Acid would probably have a hard time melting through exterior hull plating, since that is meant to protect from micrometeor impacts at multiple kilometers an hour, but internal walls would be perfectly possible to melt. Also that ability would be limited by materials for synthing of the acid. Otherwise it works~Spoiler: Character Sheet (click to show/hide)Spoiler: Lore Sheet (click to show/hide)
Question: What year is this?3147. Third Millennium. Many other races have been encountered. Humanity itself has fragmented into hundreds of thousands of deviant races. Some more successful then others. Much of the galaxy has been colonized by something or other and parts of the Milky Way's Satellite Galaxies have been colonized.
Spoiler: Stat Sheet (click to show/hide)Spoiler: Loresheet (click to show/hide)
Hey Kevak? Remember Kit?Go ahead~
Mind if I bring her back?
I'll put up a sheet. This looks very very fun :3Spoiler: Raiorei (click to show/hide)Spoiler: Lore sheet (click to show/hide)
Messing up other peoples’ good ideas: +4 (passively applied)Why in the world would this be a good idea? No.
Restoration mode: this bioaugment allows Raiorei to quickly regenerate any physical damage; however, this power isn’t free, Raiorei must be consuming a large amount of food to activate it and will be unable to make any other actions. The use of this augment will also heat up Raiorei’s body due to the high amount of material being transported quickly through his blood stream.Ya won't just be needing food. You'll be needing (relatively) massive amounts of various materials as well. The previously stated durability doesn't come from natural biological materials. Evolution takes the path of least resistance, not the path of armoring cause why not. Odds are is both the durability and the healing are genetically engineered.
Malus Arms catalog v134.2 400,00,003 page edition: This neural implant allows Raiorei the ability to browse and order Malus Arms weaponry and replica weaponry from his brain, best part is that they have a 30 second teleportation delivery policy (no returns though)! Raiorei told them he’d pay them back eventually; large sums of money/valuables around Raiorei are known to suddenly teleport to Malus Arms HQ presumably as payment for the careless use Raiorei makes of their services.Gonna veto this. 'Teleportation' is more or less restricted to psions literally breaking spacetime. Most FTL outside of Gateways and Jaunt Drives are also relegated to toptier psions. On top of that, what is functionally a hammerspace weapon storage isn't really balanced in the slightest. Sooooo no to that.
What if it's an organization of Psions that teleports things?Oh hey, it's DbZ.
Spoiler: Kit (click to show/hide)
Long range precision is not the strongsuit of psions. The larger the scale, the wider the zone affected. Especially with psi amps, which is the only 'safe' way to do largescale effects.
Your character would be considered a subtype of Temporal Psion. Specifically a low class Paradox Inducer type. Temporal Psions, especially PI's can be extremely dangerous in the higher tiers due to their tendency to accidentally unexist planets. Lowertiers they'e normally not as nasty.Long range precision is not the strongsuit of psions. The larger the scale, the wider the zone affected. Especially with psi amps, which is the only 'safe' way to do largescale effects.
Makes sense. It's a good way to limit the abusive power of groups that have large numbers of psions.
Quick question, would my character's anomalous properties fall under the realm of psionics? His mind is supposed to be linked across brains in other timelines, but the whole death feedback thing is caused by the fact that it's sort of FTL communication when he sees himself face-to-face, and he doesn't have any inbuilt means of preventing time paradoxes due to FTL aside from ensuring he dies.
(the death feedback isn't supposed to happen with just any interaction though, only real-time face-to-face, audio, or visual feedback I imagined. You can change that if you want)
I imagine psions wouldn't have problems with FTL communication in the setting, so my character wouldn't technically be a psion, but I'm not entirely sure on what falls into the realm of psionics and what doesn't.
Will add to the OP~Spoiler: Kit (click to show/hide)
Changed my sheet.Overall good. Only issue is this bit:
Bone needle/poison glands: Raiorei can draw a small needle from his mouth that regrows upon use. Raiorei additionally can recreate any poison from his mouth if has ingested it.Most poisons rated for Bion Class 3 termination (Bions are specifically designed to be resilient and are entirely capable of surviving and thriving on deathworlds. Class 3's could walk on the surface of venus with minimal issues beyond overheating. The pressure would do jack shit.) are incredibly complex substances, requiring dedicated glands of significant sizes with minimal adaptability to produce. Just being able to make a single type of such a venom is a huge advantage. Multiple? That doesn't work. Biowarfare is very very very complex.
Changed.Added to the OP~
Changed.Added to the OP~
Came up with this. Probably needs reworking and such.You're gonna need to stat out the augs before I do much nixing/approving. Gonna nix the nanoweave hair though from the getgo. Power armor is Armor for a reason. Hair ain't gonna cut it. Hair ain't gonna crush it. And keep in mind that the more organs ya have.. The more likely they get hit when ya get shot. Damaging or disabling what they do.Spoiler: Kar Mercant Character Sheet (click to show/hide)Spoiler: Kar Mercant Lore Sheet (click to show/hide)
Oh, and did you know there's a new Ye Gods going on? KJP didn't tell anyone for some bizarre reason.Yeah, a bit before T1 started. I'm gonna wait a bit before I write up my own god. KJP is an unreliable GM and I want to confirm that the game's going to stick around before I get invested.
You're gonna need to stat out the augs before I do much nixing/approving.Got it, but can you remind me what the ranges of stat boosts are? IIRC it was 1-3 for mundane/professional and 4-6 for augs/savant.
Gonna nix the nanoweave hair though from the getgo. Power armor is Armor for a reason. Hair ain't gonna cut it. Hair ain't gonna crush it.What about medium normal armour? (Power armour is powered to carry the heavy weight of the armour first and boost strength second, so theoretically medium power armour is a lot tougher than medium normal armour.)
