Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: MidnightJaguar on May 09, 2016, 09:21:39 pm

Title: Mainpiston test game: You win.
Post by: MidnightJaguar on May 09, 2016, 09:21:39 pm
Inspired by Piecewise's Mainspring I bring you Mainpiston.

The hunt? Is it ready? Soon. Soon, not yet. Patience. HAhahahhaha. Well while the hunt readies itself let us have some entertainment.

You are all relaxing in the flying fortress that is your home away from home. Suddenly, you hear a loud boom and the sound of a spitfire landing craft slamming into the side of your plane deafens you. Boarders! Before you can deal with them though you hear an ominous droning sound, fearfully looking through your cokpit window you can see the hazy indistinct shape of a Short Sunderland. The ShortSunderland is a true flying boat and this particular model is bristling with aftermarket machine guns, and what appears to be quite a few of the razor bat beasts flying around it, seems the Sunderland has a beast master in it's crew. And the day was going so well.


Spoiler: explanation (click to show/hide)

Spoiler: rules (click to show/hide)
Now what would a battle be without guns?
Because this is a test and I just want to test some of the mechanics you all get 5 coins to spend as you see fit. Don't expect such… generosity in the future.
Spoiler: armory (click to show/hide)

And what would guns be without a person to use them? Again this is a test, so you all get a standard plus one minus one deal for the character creation, in addition to this you get five free stats and skills points. It requires five points to move +0 to a +1 .

Spoiler: stats and skills (click to show/hide)

Spoiler: char sheet (click to show/hide)

Updates will be about every two days for now, if things go well with this system I might be able to increase it to every day.

Character sheet holder
https://docs.google.com/document/d/1vif_63IjNjQSFMM6FIRqB-MlZ1DRNMTHR-c9-ERUZtw/edit?usp=sharing
Title: Re: Mainpiston test game
Post by: Egan_BW on May 09, 2016, 09:32:14 pm
Name: Daemonpants the Deamonilogologist
Description: A dude in sweet occult robes. Pale white skin, bald head, and yellow jaguar eyes with slit pupils. A bit more in shape than most wizards, but still moderately scrawny.
Stats
Strength: 0
Intelligence: 0
Dexterity: 0
Resilience: +1
Perception: 0
Charisma: 0

Skills
Piloting: -2
Marksmanship: +1
Daemonism: +4
Doctor: -1
Beast mastery: 0
Engineering: -1

Inventory what you have on you.
knife
SWEET robes
DEMON knife
DUAL pistols

EDIT: lol we +4 demon now
git redy for sum RUULS OF NATURE boys
Title: Re: Mainpiston test game 1/6
Post by: Sosoku234 on May 10, 2016, 12:09:47 pm
Spoiler: Jimmy (click to show/hide)
Title: Re: Mainpiston test game 2/6
Post by: MidnightJaguar on May 10, 2016, 07:39:58 pm
I have made an addendum to the rules. Please refer to the OP for more information.
Title: Re: Mainpiston test game 2/6
Post by: syvarris on May 10, 2016, 10:08:24 pm
I HAVEN'T READ ANYTHING BUT IN.

What?  I don't want to miss a spot, if they're limited.

EDIT:
Okay, I actually read the post, and I'm having a hard time understanding it.  Firstly, the table is completely incomprehensible to me.  That's ignorable, but the stats and skills are also confusing--to me, I thought they meant you can take five points to all stats and skills total (so you could have +3 perception, +2 marksmanship), and then take negative points on top of that to get more points to spend (so you could take -2 intelligence, +2 daemonism, in addition to the above).  But, both of the people who've already made characters have both stats and skills totaling +1.  Which is it?

Also, if you buy a weapon, does it come with ammo?  Both of the people who've submitted characters are assuming so, but it seems rather pointless to specify ammo prices if you get ammo for free.  The assault rifle explicitly states that it gets a free mag, but that could just be because it costs five plus two for the gun plus a mag--making it the only small arm that would be impossible to use in this test.
Title: Re: Mainpiston test game 2/6
Post by: spazyak on May 10, 2016, 10:10:38 pm
I HAVEN'T READ ANYTHING BUT IN.

What?  I don't want to miss a spot, if they're limited.
Same will post char sheet later when not tired
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 10, 2016, 10:45:15 pm
Ah, sorry about the confusion let me try to clear that up. I appear to have forgotten to add this to the OP but to move a level from 0 to 1 it requires five points so you get one free level up. During Character creation you get to take a +1 for every -1 you take.

For the ammunition all weapons are bought loaded. However, every magazine of ammo after that initial free load requires the magazine cost. The assault rifle comes loaded with an additional free magazine added on top of that.
Title: Re: Mainpiston test game 2/6
Post by: Egan_BW on May 10, 2016, 10:55:16 pm
Okay, I actually read the post, and I'm having a hard time understanding it.  Firstly, the table is completely incomprehensible to me.
Here's (https://docs.google.com/document/d/1P_KwzEF0etthIo1F-VtoLwtW5Ha1Qvtpe2uMi1RkPTg/edit?usp=sharing) the link I gave to MJ, which includes a niceCitation Needed (http://smbc-comics.com/index.php?id=2764) explaination which he didn't copy-paste for some reason.
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 10, 2016, 10:59:34 pm
Okay, I actually read the post, and I'm having a hard time understanding it.  Firstly, the table is completely incomprehensible to me.
Here's (https://docs.google.com/document/d/1P_KwzEF0etthIo1F-VtoLwtW5Ha1Qvtpe2uMi1RkPTg/edit?usp=sharing) the link I gave to MJ, which includes a niceCitation Needed (http://smbc-comics.com/index.php?id=2764) explaination which he didn't copy-paste for some reason.

Whoops, sorry about that. Fixed
Title: Re: Mainpiston test game 4/6
Post by: TheBiggerFish on May 11, 2016, 06:25:09 am
PTW.
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 11, 2016, 06:51:08 am
Char sheet:
Name: Varion Herendar
Description: Hunter and doctor turned to become just another member of the crew after a house fire and some legal troubles....LOOK I DIDN'T know it was a Babbons heart! He's still alive isn't he? Yah go sue me go....oh...well shit.
Stats
Strength:0
Intelligence:
Dexterity: +1
Resilience:0
Perception:+1
Charisma:-1


Skills
Piloting:0
Marksmanship:+1
Daemonism: 0
Doctor: +1
Beast mastery:0
Engineering: -1

Inventory what you have on you.
knife
aviators clothing
Light medical kit
Sniper rifle
0 tokens
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 11, 2016, 07:50:13 am
Mechanically, spayzak, there's nothing wrong with your sheet, although I think you will get more bang for your buck if you moved that +1 from beast master over to doctor. While you can be a beast master without the beast master kit your options are a lot more limited. Let me go add that in the OP I'll also add in a light version of the beast master just so that you can have more options.
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 11, 2016, 07:54:07 am
Mechanically, spayzak, there's nothing wrong with your sheet, although I think you will get more bang for your buck if you moved that +1 from beast master over to doctor. While you can be a beast master without the beast master kit your options are a lot more limited. Let me go add that in the OP I'll also add in a light version of the beast master just so that you can have more options.
Thanks, I just wanted to get something that if we get a medic could be used. I'll switch over and I guess I'll be the medic.
Title: Re: Mainpiston test game 4/6
Post by: syvarris on May 11, 2016, 01:50:17 pm
Well, that's certainly a... creative system.  What's with the excessive complexity though?  You're effectively rolling a d36 with weird ranges defined for each skill level.  Actually using a d36, and defining the ranges manually for each skill level, would be more intuitive, easier to use, easier to understand, and more balanced.  I imagine that you didn't intend skill level 4 to be almost identical to skills level 3--currently, all that changes is that 5.5% of the time, you get a 5 instead of a 4, and 5.5% of the time you get a 6 instead of a 4.  That's arguably bad in some cases.

Anyway, character.
Spoiler: The Groo (click to show/hide)
Title: Re: Mainpiston test game 4/6
Post by: Ozarck on May 11, 2016, 02:15:18 pm
I'm still not comprehending the dice roll table. You roll two dice, take the lower number, look at the skill level section, find the far left number, change your die roll into the number that the arrow points to, and then what? What's with column 3 and 4? what do they have to do with the others? Why scramble the rolls like that?

So if I rolled a 6 and a 5 on a skill level, say, +2, I would use the 5, turn it ito a 2, and then what?
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 11, 2016, 03:30:56 pm
The roll would count as a two, in RTD terms. The other two numbers probably won't do anything in MJ's game, but the third corresponds to giving a bonus or malus to a future roll, and the fourth is how many turns it would take to do something.

And MJ, I would recommend not letting syv go up to +5.
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 11, 2016, 03:38:36 pm
Thanks Egan, Syv would you mind knocking those two 5's back down to a +4 please?
Title: Re: Mainpiston test game 4/6
Post by: Ozarck on May 11, 2016, 03:55:22 pm
Okay, because you are rolling two dice and taking he lower die value, that weights the die roll toward the lower end. So with higher skill, the better final scores are moved lower down the ladder. But, or most skill levels, it only rearranges the numbers, while at skill level <-2 or >+4, the final numbers include more lower numbers, and more higher ones, respectively.

I'm not sure I understand the logic behind hte rearranges though; why those specific orders?
Title: Re: Mainpiston test game 4/6
Post by: syvarris on May 11, 2016, 04:14:24 pm
Rolling two d6 die has 36 possible results, because 6*6=36.  Since you take the lowest result, low results are most common; you get a one 11 times out of 36, or 30.5% of the time.  On the other hand, a result of six can only happen if you roll double sixes, so it occurs once out of 36, or 2.8% of the time.  High skill levels have beneficial results on low numbers, making them more likely, while low skill levels have negative results on low numbers instead.

Like I said, it's pointlessly complex and you could achieve the same thing with a d36 with less work.

Edit: This was written in response to Oz's last post on the first page, 'cause I didn't notice there was a second one.  I can't speak for Egan's logic behind the specific rearrangements, since calculating out the probabilities shows them to be haphazard and semi-random (Like I said, level 4 is almost a penalty), but he probably just shifted numbers that were good downward.
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 11, 2016, 05:24:41 pm
Ozark are you going to join? If not, then lets begin. Everyone please post what position they would like to be in on the plane.

Title: Re: Mainpiston test game 4/6
Post by: syvarris on May 11, 2016, 05:52:28 pm
Only God knows why, but The Groo is apparently piloting the plane.

