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Dwarf Fortress => DF Community Games & Stories => Topic started by: TheImmortalRyukan on March 14, 2016, 09:11:09 pm

Title: The End of Doomforests: The Final Turn that Never came
Post by: TheImmortalRyukan on March 14, 2016, 09:11:09 pm
The cry of the cold wind warns us of the presumed torment which is to come as we trudge through this sparse forest. It's damned cold this time of year, and the trees offer little protection from the winds.
Stripmining has left the mountainhomes empty. Our expedition of seven is expected to uncover vast mineral deposits and establish a mining outpost in a land beset on all sides by goblins, elves and humans.
The frozen over brook which ends in a waterfall atop a high cliff is a telltale sign. I turn to Urist and tell him to stop the caravan.
This must be it, we have reached Doomforests.
I hear a distant screech.

Armok have mercy on our souls.
The Continuation of the Saga of Doomforest

  Come join the convoluted mess that is Doomforest. When this fortress was started back in 2014, no one would even guess that it would be going "strong" well into 2016. Complete with Goblin Overlords, Vampiric Doomsday Sects, Soap, Forgotten Snails, Soap, Another Forgotten Snail, Soap, Cults, more Cults, Evil Demonic Beings, Soap, A colony of forgotten dwarves founded by a Were-Lizard, Soap, and a noticeable lack of Strawberries. And soap.

  Due to some unexpected complications within the last thread, including but not limited to, the threads owner going AWOL, I was tasked with the construction of this new thread.

Rules
Spoiler (click to show/hide)

Player List
Spoiler (click to show/hide)

Archive (Under Construction)
Spoiler (click to show/hide)

Official List of Current Cults

The Doomforest Paladinial Order
Spoiler (click to show/hide)

The Ministry
Spoiler (click to show/hide)

The Mechatechno Sect
Spoiler (click to show/hide)

The Order of the Ale
Spoiler (click to show/hide)

The Order of the Black Arrow
Spoiler (click to show/hide)

The Inches of Torment
Spoiler (click to show/hide)

The Strawberry Association
Spoiler (click to show/hide)

The Veterans of Deathgate
Spoiler (click to show/hide)

Hall of Quotes
Spoiler (click to show/hide)

Now, the Continuation of the unnatural abomination that is Doomforest.

Abandon All Hope, Ye Dorfs Who Read This Here...
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on March 15, 2016, 02:23:54 am
YaY!!  strawberries shall  be had!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 15, 2016, 04:10:01 am
sorry, ignore this post.
But now that it's here, SOAP!!!
HANG ON, I'm not on the turn list.
*loads bazooka*
Pu. Me. On. NOOOOOOOWWWW.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sanctume on March 15, 2016, 09:47:14 am
Why do I feel dread when my name trails behind Gwolfski in the list?
Sanctume was once caught up in the latest in the web of intrigues and conspiracy, but now tangled and lost in confusion. 
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 15, 2016, 11:36:50 am
sorry, ignore this post.
But now that it's here, SOAP!!!
HANG ON, I'm not on the turn list.
*loads bazooka*
Pu. Me. On. NOOOOOOOWWWW.

Ooops, I'll fix it once I'm home
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 15, 2016, 12:25:36 pm
sorry, ignore this post.
But now that it's here, SOAP!!!
HANG ON, I'm not on the turn list.
*loads bazooka*
Pu. Me. On. NOOOOOOOWWWW.

Ooops, I'll fix it once I'm home
You'd better
*continues to load bazooka*
Can it even fit this many nukes, i wonder...?
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheFlame52 on March 15, 2016, 03:47:41 pm
PTW
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: NorkasAradel on March 15, 2016, 08:00:45 pm
i know next to nothing about this fort and i suck at this game
can i have a turn?
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Kadian on March 15, 2016, 08:31:35 pm
i know next to nothing about this fort and i suck at this game
can i have a turn?

Sounds like there will be great fun in your turn! You only need to know one thing: Soap is for Doomforest what Mugs was for Spearbreakers. It's literally everywhere, and damn, people dorfs use it all the time to seal or build stuff 8)
With that said, why isn't there a Cult of Soap?

With that out of the way: You need a Dorfing list! And put me on:
Name: Mihr
Gender: don't really care. Whatever you find.
Profession: Military Dwarf (preferred Sword or Spear) or Smith (preferred Weapon and/or Armor)
Custom profession name: Clumsy Weapon Master/Mistress (I totally expect to loose something in a fight - i sure hope it won't be my life :P)
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sacasco on March 16, 2016, 05:39:51 pm
When it comes to cults, wasn't there... something about crundles? I've lost track.

Ah, yes, TechnoXan. I feel there's a summary of that cult somewhere in the depths of the old thread, but am unable to find it. Still, his turn next (possibly) and I shudder to think what may happen.
Sounds like there will be great fun in your turn! You only need to know one thing: Soap is for Doomforest what Mugs was for Spearbreakers. It's literally everywhere, and damn, people dorfs use it all the time to seal or build stuff 8)
With that said, why isn't there a Cult of Soap?
Well, the way I see it, there isn't a cult of Soap for the same reason most forts don't have a cult of Armok. Even we only have a cult(s (maybe, like I said I've lost track. I think we have more than one)) of Armok because we have enough other weird ones that not everyone follows Armok. There is, however, no-one in this fort who doubts the power of Soap. If anyone disagrees (which they won't, of course), I will throw soapstone at them until they no longer do.
Hang on, have I just formed a cult of Soap? I might have. This is not a problem.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: MoonyTheHuman on March 16, 2016, 05:57:44 pm
Is dorfing allowed? if so, dorf me as a male dorf
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 16, 2016, 06:38:36 pm
When it comes to cults, wasn't there... something about crundles? I've lost track.

Ah, yes, TechnoXan. I feel there's a summary of that cult somewhere in the depths of the old thread, but am unable to find it. Still, his turn next (possibly) and I shudder to think what may happen.
Sounds like there will be great fun in your turn! You only need to know one thing: Soap is for Doomforest what Mugs was for Spearbreakers. It's literally everywhere, and damn, people dorfs use it all the time to seal or build stuff 8)
With that said, why isn't there a Cult of Soap?
Well, the way I see it, there isn't a cult of Soap for the same reason most forts don't have a cult of Armok. Even we only have a cult(s (maybe, like I said I've lost track. I think we have more than one)) of Armok because we have enough other weird ones that not everyone follows Armok. There is, however, no-one in this fort who doubts the power of Soap. If anyone disagrees (which they won't, of course), I will throw soapstone at them until they no longer do.
Hang on, have I just formed a cult of Soap? I might have. This is not a problem.

There is a summery of the Mechatechno Sect on the front page under a spoiler, but I will edit it in later today. And about the turn, I may be able to, but I think I may have to hand it off early, if that proves to be a problem then that's ok. But if the fort ever stagnates, Armok forbid, I can step in.   :D
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 16, 2016, 06:44:13 pm
When it comes to cults, wasn't there... something about crundles? I've lost track.

Ah, yes, TechnoXan. I feel there's a summary of that cult somewhere in the depths of the old thread, but am unable to find it. Still, his turn next (possibly) and I shudder to think what may happen.
Sounds like there will be great fun in your turn! You only need to know one thing: Soap is for Doomforest what Mugs was for Spearbreakers. It's literally everywhere, and damn, people dorfs use it all the time to seal or build stuff 8)
With that said, why isn't there a Cult of Soap?
Well, the way I see it, there isn't a cult of Soap for the same reason most forts don't have a cult of Armok. Even we only have a cult(s (maybe, like I said I've lost track. I think we have more than one)) of Armok because we have enough other weird ones that not everyone follows Armok. There is, however, no-one in this fort who doubts the power of Soap. If anyone disagrees (which they won't, of course), I will throw soapstone at them until they no longer do.
Hang on, have I just formed a cult of Soap? I might have. This is not a problem.

There is a summery of the Mechatechno Sect on the front page under a spoiler, but I will edit it in later today. And about the turn, I may be able to, but I think I may have to hand it off early, if that proves to be a problem then that's ok. But if the fort ever stagnates, Armok forbid, I can step in.   :D

Mr. TecnoXan, since jwoodward seems uninclined to finish his turn, I invoke Da Rules and it is by right, your turn... Armok save us all...

I'm only doing this to jump start the fort's new thread, so if jwoodward comes back... Sorry
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Drazoth on March 16, 2016, 06:57:49 pm
For conspiracies (Not a Cult!) summary, use the one from the old thread's OP.  And I'm pretty sure we already have a soap cult. It's called Psycho's family and the other soapmakers.  I'm sure they'd let you join though.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 16, 2016, 07:17:15 pm
For conspiracies (Not a Cult!) summary, use the one from the old thread's OP.  And I'm pretty sure we already have a soap cult. It's called Psycho's family and the other soapmakers.  I'm sure they'd let you join though.

Yeah I'll PM Angel to get a description of his "family" and their goals.

Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 17, 2016, 06:21:16 am
I just had a wonderfuliciously beutifuliant idea!
What if, using doomforests as a foundation, somehow gather up all the fortresses that have been going on for a while and use them all in some kind of huge, imposing, mad brilliant plot! and if so, which forts?!  Who thinks that this is a good idea?
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Drazoth on March 17, 2016, 11:54:06 am
That sounds terrifying.  DoomForests is already enough of a mess as is.  Although it could be !!FUN!!.  I guess I'm fine either way.   So long as DoomForests survives long enough for me to destroy it.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Taupe on March 17, 2016, 11:56:36 am
Doomforests is already crumbling under the weight of its own metaplot (s). We hardly need any more convolution.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 17, 2016, 12:06:29 pm
I like the idea, and there is no such thing as enough in the dwarven language. Moar Moar MOAR!!!

Won't stop until all the metaverse in under the control of the Black Arrow
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: MoonyTheHuman on March 17, 2016, 12:14:14 pm
I like the idea, and there is no such thing as enough in the dwarven language. Moar Moar MOAR!!!

Won't stop until all the metaverse in under the control of the Black Arrow
Huzza!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 17, 2016, 01:29:19 pm
That sounds good to me! But what fortresses shall we cross over with?
And also i-

That sounds terrifying.  DoomForests is already enough of a mess as is.  Although it could be !!FUN!!.  I guess I'm fine either way.   So long as DoomForests survives long enough for me to destroy it.
So long as DoomForests survives long enough for mr to destroy it
FOR ME TO DESTROY IT

Wait, WHAT? Did you just give away your plans? What does this mean? Illumanati confirmed? HWUT?
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Taupe on March 17, 2016, 01:43:01 pm
To be fair, my first turn's plan was to prevent deaths and the whole fort wiped. My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.

Honestly I'm quite fine with people trying to destroy the fort. Those are the safest turns.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Iamblichos on March 17, 2016, 02:40:15 pm
I think Doomforests already died... all that's been kept alive is the RPing.  Been forever since I've seen a real honest-to-god update from a real player.  Sounds like Sanctumcoal won and zombified everyone, and they still think they are alive, but aren't  :)
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 17, 2016, 03:05:43 pm
ignore this post

SOAP
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 17, 2016, 03:08:29 pm
I think Doomforests already died... all that's been kept alive is the RPing.  Been forever since I've seen a real honest-to-god update from a real player.  Sounds like Sanctumcoal won and zombified everyone, and they still think they are alive, but aren't  :)

All the more reason for it to go out with a bang giant forum -wide crossover!
If you'll excuse me, I'm going to mention this to some other forts...
*runs towards breadbowl*
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 17, 2016, 03:39:44 pm
Hello!! Hi everyone, my turn has arrived just in time for spring break so I shall get on it right away! Umm, where's the save?  :D I hope this will be able to restart the thread, so I shall try me 'ardest!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 17, 2016, 04:12:49 pm
Hello!! Hi everyone, my turn has arrived just in time for spring break so I shall get on it right away! Umm, where's the save?  :D I hope this will be able to restart the thread, so I shall try me 'ardest!

Now that you are here, I'll redo the player list to put you in...

*in creepy voice* Have fun
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Salmeuk on March 17, 2016, 04:42:19 pm
Doomforests crumbled to it's end some years past, though Smuntsu managed to escape down the river on a raft made of soap. Miles downstream he disembarked and took up residence inside a hollowed-out highwood. A nearby population of gnomes mistook him for a forest god and now bring a monthly tribute of twine, Gnomeblight and small pebbles to the foot of the tree. He uses the twine to bind sheafs of paper into compendiums, and upon these books he uses the Gnomeblight to record twisting meta-fiction about the alternate history of Doomforests. He eats the pebbles because he isn't very bright.

At the public library, he uploads his fiction to this very forum under a series of alt-accounts. All of the elaborate sub-plots and convoluted alliances you've read are actually rhetorical devices, meant to dissuade the perceptive reader from discovering this dark secret:

We are all Smuntsu, Smuntsu is all of us.

Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 17, 2016, 04:50:07 pm
... ... ... ...
... ... ... ...
... ... ... ...
... ... ... ...
Totally legit, all hail Smuntsu... or All Hail Us?

Sanctume was once caught up in the latest in the web of intrigues and conspiracy, but now tangled and lost in confusion.

Don't worry, me and a few of the boys are working on a new/redone metaplot... the world will tremble and fall to its knees

Umm, where's the save?  :D

Right here, last save was halfway through Kerval's turn, you may finish his turn, and then on to yours.

http://dffd.bay12games.com/file.php?id=11780 (http://dffd.bay12games.com/file.php?id=11780)

AND to prove Doomforest is not dead, I'll do an AU Adventuring story, a human on his way to Doomforest for some reason.
Just as filler before the madness comes back from hiatus
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 18, 2016, 08:14:00 am
I DON'T THINK THA- capslock, sorry.
i don't think that we're all smunstu. well i don't know about you guys, but me? nope.
still, he is very, very amazing.
and not stupid.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on March 18, 2016, 09:04:23 am
Strawberries
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Dark One on March 18, 2016, 09:21:36 am
[OOC] Definitely Strawberries [/OOC]

Meanwhile in Steelgolds

Steelgolds, a town founded by The Cremated Councils of The Nations of Scrubbing back in the Age of Myth in the very first year of documented history. It was commonly attacked by minotaurs, dragons, giants or even vile trolls – until the hill titan Kedusm Mistryravens, the Fell of Berries destroyed it. The town was rebuilt however, restored to it’s life by Ulet Brimransacked in early spring of 94 in the name of The Monastery of Burials of The Order of Phantoms. After three years of her rule, she was afraid that Steelgolds could meet the same fate again, so she turned for help to Gogol, who in exchange for settlement’s safety, cursed Ulet with vampirism for eternal servitude in midwinter of 97. Since that time, nobody encountered a single monster in the town of south… except Ulet.

Deep in the Newtmined, the catacombs deep beneath The Monastery of Burials, Ulet Brimransacked meets with group of goblin outcasts – The Inches of Torment. Founded in 1, they moved to Newtmined in the early spring of 2. After death of Båx Fellwarns in 65, it’s first warlord, their leader is Ulet. Devoted servants of Gogol, the god of suicide.

Ancient vampire with few goblin acolytes enters a chamber with pile of skulls and bones. With one gesture she ignites the pile. Stench of burnt bones fills the air. Ulet points at one of the acolytes, who immediately drops off his robe, stabs himself in a stomach with his dagger and jumps into flames. Ritual to summon Gogol’s avatar – sacrificial suicide has been completed. From the burst of flames comes out a naked human male with dark hair and black, piercing eyes. He takes the dropped robe and wears it on.

- Welcome Master!

- Why do you summon me servant? – He speaks calmly, his voice is full of energy.

- Things are getting interesting in Doomforests.

- What have you found out?

- There are new cults operating within the fortress. A paladinial order and it’s antagonist – The Order of the Black Arrow.

Gogol smiles widely. - Good. God of Blood loves such stories, and when Doomforests is considered, he’s mostly pleased! Armok is not a goodly grandpa that Inquisition thinks he is after all! – He says amused.

- The Conspiracy could extend their influence over these new factions… they might grow too strong...

- Conspiracy is not a threat. It’s a battle they have no chance of winning, no matter all the puppet mastery. – Gogol seems bored.

- The RegenReich have lost their influence over Doomforests, Don Pedro probably disappeared.

- It was inevitable. – He yawns.

- What are your plans master? – Ulet asks curiously.

-Doomforests is not a place where plans work. Nifih thinks that overrunning it with vampires and undead is the way to get to it’s energy veins – pointless loss of a good soldier such as Osp Schockedroomed. Necromancers of Sanctumcoals tried to brainwash a dwarf and send him with squad of their adepts. They only managed to create an abomination of a god that is Dark One. – Gogol summarizes fails at getting anything done in Doomforests. - We need to get into political structure of Doomforests, to it’s seat of power!

- How can we do it?

- There are two valid points that allows us to do it without starting another useless cult. Dark Two, and The Prime Minister – Smunstu Monsteryearlings. Goodly leader of knightly order and a goblin politician of unknown parentage. The task of converting them to our side is left to you servant! – Gogol says while going into the flames. His body turns to ashes and fire extinguishes.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 18, 2016, 06:03:45 pm
                        The Codex of TechnoXan , Master Mecha Engineer -----------} and Temporary Overseer and Lord of Doomforests

Entry Eleven

Yes! They arrived! Corrupted and deceived, but still knights! I direct my unfortunate allies of necessity into Haven, I watched for ten minutes while they shredded a platoon of Seeing Eye rabble like it was nothing. It appears we are safe for the time being. Wait what Fido? Drazoth and his friends are on the way? Wonderful! The knights are great and powerful, but when the Seeing Eye brings out the metaphorical big crossbows... I will meet with him at once! But alas, I have no time to write now, I will detail our talks later. All that matters is what he did. (OOC: if you mind the following Drazoth or anyone, I can edit it out! Just improvising.  :) ) Drazoth and his minions pulled some strings, gave me a new identity and installed me in office! I got out of Haven, the whole place is a battle ground. And well, from my shiny new office, I can rule the world.

26th Limestone, 1071, Early Autumn

Alright! I have access to all of the files of Doomforests, man, it is amazing how the pitiful Dwarven bureaucracy manages to run this place. Time to take a look an-what!? Wait what!?
Spoiler (click to show/hide)
NO thats not... Wait. Wait, no. I am in Zureks body! I forget sometimes. But wow, Miss Taupe III is Zureks Mom? The more you know. Anyway! I have important matters to attend to! Good lord I have been secluded in the caverns and in Haven for a long time. Doomforests is in absolute disarray! Well first I must set a plan.

First: catch and breed more Crundles, Dwarves are too incompetent and enhanced Crundles, well most Crundles, are loyal to the Mechatechno Sect
Second: catch and breed other exotic animals
Third: defend the fortress more with significant application of stone fall, pit fall, and animal traps

There. That works! Time to do some work!





OOC: Hey guys! Did you like it?  :D It was more of an intro, I will get to actually playing just after I post this :) Oh and here is the Mechatechno Sect thingy

Cult name: The Mechatechno Sect
Leader: TechnoXan (Although now in Zureks body aka TechnoXan II)
Alignment: Good? Mostly independent, focused on self gain, and Crundles...

Description: The Mechatechno sect is ages old carried down by great engineers and their apprentices. Dedicated to science, machines, and Crundles. Nature is important to the sect, but only to exploit and use. We aren't stinking Elves after all. Crundles have been discovered as hyper intelligent and are now fully devoted to the cause. The creatures are incredible in their ability to advance through years of social practices in mere weeks. The caverns are the holy grail to the sect. Home to native Crundles as well as magma, steam geysers, other exotic animals, ores, and perfect architectural opportunities. The caverns are paramount in the Mecha plans and must be protected at all costs. The sect always wins. Their is no way to stop the unending tide of science and progress.

Quotes:

TechnoXan. TechnoXan would drive a crundle to vandalism. - Taupe

Necromantic cults practicing evil magic! Vampire worshippers and... Another one, I don't really know what they do apart for venturing into the deeps and scaring the crundles away, for they are irrelevant, but that doesn't make them less evil! - Mate 888
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 18, 2016, 06:39:06 pm
Nice start, and they said the fort was dead pttf.

I'll add the Sect to the list of Official Cults.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheFlame52 on March 18, 2016, 08:16:43 pm
I can't wait until FBs kill all the stupid crundles and we can get over this.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 18, 2016, 09:04:00 pm
I can't wait until FBs kill all the stupid crundles and we can get over this.
*Gasp!* You monster! the Crundles will prevail! Oh and update coming tomorrow, I have played up to 5th of Sandstone, but time will pass quickly. I had to set up a lot of stuff.  ;D
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheFlame52 on March 18, 2016, 10:11:23 pm
Nice
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 19, 2016, 09:34:19 am
The Sect is added, and I added Alignments to the Cults, you guys should peek at them. And could you guys PM me your Cult Colors and If you guys to make a Symbol for your cult... just an idea, you don't have to if you don't want to

If you wish to correct me, PM me the Alignment you want.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Drazoth on March 19, 2016, 11:04:35 am
D3 and the butlers looked on as crundles were slaughtered left right and center.  Things were going according to plan, as far as this had been planned at any rate.  Once the group of bone constructs had finished their bloody work, they looked to their creator for further instruction.

"Good, it seems their time in storage has not affected in the slightest.  Here's what we do.  Kronk, you take the third on the left, Han you take the third on the right.  I'll take the remaining third with me.  You two split up and hunt down any rouge crundles you find.  Knowing this fort's history with magic, it would be best if you weren't recognized.  I'll head straight for TechnoXan.  If we loose him, it may be difficult to influence whomever succeeds him."

The butlers nod and Kronk pulls a out a large hood from his pocket and puts it on, covering his face.  Hans simply focuses for a brief moment, then his face distorts slightly.  It is still recognizable as a dwarf, but no one would know who.  Just after he does this, Hans looks to D3 and asks him "Did you feel that as well sir?"

"Yes, I did.  It seems we've got some new players in DoomForests.  Once we are done here, we should go and have a little chat with them.  From the energies I just sensed, it seems to be two different groups.  This should be interesting...."
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 19, 2016, 01:09:40 pm
Imic walked around for a bit. The dreams had gone, gadrok had begun to research soap and it's magical properties, and armok had forsaken the city. He was walking along, when...
Imic! Come quickly!
It was Gadrok.
I have found something out about soap! Come quickly!
Imic suddenly found himself pulled into Gadrok's room.
Inside was a huge machine, made of steel, with knobs and levers and gears and everything.
It looks... Nice? Said Imic.
Yes, but see here...
Gadrok pulled a lever. Then pressed a button. Steam came out of it, and some coal fell out the side. Two more levers were pulled, and five buttons were pushed.
Then it came to life.
Liquid soap formed an oval in the center of the room, and suddenly, BOOM!
He could see something through the soap.
Is that?... Started Imic
Yes, replied Gadrok. A portal to another dimension. Right on this site, albeit a bit far up, in another dimension. Beyond the portal of soap was a tower. At the top was a gigantic bell, with dwarves scurrying around it like ants.
That, my dear cousin Imic, is constructivory. Another version of doomforests, in another reality entirely.
WoooooooooooooOoooooooooow.... Said imic.
And here... He pushed some buttons, is breadbowl. A farm appeared in the portal.
And this... Is boatmurdered. A fire burned below the clean portal.
Also, this is... Clobbermountains! A mountain range surrounded by banshees appeared. The banshees started to scream.
Mooooving on... The screams were cut off, and the portal fell apart.
Yes, it's run out of energy... Oh well! Still amazing though... I-
They suddenly became aware that the three copies of the blueprints were missing.
Um... At... Least... I made copies?!
Then they became aware that no less then five sets of eyes were watching them. They instantly realised the owners. One pair was Drazoth's, they couldn't make out the other three, and the last one was a member of the order of the black arrow. The eyes followed imic and gadrok's gazes and realised each others existance. They all scattered.
... Oops?

(OOC) Whoever wants to claim the other eyes can do so, first come first served. I just felt that Drazoth would definately be there.

THE PLOT THICKENS
SOAP
STRAWBERRIES
AND STUFF
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 19, 2016, 01:51:44 pm
Aaaand... Just like that the RPing starts anew
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: MoonyTheHuman on March 19, 2016, 01:57:14 pm
(I requested dorfing, dorf me >_>)
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 19, 2016, 03:03:20 pm
in a (mostly) sealed room, the paladins were having a meeting.
This is bad. Our secret project has been intruded upon by... others.
"you said that it could go anywhere..."
"in all of space and time." Gadrok answered.
"in every fortress ever built on this site... in all of all the multiverses."
"yes. Not just the places i showed you, but anywhere at anytime."
"this is bad"
"very bad"
a robed figure walked away from the door
i thought you locked it!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Drazoth on March 19, 2016, 03:40:07 pm
D3 strolled through the caverns, watching renegade crundles get destroyed by the constructs, while he killed any that somehow got close to him. Eventually he reached TechnoXan's hideout. After assuring that he was evacuated safely, D3 decided to install him as the overseer, as whomever was holding the post seemed to have gotten bored and wandered off. There was only one condition to this. TechnoXan had to continue the work on the Chalice of Armok.

After that was settled, he met up with Kronk and Hans and put the constructs back in storage, and the three went to go meet with the organizations in the fort. They found a room where D3 knew one of the groups was. They hid in the shadows and watched the two inside fiddle with some machine. Another two joined them. The machine activated, and a portal opened. D3 thought to himself "Dark One, is that you my old friend? What are you up to?". There was no mistaking that energy signature. The other two shadows grabbed what appeared to be copies of the machine's plans. He looked to Hans, who had already taken the liberty of taking a copy for them. Once the portal had finished cycling through locations, the the two attending it turned around, and after recognizing D3 and another, the two fled. After they were gone, D3 turned to the others, and said "Well, now that they're gone, care to introduce your selves? Allow me to start, I am D3."
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Dark One on March 19, 2016, 04:12:21 pm
[OOC] Well, I'm going to continue the Gogol stories so let's add another cult to the list.

Spoiler: The Inches of Torment (click to show/hide)

Journal of Dark Two

Klan-Master ran into caverns and saw three figures, conjuring up army of undead. His ring was almost resonating, clearly showing that Dark One's energies were at work there. In one of the dwarves, he recognised Drazoth the Third. Perhaps this is why he made the necromancer-god his puppet in the past - to get even greater powers, to rule Doomforests and it's energies. Undead quickly took care of rampaging crundles. Suddenly Dark Two's amulet started glowing. For some reason, he know that he must go to one of the hidden chambers of the fortress. He reached the spot quickly and saw two shadows standing close to what seemed like a soap-powered machine. In a bright flash many random places showed up to them, then the darkness returned. Shadows took something similar to blueprints, turned around and escaped from something. This was a right moment for Dark Two to run away as well.

Meanwhile in place beyond time and space

Void. Not a usual void - it looks like the space has no dimensions here, as if the nonexistence condensed here in a pure form. Two seemingly shapeless figures talk.

- You have come... - Dark One wasn't surprised with this visit.

- Nicely done, Dark One. The chaos in Doomforests is just delightful! - said Gogol.

- The first part of the plan is completed. Soon Klan-Master would be ready.

-  Excellent! What about the conspiracy? - Gogol was curious of Dark One's plans.

- In the right place, at the right time. As planned, I didn't masked my energies...

They continue onward, floating in unusuall nothingness and talking about next steps of their plan.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 19, 2016, 04:18:28 pm
Journal of Airith, Acolyte to Ryukan

After the master left last week for a business trip that he said would last a year, he left me in charge.  I only had a troop of Truthbearers and Richard, my fellow acolyte, to "command" but it is still an honor to be considered worthy by him.

Today I went to the scrying pool in the inner room of the sanctum. I chanted the words that were as second nature as speaking;

Lacus O videns,
Exaudi orationem meam,
Quaerite me ego Dominus,
Domine ut videam,
Permitte mihi loqui ad eum,
Vivamus ut lacus videre.


As I spoke them, the pool swirled into an image of an identical chamber, except, I knew, this chamber was in an alternate reality entirely. And instead of me in the chamber, it was my master, Ryukan.

Master spoke, "Why have you summoned me?"

I replied, "Things have taken a turn here, whether for good or worse, I can not tell at this moment."

My Master spoke, "What kind of turn?"

I Replied, "The Family has arrived and are creating an Alliance against us."

Master spoke again "That sounds certainly a bad thing"

I explained, "Well, the Alliance will be fraud with mistrust, and we may have allies of our own if they align themselves."

Master pauses for a moment in thought. "All right. If my Avatar here in Constructivory wasn't in a position of Power currently, I would take charge there, but I must oversee the construction of the "project" here. Can you handle it for another year?"

I replie, "Yes your Excelency."

Master Speaks, "Very well, keep an eye on the other groups there, and take any chances you get. Fare Thee Well."

The Pool swirls back to its original state. I head back out into the Commons of the Sanctum. I sit down at the Central Table and eat my meal and look at the blueprints I had swiped earlier.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheFlame52 on March 19, 2016, 06:41:52 pm
I, the Spirit in the Hat, will do everything in my power to protect this fortress.

Who's turn is it? Get on with it!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 19, 2016, 06:54:42 pm
I believe Tecnoxan... He already started
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: SkaiaMechanic on March 20, 2016, 12:15:14 am
"Huh, I wonder how that fort I abandoned years ago turned out? Why not take a trip down memory lane?"
->Top of Page 1: This Thread
"Wat"

So...yeah....extremely sorry for completely disappearing off the face of the earth with no notice nor explanation. I had a lot going on in my life then, and all of the cult-based subplots everyone was seemingly starting all at once was overwhelming. So I had a choice. Stick with it and show what support I could when I could, or I could get out of it all 'til I was in a better place in life. I went with the second. Then I had another choice. Make a post about my true feelings on what the fort had turned into and risk starting a lot of drama of what the fort "should" be like (probably not the best choice), being discrete and say farewell to everyone citing "personal reasons" so everyone could keep having their fun (This would have been the right option!), or simply become distraught at the options and simply stop visiting the thread ever again, abandoning the story and everyone in it (This is what I went with).

But still, Doomforests was one of the things I am still super-proud of being a part of, and seeing this thread I thought everyone who was left deserved at least the bare minimum of explanation.

I enjoyed re-reading some of my favorite parts of the last story, including my own, or at least those documented in the archives. I might go back and see what happened after I left. Still deciding.

Anyways, hope all of you still left are doing well. I guess I'll download the latest version of the starter pack and see what's new. Considering all the role-playing, temples and taverns would have made fort design been very different.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Dozebôm Lolumzalìs on March 20, 2016, 12:25:31 am
Dammit guys I'm sorry spring break happened. Put me down for another turn, preferably after April 15th or so. Though it's more likely to be this time next year. Kind of sad that I worked all break to develop this plot but had no wifi. But it's fine, I'm not worthy of this awesomeness anyway.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 20, 2016, 12:54:35 am
Dammit guys I'm sorry spring break happened. Put me down for another turn, preferably after April 15th or so. Though it's more likely to be this time next year. Kind of sad that I worked all break to develop this plot but had no wifi. But it's fine, I'm not worthy of this awesomeness anyway.
Good lord, no wifi? That explains a lot...
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 20, 2016, 09:47:48 am
     The Codex of TechnoXan , Master Mecha Engineer -----------} and Temporary Overseer and Lord of Doomforests

26th Limestone, 1071, Early Autumn
Alright time to work! OH GOD! My... oh my. It appears that all Crundles in the fortress have been, murdered.
Spoiler (click to show/hide)
My lord. The time to grieve is later, I must work now, So! I have ordered the construction of four breeding pens for special animals.
Spoiler (click to show/hide)
But more importantly, we have a problem. That mason is still bleeding out, the previous overseer created a plan, and I will finish that plan. But! I will also capture those blasted Seeing Eye Crundles! Maybe I can rehabilitate them… Well either way I will rescue Inod Zonzas!
Spoiler (click to show/hide)
I will place about 10 Dwarfs worth of cage traps on the path. The Crundles will rush us, and they will be trapped.

5th Sandstone 1071 Mid-Autumn
Hmm, I am ready to breach the caverns but I am not willing to open up the caverns before the gate is ready, there are many a forgotten beast out there. That Dwarf is running out of time, hurry up you blasted builders!

I have set The Large Picks to guard the two fortress by the two front gate fortifications. We will never be caught off guard again!
Spoiler (click to show/hide)
Never again will we, wait what!? A dwarf is under attack!? Aw god! Where are the guards!? Hurry help him!! Oh, nope, just cripple him with a punch and leave him there. Ok. cool. How did he get in though? We have no clue. Great. Good thing Flames Legacy is on their way.

Oh my gosh there are more!? Two more Crundles, feral this time, came in but they were caught in cage traps on the way to Astvill. Where is the opening? This could be very, very bad.



10th Sandstone, 1071, Mid-Autumn
Oh my! Who is missing? Don Pedro!? Oh no! Organize a search party and find that Dwarf, by god things are just getting worse and worse! What have I done?

Alright put that box there, no don't drop it! And put th-wait what is it? Oh gods no...Inod is dead, the mason is dead, bleed out on the floor… Irreverent. Move forward with the plan, the passageway will serve as a vital trap corridor for beasts we want to capture. Go! Rest now brother…

Hmm, on my tour of our military training program I happened upon an, interesting demonstration.
Spoiler (click to show/hide)
I actually learned a surprising amount. Again, you learn something every day.

Oh thank the fake god Armok! Fido has managed to totally seal off Haven by redirecting a magma vein. It is a sad thing, but it needed to be done. The knights and Drazoths mysterious men were doing admirably but Fido began giving me reports of The Seeing Eye Crundles moving to flood all of Haven with cavern spores the likes of which I have never seen. The effects on Dwarves are horrendous, It really is too bad about those two acolytes. The spores must have been magically tampered with. Either way I dismissed the knights, if looks could kill. They really do hate me, maybe in the future I will give them a reason too. I sent them away with a message of gratitude to their leader, and the offer of my help whenever he needs it. But now I must work, Drazoth III gave me a very important request as he so graciously put me in office and I must get to completing them.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: PsychoAngel on March 21, 2016, 06:14:55 pm
I believe that I have entirely forgot to watch the new thread. :p Silly me.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 23, 2016, 08:54:30 am
Hey guys, sorry for the lack of recent updates, sadly vacation got in the way, expect an update some time tomorrow!  :D
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 23, 2016, 10:44:38 am
Hey guys, sorry for the lack of recent updates, sadly vacation got in the way, expect an update some time tomorrow!  :D

No prob, your two week limit is only 4-6 days away tho, better hurry up :)
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 26, 2016, 12:25:01 pm
Alright guys I'm gonna try to get an update out later today, in all honesty I may have to pass it off early but I will do my very best to play as much as I can! I'm sorry for the wait guys. :'(
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 26, 2016, 12:38:50 pm
Alright guys I'm gonna try to get an update out later today, in all honesty I may have to pass it off early but I will do my very best to play as much as I can! I'm sorry for the wait guys. :'(

Can't wait
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 26, 2016, 09:59:41 pm
     The Codex of TechnoXan , Master Mecha Engineer -----------} and Temporary Overseer and Lord of Doomforests

Aaaalright! Time to work! So construction is still going on for operation Crundle Creature Capture. But for know I have started to lay plans to pipe magma using a pump tower up near the surface for The Chalice.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
These will all be tweaked and I will eventually connect the service corridor to the pump channels. (OOC: Whatcha think? Im just trying to lay plans for the next guy, I have never done this and dont want to screw up.)


22 Sandstone, 1071, Mid-Autumn
Oh a new Dwarf had a question for me, a MoonyTheHuman. I brushed aside his question and as a consequence for having an awful name for a Dwarf made him change it. Now what is it MoonyTheHumanDwarf?
Spoiler (click to show/hide)

Alright so move that, send that aand. Wait. Were am I? I must have not been paying attention. Oh im in the...Caverns!? In the name of Armok!!!!
Spoiler (click to show/hide)
Oh god is it this way back home? oh yes it is. Oh hi random Dwarf, get out of my way! Hey wait, what are you doing in the caverns as well!? Whatever. OH!! Here's the entrance! Block it up!!


2 Timber, 1071, Late-Autumn
In order to avoid locking Dwarfs out of Doomforests I am opening the passage early, I have posted Flames Legacy in the hallway in case any of our precious animals break through. We will not abandon our Dwarfs!

Oh gods no. A Blind Cave Ogre just broke a wall and is getting in the fortress!!! I just blocked the entrance, blast! Flames Legacy, sic em! Oh wait no he is walking away. Whatever. Weirdo.


13 Timber, 1071, Late-Autumn
Alright the operation is complete! But not a success yet. The Crundles have left and no other magnificent beasts have been caught in our trap. Soon though. Soon. For safety sake I have posted two of Flames Legacy around the corner from the cage traps in case anything gets out of hand. Now its time to bait the beasts...
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheFlame52 on March 27, 2016, 07:54:12 am
FINALLY THINGS ARE HAPPENING

Also, I'm not actually in the Flame's Legacy squads, they're just two squads of legends that I am responsible for making.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sacasco on March 27, 2016, 09:27:45 am
I can't help noticing that we seem to have updated to a new version. I take it we want to keep it as this?


These will all be tweaked and I will eventually connect the service corridor to the pump channels. (OOC: Whatcha think? Im just trying to lay plans for the next guy, I have never done this and dont want to screw up.)
Now, you see, that could have worked, if the next guy were not me. I have no idea what I'm doing either. Ah, well, if Astville floods with lava I'm sure no-one will notice...

Lacus O videns,
Exaudi orationem meam,
Quaerite me ego Dominus,
Domine ut videam,
Permitte mihi loqui ad eum,
Vivamus ut lacus videre.

Out of curiosity, what does that mean? I seem to be incapable of translating it...
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on March 27, 2016, 09:44:59 am
it's latin, according to google.

It means:

Lake seer
Hear my prayer,
Look for me, I am the Lord ,
Let me see ,
Let me speak to him ,
Live to see the lake .
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 27, 2016, 09:48:34 am
it's latin, according to google.

It means:

Spirit of the Pool
Hear my prayer,
Look for me, I am the Your Master ,
Let me see him,
Let me speak to him ,
Long Live the Pool.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sacasco on March 28, 2016, 11:27:22 am
I see my GCSE Latin is not as good as I thought it was. I got very confused.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 28, 2016, 11:27:39 am
DING DONG

O Tecnoxan, where art thou? Doeth Doomfoest still stand? Thou Final Hour Draweth Near!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Bacos666 on March 28, 2016, 12:48:19 pm
PTW the new thread.

Also, based on the recent (and I'm using that loosely) trend of poor FPS and real life distractions, maybe we could agree to upload the most recent save at the end of each overseer update? That way we could more easily pass along to the next overseer without losing history?

Also... Am I still dorfed as the liason?
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Taupe on March 28, 2016, 01:05:56 pm
Yeah we end up aborting most turns and reverting to old saves, that would probably save months by the end of the year.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 28, 2016, 06:29:05 pm
Hi guys, just give me until tomorrow, by the I should have finished autumn and start the new year, sadly I won't be able to go past that without taking a seriously long time, sorry guys, I do hope the completion of at least a little time with the real fortress will help.  :)
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 28, 2016, 06:48:59 pm
Hi guys, just give me until tomorrow, by the I should have finished autumn and start the new year, sadly I won't be able to go past that without taking a seriously long time, sorry guys, I do hope the completion of at least a little time with the real fortress will help.  :)

Your Turn was helpful to prove some naysayers false... FLAME! Anywho, I'll contact the next person in line to inform them of their impending doom... that was accidently punny
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheFlame52 on March 28, 2016, 07:25:23 pm
If I yell at people sometimes things happen the way they should.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Iamblichos on March 29, 2016, 12:23:49 pm
I will be amazed to see actual game-based content.  I still partially disbelieve.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 30, 2016, 10:55:53 am
As both Sasco and Tecnoxan have not answered me... Armok be with me...

Gwolfski... you're up...

Armok help us
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sanctume on March 30, 2016, 11:12:56 am
What version is this? I can't believe I put my name on the list, and after Gwolfski!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 30, 2016, 11:37:21 am
Armok damn it sorry guys, I'll post the save in a little bit, God dang biology make up work!! Well we can RP it that I was deposed when I disappeared to save Haven. So sorry guys.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sacasco on March 30, 2016, 01:15:33 pm
As both Sasco and Tecnoxan have not answered me... Armok be with me...

Gwolfski... you're up...

Armok help us
Apologies. I was waiting for TechnoXan to post the save. I've been watching the thread, but didn't feel I needed to say anything. I will be able to take a turn (I think). A couple of weeks later and I wouldn't, though.

Delaying disaster, possibly?
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 30, 2016, 01:29:28 pm
If tecnoxan posts the save, sacasco can have the next turn, that'll prevent the disaster that is gwolfski for a little while longer
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on March 30, 2016, 01:51:24 pm
If tecnoxan posts the save, sacasco can have the next turn, that'll prevent the disaster that is gwolfski for a little while longer

No,  It's my turn. What did I do? I don't really get why everyone is so scared...
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TechnoXan on March 30, 2016, 08:43:26 pm
Alright so SOL's are here. Just in time for everything to need to be done. At home later tomorrow should work tho, I'm reeeally sorry I have to stall guys, last thing I want to do.  :( But I swear it shall be done! I'm setting reminders on my phone and everything.  ;)
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on March 31, 2016, 03:35:54 am
the disaster that is gwolfski

 What did I do? I don't really get why everyone is so scared...
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Imic on March 31, 2016, 05:12:17 am
the disaster that is gwolfski

 What did I do? I don't really get why everyone is so scared...
For one thing you are the duke of bredbowl.
For another thing, you are... You. And you are... Um...
... I'm gonna leave now.
*backs out of the room*
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on March 31, 2016, 05:55:51 am
the disaster that is gwolfski

 What did I do? I don't really get why everyone is so scared...
For one thing you are the duke of bredbowl.
For another thing, you are... You. And you are... Um...
... I'm gonna leave now.
*backs out of the room*

But.... but.....
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 31, 2016, 06:27:53 am
The reason I'm scared? You're EAGER to have a turn Gwolfski.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Kadian on March 31, 2016, 07:43:17 am
But...but...Gwolfski isn't Taupe! Taupe is the one with all the disasters. Gwolfski just...has 'minor accidents' compared to Taupe.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Taupe on March 31, 2016, 08:28:20 am
But...but...Gwolfski isn't Taupe! Taupe is the one with all the disasters. Gwolfski just...has 'minor accidents' compared to Taupe.
The problem wirh Gwolfsky's turn is that they usually involve three weeks of waiting with vague promises of a gameplay happening  At some point deadlines ans extensions run out, and we start asking for reports, or a save, or really anything. At which point Gowlfsky announces that he'll upload the save on a specific day. Infaillibly, we then learn that two minutes before doing so, a lightning storm broke his house or hia hard drive wiped or rhe game vanished, etc, etc. We then pretend that we buy it and move ob to the next player.

Gwolfsky's turns arent disaster for the fortress itself, they simply delay the thread by twenty days.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Kadian on March 31, 2016, 09:23:47 am
[...]
Infaillibly, we then learn that two minutes before doing so, a lightning storm broke his house or hia hard drive wiped or rhe game vanished, etc, etc. [...]

Says the person whos Washing mashine exploded and had to run around in xXPantsXx for several days.
...well then!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on March 31, 2016, 09:59:20 am
Only happened once i lost the save. And once i lost intenet.. anyway, I have a school break now, so I have time!
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on March 31, 2016, 10:44:05 am
There Will be NO hating upon fellow forumnites in this thread! All violators will have ALL of their future turn(s) postponed indefinitely! I was only joking about Gwolfski.

But the Time limit WILL be enforced here now, so Tecnoxan has until midnight Central U.S. time to upload the save or I will pass it to the next person in line (Sacasco, you're up!)
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on April 01, 2016, 06:24:15 am
As of right now, Tecnaxan's turn is null and void, if Sacasco answers my PM, the next turn will begin shortly

EDIT: Sacasco is currently playing, I hope he manages to complete it
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on April 01, 2016, 10:46:47 am
But...but...Gwolfski isn't Taupe! Taupe is the one with all the disasters. Gwolfski just...has 'minor accidents' compared to Taupe.

But Taupe IS after Gwolfski....   Armok Help us All
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sacasco on April 01, 2016, 11:15:35 am
Id Dolushletmos looked at what was now her domain. It seemed to have some sort of curse with overseers.

(OOC: I’m afraid something’s a little off with the texture pack. I hope none of you mind)
As best she could work out, from somewhat confused reports of bystanders, the first thing she’d have to deal with was a murder.
It was a well-known story. Someone was unhappy, threw a tantrum, and when they happened to be a well-trained soldier, (Rovod Romekletmos, Elite Marksdwarf on this occasion) someone was killed. Other people then saw the crime and were too busy panicking about it to actually tell anyone.
Spoiler (click to show/hide)

A great deal of help they were. Id Dolushletmos wasn’t much good with corpses either. She was sure justice could wait for someone to report what they saw, rather than her having to deal with it.