And keep in mind that the more organs ya have.. The more likely they get hit when ya get shot. Damaging or disabling what they do.That makes sense. I assume that goes for my regular organs too?
I can't really complain about the laser weapons, as my character has one too, but the monoblade irks me somewhat.Oh, I thought it was a top-of-the-line mass manufacture weapon. I'd intended for the psi-jammer to be my only piece of exotic equipment. I'll change it to a carbon-coated edge like you suggest.
Those things cut insanely well, but their materials are also somewhat exotic, in order to gain and retain the edge.
If it was a carbon coated edge, it would be fine, because that can be done industrially, it's something you can get off an assembly line.
I think monoblades are above what one would put on an assembly line. And therefore it would be an exotic weapon.
The grenades, I'll nitpick. Wouldn't you use fragmentation grenades against infantry? And AT grenades aren't really used anymore. Except rocket propelled ones.That idea was that fragmentation wasn't as useful against highly armoured opponents so you'd use a HE grenade instead to harm them through the pressure wave. The HE grenades also have more utility than frag grenades. As for the AT grenades, that's just something for vehicles. Why wouldn't I have them?
The armor, well, it made me finally look up plasteel. I don't get why that's a thing, plastic isn't nearly as flexible as one would think.I was thinking about what kind of armour isn't too heavy but also can't be called "light". "Metal" is too broad and then I remembered the word "plasteel" which seems to fit. I honestly know nothing about it. :P
The powered nanoweave makes me scratch my head. Nanoweave is like kevlar, it wont stretch, so why make it rigid?It does stretch - Kar's hair is made out of a biological equivalent. The stuff used in armour is kept quite packed together and doesn't move nearly as much as the hair but it's still enough to allow for easy movement. The only reason the entire thing's not made of nanoweave is because plasteel keeps the cost down and some areas (like the chest) don't need the extra flexibility.
So actually, that armor isn't all that good, I misjudged it, it's actually quite weak.
The helmet, the vox caster, comm system, and... rebreather? Okay, brief explanation of rebreathers.Ah, so what I'm looking for is an air filter? Those are the things that let you more easily breathe in air, right?
Rebreathers use a closed circuit to take in what you breathe out, and filters the CO2 out, thus you only need put in 25% of the new oxygen you'd otherwise need to put in.
A rebreather is larger than your lungs, as it need contain the capacity of your lungs. The rebreather is a system for breathing in a place with no air.
The rebreather would not really be a helmet thing, you need a backpack for that. Other than that, the mouth thingies are fine.
Flashlight and IFF system, just fine. So the helmet is mostly fine, thought the rebreather isn't really a helmet thing. Sure, the mouth piece is, but that's it, the rest is on your torso.
Psi-Jammer, this is a stretch. A mind shield I would understand, something hard to penetrate with psionics.I'll change the name to Mind Shield to avoid confusion. The original name came from a device that did the same thing except to ALL psychic attacks (thought it was too OP so I limited it to telepathy).
Jammers means that they can interface with psionics with electrical technology.
Durability, extra strong bones, sub dermal armor... um, why? Armor is better the thicker it is, sub dermal armor can't be very thick.The answer to "why would I have it?" is "why not?" It's as you said, it lets me take stabs. Doesn't have to do more than that.
Sure, it lets you take stabs, but don't count on it blocking bullets anytime soon.
Biocoil, oh hey, some of the crazy stuff. Another increase in reaction speed, that's gonna stack like hell.The total stack is +/-4, which is low augmentation range IIRC.
Magnetic levitation, oh boy, this is a bit extreme.Not really. It lets me go up and down easily but not very quickly (meant to prevent death from falling), that's it.
Electromuscle, wut? Recharging things at range, this is a bit absurd, and can end up with you firing lighting out of your hands.This (http://wh40k.lexicanum.com/wiki/Electro-priest) but less extreme. It's also recharging things at touch (or near touch), not at range.
Echolocation, no, just no. Even with using quieter weapons, you're not going to get this level, improved hearing, sure, blindsight, just no.The mental processes necessary for echolocation weren't trained, they were wired into the brain. A few other augments necessitated a rewiring of the brain to properly handle them. It's why the Brainpower augment only gives a +2/-1 and not something higher like what a pure intelligence build would give.
Makes much more sense if it's a tech system, because this sort of mental process is not just trained, you either have to live with it, or an algorithm has to deal with the busywork.
Pheromones, why? If your character is made to be a super soldier, why include a pheromone augment?Who says Kar is a super soldier? He's a perfectly ordinary man who's a bit taller than the average Joe. Nothing super soldiery about him, no siree. He's not a Lahmian either.
Subdermal blades, so your character has a knife and Wolverine claws? I see no situation where you'd need both.Redundancy. He might end up losing the knife.
Nanoweave hair, same as the blades, why?Why would I want extra arms that my opponents might not recognise as extra arms?
Attractiveness, the levels he's at is not something that just happens, that has to be made to attract, indicating that these are no regular augments.What do you mean they're not regular augments? I can tell you now that they're not chemical/psionic/whatever augments, they just make his physical body aesthetically pleasing.
I see some redundant and stacking systems here.The redundancy is intentional and the stacking isn't astronomical. +/-4 is, as I mentioned before, low-end augmentation.
All in all, there are some things that don't work, but this character is pretty okay.I'm glad to know I made a decent character. Thanks.
I seem to have judged too early and labeled it as yet another stupidly OP character. Sorry.
