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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Squeegy on February 02, 2008, 05:24:00 pm

Title: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 05:24:00 pm
I am Killheart. My last name is unimportant.

For years I have lived in the goblin fortress, enduring its oppressiveness. For years I have put up with vandalism in my store, muggings in the alleys, and broken windows in my home. No more.

I am leaving the Leafy Sinful Nightmare, and migrating to a new destination. There I will set up a fortress, and it shall put all to shame. I have decreed it, and so it shall be.

Me and six trusted goblins shall set out soon.

---------------------------

So, I need a few suggestions from you guys.

First, I need names. Names and professions.

Name:
Profession:
Possessions:

I used adjuststart.exe, so points are not a problem.


Next, we need a place to settle. You can vote on this even if you don't want a gobbo.

Should we:
Settle in the mountains (like a filthy dwarf!)
Settle in the plains (like a filthy human!)
Settle in the forest (like a... I think this is obvious)
Settle somewhere else (like the desert, or a glacier)

We'll need...
(in case of mountains)
adamantine? Y/N
chasm? Y/N
cave river? Y/N
magma? Y/N
(in case of plains/forest)
river? Y/N
aquifier? N/N
magma? Y/N

I'll make a list of suitable locations, depending on what you choose.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Narceh on February 02, 2008, 05:45:00 pm
Name: Vetehinen
Profession: Weaponsmith, speargobbo
Possessions: n/a (I'll get back to this tomorrow)

I say mountains, with cave river and chasm at least.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 05:48:00 pm
I assume this is community, not succession?

Name: Scorpios
Profession: Butcher (5), Cook (3), Tanner (1), Leatherworker (1)
Possessions: Err, what can you take along? How does it vary?

As for map, I vote a desert with magma and a triple aquifer. We'll build a giant glass tower made of the crudest, sludge-colored green glass we can.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 06:03:00 pm
I like the idea of the green glass tower. I'll put all the beds at the top and see if gobbos can be fried to death.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Narceh on February 02, 2008, 06:08:00 pm
If I hadn't said mountain I would've said desert - Scorpios' suggestion sounds perfectly fine by me
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: THLawrence on February 02, 2008, 06:11:00 pm
Name: Kira
Profession: Miner
Possessions: Dogs, lots of them to eat. Or turtles.

I vote for magma. Magma makes the world go round, and keeps it from collapsing.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 06:12:00 pm
What kinds of weapons and equipment can we take?
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 06:14:00 pm
It's settled. Awe-Inspiring Dangerous Desert it is. And what a fine desert.

(http://i51.photobucket.com/albums/f357/swallis21/awesome-1.png)

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 06:19:00 pm
Also:

(http://i51.photobucket.com/albums/f357/swallis21/embark.png)

As you can see, we don't have dogs. We have beak dogs. But no dogs.

We're taking plenty of dwarven slaves, of course, for our carnivore gobbos. Other than that it's your choice.

We can take lots of meat, but no plants.

(http://i51.photobucket.com/albums/f357/swallis21/aweps.png)

We have plenty of weapons to choose from.

We have different class names, but I will understand if you say, for example, 'speardwarf' instead of 'goblin dragoon'.

We have your choice of stone and metal. We can also use bows and arrows if you like that.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 06:21:00 pm
How many points apiece?
And also, no magma? How will we make all that glass?

EDIT: Since we, presumably, don't get invasions (No one had yet gotten them in the goblin fort discussion thread), should we maybe pick a dangerous map? Terrifying or sinister would be best.

[ February 02, 2008: Message edited by: Scorpios ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 06:25:00 pm
Oh, I forgot. Glass furnaces need fuel. Fuck. I'll try to find another... but... 'The Awe-Inspiring Dangerous Desert'! How could we not pick that?!
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 06:25:00 pm
Also, you can have as many points apiece as you want as long as it's not overboard (you can't have 100 steel bars. No.)
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 06:40:00 pm
Once you've embarked, can you tell me if you have a dwarf who likes Goblin cats?
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 06:42:00 pm
Sure.

Edit:

How does this look?

(http://i51.photobucket.com/albums/f357/swallis21/lined.png)

[ February 02, 2008: Message edited by: Squeegy ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 07:09:00 pm
Scorching = Instant death in a Green Glass tower.

