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Dwarf Fortress => DF Community Games & Stories => Topic started by: GoblinCookie on April 10, 2016, 08:29:41 am

Title: The Last Dwarves
Post by: GoblinCookie on April 10, 2016, 08:29:41 am
This is my first DF Story and is based on a modded world called the Everseeing Universe, modded of course with Forgotten Realms Direforged 2.1D (http://www.bay12forums.com/smf/index.php?topic=147854.0).  I plan to play through the game, write down a log of what my dwarves are thinking in the style of a logbook and then copy up what I have written with certain changes to this forum.  Here goes the title page:

Background of the Last Dwarves

In the 200 years since the calender was reinvented following the loss of the first calender in the Age of Chaos brought about ultimately by the arrival of colonists from Faerun, things have not been going well for the mountain dwarves.  This is rather ironic given that it was they that the calender 200 years ago and were also the first to start to once again build established sites during the course of this Age of Chaos.  200 years ago there had been two mountain dwarf kingdoms on the Land of Neutralization, the Mine of Crowds to the north and the Wall of Gladness to the south.  Now only the Wall of Gladness remains, reduced to a handful of mountain halls and refugee camps; with their last fortress gone.  The howling ogres of the Thief of Tar had crushed the heroic but feeble forces underfoot but were wary to follow them into the cramped and dark tunnels in which the last free dwarves had taken refuge.

In desperation the mountain dwarves turned to their northwestern neighbors, the Learned Bushes rock gnomes only to be easily thwarted by ogre 'diplomacy'.  The kind of diplomacy to involve Dark Master Lest Glumcoastal stomping into the nearest rock gnome fortress, grabbing it's negotiator in one arm and it's dictator in the other before bellowing very loadly at the ruling tribunal: "Mountain dwarves are hiding in narrow tunnels!  Mountain dwarves be made to work to fill ogre bellies but bad dwarves are hiding! Learned Bushes must go bring bad dwarves to justice or gnomes be made to fill ogre bellies!".  In response to this steller display of ogre diplomatic prowess the ruling tribunals of all the gnome fortresses were most cooperative and the dictators of the Learned Bushes were soon leading their armies into the caverns in search for the Last Dwarves.

Background of the Treasury of Knots

When all seemed lost King Dugem Lancedvaults of the Wall of Gladness could not accept that the end had come.  A devout believer in the goddess Igril the Cave of Puzzling (and hence in Astrology) he knew that the planets were aligning for the first time in many centuries in the constellation of Armok.  In the legendary days of old, before the Age of Chaos Armok had been the legendary champion of the mountain dwarf people, so how could the end of the mountain dwarves come when the stars aligned in such a manner?  It had been understood by the more realistic dwarves for some time that if there was to be any future for the Walls of Gladness it would have to be far way from the ancestral homelands in the mountains of the Wall of Fights.  A small band called the Yawning Gloves had made their way northwards across the Muscular Hills, between the mountain ranges of the Blameless Horn and the Finger of Society, holing in an abandoned hamlet called Robustlock.  From there they reported back to King Dugem about the rich lands of the surrounding area (but somehow failed to mention the fomorian presence). 

King Dugem was particularly interested in a strange, apparently magical land to the south of Robustlock that the Yawning Gloves had named the Reticent Fields.  King Dugem quickly concluded that this land was the legendary field of Armok and the salvation of dwarfkind.  He ordered that a secret tunnel be dug to the surface and a single wagon earlier stolen from the gnomes was filled with provision for a long journey; seven were sent aboard the wagon, all ordinery civilians since no soldiers or nobles could be spared.  The group called itself the Treasury of Gnots and it's leader is a dwarf woman called Rodes Partnergirders.  While the other followers of Igril goddess of the stars were eager to echo their king's talk of a promised land beyond the mountains, some objected not to the group's existance but their precise destination.

Led by Gul Crystalmute, Baron of Trumpetoars the followers of Enuk the Aquamarine Cover god(ess?) of war mostly (also of:earth, mountains, volcanos, fire and fortresses) denounces the king's plan, such an evidently sacred land as the Reticent Hills could not be delved by sinful dwarves and Enuk would surely pour destruction upon the Treasury of Gnats for their sacrilage and the king's hubris.  Of course Baron Gul Crystalmute's words carried little sway, given that Trumpetroars, once a great fortress was now a crumbling virtual ruin populated by only a miserable group of a dozen dwarves labouring ceaseless under the name of the Immorality of Learning, which their howling ogre masters had chosen for them.  Would history however prove him or the king right?

Embark Map

(http://i.imgur.com/3BUaaSC.png)

Caption: The blue icons on the eastern screen are the few remaining holdings of the Wall of Gladness.  The scattered fortresses and hillocks in the southeast of the western window are the treacherous and cowardly Learned Bushes rock gnomes, only the fortress in the extreme south-east corner is an occupied dwarf fortress.  The Thief of Tar howling ogres originated in the yellow desert that can be seen to the east and from there they built up an impressive empire, expanding westwards and conquering lots of other civilizations and not just the dwarves; the remaining forest retreats in the vicinity of the rock gnomes that are still standing are all ogre controlled.  The yellow cross is the destination of the Treasury of Gnots, the surrounding pale blue patch is the Reticent Fields while Robustlock is one of the two blue hamlets to the north.  The Muscular Hills are to the east of the cross and pass between the Finger of Society which is the mountain range to the east of the yellow cross and the Blameless Horn which is the mountain range to the south.  The Wall of Fights is the south-eastern most mountain range on the eastern map and is where the expedition comes from. 
______________________________________________________________________________________________________________________________________________________________________

Colour Key
No position/Captain/Militia Captain:0
Mayor/Expedition Leader:0
Manager:0
Bookkeeper:0
Broker:0
Militia Commander/Lieutenant:0
Chief Medic:0
Sheriff/Captain of the Guard:0
Hammerer:0
Baron/Count/Duke:0
King:0
Royal Liason:0
Diplomat:0
Title: Re: The Last Dwarves
Post by: TheImmortalRyukan on April 10, 2016, 08:34:00 am
Good read, keep it up
Title: Re: The Last Dwarves
Post by: TheBiggerFish on April 10, 2016, 08:37:02 am
PTW.
Title: Re: The Last Dwarves
Post by: GoblinCookie on April 10, 2016, 02:50:53 pm
(http://i.imgur.com/RkVABVH.png)
Caption: The Treasury of Gnots arrive.

15th Granite 200: Foundation of Tinpointed
Here we are in the Reticent Fields at last!  This place feels odd, like I am trespassing in somebody elses room or I have won an award for something that I never did; bah! I wonder if the trees are really made of silver or wood that just resembles silver in every respect, actually in matters not.  That is what is wrong with this place, that I am here pondering stupid questions and baseless feelings rather than focusing on facts.  The facts are, nobody lives here except us; we stand in a wilderness surrounded by useful lumber and countless animals with sharp teeth that have never learned the hard way that dwarves are not food. *I* definately heard the cries of wyverns earlier whatever Buk Ringcrowded might say and I *did* see a mudmaw poke it's head above the water just east of here.  We have two axes between us so Sushis Calmshields the woodcutter and I will take an axe each as part of a new squad which Sushis insists must be called the Rough Senses.

We have two picks and only one skilled miner, Tath Birthearth; that means a second miner is needed.  Fisherman Uzar Flashguilds is the only one here whose muscles work properly so he will be our new miner.  Fish cleaner Cun Figureonslaughts keeps on insisting that we call our fortress Tinpointed, when he was asked whether this might be taken literally and hence be a lie, Cun pointed out that it would not be a lie unless we already *knew* that there was no tin.  Since nobody else can it seems come up with a better name, Tinpointed it is going to have to be.

To work then!  I have my eye on two trees, one of them seems to be an oak while the other is one of those strange silvery trees, once their lumber is properly harvested we should begin turning it into useful furniture as soon as possible.  I have chosen a location along the hillside, not too far from the river for our entrance; the first step is to carve out a space for a trade depot to entertain parasitic merchant types so that they will go away again more quickly and the second step is to actually construct the thing out of silverwood so that everybody thinks that we are richer than we actually are so that when word gets back lots of migrants will arrive making us need to trade for less and less. 
Rodes Samlandimanir "Partnergirders", Expedition Leader
(http://i.imgur.com/mtmRJ3I.png)
Caption: The hungry wyverns are out there, I swear it!

(http://i.imgur.com/8DB0BTl.png)
Caption: The woman in charge (yellow).

17th Granite 200: Nagas are nearby
It seems we are not alone afterall.  Three water nagas have moved into the large ponds to the northwest.  Nagas I am told are actually people but they have got no hands, what is the point of handless people that cannot do any work at all? I suppose that since they can talk they might be able to handle being merchants, but that is because as everybody sensible in the world knows, trade is not real work since real work needs hands.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/cz9e2nH.png)
Caption: First contact with the nagas (N).  Only one of them is visible in this picture, the other two are keeping a low profile and lounging about in the ponds nearby.

(http://i.imgur.com/Kn7Jvhx.png)
Caption: The silverwood trade depot is now completed as are the carpenters workshops.

19th Granite 200: Tinpointed needs beds
By now we are all sick of having to sleep on the dirty ground, or in the smelly wagon.  Our miners, well our miner because Uzar Flashguilds seems not to have understood his new role yet have pierced the soil and exposed the bedrock below, which they say is limestone.  Three carpenters workshops are to be erected and by my command everybody in Tinpointed is to be a carpenter.  My bed, my table, my chair and my door must be specially made of silverwood because *I* say so; everybody else gets oak beds and doors because *I* say so! Mining is also now reclassified as a top priority job Uzar Flashguilds!

Living areas are planned as follows, the temple will be on the top limestone layer (not the nasty half-limestone layer above that), then the dining hall, then the bedrooms and finally the general stockpile.  I have it all planned out and that is that!
Rodes Samlandimanir "Partnergirders", Expedition Leader

25th Granite 200: Fishing Ban
By order of the authority placed in my hands by King Dugem all fishing in Tinpointed is banned until further notice.
Rodes Samlandimanir "Partnergirders", Expedition Leader

2nd Slate 200: The Aqua Wheel is born
Thanks in part to the recent fishing ban we have finally completed our temple which I have named the Aqua Wheel after the blue sky in which the sun, moon, planets and stars are found.  We should now see to carving out the food storage room and the dining room below it as well as turning the sawwood and willow trees we just processed into tables and chairs.  The miners report the discovery of coal in the temple area with kaolinite alongside it with great excitement, yes we could use the coal to turn the kaolinite into porcelain but why use coal when there are so much lumber sitting around on the surface just waiting to become charcoal?
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/QlhWCpX.png)
Caption: Tinpointed's new 'temple' area the Aqua Wheel, not that the dwarves have now moved all the underground animals (everything but the horses) into it.  The (☼)s lying about are coal while the (=)s are kaolinite rock and the (•)s are kaolinite rock chunks; everything else is limestone.

14th Slate 200: Cavern Emergency
While digging downwards from which is to be our living quarters to where our stockpiles were going to be, our miners found themselves gazing down into a vast cavern. Not only was there a cavern but a downwards passageway into a second cavern for less barren than the first.  The miners say that the wall with citrines and their eyes light up with greed but I know from bitter experience what the creatures can do to careless dwarves.

This is an emergency, all construction and mining are suspended immediately.  If we should thank Igril for one thing it is that we have entered far above the cavern floor and that not all cavern creatures can fly.  We must make all haste in laying wooden floors and sealing ourselves off with log walls before something that can fly or climb finds it's way inside.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/67uhvH5.png)
Caption: The stairway that exposed the caverns.

(http://i.imgur.com/7JNO5my.png)
Caption: The cavern as viewed directly below the stairway, note the citrines (☼) to the northwest, this cavern is full of them.

(http://i.imgur.com/BUwcnsZ.png)
Caption: The second layer of caverns below the downward passageway which is near to where I entered the caverns.
Title: Re: The Last Dwarves
Post by: Dozebôm Lolumzalìs on April 10, 2016, 04:03:59 pm
You said "if we should Igrid." I think you meant "if we should thank Igrid."

