Congratulations Jilladilla (Agartha)
Game name: Bay12GamesRound421 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound421)
Map: The old kingdom (http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons/the-old-kingdom)
Mods: Worthy heroes 5.5 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2749)
Era: Early Age
Disciples: No
Player List:
1. Thtblovesdf (http://www.bay12forums.com/smf/index.php?action=profile;u=15967)- Marverni - the Trader, Harbinger of Bacon: (http://www.bookmice.net/darkchilde/janime/mon/512.jpg)
2. Shadowlord (http://www.bay12forums.com/smf/index.php?action=profile;u=1683)- Xibalba - hidden in Darkness, He who fills the Sky
3. chaoticag (http://www.bay12forums.com/smf/index.php?action=profile;u=13190)- Niefelheim - Slayer of the Coldblooded, The Unmoving, The GODSLAYER
4. Jilladilla (http://www.bay12forums.com/smf/index.php?action=profile;u=56206) - Agartha - The Builder, Master of the Pink Sea, The master of Siege
5. Cheeetar (http://www.bay12forums.com/smf/index.php?action=profile;u=14694) - Sauromatia - The Fearless
6. Karlito (http://www.bay12forums.com/smf/index.php?action=profile;u=6703) - Vanheim - The Serpent that Encricles the World, He who sails the world, The Undying
7. AlStar (http://www.bay12forums.com/smf/index.php?action=profile;u=305) - Theodoros - the Conqueror of the Land
8. Salabasama (http://www.bay12forums.com/smf/index.php?action=profile;u=18663) - Fomoria - the Lucky, the Ghostbuster
Settings:
Time allowance: 30 H @ start
Special site frequency: 45
Random event frequency: Common
Story events: Off
Score graphs: On
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: Depends on players, but most likly 4x lvl 3, 3x lvl2 (For 18 points total and 14 to win. Open for suggestions - I think 6x 3 point thrones would be intresting, too.)
Renaming: Allowed
Research: Easy
Water: 1-2 Max
Skill level: I'd like to think beginner to medium, but anyone can join, feel free to gimp yourself with a weak nation if you do.
Safe Turns: Don't kill anyone before turn 13, you can siege & pillage, but don't Storm Capitals before turn 13.
Trade Agreements are binding.
Results:
http://imgur.com/a/B4bh9/all
Rough timeline with my opinion:
Early game:
Theodoros ate everything and was scary (awake pretender stone snake)
Sauromatia attacked Niefelheim and got punched int he face for it
The Fall of Theodoros
Theodoros attacked Formatia
Formatia, Marvarni, Niefelheim and Agartha attacked Theo
(Little defence pact between marvarni and formatia, then added the others)
Theodoros falls, Sauromatia sieged
Vanheim grows and looks scary
Vanheim Wars
The Anti-Theo Alliance turns on Vanheim
Harsh war, eventually somewhat defeated.
Xibalba & Marverni conflict, due to scouts with "guards" (so just armys) all over Marvs turf,
harms anti-Vanheim alliance greatly. Vanheim also just fights back real good.
The Mess:
Marverni fights Vanheim & Xibalba, but Agartha grows far to large.
Desperate attacks on Agartha follow, supported by Formaria & Niefelheim
Assaults from Xibalba and Vanheim destroy Maverni lands (Xibalbas army could have just straight up walked into my capital and killed my boar-mothers honestly...)
The Late Game:
Peptually locked in a 3 front wars, Maverni is useless and Agartha employs the MASSIVE gem & Research lead form the savty of the water and pulls ahead.
Again, Agartha could honestly just have marched the army standing around right into my Capital without much issue, but making me come to them is a advantage.
Agartha secures all thrones (except one locked down by marverni) and wins
If we're going with a full 8, I nominate this map (http://www.moddb.com/games/dominions-4-thrones-of-ascensions/addons/the-old-kingdom).
(http://media.moddb.com/cache/images/downloads/1/97/96468/thumb_620x2000/Peninsula_of_the_Hidden_Power5.png)
Lets wait for AlStars nation pick.
I like Snerdryn, but its the map we just had in 420, not that I mind, playing the same map on land I played UW before could be good. The old kingdom has some really sweet chokepoints however and with easy research, things might escalate so much quicker...
Currently I would settle on Snerdryn (I had a look at other maps, but none are as pretty and offer caves).
Alternativly we could still go for old kingdom, with ThronePoints needed at 11 (taking 3x lvl 3 thrones and 1 lvl 2 throne, or "all the lvl 2 thrones +1 lvl3") and have a look at how easy research affects it.
Edit:
Biddyn (81+9) (Full Wraparound)
(http://images.akamai.steamusercontent.com/ugc/476626985711336834/767F6FBEC4E16F258C97867088899FD352902654/)
I just go with the latin name of whatever is the fluff/theme of the current nation.