I was thinking about what kind of armour isn't too heavy but also can't be called "light". "Metal" is too broad and then I remembered the word "plasteel" which seems to fit. I honestly know nothing about it. :PI think ceramic will fit the bill. Thing is, there are people that use steel armor against bullets. But first, I'll explain modern body armor.
It does stretch - Kar's hair is made out of a biological equivalent. The stuff used in armour is kept quite packed together and doesn't move nearly as much as the hair but it's still enough to allow for easy movement. The only reason the entire thing's not made of nanoweave is because plasteel keeps the cost down and some areas (like the chest) don't need the extra flexibility.If it stretches, it compromises it's defensive capabilities. By not stretching, a bullet's force would have to either push a large amount of surrounding area, or it'll have to tear through the material.
Ah, so what I'm looking for is an air filter? Those are the things that let you more easily breathe in air, right?Ah, the filter masks, the source of the iconic masked heavy breathing.
I'll change the name to Mind Shield to avoid confusion. The original name came from a device that did the same thing except to ALL psychic attacks (thought it was too OP so I limited it to telepathy).Yeah, after some thinking, I think I can word my argument a bit better too. A psi-jammer has you attack the psi signal, and scrambling it, it's an active countermeasure.
Not really. It lets me go up and down easily but not very quickly (meant to prevent death from falling), that's it.So it's basically the Icarus system from Deus Ex: HR? Well, except it also lets you climb upwards. And without the lightning. ... So basically nothing like the Icarus system.
This (http://wh40k.lexicanum.com/wiki/Electro-priest) but less extreme. It's also recharging things at touch (or near touch), not at range.Well, not charge at range, but he can still shoot lighting at people. Seems a bit of a strange augment. Well, guess it's another redundant system.
The mental processes necessary for echolocation weren't trained, they were wired into the brain. A few other augments necessitated a rewiring of the brain to properly handle them. It's why the Brainpower augment only gives a +2/-1 and not something higher like what a pure intelligence build would give.Well, maybe it is possible with just enhanced senses. But I just don't picture him being blinded enough to learn how (just dodge the smoke instead).
Who says Kar is a super soldier? He's a perfectly ordinary man who's a bit taller than the average Joe. Nothing super soldiery about him, no siree. He's not a Lahmian either.
What do you mean they're not regular augments? I can tell you now that they're not chemical/psionic/whatever augments, they just make his physical body aesthetically pleasing.The charisma augments are a bit non-standard. Not standard space pirate fare. Combat augments, dime a dozen, charisma augments, they tend to not be factory standard.
I'm glad to know I made a decent character. Thanks.Well, it's mostly that it's not as OP as I initially assumed, as for decent character, we'll see. ... Once Kevak decides to start this game.
I think ceramic will fit the bill. Thing is, there are people that use steel armor against bullets. But first, I'll explain modern body armor.
From what I've seen, there's 2 types of body armor, hard and soft.
Mostly they seem to be vests with inserts, ballistic plates. Soft seems to be Kevlar fiber, layered cloth, and other soft materials layered to provide protection.
Hard armor, is ceramic and steel, steel is the cheap option, but if you want to block rifle bullets, it's going to be heavy.
Then there's ceramic, which is lighter for about the same protection, they're expensive though, but the price of life is very high.
From what I can see, there is level 4 plating, capable of blocking black tip armor piercing rifle rounds.
Though I should add that this is bullet resistant armor, which is why they're always replaceable plates. You don't want to trust the armor with a second rifle bullet.
Then again, you wouldn't want to get hit in the first place. Also, vests usually have webbing on the outside, you know, those stripes you see on the armor.
The webbing lets you attach all sorts of pouches and stuff to it. Which is why you almost never see bare ballistic plates.Spoiler: Vest with MOLLE webbing (click to show/hide)
Though it does technically stretch most of the time, due to how they create it. But if it stretches anymore than denim, then it's going to start doing real damage through the armor.This is what I'm going for, if it helps:
As the filter becomes saturated with filtered agents, it becomes harder and harder to breathe. So some include replaceable filters.Bah, can't I just say it uses space technology so that it doesn't need refills?
It's just that, levitation doesn't imply limits, so it sounds like you can just hover 10 meters into the sky, and do the XCOM Ethereal tactic (rain heavy plasma fire upon their enemies).There's a reason why I don't give my guys Archangel armour in XCOM: all enemies can see them and they have NO COVER. I could hypothetically do what you suggest, but it's basically suicide.
Well, maybe it is possible with just enhanced senses. But I just don't picture him being blinded enough to learn how (just dodge the smoke instead).I picture it being more useful in a no-light scenario than a low-light one. His enhanced eyesight should be more than enough for the latter.
As for the carapace armor, sure, go ahead. I just went a bit too deep into the topic.Edited my post. You may or may not want to have another look at it.
You can just use ceramic plating, it has high durability and low weight.
I kinda enjoyed reading Wikipedia and looking around too much, so I ended up bloating my post with info.
As for stretching, it's possible it would have to have less stretch than denim, but my point is: It'd be like stiff pants, but still pants, while it wont stretch, it will bend.
You can't have comfort and protection, there's always a compromise. Unless you go into the exotic stuff, like power armor with air condition, fluffy padding, and an integrated beer dispenser.
You can't have comfort and protection, there's always a compromise. Unless you go into the exotic stuff, like power armor with air condition, fluffy padding, and an integrated beer dispenser.Doesn't power armour require the former two accessories you mentioned? PA needs a way to keep the armour cool or the user will get boiled alive and it needs to be padded so the user can survive explosions and such.
