Link to NationGen: https://github.com/elmokki/nationgen/releases/tag/0.6.14c
Proposed rules: Admin takes your user name, applies some small uniform transformation (so we "keep it fresh", though seeds will effectively vary radically from the last round as it stands), and feeds it into a (publicly available) online hashing application to generate a nation seed. Nation seed is applied to a custom NationGen data setup weighted such that everyone plays Foulspawns. You play with whatever grotesque nation results therefrom.
Settings:
Game name: Bay12GamesRound422 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound422)
Map: Snerdryn (http://www.moddb.com/mods/project-omniomicon/addons/snerdryn-v11)
Mods: NationGen 0.6.14c (https://github.com/elmokki/nationgen/releases/tag/0.6.14c) with Foulspawn chances altered/Desert of Dust 1.1 (https://mega.nz/#!rJ0A3LDC!z6lvfybOjuCKgU7xCSy3cm_UgnnrCkKkFcjqEgKi7OM)
Era: MA
Disciples: No
Time allowance: 30 hours at start, presumably
Special site frequency: Default
Random event frequency: Common
Story events: Off
Score graphs: Off
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: 16x1/8x2/0x3; 17 points to win
Renaming: Allowed
Research: Normal
Masochists & Guinea Pigs:
AlStar - Charavsjan
E. Albright - Rithbia
Margrave - Halder
Mini - Charbad
Puzzlemaker - Belburg
Shadowlord - Mazatlan
Il Palazzo - Ag-Manzon
The Departed:
Karlito - Gunbad
USEC_OFFICER - Talor
Dom3:
1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0), 10 (http://www.bay12forums.com/smf/index.php?topic=118516.0), 11 (http://www.bay12forums.com/smf/index.php?topic=120941.0), 12 (http://www.bay12forums.com/smf/index.php?topic=124958.0), 13 (http://www.bay12forums.com/smf/index.php?topic=125655.0), 14 (http://www.bay12forums.com/smf/index.php?topic=125670.0), 15 (http://www.bay12forums.com/smf/index.php?topic=128797.0)
Dom4:
4.01 (http://www.bay12forums.com/smf/index.php?topic=133320.msg4768287), 4.02 (http://www.bay12forums.com/smf/index.php?topic=134792.0), 4.03 (http://www.bay12forums.com/smf/index.php?topic=137585.0), 4.04 (http://www.bay12forums.com/smf/index.php?topic=137631.0), 4.05 (http://www.bay12forums.com/smf/index.php?topic=138108.0), 4.06 (http://www.bay12forums.com/smf/index.php?topic=138950.0), 4.07 (http://www.bay12forums.com/smf/index.php?topic=139129.0), 4.08 (http://www.bay12forums.com/smf/index.php?topic=141429.0), 4.09 (http://www.bay12forums.com/smf/index.php?topic=141858.0), 4.10 (http://www.bay12forums.com/smf/index.php?topic=144007.msg5680284#msg5680284), 4.11B (http://www.bay12forums.com/smf/index.php?topic=144635.msg5723281#msg5723281), 4.12 (http://www.bay12forums.com/smf/index.php?topic=145874.msg5822835#msg5822835), 4.13 (http://www.bay12forums.com/smf/index.php?topic=146830.0), 4.14 (http://www.bay12forums.com/smf/index.php?topic=147069.0), 4.15 (http://www.bay12forums.com/smf/index.php?topic=150972.0), 4.16 (http://www.bay12forums.com/smf/index.php?topic=151174.0), 4.15 (http://www.bay12forums.com/smf/index.php?topic=150972.0), 4.17 (http://www.bay12forums.com/smf/index.php?topic=153013.0), 4.18 (http://www.bay12forums.com/smf/index.php?topic=153926.0), 4.19 (http://www.bay12forums.com/smf/index.php?topic=154789.0), 4.20 (http://www.bay12forums.com/smf/index.php?topic=156668.0), 4.21 (http://www.bay12forums.com/smf/index.php?topic=158361.0)
Dominions 4 is an indy turn-based fantasy war game of epic proportions. Dominions: Priests, Prophets and Pretenders was released in 2002, followed by Dominions II: The Ascension Wars, and Dominions 3: The Awakening in 2006. Gameplay has not fundamentally changed since the first entry, but each new version has noticeably refined the GUI, added greater depth and complexity, markedly improved the game's modability, and generally made the gaming experience significantly better.
The player assumes the role of a pretender god, rising from slumber to take up the recently vacated throne of the Pantokrator (or All-Ruler). This invariably involves climbing there over the dead bodies of other wannabe gods and their countless followers.
