, I'll make it easier on ya PW))
No prob, but if you feel like you'll be unable to post once a day, do me a favor and designate a teammate to take actions for you, should you be absent. Also you seem to have missed Ren's post where he blew off your left foot and reduced your left lower leg to 5 HP.Spoiler: Whoops sorry busy weekend (click to show/hide)
GO BITE THE LONER. Chase him down and rejoin my team.
Team This ColorOz attacks Midjag with the cyber arm. So thats a total 62 str with the bonuses. 62+[100] vs 40+[73], for a difference of 49. Melee attacks only deal damage equal to the difference in the rolls so he deals 49 damage. No aim so...hits upper leg, destroys it and reduces lower leg to 18 HP.
clobber jag wiht cyber arm.Spoiler: Stats etc (click to show/hide)
Hmm, his move is to attack sy. He has no chainsaw but he does have a foot.activate my chainsaw again, and then chainsaw spiky spiky stab man.Spoiler: blue (click to show/hide)
((Pretty sure I have more than a +34 bonus to more or less everything. Actually, shouldn't it use int, which is a lot higher? Assuming there isn't some quirk of the head that I missed, anyway.))Whisper attacks gentle because gentle is still alive. Tricloptic blast, so Int roll instead of dex, rolling 120 or greater to have the chance to hit. 85+[56] for 141. So he passes that, lets see if Gentle dodges. 50+[88]=138, very close. Ah, but wait. I just noticed, He specified that the shot was aimed, specifically at the chest. Which gives him a -30 penalty. Which means he shoots the wall.
Wait for Gentle to die. If he does, run over so that I have a better shot at Sy's chest, then tricloptic-head it. If he doesn't, blast Gentle's instead.Spoiler: Blue (click to show/hide)
Spoiler: Red Rod (click to show/hide)
"[FRUSTRATED VIBRATIONS]"
TRY TO GRAB THAT GUY'S CHAINSAW AGAIN. WITH MY RIGHT ARM. OH YEAH, ALSO DELAY MY ACTION UNTIL AFTER WHISPERLING. AND DODGE ANY INCOMING ATTACKS WITH MY RIGHT LEG, BECAUSE APPARENTLY THAT NEEDS TO BE SPECIFIED.
((I suppose this is kinda my fault, but I meant to grab with my clockwork arm--that's why I have my grab bonus listed as +76--and then dodge with the leg. You didn't add my leg's dodge bonus last turn, though I'm guessing that's because you thought I was trying to grab with it.
As a side note, your inconsistent ordering of bonuses and rolls is kinda confusing. Maybe you could put [brackets] around the roll, leaving bonuses unmarked?))
Spoiler: Blue (click to show/hide)
Make sure you're subtracting the humanity for each time you use this.Spoiler: Herr Dick-biting Torso (click to show/hide)
BITE THE SWARM!
Jag's max humanity should be something like 49 * .2, so 9.8 = 10.Hmm Oz is higher in the initiative roll again this turn. Hmmm. HMMMM!
Similarly, Gentle's should be (50 * .9)- 9[for the mandibles], so 36
I think.
Team This Color
Well, if Jag can still hit that hard being but a partial leg: Finish Jag off.Spoiler: Stats etc (click to show/hide)
Spoiler: Red Rod (click to show/hide)
"[PAINED VIBRATIONS]"
GO PUNCH WHISPERLING.
DEADSpoiler: leggy mcdeaddy (click to show/hide)
((Jesus, it is not a good day to be a jaguar.))
RUN! AWAY!…or I guess more accurately hop away quickly head towards my team.
Blue Team
Don't get my dick caught by the torso, but grab his chest and activate SmeltSpoiler: Stats/Spells/Limbs (click to show/hide)
((Do we regen humanity at the beginning or end of a turn?))You don't have much of a choice about that melee range, but the good news is that hitting him at this range is easy.
Wait for Syv to get within relatively easy blasting distance, not melee though. Then tricloptic head him. If I can vessel of souls those severed bits into humanity, run over and do that afterwards.Spoiler: Blue (click to show/hide)
((You also need to subtract the cost of your demon parts, Gentle, so you would have 34 humanity because your bear trap costs {9} ))45 - 9 = 36. silly.
Spoiler: Blue (click to show/hide)
Blue TeamI had to double check if he even had a left arm remaining.
Grapple gentles left arm.Spoiler: Stats/Spells/Limbs (click to show/hide)
((Thanks, Oz.))Mid didn't have many parts when he died...he actually only had one left. But before his death a lot of good ones were severed off him. We'll have you vacuum up those. Lets see....thats....80 humanity. Remember you can't go over your max.
Run and vessel of souls the corpse. Blast Syv right afterwards, if I can do that.Spoiler: Blue (click to show/hide)
Team This Color62+[98] vs 48+[47]= 65 damage. Dang, heck of a punch. Lets see where it lands....gut! You punch whisperling right in his laser firing crotch and blow the damn thing to pieces, destroying it and severing both his legs. You also deal 15 damage to his chest. However your clockwork hand takes 10 damage due to the effect of his corrosive goo chest.
Time to Clobber Whisperling - cyber arm, as per usual.Spoiler: Stats etc (click to show/hide)
Bite more blue people eh? Well one of them, namely whisperling, ran over here and vacuumed up the corpse of his friend, so he's a good target.Spoiler: Updated fights more! (click to show/hide)
Humanity is heart/10*number of limbs. I have 45 as a max. I think. As such, I have spent 40 first turn (piston+smoldering) and regenned (at least) 5 after limb losses. Then I did some biting at -10 and lost some more llimbs so I am now at a 45 and 5 regen. Thus, I still have 45/45 humanity left. As a dick biting torso.
Bite some more blue people!
76+[25] vs 48+[12]=41 damage to his...Head. So that leaves his head with 9 hp. You Really beat the ever living crap out of his face, but you don't take his entire head off. Not yet at least.Spoiler: Red Rod (click to show/hide)
"[BLOODTHISTY VIBRATIONS]"
PUNCH WHISPERLING AGAIN.
Piecewise, does the destruction of a demon part remove the minus to humanity that it gave? If not, Whisperling has lost enough human parts to fall below 0 max humanity. If yes, then he retains 6 max humanity.Yeah, destroying a demon part removes the malus it gave.
Below is what Whisperling's stats should look like now, I believe.Spoiler: Blue (click to show/hide)
Blue Team72+[92] Definitely beats the 120 mark, lets see if it beats the dodge 50+[37] Yep by a long shot. However, being a ranged weapon it doesn't scale. 40 damage to gentle's...Gut. So blows a great big fucking hole in his stomach, very gory, guts everywhere, blood spraying, but doesn't sever it. Reduces it to 10 HP instead.
Blast gentle with the demonic revolver.Spoiler: Stats/Spells/Limbs (click to show/hide)
Sy, I'm really quite confused as to why you got yourself the single most powerful melee weapon in terms of base damage and then never used it to attack.Spoiler: Red Rod (click to show/hide)
PUNCH RENEGADE NOW.
Team This ColorHey look, someone spent humanity!
Expend 28 humanity to punch ren with my cyber arm.Spoiler: Stats etc (click to show/hide)
Munching continuesSpoiler (click to show/hide)
Munch munch munch
((I appear to be a fully-human punching bag. Ah, well.))
Punch the first person to come into range.Spoiler: Thanks once again, Oz. (click to show/hide)
No sir - whisperling is now a demon. That last destroyed part puts his max humanity to 0.There are two things that can happen.
What happens when that happens? that's what I want to see now, before the next turn, please.
P.S. spending humanity was part of my previous strategy, which I had to kinda drop due to low regen from my sloppy changes.
No sir - whisperling is now a demon. That last destroyed part puts his max humanity to 0.There are two things that can happen.
What happens when that happens? that's what I want to see now, before the next turn, please.
P.S. spending humanity was part of my previous strategy, which I had to kinda drop due to low regen from my sloppy changes.
Either he just dies or we turn him into an NPC demon and fun happens.
Can they take cut this demon's arms and replace their own in midfight?replacing body parts requires an int roll, I believe.
Alright then, lets make a demon.I don't know if this matters but his head was destroyed, and his gooey center was down to 58 hp as a result of the last attack on him.
When a human goes demon, it's not a simple thing of him just becoming an NPC with all the same parts. Thats boring. They become powerful demons with their form and abilities related to whats left of the human when they go demon. So lets see whats left
Main body1.Head (50 hp)
2.Chest- corrosive goo, core. (13558 hp remaining)(-8 humanity)
Right arm
1.upper- vessel of souls (50 hp, 5 heart. Regens 10 humanity per body section absorbed) (-10 humanity)
2.lower (30 hp)
3.hand (15 hp)
Action edited.nah, his head is completely encased by the other three cube parts. Two per exposed part, or one per cube side
What body sections are the demon's tendrils attached to? I think it should have eight limbs, two per body section. Symmetry!
Can they take cut this demon's arms and replace their own in midfight?Sure, with the right rolls
Nah, doesn't matterCan they take cut this demon's arms and replace their own in midfight?replacing body parts requires an int roll, I believe.
PW, I have questions. Please review this post, including the spoiler.Alright then, lets make a demon.I don't know if this matters but his head was destroyed, and his gooey center was down to 58 hp as a result of the last attack on him.