Yeah, sorta noticed the edit in the middle of writing that post, but I was getting a bit incoherent after writing for a while, and decided to post anyway.Padding on that kind of armor is not optional. if you don't have it the motion of the armor causes massive chafing to the soldier inside, and after a single full day of wear they aren't going to be able to function effectively. and ventilation or other thermal management systems are again not optional. the medieval plate armor you're talking about was hell to wear, and it was primarily used in European countries, which are generally very cool and moist. there's a reason that they had to remove a lot of their armor during the crusades, it wasn't for comfort, it was because if they didn't they would quite literally collapse from the heat. ever been in 120+ degree weather?
Actually, despite what people say, air condition isn't a requirement.
Even medieval plate armor was hell to wear, it's thick clothes with steel plates covering them.
But I'm sure if power armor became a thing, pretty much everyone would dedicate some of the power just for ventilation systems, because happy soldiers are willing soldiers.
But I said air condition and fluffy padding. In other words, more than necessary, things which go from practical to luxury.
I never said padding was optional. I said fluffy padding was a luxury.Just a misunderstanding, then.
3147. Third Millennium.Fourth millenium. 0-999 was first, 1,000-1999 was second, 2000-2999 is third, 3,000-4,999 will be fourth.
Sorry for general delay, been fixing sleep schedule.About damn time, too.
AttractivenessThis would be targeted towards specific species/mindsets. Physical attraction is very very very finnicky.
-Attractiveness 2
--Attractiveness 3
---Attractiveness 4: The peak of what can be achieved without going somewhere uncanny
Autosanguine gland: Accelerates healing, closes and heals small wounds in minutes. Protected by tough, redundant fleshThis is a military grade set of regeneration augs. You better have a daaamn good reason for them backstorywise or they're nixed.
-Regenerator organ: Nasty cuts healed in seconds, grizzly wounds or broken bones in minutes, and limbs regenerated in days. Quite taxing depending on level of injury. Protected by tough, redundant flesh
Pheromonal gland: +/-1 when diplomancing humansPheromones don't work like that. Humans aren't responsive to pheromones because they flat out don't function in the biology or have any form of receptors
-Poisondrinker organ: Neuters effects of nearly all toxins, allows breathing of poisonous air, drinking fouled water, and eating most forms of biological matter without any ill effects. Protects from just poison too (+3)No. Not even military grade would allow negation of Class 3 Hazardous Agents. Toxins are so heavily varied in function, makeup, and route of harm that you can't really negate them all.
Magnoadrenaline gland: Improved reaction speed (+/-1), keeps the body awake and at peak condition for hours on end, small chance of side-effects if used constantly (20% per three days of heavy usage)This isn't how adrenaline works. Making an organ to amplify effects also doesn't work. That isn't how hormones work. Expect ODing very easily.
-Mega-adrenal gland: Improves positive effects of magnoadrenaline (+/-1), magnoadrenaline needs to be used twice as long for chance of side-effects
Biocoil (spine): Massive power generation and capacity (300/300, +50 every turn), improved reaction speeds (synergy with neural rewiring) (+/-1), grants magnetic levitationThis makes exactly zero sense from a scientific perspective. Production of sufficient energy to fire a laser weapon via muscles alone would normally cause total destruction of biological tissue. Expect extreme levels of internal burns and scarring that cannot be healed from regen organs cause said organs will suffer the same levels of internal damage. That or nix it.
Electromuscle: Increased electrical charge (synergy with biocoil and Physical stature/capability) (60/60, +10 every turn), can charge weapons and equipment even if not designed for that kind of energy-acquisition
-Electromuscle 2.0: Improved capacity and intensity of generated electrical currents and allows them to be projected at range (synergy with biocoil and Physical stature/capability) (20 metre ranged attack, 60/60, +10 every turn)
Brainpower: Bonus to everything that requires thinking (combat, diplomacy, strategic planning, etc. +2/-1) (synergy with Physical stature), provides no additional resistance to alcohol, mind attacks, etc.Makes more sense to just have a computer lodged in your brain. Having a larger capacity to think is not = to intelligence relating to concrete things.
Nanoweave hair (~2.4m long): Made of biological nanoweave equivalent. Allows for fine manipulation of the hair as if they were tiny limbs. Capable of crushing medium armour if all hairs are used and length is keptNo. Hair and physical pressure do not work like that. Ya'd need something along the lines of strands the thickness of a forearm.
Targeted towards humans.QuoteAttractivenessThis would be targeted towards specific species/mindsets. Physical attraction is very very very finnicky.
-Attractiveness 2
--Attractiveness 3
---Attractiveness 4: The peak of what can be achieved without going somewhere uncanny
He's military (just don't tell the others). That's a good reason for having military grade augs, right?QuoteAutosanguine gland: Accelerates healing, closes and heals small wounds in minutes. Protected by tough, redundant fleshThis is a military grade set of regeneration augs. You better have a daaamn good reason for them backstorywise or they're nixed.
-Regenerator organ: Nasty cuts healed in seconds, grizzly wounds or broken bones in minutes, and limbs regenerated in days. Quite taxing depending on level of injury. Protected by tough, redundant flesh
Ok.QuotePheromonal gland: +/-1 when diplomancing humansPheromones don't work like that. Humans aren't responsive to pheromones because they flat out don't function in the biology or have any form of receptors
What's the max I can get, then?Quote-Poisondrinker organ: Neuters effects of nearly all toxins, allows breathing of poisonous air, drinking fouled water, and eating most forms of biological matter without any ill effects. Protects from just poison too (+3)No. Not even military grade would allow negation of Class 3 Hazardous Agents. Toxins are so heavily varied in function, makeup, and route of harm that you can't really negate them all.