...Can I swap daemonism and piloting?  I have a feeling the latter will be coming up more frequently than melee combat, though it's untrue to the character.
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 11, 2016, 05:55:58 pm
Eh, why not? You guys need a pilot anyway.
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 11, 2016, 06:21:44 pm
Varion is back in the mid section just behind the wings checking over any weaponry there is
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 11, 2016, 06:59:28 pm
Do you actually want to be in the ball turret or just looking it over?
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 11, 2016, 07:41:46 pm
Do you actually want to be in the ball turret or just looking it over?
looking over it
Title: Re: Mainpiston test game 4/6
Post by: Sosoku234 on May 11, 2016, 08:32:29 pm
((From what I've seen, there's two bubble turrets.))

I'm in the top bubble turret.
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 11, 2016, 08:33:22 pm
Daemonpants is in the cockpit, taking notes on the grue and trying to figure out what kinds of deaeamons are inhabiting/enhapbiting/ahabbeeting it.

((And I really don't see how using a d36 could possible be simpler than two d6es. This way, all your weights are already taken care of by nature, and I happen to own a pair of d6es myself.))
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 11, 2016, 09:01:05 pm
Alrighty then if anyone else posts then well then they can just teleport in. This is just a test after all.
Anyway
ahem.

The boarders appear to have taken a rocket powered parasite craft and rammed it through the back of your plane and are now standing in the place your tail turret used to be. [perception: 3] Varion is startled to see a indeterminate number of men come through the door of the parasite craft and [Dex 4] seeing that they don't look happy dives backwards into the slight amount of cover the armored door frame provides before the men can shake their whiplash off and start shooting.

The rest of you now know that you definitely have boarders.

Please bold all actions.
Title: Re: Mainpiston test game 4/6
Post by: Sosoku234 on May 11, 2016, 09:08:52 pm
"You've got to be kidding me. One of you guys take care of it. I'll make sure no more board."

Scan the outside area looking for any suspicious activity. Make sure my guns are primed.
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 11, 2016, 09:10:27 pm
"Grue, we are being invaded. Keep the plane steady and I will defend our cockpit."

Listen through the door for the invaders. Put a durability deebon into the door between the cockpit and the rest of the ship.
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 11, 2016, 09:11:11 pm
Guys, could use a bit of help here! Got tons coming in on me.
Close door slightly so that I am still able to aim gun and fire out of it slightly
. If any get into melee range club them with my gun and drag them behind cover for loots.
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 11, 2016, 09:28:28 pm
(( spayzak you already are in the doorway, you might want to consider closing the door to gain more cover.))
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 11, 2016, 09:53:23 pm
(( spayzak you already are in the doorway, you might want to consider closing the door to gain more cover.))
((ah okay))
Title: Re: Mainpiston test game 4/6
Post by: syvarris on May 11, 2016, 10:26:02 pm
Pull upward as much as possible without stalling, so that gravity is pushing towards the rear of the aircraft.  Should be possible if we're low on weight, I think.

Also, observe our surroundings.  How many other aircraft are about, of what types, in what directions?

Oh, and if someone attempts to obstruct Groo's action, Groo drops what he's doing and dedicates his turn to disemboweling and then defenstrating them.  This goes for all actions Groo takes, present and future.


"A fray!"

((@Egan 1d36 is simpler because it's one dieroll, which you look up.  2d6 is two die rolls, with one lookup, on a larger and more difficult to parse table.  The weights and probabilities are also obvious with a d36, because you list the number of sides by nature--the 2d6 system is less intuitive and requires explanation.  Finally, with 2d6 you're limited to probabilities of 11/36, 9/36, 7/36, 5/36, 3/36, and 1/36.  You can't have a three and four be equally likely, and balancing nine different skill levels is more difficult because you're mostly just shifting those six around.  In contrast, with a d36, you have no limits, allowing you to have equal probabilities for every result if you want, or multiple 1/36 probabilites, or just a smoother transition from unskilled to skilled.

As for physical dice... who uses physical dice nowadays?  When I ran an RTD, I just genned up a hundred d6 results and just used whichever one was last for each roll.  Makes each roll a simple click and backspace.))
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 12, 2016, 12:01:26 am
"You've got to be kidding me. One of you guys take care of it. I'll make sure no more board."

Scan the outside area looking for any suspicious activity. Make sure my guns are primed.
[Perception 1] You calmly stare into the middle distance completely oblivious to the the world around. You listen to the sounds of the ensuing knife fight and smile to yourself. You have truly found peace here you think.

"Grue, we are being invaded. Keep the plane steady and I will defend our cockpit."

Listen through the door for the invaders. Put a durability deebon into the door between the cockpit and the rest of the ship.
[perception 1] You put your ear to the door and suddenly the years of training at the Deamonilogologist academy all suddenly come rushing back to you, You listening at the door to lecture as the older children received their first steel weapons. the weeks of brutal training with the tubas until your lips bled as the teachers endlessly droned on about the wonders of defensive Daemonology the piercing sound of the piccolos nearly puncturing your eardrums as you first learned to infuse the sonic creatures into weapons. Your sneering teacher informing you of your utter inability to keep a steady vibration on the timpani and thus failing your armor infusion exam. Overwhelmed by these memerois you collapse sobbing against the door completely oblivious to the rest world as you futilely try to explain that the timpani was a different model from the one you were used to.

Guys, could use a bit of help here! Got tons coming in on me.
Close door slightly so that I am still able to aim gun and fire out of it slightly
. If any get into melee range club them with my gun and drag them behind cover for loots.

[Perception 5] taking a quick peak beyond the door you quickly count the number of boarders and expertly identify their weapons. There are three boarders. One looks like the leader and seems to be carrying a Daemonknife and pistol seemingly going for the swashbuckling look a second standing slightly behind him is dressed in basic aviator clothing and holds a door ram strapped to his back and a diamond tooth chainsaw it's teeth sparkling in the light. The third one is also dressed simply but carries a rifle and a pistol.
[Dexterity 6] [boarder leader marksman roll 2] [Chainsaw guy Dex roll 6] [The one sane boarder marksmanship roll 2] Thinking quickly you attempt to shut the door to give yourself some cover but Chainsaw guy clearly has other ideas and tackles you as you try to shut the door in his face knocking him down but dropping his chainsaw in the process and during the brief zero G experience you also drop your sniper rifle and somehow kick the door closed locking you in the room with Chainsaw guy. The mortal combat music begins to sound as you both draw knives and silently agree to settle this the old fashioned way.

Pull upward as much as possible without stalling, so that gravity is pushing towards the rear of the aircraft.  Should be possible if we're low on weight, I think.

Also, observe our surroundings.  How many other aircraft are about, of what types, in what directions?

Oh, and if someone attempts to obstruct Groo's action, Groo drops what he's doing and dedicates his turn to disemboweling and then defenstrating them.  This goes for all actions Groo takes, present and future.

[Piloting 6] [intelligence 1] Groo for reasons known only to his three functioning neurons, decides to take the plane up into a steep climb unsuprisingly not knowing that the parasite craft has a series of spikes embed in the plane that prevents this tactic from working. In a truly unforeseen turn of event the plane stall and goes into a free fall giving everyone a brief experience in zero G. [piloting 5] As the three neurons hold a emergency conference to determine which of them fucked up his mishappen hands happen to pull the correct lever and the plane reasserts itself smoothly resuming it's initial flight path. [Perception 4] Groo noticed a hazy outline of the shortsunderland but that was it, too busy almost killing everyone to take a good look around I guess.
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 12, 2016, 12:11:56 am
"FUCKERS! HOLD ON, JUST WAIT A MINUTE AND THEN I'M GOING TO KILL SOMEBODY!"

Scurry through the bomb bay and into the radio room. Wield Demon knife and pistol in offhand like a badass, and stick some angry dark magyics into the knife.
Hold that thought. Put a particularly powerful durability demon into one of the plane's wings, making Groo's plan slightly less harebrained.


((Also, i didn't realize at first, but Sosoku is in the cockpit with me and the grue, that's where the top turret is.))
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 12, 2016, 06:04:49 am
Trip him and then go for the eyes!
Title: Re: Mainpiston test game 4/6
Post by: Sosoku234 on May 12, 2016, 06:10:23 am
Continue scan. If I see literally any other aircraft, open fire.
Title: Re: Mainpiston test game 4/6
Post by: syvarris on May 12, 2016, 01:11:04 pm
Fly towards the Short Sunderland.  Attempt to fly somewhat diagonally over it, such that the tip of one wingtip crashes into the SS's cockpit.
Hold that thought. Put a particularly powerful durability demon into one of the plane's wings, making Groo's plan slightly less harebrained.
I have daemonism too.  Assist action, or replicate it, or otherwise enhance the effect.
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 12, 2016, 01:26:03 pm
"PLANE WINGS SHARP LIKE KATANA."
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 12, 2016, 03:15:32 pm
Just so you know Syv, you guys are currently out of range of any guns the thing may have. Are you sure you wan't to get so close to it? It has a pretty good bite especially since your about at it's 8 o'clock.
Title: Re: Mainpiston test game 4/6
Post by: syvarris on May 12, 2016, 03:17:11 pm
Groo has never been more certain of anything in his life.  Then again, he's never been less certain--having only three neurons doesn't leave much room for that.
Title: Re: Mainpiston test game 4/6
Post by: MidnightJaguar on May 12, 2016, 05:06:54 pm
((Can't argue with logic like that. ACCELERATE TO RAMMING SPEED!))

"FUCKERS! HOLD ON, JUST WAIT A MINUTE AND THEN I'M GOING TO KILL SOMEBODY!"

Scurry through the bomb bay and into the radio room. Wield Demon knife and pistol in offhand like a badass, and stick some angry dark magyics into the knife.
Hold that thought. Put a particularly powerful durability demon into one of the plane's wings, making Groo's plan slightly less harebrained.


You shake off the Daemons of your past and turn to the plan at hand as you consider how the hell you are going to get onto the plane's wing. [Intelligence 2] Thinking about it, you have a sudden burst of inspiration, but it brings with it a sudden burst of PTSD, and you go back to sobbing about failing your first material manipulation ritual because the iron you were using was impure. Jeez, man, this is a boarding operation not a therapy session! Get yourself together! I mean, the Daemonist academy is said to be to be hard on your sanity, but this is ridiculous.