“This will not do. I am the queen and you’re telling me the outpost liaison has a better room than me?”
Id guessed that this was the next item on the agenda.
When Queen Libash was angry, she made it painfully obvious to anyone nearby.
“And will someone please do something about all these pigs!”

She ordered the miners to begin preparing a new suite for the queen. Anything for a quiet life. Possibly somewhere out of the way.
Spoiler (click to show/hide)
Behind the bucket stockpile looked good. Seriously, though, there were a lot of buckets. Between that stockpile and others, they had… (She had to ask Drazoth, the bookkeeper, for this) 203 buckets. Hers not to reason why...

It turned out that as overseer she had access to various “plans” (in the loosest sense of the word) which she’d never known about before. There was a lever annotated “Total Safety Project”, turned on. Id thought it best to leave it like that.
She also saw a large room looking like a dining room, but with only two tables in it. There were also some seeming gaps where chairs should be. She ordered the gaps filled and every table in stockpiles placed there, then ordered more chairs built. This job was beginning to feel stressful.
Spoiler (click to show/hide)
Id recoiled briefly from someone she passed. She looked how someone might if they were attacked by a horde of angry belt sanders and then dropped from a five-storey building. She turned out to be Frankensteen, Minister of Art and Culture. Her appearance seemed somehow apt. (OOC: anyone have any idea what happened to her?)

Id wanted some gold statues for the queen’s new residences, and it turned out that someone had ordered 15 gold chains, for reasons unknown. 12 had been built, so Id assumed that whatever purpose there was, there were probably enough by now and had the order rescinded.

There were too many pigs. Id ordered the majority slaughtered. Terrible, smelly things. They were just as bad dead, but someone else could deal with that.

Hang on; traders! They’d been here the whole time, but there’d been enough else to do that Id hadn’t noticed them until now. She’d send the broker over to see what they had to sell…
Spoiler (click to show/hide)
Hmmm...

Then she began receiving reports of crundle attacks in the caverns. A mason, Inod Zonzas, had wandered into the caverns for reasons unfathomable by any sentient being. There, crundles had set upon him and he was about to pass out from blood loss.
Spoiler (click to show/hide)
There was also, for some reason, a tunnel being dug towards him by a lone miner. Id had no idea what that was for, but decided that someone must have had a reason for it, so let it happen.

A spear was named. Id felt nothing else needed be said about this event.

Work finally began on the queen’s new quarters.

Mandates to fulfil, nobles to please, masons to save, madnesses to remedy, pigs to slaughter, Rovod attacking a sleeping butler; Id just wished to finally get to sleep as 28 Limestone slid slowly into 1 Sandstone, and her first day as overseer of Doomforests came to an end.



OOC: This is a little hectic. I’m getting 4-6FPS, so this could take a while, but I’ll just run it while doing other things and hope nothing too urgent happens.
On a rather more important note, you people are utterly insane. The only way I know of finding somewhere is hoping it’s near one of the hotkey locations. There are enough abandoned areas that I feel we could lose all the places where anyone actually goes and still have a functioning fort.

I’ll admit I’m rather enjoying this.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Gwolfski on April 01, 2016, 11:42:38 am
One more and I will set about removing lag.... hehehe
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheFlame52 on April 01, 2016, 11:52:42 am
Damn, I was getting 16ish FPS after my turn, what the hell happened? I admit I probably contributed to the slowdown of the fort when I raised our metal stocks from ~100 bars to ~5000 bars.
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on April 01, 2016, 11:57:09 am
An actual update, EAT THAT Ye of Little Faith
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: TheImmortalRyukan on April 01, 2016, 11:58:05 am
Double Post, ignore
Title: Re: The Telling of Doomforest: A History of Cults and Soap
Post by: Sacasco on April 01, 2016, 12:07:50 pm
An actual update, EAT THAT Ye of Little Faith
Glad I could be of assistance to you in your efforts to persuade people that Doomforests is more than a set of roleplays occasionally loosely based on what used to happen in a fort.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Taupe on April 01, 2016, 02:49:14 pm
Holy fuck is that... actual... gameplay? I'm shocked and amazed at the same time.


PS: Frankensteen is the only dwarf that survived all the way from my first turn. She was the sick dwarf the doctor rescued and nursed back to life for about a year. As to what caused it, it was either Snustrok's blood or the dust from Supergoat. Frankensteen was initially called ''Mister something'', I hardly remember what. We learned much later about het gender and someone renamed her.

Edit: Her original name was Engraver-Guy, minister of health. I got confused with Mister Woodcut (also a girl)
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Dark One on April 01, 2016, 03:35:32 pm
[OOC] Good to see Doomforests moving on again.

Glad I could be of assistance to you in your efforts to persuade people that Doomforests is more than a set of roleplays occasionally loosely based on what used to happen in a fort.

Speaking of which.... [/OOC]


Journal of Dark Two

While patrolling crowded corridors of Doomforests, Dark Two had a strong feeling of deja-vu. New overseer... again. Something told him that it all happened before, just in slightly different way. He heard dwarves gossiping about a foul murderer sneaking around the fort, Queen getting mad cause outpost liason had a better suite than her or because all the pigs roaming the fortress (and their stench) were irritating - this led to a massive slaughter... at least butchers got in her favor. There were also gossips about a mason stranded in the caverns and a rescue tunnel being dug out to save him... probably not the first time it happens.

Later Dark Two attended to a big party - someone was celebrating naming his spear. He met there Doomforest's broker. He said "Just a minute and I'll be going to my duties, I promise!". Some dwarves made bets if he'll really go...
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 01, 2016, 04:51:12 pm
Unfortunately, my computer crashed (for only about the second time in a year) at the end of Sandstone, just when I decided to end the update, so events may not unfold exactly the same way as reported here. I’m sure it will be broadly similar, though. I’ll upload this, as I don’t have the heart to re-write it all. (Don’t worry, it’ll take more than that to make me stop playing)

(OOC: I’ve decided to write from now on in first person, as I feel third was a little stilted).
Overseer’s Log: Sandstone, 1071
Libash Semoravuz, Weaponsmith has attempted to “recover wounded” with regards to the Butler. The Butler, however, using those skills of perseverance and a high pain threshold so often useful in domestic service, is having none of it and denies that he is injured.
Having woken from the sleep in which he was attacked by Rovod Romekletmos and then dragged unawares to a hospital bed, he insists upon seeing the nearest authority figure to report the crime. This seems a little unnecessary to me, given that I know exactly what happened, but if it helps a convalescing head of the domestic servants feel better, I’m sure our mayor or queen will be … delighted to hear from him.

As long as I don’t have to deal with it, that’s fine by me.
Hang on, is that two pots in the hospital?
Spoiler (click to show/hide)
Oh, no, traction benches. My mistake. They look the same.

I am now firmly of the opinion that our broker is lying about being at a party. He is moving erratically in a statue garden with the only person nearby a child I believe he’s roped in to assist him in his deception, so that he can get out of work, as partying whenever desired is a right firmly upheld in dwarven law.
Spoiler (click to show/hide)
Oh, and now little Mestthos has left. I think myself now justified in breaking up the party and ordering the broker back to work.
Spoiler (click to show/hide)
The conversation goes something like this:
“Edëm, I - I believe you’d better go and t-trade with the caravan now. Your rights as protected by Section 14 Paragraphs 12-25 do not a-allow parties of one.”
“Section 14? I don’t know any Section 14! I know that any dwarf has the right to party when ‘e likes!”
I feel that having made this spirited defence of my position I needed say no more about it. I was sure Edëm would come around with time.

The fight between mason and crundles has now gone on long enough that the mason is asleep and one of the crundles “over-exerted”. I decide to send a rescue party into the caverns.

Rovod Romekletmos is now chained up where he can do no more harm. I do however have to wonder about the choice of a silver chain. Clearly our metalsmiths are not up to the task of constructing even a basic prison.
Spoiler (click to show/hide)

Don Pedro is cancelling jobs due to, apparently, being “shaken”. What a pathetic excuse. It might, however, have something to do with having been repeatedly punched by Kevral...

Spoiler (click to show/hide)
That apparently comes under the heading of “punishing with a beating”. Kevral is reported to have felt “disillusioned”.

The rescue mission has reached Inod Zonzas, the mason caught in the mines! It seems, however, that they are too late to do anything other than avenge him by killing several crundles, as he has vanished off the face of the earth.

Actually, there’s his corpse, but no-one has reported his death to me. Ah well, shouldn’t have been in the caverns.

Spoiler (click to show/hide)
Oh for Olnen’s sake!

Spoiler (click to show/hide)
“... Would anyone care to explain to me exactly why we have a peacock wandering around outside with blood on its feet? ... I’m waiting!”
Careful analysis shows that the dwarf whose blood it is is dead. It seems that this is the first skirmish in a shadow war between dwarfkind and peacockkind. I shall be watching for further events with suspicion…

Hang on, could having multiple hospitals be a problem? Knowing the idiocy I’m sure our medical staff perpetrates on a daily basis, almost certainly. However, I doubt they’d do any better with one, so I’ll leave it as it is.
Spoiler (click to show/hide)
Do mine eyes deceive me? No! His Lazyness Mate The 888th has finally arrived to begin work on Her Majesty’s Quarters. (OOC: No offence, Mate, but you did take nearly two weeks to arrive and I’m not sure even an injured hand can account for that)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Sigh
It seems that Edëm is still at his lonely party with Mestthos…

Spoiler (click to show/hide)
Has he? Has really? Well he shouldn’t have gone into the caverns then!

An excited dwarf carrying an axe runs up to me.
“L-let me guess. You’ve n-named your shield?”
He doesn’t see the sarcasm apparent in my words.
“Yes! Yes! It’s called Othörrul Afenosram!” And I am unable, despite clear hints, to stop him for the next five minutes.

Hang on a second! The soldiers went into the cavern to deal with the crundles. So there must be a way into there. There are forgotten beasts in the cavern. A way in is also a way out.
I’ll just… check none of those very deadly things can find their way in and kill us all…

Lanami’s cavern seems to be sealed off.

Simo and Irafe seem to be in the other cavern that is also sealed off.
Spoiler (click to show/hide)
And Ngogngo isn’t a problem.

Forgotten beasts are such untidy things, aren’t they?

I think Doomforests’s militia is up to the task…

OOC:
I seem to have taken a while to find my voice with this character. I hope I have her sorted now.
I’m still only about a month in. I probably need to stop writing so much. But with such low FPS, what is one to do?

EDIT: Apologies to anyone who viewed this within around 10 minutes of me posting. I was being stupid with images.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 01, 2016, 05:41:04 pm
Heh heh, and they said this fort was dead... Shows them.

I actually pat myself on the back for performing Fortress CPR, I told y'all I could do it
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 01, 2016, 06:01:07 pm
Doomforests will die only when we run out of migrants. When was the last time we had a kid grow up in the fort?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Iamblichos on April 01, 2016, 08:22:25 pm
OMG, it lives!  OMG, Frankensteen is still alive!  That dwarf is the fort's oldest inhabitant, even predating the arrival of Minister Smunstu.  In a just world, Frank would be king (queen?) by now.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 01, 2016, 08:37:36 pm
OMG, it lives!  OMG, Frankensteen is still alive!  That dwarf is the fort's oldest inhabitant, even predating the arrival of Minister Smunstu.  In a just world, Frank would be king (queen?) by now.

I put toward a vote:

We create a position for her were she gets a Palace and cancel ALL of her labors
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Taupe on April 01, 2016, 10:32:38 pm
Frankensteen's physical appearance is probably responsible for half the misery in this fort. Moving her to her own quarters is a wise idea.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Iamblichos on April 02, 2016, 06:44:58 am
I would remind the honorable ladies and gentlemen that Frankensteen was a war hero during the reign of Longshanks, selflessly sacrificing her room to trap Shedim aka Snustok Jr., and then lost everything she owned to the Vengeance of Armok.  In recompense, she was granted a large engraved room on the surface level near the Captain of the Guard's quarters.  Never occurred to me she might still be alive, though.  I agree with the vote!  An engraved opulent throne room for Frank.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 02, 2016, 09:10:45 am
I definitely support this. Also, being blind, Frankensteen can't really do any job that requires skilled workers. But I think she'd want to keep smoothing walls.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 02, 2016, 02:43:19 pm
Oh, quick question (for when I finally get there):
I started at the very end of Limestone (month 7). How far do you want me to go? I'm not sure I could do more than 12 months.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 02, 2016, 02:56:44 pm
Oh, quick question (for when I finally get there):
I started at the very end of Limestone (month 7). How far do you want me to go? I'm not sure I could do more than 12 months.

Finish that year, then do your own
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 02, 2016, 03:34:56 pm
D3 sat at his desk, with a strange feeling, similar to deja-vu.  He looked at his calendar, and had a bad feeling that something important was going to be happening.  Kronk came in, holding a letter......

Several hours later, after the renegade crundles had been dealt with, he spoke to Hans.  They quickly checked several things and came to an agreement, that another time line change had happened.  After that, D3 checked it's pockets, and to his delight and surprise, the blueprints were still there.  He stashed it again and had his butlers follow him.  They then watched as the portal machine was demonstrated again, and Hans took another copy of the blueprints, just in case.  After that they returned to D3's office.

"Alright, Kronk, you say that a new overseer has already been chosen?"

"Yeah, it's Id Dolushletmos."

"Drat, now we can't install TechnoXan in that position.  Oh well, we'll keep that plan on the back burner for now.  As for this machine, I think we should build our own.  If we do things just right, we should be able to do so without Him interfering too much."

"Just who are you referring to sir?  Don Pedro or DO"

"The latter.  I thought he was dead all these years.  It seems I was wrong.  He was either dormant, or biding his time.  At any rate, we have no clue what he's up to.  For all we know he's made an alliance with some other dark gods.  What I want to know is why he's bothering with these portal shenanigans.  Is he just screwing with us, or does he intend to trick someone into unleashing some unknown horror upon this fort."

Hans chimed in at this point.  "Then why do you want to build another one of those machines sir?  Wouldn't it be wiser to destroy them, along with all copies of the blueprints?"

"Maybe, but we don't know who has all the other copies.  My plan is to use our own machine to scout out where these portals can lead to, and try to assess the potential threats from each one.  We'll start with the destinations we already saw, then see if there are any others.  If we do find out the identities of those with the other blueprints, we'll need to put them under survaleillance as soon as possible, to prevent any accidents."

"Very well sir, what are your orders?" 

"I want Kronk to gather the raw materials and assist in the assembly.  Hans, you keep an eye on the creators of this device, they might have an idea as to who owns the other blueprints.  Alright, let' get started."

OOC:  I decided to keep this bit of metaplot going, as it is simply to interesting to let it die.  If anyone can think of a reason why the time reset would prevent it let me know.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 02, 2016, 03:57:52 pm
Journal of Airith, Acolyte to Ryukan

With Master still away overseeing the construction of the Cathedral at Constructivory, I'm still in command of the Order here in Doomforest. I haven't had time for journal entries because of my new position as the Keeper of Record for Doomforest (a VERY taxing endeavor I ensure you all).

After dinner today, I looked at the Blueprints for the Portal Machine. So this is the machine that is causing all this trouble. I see the potential use for a machine like this, and I inquire with my fellow acolyte if the materials necessary would be acquired easily. He told me they could be found with little difficulty. I order him to start construction of a copy of this machine inside the sanctum.

In other news, the D Family has made an appearance. They, along with Dark One, pose the only real threat to the integrity of the Order here in Doomforest. I tell one of the TruthBearers to keep an eye on those two. And as for the position of overseer, I, after some political dealings, have secured a spot after the current Sacasco is finished.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 03, 2016, 06:49:44 am
Spoiler (click to show/hide)
Well, we knew it would happen…
Spoiler (click to show/hide)
Damn things. There’re now several corpses lying around. May they be left to rot. Oh, and Don Pedro recovered.

Spoiler (click to show/hide)
I… guess that’s good?
Four of them, a novice mason, an apprentice clothesmaker, an apprentice weaponsmith and an expert swordsdwarf. It’s while conscripting the last that I notice something a little odd about Doomforests’s military structure.
We have seven squads:
Spoiler (click to show/hide)
“Flame’s Legacy” and “Constructive Cusps” are both filled with weaponsmasters, Flame’s Legacy with marksdwarves and Constructive Cusps with melee-focused. The “Butlers” has two hammerdwarves of middling rank. The “Order of the Ale”, however, has no-one higher than novice.
And then we have the two Recruits squads. They are both filled with an eclectic mix of weapons, with swords and spears and axes much in evidence. But non-nominally, they are both filled with legendary warriors!
I speak to SenshukenVII, the militia commander, about this. His explanation hinges on the fact that they were once recruits. Typical stick-in-the-mud military thinking.
Oh, and for some reason the swordsdwarf’s naked. Disgusting.
Spoiler (click to show/hide)
Ah. It seems I forgot there might be some problems with buzzard corpses rotting in a major thoroughfare. That’s not going to help the mood.

Spoiler (click to show/hide)
Or maybe it’s that I need to consider what’s to be done with the meat from killing pigs before killing the pigs. It seems they’re even worse after death.
Spoiler (click to show/hide)
Blasted things.


Spoiler (click to show/hide)
Someone has done something non-incompetent! The queen’s new rooms may actually be satisfactory!

Spoiler (click to show/hide)
I am now terrified of these things. I’ll send Flame’s Legacy at it.
Drazoth III, the furnace operator, apparently decided, on having woken after the buzzard attack, that a stone floor covered with the blood of his former foe mixed with his own is a good place to sleep. Shows a certain fighting spirit, I guess.

Spoiler (click to show/hide)
And Doomforests has yet another mouth to feed. Not that we’re running out of food, admittedly. Oh, and congratulations to Atîs.
Spoiler (click to show/hide)

Spoiler (click to show/hide)
“What idiot d-designated a garbage dump in the middle of a hallway? All this has to b-be moved now!”
(OOC: I am honestly quite confused by this. The dump has several high-quality bins, a few metal bars and quite a lot of rotten remains. It also has about ten pages of charcoal. I take it multiple overseers has something to do with it?)
Spoiler (click to show/hide)
That’s a miasma problem. Something’s rotting. There’s a dump. Do I have to think of everything?

Spoiler (click to show/hide)
I am somewhat disturbed by a couple of the statues we have in our extensive stockpiles.

OOC:
Spoiler (click to show/hide)
Any previous overseers know what this is meant to do? I’ve never really gone into mechanisms, but it seems to me that if I turn on the pump on the level below it’ll flood the lower parts of the fort with lava. Is this a bug or a feature?

On a more practical note, I'm not sure I'll be able to do much more than a year in the two weeks. I'll do what I can until about the 11th, at which point I'll begin to have much less time, and then I'll hand over to the next. Does that sound good?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 03, 2016, 07:30:25 am
that mess of machinery? It was for my central heating project. DO NOT TOUCH, I think it might be unsafe. I'm rather certain.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 03, 2016, 08:35:22 am
Here at Doomforest, we sleep in the blood of our enemies!
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Dark One on April 03, 2016, 04:07:56 pm
In place out of space and time

Two seemingly shapeless figures float in an ocean of energy.

- Was the timeline change neccessary, Dark One? - Gogol asks, slowly taking humanoidal shapes.

- Without this change, Doomforests would slowly turn into a realm where time has stopped... A side effect of bearing so much energy. - Dark One says while turning into a robed dwarf.

- I assume that all other elements of The Plan remain the same?

- Yes... - Dark One says ominously.

- Everything?

- Blueprints, portal devices, strange traces of my energies... everything is prepared to the slightest detail.

- What if they can trace you by using these devices?

- Why wouldn't we want them to do this? - Dark One says before the realm collapses under his command.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 03, 2016, 04:55:16 pm
Journal of Airith, Acolyte of Ryukan

I was approached today by a concerned citizen asking about some weird dreams they had experienced that night. After listening to the details of the dream, I knew they were a by-product of the Forced Time-shift Master did to save the integrity of the VERY weak fabric of reality that held this verse together. It was weak due to the intense and often uncontrolled magic that flowed within these halls.

I told the citizen to drink a tea of herbs that I concocted. It would erase that persons memory of the past two months. The side effect was that they would not only forget of the time shift, but of the past months in this time slot as well, due to the quirkiness of the time stream.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 03, 2016, 05:34:27 pm
D3 was rushing about the twisting halls of the fort, wanting to grab the last few supplies before the construction of the device could begin. As he was returning to his office with the final items, some stupid buzzard thought that he would make for a tasty snack. It took a while for D3 to even notice it, but once he did he was furious. While normally something like this would only be a mild annoyance, he was rather sleep deprived from having spent the last several days trying to get things ready. He put down the things he was carrying as the buzzard prepared to swoop down for it's next attack. He was ready for it, easily dodging the bird and grabbing it's right leg. He then took out one of his carving tools and gutted the thrashing creature.

Next thing he knew, he was on the ground, and his clothes were stuck to him in some places. As he looked around, he saw the buzzard's corpse, and Hans standing over him.

"What the hell happened here?"

"You were attacked by that creature, and you killed it. You then passed out, likely from several days of sleep deprivation combined with the adrenaline crash you suffered after your scuffle. You've been out for 6 hours."

"And you left me here why?"

"You looked so confortable there sir, and I didn't wish to disturb you." Somehow, Hans managed to say that with a completely straight face.

D3 simple stared at him with flat disgust. " Thanks for the consideration. Find anything useful?".

"Not from watching the creators, but when Kronk called me here to help you, I noticed that he was being followed. Once he was able to shake his follower. I then tracked them back to their room."

"Were you seen?". D3 finally stood up and the two began heading back to the office.

"No, for this person had no eyes, only empty sockets. She seemed to track Kronk by sound. He seemed to notice her, as he lead her in quite the opposite direction from your office, before activating that silencing spell you showed us. And yes, one was 'watching' us, but I took the liberty of activating the spell on both of us just as you were coming to. Where did you learn that spell by the way? It's quite good."

"D2 created during his time here, when he was trying to evade the old necrocult.". D3 then laughs a little bit. "How long till you think my 'watcher' figures out I'm not there?"

"I give it about 15 minutes. You?"

"I'm going to say a half hour or so."

They then arrived at the office. Once D3 had washed up and changed into clean clothes they started to work on the portal device, with some modifications D3 had designed....
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 04, 2016, 06:50:31 am
Would anyone mind me using DFHack to remove some of the vomit, blood, leaves and fruit in the hope that it'll speed things up?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 04, 2016, 10:34:54 am
Not at all I think.  I know other oversees have done so in the past.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 04, 2016, 10:41:30 am
Would anyone mind me using DFHack to remove some of the vomit, blood, leaves and fruit in the hope that it'll speed things up?

Thou hast permission to useth the DFhack
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 04, 2016, 02:29:26 pm
Spoiler (click to show/hide)
Is a reacher meant to be able to get here? Ah, well, the Butlers can deal with it.

Spoiler (click to show/hide)
Oh, good, another one. I really need to sort out some pest control…

Spoiler (click to show/hide)
I’m getting confused reports of the battle between the Butlers and the reacher. First of all, it seems the Butlers never actually arrived. It seems like a furnace operator, Ast Logemmesir, attacked it. It dodged, and seems to have fallen into the lava sea.
Spoiler (click to show/hide)
You know? I think you can probably stop now.

Spoiler (click to show/hide)
This is just getting tiresome.

Spoiler (click to show/hide)
Yes. That’s definitely what you’re doing.

Through the uncanny cave-sense of dwarven soldiers, I have determined that there is a way to reach and kill Shoveth Zutshoshorshar. It now occurs to me that it may have spent the time since its arrival heading directly towards us. And the soldiers will take quite some time to arrive...
Spoiler (click to show/hide)

Spoiler (click to show/hide)
I have more important things to think about right now!

Spoiler (click to show/hide)
That’s definitely a way in…


* * *


My commiserations to the family of Thob Nudenavuz. He bravely ran away from the  forgotten beast, delaying its attack by some seconds which may yet be crucial. He then fought in the manner befitting a dwarf, causing several minor injuries before losing a hand and being kicked off the ledge. His death in the magma sea is a reminder to us all of the power of Armok.
Spoiler (click to show/hide)

Shoveth’s movement is erratic. It’ll advance far faster than a dwarf can run for some distance, then stand still for a while. I’ve retreated all citizens to the main gate, with all the soldiers. They should meet the two squads coming the other way.

And my great thanks to the family of the gorlak. Its brave refusal to die after being kicked down a flight of stairs allowed several citizens to escape while Shoveth climbed down to kick it into the magma sea. We all owe it a debt of gratitude.

And battle is joined. A straggling group of weaponsmasters engages Shoveth.

Spoiler (click to show/hide)
You. Have. A. Spear.

And after a few minutes of people hitting a big thing with metal things, the big thing is dead. The dwarves suffered no injuries.

So with only one casualty the entrance to the caverns has been found. It shall now be blocked off.

Spoiler (click to show/hide)
Well, an entrance. A few days later a crundle was found and eviscerated by Degël Amemlokun, militia captain. It has unfortunately profaned the tomb of Maxcat61, Superminion. My apologies to his descendants. I have been unable to find this entrance.

Spoiler (click to show/hide)
Oh, stop it already.

OOC: I'm now into the final month of Kevral's year. I may be some time.

Oh, and if there are any formatting errors (or any errors at all), please tell me. This goes for everything I post here, in fact.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 04, 2016, 03:08:08 pm
If someone decided to sabotage the fortress, it wouldn't ever show up against the background incompetence and misfortune.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 04, 2016, 03:49:04 pm
If someone decided to sabotage the fortress, it wouldn't ever show up against the background incompetence and misfortune.

Who are you calling incompetent? How... how dare you! I'm deeply, deeply offended.
As you can see from my italics.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 04, 2016, 06:27:13 pm
While there have been several overseers that I would openly call incompetent, you fall into one of the other two categories.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 04, 2016, 06:29:08 pm
While there have been several overseers that I would openly call incompetent, you fall into one of the other two categories.

Pray tell, what are the other two?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 04, 2016, 07:36:06 pm
They're right there. Victims of sabotage or victims of misfortune. These are just the categories of "bad" overseers.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 05, 2016, 08:32:13 am
(OOC:
Spoiler (click to show/hide)
Aaaaaaarrrrggggghh, but more normally 3-6 so that’s… fine?
And onto more important matters: )


I’ve been given reports, but I’m not entirely sure what to make of them.
Spoiler (click to show/hide)
It is clear there is an underground war, where the crundles have split into two factions and, lacking the ammunition for the catapults they’ve built, are throwing their own soldiers at the opposing side. This seems to be about as effective as one might expect.

Spoiler (click to show/hide)
A child has been taken by a fey mood. Hooray, another legendary crafter.

Spoiler (click to show/hide)
Can’t we just lock him up again? (OOC: No offence meant, of course. Actually, maybe a little.)

Right, I’ve charged Don Pedro with the crimes. I believe he was out of prison for about ten days…

Oh, and I’ve just passed Psycho III in the corridor. He’s beginning to look a little unhappy. (OOC: Why do we have a PsychoAngel II and a Psycho III? Am I missing something?)

Spoiler (click to show/hide)
The underground war rumbles on… (OOC: Anyone have any idea what’s happening? There aren’t any nearby forgotten beasts or anything. Or catapults.)

Spoiler (click to show/hide)
Farewell, large rat, we hardly knew ye. Nor did we want to. What we do want to know is how you got here…
Well, it actually took about four more bolts and then the rat crawled downstairs to die, but you get the point.

Spoiler (click to show/hide)
That child with the fey mood has begun construction. It looks rather elaborate…

Spoiler (click to show/hide)
Elves have arrived to trade. Nasty, fickle things with no skill whatsoever at crafting. Then again, that means they’ll pay through the nose for even a taste of proper dwarven craftsdwarfship.

Spoiler (click to show/hide)
This is truly a great day for dwarfkind. Assuming the elves have anything useful, of course.

They don’t. Apart from a bit of food, which I buy, despite us having plenty already. I’m now tempted to use the… hospitality devices…
Spoiler (click to show/hide)
Not sure what it’ll accomplish, but killing elves sounds fun.

OOC: I’m slightly worried a tantrum spiral’s imminent. When I started the turn, there were two “Very unhappy” and seven “Unhappy”. It now looks like this:
Spoiler (click to show/hide)
I’m slightly worried Flame was wrong in calling me non-incompetent, and that’s quite a lot of well-trained soldiers…
I feel this is the perfect time for some forgotten beast-hunting, don’t you?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 05, 2016, 10:17:51 am
D3 was sitting at his desk, making one last check to make sure he had everything he needed for his trip. Satisfied, he made some final checks to the device while waiting for Kronk to arrive with the final component.  The last few days had been stressful, but at least he was able to get some sleep.  Wouldn't want to repeat the earlier incident, now would he?  Kronk finally arrived, looking somewhat winded.

"What's the matter?  Were you followed?"

"No, but something odd is happening with the crundles."

"Dare I ask what?  Is this something that TechnoXan can handle or do we need to get involved?"

"I think he can handle it.  It seems that the crundles have found a way to launch themselves around, and seem to be using this to attack some remnants of the Seeing Eye they found."

"Ah yes, I remember him telling me about his new breed of 'Ballistic Crundles'.  Hopefully they remain loyal to him.  Now, install the power source but don't turn it on, I have instructions for you two."

Kronk looks around in confusion, before seeing Hans standing behind him, despite the door not having opened after Kronk had entered.  After recovering from this surprise, he installed a small object, about the size of a kettle, into a slot in the portal device.  It looked like a jar full of liquid soap, glowing with energy.

"While I'm away, there are some things I need you both to do.  Kronk, you are to finish up the list of places that need to be scouted.  I've gotten it started, but I likely won't be here long enough between trips to finish it myself.  Make sure to check in the book of dimensions that's on the desk there, to see if there's anything relevant in there.  If you see something that marks a world as having a high potential as a threat to us, mark it on the list.  You are also to open up the portal from here when I need to return.  We'll do some testing to make sure that messages will get through.  Hans, you are to continue to keep an eye out for the others who may have those portal schematics.  By the door there are some constructs that I have modified for you to control.  Plant them in locations where they will be able to pick up any interesting conversations.  The transmissions should be rather hard for others to detect, and they have been tamper proofed.  You can also assume direct control if needed.  Leave a note here if you find anything useful.  Alright, lets turn this thing on."

D3 walked over to the device and placed his hand on the controls, channeling his energy into them.  The runes covering the machine glowed faintly with power, and the portal opened.  It lead to a abandoned room in some other fort, who knows where.  D3 stepped through, and Kronk closed the portal.  After a few moments testing the comms spells, Kronk settled down at the desk and got to work.  Hans went to the small pile of constructs in the corner.  They all looked rather similar to Faustus, and Hans was not surprised to see the little thing sitting atop the others, like an elder brother lording over his siblings.  Hans grabbed him and another, leaving to get them into position.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 05, 2016, 10:40:44 am
The thing about doomforests is that all the roleplaying distracted us from the beutiful cursed mess that is doomforests. We once had no miliatary! We once died! AND THEN WE CAME BACK
NOT BY RECLAIM!
BUT BY SHEER COURAGE!
this is a good day, for the ancient stronghold of Doomforests
LONG
LIVE
DOOOOOOOOOOOOOOOOOOMFOOOOOOOOOOOOREEEEEEEEEEEEESTS

D3 was sitting at his desk, making one last check to make sure he had everything he needed for his trip. Satisfied, he made some final checks to the device while waiting for Kronk to arrive with the final component.  The last few days had been stressful, but at least he was able to get some sleep.  Wouldn't want to repeat the earlier incident, now would he?  Kronk finally arrived, looking somewhat winded.

"What's the matter?  Were you followed?"

"No, but something odd is happening with the crundles."

"Dare I ask what?  Is this something that TechnoXan can handle or do we need to get involved?"

"I think he can handle it.  It seems that the crundles have found a way to launch themselves around, and seem to be using this to attack some remnants of the Seeing Eye they found."

"Ah yes, I remember him telling me about his new breed of 'Ballistic Crundles'.  Hopefully they remain loyal to him.  Now, install the power source but don't turn it on, I have instructions for you two."

Kronk looks around in confusion, before seeing Hans standing behind him, despite the door not having opened after Kronk had entered.  After recovering from this surprise, he installed a small object, about the size of a kettle, into a slot in the portal device.  It looked like a jar full of liquid soap, glowing with energy.

"While I'm away, there are some things I need you both to do.  Kronk, you are to finish up the list of places that need to be scouted.  I've gotten it started, but I likely won't be here long enough between trips to finish it myself.  Make sure to check in the book of dimensions that's on the desk there, to see if there's anything relevant in there.  If you see something that marks a world as having a high potential as a threat to us, mark it on the list.  You are also to open up the portal from here when I need to return.  We'll do some testing to make sure that messages will get through.  Hans, you are to continue to keep an eye out for the others who may have those portal schematics.  By the door there are some constructs that I have modified for you to control.  Plant them in locations where they will be able to pick up any interesting conversations.  The transmissions should be rather hard for others to detect, and they have been tamper proofed.  You can also assume direct control if needed.  Leave a note here if you find anything useful.  Alright, lets turn this thing on."

D3 walked over to the device and placed his hand on the controls, channeling his energy into them.  The runes covering the machine glowed faintly with power, and the portal opened.  It lead to a abandoned room in some other fort, who knows where.  D3 stepped through, and Kronk closed the portal.  After a few moments testing the comms spells, Kronk settled down at the desk and got to work.  Hans went to the small pile of constructs in the corner.  They all looked rather similar to Faustus, and Hans was not surprised to see the little thing sitting atop the others, like an elder brother lording over his siblings.  Hans grabbed him and another, leaving to get them into position.

Edit:  :(
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 05, 2016, 02:06:10 pm
As far as I can remember, none of the FBs had any dangerous attacks. Sting/bite is worthless against a legendary soldier. What's the worst that could happen?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 05, 2016, 04:34:03 pm
That thing with the crundles is continuing. Anyone have any ideas what's going on?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 05, 2016, 04:43:06 pm

Edit:  :(

Spoiler (click to show/hide)

Because RP is an integral part of this fort, like it or not.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 05, 2016, 06:23:21 pm

Edit:  :(

Spoiler (click to show/hide)

Because RP is an integral part of this fort, like it or not.

Doomforest IS synonymous with RPing, can't have one without the other
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 06, 2016, 12:21:25 am
Oooooooooooooh, fine.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 06, 2016, 08:22:32 am
Spoiler (click to show/hide)
Don Pedro is now in hospital, resting from injuries incurred as punishment for crimes. Serves him right.

Spoiler (click to show/hide)
Just go mad already!

Spoiler (click to show/hide)
All our prayers are with PsychoAngel II and Edëm, the parents. We hope with all our hearts that he recovers. Recovers shortly, that is.

Spoiler (click to show/hide)
Well, yes. That’s sort of what the chains are for. Being locked up again wouldn’t be much good if you could wander off for a quick drink, would it?

Spoiler (click to show/hide)
The fey mood has finally finished. That’s very detailed.
Spoiler (click to show/hide)
Oh. Disappointing.

I have received numerous complaints that our soldiers are training outside in the snow. While I do worry about the mental stability of our heavily-armed soldiers, I don’t think a bit of snow will push them over the edge. A bit of cold never did anyone any harm. (OOC: The opinion of my old PE teachers)



I’m now mining into the caverns from that big stockpile room. Simo is getting annoying.

I eventually had to order about fifty soldiers to station because none of them were turning up!

We’re in the caverns and hunting down a gigantic monster with noxious secretions! (OOC: Well, worst case scenario, the framerate improves)

Spoiler (click to show/hide)
Sigh…
Back in my day we had proper forgotten beasts. None of this namby-pamby nonsense! I mean, I don’t want a Supergoat or anything, but it would be quite nice to be “slayer of something-or-other” and have people actually impressed by it.

Spoiler (click to show/hide)
You just can’t get the staff.

Spoiler (click to show/hide)
And this is exactly why you’re locked up.

Some migrants arrive. A metalcrafter, an animal dissector, a wax worker and dyer and a glassmaker. Ah, well, there’s plenty of hauling to be done..

Spoiler (click to show/hide)
For Olnen’s sake! How did you get there? Starve, then! See if I care!

Well, I did get them out eventually. By Olnen these caverns are a lot of effort.

Spoiler (click to show/hide)
I give up on this justice system. He is being locked up in a room and starved to death. Any objections? No? Good.

The “Super Happy Team” has been remade and now consists of Don Pedro. It has been stationed inside the queen’s dining room (one of a couple, actually, as I haven’t been able to find all of them and we have enough space anyway). I hope she doesn’t mind.
OOC:
If anyone has strenuous objections to me killing Don Pedro, now is the time to voice them.
If not, well, one less annoyance.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 06, 2016, 09:51:06 am
I have an objection to his death. Please wall him up in a room on a diet of water and raw plump helmets. I have a use for him. Whens my turn?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 06, 2016, 10:00:46 am
I have an objection to his death. Please wall him up in a room on a diet of water and raw plump helmets. I have a use for him. Whens my turn?
Nah, too much effort. I'll just keep locking him up like before, then...
Oh, and Gwolfski, any preferences for re-dwarfing?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 06, 2016, 10:22:07 am
Mechanic, Do i have any relations of my previous dwarf?

Naah, pick a random bugger, Mechanic, Custom title Mad Engineer.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 06, 2016, 10:33:14 am
Will the Mech Intern do?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 06, 2016, 10:35:30 am
I'm going to update the fort to 42.06 on my turn

Opinions?


Spoiler (click to show/hide)
Sigh…
Back in my day we had proper forgotten beasts. None of this namby-pamby nonsense! I mean, I don’t want a Supergoat or anything, but it would be quite nice to be “slayer of something-or-other” and have people actually impressed by it.


The First in the New Quote Bank!
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 06, 2016, 11:19:20 am
I have an objection to his death. Please wall him up in a room on a diet of water and raw plump helmets. I have a use for him. Whens my turn?
Make him a farmer and give him his own personal living quarters.
It's like astville all over again
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Iamblichos on April 06, 2016, 01:35:37 pm
I'm going to update the fort to 42.06 on my turn

Opinions?


I vote in favor.  Yes.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 06, 2016, 01:45:57 pm
I vote no. Updating will cause a lot of bugs.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 06, 2016, 02:02:34 pm
I vote that we give it a shot, unless there are known bugs that would kill the fort.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Dark One on April 06, 2016, 02:35:21 pm
[OOC] Doomforests save is compatible with 42.06, checked it before. [/OOC]

In the spaceless void

Gogol meets with Dark One again. Strange nature of this realm makes everything infinite in size, up to paradoxical dimensions.

- The time has come... - Gogol begins ominously.

- Let's begin now! - with excitement Dark One starts to chant an eerie incantation.

Back in Doomforests

The Klan-Master was assigned to butchery work. He took a pig that queen yelled at just a minute ago and took an axe. Just as he wanted to cleave it's skull, striking in between it's eyes, the pig spoke:

- Stop mortal!

- What!? - Dark Two was horrified, he couldn't butcher that pig.

- Behold my power!

The pig started to move it's convulted legs. Dimmension doors to hellish realms shot all across the room, dreadful souls of the damned tried to make their way to Doomforests and shred everyone to pieces, but they were stopped by pig's power. Pig shrieked out a sinister incantation and a stream of red energy striked Dark Two, easily passing his magic protective armor. This must be a really powerful pig, as it's magic got through soap protections.

- You will know what to do when the time comes! - the pig burns with chromatic flame, but it's not hurting it. A moment later it's just an ordinary, stinking swine.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 06, 2016, 02:39:31 pm
STOP, DEMON! DOOMFORESTS IS UNDER MY PROTECTION!
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 06, 2016, 03:14:08 pm
Spoiler (click to show/hide)
Whoo! Excitement!

My sincerest condolences to the family of Gwolfski. He will be missed much more than the Giant Gray Langur who was the other victim.

Spoiler (click to show/hide)
Imic! You’re going the wrong way!

Well, many congratulations to Vabôk, who was the first to stop following Imic’s leadership and actually attack the minotaur, stabbing its hand and knocking it unconscious with the first hit. She made quick work of it after that.

Spoiler (click to show/hide)
Please be interesting!
Too much to hope for, I guess.
Spoiler (click to show/hide)
Webs! I’m sure our brave soldiers will deal with it…
Hang on, that’s the cavern I haven’t yet sealed off. I guess I have no choice.
Everyone up! Soldiers to the caverns!
I regret to announce that the Wood Intern was in the caverns at the time of the attack and is probably being torn apart as we speak.
His heroic sacrifice may allow others to escape.

Oh. My mistake. It seems that the Wood Intern is in an area inaccessible from where Osman is. As is the fortress entrance. Emergency over! Just a drill!

Human merchants!
Spoiler (click to show/hide)
Sounds like a good idea.

Frankensteen’s resting in hospital, having (I think) been attacked by a tantrumming child.
Spoiler (click to show/hide)
Hang on, is that another hospital? Good grief.

Spoiler (click to show/hide)
Sigh.

Spoiler (click to show/hide)
I think that cavern’s sealed… You know what? Pest control.




AARGH!
It’s all going horribly wrong! I’ve just noticed (OOC: 1.5 hours of almost continuous running later) that the cavern was not sealed, meaning that the tunnel I’ve just sent many of our soldiers into so that they can get to the forgotten beast is not where they need to be.

Planned path to forgotten beast:
Spoiler (click to show/hide)
Problem encountered by miner on way to clearing path to forgotten beast:
Spoiler (click to show/hide)

Well, the miner (Mate888) escaped unharmed, despite falling asleep within about twenty metres of the thing, rather that going to the burrow as I said!

Spoiler (click to show/hide)
Ah. Maybe not unharmed, but he’ll probably recover…


Spoiler (click to show/hide)
You’re meant to be fighting a forgotten beast, not climbing a tree!

Spoiler (click to show/hide)
OK, maybe Mate888 won’t recover. Still, rather him than me.
Spoiler (click to show/hide)
It’s all fun and games ‘til someone loses an eye.

I would cut my losses and seal it in at this point, but I’m not actually sure how to seal this cavern against a flier.

Aban Zursùlzas is dead.
Mate the 888th is dead.
Rovod Vabôkenkos is dead.
Såkzul Stinthädnakas is dead.
Vabôk Olinidor, minotaur slayer, is dead.
Spoiler (click to show/hide)
Right. I’m retreating to here. Everyone who can get out of the caverns, do so. Let the swift not wait for the slow.
A stand will be made here, which hopefully will allow the masons to sort out the building works.
Scrap that, even that’s not secure against fliers.

Spoiler (click to show/hide)
That should be easier.
Now for the masons to get to work.

OOC: I know it's not as important as I'm making it sound, but I've not had much else happen, so I had to make something of it.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 06, 2016, 03:59:22 pm
So what does the syndrome do? Has anyone been treated? Does it rot everything or just what's been exposed?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 06, 2016, 04:06:43 pm
So what does the syndrome do? Has anyone been treated? Does it rot everything or just what's been exposed?
It seems to knock people out, turn everything yellow and then kill them. There may be intermediate stages, but I was distracted by forgotten beast.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 06, 2016, 04:29:20 pm
I'm always here if the save needs saving.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Iamblichos on April 06, 2016, 06:09:48 pm
Holy shit... Mate888 died.  That was... a seriously old dwarf, in terms of this slaughterhouse.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 06, 2016, 06:11:20 pm
Holy shit... Mate888 died.  That was... a seriously old dwarf, in terms of this slaughterhouse.

*taps plays thought the fortress
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 06, 2016, 11:47:56 pm
Noooooooooooo! Mate! That ruined some brilliant rping, i think.
Too bad about the smell.

Is this the end of the inquisition?
Or will he do some weird body swapping shenanigans?
Find out this amd more... Next time! On Doomforests!
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 08, 2016, 05:35:13 am
File uploaded here:
http://dffd.bay12games.com/file.php?id=11923
I played for one full year, but wasn't sure I could face any more, as it was running so slowly. Things got a little ... interesting towards the end. I'll submit a report shortly.

EDIT: Here's the full write-up:
Two more, Cerol Uzolazin and Adil Kobeloslan, have died in the retreat.
(OOC:
Spoiler (click to show/hide)
A little more information about the effects of the syndrome)
Spoiler (click to show/hide)
There is a great big worm thing blowing dust which makes people rot everywhere! Stop going into the caverns!
Spoiler (click to show/hide)
It’s been standing there since the last death. Maybe I’m panicking overmuch.

Well, the cavern is sealed. However, I think there might be a child down there. Ah, well.

Spoiler (click to show/hide)
Yes, come in! Come in! Life expectancy: ~5 years.
Actually I’ll draft them into the militia. ~1 year.
They’ve now brought Flame’s Legacy back up to full strength. It also caused them both to take off all their clothes, which I’m sure made a strange first impression.

Spoiler (click to show/hide)
If you just want attention it’s not going to work!

Spoiler (click to show/hide)
SAFETY NOTICE TO ALL DWARVES:
1. Those cute spiders are not, repeat not, to be touched.
2. If you see a spider, kill it with a sock.
3. Being bitten by a spider decreases your worth as a productive member of society.