It's not how adrenaline works, but that's because it's not adrenaline. Magnoadrenaline is just a name. The mega-adrenal gland isn't to make the magnoadrenaline work better, it's to alter the body so that it's more receptive to the magnoadrenaline and can more easily make it a part of its natural biology. The name "mega-adrenal" is kind of confusing I guess.QuoteMagnoadrenaline gland: Improved reaction speed (+/-1), keeps the body awake and at peak condition for hours on end, small chance of side-effects if used constantly (20% per three days of heavy usage)This isn't how adrenaline works. Making an organ to amplify effects also doesn't work. That isn't how hormones work. Expect ODing very easily.
-Mega-adrenal gland: Improves positive effects of magnoadrenaline (+/-1), magnoadrenaline needs to be used twice as long for chance of side-effects
This makes exactly zero sense from a scientific perspective.There is a guy who exists across multiple timelines simultaneously that have a very real chance of touching each-other, all without getting into magic. There is literally a hulk of walking iron. We have a pack of sentient hive mind kittens. Being able to do something tangentially similar to what eels do seems...well not mild in comparison but it certainly seems to fit in.
Production of sufficient energy to fire a laser weapon via muscles alone would normally cause total destruction of biological tissue. Expect extreme levels of internal burns and scarring that cannot be healed from regen organs cause said organs will suffer the same levels of internal damage. That or nix it.Daww, but I really wanted to play an electro-priest... :'( :'(
It helps him learn, it helps him with stuff he's learned, and it helps where learning by rote isn't as useful (solving puzzles, for example). Basically like an ordinary genius, except not to such a high level.QuoteBrainpower: Bonus to everything that requires thinking (combat, diplomacy, strategic planning, etc. +2/-1) (synergy with Physical stature), provides no additional resistance to alcohol, mind attacks, etc.Makes more sense to just have a computer lodged in your brain. Having a larger capacity to think is not = to intelligence relating to concrete things.
I don't understand. You say the hair wouldn't work like that and then go on to say that it can totally work if it's thick enough. Individually the hairs are nothing, but bunch them all up together and you get your forearm thickness pretty easily.QuoteNanoweave hair (~2.4m long): Made of biological nanoweave equivalent. Allows for fine manipulation of the hair as if they were tiny limbs. Capable of crushing medium armour if all hairs are used and length is keptNo. Hair and physical pressure do not work like that. Ya'd need something along the lines of strands the thickness of a forearm.
I don't understand. You say the hair wouldn't work like that and then go on to say that it can totally work if it's thick enough. Individually the hairs are nothing, but bunch them all up together and you get your forearm thickness pretty easily.There is a huge difference strengthwise between one solid mass and lots and lots of little masses. Think of it sorta like a fuckton of threads. A fuckton of threads makes a very strong rope when woven. However trying to reach the same level of weightbearing without weaving them would not work. Also I'm not interested in giving you something absurdly exploitable.
He's military (just don't tell the others). That's a good reason for having military grade augs, right?Nope. Based on how he's a pirate and fucking around on a temporally detached ship randomly jaunting around the galaxy no. He isn't military. Also by military. I mean toptier grade. The kind of shit that you won't find outside of a T2 civ's Military Castes.
What's the max I can get, then?Well what specific kind of toxin are ya wanting immunity to? Nerve toxins? Toxins that cause cellular destabilization? Toxins that cause filtering issues? Stuff that overloads certain receptors to cause crippling pain and bodily harm? There are a hell of a lot of toxins.
It's not how adrenaline works, but that's because it's not adrenaline. Magnoadrenaline is just a name. The mega-adrenal gland isn't to make the magnoadrenaline work better, it's to alter the body so that it's more receptive to the magnoadrenaline and can more easily make it a part of its natural biology. The name "mega-adrenal" is kind of confusing I guess.So. Your character is a human with biological augments. In order to get a hormone that would induce the required output for the 'Magnoadrenaline' to work, it would require a total rewrite of the genetic structure. Far beyond the kind of augment that a standard human would have access to and way more then enough to mark the person as "Not Human." An example of this output is the KX9. Bred and augmented and engineered for specific tasks within their specific castes.
There is a guy who exists across multiple timelines simultaneously that have a very real chance of touching each-other, all without getting into magic. There is literally a hulk of walking iron. We have a pack of sentient hive mind kittens. Being able to do something tangentially similar to what eels do seems...well not mild in comparison but it certainly seems to fit in.The Temporal Psion has significant neurosises an disabilities. As do All psions. The hunk of walking iron has some pretty significant pros and cons to it as well. The kittens for obvious reason have pros and cons (also their hive is produced by technology).
It helps him learn, it helps him with stuff he's learned, and it helps where learning by rote isn't as useful (solving puzzles, for example). Basically like an ordinary genius, except not to such a high level.Alrighty. Thanks for clarifying.
Daww, but I really wanted to play an electro-priest... :'( :'(..Then use mechanical augments and not bioaugments? Specific conductive routes and storage spots to prevent significant organ damage? An example with the KX9 is how they use cybernetics for anything that it would be inefficient or stupid to use biology for.
Targeted towards humans.Alrighty. Keep in mind various ethnicities and deviant species will not react the same. Especially the deviant species. What is attractive to a mantis man is not attractive to a human. And vice versa.
There is a huge difference strengthwise between one solid mass and lots and lots of little masses. Think of it sorta like a fuckton of threads. A fuckton of threads makes a very strong rope when woven. However trying to reach the same level of weightbearing without weaving them would not work. Also I'm not interested in giving you something absurdly exploitable.Alright, well can I downgrade to Medusa hair then? The augment lets me use the hair like additional limbs but since they're not made out of nanoweave, they can't really crush anything more than regular arms can.
