Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Zanzetkuken The Great on June 05, 2016, 11:32:37 am

Title: Need feedback for game
Post by: Zanzetkuken The Great on June 05, 2016, 11:32:37 am
Currently working on a game, but there are three directions I wish to take it and I am uncertain which would have the most interest. Three ideas I have are below.  Description length based on how long it would need to be to get the point across.

First would be a business simulator with various industries upon a randomly generated map and multiple AI corporations that handle portions of the supply lines not controlled by the players, as well as directly compete.  Included will be various abilities to boost production, sabotage, and influence both the government and the economy.  Other features would include an adapting economy, governments breaking up monopolies, and passing various regulations that affect your production.  May attempt to include wars and multiplayer.

Second, a metroidvania game wherein you are a mage creating various spells by combining a spell and another spell or a modifier.  Would have 15 regular and 5 modifiers.  Will attempt to have multiplayer.

Third, a roguelike in a jPEG style in a partially dungeonpunk setting with the story adapting to who dies in battles.  First character gotten would be cursed to have multiple lives.  Will attempt to use inevitability, failure, and insignificance in the story.

Which of the above carries the highest amount of interest?
Title: Re: Need feedback for game
Post by: XhAPPYSLApX on June 05, 2016, 01:03:17 pm
I personally love all the ideas, but the last one piques my interest the most.
Title: Re: Need feedback for game
Post by: FallacyofUrist on June 05, 2016, 03:59:39 pm
My preference is number one.
Title: Re: Need feedback for game
Post by: Zanzetkuken The Great on June 05, 2016, 05:13:38 pm
I personally love all the ideas, but the last one piques my interest the most.

There's a couple of ideas I am considering for that specific one that I listed below.

Spoiler (click to show/hide)

My preference is number one.

Any specific industries you want to see in it, if that one is chosen?
Title: Re: Need feedback for game
Post by: XhAPPYSLApX on June 05, 2016, 09:13:54 pm
I personally love all the ideas, but the last one piques my interest the most.

There's a couple of ideas I am considering for that specific one that I listed below.

Spoiler (click to show/hide)

My preference is number one.

Any specific industries you want to see in it, if that one is chosen?

Sounds pretty dang sweet if I do say so myself, best of luck to ya, man. If you ever need a hand with art, I can help make some :D
Title: Re: Need feedback for game
Post by: Amperzand on June 05, 2016, 09:49:01 pm
I do like the sound of Option Three.
Title: Re: Need feedback for game
Post by: MoonyTheHuman on June 06, 2016, 12:35:08 am
I do like the sound of Option Three.
Title: Re: Need feedback for game
Post by: FallacyofUrist on June 06, 2016, 11:24:09 am
Any specific industries you want to see in it, if that one is chosen?
Pizza delivery. With PIRATES AND VAMPIRES.
Title: Re: Need feedback for game
Post by: Zanzetkuken The Great on June 06, 2016, 08:50:37 pm
For those that wound up choosing option three, are there any character archetypes you would like to see worn down over the course of the story?  I know I'll need four as a start-off point, wherein you get to the first battle and every one of them are killed, last one alive becoming the game's main character for that runthrough (don't count on them being too long.  A single path may only take 2-3 hours to complete.  Considering there's already at least 4 routes due to the above situation and will only branch further from there...).
Title: Re: Need feedback for game
Post by: Amperzand on June 07, 2016, 01:52:33 am
It'd be interesting to see a standard quadratic wizard getting ground down. Power is not enough, nor is it the right solution.
Title: Re: Need feedback for game
Post by: Zanzetkuken The Great on June 07, 2016, 03:25:00 pm
It'd be interesting to see a standard quadratic wizard getting ground down. Power is not enough, nor is it the right solution.

Maybe have the entrance of magic into the world be on a finite flow that is nearly full, and as the wizard grows in power, pieces of magitech start to fail?  Admittedly, the worst areas of that scenario seem to be more of a prelude to start the downward spiral rather than being a main driver of the spiral...
Title: Re: Need feedback for game
Post by: Amperzand on June 07, 2016, 07:54:13 pm
Spoiler: Large pile of words yo (click to show/hide)
Title: Re: Need feedback for game
Post by: Nirur Torir on June 07, 2016, 09:08:54 pm
I don't like option three. If you're working alone, it would take too long to get to enough content to really show its mechanics off and have a decent amount of content, while the other two should have playable versions showing interesting gameplay in weeks or months. Also, you're making it sound really dark, like it's main feature is some sort of lite psychological snuff.

I like option two the best.
Title: Re: Need feedback for game
Post by: DoctorMcTaalik on June 07, 2016, 09:42:07 pm
While 3 is the most interesting, I'm going to vote 1 based on practicality.
Title: Re: Need feedback for game
Post by: Zanzetkuken The Great on June 09, 2016, 06:28:46 pm
While 3 is the most interesting, I'm going to vote 1 based on practicality.

Being perfectly honest, most of the ideas I'm getting are for Option 1.  It seems to be far simpler for me to come up with mechanics rather than a branching storyline.