Spoiler (click to show/hide)
Don Pedro has finally snapped. Thank Olnen. (OOC: Sorry Gwolfski…)


Dwarven traders! This year is nearly over!
Spoiler (click to show/hide)
And so the cycle repeats…

Spoiler (click to show/hide)
New werebeast!
I’ll just let it bite a few people and leave the next overseer to deal with it…

Well, I did send the whole militia after it, but I have some unfortunate announcements to make.

Miss Taupe, The Good Doctor, was killed by the werecamel. She ran forth bravely from the gates to take on this new incarnation of an old foe, and in doing so gave time for the militia to arrive. Even with her death, she did everything she could to save lives.
The Good Doctor was a long-standing and respected member of the fort. She survived cheerfully through thick and thin, helping her fellow dwarf without ever having to be asked. Our prayers go out to her friends and family.
We are all diminished by her loss.

Etur Asobnin and Edëm Ruthöshoslan have been bitten by the werebeast, and both are also severely injured. I will lock them in the hospital they choose to rest in. My sincerest regrets to their families, but I’m afraid they are now a danger to everyone they ever knew. That danger has to be dealt with and this is the only way I know.
(OOC: and the next overseer is able to train an unstoppable army of werecamels, Silentthunders-style. I recommend the Super Happy Team, personally)
Spoiler (click to show/hide)
Now that’s something important! My department has actually achieved something in Doomforests! If nothing else, let this be our legacy. We were the only dwarves in the whole Hall of Mortality to look at Giant Gray Langurs and see anything other than bloodthirsty beasts! We saw a species with a great future ahead of it, if we could only harness it. And we have done that!
(OOC: In case you weren’t aware, as most of you probably weren’t, Id Dolushletmos is an animal trainer)

Spoiler (click to show/hide)
And the two werecamels are sealed in the hospital, with 15 days to spare before the next blood moon. I just hope I haven’t missed any.

And this terrible year finally comes to an end. Thank Olnen.

OOC:
The main hospital has been converted into a werebeast storage room. I looked through the combat logs and didn’t see any other bites, but keep a close watch on the outpost liaison. They were injured and I didn’t see how, so that may be a bite.
All three caverns are sealed off. The worm-thing forgotten beast seems disinclined to move, and hasn’t done anything to kill the child I think is still wandering around down there. Still, it will kill anything which gets too close.
Oh, I forgot to re-dwarf Gwolfski, and haven’t had time to for Taupe or Mate888. There are still a good few Mate8XXs running around, though.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 08, 2016, 09:19:54 am
I was staring to wonder when this fort was going to go mad again. Just wait for next turn, Snustok 3, SuperGoat 2, and other sequels to the many menaces this fort has known.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 10, 2016, 07:47:31 am
K, well I'm going for my turn...

Pray fer me poor soul

Also we page 2ed there for a moment guys
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Dark One on April 10, 2016, 12:56:12 pm
Nearby Steelgolds

Two cloaked wanderers met up together in a small forest...

- Just in time, Dark One!

-  What is it this time, Gogol? - Dark One seems irritated with this meeting.

-  Forgotten ones, werecamels... was it a part of the plan?

-  It's just to make things more interesting - we'll see how new overseer deals with these troubles, and more of them incoming in future...

-  What about the Klan-Master?

-  Just a matter of time... He'll be ready soon...

-  Sometimes I have a feeling that you're trying to fool me, to make a part of your greater plan...

- You'd be a fool thinking this way. You know that cooperating we can both profit greatly... Don't worry Gogol, it's just a part of the plan...
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 12, 2016, 06:24:56 am
Guys, I can't finish. I'm just going to say it now before I make you all wait two weeks. I am about to get slammed with RL issues (exams) among other things.I'll still be keeper of the thread, but I couldn't possibly finish a turn, not yet.

Soooo... Gwolfski, you're up.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 16, 2016, 02:36:15 pm
WTF is happening to my posts to this topic?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 16, 2016, 03:22:18 pm
You've been posting?  The connection might be dropping just as it's submitting, or something stupid like that
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 19, 2016, 04:42:04 pm
Heh... heh.... I've got an idea!!! To the mines! The outcome  has a high chance of solving our fps problems, though that is so far from the desired effect it might reach the other end of the spectrum and loop back!

Post posted:Check
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 20, 2016, 04:11:12 am
Deep beneath Doomforests, in a secret chamber...

Gadrok stood back, and took a look at his glorious creation. It was a perfect triangle, of solid steel, with a perfect circle of suspended liquid soap in the middle. Perfect interdimensional travel. None of this choppy stuff, unpredictable rubbish, but good, real travel. Imic and Gordak came in, followed by Irkran. You finished it? Yes. Yes, i did.
'Well then, let's have a party!' Said Imic.
'I'll call the Prime Minister and his secratary.'
'Why?'
'Come on, he'd love it!'
'Hmmm... Fine.'
'And we managed all this by actually locking doors.'
'Hang on, we didn't lock it when we left!'
The shadows by the door were deeper then they should have been.
'Oh no!'
'Attack!'
The order of the black arrow charged inside, with the element of surprise. Gardrog jr. And Goken came in to the room from where they had been sleeping. The black arrows had a sort of elegance, hidden by their shadowy magic. The paladin's magic was used mainly for healing and shattering undead.
Imic swung his hammer, and Ryukan dodged. A knife flew past his ear, and hit the portal controls. Ryukan swung a knife of his own, and cut Imic in his shoulder. One of the ninjas came down and swung. Imic was on the floor, bleeding in three different places. Gadrok came to heal him, with Gordak defending them. Black Iron arrows, that seemed to suck the light out of the room, began to fly. one of them hit the portal controls. Imic, back on his feet, swung at Ryukan, who flipped over the hammer and swung a knife that narrowly missed Imic's ear. Imic kicked an acolyte in the stomach, who fell on the floor, unconscious. Ryukan flipped over Imic and swung at his face. Imic suddenly realised that if he left this alive, he would have that scar forever. All of a sudden, prime minister Smunstu and his secretary appeared in the doorway.
' I'm goin- What in the name of skeletal carp is going on here?'
Everyone stopped. Unfortunately, this meant that Ryukan let go of his knife, which flew towards the controls.. Of the portal. The portal opened. It was incredibly unstable, and all of a sudden, they were looking at every possible universe in existence, through the badly damaged portal. The acolyte who had been kicked onto the floor rose up in front of the portal, and started to scream:
'I CAN SEE IT ALL!'
'I AM A GO- AAAAAAAAARGH!!!!!!!!'
Suddenly, the images came into focus. They saw taupe's death, they saw Osp, they saw Drazoth the third, who turned to them for a second, before being replaced by dark two, and they saw dark one. They saw the inches of torment, legions of goblins, they saw alien lizard people, and they saw Datetattoed. Then the acolyte started screaming again.
'ARRRRRRRRRGGGGGHH...'
Then his head exploded.
The portal collapsed, and the order of the black arrow and the Doomforest paladins lay there, staring in horror at the things they had seen.
Eventually, prime minister Smunstu broke the silence.
'Get that thing open.'
'Prime minister, I-'
'NOW!'
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 20, 2016, 09:28:02 am
Heh... heh.... I've got an idea!!! To the mines! The outcome  has a high chance of solving our fps problems, though that is so far from the desired effect it might reach the other end of the spectrum and loop back!

Post posted:Check

Things happening! This is exciting! Should we expect a more extensive write-up?

Also, oh dear...
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 20, 2016, 11:00:30 am
Events of 11th Obsidian, Year: Unknown

Ryukan had just arrives from his work at Constructivory, when he was met by Airith and a troop of Truthbearers.

"What is this Airith?" Ryukan calmly asked.

"The Paladins have built a portal! I was heading there now, if you wish to lead the attack now that you are back, take the lead." Airith replied.

"Very Well, come."

The small army of black robes flew over the floor with surprising little sound. If anyone saw, they would not even realize what is was. After running to the lower levels of the fortress, they were met by a fully functioning portal.

"Attack!" Ryukan shouted, and the Order leaped into battle. Ryukan engaged Imic personally. After barely a minute of fighting, Prime Minister Smunstu appeared and distracted Ryukan from his killing blow, his throwing knife missing Imic and hitting what appeared to be the control panel of the portal. Ryukan was glad that the portal was now non-operational, but joy turned to terror as he saw that Zasit, one of his two acolytes was near the portal, which had started to emit a strange light.

"Zasit, MOVE!" Ryukan screamed, but too little too late. As Zasit turned to run, a beam of light caught him and his eyes were turned from a deep blue to that of pure light. Through them Ryukan saw things that had happened, things that are happening, and things that have yet to pass.

"I Am A GO- AARRRRRGGGHHHH!!!"

At that Zesit's head imploded and exploded at the same instant. The portal stopped and sat there fizzling and smoking. All who were in the room sat in a stunned silence.

After this event, Ryukan would learn that everyone saw different things, things that pertained to them. But right then , all he could do is sit there in silence. When Smunstu started giving commands, Ryukan didn't hear them. He lay there, sitting up just staring at the body of one his closest friends.

Even when Airith began to tug him and urge him to move, Ryukan sat there, still, unmoving. As he was bore away by the Truthbearers, Ryukan's thoughts turned to what he saw.

He saw his Death.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 20, 2016, 11:20:03 am
You described that so much better then i did. Well done. That terrified me.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 20, 2016, 12:37:36 pm
The Engineer, Gwolfski, runs in to the site of the portal.

"What d'ya think yarr doin'? Tryin' to weaken the verry structure of the forrtrress at a time like this? Arre ya mad? You will arrise Those-Who-We-May-Not-Name! Arrmok's bearrd! I'll have ye sentenced to gaol! Now tidy up! I don'' carre wha' the Ministerr's sayin'! No more porrtals, not untill the Grreat Experrimejnt's done! D'ya hearr me?!"
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Dark One on April 20, 2016, 02:04:52 pm
In the caverns beneath Doomforests

*Two reachers jumped out of cavernous lake and landed on a small island in the back side of it. They started to grumble and screach in an ominous and bizzare language. Their speech was so otherwordly that no living nor undead creature, human, elf or dwarf could understand it.*

- So our powers have finally reached for Doomforests' underground... - Gogol says with excitement.

-  It's only a matter of time until we'll reach Doomforests' energy veins. - Dark One somehow seems unmoved with this. For him, it's just a part of a plan.

-  Now for the last step... - Gogol stops and looks into one spot of the cavern. He smiled widely as he sensed energies coming out of one of the chambers, then said -  Looks like you were right Dark One. They really try!

Dark One gathers a small portion of energy and sends it towards the portal in an unvisible beam of prime energy, sending a vision of cataclysm and dark days ahead... also blowing up someone's head. Gogol seemed delighted by the chaos that ensued after cultists attacked paladins, and Dark One's move made it all better for him.

- Let's leave these mortal vessels, our common friend seems to be watching us in confusion... - Gogol says pointing directly at a dwarf hiding in darkness.

- Let's move then...

*Reachers jump back into water, disappearing in the dim depths of lake.*
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 20, 2016, 03:12:11 pm
''I can sense it! This will go bad! As of now, magic is hereby to be perrforrmed in sealed arreas! No buts!''
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 21, 2016, 04:14:47 am
Deep beneath p Doomforests, in the portal room...

'What was that, anyway?
Gwolfski had just ordered everyone to stop working on the portal until his secret project was completed. The paladins were having a snack. Imic repeated himself.
'What was that, anyway?'
Gadrok answered finally:
'Some kind of... Divine intervention. Some kind of powerful magic meeting the portal's energy... At the same time, however, it couldn't have been any mortal being. Only Armok himself could have broken into such power as was running through that portal. Maybe... He's trying to tell us something...'
'It wasn't just him, was it though?'
'No... Something... messed with the signal. Diverted the power. That sort of thing...'
'On unrelated terms, has anyone seen Dark Two lately? I owe him a litre of strawberry wine...'
'I'm... Not... Sure...'
'Those cultists of the black arrow sure are quiet lately.'
'They're going over what they saw last night, too busy looking terrified to do anything.'
'Those goblins.. So many...'
'It wasn't real'
'It looked real enough.'
'People!'
Gordak ran into the room
'The portal is activating!'
'WHAT!!!'
They ran into the chamber
'Everyone get out!'
Once everyone was out, they ran for the bunker, but it was too late for the paladins.
'Get down!'
A flash of lightning flew out from the portal, and suddenly there were strange letters all over the portal's gate. They seemed to form letters.
'Take them down!'
Gadrok obliged.
Then, Suddenly, the portal fell down, looking even more damaged then ever before.
'Do we know anyone good with codes?'
' heard that Drazoth III was good with codes...'
'Give it to him.'
Gadrok left to find Drazoth III.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 21, 2016, 06:49:55 am
Public Service Announcement

The Order of the Black Arrow is not a cult. Cult implies following blindly behind some one impersonating some one famous (usually a god). The Order worships no one, we serve Power in Power's name. We strive for domination.

Also, as of this day 21 Obsidian, Ryukan has been temporarily replaced as head of the Order by acolyte Airith, due to a severe case of mental duress.

            Thank you
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 21, 2016, 07:29:20 am
Public Service Announcement

The Order of the Black Arrow is not a cult. Cult implies following blindly behind some one impersonating some one famous (usually a god). The Order worships no one, we serve Power in Power's name. We strive for domination.

Also, as of this day 21 Obsidian, Ryukan has been temporarily replaced as head of the Order by acolyte Airith, due to a severe case of mental duress.

            Thank you
Sorry.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 21, 2016, 10:25:46 am
D3 was getting annoyed.  So far his searches hadn't turned up any realistic threats to the fortress.  As he wandered through the ruined corridors of an abandoned fort, he felt a twinge in the back of his neck.  It was then followed by a surge of energy as a thunderous sound came from behind.  Slowly, he turned and looked at the source.  Behind him was a massive, and rather unstable looking portal.  Through it he could see the ones whom he had stolen the plans from, some others who had been fighting, and most curiously, the Glorious Prime Minister Smunstu.  Then, as quickly as it had appeared, it was gone. 

'Strange, I'll have to pass word to Kronk and Hans when I return' He thought.  Remebering then that he hadn't even learned the name of these ruins, he looked at several of the engravings on the walls.  'BoatMurdered.... sounds like an appropriate name for a place like this.'
He then continued through the ruins, hoping to find the source of this once great fort's demise.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Hans Keip on April 21, 2016, 10:52:27 am
It did not take long for Gadrok to arrive at Drazoth's office however the only dwarf he found there was Hans.

"Hello," Hans said as Gadrok entered, "I'm afraid that Drazoth III is currently indisposed. I can take a message though and let him know as soon as he arrives."

"Um, sure," Gadrok replied uneasily, "I'm supposed to give him this. It's some sort of code."

Hans took the page and studied it for a moment, "I'm sure we'll have this decoded shortly. Thank you."

Gadrok then left quickly, glad to be away from Hans.

"I must find some way around that," Hans said to himself, "I still seem to unnerve a lot of beings I'm near."

Hans then turned back to the list of portal destinations and scoured through for the one he had noticed earlier. Upon finding it he quickly expunged all the data relating to it.

"It is for the best that they not interfere there," he said, "Now to find all the other copies."
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 21, 2016, 11:03:38 am
(OOC: Gwolfski, hurry up!)

Journal of Airith, Temporary Head of The Order of the Black Arrow

Well, that happened. I had just received word from a source that Imic and those paladins (they think we are their nemesis, so adorable) had finished a portal. After I scrounged up as many Truthbearers as I could, I made haste to the lowest parts of the fortress. As we passed the secret gate (which may or may not exist on the east side of the fortress...) Ryukan entered, he must have finished his time at Constructivory early) and asked what I was doing with a virtual army of Truthbearers. I informed him of the situation and he took immediate command of the raid and we continued our decent.

As we rounded the last corner their was a bright flash and we beheld a fully functioning portal. Ryukan gave the order to attack and all hell broke loose. Ryukan took on Imic personally and I found the Paladin's second-in-command, Gadrok, and I engaged him. He turned out to be masterful with a hammer... Even as Ryukan nearly killed Imic effortlessly, I had to use every trick up my sleeve to keep my head intact on my shoulders. But it wasn't enough, I slipped in my defense and Gadrok took the opportunity to knock me on the floor. All I could do was close my eyes and wait for my doom. Then I heard Ryukan shout for my partner, Zasit, to move. Then a loud explosion. I opened my eyes and turned to look at my partner for my entire life, my brother really, his eyes were pure white, and as I looked into them I saw something that I will never forget;

The destruction of Doomforest, through means that I will not dare to write on paper.

After that, Zasit claimed himself a god, and then... he just... I can't. I'm sorry, it's too painful. After a moment of silence, I noticed that Smunstu was here giving orders, I realized that if we stayed here, we would run the risk of exposing our true strength, even if this was just a small percentage. I looked and saw our fearless leader on the ground frozen with a look of pure terror on his face. I got up and ran over to him trying to tell him that we had to leave. We didn't even respond, he just sat there. I ordered two Truthbearers to take him to the Sanctum.

When we arrived, I ordered Ryukan to be placed in his room. Even now, two days after the event, he still lays there, not taking food or water and I'm sure he does not even sleep, he just sits there. Not living, he just... is right now. I, with the approval of the council, took temporary command of the Order.

I now sit in my- his office, looking at the copy of the portal that we stole some time ago. As the night wears on, I sit here just thinking, this portal will be the fall of us, this fortress, this world, and the many now connected to it because of Imic's mad schemes.

This portal means death. No, this portal is death. I have seen it. I just don't know when.


In Some Far Dimension, Where Time Does Not Reign

Ryukan was drifting in and out of this space. He had been here before, when he received his title of Head of the Order. He knew his body was back in Doomforest, slowly dying of starvation and dehydration. He would have to hurry up and find what he looked for here. He drifted through this space, nothing but black. At times, he thought he wasn't even moving, but he had been here before and knew that it was just an illusion. Before much longer he spotted a stone structure floating in the expanse. This was his goal. The birthplace of the Order, The Void Temple.
 
As Ryukan entered the huge gateway, we walked great distances to a set of familiar doors. He stopped, took a deep breath and walked in (knocking would be meaningless in this place).

As he entered, he spoke, a sound that was like a scream in this infinitely dark and silent place.

"I have come my Master" Ryukan said as he knelt before a pedestal, on which was statue of an unknown substance. The statue was in the likeliness of an Elven Goddess. But Ryukan knew better, this being took on the shape of anything it deemed, right now a Dark Elf, and held enough power to rival that of Armok's.

After minutes, Ryukan thought that his words were lost on the stone. But then the stone began to crack and fall off, revealing a figure of pure beauty. Skin as white as (sorry for the pun) snow, and hair as purple as royal robes. The figure wore a dress of silk that was every color and no color all at once.

"I hear you my most faithful student" It spoke with a voice of that like many speaking at once.

"My master, we are in trouble" Ryukan spoke fervently.

"What can trouble you Ryukan? You who stole the Palantir of Annuminas, the Triforce of Hyrule, the  Four Crowns of Cair Paravel; You who defeated the Armies of Gondor, King's Landing, Tamriel, and Hyrule in the same day. Tell me o servant, what is it you are afraid of?" The Being replied.

"My Death"
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 21, 2016, 11:14:09 am
Heh. Remeber that plan? Well, yeah.....
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 21, 2016, 11:43:39 am
Heh. Remeber that plan? Well, yeah.....
Did it go a little how we expected it to go? More importantly, has the framerate improved?


Seriously, though, Flame will be disappointed if you didn't use any of their hard work...
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 21, 2016, 12:29:05 pm
I think the framerate is on the way of improvement, while our population might suffer a steep decline. Depends on the haulers.


Ahbem, ic folows

THe plan is going great! We have already located our structure of interest! Through the use of road-dar we have pinpointed the barrier.
Kronk, set up the levers. Everyone shall watch!
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 21, 2016, 02:21:13 pm
Heh. Remeber that plan? Well, yeah.....
Did it go a little how we expected it to go? More importantly, has the framerate improved?

Seriously, though, Flame will be disappointed if you didn't use any of their hard work...
Wait, what hard work? I've done a lot, which thing specifically? Improved framerate?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 21, 2016, 04:25:49 pm
Heh. Remeber that plan? Well, yeah.....
Did it go a little how we expected it to go? More importantly, has the framerate improved?

Seriously, though, Flame will be disappointed if you didn't use any of their hard work...
Wait, what hard work? I've done a lot, which thing specifically? Improved framerate?
I was thinking specifically of the Dwarven Chessboard. Please tell me if I've completely misunderstood Gwolfski's vague hints.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 21, 2016, 05:32:25 pm
Oh yeah, that's a thing I did. Did I unseal the intakes before passing on my turn? I forget.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 22, 2016, 10:08:07 am
I am working on write up . Ready by Saturday or Sunday.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 23, 2016, 09:45:03 am
Cancel my turn. I don't have time. sorry.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 23, 2016, 10:26:42 am
I am working on write up . Ready by Saturday or Sunday.
Do you mean by that that you've finished playing? Because if so, we should probably contact Sanctume, and if you could upload it that would be a great help.
Just the inter-turn period can go on quite a while if we let it...
EDIT:
Sorry, didn't see your later post. Shall I contact Sanctume?
FURTHER EDIT:
If you've got... anywhere, really, could you upload where you've reached? Just because any movement forwards must be accounted progress at this point.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Taupe on April 23, 2016, 02:01:42 pm
Disclaimer, Sanctume is currently running the Battlefailed sequel.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 23, 2016, 02:29:30 pm
Is 2 months of progress.... where the f is my save? I guess dfhack wasnt lying when it said saves can break (I use dfhack for twbt plugin and quicksave)
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Sacasco on April 23, 2016, 04:37:46 pm
Your turn, then, Taupe! Enjoy! I vote we allow Sanctume to take a turn if they want immediately afterwards.
Gwolfski, if that save is working, I think that would be good. Two months is still a lot of time, or at least was for me.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 23, 2016, 04:59:04 pm
I thought I was in charge...


But yeah, your next. Im just excited we had at least ONE update
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Taupe on April 23, 2016, 06:06:28 pm
Altho I'm on the list, and follow the threads, it's worth mentionning that Im currently without electricity, a computer or a room.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 24, 2016, 03:37:34 am
Your turn, then, Taupe! Enjoy! I vote we allow Sanctume to take a turn if they want immediately afterwards.
Gwolfski, if that save is working, I think that would be good. Two months is still a lot of time, or at least was for me.

For some reason, no progress saved.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 27, 2016, 03:16:31 am
Hi people, I- ooooooooooh! Dragon age: origins! I'll be back in three years or so...
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 27, 2016, 03:21:38 pm
Altho I'm on the list, and follow the threads, it's worth mentionning that Im currently without electricity, a computer or a room.

Sorry to hear that.  Do you think you'd be able to have access to those things sometime in the near future, or should we skip you?  If so, that means the turn passes to (checks turn list) me? 

.....

[Maniacal Laughter Intensifies]
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Taupe on April 27, 2016, 05:34:43 pm
Altho I'm on the list, and follow the threads, it's worth mentionning that Im currently without electricity, a computer or a room.

Sorry to hear that.  Do you think you'd be able to have access to those things sometime in the near future, or should we skip you?  If so, that means the turn passes to (checks turn list) me? 

.....

[Maniacal Laughter Intensifies]
Skip me. Once ai finally get acces to basic commodities my focus probably wont be DF.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 27, 2016, 07:29:54 pm
[Maniacal Laughter Intensifies]

Maniacal Laughter Intensifies

I'll download the save tonight.  Let's see what fresh horrors arrive arrived since my last turn.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 27, 2016, 08:22:11 pm
[Maniacal Laughter Intensifies]

Maniacal Laughter Intensifies

I'll download the save tonight.  Let's see what fresh horrors arrive arrived since my last turn.

... ... ...

Make peace with whatever ills you have, I doubt you will get another chance...
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 27, 2016, 11:41:31 pm
D3 emerged from the portal, back into his office.  Hans was standing at the desk, looking somewhat nervous.  He handed D3 an envelope.

"It's from the paladins.  They can't decode it, and figured that you might be able to."

"All right, I need a break from this portal business anyway."  He sits down at the desk, and takes a swig of rum.  "There's something else isn't there Hans?"

"Yes sir.  There's been another time reversion.  Things have reset to just before Gwolfski's reign, and you are apparently overseer now.  However, everyone in the fort has memories of Gwolfski's reign, and have noticed the time reversion.  People are getting very anxious, and will look to you for answers."

"That isn't good.  I fear that the end draws near for DoomForests....."

OOC: I have the save.  And D3 isn't the only one who fears that the end is nigh for this fort.  I personally think that it's getting to the point where this fort must be brought to an end lest the bad fps and the turns that get abandoned because of it cause the fort to die of stagnation.  I would much rather see the fort die in firey blaze of violence and madness befitting it's name.  Trust me when I say that I've enjoyed this fort immensely. and as one of the first to join, this fort almost feels like a child to me.  A violent, twisted, demented child that I love completely, for it is a reflection of my madness, and the madness of all of us who have come together to create this thing. 

My idea is simple.  I will create several disasters waiting to happen, all held back by one thing.  A lever.  A simple lever.  This lever, the Apocalypse lever, would be placed somewhere it could not be mistaken for anything else, such as the top of one of the brass towers.  When (ideally) Kronk is sent to pull the lever, all hell (and other things) breaks loose, and if the fort survives, it likely won't survive the resulting tantrum spiral.  Thus, once we feel the time has come, it will be simple to usher the end days of the fort.  I won't pull the lever this myself this turn, unless the majority of people wish me to do so.  I shall begin playing tomorrow, for it is late now.  If anyone has anything they want to say, feel free to do so.

Sincerely, Drazoth
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 28, 2016, 01:07:15 am
Redorf me as mechanic, minister of engineering, my spirit must have left its new, secomd host.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Imic on April 28, 2016, 01:49:22 am
D3 emerged from the portal, back into his office.  Hans was standing at the desk, looking somewhat nervous.  He handed D3 an envelope.

"It's from the paladins.  They can't decode it, and figured that you might be able to."

"All right, I need a break from this portal business anyway."  He sits down at the desk, and takes a swig of rum.  "There's something else isn't there Hans?"

"Yes sir.  There's been another time reversion.  Things have reset to just before Gwolfski's reign, and you are apparently overseer now.  However, everyone in the fort has memories of Gwolfski's reign, and have noticed the time reversion.  People are getting very anxious, and will look to you for answers."

"That isn't good.  I fear that the end draws near for DoomForests....."

OOC: I have the save.  And D3 isn't the only one who fears that the end is nigh for this fort.  I personally think that it's getting to the point where this fort must be brought to an end lest the bad fps and the turns that get abandoned because of it cause the fort to die of stagnation.  I would much rather see the fort die in firey blaze of violence and madness befitting it's name.  Trust me when I say that I've enjoyed this fort immensely. and as one of the first to join, this fort almost feels like a child to me.  A violent, twisted, demented child that I love completely, for it is a reflection of my madness, and the madness of all of us who have come together to create this thing. 

My idea is simple.  I will create several disasters waiting to happen, all held back by one thing.  A lever.  A simple lever.  This lever, the Apocalypse lever, would be placed somewhere it could not be mistaken for anything else, such as the top of one of the brass towers.  When (ideally) Kronk is sent to pull the lever, all hell (and other things) breaks loose, and if the fort survives, it likely won't survive the resulting tantrum spiral.  Thus, once we feel the time has come, it will be simple to usher the end days of the fort.  I won't pull the lever this myself this turn, unless the majority of people wish me to do so.  I shall begin playing tomorrow, for it is late now.  If anyone has anything they want to say, feel free to do so.

Sincerely, Drazoth
*turns away from Xbox*
Let me have my turn first. Then kill it.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 28, 2016, 06:29:59 am
Uhhgggg... I'll start booting up a sequel
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 28, 2016, 10:24:44 am

*turns away from Xbox*
Let me have my turn first. Then kill it.

I won't kill it yet then.

Uhhgggg... I'll start booting up a sequel

I can take care of the sequel when the time comes.  I've already got a name and everything!

Redorf me as mechanic, minister of engineering, my spirit must have left its new, secomd host.

Done.  I'll post an image when i do the write up.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Dark One on April 28, 2016, 01:07:28 pm
In Forests of Doom

*Two keas fly high up in the sky and then land on a tall tree, staring at entrance of Doomforests. They screech in unusual manner, as if an ominous forces filled them both*

-  Time reverse worked, now conspiracy is ruling. - Dark One screeches out.

-  Dwarves already grow anxious of the unknown... Is the Klan-Master ready? - Gogol re-screeches.

-  Ready and willing...

- Perfect! Shall we begin? - As Gogol asks, dark thunder clouds gather above them. Sky is emanating with eerie red glow.

*Keas screech in an eldritch dialect*

-As the winds grow strong...

- and the blood gets tainted.

- Conspiracy makes it wrong...

- and his thirst gets sated.

- When the skies turn ablaze...

- and the rock cries.

- It's only the first phase...

- and Doomforests slowly dies.

- Then comes the Armok's rage...

- feared by omniscient sage.

- With beginning of the dark age...

- Scribe of destiny finishes the page.

-  COR'SHAEL`A ETH XIORALE!!!

*The keas fly away, leaving a taint upon the forests.*
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Taupe on April 28, 2016, 01:34:40 pm
''You wont survive the resulting tantrum spiral''

That's a challenge if i ever saw one.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Gwolfski on April 28, 2016, 01:43:57 pm
The one fort i didnt build an emergency bunker...
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheFlame52 on April 28, 2016, 01:47:12 pm
I think you underestimate the sheer inertia Doomforest has. You think a tantrum spiral will kill even half the fort?
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: Drazoth on April 28, 2016, 02:00:19 pm
''You wont survive the resulting tantrum spiral''

That's a challenge if i ever saw one.

Have fun with it.

I think you underestimate the sheer inertia Doomforest has. You think a tantrum spiral will kill even half the fort?

No tantrum spiral alone can kill this fort yes.  But one that comes after half the fort as been fire-fucked by demons while the fort floods with magma, might just prove lethal.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: TheImmortalRyukan on April 28, 2016, 02:15:47 pm
I already genned the world, so I'll post possible embarks WHEN the fort finally meets its doom... Again

*Please ignore Ryukan and company hurrying out of the fortress via their own portal*
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: PsychoAngel on April 28, 2016, 05:31:16 pm
Looks like Psycho III's story will never be told. Oh well. Will be happy to join the sequel!


Just you wait, my soap is going to accidentally save us all once again!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on April 28, 2016, 09:09:56 pm
There, changed the title, appropriate enough I think
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on April 29, 2016, 02:46:24 am
I'll have a chance to have fun!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on April 29, 2016, 02:03:58 pm
Can I at least take my turn first?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on April 30, 2016, 03:03:50 pm
Can I at least take my turn first?
I'm the last person on the turn list. I'll pull the lever.
And surround it with a great big heap of roleplaying. There will be pictures. Full of blood and gore.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on April 30, 2016, 06:26:07 pm
Gotcha.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 01, 2016, 09:51:07 am
OOC: expect a write up sometime tomorrow. This post is just some rp to tide you all over.

D3 was nervous. Of all times for him to become overseer, it had to be now. Though perhaps some good could from this. He finally arrived in the Old DoomForests dining hall. Inside was the majority of the fort's population. A quick scan of the faces in the crowd told him that they were afraid. He stood atop one of the tables and motioned for silence. After a few moments the crowd stop murmuring and looked to their new overseer.

"People of DoomForests, I know you're worried about the recent temporal anomaly. I understand your fears. However, I must remind you that this is not the first time we have come under threat from mystical forces from outside of our home. And this is not the first that we will triumph over them! I have reason to believe the Dark Ones behind this are the same ones that were behind that necro cult we had years back, and we know how that ended. It selfdestructed from in fighting. If these evil gods can't keep a dozen or so of their minions from turning on each other, what hope have they of actually destroying us?". D3 paused for a moment while the crowd applauded. "With the many strong defenders we have, such as the Order of the Ale, Armok's most Holy Inquisition, amongst others, we can weather any storm our foes throw at us. I shall be working with these groups as much as possible to defeat these petty assholes. I will be sending out orders shortly. Stay strong my friends!". With that D3 gets off the table and headed back to his office. 'Now let's hope I can make good on those promises......'
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 01, 2016, 10:58:16 am
IT YET LIVES?
Speaking of things that refuse to die, do I or any of the other Mates still live?

Oh, yeah, right, the Inquisition.

Name: Dwarven Inquisition/Holy Inquisition/Armok's Church/Those fucking zealots who keep burning my crundles
Alignment: Lawful nutjob
Leader: His Holiness, Royal Hammerer, Crundleslayer Mate the 892nd (I think that's the designated heir?)

Initially created to kick the vampires out of Doomforests, this organization settled itself up as the fort's majoritary religion. Loyal to the crown, this sect prides itself on the numerous instances of vampire and crundle genocide that took place during their rules.

...Although nowdays they mostly make money by engraving walls, as they in fact have more influence in the engravers of the fort than in the evil cultists that roam around in it.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 01, 2016, 11:59:07 am
I'm like 90 percent certain you died last turn mate. There should be some of your heirs kicking around. I'll post which ones once I get home from work.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 01, 2016, 12:53:52 pm
I'm like 90 percent certain you died last turn mate. There should be some of your heirs kicking around. I'll post which ones once I get home from work.
Oh, allright. I'm still reading Sarasco's turn. I hope I died the proper Dwarven way.
That is, screaming in a mix of agony, fear and drunken rage.
Title: Re: The Telling of Doomforest: A History of Cults and Soap (ACTUAL UPDATES!!!)
Post by: mate888 on May 01, 2016, 01:08:13 pm
Noooooooooooo! Mate! That ruined some brilliant rping, i think.
Too bad about the smell.

Is this the end of the inquisition?
Or will he do some weird body swapping shenanigans?
Find out this amd more... Next time! On Doomforests!
Oh, don't worry. I named a lot of Mate's relatives as "Mate the 89somethingth" during my three playthroughs. I'm pretty sure at least one fo my heirs will take over as Head Inquisitor/Hammerer.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 01, 2016, 02:02:03 pm
Spoiler (click to show/hide)
Mate the 888th is dead.
He died as a hero, as a Dwarf. As the beasts from Hell approached in, he felt no fear, as his faith in Armok gave him strenght. Even after one of his eyes was gouged out by the monster, he fought on, striking the beast with his mighty adamantine hammer.
But alas, strenght alone can't defeat a demon. He did some major injuries on the thing, but he was eventually taken down, and his soul ascended to Armok's Halls where he--
Who the fuck am I kidding. Uncle Mate drunkenly dug a tunnel when the giant bug found him. Even if he took a swing at the thing, he probably missed because of the sheer amount of alcohol on his blood and because, well, you can't aim when you lost your eyes.
He probably died like most dwarves do: screaming in terror and drunken rage, his adamantine hammer resting peacefully on his office. But the people should not know that. It's better if they see him as a hero, not an unlucky drunkard. To keep their faith strong, now that I have to succeed him.
At least Armok will grant me His favor, and that's all I need to survive.
I am Mate the 892nd. Royal Hammerer of the Hall of Mortality, Head Engraver of Doomforests, High Inquisitor of the Church of Blood.
Blessed be the Church! Glory to the Queen! Glory to Armok! Glory to Dwarfkind!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 01, 2016, 03:21:01 pm
I thought the Inquisition was dead...
I think its a little late to put up an official cult...
Feel free to register in the new fortress, whose name I will put up a vote (any ideas?)
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 01, 2016, 03:24:08 pm
I thought the Inquisition was dead...
I think its a little late to put up an official cult...
Feel free to register in the new fortress, whose name I will put up a vote (any ideas?)
Why was it dead? Its leader just recently died, but that doesn't really mean it's dead does it?
Also, what new fortress? I skipped a couple of posts but I don't think that the fort was entirely killed off in that short amount of time, right? Right!?
Or is it another sub-fort like Astville?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 01, 2016, 03:39:22 pm
I thought the Inquisition was dead...
I think its a little late to put up an official cult...
Feel free to register in the new fortress, whose name I will put up a vote (any ideas?)
Why was it dead? Its leader just recently died, but that doesn't really mean it's dead does it?
Also, what new fortress? I skipped a couple of posts but I don't think that the fort was entirely killed off in that short amount of time, right? Right!?
Or is it another sub-fort like Astville?

We are planning the downfall of the fort, retiring if you will. The title says it all.

I am preparing a sequel for when Drazoth pulls the lever.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Dark One on May 01, 2016, 04:09:40 pm
*Two plump helmets grow rapidly filled with ominous energies and turn into plump-helmet men. They speak telepathically to themselves while carving marks in farm plots, writing something on the ground.*

- And so we meet again... - starts Dark One

- Klan-Master is already bringing new revolution in Order!

- Indoctrination of dwarven superiority... elven genocide...

- The fall of Doomforests starts with fall of lesser empires... Shall we begin?

*Farmers shake their heads in disbelief, for the plump-helmet men carved COR'SHAEL`A ETH XIORALE in their fields, then their heads exploded.*
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 01, 2016, 05:01:17 pm
Quidquid latine dictum sit, altum videtur
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 01, 2016, 05:30:16 pm
I thought the Inquisition was dead...
I think its a little late to put up an official cult...
Feel free to register in the new fortress, whose name I will put up a vote (any ideas?)
Why was it dead? Its leader just recently died, but that doesn't really mean it's dead does it?
Also, what new fortress? I skipped a couple of posts but I don't think that the fort was entirely killed off in that short amount of time, right? Right!?
Or is it another sub-fort like Astville?

We are planning the downfall of the fort, retiring if you will. The title says it all.

I am preparing a sequel for when Drazoth pulls the lever.
Well, if that's so, then my cult could be the one that's still loyal to the Queen and the one wich tries (and fails) to stop the other cults for destroying the fort.
Also, what does that lever do?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 01, 2016, 06:40:51 pm
A) I said that I won't pull the lever, as others want to play their turns first, Ryukan.

2) The lever is called "The Apocalypse Lever"  3 guesses as to what it does.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 01, 2016, 07:00:41 pm


2) The lever is called "The Apocalypse Lever"  3 guesses as to what it does.

guess 1: absolutely nothing!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 01, 2016, 07:33:14 pm
Whatever happens, Flame has adopted the fort as his own. So he'll protect it with all the bullshit majjyks in his arsenal.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 01, 2016, 09:14:58 pm
A) I said that I won't pull the lever, as others want to play their turns first, Ryukan.

2) The lever is called "The Apocalypse Lever"  3 guesses as to what it does.

Sorry, I'm typing on my phone, I don't have the patience to type a paragraph explaining our current "plan"

And what does the lever do?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 01, 2016, 09:18:59 pm
The lever does nothing, as it's not built right now.  When built, it should cause magma flooding, and unleash hell, from multiple places.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Sacasco on May 02, 2016, 05:22:13 am
I have to say, at this point I feel this is going to be wonderful whether or not the fort is actually destroyed. I look forward to hearing of your last-ditch efforts to save it!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 02, 2016, 10:39:37 am
I have to say, at this point I feel this is going to be wonderful whether or not the fort is actually destroyed. I look forward to hearing of your last-ditch efforts to save it!
A assure you, the genocide will be brilliant. And gory. And painful. And death.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 02, 2016, 11:37:02 am
I have to say, at this point I feel this is going to be wonderful whether or not the fort is actually destroyed. I look forward to hearing of your last-ditch efforts to save it!
A assure you, the genocide will be brilliant. And gory. And painful. And death.

And we will be accidentally saved by soap again.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 02, 2016, 12:41:18 pm
I have to say, at this point I feel this is going to be wonderful whether or not the fort is actually destroyed. I look forward to hearing of your last-ditch efforts to save it!
I'll try to save it somehow. Maybe right after Drazoth pulls the lever, he can give the fort to someone else (namely moi) in order to desperately try to save the dwarves of the fort. I mean, as we alredy know how will the fort die, at least we could see if someone will be able to save at least one Dwarf from the destruction.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Sacasco on May 02, 2016, 12:50:48 pm
So we now have, what, three people trying to destroy the fort? And two trying to save it? I'll be watching and laughing. In a good way, that is.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 02, 2016, 03:02:09 pm
I have to say, at this point I feel this is going to be wonderful whether or not the fort is actually destroyed. I look forward to hearing of your last-ditch efforts to save it!
A assure you, the genocide will be brilliant. And gory. And painful. And death.

And we will be accidentally saved by soap again.
That gives me an idea... The one (bar of) soap must be taken to the cracks of doomforests and be thrown into the molten madness within!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: PsychoAngel on May 02, 2016, 05:29:13 pm
I have to say, at this point I feel this is going to be wonderful whether or not the fort is actually destroyed. I look forward to hearing of your last-ditch efforts to save it!
A assure you, the genocide will be brilliant. And gory. And painful. And death.

And we will be accidentally saved by soap again.
That gives me an idea... The one (bar of) soap must be taken to the cracks of doomforests and be thrown into the molten madness within!

Nooooooooo! My life's work!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 02, 2016, 08:50:52 pm
Nooooooooo! My life's work!
Don't worry, there's plenty of your life's work around the fortress. The lack of one bar won't be missed.
Although, if you wish to join the Doomforests Defense Squad and try to stop this madmendwarves from destroying the fort, you are very welcome.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 03, 2016, 01:19:51 am
'How dare he breach hell! That was my idea! Mumblegrumble.'
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 03, 2016, 02:56:50 am
Deep beneath doomforests... Again...

'And that...'
There was a clank noise.
'Is that.'
The portal was finally, finally, fixed.
'Is that it?'
Smunstu was standing at the doorway.
'Yes sir.'
'Then get behind something.'
'Yes sir.'
'And stop calling me "sir".'
'Yes sir'
Smunstu glared at him and told him to...
...'get behind something. Now.'
The paladins did as they were told.
Smunstu seemed to know how to work it, and began to pull levers. The paladins couldn't see from behind their cover, but from their brief glimpses, they guessed that he was looking at a huge army pf goblins. The inches of torment.
'Hmmmmmmmmm...'
Smunstu pulled some more levers, and pushed a few buttons. They didn't see all that was happening, but they glimpsed magma, madness... And a small wall of soap. They quietly conversed between themselves about what that was. And Smunstu continued looking. Finally, he seemed to have seen what he had wanted to see. He turned the portal off.
'Do not open that. Something is trying to get out.'
And with that, he was gone.
'Come on Taupe, I want the watch doubled. Nothing leaves our borders, and nothing enters it, without  me hearing of it...'
The paladins came out and looked at the deactivated portal.
'What?'
Imic looked at it with some kind of calculating gaze.
'So then' he said.
'Something is trying to get out.'
'Yes, i guess so.' Said Gordak.
'Which part did Ryukan break again?...'
'This part here.'
'Well then, if i take out these parts here, here and here...'
He selected three cogs.
'... It should be unable to run, but not permanently broken.'
'Yes. That's completely correct.'
'Right then. Get each of these gears four safes. Lock each one in a safe and then lock that one in another safe, etc. Etc.'
'Of course.'
Now let's scram.
They left the room.

The portal started shimmering, as if trying to turn itself on, but to no avail. The lights went out. A low growling filled the air...

More Roleplaying! Enjoy. ;)
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 04, 2016, 02:27:49 pm
Bump
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 05, 2016, 12:50:30 am
Bump, bump, bump, BUUUUUUUUMP...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 05, 2016, 06:01:37 am
Staaaaaaaap
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 05, 2016, 07:26:25 am
Staaaaaaaap
Fine.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 05, 2016, 11:01:46 am
Journal of Airith, Interim Headmistress of the O.B.A.

The evacuations are almost complete. Master instructed me to leave via the portal, and begin the foundations of a new Doomforest. After commanding us this, he left through the portal, saying he had business to attend to, old friends to find and a King whose death was due. I could only stare as he handed me the Black Arrow, A black steel broad sword whose weight was nothing, but whose edge was unnaturally sharp. After he set it in my hands, he took his gold pendant and replaced my silver one with it. He said goodbye and left. Even after the portal shut off, plunging the room into darkness, I could only just stand there, unsure what to do. My only friends where either dead or gone off on a strange quest.

After several minutes, I walked out into the main Atrium and told the gathered people what had happened. They all acknowledged me as the Headmistress and started to pack away their things for the move.

I sat in his- my office and contemplated what I should do, I knew that the fortress was doomed, the powers arrayed against it were insurmountable. I took out my quill and a sheet of parchment and began to write:

------------------------------------------------------------

  Dear Imic, Mate, and Gwolfski;

I am Airith, the new Head-Mistress of the Order of the Black Arrow and I implore you to consider a temporary alliance, one that will found a new home. My master and his... well, master, have both come to the conclusion that Doomforest will fall. The powers arayed against it, both physical and supernatural, are too powerful to overcome. I am preparing to leave this fortress to its doom, to settle a new fortress.

If you accept please inform me of this via letter or meet me personally. I pray you join me in this final journey. Because when the doom of this place comes, not only will it plunge the whole world into darkness, the powers that will be unleashed will bring this world and its inhabitants to its knees.