(a thinly disguised ptw post)
Title: Re: The Last Dwarves
Post by: Gwolfski on April 11, 2016, 04:51:30 pm
are you accepting dorf requests? If yes, mechanic/barkeep please

PTW
Title: Re: The Last Dwarves
Post by: GoblinCookie on April 12, 2016, 02:53:37 pm
are you accepting dorf requests? If yes, mechanic/barkeep please

PTW

I did not really give the matter much thought; the answer is yes if it is important to you.  Rules are however that nobody is allowed to request to be anyone holding an official fortress position, that would in my view include a barkeeper; they might rise to a position later but nobody is allowed to request to be one to start with.  I will grab the first mechanic that turns up, give it the nickname Gwolfski; take a screenshot of it's bio and PM it to you as soon as I am able and I *might* send you updates in the same manner if something important happens to him/her.

(http://i.imgur.com/hrta3Of.png)
Caption: Two miners, one carpenter and Rodes Partnergirder standing in the food stockpile guarding the stairs down against cavern nasties.

(http://i.imgur.com/QmyrVgP.png)
Caption: The gravorgs were pastured in the soon to be dining room so that they would soak up any weakness/draining spells from flying undead critters like wraiths.

18th Slate 200:We did it!
We did it Rodes!  The last wall has been erected, though I see nothing dangerous down there at all, just mud, rock and ash creepers; lots of ash creepers!  I humbly request that I be given more and harder work, walling up the caverns was just too easy for the likes of me!
Buk Bimlecakab "Ringedcrowded", Carpenter.

(http://i.imgur.com/rLqY2rv.png)
Caption:There will be no !Fun! going on my fortress!

(http://i.imgur.com/rLcrpd9.png)
Caption: Buk the carpenter.

18th Slate 200:Emergancy over!
Buk Ringedcrowded, Ninas Holdbasements and Cun Figureonslaughts have now completed their assigned tasks.  To the rest of us, yes we got four days off accidentally, in the food and drink stockpile no less but just means we have to do four days worth of extra work in the future!  The dining hall must be constructed, the tables and chairs accidentally placed by someone in the food and drinks stockpile must be unconstructed while our rooms must be carved out of the bedrock.  Enough work to keep everybody happy and not thinking unproductive thoughts I would conclude.
Rodes Samlandimanir "Partnergirders", Expedition Leader

21st Slate 200:Dining room abominations!
Somebody put a silverwood table in the dining room! The dining room is *not* where the silverwood table goes; the silverwood table goes in my bedroom which should also be built as soon as possible!
Rodes Samlandimanir "Partnergirders", Expedition Leader

23rd Slate 200:Complaints about rooms!
Yes I am thankful to all of you that you have my new room all decked out in silverwood, but my room is still missing a silverwood armour stand, a silverwood chest, a silverwood cabinet and a silverwood weapon rack too.  So the rooms are not big enough to fit all these items in; make the rooms bigger! So the items in question do not presently exist, make the items! Yes we are nearly out of silverwood like everything else, chop some more silverwood down!
Rodes Samlandimanir "Partnergirders", Expedition Leader

9th Felsite 200:Dining room needs attention
I would like to congratulate ourselves on having finally completed such an array of nice rooms, especially mine which has all the furniture I requested in addition to an extra cabinet that we apparantly made by accident.  All my clothes are to be so happy with so much living space!  The dining room on the other hand is in a sorry state; Buk Ringedcrowed keeps on insisting over and over that this is because I hoard all the silverwood but I know that what I need is some decorative engravings!  Everybody is to smooth the dining hall and then the best engravers which of course means our Buk Ringedcrowed should engrave the *floor* and NOTHING ELSE with whatever she feels looks best.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/47zzeqr.png)
Caption: The new living quarters are complete, it should be easy to figure out which of the above rooms belongs to Rodes.

13th Felsite 200:Cups needed
Treasury of Knots: the lack of cups to drink out of is starting to annoy us all so go make 7 cups, one for each of us and place them in the dining room; also, silverwood stockpiles are forbidden to all until cup production is complete.
Rodes Samlandimanir "Partnergirders", Expedition Leader

28th Felsite 200:Dining room completed
The last of the engravings are complete and the dining hall is now quite the work of art thanks to me; yes it would look even better with silverwood but Rodes keeps saying that it is for importan stuff like trade depots and her room, just as *I* keep saying that silverwood is for all the people, not just for the likes of disgusting merchants and Rodes our lovely expedition leader.  I have decided to draw engravings of a certain gorlak woman I heard about once being torn apart by a terrible rampager as well as lots and lots of bumblebees; bumblebees everywhere.

You see, bumblebees are now the official symbol of the Treasury of Knots, no way there could be so many carvings of bumblebees all over the dining hall otherwise.  Sushis Calmshields suggested about a month ago that we should make the honeybee our official symbol, she loves honeybees does our Sushis.  I pointed out in response that our symbol should be the bumblebee not the honey bee, because dwarves are more like bumblebees, bumblebees like dwarves are small and hairy; plus we live in underground nests while honey bees build their nests above the ground.
Buk Bimlecakab "Ringedcrowded", Carpenter.

(http://i.imgur.com/2aCFM4U.png)
Caption: The glorious new dining hall above the living quarters with all it's engravings of bumblebees and a certain gorlak being ripped apart.
Title: Re: The Last Dwarves
Post by: TheBiggerFish on April 12, 2016, 05:53:20 pm
(...MinOrs or minErs?)
Title: Re: The Last Dwarves
Post by: Heretic on April 13, 2016, 02:08:15 am
PTW
Title: Re: The Last Dwarves
Post by: GoblinCookie on April 14, 2016, 01:52:47 pm
28th Felsite 200:Food production
Now our living quarters and dining rooms are complete we must turn our attention to the pressing matter of our dwindling food supplies; we have nothing left to eat now except a smallish amount of tigerfish intestines.  There are many wild plants growing outside on the surface, these we should gather up before the season's end and ddditionally the seeds we brought with us have yet to be planted; we should plant them now since the summer growing season is almost upon us.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/8db9Otz.png)
Caption: The Treasury of Knots plant their first crops.

11th Hematite 200:Matters of carpentry
Now that we have gathered the plants that grew last season and planted our seeds for the season we are now in we must our labours to the matter of moving our carpentry area inside the fortress. The new area should have two stockpiles, one for silverwood and the other for other kinds of wood.  Beyond each stockpile should be workshops, the silverwood stockpile should have craftsman's worskshops while the other stockpile should have a mixture of carpenter's and craftsman's workshops.  We could also do with four additional barrels in order to store the plants that we have just gathered in and the plants that we will be harvesting this season.
Rodes Samlandimanir "Partnergirders", Expedition Leader

21st Hematite 200:Carpentry area is complete
I would like to congratulate all of us on having completed such a highly adequate carpentry area.  The carpentry workshops on the surface should now be dismantled and the goods in the outside stockpile swiftly moved inside.  There is a shortage of storage space however, which is why we should waste no time in constructing eight bins in order to store our items in.  There will be restrictions placed upon who can use the workshops in the silverwood part of the carpentry area, while the regular workshops are be open to all, these are only to be open to those whose skills merit working with such a wonderful material.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/ubIXLyS.png)
Caption: The new carpentry area is finished.

1st Malachite 200:Time for woodcrafting
Our bins have now been constructed and we have brought our items inside.  It is time for us to start woodcrafting but remember that the silverwood crafting part of the carpentry area is restricted to those whose woodcrafting skills are adequate or above.  We are also low on silverwood so we should cut down the two silverwood trees nearest to our entrance so as to have sufficient silverwood for crafting purposes.
Rodes Samlandimanir "Partnergirders", Expedition Leader

9th Malachite 200:Keas!
Keas have arrived in the area and have made their way inside our embark wagon.  Unfortunately we have yet to remove some of the items inside, cloth mostly, some thread and our quivers; not having had any specific stockpile for them declared anywhere in Tinpointed. The wretched birds have helped themselves to our cloth already and can be seen flying away with it; we should never have left those items inside the wagon, I apologise for this error on my part.  Unfortunately we have no where in particular to store it, the best place to store the items would be inside the Aqua Wheel; so hurry Treasury of Knots and place the items inside, hopefully the gods will not mind.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/M13MNTP.png)
Caption: A kea helps itself to an item still in the wagon and flies away with it.

19th Malachite 200:Digging deeper
We now have a sufficiency of crafts to adorn ourselves with (I am particularly liking my new silverwood bracelet), or to sell to sell to the greedy merchants.  Hence we should now dig downwards once more, I have calculated a root through a pillar of rock within the caverns below that will allow us to bypass the first cavern layer and provided that we do not then dig so deep as to reach the second cavern layer which is not far below the first we should be able to carve out some extra space.  Once we have mined our way beneath the first cavern, we should initially carve out 4 stockpiles, one for ordinery stone, one for ores and coal, one for bars and one for everything that does not belong in any other stockpile.
Rodes Samlandimanir "Partnergirders", Expedition Leader

20th Malachite 200:Welcome to Tinpointed refugees
We of the Treasury of Knots are pleased to welcome 7 new arrivals into our ranks.  A reminder to all of you however that here you are all required to engage in plant gathering, farming, carpentry and woodcrafting.  It is my understandingthat all of you have suffered greatly under the Thief of Tars and that some of you are even escaped slaves; they should not be able to hurt you here.  You will of course be provided with rooms as soon as possible but remember that fishing is presently prohibited; although your skills lead me to consider lifting this ban fairly shortly.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/9eZAT6J.png)
Caption: The first group of refugees fleeing from the tyranny of the Thief of Tar arrive in Tinpointed, four of them former slaves.
Title: Re: The Last Dwarves
Post by: GoblinCookie on April 15, 2016, 10:37:26 am
21st Malachite 200:Objections to the fishing ban
We four members of the Plain Earth have crossed the endless wilderness to arrive in Tinpointed, all of us former slaves of the Thief of Tar. My husband Del Delightclasp and I bear skills in fishing and fish cleaning that we are eager to put to good use for the good of the Treasury of Knots but then we are told that we have been prohibited from fishing by a certain Rodes Partnergirders, who calls herself an Expedition Leader; that is a function not a proper title of authority!  Rodes does *not* have the authority to make fishing illegal in Tinpointed or in anywhere else in the Walls of Gladness!
Avastun Bukzos"Daggermatched", Fishery Worker
(http://i.imgur.com/Bzj1Ulm.png?1)
Caption: Avastun Daggermatched, escaped slave and former member of the Plain Earth refugee band.

21st Malachite 200:Reminder about fishing ban
I am Expedition Leader and that is very much a proper title; I *do* have the authority to ban fishing.  The fishing ban is still very much in effect, Avastum Daggermatched and her husband are in no way exempt from it.  As members of the Treasur of Knots they are required to follow the ban and respect the authority as Expedition Leader.  If they do otherwise then they will harm the tranquility and harmony of Tinpointed.  The fishing ban will be lifted in due time, which is when everybody is housed and we have labour to spare to construct ourselves fisheries in order to process the fish that are caught.
Rodes Samlandimanir"Partnergirders", Expedition Leader

1st Galena 200:We have dug too deep
Once again our miners have dug all the way between the two cavern layers, hence exposing our fortress once again to cavern peril.  So once once again we must make haste in sealing off the second layer of caverns with logs as we did the first but since our carpenters prove so competant at this task last time there is no need to panic.  Not that this kind of behavior should be encouraged but I actually in lots of ways pleased that we breached the second cavern layer.  As a result of doing so we know the layout of the cavern below, including the large magma pool to the south-west.  Magma can be useful as a fuel source when properly harnessed, but to encounter it so close to the surface is somewhat alarming.
Rodes Samlandimanir"Partnergirders", Expedition Leader

(http://i.imgur.com/oWNsWGc.png)
Caption: The treasury of Gnots manage to dig their way into the second cavern layer as they did the first.  Note the magma pool to the south-west.

4th Galena 200:Caverns sealed off
Once again our carpenters have proven themselves worthy of the name and the second cavern level is now sealed off like the first.  All present mining operations I am told have been completed, so the miners should now turn their attention to carving out a space for our fisheries to be built in; for when I decide to lift the fishing ban.
Rodes Samlandimanir"Partnergirders", Expedition Leader

(http://i.imgur.com/JM6Coyu.png)
Caption: And once again they seal it away!