I never fought or even looked at Theodoros, so that should be fun.
We still need:
AlStar - Theodoros
Cheeetar - Sauromatia
Since there are only like 3 caves in the old kingdom, won't we basically know at the start if we are close to Argartha?
Edit: I did a thing, so you can click and pm easily in the first post:
1. Thtblovesdf (http://www.bay12forums.com/smf/index.php?action=profile;u=15967)- Marverni
2. Shadowlord (http://www.bay12forums.com/smf/index.php?action=profile;u=1683)- Xibalba
3. chaoticag (http://www.bay12forums.com/smf/index.php?action=profile;u=13190)- Niefelheim
4. Jilladilla (http://www.bay12forums.com/smf/index.php?action=profile;u=56206) - Agartha
5. Cheeetar (http://www.bay12forums.com/smf/index.php?action=profile;u=14694) - Sauromatia
6. Karlito (http://www.bay12forums.com/smf/index.php?action=profile;u=6703) - Vanheim
7. AlStar (http://www.bay12forums.com/smf/index.php?action=profile;u=305) - Theodoros
8. Nesah (http://www.bay12forums.com/smf/index.php?action=profile;u=60705) - Fomoria
Looks like I've had control of an indie scout province for the last, like, 5 turns. ::)
That could've been useful to discover... like 5 turns ago. :P
So Theodoros has me surrounded on 2 sites (+1 is water)... this isn't scary at all and its not like I won't end up with a bunch of dead provinces even if everything goes perfectly...
Bah, the dead make perfectly fine neighbors.
I'm honestly more worried that you'll manage to pull off the boarpocalypse I managed last time I played Marverni.
(http://images.akamai.steamusercontent.com/ugc/446204569533422049/6FC09457BE7DAEE9A0B3D1501B106C1E426A69C1/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:768&composite-to=*,*|1024:768&background-color=black)
Well, that was !!exciting!! - got to watch my god go down to 13 hps before managing to make a suitably dignified exit stage left.
I think I'll leave that province alone for a little while.
I managed to get my Prophet to go down to 1 hp. He responded by skewering a poor paralyzed militia on his spear. It was horrifying (to the enemy army).
And here is proof in the most minimalistic screenshot ever!
(http://i.imgur.com/XSpEnGn.png)
Uh, they hoping for us to all attack at once uncoordinated and smash our armies into each other or something? Should we go ahead and pop out a map of Sauromatia and figure out how to carve this turkey?
I can't see that much of them, but that which I do, I plan on taking.
(https://dl.dropbox.com/s/b1oycxe8hgmeb5v/The_Old_Kingdom.png)
You guys feel free to divvy up whatever else exists.
"Enhance and Zoom"
(http://i.imgur.com/Utgojxa.jpg)
Update:
Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.
General
New nation: Ys (middle ages)
Performance improvement for battles
Viewing enormous battles could crash the game
Fixed graphical glitches for enormous battles
Can now delete old network connections with Del
Number of old network connections saved increased, 6 -> 8
Typos fixed
Event fixes
Stat and description fixes
Balance changes, many units have tweaked costs or stats
Master Smith info printed on magic items
Age 10 years after Bind Demon Lord didn't work
Casters will spread out Encase in Ice more
Therodos dominion now creates ghosts for disciple forts as well
Ermor/Lemuria random gods starts with sloth 3
Mindless are not affected by feeblemind
Mindless cannot get feeblemind/dementia from ordinary means
Mind Hunt & Astral Projection cannot be cast by mindless
Split Teleport icon into Teleport/Blink
Modding
Fix for reading 64-bit values from mods on Mac OSX
Master ritualist fixes
#twohanded should work now
Modding nametypes cleared Oceania names
Viewing enormous battles could crash the game - This actually affected me sometimes, so thats nice.
Anything + troops = army. None ever used "scout protection" troops before in any game, its such a weird concept. Also even if you label them as scouts, they could capture a undefended/low defence province, sooo even if you call them scouts, they are dangerous and there are many.
Also:
Yay, beat the defending forces...
Oh oh
(http://i.imgur.com/zk0QNkv.jpg)
Edit: "The wolves are hungry event" - Oh ok. "55 Normal wolves, 15 Dire Wolves, wtf."
I feel somewhat statisfied that was not me. Well done vanheim, now stop using my coast like a fox uses a stable full of chickens.
Also, this is my life now, I'm not even going to fight it anymore:
(http://i.imgur.com/k5vC73N.jpg)overplayed for dramatic effect
Thtbloves, you do realize that I actually can't recruit most of my units in the underwater forts right? All I get there is a cheap (resource wise) light armoured pale one and extra cheap (gold wise) ancient one. No mages. Unless it's an underwater cave of course. But there are none of those here..
Also, since when did Pale Ones count as 'Well Trained'?