When a human goes demon, it's not a simple thing of him just becoming an NPC with all the same parts. Thats boring. They become powerful demons with their form and abilities related to whats left of the human when they go demon. So lets see whats left
Main body1.Head (50 hp)
2.Chest- corrosive goo, core. (13558 hp remaining)(-8 humanity)
Right arm
1.upper- vessel of souls (50 hp, 5 heart. Regens 10 humanity per body section absorbed) (-10 humanity)
2.lower (30 hp)
3.hand (15 hp)
granting him the passive humanity drain, the gooey body, and infect all make sense, but why Writhe?
So the Demon, from a Character sheet standpoint, looks something like this?Spoiler (click to show/hide)
Does he have infect on all his tendrils? Do the spells deduct from his int? How are the spells and passives powered, since he has no humanity to draw upon? (i.e. can he cast them as often as he wants?)
Finally, can we get an updated map? ren, Syv and I were at teh entrance to the conveyor room that team blue entered from, and whisper and gentle were nearer to where team red entered, if memory serves.Action edited.nah, his head is completely encased by the other three cube parts. Two per exposed part, or one per cube side
What body sections are the demon's tendrils attached to? I think it should have eight limbs, two per body section. Symmetry!
((I took the metal spike intending to grab people, and then use it for a called shot on the grappled person to one-hit them. I would've also used it on Ren rather than grabbing, but by the time grabbing was no longer my strategy my humanity cap had gotten so low that trying to penetrate people with my spike would instantly turn me into a demon.))Ren punchies. Spend four humanity, might as well.
Nope, that's not a good idea with the demon here. Chase down Ren--if I get into close range AND none of my allies follow, I'll use my metal spike to do a charged attack on him. This will immediately turn me into a demon, hopfully screwing him over before Whisper screws my team over. If, instead, there are allies nearby, I'll just punch Ren instead.Spoiler: Red Rod (click to show/hide)
Blue Team
Retreat! Get out of group curbstomp and dodge attacks. Go back the way I came in maybe?Spoiler: Stats/Spells/Limbs (click to show/hide)
Team This ColorYou jump the conveyor belt and hide behind the north most pillar in the room.
I'm going to move north east to the open area behind the two pillars in the room I am currently in and wait a turn. Is there and exit back in the room team red entered from?Spoiler: Stats etc (click to show/hide)
"Head towards the conveyor belt"Spoiler: Updated-man! (click to show/hide)
Run away! Towards the conveyor belt. Spend 16 humanity to get going more faster. Head-butt someone blue along the way if possible (no bite this turn)
No self sacrificing today, it seems.((I took the metal spike intending to grab people, and then use it for a called shot on the grappled person to one-hit them. I would've also used it on Ren rather than grabbing, but by the time grabbing was no longer my strategy my humanity cap had gotten so low that trying to penetrate people with my spike would instantly turn me into a demon.))Ren punchies. Spend four humanity, might as well.
Nope, that's not a good idea with the demon here. Chase down Ren--if I get into close range AND none of my allies follow, I'll use my metal spike to do a charged attack on him. This will immediately turn me into a demon, hopfully screwing him over before Whisper screws my team over. If, instead, there are allies nearby, I'll just punch Ren instead.Spoiler: Red Rod (click to show/hide)
Blue Team
Retreat! Get out of group curbstomp and dodge attacks. Go back the way I came in maybe?Spoiler: Stats/Spells/Limbs (click to show/hide)
Chase down Ren--if I get into close range AND none of my allies follow, I'll use my metal spike to do a charged attack on him. This will immediately turn me into a demon, hopfully screwing him over before Whisper screws my team over. If, instead, there are allies nearby, I'll just punch Ren instead.Spoiler: Red Rod (click to show/hide)
((gentle's max humanity drops by 10 this round, due to loss of human bits.))Sy and Gentle both lose 6 humanity
Team This Color
I meant: 'is there a way to leave the battle arena once ren is destroyed, thereby escaping whit our lives and not being killed by two rampaging demons?
Any passive humanity drain this round?
Is it possible for me to get up to where hte pipes are coming into this room from the furnace room without crossing paths with Gozer the Lime Green Jello Man? Do those pipes look like I could maybe break them without killing myself? Edit: or does it seem possible to disconnect them from the vats they are leading into?
I have aplanreally stupid idea, guys.
YouSome typos are fine, but that was barely readable.alpall cameher ehere to fight and have a bitofmfunof fun, left here as some demons.
Was rushing and typing on broken phone, could hardly see what I was typing. My appolagies.YouSome typos are fine, but that was barely readable.alpall cameher ehere to fight and have a bitofmfunof fun, left here as some demons.
"Brelay"? Lneg, Esiglnh can be sfngnictiilay mroe mseesd up, wilhe slitl bineg brelay rdabeeale.YouSome typos are fine, but that was barely readable.alpall cameher ehere to fight and have a bitofmfunof fun, left here as some demons.
Htis mademe lauhg so had ym famliy awnted ot oknwo. Htye lauhged too"Brelay"? Lneg, Esiglnh can be sfngnictiilay mroe mseesd up, wilhe slitl bineg brelay rdabeeale.YouSome typos are fine, but that was barely readable.alpall cameher ehere to fight and have a bitofmfunof fun, left here as some demons.
May I ask, what happened with erredux and what changes will occur between round 2 and this round?ERredux was me playing around with a system for an ER sequel, if people wanted it. I kind of stopped the test mid-fight because I got distracted with stuff and came back to work on this stuff. Like I said a while back, I want to get this system up and play the first level of Ouro to see what the consensus is on what people want to do.
Round 2 may well be "Welcome to oroboropolis, get fucked: electric boogaloo"Probably, yeah. I'll probably make those changes to humanity and stuff, slap together the body parts for the critters in the first level and then we'll get to it. As per who goes into that round, we should probably do the fair thing and raffle them off.
And then sy was a demon.
Clockwork Tendril Mass would be inorganic as well, right?yep fixed
I suggest you decide in one of two ways concerning round 2:Auction off first run
1) give your faithful playtesters first pick on the first run, then have them sit out for a turn or two. This would be Egan, Syv, Spaz, Gentle, possibly myself, ren I think, and maybe some others.
2) make your playtesters sit out the first run, and get some people who haven't been as involved. that way, you get some fresh eyes, and we can test the broader appeal and functionality.
A raffle works too. Might make a little extra dough.
((gentle's max humanity drops by 10 this round, due to loss of human bits.))Well, you know there's no way out the way you came. But maybe if you head the blue way...
Team This Color
I meant: 'is there a way to leave the battle arena once ren is destroyed, thereby escaping whit our lives and not being killed by two rampaging demons?
Any passive humanity drain this round?
Is it possible for me to get up to where hte pipes are coming into this room from the furnace room without crossing paths with Gozer the Lime Green Jello Man? Do those pipes look like I could maybe break them without killing myself? Edit: or does it seem possible to disconnect them from the vats they are leading into?
I have aplanreally stupid idea, guys.
Blue Team
*sweating intensifies*
D...dodge?Spoiler: Stats/Spells/Limbs (click to show/hide)
Well you don't have legs since your entire lower body has rotted off. Remember, it destroyed your gut and severed all those parts. So you move a bit, pull yourself up on the conveyor belt and ride it into the next room where Ren is.Spoiler: I WILL LIVE DAMMIT (click to show/hide)
Since I didn't see any of my humanity I spent, spent, I won't push it out. Run as fast as I can, and use 13 humanity to go more further.
Team This Color
Welp. I'm hoping the fact that syv was fixated on Ren transfers over, at least for long enough for demon number 2 to go through the conveyor slot.
Think I'll hide among the machinery for a turn.
This is starting to look like that test game of ER Redux where we were in the old, robot infested colloseum.Spoiler: Stats etc (click to show/hide)
So... so technically, the only surviving player is Oz, right? And therefore Red Team won, despite there now being three demons primed to kill him?
Yaaay, my team won!
oh my god, run Oz!run oz run
Bah, your leg being WoF'd isn't an issue. Movement in this game isn't affected by limbs without stat bonuses, or any lack thereof; just do a handstand and run away on your arms. Spend some humanity on it too--might as well.There are two ways to stop infect:
Also, kiting and killing is a terrible idea. Infect is a pretty effective one hit kill, and it'll be used eventually.
And now we find out just how well demons remember things like "Hey there was another room back there. and wasn't there a guy in it? Oh, I want to kill that guy. Yeah."
I'm thinking Sydemon won't remember, being an int 0 monster.
I'm guessing Gentle turns into a Chain Chomp, and likewise fails to worry about it much. that leaves The Jelly Green Giant, and his speed is 1, so I might be able to outrun him for a while - kite and kill. Ugh, but it's gonna take nine more turns for that leg to get under control ...
Team: And Then There Was One
Avoiding Jelly Belly Badness, (including blocking andy tendril attacks using my mechanical arm.) I will head toward the furnace room, looking constantly for a way to use the tearrain to my advantage, like possibly separating the pipes leading from the furnace from the vats, so that molten metal rains down on my pursuer. is there a way to seal off that hole into the other room? I'd kinda like to never see those guys again, if possible.((boy am I ever sorry that I didn't get pneumatic strength instead of writhe.))Spoiler: Stats etc (click to show/hide)
Team: And Then There Was OneYou run over and grab the longest, sharpest, most bladey looking one you can find. You think you could probably do a good 30 extra damage to flesh with this. That done you run into the room red team started in and look around. You see no exits in here. Or if there is one, its very well hidden. Then again, most of the room is filled with piles of sharp scrap metal and the room itself is nearly pitch black.