Trip him and then go for the eyes!
[Dexterity6]
[Chainsaw guy dex 5]
You attempt to trip the boarder as he charges forward, but you slip on a smooth part of the metal as you run forward. You hurriedly adapt your trip into a full-contact slide tackle, but he deftly avoids your FIFA-inspired attack and you end up on your back. You cry out with pain and gesture wildly to the referees for a penalty call, only to realize that a) they might call the penalty on you, and b) they are concussion-induced hallucinations.   [-1 to dodge rolls]
[Chainsaw guy dex 2]
[Dexterity 2]
In a surprisingly sporting move for a knife fight to the death, your opponent, rather than taking advantage of your ill-timed soccer tactics,  chivalrously allows you to get back into a fighting stance.
Continue scan. If I see literally any other aircraft, open fire.
[perception 4] You shake yourself out of the happy stupor you were in and gaze around the horizon. The thing which catches your attention is the Short Sunderland, which is getting rapidly closer. You hurriedly swivel your 20 mm cannon towards the approaching plane and squeeze the trigger... [Marksmanship 2] but miss completely. Clearly 20mm's handle a bit differently from sniper rifles. Where's the bolt action on this thing, anyway?
Fly towards the Short Sunderland.  Attempt to maneuver somewhat diagonally over it, such that the tip of one wingtip crashes into the SS's cockpit.
[Piloting 3] [short sunderland piloting 2] [short sunderland gunner tail machine gun 3] [sunderland dorsal turret 1] [sunderland left waist gunner 3] Amazingly, Groo's triumvirate of grey matter actually manages to determine which lever to pull in order to increase the speed of the B-17 enough to begin too catch up to the Short Sunderland. The Sunderland's tail gunner opens up with his machine gun, but only manages to put a volley of bullets into the extreme wing, making the whole plane shake but doing little actual damage. The Sunderland dorsal turret gunner forgets his training in the excitement. He fails to lead the target and instead simply holds down the trigger, wasting ammo and causing his gun to jam. The waist gunner fires at the tail of the Flying Fortress and valiantly manages to put a few insignificant holes in it.
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 12, 2016, 05:13:58 pm
"fuck."

Panic.
Title: Re: Mainpiston test game 4/6
Post by: syvarris on May 12, 2016, 05:22:12 pm
Keep trying!  Throw in an aileron roll for whatever dubious benefit it may grant!
Title: Re: Mainpiston test game 4/6
Post by: spazyak on May 12, 2016, 05:24:56 pm
Varion Nods to him before taking up his stance again
Whom ever wins, you are a worthy enemy.
Atempt to grab his wrists as He goes to stab me, step to the left then stab him in the ribs
Title: Re: Mainpiston test game 4/6
Post by: Sosoku234 on May 12, 2016, 07:13:47 pm
Continue firing.

 This is battle, there is no reason to stop firing for any reason other than no chance to hit.
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 12, 2016, 07:31:08 pm
((Even then...))
Title: Re: Mainpiston test game: please put all tray tables in the upright position
Post by: MidnightJaguar on May 12, 2016, 11:08:12 pm
"fuck."

Panic.
Overwhelmed by PTSD and your impending doom, you panic and connect yourself to one of the parachutes. You then proceed to curl up in the corner of the cabin, sobbing about how Daemons incinerated your minor league baseball team, the Eternally Damned, which you'd formed with Best Friends #3-9.

Keep trying!  Throw in an aileron roll for whatever dubious benefit it may grant!
[piloting 6] [Short Sunderland piloting 4] [short Sunderland tail machine gun 1] [Sunderland dorsal machine gun 6] [short Sunderland waist gunner 6]
Groo's neurons decide to keep rolling with their good idea, further increasing the speed of their plane until the lever promptly breaks off in Groo's enthusiastic grip. Undeterred, Groo continues to push the broken piece of metal forward as hard as possible. Meanwhile, a plethora of dials and gauges go into the red zone as the plane's ascent angle degrades into a perfect negative ninety degrees. Daemonpants starts to whimper even more than usual and grips the straps that connect his parachute to the wall. The gunners open up on the plane spiraling toward them. The tail gunner, clearly somewhat new to this, viciously attacks a nearby cloud formation, while the dorsal and waist gunner both focus fire onto engine 4 of the plane. Groo throws his head back and laughs as the uncontrolled bomber slams its left wing into the cockpit of the Sunderland, killing the pilot instantly. [Wing strength 1] As the entire wing snaps off and lodges itself into the now pilotless flying boat, one of Groo's brain cells ponders whether or not Groo should have done major structural repairs using only duct tape. The other two occupy themselves with the topic of terminal velocity as the bomber spirals towards the ground.
Varion Nods to him before taking up his stance again
Whom ever wins, you are a worthy enemy.
Atempt to grab his wrists as He goes to stab me, step to the left then stab him in the ribs
dex roll 4
strength roll 4
Chainsaw guy dex 3
Chainsaw guy strength roll 4
Chainsaw guy gives a curt nod in response and charges towards you, his knife centered for a vicious thrust. You grab his wrist and attempt to stab him in the chest… well, you would if you could spare your strength. Unfortunately, you realize with a sinking feeling that Chainsaw guy is pretty strong and that taking a hand away from the knife right now would be tantamount to suicide. As the two of you struggle, you both hear a manic laughing and notice the floor of the plane slipping away from your feet as the plane begins to spin. [resilience roll 4] [chainsaw guy resilience roll 3] You both are slammed into the side of the plane several times. Chainsaw guy slams into the bulkhead and is stunned for second when you land on top of him. This situation is quickly resolved as the plane's cabin lurches into full zero-G and you both lose your grip on your knife. At this point, you and Chainsaw guy can do little more than try to hide the fact that you have just soiled yourselves as you stare at each other from opposite ends of the cabin. Amidst the shrill, falsetto scream of the wind and Chainsaw guy, you hear the sound of a hatch being thrown open, followed by the puffs of two opening parachutes. The other two boarders seem to have abandoned ship, taking two parachutes with them.
Continue firing.

 This is battle, there is no reason to stop firing for any reason other than no chance to hit.
((the reason you only fired once is because the 20mm cannon is a manual reload and can only fire once per turn))
[marksmanship 2]
You once again fire and once again completely miss. Damn! They didn't teach anything at sniper school about firing cannons. Before you can curse your sniping instructors and try again, you notice that the plane is really fucking close. Like, super close. Like so close that you could reach out and HOLY MOTHER OF GOD BRACE YOURSELF and you are suddenly thrown violently into the glazed glass [resilience 1]. The impact knocks you unconscious, and you quietly collapse to the floor of the cabin. Daemonpants sees you and begins whispering about Best Friend #1 looking just like that when the Daemons disintegrated his soul at the monthly Daemonologist Academy "Thinning of the Herd." Best Friend #2 looked similar, but with more blood. #3-9… well, they all disappeared into comparable piles of ash. Daemonpants had always had trouble keeping friends.
Title: Re: Mainpiston test game 4/6
Post by: Egan_BW on May 12, 2016, 11:16:00 pm
NopeNopeNopeNope
No! Now is no time to panic! Jump out of the bomb bay and start preparing my knife with some angry demons. Manipulate events so that I fall down onto the other plane, and RULES OF NATURE it.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: spazyak on May 13, 2016, 05:52:13 am
Ummm gimme your stuff and I'l let you go. Otherwise you're sure to die when rest of my crew get here.
if he leaves and leaves his stuff, take his stuff and my stuff and meet up and follow the orders of other team members
Else:look to see if either his chain saw or my sniper went back here, if it did grab it and charge/fire
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: Sosoku234 on May 13, 2016, 06:36:36 am
Well, that definitely turned. I think we are actually the worst and unluckiest characters on the face of the planet.

Anyhow, I'm just gonna give it my all to regain consciousness.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: spazyak on May 13, 2016, 08:59:48 am
The craft they used to attack us should still be there, perhaps we could use that...or just jump out with some jet packs and hope
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: MidnightJaguar on May 13, 2016, 03:39:56 pm
Jet packs? You don't have jet packs you have parachutes a three man leech craft and a single seat fighter.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: spazyak on May 13, 2016, 03:49:25 pm
Jet packs? You don't have jet packs you have parachutes a three man leech craft and a single seat fighter.
Uhhh yah sorry, tired
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: MidnightJaguar on May 13, 2016, 03:57:30 pm
Oh yeah forgot to mention.


YOU ARE ALL CURRENTLY FALLING TO YOUR DEATHS, YOU WILL PASS A SAFE OPENING ALTITUDE FOR PARACHUTES IN TWO TURNS
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: Sosoku234 on May 13, 2016, 04:10:34 pm
Well, I'm knocked out, so... Yeah. That's gonna have to be a litteral lightspeed dismount from the turret, an extremely fast mounting of the fighter(assuming I make it that far), or a really fast parachute grab. (Once again, if I even make it that far)
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: syvarris on May 13, 2016, 05:03:15 pm
((I should really be feeling guilty for ruining the game for all involved, but honestly I'm laughing too hard to care.))

"...Did Groo err?"

The transport craft and fighter--do I need to do anything in the cockpit before they can be boarded and flown away?  If so, do it.  Then grab the unconcious guy and toss him in the transport, and fly the transport out.  If Egan, Spaz or chainsaw guy try to board the (passeenger section of) the boarding craft, let them board.  If I can't grab the unconcious guy in time, and nobody (even the chainsaw guy) gets in the passenger seats of the transport, take the fighter instead.

...And if for whatever reason the spare aircraft are unusable, grab a parachute and jump.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: MidnightJaguar on May 13, 2016, 05:54:19 pm
Egan just so you know the Short Sunderland is one disabled it and two not falling as fast as you guys are by virtue of still possessing wings, so  it's currently above you.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: Egan_BW on May 13, 2016, 06:00:03 pm
Fiiine. I guess I'll just hop in the fighter for some reason. Go ahead and toss Jim in the transport first. If chainsaw guy acts up, just scream at him.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: MidnightJaguar on May 14, 2016, 12:40:11 am
Ummm gimme your stuff and I'l let you go. Otherwise you're sure to die when rest of my crew get here.
if he leaves and leaves his stuff, take his stuff and my stuff and meet up and follow the orders of other team members
Else:look to see if either his chain saw or my sniper went back here, if it did grab it and charge/fire


Chainsaw guy seems to be unwilling to part with his precious ram and chainsaw and makes a sudden break for it [chainsaw guy perception 4] spotting the familiar diamond glint of his chainsaw, looking only slightly worse for ware, among the various mechanical bits scattered around the radio room he [chainsaw guy dex 5] snatches it up and runs out of the room and into the bomb bay, closing the door behind him like the gentleman he is. You recover from your shock at seeing a man carrying so much weight move so quickly and curse the very concept of manners. During this tirade, [Perception 6] you spot your sniper rifle lying among the parts and it looks even better than usual, imagine that. You make a mental note to investigate the tumble dry method in sniper rifle cleaning at a later date [dex 6] you snatch up your sniper rifle fling the door open and attempt to aim the bulky gun at the fleeing man only to find that you are holding it the wrong way around. While you get this sorted out, chainsaw guy [chainsaw guy dex 6] runs towards the bomb bay and quickly clambers into the fighter's cockpit however in his haste to get into the cockpit he accidental hits the release switch causing the fighter to be released from it's supposrts and begin to fall towards the earth.