I would gen seeds, but I'm working with modified files so it'll gen differently.
And I was was thinking the aquifer could provide water (So you could look for that or a river).
Do you know if we get sieges with goblins? I think not, which is why I suggested Terifying/Sinister. An undead site would be even better.

I checked the Wiki and, surprisingly enough, desert death traps aren't to be seen.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 07:11:00 pm
quote:
Originally posted by Squeegy:
<STRONG>I'll put all the beds at the top and see if gobbos can be fried to death.</STRONG>

Also,
(http://i51.photobucket.com/albums/f357/swallis21/gobcats.png)

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 07:26:00 pm
Btw, we have 3 more gobbos available, and plenty of points for possessions.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 07:39:00 pm
Oh. Well if you're experimenting, let's do it.

I'll take 13 goblin kittens and a steel flail. I can make my own armor out of leather. I'll double as a soldier.
I'll butcher anything but those 13 kittens (And eventually, those 13 cats). Those are my pets.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 07:44:00 pm
We only have iron weapons. Sorry.

Also, I can't exactly assign the 13 cats to you, just hope they choose you.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 08:00:00 pm
quote:
Originally posted by Squeegy:
<STRONG>We only have iron weapons. Sorry.

Also, I can't exactly assign the 13 cats to you, just hope they choose you.</STRONG>


That's why I asked for one with a liking for goblin cats. But yeah, just bring them along and hope they pick me.
All their kittens are fair game, by the way.
And iron is fine.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 08:03:00 pm
Anyone else? Btw, if you pick a weapon skill I'll automatically get that weapon for you.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 08:10:00 pm
quote:
Originally posted by Squeegy:
<STRONG>Anyone else? Btw, if you pick a weapon skill I'll automatically get that weapon for you.</STRONG>

My skills are already taken up butchering, cooking, tanning and leatherworking.
I know goblins are carnivorous, but do they need food prepared?

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 08:14:00 pm
Name: Gan
Profession: Troll Handler
Skills: Novice Swimming (1), Competent Animal Caretaker (3), Competent Animal Trainer (3), Competent Armor User (3)
// If skill name (dabbling/novice/etc.) conflicts with the number, the number is correct.
Equipment:
Iron Whip
four War Trolls
Leather Armor

[ February 02, 2008: Message edited by: Fenrir ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: THLawrence on February 02, 2008, 08:15:00 pm
I'll take a crossbow then. With lots of ammo.
Also turtles for the shells.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 08:20:00 pm
quote:
Originally posted by Scorpios:
<STRONG>

My skills are already taken up butchering, cooking, tanning and leatherworking.
I know goblins are carnivorous, but do they need food prepared?</STRONG>


They don't need it, but dwarven slave tallow stew is always fun.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Sandono on February 02, 2008, 08:22:00 pm
Name: Sandono
Skills: Axeman, Animal handler, Animal Trainer
Equipment:
Iron Axe
2 War Slaves
2 Beak dogs
Leather Armor
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 08:22:00 pm
quote:
Originally posted by Fenrir:
<STRONG>Name: Gan
Profession: Troll Handler
Skills: Novice Swimming (1), Proficient Lasher (5), Skilled Animal Trainer (4)
// If skill name (dabbling/novice/etc.) conflicts with the number, the number is correct.
Equipment:
Iron Whip
four War Trolls
Leather Armor</STRONG>

Unfortunately Lashing cannot be trained at the embark screen.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 08:22:00 pm
quote:
Originally posted by Squeegy:
<STRONG>They don't need it, but dwarven slave tallow stew is always fun.</STRONG>

Then switch my points in cooking to Macedwarf. I'll do the cooking too, just enable it on start-up and I'll work my way from Dabbling.

EDIT: So we have a weaponsmith, butcher, tanner, cook, leatherworker, two animal trainer, four military and three spots left. We could use some fishers and a glassworker.

[ February 02, 2008: Message edited by: Scorpios ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 08:24:00 pm
quote:
Originally posted by Squeegy:
<STRONG>

Unfortunately Lashing cannot be trained at the embark screen.</STRONG>



Ok, I'll edit my post accordingly.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 08:28:00 pm
One gobbo left.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 08:36:00 pm
quote:
Originally posted by Scorpios:
<STRONG>

Then switch my points in cooking to Macedwarf. I'll do the cooking too, just enable it on start-up and I'll work my way from Dabbling.