Nope. Based on how he's a pirate and fucking around on a temporally detached ship randomly jaunting around the galaxy no. He isn't military. Also by military. I mean toptier grade. The kind of shit that you won't find outside of a T2 civ's Military Castes.*tsk* There goes my plan for playing a mysterious character who's for some secretive reason bumming around as a pirate despite being loaded with top-tier military grade augments and (badly) pretending to be a normal human. I guess I'll come up with a full backstory now rather than make one up as the story develops leaving hints along the way. I'll need some time but I don't want to hold the game up. If you start the game now, will I have a chance to join up later?
Well what specific kind of toxin are ya wanting immunity to? Nerve toxins? Toxins that cause cellular destabilization? Toxins that cause filtering issues? Stuff that overloads certain receptors to cause crippling pain and bodily harm? There are a hell of a lot of toxins.Well what do the KX9 use? I'm certain they have immunity to all such toxins despite being organic.
So. Your character is a human with biological augments. In order to get a hormone that would induce the required output for the 'Magnoadrenaline' to work, it would require a total rewrite of the genetic structure. Far beyond the kind of augment that a standard human would have access to and way more then enough to mark the person as "Not Human."I don't see how it would require a total rewrite. They're bioaugments, not gene augments. I can see some genetic alteration to eliminate the chance of rejection but a full genetic rewrite seems as unnecessary as when putting in augments made of metal rather than flesh.
The Temporal Psion has significant neurosises an disabilities. As do All psions. The hunk of walking iron has some pretty significant pros and cons to it as well. The kittens for obvious reason have pros and cons (also their hive is produced by technology).My point was that "scientifically impossible" is what didn't apply. Something doesn't become scientifically possible just because you tack some pros and cons on it.
The issue with doing not only what an eel does, but doing the equivalent of functioning as a constantly running generator capable of powering a small skyscraper is that biological tissue was not made to do that.First, biological tissue can be made to do many, many things. It's less intuitive to make a biological equivalent of something mechanical but it's hardly impossible. Second, a skyscraper!? Ok, I seriously didn't mean to give my guy that much electricity. Enough to kill a guy with his electric powers, yeah, but certainly not that much. If it was the total charge I put inside him that was the problem, can I have the augment back so long as I scale down how much electricity he can hold and generate?
..Then use mechanical augments and not bioaugments?Why would I? Bioaugments are significantly easier to maintain and can self-repair, even if they are less durable. Far more optimal when finding spare parts can be an issue. I certainly hope you're not one of those "flesh is weak" Old Guard tech-priests who deny the utility of organic matter and decry it as inherently inferior.
Specific conductive routes and storage spots to prevent significant organ damage?That's probably what Kar uses, just they're made out some kind of organic material instead of metal.
Alrighty. Keep in mind various ethnicities and deviant species will not react the same. Especially the deviant species. What is attractive to a mantis man is not attractive to a human. And vice versa.Never expected anything else.
Alright, well can I downgrade to Medusa hair then? The augment lets me use the hair like additional limbs but since they're not made out of nanoweave, they can't really crush anything more than regular arms can.Yes. You can indeed!
*tsk* There goes my plan for playing a mysterious character who's for some secretive reason bumming around as a pirate despite being loaded with top-tier military grade augments and (badly) pretending to be a normal human. I guess I'll come up with a full backstory now rather than make one up as the story develops leaving hints along the way. I'll need some time but I don't want to hold the game up. If you start the game now, will I have a chance to join up later?Make up a backstory as we go but make sure to run it by me first so I can actually incorporate it into the game. Or at the very minimum have bulletpoints and a vague timeline by the time we start.
Well what do the KX9 use? I'm certain they have immunity to all such toxins despite being organic.The KX9 do not have baseline immunity to toxins. They use something called "Group Adaptation." The first people to get the toxin analyze and transfer data on it to those around them before promptly succumbing. The receiving group uses the data to begin developing antibodies and counters before transmitting and also succumbing. The more successful variations of said antibodies are refined and further transferred to the general population. A targeted Class 2 Biobomb could be expected to terminate about a city worth of KX9 before the planetary population adapts sufficiently to stabilize patients, not counting ecological harm induced by the bioweapon. In comparison, a Class 2 biobomb on a purely baseline human planet could be expected to desolate the region both populationwise and ecologywise. When it comes to direct affecting bodily toxins and not dispersed toxins, the KX9 usually find it easiest to cut out the afflicted flesh and let it regrow over the course of hours to months depending on the strain and availability of a Medical Caste KX9.
I don't see how it would require a total rewrite. They're bioaugments, not gene augments. I can see some genetic alteration to eliminate the chance of rejection but a full genetic rewrite seems as unnecessary as when putting in augments made of metal rather than flesh.I don't think you quite get why I'm saying a total genetic rewrite would be needed here. You are attempting to institute an Entirely new hormone into the body. This involves changing multiple neurological, cellular, and sub cellular receptors, inputs, outputs, and is an extremely complex procedure. By default the human body is built to react with x y and z in x y and z manners. Adding in h and expecting it to do anything other then be toxic or not react at all is silly.
My point was that "scientifically impossible" is what didn't apply. Something doesn't become scientifically possible just because you tack some pros and cons on it.Psions have physical laws. They just don't get their energy and matter from the same places as the rest of the universe. Nothing is created from Null.
For example, someone who can make matter out of literally nothing is still doing something scientifically impossible regardless of if they have a con like becoming suicidally depressed as a result.