Well, that definitely turned. I think we are actually the worst and unluckiest characters on the face of the planet.

Anyhow, I'm just gonna give it my all to regain consciousness.

[Resistance 3] The careful observer might notice a slight finger twitch and the slightest signs of waking up, but otherwise you might as well be just a sack of potato’s.

[Signs of consciousness  +1 to next turn waking up.]


((I should really be feeling guilty for ruining the game for all involved, but honestly I'm laughing too hard to care.))

"...Did Groo err?"

The transport craft and fighter--do I need to do anything in the cockpit before they can be boarded and flown away?  If so, do it.  Then grab the unconcious guy and toss him in the transport, and fly the transport out.  If Egan, Spaz or chainsaw guy try to board the (passeenger section of) the boarding craft, let them board.  If I can't grab the unconcious guy in time, and nobody (even the chainsaw guy) gets in the passenger seats of the transport, take the fighter instead.

...And if for whatever reason the spare aircraft are unusable, grab a parachute and jump.

Groo’s brain cells having completed their analysis of terminal velocity come to the conclusion that leaving the plane is probably a good idea. Groo’s massive feet shake the floor as he crosses to the cabin stopping to pick up the sack of potatoes sniper and [strength 4] succeeds in lifting him up into a decent fireman's carry, though one of Groo’s neurons finds itself surprised at how heavy the shootyman is. Seems sniper school also didn’t enforce a particularly rigorous exercise regime either. Groo lumbers towards the bombbay and makes beeline for the transport [perception 2] completely ignoring the chivalrous chainsaw carrying chap who has crashed through the communication corridor and is now careening towards the fighter plane.

Fiiine. I guess I'll just hop in the fighter for some reason. Go ahead and toss Jim in the transport first. If chainsaw guy acts up, just scream at him.

Daemonpants is clearly so traumatized with PTSD that he thinks that he is best friend #10 and can fly a plane apparently forgetting that best friend #10 was killed when a Daemonologist shot his plane down during target practice with the AA guns. Nevertheless, Daemonpants stumbles his way into the bomb bay just in time to see a man carying a door ram and a chainsaw run through the doorway heading towards the fighter plane. You scream at the chainsaw guy as he sprints towards the fighter hoping to use the common misconception that Daemons can be summoned through singing to terrify him him enough to stop him from getting into the plane.[Charisma roll 1] your blood curdling screech comes out as more of a half chocked sob followed by you curling up into a ball again, Chainsaw guy rather than being scared by your presence instead gives a look of pity towards your fetal tear streaked figure as he jumps into the plane accidently disengaging the locking mechanism and causing it to fall from the plane.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: Egan_BW on May 14, 2016, 12:54:56 am
SUCK IT UP SOLDIER. NOW IS THE TIME TO CHEW BUBBLEGUM AND LOOK AWESOME, AND I'M ALL OUT OF AWESOME. GO SIT IN THE CORNER AND CHEW ON SOME GUM, WHILE LOOKING LIKE A TOTAL SCRUBBY WIMP.
ALTERNATIVELY, IF YOU FEEL LIKE BEING WORTH THE USELESS FLESH YOU'RE HOUSED IN, JUMP OUT OF THE PLANE WITH NO PARACHUTE, DIVE DIRECTLY DOWN AS QUICKLY AS POSSIBLE, AND LAND ON TOP OF THAT FUCKER'S FIGHTER.
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: spazyak on May 14, 2016, 07:14:39 am
Grab Mr.Ptsd and look for anything lootable left behind. Shove anyone I see into the escape craft
All abored the Uss Get-the-hell-outta-here!
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: syvarris on May 14, 2016, 01:22:16 pm
Toss Mr. Unconcious in the transport, then get in the pilots seat.  Fly away from the bomber, then immediately analyze our surroundings.  What planes remain in the sky?

((Spaz, the transport has three seats, and MJ said it could fit all four of us if we jam in.  Though Egan refused to get in it multiple times.))
Title: Re: Mainpiston test game: please place all tray tables in the upright position
Post by: Sosoku234 on May 14, 2016, 07:56:19 pm
Wake the fuck up!
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: MidnightJaguar on May 14, 2016, 11:39:05 pm
SUCK IT UP SOLDIER. NOW IS THE TIME TO CHEW BUBBLEGUM AND LOOK AWESOME, AND I'M ALL OUT OF AWESOME. GO SIT IN THE CORNER AND CHEW ON SOME GUM, WHILE LOOKING LIKE A TOTAL SCRUBBY WIMP.
ALTERNATIVELY, IF YOU FEEL LIKE BEING WORTH THE USELESS FLESH YOU'RE HOUSED IN, JUMP OUT OF THE PLANE WITH NO PARACHUTE, DIVE DIRECTLY DOWN AS QUICKLY AS POSSIBLE, AND LAND ON TOP OF THAT FUCKER'S FIGHTER.


[Resilience 1] Rather than shake off your crippling PTSD you sink further into the throes of it. Your entire form shakes racked with sobs, as your mind is cast back again into the cesspit of your time at the Academy, when you watched daemons possess Best Friends #11 and 12 and force them to fight each other on the annual Learn How to Sadistically Murder Your Best Friend Day. You learned a lot, you recall.
 
Grab Mr.Ptsd and look for anything lootable left behind. Shove anyone I see into the escape craft
All abored the Uss Get-the-hell-outta-here!

[Strength 3] You pull and struggle but are unable to drag the sobbing man, who seems to be actively resisting you, to the leech craft. Though your triage instincts scream at you to leave him, your moral instincts scream equally loudly that you cannot have a triage for a single person. You honestly don’t know what to do. But time is short, and you mournfully acknowledge that even if you could get this man onto the plane, there’s nothing you could do for him. Sadly, you clamber onto the leech craft, sparing a final glance at the sobbing man still rocking back across the floor muttering something about best friends and the number 17. At least he had a lot of acquaintances at the Daemonologist Academy.
 
 
Toss Mr. Unconcious in the transport, then get in the pilots seat.  Fly away from the bomber, then immediately analyze our surroundings.  What planes remain in the sky?

((Spaz, the transport has three seats, and MJ said it could fit all four of us if we jam in.  Though Egan refused to get in it multiple times.))

[Perception 1] Groo’s triumverate of brain cells, clearly occupied with the complex act of walking towards something and carrying someone at the same time, completely ignore the groggy comments and signs of movement from the shooty man slung over his back. Groo cheerily tosses the shooty man into a passenger seat and climbs into the cockpit. Groo is overjoyed when the medicine man morosely climbs into a passenger seat and buckles up. [Intelligence 1] Seeing that everyone is here, [Piloting 5] Groo amazingly manages to pull the right lever that both releases the leech craft from the doomed bomber and pull the lever that activates the liquid rocket engine. The force slams the privateers into their seats with acceleration as Groo expertly shoves the leech craft into its maximum service ceiling and lets it begin its glide. Varion checks the fuel gauge and lets out an impressed whistle, as it reads at about half empty an extremely impressive burn. [Perception 1] Groo scans the horizon for any enemy aircraft but can’t see anything aside from the whipped cream and cotton balls that surrounds him.
 
Wake the fuck up!

[Resilience 4] You groggily come to, disoriented and seemingly thinking you’re still in sniper school. You ask Groo when the barracks got remodeled, to which Groo says nothing because he is too busy walking and carrying you at the same time. 
 


[Chainsaw guy piloting 5] Managing to get himself sorted in record time, Chainsaw guy flies off into the sunset.
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: Egan_BW on May 14, 2016, 11:46:46 pm
Do what you do best; sit in the corner and cry. And die. Ooh, that rhymes!
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: Sosoku234 on May 14, 2016, 11:47:39 pm
"Da fuq?"
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: spazyak on May 15, 2016, 07:24:09 am
ISo, what next?
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: syvarris on May 15, 2016, 03:29:35 pm
Continue flying home.  If someone directs Groo to fly somewhere specific, ignore them unless they point out that there will be delicious food or enemies in that direction.

"Groo Hungry.  Groo go to whipped cream island!"
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: MidnightJaguar on May 15, 2016, 03:45:16 pm
so is anyone going to mind if run the turn now? Neither Spayzak nor sesosku234 can really do much aside from help look for planes to latch onto and Egan's a dead man walking.
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: syvarris on May 15, 2016, 03:49:50 pm
((I suppose I don't mind, no.))
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: Egan_BW on May 15, 2016, 05:35:29 pm
Keep trucking, GM-man.
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: spazyak on May 15, 2016, 06:26:50 pm
Keep going on GM.
Title: Re: Mainpiston test game: Don't fear the daemonist.
Post by: spazyak on May 15, 2016, 06:28:50 pm
Groo, buddy, we'll look for something. I'll make sure of that.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: MidnightJaguar on May 15, 2016, 11:19:43 pm
((alright then I'll just run it then.))

Do what you do best; sit in the corner and cry. And die. Ooh, that rhymes!

You still tormented by your PTSD are curled into a ball in the bomb bay of the stricken aircraft. The Daemons in your head reach a climax, and then suddenly you are thrown forward and everything goes black.

Continue flying home.  If someone directs Groo to fly somewhere specific, ignore them unless they point out that there will be delicious food or enemies in that direction.

"Groo Hungry.  Groo go to whipped cream island!"
[piloting 1] Groo is proud of himself for doing such a nice burn of fuel so proud in fact that he decides to do it again sending the leech craft zooming off in the wrong direction as he laughs to himself. The leech craft is now entirely out of fuel and has started gliding down towards the earth. [piloting 5] Groo triumvirate of idiocy manages to collaborate long enough to send the craft into a very controlled dive and mangoes to make a very graceful crash-landing into one of the rare clearing's in the endless dark forests on the ground.

You have all landed on the ground currently your only hope to survive is to manage to find a balloon that is occasionally sent to the ground to rescue some poor airmen such as yourselves.
 
Apologies for the dip in quality and the brevity of the post haven't had a lot of time nor spare energy today. Next post will be better.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: spazyak on May 16, 2016, 05:53:27 am
Poke head out and look around with sniper at the ready.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: Sosoku234 on May 16, 2016, 07:59:30 am
Have shotgun at the ready.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: Egan_BW on May 16, 2016, 09:21:40 am
Assume direct control of the pilot of a rescue craft. Be on patrol.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: syvarris on May 16, 2016, 01:12:32 pm
"Groo home!" Groo shouts with a wide smile.

Ready assault rifle, then start heading out, below the path leading home.