EDIT: So we have a weaponsmith, butcher, tanner, cook, leatherworker, two animal trainer, four military and three spots left. We could use some fishers and a glassworker.

[ February 02, 2008: Message edited by: Scorpios ]</STRONG>


Actually, we have:

1 Jack of all Trading
1 Weaponsmith
1 Goblin dragoon
1 Butcher
1 Tanner
1 Leatherworker
1 Goblin smasher
2 Animal Trainers
2 Animal Caretakers
1 Armor User
1 Goblin chopper
1 Miner
1 Mason
1 empty slot

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 08:45:00 pm
quote:
Originally posted by Squeegy:
<STRONG>

Actually, we have:

1 Jack of all Trading
1 Weaponsmith
1 Goblin dragoon
1 Butcher
1 Tanner
1 Leatherworker
1 Goblin smasher
2 Animal Trainers
2 Animal Caretakers
1 Armor User
1 Goblin chopper
1 Miner
1 Mason
1 empty slot</STRONG>


Me, Fenrir, Narceh, Sandano and you. did you take two?
Then what we really need is someone to work with glass.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Torak on February 02, 2008, 08:48:00 pm
Give me a Gob, named Grul, give him proficient mace and shield using.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 08:50:00 pm
Torak, are you reading ANYTHING?! We need a glassmaker, not MORE military! >=(

Also, there is:

Me
Vetehenin
Scorpios
Gan
Sandono
Kira
Grul

Which makes 7 gobs.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Torak on February 02, 2008, 08:53:00 pm
quote:
Originally posted by Squeegy:
<STRONG>We need a glassmaker, not MORE military! >=(</STRONG>

Noone really needs a glassmaker.

Besides, Grul not care what 'Grat want.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 08:56:00 pm
If we're to make everything out of glass, everyone will have to do some glassworking sometime. Besides, we'll mostly be making blocks, so it doesn't matter what the quality is. I don't think we really need a glassmaker.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 08:57:00 pm
Yes, we need a glassmaker. We're making a green glass tower.

So I deducted points from everything else to make you a Proficient Glassmaker. As punishment.

Edit: Fine. You can have your useless military dwarf. I'm not drafting you. You're doing fucking glasswork.

[ February 02, 2008: Message edited by: Squeegy ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Torak on February 02, 2008, 08:58:00 pm
quote:
Originally posted by Squeegy:
<STRONG>Yes, we need a glassmaker. We're making a green glass tower.

So I deducted points from everything else to make you a Proficient Glassmaker. As punishment.</STRONG>


Now watvh as he died after being assaulted by a wolf while collecting sand because he didnt know how to hit him or use a shield. I know it'll happen.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 09:00:00 pm
Who is Kira?

Also, we're all going to die. Now strike the earth!
Or, gather is in silky bags and throw it back upon the earth in condensed form!

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 09:01:00 pm
So, I'm the glassworker?
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:01:00 pm
I rounded up my only friends in the fortress, and talked the plan over with them.

They seemed to like it, and each came up with what he required for the journey.

We ended up with this:

(http://i51.photobucket.com/albums/f357/swallis21/final.png)

After a vote, the majority of us decided we'd settle in the desert, and build a green glass tower to properly put the fortress to shame.

We're setting out immediately!

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:03:00 pm
OH FUCK. I hit 'e', for embark, and check the unit list.

There's not a single thing on the list... besides elephants.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 09:07:00 pm
We...didn't bring a single bag.

Well at least we all have military skills. now to enable hunting and create some elephant leather bags!

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:10:00 pm
I don't think that's such a good idea. I'd prefer channeling and setting out some cage traps. Which I'm doing. But if you want to charge an elephant, go ahead.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 09:13:00 pm
Nobody lives for ever (or very long in DF)! Come War Trolls! Into the attack!
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:18:00 pm
I decided the goblin with the most war animals got to hunt. I also noted we neglected to bring a single hunting animal. And also a bag with which to actually make our tower.