First, biological tissue can be made to do many, many things. It's less intuitive to make a biological equivalent of something mechanical but it's hardly impossible. Second, a skyscraper!? Ok, I seriously didn't mean to give my guy that much electricity. Enough to kill a guy with his electric powers, yeah, but certainly not that much. If it was the total charge I put inside him that was the problem, can I have the augment back so long as I scale down how much electricity he can hold and generate?Lets put in perspective how many watts you need to produce a lethal laser. There's a reason laser weapons are ranked as [Not Practical] by current global powers. On top of the obscene power requirements, they get some rather nasty heating problems. You want to produce sufficient energy to regularly charge a laser capable of deading someone in a reasonable amount of time. That's the equivalent of the production of a small irl modern day skyscraper's internal generator or a small nuclear reactor. Sufficient electricity to incapacitate in its raw form is Vastly different from the level of electricity needed to kill someone. There is a Huge difference energywise between internal first degree burns and scarring and internal third degree burns and scarring.
Why would I? Bioaugments are significantly easier to maintain and can self-repair, even if they are less durable. Far more optimal when finding spare parts can be an issue. I certainly hope you're not one of those "flesh is weak" Old Guard tech-priests who deny the utility of organic matter and decry it as inherently inferior.Arguably mechanical and biological augments are indistinguishable from one another when you get to a certain threshold of technology. Organic matter and mechanical matter both have their uses.
That's probably what Kar uses, just they're made out some kind of organic material instead of metal.Conductive materials are metal. Safeconductanium is not a biological material. Gold however is used as a minor building block within the body. As are zinc, iron, and many other trace metalloids.
I'm getting a bit bored of waiting, so I'll just make another character.He actually seems to have the requisite neurosises built in. Psions have some very severe neurological disabilities. Often to the point that natural bred psions are more of a danger to themselves then their abilities are beneficial. Artificially bred psions tend to have targeted, specific neurosises to make it easier for the breeding entity to keep them stable and direct them. The KX9 Psionic Castes are a fairly good example of this. Specific purposes. Specific roles. Specific mindsets. Specific neurosises. Hyperspecialization for the field they are intended for. Completely nonfunctional and often dangerous outside of said role. Extremely good at what they do when within their role.
Mostly because I like doing so. I don't plan at all to use it.Spoiler: Fun Little Lightning Dragon (click to show/hide)This is also a check if this sort of character is acceptable. So I can know a bit more about the limits of what you'll allow.Spoiler: Race (click to show/hide)
Also, what penalty do I need to give him for having psionics?
I still don't intend to use this character.
Make up a backstory as we go but make sure to run it by me first so I can actually incorporate it into the game. Or at the very minimum have bulletpoints and a vague timeline by the time we start.Here's what I have so far:
The KX9 do not have baseline immunity to toxins. They use something called "Group Adaptation." The first people to get the toxin analyze and transfer data on it to those around them before promptly succumbing. The receiving group uses the data to begin developing antibodies and counters before transmitting and also succumbing. The more successful variations of said antibodies are refined and further transferred to the general population. A targeted Class 2 Biobomb could be expected to terminate about a city worth of KX9 before the planetary population adapts sufficiently to stabilize patients, not counting ecological harm induced by the bioweapon. In comparison, a Class 2 biobomb on a purely baseline human planet could be expected to desolate the region both populationwise and ecologywise. When it comes to direct affecting bodily toxins and not dispersed toxins, the KX9 usually find it easiest to cut out the afflicted flesh and let it regrow over the course of hours to months depending on the strain and availability of a Medical Caste KX9.Well my guy would still get very quickly murdered by Life Eater Virus or any high tech bio/chem-weapon, but he should be able to handle low-grade stuff easily as well as most non-weaponised toxins. Is that ok?
Psions have physical laws. They just don't get their energy and matter from the same places as the rest of the universe. Nothing is created from Null.Kevak, psions don't follow the laws of physics. They're not actually real, it's all either fiction or made up. While they make sense in your world (which is fine), they can't ever possibly exist IRL and are thus scientifically impossible.
Lets put in perspective how many watts you need to produce a lethal laser.I was going to ask, why do you keep mentioning a laser? I'm thinking less a biolaser and more this. (https://www.youtube.com/watch?v=e_DqV1xdf-Y)
I'd say scale it the hell back.I've cut capacity and generation to a tenth. Is that sufficient?
Conductive materials are metal.Strictly speaking this is incorrect. Water is conductive, as is fire. Creating electric channels (I don't know if that's a thing) out of biological matter isn't out of the realm of possibility. Bone is an insulator, if it helps to imagine a hypothetical process.
Here's what I have so far:Poke in PM so we can flesh out the civ properly.
Well my guy would still get very quickly murdered by Life Eater Virus or any high tech bio/chem-weapon, but he should be able to handle low-grade stuff easily as well as most non-weaponised toxins. Is that ok?That works fine.
Kevak, psions don't follow the laws of physics. They're not actually real, it's all either fiction or made up. While they make sense in your world (which is fine), they can't ever possibly exist IRL and are thus scientifically impossible...I question why you feel it necessary for you to state this. I am aware psions aren't real in reality. I'm talking about inuniverse that they have physical laws that they must follow. I am noooot talking about reality here.
I was going to ask, why do you keep mentioning a laser? I'm thinking less a biolaser and more this.I keep mentioning a laser cause one of the stated intended uses in the original version was charging an antipersonal laser weapon. As for lightning from hands, honestly you'd be better off having palm mounted electrolasers. At least then you'd be able to aim rather then be just as likely to hit yourself.
I've cut capacity and generation to a tenth. Is that sufficient?Ja. It's good.