The nations of the world each support one of the pretenders as their One and True God that shall no doubt lead them to glory everlasting. They are highly varied and defy the typical fantasy cliches. Instead they had been designed after some of the many myths and fables from the history of mankind. Shambling Atlanteans, undead legions of Ermor, frozen giants of Niefelheim, bloodthirsty demons of Lanka, steelclad armies of Ulm, Sauromatian amazons and their hydras, flying hosts of Caelum - over 60 nations to choose from.
The beings claiming the godly mantle are diverse themselves. Crooked crones and divine giants, sages and mages, liches and vampires, dragons and krakens. Apart from the physical form, the players can design their gods' magical powers, the blessings that they can bestow upon the chosen few, and the qualities that believing in them inspires in the common folk. Would you have your god bring good fortune and bountiful crops to the faithful, but be magically weak? Or would you rather make your god into a killing machine able to take on armies, but inspiring little awe? The pretender design system is excellent, and together with the multitude of nation choices is able to accommodate a wide range of strategies.
The game sports a very robust magic system, with literally hundreds of spells, ranging from in-battle lightning bolts to world altering doom bringers. Only in Dominions can you flaunt your divine destiny by hanging a second sun in the sky, draping the world in perpetual storms, or sending devils to incite enemy soldiers against their commanders.
Every unit in the sometimes hundreds-strong armies has got individual, and evolving stats, including age, battle wounds and experience. They can starve and fall victim to disease. They can be cursed and hunted by trans-dimensional horrors. Lots of things can happen to each individual unit, most of them unpleasant.
From the strategic map, commanders, mages, heroes, priests, magical beasts and pretender gods can be equipped with magical items and sent to do battle in person, assassinate or seduce enemy commanders, spy and instigate unrest, enchant armies in battle or wreak havoc among enemy ranks. Or, they can be kept at home and work on improving magical knowledge, build fortifications, summon magic beings, raise undead, forge items imbued with arcane forces, scour provinces in the search of blood slaves, preach god's glory, patrol provinces for troublemakers, search for magic sites hidden in the wild, and more.
The turns happen simultaneously, so the battles are resolved automatically, according to the preselected orders for troop formations and commanders. Here's a youtube video of a large-ish battle to pique your interest. Courtesy of Lorak.
Should you desire to know more about the game, go and visit the website (http://www.illwinter.com/dom4/index.html) (or go to the publisher's page here (http://www.desura.com/games/dominions-4-thrones-of-ascensions)). You'll notice that the price tag is not pintsized (though it's much lower than Dominions 3 was), but as many of us can attest, the game is well worth it.
- First of all, you need to download any non-standard map and mod we're using (links will be provided if we decide to use one), and put the files into the map and mod folders of your dom4 installation respectively.
- Then go to the options menu and enable the mod.
- Next use the pretender creation tool in the game tools menu to create a pretender and send the file(to be found in your /dominions4/savedgames/newlords; named <your_nation_era_number.2h>, where number is most likely "0" if it's the only pretender you've created so far for this nation.) to "pretenders [at ] llamaserver [dot ] net" with the game name as the subject.
Game name will most likely be "Bay12GamesRound402".
You'll be receiving .trn files from llama server, which you should put into a {dom4dir}/savedgames/{whatevernameyouwant}/
After finishing your moves, a new .2h file will appear in that folder, which you should send to the same address from which you've received your .trn file.
Regarding the rules of conduct:
- No exploits please. Examples of exploits are siegeing a fort infinitely with a string of scouts; sending other players crap items to fill their magic item pool and make them waste gems; anything else you can think of that doesn't feel like it was meant to be a feature. If not sure, ask.
- Trade agreements are sacred. Once you decided to exchange some gems/items/gold, you MUST fulfill your side of the agreement.
- No constrains on diplomacy. You can attack anyone you want, with or without warning. It would be, however, in good taste not to rush another player at the very begining of the game. We're all trying to have a good time playing this.
- Use forum PMs for diplomacy. The in-game messaging system is seriously flawed(unacceptably slow, and parts of messages tend to dissapear)
- If you want to boast/moan about your progress(or lack thereof) in game, feel free to use this thread to post your screenshots, stories and whatnot.
- It's bad etiquette to repeatedly stale/go AI without consulting other players. If you lose interest or ability to play, do try to get in touch with us. Usually a sub can be arranged and it's better than AI/inattentive player.
