Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on June 24, 2016, 04:30:01 pm

Title: Dungeons & Kingdoms (real-time sim, rp, casual)
Post by: RoseHeart on June 24, 2016, 04:30:01 pm
Quote from: intro cinematic
"BOUNTY: 10,000 GOLD COINS FOR REMOVAL OF BLACKCLAW DUNGEON"
The ranger scanned over the king's letter. It was ridiculous there was no way he was going to do this. If not for the warrior and thief with him. For he knew the thief was going to do it without either of them getting to it, the warrior was going to do it for honor, and he was going to do it because he's never seen it.

... ... ... thump thump. The droning filled the dusty catacombs. The Warlock had gotten used to it, it was almost a lullaby at this point as he thumbed through the pages of his dark tome, licking his long spider like fingers with each page turn. There was suddenly activity. An alarm of motion. Creatures of all the darkest concoctions scampered past him on their way to fresher air. It was time to do some practical arts for his talents. By the sound and sustaining nature of the commotion, it would be a challenge, if he were to fight fair...

(http://i.imgur.com/3vTR74u.jpg)

Welcome!
Choose to rule the lands above or below, and fight the forces on both, or make alliances.
Kingdoms have better units
Dungeons have linear, and thus better defenses
RP with rules emerging as needed.
All units are either from or closely inspired by the games Majesty and Dungeon Keeper(series').
Real time unit and structure building.


Rules



#Supplemental Reference#
There are three types of combat units. Rabble, Hero, and Champion. If forces on either side are great enough to kill the units on the other, the owner of those units decides which dies. A tie will favor the player commanding the most diverse Army.


#Reinforcements Reference#
You make make one fortification action per day. So if you spawn units you cannot make a building and vice versa.

Once per day (Keeper)



Once per day (Majesty)

You can have 5 heroes of each guild in your kingdom.
You can have 5 heroes from other kingdom's guilds for each inn you own.
You can have 4 guilds. Inns are part of this limit.
You can have 5 guardhouses. You get 2 guards for each guard house. They are replaced If lost each new day. They cannot leave your kingdom.
A defeated unit can be held as a prisoner in a guardhouse instead of killed. 1 prisoner per guardhouse.
Buildings can be destroyed if you cannot sufficiently defend them. Invading forces must successfully destroy a guardhouse before attacking a guild and must successfully destroyed guild before attacking the castle.

#Misc. Guidelines#
Spoiler: MAJESTY START (click to show/hide)
Spoiler: DUNGEON KEEPER START (click to show/hide)
Spoiler: Dungeons & Kingdoms (click to show/hide)

STARTING OVER
If your kingdom or dungeon heart is destroyed, your first post after this happens determines the next one you build's result.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 04:32:46 pm
Today! On dungeons! It's the rosethorn dungeon! Beware goodies and evildoers alike this place is loaded. Home of bile demons, poison spitting fat demons of fart. And at the gates!? Be prepared for the skeleton army...
Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 24, 2016, 04:44:16 pm
Today! On dungeons! It's the rosethorn dungeon! Beware goodies and evildoers alike this place is loaded. Home of bile demons, poison spitting fat demons of fart. And at the gates!? Be prepared for the skeleton army...
The Kingdom of Good Light sends a group of 5 clerics to attempt to scout out the gates of the Rosethorn Dungeon.
Title: Re: Majesty vs Dungeon Keeper
Post by: crazyabe on June 24, 2016, 04:56:31 pm
PTW
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 05:01:40 pm
The clerics come upon and old mountain man offering to show them the way to a secret entrance...

Guess if it's a trick or not. If it's a trick your clerics die. If it's not a trick you find the secret entrance to get past a skeleton army but I get to detect the next trick you make, or save it for another time. You do not have to accept this offer and can ignore the old man.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 05:03:42 pm
I have pmd the correct answer to crazyabe, who ive appointed as the judge.
Title: Re: Majesty vs Dungeon Keeper
Post by: Gwolfski on June 24, 2016, 05:10:45 pm
looks fun
Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 24, 2016, 05:16:20 pm
The clerics come upon and old mountain man offering to show them the way to a secret entrance...

Guess if it's a trick or not. If it's a trick your clerics die. If it's not a trick you find the secret entrance to get past a skeleton army but I get to detect the next trick you make, or save it for another time. You do not have to accept this offer and can ignore the old man.
One of the clerics attempt to cast Detect Lie on the old man.
Title: Re: Majesty vs Dungeon Keeper
Post by: crazyabe on June 24, 2016, 05:37:36 pm
((Should I Answer that? Because Bad things Will happen if I do...))
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 05:46:11 pm
Detect Lie: a cleric spell to find if someone is telling the truth...