11th Galena 200:Fishing ban lifted
With the completion of our fisheries I have decided to finally lift the fishing ban, though I am still unhappy about how the many people who were refusing to follow it when it was in force.  I have decided that the sealed off cavern area should become a prison cell with two ropes in it, as since the layer between the two caverns proved so thin we should dig downwards through a rock pillar within the second cavern layer into the rock beneath in order to carve out our stockpiles.
Rodes Samlandimanir"Partnergirders", Expedition Leader

(http://i.imgur.com/9N0yoOk.png)
Caption: The fisheries are finished and the fishery ban finally lifted.

13th Galena 200:Not again!
The miners report to me that have managed to accidentally dig into the third cavern layer!  Fortunately there are only ever three cavern layers in any given area, which means they cannot repeat this mistake all over again.  Once again we shall have to seal ourselves off from the cavern, which our carpenters having had plenty of practice will naturally manage effortlessly; so absolutely no reason to even worry.  The cavern below gives us glimses of great riches, the miners say that not only is there tetrahedrite down there but also adamantine!  What kind of place is this to have adamantine so close to the surface?
Rodes Samlandimanir"Partnergirders", Expedition Leader

(http://i.imgur.com/Yz0fg0n.png)
Caption: The Treasury of Gnots have now managed to accidentally dig their way into every cavern layer there is!

(http://i.imgur.com/VnpH8P3.png)
Caption: They also manage to seal it off again.

(http://i.imgur.com/y0lO52A.png)
Caption: There is adamantine down there though!
Title: Re: The Last Dwarves
Post by: GoblinCookie on April 21, 2016, 12:13:34 pm
(http://i.imgur.com/25tTRXu.png)
Caption: Spider-eaters (basically giant wasps) arrive.

26th Galena 200:Spider-eaters spotted.
The fishermen report that a swarm of spider eaters can be seen in the sky and all large wildlife has fled the area.  These creatures are extremely dangerous and ALL FISHING IS SUSPENDED owing to the threat these beasts pose.  Their arrival could not have come at a worse time for our drinks supply has just ran out, so the only source of liquid for our bellies is the river outside.  The fruit is ripe and has begun to fall from the trees; I had planned that we would gather fruit at this time and begin our own drinks production but our drinks supply ran out earlier than I had hoped.  Given that we are now forced to drink the water from the river I cannot simply forbid access to the surface world, but drink as little as you have to and keep a wary eye on the sky as you do so.  Construction of the four stockpiles is suspended, Cun Foggywhips is to join the rest of the Rough Senses in the trade depot while Tath Birthearths who is the more experienced miner is to dig out a space close to the food stockpile for stills so that we can begin drinks production as soon as possible using our recent harvest of plump and crested helmets.
Rodes Samlandimanir "Partnergirders", Expedition Leader

14th Limestone 200:The Caravan arrives.
Despite our continued presence on the surface the spider-eaters have so far kept their distance and now we have begun to brew drinks using the many plants that we have in our stockpile, finally freeing us of the need to enter the surface world to drink.  Not only this but the promised caravan has arrived as scheduled and I have decided to donate the second silverwood cabinet in my room for trading use.  Let us hope that the spider-eaters do not attack the caravan or the royal liaison and the prices are reasonable; additionally it is time for the miners to begin carving out the four stockpiles again.
Rodes Samlandimanir "Partnergirders", Expedition Leader
(http://i.imgur.com/XRrQmtu.png)
Caption: The caravan from the Wall of Gladness arrives.

17th Limestone 200:Trading is concluded.
Trading is now completed while I was able to acquire a number of items, the merchants were less impressed with out wondrous silverwood than I had hoped and many desirable items remain part of the caravan.  This leads me to ask the question: given how we are the last hope and future of dwarfkind then why not give us everything for free?  Why does the caravan have to have greedy, irritable merchants on it that demand things in return for stuff when everything that goes back to the Wall of Fights will likely end up belonging to our enemies in the end anyway?
Rodes Samlandimanir "Partnergirders", Expedition Leader

25th Limestone 200:Spider-eaters are now gone.
The last spider-eaters have now left the area!  Once again we can venture outside, harvest wood, collect fruit, gather plants, fish in the river and gaze up in wonder at Igril's stars. The four stockpiles are now nearing completion and once they are complete the miners should then occupy themselves with expanding the food storage area which has become rather overfull with barrels thanks in part to all the drinks I purchased from the caravan.
Rodes Samlandimanir "Partnergirders", Expedition Leader
Title: Re: The Last Dwarves
Post by: GoblinCookie on May 01, 2016, 09:23:40 am
8th Sandstone 200:Welcoming 6 new arrivals.
6 new arrivals have reached Tinpointed, among them are a married couple Ost Urnage and Sen Guildinched, both escaped slaves of the Thief of Tar and the great musician Ezul Ironmassive. We need to expand Tinpointed in order to accommodate these new arrivals and construct some more furniture for them; which means we should make haste in completing the stockpiles.  With the spider-eaters finally gone fruit collection is now underway and the new arrivals are expected to help out immediately; as your work will reduce the time it takes to clear the designated surface areas of fruit and edible plants.
Rodes Samlandimanir "Partnergirders", Expedition Leader

20th Sandstone 200:Stockpiles complete
The four stockpiles are now complete at last but I am told that shortly before it's completion our most experienced miner Tath Birthearths stopped work and is now within the Aqua Wheel staring blankly into space; I hereby diagnose her as suffering from unproductive productive thoughts.  This affliction can only be cured by providing the afflicted with the correct workshop and materials; the trouble being that the afflicted are unable to speak in order to inform others of what exactly it is that they need.  A mechanics workshop and two mason's workshops should immediately be built in our new stockpile area in case one of these workshops is what Tath needs; hence Buk Ringedcrowed is released from fruit gathering duties to this end.
Rodes Samlandimanir "Partnergirders", Expedition Leader

23rd Sandstone 200:Mason's workshops complete
Rodes Partnergirders, I used the time that you gave me through exempting me from gathering in order to complete two mason's workshops on the stockpiles level and the mechanic's workshop is nearly finished.  It seems that all that Tath Birthearths needed was a mason's workshop as she has started to haul a hulk of marble from nearby to one of our new workshops; hopefully she has everything she needs and will recover soon.
Buk Bimlecakab "Ringedcrowded", Carpenter.

(http://i.imgur.com/7arxYcl.png)
Caption:In the new stockpile area Tath Birthearths (right) claims a mason's workshop for her artifact while Buk Ringedcrowded (left) completes a mechanic's workshop

27th Sandstone 200:I name my work the Nourishing Rampart
Rodes Partnergirders, I used the time that you gave me through exempting me from gathering in order to complete two mason's workshops on the stockpiles level and the mechanic's workshop is nearly finished.  It seems that all that Tath Birthearths needed was a mason's workshop as she has started to haul a hulk of marble from nearby to one of our new workshops; hopefully she now has everything she needs and will recover soon.
Tath Ovukvanist "Birthearths", Carpenter.

(http://i.imgur.com/ZSiIj2L.png)
Caption: Tath Birthearths the miner.

27th Timber 200:Stockpiles complete
Fruit gathering for the year is now complete; along with all the rooms and furniture for the new arrivals. Since we have now also finishing many goods into the new stockpiles I find myself with a problem I have not faced for many months; idle dwarves potentially thinking unproductive thoughts. As ever however there is work to do, the many nuts we gathered need to be hulled while we should also carve some new mechanisms out of stone in order to eventually fortify the entrace to Tinpointed. While we presently have everything we need for the latter, the former requires that we expand our food storage area in order to accommodate farmer's workshops; our miners should attend to this matter immediately.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/dcjoTaW.png)
Caption:The four completed stockpiles.

7th Moonstone 200:Farmer's workshops complete
I am impressed by the speed at which we of the Treasury of Knots completed the expansion of the food storage level and the four farmer's workshops.  I am informed that my order for the hulling of the tree nuts is almost complete already and that a number of mechanisms have already been completed.  We should now begin the construction of a stone bridge that will ultimately seal off the entrance of Tinpointed.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/7mrJn3E.png)
Caption:The expanded food stockpile level
Title: Re: The Last Dwarves
Post by: GoblinCookie on May 19, 2016, 01:15:46 pm
8th Sandstone 200:New work needed.
Once again the menace of idleness and unproductive thoughts threatens Tinpointed. This means it is time for us to set up the infrastructure to turn our coal stockpiles into coke and use the coke to turn the kaolinite we have in great abundance into porcelain; to this end we will to establish a temporary wood burner to make a small amount of charcoal to serve as fuel to process the first batch of coal into coke which can then in turn be used to process more coal.  In addition, we also have an increasing amount of unprocessed fish lying about in barrels, our miners would do well to expand the fishery area in order that we can construct some more fisheries.
Rodes Samlandimanir "Partnergirders", Expedition Leader

14th Moonstone 200:Congratulations on bridge.
I would like the congratulate us on completing our beautiful new granite bridge and once we have constructed a lever in the dining room we will be able to seal off Tinpointed at a moment's notice.  I would also like to congratulate the miners on having expanded the fish preparation area; once the four extra fisheries are built I will make fish cleaning a general responsibility of the Treasury of Knots.  I have been informed that charcoal making has begun, this means we should begin preparations for coke making and ultimately porcelain manufacture; to this end it would be helpful if the miners carved out an area between the stockpile for economic stone and the stockpile for bars and blocks. We would also do well to construct a number of rock blocks as this will allow us to extract valuable stone, coal, ore or gems from the walls of rooms; or rather to quickly fill in the holes in the rooms afterwards.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/arIiUM8.png)
Caption: The new bridge with the temporary wood burner to the north-east.

20th Moonstone 200:New work priorities
I would like the congratulate us on having expanded our fishery area to six fisheries. Fish cleaning has now been made a general responsibility of all members of the Treasury of Knots, along with architecture.  In order to speed up the construction of our new lever I am cancelling the construction of the last two mechanism are our mechanics needs to focus on this task.  The processing of coal into coke has begun, so we should build some more bins in order to store all this new coke in, along with our new rock blocks.  Concerning the matter of masonry, we should carve out eight statues; one to each of our gods in order that we can later place them in the Aqua Wheel.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/9gROEsC.png)
Caption: The expanded fishery area.

9th Opal 200:Statue mix-up
It seems there has been a mix up with the statues; we have two statues of Dog, goddess of wealth and no statue of Enuk the Aquamarine Cover. This must be rectified immediately, though it would make sense to place the least valuable statue of Dog near the entrance to the trade depot rather than in the temple.
Rodes Samlandimanir "Partnergirders", Expedition Leader

13th Opal 200:Temple plans
I seems I was mistaken regarding the various types of statues, thanks to my attempted correction we now have two statues of Enuk the Aquamarine Cover, we should place the least valuable statue near the trade depot next to Dog. The plans for the Aqua Wheel are as such; to place a statue of each of gods in such a manner as they form the outline of a diamond shape, the area between the statues will then be paved with silverwood planks.  To this end we will need a sawmill to be built in the wood processing area and another silver tree cut down, once both conditions are met I will put in an order for silverwood planks to be made.  The Aqua Wheel could also do with an expansion to the south and west; so that it is symmetrical in relation to the central statues and the stairway.
Rodes Samlandimanir "Partnergirders", Expedition Leader

24th Opal 200:Statues installed
I would like to congratulate us on having carved out such beautiful statues to each of our gods and installed them so well in the Aqua Wheel. However the temple is in no sense complete, we should wait until we have installed the silverwood planks between the statues before we begin the process of smoothing and stone floor. However just when the finished installing the last statue, one of our number the presser Metuth Copperislands came down with a case of unproductive productive thoughts, much as Tath Birthearths did before; perhaps this is due to the syrupy, giddy goodness that we can all sense in the very air. It is clear that she does not have the workshop she needs to recover since she is staring blankly into space within the Aqua Wheel; thus we should use our anvil to install a metalsmith's workshop downstairs and carve out a gem cutting area below our fortress in case either of these things is what she needs.
Rodes Samlandimanir "Partnergirders", Expedition Leader

(http://i.imgur.com/lEGWhj8.png)
Caption: The statues are installed in the Aqua Wheel.
Title: Re: The Last Dwarves
Post by: GoblinCookie on June 14, 2016, 12:21:12 pm
It has some time since anybody else has posted, I know it is early days and nothing very exciting has happened yet but still please post something.....