I'll grab the sharpest bit that I can reasonably handle, with my cyber arm. If the demon is approaching I'll run into the next room, looking for possible escape routes.
Come on, humanity, regenerate faster, damn it!Spoiler: Stats etc (click to show/hide)
You have no idea where he is, honestly. You've been so focused on running from him, gathering weapons and looking for something to use in the environment that you've lost track of him.Can I get a sense of where that scrap is coming in from? is it falling from the ceiling, for example? Can I ask that without it counting as a turn? Because, you know, time is precious so I want to make an actual action.I missed your reply to a previous question regarding this area. forget I asked.
Also, do I even know where JelloBuddy is right now?
Depending on how your stats translate to real strength, you could just humanity boost your strength and blow up the wall or enlarge a window. Or maybe just jump incredibly high to reach some sort of hole in the roof? Is that a thing that can happen in this system? Or is strength just your skill in using your strength, not the actual strength of your body/soul/whatever?You could do something like that, but it would be a very high level roll.
Team: And Then There Was One
I'll hide in the dark, to the south of the conveyor, andblock any attack that comes my way with my clockwork arm and spiky thingif the creature comes in and spots me, I will move to stay out of arm's reach. If this is two actions and I can't do both in one turn, then instead I'll:
wait where I am. throw a piece of rebar at the demon and run past it, keeping out of arm's lenght, even if that means running on the conveyor. head back to the next room.
pleasaedontdiepleasedontdiepleasedontdiepleasedontdie.Spoiler: Stats etc (click to show/hide)
Team: And Then There Was One
I gotta peek out of my hidey hole and see what the racket is, keeping an eye out for the green guy as well. Grab a rebar in my off hand, if I have time.Spoiler: Stats etc (click to show/hide)
Oh, shit. It's gone and recruited the others. They're climbing through the hole. that, or it's blocking me in. Or both.Team: And Then There Was OneYou grab another chunk of metal, albeit a less sharp one (15 base) and slowly tip toe around to look back in the direction of the mold room. You see, at a distance, that all three of the demons are now standing around in the mold room. It looks like the Demonic Beartrap has become...well...a demonic bear trap. But bigger. And with long spidery metal legs.
I gotta peek out of my hidey hole and see what the racket is, keeping an eye out for the green guy as well. Grab a rebar in my off hand, if I have time.Spoiler: Stats etc (click to show/hide)
and then this became a horror gameInsert the horrid violin Schreeeeeeech
Eh, as long as nobody observes it, Ozquark will remain in a state of quantum superposition. That gives me the advanage.heh.
but that's neither here nr there. Or perhaps it's both.
Team: And Then There Was OneYou go hide in the corner as the demons walk...slither...slide...move toward you. They make it into the same room as you and all stand around at the entrance.
If I am sure they are just standing around, I'm going to carefully examine my current room for vents, crawl spaces, ladders, and other means of ingress and egress. Floor to ceiling. I will do so carefully, so as not to cause noise that draws their attention.
If instead they seem to be heading this way ,I'll hide next to the conveyor again and prepare for a mad dash past them. That, or I 'll disguise myself as a piece of scrap and ride the conveyor past them (provided they move far enough into furnace room) and hop off before I get too warm, and then do the mad dash thing.)
I will also use all my intellect to try and reason out any options I have missed, htat might make my odds of survival better.Spoiler: Stats etc (click to show/hide)
A guy with a clockwork arm and a doll head for a foot, versus a giant wobbly jelly, a spike with snake body and mechanical snake arm, and a spider beartrap. niiiiiiice.
Then Sy-demon and the Jello blob stand in the doorway while the spider-trap skitters about, thrusting its sharp metal legs into the piles of shrapnel, searching for you.
Team: And Then There Was One
Okay, I'm to the south of the conveyor and they're to the north of it. So, they will probably walk around the conveyor rather than leap over it. Unless that spiderbeartrap can step over it? If they need to move around the conveyor to get to me, I'll wait until they are at the end of the conveyor, spend 40 humanity on dex, and leap up there, running away down the conveyor. I'll keep running the whole turn.
If they don't have to go around, I'll do that immediately instead.
-grumble- using all my stored humanity that I was going to use for an actual attack on jellygooboy. I wanted to kill a monster -grumble.Spoiler: Stats etc (click to show/hide)
Team: And Then There Was One
I'm going to hop off the conveyor, grab ren's right arm, (discarding the lesser piece of scrap metal if I can't easily carry it somehow) and then ride the conveyor into the room south of where I am now.
Have I heard the sounds of pursuit? What do I know about bear-trap demon? If any of the demons have kept up, or are close enough to make this action risky, instead, I'll just keep running and riding the conveyor into the next room and beyond. Straight through, no detours, unless there is something like a big metal stamping machine in the way. In which case I'll avoid going into that.Spoiler: Stats etc (click to show/hide)
You know, I'm pretty apt to just call it for you right now. None of the demons have high speed, the jello one can't make it through the hole with the conveyor belt, and if you just follow the conveyors you'll find a way out.
Team: And Then There Was One
I'm going to hop off the conveyor, grab ren's right arm, (discarding the lesser piece of scrap metal if I can't easily carry it somehow) and then ride the conveyor into the room south of where I am now.
Have I heard the sounds of pursuit? What do I know about bear-trap demon? If any of the demons have kept up, or are close enough to make this action risky, instead, I'll just keep running and riding the conveyor into the next room and beyond. Straight through, no detours, unless there is something like a big metal stamping machine in the way. In which case I'll avoid going into that.Spoiler: Stats etc (click to show/hide)
I think We'll say you made it and I'm gonna go work on finishing up the revised rules.
Dammit man, stop stealing my shit! >:PYou can both use the same weapon
In that case, Liquid ocean shall use the dark silver tracer.
Yeah, but I don't want to. :PDammit man, stop stealing my shit! >:PYou can both use the same weapon
In that case, Liquid ocean shall use the dark silver tracer.
Yeah, but I don't want to. :PDammit man, stop stealing my shit! >:PYou can both use the same weapon
In that case, Liquid ocean shall use the dark silver tracer.
Gold Tracer is unique. This only really makes sense if one of us is an invader or on NG+
Liquid Ocean does a "well what is it" pose.You walk to the edge of the pier and lower yourself down towards the dirt, as though lowering yourself into a bath, testing the temperature with a toe. When your toe touches the desolate earth it is scraped away as though you pressed it against a power sander. (-1 hp on right foot) You yank your foot back and stare at the bleeding toe tip, grimacing. You don't feel any pain, but the idea of grinding your foot off is still viscerally unpleasant. You walk the perimeter of the pier, leaving a small trail of blood behind as you do. There really is no way off this thing other than to walk forward. Well, beyond trying to make some sort of suicidal jump to some other part of the shell, but it really just all goes the same place.
Search the pier for any alternate routes, besides the main gate.Spoiler: lickwid (click to show/hide)
Practice herd mentality and go with the largest group. Which seems to be going towards the entrance. Stay cautious, and be close to the shadows in case a surprise-attackable enemy appears.Spoiler: I should probably consider giving this guy a name. (click to show/hide)
Keep an eye out for enemies or other threats, or anything interesting, while approaching the entrance with the others.Spoiler: Joe (click to show/hide)
"It's already happened."
I move forward as well, checking out teh surroundings: checking for hostiles first, then for things behaving oddly (like the scrap that moved on it's own in the factory.)Spoiler: Oz "Minnow" (click to show/hide)
"Welp, this is happening."
I move towards the obvious entrance slowly and cautiously, looking around for possible unplesant suprises.Spoiler: Merris (click to show/hide)
((targeted attacks [aiming for a specific part] have a -30 to-hit modifier((I'm willing to accept the -30))
multi-attacks require a speed roll. Second attack is difficulty 100, third is 120, etc.))
Whisperling~...
"Bear Trap jaws ...." Minnow shudders, a recent memory squirming around in his head.
"Two dog demons and a corpse demon. fantastic. Well, at least this time there are five of us. So, you guys wanna kill them and move on, or try to go around?"
Oz will prepare to shoot the corpse demon with his Revolver.Spoiler: Oz "Minnow" (click to show/hide)
"Come on and face me, demons!"
Make two attacks, one each to the grinning dogs.Spoiler: lickwid (click to show/hide)
"Get some!"
Attack the healthiest demon with my Glaive.Spoiler: Joe (click to show/hide)
As we went through the arch, I would have stopped to see what was written on the papers, no touching them, just glancing at them and seeing if I could pick out any words or phrases at a glance.
I'll ready my bow from the rear, but not immediately fire, instead serving an overwatch role. I'll watch what is happening to my teammates, and for unhappy surprises or if they make a mistake that leaves them open. I will fire to disrupt such an attack, hopefully giving my teammate an extra instant to get out of trouble. My aimpoint will be for either the limb making the attack I need to disrupt, or for center of mass of the target if I can't get a clear shot on the limb.Edit: Thank you for the reminder AoshimaSpoiler: Merris (click to show/hide)
Whisperling~...
((Whoops, sorry. Opened this in a background tab and had completely forgotten to actually write the action.))
Hide in the shadow of the building until one of the demons gets close enough to surprise-attack, then assault whichever is most convenient. Get out of sight again afterwards, if at all possible.Spoiler: I should probably consider giving this guy a name. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
keep my distance and overwatch the team. however, if my attack is triggered, i will spend 20 humanity on the speed roll to interrupt, and am doing a called shot on the attacking limb. If I am charged I am willing to abort my attack to run and stay out of range, assuming it isn't too fast to escape. if it is that fast, I might as well try to fight since there's no escape.
