How about agreeing on an overall theme or main game mechanic first - y'know, what is the game about?Breeding the ultimate warrior cats to exterminate evil dogs
+1How about agreeing on an overall theme or main game mechanic first - y'know, what is the game about?Breeding the ultimate warrior cats to exterminate evil dogs
Breeding the ultimate warrior mice to exterminate evil catsHow about agreeing on an overall theme or main game mechanic first - y'know, what is the game about?Breeding the ultimate warrior cats to exterminate evil dogs
On a more serious note, how about DF (loosely done) told from the POV of a single dwarf?
Not necessarily roguelike or involving procedural generation, just the experiences of player-run fortresses and encounters with adventurers, or something of the kind. Something more personal, with a less grand scope than DF.
I assume the OP would be interested in that, as most lurkers here play DF, but if not something else would be great.
On a more serious note, how about DF (loosely done) told from the POV of a single dwarf?This is indeed an interesting idea. But it's fairly vague, as far as I see it.
Not necessarily roguelike or involving procedural generation, just the experiences of player-run fortresses and encounters with adventurers, or something of the kind. Something more personal, with a less grand scope than DF.
I assume the OP would be interested in that, as most lurkers here play DF, but if not something else would be great.
Glad I decided to wait for a few more answers.How dare you so casually reject my feline eugenics simulator
Hold the fuck up everyone, we're being way, waaaay too ahead of ourselves here.
That's a great idea. Standard RPG where you can add content piece by piece. Unity is well-suited for that.Hold the fuck up everyone, we're being way, waaaay too ahead of ourselves here.
Seconded. My thought with the dwarf game was that it would be fairly linear, with the player controlling one dwarf who has to do dwarf things based on what the overseer tells him to. No simulations or politics or procedural content or living world around them. Just a dwarf, a mission, a few NPCs, and shenanigans involving magma and carp.
How dare you so casually reject my feline eugenics simulatorI prefer to think of it being rejected by popular vote. ;)
Hold the fuck up everyone, we're being way, waaaay too ahead of ourselves here. Torn, you say you have never written a game before? Then you definitely need to start small. Very small. Space Invaders small. Pong small. Checkers small. Anything larger than very small and you'll lose interest or patience 10% through.Thank you for being concerned. And I realize I need to start small. :) You're not entirely correct though. This wouldn't be my first game, this would be my first game that took longer than a few days. I've already done things "Space Invaders small" or "Pong small", though I can't say that myself losing interest half-way through hasn't crossed my mind, I'm really hoping it won't happen. Making games has been fun so far.
Torn, what experience do you have already? What sort of programs have you written before?
My thought with the dwarf game was that it would be fairly linear, with the player controlling one dwarf who has to do dwarf things based on what the overseer tells him to. No simulations or politics or procedural content or living world around them. Just a dwarf, a mission, a few NPCs, and shenanigans involving magma and carp.Well, I wouldn't want it to become an RPGMaker game. =b
Well, I wouldn't want it to become an RPGMaker game. =b
The more detective-y ideas above are intriguing. Reckon a sort-of "hunt the criminal" game would work well in DF?In DF, entirely likely. In whatever I'm doing, probably not.
Glad I decided to wait for a few more answers.
Hey, hey, sorry. I honestly liked your idea.Glad I decided to wait for a few more answers.Thanks :P
But what we have here right now is known in some circles as a "Point and Click Adventure Game"
I'm a little skeptical about the whole "DF-themed, but with nothing that makes DF what it is" gameplay we seem to be talking here.
Should you go for a 2D or 3D game?
Think of it like a suggestion adventure set in a Dwarf Fortress world: Elves of Amanereli was linear and an entirely different genre, but it was still definitely Dwarf Fortress-based.Well, yes, but that was a story, not a game?
2D would be easier, I'm guessing. It would thus let one do more?Well, I'm aiming for learning, so speed is not at all an issue. And besides, I can't make good graphics either way. :-\
Unless it's 3D physics-based, or all about graphics, I'd go for 2D.
Well, yes, but that was a story, not a game?
We can control anything, including core game mechanics.So sandboxy? Ish? Interesting.
We can control anything, including core game mechanics.For a fraction of a second, it all becomes clear. You should make a game, about making a game, about making a game, about making a... but then a metaphorical heavy object strikes you in the head, and the idea no longer seems as good. Besides, altering code mid-run is pretty sci-fi stuff.
Controlling many things.And so you forsake the idea of adding in the player character as the first thing, because, well, there shall be no player character!
I won't leave you with any directive questions. It's for the best anyways.I, uh, didn't mean that you should stop giving me things to add or ways to add purpose to what is already there. I was just hoping that I wouldn't have to tell you to tell me what to do, but I guess I'm not getting off that easy. So here, have some additional flavor text: :D
PTW for dev advice.Am very much feeling judged. >w<
Sorry. I'm just hoping to glean some insights for my own project that I'd eventually like to start back up.PTW for dev advice.Am very much feeling judged. >w<
is the game first person, 3rd person, isometric ?Well, that's all up for you all to decide. Glad to see someone asking the important questions. :)
is the world grid based ?
is it turn based or realtime ?
There wouldn't be any way to make the "vanishing point", point where lines converge on the horizon, the centre of the sphere, would there? i.e. make it so you could put a cube on the surface, and all 4 vertices not on a side parallel to the touching side would, if extended, converge on the centre? I suppose the same could be done with more complex 3D shapes.I think you mean edges, not vertices, but are you talking about non-euclidean geometry here? I don't think it's actually possible. I mean, I think it's possible to make that illusion (because how would such a sphere differ from a regular plane, except that all edges loop around, which can probably crudely be done with portals for walls), but I sure as hell don't even want to attempt it yet.
Suppose you could have a spherical, level based rogue-like. Something (a dwarf) navigates each level of sphere, before dropping down into the next, though the player never runs out of levels, as they emanate from the depths at the centre of the sphere.