                                                       - Airith



(OOC: I am fixing to begin a new thread, a thread of Ryukan's adventures in a new world, if you want, come and join Ryukan as he faces his destiny and his prescribed doom, one he wishes to avoid, but one he knows he can not. How will he die? Come see.)
The Thread:
http://www.bay12forums.com/smf/index.php?topic=157964.0 (http://www.bay12forums.com/smf/index.php?topic=157964.0)
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 05, 2016, 11:30:30 am
If you aer going to make a new doomforest thread, dorf me as a reincarnation of imic, and name the militi "the templar order".
Cuzz why not?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 05, 2016, 11:31:36 am
If you aer going to make a new doomforest thread, dorf me as a reincarnation of imic, and name the militi "the templar order".
Cuzz why not?

I'm gonna leave the new thread to Drazoth, he's got it under control, he's also been here from the start, I'm just the new guy...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 05, 2016, 11:35:38 am
If you aer going to make a new doomforest thread, dorf me as a reincarnation of imic, and name the militi "the templar order".
Cuzz why not?

I'm gonna leave the new thread to Drazoth, he's got it under control, he's also been here from the start, I'm just the new guy...
So am I, Ryukan.
So am I.
*pats on shoulder*
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 05, 2016, 01:23:36 pm
Sorry For the lack of updates guys.  The low FPS, combined with life stuff, is slowing me down.  On the plus side, my FPS is around 12, which I think is the highest since my last turn, which is nice.  Also, the save started in the fall, so do I finish the year then do mine, or just finish the year?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 05, 2016, 05:54:47 pm
Sorry For the lack of updates guys.  The low FPS, combined with life stuff, is slowing me down.  On the plus side, my FPS is around 12, which I think is the highest since my last turn, which is nice.  Also, the save started in the fall, so do I finish the year then do mine, or just finish the year?

Do what you can, don't bite off more than you can chew. But we need to start beginning on 1st Granite so we can have a rythym. But its up to you, I'll prefer both years.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 05, 2016, 06:52:49 pm
before this fortress falls, strawberries shall be grown in Hell itself!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 07, 2016, 02:09:20 pm
who's turn is it? The list seems somewhat innaccurate...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 07, 2016, 02:18:53 pm
Drazoth's.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Dark One on May 07, 2016, 02:29:11 pm
Dark Two was working furiously in a secret chamber located deeply in Old Doomforests. Within barrels of unidentifiable liquids, vials of strange or ominous (or both at the same time!) content and his alchemical equipment he was brewing potions and horrifying concoctions. The formula he was working on was of his predecessor's creation - plump helmets, troll bone marrow, skin of a night creature, Forgotten One's noxious excretion, a bar of soap and strawberries, for the taste and their unusual magic masking ability.

The concoction he was working on now was of a special destination - Ryukan, leader of The Order of Black Arrow in Doomforests and Imic, leader of paladinial order. Gogol's influence over Klan-Master has finally started to show, as the potion while having structure of best healing brews, had horrible effects of opening many wounds, each festering with different kind of disease. A pain of agony, burning infection of body, then a gruesome internal bleeding ending life of anyone unwary enough to drink it. An ideal poison, impossible to detect by any ordinary or unusual means.

He took a parchment with his left hand - a hand bearing undecipherable markings and glyphs, emanating with strange powers, then he took a vial with elf blood and a quill in another hand. Then he wrote. Slowly, with each word weighed out carefully.

Spoiler: Letter to Order (click to show/hide)

A copy for leaders of both orders was delivered to them through secret tunnels.


Dwarves gathered in meeting hall upon the Order's call. Dark Two took a stepladder to stand high above citizens and fellow knights, to gather more attention.

- Much has changed in the fortress as of late! - Klan-Master begins his speech to citizens in meeting hall. - There were many accounts of timeline changes noticed in Doomforests. Magic detection both mine and of my trustworthy source revealed elven witchery, accompanied by strange moves from their sinister forces and evil dieties worshipped by humans! The Order of the Ale believes that such threats against Doomforests shall be dealt with as soon as possible, thus we are allowing any citizen of our glorious settlement to attack each human or elf at a sight! This includes merchants using barter as a reason to secretly realise their dark plots, bringing werebeasts and curses with them! We will withstand, we will win the war and survive the coming of dark age!

Then Klan-Master went back to his office. His speech clearly shaken the fortress thoroughly. Coming of dark age, elven witchery, this should be enough to induce fear within citizens, and when the time comes, strike back with doubled strenght in a loyalty cascade. Vision sent by Gogol and Dark One were highly effective, leaders of other orders think that Inches of Torment, a group counting six goblins and a vampire led an enormous army towards Doomforests. Fools! Just as they have predicted. Soon Doomforests shall fall, leaving only a burning hellhole ridden with demonic crundles! COR'SHAEL'A ETH XIORALE!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 07, 2016, 03:59:41 pm
"Hmmm" Airith mumbled as she studied the letter that had arrived addressed to her former master.

"It's a trap." She says.
"Definitely" Says a guard.
"Yeah" say another.

She tosses the letter in the trash and the glass vial with it.

"Are the bombs in place?" She asks.
"Yes headmistress, all trace of our presence will be erased, this sanctum will be destroyed." Replies her advisor.
"Good, lets go" Airith heads out the door and then walks into the portal room.
"Ready?"
"Yup"
"Yes ma'am"
"Let's go" She and the all but one of the black clad figures disappear into the portal. The remaining one lights a fuse and runs into the portal, with it closing behind him.

As work goes on above, an explosion ripples throughout the fortress sending dust and debris into the hallways.

*The Order of the Black Arrow has left Doomforest*
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 08, 2016, 01:09:01 am
um. That's all i can say. I can't make head or tail of what this letter is supposed to be telling us. except that the fortress is doomed, and we've been getting that since the day they struck the rock up above.
Imic gestured to the surface.
what about this... drink? I'm not sure. klan master is up to something. Something... fishy.
Goken looked at the vial and licked his lips.
I know what it is. Hi said.
Do you?
yes, it's very nice. can i have a sip?
yes, yes, go on...
--HALF A MINUTE LATER--
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 10, 2016, 03:14:51 pm
OOC:  Sorry this took so long, but I've been busier than expected.  I'll continue to play as much as i can, But I won't finish a full year.

1st Sandstone:  My new reign begins.  I've ordered new adamantine veins scouted for, as I'll need them for the device to work.  I've place Hans in charge while I scout the last few worlds on the list.  I'm fairly certain that this whole business is a red herring, but I need to be certain.

11th Sandstone:  Hans tells me people have been going missing lately.

Spoiler (click to show/hide)

After some time, he received news that someone was burning to death.

Spoiler (click to show/hide)

The culprit is then found to be a red banshee.  A squad was dispatched, and the first marks dwarf on the scene kiled it easily.

Spoiler (click to show/hide)

18th Sandstone:  A forgotten one arrived today.  It has no way in, so nobody is worried.

Spoiler (click to show/hide)

24th Sandstone:  Yet another Forgotten one.  Again, it has no way in, so nobody started panicking.

Spoiler (click to show/hide)

OOC: Sorry for the boring update, but that's all that happened so far.  I might do some RP later to fill some gaps.  Anyway, Fall is done, and winter begins.  I'll try not to take so long this time.

Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 10, 2016, 05:51:08 pm
IT LIVES!!!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Bacos666 on May 10, 2016, 06:12:26 pm
Now that Frankensteen is gone, I wonder who the longest living resident is?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 10, 2016, 08:32:43 pm
Wait, what's with Ryukan's new fort? Is it alredy a thing or is he waiting till Doomforests die to put it all in motion?
If it's a fort going on separately from Doomforests (wich wouldn't make much sense, because if it alredy started then Doomforests' "final doom" would never have happened but oh well) then please change any random dwarf's proffesion name to "Armok's priest" or "Missionary". That'll be good enough for me.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 11, 2016, 02:00:27 am
Rename the thread until my turn. It's a while yet...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 11, 2016, 02:42:17 am
Hehehe... Rename the Strawberry Association to the Strawberry Society (SS)...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 11, 2016, 05:56:26 am
Wait, what's with Ryukan's new fort? Is it alredy a thing or is he waiting till Doomforests die to put it all in motion?
If it's a fort going on separately from Doomforests (wich wouldn't make much sense, because if it alredy started then Doomforests' "final doom" would never have happened but oh well) then please change any random dwarf's proffesion name to "Armok's priest" or "Missionary". That'll be good enough for me.

I'm waiting for Doomforests' engineered fall. And I think Drazoth should start the sequel, not me.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Iamblichos on May 11, 2016, 08:49:25 am
What the hell is a red banshee?  And when did the game get modded to include them?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 11, 2016, 11:37:38 am
Red Banshee? The game's not modded... So they must be vanilla...?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 11, 2016, 12:21:10 pm
I think it's some kind of demon?  I haven't peirced hell yet so i don't know how it got in.  at any rate, they throw fireballs.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 11, 2016, 01:32:53 pm
Also, I know the morality of bay12 is nonexistent, but please refrain from Nazi jokes
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 11, 2016, 04:25:41 pm
what Nazi jokes? It's totally serious...

I was bored.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 13, 2016, 02:56:37 am
Bump
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 14, 2016, 08:49:45 am
I invoke Rule #2

Next turn goes to...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 14, 2016, 11:29:22 am
I can upload the save.  Sorry I didn't get as much done as we'd have liked.  I'll post the save when i get home from work tonight.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: mate888 on May 14, 2016, 11:31:49 am
Also, I know the morality of bay12 is nonexistent, but please refrain from Nazi jokes
Nein.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Sacasco on May 14, 2016, 02:58:53 pm
I can upload the save.  Sorry I didn't get as much done as we'd have liked.  I'll post the save when i get home from work tonight.
Really don't worry about it. I was caught during the school holidays, with basically as much free time as I wanted, and I still took over a week to finish. It is not easy.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 14, 2016, 10:58:00 pm
Here's the save, I'll do a write up tomorrow.

http://dffd.bay12games.com/file.php?id=12034 (http://dffd.bay12games.com/file.php?id=12034)
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: PsychoAngel on May 15, 2016, 12:39:58 pm
I don't know if it's a good idea for me to take over right now. My processor is like 10 years old and isn't running the game that well beyond year two. I'm still waiting to see if I'm able to get a new one soon, but it might be after next week or maybe even later, so sadly I'll have to sit it out this time.

At least I was able to build a fort a while ago that made it past year three which had a road made of solid gold, a squad of 6 melee dwarves outfitted with full steel armor that killed like 5 FBs, a werebeast, and a semimegabeast without any casualties. It is at this time discontinued due to the exact reason as to why I'm sitting out my turn.

Anywho, I'll continue watching the thread. We'll see what happens.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Sacasco on May 16, 2016, 02:11:03 pm
I've PMed Flame, and my apologies if someone else has already. Best of luck to them with this Behemoth!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 16, 2016, 02:22:12 pm
Alright. We're still on 0.40, correct?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 16, 2016, 04:42:47 pm
Alright. We're still on 0.40, correct?

No, 42.06
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 16, 2016, 07:02:08 pm
I noticed when it wouldn't load in 0.40.24.

THINGS I HAVE DONE SO FAR:
 - Had the Large Picks attack the FB caught in the trap
 - Ordered more bolts because we ran out
 - Dumped a ridiculous amount of crap
 - Deleted some of the weird garbage dumps around the fort
 - Convicted a bunch of criminals
 - Ordered the training of some giant grey langurs
 - Appointed a new chief medical dwarf
 - Unforbid everything in now-secure Astville
 - Built a fishery, since we don't have one but we have a lot of raw fish
 - Had the Large Picks kill the FB in the trap, since we have bolts now
 - Corrected Gwolfki's name, since 'chief' was spelled wrong
 - Made the main dining room a tavern
 - Designated a bunch of loose bolts for melting, started melting them
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Sacasco on May 18, 2016, 06:54:23 am
I've no idea how long it's been since you started, Flame, but just in case you don't yet know, there are a couple of werebeasts sealed in the hospital just off what I've always thought of as the main staircase. I believe I mentioned them at the end of my turn, but that was... eight pages ago. And if the outpost liaison does turn into a werebeast, I disdain all responsibility.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 18, 2016, 01:45:05 pm
I've no idea how long it's been since you started, Flame, but just in case you don't yet know, there are a couple of werebeasts sealed in the hospital just off what I've always thought of as the main staircase. I believe I mentioned them at the end of my turn, but that was... eight pages ago. And if the outpost liaison does turn into a werebeast, I disdain all responsibility.
There's only one, and I noticed him. He was transformed when I started my turn. Big update incoming!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 18, 2016, 03:49:08 pm
I'm not really feeling up to doing a picture/story heavy turn, so really I'll just be screenshotting the important stuff.

MORE THINGS:
 - Finally killed the FB in the trap, after putting more bolts into it than a skyscraper
 - Remade the old magma dump, someone got rid of it and nothing was getting dumped
 - Used autodump to clean up a lot of the trash around the fort
 - Spring and my real turn arrived, the queen died of old age
 - Created an entrance to the third cavern, everyone immediately went out and put things in stockpiles
 - An engraver was caught in magma mist and died
 - I put some ghosts to rest
 - The elves came and I got a couple of big cats

AND NOW TO OPEN HELL ITSELF

This is the sacrifice.

(http://i.imgur.com/890QFoW.png)

He's so expendable he has a negative value. He's tantruming, unskilled, has no relatives, and is generally useless. Perfect, though I had to wait for him to get out of prison.

(http://i.imgur.com/5iPNWcx.png)

Hey, look at that. You're just in time to witness dwarfkind's victory over hell! It's just a farmer and cheesemaker couple, though.

(http://i.imgur.com/yN82lpF.png)

(http://i.imgur.com/69T5lyn.png)

(http://i.imgur.com/8VtoQQH.png)

(http://i.imgur.com/KShh56o.png)(http://i.imgur.com/s9NFfG0.png)

These are the demons. I don't know exactly how many, but that's a lot. The most deadly is probably the pterosaur brute, depending on what their deadly dust does.

(http://i.imgur.com/YivbZEj.png)

The demons fly upward, so eager for blood they get in each others' way.

(http://i.imgur.com/2dCIqVF.png)

Just in time, a clothier pulls the lever.

(http://i.imgur.com/6OnJcdh.png)

The sacrifice dies horribly without inflicting a single scratch, as expected.

(http://i.imgur.com/eDteRbs.png)

Whoops! Wrong lever! Let me just fix that really quick…

(http://i.imgur.com/6hBhjkd.png)

There we go! The demons obediently file into the trap.

(http://i.imgur.com/hFGhSI8.png)

With the board full, the seal is closed again.

(http://i.imgur.com/FY9VMM8.png)

The magma lever is pulled and the checkerboard begins filling. However, one of the mechanisms used in the floodgate was not magma-safe, so the floodgate has been knocked off its hinges. We'll have to wait for the reservoir to completely empty.

(http://i.imgur.com/tH9k0Hc.png)

A crundle attacks some workers in the cavern. It gets wrecked.

(http://i.imgur.com/yATZASf.png)

Well, I think that's as good as we're going to get. Time for the water!

(http://i.imgur.com/d1Smvag.png)

Steam rises from the new obsidian.

(http://i.imgur.com/4Uddk59.png)

The demons crowd together in the corners, attempting to avoid the stony death.

(http://i.imgur.com/l99eSRp.png)

Finally, the last two squares are encased. The water is turned off.

(http://i.imgur.com/gU034qH.png)

The seal is opened so the magma trapped behind can evaporate. There are a disturbing number of demons waiting their turn.

After the magma evaporated, I tediously redesignated and redug the checkerboard. Dwarves carried off the exposed corpses and stones. The inorganic demons were dumped, the fleshy demons butchered. We might not be dining in hell, but we're dining on it!

(http://i.imgur.com/mpb8W7G.png)
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 18, 2016, 04:44:05 pm
Perfect, my backdoor into hell will be most more easy.... wtf was the grammaer.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 18, 2016, 06:55:09 pm
... In Soviet Doomforest, we kill fiery demons with fire.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Taupe on May 18, 2016, 07:37:34 pm
It says a lot about hell as a place that there are both Clear Demons and Meth Demons.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 19, 2016, 04:47:49 pm
Basically the whole point of this exercise is to prove that I can 1. prove I can and 2. keep anyone else from releasing the clown car into the fort.

Things that are happening:
 - I replaced the bait creature in the checkerboard with an artifact sparrow bone cabinet, before realizing it would catch fire and using an artifact cinnabar coffer.
 - I rebuilt the magma floodgate and began refilling the chambers.
 - We have an absolutely ridiculous amount of food and an even more ridiculous amount of bones. I've expanded the food stockpile and I'm mass-producing totems and bone bolts.
 - Dwarves continue to tantrum.
 - The humans brought SEA SERPENT MEAT.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 20, 2016, 08:39:39 pm
 - I accidentally melted the artifact cinnabar coffer. I didn't know artifacts could still melt. My bad everyone.
 - I killed a bunch more demons in the checkerboard. Unfortunately, the corpses rotted in the obsidian before I could get them out.
 - A wereantelope attacked and killed a couple of dwarven merchants. Then the entire military turned it into chunky salsa.
 - I traded away most of our bone crafts and worn clothing to the humans for a hundreth of the price.
 - Our stressed dwarves are getting worse. Rovod, elite marksdwarf and husband of the original Flame, is harrowed. Several other legendary warriors are haggard. I really hope none of them go berserk, because that could be the end of Doomforests right there.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 21, 2016, 10:42:27 am
I just realized that i forgot to post what happened in the second bit of my turn.  Two FB's showed up.  That is all.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 21, 2016, 01:54:19 pm
 - Rovod went berserk while chained up. He actually was non-hostile for a while before a spearmaster stabbed him to death. Avuz Flameborn is now an orphan.
 - An axelord also went berserk in the prisons. I built a cage trap under her and now she's sitting in the artifact cage in the dining hall. She'll live forever as long as people keep feeding her.
 - Three bonecarvers are pumping out thousands of bone bolts. It's barely made a dent in our bone stocks.
 - There's a fire-breathing rabbit burning the first cavern. The second cavern is the open one.
 - Remember the old great hall we never used? It's now a huge, engraved temple. There are nine gold statues, one for each god. I'm slowly channeling out the floors between each level. By the way, who made that place? It's all weird and asymmetrical. Oh well, the fort is ending soon.
 - There's a muck humanoid in the third cavern.

EDIT: A pack of crundles killed Ruyava, the steam blob with poison gas trapped in one corner of the caverns. This is a good thing, because what happened to the crundles afterward was horrifying.
EDIT2: The muck humanoid is swimming in the magma sea. That makes two FBs down there. I hope they kill each other. Though most of the magma sea is hidden, and the muck humanoid is wounded...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Taupe on May 21, 2016, 02:55:50 pm
Was a new monarch promoted?

In any case, props to the old queen for showing up in Doomforests and dying of -old age-...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 21, 2016, 03:45:49 pm
There is a new monarch, but she's not here.

 - A cardinal with webs showed up in the third cavern. Everyone thank Armok it can't get in.
 - I've put a booze stockpile, mug chests, and a tavern keeper in the main hall. I wanted to see some dwarves die, but I think this fort is so old all our booze is non-alcoholic.
 - I'm slabbing some more ghosts.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 21, 2016, 11:34:19 pm
IN SOVIET DOOMFORESTS, YOU EAT HELL DEMON
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 22, 2016, 02:33:30 am
Yay! We shall have a lovely communist-socialist Soviet Doomforests!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 22, 2016, 01:22:51 pm
 - We have a new FB in the caverns, a spider with poison bite. Don't let that fool you, it has webs too. It's where Ruyava was and it can't fly, so it's trapped there like Ruyava before.
 - This happened before, but the demon trap needs to have all the grates removed, the floor under them mined out, and the grates replaced. I'm working on linking up a lever that will open all the grates at once, so we don't need to take the checkerboard apart after every use. Even with superdwarf on the dwarves making it, I don't think it'll get done in my turn.
 - Because of a premonition, I'm flooring over the well in Astville. It's not like we need it.
 - I've undwarfed Psycho III and redwarfed him as the oldest kid of Psycho II. The dwarf formerly known as Psycho III is the most stressed dwarf in the fort.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 22, 2016, 08:28:15 pm
(http://i.imgur.com/kWGrxcm.png)

Hold on a second, what the hell?

(http://i.imgur.com/xm8UdwK.png)

The reports are too old to see, but this can't be a coincidence.

(http://i.imgur.com/leR6tVj.png)

Here, in the second cavern, is where the announcements came from.

(http://i.imgur.com/WjeN10P.png)

Quothest is the cardinal with webs. Where's Quothest?

(http://i.imgur.com/kbj8XZM.png)

OH SHIT NIGGA IT'S IN THE RESIVOUR HOW THE FUCK DID IT GET IN THERE

(http://i.imgur.com/KEFClPI.png)

The floodgate diagonal from it is almost destroyed. I don't know where it will go after that, and there are too many places it could go for me to seal it up. We'll just have to see.

(http://i.imgur.com/PQNol6P.png)

With one final crash, the floodgate pops free. The water, held back for so long, surges forward.

(http://i.imgur.com/pHyWuOL.png)

What is this fucking sorcery!? It just phased right through the floor! I order everyone into the slightly modified 'Attack from below' burrow. While everyone evacuates the cavern, Quothest flies back into the reservoir.

After swimming around a bit, he flies up the well and into the fort.

(http://i.imgur.com/YLA5mNC.png)

(http://i.imgur.com/KL9yfsT.png)

FUCKING KILL IT

(http://i.imgur.com/G4QuXdq.png)

While the militia prepares to kill the beast, the reservoir begins to overflow. The fort won't flood, but we may get a bit damp.

(http://i.imgur.com/KmXdVTa.png)

The militia arrives one by one. They sight the beast around the corner and it sights them. They die.

(http://i.imgur.com/oMiv3Dm.png)

More arrive. The beast cannot kill them all at once. Blades rise and fall. Blood spurts from jagged cuts.

(http://i.imgur.com/RjRkwzA.png)

(http://i.imgur.com/SpyEfTf.png)

Swordsmaster Stinthad deals the beast a crippling blow, but it is not over yet.

(http://i.imgur.com/QDF3NDf.png)

Surrounded, outnumbered, wounded, the beast finally succumbs.

Total casualties:
 - Rakust Shaligerith, hunter
 - Doren Okilkeskal, legendary weaver
 - Olon Cattenrulush, elite marksdwarf
 - Likot Udibidor, spearmaster
 - Uvash Othbemdodok, axelord
 - 1 cat
 - 4 giant grey langurs


(http://i.imgur.com/JcNhdYv.png)

That's Kubuk there, the most stressed dwarf in the fort. He just walked out there. He just had a genuine unfortunate accident.

And I'm done. That's all folks, try not to fuck things up too hard. Slab Kubuk when he goes missing, finish linking up the lever with the grates, dig out the rest of the Grand Temple.


SAVE: http://dffd.bay12games.com/file.php?id=12069
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Iamblichos on May 23, 2016, 07:44:03 am
Wait, someone actually completed a turn?  And wrote a log?  What the hell?

WHAT IS THIS SORCERY?!?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Taupe on May 23, 2016, 09:16:29 am
TheFlame is a beacon of efficiency amidst the ses of aborted turns.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Sacasco on May 23, 2016, 10:26:06 am
Well, that went better than might have been expected. Well done, Flame, you now enter a very select group of people who've recently finished a year in under a week! (I think it's just you...)
That forgotten beast went quite well, I think, considering the suddenness of its entrance.
Ryukan will probably check quite soon, so I think we can just wait and see.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on May 23, 2016, 11:13:12 am
The turn list seems outdated, what's it meant to be?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on May 23, 2016, 03:07:07 pm
TheFlame is a beacon of efficiency amidst the sea of aborted turns.
Well, that went better than might have been expected. Well done, Flame, you now enter a very select group of people who've recently finished a year in under a week! (I think it's just you...)
I've earned that Chaosbane title ~10 times now.

That forgotten beast went quite well, I think, considering the suddenness of its entrance.
1. There's no way that FB could have gotten in without that glitch. Also, how the fuck did it get into the second cavern?
2. It could have been better if I had been paying attention to the game.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 23, 2016, 10:09:04 pm
The turn list seems outdated, what's it meant to be?

Crap... On it
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 25, 2016, 04:18:29 am
looks at the turn li- OH MY GOD DOOMFORESTS IS VERY ALMOST DOOMED. IT's nearly my turn. Gods help us all.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 29, 2016, 09:58:58 pm
Way to go Imic.  You scared everyone away.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 30, 2016, 01:46:52 am
 :'(
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 30, 2016, 11:16:07 am
OOC:  I know what will bring people back!  Some RP I've been meaning to do for weeks now but have been to lazy to actually write! /OOC

D3 stepped through the portal and back into DoomForests.  His 'reign' had long passed, and things were business as usual.  Except for the large barrel he saw in the office.  There was a note on it reading "Don't open.  Leg inside."  Naturally, curiosity overcame D3 and he opened it.  There was indeed a leg inside, elven judging by how pale and frail it looked.  The elf leg was floating in what seemed to be Dwarven ale.  D3 then closed the lid and called for Kronk.

"Kronk, care to explain why this is here?" 
"Yeah, Hans dropped that off a day ago.  Something about 'That damn Bugman and his idiotic desires'.  You have any idea what that means?"
"It means this belongs in the caverns, not my office.  Let's get rid of it before someone sees it."

About an hour later they had managed to sneak the barrel down to the caverns and had returned to the office.  D3 looked exhausted. 
"What's wrong boss?  Not finding Dark One's plan?"
"Pretty much.  I've got the feeling that this whole portal business was something he cooked up as a distraction.  If so, it's worked marvelously.  At any rate, only two worlds left to check.  If nothing else, I should be able to find a world we can hide in if things go south here."  With that D3 finished off his flask of rum and fell asleep.  The next 'morning' he woke up and made his preparations.  He stepped through the portal and emerged outside of a strange looking settlement.  He saw a sign in front of him that read "Welcome to Nsburg!"
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 30, 2016, 12:33:44 pm
Nsburg?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on May 30, 2016, 12:58:51 pm
OOC: Google it. 

After wandering around for a bit, walking past strange metal boxes that the local humans rode for transport, D3 entered what appeared to be the local tavern.  After acquiring some rum and playing a game involving poking balls with a stick, D3 asked about the voices he was hearing.  It seemed to be two men conversing and discussing news, and the other patrons were reacting to it, so it didn't seem like a hallucination.  After finding out that it was some kind of transmission, D3 quickly found and bought a device to listen from.  It seemed that this was a largely normal town, aside from the strange technology and the astounding stupidity of the inhabitants.  The the voices mentioned "Historic Rum Tunnels" beneath the city, so D3 paid them a visit. 

Later, once the tour was done and they cut of D3 from the rum, he decided to return to DoomForests with his findings.  Once back he slept and prepared for the last trip.  Once again he stepped through the portal.  This time he was in a desert, near a settlement similar to the last one.  He turned on the device, and once it picked up the news setting, he began walking.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on May 30, 2016, 02:09:32 pm
As Ryukan passed through yet another portal, he came face to face with a wall of white. A tiered city of white stone rising 600 feet above the ground, hugging the edge of a mountain range.

He enter the strange city, and inquired of a library, and he was shown to an extensive building, the Library.

After hours of reading, he had what he came for, he summoned a portal and went on to another world. That night, the librarians came and found a book lying open on the desk. He picked it up, "Of snails and Goats: A sommoner's Guide". The librarian scoffed and returned the book, not sparing a second thought.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 30, 2016, 02:58:15 pm
As Ryukan passed through yet another portal, he came face to face with a wall of white. A tiered city of white stone rising 600 feet above the ground, hugging the edge of a mountain range.

He enter the strange city, and inquired of a library, and he was shown to an extensive building, the Library.

After hours of reading, he had what he came for, he summoned a portal and went on to another world. That night, the librarians came and found a book lying open on the desk. He picked it up, "Of snails and Goats: A sommoner's Guide". The librarian scoffed and returned the book, not sparing a second thought.
Someone's gone to minas tirith, eh?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Dark One on May 31, 2016, 10:43:31 am
Journal of Dark Two

*Dark Two entered his dark chambers. He took his tinderbox, releasing a short lived violent flash of light and igniting a few slow burning candles. In their dim glow, he put his armor on a stand, then left his sword in weapon rack and turned to wardrobe. Klan-Master thrown off his shoes, trousers, shirt - all dirty and soaked with alcohol after whole day of brewing work. Then he put on nightly clothes and fallen into his bed, thinking.*

Clueless... they fell for the wonders of other realms, for unimaginable power of traversing other planes of physical and metaphysical reality. They fell for the ethereal might of teleportation. Clueless... stepping into their glowing portals of soap and steel. Getting across their curiosity and heading straight towards their doom, leaving their unwary souls behind. Clueless... blindly going ever onward. Poison striking for their minds, devastating arteries of their free will. They move on, going straight into our hands...

... and we weill rip flesh off their bones... tear their skin, strech it and make it screeching...

COR'SHAEL'A ETH XIORALE!

*His thoughts end abruptly with a shout, then he falls asleep.*
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on May 31, 2016, 02:04:47 pm
A shout ran out through the fortress, though no-one could tell where it came from...
CAC! A! DEABHAL OOOOOOOORT!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Sacasco on June 01, 2016, 06:12:27 am
In the interests of things moving in-game in the not-too-distant future, may I ask whether I'm correct in believing from the turn list that it is Ryukan's turn? And whether (assuming I'm right) they know it is?
Not that the role-play isn't fun, of course; it's just that I think things should be moving if at all possible...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on June 01, 2016, 08:13:09 am
arrow head Ryukan! Get here now!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 01, 2016, 08:15:29 am
I pass the save to the next person, I'm in the middle of two games right now
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on June 01, 2016, 08:30:26 am
I pass the save to the next person, I'm in the middle of two games right now
I'm next.
...
...
...
...
...
Expect an update soon. Until then, panic.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 01, 2016, 06:11:47 pm
I pass the save to the next person, I'm in the middle of two games right now
I'm next.
...
...
...
...
...
Expect an update soon. Until then, panic.

*The Order is sadly unable to panic due to a notable absence of Order Assets in Doomforest*
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 01, 2016, 06:30:26 pm
Strawberries shall be grown in hell before this fortress falls.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 01, 2016, 08:01:13 pm
I'll take a turn and a dorf. Not sure how much I'll RP, but I read most of this thread and I'm interested.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on June 01, 2016, 08:05:06 pm
Strawberries shall be grown in hell before this fortress falls.
Well, if nobody fucks up the checkerboard, it's possible.

I'll take a turn and a dorf. Not sure how much I'll RP, but I read most of this thread and I'm interested.
THE COMMANDER OF DEATHGATE HIMSELF! WELCOME ABOARD!
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 01, 2016, 08:18:51 pm
THE COMMANDER OF DEATHGATE HIMSELF! WELCOME ABOARD!

IT'S THE 52ND FLAME! THE ONE PERSON WHO MIGHT CHALLENGE MY MILITARY MIGHT ON THESE FORUMS!

(congrats on checkboarding Hell. Course dealing with the initial clown car is the easy part of hell colonization. I mean, if we successfully did it in Deathgate ...)

EDIT: I remember when the clowns used to be scary :/
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 01, 2016, 09:33:35 pm
Will add "Veterans of Deathgate" to the list o' cults
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 01, 2016, 09:54:41 pm
Will add "Veterans of Deathgate" to the list o' cults

Well, the correct summoning ritual was invoked.

0. Play a bloodline game
1. Crack open hell
2. Beat the clown car
3. Wait

EDIT: Of course you managed to get the traitor who's character canonically left Deathgate out of horror and not one of the madmen who burnt alive in that thing.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on June 02, 2016, 03:15:08 am
I'll take a turn and a dorf. Not sure how much I'll RP, but I read most of this thread and I'm interested.
YOU CAN GO BEFORE ME. AKA NOW.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 02, 2016, 04:28:23 am
Strawberries shall be grown in hell before this fortress falls.
Well, if nobody fucks up the checkerboard, it's possible.
You are aware that requires punching a hole through the roof of hell?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 02, 2016, 08:01:47 am
I'll take a turn and a dorf. Not sure how much I'll RP, but I read most of this thread and I'm interested.
YOU CAN GO BEFORE ME. AKA NOW.

What? Seriously?

I started an A roleplay for Clobbermountains which I might have done thematically similar for the Doomforest. I can take the turn now and put that on hold for the time being. If you're sure, PM me the save, and I'll get going. I'll try and get it turned in a week. I do want to test a style of RP I did before, but I haven't read through this thread or the history yet. I thought I'd have more time >.<.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on June 02, 2016, 08:36:25 am
I'll take a turn and a dorf. Not sure how much I'll RP, but I read most of this thread and I'm interested.
YOU CAN GO BEFORE ME. AKA NOW.

What? Seriously?

I started an A roleplay for Clobbermountains which I might have done thematically similar for the Doomforest. I can take the turn now and put that on hold for the time being. If you're sure, PM me the save, and I'll get going. I'll try and get it turned in a week. I do want to test a style of RP I did before, but I haven't read through this thread or the history yet. I thought I'd have more time >.<.
I am going last, which is when we're jettisoning the fort. And I'm going to have to try and save as many people as i can, but it will die. So, since you want a turn, you kind hafta go now.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 02, 2016, 08:40:32 am
I'll take a turn and a dorf. Not sure how much I'll RP, but I read most of this thread and I'm interested.
YOU CAN GO BEFORE ME. AKA NOW.

What? Seriously?

I started an A roleplay for Clobbermountains which I might have done thematically similar for the Doomforest. I can take the turn now and put that on hold for the time being. If you're sure, PM me the save, and I'll get going. I'll try and get it turned in a week. I do want to test a style of RP I did before, but I haven't read through this thread or the history yet. I thought I'd have more time >.<.
I am going last, which is when we're jettisoning the fort. And I'm going to have to try and save as many people as i can, but it will die. So, since you want a turn, you kind hafta go now.

Welp. Downloading. I'm completely fried so I don't know if we'll get an update today.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 02, 2016, 09:48:26 am
3rd of Granite, 1074

(http://i.imgur.com/1kSOMUj.png)

In the void between worlds, there has been a whisper of a place far holy than Doomforest. A place that is only spoken in hushed whispers and fear. We know it as Rashinod Okbodgeshud. Other, less civilized minded people called it Deathgate. No matter its name, of those of us who have seen it in our dreams know that this place and that place are linked by one common thread.

Hell


For any fortress who is lead by succession and has touched the most holy of places must remember those who came before, and those will come after. The whispers tell that of those who founded our order didn't pass onto the next plane but travel the infinite realms to bring their blessings.

(http://i.imgur.com/Dkw8pAa.png)

We know of some of these places, and their hallowed name was written in the book: Murdermachines, and Slaughterhelm.

The Old Ones sealed our salvation from us under the most accursed of metals, adaminite, and barred the path toThe One True God. Throughout the ages, we have looked and studied. We have prostrated and prayed. We have waited and listened. And finally, we have been answered: one among us has been granted a vision, and has seen what came before, what must be done, and what silence may. He has laid the path that this order must take before the Spring blossoms again.

(http://i.imgur.com/bXDAnJt.png)

In the vision, he saw  that the 52 flames must light our way. For in the land of Rashinod Okbodgeshud, there was one who came from a land known as Aussie. This Aussie dwarf foresaw the trials that would lay ahead, and designed a device that would allow us to prove our worth. Known only as "The Checkboard", it would allow us to part the guards the Old Ones left to bar the way to the holy land. The 52 flames would breach the adaminite, and we could see the face of Hell itself.

(http://i.imgur.com/yQlnIpz.png)

Such it was prophesied, such it has passed.

We have seen that our end is surely at hand, and for The One True God to accept us into His embrace, we must prove our worth, and touch the Holy Land itself. This is our final test for these mortal shells.

We know that an avatar of Rashinod Okbodgeshud will come to this place once we have passed. This avatar will our judge, our jury, and either our salvation, or our executioner. So it has been foreseen, so it will happen.

We are the walkers of the one true path.

We are the penultimate guides of Doomforest.

We are alpha and omega.

We are the Veterans of Deathgate.

---

Journal of Id "NCommander" Matulcog Italnis Gesis
3rd of Granite 1174
===


(http://i.imgur.com/2r8A4CC.png)

Fuck ...

OOC: Note the date on Id's journal entry.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 02, 2016, 10:57:02 am
Pls dont kill me. Was I redorfed? if not, mechanic pls and give them my big rooms.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 02, 2016, 10:59:12 am
Pls dont kill me. Was I redorfed? if not, mechanic pls and give them my big rooms.

You were. Not sure if you have you room or not though (holdings lists "Modest Quarters")
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 02, 2016, 11:42:15 am
DoI have a large recat6ngular room witha siege workshop? It is near the lava vent.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on June 02, 2016, 02:25:03 pm

I am going last, which is when we're jettisoning the fort. And I'm going to have to try and save as many people as i can, but it will die. So, since you want a turn, you kind hafta go now.

Good.  Just so you know, I did build the Doom Lever, bu didn't manage to hook it up to anything.  Anyway back to the RP:

D3 walked the streets of this small desert community, listening to the voice in the box.  It was a male voice, deep and smooth, like the father he never knew.  The man spoke of strange happenings and conspiracies as if they were commonplace.  D3 noted as he walked that he was being followed and watched.  Eyes peered out from bushes or the leaves of trees, and he heard the sound of notes being scribbled on paper.  As he went, choosing direction more or less at random, he kept seeing odd figures.  People, skin ashen, faces expressionless, eyes unfocused.  While normally D3 would assume them to be ill, there were far too many about for it to be that.  They all stood motionless, aside from the movements of their chests as they breathed.  Unnerved, he began to walk faster.  Along the way he passed by a young couple walking their dog, acting as if the unmoving strangers were normal, even as the voice from the box described them in a nervous tone.  Eventually, D3 knew what it was about those motionless people that scared him.  It was their energy.  It was very similar to the energies he felt in DoomForests.  The energy of Hell itself.  Quickly, he opened the portal and returned to his office, shaking. 

'Is that what the Dark One plans on doing?  No, that's not his style.'  he thought to himself.  He then sat at his desk and began drinking.  For after he had passed that couple and their dog, a question had been burning in his mind.  It was inane, and he could not fathom why he was thinking it, nor why it burned a his mind so.  Eventually, he was able to purge that aberrant thought from his mind, and focus on the task at hand, even though by now it was likely too late.....
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 02, 2016, 08:42:06 pm
Ok, I've started playing vs. just doing a story. The fort is running at 6 FPS, but I'm going to try and have an update daily. I hope. As a note, the adventure sequences are being doing with DFHack in a copy of the save; I don't have the energy to run two adventures at once ATM.

EDIT: and found out the checkerboard is broken due to obsidian floors that didn't get mined out. I can't reset it without removing all the grates. So much for that plan.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 02, 2016, 10:25:26 pm
Almost done with the first month. We have dead elfs, a !!spearmaster!!, a good section of cavern two is on fire, and depressed axelords. Will finish the month and get an update posted
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 12:48:25 am
The Guide's Orders
Veterans of Deathgate
10 of Granite 1074

---
Before the Judgement, there is much work to be done.

The nobles of Doomforest have felt the call of Hell, and have mandated the construction of armor to guide us on our way.

(http://i.imgur.com/U4zudoI.png)

This was of course immediately dispatched to forges for completion.

(http://i.imgur.com/vjPCC7O.png)

Within the caves below, three beasts of forgotten times have laid dormant. If we are to win against the demons and devils, and storm the holy land, these must be dispatched. Miners have been dispatched to dig paths to the beasts so the Knights Templar may fulfill their duty.

(http://i.imgur.com/UP3u0yT.png)

The flood caused by their previous attack has mostly drained into the cavern.

(http://i.imgur.com/whF6HHD.png)

As the miners dig towards victory, Our attention now turns to the demons below. The Checkerboard has thinned their numbers, and so we must begin another game.

(http://i.imgur.com/SyVUjjP.png)

First, as written in the book of the Aussie, the lever must be pulled.

(http://i.imgur.com/GIwJsRB.png)

The pieces begin to move and find their home upon the board.

(http://i.imgur.com/TmN4zBz.png)

It was at this point we've discovered those who do not believe have sabotaged us. The demon seal has been destroyed, preventing the board from being sealed.

(http://i.imgur.com/j7qyppZ.png)

Fortunately, a quick thinking engineer has saved Our plans. A small amount of magma had pooled where the demon seal once stood. Although it goes against the order of things, by allowing Blue to play first, the board will be resealed.

-----
Journal of Id "NCommander" Matulcog Italnis Gesis
3 of Granite 1174


I've got to be honest, I'm more than a little creeped out. Ever since I left Deathgate all those years ago, I've been drawn to places like Doomforest. Places where Hell has come.

(http://i.imgur.com/mnZ9I6r.png)

In my travels across the infinite realms, I've been to some horrible places. Deathgate, Clobbermountains, and Swordthunders immediately come to mind. All places that for one reason or another could not leave well enough alone.

Usually, I find demons roaming the halls, death in the air, and blood on the walls. Not here.

All I found here is an air of abandon, and some rust. Well, except that head lying on the ground by the entrance. Damn thing creeps me out, its eyes keep following me.

But everyone else? Well, its like everyone just packed up and left ...

Perhaps I will find more deeper down, but I can't help but have a bad feeling about this.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 12:54:15 am
The Guide's Orders
Veterans of Deathgate
14 of Granite 1074

---

We have follied. In Our haste, we did not understand.

(http://i.imgur.com/WcYra0k.png)

In our holy texts, the Checkerboard says that Red must always play first. We assumed that this was a matter of practicality. Magma moves slower than water, and by allowing it to settle allows the Checkerboard to perform its most holy of tasks.

Instead the water defies gravity and does not flow. The Checkerboard is useless, and we must atone for Our mistakes.

(http://i.imgur.com/i8uJIkZ.png)

---
OOC: Excuse the lack of A mode photos. The fort is borderline unplaying in A mode

Journal of Id "NCommander" Matulcog Italnis Gesis
3 of Granite 1174


Oh gods below.

(http://i.imgur.com/vEAM0OG.png)

A Checkerboard. Looks like it was used too.

(http://i.imgur.com/FaCOpbW.png)

Or else some madman decided that building grates ontop of obsidian floors was a good idea.

I've seen this damn thing before, back at Swordthunders. Some crazy madman came up with this "game" called Dwarven Checkers. He wasn't a mason so he decided that since demons come in a variety in colors, they would suffice.

Admittedly, its a pretty good defense system, but really? Using Hell to play a boardgame? I'd ask who was stupid enough, but I'm looking at the proof right now.

Basically, by using a grid of grates, you can trick demons into the board and for a time, they will just "stop". That lets you pour the magma in. By itself, it won't do much, but if you can cool the magma, with say, a ton of water, you get steam and obsidian.

Even a demon won't survive that.

Looks like they tried to reuse it too given all this water but failed to realize that the obsidian will form in the gaps in the grates and block the flow. You need to clean them out before the board can be reused. That engineering 101, make sure your system is clean before you reuse it.

Sheesh, first breaching hell, then this?

The idiots who ran this place are retroactively pissing me off.

---

We sense Him. Our Judge has discovered our mistakes and does not approve. An offering must be made but what?

(http://i.imgur.com/OUyYhMY.png)

A solution has appeared. Elves. In our visions, we have seen the elves of Deathgate destroyed by those who came before.

(http://i.imgur.com/PUYaMHv.png)

The order is given. A sacrifice must be made.

(http://i.imgur.com/gKcScNE.png)
(http://i.imgur.com/IoCKIUd.png)
(http://i.imgur.com/0VjruWD.png)

It is done. This elfs head shall be used for a far more noble purpose than it ever had in life. We have decided that we shall build a road paved with the finest materials to for this "Id" to walk on when he comes to this place. Our finest cutters have already begun clearing a path.

(http://i.imgur.com/3pnb8O3.png)

That still leaves with how We are supposed to reach the holy land. Eleven months remain. There is no choice. We must use steel and blood to reach the land below. A drawbridge is being installed to isolate the checkerboard controls from the rest of the fort.

As soon as it is completed, and their other tasks fulfill, Our solders will fight. We do not know if they can win the day, but We do not have another choice.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 01:06:34 am
Journal of Id "NCommander" Matulcog Italnis Gesis
3 of Granite 1174

---

I can sense Hell directly below me here. I try not to go down there if I have a choice. I've already got enough taint for one existence. But I do need answers. I need to know what happened here.

Fortunately, I have an ace in the hole. My little "trick".

You see, when I left Deathgate all those years ago, I found that when I sleep, I "remember" what happened. I see things as though I was there. Maybe some part of me is. I've stopped trying to understand it, but I won't be able to leave here until I get to the bottom of this. I saw some decent (and secure) looking bedrooms up near the caverns. Despite my unease, it will be nice to sleep in a real bed for once.