Impale whichever monster looks most distracted (in hopes of getting a sneak attack in, of course). Maybe something that's already dodging an arrow? Burn 16 humanity in a dodge roll if it looks like a particularly nasty attack is coming my way.
If the last demon is still alive, rinse and repeat.((Please wait on looting until combat is complete, especially since we have wounded who need replacement parts more than you need a surplus one.))Impale whichever monster looks most distracted (in hopes of getting a sneak attack in, of course). Maybe something that's already dodging an arrow? Burn 16 humanity in a dodge roll if it looks like a particularly nasty attack is coming my way.
If it isn't... maybe take the skeleton arm? Depends on how exactly part attachment rolls work, I don't want to lose an arm to low INT.Spoiler: I should probably consider giving this guy a name. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
If the last demon is still alive, rinse and repeat.((Please wait on looting until combat is complete, especially since we have wounded who need replacement parts more than you need a surplus one.))Impale whichever monster looks most distracted (in hopes of getting a sneak attack in, of course). Maybe something that's already dodging an arrow? Burn 16 humanity in a dodge roll if it looks like a particularly nasty attack is coming my way.
If it isn't... maybe take the skeleton arm? Depends on how exactly part attachment rolls work, I don't want to lose an arm to low INT.Spoiler: I should probably consider giving this guy a name. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
((Hey, where's your selfish spirit? Ann Rand would be disappointed in you! :P))I don't know who that is, so I'll accept your claim, but I know Ayn rand would also be disappointed. She'd probably just raise and drop her shoulders, and idly turn to the next page in her book of maps, though.))
Merris continues her action from before, since it was a triggered action that didn't trigger, and so she will hopefully be automatically the very first in the action order. reposting said action below:You stand around, keeping an arrow nocked and ready to fire the instant a threat comes into sight.keep my distance and overwatch the team. however, if my attack is triggered, i will spend 20 humanity on the speed roll to interrupt, and am doing a called shot on the attacking limb. If I am charged I am willing to abort my attack to run and stay out of range, assuming it isn't too fast to escape. if it is that fast, I might as well try to fight since there's no escape.Spoiler: Merris (click to show/hide)
Minnow examines the flesh miser's corpse. And it's weapon, which he'll pick up.
If he sees a part with 15-25 hp, he will attempt to transfer that hp to his damaged clockwork arm. He won't do this with the demon's arm, though.
After this, if there's time this round, he'll also inspect the dog demons' corpses.
Anyone want an arm?Spoiler: Oz "Minnow" (click to show/hide)
Well, they're all dead now so you start scavenging the bodies, looking for something useful.
Attack the last demon with my Glaive. Search for a replacement arm if I can.Spoiler: Joe (click to show/hide)
If the last demon is still alive, rinse and repeat.Welp, guess you just hang around.Impale whichever monster looks most distracted (in hopes of getting a sneak attack in, of course). Maybe something that's already dodging an arrow? Burn 16 humanity in a dodge roll if it looks like a particularly nasty attack is coming my way.
If it isn't... maybe take the skeleton arm? Depends on how exactly part attachment rolls work, I don't want to lose an arm to low INT.Spoiler: I should probably consider giving this guy a name. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
41+[43]=84
Loot a left lower arm and hand from one of the demons.Spoiler: Joe (click to show/hide)
Loot dog left arm to replace lost left arm.46+[46]= 92Spoiler: Merris (click to show/hide)
Action: meditate to remove corruptionDid you use it? Is that number you have as your Int (ie 80) using that bonus? If so, then yes.
Questions:
1)Do I take corruption for using the porcelain head's int for that roll? Assuming yes.
2)I healed up 50 hp from the skeletal lower leg? Assuming yes.
3)How does exchanging a whole limb work? Will it be three rolls at increasing difficulty to exchange all three? Assuming yes.Spoiler: Oz "Minnow" (click to show/hide)
Whisperling: Go play with the sandpaper room. With his entire left arm.
There seems to be a sudden lack of people around here...Hey, I can always make another character.
I had specified to heal up to 25 hp, so I'll adjust accordingly. as for fully healing my arm, well, it had taken 82 damage, so that would have required a difficulty roll of 368, which is slightly out of my range.10 More down.
I will meditate to remove corruption one more round.Spoiler: Oz "Minnow" (click to show/hide)
...46+20+[95] Pass
Mechanics show no difference between left and right arms, so...
loot dog arm to replace lost arm, spend up to 20 corruption to make sure I do it right this time.
Loot the other lower arm and hand separately from the demon.Spoiler: Joe (click to show/hide)
Two rolls of 100 then.Whisperling: Go play with the sandpaper room. With his entire left arm.
((Yeah, don't do that.))
Keep standing around while people loot. Give the person grabbing and arm a hand, if helping is possible.
Rest, recover from corruption.Spoiler: Merris (click to show/hide)
Keep helping people who want to salvage and/or attach parts.Spoiler: I should probably consider giving this guy a name. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
Meditate.45+[60]=FailSpoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)Spoiler: Oz "Minnow" (click to show/hide)
((Oz, could you help me calculate Merris's corruption level, assuming she does nothing affecting her corruption level this turn? I don't know the current math system for it, but you seem to know how your corruption level works so...))Sure thing.
((Oh, and um, does she gain dex from the dog arm? do I note that on her charsheet? I figure since you were on the "use demon parts" round you'd know how that stuff works and what I need to do to make her sheet accurate.))
Burn 20 corruption to take one of the shins from the grinning demon corpses.41+20+[85] You carefully reassemble your limb using the shin and the hand of the demon canine.Spoiler: Joe (click to show/hide)
Piecewise. is there no corruption cost associated with the mancatcher paw?Call it 2 corruption.
This post is to aid Lenglon in calculating her sheet. I'll have an action turn soon.((Oz, could you help me calculate Merris's corruption level, assuming she does nothing affecting her corruption level this turn? I don't know the current math system for it, but you seem to know how your corruption level works so...))Sure thing.
((Oh, and um, does she gain dex from the dog arm? do I note that on her charsheet? I figure since you were on the "use demon parts" round you'd know how that stuff works and what I need to do to make her sheet accurate.))Spoiler: First, the corruption (click to show/hide)Spoiler: limb stats and how to add them to the sheet. (click to show/hide)
@Whisperling: your head has 15 hp left. You should name your guy Squish.
Minnow will scan Ouro's shell for threats. If this is an Int roll, I will be using base stat. If i can do so this round as well, I will replace my left hand with the skeletal hand from the miser, using the stat bonus and taking 15 corruption. This will destroy 1/3 of my writhe of flesh spell. Will that deactivate it and remove the malus from my int?55+[67]
@ Lenglon: No problem. You should add your stat bonus next to your normal stat as well. that's so PW can see it at a glance. he requested that in the previous test.Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)Spoiler: Oz "Minnow" (click to show/hide)
Thank you very much OzMinnow points up at the shell and you follow his finger. You see the brick wielding demon just as it launches another brick down at your group.
Upon noticing the attack upon my teammate, I ready my bow and look in the direction it came from, readyto return fire or evade as needed.Spoiler: Merris (click to show/hide)
Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
"Whoops, got stunned for a minute there. Suppose a brick to the face can do that to you."It's in your chest, don't worry. It's only in your head if you don't specify.
I specified that my core should be in my chest at the start, but move it if that wasn't something I could do.
Try and climb up to the demon, if there's any time left.Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
GM: I need to perform an action that is directly counter to the current combat system - supressive fire. If I make a very high number of attack actions, I will simply open myself to a counterattack and it will do anything but the intended supressive effect. How can I make supression a thing? anothered triggered action?The cost associated with demon limbs only comes into play if you use their bonuses. So unless you use your +10 dex from the limb, it costs nothing to just use it for stuff. Think of it as powering up the limb.
Also, um, since there is a cost to using the mancatching claw hand now, the overall price of using my left arm has gone up by 33% (6 to 8 ) with no corrosponding benefits (still for 10 dex). are you sure?
"On it!"
temp action if no response before turn is run: return fire, 2x attack, using both arms.Spoiler: Merris (click to show/hide)
Cover me. Keep it from hitting me.
I'll climb up to attack it with my clockwork arm and sword. If Squish(whisperling) is ahead of me, I'll follow at a bit of a distance, so as not to be in the way when he falls off the ladders.
((I'm going to constantly be too corrupt to absorb parts. I really wanted to replace my useless spell arm. Or at least my gun leg. ah well.))Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)Spoiler: Oz "Minnow" (click to show/hide)
Beirus, your arm should look more or less like this:
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Lenglon, note the corruption cost associated with the mancatching paw.((feel free to argue the gm away from it. I was only asking for clarity.))
Catch up with the others. Climb up to attack that demon with my Glaive if the others are still fighting it.Spoiler: Joe (click to show/hide)
...Yeah? I'm dead, remember?Meant berius, sorry.
As my soul dissolves into Oro, it spreads itself thin into every demon, making them all 0.004% more kawaii.Beirus, Whisperling, save us from posts like this. post before this lunatic grows a bunch of bigeyed, blushing, skirted gigglers to destroy us with hugs and sparkles.
As my soul dissolves into Oro, it spreads itself thin into every demon, making them all 0.004% more kawaii.Beirus, Whisperling, save us from posts like this. post before this lunatic grows a bunch of bigeyed, blushing, skirted gigglers to destroy us with hugs and sparkles.
Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
It's not much of a kawaiipocalypse. I only have one soul, and 0.004% isn't actually very much.
-sigh- I'll go ahead and attack with my weapon in my clockwork hand. That'll bring me up to 44 corruption, leaving 29 humanity.
Again, if I fall, I will spend corruption to either catch myself, or to soften the blow when I land - up to 20 corruption. I will attempt to land on my demon revolver and take the damage up that leg first.Spoiler: Oz "Minnow" (click to show/hide)
improvise a sack of some kind and take with me a assortment of bones I think I could work with, and a claw or other knife substitute if I find one of those as well. I don't have the time now but I will make the time later, and I need to maintain a steady arrow supply.
If the fight shifts to somewhere I have line of sight / line of fire on it (which I'm assuming I currently do not, but if I do then trigger this instead of my above action) then I will fire an arrow at the demon attacking my teammates.
Gender: Female, just tired of seeing "he" and getting confused who is being talked about.Spoiler: Merris (click to show/hide)
Attack the demon again.Spoiler: Joe (click to show/hide)
As my soul dissolves into Oro, it spreads itself thin into every demon, making them all 0.004% more kawaii.Beirus, Whisperling, save us from posts like this. post before this lunatic grows a bunch of bigeyed, blushing, skirted gigglers to destroy us with hugs and sparkles.
Give my obligatory opposition to the kawaiipocalypse.
Continue using the Squish-brand sneak attackTM. Throw 16 corruption into a dodge if I get attacked.Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
It's not much of a kawaiipocalypse. I only have one soul, and 0.004% isn't actually very much.((Assuming you are 100% kawaii and kawaii-ness is distributed equally without any being lost, that would mean there are 25000 demons in ORO.))
This assumes that the demons were as kawaii as Ocean in the first place, which is somewhat improbable.It's not much of a kawaiipocalypse. I only have one soul, and 0.004% isn't actually very much.((Assuming you are 100% kawaii and kawaii-ness is distributed equally without any being lost, that would mean there are 25000 demons in ORO.))
No, this assumes nothing of the kawaiiness of the other demons. they could be 0% kawaii, and his soul bumped them each up to .004% the only thing it really assumes is that Ouro on the whole is less kawaii than Ocean, else hissoul would either have no effect, or a negative one.This assumes that the demons were as kawaii as Ocean in the first place, which is somewhat improbable.It's not much of a kawaiipocalypse. I only have one soul, and 0.004% isn't actually very much.((Assuming you are 100% kawaii and kawaii-ness is distributed equally without any being lost, that would mean there are 25000 demons in ORO.))
As my soul dissolves into Oro, it spreads itself thin into every demon, making them all 0.004% more kawaii.
improvise a sack of some kind and take with me a assortment of bones I think I could work with, and a claw or other knife substitute if I find one of those as well. I don't have the time now but I will make the time later, and I need to maintain a steady arrow supply.same action
If the fight shifts to somewhere I have line of sight / line of fire on it (which I'm assuming I currently do not, but if I do then trigger this instead of my above action) then I will fire an arrow at the demon attacking my teammates.
((I assume only the human half is still alive?))
Continue using the Squish-brand sneak attackTM. Throw 16 corruption into a dodge if I get attacked.Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
(is there a character sheet?)ooc thread please
46+[72]improvise a sack of some kind and take with me a assortment of bones I think I could work with, and a claw or other knife substitute if I find one of those as well. I don't have the time now but I will make the time later, and I need to maintain a steady arrow supply.same action
If the fight shifts to somewhere I have line of sight / line of fire on it (which I'm assuming I currently do not, but if I do then trigger this instead of my above action) then I will fire an arrow at the demon attacking my teammates.Spoiler: Merris (click to show/hide)
I examine the demon's corpse, and I absorb 20 health to my upper arm from the weakest of the demon's legs. Gonna spend the next ten turns or so rebuilding.Hmm, well that would probably be the chest of the demon so lets see... 65+[44]= 109 so you get your 20 hp back and destroy the chest.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Minnow's bits (click to show/hide)Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)Spoiler: Cousin Itt (click to show/hide)Spoiler: Thing (click to show/hide)
((PW, did I recover any humanity?))10 for the action, then 3 for end of turn.
Use 20 corruption to salvage the porcelain head. Wait a bit to attach it, since that's going to need another roll.That's my head.
Meditate to remove corruption if there's any time that would go to waste.
Will edit sheet in when not on mobile.
Reattach porcelain head to my chest slot, since there is no chest around to place there.
If I fail to act in time and Squish steals it, absorb 20 hp from the demonic revolver to my lower arm.
Just hop on down and attach the stretched lupine chest in my chest slot.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Minnow's bits (click to show/hide)Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)((PW, did I recover any humanity?))10 for the action, then 3 for end of turn.Use 20 corruption to salvage the porcelain head. Wait a bit to attach it, since that's going to need another roll.That's my head.
Meditate to remove corruption if there's any time that would go to waste.
Will edit sheet in when not on mobile.
((PW, did I recover any humanity?))Yep. In terms of how much you recover it's pretty easy.
he did dedicate an action to it. it got lost in the ooc up there. I am partly at fault.((PW, did I recover any humanity?))Yep. In terms of how much you recover it's pretty easy.
Look at your heart score. Subtract your current amount of corruption from that. You should now have a number. Whatever number is in the 10's spot is the amount you recover. So if you have 33 you recover 3. If you have 56 you recover 5. If you have 9 or lower you recover 1 though.
You always lose some corruption each round, but you can lose more by dedicating an action to it.
HIT MONSTER MAKE DEAD (with glaive). If the Mason is dead by the time I act, meditate to recover from corruption.
[spoiler=Joe]STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Corruption: 23 (20 used, 3 for limb)
((PW, did I recover any humanity?))Yes, 10. Also please post an action
You mean the porcelain head and dog chest are destroyed, ot the flesh miser head.65+[15]
Welp, there goes the only really decent chest part available.
Attach the flesh miser spine in my chest slot.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Minnow's bits (click to show/hide)Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)
Let's just go with the flesh miser head. Was going to try for that anyway, had I remembered to respond after you told me the porcelain one was yours.I don't know your staaaats.
Try and grab dog 2's guts.
Since people seem to be taking their time, resting and healing, I'll go ahead and attempt to make those bones into more arrows now, using the improvised knife to help.46+[98]Spoiler: Merris (click to show/hide)
You look around. Down, back on the ground floor, next to the little area with tables and stuff, is a pen of sorts. Just a depression, a drop off the courtyard created by the building, but there are several demons in it; lesser ones, demonic hounds. You remember, vaguely, in an almost dream-like way, that the greater demons use these beasts to hunt and capture men.
Look around for interesting stuff.Spoiler: Joe (click to show/hide)
Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
Whatever happened to assuming that his stat is 0? I though that was your strategy here.Let's just go with the flesh miser head. Was going to try for that anyway, had I remembered to respond after you told me the porcelain one was yours.I don't know your staaaats.
Try and grab dog 2's guts.
Whatever happened to assuming that his stat is 0? I though that was your strategy here.He's had that opportunity more than once already :P
Shoot, sorry PW. Try and salvage that gut (again?)45+[88]Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
Attach the demonic revolver in my chest slot. Spend 15 corruption on this task.
I have a 65% chance of any given attachment working, and have failed twice in a row. let's try 80% this round.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Minnow's bits (click to show/hide)Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)Whatever happened to assuming that his stat is 0? I though that was your strategy here.He's had that opportunity more than once already :P
Having a giant revolver in place of your chest makes it sound like you'll accidentally fire it and explode your own head.So long as he keeps it as the chest and doesn't attach anything "in front of" it, ie keeps it as the end part of the limb that is his body, he'll be fine.
Since people seem to be taking their time, resting and healing, I'll go ahead and attempt to make more of those bones into more arrows now, using the improvised knife to help.46+[17] Gah, you ruin the rest of them. Oh well, at least you got a few arrows out of this.Spoiler: Merris (click to show/hide)
Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe.Spoiler: Joe (click to show/hide)
Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
Welp, time to stand guard until everyone is ready to move on.I really got nothing to tell ya. You stand around waiting for people to finish. I mean, you could actually go up to be where they are because as of right now you're still down on the first floor, alone and vulnerable. Not like I'm sitting here rolling for encounters or anything.Spoiler: Merris (click to show/hide)
Attach the doll head in my gut slot. Spend 10 corruption on this task.Ok. I'm gonna make it so that you need only 80 to attach and you can stack as many as you want without penalties. SO you still need to roll 80 for each part but you can make a nice big list and we can finish this shit in one turn not 50.
I knew if I spent corruption, I wouldn't need to. 98? I rolled a total of 168. Juuuuuust shy of a critical attachSpoiler: Oz "Minnow" (click to show/hide)Spoiler: Minnow's bits (click to show/hide)Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)
*rolls*
Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe.Spoiler: Joe (click to show/hide)
*Is second person who wakes up.*You know what? Sure. Go for it.
Why hello there! Can make new character yet?
Replace my smashed head with the gut. Use 20 corruption to improve my chances of not mangling everything.45+20+[86]Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
I will not be using the porcelain head this round. I will spend no corruption. this overrides the attaches if there are any that require corruption.Yeah, you can do the whole arm. Because you're attaching at one point. It's not like you see the arm, chop it into pieces and then put them back together.
Alright,for the free attach: the skeletal arm from the miser. All of it together if that's allowed, else, the upper arm alone.