2nd Obsidian 200:Apologies from Metuth Copperislands
I apologize for using valuable bismuth bronze for something of no immediate utility but my great work Conventmatches the Finger of Taming is now complete and I beg the Treasury of Knots not to melt it down.  I do not know what came over me, I had this dream of a great flood washing over everything, drowning everyone and I felt irresistibly compelled to make a floodgate out of metal in order to hold the flood back; this is so strangely unlike me. Thankfully I am alright now and will return to work immediately.
Metuth Iragulvan "Copperislands", Creator of Lorzos Lithil Cothol "Conventmatches the Finger of Taming"

(http://i.imgur.com/TIHWqWR.png)
Caption: Metuth Copperislands, the creator of a legendary bismuth bronze floodgate.

3rd Obsidian 200:Gem carving area complete
The gem carving area is now finally completed and I also see many dwarves standing idle thinking unproductive thoughts when they should be working. It is time to think about carving out the many gems that we have stockpiled and focus on carving out more gems from the earth; making sure of course to avoid exposing ourselves to the caverns in the process.  At the same time the large number of rock blocks that have been constructed place us in a good position to remove valuable materials from the walls of for instance bedrooms. Lastly we should do well to start carving out a kitchen area and brewing some drinks using the fruit we have gathered so as to avoid running out again.
Rodes Samlandimanir "Partnergirders", Expedition Leader
(http://i.imgur.com/72k7PSy.png)
Caption: The new gem carving area at the bottom of the fortress.

12th Obsidian 200:Completing the Aqua Wheel
With the construction of the last of the silverwood planks should attend to paving out the area of the temple between the statues with said planks.  Also, thanks to our miners hard work the kitchen area is now carved out and we should get to work creating some kitchens and then on cooking up some meals.
Rodes Samlandimanir "Partnergirders", Expedition Leader
Title: Re: The Last Dwarves
Post by: GoblinCookie on June 19, 2016, 02:50:25 pm
I have decided to introduce a new position based key since I cannot just keep giving each individual their own colour because that would result in me running out of colours.  In the process of changing all the colours of the non-titled persons to black I also moved some pictures around so that the speakers personality bio is introduced after their log entry not before at the beginning of the update.

1st Granite 201:1st Annual Plan
This year we should focus on the production of a large number of rings and wooden shields too, since according to the Royal Liaison these are items that are in great demand back in what remains of the Wall of Gladness; these are items that can easily be made of either ordinary wood or silverwood. Waterskins are very much in demand also, we have many useless animals standing around that can be turned into leather waterskins; however we do not have the needed facilities to process animals into anything, these should be constructed along with a refuse stockpile south of the stairway on the woodworking level. As much as all beings should work their hardest, a small amount of relaxation is still needed in order to maintain labour efficiency over the long term; this means we should build a tavern at some point this year.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/q7DwrCk.png)
Caption: Last year's export agreement with the Wall of Gladness.

12th Granite 201:Animals to slaughter
Now the butchery area is complete it is time to produce some leather waterskins to send back to the Wall of Fights.  The animals in need of butchering down into their component parts are our two horses, the reindeer bull and the mule.
Rodes Samlandimanir "Partnergirders", Expedition Leader. 

22th Granite 201:Time to make waterskins
Now all four animals are butchered down into their components we should get to work on making leather waterskins until our stockpiles of leather are reduced to 10 units.  In addition to that we should cut down some more trees in order to make some more wooden rings out of their wood.  Some wooden bins would also also not come amiss either since the gem stockpile is now completely full up gems.
Rodes Samlandimanir "Partnergirders", Expedition Leader. 

4th Slate 201:Woodcutting reminder
Over a week has now passed and yet none of the trees that I designated to be cut down have been felled in spite of how I made doing this a high priority! I have had enough, Sushis Calmshields, all your labours are cancelled aside from woodcutting until such as time as all the trees have been felled.
Rodes Samlandimanir "Partnergirders", Expedition Leader. 

9th Slate 201:The trees are now felled
I have now felled all the trees that you had designated Rodes Partnergirders.  I am very happy that my woodcutting skills were put to good use for the sake of the Treasury of Knots and I now request that I be given new labours to perform.
Sushis Uddakkest "Calmshields", Furnace Operator. 

(http://i.imgur.com/UTp8N77.png)
Caption: Sushis Calmshield, the dwarf who is *supposed* to cut down trees but always finds other things to do.

19th Slate 201:Tinpointed's first baby
Cun Foggywhip and I conceived a daughter who has just been born. I Afastal Braidshoots have given birth to the very first baby to be born in Tinpointed; I have named Vanist Workwasp.  I am so very happy!
Afastal Ecakulzan "Braidshoots", Herbalist.

(http://i.imgur.com/6PM6XjX.png)
Caption: Afastal Braidshoots, mother of Vanist Workwhip the very first baby to be born in Tinpointed.

5th Felsite 201:Welcoming the new arrivals
I welcome to the Treasury of Knots 13 new members; you will shortly be informed as to your list of labours.  I know that one married couple is among you, the ranger Vidgas Temptboards and her husband Zith Roughecru.  All in all this means we will need 12 rooms, 12 beds, 13 chairs, 13 tables, 12 doors and the space in the dining hall for 13 tables with their chairs; these should be created or mined out as soon as possible.
Rodes Samlandimanir "Partnergirders", Expedition Leader. 

6th Felsite 201:A new artifact
Something came over me, I cannot remember much about what happened recently and I seem to have created some kind of oak scepter decorated with a sawwood image of that gorlak Vazkil Bitewandered being eaten by the rampager man Drenchedchain. Very odd but I feel compelled to name my work Silveryswallows the Simplicities of Deer for reasons I do not comprehend.
Ninas Isenthdibal "Holdbasements", Creator of Ongultez Fursh Okil "Silveryswallows the Simplicities of Deer". 

(http://i.imgur.com/AqaLm5C.png)
Caption: Ninas Holdbasements, the creator of Silveryswallows the Simplicities of Deer the oak wood scepter.
Title: Re: The Last Dwarves
Post by: snow dwarf on June 21, 2016, 09:44:55 am
 Cool
Title: Re: The Last Dwarves
Post by: GoblinCookie on June 26, 2016, 10:56:58 am
9th Felsite 201:Progress on the Aqua Wheel
I am told that the smoothing of the stone of the Aqua Wheel is now complete. Before we can get to work on the temple engravings we should look to smoothing the expansion to the our dining hall that we have just carved out. Spring is coming to a close and with many so many dwarves standing idle we should see to the gathering up of the spring plants; though this task is less important than mining and engraving.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/VlXZhlo.png)
Caption: The Aqua Wheel is fully smoothed out.

23rd Felsite 201:Dining hall engraved
We have now finished smoothing the new dining hall walls and floors.  As I understand Expedition Leader Rodes, once we have completed smoothing the expanded dining hall we are to resume work on the temple, engraving images into the floor.
Buk Bimlecakab "Ringedcrowded", Engraver.

5th Hematite 201:The tavern area
With the living quarter expansion nearing completion it is time for our miners to get to work carving out what will become tavern area to the north of the temple area. Also the food storage area could do with some more barrels, so make 10 more barrels.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/wo1IBJu.png)
Caption: The expanded living quarters.

16th Hematite 201:Completion of the Aqua Wheel
I would like to give our thanks to the engravers for having finally completed the Aqua Wheel. I am unsure as to exactly what we should do now aside from creating a few more wooden bins, probably once the tavern area is carved out we should carve out another area to store our new rings in, close to the gem stockpile so that we can decorate the rings with gemstones.  Our carpenters will be kept busy once new migrants arrive so an expansion to the woodworking area would be a good after that; followed by an expansion to the stoneworking area for the same reason.  Once this season's migrants are accommodated we shoud begin to make some silverwood shields along with some crossbows. Only once trading is concluded and autumn's migrants are housed should we actually get to work on furnishing the tavern. 
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/Ojx9mIQ.png)
Caption: The Aqua Wheel is finally completed as the tavern area is carved out to the north (the miners are Tath Birthearths and Cun Foggywhip).

15th Malachite 201:Carpentry area expansion
With the expansion of our woodworking area it is now time for our miners to do likewise with the stoneworking area downstairs.  The expanded woodworking area includes two bowyer's workshops, perfect for our bowyers in particular Thuk Palaceair to begin crossbow production.  We also need to harvest some silverwood and Sushis Calmshield has once again *not* cut down the silverwood tress I designated so all his other labours are once again suspended until all the trees I designate are down.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/7y1bRco.png)
Caption: The expanded woodworking area.

16th Malachite 201:Welcoming 8 new members
Word has reached me that the Treasury of Knots has 8 new members on the way.  There is one married couple among this party, meaning that we need 7 beds, 7 doors, 8 tables, 8 chairs, along with 7 more bedrooms and an expansion of the dining hall.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/w74Xr80.png)
Caption: The 2nd group of migrants of 201 arrive in Tinpointed
Title: Re: The Last Dwarves
Post by: GoblinCookie on July 24, 2016, 08:25:31 am
With the new 64bit dwarf fortress the game should be able to support a larger population so I have taken the liberty of increasing the population limit to 500.

9th Galena 201:Latest living quarters expansion complete
I would like to congratulate us on having completed the expansion to the living quarters needed to accommodate our new arrivals.  As a rule there is always more work to be done of course, with the carpenter's workshops now freed up work on producing wooden shields for export can begin.  That said we should make sure that there is enough wood by chopping down three nearby alder trees. Also the far northern end of the dining hall has yet to be smoothed down, this should be attended to quickly.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/PDTvm2I.png)
Caption: The expanded living quarters.

9th Galena 201:Complaint about lack of bees
I am Osur Flightcaves the high master *Beekeeper*. I see that this area is totally swarming with bees, bees and flowers.  I would say this place is bee paradise, were it not for the fact place *is* paradise for everything, including vicious magical beasts that would kill us all if they could. So Expedition Leader Rodes, why is all this honey going to waste in the hands in the hands of bees, with our mason's workshops now freed up can we not make make some rock hives?
Osur Tisrodes "Flightcaves", Beekeeper.

(http://i.imgur.com/sGO1EKU.png)
Caption: Osur Flightcaves the Beekeeper.

19th Galena 201:Stoneworking area expansion complete
The expansion to the stoneworking area is now complete while the food stockpile expansion made necessary by the immense about of fish we have managed to catch since our arrival. For much the same reason we are low on drinks, not for lack of the needed ingredients but because all the barrels get used to store fish in.  I have already ordered some more barrels made but as a result of this among other things our wood stockpiles are once again low; I think it is now time to make a dent in the cluster of sawwood trees north of Tinpointed's entrance.  We have produce an immense amount of wealth so far this year, including masterfully gem encrusted wooden rings and waterskins; I would say that with such bounty I am prepared to face the greedy merchants once again,
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/ogbIA8O.png)
Caption: The expanded stoneworking area.

1st Limestone 201:Fishing ban reinstated
It is autumn now.  During autumn there is an increase in the amount of work that needs to be done since the fruit must be gathered up, the trade goods transported to the depot and autumn's migrants must be accommodated, all in one month. It is partly due to this that I choose this day to call the fishing ban back into effect immediately.  Do not be angry fisherfolk as the ban will be lifted in the spring. At the moment you appear to do little other than eat, drink and fish; much as I admire such great industriousness in a dwarf nobody can happily live that way forever and the gods require attention also.  Think of all the things that be doing other than fishing; and all the other types of work that need doing.  It is now time to begin the annual fruit harvest Treasury of Knots as we await the caravan's arrival.
Rodes Samlandimanir "Partnergirders", Expedition Leader.
Title: Re: The Last Dwarves
Post by: Fleeting Frames on July 24, 2016, 09:21:37 am
Now, this is different.

Some overseers make use of dialogue.

Others use images heavily.

This fort, though, reminds me of announcement boards or newspapers in the way the updates are done, though dwarves have neither. I'm not familiar with the mod though, what are all those downstairs and upstairs in the caverns?

Btw, you might desire to expand the Aqua Wheel a little - currently, the statues are placed so that there is no 5x5 dance area, right?