...but in exchange for using such a powerful spell, the individual has to rest for a day... (accept?)

If the clerics carry him they are slowed down. If they leave him he is defenseless.

If you accept 'as is' Crazy Abe may reveal the answer.





Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 24, 2016, 05:48:37 pm
Detect Lie: a cleric spell to find if someone is telling the truth...

...but in exchange for using such a powerful spell, the individual has to rest for a day... (accept?)

If the clerics carry him they are slowed down. If they leave him he is defenseless.
The cleric rests, carried by two other devout clerics after casting the spell. There are now four healthy clerics.
Title: Re: Majesty vs Dungeon Keeper
Post by: crazyabe on June 24, 2016, 05:51:42 pm
The old man asks "if saying he is Lying Is telling the Truth", Causing the Clyric's Head to Explode.
It was Not a Trick
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 06:08:17 pm
So there are two clerics burdened by the third resting cleric, and the forth  fifth sixth and seventh cleric all ready to go...?

Oh I see so you had them all sit tight and rest up.

While that was going on an imp was sent to go scout out your kingdom...




Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 24, 2016, 06:34:35 pm
The clerics move on.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 06:41:15 pm
See edit

So to clarify where we are at. You overcame the challenge without having to accept my terms so you do not owe me a trick reveal. You used an established characteristic to your advantage and paid an agreed-upon cost.... being time which I am using for my imp to get a scouting of your base.
Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 24, 2016, 06:47:36 pm
See edit

So to clarify where we are at. You overcame the challenge without having to accept my terms so you do not owe me a trick reveal. You used an established characteristic to your advantage and paid an agreed-upon cost.... being time which I am using for my imp to get a scouting of your base.
Yes. The clerics will set up camp somewhere safe for the night.

The imp of course came across the city gates, guarded by four pikemen with a good eye.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 06:55:10 pm
(reminder of a rule, there are no walls only guard houses for kingdoms)
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 24, 2016, 07:57:43 pm
The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...
Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 24, 2016, 08:12:19 pm
The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...
Each guard house has four archers stationed at the top, with six melee guards below. There are twenty guardhouses each on the border of the kingdom, which is run by a religious head of state inside a palace in the center of the city. There is a merchants', hunters', and fishers' guild in the kingdom.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 12:17:40 am
The Imp tries to learn any details it can about the kingdom from a safe distance, such as the main buildings and guilds...
Each guard house has four archers stationed at the top, with six melee guards below. There are twenty guardhouses each on the border of the kingdom, which is run by a religious head of state inside a palace in the center of the city. There is a merchants', hunters', and fishers' guild in the kingdom.

>:[ ] SWEET MOTHER OF GOD. It's like a session of majesty that went on for years!

Alright I'll go ahead and step in with some OP rules setting boundaries and get some reasonable numbers.

The point of a Majesty Kingdom is that you have Heroes, not so many but they are strong and get stronger based on their successes.

A small kingdom would have about 10 heroes. 3 guard houses.
A mega kingdom would have maybe 200. 20 guard houses. TOTAL

The guard-house can have several heroes inside. About four but it won't be strict.

I'll allow you the maximum of these.
The Imp returns to report the findings, short of breath and browner in pants.

The clerics find some chickens walking around near a crack in the cliff. The vile stench of a dungeon resonates from the oriface. It is so narrow only one person could fit through at a time...



*edit: see op for up-to-date limits.
Title: Re: Majesty vs Dungeon Keeper
Post by: crazyabe on June 25, 2016, 12:32:26 am
Something I Think I should ask: If I was to start a Dungeon, Would I Only be able to use Monsters and such from Dungeon Keeper 1 and/or 2 or...?
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 01:24:31 am
TBH I was inspired to make this game after playing Dungeon Keeper Mobile...
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 10:20:02 am
Something I Think I should ask: If I was to start a Dungeon, Would I Only be able to use Monsters and such from Dungeon Keeper 1 and/or 2 or...?

It should probably be something from a Dungeon Keeper game or really seem like it's appropriate for it if not.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 25, 2016, 10:27:13 am
Can i have a kingdom and can i have musketeer soldiers?
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 07:26:54 pm
Can i have a kingdom and can i have musketeer soldiers?
No guns
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 25, 2016, 07:37:04 pm
Damn, there goes a whole part of a pirate faction plan. Can i at least have crossbows?
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 08:10:58 pm
Damn, there goes a whole part of a pirate faction plan. Can i at least have crossbows?