If the free attach is the upper, then my next attaches are the lower and hand if the lower arm is destroyed, use the other skeletal upper arm to replace it. Then I will build one leg out of the complete canine leg replace any destroyed parts with my human leg parts, or the skeletal foot. Then I will build the other leg out of the skeletal leg, replacing destroyed parts with my own, or the dog foot.Spoiler: So like this (click to show/hide)
this should be enough to fill all slots except the head slot, which I will refrain from filling for nowSpoiler: Oz "Minnow" (click to show/hide)Spoiler: Minnow's bits (click to show/hide)Spoiler: Miser's corpse (click to show/hide)Spoiler: the dogs (click to show/hide)
43Mace huh? Lets see....
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45Spoiler: The Oracle (click to show/hide)
Could I have stats for a mace?
The demons are being pretty fucking dense right now. But I'd say you've only got a...16% chance of them not noticing you next round.
Keep an eye on the demons to see if they do anything. If not, keep watch on that house and the walkways around the pipe. And on Merris, to warn them if something randomly tries to encounter them in an unfriendly manner.Spoiler: Joe (click to show/hide)
Wait what? How am I isolated when they're using parts from the bodies down here with me to attach to themselves? If I've somehow become isolated I'll regroup with them and stand guard while waiting for them to be ready to move on, if I'm not isolated then I'll still stand guard and wait for them to be ready to move on.Really you're kinda scattered right now, but you're at least with Oz. For some reason I brained that everyone was up and you were on the ground floor.Spoiler: Merris (click to show/hide)
Try to pester them into moving or doing anything, if you could.Spoiler: The Oracle (click to show/hide)
The Oracle pokes a head out of the corpse pile.
"Why hello there, folks! Here to poke the monsters and such, eh?"
Squirm out of the corpsepile and lightly pester the two brave adventurers around there.
...And put my core in my upper left leg this time.
Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
Stick a [CORE] tag next to the part for me, please and thankyou.Spoiler: The Oracle (click to show/hide)
The Oracle pokes a head out of the corpse pile.
"Why hello there, folks! Here to poke the monsters and such, eh?"
Squirm out of the corpsepile and lightly pester the two brave adventurers around there.
...And put my core in my upper left leg this time.
Sorry, gosh. I was down to an arm and like a third of my humanity. If I fought like that, I'd have been toast.I'm not annoyed or anything, I'm just letting you guys know before I spring demons on you and then you spend 5 turns meditating only to get demon'd again, and so on forever.
Anyway, Head up to the structure at the top of the ladders with the rest. Ready an attack action for if we are spotted. (normal strength on right arm with sword [no bonus, no corruption], at leading enemy when it approaches into range. use skeletal upper arm bonus (+15 spd, +7 corruption) and carving knife (+30 spd for multi) for a second attack.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Weapons (click to show/hide)
Sorry, gosh. I was down to an arm and like a third of my humanity. If I fought like that, I'd have been toast.I'm not annoyed or anything, I'm just letting you guys know before I spring demons on you and then you spend 5 turns meditating only to get demon'd again, and so on forever.
Anyway, Head up to the structure at the top of the ladders with the rest. Ready an attack action for if we are spotted. (normal strength on right arm with sword [no bonus, no corruption], at leading enemy when it approaches into range. use skeletal upper arm bonus (+15 spd, +7 corruption) and carving knife (+30 spd for multi) for a second attack.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Weapons (click to show/hide)
Auto Whisper: Move with the group. Attack anything that attacks us, otherwise just chill.
Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
Merris and Squish both seem pretty nimble, and Joe there looks like he can handle himself, more or less. Oracle, you and I might be a little awkward across the stepping stones. I suggest that Squish go first and offer assistance to Joe, while Merris guards with the bow. Once those two are across , Merris and Oracle can step across, and maybe one of you nimble people can come back and help me to not miss a step and plummet to my death? Be a shame to waste all these newly acquired pieces on something as ... pedestrian as a loose cobble."Sure, I'll go along with your plan."
Minnow shall take rearguard, waiting for the others to cross and being ready to attack anything that comes up from behind. If someone helps him keep his balance, he'll cross with them, carefully. If he slips, he'll spend 30 corruption to not fall to his death.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Weapons (click to show/hide)
Merris and Squish both seem pretty nimble, and Joe there looks like he can handle himself, more or less. Oracle, you and I might be a little awkward across the stepping stones. I suggest that Squish go first and offer assistance to Joe, while Merris guards with the bow. Once those two are across , Merris and Oracle can step across, and maybe one of you nimble people can come back and help me to not miss a step and plummet to my death? Be a shame to waste all these newly acquired pieces on something as ... pedestrian as a loose cobble.
Minnow shall take rearguard, waiting for the others to cross and being ready to attack anything that comes up from behind. If someone helps him keep his balance, he'll cross with them, carefully. If he slips, he'll spend 30 corruption to not fall to his death.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Weapons (click to show/hide)
Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
Auto Whisper: Stand guard, follow the group. Attack any hostiles that actively attack the group
[/quote]Spoiler: Squish, for the time being. (click to show/hide)Spoiler: Gold Tracer (click to show/hide)
I smell a trap. Granted, this whole place is like a trap, but still, we can only see his upper body. Stay quiet and hope someone else can distract the "human" while continuing to move towards the nice house. Protect the others if we get attacked.41+[86]= FailSpoiler: Joe (click to show/hide)
The man turns to look at you and says "What."Spoiler: The Oracle (click to show/hide)
The Oracle strides confidently up to the man peeking out of the wall.
"Hello there! I happen to know you already, but we can still talk if you like."
I smell a trap. Granted, this whole place is like a trap, but still, we can only see his upper body. Stay quiet and hope someone else can distract the "human" while continuing to move towards the nice house. Protect the others if we get attacked.You look at the current scene and roll your eyes. If your newly made friends wanna stick their dick in the demon glory hole, thats just fine with you, but you're gonna go check out that house. After all, if you're gonna die, its gonna be doing what you want.Spoiler: Joe (click to show/hide)
Can we tell the difference between a human and demon? That Spider Mason talked like a human after all. Did we kill their forward scout?
Say:
We just fought a demon with head and chest like a human, but lower body like a spider. It talked like you do, but threw bricks at us. Was this one of yours? Come out, let us see
"Haha, yeah. I'm pretty much omniscient. Don't let that bother you though, it doesn't really affect anything."You walk over to the man in the hole and grasp his hand. He smiles back at you in a normal way, though the handshake he gives is jittery and seemingly confused.
Go shake that man's hand!Spoiler: The Oracle (click to show/hide)
Hey!Can we tell the difference between a human and demon? That Spider Mason talked like a human after all. Did we kill their forward scout?
Say:
We just fought a demon with head and chest like a human, but lower body like a spider. It talked like you do, but threw bricks at us. Was this one of yours? Come out, let us see
MeditateMay as well take advantage of the weird lull in conversation to tame my wild urges and desires.
I assume Egan knows that his is the human settlement or something, but eh, gonna let it play out.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Weapons (click to show/hide)
I continue to stand ready, letting introductions play out.You stare down at the man and the new guy, brow knitted in concern. Somewhere in the back of your head is a voice whispering "This is stupid."
We're just gonna assume whisper hangs with you, since "explore" could otherwise mean diving headfirst into the structure and fighting anything that might be in there.
I smell a trap. Again. Check the perimeter of the house. Peek in through the windows, but don't actually go inside.Spoiler: Joe (click to show/hide)
The Prophet looks thoughtful for a moment, then pulls an old, rusty coin out of his robes.You get down on all fours and crawl into the tunnel after the man. It's quite dark in there. the only light comes from outside and as you get deeper in it gets weaker and weaker. By the time you reach the end of the tunnel and stand up in the large, hollow cavern it ends in, there's barely any light at all. There's just enough to make out the forms of three huge things in the room. They're like snakes, but much shorter and fatter, maybe 10 feet long but 4 wide. In the weak light you can see a glisten of fluid on their long bodies, up until it ends in what could be called a "head". Instead of a head, they have a body; the body of a human, clenched in lamprey like mouths.
"Now, here's what going to happen. I'm going to flip this coin, and it's going to land on tails. Then I'm going to follow you."
Tails.
Go ahead and follow the guy. At this moment, fate has chosen to make me act as someone who is cautious, despite the fact that caution is never needed. How mysterious.Spoiler: The Oracle (click to show/hide)
Gonna stick my neck out for you guys here. You can thank me later.
I squat down and stick my dog head into one of the holes. If I can't see far enough to discern anything, I'll pay 3 corruption to extend the neck so the head goes as far in as possible, to see if I can get a better view. No attacking anything though, just extend the neck to look. If my head is captured, and i can't pull it back, I'll cut it off at the neck.
Auto Whisper: prepare an attack in case Beirus agitates the man at the television.
Yup. Shoving my head into an unknown hole and thrusting vigorously.Spoiler: Oz "Minnow" (click to show/hide)Spoiler: Weapons (click to show/hide)
I don't like it, but I guess it could work so long these kinds of things are very rare and there's at least HINTS* that you can't beat him. I feel like it might be safer to just not bother with those at all, unless on purpose.The thing about it is that while the concept of that seems weird to start with, it actually makes sense. If you're some novice you'll never beat a trained fighter in one on one combat with everything else being equal. But you could place a land mine and then lure the guy in and that could do it.