I'm suprised my scouts can see into miles of water anyway.
Can't you recuit commanders, like Earth Readers? And well - I know now -_-
@Shadowlord. That is disgustingly beautyful and I didn't even know you could do that.
I can see the plan now, Ozelotl with awesome attack and strenght, both working great to get hits in - and with 3 attacks, one is sure to land - and any that lands will apply Death Weapons & Fire weapons, ouch + the strenght from the blood major. You hit back - blood vengence... ugh, only lacks quickness - really turns trash into treasure. Makes me glad you didn't get to go off as hard as others, spamming those monsters out (with flying, oh lord) would be horrible.
The Monster:
(http://i.imgur.com/2RtlYcB.jpg)
Eitherone will do really.
Welcome to the turn report, where I give away important tactical information for shit'n'giggles.
Starts off with a good old 40 vs PD fight.
(40 vs 20)
(http://i.imgur.com/F5dXxdR.jpg)
Followed by a utterly brutal assassination attempt at my most valueable asset by a creature so dark that doom horrors avoid it.
(http://i.imgur.com/wNTMiSx.jpg) He stabed it for 26 damage.
Then what should be the highlight - a grand battle, high numbers...
(http://i.imgur.com/5HvaIQn.jpg)but Agartha retreated.
And todays highlight, masses of flame spirits living mercury, casters, soldiers and magic vs: A pile of boars & Priests
(http://i.imgur.com/1xa0sTB.jpg) Agartha won with some mild loses, but then again I only lost "boars" afterall - we'll see how that works out in the long term.
And the most important news are about Sauromatia!
(http://i.imgur.com/N3sZLGj.jpg) And now Vanheim has become the smallest, but still among the most annoying.
Welp, first dead actually Theo somehow still exists, too - thanks for lasting so long and doing your turns guys!
Edit: Hosting postponed for 5 hours incase Agartha/Jilladilla needs more time and I would miss a extension request. Can't let him miss a chance to kick my boars around : P
Bye Theo : / -
Hehu...
(http://i.imgur.com/NeU1wLf.png)
Sorry about the delays, Grandmothers birthday needed to be attended to...
Also, I feel a distinct lack of empathy towards Marverni's problem...
Hehu...
(http://i.imgur.com/NeU1wLf.png)
I have no clue why though.
(http://i.imgur.com/3hrzgjh.png)
Not at all. ;)
Xibala is also riding the undead train, niefels don't really have to care and ugh... I think I might have hit peak-boar and now they are out-starving the production. Eat the corpses!
Also, for my army size to dip like that... you have to keep in mind that I'm still barfing out boars each turn, so for it to move downwards at all several 100'ds of boars have to turn into Bacon.
GJ Wasteland.
(http://i.imgur.com/hfJLqHQ.jpg)
Oh Agartha, you strange beast... Good Fight - but what happend there anyway? Your Only unit retreated off the battlefield, mine remained and somehow it counted as a loss for me...
And how come your guy stayed in the province after retreating? So Strange
(http://i.imgur.com/VQyGj7T.jpg)
Last turn:
(http://i.imgur.com/yRM1LkS.jpg)
Any readers of this thread want to substitute in?
Lol, I'd do it. Except, Marverni really needs to put in the effort to kill me properly. I mean, look at this sad performance:
(http://i.imgur.com/KFtvNCK.png)
I think most of my losses were from friendly fire as well.
This is more directed at Thtbloves, as a what I would've done if I was suddenly thrown into the game in your situation (Sorry everyone else, but I have no experience with giant nations and I can't blood magic for the life of me...): Stellar Cascades spam. Now don't say 'but Marverni doesn't have access to many S2 mages!', you have access to very cheap S1 mages (your Stargazers) and S3 (S random Elder Druid). Have the Druid cast Light of the Northern Star (Conj 4) and suddenly all your S1s are now S2, ready to bring the nigh unstoppable hammer of astral artillery onto my mercuries.
...you'd have done it once, for a single battle. Afterwards, when the Mercuries were done scraping the gooey smears of bacon-flavored Stargazer off their assorted appendages, you'd suddenly remember that Stellar Cascades won't target 0-fatigue (and/or Lifeless) targets...
Err... What? There's nothing on Stellar Cascades that even remotely suggests that... I'm testing it now.
And.. Huh. Well E. Albright is right, Stellar Cascades won't target Mercuries, BUT it'll still affect them if they get hit.
Proof (look at the fatigue):
(http://i.imgur.com/cPXG880.png)
(the caster was targeting the Olm Sage right next to it)
Therefore, I conclude that one way or another, it is bugged. Either Cascades shouldn't affect targets like the mercury, or it should be allowed to target them. (Said casters resorted to spamming Fire Flies in the next test where the Olm Sage was all the way back... It didn't end well for them.)