Also, it seems like you mixed up the expanded living quarters and the expanded stoneworking area.
Title: Re: The Last Dwarves
Post by: GoblinCookie on July 25, 2016, 07:15:04 am
Now, this is different.

Some overseers make use of dialogue.

Others use images heavily.

This fort, though, reminds me of announcement boards or newspapers in the way the updates are done, though dwarves have neither. I'm not familiar with the mod though, what are all those downstairs and upstairs in the caverns?

Btw, you might desire to expand the Aqua Wheel a little - currently, the statues are placed so that there is no 5x5 dance area, right?

Also, it seems like you mixed up the expanded living quarters and the expanded stoneworking area.

I do not have any instruments at present so the temple dance floor is rather besides the point. 

The 'downstairs and upstairs' are a cavern plant called chattering teeth.  They are not my work but Knight Otu's, integrated along with his Direforged mod. 
Title: Re: The Last Dwarves
Post by: Fleeting Frames on July 25, 2016, 03:17:38 pm
Even if you don't have any instruments, dwarves will still Sing and Dance and Simulate <instrument> :)
Title: Re: The Last Dwarves
Post by: GoblinCookie on August 11, 2016, 02:40:41 pm
8th Limestone 201:Dwarf stuck up tree
It is one of those rules in life that however well you run a fortress, sooner or later somebody will manage to get in trouble for no apparent reason. While playing with his duck Murngir Questorbs, Kotodo, Deerpulley has managed to get stuck up an apricot tree! Do not think to yourself unproductive thoughts like "why can he not just climb down again if he climbed up", as the world is full of strange things that defy rational explanation and build him a staircase to walk down. The stone left over from what was once the wood burner would do fine for this task.
Rodes Samlandimanir "Partnergirders", Expedition Leader.
(http://i.imgur.com/wnU7rw5.png)
Caption: A dwarf stuck up a tree with his pet duck.  The yellow cross to the top-right corner is the cursor, not a terrain feature.

10th Limestone 201:Dwarf down from tree
Treasury of Knots, you left me up a tree for two days! No food, no drink and nobody but my duck Murngir to keep me company! All in all this means that I now owe Tinpointed 2 days of lost work, so I am off to pick fruit immediately.
Kotodem Okitcig "Deerpulley", Fish Cleaner.

(http://i.imgur.com/GntGlZ6.png)
Caption: Kotodem Deerpulley, the silly dwarf with the pet duck that got stuck up a tree.

14th Limestone 201:Our 2nd Caravan arrives
The caravan from the Wall of Fights is here at last.  I look forward to to meeting Royal Liason Del Bellbridged once again and showing her all that we have accomplished so far.  It is now time to move the goods we made for export to the depot so that the greedy merchants can have them, the goods to be moved are shields, crossbows, waterskins, large gems and rings.  Additionally all workorders related to the production or improvement of such items are now cancelled.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/JvOauiG.png)
Caption: The second coming of the caravan.

17th Limestone 201:Trading is concluded
I will never forget the look of pure greed on that greedy merchant's face when he saw one of the water skins we made this year, he was willing to part with a small mountain of valuable, useful goods in order to get his hands on it; what madness it is that all you have to do is add a few pretty pictures to an item and then you can increase it's value by over 13 times even though it only does the same thing as a regular item. I bought practically everything likely to be of use, but the caravan brought so much cloth with it that even with goods as valuable as ours there was still plenty left in the hands of the caravan. I try not to think about how likely it is all our wonderfully crafted goods are going to end up in the hands of horrid howling ogres or worse yet treacherous, morally relativistic rock gnomes but I guess the goods we imported will not. The statues near the entrance should be removed as they got in the way of the wagons and forced them to come over the hill instead. During trading I purchased 3 or 4 picks from the caravan, which means I can now increase our staff of miners by that amount.  Miners I decided earlier should be people who are strong but otherwise deficient for military service; that means Ifensak Earthenbows and Esakrod Floormatch are now miners. Since we now have so much cloth we should carve out a new level below the gem cutting level in order to store all that cloth and turn it into clothing.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

19th Limestone 201:Welcoming new migrants
Autumn's expected migrants are now here, as ever I now welcome them to the Treasury of Knots and inform them as to our standard labours.  There are 9 of you in total, with two being children and their parents being the only married couple among you. That adds up to 5 bedrooms with a door and a bed each, plus 9 items of the other furniture; along with an expansion to the dining hall to make it fit.  Two of you, Bit Growledrooms and Ozor Channellocks also qualify to become miners, you should find your picks waiting for you inside.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/GpQsocH.png)
Caption: The third group of migrants of 201 arrive at Tinpointed.
Title: Re: The Last Dwarves
Post by: Fleeting Frames on August 11, 2016, 03:30:02 pm
What will you use the picks for, though?
Title: Re: The Last Dwarves
Post by: GoblinCookie on August 16, 2016, 01:02:21 pm
4th Sandstone 201:Migrants are housed
Aside from the smoothing down of the rock, the expansion to the dining area necessary to accommodate our new members is now complete. Downstairs our miners, new and old proceed at a steady pace to carve out what will become our new cloth storage area. Most of us are presently hard at work gathering fruit outside but once this task is done for the year we can get to work on the beehive area and the tavern.  We should now produce 13 more barrels to fill up the remaining space in the food storage area and 20 new bins in order to store the large amount of goods that we recently purchased in. It would also be a good idea to finally turn whatever pig tails we have so far grown into thread.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/uhxb9c9.png) (http://i.imgur.com/RBkyfJr.png)
Caption: The dining hall and living quarters are expanded eastwards.

22nd Sandstone 201:Cloth storage area complete
The clothing area is now complete with all it's workshop constructed, the smoothing down of the dining hall expansion is also complete as is the gathering of fruit for the year. However we should keep an eye on Fotir Cryptcurled and make sure she has the materials she demands since unproductive productive thoughts appear to have overcome her. Now it time to get to work on the tavern, starting with the basic architecture, that means we should construct an upward stairway in the dining hall leading upwards to the stairway coming down from the tavern. The miners should dig out some rooms east of the tavern room to house guests, I would suggest that 8 is enough for now.  Once the rooms are completely carved out the smoothing of the stone can begin but there is no reason for us to wait to start making tables and chairs. Remember also that a tavern has to have at least one large empty area for dancing in. It must also have space for statues as well as containers for goblets and instruments to go into.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/PT9khev.png)
Caption: The new cloth storage area at the bottom of the fortress.

2nd Timber 201:Introducing Shutscalded the Ochre Pattern
I feel alright again now. I made a leggings out of some kangaroo bone, heavily decorated with marble cabochons, kaolinite spikes and shards of more kangaroo bone. I put images on these leggings, two barn owls carved out of emerald and a marble image of the great Captain Avucath Goalrooms assuming his command in 72. I do not feel that one such as I could have ever created such a thing, there is something so strange about this place. Somehow I do not feel like I could have *not* created these leggings, which I feel compelled to call Shutscalded the Ochre Pattern.
Fotir Udimishsolat "Cryptcurled", Creator of Telalalim Ithikreim "Shutscalded the Ochre Pattern"

(http://i.imgur.com/NGQbItx.png)
Caption: Fotir Cryptcurled the creator of a kangaroo leggings artifact.

11th Timber 201:Opening the Bearded Eater
Expedition Leader Rodes has decided that even though the walls are not yet smoothed the tavern is now ready to be opened.  She has named me, Gwolfski Roadbalanced the Tavern Keeper of the tavern, which she has decided to call the Bearded Eater. It is now time for us all to learn that while laboring tirelessly for the Treasury of Knots is important at the end of the day there is time off for more than just sleeping.
Gwolfski Ninaszost "Roadbalanced", Tavern Keeper

(http://i.imgur.com/x01ezd0.png)
Caption: The new tavern keeper of the Bearded Eater Gwolfski Roadbalanced.
Title: Re: The Last Dwarves
Post by: Fleeting Frames on August 16, 2016, 10:57:25 pm
Who's/How good is your beekeeper?

And yeah, more than just sleeping! Praying!
Title: Re: The Last Dwarves
Post by: GoblinCookie on August 22, 2016, 07:49:02 am
Who's/How good is your beekeeper?

And yeah, more than just sleeping! Praying!

Rodes would classify praying as work.  ;)

I have one grand master beekeeper and another one that I am not sure about; as for their identities both of them star in the next update.   :)


12th Timber 201:Where are our hives?
I am addressing you in person Rodes Partnergirders! Osur Flightcaves and I were promised hives to keep bees in but I see dwarves lounging about in our new tavern with no sign of progress being made on this matter.  I so very much miss the simple pleasures of keeping bees; such as pulling the wings off lazy bees that refuse to work for the good of the hive. Are the hives now going to be immediately installed or will I make it known Rodes that you are woman of empty words?
Icatar Tasgul "Allyirons", Beekeeper.

(http://i.imgur.com/bRDTXSI.png)
Caption: Icatar Allyirons, the second beekeeper of the Treasury of Knots.

15th Moonstone 201:The hives are now installed
The hives are now installed though progress was slower than it could have been. Expedition Leader Rodes idea of building a separate 'bee fortress' sealed off from the trade depot by a separate bridge controlled by the same lever as our existing entrance bridge was inspired, when last month she instructed the miners to execute the plan it suffered from their lack of understanding of bee nature.  While bees are happy to live underground they are not happy to fly a long distance through the darkness in order reach a shaft leading to the surface; the hives must be placed close to the shaft in order that they will use it.  Once I had carried out the work orders to place the hives in their incorrectly designated locations I informed the miners as to this fact and this led to the whole area needing to be redesigned.  Despite these complications however I am very grateful to the Treasury of Knots for having finally met my request for hives.
Osur Tisrodes "Flightcaves", Beekeeper.

(http://i.imgur.com/KHEhbme.png)
(http://i.imgur.com/3zSRWoz.png)
Caption: Tinpointed's 'bee fortress'. The bees come and go through two walled off passages to the surface and their hives are placed around the passage.

16th Moonstone 201:Plans for the winter
With all the objectives laid out in this year's plan complete and all reasonable petitions from individual dwarves met I find myself forced to issue a plan specifically for the winter. This is because I see a fortress consumed by idleness, spending it's time in endless joviality within the Bearded Eater and the fact that it's walls are now all smoothed down will do nothing to make the situation any better. It is probably self-evident to all engravers that the time is now upon them to start engraving the common room of the Bearded Eater in order to impress our guests which now consist of an encar, an auride and a human, along with Royal Liason Del Bellbridged; the dining hall could also do with some more engravings as well. A screw press should be installed in the bee fortress and some mechanisms constructed as well which will allow us to erect a second screw press in the same area; rock jugs must be made to harvest the honey from the hives once it is ready as well. A bridge of rock blocks could be built over the river, at least 3 units wide so as to accommodate wagons. We need more instruments for our tavern on top of the ones we imported last autumn, we should start by baking some atlades at the kiln and once these are done I will have to figure out the other components to the instrument parts we imported. We should also keep an eye on our drinks stockpile, keeping it above 200 units at all time. We are all sick of the sound of the chattering teeth that are growing in the earth hallways, so we need to pave down the earth hallways with something, preferably with the many silverwood planks we have in stock. We should to start thinking about processing the adamantine from the vein we appear to have built Tinpointed right on top of for later military application, to this end we should carve an adamantine stockpile out of the vein with adjacent craftdwarf's workshops.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/ZkdBvhv.png)
Caption: The newly smoothed down Bearded Eater.

27th Moonstone 201:Adamantine stockpile complete
The adamantine processing area has now been carved out from the adamantine vein and what a vein it is! Our strand extractors should now get to work extracting adamantine strands from the raw adamantine and our smelters should then bind them into wafers. We will need more smelters to do the latter since we presently once have one and our miners should carve out an area nearby for some more smelters. All three atlades are now made, made out of porcelain as they they are actually more valuable than any of our other instruments.  The matter of the assembly of the other instruments is a complicated one but I have determined we should forge a set of moshos strings out of metal and then when they are done assemble then at a nearby craftsdwarf workshop.  Also make me a splint, I like splints. 
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/UCyMamc.png)
Caption: The new adamantine stockpile and processing area
Title: Re: The Last Dwarves
Post by: Fleeting Frames on August 23, 2016, 12:01:03 am
Ah. Better enable only one beekeeper. Multiple keepers  result in production loss due them going for the same hive at once (bug). See how it works out and if you have to take Icatar out of work, I guess.