*HINTS being different from regular old hints in that they're pretty gosh dang obvious. Nothing worse than working your ass off only to be told "lol, you couldn't beat him anyway". I hate it when it happens in video games with fights you can't win, I can only imagine the amount of rage it will generate inside of me if the 30 minute occurence from video games becomes multi-turn ordeal in a forum game.
The thing about it is that while the concept of that seems weird to start with, it actually makes sense. If you're some novice you'll never beat a trained fighter in one on one combat with everything else being equal. But you could place a land mine and then lure the guy in and that could do it.I get what you're saying, but when seeing the rolls it might already be too late to do anything about it. What I'm trying to say is that the concept is fine so long as there's ways to guess what they're good at before they start doing so. Maybe mister office drone #654 is the most skilled frying pan fighter in the world, but I need to be able to somehow deduce that before I decide to get into a skillet fight with the man and get my head caved in in a single turn. I think it will depend a lot on the game itself, to be honest. We'll see.
As per "hints" It should actually be completely obvious if I post the rolls. Because it is always Skill +2d10, so if you see
60+12 vs 25+11
You know you'll never beat him in THAT particular contest of skills. But you could beat him in some other contest, or via some contest that doesn't involve your stats, like aforementioned landmine.
I like it also because it removes low end rolls that skilled players and NPCS shouldn't have while also making it so that some unskilled nobody can't shoot as well as a highly trained sniper due to pure luck. Well, with exploding dice they could but it would be VERY unlikely. As it should be.
Overall though I think the big question becomes what kind of game people want. Do they want a dungeon crawl or a free roam or a ER style mission and objective but free reign to determine how they want to do things. Or any mix of those. Maybe a character focused dungeon exploration like Dungeon Meshi? Dungeon as open world? Some mix?
I mean, I'm constantly making and designing new things, so changing stuff isn't a problem, I just gotta know what people want out of the game.
Or I can just keep making games until something sticks.
Just be careful you don't end up with a systems that bogs you down at every corner and makes it so that nothing fun and unexpected can happen. I know that the system in ER got unbalanced at the end, but it also allowed for a lot of fun stuff. Also, the unbalancing was helped along by tinker and all of the stuff they designed. How many layers of armour do you want with those armour thickness tests?
Do they want [...] ER [...]?I think you might be on to something here.
Have... Have you considered Mad Max With Wizards?
Sorry.
I HAVE AN IDEA
FUCK IT I'll DO IT LIVE
We're doing it live, people.The who the whom the wait the whaaa??? Live where when wait wha?
I can't- There's NO WORDS THERE! (https://youtu.be/O_HyZ5aW76c)Those plane tickets to Nevada will be arriving any day now, don't worry~
What does it mean "I'll do it live"? I've never seen that before "I'll do it live". Do it in IRC? Is that what it means?
*freaks out*
How does one actually do maps right?By not doing them wrong, duh. Really now Aigre, this is basic stuff, you should know better. I'm devolving you from an Aigresaur to a Coelacaigre.
IN :P
JUST A BIT MORE. NEW GAME FOR 2017.
in because I didn't get into the last two.Hear hear, I'll drink to that.
Also, happy new year everyone! May it be better than the last one.
Oh, Piecewise is posting more system stuff. I guess it's time for me to complain.You have a point with the level up system. It's probably better to just go an ER route and reward level ups upon certain successes.
Is 1d100 that much better than 1d20? It just allows for a little bit extra granularity--if you're making changes of five points (yes, I know that was just a random example), then you're essentially making a d20 system with more unnecessary numbers. And that can result in fuzzy weirdness with optimization, like in Dig where you want a Mind stat that's one point above a number divisible by five, because it means you're guaranteed to survive one more turn of being dead. Also, weirdly, 1d100 seems to result in less variety in characters--In Dig, a profession gives you only a 12.5% skill boost in one skill, and in Oro everyone had nearly identical stat averages due to the large number of dice rolled to randomize starting skill. Compare to WIZARDS or NuER, which feel like they have more differentiation between characters.
For the success levels, are they flat tiers of success, as in beating the target by twelve points always results in the same level of success, even if the target was 13 or 113? Meaning low skill people can never hope to get the equivalent of an RTD's 6-1? I'd think not, since experience growth depends upon a "great success", which would mean people with super low skill can never get better. I just can't see how you'd do something else while still keeping it simple.
If experience only comes when you score a great success, does that mean extremely skilled people who succeed by larger margins would snowball their skill?
That's... interesting. I do like dice pools. Not sure how it would work though, and it could have problems depending on how the dice are spent--if you get one die per body segment, that's 6dX, and depending on the size of X that's really hurting the randomization. Maybe if it were something like there being four stats, dex, str, endurance, and mind, with each body segment granting dice for different stats... Say, a human head grants +2 mind dice, and an arm does +1 dex +1 str. Balance it so that a starting human doesn't have many dice in any individual stat, but you have the option of, say, replacing arms with heads to gimp str/dex in favor of high mind....
Uh, that's getting really far from the system you were describing. Currently exhausted, don't take me too seriously.
So the general idea for the basic system is the use of GURPS. The only problem is I'm not sure if the combat would work well in PBP or if it would even be to the liking of my players. There's an example of the AHEM "basic" rules combat hereStunning silence here. But I'm actually evaluating another game system to use that seems like it might work better. The combat is less clunky and difficult, and there's a huge amount of material that will work in the setting. Interesting methods of handling shooting too. Tons of subclasses and stuff. Thinking of running a test of combat.
Melee
http://www.themook.net/rpg/examples/melee/index.php?id=two-basic
Ranged
http://www.themook.net/rpg/examples/ranged/index.php?id=one
GURP's 3d6 system for stats works quite well and its what I'm gonna use for the basis of this system (Mainly due to the statistical distribution of rolls) but I don't know if this combat system is gonna cut it.
test
I'm gonna rando-roll you a character, but if you have preferences, I can aim for them.test
yep I'm here
Sorry, I saw your post back when you made it, but I hadn't replied because I was busy at the time. And then I forgot to later because all the other active threads are stickied. >.>This is the major reason I'm switching to grit and vigor. Because it has a huge amount of stuff in it, but the core mechanics are all really simple. Combat is:
...I was under the mistaken impression that GURPS was one of the simpler systems out there, for some reason. Frankly, that example of play is way too overcomplicated. For one thing, different damage types don't need to be recorded separately; we should just have one universal damage type. A lot of those actions seem somewhat superfluous to the game's actual tactics, though some differentiation between standard attacks, defensive attacks, and all-out attacks would be cool. Though, considering that I'm saying that, and I tend to be more complexity-loving than the average ERer, even that might be wrong.
...Also, initiative needs a random element to it. Just having a really fast character always go first is a very dangerous and exploitable thing.
Greatsword...we'll go with "Sword, two handed" 1d10 damage, does +1 damage when two handed.Spoiler: Grant Flint (click to show/hide)
If I can have a choice of two weapons, I'd like a staff and a Greatsword. Else I'll just take the greatsword.
I'd like a snub-nosed revolver, some tools and climbing equipment. Also martial arts as a weapon proficiency?Hmm
((This is extremely similar to D&D, or at lesst D&D 3.5 which is the only edition I'm experienced with. A couple trivial differences, like AC being roll over rather than equal to or over, and ability scores giving bonuses in three-point tiers rather than two-point tiers, but virtually identical in most other ways.Its actually part of the general OSR stuff, which bases itself heavily around orginal DnD.
I kinda think the GURPS idea was better, just with a stripped down combat system, but this isn't terrible or anything. Just be wary that all those weapons being available isn't necessarily a good thing; D&D's largest flaw is the overwhelming amount of content that can all interact in hundreds of extremely unbalanced ways.))
Is there any way that I can exploit my opponants' crummy charisma in battle? Taunt is against willpower, so it seems not.Not that I know of. A guy being an ugly fucker doesn't stop him from caving your head in
How about Oz riding a bear vs gentle and Egan?I'll take those odds!
five shots? is that between reloads? Do I have reloads? What does a ROF of 2 mean? How does that compare to an ROF of 3?Five shots per magazine. lets say you have 5 magazines. ROF is how many times you can shoot per combat round maximum. Ie you can shoot up to twice in a round.
I'm pretty torn between those spec ops and that mastaodon, honestly. could go with either. I guess, overall, I'll say spec ops.Spoiler: Farmer John "Grumpy" Jones (click to show/hide)
Let's fight Ivan (http://www.bay12forums.com/smf/index.php?topic=135964.msg5013372#msg5013372). At that exact power-level.Ivan would literally snap you in half.
Spoiler: Grant Flint (click to show/hide)
Fighting a couple of people sounds like more fun than one big bad.
In the belly of some great and terrible machine. They were sent to destroy it, but us cultists have something to say about that.
In the belly of some great and terrible machine. They were sent to destroy it, but us cultists have something to say about that.
Alright then. You are in the belly of an enormous machine. And when I say the belly, I mean the belly. You are in the massive processing vat where humans and rubble are rendered down into usable materials for the ever advancing passage of the great iron worm. The vat is somewhat incorrectly named; its more like standing in a pipe, knee deep in water, blood, viscera, and debris. There are chunks of metal and concrete scattered all over, easy to hide behind. The entire thing is a good few hundred yards long. You three are crouched near the middle of it, and 100 yards away is a team of four special forces soldiers. They survived the consuming process and are busily searching out any cultists of steel, in an effort to undermine the strength of the worm. They're moving slowly, about 10 yards a round, sweeping the dimly lit room with flashlights mounted on machine guns.In the belly of some great and terrible machine. They were sent to destroy it, but us cultists have something to say about that.