Sure

See the part about the time of your firstpost determining your random starting guild in addition to the bonus one you get to choose.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 25, 2016, 08:28:27 pm
So the guild's i'll have are one of thieves and one of pirates who have cutlasses and mini crossbows (since i cant have flintlock pistols.)
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 08:53:16 pm
A troll approaches the shifty kingdom of...
He lumbers towards the town...

* pirate Joe youre up*
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 08:57:13 pm
Private Nomad rolled a barbarian guild. I assume his other guild is a healer's guild.

Rose Heart rolled a troll army. My other are the skeleton army. I guess the bile demons I mention were either disloyal or a deception.

Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 25, 2016, 10:01:24 pm
The sadly not yet steam or dieselpunk kingdom of Piratopia, its capitol city Fallen Valiant.

The alarm bell rings and get's the not really hero's ready in ambush to take down the large foe.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 11:19:41 pm
Unlike Majesty trolls, Dungeon Keeper trolls are quite a bit smaller. This one stands at the end of the path scratching her ass and clutching a piece of paper in its hands which surely, she cannot read.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 25, 2016, 11:23:18 pm
The hero's unleash there ambush (hopefully) quickly taking the thing down.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 11:26:47 pm
Since heroes beat a monster 3 to 1 I won't bother asking how many Heroes you used.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 25, 2016, 11:38:04 pm
It was all of them, but anyway. One of the hero's picks up the note the troll had left and reads it before delivering it to the queen.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 25, 2016, 11:48:45 pm
Thank you! Hagrid was really getting on our nerves. I know you got rid of her because she doesn't know how to let go of things... like very valuable things we want her to let go of. Like spell books. Or trap components. Well at least she let go of her mortal coil...

*hagrid coughs up some blood*

To thank you the Rosethorn Dungeon would like to offer an alliance. We don't usually cooperate with kingdoms... But we like your style so we're willing to consider it. Please send a messenger back to us if you accept.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 26, 2016, 09:34:43 am
A random mook with a crossbow is sent to rosethorn dungeon and puts a note on the crossbow bolt which he fires at the wall next to the entrance.

An alliance sounds beneficial and will allow the both of us to focus on other more important things then destroying each other, like taking over other lands and the like. We accept your proposal.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 26, 2016, 10:07:57 am
The next day a squadron of 20 skeletons arrive. They stopped at the now fly buzzing corpse of Hagrid... not even paying it any attention and all stand alert in a military pose as if waiting for orders. The leader, one holding a banner with a rose symbol surrounded by thorns... is carrying a letter. It holds out its hand with the note and walks 30 paces forward and neals.

(This could be a trap. If it is a trap you would have to either state what resources you are planning to counter it or tell someone else. I have told another player the answer.)
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 26, 2016, 10:28:05 am
A single pirate walks to the army to receive a letter as the other pirates and rouges hide in the brushes in case this turns out to be a trap
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 26, 2016, 10:58:43 am
The letter appears to be addressed to the queen.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 26, 2016, 12:20:07 pm
The pirate who took the letter will take it to the queen and read it out to her.
Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 26, 2016, 12:25:26 pm
Presuming the clerics have awaken from rest, they would resume to the gate to scout it out for the Kingdom of Light. The Kingdom of Light has also begun construction on a new guild.
A healer is sent to Piratopia with a message, after the skeletons have arrived.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 26, 2016, 12:27:37 pm
A thief will take the new message from the healer, and bring it to the queen as well.
Title: Re: Majesty vs Dungeon Keeper
Post by: PrivateNomad on June 26, 2016, 01:16:01 pm
A thief will take the new message from the healer, and bring it to the queen as well.
The letter states that the Kingdom of Light asks Piratopia for assitance in dealing with the Rose Thorn Dungeon.
Title: Re: Majesty vs Dungeon Keeper
Post by: piratejoe on June 26, 2016, 03:31:08 pm
Another random mook fires a bolt into the wall next to the door to the kingdom of lights main castle, there is a letter on it.
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 26, 2016, 04:42:20 pm
I will use this post as a reference for my dungeon.

ROSETHORN DUNGEON

7 ROOMS
At least three are trap rooms. A skeleton lair and a troll lair as well.

19 RABBLE
Title: Re: Majesty vs Dungeon Keeper
Post by: RoseHeart on June 26, 2016, 04:45:57 pm
The skeleton releases the letter, and remains kneeling, holding the banner of the Rose Thorn Dungeon...

As an act of friendship here are 20 skeletons that will be loyal to you in all actions to our mutual benefit. In return we would ask of four heroes to watch over our entrance.
Title: Re: Dungeons & Kingdoms (real-time sim, rp, casual)
Post by: RoseHeart on June 29, 2016, 01:21:47 am
Welp.