---
The Guide's Orders
Veterans of Deathgate
21 of Granite 1074


Our miners has reported that the path to the beast Spugac Rosmic Quazi is complete. A review of our standing orders revealed a most grivous mistake. Our archers have been using bone bolts, instead of the metal granted us by The One True God. This mistake has been promptly corrected.

(http://i.imgur.com/JRDGJI5.png)
(http://i.imgur.com/jUUhtNk.png)

With that taken care of, Our solders have begun to file into the cavern to find and eliminate this foul monster.

(http://i.imgur.com/xPKtxvf.png)

An acolyte says that she had an odd feeling when she passed one of the spearmasters on his way into the caverns. As though he had been touched. The acolyte asked the master his name, and he stated it was Id Matulcog. We have no one on the role with that name ...

---
Journal of Id "NCommander" Matulcog Italnis Gesis
4 of Granite 1174


(http://i.imgur.com/CuqmHmF.png)
(http://i.imgur.com/0ihFuFd.png)
(http://i.imgur.com/VVT5bN2.png)

No matter how many times its happened, I will never get used to being lit on fire. I'm never going to get used to that. And now since anyone who finds this journal might think I'm mad. I should probably explain.

I stated before I came from a place called Deathgate. That's true, but its not the whole story. Long story short, we dug too deep, and invaded Hell. We won. Yay us. Then a couple of overseers went mad, and decided to burn the place down. I left. End of story.

(http://i.imgur.com/pVELnpy.png)

The thing is, when you've been to Hell, Hell sticks to you. In the many years of my existance, I've lived, fought, and died. I don't stay dead. I just wake up somewhere else. So, you get used to dying.

You don't get used to being ignited and melted to death.

I wish I could say the dream was crystal clear, and I understood all. I didn't. Just pieces of a larger puzzle. I was a Spearmaster ordered to fight some beast. I don't know why, just that it was.

(http://i.imgur.com/EGLaNsy.png)

My unit charged into the caverns looking for this Quazi, and I had the misfortunate of finding it first. I fought, but it turned on me and blew fire.

(http://i.imgur.com/3iO59lF.png)
(http://i.imgur.com/1kURjun.png)


I might bitch about being cold all the time, but this isn't how you fix it. Before I knew it, the cavern was aflame.

(http://i.imgur.com/3iO59lF.png)

Before I died, our captain, someone called "Guide", fought the beast one on one. Strange name, but I used to go by "NCommander", so who am I to judge. Still, he gives me the creeps.

(http://i.imgur.com/po5KhJM.png)
(http://i.imgur.com/HrYAs51.png)
(http://i.imgur.com/HrYAs51.png)
(http://i.imgur.com/D9akueZ.png)

At that point, the beast looked like more a pile of bone and blood than a monster.

(http://i.imgur.com/CNuAtbK.png)

He let a feral cry and landed the killing blow. The corpse immediately immolated itself.

(http://i.imgur.com/io1xf5n.png)

Still, I'm no closer to figuring out the mystery of this place. And I feel like I'm being watched ... I don't think I'm going to sleep any more tonight.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 02:51:44 am
Another update soon. I just accidently the military ... (didn't notice one of the FBs was a webber)

EDIT: 25 dead. Marksdwarfs are on their way

RIP the entire mining team.

It's dead. The fort lives. Total body count looks to be 23. Strangely, I managed to kill off stressed dwarf primarily. Killed off 10 lords at least. The military screen looks like swiss cheese.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 05:22:15 am
First Acolyte of the Veterans of Deathgate
17th of Slate 1074
===


Our Guide is dead. Were it not for our timeline, I would have ordered a full month of morning over this. Perhaps he knew his time would come because just before his end, he told upon me what he had foreseen and what must be done.

I must continue his work, but before that, I must write about that brought us this ruin.

The Order of the Miner had made good headway towards carving a path for the Knights Templar to clear the scourge from the world.

(http://i.imgur.com/aro9qZf.png)

(http://i.imgur.com/ibB0us7.png)

(http://i.imgur.com/n5dStfs.png)

The fire in the caverns had extinguished itself, and one of our veterans named their shield after the fight.

(http://i.imgur.com/4dEDrFF.png)

(http://i.imgur.com/Qp63lvz.png)

A stray goblin was found lurking in an disused section of the fort. Judgement was rendered and execution was swift.

(http://i.imgur.com/NJBYBRk.png)

A report had come in that the passage to a serpent beast had been completed. The monster had taken refuge within a lake. Our Marksdwarfs were able to flush it, and a quick stroke of the axe beheaded it.

(http://i.imgur.com/CwK9liZ.png)

(http://i.imgur.com/DO0l8uo.png)

Hoping to captialize on this quick success, a second mining tunnel was finished. What we didn't know at the time was in addition to its bite, it was also a webber.

(http://i.imgur.com/S8qBVRN.png)

OOC: I somehow managed to gloss over the fact it was a spider

The moment the tunnel was completed, the monstrous spider charged, and killed not only the miner, but a workdwarf not far behind him. That's when we realized our folly. Our military, who was stationed close by was quickly webbed and slaughtered.

(http://i.imgur.com/kAqig1y.png)

(http://i.imgur.com/SulZUAz.png)

(http://i.imgur.com/DdwyizX.png)

(http://i.imgur.com/mqXy42l.png)

With our military shattered, the venomous spider charged into the now unguarded gate and began to kill everything

(http://i.imgur.com/Vd4A9Fz.png)

(http://i.imgur.com/qHRS0y0.png)

Marksdwarfs were already in route, but the spider fled into the cavern stockroom and managed to get a few who had not headed the burrow orders. Two swordmasters near by died valiantly trying to save them

(http://i.imgur.com/qHRS0y0.png)

(http://i.imgur.com/OI9aNPV.png)

Just then, one of the marksdwarfs arrived. He hadn't reloaded metal bolts, but flying bone finally managed to get the first blood against this monster. The bolt managed to cripple one of its legs. With its mobility impaired, it chose to defend itself instead of risking attack.

(http://i.imgur.com/j4v6gj1.png)

However, its webs prevented us from getting anywhere close to landing a blow. Our marksdwarves would get webbed before they could fire a shot.

(http://i.imgur.com/fGZAUgF.png)

With careful manipulation, we were able to surround the nightmare and slay it. 23 are dead in its rampage, half of which were swordmasters, and spearmasters, and one unlucky marksdwarf.

(http://i.imgur.com/BrLlgol.png)

The battle is over, but webs lay all over the cage traps. Already a survivor of the battle has gotten caged.

(http://i.imgur.com/JAx1vMs.png)

The question now is how do We move forward towards reaching the Holy Land and the One True God ...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 03, 2016, 05:59:31 am
Strawberries grown in hell...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 03, 2016, 10:42:33 am
Ryukan lay the message sheet down, thanked the black-robed messenger and just laughed.

That fool, he died because of a forgotten spider. In the end, Imic died not by my hands, but by a beast.

He laughed as the funeral message got soaked in the rain. The rain soaked him and the Walls of the City of Palanthas before him.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 03, 2016, 11:36:26 am
Am I still alive?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on June 03, 2016, 12:35:25 pm
Am I still alive?
Probably, but not for long I would think. /OOC

D3 had walked the halls of this fort many times.  He knew it better than he knew some of his family.  Thus it pained him all the more to know that it was dying.  He sat at his desk, writing what would likely be his last letter to anyone. It read:

Dear Mother;

I'm writing this to inform you that I have failed in our goal.  I have been out played, and there are too many forces arrayed against me for there to be any reasonable hope of scavenging this.  Hell itself has been breached, and while the breach has been contained for now, it will likely not remain so for long.  I'll do what I can, but I doubt that I'll be able to keep the mad-dwarves here from opening it for much more than a year, likely less. 

There is also the threat posed by the Dark One, and his associates, the gods Gogol and Nifh.  They seek not only the destruction of this fort, but of all life as we know it.  I had hoped that by completing the plan we would have the power to oppose them, but it will not happen here.  If you wish to try again, put things into motion now, do not wait for word of the doom of this place to reach you first.  You also may want to name the next place something a little less ominous. There are forces in this world that are all to happy to make sure that such names are lived up to.

Your son, Drazoth the Third.

Sealing the envelope, he hands it to Kronk, telling him to stay away from this place, as he would not survive if he were to remain.  Tears in his eyes, Kronk bows his head and starts packing for the long trip back to The Family's home.  Once he left, D3 drank every drop of rum he had, and began to plan.  For he would not surrender all he and his siblings had worked for without a fight.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 03, 2016, 01:58:15 pm
Right.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 03, 2016, 02:18:03 pm
Gameplay AND Roleplaying together... The end times truly cometh.

You know, I just reread the old thread up to here, and it pains me that we now stand in the climax of this saga, when fate hangs on a knife edge.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Taupe on June 03, 2016, 03:04:12 pm
Did you seriously just murder the Prime Minister on a whim.  >:(
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Gwolfski on June 03, 2016, 05:47:52 pm
Oh dear.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheFlame52 on June 03, 2016, 06:28:43 pm
I haven't had a computer for a few days, so
1. FUCKING HELL READ MY NOTES I TOLD YOU ALL THIS ESPECIALLY THE BIT ABOUT THE OBSIDIAN FLOORS
2. GODDAMMIT MAN YOU DEFINITELY ON PURPOSE THE WHOLE MILITARY
3. BLOODY HELL HOW DWARVEN
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 06:58:10 pm
Did you seriously just murder the Prime Minister on a whim.  >:(

You're going to have to be more specific. I killed a lot of things on my turn.

Am I still alive?

For the moment. I'm working on that.

I haven't had a computer for a few days, so
1. FUCKING HELL READ MY NOTES I TOLD YOU ALL THIS ESPECIALLY THE BIT ABOUT THE OBSIDIAN FLOORS
2. GODDAMMIT MAN YOU DEFINITELY ON PURPOSE THE WHOLE MILITARY
3. BLOODY HELL HOW DWARVEN

eeek, I've been flamed.

1. The notes in-game don't say anything about obsidian floors. It says use ramps to cave them out but nothing about floors under grates.
2. "Eh, kinda" - Doomforest is almost forgetten beast free.
3. There's a bunch of other merchants stuck in the depo. I want to murder them, but I think Imic might be upset if I left the fort in the middle of a loyalty cascade ...

I didn't have time to read the entirety of the Doomforest threads. We need a summary ... or a tvtropes page.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 03, 2016, 07:08:21 pm
Did you seriously just murder the Prime Minister on a whim.  >:(

Oh god... Not him... All is truly lost...

Can we revert the save???

And I'm a troper, and it is time we had a page, anyone want to do the honors?
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 03, 2016, 07:21:04 pm
Did you seriously just murder the Prime Minister on a whim.  >:(

You're going to have to be more specific. I killed a lot of things on my turn.

I didn't have time to read the entirety of the Doomforest threads. We need a summary ... or a tvtropes page.

The PM was the oldest surviving Citizen of Doomforest, and a beloved goblin, the founder of the Ministry, and the last relic of the Mad Doctor; he who singlehandedly saved Doomforest with soap. So forgive us if we revert the save
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 07:29:55 pm
Did you seriously just murder the Prime Minister on a whim.  >:(

You're going to have to be more specific. I killed a lot of things on my turn.

I didn't have time to read the entirety of the Doomforest threads. We need a summary ... or a tvtropes page.

The PM was the oldest surviving Citizen of Doomforest, and a beloved goblin, the founder of the Ministry, and the last relic of the Mad Doctor; he who singlehandedly saved Doomforest with soap. So forgive us if we revert the save

Oh ... frig ... I didn't know >.<; As I said, I kinda got thrown in and didn't have a chance to read the entirety of the thread (just this one) to catch up).

Part of me though likes a cult that took over and has managed to murder everything loved and cherished in the name purity. I'm very good at destroying peace.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 09:00:04 pm
OOC: Problem solved

First Acolyte of the Veterans of Deathgate
24th of Slate 1074
===


There has been an awakening. Unbeknownst to us that goblin had been a local deity worships in times before.

(http://i.imgur.com/sXzLCVz.png)

We felt The One True God reach out, and the Prime Minster has risen.

(http://i.imgur.com/G7AyWDH.png)

He now sits in his quarters, engaged but alive. I will have the area walled off as a precaution.

(http://i.imgur.com/Wv48Dad.png)

OOC: I'm tempted to set his tags to Undead/Opposed to life since I messed with the natural order of things. I know my way around DFHack. Alternatively, I could make him a noble ...
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Drazoth on June 03, 2016, 09:23:59 pm
Make him a noble, that is undead and opposed to life..... the resulting RP will be delicious.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 09:33:24 pm
Make him a noble, that is undead and opposed to life..... the resulting RP will be delicious.

Undead or Opposed to life might be hard coded hostility. I can make him a noble relatively easy with DFHack. I've got a copy of the save before I resurrected him, and now I'm tinkering with his soul to see what I can do with it.

EDIT: Yeah, I was right. Opposed to life is implemented as a type of craziness. If I set it, I can't do anything else with him unless I get very clever.

EDIT 2: Might be able to make him an undead vampire. Still tinkering.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: TheImmortalRyukan on June 03, 2016, 10:00:13 pm
Just "make-monarch" him and do what should've been done long ago... (A goblin king of Dwarves...)
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: NCommander on June 03, 2016, 10:05:58 pm
Just "make-monarch" him and do what should've been done long ago... (A goblin king of Dwarves...)

Doesn't work with this version. I need to fiddle with his flags to make a him part of the civ before I can smack that in place and then add a prime minster position. RIght now, I've gotten as far as making him a were-dwarf.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 03, 2016, 10:14:44 pm
Changed title of thread, main page gonna finally updating tomorrow, with updated turn list

Find a way to make him king... Or else
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 03, 2016, 10:17:58 pm
Changed title of thread, main page gonna finally updating tomorrow, with updated turn list

Find a way to make him king... Or else

I was actually going to add a "Prime Minster" noble, or at least rename the king. The problem is the group tables. If I do this right, he should be friendly, though I *might* cause a loyality cascade.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 03, 2016, 10:22:32 pm
Prime Minister will do, just make his authority higher than the king, and his requirements none.

Smunstu will rule during Doomforest's final years, as foretold by the scrolls.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 03, 2016, 10:30:34 pm
Partial success! He's off the invader list and on the citizens list.

(http://i.imgur.com/zuQ48PA.png)

His thoughts are fun to read. Right now, he's in this weird state where the game isn't sure what he is. THe usual fix was to force a strange mood which gets him added to the civilization vectors. I'm tempted to force him into a fell mood because he's damn pissed. I'll do that after I get him nobled.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 03, 2016, 10:35:37 pm
Rename him "Smunstu The Ageless King"
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 03, 2016, 10:37:32 pm
Rename him "Smunstu The Ageless King"

Working on it. Any objections if I force him to have a Fell Mood? Figure its karma for killing him once.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 03, 2016, 10:58:09 pm
Rename him "Smunstu The Ageless King"

Working on it. Any objections if I force him to have a Fell Mood? Figure its karma for killing him once.

Just post the combat log
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 03, 2016, 11:07:39 pm
Working on it. Any objections if I force him to have a Fell Mood? Figure its karma for killing him once.

Just post the combat log
[/quote]

There isn't one for Fell moods. He'll walk up to another dwarf, off them immediately (no save), then turn him into an artifact. Amusing, his life goal is to create a masterwork.

I've got the entities table mostly edited. He's now showing up as "prime minster" on both the nobles screen, and on the units list, though his job section hasn't gone purple "Noble" (though that might have been removed). Should I completely remove his room requirements? I've left him with the ability to mandate, and demand, as well as be justice immune.

We also have a few unused noble positions I can abuse if we want to add anyone else to the "n" screen.

EDIT: Embrace the DFHack

(http://i.imgur.com/cXRwJmB.png)
(http://i.imgur.com/RCW3TDm.png)

EDIT 2: also still need to undead him. Maybe make him a vampire if I can figure out the necessary entity tags.

EDIT 3: Internally, he's using the MONARCH tag. So we'll never get a king normally unless he goes splat. He's not showing up on the 'c' screen either, so there's a good chance legends mode might be wonky.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 03, 2016, 11:10:04 pm
No, room requirements, we'll give him a nice mansion anyways
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 03, 2016, 11:17:17 pm
No, room requirements, we'll give him a nice mansion anyways

Cleared. Do you want him in standard purple, or change his color? Figure while I'm here I might as well go all out. I'll post his thoughts and information once I'm done tinking with the world's soul.

[lua]# ~ df.historical_entity.find(df.global.ui.civ_id).positions.own[0].responsibilities
<bool[]: 0x3ac2a7ac>
LAW_MAKING               = true
LAW_ENFORCEMENT          = false
RECEIVE_DIPLOMATS        = true
MEET_WORKERS             = false
MANAGE_PRODUCTION        = false
TRADE                    = false
ACCOUNTING               = false
ESTABLISH_COLONY_TRADE_AGREEMENTS        = false
MAKE_INTRODUCTIONS       = false
MAKE_PEACE_AGREEMENTS    = false
MAKE_TOPIC_AGREEMENTS    = false
COLLECT_TAXES            = false
ESCORT_TAX_COLLECTOR     = false
EXECUTIONS               = false
TAME_EXOTICS             = false
RELIGION                 = false
ATTACK_ENEMIES           = false
PATROL_TERRITORY         = false
MILITARY_GOALS           = true
MILITARY_STRATEGY        = false
UPGRADE_SQUAD_EQUIPMENT  = false
EQUIPMENT_MANIFESTS      = false
SORT_AMMUNITION          = false
BUILD_MORALE             = false
HEALTH_MANAGEMENT        = false
[lua]#

I'm going through his responsibilities tags now. Anything we want set here?

EDIT: He can still make mandates, up to 5, and up to 10 demands. I'm not 100% either will work. I don't think he has preferences.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Taupe on June 03, 2016, 11:24:15 pm
It's okay if we never get a king, Smunstu is the only king we need. The old witch just died anyway, so the timing is perfect.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 03, 2016, 11:43:45 pm
Here's his current descrption page. I need to add some preferences so mandates and demands will work. You chose a great PM :)

###   Smunstu Olng”otub, "Smunstu Monsteryearlings", prime minister 
 
***

Smunstu Olng”otub is lost in rage.  He doesn't feel anything after experiencing trauma.  He is shaken after suffering a major injury.  He feels satisfied upon improving fighting.  He feels satisfied upon improving sword.  Within the last season, he didn't feel anything while in conflict.  He was frustrated after being kept from alcohol for too long.  He was frustrated after a lack of decent meals for too long.  He was frustrated after being unable to admire art for so long.  He was frustrated after leading an unexciting life for so long.  He was frustrated after being unable to fight for too long.  He was frustrated after a lack of trouble-making for too long. 
***


***

He is a citizen of The Frilly Plagues.  He is the prime minister of The Town of Stroking. 
***

He is two hundred twenty-eight years old, born on the 16th of Timber in the year 846. 
***

His hair is extremely long.  He is tall and incredibly skinny.  He has a very clear voice.  He has a broad round chin.  His red eyes are sunken.  His nose bridge is convex.  His eyebrows are quite long.  His head is somewhat short.  His hair is fuchsia.  His skin is dark green. 
***

He is incredibly quick to heal, but he is quick to tire and clumsy. 
***

He has a great kinesthetic sense, a sharp intellect and the ability to focus, but he has a shortage of patience, poor spatial senses, lousy creativity and a lack of understanding of social relationships. 
***

Like others in his culture, he believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect, finds the idea of laws abhorrent, is repelled by the idea of honesty and lies without compunction, is disgusted by the idea of fairness and will freely cheat anybody at any time, has abandoned any attempt at self-control and finds the whole concept deeply offensive, thinks that the entire concept of sacrifice for others is truly disgusting, disdains loyalty, finds himself somewhat disgusted with eloquent speakers, thinks that introspection is valueless and those that waste time in self-examination are deluded fools, can't fathom why anyone would want to live in an orderly and harmonious society, has a deep dislike of the natural world, values cunning, values independence, values martial prowess, finds friendship burdensome, disregards tradition, dislikes cooperation, prefers a noisy, bustling life to boring days without activity, sees working hard as a foolish waste of time, sees perseverance in the face of adversity as bull-headed and foolish and sees war as a useful means to an end.  He personally believes that the creation and appreciation of artwork is one of the highest ideals, greatly respects those that observe decorum and maintain their dignity and sees no value in holding back complaints and concealing emotions.  He dreams of creating a great work of art. 
***

He very easily falls into love and develops positive feelings.  He is very quick to anger.  He feels strong urges and seeks short-term rewards.  He generally acts impartially and is rarely moved to mercy.  He is quite polite.  He tends not to be swayed by emotional appeals.  He isn't particularly curious about the world.  He does not go out of his way to help others.  He likes to brawl.  He is quite comfortable with others that have a different appearance or culture.  He rarely feels discouraged.  He is quick to form negative views about things.  He tries to keep his things orderly.  He likes a little excitement now and then.  He takes offered help and gifts without feeling particularly grateful.  He often feels envious of others.  He is often nervous.  He can occasionally lose focus on the matter at hand.  He holds his breath when he's nervous.  His voice trails off when he is thinking about something.  When he's thinking hard, he has a habit of licking his lips.  He needs alcohol to get through the working day.  He doesn't really care about anything anymore. 
***

A medium-sized humanoid driven to cruelty by its evil nature.
***

Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Taupe on June 04, 2016, 12:02:31 am
Wow thats... actually quite in line with what has happened so far, as far as personalities go.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 12:04:41 am
Wow thats... actually quite in line with what has happened so far, as far as personalities go.

:)

Any ideas on material preferences, favorite booze, loved animals, hated animals? I need to set them so he'll fully work as a noble. Right now, I just have steel, and breastplates, and liking trolls, but we can get silly like detesting dwarfs (or liking them for their engineering)

He needs at least five items he likes to get all five mandates. Material preferences will be used when I force his mood and in demands.

Maybe:

Hates dwarfs
Likes bows (he was a bowman)
Likes breastplates
Likes crowns
Likes jewelry
Likes beds (hoping for the dwarven bone bed)
Favorite material: steel
Favorite animal: troll
Favorite drink: Dwarven ale

Basically, hates dwarfs, but is here cause he likes their booze and steel. He should get a bad thought every time he sees a dwarf.

EDIT: ... we have a bunch of other caged goblins. I think we found the prime minsters cabinet
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 12:28:29 am
(http://i.imgur.com/PsJa1gK.png)

I think my work is done here. Tinkering with the soul is hard work. Depending on how long my turn lasts, I might free the other goblins and install them with a cabient. Doing preferences to make them fully work is kinda irritating though.

EDIT: I gave him a preference for slade on the hope he'll make unreasonable demands. Couldn't find the subtype for bows, and I was kinda "fuck it". He learned to like axes after he saw how easily his head was chopped off by one.

EDIT 2: damnination, I can't force him into a fell mood. Bug in DFHack. Recompiling. I'm going to cause awesomeness by hell or high water.
Title: Re: The Final Doom of Doomforest: The Calm Before the Storm
Post by: Imic on June 04, 2016, 01:38:13 am
Gardrok held sih grandson's lifeless body in his hands. He did not cry, he was too dehydrated to cry any more then he had already. Gordak was taking it worse. He had locked himself in his room, and refused to come out. Gardrok looked over the body again. May-
This wasn't imic's body.
His old scar from his battle with Ryukan was missing. So was that grey hair in his beard.
He continued looking until he was certain that this was not imic. He shared his findings with the others. But then... What happened? Said Goken.
Could it- no! Not the- Oh no...
What?!
He's... Not on Undarak... Where he should be...
Oh dear...
...
To... The echo...

Well. It's time then, that we stopped playing the fool. Where were the cogs from the portal?

The paladins burst into the portal room, which was filled with cultists from another dimension. They were trying to fix the portal. Gordak snuck through the fighting, and fitted the cogs back into place. He signalled to Gardrok, who kicked the lever into the 'on' position, and shouted:
'THINGS ARE ABOUT TE GET REAL, NOW!'

**********************************
Eons into the future
**********************************
Imic woke up. He looked around. He walked in a direction, not really choosing it properly. Suddenley, a huge shadow appeared above him.
poooooweeeer...
unlimited poooower....
Heeeeelp... Meeeeeeeee...

So, he said. This is the final fate of Ryukan. A shadow of his formar self. DO YOU EVEN RECOGNISE ME?! The shadow hissed, and scarpered.
Imic opened a book, which he took from seemingly nowhere, and read it. As he read, light flowed freely from the book, and in a blinding flash, imic was gone.

***********************************

Sir! What is it!?
Gardrok was busy with cultist corpses.
It's smunstu... He's died!
Everyone stopped.
Wh- what?!
He-
Another messenger ran in and whispered in the last messenger's ear, before running off.
Scratch that, he was ressurected.
Oh thank all of the gods in every universe.

So... What happened? It was a bit later, and Goken was pestering Gardrok. It was a time anomaly. This dosn't happen much, if he died in his current body he should have been teleported away, with an exact replica left behind. Except, this isn't an exact replica.
So... He's not on Undarak?
Yup. He's two million, billion, kajillion years into the future. Which is why we're messing with the portal. Time has kept him alive so as to fix itself. We can only guess why, though.
So, i-
THE PORTAL IS OPERATIONAL

To be continued...
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 04, 2016, 02:06:28 am
I think... Yes, The prime minister needs a holiday....
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 03:10:14 am
I managed to get him to go into a mood and claim a workshop, but it turns out the rest of the fort is hostile to him. I'm trying to figure out how to fix that now. Suspect he's missing a tag.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 04, 2016, 03:46:58 am
Hmmm.... compare tags on citizens and the minister. Might've missed something or made a typo.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 03:56:29 am
Hmmm.... compare tags on citizens and the minister. Might've missed something or made a typo.

Progress. The problem is with the historical figures. I've got him now to be a full citizen and member of Doomfortress. I've got him non-hostile to the rest of the fort. Guests are another matter. He crossed paths with a human bowman who OHKOed him.

EDIT: Attempt 2 had him survive after I killed the humans with DFHack. He was immediately carted off to the hospital. He's being treated as a full member of the fort. Its possible the humans have a nemesis tag which is why they're attacking him.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 04, 2016, 05:51:29 am
We need a security department.

Edit: One that actually works, unlike the others... I'm not pointing fingers, you know who it was...
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 06:29:09 am
Got it fixed. he had some garbage in his "enemy" struct which should have been zeroed out. He's now behaving like a normal member of the fort. He sometimes seems to loose his king position though. Not sure what's causing that ...

EDIT: and yes, he does get bad thoughts from passing other dwarves in the place. Mission accomplished.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 06:43:56 am
Prince Smunstu of the Goblins, after having his throne taken from him, has planned this day from the start, now he rules not only Doomforest, but the entirety of the Dwarven Kingdom itself!
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 04, 2016, 06:57:12 am
And he's going on a vacation soon!
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 07:18:20 am
And he's going on a vacation soon!

If by vacation you mean "Get Revenge", you're right. I've already tested the fell mood, it works (and I got a few nifty artifacts on my test copies of Doomforests). Making sure there are no more hiccups, then I'm going to write the update.

EDIT: I am curious how many people know what a fell mood actually is, given how rare they are ...
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 07:56:40 am
I've had one or two, they only typically happen in forts that have gone to sh*t, like ours 0:D

And the pop drops by one
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 08:12:27 am
Unknown

The One True God looked upon the world, and saw the soul of a most pitiful creature. He saw the creature cut down In His Name, in defiance of the plan.

He saw that his chosen would pay, and took glee in watching them suffer. And in His laughter, he found within a moment of mercy.

He looked at the creature in a way only the gods can look.

(http://i.imgur.com/KTbDsOM.png)

His followers had saw this simple creature as a leader, despite not even being able to communicate. He thought this blind devolution was amusing, and so took the world upon the Great Forge, and worked.

(http://i.imgur.com/ep0t3HT.png)

As He worked, he learned (in the sense that gods can learn), that this Smunstu had harbored a desire, and his inability to complete it had caused him to resent all those who how to create.

(http://i.imgur.com/qIuSJQR.png)

And made one final touch His work ...

---

Smunstu had seen his own death. He felt himself leaving this mortal coil as those horrible dwarfs finally ended his miserable existence, and then suddenly everything stopped. He was denied his freedom!

(http://i.imgur.com/k5eKFtU.png)

He felt something snap inside. He had understanding! He felt strange ...

(http://i.imgur.com/gyn7vwM.png)

He looked down, and saw his own dead body and ...

(http://i.imgur.com/DdPse1q.png)
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 08:33:17 am
... What just happened?
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 08:37:15 am
... What just happened?

I made him a full member of the civilization, made him king, then gave him a fell mood.

Or in other words: He reported himself dead, then snapped and decided to complete his life goal in the only way he knows how. With dwarven bone.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 09:24:03 am
... What just happened?

I made him a full member of the civilization, made him king, then gave him a fell mood.

Or in other words: He reported himself dead, then snapped and decided to complete his life goal in the only way he knows how. With dwarven bone.

Can we sees the finished product
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 09:27:04 am
Can we sees the finished product

He hasn't finished it yet. The fort is running a glacier 4 FPS at best. He just got the body back to the workshop.

EDIT: Looks like he took out an Axe Lord. I had the military stood down to increase hauling, so I'm not completely sure.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 09:33:44 am
Can we sees the finished product

He hasn't finished it yet. The fort is running a glacier 4 FPS at best. He just got the body back to the workshop.

EDIT: Looks like he took out an Axe Lord. I had the military stood down to increase hauling, so I'm not completely sure.

Imagine the look of horror on the dwarves faces when their King just storms down the hallway, delivers a martial arts punch to the neck of an esteemed warrior, and just drags the corpse down the hallway as quick as he came
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Imic on June 04, 2016, 09:34:22 am
... So. We've devolved to the point where we are editing the oldest resident of the fortress with dfhack so that he is completely unlike the prime minister we knew and loved. Maybe the paladins should join Imic in the far future. It's nicer there.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 09:37:46 am

Imagine the look of horror on the dwarves faces when their King just storms down the hallway, delivers a martial arts punch to the neck of an esteemed warrior, and just drags the corpse down the hallway as quick as he came

It gets better. He was witnessed in the act, but because he's justice immune, its letting me select a dwarf to convict. I'm debating who to pin this on.

... So. We've devolved to the point where we are editing the oldest resident of the fortress with dfhack so that he is completely unlike the prime minister we knew and loved. Maybe the paladins should join Imic in the far future. It's nicer there.

I haven't had a chance to read the old threads. After he comes out of his mood, I'm going to make him a tavern keeper and not muck with his soul anymore. We can call it a moment of temporary insanity.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Imic on June 04, 2016, 09:50:42 am

Imagine the look of horror on the dwarves faces when their King just storms down the hallway, delivers a martial arts punch to the neck of an esteemed warrior, and just drags the corpse down the hallway as quick as he came

It gets better. He was witnessed in the act, but because he's justice immune, its letting me select a dwarf to convict. I'm debating who to pin this on.

... So. We've devolved to the point where we are editing the oldest resident of the fortress with dfhack so that he is completely unlike the prime minister we knew and loved. Maybe the paladins should join Imic in the far future. It's nicer there.

I haven't had a chance to read the old threads. After he comes out of his mood, I'm going to make him a tavern keeper and not muck with his soul anymore. We can call it a moment of temporary insanity.
If yer gonna go this far, i might as well use the portal to ressurect every goddamn person in this fortress. Sorry, i don't really like cheating.
Sorry.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 09:53:02 am
If yer gonna go this far, i might as well use the portal to ressurect every goddamn person in this fortress. Sorry, i don't really like cheating.
Sorry.

I resurrected him because I didn't know his importance. It expanded from there. I'm willing to either scrap my turn, or restart if people don't like it. I'm not here to shit on anyone's fun.

(also, as karma, he made a crown with no description).
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Imic on June 04, 2016, 09:54:29 am
If yer gonna go this far, i might as well use the portal to ressurect every goddamn person in this fortress. Sorry, i don't really like cheating.
Sorry.

I resurrected him because I didn't know his importance. It expanded from there. I'm willing to either scrap my turn, or restart if people don't like it. I'm not here to shit on anyone's fun.

(also, as karma, he made a crown with no description).
Well, dammit. All in favour of restarting, shout 'something obvious'
Sorry about all of this.
Oh my god, why am i being a moron. I blame puberty.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 10:02:49 am
If yer gonna go this far, i might as well use the portal to ressurect every goddamn person in this fortress. Sorry, i don't really like cheating.
Sorry.

I resurrected him because I didn't know his importance. It expanded from there. I'm willing to either scrap my turn, or restart if people don't like it. I'm not here to shit on anyone's fun.

(also, as karma, he made a crown with no description).
Well, dammit. All in favour of restarting, shout 'something obvious'
Sorry about all of this.

I actually have a save right after I resurrected him but before I gave him the mood. That's a second choice vs. scraping the entire thing. At this point though, I kinda feel like I'm pissing on this thread so I'm going to go lie down, and may forfeit my turn when I get back up.

Not sure yet.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Mr Frog on June 04, 2016, 10:11:54 am
If I may interject despite not really knowing what's going on...

I'm only seeing one person complain about this. Everyone else seemed to be quite supportive of the undead king going into a fell mood and slaughtering a dwarf :V  I really don't see the need to annul NCommander's turn.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Taupe on June 04, 2016, 11:24:42 am
If I may interject despite not really knowing what's going on...

I'm only seeing one person complain about this. Everyone else seemed to be quite supportive of the undead king going into a fell mood and slaughtering a dwarf :V  I really don't see the need to annul NCommander's turn.
All hail the king!
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 11:29:56 am
If I may interject despite not really knowing what's going on...

I'm only seeing one person complain about this. Everyone else seemed to be quite supportive of the undead king going into a fell mood and slaughtering a dwarf :V  I really don't see the need to annul NCommander's turn.
All hail the king!

Hail!!
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 11:57:41 am
I guess the ayes have it. I can't sleep but I'm not sure I'm going to play more today.

I'm also not going to do any more DFHacking without clearing it in advance. Anyway, he did make a dwarven bone crown. As a final bit of testament to this insanity, I can put it into his inventory and on his head.

(I used to have dwarfs wear the artifacts they made all the way back to DF2010. At least that way none of them were completely pointless).
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Drazoth on June 04, 2016, 12:04:06 pm
I look away from the thread for a few hours and look what happens.  Awesome hilarity.  Thank you, I needed this.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 04, 2016, 12:33:07 pm
Oh yesssssssssss.....
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Imic on June 04, 2016, 01:16:32 pm
Screw it. This is even more doomed now. Just put smunstu in our enemy civ, and il let him out. Much better then hell killing us all.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 04, 2016, 01:31:42 pm
Screw it. This is even more doomed now. Just put smunstu in our enemy civ, and il let him out. Much better then hell killing us all.

NO YOU SHALL NOT MESS MY PLANS! YOU WERE TO BE INCLUDED, BUT THIS REMARK HAS STRUCK THEE OFF THE LIST!

Ahem. 'scuse me for that... thing
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 01:44:46 pm
Anyone care to make TV Tropes page?
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Sacasco on June 04, 2016, 05:13:47 pm
NCommander, there are only a few things you need to know from the old thread.
1. PsychoAngel spent his whole turn making soap.
2. Wereantelopes were a problem (Speaking of which, have you done anything with that one locked in the old hospital?)
3. Taupe's turn. Read it. Now. Start here. (http://www.bay12forums.com/smf/index.php?topic=144852.150) It is possibly the best turn I've seen in any succession fort.
4. Cults. Lots of cults. One for killing crundles, one for worshiping crundles, one for soap and several more I can't remember. If you take my advice, you will not get involved. That rabbit hole does not end.
5. I'm sure you've already realised this, but Doomforests is more three forts than one. There's Upper Doomforests, which was the original. Then there's Astville, which you'll read about in Taupe's turn. There was a third, built out of an (in retrospect misguided) attempt to simplify and consolidate the fort.

I think that's most of the important things. Enough to prevent incidents like what happened to Smunstu, anyway.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 05:26:20 pm
I, think, after this turn, we give the save to Imic, who will have 2 weeks and as many in-game years he needs to finally bring about the Doom of Doomforest
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 04, 2016, 05:36:25 pm
Can I have a turn first please?
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 05:41:47 pm
Can I have a turn first please?

Sure, just to add to the chaos of Imics turn
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheFlame52 on June 04, 2016, 05:50:42 pm
5. I'm sure you've already realised this, but Doomforests is more three forts than one. There's Upper Doomforests, which was the original. Then there's Astville, which you'll read about in Taupe's turn. There was a third, built out of an (in retrospect misguided) attempt to simplify and consolidate the fort.
There's Upper Doomforest, Astville, and Lower Astville. Astville is in the first cavern, Lower Astville in the third. All three were self-contained and self-sufficient at one point.

Also, Doomforest is 20 years old. I have had four turns. I am 1/5th of Doomforest's overseers.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 04, 2016, 06:05:53 pm
5. I'm sure you've already realised this, but Doomforests is more three forts than one. There's Upper Doomforests, which was the original. Then there's Astville, which you'll read about in Taupe's turn. There was a third, built out of an (in retrospect misguided) attempt to simplify and consolidate the fort.
There's Upper Doomforest, Astville, and Lower Astville. Astville is in the first cavern, Lower Astville in the third. All three were self-contained and self-sufficient at one point.

Also, Doomforest is 20 years old. I have had four turns. I am 1/5th of Doomforest's overseers.

Wow...
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 08:03:12 pm
Can I have a turn first please?

Just hope you have a super computer or a lot of patience.. This fort runs slow. Writing the next update, then I'm going to finish Spring.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 04, 2016, 09:03:41 pm
First Acolyte of the Veterans of Deathgate
22th of Slate 1074
===


I must be quick, there is much to recount:

The Prime Minister, with his soul touched by Our Lord has emerged from his quarters with a look I've only seen in the blessed few who have made artifacts.

(http://i.imgur.com/S2E3GWK.png)

He scurried up the stairs and claimed a Tanner's Workshop. An unusual choice, but goblins are not known for their ability to make fine works. Whatever he shall create, it shall be a most holy of object.

(http://i.imgur.com/1DwcCLZ.png)
(http://i.imgur.com/CPTnX35.png)

Some were concerned with his ramblings as Smunstu made his way to the workshop though ...

(http://i.imgur.com/xgCgKaz.png)

Though I suppose We can understand as it was our folly that beheaded him.

We've had most of the military stand down to help with the cleanup from that accursed spider. A due to the dead must occur, even on our timeline.

(http://i.imgur.com/1WSJuWa.png)

Despite this, the reclaimation goes well, as our miners have reached another of those unholy beasts. The Knights Templars, using the methods proscribed by Him executed the beast with one fell swoop.

(http://i.imgur.com/ZBi9ZA7.png)

(http://i.imgur.com/ja1T0u9.png)

Only three of the fell beasts remain in Doomforest. Then we can turn our attention to the true enemy.

---
27th of Slate

We have received a sign of Our Atonement, but at what cost?

Smunstu, acting in His stead has executed one responsible for his death!

(http://i.imgur.com/14K4BK1.png)

(I should also mention that before doing this, Smunstu stripped himself naked to assume the Position of Penance. I've been told that the those who saw the naked prime minister will eventually recover).

As though inspired, Smunstu hauled the body back to the tanner's worksoip he had claimed, and began doing ... something ...

(http://i.imgur.com/44BlnI7.png)

(http://i.imgur.com/AaQmZCA.png)

Unfortunately, others saw Smunstu act of purification, and reported it to the captain of the guard, a non-believer among us.

(http://i.imgur.com/OGR3e8B.png)

(http://i.imgur.com/NWbbolZ.png)

As acting overseer, the Veterans of Deathgate however have final authority over Justice. We must debate how to handle this.

---
28th of Slate

(http://i.imgur.com/v2vq5cy.png)

A most glorious artifact for those who shall lead us. As the He left, Smunstu accidentally dropped the crown and slipped under the floor. We will have to deconstruct the tanner's shop to get to it, but that is of no consequence.

Smunstu appears to have been fully healed by Him, with a look of satisfaction I've never seen on a goblin before.

(http://i.imgur.com/xrcbyty.png)

(http://i.imgur.com/cEFLh98.png)

EDIT: Does anyone want me to fix the migrant issue? We're at the unit cap at the map (dead units count towards it). There's a DFHack script that clears unimportant dead stuff which let more units come on. We could easily keep this going longer if people want more turns.

EDIT 2: I think I know how to solve our demon problem with two dwarfs and a crime. I need volunteers who wish to die nobly for the cause.

EDIT 3: You know what, fuck this framerate. I'm building a butcher army. On that note, permission to autodump/autoclean in what may be a vain attempt to get this place running speed? (Elders was able to get Deathgate up to 50 FPS towards its final years by doing this)

EDIT 4: I'm tempted to make Giant leguers trainable ... (but I won't edit the raws without permission)
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 02:09:56 am
Does anyone know if the berserk dwarf in a cage is plot relevant? He was constructed in the dining room. I remember beserk units in cages caused FPS hits; not sure, but anything causing lag is going unless we need it for the plot.

He's going to be demon bait otherwise.

EDIT: Also, need to know if anyone wants me to do anything else with the few remaining caged goblins. The fort is now four months in, but not enough has happened to justify an update (I'm waiting until all the FBs are dead. Two left, though getting the one at the bottom of the magma sea required some creativity)
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 05, 2016, 07:43:42 am
Pour water above magma fb. Done.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 08:11:39 am
Pour water above magma fb. Done.

That *was* the plan. No one will take the fill pond job to do it. I'm engineering a cave-in.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 09:31:46 am
First Acolyte of the Veterans of Deathgate
22th of Felsite 1074
===


Our plans continue, though the day to day housekeeping of Doomforest continues to get in the way. For some time now, a Dwarven caravan has been stuck, due to one of their axles breaking as try tried to clear the trade depot. With some help from our masons, we were able to free them, abit at the cost of our trade depot deconstructing.

(http://i.imgur.com/MQmtZe5.png)

As a note to future Acolytes, that isn't green rock. The heathens exposed to sunlight have puked so heavily on the old trade depot, bridge and hallway as to permanently stain it. We are praying for permission to use a minor ritual to clean, but We have not reached a quorum.

(http://i.imgur.com/YXZXz3p.png)

I've included a drawing of mess for future reference. It however has caused me to have an idea to fortify the Knights Templar.

Meanwhile, the Lesser Diety Prime Minister's crown has been retrieved and handed to him. Although I was originally agast that a goblin would lead, he's devoted himself to the brillance of the One True God.

(http://i.imgur.com/TPS0DoV.png)

In his free time, he has gone to the tavern to tell others of his experience.

(http://i.imgur.com/AjDB2UJ.png)

In other news, the great purge continues.

(http://i.imgur.com/tY1UZDT.png)

(http://i.imgur.com/XCHO5dv.png)

We number only two of the abominations now.  The Prime Minister has been briefed, and ordered the production of more armor to clad our soldiers, something the Veterans of Deathgate can fully embrace.

(http://i.imgur.com/18RIQbZ.png)

(http://i.imgur.com/n8svuFQ.png)

OOC: I was never so happy to see a mandate. That means he's fully working as both a member of the fort and as a noble. You can even assign him labors in the game (he doesn't show up in therapist). I may draft him and put him in steel to prevent another unfortunate accident; he's in much more danger since he now wanders the fort.

The Mining Guild has informed me that while they make progress towards the last beast in the caverns, it will be some time until they break through. As such, I've decided to accelerate plans towards our endgame.

One weakness of the Knights Templar is that exposure to the sun momentary stuns them from their long years underground and training. Should we beseiged, this might cause unfortunate accidents. I have, as the common folks say it "decided to kill two birds with one stone".

As part of our Ascension, we must hold a grand feast in honor of the securing of Hell, and in the memory of the One True God and his guide. Although I have yet to have another vision of him, I'm sure he is watching and waiting for us. While it is still months before we shall have this feast, we can being preparations by being the ritualistic slaughter required. As such, I've temporary drafted our off-duty solders into butchers, and ordered construction of an outside slaughtery.

(http://i.imgur.com/khrstuE.png)

(http://i.imgur.com/buLKmlh.png)

Already I can hear the wonderful cries of cats dying

(http://i.imgur.com/Mt0F1nl.png)

It should be noted for the official log that I've exempted almost all the grey langurs from this. Many dwarfs were scarified in the process of domestication. Only the still semi-feral ones shall be put down, and I've opened the rest up to adaption to whomever may want them. To keep the population under control, I will have some of the Axe Lords researching gelding; it should be a quick study.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheFlame52 on June 05, 2016, 10:42:41 am
The caged berserk dwarf is mine. I just think it's hilarious that we have a berserk legendary axedwarf in an artifact cage in the dining hall. She gets fed as long as she stays in the cage, but do what you want with her. Go ahead and make the langurs trainable, we're pretty open to modding. Same with DFhack to clean shit up, I did that every single turn and nobody got mad.