Strictly speaking this is incorrect. Water is conductive, as is fire. Creating electric channels (I don't know if that's a thing) out of biological matter isn't out of the realm of possibility. Bone is an insulator, if it helps to imagine a hypothetical process.Fire is not a conductive material. Fire ionizes the atmosphere and creates a conductive area, it in and of itself is not a conductive material.
That works fine.So what sort of bonus am I getting? ATM I have +/-6 with both organs.
..I question why you feel it necessary for you to state this. I am aware psions aren't real in reality. I'm talking about inuniverse that they have physical laws that they must follow. I am noooot talking about reality here.I thought you meant the thing wasn't scientifically possible IRL and that's why it wasn't being included in the game, not that it was scientifically impossible the in-game standards. But still, if psionic powers are scientifically possible in your universe, how are bioelectric attacks not? Or was it just the sheer amount of electricity involved?
I keep mentioning a laser cause one of the stated intended uses in the original version was charging an antipersonal laser weapon. As for lightning from hands, honestly you'd be better off having palm mounted electrolasers. At least then you'd be able to aim rather then be just as likely to hit yourself.Come again? How come my force lightning won't work?
Bone is an insulator but not a good insulator. Other insulators exist that are considerably better.I just gave bone as an example of something biological that could be used to handle electricity. A system designed and researched to the sheer extent that the other biomods were would work much, much better.
So what sort of bonus am I getting? ATM I have +/-6 with both organs.Toxins are a damage type. Damage types don't get bonuses/maluses. They inflict maluses and potentially death. The organs are basically a "How badly does this affect the body" rather then "How much of a roll bonus against it does it have?"
I thought you meant the thing wasn't scientifically possible IRL and that's why it wasn't being included in the game, not that it was scientifically impossible the in-game standards. But still, if psionic powers are scientifically possible in your universe, how are bioelectric attacks not? Or was it just the sheer amount of electricity involved?It's the sheer amount of electricity involved. Even specialized machinery can only handle so many volts.
Come again? How come my force lightning won't work?Electricity follows the path of least resistance. In this case the path of least resistance is your waterfilled flesh and not the air. An electrolaser bypasses that by shooting a laser to ionize the atmosphere and provide a better path for the electricity to travel along. Force lightning by nature is nonfunctional without a method to ionize the air and therefore allow the electricity to actually hit the intended target and not just travel along your vulnerable fleshy bits.
EDIT: I just realised that in making the biocoil only have 30 charge, it only has as much electricity as a standard lasgun charge pack. Something as big as the spine should probably have more than that. Permission to double capacity and generation?Keep in mind the sheer level of energy required for an antipersonal laser. Again. There is a reason irl handheld lasers are marked as Not Plausible. Huge powercost. Huge heat issues. Producing the requisite energy to fire a laser is a huge amount of energy,
Electricity follows the path of least resistance. In this case the path of least resistance is your waterfilled flesh and not the air. An electrolaser bypasses that by shooting a laser to ionize the atmosphere and provide a better path for the electricity to travel along. Force lightning by nature is nonfunctional without a method to ionize the air and therefore allow the electricity to actually hit the intended target and not just travel along your vulnerable fleshy bits.Can I use it as a touch attack/near-touch attack, then? Any ways to get around the problem? Application of non-conductive paint or something?
Touch/neartouch would minimize the backlash but it would be very advisable to be careful.I'm going to need clarification. What does "be careful" in this case mean?
Be careful means that the further away the target is, the higher chance you zap yourself.Touch/neartouch would minimize the backlash but it would be very advisable to be careful.I'm going to need clarification. What does "be careful" in this case mean?
Electric touch, reminds me of the Thunderdragons.It's acceptable notably due to the output being contact and having multiple requirements for discharge. Notably multiple contact points.
Speaking of which...Spoiler: Character Sheet (click to show/hide)I got bored again, so I decided to make another character sheet I'm not going to use.Spoiler: Lore Sheet (click to show/hide)
Mostly to see if it's acceptable for me to make Thunderdragons, if I'm ever going to.
Seems fair. So is that all?Be careful means that the further away the target is, the higher chance you zap yourself.Touch/neartouch would minimize the backlash but it would be very advisable to be careful.I'm going to need clarification. What does "be careful" in this case mean?
Alrighty! Lets get this on the road. Gonna check which characters I haven't plopped in the OP yet and do so/state what needs fixing and then turn this into the OOC thread before making the IC thread.May we please begin the game, and if Andres can't finalize a design for an acceptable character before you finish making Turn 1 then could his entrance into the game simply be delayed until his character design process (which could continue here in the soon-to-be-OOC-thread) has been completed and accepted?
Waiting on a a couple people. One of them I Believe is having rl stuff. Will prod them again.Boot them. It's been more than two weeks since the last update. Such a long delay over a couple of people is absurd.
Even with the average of T1.3 for most human civs, the every day civvie would be able to mop the floor with trained soldiers from a modern military irl due to the various extensive genemodding and implants for both longevity, increased productivity, and general capacity.And you say this is for civilians? Well, this is certainly of interest to me...
Waiting on a a couple people. One of them I Believe is having rl stuff. Will prod them again.I honestly thought the game was dead. 2 weeks is a bit much to wait.
With robots that might be recharging, might be solar power, might be internal fission reactors, it heavily varies.Mmh, rephrase, how common are bots that work off internal power sources that don't need exterior input at different intervals? I don't into Hard Sci-fi so would that be possible?
Well, Gunn is certainly boned then.Even with the average of T1.3 for most human civs, the every day civvie would be able to mop the floor with trained soldiers from a modern military irl due to the various extensive genemodding and implants for both longevity, increased productivity, and general capacity.And you say this is for civilians? Well, this is certainly of interest to me...