I bet you're wondering why this post has such a recent timestamp, huh?  Well, it's a funny story.  Probably like the story of why you're reading this old thread.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: spazyak on May 16, 2016, 02:04:35 pm
Bad Grue, stay here. Rest of you, form a semi circle with me. Man with the assualt gun up front with grue. I'll be in back. Other guy, what do you have on you?
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: MidnightJaguar on May 16, 2016, 06:09:32 pm
Poke head out and look around with sniper at the ready.
[perception 1] You carefully poke your head out, your face is a grim mask until you scan the permitter and are amazed by the wonders of the candy forest that stretches out as a far as the eye can see, you collapse to your knees and weep tears of joy amazed by this glorious sight as the rest of your clearly unenlightened teammates move away from you.

Have shotgun at the ready.
[perception 2] You look out of the glider hefting your shotgun to your shoulder scanning the permitter, it's clear that sniper school never taught you how to see beyond the tree line either. Seems that sniper school didn't teach you much in general.

Assume direct control of the pilot of a rescue craft. Be on patrol.
There aren't so much rescue craft as there are opportunistic beast masters. They mostly take large slow flying planes around the major trade routes looking for any ballons containg airmen. Since the airmen typically grab at least one beast while on the ground the beast master will take the beast and allow the crew to stay on the plane.
Regardless make a char sheet and you can start the fun and exciting duty of patrolling.
"Groo home!" Groo shouts with a wide smile.

Ready assault rifle, then start heading out, below the path leading home.
[perception 5] Groo clearly showing his somewhat hybrid nature is perfectly at home on the ground and quickly scans the area. The forest clearing is just that a clearing however beyond that he can see numerous beasts clustered and hanging upside down from a tree, they look something like a cross between a frog and bat, [intelligence 3] Groo thinks, a foreign concept to him, that the bat frog things are called a bag, but that's the full extent of his knowledge. Next to the bags there is a creature about the size of a porcupine that looks like it has a medium sized tube coming out of it's back that it seems to be pointing at Jimmy, with every breath the beast takes the tube moves as though affected by the force of the air going through the beast, this continues for several seconds until the beast stops exhaling and starts to only inhale and swell it's body up.[intelligence 1] Groo's three neurons decide that the creature clearly want's to make friends with Jimmy and wanders in between the two of them to prevent this from happening.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: spazyak on May 16, 2016, 06:26:27 pm
Varion's eyes open, clearly enlightened to the true nature of his world (or suffuring a head injury from the landing) he raises his rifle ready to fight off any candy theives and starts to walk out to claim the delicious sweets for the group
Go forth to gather food for the group, have sniper at ready to fight off the evil sweets theives of sugar free isle
It's Soooooo beutifulllll! Enough to make a man cry! I'll go get us some guys. If I'm not back assume the theives of sugar free isle got me and are going to corrupt my mind.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: Egan_BW on May 16, 2016, 06:28:10 pm
Name: Ohe Sukuodi
Description: A fledgling pilot who patrols the skies in order to help his fellow airmen. He's learned a bit of beastmastery on the side to help with this line of work. Obviously, any beasts acquired are sold back in civilization to recoup the costs of such an expensive and hazardous hobby.
Stats
Strength: +1
Intelligence: 0
Dexterity: 0
Resilience: 0
Perception: 0
Charisma: 0

Skills
Piloting: +2
Marksmanship: +1
Daemonism: -2
Doctor: -1
Beast mastery: +1
Engineering: 0

Inventory what you have on you.
Knife
Aviators clothing
Pistol
Beast kit
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: Sosoku234 on May 16, 2016, 06:46:18 pm
Watch Groo walk directly in front of me. I dismiss it as his usual antics and go back to scanning the treline.
Title: Re: Mainpiston test game: Any landing you can walk away from is a good landing.
Post by: syvarris on May 16, 2016, 08:35:57 pm
Kill the tube things that are trying to befriend Jimmy!  Nobody steals Groo's friends!

Then shoot the bags.  Maybe they're bags of cheese dip?
Title: Re: Mainpiston test game: Looks like somebody never learned proper gun safety.
Post by: MidnightJaguar on May 16, 2016, 11:07:32 pm
Varion's eyes open, clearly enlightened to the true nature of his world (or suffuring a head injury from the landing) he raises his rifle ready to fight off any candy theives and starts to walk out to claim the delicious sweets for the group
Go forth to gather food for the group, have sniper at ready to fight off the evil sweets theives of sugar free isle
It's Soooooo beutifulllll! Enough to make a man cry! I'll go get us some guys. If I'm not back assume the theives of sugar free isle got me and are going to corrupt my mind.
You are about to embark on the wonderful quest through the forest of candy when you hear a Groo cry out in pain followed shortly by the retry of an assault rifle. Clearly the sugar free thieves are here. [perception: 5] Turning with your rifle you line up a shot at the tube wielding thief [marksmanship: 4] Your large caliber rifle round tears through the candy thief eliciting a cry of pain from it, strange fruit juice colored blood gushes from the wound.

Watch Groo walk directly in front of me. I dismiss it as his usual antics and go back to scanning the treline.
You ordinarily would ignore the lummox that has wandered in front of you but your training tells you that you should probably pay attention when Groo suddenly bellows in pain and begins firing his assault rifle into the forest, followed by Varion turning around and also firing into the woods while screaming something about the sugar free thieves attacking. You look up and see that about [perception 6] 20, HOLY HELL!, bags have taken flight and are coming straight for you. [Marksmanship 1] panicking you try to raise your shotgun into position to blow them away but clearly sniper school never taught you basic trigger discipline and you accidentally squeeze the trigger while it's pointed at Groo's upper body [Groo endurance 1] The majority of the balls slam into Groo's head turning it into a disgusting mess with very little grey matter, actually it's mostly just blood.

Kill the tube things that are trying to befriend Jimmy!  Nobody steals Groo's friends!

Then shoot the bags.  Maybe they're bags of cheese dip?


[bone scout: marksmanship roll 4]  the bone skirmisher rapidly deflates launching a spike made of bone at Groo with the force of a rifle. The bone spike embeds it self in Groo's leg missing the femoral artery but hitting various other arties and striking his femur, have fun getting that out Dr. Varion, [Groo end roll 2] and he bellows in pain like a wounded beor.
[Excruciating Pain: -1 to the next 2 actions]
[Slow bleeding: lets see here your probably going to start feeling the effects of bleeding in lets say 4 rounds it's a fairly small wound and didn't hit anything too important.]
[Groo marksmanship 3] Groo raises his assault rifle, but clouded by the pain his three neurons can't figure out the complex finger movements involved in pulling the trigger back and holding the gun up at the same time.

[Groo Marksmanship 2] switching targets Groo attempts to retrain his fingers to hold the gun up and fire at the bags he misses completely wasting 3 shots and they take flight a spiral of leathery wings and sharp claws headed straight for Jimmy and Groo.

Groo is about to unleash more firepower when suddenly everything goes dark.


Spoiler: char sheet accepted (click to show/hide)
You fly along in plane craning your neck for any signs of downed airmen [perception 5] you recognize the familiar shape of a downed leech craft in a clearing and change course towards it. You will be able to drop hot air ballon equipment to them in one turn.
Title: Re: Mainpiston test game: Looks like somebody never learned proper gun safety.
Post by: spazyak on May 16, 2016, 11:11:43 pm
Keep firing on the candy theif while dragging my fellow sugar explorers to the  cover of the leach craft. Grab Grue's gun if he is nearby.
Die die die! These sweets be mine! ArrrrrrrR!  Wait...Sugar free theives don't have guns...OH Cra-  Someone gimme his gun! Fall back into and around the ship. It'll make it easier to drag you inside and patch you up.
Title: Re: Mainpiston test game: Looks like somebody never learned proper gun safety.
Post by: Sosoku234 on May 16, 2016, 11:14:32 pm
"Holy fucking shit! This went south so fast!"

Try to forget that I just killed Groo, and shoot them with the shotgun. If the leech craft has a machine gun on it, use that.
Title: Re: Mainpiston test game: Looks like somebody never learned proper gun safety.
Post by: syvarris on May 17, 2016, 03:26:01 pm
((Haha, seems Groo's dumb luck finally ran out.  Good thing this is just a test; I look forward to playing Groo 2: electric boogaloo.))
Title: Re: Mainpiston test game: Looks like somebody never learned proper gun safety.
Post by: Egan_BW on May 17, 2016, 03:54:27 pm
Try to contact these idiots over radio. Hopefully the leech craft's radio still works.
Title: Re: Mainpiston test game: Too much gun safety.
Post by: MidnightJaguar on May 17, 2016, 06:02:03 pm
Keep firing on the candy theif while dragging my fellow sugar explorers to the  cover of the leach craft. Grab Grue's gun if he is nearby.
Die die die! These sweets be mine! ArrrrrrrR!  Wait...Sugar free theives don't have guns...OH Cra-  Someone gimme his gun! Fall back into and around the ship. It'll make it easier to drag you inside and patch you up.

[marksmanship 5] You've found the range your hunter instincs kick in and you fire a bullet into the center of mass of the beast it drops instantly deflating in huff and curling in on itself. [dex 6] you run like a bag out of hell and dive through the the open door, slamming into the side wall of the glider and dazing you for a second.

"Holy fucking shit! This went south so fast!"

Try to forget that I just killed Groo, and shoot them with the shotgun. If the leech craft has a machine gun on it, use that.
[marksmanship 3] Obviously traumatized by your teamkilling you can't bring yourself to pull the trigger on your shotgun as you [dex 6] put on a sudden burst of speed and throw yourself through the door and into Varion who is just getting over being stunned.

[Varion resilliance 4] Varion manages to disentangle himself [dexterity 4] and close the door to the leech craft before the bag's can come swarming into it. two make it through though [Varion dex:6] [beast dexterity: 3] their attempt to attack you with their razor sharp claws is cut short by Varion launching himself into them grabbing the two of them out of the air and beating them senseless against the bulkhead. Their razor sharp iron claws do cut up his arms pretty well though.
wounds: Well their claws are sharp but not very long some butterfly bandages and some aspirin for the pain and you'll be fine.


The rest are currently flying about out side of the leech craft making a lot of noise but not making a lot of progress through the doors and walls. [intelligence 3] Neither of you are really sure what to think, they might be able to break through the leech craft's walls or they might not it's hard to tell.

Your musing's on your fate are interrupted by the sound of someone hailing you over your two way radio.
Try to contact these idiots over radio. Hopefully the leech craft's radio still works.
You [intelligence 5] figure out what frequency their radio is and start to hail repeatedly and increasingly loudly
Title: Re: Mainpiston test game: Too much gun safety.
Post by: spazyak on May 17, 2016, 06:33:16 pm
 Start screaming on the radio. Try and get to hot air baloon and start going up. Once high up try and bandage self.
Grab any daemoj corpses or grue corpses if possible.