Also, check notes near that symbol in the front gate :P
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 05, 2016, 10:47:14 am
The caged berserk dwarf is mine. I just think it's hilarious that we have a berserk legendary axedwarf in an artifact cage in the dining hall. She gets fed as long as she stays in the cage, but do what you want with her. Go ahead and make the langurs trainable, we're pretty open to modding. Same with DFhack to clean shit up, I did that every single turn and nobody got mad.

Also, check notes near that symbol in the front gate :P

Use dfhack to clean up and you will be our savior
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheFlame52 on June 05, 2016, 10:49:38 am
There isn't too much to clean up, since I gave everything a once-over during my turn. Besides singed cavern corpses and cave spider webs, I don't know what items you could clean up.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 10:51:06 am
The caged berserk dwarf is mine. I just think it's hilarious that we have a berserk legendary axedwarf in an artifact cage in the dining hall. She gets fed as long as she stays in the cage, but do what you want with her. Go ahead and make the langurs trainable, we're pretty open to modding. Same with DFhack to clean shit up, I did that every single turn and nobody got mad.

Also, check notes near that symbol in the front gate :P

We had a puke party on the roof:
[DFHack]# clean all
Cleaned 536 of 39429 map blocks.
Removed 965 contaminants from 141 creatures.
Removed 1506 contaminants from 1080 items.

On that note, HOW did that happen? I thought berserk dwarfs were still TRAPAVOID (due to being part of the civ; which is why they can cause loyalty cascades when they snap). Anyway, the plan is to tie you up by the demons. You're still equipped so there's a good chance you can take a few out for me.

TheImmortal: How about autodump? The fort has ascended into double digits FPS (sitting at 11, which is much better than the 4 it started at). Every FB that dies gets me 1-2 more due to the old BUILDINGDESTROY FPS bug. Demons also cause framerate death.

If we clean up the dead units list to allow migrants again, it might prevent this fort from dying soon.

EDIT: I thought they were cats until I read the raws ...
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheFlame52 on June 05, 2016, 10:57:11 am
Nope, berserk dwarves can be trapped, that's always how it's been. Also, what do you mean, sticking ME out in front of the demons!? Are you talking about the berserk axedwarf? She's not my dwarf, I have a different dwarf.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 10:59:24 am
Nope, berserk dwarves can be trapped, that's always how it's been. Also, what do you mean, sticking ME out in front of the demons!? Are you talking about the berserk axedwarf? She's not my dwarf, I have a different dwarf.

Oh, I thought I killed you off when I killed 1/6th of the fort. Oops.

EDIT: And I'm tired. If I keep playing like this, I'll probably manage to cave in the entire fort -_-; (I'm half way through summer. I'm just lagging on updating because not much has happened in the great butchering)

EDIT 2: If we had giant cats, I'd be sorely tempted to get our warriors mounted on them (yes, yes, I know. I'm on a DFHack binge. I went and fixed my old plugin which made Animal Caretakers care for animals and submitted it for inclusion for the next version of DFHack)
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 05, 2016, 11:11:49 am
Nope, berserk dwarves can be trapped, that's always how it's been. Also, what do you mean, sticking ME out in front of the demons!? Are you talking about the berserk axedwarf? She's not my dwarf, I have a different dwarf.

Oh, I thought I killed you off when I killed 1/6th of the fort. Oops.

EDIT: And I'm tired. If I keep playing like this, I'll probably manage to cave in the entire fort -_-; (I'm half way through summer. I'm just lagging on updating because not much has happened in the great butchering)

This is the fastest update we've had in a year. Don't apologize, you are bring this fort back alive after months of inactivity
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 11:23:32 am
It helps I just let DF run in the background, and check it every 20 or so minutes which is how I've managed to deal with the FPS death.

EDIT: The framerate continues to rise. We're now at 14-15.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Imic on June 05, 2016, 12:22:52 pm
It helps I just let DF run in the background, and check it every 20 or so minutes which is how I've managed to deal with the FPS death.

EDIT: The framerate continues to rise. We're now at 14-15.
Thank the gods... You can take a second year if we get that far, I'm running breadbowl for a bit.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: Gwolfski on June 05, 2016, 12:32:37 pm
but.. but me?
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 12:34:57 pm
Thank the gods... You can take a second year if we get that far, I'm running breadbowl for a bit.

A lot of the problem is that BUILDINGDESTORYERS spam the pathfinder. That's why popping the HFS causes framerate death if you don't kill them all *and* leave a path from hell into your fort.

I think TheFlame must have autodumped, we don't have THAT much junk in the fort aside from the corpses I'm adding. About half the pet population is gone, and I'm working on the other half right now. If I don't have hear an objection, I'll autodump when I finish summer which I suspect will put us into the 20 FPS range.

We also need to decide if we want to fix the migrants not coming due to the unit list being full.

Also, Gwolfski is next.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: NCommander on June 05, 2016, 03:17:02 pm
I'm pleased to announce Doomforest is now up to 17 FPS, and is officially free from forgotten beasts.

EDIT: Yeah, so, autodump just became a necessity. I didn't' consider by turning the entire supply of animals in sausage, I'd have a lot of meat that there was no way to haul away before it rotted. 9000+ items rotting at once just tanked the framerate so hard, its lagging the UI.

EDIT 2: If I ever butcher 200+ animals again (the fort has 50 left), I'm using a bloody drawbridge. Its cleaner.
Title: Re: The Final Doom of Doomforest: The War Against Hell
Post by: TheImmortalRyukan on June 05, 2016, 06:07:29 pm
Added the Vets of Deathgate to the list of cults, if you want to request any changes PM me.

I also tried to update the turn list, but I probably missed something, take a look and feel free to correct me, thx

(The conclusion of Ryukan's Journey to be upcoming)
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 02:44:38 am
OOC: Something went wrong with the images I was taking. This update is image lite. Also as a note, the prime minister is NOT justice immune. I found this out when I convicted him to test his tags, and he got hammered. A save scum was done. I'm not going to revive him *again*

First Acolyte of the Veterans of Deathgate
1st of Galena 1074 - Late Summer
===


A time of celebration is at hand. I find myself enjoying a rare moment relaxing in the tavern as I look towards hope. Smunstu was kind enough to hand me some wine as I recount the events of summer.

(http://i.imgur.com/wqcicZP.png)

First, as was foretold, the forgotten beasts that plagued the fort have been vanquished. The Knights Templar successfully dispatched the last beast in the cavern with a single clean stroke.

(http://i.imgur.com/pOrsHJD.png)

The final beast presented more of a problem however. In earlier battles, it had retreated to the heart of one of the magma pipes. Volunteers who tried to fight it were melted before they could descend deep enough.

Fortunately, we are dwarfs at heart, and a challenge is what we live for. Taking in account careful measurements of the beasts location, a strategically positioned cave-in was engineered, crushing the monster alive under tons of stone.

(http://i.imgur.com/kvsJGBn.png)

(http://i.imgur.com/H4SggSy.png)

Now lays our final challenge, the conquest of the gateway. I've already begun devising our method of attack, and preparations are underway as we speak. As such, I've turned myself towards more "domestic" pursuits.

First of which, after the battle, one of the openings to the cavern was not sealed and a crocodile managed to slip into the fortress. It was quickly put down, but not before a child was killed.

(http://i.imgur.com/ezMHHNV.png)

With consulting, I was also made aware that several important positions such as the all important hammerer have been left unfulfilled. This was promptly corrected.

(http://i.imgur.com/LKTSr1Q.png)

The prime minister was also concerned that important military supplies may be leaving Doomforests, and enacted several trade embargos to make sure we don't have a shortfall.

(http://i.imgur.com/SndKN9w.png)

Humans came to trade, but as the new depot had not been constructed when they arrived, their wagons passed onward. Unfortunately, the damage caused by freeing the dwarven cavern means that the trade depot had to be temporary relocated to the side. In a fitting bit of irony, I ordered it constructed from some of the raw adaminite that has long been our bane as a sign to the world that we have reached the holy land.

On that topic, Smunstu noted that we did not have any place for guests to rest. Although I'm loathe to allow outsiders into the fortress, he convinced me that we may be able to bring much needed coin, and perhaps volunteers for our army. Several bedrooms on the main level were re-purposed into guest lodgings. I also denoted two new taverns deeper in the fort so dwarfs may choose to that the true believers may isolate themselves. He also suggested I have some floor space cleared so humans may dance, get drunk, and spend more money, a suggestion I immediately implemented.

In a stroke of genius, I've appointed several of our off duty military who have become haggered due to the long battles to serve as performers and tavern keepers in a way to both allow them to rest, and tell tales of our greatness. I've also had some volunteers to work in the temple:

(http://i.imgur.com/JuLhIIl.png)

OOC: Does anyone know WHERE the temple is? I can't find it on the rooms screen. It needs containers

A spirit of blessing has started to enter Doomforests, and many of the warriors have begun to name their weapons in preparation for the final fight.

(http://i.imgur.com/Aoj92Jv.png)

Two final notes before I close this entry. First, no migrants have come, despite our fortunes.

(http://i.imgur.com/PI3M3jY.png)

I determined that this was due to several former overseers listing pets, butchered animals and other wild animals among our dead for several years. I had the counts updated to show only 550 have actually died here. With luck, migrants will come fleeing in through our doors in the near future.

Finally, I've ordered a group prayer to the One True God to help us. With so much meat lying in the fortress for the great feast, unfortunately, some has rotted in such a way that time itself has begun to slow down, making any work we undertake extremely difficult

(http://i.imgur.com/IHYYZQg.png)

---
EDIT: Framerate is holding steady at ~20 FPS with a ton of autodumping and updating the traffic designations w/ temp on. I dumped the entirety of the bone bolts since we've got over 10k metal ones.  Woot for playable. That's probably as high as its going to go as long as the HFS is open. Building destroyers wreck framerate which is it steadily went up every time I killed a FB. If I can retake the HFS (or if we decide to mod it), I suspect the framerate will stablize at 30-40.
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 05:25:04 am
I'm taking over hell. I'm gonna do it or die trying!
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 06:12:33 am
First Acolyte of the Veterans of Deathgate
1st of Limestone 1074 - Early Autumn
===


As final preparations for the Siege of Hell take place, word of our exploits has quickly spread. Less than a week after the human trade company departed, we got some visitors.

(http://i.imgur.com/cj5qOPr.png)

Then some more visitors

(http://i.imgur.com/3YyB4xb.png)

Smunstu was quick at work filling their mugs, and telling them of The One True God. As he predicted, gold began flowing into our coffers which will do well once the autumn caravan arrives. For his protection, I've assigned him a war jaguar, and a war bobcat we had otherwise unassigned. He's currently been training them to serve drinks and do tricks, to the entertainment of guests. I must admit to having found the entire enterprise to be rather entertaining.

As he preached, one of the elfs asked me where she could find the mayor. I didn't know why she wanted to speak to Drokles, but I pointed her down the hall to his quarters. About 20 minutes later, Drokles with a look of shock came in, and tapped me and Smunstu on the shoulder, saying we must speak at once. He hurried us off into the storeroom, and locked the door.

(http://i.imgur.com/JAslgkd.png)

"Drokles, what's going on?"

(http://i.imgur.com/apYVbPv.png)

"Nako, that elf, she wants to sign up with our military!"

I blinked. Smunstu just grinned, and fixed his crown.

I managed to stammer out "What?".

(http://i.imgur.com/5v0nLSL.png)

"That's why I got you, The Veterans of Deathgate are the current overseers, and you represent them! I mean, we can use the extra firepower, but she's an elf ..."

Smunstu just chuckled.

"You might think of her as 'just an elf', but let me tell you, back in the Dark Tower, when we were lucky enough to liberate one of their offspring, they can be hell on wheels. Elfs are fast, have a grace, and even if they leave the forest, wildlife just ignore them. Perfect scouts, and ambushers, oh the stories I could tell ..."

"Anyway, she says she's heard the stories of the Veterans of Deathgate, and seen the proof of your so called God to find out for herself if you're really up to the legend. She'll follow any order as long as she's allowed to reside here"

I sat on one of the barrels of wine. Smunstu glared at me for touched his favorite booze, but I paid him no head. Drokes wasn't a believer, but he was loyal, and as long at the Veterans of Deathgate didn't harm the fortress, he would follow. I weighed the proposal in my mind.

The disaster in the spider purge had left us short handed. If what Smunstu said was true (and I have no reason to doubt it), then perhaps there was much to be had. Our renovated bar had quickly attracted more attention, and where there is one, there are often more. Still, an elf ....

I made my decision, "Test her."

"Test her?"

"If she's truly given up the ways of the wood, then she would be willing to harm a tree no?"

Smunstu was cackling. "Zulgar, I like the way you think. I grabbed an axe that was lying in the corner and handed it to Drokes.

"Have her fell a tree. If she's willing, I'll grant her request. If not, send her on her way."

He nodded, and left the storeroom. Smunstu turned to me.

"Think she'll do it? Never seen one of the adults turn, but you know, He has a way of influencing your life ..."

I shrugged, "I do not know."

We returned to the bar, and I put the matter out of my mind as Smunstu had "Fluffy" try and balance a tray on her head. An hour later, Drokles and Nako returned. She was holding a log with a strange combination of glee and disgust in her eyes. Drokles just nodded.

"Well, Nako, you passed your initiation. Drokles, find her some quarters, and bring her to  the forges so an armorer may make a set of steel armor in her size. We'll get her into a squad as soon as she's equipped"

(http://i.imgur.com/AAUMBhU.png)

He just nodded. Nako bowed towards me.

"Thank you for this opportunity, my liege"

I waved her off.

"I'm no one's liege, I am just a follower of the One True God."

After that, she bowed again, and Drokles lead her into Lower Doomforest.

(http://i.imgur.com/sguMSMK.png)

Smunstu prodded my shoulder. "I dunno about you, but I'd watch that one. She's cute too."

I blinked.

---

After I recovered from the hangover, and Smunstu's lewid comments, I looked over our military. The 'Bulters' had almost been entirely descimated in by the spider. Both of its members were followers of the One True God, so, in honor of our new mission, I have renamed them "The Followers of Deathgate".

I was also somewhat alarmed to find that almost all our archery ranges have either been removed or destroyed. I've ordered new ones installed in a disused section of the fort a few levels below the bar.

(http://i.imgur.com/wYmkmlM.png)

I can't help but think we live in interesting times ...

OOC: We've got a conga line going for people who want to sign up for our military. I spotted at least three more that may join up. Since we don't have a baron, they'll go to the mayor who is Drolkes, who will only meet with them if his squad is off duty. Also remember that humans and elves are 'large' creatures, you have to order special armor for them manually at the forges with the details screen.
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 06:38:03 am
Well, we do need a new military!
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 06, 2016, 06:53:06 am
The fort is alive
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Sacasco on June 06, 2016, 07:03:09 am
20FPS? Good grief! I was getting somewhere between 1 and 4!
I must say, I'm very happy to see this moving again. Though adding more cults to the mix to me feels more than a little ... unnecessary...
Also, 0.42 stuff! That makes a change! I think your dfhack expertise and willingness came at just the right time.
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 07:06:35 am
Good names for a tavern in hell? I do know I want the keeper to be an elf named Hellbent
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 07:26:45 am
The fort is alive

Time to cancel the sequel?

Also, the battle for Hell has began. Its um ... went rather anticlimactically. I've got something of a labor shortage so I'm hoping for a stupid large migrant wave to get things moving again
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 07:27:28 am
Oy! :P
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Imic on June 06, 2016, 07:30:12 am
I'm taking over hell. I'm gonna do it or die trying!
Good names for a tavern in hell? I do know I want the keeper to be an elf named Hellbent
I swear, if you say one more thing about growing strawberries in hell, i will actually feed you to the giraffes!
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 07:34:21 am
Oy! :P

The military is still alive. The demons retreated back into hell when I opened the checkerboard. Guess they realized who was running the place

EDIT: Almost down. 4 more layers of candy, then the masons need to build
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 06, 2016, 08:08:01 am
I, Ryukan, as keeper of the thread, cancel the Apocalypse (for now Imic). I wanna see how long we can hold on to this peace.
Title: Re: The Final Doom of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 08:10:48 am
I, Ryukan, as keeper of the thread, cancel the Apocalypse (for now Imic). I wanna see how long we can hold on to this peace.

Neat. Sign me up for round two, and feel free to PM me if the fort dips back into unplayable. Incidently my migrant fix worked. We just got "Some migrants arrived, despite the danger.", 11 in total I think.

I've always wanted to see a fort get "Some migrants have come, knowing it might be their tomb"

EDIT: Demons struck back. 30+ wave just flew up the candy tube.

EDIT 2: so much extract flying. Framerate is at 1 and the game is hanging to process the carrage.

EDIT 3: ... they're spawning IN the tube in midair. We're being overwhelmed. I think Toady beefed the HFS. They're giving birth in the tube and spawning as adults.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 09:37:29 am
The battle is lost. We've retreated back, and sealed the path behind us. The Veterans of Deathgate will continue. We will remember. We will return.

(Autumn almost done. I've redone the military to rebuild and applied the NC trick book to it), and our picket line is thinning. I nearly got a full squad out of mercs).
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 10:20:23 am
First Acolyte of the Veterans of Deathgate
Mid-Autumn
===


The time has come, we have begun our battle. We know something of demon behavior, and know they'll be attracted to artifact objects and animals. As such, a cave-in trap has been rigged to crush them

(http://i.imgur.com/s3p6ABU.png)

The military is scrambled

(http://i.imgur.com/gYIuTX2.png)

And the lever is pulled

(http://i.imgur.com/RGe4UDX.png)

... only to have all but two demons go back down into hell and leave the map. The remaining one breaks free, and starts trashing the obsidian grates.

(http://i.imgur.com/pKji0WI.png)

The other roams the control room. After some debate, the military is sent in to dispatch the guardskeepers. Unfortunately, they get bogged down fighting on the stairs

(http://i.imgur.com/uY7IDIq.png)

An elite marksdwarf is struck down, but not before giving a fight

(http://i.imgur.com/uY7IDIq.png)

(http://i.imgur.com/bN4GkLa.png)

An Axe Lord arrives, and delivers the final blow.

(http://i.imgur.com/Lu8fvXd.png)

The last flame banshee remains.

(http://i.imgur.com/HauVa1b.png)

It too is quickly dispatched

(http://i.imgur.com/pgvDIPx.png)

The way is now clear, and our miners scramble for the tube to reach the promised land. However, just as our victory seems assured, a forgotten beast arrives.

(http://i.imgur.com/jqu5Uqv.png)

Our military is nearly 50 levels away, and no one is near the levers to seal the caverns. This could be a disaster. Except ...

(http://i.imgur.com/epgJ9sJ.png)

A Human Hammerman, who got lost looking for the exit (HOW?) happens to find the beast, buying precious time.

(http://i.imgur.com/06kagGX.png)

He is slain, but not before injuring the lobster.

(http://i.imgur.com/GxqXRJD.png)

(http://i.imgur.com/CwnYkeT.png)

A weaponsmith who tried to reach the lever is cut down.

(http://i.imgur.com/iiVUCJ2.png)

But the beast is injured. The military is only 5 levels away. It might prevent a worse disaster.

(http://i.imgur.com/Lyoz5Zg.png)

Just in time, the military engages and the beast is slain. We will forever have shell for our strange moods!

OOC: Seems I didn't screenshot the final blow
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 10:32:43 am
First Acolyte of the Veterans of Deathgate
Mid-Autumn
Log Continues
===


As our miners dig, I get much needed good news.

(http://i.imgur.com/qDQ22Gf.png)

11 migrants have arrived from the outer lands. Our population ticks up to 124. As long as things continue apiece, we will reach the holy land before the first snow

--

Damnation! We've been ambushed, and in sight of the holy land!

(http://i.imgur.com/NtfLJNn.png)

(http://i.imgur.com/4f1ThoM.png)

Our solders can't fight effectively as the demons are attacking on the stairs, and refuse to advance when we retreat. Then, a most horrifying development comes up the hatchway.

(http://i.imgur.com/STIgqGV.png)

For every demon engaged in combat, they BREED more! Full formed adults, replenishing their numbers as ours falls. The entire fortress shakes as plums of extract go flying.

(http://i.imgur.com/khTwcFp.png)

The military however stays steadfast.

(http://i.imgur.com/ErH0i0s.png)

(http://i.imgur.com/bNiolqH.png)

(http://i.imgur.com/LV1JTIV.png)

But the demons continue to reproduce.

(http://i.imgur.com/sHC0a1m.png)

The sounds of battle can be heard all throughout Doomforest

(http://i.imgur.com/ERePInE.png)

(http://i.imgur.com/8RaCg6s.png)

With careful ordering, we've managed to move the fighting from the stairwell and into the checkerboard. We're gaining the ground, but each demon we slay, two more replace it if we're not quick.

(http://i.imgur.com/Ozg9pJG.png)

Nearly half our forces have already been killed, and many more are wounded. The demons momentary retreat, and the decision is made.

"Fallback!. Seal the hatches!"

We have failed ...
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 10:46:05 am
First Acolyte of the Veterans of Deathgate
3rd of Moonstone - Early Winter
===


This is not the end. Despite our failure, and the anger the The One True God has, we have felt in our heart that our fated end has been postponed. There is still time to retake the holy land. At first of Spring, the guard will change, and another will lead Doomforests. The Veterans of Deathgate will go into hibernation, but we will leave the seeds for the future.

Already tails of our battle have begun to reach out into the world. Solders have flocked to this place to learn to fight, and part take in the great battles we will see. As of writing, six have already joined us, and many in the bar continue to consider it before petitioning the mayor.

(http://i.imgur.com/Fa7SV9Y.png)

I've prayed and mediated, and we've come up with a solution. We have enacted a full draft. With the exception of woodcutters, miners, and armorers, all shall be drafted, and serve six month training periods every year under our surviving lords, training in groups of two, as guided by visions of a great commander (http://www.bay12forums.com/smf/index.php?topic=150534.0).

(http://i.imgur.com/00knRjo.png)

We expect to have our first set of lords within 1-2 years, with the rest of the fortress following in 3-4 as long as future overseers maintain it. Even now, our first recruits suit up, and new sets of armor are ordered.

(http://i.imgur.com/dlX8Unt.png)

(http://i.imgur.com/7mMQeSq.png)

(http://i.imgur.com/RISHuD8.png)

We will not forget. We will continue. The Veterans of Deathgate will continue. Winter is now upon us. We can only sit and wait.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 10:56:37 am
Gwolfski is to be exempted from taking part in combat. Do train him in the use of an axe though,

Sincerely, Gwolfski, Duke of Breadbowl
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 10:59:05 am
Gwolfski is to be exempted from taking part in combat. Do train him in the use of an axe though,

Sincerely, Gwolfski, Duke of Breadbowl

Are you actually supposed to be the duke? I can actually set that correctly if that's what its supposed to be in terms of plot.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 11:32:35 am
I wish  :P

I am the duke over in Breadbowl (another succession fort)
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 01:43:20 pm
Turn complete, uploading momentarily

First Acolyte of the Veterans of Deathgate
Final Update
===


The world has pased into 1075. This composes the final update of the overseer log until the Veterans of Deathgate once again take power.

(http://i.imgur.com/WK7cJLS.png)

A census has revealed most of our dead. Slabs have been commissioned.

(http://i.imgur.com/Mns9XrD.png)

A baroness has joined the cause. As of writing, over 18 mercencies have joined up with us. (NOTE to future overseers, make sure Tip of the Worlds has open beds at all time, check L menu).

(http://i.imgur.com/WwdnZan.png)

I've renamed the tavern to be more fitting in line with our goals

(http://i.imgur.com/tI1X9zc.png)

(http://i.imgur.com/vxmir2t.png)

As demands on our metal industry grows, we ran out of iron. Mining has resuming in search.

(http://i.imgur.com/rEsfOmv.png)

Grolkski II has taken to adopting every pig in the fort (you have a preference for them ... crazy pig engineer?)

In other news, the desiginated heir died.

(http://i.imgur.com/h0XmqAE.png)

Reasons unclear. (nothing in justice, or sparring or combat logs beside this)

Sparring proceeds afoot

(http://i.imgur.com/Bjey3hk.png)

Word of our efforts has spread to the point even a baroness has decided to enlist

(http://i.imgur.com/Mns9XrD.png)

This concludes the Veterans of Deathgates reign.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 02:00:58 pm
Come and get it: http://dffd.bay12games.com/file.php?id=12121

I have no idea who's next, so I'm not sending a PM.

Notes for future overseers:
 - The two DG squads are all mercs and a legendary hammerdwarf as squad milita leader. Non-dwarves can't be captains or nobles (normally, the king was hacked). Leave them training 24/7.
 - We're getting a picket line for the military because its an old save so we can't get philosphers or poets. A DFHack fix might be possible but difficult
 - We'll keep getting petitions as long as there are open beds on "The Tip of the World" We've got 16 total, 6 open.
    - Humans and elves can use foreign weapons like two handed swords. Trade with the humans to get these. We can't make them
    - Goblins can only use the same set of weapons dwarfs normally can.
 - I still can't find the temple
 - The entire fort was drafted, they'll alternate every six months and are setup to mint lord status in about a years time as I mixed them with the surviving lords.
 - We need steel
 - Non-dwarfs need special armor. This goes for the prime minister too. It has to be queued up by hand at a forge, then set in the details screen
 - We got a pikeman, I'd like to see a pikelord; pikes are the most effective weapon period against demons/large monsters.
 - Make sure the mayor stays free. I evicted him from the military, and cleared labors. He's necessary to accept petitions. We still have a picket line (Guest /  No Job means they're waiting for the mayor).
 - Forbid the candy in the fort, or moods will fail. In a pinch, break down the trade depo to get three raw candy.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheFlame52 on June 06, 2016, 02:01:50 pm
Imagine how shittily this would have gone if I hadn't trained up three squads of steel-clad legends.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 02:07:51 pm
Imagine how shittily this would have gone if I hadn't trained up three squads of steel-clad legends.

I won't have tried it if you hadn't. When did Toady add demon breeding? We would have won hell had they not been popping out new demons on a near daily basis.

Course now, I'm hoping to have an entire fort of lords ^_^.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Sacasco on June 06, 2016, 02:26:55 pm
I'm not entirely sure who's next. It's either Imic, if they're willing to take a turn without destroying the fort, or (I think) Gwolfski.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 02:34:40 pm
It's ironic that we're so used to not having turns get completed that on the rare occasions it happens we get confused and stubble around.

Hope everyone enjoyed my turn.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 03:13:05 pm
me now
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 03:39:24 pm
me now

Well, Imic was next on the turn list, but at the time, the plan was to kill the place. That changed when the fort ascended back to a usable FPS. But Imic also said he was busy with Breadbowl so I'm honestly not sure what the sitrep is.

If you go next, can you do me a favor and report what your average FPS is? My laptop is garbage so I'd like an actual benchmark to compare it to. I'd also like it if you left the military training as I set it up on the offhand chance we can actually end up with 70+ lords. in 3-4 turns.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 03:48:51 pm
sure
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 03:52:19 pm
I'm also looking with DFHack how hard it would be to add the missing raws to get scholars and such working. That one is a fairly invasive edit so I'm not sure if its worth the risk.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 04:01:16 pm
Have there been any modifications to the raws already? If not, it should be as simple as copy over fresh raws.

edit:

Ill copy the prime minister changes into a fresh 43.xx raw. Any other files other than entity_default changed?

we need about 10 extra  lines for scholars me thinks.

Well, i just did that. Let's see what happens.

I need 42.06 raws, dont i? sigh

Firing up the game...
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 04:17:34 pm
I'm getting 13-14 fps without even putting df priority to high.

Wheres all the miners?
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 06, 2016, 05:05:53 pm
Have there been any modifications to the raws already? If not, it should be as simple as copy over fresh raws.

edit:

Ill copy the prime minister changes into a fresh 43.xx raw. Any other files other than entity_default changed?

we need about 10 extra  lines for scholars me thinks.

Well, i just did that. Let's see what happens.

I need 42.06 raws, dont i? sigh

Firing up the game...

The raws weren't changed except to make the monkeys war trainable. Nobles aren't read in from the raws post worldgen. I had to modify the memory structures directly. Recommend using the raws with the save
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 06, 2016, 05:20:27 pm
What. The. Hell. I go to work for 7 hours, come back and we've lost the battle on hell.

Also, I was next after NCommander, but you can have the save...

Gwolfski at the helm of Doomforest...

*shudders involuntary*
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 06, 2016, 05:31:26 pm
Well, in NCommanders defense, this is not, by far, our worse loss (see Taupe's first turn) and considering how he skillfully handled the retreat resulting in only a few deaths, not bringing the entire population down to one dwarf and goblin ( again, see Taupe's first turn), and how he skillfully handled the fortress and saved it, not damn it ( see pretty much anyone's turn), I believe this was a win.

Hail NCommander! Savior of Doomforest!
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 06, 2016, 05:35:31 pm
Still, nothing will happen if i dont find the fecking miners!
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheFlame52 on June 06, 2016, 06:06:10 pm
There's a few in there. They just aren't called miners.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Imic on June 07, 2016, 12:44:43 am
I am a bit busy right now, since it's anuall move-all-the-furniture-around week. Oh well. At least my computer has more wifi where it will be now.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 07, 2016, 01:22:20 am
Still, nothing will happen if i dont find the fecking miners!

There should be a few. I lost a good number of them earlier. They're one of the few who aren't drafted, but there's a massive dig job designated to try and find more iron which is probably got their attention. Make sure you designate mining priority 1 which helps, but it took months in game to dig out some of the passages I needed.

Miners seem kinda flakely in 42.06, I had a lot of trouble getting them to dig anything
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Sacasco on June 07, 2016, 03:03:56 am
Miners seem kinda flakely in 42.06, I had a lot of trouble getting them to dig anything
It seemed to me like the priority for mining was greatly reduced, so they'd often haul rather than mine, if the job was closer. That's the opinion of a definite non-expert, though.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 07, 2016, 03:05:11 am
I added in the new entity_default raws. Hopefully scholars might work? No crashes yet.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 07, 2016, 05:03:09 am
Journal of Gwolfski II, Mad Mechanic Chief Engineer.

Some time after beginning of spring

Ah yes! I'm overseeing this mess now! We shall collonise hell. And grow strawberries in it!

whenever elven caravan arrived

Good. We need more pets. People are getting depressed.
(5 minutes later)
WHAT'D'YA MEAN THERE WAS WOOD THERE!?! MILITARY, SLAUGHTER THE LYING TREEHUGGERS! Jeez.

early slate

Oh look, a forgotten beast and a thresher.
Oh look, a dead forgotten beast and a spear wielding thresher.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 07, 2016, 06:12:30 am
The entire fort is armed with weapons, though I thought I cleared the caverns before I sealed them.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 07, 2016, 08:32:59 am
It came in, 5 minutes later was dead.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Max™ on June 07, 2016, 08:53:57 am
Hah, was reading up some and saw the link for Ncommander to catch up on the history.

I love that Taupe's turn was just finishing off Psychoangels turn, and almost ready to start their turn properly when the whole WEREANTELOPEDEATHSNAILGOATCORPSEFEST 1070-something(?) took place.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 07, 2016, 09:07:05 am
As a note, I don't think its possible to grow strawberries in hell on this map, I didn't see any place where there's a straight shot up unless you use the SMR digging bug, or find another candy tube.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 07, 2016, 12:03:33 pm
I'm planning to do a sky collpase bug thing.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 07, 2016, 12:26:43 pm
I'm planning to do a sky collpase bug thing.

Sky collapse? Not familiar with that one. Demons in this version are very very strong. Be careful and not off the fort, mmkay?
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 07, 2016, 01:03:27 pm
Sky collapse: If you build a wall at the highest level, it and all connected walls below lose support from the sides, resulting in cavein.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Max™ on June 07, 2016, 04:09:30 pm
Does that still work?
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 07, 2016, 04:20:11 pm
It better.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 10, 2016, 08:26:10 am
Progress update : All Most is well.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 10, 2016, 10:41:22 am
Progress update : All Most is well.

You killed the PM again, didn't you :P
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 10, 2016, 11:39:54 am
Hmm? What? No, it's the blood.... There's so much and nobody is cleaning it....
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: NCommander on June 11, 2016, 08:45:28 am
Hmm? What? No, it's the blood.... There's so much and nobody is cleaning it....

dfhack "clean". Cleaning is known to be very bugged, and blood does horrid things to FPS. The downside is it gets rid of extracts lying the fort.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 11, 2016, 11:02:54 am
But I like elf-blood!  It's so pretty....
Title: Re: The Golden Age of Doomforest: Imic wants a turn!
Post by: Imic on June 13, 2016, 01:25:25 pm
Can i have a turn now? Not this instant, but next week i would like a turn. Thx.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Drazoth on June 13, 2016, 01:33:24 pm
Yeah, any news?  I'm kinda curious to find out why you've been silent for so long.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 13, 2016, 01:47:24 pm
Just chugging along, should reach autumn by tommorrow. Ill have a decent update in two days. Unless something fun happens
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 13, 2016, 09:56:18 pm
Just chugging along, should reach autumn by tommorrow. Ill have a decent update in two days. Unless something fun happens

Gwolfski, you have until tomorrow, I will not delay this fort again, You've had several chances over the years and you've always had an excuse for not finishing. So tomorrow at 8PM central, Imic will receive the save and we will skip you. So sayeth the Keeper of the Thread

Artist Rendition
Spoiler (click to show/hide)
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Imic on June 14, 2016, 12:21:11 am
I SAID NEXT WEEK!
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 02:21:03 am
?

What would that be in GMT?
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Sacasco on June 14, 2016, 02:59:30 am
Hasn't Gwolfski only had one week of their two? Why this sudden imposition of a deadline?
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 04:09:06 am
Hasn't Gwolfski only had one week of their two? Why this sudden imposition of a deadline?
yeah!

oh wait,  I'm Gwolfski, and he said Qwolfski. I wonder who Qwolfski is.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 14, 2016, 06:36:58 am
Woops guys, I meant an update, sorry.

I wrote that post at midnight last night, cut me a break. And Qualfski is the evil twin of Gwolfski, duh.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 08:11:16 am
Oh, yeah. Update tomorrow. I'll just post this little bit.

Deep in the mountains, a heated conversation was being held near the magma vent.
"What'd' you mean ya can't forge furniture?"
"Well, I can, but not at such high quality. Now if I practiced for a few months nonstop -"
"Right! We have too much copper and not enough cages! Chop chop!

The sound of chisel striking rock reverberated throughout the fortress, as blocks upon blocks where carved out. A great tower started to rise above the ground. Meanwhile, deep underground, a large tunnel was being hewed through the rock...

Old jewelers came back to their craft, churning out many cut gems. Plans on continuing the dam project were considered, but the notion of water reactors beat it. However, plans for an ornamental dam where considered.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 14, 2016, 08:31:27 am
Proof of life is needed (pictures)
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 10:32:17 am
Tommroow, my friend.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 14, 2016, 10:35:02 am
Tommroow, my friend.

*Loads Rage Bazooka with Rant +1 Ammo*

You better my friend...
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 10:48:21 am
*locates earplugs*

"YES I WILL!!!"
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 14, 2016, 11:12:02 am
Last Journal Entry of Ryukan

As I write this, My life is slowly leaving me from multiple cuts and slices all over my body. My Precious Truthbearers are holding the fortress nicely enough, but even they are no match for the power that I awoke deep in that cave.

It was last week, I found a clue on the whereabouts of the item I have spent my life trying to find. A cave that was located on a desolate world, devoid of ALL life. I wondered this world, past ruins of once great cities and fortresses, skeletons of children and adults littered the ground, ashen wastelands surrounded the cities and were the predominant feature of this world.

The item in question was a trivial thing in hindsight. Though immensely valuable should one find it, I dreamed of being the one to find it since I was a child. A sceptre. The Sceptre of Riviera. One of the most powerful objects in the multiverse. I should have known better than to think it would be unguarded.

In my arrogance, I entered that cave alone and only lightly armed. I slowly walked, ever deeper. Through twists and turns, down and down I went. Farther than even the deepest of dwarven mines. Days was what the journey was measured in. Around the third day, I started hearing it, slights scratches that followed the ground behind me. At fist, I chalked it up to my active imagination. But, after the fourth day, they persisted.

And finally, On the Fifth day, I came across it, a small door. Wen I opened it, I was greeted by a small chamber. No dust was present, the air was deathly still. I made my way to the far wall, and the Throne that sat against it. The throne was empty but for a small cloth bundle that, when I opened, contained the most beautiful sceptre I ever laid eyes upon.

My marveling was cut short by a screech that rent the very air. I looked out the door, and a set of eyes greeted me. These eyes, were not of any mortal being, blacker than the abyss, they only stood out in the blackness around them by being even more black. I felt something that I never felt before, nor ever will again.

It lunged at me, I barely dodged it and I ran. To my eternal shame, I ran for the life and love of all that I ever held dear. The sprint up was the most horrible thing I have ever endured. It stayed with me, toying with me, cutting me and slicing at me with claws that were several feet long. I only ever got one glimpse of it, a small creature of a warped body, grey and dry, with elongated limbs with claws that looked like scythes. That image only served to keep my body in even more panic.

After only hours, I made it to the surface, I turned to look at my pursuer, only to see it stop just short of the light, a mocking name to what that dying star produced, more like an eternal twilight. It looked at me and I paniced again and ran.

After a while, I found an old ruined castle, and I summoned a detachment of Thruthbearers. To my folly, I should've just left that world, but I needed that sceptre which I had dropped in the chamber. I was almost patched up and we were ready to leave to challenge it, to show it that nothing makes a fool of me.

I was a fool.

As night fell, we were waiting for our scouts to report back, when that screech once again rent the air, even more unsettling than before, how could one creature emit a scream from every where at once? We soon had our answer.

Only one of the three scouts came back, and she only weakly said one word "Run!" before succumbing to her wound, a pierced chest.

I ordered the gate shut to the castle, I ran to activate the portable portal, but it wouldn't open. I then heard, on the wind, a voice of pure hatred and evil chanting powerful words of entrapment. We were stuck in the castle.

I manned the wall with my troops. I gazed upon the ashen wasteland, and beheld a sight that will stay with me until I pass from this world. An army of these creatures swarming towards us.

It was a slaughter. We lost the outer walls in 5 minutes, the inner walls in 7. I was wounded in the retreat. Now I sit here in the keep with the last 12 Thruthbearers. Even now they are using their bodies to slam the stone with reckless abandon. I hear their screeches, I am frightened. This room is the same one as was shown to me in the portal back in Doomforest. I can only hope some one comes to our aid soo----

*Blood covers the last pages of this journal*

----------------------------------------------

Airith puts the journal down.

"Has his body been interred yet?"

"There was none madam." Says her secretary.

"I was there, there were several." Airith says angrily.

"Yes, but his was not among them"

"What. How could his body not be there, the blood pooled there was more than enought to die from bloodloss alone?"

Ryukan, where are you... Airith wonders to herself as she is lead to be crowned the new Headmistress
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheFlame52 on June 14, 2016, 04:09:05 pm
I'm not sure I've ever seen Gwolfski post a picture.

EDIT: Guys, give Gwolfski some slack, he's playing Necrothreat at the same time.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Taupe on June 14, 2016, 04:18:34 pm
I'm not sure I've ever seen Gwolfski post a picture.

EDIT: Guys, give Gwolfski some slack, he's playing Necrothreat at the same time.
Well that's just poor time management :/
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 05:14:01 pm
Actually, Doomforests is in the background on one core, while I'm messing with Necrothreat on the other. Both go so slowly it's not a problem.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 14, 2016, 05:47:18 pm
I'm not sure I've ever seen Gwolfski post a picture.

EDIT: Guys, give Gwolfski some slack, he's playing Necrothreat at the same time.
Well that's just poor time management :/
Actually, Doomforests is in the background on one core, while I'm messing with Necrothreat on the other. Both go so slowly it's not a problem.

Gwolfski, I WILL expect a picture up by 8. And before you say I told you tomorrow, I told you that yesterday. So get cracking. And post the z screen with date and fortress name, to see if you've even played.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 06:14:40 pm
I had a situation at home. As a result, I've lost access to my original computer for roughly a week. I can't do the same thing over. I think ill stop getting involved in playing succesion games until my situation stabilises. Stick me at rock bottom of the list. :'( . I'll have a ho at Necrothreat cos I dont have to finish a year there. Once again, I apologize, and I hope I'll have a more stable life after a few weeks. Sorry for wasting a week. :-[
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 14, 2016, 06:21:54 pm
I had a situation at home. As a result, I've lost access to my original computer for roughly a week. I can't do the same thing over. I think ill stop getting involved in playing succesion games until my situation stabilises. Stick me at rock bottom of the list. :'( . I'll have a ho at Necrothreat cos I dont have to finish a year there. Once again, I apologize, and I hope I'll have a more stable life after a few weeks. Sorry for wasting a week. :-[

I owe Taupe 5 bucks.

I think I'll give the fort a spin, finally... Any suggestions on who to RP as?
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: Gwolfski on June 14, 2016, 06:23:30 pm
Do Smunstu.
Title: Re: The Golden Age of Doomforest: Tales of the Goblin King and of the Great Revival
Post by: TheImmortalRyukan on June 14, 2016, 08:03:11 pm
Journal of Smunstu, Prime Minister of The Town of Stroking

After years of waiting and planning, I am finally the undisputed ruler of not only Doomforest, but of the entirety of the Town of Stroking. I have also felt the presence of Ryukan. He requested that he be able to abide in my sword. I agreed, and now his spirit now resides by my side, giving me council. At first I was skeptical. But then, this past week, the remaining elements of both The Ministry and The Order of the Black Arrow combined their resources, and now I am the Head of the Ministry AND the Order of the Black Arrow: Doomforest Division.

Using this new found political power, I wrest control of the overseer ship from Gwolfski, and using the temporal machine, I have travelled back to claim my rightful position, As The Ruler of Doomforest.

My first order?
A new palace of course. I need a place to rest my aching bones.

Palace of the Setting Sun
Spoiler (click to show/hide)

The Age of His Most Serene Majesty, The Prime Minister
Spoiler (click to show/hide)

After this, I look at our stockpile I see that we are good to last a while. The military seems very competent, especially after NCommander's rule.

I will sleep on this and come up with a plan of action tomorrow. Ryukan concurs. His presence is oddly comforting, though the looks people give me when they see me talking to my sword is very amusing.

(OOC: I hereby Declare Timber 16th, A holiday of the utmost respect. I am also aware of the Palace he already has, This one is just bigger and located on the main floor.)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 14, 2016, 08:34:20 pm
Imperial Missive to Order of the Ale:

Your Squad is now ordered to the protection of the Prime Minister and to project his will to all his subjects. The New Imperial Code of Law is as Follows:


Glory to the Empire, Glory to Doomforest, and Glory to the Prime Minister!
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 15, 2016, 03:18:22 am
First Acolyte
Veterans of Deathgate
===


Despite recent setbacks, Smunstu has been elected to run Deathgate as overseer. While we do not have control over his actions, given he was touched by Him, we can only hope for greatness on our way to reclaim the holy land. Our direction on military training has so far withstood in his reign, with the exception that The Order of the Ale is now acting as the Royal Guard.

Although not our intent, having Smunstu guarded serves us well as He begins to stir and waken. We have intercepted the imperial missive to the Order of the Ale, and we approve of its changes as it prolongs the possibility that we may once again rule and reclaim the holy land.

We watch from the shadows, and pray that we will find a way to reach the holy land before all is lost.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 16, 2016, 11:11:19 pm
Guys,

Something Big in RL has come up, I cannot fulfil my duties as Thread keeper, I will pass my save on, and I will give my user password to Taupe if he wishes. I'm sorry for whatever inconvenience this may cause you. I have had fun here on the forums. Know that this is my only option right now.

I do not intend to return.

-The Immortal Ryukan

(P.S. I give ownership of the O.B.A. to whomever claims it first.)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 16, 2016, 11:25:17 pm
Guys,

Something Big in RL has come up, I cannot fulfil my duties as Thread keeper, I will pass my save on, and I will give my user password to Taupe if he wishes. I'm sorry for whatever inconvenience this may cause you. I have had fun here on the forums. Know that this is my only option right now.

I do not intend to return.

-The Immortal Ryukan

(P.S. I give ownership of the O.B.A. to whomever claims it first.)