Does the bee-hole have any non-lever defences against keas/giant keas/rocs? They'll be inside the fortress before lever is pulled, let alone a bridge slowly raises.

Just FYI: The bearded eater looks pretty, but tctct results in dwarves complaining about the scarcity of tables.
And I agree on dislike of idleness. The wagons will only need the bridge if you provide the bridge, though I suppose with planning it can act as emergency exit in siege.

As for extracting adamantine strands, I prefer to do it in the deep with special bed, drink and food stockpile - keeps threads away from hospital, and so many more (1000, I think) can be hauled up at once in a minecart.

Of course, that does require one to first extract, them melt, so there's significant disadvantages.

PS: So many mason shops in one place. Surprising.
Title: Re: The Last Dwarves
Post by: GoblinCookie on August 24, 2016, 06:09:20 am
Ah. Better enable only one beekeeper. Multiple keepers  result in production loss due them going for the same hive at once (bug). See how it works out and if you have to take Icatar out of work, I guess.

Does the bee-hole have any non-lever defences against keas/giant keas/rocs? They'll be inside the fortress before lever is pulled, let alone a bridge slowly raises.

Just FYI: The bearded eater looks pretty, but tctct results in dwarves complaining about the scarcity of tables.
And I agree on dislike of idleness. The wagons will only need the bridge if you provide the bridge, though I suppose with planning it can act as emergency exit in siege.

As for extracting adamantine strands, I prefer to do it in the deep with special bed, drink and food stockpile - keeps threads away from hospital, and so many more (1000, I think) can be hauled up at once in a minecart.

Of course, that does require one to first extract, them melt, so there's significant disadvantages.

PS: So many mason shops in one place. Surprising.

I need to add internal walls with a no animals door around my stockpile in the bee fortress to stop keas from being able to steal things from that stockpile, I cannot keep them out with a bridge because they can fly over it, plus they can fly in through the hole in the roof anyway that allows the bees to fly to the surface.  I do not think keas can steal honey from hives since the honey does not exist until it is harvested so it is only the stockpile I have to worry about. 

How do I design the dining halls not to have the problem?  The basic idea is to make sure there are never two chairs adjacent to a single table even if the number of tables to chairs is in fact equal.  I tried that with my original dining hall layout but I kept getting the not enough chairs message anyway so I gave up and went for a more space efficient setup with the tavern. 

I have to remember to forbid adamantine strands in my hospital thread stockpile when I build it.  I am not so sure about the caravan and the bridges, I remember a caravan once that could not get to the depot and I had to build a bridge for it.  In any case the bridge provides access to the hives (and lumber) on the other side of the river so is worth building.  There are so many masons workshops so that my dwarves (everyone has masonry labour activated) can more quickly produce new furniture for migrants leaving me with more time in the year for other things. 
Title: Re: The Last Dwarves
Post by: Fleeting Frames on August 24, 2016, 06:40:24 am
Chaining up an animal at the bottom might work as well, causing kea and animal see each other and both get scared. Though, note that with guard dogs this may also result in them being unreactive and getting killed by keas. Perhaps mid-air hanging weapon trap on top of the hole could also help (not sure if it'd make the center tile count as inside).

Still, neither those nor a locked door will hold back titan. (A hatch visited from below can, though, provided it isn't melted.)

It's orthogonal,, just like support. TCCTTCCT...for each row will mostly work (If you assign any chair as room to bookkeeper or whatnot make sure to assign the respective table too. Also, some dwarves like crowding. I recall getting still about two bad thoughts for 160 good.)

Mayhaps the depot was unbuilt when they came? When I've done three wide path from depot to map edge, I've had caravan always spawn on it.
Title: Re: The Last Dwarves
Post by: HoshiGiniro on August 29, 2016, 10:00:35 pm
great story! I really enjoyed it!!....

on a side note....
 How did you make statues of the particular gods? this is a feat I cannot figure out
Quote from: GoblinCookie
24th Opal 200:Statues installed
I would like to congratulate us on having carved out such beautiful statues to each of our gods and installed them so well in the Aqua Wheel. However the temple is in no sense complete, we should wait until we have installed the silverwood planks between the statues before we begin the process of smoothing and stone floor. However just when the finished installing the last statue, one of our number the presser Metuth Copperislands came down with a case of unproductive productive thoughts, much as Tath Birthearths did before; perhaps this is due to the syrupy, giddy goodness that we can all sense in the very air. It is clear that she does not have the workshop she needs to recover since she is staring blankly into space within the Aqua Wheel; thus we should use our anvil to install a metalsmith's workshop downstairs and carve out a gem cutting area below our fortress in case either of these things is what she needs.
Rodes Samlandimanir "Partnergirders", Expedition Leader
Title: Re: The Last Dwarves
Post by: Fleeting Frames on August 30, 2016, 12:50:54 am
order a statue to be made, then press d for details.
Title: Re: The Last Dwarves
Post by: HoshiGiniro on August 30, 2016, 11:37:31 am
order a statue to be made, then press d for details.
ok I did that but where do I find the list for deities... Or gods?

i'm sorry i shouldn't interrupt your awesome story with a silly question
Title: Re: The Last Dwarves
Post by: Fleeting Frames on August 31, 2016, 10:01:33 pm
Specify image - of existing historical figure (might crash the game, though, so save first).

PS: OPs like activity, especially related to fortress, talking is good.
Title: Re: The Last Dwarves
Post by: GoblinCookie on September 05, 2016, 01:26:59 pm
11th Opal 201:The seating arrangements are illegal!
I am sure that you are preparing some self-congratulatory speech on behalf of us all for having assembled such a wonderous bismuth bronze moshos and installing it in the Bearded Eater Expedition Leader Rodes. However the seating arrangements we have in Tinpointed are in fact entirely illegal. Our first recorded king Ovulush Burnship decreed in Yr 0 that the seating arrangements in all sites under Wall of Gladness control have to follow a certain pattern.  I am also inclined to believe that Expedition Leader Rodes respects the law as a proper dwarf should and this is a problem born of ignorance that will swiftly be rectified of course.
Icatar Tasgul "Allyirons", Beekeeper.

(http://i.imgur.com/AbUKBvE.png)
Caption: The moshos is installed in the Bearded Eater (it is the gold inverted ?).

11th Opal 201:A response to seating arrangement legal concerns

While it *is* the case that our seating arrangements do not accord with those decreed by King Ovukush Burnship 201 years ago, this logbook is not a place for personal accusations of any kind to be made. The chairs and tables will indeed be rearranged so that they are in accord to the law, but they will be rearranged in orderly sections and not in some kind of chaotic, untranquil haste. We need to ensure that not only do our people survive in this new land but that our traditional culture lives on as well and to accomplish this we need to see to it that we have not only a moshos in the Bearded Eater but every form of instrument native to our civilization.  At present we have a moshos, two eknur, an umgot, a vid, an evush and three atlades; we do not presently have any obor, dus, gast, las, kigrek or vosal. Obors are made out stone and simple to construct so we should now make three obors in the craftsdwarf's workshop in the stoneworking area.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/EImMQs6.png)
Caption: The moshos itself and what a moshos actually is.

22nd Opal 201:Obors are now complete

With all three obors now carved out of stone we should to the creation of other instruments.  That means we should now construct a fam, a dus, a gast, a las, a kigrek or a vosal.  At present we have the largest number of need components for a fam.  We need only bake some fam pipes at a kiln and chisel out a fam chest at a craftsdwarf's workshop and we can then combine them with our imported components in order to create a fam. In addition to this our bars and blocks stockpile should be expanded as soon as possible since we are presently completely out of space there to store all the adamantine wafers we have begun to smelt and the imported metal bars that are still in the trade depot.  In anticipation of the expansion's completion we should construct 20 wooden bins for later use in the expanded stockpile.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

8th Obsidian 201:The newly legalized dining room and tavern

After many weeks of hard work we have finally completed the task of rearranging our furniture to the specifications of our long dead King Ovukesh Burnship.  Now Tinpointed shall be instantly recognizable as a dwarf fortress where everyone eats in orderly rows as opposed to a disorderly gnome fortress where everybody elbows eachother as they squabble for space on the crowded tables and chairs. The bars and blocks stockpile is while now carved out rather a mess at the moment with the task of storing the plentiful contents in our newly constructed bins not yet completed.  Wood stockpiles are low, but since the wasp eaters have passed over once again we can chop down a few trees to fill them up again.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/rXh3oiw.png)(http://i.imgur.com/lM5iTed.png)
Caption: The newly 'legalized' dining hall and Bearded Eater.

13th Obsidian 201:Mistakes about instruments

I made a serious mistake regarding fams; we did not need a fam chest at all, we have now ended up with four! What we needed was a fam keyboard but these are made out of glass which owing to a lack of sand in this area we cannot make, we will need to import either a fam keyboard directly or some sand in order to make our labours on this matter not in vain. I do believe that we can produce the components to assemble a las however, we already have a las body and can easily craft it's wooden neck, cloth strings and bone plectrum.  Out miners have work to do once again, as the fishing ban is due to expire soon and we will hence need to expand the food stockpile to accommodate the resulting fish; also make 40 barrels since we will need for the same reason and we can always cut down more trees.
Rodes Samlandimanir "Partnergirders", Expedition Leader.
Title: Re: The Last Dwarves
Post by: Fleeting Frames on September 05, 2016, 09:11:57 pm
Instruments, huh? Never brother with them myself....Not sure how the qualities stack together :P
Title: Re: The Last Dwarves
Post by: HoshiGiniro on September 08, 2016, 10:34:34 am
Instruments, huh? Never brother with them myself....Not sure how the qualities stack together :P
i like to make the parts out of things that have high base value the best way to insure that it uses the best items is to use the 'd' for details in the workshop and pick from your stocks the most valuable base stuff ....if the 'd' menu wont show the other way is to put a stockpile right next to the shop that holds only the best stuff and the other things in a stockpile further away
Title: Re: The Last Dwarves
Post by: Fleeting Frames on September 08, 2016, 02:55:54 pm
Perhaps, but on the flipside: Traction benches care only about the material of table and skill of mechanic. 
Title: Re: The Last Dwarves
Post by: HoshiGiniro on September 15, 2016, 06:48:32 pm
ok Yay i figured out how to do just the gods on my statues its great!

and i finally learned how to use the manager to help me make instruments!
feeling like a almost pro at this newb stuff

Where you go? I'm waiting for an update on your fortress!
Title: Re: The Last Dwarves
Post by: GoblinCookie on September 19, 2016, 09:04:04 am
ok Yay i figured out how to do just the gods on my statues its great!

and i finally learned how to use the manager to help me make instruments!
feeling like a almost pro at this newb stuff

Where you go? I'm waiting for an update on your fortress!
I went on a camping trip for several days. Before that I had to spend several weeks worth of free time slaving away making Forgotten Realms Direforged 2.4, the mod ultimately has to have precedence over this story which is partly meant as advertising for the mod anyway and my writing has to have precedence over the mod.  Least forgivable of course is the period of distraction from a certain game, rather similar to Dwarf Fortress in it's mechanics called RimWorld. 

This update is the first update so far to use the updated mod raws, to a degree.  I took the files from the latest mod version and overwrote the original, out of date raw files with all their bugs and then I selectively added back in the content that had been removed since the mod's original version, this means that all the bugs in the mod fixed since then have been eliminated where possible, some hardcoded stuff in a savegame (entity positions for instance) have not been modified however. 