Oh f***! Someone help us we've already lost two! The- they're everywhere around us! Help me find something to hold the door shut!
Title: Re: Mainpiston test game: Too much gun safety.
Post by: Egan_BW on May 17, 2016, 06:44:02 pm
"Hey down there! Listen, just stay calm and we can get you out of there. In a moment, I'm going to drop a balloon, and you're going to have to inflate it before I can pick you up."

Drop the balloon and walk them though how to inflate it over the radio.
Title: Re: Mainpiston test game: Too much gun safety.
Post by: spazyak on May 17, 2016, 07:09:16 pm
Issue with that. We lost our pilot and our navigator, so ummm just give me a general direction and tell me when to stop. Be ready. We're wounded.
varion taps his buds ((can't remember your char's name)) on the shoulder
Cover me! Keep them off me while I try and get this thing up in the air!
Title: Re: Mainpiston test game: Too much gun safety.
Post by: Sosoku234 on May 17, 2016, 07:16:06 pm
"Jayshus fuk! The hull, they're scraping' the fukin' hull!"
Title: Re: Mainpiston test game: Too much gun safety.
Post by: spazyak on May 17, 2016, 08:10:06 pm
Y-huh...Now start covering me! We'll need to charge to get to the baloon and neither of us can neccessarily do that alone.
Title: Re: Mainpiston test game: Too much gun safety.
Post by: Sosoku234 on May 17, 2016, 09:34:59 pm
"Okay. On three we banzai charge?"
Title: Re: Mainpiston test game: Too much gun safety.
Post by: spazyak on May 17, 2016, 10:08:15 pm
Well, when ever the balloon gets here.
Varion turns back to the Radio
Tell us when you send the balloon so we can make a run for it.
Title: Re: Mainpiston test game: Too much gun safety.
Post by: MidnightJaguar on May 18, 2016, 04:11:43 pm
So do you guys want me to make a turn now, or are you still planning? I don't mean to be rude or rush anyone or anything like that I just legitimately can't tell if you guys wanted to talk more or not since you seem to have the run for the ballon plan laid out pretty well.

Oh also a word of advice that you might not have known: your shotgun and sniper rifles can shoot through the leech crafts hull quite easily.
Title: Re: Mainpiston test game: Too much gun safety.
Post by: Sosoku234 on May 18, 2016, 06:29:08 pm
Prepare to open the door on my comrade's mark.

((I say go ahead with turn))
Title: Re: Mainpiston test game: Too much gun safety.
Post by: spazyak on May 18, 2016, 07:33:54 pm
Varion raises his sniper amd takes a deep breath
Okay, drop the baloon now! One your mark we'll go. NOW LET'S DO THIS FOR GRUE!
((Que either defeat or a close victory, either way let's do thiS))
Title: Re: Mainpiston test game: Too much gun safety.
Post by: Egan_BW on May 18, 2016, 07:38:59 pm
"This is hopefully blindingly obvious, but using a shotgun is your best bet fighting those bags.
Work quickly, your gunshots are going to attract bigger beasts. If you see one...
Er, bring back it's corpse, ok?"
Title: Re: Mainpiston test game: Too much gun safety.
Post by: spazyak on May 18, 2016, 08:07:36 pm
there might still be some of those that I bashed against the side of the craft...Too risky, will have to snatch and grab
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: MidnightJaguar on May 18, 2016, 09:25:42 pm
"Hey down there! Listen, just stay calm and we can get you out of there. In a moment, I'm going to drop a balloon, and you're going to have to inflate it before I can pick you up."

Drop the balloon and walk them though how to inflate it over the radio.

You drop the balloon and try to walk them through the getting it set up as they prepare to break out of the leech craft and to the ballon which is currently about 50 yards away[charisma: 3] While you try to be helpful you are pretty sure that you didn't mislead them, they don't actually have any better idea how exactly they are supposed to set up this ballon

Start screaming on the radio. Try and get to hot air baloon and start going up. Once high up try and bandage self.

Oh f***! Someone help us we've already lost two! The- they're everywhere around us! Help me find something to hold the door shut!
Prepare to open the door on my comrade's mark.

((I say go ahead with turn))

You both listen to the useless lecture over the radio as you prepare to exit the leech craft Varion stuffs the two dead bags into a pocket on his light medical kit and slings it over his back. Jimmy looks over his shotgun and examines his ammunition situation, he has 5 shells in the magazine and nothing else.

After a count to three Varion slams open the door, scattering the bags which had gone to either side of the door and had started slashing their way through the leech craft. Varion [perception: 5] sees about 15 bags swarming about and quickly tries to towards the balloon [dex 4] he manages to make it most of the way there while the bags are still flitting about and trying to reform into their deadly swarms.

Jimmy comes a second after Varion and [dex: 4] sprints about the same distance placing him about 25 yards away and turning towards the bags he attempts to fire old team killer [marksmanship: 5] clearly over his fear of trigger discipline as he fires towards the swarm of bags 2 are felled with the first shot the buckshot balls tearing the relatively flimsy beasts to pieces the second shot is less successful bagging only 1 bag, the third shot is again more successful taking 2 bags and the fourth tears the wing off of 1. your 5th and final shot is the most successful taking out 3 bags. 6 bags+1 very rapidly dyeing still remain.

The bags are now about are a about 15 yards away the shotgun blasts seem to have stunned them a bit and it's taking longer to reform their swarm.


Oh yeah Syv if you want to make a new character or just make a slightly modified Groo 2 electric boogaloo your welcome to do that and just stick him on the plane.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: Egan_BW on May 18, 2016, 09:32:01 pm
"Are you still there? Hello?.. Alright, that's that I guess."

Chill out and watch for the balloon.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: Sosoku234 on May 19, 2016, 04:14:10 pm
BANSAI!!

Pull the knife, hoping it's a bayonet, and prepare for the enemy counter attack. If it is a bayonet, affix it to the shotgun. If not, just weild it instead.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: Egan_BW on May 19, 2016, 04:27:46 pm
Oh yeah Syv if you want to make a new character or just make a slightly modified Groo 2 electric boogaloo your welcome to do that and just stick him on the plane.
If you put him on my plane, I'm throwing him out the door. :P
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: syvarris on May 19, 2016, 05:05:50 pm
((Yeah, and beside Egan obviously not wanting a Groo copilot, I thought this game was just a test run?  If we're gonna end once the people on the ground are dead or rescued, there's not much point in playing Groo 2.

Though I'd like to see Egan try and throw Groo out of the plane.  Probably wouldn't go well.))
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: MidnightJaguar on May 19, 2016, 05:15:32 pm
Right. Speaking of that do you guys think it would be a good idea to just scavenge this thread or make a new one for the full game?
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: Egan_BW on May 19, 2016, 05:18:23 pm
Make a new one, so that new people aren't terribly confused by our absurd antics.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: spazyak on May 19, 2016, 05:35:02 pm
Right. Speaking of that do you guys think it would be a good idea to just scavenge this thread or make a new one for the full game?
I think that
, at least for now stick with this one
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: syvarris on May 19, 2016, 07:03:58 pm
Yeah, normally I support keeping threads in use, but in this case I think a new thread would be appropriate if you want more than four players.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: Sosoku234 on May 19, 2016, 08:00:36 pm
Yeah, normally I support keeping threads in use, but in this case I think a new thread would be appropriate if you want more than four players.

I agree entirely.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: spazyak on May 19, 2016, 08:06:00 pm
Yeah, normally I support keeping threads in use, but in this case I think a new thread would be appropriate if you want more than four players.

I agree entirely.
Yah. I agree also.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: MidnightJaguar on May 19, 2016, 08:17:02 pm
Huh, unanimous, alright then, new thread it is. But lets see how Varion and Jimmy fair first.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: spazyak on May 19, 2016, 08:17:57 pm
Could I carry varion over?
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: MidnightJaguar on May 19, 2016, 08:27:06 pm
Of course. If you guys want to carry your characters over you can. Although, I might need to restrict the bonuses you guys an start out with, especially if Syv makes another Groo or Egan makes another Daemonpants, maybe only starting with a plus 2 or 3 rather than a +4 or simply require more negatives for bonuses?
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: spazyak on May 19, 2016, 08:27:44 pm
 Fine by me
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: syvarris on May 19, 2016, 08:36:05 pm
Could just use the levelup system.  If it takes one point to go to +1, two to go to +2, etc, that naturally makes a +4 expensive--it costs a total of ten points.  People could still make Groos by also taking a -3, a -2, and a -1, but that could be fixed by making each negative level grant only a single point each.  Then, a +4 requires ten negative levels.

...Also, ER only grants a single levelup point in each category per mission.  I suggest you grant two in each, because ER's system is very, very slow.
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: MidnightJaguar on May 19, 2016, 08:40:02 pm
Thats a really good idea Syv. Mind if I use that?
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: syvarris on May 19, 2016, 08:55:13 pm
YES!  Of course I mind--everything I post on these forums is automatically and immediately patented, and you have to pay me royalties to use my ideas.  If you don't go through the proper bureaucratic processes, I'll sue!

...Nah, of course I don't mind.  I posted the suggestion here figuring it might be able to benefit the game and improve it to a slight extent.  If anything, I'm happy my suggestions are considered good. :D
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: spazyak on May 19, 2016, 09:10:59 pm
YES!  Of course I mind--everything I post on these forums is automatically and immediately patented, and you have to pay me royalties to use my ideas.  If you don't go through the proper bureaucratic processes, I'll sue!

...Nah, of course I don't mind.  I posted the suggestion here figuring it might be able to benefit the game and improve it to a slight extent.  If anything, I'm happy my suggestions are considered good. :D
How much are these royalties?
Title: Re: Mainpiston test game: I really should've let you buy birdshot.
Post by: spazyak on May 20, 2016, 03:10:50 pm
Charge for the hot air balloon and pilot it up into the air. once halfway up, start bandaging us up
Title: Re: Mainpiston test game: So this is why bayonet charges fell out of favor.
Post by: MidnightJaguar on May 20, 2016, 09:44:36 pm
"Are you still there? Hello?.. Alright, that's that I guess."

Chill out and watch for the balloon.
You wait watching intently.

BANSAI!!

Pull the knife, hoping it's a bayonet, and prepare for the enemy counter attack. If it is a bayonet, affix it to the shotgun. If not, just weild it instead.

You clearly have forgotten everything that sniper school ever taught you as you drop your sniper rifle on the ground draw your knife and fix it to your shotgun. You charge into the ranks of the swarming bags screaming about Japanese plants…. you're not entirely sure why. [dex 2] [bag dex 5] Regardless you plunge into the bag group, hacking and slashing with your bayonet-affixed shotgun. You completely miss the first bag. You aim at it but it whirls around and attempts to slash your leg with its razor sharp talons [dex 5] You dodge the first swipe and, [perception 5] glimpsing two more bags wheeling around to hit you, [dex 3] [bag dex 4] [bag dex 3] [Resilience 2] attempt to scramble out of the way. The first bag slips through your guard and hits you in the leg. You fall down to one knee, your teller tendon slashed in two. [resilience 3] You start screaming very loudly.