So long there's lots of solid cover, I'm okay with this.
Wait. We're not cultists of steel are we? We have no desire to strengthen the worm, do we? Are these enemies actually friends?((I went off egan's prompt!))
But no! Metaknowledge says this is a playtest for combat mechanics, so let's get busy!
Grumpy J will find cover and take aim with his long rifle.Spoiler: Farmer John "Grumpy" Jones (click to show/hide)
[15]Spoiler: Grant Flint (click to show/hide)
Hide in some location where I can close the gap when found/not found and pounce a Spec Ops.
Essentially, divide and conquer here. For the glory of the steel!
Any ways out of the pipe? Alternate paths, besides forward and back? Anything in the environment I could rig as a trap, or generally use to my advantage?There's ways out of the pipe both ahead, through the special forces, and behind, away from them. Alternate paths [search check 3, fail] are none and none. As per things you could rig in the environment, the best you've got is probably knocking down some of the more precarious debris that has gathered on the edges of the pipe; large masses of concrete and metal that tangled together and got stuck. That, or maybe find some jagged metal under this sludge and try to knock them onto it.Spoiler: Queen wombat (click to show/hide)
Retreat a ways and find an opening to get on top of the pipe.I didn't say you were in cover. Also you're wading around in knee deep fluid, you think you can slosh through that without people hearing easily?Spoiler: Queen wombat (click to show/hide)
((...Seriously? It's not that hard to stay in one place to ambush some guys. All we had to do was hide behind the cover we were already behind.))
Retreat a ways and find an opening to get on top of the pipe.You slosh a good 200 feet away and get behind a chuck of concrete. You look around for a way up onto the edge of the pipe and you think you might be able to get up there by climbing a big hunk of fallen building over there.Spoiler: Queen wombat (click to show/hide)
((...Seriously? It's not that hard to stay in one place to ambush some guys. All we had to do was hide behind the cover we were already behind.))
Well, if you put a wall between yourself and them they can't shoot through it...with their guns at least. Breaking line of sight would protect you but losing them completely would be difficult. They're not metal gear solid guards; they're gonna look for you. So for now, you just get some hard cover and hide behind it, waiting for them to get closer.Spoiler: Grant (click to show/hide)
Any way to get total cover in this area? ie break line of sight completely? I wanna stick 'em with my big slasher but they're too far away. Find that and go to it ASAP. Otherwise duck and wait to murder when they get close.
If the others retreat, run like hell. Otherwise, shoot at the most exposed of the other guys.Spoiler: Farmer John "Grumpy" Jones (click to show/hide)
Is it wrong that I'm kinda rooting for the special forces dudes here?I mean, its probably the smart thing. This is a fight between 4 elite soldiers and
far less interesting, though perhaps less risky.AKA the Ubisoft option.
Shortcuts are assumed, but even with short cuts you'll have to fight SOME things and go through SOME areas in order to reach your destination. If you remember DS1, getting from blighttown to sens fortress, even with every shortcut unlocked, still takes a fair deal of walking.BonfiresFast travel sounds acceptable :D
Also might want to think about "natural" fast travel: Journeys back and forth get faster as you unock shortcuts like bridges, elevators, doors, etc. Requires careful worldbuilding, but that's what Option A is about.
I'd consider making it so that once the shortcut is unlocked, you can fast travel there, but no fast travel without an unlocked shortcut.Thats the idea, yeah
Another question:Yes. It helps with worldbuilding. Also, REVOLVER is the latter I think, and is too procedural for my taste.
Do you want the world to have a story? A logic behind its existence? Or is such an abstract concept best left unexplained and simply experienced?
Initial thought on the skills:Search, Examine and City lore have overlap, but I thik of it like this.
-roll 'search' and 'examine' into 1. Seem to overlap a lot.
-remove 'repair', keep 'electronics' and 'mechanics'. Again, overlap, the description even mentions it.
No time right now to create a char, sorry.
You didn't say which way to round so I didn't.I've updated the rules to clarify that you should round down.Spoiler: Hidden pistoleer, Dancing conduit (click to show/hide)
Dunno about rolling your own stats. Seems a bit exploitable and unrewarding to me.The alternative would be "Everything just starts at 15. Here are some points to use"
Search is for stuff like finding traps, hidden walls and loot.Perhaps keep city lore but combine search and examine, and make it so the differences between the remaining two are clear and people can't substitute the one with a good roll of the other.
Examine is for deducing things like the worth of an object, the stats of a monster, or mechanical information about the game.
City Lore is for learning about monsters or items in terms of their place in the game world or details that aren't strictly mechanical. Its akin to reading item descriptions in Dark souls.
I suppose I could roll them into one skill.
Dunno about rolling your own stats. Seems a bit exploitable and unrewarding to me.The alternative would be "Everything just starts at 15. Here are some points to use"
The major reason for rolling stats is that it is a powerful anti-munchkin tool. And makes balancing somewhat easier.
In any case, I'm gonna probably go for the "Everything starts at this, heres some points."
There's also the point that we need to make character gen somewhat quick because...well, revolver has 6 lives. OURO doesn't.Could we have a little bit more health? Because constantly generating new characters would get really frustrating.
You'll probably have the same health, but hitting zero HP won't kill you instantly. Think the Xcom thing where you can get downed but if someone deals with you quickly, you can recover. But remember that this is a game where we anticipate plenty of people wanting to play, so fast turn over is an important part. An alternative we have is that stats are fully rolled and skills are chosen by the player. Doing this would allow me to generate large numbers of "population" from which the players are already going to be drawn. And you can just choose which body you want.There's also the point that we need to make character gen somewhat quick because...well, revolver has 6 lives. OURO doesn't.Could we have a little bit more health? Because constantly generating new characters would get really frustrating.
I like the idea of having lots of bodies that the players can freely choose from, but then people would probably fight over the higher stat ones. :PFunnily enough, I already have a generator for something like that.
If you go that route, maybe also give each body a sex, age, and appearance. To coerce people into not playing as incredibly generic young men.
To coerce people into not playing as incredibly generic young men.
Sometimes looking different can give you ideas of how to create a more unique character. Looking different doesn't make you different, but it can play a part in the actions and personality that actually do make you unique.To coerce people into not playing as incredibly generic young men.
If you can't stand out playing an incredibly generic young man, does having ten pages of purple eyelashes really help?
I think it depends how often bad stuff happens in towns. If it is daily occurance, then video gamey approach is best. If it is very rare, then realistic. Having to go back and recapture town is probably fine if it doesn't happen more than twice over course of the game. Any more and it becomes more of annoyance than fun.Well, that would depend on the players actions honestly.
Realistic. Gotta defend that shit.You'd be defending it either way but....well, one way you could lose good characters, the other way I could just say "Game over. start again from the very beginning"
This is 2017, Bad Ends are with subject to approval only.No, the problem here is that I don't want to create 25 big ass dungeon maps only for you guys to bone it on the second one and then have the game just end abruptly with a great deal of wasted effort and time on my part.
...Yeah? So? Are you saying PW should just stop with the developing and run the thing, to prevent it from being eternally worked on, but never run? Can't say I disagree with that assessment, though I could see it needing a whole lot of on-the-fly tweaking at the beginning.I'm saying that ER ran for over four years (here is a link to it's beginning and here is a link to it's end), and that Oro has been in development longer than most games on this forum have run (including all of mine except OL).
Or are you just complaining about how long it's taking? If so, well, I think that's the point of PW's various other games that he's running. WIZARDS, DIG, REVOLVER, Infinite Heavens, which is oddly not in all caps. They're actual games being run while he works on his next big thing, because he wants to do something aside from work on the big thing.
It is interesting to contrast with ER, which was created within the space of a week. I like to think I'm following in those footsteps with Perplexiplex, which I came up with during a shower, then wrote down real quick and posted. :PFew of my games have had more than a passing amount of preparation. Grunts, for example, was an experimental game that grew up pretty nicely. I just haven't been motivated to organize it like I wanted. I have a spreadsheet set up to track classes, abilities, and everything, but haven't done anything with it.
(Yes the bits and pieces were already floating around my head, but that's how long it took to glue the right bits together.)
...general common sense...
[img height=500][/img] [img]https://www.overthinkingit.com/wp-content/uploads/2013/09/hypnotoad-animated.gif[/img][img height=100]https://www.overthinkingit.com/wp-content/uploads/2013/09/hypnotoad-animated.gif[/img][img height=100 width=500]https://www.overthinkingit.com/wp-content/uploads/2013/09/hypnotoad-animated.gif[/img]...hard one, but I suspect RTD might be a bit better in terms of people interested. I can't imagine someone looking for a RTD rejecting something on the grounds that it used a D20.Technically it uses all the main polyhedral dice but yeah, I get the idea. Hmm.
...hard one, but I suspect RTD might be a bit better in terms of people interested. I can't imagine someone looking for a RTD rejecting something on the grounds that it used a D20.
Reflex saves let you dodge in D&D, yet I've never seen a D&D thread in RTD. I'm fairly certain RTD is supposed to just be for simple, quick, 1d6 games. Then again, this subforum is supposed to be for Einsteinian Roulette, but really is more for Piecewise in general.I actually didn't make an Oro game, I made something else.
As for the name, what's wrong with Oroboropolis? I suppose the city isn't really infinite anymore, but it's still a neat name.