1st Granite 202:2nd Annual Plan.
The most pressing concern at present is the organization of our first election. I am of course going to be a candidate for mayor but for the sake of the Treasury of Knots reputation as a viable democracy I implore as many of you as possible to stand against me. To those of you asking why I am bothering to hold an election at all when my portrait is already carved into the walls all over Tinpointed, it is because the law and tradition of the Wall of Gladness demands that any stie government above 50 population hold annual mayoral elections. To those of you asking why I am writing this plan *before* the election I tell them that work must go on election or no election. As for those asking what my manifesto is, I have no time for fancy manifestos full of fine words. I say only that I and we shall continue to work tirelessly even when we have dug below the underworld and have built so far upwards that we can stand on the very stars of Igril.  This year as far a production for export is concerned our need for trading is much reduced but we should produce some amulets and what little cheese we can produce given the limited number of milk producing female animals we have. Mainly however we should focus on setting up our first serious military force. Their sharp weapons should be made for adamantium but they will need armour as well; not far to the southwest of our main staircase lies a vein of tetrahedrite, when smelted it will ultimately provide us with both copper and silver, the former to make armour out of and the latter to make whatever blunt weapons we should wish to make. Together the two metals also make sterling silver, my favourite metal as well. The other task the miners will need to take on in addition to housing whatever migrants should arrive is to carve out a hospital area for the injured and a barracks area for use by our future squads.
Rodes Samlandimanir "Partnergirders", Expedition Leader.

(http://i.imgur.com/zyFI0Ju.png)
Caption: Last autumn's trade agreement with the Walls of Gladness.

1st Granite 202:The triumph of democracy
I, Isdith Paddlebraid have won the election and am now your new mayor. In this triumph of democracy there were 48 vote cast, 25 for the democratic unity candidate and 23 for the former tyranny. The days endless work are now at an end, now comes the time of productively spending time with friends and family. Democracy is ever magnanimous in victory however, regrettably even in the new democratic order hard work is still sometimes needed and who better to get us all working hard than our former tyrant Rodes Partnergirders; she is now manager. Rodes Partnergirders, doubtlessly in order to make us unable to function without her impressive memory, has completely failed to make any logs at all as to what our wealth consists of; the task of making such logs now falls to our new bookkeeper Icatar Allyirons. While Rodes Partnergirders does have experience with trading, her attitude towards 'greedy merchants' suggests that the experianced trader Icatar Boulderwhip should be our new broker rather than her.
Isdith Romecak "Paddledbraid", Mayor.

(http://i.imgur.com/sztzdxr.png)
Caption: The new mayor Isdith Paddlebraid (Isdith means tower in dwarf).

1st Granite 202:Your new 1st Manager
So here I am as your 1st Manager, rather than Mayor as I expected to be. I am rather impressed as to how, despite I was the one with the solid block vote consisting of all my many friends and admirers, Isdith Paddledbraid was able to unite all 25 dissidents against me and win, rather than them being divided among two or more candidates. In any case, regardless of who wins or loses the election the immediate problem remains the same, we now need to build a government complex containing 5 rooms of suitable stature, in addition to one office of suitable stature as well. For the time being I shall remain within my existing bedroom-office where I will plan out the expansion. All furniture and doors should of course be made of silverwood, which means that a number of silverwood trees need to be harvested immediately. Since I already have a full set of silverwood furniture and a silverwood door in my own room, we wil need only 4 beds, 4 cabinets but 5 chests taking into account how the mayor needs 2 chests. On top of that we will need to make 7 silverwood doors as the complex will contain 8 doorways and I already have one such door.  Once we have smoothed down the stone and if the result is not grand enough engraving we should end up with a government complex worthy of the Treasury of Knots, failing that a few porcelain statues should add the needed splendor.
Rodes Samlandimanir "Partnergirders", 1st Manager.

(http://i.imgur.com/Bh9dc4v.png)
Caption: Rodes is demoted to manager. (Rodes means cave in dwarf).

1st Granite 202:Your new 1st Bookkeeper
I am Icatar Allyirons your new 1st Bookkeeper. All in all it seems like you kept your word Mayor, since I did not care whether you or Rodes Partnergirders won the election I did the sensible thing and stood for mayor myself.  Not that I was going to ever win the election but by dividing up the vote I would have ensued that Rodes Partnergirders won; that being so I went to you Isdith Paddledbraid and offered to withdraw my candidacy to vote for you, all in return for you giving me a suitable position. Now I am bookkeeper, charged with calculating how many thousands of stinking fish we presently have in stock and other such matters, like counting the number of grains of sand in Tinpointed (it is presently 0). I will also get to live in a much nicer room, I care about that more than I care about holding the actual position.
Icatar Tosgul "Allyirons", 1st Bookkeeper.

(http://i.imgur.com/q1xxWD3.png)
Caption: Icatar Allyirons becomes Bookkeeper. (Icatar means hatchet in dwarf).

1st Granite 202:Your new 1st Bookkeeper
I am Icatar Boulderwhip. I am honoured to be your new broker Treasury of Knots and I hope that I will not let you down like I did the caravan I used to serve.
Icatar Uvakdugum "Boulderwhip", Broker.

(http://i.imgur.com/5KV8b2y.png)
Caption: Icatar Boulderwhip becomes Bookkeeper. (Icatar means hatchet in dwarf).
Title: Re: The Last Dwarves
Post by: HoshiGiniro on September 23, 2016, 01:05:04 pm
Yay for first election!
can someone explain to me what the next step in your fortress for government is?
Title: Re: The Last Dwarves
Post by: Fleeting Frames on September 23, 2016, 08:47:59 pm
Are the "former tyranny" and "democratic unity" candidates both Isdith Paddlebrad?

(I jest, I jest. But still :P)
Title: Re: The Last Dwarves
Post by: GoblinCookie on September 27, 2016, 01:43:58 pm
3rd Granite 202:People toppling statues.
I keep hearing reports of statues being toppled all over Tinpointed and those responsible I am sure are those three visitors, the human, the auride and the feathered encar who appear to have stopped doing their normal activities in the Bearded Eater, skulking about instead. What are you all so angry about? Is it that you did not get to vote 1st Manager Rodes into my office during the election? Or is it that the common room of the Bearded Eater is not a designated meeting area but merely a dining hall designated as a meeting area?
Isdith Romecak "Paddledbraid", Mayor.

6th Granite 202:Government complex carved out.
Our miners report that they have carved out the rooms that will eventually make up the government complex. The statues are now back up again, though some improvements have been made to the statue layout in the Bearded Eater. Cikul Bronzecoloured has apparently blessed the location of our new complex with many gem clusters which now demand to be removed with any resulting gaps in the walls created as a result filled in with stone.
Isdith Romecak "Paddledbraid", Mayor.

(http://i.imgur.com/Z2bHZlf.png)
Caption: The initial rooms of the government complex are carved out of the stone.

8th Granite 202:Gemstones rescued.
It warms my heart to see such an array of gemstones safely rescued from the walls. Now that the basic layout of the government complex is finalized the next thing to do is smooth down the stone and install all the door, save the one on what will become 1st Manager Rodes room until we have an oaken door to place in the doorway of her present room. 
Isdith Romecak "Paddledbraid", Mayor.

(http://i.imgur.com/bECgxao.png)
Caption: The gemstones are 'rescued' from the walls.

11th Granite 202:We have had enough!
The Treasury of Knots has had enough of you vandals! Every time you have toppled one of our statues we put it up again but we have been doing this for nearly 2 weeks now! I can now see why you are doing this vandalism, it is not because you could not vote in the election; it is simply because you can. I, Mayor Isdith Paddledbraid now appoint myself Captain of the Guard of the Treasury of Knots. I am going to find out which of you three are responsible for what crimes and I am going to see you punished! At present I know of six counts of vandalism, please come forward immediately with further counts of vandalism and tell me who is responsible,
Isdith Romecak "Paddledbraid", Mayor.

12th Granite 202:The vandal has died.
When all the reports came in it became clear that Owetho Idelbaawarime deserved not only a 201 day sentence for her vast number of offenses but a proper beating as well. It appears however that what we of the Wall of Gladness would consider a 'proper beating' was too much for the human woman's frail frame to take and she has consequently died. Thus is this one final criminal act our lawless human 'dancer' has evaded the proper punishment by means of dying. I did however detain the auride woman Que Nusnimanum on a single count of vandalism and she will now will be spending the next 25 days in a cage.
Isdith Romecak "Paddledbraid", Mayor.

(http://i.imgur.com/120qiiK.png)
Caption: Owetho Crushcandle sadly did not survive the beating she got from Isdith Paddledbraid.

14th Granite 202:Nucklavees have arrived.
A few days after I had to deal with all those criminals and now I have to deal with the arrival of a whole caravan of nuclavees and their Princess of Stomachs Vimara Imicagemefi; part of regrets all this extra work I have to do as mayor. Really disgusting creatures the nucklavee are, they are like 1-eyed centaurs but they have no skin on their bodies so I can see all their muscles; yuck! However it is the Wall of Gladness way to trade with everything that has anything of value; they have sand and we cannot produce sand ourselves. Since we had not planned for their arrival, we have nothing in particular to sell them, fortunately however we have accidentally made a fair bit more silverwood doors than we needed to make in order to furnish the government complex, this has turned out to be fortunate. I have given instructions to Broker Icatar that we should take the doors to the trade depot and sell them to the nucklavee in return for sand. I have also told Princess Vimara that I wanted a lot of sand next year, ugly as these nucklavee may be a long term arrangement can indeed be profitable. We have also used up all our silverwood mistakenly making doors so we could do with cutting 3 more silverwood tree down as soon as possible.
Isdith Romecak "Paddledbraid", Mayor.

(http://i.imgur.com/WChyFek.png)
Caption: The trading agreement with the nucklavee.

16th Granite 202:Dullahan have arrived.
Now not only are we playing host to nucklavees but to dullahan as well. These strange beings look relatively normal in that they are bipedal and have skin but they actually have no heads, I had before that they had no heads but never had I believed it true or possible.  As unsettling as it is talking to a woman with no head I have been able to piece things together with Eco Boneinoline, their princess of stomachs; it seems they are organized along identical lines to the nucklavees. Apparantly she comes from the Enureyolufiya, which means the "Cardinal Citadel" in our language while the nucklavee are of the Bora Etenu, which is the "Throne of Carnage". Since the production of not only doors but government furniture as well appears to be so badly organised we have many items of silverwood furniture on top of what we need for the complex but no chairs or tables. The plan is to set up the furniture we need in the rooms now and then sell whatever is left to either nucklavee or dullahan in order to buy up all the sand belonging to both groups. However we should commence the production of porcelain craft in our kiln so that we do not in future have to rely on accidental overproduction when any future merchants should unexpectedly arrive.
Isdith Romecak "Paddledbraid", Mayor.

(http://i.imgur.com/jPGQT7y.png)
Caption: The trading agreement with the dullahan.

20th Granite 202:The door destroyer identified.
For many days now I have been hearing reports of doors being unhinged or outright destroyed just to the east of the central staircase. Since it is outsiders that bring crime into settled and harmonious dwarf communities I have always known that the last of the visiters at liberty, the feathered encar 'bard' was responsible for this campaign of building destruction but now at last I have actual witnesses to the crime! It would be so much simpler if it was legal to simply round up all the outsiders as soon as a crime occurs and detain them for a month or two without charge but unfortunately I am not king of the Wall of Gladness and cannot actually make law. The furniture is now installed inside our rooms in the government complex and it is time for us officials to move in, except that somebody has for some reason installed 2 chests inside Icatar Allyiron's room; the room should have 1 chests and 1 cabinet. The office still needs work however, which means 1st Manager Rodes will need to continue to use her old room as an office for the time being.

(http://i.imgur.com/RwWvvoi.png)
Caption: The furniture is installed in the government complex rooms.

21st Granite 202:Update on punishment.
The feathered encar woman Chorcar Rianehel, on two counts of building destruction has been locked into a cage and will remain there for the next 50 days. The auride woman Que Nusriminum is due to be released in 16 days from her cage. In any civilized society lawbreakers must be caught and punished; Justice must reign in Tinpointed and it does reign, praises be to King Dugem Lancedvaults for his law.
Isdith Romecak "Paddledbraid", Mayor.

22nd Granite 202:Trading completed.
Trading is now concluded with both groups of carmine fey, unless anyone has any more silverwood furniture to sent to the depot that is. I bought up all the sand just as instructed by my mayor. I also took the liberty, I hope that this is okay of buying up another anvil as well as much cheese as I could afford with an iron bar as well. We can set up another metalsmith's workshop using the anvil and make another anvil using the iron bar to build a third as well; while the cheese I bought so that we can resell it back to the Wall of Fights at a profit.
Icatar Uvakdugem "Boulderwhip", Broker.