Charge for the hot air balloon and pilot it up into the air. once halfway up, start bandaging us up

You have clearly not taken leave of your sense and start to sprint for the balloon which the GM clearly fucked up by accidentally saying it's a hot air ballon rather than a skyhook/fulton extraction ballon. Luckily, it's a similar principle and works even better than a plane trying to catch onto a true hot air balloon. However as you retreat you hear the sound of Jimmy calling out in pain, your medical instincts kicking in you turn and attempt to shoot off the bags that are now on top of Jimmy and attempting to tear of pieces off his flesh with their ridiculously sticky tongues. Turning, you shoulder your sniper rifle and attempt to channel Annie Oakley. [you got a -1 for a small target but still got a 5] You sight up on one of the the bags that's currently attempting to lick Jimmie's face off and pull the trigger [marksmanship 5] Clearly, hunting is better for accuracy than sniper school, and you put a round right through it's brain.
Title: Re: Mainpiston test game: So this is why bayonet charges fell out of favor.
Post by: Egan_BW on May 20, 2016, 09:50:30 pm
"Fulton extraction... in progress..."

Doo de doo.
Title: Re: Mainpiston test game: So this is why bayonet charges fell out of favor.
Post by: spazyak on May 20, 2016, 09:51:59 pm
Drag him with me
Come on now, just keep shooting
Title: Re: Mainpiston test game: So this is why bayonet charges fell out of favor.
Post by: Sosoku234 on May 21, 2016, 01:01:07 am
If they follow us, fuck 'em up with the bayonet. ((I could have sworn I had no rounds left for the shotgun.
Title: Re: Mainpiston test game: Varion the slayer of bags.
Post by: MidnightJaguar on May 21, 2016, 12:18:26 pm
"Fulton extraction... in progress..."

Doo de doo.
You make a slow circling loop around the clearing bored out of your skull. You attempt to whistle a jaunty tune to entertain yourself [GM fucking around roll: 1] Your whistling resounds through the the plane sounding like a musical war crime, your crew now long since used to their pilot's tone deafness stuff earplugs into their ears and ignore the cacophony.

Drag him with me
Come on now, just keep shooting
You attempt to take another shot at a bag [marksmanship 2] But completely miss. attaching your knife to your rifle you also charge forward into the fray. [dex 4] [bag#1 dex 5] You charge towards Jimmy your bayonet thrust under your arm just like you saw in those movies of the pre beast time.  The bag currently on top of Jimmy makes a sudden move and flies into the air out of reach of your bayonet. Turning you place yourself next to the wounded man prepared to fight the swarm. [dex 4] [bag#2 dex 6] While trying to return to a defensive position a bag makes a steep dive and slashes you arm. Unfortunately for the bag the dive is way too steep and it ends up slamming into the ground next to Jimmy who kills it with his bayonet. [dex 5] [bag#3 dex 6] you make an artful dodge and bat the bag out of the air with your rifle where Jimmy dispatches it. [perception 6] [dex 5] Motivated purely by instinct you immediately sidestep narrowly dodging a bag that had dived towards you from behind. [dex 6] [ bag#4 dex 3] angered by this cowardly move you thrust your bayonet forward using the sniper rifles longer reach to impale the bag it comes around for another dive.  [perception 1] Your vision narrowed into tunnel vision you fail to notice bag#5 as it dives inflicting a painful but purely superficial cut on back, [resilience 5] which you barely even notice. [dex 5] You turn with a snarl and whip your rifle into bag#5 [strength 4] stunning it and causing it to fall to the ground. You refocus on the last bag as it dives towards you and it [dex 4] [bag#1 dex 6] dodges your bayonet thrust and cuts a moderately bleeding wound into your right upper arm but loses a talon in your arm. [dex 4] [bag dex 1] With drawing the bag dives towards you again but you manage to bring your rifle into half decent parry causing the bag's iron claws to become embedded in the wooden but of your rifle. Bashing it against the ground soon takes care of the problem and now you even have a trophy. Jimmy can still use his other leg, so you decide to just support him and help him hop to the skyhook box.

Wounds: you've got the slightly oozing wounds from the initial two bags you've killed. you've got the the somewhat bleeding wound on your right arm. You've got the not at all problematic cut on your back, you've got a fairly bleeding wound on right upper arm. Lets see here, they didn't manage to hit any major arteries, their claws are fairly short and you rolled well for resistance, but you are bleeding from a number of wounds, hmm lets see you probably need to fix that in 2 turns before you start getting pretty dizzy, I'd also suggest some plasma when you do that to keep the shock at bay.

If they follow us, fuck 'em up with the bayonet. ((I could have sworn I had no rounds left for the shotgun.
[Really the bags are close enough to Jimmy to justify not rolling for him killing the stunned ones] you kill the dazed ones, and then are helped over to the skyhook box.
((Also you are correct, you have zero rounds in the shotgun.))


Both of you are suddenly defend by a thunderous roar, Varion [intelligence 6] reckons that it come from something a not too far away and was probably massive

((Sorry if Varion's turn is an absolute mess, I probably need to rethink how I do turns when you are surrounded by small and agile enemies.))
Title: Re: Mainpiston test game: Varion the slayer of bags.
Post by: Egan_BW on May 21, 2016, 04:26:16 pm
"So... Boooored."

Take a little nap while those idiots take their precious time saving their own lives.
Title: Re: Mainpiston test game: Varion the slayer of bags.
Post by: spazyak on May 21, 2016, 06:34:14 pm
get up in the air, shoot/club anything that attacks us...otherwise bandage self up and take pain killers. once all good, check the amount of bullets, if any, left in sniper rifle
 Okay, someone just pick us up...I'm currently bleeding all over the place like I just got mauled by a hoard of angry kittens decided I was their scratching post.[color]
Title: Re: Mainpiston test game: Varion the slayer of bags.
Post by: Sosoku234 on May 21, 2016, 06:48:44 pm
"What was noise?"

Forgot sniper rifle in the field. *Facepalm*.

"Alright lad. You better know what you're doing or we are probably not going to make it back to our families."
Title: Re: Mainpiston test game: Varion the slayer of bags.
Post by: spazyak on May 21, 2016, 06:51:55 pm
I know what I'm doing, but right now not much we can do. we gotta get up in the air and then that's it, so hang on and don't let go. Now, when we are up there, Imma going to need your help, kay?
Title: Re: Mainpiston test game: Varion the slayer of bags.
Post by: Sosoku234 on May 21, 2016, 07:06:14 pm
"Well, there's only two options. And one leads to a more or less inevitable death. The only option that has much hope is the one where I help us get to the relative safety of the rescue craft... So, 'Kay."
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: MidnightJaguar on May 23, 2016, 12:36:51 am
"So... Boooored."

Take a little nap while those idiots take their precious time saving their own lives.
Your attempted nap is rudely interrupted by a panicked man screaming at you over the radio you had dropped down along with the skyhook system. Grumbling you look around for the balloon [perception 1] You can't see anything at all, in fact you can barely be sure which way is up. You wake up your co-pilot. [Co-pilot perception 1] he also seems to have become legally blind. this is going to be problematic when you land. Paniking slightly you ask your navigator to come up and help you look for the ballon. The navigator [perception 5] apparently passed his eye exam and points it out, in a somewhat conceded voice that it's directly in front of you plane. You dive downwards to pick it up. [piloting 1] Your blindness is crippling and you are alerted by something going wrong by the incessant screaming of your navigator to "To Pull up you! PULL UP!" [Piloting 4] You barely manage to get the plane under control and you can feel the taller branches gently brush against the planes belly as you get back up to altitude, you look around at the cockpit Your co-pilot currently is considering the pistol strapped to his hip with great interest and the navigator is currently clutching his seat for dear life while staring at you with a look of pure hatred and cursing your name by every religious deity he knows. You listen. Clearly your navigator is very well educated he's gone through Abrahamic, Hindu, Budhist, Roman, Greek, Norse, and is currently calling on Ra to put a blight on your crops. Impressive.

get up in the air, shoot/club anything that attacks us...otherwise bandage self up and take pain killers. once all good, check the amount of bullets, if any, left in sniper rifle
 Okay, someone just pick us up...I'm currently bleeding all over the place like I just got mauled by a hoard of angry kittens decided I was their scratching post.[color]
[doctor 5] You work quickly and effiecenly taking two pads of gauze from you medical kit you place one over your right arm wound and wrap a pressure bandage tightly around it slowing blood flow you feel confident this bandage should hold long enough to get onto the plane and actually stich it shut, You repeat this processes with your second cut and finally using the butterfly strips close the wounds on your arm. You don't think that going skyhooking with a plasma bag is the best idea and you don't currently feel like your going into shock. So you stat going about getting the skyhook setup.[perception 1] Unfortuentlly the box containg the skyhook has transformed into candy.

"What was noise?"

Forgot sniper rifle in the field. *Facepalm*.

"Alright lad. You better know what you're doing or we are probably not going to make it back to our families."
You crawl over while Varion does his doctoring work and retrieve your sniper rifle. Then you crawl back to the skyhook and look around for some instructions [perception 5] You find some instructions for the skyhook and manage to convince Varion that the skyhook is not in fact made of candy.
Spoiler: The instructions (click to show/hide)
Following these instructions you get everything set up and let the balloon rise into the air. It's up to Sukuodi now. Blind Sukuodi.


EVeryone on the ground, You hear the roar again [Varion intelligence 2] You think it might be getting farther away.[Jimmy intelligence 3] Thinks it might be getting closer but it's hard to tell, regardless he clutches his sniper rifle tighter to his chest.


I'm sorry but there will be no post on Monday or Tuesday, some IRL things have come up. There will in all likelihood be a post Wednesday, but I can't guarantee that. I can, however, guarantee that the normal turn posting will resume on Thursday for sure.
Title: Re: Mainpiston test game: Varion the slayer of bags.
Post by: Egan_BW on May 23, 2016, 12:40:52 am
Are you sure that your dice aren't cursed.
Or maybe syv put some dark magic on his roll table. Dunno.
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: spazyak on May 23, 2016, 07:10:02 am
I think we are cursed
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: Sosoku234 on May 23, 2016, 07:08:42 pm
Syv, your dæmons are screwing us over. Too bad you're dead and can't do anything about it.