I hope everything is alright. Best of luck mate. We'll be here if/when shit calms down.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 18, 2016, 12:03:39 pm
I hereby claim the save. I shall take it on monday, when RL stuff is out of the way.
Ryukan, I wish you all of the luck that I can give you. I shall send my turn to you if you cannot read it. Good luck. And happy living.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Max™ on June 18, 2016, 04:23:45 pm
Oh sure, give control of it all to Taupe, what could go wrong? :D
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Taupe on June 18, 2016, 06:12:23 pm
Oh sure, give control of it all to Taupe, what could go wrong? :D
I did receive the OP's account management info, but I barely have time to manage a thread, sadly. My orders, in this case, are to find someone I can trust who wishes to maintain the OP/run this succession, and forward the login infos to him/her. My first go-to person for this kind of duty would be, i guess, Flame, because he's taken like 5 turns in Doomforests and is an overall reliable and active member. If you think you could do a good job or want to take over, drop your name and I'll hold a vote or draw names from a hat or kill a hobo and Ouija his spirit wisdom out of a board I dunno. I'd ideally like someone who has been around Bay12 for a while and likely wont disappear overnight, because having to find a sixth person to maintain this fortress would probably be on the silly side of things.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 19, 2016, 12:35:30 am
There have been six people running this thread?! Oh. My. God.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Max™ on June 19, 2016, 01:35:24 am
Doomforests: Yo dawg, I heard you like succession game threads, so we put succession in your succession thread, so you can have a succession of succession thread maintainers.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheFlame52 on June 19, 2016, 11:19:17 am
I'll do it I guess.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 19, 2016, 02:11:28 pm
I'll do it I guess.
Flame. You have been here for so long. This fort may never end. If it does not, i fully support you in taking up the mantle of thread keeper.
Another question which i already know the answer to: shall i end the fort yet?
(The answer is obviously no)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 19, 2016, 04:36:23 pm
Well, that was THE biggest let down ever (its actually me).

I was expecting to be unable to continue paying the game for at least a few years. But it seems luck was on my side.

I do not wish to get into the details of it, but lets just say that I'm officially back, And I still have my save file, gonna finish my turn within the allotted week.

Sorry for that (almost) calamity and the ensuing chaos.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Drazoth on June 19, 2016, 04:38:03 pm
Good to have you back, even if it prevents my hostile takeover of the OBA.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 19, 2016, 04:47:53 pm
Journal of Smunstu

That was weird. I felt the presence of Ryukan leave me for a bit. As he left, I heard the very voices of the watchers, as they clambered to figure out what had happened. Their argument shook the very foundations of the fort, but when I asked my fellow dwarves, they had no idea what I was talking about. I guess I am the only one who can hear the voices of the watchers, they who look after the dwarves and silently guide them.

On a more physical level, work on the Palace of the Setting Sun is progressing smoothly, if somewhat slowly.

I also received a letter from an old goblin friend. Apparently my dear usurper brother, he who took my original throne from me, was going mad and drunk with power. I warned those fools what would happen if they dethroned me. Now they are paying for that mistake. From what I could gather, one of the watchers made a deal with my brother so that if they kept me here as prisoner, he would only send "token" sieges. I can't complain now though. Look at me. The office of "king" of the goblins was filthy, living in your own trash, dead bodies and stinking trolls everywhere, cries of stolen babies permeated the night. But here?

I am Emperor.

I am a God.

I am Smunstu.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Taupe on June 19, 2016, 05:06:28 pm
What the actual balls.

This is how religions get started man.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 19, 2016, 05:08:49 pm
This is how religions get started man.

Doth thou Dare Question Thy Power?

I Was Gone, Now I return on the changing of the Tide.

In all seriousness, Smunstu IS a god for all intents and purposes, Goblins are Immortal and he is the ruler of the Town of Stroking, and he has the full backing of us watchers, we who have the power at any time to just delete all of their existence. So yes, Smunstu is a god among them.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheFlame52 on June 19, 2016, 05:14:14 pm
Well okay then.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 19, 2016, 05:26:40 pm
Dude, I should Commission a painting of that.

"The Watchers of Doomforest"

It will show all of us in our respective personas, sitting around a table, and on the table will be the entire world. It would show us bickering and everything.

Just an idea (I haven't slept in two days)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 19, 2016, 11:01:32 pm
I'm so happy I custom engineered him a soul now.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 20, 2016, 01:04:39 am
Let down? I'm not- actually, I'm not going to ask.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 20, 2016, 01:57:42 am
Let down? I'm not- actually, I'm not going to ask.

Yeah, it meant I had no excuse to stay gone from here, no chance to save me soul.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 20, 2016, 02:04:45 am
Yeah, it meant I had no excuse to stay gone from here, no chance to save me soul.

I could always DFHack you a new one :) I'm fairly sure we can find a willing donor. Or a cat wandering around in a pinch.

(it's nice to have you back.)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: QuQuasar on June 20, 2016, 02:41:21 am
Hmm... sign me up. I have a brilliant (terrible) idea for my turn.

Here's the thing: I haven't read the Doomforests thread at all. All I really know is that it has cults, soap, and has been going for quite a while. So rather than looking at the save and trying to catch up with the thread like a sensible person, I'll sign up for a turn completely ignorant of what awaits me.

During my turn I will roleplay an amnesiac and extremely gullible dwarf. Everyone else is free to try and manipulate me into doing what their dwarves/cults want me to do, and I will obey to the best of my ability.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 20, 2016, 02:48:20 am
Dude, I should Commission a painting of that.

"The Watchers of Doomforest"

It will show all of us in our respective personas, sitting around a table, and on the table will be the entire world. It would show us bickering and everything.

Just an idea (I haven't slept in two days)



Thanks to 42.xx  , you can commission an engraving of that.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 20, 2016, 03:10:38 am
Dude, I should Commission a painting of that.

"The Watchers of Doomforest"

It will show all of us in our respective personas, sitting around a table, and on the table will be the entire world. It would show us bickering and everything.

Just an idea (I haven't slept in two days)



Thanks to 42.xx  , you can commission an engraving of that.


Say what you will of gwolfski, he DOES have his uses. Because that is a great idea.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 20, 2016, 03:41:06 am
Dude, I should Commission a painting of that.

"The Watchers of Doomforest"

It will show all of us in our respective personas, sitting around a table, and on the table will be the entire world. It would show us bickering and everything.

Just an idea (I haven't slept in two days)



Thanks to 42.xx  , you can commission an engraving of that.


Say what you will of gwolfski, he DOES have his uses. Because that is a great idea.
You're not wrong... That's... A... OMYGODIHAVEANAMAZINGIDEAPUTMEONTHETURNLISTWHICHISMESSEDUP!!!!!!!
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 20, 2016, 03:16:32 pm
Hmm... sign me up. I have a brilliant (terrible) idea for my turn.

Here's the thing: I haven't read the Doomforests thread at all. All I really know is that it has cults, soap, and has been going for quite a while. So rather than looking at the save and trying to catch up with the thread like a sensible person, I'll sign up for a turn completely ignorant of what awaits me.

During my turn I will roleplay an amnesiac and extremely gullible dwarf. Everyone else is free to try and manipulate me into doing what their dwarves/cults want me to do, and I will obey to the best of my ability.

That's how we lost the prime minister the first time. Just don't kill the goblin member of the fort and all will be good.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: QuQuasar on June 20, 2016, 05:20:25 pm
That's how we lost the prime minister the first time. Just don't kill the goblin member of the fort and all will be good.
I understand. Goblins are friendly and allowed to take up residence in the fort. I will take this information into consideration.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 20, 2016, 05:29:11 pm
That's how we lost the prime minister the first time. Just don't kill the goblin member of the fort and all will be good.
I understand. Goblins are friendly and allowed to take up residence in the fort. I will take this information into consideration.

You misunderstand.

Goblins are fair game.

His serene majesty, Prime Minister of Doomforest and Emperor of the Town of Stroking, Smunstu I; is NOT fair game.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: QuQuasar on June 20, 2016, 05:39:32 pm
Ah, thank you for correcting me. Such a misunderstanding could have resulted in many wacky hijinks if a goblin siege had arrived during my turn!
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 20, 2016, 05:45:07 pm
They bring sandwiches for Smunstu.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: PsychoAngel on June 20, 2016, 07:16:27 pm
Either that or they murder the local wildlife.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Taupe on June 20, 2016, 07:17:41 pm
Ah, thank you for correcting me. Such a misunderstanding could have resulted in many wacky hijinks if a goblin siege had arrived during my turn!
You mean, exactly two goblins? That's Smunstu's mom, she gets worried because he doesnt call often enough.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 20, 2016, 09:03:32 pm
As my first week approaches, I will post Spring and (hopefully) Summer.

RL is still busy, though not as bad as earlier.

I also got a new computer that makes this map playable (21 FPS with this one).
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: griffinpup on June 21, 2016, 12:03:28 am
I might hop onto the ignorant baffoon train if people want me too. That sounds fun.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 21, 2016, 07:56:56 am
That sounds fun.

Someone said the words! Carp, I really liked this fort.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 21, 2016, 08:04:50 am
That sounds fun.

Someone said the words! Carp, I really liked this fort.
PANIC!
SAVE THE BOOZE!!!!!!!!!!!!!!
Leave the elven traders.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Dark One on June 21, 2016, 10:20:11 am
Journal of Dark Two

It seems that all the doomsaying and sinister forces around Doomforests have ceased, or calmed at least.

For a short while, the fortress was managed by NCommander, a somewhat competent overseer. He was guided by One True God, probably one of the gods forming the dark tribunal - Nifih, Jeha or Gogol. His faith in that diety was so strong that it gave our dwarves power to fight hordes of demons and forgotten ones, what's more, it brought Smunstu back from his mysterious death. Not by reanimating his decomposing body, but rather by bending the energies to bring vitae back to his corpse and infuse it with a soul. But time passes quickly, and again the fortress is managed by the prime minister Smunstu.

We have received the Imperial Missive, and already our knights have been assigned to protect the prime minister - we are the Royal Guard now. Shortly we will open Office of Population Management in one of spare chambers at the brewing area, and a scribe would be selected to write down personal information. Our next move would be proper management of Bloodthorn Signup Cabin - proper overseership forms would be prepared by our scribes.

The Order agrees with most parts of new law, but there is one point that would make some things a little bit harder. Strawberries - important alchemical catalyst and also a flavor to some otherwise undrinkable brews, will be outlawed. Our squads have been ordered to search houses of citizens, to seek out heretical plant and any of based on it products, then take it to proper utilisation in magma sea. This would certainly bring Smunstu enemies among worshippers of strawberries, Gwolfski in particular.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 21, 2016, 10:31:30 am
You! you... Monster!

However, I will comply. For now. Be warned.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 21, 2016, 03:16:09 pm
Finally, someone did something about the stupid strawberries.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 22, 2016, 02:04:22 am
Finally, someone did something about the stupid strawberries.

Notice, we never grew strawberries. They are reserved for growing in hell.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 22, 2016, 02:48:01 am
Journal of Dark Two
The Order agrees with most parts of new law, but there is one point that would make some things a little bit harder. Strawberries - important alchemical catalyst and also a flavor to some otherwise undrinkable brews, will be outlawed. Our squads have been ordered to search houses of citizens, to seek out heretical plant and any of based on it products, then take it to proper utilisation in magma sea. This would certainly bring Smunstu enemies among worshippers of strawberries, Gwolfski in particular.

First Acolyte of the Veterans of Deathgate
===


We approve. Although one feels that the strawberry taint may be released into the magma sea and thus pass into our magma forges. To prevent further spread, we recommend liable use of Dwarven Atomsmashers.

OOC: No hard feelings Gwolfski :). But the Veterans of Deathgate do not approve of strawberries in hell. The proper surface plant is of course fisher berries
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 22, 2016, 03:18:03 am
Damn you ;)

If we ever need more cults/cultists http://www.bay12forums.com/smf/index.php?topic=158754.0
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Sacasco on June 22, 2016, 10:40:47 am
If we ever need more cults/cultists
No. Just no.

(In case anyone thinks I'm actually against the cults, I just enjoy complaining.)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 22, 2016, 10:47:32 am
If we ever need more cults/cultists
No. Just no.

(In case anyone thinks I'm actually against the cults, I just enjoy complaining.

No, but but but... I likes makings the chaos

Also, why is no one calling Smunstu by his full title?!?

His Serene Majesty, Prime Minister of Doomforest and Emperor of the Town of Stroking, Smunstu I
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 23, 2016, 10:46:37 am
Journal of Smunstu

Well, I've had a change of thought. Instead of a Palace below ground, I will build an aboveground fortress that connects to the main city. I will name this fortress The Barbican. It will hold 2 squads of dwarves and my own personal quarters. I know this move to the surface may be unpopular, but I am a goblin first and foremost. I also will use this new fortification to train our troops above ground so they don't succumb to the light of the sun.

And this fortress will be a physiological defense as well. Humans and Elves don't truly comprehend that the fortresses of dwarves go mush deeper than they can even imagine, so by building The Barbican, I will be saying in Human terms, Don't Fuck with us!
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Iamblichos on June 23, 2016, 02:27:12 pm
Is my Longshanks' giant spiffy gatehouse still in existence?  It had a drillyard in the main court for precisely those reasons.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 23, 2016, 05:49:07 pm
Is my Longshanks' giant spiffy gatehouse still in existence?  It had a drillyard in the main court for precisely those reasons.

Its still there.

I just needed a thinnly disguised excuse to build a Huge dark tower for the PM
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Drazoth on June 23, 2016, 08:38:39 pm
Make it part of the Chalice of Armok!  That way Glorious Smunstu can be the one to pull the activation lever!
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 23, 2016, 09:02:32 pm
Glorious Smunstu

His Most Serene Majesty, Prime Minister of Doomforests and Emperor of The Town of Stroking, Smunstu I !!!!
What is the problem with addressing the PM by his FULL TITLE!!!

----

Journal of Smunstu 1st Granite, 1075

Work is slow. Some blockhead decided to tell our only miner to NOT mine. I quickly rectify the problem. I also set about felling a large swath of this Armok-forsaken forest. After I order that to be done I take Ryukan on a tour of the fort, provided that, despite him "living" here for almost four years, he never ventured from his sanctum. I, myself, haven't seen the lower portion of the city, my guards kept informing me that Astville is a den of violence and that I should stay in the safety of Upper-Doomforest. Now that I have proclaimed myself as their Emperor, I ordered that I be allowed to tour the famed Astville and the even deeper Lower-Doomforest.

I must say, this is a clusterfuck of madness, wrapped in insanity, baked in the fires of hell, drizzled with soap, and set to dry in Despair.

I cannot fathom what these poor dwarves have endured living in this ratsmaze. I admire their courage.

----

Journal of Smunstu Granite 20, 1075

I have to say, the current bueacracy that Doomforest sports will not do. I have a council-esque government in mind. I have taken a notice to how Doomforest is like a city, with a set of Three wards. Ryukan informs me that he has the power, as a watcher, to circumvent the laws of this world, both physical and social. He tells me that he will delve into the very fabric of our existance and alter the minds of our dwarves and do away with the current Nobility and their titles. He will then delve into what he calls the "code" of our universe and set up a position of Minister. He instructs me to give the title of Minster to the heads of all the active Cults of our beloved home.

Minister of Lower-Doomforest -

Minister of Astville -

Minister of Upper-Doomforest -

Minister of The Barbican (yet to be established) - Ryukan (when he reincarnates himself)

Prime Minister - Smunstu (of course)

I will send invites to all of the Cult heads and I will take their positions in a first come, first serve basis.

(OOC: Tell me what position you want. Requirements of Office: must be the head of a cult already established in canon)
(OOC [again]: I also wish to inquire about the "plot" of this thread. With the rule of NCommander, the main DOOM Plot was postponed. Anyone want to kick start a new, interim plot?)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 23, 2016, 09:31:14 pm
Double post, sorry

----

Ryukan's History Guide, Update: Granite 21st 1075

Well to start off, here is a view of the world's population percentage.

Spoiler (click to show/hide)

And here's the current standings of the Civs

Spoiler (click to show/hide)

The current Domain of His Most Serene Majesty, Prime Minister of Doomforests and Emperor of The Town of Stroking, Smunstu I

Spoiler (click to show/hide)

The Lineage of The Old Kings

Spoiler (click to show/hide)

The current population of the Town of Stroking

Spoiler (click to show/hide)

And the current Wars being fought in His Majesty's Name

Spoiler (click to show/hide)

The Steamy War
This war is the most prominent and important to his majesty. This war has seen five battles waged in front of the very Gates of Doomforests. Each attack, the goblins are driven back in bloody defeat. Their Civilization is now just a ruined husk of a once great power.

The extent of the conflict:

Spoiler (click to show/hide)

The Glorious Battles:

Spoiler (click to show/hide)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 23, 2016, 10:17:11 pm
If we want to do a counsel, I can dfhack in new noble positions. Bring on the mandates.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 23, 2016, 10:28:55 pm
Can I has an extra week and game year? I'm currently in late-fall. But only the first two levels of the Barbican are done. I leave it up to all of you.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 24, 2016, 12:36:43 am
I want lower doomforests pluz. Gordak shall make a name for himself. Gardrok's gettin' too old for this stuff, and if Imic leaves his homeworld Undarak he escaped from the shadow realm please help me the shadow realm, he could rouse some unwanted attention.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 24, 2016, 04:34:39 am
I want the part where the magmavent is, and my room is. Just dont tuoch any machinery down there, for safety.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 24, 2016, 08:55:38 am
I want the part where the magmavent is, and my room is. Just dont tuoch any machinery down there, for safety.

You are a wanted Criminal, and even a society such as ours can't have criminals in office... ... ... Time for a Culling!
*Maniacal Laughter Echoes Throughout The Fortress Followed by the Screams of Women as Their Husbands are Taken by The Order of Ale*

On an unelated note:

Why do we have a metric fuckton of food and yet people say they are starving?
Spoiler (click to show/hide)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 24, 2016, 08:59:00 am
Are they actually dropping dead of starvation, or is it an unfilled need. The later is um ... buggy.

 Next question is, are they in jail? I believe I reactivated the justice system by appointing the captain of the guard.

Third? Civ alert burrow?

Fourth? Glitch gerlim? Post the save, I'll look after a nap.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 24, 2016, 09:01:27 am
Are they actually dropping dead of starvation, or is it an unfilled need. The later is um ... buggy.

 Next question is, are they in jail? I believe I reactivated the justice system by appointing the captain of the guard.

Third? Civ alert burrow?

Fourth? Glitch gerlim? Post the save, I'll look after a nap.

We good now.

But they don't seem to want to work on my keep
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 24, 2016, 09:35:15 am
I want the part where the magmavent is, and my room is. Just dont tuoch any machinery down there, for safety.

You are a wanted Criminal, and even a society such as ours can't have criminals in office... ... ... Time for a Culling!
*Maniacal Laughter Echoes Throughout The Fortress Followed by the Screams of Women as Their Husbands are Taken by The Order of Ale*

On an unelated note:

Why do we have a metric fuckton of food and yet people say they are starving?
Spoiler (click to show/hide)

I didn't break that much rules....
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Taupe on June 24, 2016, 11:10:04 am
Quote
Why do we have a metric fuckton of food and yet people say they are starving?
Food in Doomforests is like backdoors. Just because we know for certain we have some doesn't mean we can locate it before people die.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Drazoth on June 24, 2016, 11:13:42 am
I will take the minister hood of Astville.  If anyone has a problem, they can take it to Hans.  He'll listen to you in a calm and considerate manner, before telling you to piss off.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Sacasco on June 24, 2016, 05:35:12 pm
Quote
Why do we have a metric fuckton of food and yet people say they are starving?
Food in Doomforests is like backdoors. Just because we know for certain we have some doesn't mean we can locate it before people die.
It's not just food. I got through a full turn and I still have no idea where the metal was stored, or the furnaces are, or anything like that. I possibly knew at one point, but it's so big.
Though actually I think food's relatively obvious, as I was killing pigs and needed somewhere to put the meat, so there are several stockpiles on the top level. There's probably some elsewhere. And somewhere else. And another place. And Astville. And New Doomforests. (ad nauseam)
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Gwolfski on June 24, 2016, 05:37:13 pm
And theres random workshops evrery where, cos i couldnt be bothered to find the proper ones....
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 26, 2016, 07:42:44 am
Still playing, don't worry. Just got caught up in the Steam sale going on, I got several new games
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 27, 2016, 03:09:23 am
I am going to download the save to check out th- OH MY GOD COMPUTER CRASHED AND REFUSES TO TURN ON AGAIN.
Sigh...
Add one computer to doomforest's corpse count.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Imic on June 27, 2016, 03:13:09 am
*comes out from under computer desk with a broken extension cable*
Remove the computer from the list and add an extension cable.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: Iamblichos on June 27, 2016, 06:19:30 am
Doomforests... where you don't have to go looking for the doom, because it's already looking for you.
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 27, 2016, 09:01:35 am
Doomforests... where you don't have to go looking for the doom, because it's already looking for you.
True dat.

Any who, would y'all like an update tonight or a big one Thursday? I have pics and a draft ready. This game crawls!
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: NCommander on June 27, 2016, 10:20:29 am
Ryukan slashs the framerate with his goblin bone pike. The part goes flying off in an arc!
Framerate has been struck down!
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheImmortalRyukan on June 27, 2016, 10:47:54 am
Ryukan slashs the framerate with his goblin bone pike. The part goes flying off in an arc!
Framerate has been struck down!


Elfbone dude, Elfbone
Title: Re: The Ordering of Doomforest: Ryukan's Take-over
Post by: TheFlame52 on June 27, 2016, 03:22:04 pm
TERRY YOU FUCKER I WILL SMITE YOU SO HARD

I TOLD YOU TO QUIT AFFECTING THE REAL WORLD
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on June 29, 2016, 11:07:26 am
As Smunstu ordered the final preparations for his new palace, A hooded figure walked the shadows of Lower Doomforests.

----------------------------

"I know you are here D8" The Hooded figure spoke in an almost unperceivable whisper.

A figure stepped out from behind a pillar of natural stone, "Why am I here Ryukan? My presence is not yet made aware here in this Hellhole and you almost blew it with that messenger!"

"I came to present a gift dear sir," Ryukan spoke as he drew out a long object wrapped in cloth.

"What are you doing?" D8 said in dawning apprehension, "You know what will happen if you do this! You can not expect to make it out alive."

"The funny thing is, D8" Ryukan said in as snide a tone as a whisper would allow "I'm already dead."

Before D8 could turn to run or even blink, the adamantine knife was through the air and into his skull. The last thing in his head before he died, besides the knife, was how could he not have seen this. Mother taught him better than this.

As the body of D8 slipped to the ground the hooded figure of Ryukan chuckled to himself. It would take at least half a week before either the body was found or "mother" stopped receiving updates.

Ryukan walked back to the shadowy depths and left the area as quite as it had been before.

--------------------------------------

Up above the Citadel was nearing completion.

Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 29, 2016, 12:12:00 pm
On another planet, in another universe, Imic Greymane, nephew of Gordak Greymane (lord of Greymane keep),ran up an ancient set of stairs. Behind him, the lights of an ancient city, older then time itself, started to dwindle and fade. The bay of Dahrans wrath glottered in the moonlight. He ran to the doors of Castle Undarak, and wrenched them open. Beyond them was a huge hall, with helmeted guards standing tall against the flames from migically lit lights. Ahead of him was another set of doors. He went through.
Suddenly, the quiet atmosphere of the main hall vanished, immediately replaced by the unique sound of arguing poloticians.
'QUIET'
Imic's cry instantly filled the hall, drowning out the noise. Suddenly, everyone was quiet.
At the end of the hall stood matriarch Gwendolyn. She had instinctively raised her long handed axe, which she put down upon seeing who it was.
'Ah, Imic' she said. 'How is your esteemed uncle these days, may I ask?'
'Troubled' replyed Imic. 'After the business with the giant spider, things went down hill in doomforests. As you know, I was "killed". I, of course, made it out of the shadow realm, and got to Greymane Keep, but I was messaged by Gardrok, who told me that strange cultists were attempting to activate the portal.' Imic took a deep breath. He had talked way too fast.
'Hmmm... And how is... Tou know...'
'Code red.'
'Oh no- JHIL!!!'
Gwendolyn's twin brother, king jhil, walked out from nowhere in particular almos immediately.
'What is i-'
'The you-know-what is code red.'

That night, the slow sleep of the ancient city of Undarak was disturbed by the marching of troops, the readying of ships, the arming of tanks, and the ringing of alarm bells. It had begun.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 29, 2016, 12:51:55 pm
I've been told to come and kill this place. I'm not sure why, only I was summoned.

I shall require a dragon.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 29, 2016, 12:57:38 pm
I've been told to come and kill this place. I'm not sure why, only I was summoned.

I shall require a dragon.
WHO SUMMONED YOU?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 29, 2016, 01:24:44 pm
Not me.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 29, 2016, 01:37:33 pm
WHO SUMMONED YOU?

I know him as the one who walks in darkness. You know him as The Bearded Man.

Doomforests will meet its end. For this I promise.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 29, 2016, 01:38:34 pm
Not me.
:o
 ???
 :-\
 ::)
 :P
WHO SUMMONED YOU?

I know him as the one who walks in darkness. You know him as The Bearded Man.

Doomforests will meet its end. For this I promise.
😱
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 29, 2016, 01:41:47 pm
The battlelines have been drawn. The cults arm themselves. Loyalties will be decided. A dragon shall descend.

Doomforests cancels Peace and Stability: Starting Loyalty Cascade
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on June 29, 2016, 01:50:23 pm
D3 walked down to the caverns.  He had a set of bound documents in his hand, his report for mother.  Along the way he began to feel queasy, a feeling he only got if something had gone horribly wrong, or when he mixed rum and gin together.  He knew it wasn't the later, he had yet to forget what happened last time he did that.  He ran.

He arrived, and his brother greeted him with a burble as blood seeped out from his mouth.
"What happened to you?  Who did this?"
"R...Ryukan did this...."  He burbled a bit and finally died.

Calmly D3 dug a small hole and buried his brother.  He then pulled out Dark One's gift and activated it.  Soon the cavern was populated with inactive constructs of varying designs.  Checking a small crystal orb, he confirmed that one of the spy constructs was indeed planted in the Black Arrow's base.  Muttering a word of command the spy began letting out a subtle magical signal.  With another word, the constructs sprang to life and began what can only be called marching towards their destination.

"Well, if it's a war you want Ryukan, it's a war you'll get.  Have !!FUN!!"  After a few peals of maniacal laughter D3 returned to his office, made himself a cup of tea, poured a generous shot of rum into it and waited.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 29, 2016, 01:57:49 pm
OOC: Honestly, I want to take the save, DFHack everyone into factions, and let a fortress wide loyalty cascade kick off between the cults. Last cult standing wins.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 29, 2016, 02:05:33 pm
First, i want a turn. I have wanted to have a flipping turn since the moment i got an account on this forum. I got an account here becouse... Doomforests!
So... I would like one last  turn while the Undarak try to help the poor sods of doomforests.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Dark One on June 29, 2016, 03:09:48 pm
Journal of Dark Two

The sign have come. Lord of suicide and his undead ally have sent a sign to arm thyself in a huge brawl incoming to Doomforests. Each knight of the Order felt it, each civillian dwarf thar felt it too had an unusuall urge to join us in our battle to death, glory and righteous ownership over energy veins in fortess' caverns. Weakling new cults don't stand a chance against our well standing military Order, accepted by highest ranking civillian His Serene Majesty, Smunstu I. And the conspiracy... their strongest trait turns into a dire problem as it possesses a taint of Dark One's magic. And for all what latest research of my knights have shown, undead god is just a split personality of Gogol, the god of suicide, with both it's facets appearing at the same time due to it's divine nature and an atypicall lost of rhytm in ever sounding symphony of energies. Within the estimated octave, an anomaly known as Dark One appears and takes dominance over usual energy vibrations, leading to a cacophony of energetical melodies, ending with an abrupt silence. During such moment, taint upon conspiracy's forces can be used to banish them out, and it's weilder stripped of energy. However, it's in our interest to use it's forces first so to defeat new weakling cults that bear unusual traits...

The page in journal ends in a pseudo-scientificall relation on energies and their rhytm, mastery of reading through them and an unusuall state for divine being such as personality dissociation syndrome.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 29, 2016, 03:13:06 pm
I'll just watch, thank you very much!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheFlame52 on June 29, 2016, 04:05:45 pm
NCommander, please let Flame pump out enough steel armor and weapons for the whole fort before you loyalty cascade it.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 29, 2016, 04:25:14 pm
I request to be sealed in a room with a farm and booze and water. And steel gear. Pretty Please.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Taupe on June 29, 2016, 04:49:36 pm
I request to be sealed in a room with a farm and booze and water. And steel gear. Pretty Please.
You mean, the fortress?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 29, 2016, 05:46:51 pm
Add some farms to my room, a well, booze stockpile and ill be fine. Oh, and my dorfs husband/wife too, please.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 29, 2016, 05:47:27 pm
Add some farms to my room, a well, booze stockpile and ill be fine. Oh, and my dorfs husband/wife too, please. And enable farming

Edit: accidental doublepost, sry
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on June 29, 2016, 05:49:53 pm
I will upload tomorrow, then I will hand the save to NCommander and the game will resolve this war.

Meanwhile in the O.B.A.s capitol, codenamed Arrowpoint...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on June 29, 2016, 06:28:04 pm
Events of Moonstone 13th 1075

In the O.B.A. Stronghold of Tombcrest

BOOM

"Shite! Mistress Airith, we're under attack! Its the Paladins!!!" An acolyte shouted above the arguing council. Silence prevailed.

...

"Well, what are we standing around for!?! Man the cannons! Musketeer brigades to the main gates and battlements! Airships to the skies! Battle stations everyone, Battle stations!" Airith Commanded. What followed was a very organized chaos.

Airith donned her armor and went to the main battlements. She gazed upon the enemy that was assembled before her.

"Somethings wrong..." Airith remarked as she scanned the field. "There are banners of both the Paladins AND the conspiracy? Why are they here?"

"That would be my doing dear acolyte" Airith jumped at this new noise from behind her.

"Master!"

"Yes it is I, please let go, you're crushing my lungs" Airith let go of her master.

"Why are you here and why are they" she gestured at the army assembled before them "here?"

"I have discussed possible options with my fellow watchers, as Smunstu has taken to calling us, and we have decided to wipe the slate clean. I regret doing this to you Airith, but you will die today, as will everyone here most likely."

"Why master? And who are the "watchers"?"

"I cannot reveal that to you, for if I did your mind would implode in upon itself. We decided to wipe the slate clean. To cleanse this world. After Doomforest destroys itself in a gory bloodbath, we will guide seven new dwarves to a new location and begin anew."

"Will I live on in a new spirit?" Airith asks.

"Only time will tell. But I am afraid not. We intend to wipe this slate COMPLETELY clean, nothing of the old order will survive. Well" Ryukan chuckles "nothing except Smunstu. I will strive to free him of this demise. He has endured what nobody else could have survived.... My time has come to leave this plane until the return of the rest. Fare thee well Airith. Fight well and you will find that our mutual master will have another assignment for you." Ryukan said as he dissipated into thin air.

Airith was wakened from her stupor by a cannonball hitting above her head.

"Ma'am! We are fighting back with everything, but they will take the gate soon! Should I evacuate the council?" A musketeer corporal asked.

"No corporal. Set explosives to destroy the portals and the emergency exits."

"WHAT!?! Ma'am? You can't do that!"

"I can and I will corporal, you forget your place. Do as I say. Go!"

The corporal runs off to do his mistresses task. Airith watches with pride the black and silver coats of her army march towards the battle with cannons thumping and the whir of the Airship Armada heading towards their collective doom.

She closes her pocketwatch as the main gates are tore asunder and the enemy floods into the last O.B.A. fortress.

Airith charges the enemy with her personal guard of Truthbearers, while under withering fire. She and her troops fight to the last, making the enemy pay for every inch of ground.

The next morning, as the remains of the Paladin army sift through the ruins, it becomes clear that the O.B.A. is gone, but the Grand Army of the Paladins is broken.

As Imic enters on his horse, he stops beside a small pile of bodies. He looks at the dwarf in the center of the ring. She wears the Black Arrow, and the remains of her Truthbearers are with her, and the corpses of Paladins are strewn all around them.

As the sun hits noon, the black banner of the Order is removed from the council room as the last resistance is wiped out. The Paladins put their banner up and look at the destruction they have wrought
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 29, 2016, 06:32:03 pm
Or maybe not. I'll just die a gory death. However, i do request I be behind a line of weapon traps. I am the chief engineer, after all. My concience, although weakened, will prevail!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on June 29, 2016, 08:53:36 pm
D3 sat in his office, nursing his rum-tea, and took out the gift.  With a word of command, a large mirror appeared on the table.  With another, the mirror began to show images of a far away scene.  His army of bone constructs, the insect like assault drones to the ape like wall-breakers marched through a portal and appeared before a great fortress, one flying the banners of the Black Arrow.  Ahead, there were warriors bearing the Paladin's banner.  Amused, D3 decided to assist them, silently directing his army to the other side of the fort, trapping the Black Arrows between the two armies.  The battle raged for hours, D3 only looked away from the delightful scene to make a new drink.  Once the main citadel was breached he ordered his army back, letting the paladins do the mopping up.  Though he had lost a fair number of constructs to this battle, all the bones being retrieved by his army assured that they would be replaced with ease.  But first, it was time for a quick nap.

In a far away fortress, the Mother sat at her desk, and noticed that another of the orbs along the back had ceased to glow.  She cursed in rage.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 12:35:34 am
So yes, I- well, that was quick.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 01:00:38 am
King Jhil stood in the broken remnants of the battlefield. He wiped his sword clean of the blood of whatever those creatures were. Matriarch Gwendolyn came into the room.
'Jhil, we found something...'
'Comin' sis.'
Gwendolyn led her brother to an old passage leading out of the min hall. Inside it was a single stone slate. Behind them, Grendabar Greymane, oldest living mortal creature in all of existence and Archmage of Gelrand, walked into the room.
'That slate is why we are here. That slate contains all the secrets of everything. How do you think so many necromancers were tought here? How do you think that they knew so much about soap? I mean, seriously, we didn't even know about that... It... Resonates energy... Gathers people around, just like right now. They get into cults, and eventually fit it out.'
'Your point is?...'
'I have been chatting with Armok, he's an old friend of mine. I stopped down to inter-dimensional tea and I told him of what was really happening here. I told him about the cults, the soap- it was really to jog his memory, he knew it all before, but he still had on his mind...
'What?'
'To restart the world and reincarnate all of the peoples in it. It's the last thing that they would excpect. They want to "wile the slate clean", they want to start from scratch. We can't let that happen.
'Why not'
'It's complicated. When you have 542,796 years under your belt, you start to understand things a bit better.'
Several people shuddered at the mention of Grendabar's age.
'We must gather up the forces, and call Imic's nephew and niece.'
At the mention of th-
Suddenly an irish phone box appeared out of nowhere, and the door was opened to reveal two,aside from their gender, almost identical Undarak in overalls.
'You called?
'Eddy and Lily. It's good to see you two again. We need you ta take the rest of the troops, and get them out of here. The king, archmage. And the matriarch had a huddle.
'And press... the button.'
'The button?'
'No, the... Other button.'
'Ooooh... But isn't that a bit ri-'
'It must be done. They did not deserve this.'
'They did, you know...'
'The other reason is called messing with other people's plans'

Slowly the Undarak army, clad in heave armour with swords and hammers and guns all filed into the phone box, which promptly dissapeared
Suddenly, all of the black arrows woke up, as if from a deep slumber, withmost of their wounds gone. The Undarak corpses, were nowhere to be seen.

High above the fortress, a blue flag ran out, on the bottom was half a gear, with the serrated sied facing down, with a hammer balancing in the middle, standing tall and proud. Airith took a sword and cut the entire flagpole down.

Later

'Imic?'
'Yes, coming...'
'You have pulled your troops out of doomforests, correct?'
'Yes, yes, yes...'
'I want you to take this.'
She handed him the slate.
'Bring it back to doomforests. Now that we can keep it safe, we need you to take it to new doomforests. No more cult wars for us, we need to stay on the sidelines now. We can let the order of the black arrow continue to whatever end it deems fit, now that we have this.
'Wait, all that death for a stone tablet?'
'Yes, or... Lack of death...'
Soldiers who "died" in the battle marched past to the medical ward.
'I think that their leader stole it somehow... But we neded it back.'
'Well then.'
Imic stepped into the phone box, which appeared conveniently right behind him, and in a flash, was travelling to new doomforests.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on June 30, 2016, 07:15:48 am
In the Waiting Room

Ryukan sat at the end table in the corner of the room and watched as Imic and his masters undid his hard work. He slowly sipped the Strawberry Wine (only illegal in the Mortal Realm) in his chalice. He was vaguely upset that his hard work was so easily undone and that Imic was using means outside his means to do it, but all was well. He put his IPad 11 down and sat there in the gloom and thought.

(OOC: No more thinly disguised Dues Ex Machinas please)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 30, 2016, 07:20:39 am
Doomforests timeline is more like a pretzel at this point, ain't it ...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 30, 2016, 07:42:29 am
I thought it's like a heap of pretzels melted together and tied into a square knot.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 30, 2016, 07:50:22 am
I thought it's like a heap of pretzels melted together and tied into a square knot.

This is a lead masterwork timeline called Doomfortests. The timelime is forged into the shape of a pretzel. The pretzel is studded with strawberry seeds, sliver barb, and menacing spikes of dwarf bone. On the pretzel there is an engraved images of dwarfs and goblins. The dwarfs are bowing to the goblin. The artwork related to the ascension of Smunstu, Prime Minster of the Dwarfs. There is an image of the dwarfs. The dwarfs are melting. The artwork relates to the understanding of the insanity of Doomforests. There is an image of dwarfs and dwarfs. The dwarfs are fighting. The image relates to the Battle of Supremency in 223 between The Order of the Ale, and the Paladinial Order. There is an image of dwarfs and goblins. The dwarfs present the Veterans of Deathgate, the goblins represent the Prime Minsters Council. The dwarfs are confused. The goblins are confused. The timeline menaces with spikes of doom.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on June 30, 2016, 07:52:40 am
Doomforests timeline is more like a pretzel at this point, ain't it ...

We are way past the concept of linear time. Its weird if you don't time travel, though the destruction of the soap portal was supposed to stop that, Imic
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 30, 2016, 07:54:23 am
We are way past the concept of linear time. Its weird if you don't time travel, though the destruction of the soap portal was supposed to stop that, Imic

So more like a Timeforest? ... I just found the name for the sequel ...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on June 30, 2016, 08:04:18 am
We are way past the concept of linear time. Its weird if you don't time travel, though the destruction of the soap portal was supposed to stop that, Imic

So more like a Timeforest? ... I just found the name for the sequel ...

Its official! Time forests! I've already worked on the draft and rules, just gotta wait until NCommander switches the dwarves loyalty and we see who wins.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 30, 2016, 08:55:20 am
I think we should let Imic take his turn, and if the place is still standing, look at the remaining dwarfs list, figure out who belongs to what, and kick off the end of the world.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on June 30, 2016, 11:46:06 am
We are way past the concept of linear time. Its weird if you don't time travel, though the destruction of the soap portal was supposed to stop that, Imic

So more like a Timeforest? ... I just found the name for the sequel ...

Its official! Time forests! I've already worked on the draft and rules, just gotta wait until NCommander switches the dwarves loyalty and we see who wins.

Aww, I was going to name the sequel "MurderCruel" or just let the RNG decide, but TimeForests sounds cool too.  Maybe we should put it to a vote.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 01:07:18 pm
In the Waiting Room

Ryukan sat at the end table in the corner of the room and watched as Imic and his masters undid his hard work. He slowly sipped the Strawberry Wine (only illegal in the Mortal Realm) in his chalice. He was vaguely upset that his hard work was so easily undone and that Imic was using means outside his means to do it, but all was well. He put his IPad 11 down and sat there in the gloom and thought.

(OOC: No more thinly disguised Dues Ex Machinas please)
I have heard of deus ex, but never a machina?
*google google*
Ah.
Sorry, I edited it about five times, and the ressurection thing was added in edit two. I was honestly afraid and expecting someone to say that. Gimmea minute...

*earlier*
The other rea-
'Is not pressing the button. Press the button instead. Or maybe the button. But not the button. I came from the future. Don't do it.
In the waiting room


'Who else is getting deja vu? The ipad was dropped onto the floor


Also, an ipad... 11?
 :o
The plot thickens
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 01:20:49 pm
Wait, WHAT? I... Did not read all of the latest replys. I... Ooh... Ah... Er... Agh... But... When?... Ooh... Ah... Oh.................
All in favour of me deleting that last bit of roleplaying, raise the closest things you have resembling arms, and say oranges
Why oranges? Because i like oranges.
Because... *scribble scribble scribblre* I have an idea.
It's just that, I have been inventing the Undarak since i was a wee wittwe kiddi
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 30, 2016, 01:24:43 pm
just add a knot to the timeline. it'll be fine!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 01:28:21 pm
just add a knot to the timeline. it'll be fine!
Nope. I'm done. It's already complex enough. That is why we are ending it. NOW!!!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 30, 2016, 01:47:00 pm
just add a knot to the timeline. it'll be fine!
Nope. I'm done. It's already complex enough. That is why we are ending it. NOW!!!

What is the point? It will return.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 01:57:29 pm
just add a knot to the timeline. it'll be fine!
Nope. I'm done. It's already complex enough. That is why we are ending it. NOW!!!

What is the point? It will return.
Dying will simplify it. I hope.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 02:09:07 pm
🐧
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheFlame52 on June 30, 2016, 02:40:27 pm
This is getting to Spearbreakers levels of plot shenanigans.

Also, I think Flame should lead the common dwarves in this battle. She does have quite a lot of pull as a legendary smith, plus her sigil is right there in front of the fortress. I say we let the cults kill each other and make friends with the winner.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on June 30, 2016, 02:58:11 pm
This is getting to Spearbreakers levels of plot shenanigans.

Also, I think Flame should lead the common dwarves in this battle. She does have quite a lot of pull as a legendary smith, plus her sigil is right there in front of the fortress. I say we let the cults kill each other and make friends with the winner.
Hear hear!
I was going to take the undarak out of the equasion entirely, so if y'all excuse me, I need to get some !!STUFF!! Done...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on June 30, 2016, 03:21:46 pm
Honestly, at this point, I feel like we should just cave the entire fort into the magma sea/hell.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on June 30, 2016, 05:21:24 pm
open legends via dfhack, i think that does it.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on June 30, 2016, 06:41:21 pm
You know the only thing that is bad about camping at lake Tahlequah is? Horrible cell service. I had to wait a half hour to load this age. So I'll upload the fifth, sorry about this but I'm having fun. I needed this break. Sorry if this inconvienances anyone.

Can't wait for the firework show here, I hear its wonderful

-Ryukan out
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 01, 2016, 12:49:50 am
Imic: why do i have to be the one to stay here? I spent enough time in this hellhole already...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on July 01, 2016, 03:19:23 am
I'll stay out of the conflict. Let the other cults slaughter themselves first. I'm non-violent
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 01, 2016, 03:31:30 am
I'll stay out of the conflict. Let the other cults slaughter themselves first. I'm non-violent
Yeah, right.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on July 01, 2016, 03:33:31 am
Except for that accident in Breadbowl. But I was already dead.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 01, 2016, 03:54:26 am
Except for that accident in Breadbowl. But I was already dead.
  ::)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on July 01, 2016, 10:47:26 am
Except for that accident in Breadbowl. But I was already dead.
  ::)

To be fair, that was my fault.

A dragon showed up. I tried to catch it. The fort brunt down.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on July 01, 2016, 11:44:25 am
then everyone got depressed, refused to run away from goblins..
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 04, 2016, 02:25:40 pm
Bump.
Where is the save?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 04, 2016, 11:21:57 pm
Bump.
Where is the save?

Its not like I don't like you guys, but I'm on vacation. I'm taking a break from ALL my online activities. I'll be back Wednesday.

Please have some RP stuff here when I come back please. Don't wanna see the thread go stagnant.

- The Vacationing Ryukan
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 05, 2016, 12:53:00 am
ER
I WAS WAITING FOR THE-

QUICK!!! DRAZOTH!!! VISIT NEW JERSEY!!!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on July 05, 2016, 11:19:28 am
Why?  Can it be Canada instead?  The only thing i'd do in jersey is go to Canada because jersey sucks.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on July 05, 2016, 11:47:56 am
ER
I WAS WAITING FOR THE-

QUICK!!! DRAZOTH!!! VISIT NEW JERSEY!!!

People generally try to escape New Jersey; its the depressing light at the end of the tunnel. Though I suppose someone has a preference for "loves New Jersey for its toxic waste dumps" ... or gambling.