26nd Granite 202:Migrant 'wave'.
The latest party of new members of the Treasury of Knots is grand, indeed so grand I will classify them as a wave, like a wave in the ocean. Having counted them myself I report that there are 24 of them, of which 4 are children which makes 20 adults. As there are four married couples among the migrants, that means we need only 16 rooms in order to house them all; but with 4 rooms freed up by us officials having moved into the government complex we actually only need to build 12 new rooms. Their construction should start immediately, with 12 doors, 12 beds and enough other furniture for 24 people. The silverwood chairs and tables are now done and should be installed in the office within the government complex; one this is done I claim one of the chairs allowing us to move the silverwood and chair from my old room into the office so that everybody can have a chair of their own.
Rodes Samlandimanir "Partnergirders", 1st Manager.
(http://i.imgur.com/ka3mLr5.png)
Caption: All 24 spring migrants make their way into Tinpointed.
Title: Re: The Last Dwarves
Post by: Fleeting Frames on September 27, 2016, 03:43:59 pm
Oh hey, gem clusters! I prefer to leave them in, though. Unique-looking engraving surface (magneta ones in particular have unique engravable color in game, but not like you can control the location of veins), and gems are pretty useless anyway - can't even look at them once encrusted on top of something, and they're generally not very valuable.


Are people actually toppling statues? Paint a temple, get werebeasts/vampires!



Is the mayor going to start disappearing nucklavee people and selling them roasts and figurines made from their remains?

Though I wonder how exactly do two simultaneous caravans function.



Are your marriages polygamous that you get 24 migrants needing 8 less bedrooms for 4 marriages?



Oh hey, an update. *pokes update*
Title: Re: The Last Dwarves
Post by: GoblinCookie on September 28, 2016, 08:52:17 am
Oh hey, gem clusters! I prefer to leave them in, though. Unique-looking engraving surface (magneta ones in particular have unique engravable color in game, but not like you can control the location of veins), and gems are pretty useless anyway - can't even look at them once encrusted on top of something, and they're generally not very valuable.


Are people actually toppling statues? Paint a temple, get werebeasts/vampires!

You can't paint anything at the moment, is that some kind of saying.  I do not know why they toppled statues and then destroyed some of my doors, they were pissed off about something it seems but I do not know what they something was.  In any case the surviving two visitors are now locked away for the time being.



Is the mayor going to start disappearing nucklavee people and selling them roasts and figurines made from their remains?

Though I wonder how exactly do two simultaneous caravans function.

It is the kind of thing that our new mayor might do.....

You get a window that allows you to select which civilization you want to trade with. 


Are your marriages polygamous that you get 24 migrants needing 8 less bedrooms for 4 marriages?



Oh hey, an update. *pokes update*

There are 4 children and they can quite happily live with their parents.  4 children and 4 marriages means that we need 16 bedrooms, for a group of 24. 
Title: Re: The Last Dwarves
Post by: Fleeting Frames on September 28, 2016, 09:10:53 am
Fine, go to main menu, Select first world "Continue playing", select "The Last dwarves" with up and down arrows, open the fortress, use up, down, left, right, < and > to navigate to statues, press i for zone menu, navigate blinking...

Yes, of course it is some kind of saying. Painting is used not only to using paint with a brush on canvas, but also to refer broad scale area changes, such as "painting the landscape".

That said, you can check their ups and downs with DT if they're citizens or residents, I think.



Oh, cool.



The children, unless they're babies, are going to sleep on the floor I think :v

Or more likely, they'll claim four of the 16 bedrooms before hard-working dwarves, since they won't have any work to put off sleep for, giving them first pick.
Title: Re: The Last Dwarves
Post by: GoblinCookie on September 28, 2016, 11:17:57 am
Fine, go to main menu, Select first world "Continue playing", select "The Last dwarves" with up and down arrows, open the fortress, use up, down, left, right, < and > to navigate to statues, press i for zone menu, navigate blinking...

Yes, of course it is some kind of saying. Painting is used not only to using paint with a brush on canvas, but also to refer broad scale area changes, such as "painting the landscape".

That said, you can check their ups and downs with DT if they're citizens or residents, I think.

They are merely visitors at the moment. 

The children, unless they're babies, are going to sleep on the floor I think :v

Or more likely, they'll claim four of the 16 bedrooms before hard-working dwarves, since they won't have any work to put off sleep for, giving them first pick.

Everybody sleeps in the same bed, husband, wife and all children/babies in the same family with no penalties :). I am a little worried about children claiming rooms, I have yet to see children claim rooms that I made for more immigrants, though I have seen children claim rooms when everybody is housed (the vacant room in the government complex got claimed).  I think that children can only claim rooms if all adults are housed but I might just have got lucky so far.
Title: Re: The Last Dwarves
Post by: GoblinCookie on October 05, 2016, 01:31:45 pm
Disclaimer: The building destroying visitors is not the result of any deliberate game mechanic but is instead a vanilla bug triggered by having a visitor of a race that has either [BUILDINGDESTROYER] token.  I have been forced to remove said tokens from all civilized or potentially civilized creatures. 

27th Granite 202:Office (nearly) completed.

I am of course naturally pleased that we have nearly completed the office, there is still another chair and table need for Broker Icatar Boulderwhip but I have an office chair now which is what matters most. That means I can now get to work in my new position as bookkeeper, giving an exact number to how many grains of sand we now have and determining whether this is greater than or lesser than the number of fishes we have in stock. Since my job is so important however, the new office seems a little plain for it, how about some engravings or a statue perhaps?
Icatar Tosgul "Allyirons", 1st Bookkeeper

(http://i.imgur.com/phrEVzn.png)
Caption: The office takes shape.

2nd Slate 202:We are out of common wood.

We are now out common wood; by which I mean everything other than silverwood and this interferes with the construction of more furniture for our new members. This should be rectified immediately, so clear a whole area of woodland in the valley west of our entrance, sparing only extremely juvenile trees, fruit trees and featherwood trees as is our policy. A policy that has in the past clearly not been consistently followed since I have just completed making a masterwork bed out of featherwood.
Rodes Samlandimanir "Partnergirders", 1st Manager.

8th Slate 202:1st Manager Rodes is under a fell mood.

Our most beloved organiser, 1st Manager Rodes, she who has inspired the creation of more engravings that I can count has been taken by a fey mood. This means that unfortunately I now have to take on the duties of management in addition to my mayoral duties and guard duties until she recovers. She has taken over a carpenter's workshop, hopefully all she needs for her artifact is wood since her last act was to cut down a whole area of trees and we now have plenty of it as a result.

9th Slate 202:More trouble.

On this, the day when the auride is due to be released I recieve reports that another visitor, a crested encar has arrived and is armed with a pike. I am told that the encar is a she, it can be difficult to tell the gender of scaly lizard people; I am also told that she has already toppled a statue of her own within a day of her arrival in Tinpointed. None of this used to happen when Rodes Partnergirders was in charge, this I have realised is key to understanding what is going on. Rodes Partnergirders used to mantain a squad called the Rough Senses under her personal command but this squad disbanded upon the end of her illicit reign. Being the lawless cretins that they are, outsiders will naturally commit pointless criminal acts and me merely being Captain of the Guard apparently does not deter them sufficiently. Rodes Partnergirders old squad was made up of only miners and woodcuters in addition to herself armed with a hammer but it kept the pesky outsiders doing nothing but making merry with us and spreading their bizarre foreign notions.  What I need is a fully squa of fortress guards of my own which I shall call the Factions of Labour since they shall be made up of miners and woodcutters, in addition to myself armed with whatever weapons I should choose and 1st Bookkeeper Icatar Allyirons because of her skill at wrestling.
Isdith Romecak "Paddledbraid", Mayor.

10th Slate 202:The encar is in custody.

The Factions of Labour have done well, faced with so many axes and picks the encar pikewoman Cece Henenranciar has wisely chosen to surrender to face justice without a fight. Since a second act of vandalism has come my attention, her sentance is now raised to 25 days in prison and a proper beating, it remains to be seen if encars are any tougher than humans. Other work still has to be done though for all the commotion, the rooms for the new arrivals are carved out and need furnishing. Somebody also has to release Que Nusnimamam from her cage, since her sentance is unfortunately now up
Isdith Romecak "Paddledbraid", Mayor.

(http://i.imgur.com/KPFee1Q.png)
Caption: The prison cell where the encars have both been imprisoned.

2nd Slate 202:I am back!

I am now back in charge of my office, having recovered from the unproductive productive thoughts that were afflicting me and having completed my great work, the Ivory Permanency.  It is essentially a willow splint, a willow splint encrusted with table cut emeralds, decorated with willow and alder detailing, with spikes of limestone padded out with giant hamster leather protruding from it; I also crafted an image of trillion cut gem, also of giant hamster leather on the item. Given that I have been incapacitated for over a week I find things in rather good order, the new rooms are finished as is the government complex with all it's smooth stone and engravings. With the miners now freed up we can begin to carve out a barracks area, which should be north-east of the woodcrafting area. We should also begin tetrahedrite mining immediately, but we should be careful not to breach the nearby cavern. We should also put the new anvil Broker Icatar bought to good use and set up a second metalsmith's forge and begin to smelt the tetrahedrite we have in stock as well.  Lastly we now have enough adamantine wafers to create some spears for our fortress guards, 10 in total.  It is not as though we ultimately intend to equip all our guards but we can sell those we do not intend to use ourselves to the Carmine Citadel when they return next spring. 
Rodes Samlandimanir "Partnergirders", 1st Manager.

(http://i.imgur.com/dW40BpJ.png)
Caption: Rodes Partnergirders's new artifact

(http://i.imgur.com/XsaABYh.png)
Caption: The completed government complex
Title: Re: The Last Dwarves
Post by: Fleeting Frames on October 05, 2016, 02:15:02 pm
 - With all the white sand around, perhaps seek to make beds out of black-cap instead? White, black and gray seem to mix well where they are used, such as with the silverwood? door.  (though ugh on the engraved area, that looks terrible)

Then other furniture can be made white with porcelain with the kaolinite you have. And for the kaolinite sections, I think smoothing will make the walls nice dark red to go well with normal or fungiwood beds.


 - Heh, buildingdestroyer visitors. Maybe you can get a werebeast?

 - That's rather drab prison. I usually go for all amenities + entertainment in mine.

Then again, it is not like visitors deserve better.

- An artifact splint? Hahaha, oh I forgot that could result from mood. Makes adamantine strands sewn into bodies look cheap.
Title: Re: The Last Dwarves
Post by: HoshiGiniro on October 05, 2016, 03:25:40 pm
they use metal strands for medical work? that's so cool if they do

how do you get the fungi to grow?
Title: Re: The Last Dwarves
Post by: Fleeting Frames on October 05, 2016, 03:46:47 pm
Which fungi? The underground ones just need soil or wet ground and popping open a cavern or being planted via farm plot.

And yeah, they do :p Can be an annoyance if dwarf has several times more adamantine inside his arm than covering his arm, though :v (it offers no additional protection)
Title: Re: The Last Dwarves
Post by: HoshiGiniro on October 05, 2016, 04:06:03 pm
Which fungi? The underground ones just need soil or wet ground and popping open a cavern or being planted via farm plot.

And yeah, they do :p Can be an annoyance if dwarf has several times more adamantine inside his arm than covering his arm, though :v (it offers no additional protection)
the kind you can cut to use for wood sorry for the confusion
Title: Re: The Last Dwarves
Post by: Fleeting Frames on October 05, 2016, 04:59:21 pm
they need soil/wet ground and 1z empty space above to grow up in 3 years' time.
Title: Re: The Last Dwarves
Post by: HoshiGiniro on October 06, 2016, 04:05:15 pm
they need soil/wet ground and 1z empty space above to grow up in 3 years' time.
Thank you so much

Title: Re: The Last Dwarves
Post by: GoblinCookie on November 03, 2016, 01:31:03 pm
 :'( :'( :( :( I am sorry to report that this story is going to be on hold until this bug (http://www.bay12games.com/dwarves/mantisbt/view.php?id=10063) that I have discovered in the game is fixed and then only if it restores normal function to characters whose AIs are destroyed by the bug. Basically I released the first imprisoned character to be released (the auride) into a pasture rather than building the cage with a lever like I should have and then I unfortunately saved the game, resulting in a character important to the plot staring into blank space forever.