Also, good luck with the IRL problems.
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: TheBiggerFish on May 24, 2016, 06:11:33 am
Good luck with the IRL problems.
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: MidnightJaguar on May 25, 2016, 03:29:20 pm
I'm back :D. Thank you everyone for your concern it means a lot to me. But anyway, now that I have enough free time again to actually write a turn lets get back to the game.
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: Sosoku234 on May 25, 2016, 03:35:34 pm
Keep an eye out for any suspicious tree movements and/or small creatures coming out of the forest.
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: Egan_BW on May 25, 2016, 03:57:32 pm
Use eyes to not die.
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: Sosoku234 on May 25, 2016, 04:06:05 pm
"We need to get this thing up, so's we can go home."
Title: Re: Mainpiston test game: They really should've made you take an eye exam.
Post by: Sosoku234 on May 25, 2016, 04:06:05 pm
((snip))
Title: Re: Mainpiston test game: You win.
Post by: MidnightJaguar on May 26, 2016, 03:03:12 pm
Keep an eye out for any suspicious tree movements and/or small creatures coming out of the forest.
Lacking anything better to do you double check your harness and then begin to clutch your sniper rifle to your chest and peer through the scope. [perception 2] You would probably be able to see a bit more if you took the protective caps off first.

After fixing this scope mishap you hear the roar [Intelligence: 4]. Yep it's definitely getting closer. You communicate this worrying fact to Varion who seems to have gone unresponsive from bloodless and is currently staring blankly ahead and drooling.

Use eyes to not die.
Back up at altitude you look around and try to relocate that balloon. [perception: 5] You feeling around on the cockpit floor you finally manage to find your glasses. Placing them back on your face you look around. Despite that impromptu close air reconnaissance your panicked pulling up has brought you about back up to the level you were before. [piloting 6] You imedietlly enter a steep dive and your navigator starts reaching for his service pistol. Luckily for the both of you quickly pull up again and grab the ballon the front clamp clamps tight securing the ballon in it's vice,and Varion and Jimmy begin to rise up into the air. As you fly off back towards civilization, the crew dragging the two injured airmen on board, the setting sunlight silhouettes your plane and huge letters appear in front you. Unfazed by this mass hallucination you read what it says.


CONGRATULATIONS ON WINNING THE DEMO VERSION OF MAINPISTON YOU MANAGED TO NOT BE EATEN BY BEASTS OR KILLED BY YOUR OWN CREW. BUT THAT'S JUST THE BEGINNING. LOOK FOR THE FULL VERSION OF MAINSPRING SOON. IF YOU WOULD LIKE TO MAKE A NEW CHARACTER AND YOUR CURRENT MEATPUPPET SOMEHOW SURVIVED, PISTOLS WILL BE PROVIDED UPON LANDING AT THE NEW YORK ISLAND, IF YOU WOULD LIKE TO KEEP YOUR CHARACTER PLEASE SAY SO, ALTHOUGH THIS MASS HALLUCINATION CANNOT GUARANTEE THAT THEY WILL RETAIN ALL EQUIPMENT.

You shrug, and adjust course to take you to New York. Well, last time I eat shrooms before flying.
Title: Re: Mainpiston test game: You win.
Post by: Sosoku234 on May 26, 2016, 03:09:14 pm
I would like to keep my character. And, might I say, that was definitely the worst case of friendly fire and utter tomfoolery I have ever seen. But it was fun.
Title: Re: Mainpiston test game: You win.
Post by: Egan_BW on May 26, 2016, 03:11:39 pm
"Well, last time I eat shrooms before flying."
FIFY
Title: Re: Mainpiston test game: You win.
Post by: MidnightJaguar on May 26, 2016, 03:28:15 pm
I would like to keep my character. And, might I say, that was definitely the worst case of friendly fire and utter tomfoolery I have ever seen. But it was fun.
Just so you know I'm following Syv's advice for how the character sheet stuff works.
Could just use the levelup system.  If it takes one point to go to +1, two to go to +2, etc, that naturally makes a +4 expensive--it costs a total of ten points.  People could still make Groos by also taking a -3, a -2, and a -1, but that could be fixed by making each negative level grant only a single point each.  Then, a +4 requires ten negative levels.

...Also, ER only grants a single levelup point in each category per mission.  I suggest you grant two in each, because ER's system is very, very slow.

Just to clarify that means that going from +0 to +1 costs one point while going from +1 to a +2 costs two more points for a total of 3 points, while moving from a +2 to a +3 costs costs 3 more points for a total of 6 points and moving from +3 to +4 costs 4 points for a total of 10 points, each -1 gives you point and you can decrease a stat or skill to a -3. and you get two points per mission.
Title: Re: Mainpiston test game: You win.
Post by: Sosoku234 on May 26, 2016, 03:35:41 pm
Dank.
Title: Re: Mainpiston test game: You win.
Post by: Egan_BW on May 26, 2016, 04:06:27 pm
Load Mainpiston (Full ver.) Cartridge  into MidnightJaguar gaming system. Observe loading bar.
Title: Re: Mainpiston test game: You win.
Post by: spazyak on May 26, 2016, 06:39:00 pm
I would like to keep my character, sniper and trophy kill pls.
Title: Re: Mainpiston test game: You win.
Post by: MidnightJaguar on May 26, 2016, 08:52:07 pm
Load Mainpiston (Full ver.) Cartridge  into MidnightJaguar gaming system. Observe loading bar.
You load the Mainrpiston (Full ver.) Cartridge into the MidnightJaguar gaming system, with an infernal groan the ancient display flickers to life and the beasts that are chained around it snap to attention, and the daemon infused iron ringing the cartridge slot begins to scream.You hear a ominous groan and the main display changes to a loading bar with 25% of it filled. The progress bar also randomly cuts to images of the company logo
Spoiler (click to show/hide)
engaging in various antics such as eating the souls of mortals, killing other gods, and generally acting like an Aztec god. These scenes are also further cut up with random snippets of what appears to be gameplay footage with the animated logo as the character, infusing daemons into metal and then being vibrated apart by said daemon, taming beasts through the power of brain surgery and then being ripped apart by said beasts, preforming medicine and then blowing themselves up through failed alchemy, and finally firing lots of guns with varying degrees of accuracy.
You stare in increasing bewilderment at the bizarre actions"Well, this is all a bit much for a glorified loading screen" you think.
Title: Re: Mainpiston test game: You win.
Post by: spazyak on May 26, 2016, 09:41:53 pm
Sure it wasn't just some intro cutscreen?
Title: Re: Mainpiston test game: You win.
Post by: Egan_BW on May 26, 2016, 11:02:06 pm
"Cutscene, loading screen... what's the difference if I can't skip it?"
Hit every button on the controller in the hopes one of them skips the loading. Remember to try capslock.
Title: Re: Mainpiston test game: You win.
Post by: spazyak on May 26, 2016, 11:03:43 pm
Did you try alt f4? Better yet launch cinco 2.0 identity generator
Launch cinco 2.0, run flungunstow with oyster
Title: Re: Mainpiston test game: You win.
Post by: syvarris on May 26, 2016, 11:07:09 pm
((Is this okay?  I know Groo was supposed to die, but the hilarity of this is just too much to pass up.))

Spoiler: Char Sheet (click to show/hide)

((How much money are we starting with for the main game?  And are you gonna make a second thread?))
Title: Re: Mainpiston test game: You win.
Post by: MidnightJaguar on May 27, 2016, 12:32:37 am
((Is this okay?  I know Groo was supposed to die, but the hilarity of this is just too much to pass up.))

Spoiler: Char Sheet (click to show/hide)

((How much money are we starting with for the main game?  And are you gonna make a second thread?))

I like the character, I could totally see Groo not really caring that the back of his head exploded.

Yes we are starting a second thread I'm just using this thread to keep people entertained as I write the actual game.

As for money I'm still debating whether to just give you all pistols and zero money to begin with or to actually add some more weapons and kits to the armory to give you some form of progression if I end up feeling really creative and simultaneously good at balancing over the weekend then I will probably give you 5 gold coins to start off with. I am also open to suggestions for the armory, because like I probably alluded to before, I suck at balancing and figuring out niches that need filling.
Title: Re: Mainpiston test game: You win.
Post by: Egan_BW on May 27, 2016, 08:18:15 am
I'd like to see the current 4-token beast kit with the +1 str requirement made into a kind of stationery lab that you keep on the plane/at your base, which you could pack up and move if you really want, but can't really use without setting up first. Add a 2-token field beast kit with no str requirement, which will give you the tools to capture beasts and manage tamed ones (beast-specialised sedatives and treats made from human bones, in both cases ;) ) but not do any of the complicated taming or modifyng processes.
Similar thing for medkits, first-aid kit and a stationery lab where you can do your complicated surgeries and alchemies. Possibly a more expensive kit where you can do alchemy in the field.
Title: Re: Mainpiston test game: You win.
Post by: MidnightJaguar on June 01, 2016, 06:17:11 pm
With surprisingly little fanfare the progress bar suddenly jumps up to 75%

"That took a while" you think scratching your week old beard and tossing the remains of the controllers you broke out of boredom away from you . "I hope that the armory got taken care of somewhere in that 75%"
Title: Re: Mainpiston test game: You win.
Post by: Sosoku234 on June 01, 2016, 06:37:22 pm
My week old beard is two feet long by now.
Title: Re: Mainpiston test game: You win.
Post by: MidnightJaguar on June 02, 2016, 12:07:29 pm
With a sudden cackling from the company logo and the sound of pages turning somewhere within the infernal mechanism, the progress bar suddenly begins to wiggle widely back and forth briefly dropping down to 1% shooting up to 99% at times before finally seemingly stabilizing at about 95%. The beasts chained to the mechanism begin to screech and holler with disturbingly human sounding screams about it almost being ready. Something probably your sentient beard tells you that you should probably take cover soon.
Title: Re: Mainpiston test game: You win.
Post by: spazyak on June 02, 2016, 12:12:43 pm
Hold Soso infront of me as a human shield
Title: Re: Mainpiston test game: You win.
Post by: MidnightJaguar on June 02, 2016, 01:49:27 pm
Hold Soso infront of me as a human shield
You hold up Soso as a human sheidl just in time to the loading bar reaches 100% and everything around you violently explodes sending you into the next thread in a pretty kickass explosion MAINPISTON.FULL.VER  (http://www.bay12forums.com/smf/index.php?topic=158543.0)has loaded
Title: Re: Mainpiston test game: You win.
Post by: TheBiggerFish on June 02, 2016, 03:06:50 pm
Hold Soso infront of me as a human shield
You hold up Soso as a human sheidl just in time to the loading bar reaches 100% and everything around you violently explodes sending you into the next thread in a pretty kickass explosion MAINPISTON.FULL.VER  (http://www.bay12forums.com/smf/index.php?topic=158543.0)has loaded
Except for that pesky bug with the start button...