Disclaimer: I'm a New Yorker
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 06, 2016, 10:03:33 am
King Jhil sat in the conference room. He was bored.
The council members argued about... Nothing in particular. He would have tried to listen,  but they had long since stopped saying anything useful. It had started out with something to do with the dwarves, turned into problems in kalakatackey woods, someone yelled an insult, and that was all an hour ago.
'I give up' he shouted.
'I leave you to argue amongst yourselves. Let me know if you come up with anything useful which is worthy of reaching my ears.'
He walked out.
In the next room, Matriarch Gwendolyn stood, admiring a suit of armor.
'Anything useful this time?'
'Nope.'
'Ah well. I-'
Suddenly, a mage appeared out of nowhere.
'Grendabar requests your presence.'
'Archmage Grendabar Greymane. Well.'
'Hold my hand'
The king and matriarch did as they were told. All of a sudden, they were gone.
Grendabar Greymane was one of the most powerful entities in all of existence. He was also the archmage of the floating city of Gelrand. The city had taken to the skies in an age old war. The Gelrandian mages created a magical barrier to avert the enemies, but when the war was over they discovered that the spell had cut into the unstable earth, which had so much magical energy pulsating from it that it had started to float. They payed dwarves to make several chains, and let it go. Some splinters of the rock floated off, but they were caught by the dwarves and attached to the main rock. They landed in the observatiry, where Grend was waiting.
'Jhil! So good to see you.'
'Sooo... Why did you ask for us?' Said Gwendolyn.
'Someone has been stealing magical artifacts.'
'Which ones?'
'The staff of Maladict, the skull of the maker, the book of all, and the crystal.
'What crystal'
'The magically powerful one.'
'They're all magi-'
'The super - powerful one.'
'Ooooooh.'
'I want you to stay here and keep an eye on the city while I attend to... Business.'
'Is it really that important?'
'Yes. No I must leave.'
Aaaaaaaand he left.
The two leaders rushed to the barracks, where the battlemages trained.
They got to the stage, where they viewed the assembled battlemages. Each with a weapon at one side and a spell book at the other, they were deadly. They had bits of armour here and there, with a tabard showing the symbol of Gelrand on each of them.
'I want a curfew initiated, all must be in their homes. Search everywhere. If you find any of the artefacts, or who stole them, bring them to me.

Deep beneath Gelrand, a lone figure walked the streets of Undertown, the caverns beneath Gelrand where the non - magic population lived. His smile turned to a frown, however, when he saw the battlemages running towards him. The figure picked up the artefacts that he had stolen, and used the staff and the book to teleport out of the city. But he left a scent, a scent that, later, told a story. A story with a name. Ryukan.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 06, 2016, 10:58:32 am
Ryukan sat at his desk in the Watcher's Annex.

The stolen objects stored in a secret and safe location.

He sat typing in the Book of Record, the events under the rule of Smunstu I.

Laughing at the part with the slaughtered elves and the weregecko, he typed throughout the morning as he struggled to keep with the deadline.

(OOC: I'm Back, the upload'll be tonight or EARLY in the morning, just as soon as I finish up here. BTW, it was !FUN!)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 06, 2016, 11:05:29 am
Ryukan sat at his desk in the Watcher's Annex.

The stolen objects stored in a secret and safe location.

He sat typing in the Book of Record, the events under the rule of Smunstu I.

Laughing at the part with the slaughtered elves and the weregecko, he typed throughout the morning as he struggled to keep with the deadline.

(OOC: I'm Back, the upload'll be tonight or EARLY in the morning, just as soon as I finish up here. BTW, it was !FUN!)
Good luck
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: PsychoAngel on July 06, 2016, 01:07:49 pm
I don't know if I've said anything about this before hand, but last week I got my new chassis and parts to upgrade my compy. I just now was able to get on, and on my best fort, whose data I've carried over, I used to get somewhere around 3-5 FPS. Now that my compy is assembled, I'm getting a solid 30. So it looks like I'll actually be able to do stuff in succession forts beyond year 3. YAY! Anyway, I'll be around if anyone needs me.  ;D
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Dark One on July 08, 2016, 01:46:46 pm
Journal of Dark Two

It seems that the war of cults have started... far away from Doomforests. In dimensions full of fools running around and fighting for objects of utmost inutility in our realm. Good, they'd slaughter each other quickly. But still, His Serene Majesty Smunstu I have called us to arms in the war of cults. Due to this, we greatly increased efficiency of our Inquisition. Someone has to do that job after generations of Mate's have retired from their work. So far, everyone that even had anything to do with word strawberry have been arrested and painfully interrogated. Some dwarves have claimed that they were possessed by strawberry demons and wraiths... which is another good news. Strawberry Society can't hold on with their nasties and lose followers. When their numbers will reduce, we'll deal with them or call for Drazoth's sorcery. He's been on the winning side of cult war lately, as expected. Drazoth the Third with his sorcery, strategic and political skills is a worthy opponent... or ally.

We, the Order of the Ale haven't decided which side we've chosen yet, and it's highly probable that we'll stay neutral in this growing conflict. We are obliged to protect Prime Minister and fortress' nobles, but we're not joining in political agenda that has nothing to do with improving Doomforests' standing. We'll wait this out, and if we'll have to, defend ourselves and His Serene Majesty Smunstu I.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 11, 2016, 03:05:45 am
Sayv please...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Timeless Bob on July 11, 2016, 07:43:03 am
Unnecessary Tangent:
Spoiler (click to show/hide)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 11, 2016, 08:00:42 am
*Ryukan whips out "How to stall on a forum" And hastily reads*

"HERE, LOOK, OVER THERE!"

[OOC: I will post a picture of what my computer looks like after I dropped it.... when I can upload a picture, I had to restart and play on my P.O.S. desktop that ran the game at a whopping 1 FPS, I was about to throw my mouse. Rest assured, proof and pics will be up to back my story]

(P.S.: Why the hitting on New Jersey?)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on July 11, 2016, 09:34:27 am
Because Jersey is a shit place?  Like, vastly shittier than even the trashiest parts of glorious Canada.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 11, 2016, 10:41:36 am
Ireland is better.
CAC A DEABHAL AIR GACH DUINE ANSEO!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Taupe on July 11, 2016, 12:50:42 pm
Because Jersey is a shit place?  Like, vastly shittier than even the trashiest parts of glorious Canada.
I was politely riding my pet polar bear around the forums in search of more maple-related things when I read your comment. All hail glorious Canada!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on July 11, 2016, 01:02:52 pm
Because Jersey is a shit place?  Like, vastly shittier than even the trashiest parts of glorious Canada.
I was politely riding my pet polar bear around the forums in search of more maple-related things when I read your comment. All hail glorious Canada!

If you're ever in my neck of the frozen hellscape, let me know!  I'll share some Canadian Whiskey from my booze stockpile.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 11, 2016, 01:14:02 pm
Imic cancels write post: laughing his arse off.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Hans Keip on July 11, 2016, 05:46:18 pm
Well colour me impressed! I didn't realize there were so many other plaid-wearing, hockey-playing Mounties here!

Come! Let us sing: https://youtu.be/QgaRd4d8hOY?t=36s (https://youtu.be/QgaRd4d8hOY?t=36s)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on July 11, 2016, 06:12:30 pm
Because Jersey is a shit place?  Like, vastly shittier than even the trashiest parts of glorious Canada.
I was politely riding my pet polar bear around the forums in search of more maple-related things when I read your comment. All hail glorious Canada!

Troll mode activated:
You Canadians and your screwy Newfoundland Standard Time! Who has a half-hour time difference from AST, you do! Also, I'm fairly sure you guys import your polar bears from Alaska, cause we all know the only real export of Canada these days is Justin Bieber.
Troll mode off

To be fair, I actually enjoy Canada, been to 9 of the 13 provinces, and despite your bacon, its overall a decent place.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 11, 2016, 06:39:59 pm
Ok, I think I understand now...

New Jersey = Shit
Canada = Paradise
Mermaids = $$$
Magma = Answer to Life the Universe and Everything
Elves = Armok's Mistake
Elephants = The Primal Fear of all Dwarves
Cheese = The Holiest of Objects
Socks = The Desire of all Dwarves


Miss anything?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Taupe on July 11, 2016, 10:46:55 pm
Ok, I think I understand now...

New Jersey = Shit
Canada = Paradise
Mermaids = $$$
Magma = Answer to Life the Universe and Everything
Elves = Armok's Mistake
Elephants = The Primal Fear of all Dwarves
Cheese = The Holiest of Objects
Socks = The Desire of all Dwarves


Miss anything?

New Jersey is a bit like the second season of Death Note. I try to warn people not to go there, not to touch it, for it will ruin and undermine a lot of things. Its hard to explain to people why this is such a bad idea, and they usually assume you are joking or exagerating. They have to judge by themselves. By then it is too late.

Ps: Im in Montreal. The city that used to have a permanent winter. Its been replaced by Holiwood film crews trying to pretend its actually totally New York.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 11, 2016, 11:27:46 pm
Ok, I think I understand now...

New Jersey = Shit
Canada = Paradise
Mermaids = $$$
Magma = Answer to Life the Universe and Everything
Elves = Armok's Mistake
Elephants = The Primal Fear of all Dwarves
Cheese = The Holiest of Objects
Socks = The Desire of all Dwarves


Miss anything?
Ireland = where a lot of american ancestors come from
Toast = the second holiest of objects
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on July 12, 2016, 10:36:34 am
Ok, I think I understand now...

New Jersey = Shit
Canada = Paradise
Mermaids = $$$
Magma = Answer to Life the Universe and Everything
Elves = Armok's Mistake
Elephants = The Primal Fear of all Dwarves
Cheese = The Holiest of Objects
Socks = The Desire of all Dwarves


Miss anything?

Mermaids are just sea-elves, there for they are not valuable in any way.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 12, 2016, 11:01:39 am
Ok, I think I understand now...

New Jersey = Shit
Canada = Paradise
Mermaids = $$$
Magma = Answer to Life the Universe and Everything
Elves = Armok's Mistake
Elephants = The Primal Fear of all Dwarves
Cheese = The Holiest of Objects
Socks = The Desire of all Dwarves


Miss anything?

Mermaids are just sea-elves, there for they are not valuable in any way.
Have you seen the price of mermaid bones these days?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on July 12, 2016, 11:12:27 am
Have you seen the price of mermaid bones these days?

That's one of the very few times the Bay12 community successfully squicked out Toady. Hence why mermaid bone is worthless post-40d. Let's just say the other times were far far worse and leave it at that.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Taupe on July 12, 2016, 02:58:23 pm
Have you seen the price of mermaid bones these days?

That's one of the very few times the Bay12 community successfully squicked out Toady. Hence why mermaid bone is worthless post-40d. Let's just say the other times were far far worse and leave it at that.
''Look at all those species, I used to own...''
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 14, 2016, 07:18:42 am
Well, here's my laptop, this is the picture I used to show how badly it was damaged:

Spoiler (click to show/hide)

Now the question, I'm on Autumn, but it will take me a while to get to spring (like, a few days), so, do you want the save or do you want me to just finish, I can do both after work today.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 14, 2016, 07:20:47 am
Finish it. You started the barbican, so you might as well finish it.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on July 14, 2016, 12:29:05 pm
Keep going :), We can wait.

Taupe: I once had the honor of seeing a Frenchman and a French Canadian argue (in English) about who had the proper French. It was glorious. Also, your metro system is very odd with those big giant tires. I used to occassionally score $50 dollar round-trips on Amtrak from NYC which despite the long ride was worth it.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheBiggerFish on July 14, 2016, 01:38:15 pm
Hi.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 14, 2016, 01:58:33 pm
Hello.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on July 14, 2016, 03:38:54 pm
Greetings. Come to join the madness or merely observe?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on July 14, 2016, 04:15:37 pm
I'm insane here too!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheBiggerFish on July 14, 2016, 10:42:59 pm
Greetings. Come to join the madness or merely observe?
Observe.  Maybe I'll add another cult to the pile later.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: NCommander on July 14, 2016, 11:27:43 pm
Greetings. Come to join the madness or merely observe?
Observe.  Maybe I'll add another cult to the pile later.

We either need the Cult of Mugs representing Spearbreakers, or the Confused Tourist Association ...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Dark One on July 15, 2016, 01:54:21 pm
We also have a dire lack of vampire cults after Osp got crushed...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheBiggerFish on July 15, 2016, 01:56:50 pm
The Mug Appreciation Society?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 15, 2016, 02:38:51 pm
We also have a dire lack of vampire cults after Osp got crushed...
Aaah... Osp... That was glorious. And horrible. Poor osp.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 15, 2016, 11:17:49 pm
We also have a dire lack of vampire cults after Osp got crushed...
Aaah... Osp... That was glorious. And horrible. Poor osp.

*shudders* ewww...

No, we wrote that part of the history, no need to write it again, remember?

It comes with winged snails...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on July 16, 2016, 02:18:55 am
You mean "winged !FUN! Dispensers".
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Taupe on July 16, 2016, 05:57:47 pm
You mean "winged !FUN! Dispensers".
It wasnt fun...  You people... werent there. It wasn't fun...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 16, 2016, 11:57:58 pm
You mean "winged !FUN! Dispensers".
It wasnt fun...  You people... werent there. It wasn't fun...
There's fun, and then there's actually realising the horror of what just happened.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 23, 2016, 03:37:46 pm
We page 2'd guys

Sorry, was at camp and Sunday,My phone wouldn't let me post on this thread for some reason (Drazoth was supposed to tell you all)

Save is up, gonna write winter and pass it to imic today (Imic's next right)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 23, 2016, 03:51:45 pm
I am busy, starting from 1.12 hours ago, to 12 days from now. Sorry, but giv e the next few a couple a' turns beforehand.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on July 24, 2016, 10:23:55 am
Sorry for not posting, I haven't been on the forums for the past week.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Dark One on July 30, 2016, 04:07:20 am
Anyone alive or undead still here?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 30, 2016, 07:50:06 am
Yes, and I shall claim the save on...
... Wedensday. Got stuff until then.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on July 30, 2016, 09:10:22 am
Shite, My phone wouldn't post my posts for some reason, had to wait for my computer to come back (which it finally has), I tried to post the link of the save, but it didn't post. I have already deleted the save from here (I still have the pictures) Is there anyway to search the file on DFFD?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on July 30, 2016, 05:05:01 pm
Shite, My phone wouldn't post my posts for some reason, had to wait for my computer to come back (which it finally has), I tried to post the link of the save, but it didn't post. I have already deleted the save from here (I still have the pictures) Is there anyway to search the file on DFFD?
I'm... Not sure. Sorry.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on July 31, 2016, 06:01:59 am
Title? I'll have a look...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 01, 2016, 10:38:48 am
Title? I'll have a look...

That's the problem, I forgot. I uploaded it and left for my week-long vacation. I was at camp thinking that You guys had it. I come back and you guys are still waiting for me, I feel kinda bad about it...

Well, who ever wants the last save can have it (I'll just write a hypothetical Alternate reality where Smunstu build a great Fortress and I kille.. er, Gwolfski had an accident)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 01, 2016, 01:57:45 pm
 :o
Fyi, I'm busy 'till thursday evening.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 01, 2016, 03:14:12 pm
i couldnt find the save, btw.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 05, 2016, 11:39:35 am
I'm back!
... Maybe we should savescum...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 05, 2016, 08:16:43 pm
I'm back!
... Maybe we should savescum...

There is no save to scum, just take it
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 07, 2016, 07:41:52 pm
Will things finally move forward?  Will this fort finally die?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 07, 2016, 07:52:12 pm
Will things finally move forward?  Will this fort finally die?

As stated before, I can not tell how horrible I feel, it took a lot to just log on and apologize, I was scared of letting you guys down ( after all that talk of 2 weeks oly)

Oh well.

The previous save goes to whoever wants it...
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 08, 2016, 02:41:43 am
Where even is said previous save?
I'm busy right now, so maybe... Idunno. Give it to someone like... Not sure. Ye gods, this is going badly.
Btw, no hard feelings, Ryukan.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 08, 2016, 04:08:35 am
Me. I have free time.

seeing as there is no opposityion, i begin playing now.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 10, 2016, 07:17:57 pm
Go forth then Gwolfski, and do what needs to be done.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 11, 2016, 04:03:25 am
Ok. sure will.

Oh... dear me. I forgot about this place.... The state of it... AND WHERE IS SMUNST- Oh, he's hiding under a cabinet. Nice. Well, engineering time!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 13, 2016, 01:51:17 pm
Next morning, several important dwarves and cult leaders received a not, marked with a cogwheel G.

'See you in hell' it said.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 13, 2016, 02:15:21 pm
D3 sat at his desk having just awoken from a nap, staring at the note before him.  It didn't take long to figure out what it meant.  The energies of hell had finally warped someone to the point where they would fully release hell.  This was terrible, it would surely mean the destruction of DoomForests, and all he and his family had worked to build here.  He should be panicking, or raging but he wasn't doing either, nor nothing remotely similar.

He was laughing.  Like an honest to Armok lunatic, he was laughing.  He knew it was inevitable, but he never thought that whoever did it would have the balls to straight out announce it like this.  For some reason D3 found this incredibly funny.  Perhaps it was more than that.  Perhaps it was because he knew that he would likely die soon, along with the rest of the fort.  Perhaps it was some sudden insanity.  But what ever it was, he was laughing. 

"Well, if I'm going to go out, let's see if I can go out with a bang....."
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Dark One on August 13, 2016, 04:59:57 pm
Journal of Dark Two

(http://i.imgur.com/ARtCAjl.png)

So the time has come. The Order of the Ale have prepared well to turn our chambers into impenetrable fortress, secure to both threats mundane and of magical nature. However, even against forces of Hell itself they won't be enough. "What shall we do?" I pondered for a while, and then got an idea. It is not the time to weep and turn down in doomsaying insanity. The Order of the Ale would organise the grandest of festivals - a booze flowing festival of death, just before torments from down below would come.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 13, 2016, 05:06:48 pm
You got the symbol exactly as i intended! Well done.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 13, 2016, 07:46:40 pm
The Time has come...

With Airith away in another dimension getting the paperwork done for a land grant for a fortress that the watchers can send their most favorited pawns.

She sensed a great stirring in the fortress of Doomforest. A swirl of dark energies after a period of weird silence. She laughed as she relized that some poor fool had gotten the sickness and was finally gonna bring that old place to its knees.

She laughed as se sat there with piles of paperwork to fill out.

"I really shouldn't of accdeted this task from Drazoth, he's the one who's most likely to lead this next round, HE should be doing this" Airith grumbled into the dark empty Government offices, closed after hours. Only the faint light of her candle and the Black Arrow to keep her company.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 14, 2016, 03:33:33 am
See you in hell. So. He means to kill us all. Well, good luck.
And after all, I'm much too busy to die. I can't possibly fit into the schedule. I'm a busy man, what with one thing and another... Although, either way...

See you in hell?
That is what it says, Jhil.
There's only one thing that I can say to that: Spoiler alert, for pete's sake!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 14, 2016, 05:45:49 am
I sorta feel like in the space race, but in the opposite direction now.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 15, 2016, 12:06:42 pm
What would we call such a race? The anti-space race?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: PsychoAngel on August 15, 2016, 01:15:30 pm
The Underworld Race, I'd think.

Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheFlame52 on August 15, 2016, 03:38:58 pm
Dear Citizens of Doomforests

Fuck off. We're full.

Sincerely, The Demons
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 15, 2016, 04:47:30 pm
Dear Demons

This is an Eviction notice. Our deed to this land goes infinitely up and down. Go to Breadbowl.

Sincerely,
Gwolfski
Duke of Breadbowl, Chief Engineer of Doomforests, resident Madman of IB12WAF3, Tavern Keeper of BlazeCooks III
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheFlame52 on August 15, 2016, 04:49:58 pm
You're not duke of Breadbowl, you died.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 15, 2016, 06:13:59 pm
I'm allowed to use past titles. so shut up. Also I have a shared conciousness between my selves. And I am a ghist duke that is an invisible ghost that is invisible on the unit list, anyway, I needed to sound good.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 19, 2016, 01:02:46 pm
Ive managed to give a bobcat orders to haul stuff. In other news, a very important lever shall be pulled as soon as the dwarves remove a final wall.

Water is heard rumbling through mysterious plumbing..
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 19, 2016, 02:38:11 pm
Time for the party to start.  I hope the clowns arrive on time.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 19, 2016, 03:11:03 pm
Time for the party to start.  I hope the clowns arrive on time.

Naah. I'm setting up my new front lawn. Then... The clowns come. Best served hot.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Hans Keip on August 19, 2016, 03:41:52 pm
Hans read the note on D3's desk. "Hmmm," he said, "Seems they've finally gone completely off the deep-end."

He then stepped out the door and directly into the shadows behind D3.

"I apologize for the inconvenience," he said as he revealed himself, "But I simply cannot stay for impending horror-show. Here's my resignation. I have a baron to return to. Goodbye."

Hans then opened a solid mahogany-wood door that had appeared out of thin air. In the moment the door was open while Hans stepped through Drazoth could hear screams and see fire. Then the door closed and vanished leaving Drazoth alone. It was after a moment of collecting his thoughts that he looked at the paper Hans had handed him.

It was covered in an indecipherable and alien script. It glowed a blinding purple for a moment before the page simply crumbled to dust.
Drazoth knew now that Hans would not be returning to Doomforests.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 19, 2016, 04:32:04 pm
I really hope no one is playing in the plumbing. 100 zlevels of pressurized water, incoming!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Dark One on August 20, 2016, 02:49:01 pm
Journal of Dark Two
       Last Entry

This is the last entry that I write in my journal. Last entry before the impending doom finally comes. I ordered my knights to gather all the booze they could, grab loads of foodstuffs from farms and kitchens, and prepare everything. And when everything was ready, I ordered to call all civilians, military and dwarves of importance in this fortress. The Festival of Death shall begin soon. I'm writing this entry not to leave a sign that doom finaly came to Doomforests for future adventurers. I'm writing it so they could know that we all have died during the biggest, most crazy and booze-flowing festival they could only imagine, and that they missed it!
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 20, 2016, 03:11:56 pm
Look, the prize roast is not ready yet. And I probably have a leak in the plumbing. Ah well, 2/3 of the caverns are a sewage system now.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 22, 2016, 01:41:05 am
Imic was running along the hallwy. He was surrounded by other dwarves, moving furniture, panicking, crying,carrying all that they owned. They were all going upwards, away rom the impending doom below them. Imic was going down, to survey the damage to the lower parts of astville. As he came down, a stream of water came through a crack in he walls, and began to flood the corridoor. He picked up the other dwarves who were lying on the floor. There was no way he was going downwards. He ran back upstairs.
As he ran into the hall, there was a horrid rumbling noise. He shouted:
'BRACE YOURSELVES!!!'
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 24, 2016, 12:26:55 pm
D3 was staring at his hand, where only a moment ago Hans' (for lack of a better term) letter of resignation was.  He was trying to puzzle out if the crumbling to ash was supposed to happen or a side effect of the excess energies flowing through out the fort.  The moment of hell's release was growing closer, he could feel it in his beard (the most magically sensitive organ of any dwarf).  After making a quick check to make sure that the portal device was still working, he felt a rumbling in the ground.

"Looks like that party has started, and it's a mighty big one from the sound of it.  Guess I might as well attend.  Not like I'll have another chance."  And so he wandered off in the direction of the party, seeking booze.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 24, 2016, 12:59:04 pm
Meanwhile, in a very walled in residential area, levers were being hastily pulled. Suddenly, the forges lost power, a great reservoir was filling with the mountain's blood.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 24, 2016, 01:50:48 pm
People were abandoning ship. Several were leaving. Some had lived there their entire lives, and refused to go. Some were crying. Some were standong. Some were sitting. All of the had the same thought on their minds. Doom.
Imic lead some civilians out. 'These were the last from the lower halls. The rest were partying, dead, or refusing to come!'
Hugs were exchanged. But not for long. A rumbling came from the deep. An earthquake shook the ground. Masonry fell.
'It's nothing compared to what's coming. This is the end of the line.'
The final doom of doomforests had come. The calm was gone. The storm was beginning.

Ooc
Gwolf, plz post some images? We all want to see the doom coming.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheFlame52 on August 24, 2016, 02:24:26 pm
Gwolf, plz post some images? We all want to see the doom coming.
I don't think I've ever seen Gwolfski post an image.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 24, 2016, 02:55:08 pm
He posted an image of every single trade good that he had traded in his turn in breadbow once. But this is different. This is the final doom of doomforests: the storm has just begun.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 24, 2016, 03:52:56 pm
12 FPS. Slow but steady. Pictures tomorrow
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 24, 2016, 05:30:31 pm
On a New World, Somewhere Far from Doomforest

"Well" said Airith, "Doomforest is finally living up to its name." Airith was sitting in a chair under a tent (underground dwellings where not yet built) next to a river. She was holding a hand mirror with images of the chaos unfolding at her former home. As she was watching the chaos, Drazoth appeared.

"How are the preparations for the Fortress going Airith?" He asked.

"I've built a new world from Armok's Anvil and it has all the qualities we've been looking for. I've picked the place where our next tale will be told as well." She hold the mirror outside her tent at the surrounding scenery to let Drazoth take in their new home.

"Its nice" Drazoth lamely said.

"Well, with just me working here, things aren't up to Legendary status yet, but niether was Doomforest until a certain snail and vampire arrived." Airith retorted.

Drazoth visibly shuddered, "Don't mention that again, we lost a good deal of dwarves to that calamity. Good dwarves."

"Fine, but do tell Gwolfski to hurry it up please... I think I can hear his insane laughter from here. I haven't got all year... well I kinda do, but you get my point. I can't unveil the home of our next story until Doomforest falls." Airith said, clearly impatient (OOC: Hint Hint)

"I'll tell him, just don't expect much, Drazoth out." His image spiraled into nothing, until Airth only saw herself in the mirror.

She sat in her chair sipping Strawberry wine as the sounds of digging drifted to her upon the nice spring breeze.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 24, 2016, 07:32:05 pm
Just so you know, the sequel will likely be in the same world for lore reasons, unless there is gameplay reasons not to be.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheFlame52 on August 24, 2016, 07:53:32 pm
Do you mean we'll be regenning the world in 0.43 or are we literally using the same world?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 24, 2016, 09:37:38 pm
I was just going to use unleashing hell as a lame plot excuse for a World Ending Apocalypse, I've had a World genned up on .43.06 for like a week maybe. Just waiting for someone to end this fort. Heck, I already have the New Thread's Template already saved on Word and ready to just upload.

I'm a little prepared you see.


Edit:

Also, I need everyone's in-game avatar and a little Bio (for the New Thread's Home page) just say somthing about your character(s)' back-story or goals. Just PM me that so I'll have a little "Here's The Cast" segment.

Edit: Also, Pick one:

Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Imic on August 25, 2016, 02:06:19 am
Doomcastle.
I'm gonna sing my doom song now! Doom doom doom doom doom doom   doom doomdoomdoom    doom doom doom doom doom doom doom  doom doom doom doom doom doomdoom doomde doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom Domiddy doom doom, doom doom doom doom doom doom doom doom doom doom I'm gonna sing my doom song now! Doom doom doom doom doom doom   doom doomdoomdoom    doom doom doom doom doom doom doom  doom doom doom doom doom doomdoom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom Dooooooooooooom doom doom, doom doom doom doom doom doom doom doom doom doom I'm gonna sing my doom song now! Doom doom doom doom doom doom   doom doomdoomdoom    doom doom doom doom doom doom doom  doom doom doom doom doom doomdoom doomde doom doom doom doom doom doom doom doom doom doom doom doom doom doom doom Domiddy doom doom, doom doom doom doom doom doom doom doom doom doom , doom doom doom, the end.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 25, 2016, 02:50:51 am
Heh heh.... You know I have multiple bodies shared by one personality? Heh. Hell is like a private garden.


Edit: Where did you get 43.06 from?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheBiggerFish on August 25, 2016, 07:17:57 am
DoomedDoom the Doomed Doom of Doomed Dooms
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 25, 2016, 08:25:01 am
May I use a bit of DFhack for story?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 25, 2016, 08:54:16 am
What do you intend to do?
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 25, 2016, 09:10:33 am
So the name of the New Fort will be unveiled after Doomforest falls. Gwolfski, just get on with it.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 25, 2016, 09:12:55 am
I intend to make bursts in pipes using tiletypes, when the demons invade, so it burns and floods.

Also, I am in progress of writing up a nice ending.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 25, 2016, 09:19:49 am
I intend to make bursts in pipes using tiletypes, when the demons invade, so it burns and floods.

Also, I am in progress of writing up a nice ending.

Make it memorable.

And as for the new fort, I need all of your Bios REAL soon. I need at least Imic's, Drazoth's and Mate's. Anyone else who wishes to give me their Bio may do so.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 25, 2016, 09:26:29 am
I'll write that too. And also look what I got:
Spoiler (click to show/hide)
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheImmortalRyukan on August 25, 2016, 09:30:25 am
I'll write that too. And also look what I got:
Spoiler (click to show/hide)

THAT is the Bringer of Doom!?!

... yup, I totally see it.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheBiggerFish on August 25, 2016, 09:32:48 am
Needs more eldritch mugs.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Gwolfski on August 25, 2016, 10:21:29 am
That's me.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: Drazoth on August 25, 2016, 10:42:52 am
I'll send my bio once I get home from work. Nice picture Gwolfski. Very fitting for the endbringer
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: TheImmortalRyukan on August 25, 2016, 11:10:17 am
Just changed the name of the thread to reflect our current status.

I have been told by several people to unveil the name of the fort now.

The name of the new fort is Gloom- HEY! Stop eating my shoe!!!

(I guess you'll just have to wait to see the rest ;) )
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Taupe on August 25, 2016, 12:02:46 pm
Just changed the name of the thread to reflect our current status.

I have been told by several people to unveil the name of the fort now.

The name of the new fort is Gloom- HEY! Stop eating my shoe!!!

(I guess you'll just have to wait to see the rest ;) )
If it's Gloomprairie I'mma shit my pants.
Title: Re: The Cleansing of Doomforests: The War of the Cults
Post by: TheBiggerFish on August 25, 2016, 12:14:12 pm
DoomedDoom the Doomed Doom of Doomed Dooms
DO(OM) IT.
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Salmeuk on August 25, 2016, 12:55:43 pm
A new fort, eh? After all this time Doomforests hasn't let up, but it seems to be coming to a close.

Taupe, I hope you are planning on writing for the new one, your diaries were the best shit ever and I want to read more!
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: AllergicToMyself on August 25, 2016, 01:20:30 pm
I can't believe this clusterfuck lasted as long as it did. I posted in the original thread about...page 60 or so?

Sad to see it end. But, I'd like to be an active part of the sequel.  ;D
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Gwolfski on August 25, 2016, 03:35:05 pm
((I can't find the images, will add them if I find 'em))

This was it. Months of mysterious tunneling where ended. The ritual sacrifice was thrown down the shaft. Levers were pulled.

And this is where it all went wrong. Pipes burst. Water spewed everywhere, but thanks to Imic, everybody was too drunk to care. Except one. Locked up for the past year, he schemed. It was nearly ready. But the miners were dead.

 A pick, a pick! These words rang through the halls. Then it was found. A fine iron pick, imported from the mountainhome itself. So he raced down cramped tunnels, splashed through puddles of moisture, and swung. Water went everywhere, he ran. The wall burst, he was swept unconscious.

Meanwhile, a drunk dwarf snapped. He broke in to the locked chambers, and pulled all the damn levers he could find.

THUNK. THUNK. THUN-Crash. The final support, released in an ill-timed manner, broke the thin cyan floor. Demons swarmed up, but were met with a wall of water that came to early.

KRUNK went the gears. The water ceased. But no good was for the fell clowns, as the blood of the mountains itself swept in.

Meanwhile, washed up through a storm drain, the engineer awoke. He heard the machinery, and knew he was doomed. Unless...

High above, ancient floodgates holding back a new vigorous force burst. Upper Doomforest flooded. Water rushed down the stairs.

Below, the engineer struggled through the raging torrent, reaching the control room. Seeing the damage sent a wave of rage through him, causing him to punch the tantrummer's jaw off. The fool wrecked everything! But hope!  It was for this very reason a small grey switch was built. A ghetto solution, but a solution never the less. Overworked axles smoked as stressed gears sparked, and a great pendulum was set in motion. For this was the very weapon against hell itself. In awe of this, the ceiling promptly collapsed. This went on for many days, Demons slaying all the living. They never noticed the masterful steel door hidden among 200 masterful engravings of doors.

The engineer awoke to an olm in his ear. It was time. Racing down half-flooded hallways, he reached the candy spire. The supplies were in place. A bucket and a seed, no more, no less, to fight reality itself.

It was about this time a dwarven caravan reached the sogged Depot to trade. They were met by their prime minster making a tactical retreat, but it might be fleeing in terror just as well. Then the main hall burst into flame
((think like the gate at the Lonely Mountain when Smaug attacked, in the Hobbit, only from the inside.)) They fled. Doomforest had fallen.

Deep, deep below, mud sloshed onto the ground. A seed was placed. And the world burst into whiteness. Four sided triangles and wheels with a pi of 3 appeared. For strawberries had been grown in hell. Reality fought back, expelling this place into a new dimension.

The engineer knew it was as it had to be, and so he waited to step into the proper world at the proper time. A nice strawberry wine soothed his nerves.

THE END
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: TheImmortalRyukan on August 25, 2016, 04:56:50 pm
http://www.bay12forums.com/smf/index.php?topic=160209.0 (http://www.bay12forums.com/smf/index.php?topic=160209.0)

Well, come join Doomforest Part II
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: PsychoAngel on August 25, 2016, 05:34:54 pm
This school year, my schedule appears to be a bit looser, so I may be able to play a larger role in 2.0. If anyone missed it, I also got new equipment about a month ago, which means I will be able to play the game effectively past year 3.
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Drazoth on August 25, 2016, 09:50:47 pm
OOC:  Before we all get started on the new fort, prehaps we should RP the final moments of this beautiful shit-pit.

D3 was at the party, getting rather more drunk than normal, even by dwarven standards, and having one final chat with DO2.  It was good to say goodbye to the only pseudo-friend he had left in the fort.  He knew that once the demons were free, they'd take control of all the energy that this place had absorbed, and likely be able to conquer/destroy the world with it.  He mentioned that he did send word to the family regarding this, in the hopes that they might be able to do something about it. 

After D3 had parted ways with DO2, and was refiling his flask with rum, he felt the tremor, and knew the time was upon them.  Racing, he headed straight for his office, and the portal device within.  He had hoped he would of had more time, he hoped now that he wasn't too late.  This world falling to the demons was one thing, the risk of them being able to travel to other worlds freely was unthinkable.  In hindsight, maybe he should have destroyed the device, but deep down he was a somewhat selfish dwarf, and had wanted a chance to escape with his life.

The tremors grew greater and louder as he ran through obscure passages deep underground, hoping the his destination had not been flooded already.  Just as he turned the final corner he came face to face with a demon,  A hulking ox shaped thing, with 3 heads and 10 muscular arms, with 3 of them serving as legs.  It's long, matted fur was a dull purple, though there were large patches of it covered in what D3 knew to be dwarven gore.

"Hello there good sir and or madam, if it isn't an inconvenience, could you please step aside, there is something I must attend to in my chambers before you kill me."

The demon looked puzzled for a moment, then moved to smash D3's head in with the arm located on it's forehead when D3 held up his hand.  He rummaged around in his pocket for a moment before pulling out DO's gift.  Activating it, his constructs began to pour out and they charged the demon, quickly swarming it.  D3 knew that it wouldn't be long before all the excess energies being released from hell overwhelmed his constructs and destroyed them, but he hoped it would buy him the few moments he needed.

Ducking into his room, slamming the door and shoving as much as he could in front of it, he quickly moved to the portal device.  He removed it's power source and connected in the the stone floor, powering it with the energies that filled the fort.  Just as he was setting the controls to open the portal, the demon barged in, bloodied from the constructs attack, but far from dead.  It rushed him, but just before it reached him, something latched onto the demon's face and began attacking it.  Pausing, D3 looked at the thing before recognizing it.  It was Faustus, the little messenger construct he used to play his little game with Don Pedro.  Before he lost himself in nostalgia, he quickly opened the portal and went through.  A moment later and the portal overloaded, destroying Faustus and the demon, as well as every worldly possession D3 had aside from his clothes, his flask, some gold coins he happened to have on him, that little pocket radio he got during his inter-dimension jaunts and his journal.

Dazed, D3 wakes up face down in sand.  Standing, he looks around and sees a small community off in the distance.  Seeing no other potential destinations he walks towards it.  Patting his pockets, he finds his flask and takes a drink.  When goes to put it back he notices the radio and takes it out.  After some fumbling he gets it working and tunes into what thinks is some sort of local news station.  As he walks into the town, the smooth voice of the radio host gives him a small hope that things will be okay here, and that he can begin a new life here.

Meanwhile, in an other plane all together, Drazoth is sitting apart from the other watchers.  While they work to set up the new fort, he sits and smiles to himself.  While he doesn't normally go out of his way to help his minions, and much less does he ever directly interfere on the mortal plane like that, in this instance it felt right.  Afterall, D3 had served him well, and activating Faustus like that didn't take much effort.  Besides, he felt like at least one dwarf from that doomed place deserved a happy ending, so why not his own minion.  With that dealt with, he rejoins the others, and resumes his scheming.  This time, things will be different.  This time, he will Win.
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: TheImmortalRyukan on August 25, 2016, 10:22:00 pm
Events of 21st Granite, 01 A.D. (After Doomforest)

When the final cries of the dwarves finally vanished, and eerie quite set upon the whole world, as if the very planet and its inhabitants held their collective breath. Nothing ever came out of the ancient fortress, nor did any return who went to explore what had happened.

Emperor Smunstu I walked upon the road, his only belongings in the world now his clothes upon his back, a few pouches, a flask of ale, and his sword at his side. His destination? He knew not. All his mind would comprehend was that he had to move. Move as far from that place as he could.

"Do you even know where to go?" asked Ryukan as his spirit formed to his side from his sword.

"Must... go... away..."

"Very well then." Ryukan waved his hand, a bright light flashed and in front of him was a digital display, one of a more Modern period would even say a hologram. Ryukan typed his hands upon his keyboard and started imputing commands into a window labeled DFHack. Smunstu stared at this with idle fascination, his broken mind unable to comprehend it.

"There we go." Ryukan said as Smunstu crumpled to the ground asleep. "Now to delete those negative thoughts... now to memory... erasing relations as to avoid further emotional damage... There! Done." Ryukan said, and Smunstu's body went from a restless sleep to a peaceful slumber.

"System Command!" Ryukan shouted to no one in particular, "T.P. NPC Smunstu to location Gloomdiamond!" Smunstu's body pixelated into nothingness.

"System Command! Delete World!" A small window appeared reading "Are you sure?" Ryukan pressed "Yes." The very world shook as the edges began to pixelate and disappear. The cries of millions arose and vanished almost as quickly.

"System Command! T.P. Admin Ryukan to Watcher's Waiting Room!" As Ryukan's ghost began to pixelate, he looked around one last time as the world he had lived in for the past few years.

"Goodbye" He said as he and the world ceased to exist.
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Imic on August 26, 2016, 12:56:09 am
well.
that was anticlimactic.
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: TheFlame52 on August 26, 2016, 08:11:50 am
Flame and the others finished walling off the staircase. She sagged in relief as she heard scratching from the other side. Just in time. She led her group out of Doomforests, away to who knows where. Oh well. There will always be demand for legendary smiths...
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Dark One on August 26, 2016, 01:01:11 pm
The Doom was inevitably coming while dwarves were partying at the festival. Dark Two and his knights did their best to make it grandest festival in the world... and they have succeeded. Many dwarves have come, citizens too poor to move on to another settlement or unaware of their fate. Only few knew what was coming and either escaped a moment after receiving the note, or shown themselves at festival for a short while then left. Dark Two spent the festival drinking as much booze and eating as much as he could, merrily spending his time with others. When he was drunk enough to forget about demons, Drazoth the Third appeared for a short chat. A few barrels of ale and rum later Drazoth had to leave, at this time most dwarves that attended to festival have blacked out, rest drinking or brawling. Then the demons finally came from their hellhole and began the slaughter. Drinking too much even for a dwarf, Dark Two's vision was highly altered by alcoholic visions. He died a happy man, seeing a deadly hulking brute demon as the most attractive dwarven woman coming close to him...
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Taupe on August 27, 2016, 06:07:10 pm
A new fort, eh? After all this time Doomforests hasn't let up, but it seems to be coming to a close.

Taupe, I hope you are planning on writing for the new one, your diaries were the best shit ever and I want to read more!

I so don't have time to do that, sadly. My schedule is super filled, and random apparitions on the forums are as much as I can dedicate to DF these days.
Title: Re: The End of Doomforests: For Doom the Bell Tolls
Post by: Imic on August 28, 2016, 12:38:58 am
A new fort, eh? After all this time Doomforests hasn't let up, but it seems to be coming to a close.

Taupe, I hope you are planning on writing for the new one, your diaries were the best shit ever and I want to read more!

I so don't have time to do that, sadly. My schedule is super filled, and random apparitions on the forums are as much as I can dedicate to DF these days.
I know the feeling.
Title: Re: The End of Doomforests: That Final Turn that Never Came
Post by: TheImmortalRyukan on December 27, 2016, 09:46:03 pm
I have decided to finish it. The ending it got, wasn't good enough, so, until the fort's fall, no matter how many years it will take, I will steer it, as its last overseer, pray for me. I honestly think it deserves a proper burial in the forums.

Spoiler (click to show/hide)
Title: Re: The End of Doomforests: That Final Turn that Never Came
Post by: NCommander on December 27, 2016, 10:42:01 pm
I won't mind helping to bury the corpse, could make everyone fight each other :)
Title: Re: The End of Doomforests: That Final Turn that Never Came
Post by: Imic on December 28, 2016, 01:55:54 am
Good luck. Rping will be done in excess at my gloomdiamonds turn.
Title: Re: The End of Doomforests: That Final Turn that Never Came
Post by: TheImmortalRyukan on December 29, 2016, 05:01:54 pm
Just dont expect me to post updates regularly here, this quite literally, an off-time project for me.
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: TheImmortalRyukan on June 01, 2017, 09:11:17 am
I said I would end it, and I will. Seeing as the Dwarves of Doomforest have killed off all the credible threats on the surface, I will apply a liberal dose of dfhack to create an ending worthy of this famed fort.

No enemy has ever breached The Main Gate after the Sign of Flame was placed there.
There is always a first
Spoiler: The Gate of Flame (click to show/hide)
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: TheFlame52 on June 01, 2017, 12:13:13 pm
Awesome! Also, apparently my sigil doesn't look as good in square tilesets.
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: Imic on June 01, 2017, 12:57:16 pm
This is going to end well!
Or at least, it will be !!FUN!!
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: Drazoth on June 01, 2017, 10:58:42 pm
This ought to be some good !!FUN!!    I'll alert Hans......
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: TheImmortalRyukan on June 02, 2017, 08:36:12 am
Modder needed, my plan for the end requires more umph than Vanilla DF can provide, I have an idea, but am in need of a some-what talented modder
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: TheFlame52 on June 02, 2017, 12:38:16 pm
I can mod sort of and I'm pretty good with DFhack. Wotcha need?
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: TheFlame52 on June 02, 2017, 06:26:38 pm
Flame Rërithugog, Modder withdraws from society...
Flame Rërithugog, Modder has claimed a save file.
Flame Rërithugog, Modder has begun a mysterious construction!
Title: Re: The End of Doomforests: Dragon-Fire and Dwarven Steel
Post by: TheImmortalRyukan on June 03, 2017, 08:46:02 am
Flame Rërithugog, Modder withdraws from society...
Flame Rërithugog, Modder has claimed a save file.
Flame Rërithugog, Modder has begun a mysterious construction!


Thanks Flame, your creation will help me bring about Doomforests' doom.


In all honesty, if this fails to kill the fort, nothing will. If this fails, I will, just leave these dwarves to live their well deserved lives
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: BlueKanary on May 24, 2019, 07:43:47 am
What happened?
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: TheImmortalRyukan on May 24, 2019, 09:15:59 am
What happened?

Crashes after Crashes, we finally agreed to just let it lay in peace. Tho me and Moony are currently in the process of trying to clean the save file as much as we can and end the Fort properly, so keep an eye out for that, but I wouldn't bet on it being done for some time. In the meantime though, go check out the other Books in this Saga, the third one is just starting
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: TheFlame52 on May 24, 2019, 01:29:44 pm
I actually did some secret work of my own on this. I was trying to end the fort myself, in a similar way to Ryukan. I eventually gave up after every way of getting THE THING into the fortress failed.
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: applet on May 24, 2019, 01:34:49 pm
Link to the next installment, for future readers

http://www.bay12forums.com/smf/index.php?topic=173961.0 (http://www.bay12forums.com/smf/index.php?topic=173961.0)
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: TheImmortalRyukan on May 24, 2019, 04:59:05 pm
Link to the next installment, for future readers

http://www.bay12forums.com/smf/index.php?topic=173961.0 (http://www.bay12forums.com/smf/index.php?topic=173961.0)

Don't forget Book II Gloomdiamonds (http://www.bay12forums.com/smf/index.php?topic=160209.0)

Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: TheImmortalRyukan on August 14, 2019, 10:04:51 am
~~Redacted~~
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: scourge728 on August 14, 2019, 05:08:32 pm
ptw
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: TheImmortalRyukan on August 14, 2019, 06:25:30 pm
~~Redacted~~
Title: Re: The End of Doomforests: The Final Turn that Never came
Post by: scourge728 on August 14, 2019, 06:33:40 pm
dang...