Useful links:
Dom4 forums on Desura (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum)
Dom4 forums on Steam (http://steamcommunity.com/app/259060/discussions/)
An archived snapshot of the Dom3 wiki (http://web.archive.org/web/20130118162532/http://dom3.servegame.com/wiki/Main_Page): Yes, it's still relevant, and it hasn't been replaced yet, so... It has loads of useful information, including strategy guides. Keep in mind that while a lot of this information is still very useful and valid, a lot of it is entirely out-of-date.
Llama Server (http://llamaserver.net/): the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/createDom4Game.cgi) (Yes, it's not really a browser, but you can browse the maps and mods here)
Dom4 Mod Inspector (http://larzm42.github.io/dom4inspector/) Very useful. You can browse all the nations, items, spells and sites in the game with it. You can also browse custom mod nations, though it doesn't really support nations using negative montag firstshapes for random recruitment (e.g., NationGen Foulspawn).
All righty-dighty, here we go. Since I'm jumping the gun (thus sparing me any temptation to feel obligated to add size-1 FS and push a 0.6.15 release), if anyone finds this batch absolutely too noxious, we can do a mulligan, but this is our MA, so scraping it would limit us to LA or EA (arbitrary rules are arbitrary). As the individual responsible for generating this filth, I will studiously voice no opinion.
(http://i1364.photobucket.com/albums/r734/Image_buffer/MA-desert_of_dust_zpse98viieb.png) (http://s1364.photobucket.com/user/Image_buffer/media/MA-desert_of_dust_zpse98viieb.png.html)
A thousand words paint a picture: http://pastebin.com/Wwu7nsvn
"Wasteunit" and things like that mean the unit has waste survival and waste-themed names, or whatever applies in that case. As for montags, at the end of each nation listing in the Advanced Description link, there's a list of montag units for that nation; upon recruitment, the template unit (whose gcost and rcost are averages of all the prices of units with that montag montag) will be permanently replaced with one of the units with that montag chosen at random. E.g.:
** Light Desert Bowman (Foulspawn), 7g, 11r, Bite, Axe, Composite Bow, Scale Mail Cuirass, Reinforced Leather Cap.
--- Has montag 1002, wasteunit and Ranged unit
** Light Desert Bowman (Foulspawn), 10g, 4r, Claw, Short Bow, Leather Hauberk, Leather Cap.
--- Has montag 1002, wasteunit and Ranged unit
** Desert Longbowman (Foulspawn), 9g, 7r, Weak Bite, Axe, Long Bow, Full Leather Armor.
--- Has montag 1002, wasteunit, swampunit and Ranged unit
** Desert Archer (Foulspawn), 8g, 22r, Claw, Light Crossbow, Plate Hauberk.
--- Has montag 1002, wasteunit and Ranged unit
** Heavy Desert Archer (Foulspawn), 13g, 21r, Tentacle, Web Spit, Plate Hauberk, Buckler.
--- Has montag 1002, wasteunit and Ranged unit
** Heavy Desert Bowman (Foulspawn), 15g, 3r, Kryss, Short Bow.
--- Has montag 1002, wasteunit and Ranged unit
** Light Desert Bowman (Foulspawn), 9g, 5r, Club, Weak Bite, Composite Bow, Leather Hauberk.
--- Has montag 1002, wasteunit and Ranged unit
** Desert Bowman (Foulspawn), 10g, 18r, Tentacle, Weak Bite, Composite Bow, Chain Mail Hauberk, Iron Cap.
--- Has montag 1002, wasteunit and Ranged unit
I'm game for spreading the pain a bit thinner, and the selected map should still be okay with it.
(http://i1364.photobucket.com/albums/r734/Image_buffer/755d9c45-ba9c-4130-a8f8-0f705ce7ce8f_zps3pskmtmd.png)
Desert of Dust 1.1: https://mega.nz/#!rJ0A3LDC!z6lvfybOjuCKgU7xCSy3cm_UgnnrCkKkFcjqEgKi7OM
Ag-Manzon is the last nation on the list, and it's all yours...
I curated this list of UI changes from the changelog, for anyone interested.
Shift changes PD 5 steps at a time
+/- can also be used to change PD
Shift transfers 5 gems at a time
Keyboard shortcuts f/a/w/e/... to transfer gems to commander
Gem transfer box can be closed by Return as well
Message for fort construction completed
ctrl+s to view saved orders (army setup screen)
Goto province for scout attacked messages
Goto province for more ritual messages
God & nation popup in global enchantment screen
While I can't say that I was entirely pleased with how all of this turn went (I'm not sure if I should be flattered or annoyed by my apparent rise to Enemy Number One); I must say I was rather happy about this:
(https://dl.dropbox.com/s/snbikjrgmysi8ji/battlewon.png)