But what will you all do, how will you think about the start of your very first Z level fortress. Note this isn't a layout massive big fortress list thread, but a 1st winter one.
I'll give an example.
Unlike regular dwarf fortress, I'm quite experience in DF now, so I'm going to check every dwarf I start with carefully, and give him a job based on what he likes.
For example, a dwarf with a preference for wood will become a carpenter/woodcutter, a dwarf that likes <metal> will become a metalsmith!
As for the start I'm going to make it fun for myself, and will select my starting gear food and drink based on a zone that I'll choose (pref something tropical, with massive forests and fauna, and hopefully, elephants.
The fun part comes into my dwarfs choice of skills, based on their likes.
My fortress will still be very one layer based, except for high traffic areas to stockpiles (mainly wood, food and stone) will be underground the main floor)
Additionally, I'm going to dig a moat in front of the fortress following a road that will be build. I'll also try to build 2 small towers, one on each side Filled with watter, so i can wash the stinky invaders/immigrants as they walk between the towers. Why? For fun! :D
So what will everyone do, I know we don't know all the options and all, but for the sake of it, anticipate!? :D
assuming I don't die horribly with that, I'm not sure. probably get a nice stable fort going and try and 'too deep' to find out what's changed and what the current endgame is like.
also order as much wood as possible from the humans. hooray buying wood!
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I have the actual plans. Now the only question is- do I have the Original Flavour, of TNG? What is more Dwarfy?
[ October 28, 2007: Message edited by: PTTG?? ]
quote:
Originally posted by THLawrence:
<STRONG>
Ten forward (Is that what it is called?) should be a statue garden.
</STRONG>
Nah. Dining hall set as a meeting hall. It'd have the same purpose only people can eat there too.
When I don't have to worry about that anymore... I'll be building massive Pyramids in which my Dwarves will live.
As for Geeking out harder:
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YOU KNOW IT TO BE TRUE. (Okay, so I wanted to post the death star.)
EDIT: Hold up! Check out the imperial base plans on the bottom of site i got the tie from!
Star Wars Ascii Art
[ October 28, 2007: Message edited by: Blue Eagle ]
[ October 28, 2007: Message edited by: Blue Eagle ]
Ptththththt. Clearly Captain Picard ith the thuperior offither. Captain Kirk ith too rank inthubordinate. Captain Picard not only dealth with moralth but altho findth a way to do tho within the ruleth and prothedureth.
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An alternate route is to make sure you have the crew as named dwarves and keep everyone else around as extras and red shirts. ;)
What I'm going to do is hollow out the inside as much as I can and build workshops, apartments, administrative offices in smaller buildings. To make and aboveground city underground. I already have plans for the new town hall, the grand mausoleum, and the gardens surrounding those buildings. I'm still working on the royal palace. I'm not going to post these designs because I would rather post in 1:1 scale and its not going to fit on the forums. There will be large stone supports holding the cave ceiling up.
Either that, or I'm going to build a build a complex system of (light stone) sheer cliffs, sort of like the final area in Earthbound but more complex and with retracting bridges, and other needed dwarf elements. Of course this would probably look better if it was actually rendered in 3D, and if the ominous music from that level plays on constant loop. Which it can thanks to Winamp and .RSN files, the music not the 3D effects.
(http://img135.imageshack.us/img135/9800/ebcliffvh1.png)
Below the cellars will be a level of Utilities. All the gears, mechanisms, reservoirs, and so on.
Below that will be the primary mines, with a main shaft leading directly up to the metal processing area of the first floor.
I have some ideas about setting up fountains, which not only will deliver water to some parts of my fortress but they will produce mist to keep my dwarves happy. Plus they will make the rest of you jealous. :D
quote:
Originally posted by Tarrasque:
<STRONG>If you guys are doing an Enterprise looking fortress you should make sure it has no dwarves. That way you are stuck with the original dwarves. Can give them names as well.An alternate route is to make sure you have the crew as named dwarves and keep everyone else around as extras and red shirts. ;)</STRONG>
Yeah. Anyone who isn't legendary or of the original eight is a redshirt.
It completely and totally fits with DF...
Tower design:
Next, I'm going to pick a 8x8 area and dig a moat around. I'll use the dirt to build a wall right around it so I have a sealed off 6x6 area. Then I'll floor it (give it a ceiling) and do it again. I'm dig down into the tower for more dirt and slowly expand in both directions.
Doing this, I'll find out how computer-resource demanding it is to build over several levels, and I'll find out some of the other challenges such a siphoning water where I need it, and just how unlucky I can be not starting near to magma. I'll also be testing the workshop>storage>bedrooms plan all in the one neat building, as well as building a trap bridge across the empty moat. When the bridge disappears, the creatures fall down and my dwarves can use the door on the lowest level to collect their booty (probably a door on every level due to the mining down of the moat, all of them except the lowest opening onto air) .