We also forgot to bring more meat. Oh well, at least we've still got a lot.

Our first order of business was to dig a channel around us, which Kira did with no difficulty. Then we dug into sandy loam, and after nosing around a bit found some basalt, which we are using to create a butcher's shop, tanning shop, and leather works.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 09:18:00 pm
Have I attacked yet?! Did I survive?!

EDIT:
Oh, lemme guess, I've got the most war animals, right?

EDIT AGAIN:
Wait, am I hunting elephants?

[ February 02, 2008: Message edited by: Fenrir ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:20:00 pm
No, yes, yes.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:22:00 pm
As soon as the bridge was made, we all streamed out to get a drink. Kira, our miner and mason, took a path through the elephants.

...Surprisingly, he lived.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 09:24:00 pm
quote:
Originally posted by Squeegy:
<STRONG>No, yes, yes.</STRONG>

I asked four questions. That should be "No, yes, yes, yes". That's assuming I survived not attacking, of course.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:28:00 pm
Gan finally got around to hunting.

Unarmed.

Even more surprisingly, he actually scared off all the elephants. A group of warthogs arrived to take their place.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 09:29:00 pm
Were my war trolls assigned to me? I wasn't wielding my whip because...
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:30:00 pm
You weren't wielding your whip because I can't assign it to you. It's adventurer-only apparently.

I assigned you to axe, but you ignored it.

Edit:

I tried to make Sandono cut some trees to make cages for our traps. He politely informed me he could not use a great axe to cut a tree and to sod off.

I asked him why not, and he told me he needed a battle axe. I doubt his sanity.

[ February 02, 2008: Message edited by: Squeegy ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 09:32:00 pm
Oh, well. I'll just rely on the strength of my war trolls! I'll breed 'em and build an army!
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 09:33:00 pm
quote:
Originally posted by Fenrir:
<STRONG>Oh, well. I'll just rely on the strength of my war trolls! I'll breed 'em and build an army!</STRONG>

Trolls don't breed.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:39:00 pm
I need a decision from you guys:

1. Don't use reveal. Struggle to find those tretrahedrite and galena veins.
2. Warp back before reveal. Dig down to hidden magma vent. Use reveal.
3. To hell with it, use reveal.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 02, 2008, 09:53:00 pm
quote:
Originally posted by Scorpios:
<STRONG>Trolls don't breed.</STRONG>

 :eek:
Why in the hell not?!

I say don't use reveal, but I don't care much either way.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:54:00 pm
I like 2 because it means I still get the DM, my magma furnaces/forges, and my metal.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Kagus on February 02, 2008, 09:55:00 pm
Well, I say go ahead and use reveal to find out where to go, but I arrived a bit late to actually be part of the fort.

Also, I would like to add that you are most likely royally screwed.  At least you've got a brook, but a few of the other things you've been describing sound like the beginnings of a rather interesting collapse.


Personally, I would have said find an evil environment (allows for nifty critters as well as sliver barbs) with a layer of obsidian.  Forest would work nicely, because you can clear-cut the area around you and have that extra element of defilement.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Torak on February 02, 2008, 09:58:00 pm
In the goblin mod, the only axes available to goblins are too big for Size 6 creatures to use. Should've told you that.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 09:58:00 pm
There's obsidian by the magma vent, and plenty of metals and rocks underground. It's actually not too bad a place, once I get some metal and the magma smelters things'll smooth out fine.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 10:12:00 pm
While digging, Kira suddenly fell into a hole. Barely hanging onto the stairs, she looked down into a bubbling pool of magma. Panic-fueled, she clambered back onto the stairs and rushed off to tell us.

Predictably, I immediately told her to dig out an area for use as a magmaworks.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 11:12:00 pm
quote:
Originally posted by Torak:
<STRONG>In the goblin mod, the only axes available to goblins are too big for Size 6 creatures to use. Should've told you that.</STRONG>

...what the fuck.

Anyways, Kagus, why so?
Assuming we don't all die of burning to death, I think we can maintain a good fort - until we hit the point where our food stockpiles can't keep up with our population. Then we have a problem.
Of course, we're all roally fucked until we get some leather bags.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 11:12:00 pm
Officially, every single goblin cat in the fortress, save one which undoubtedly will soon, has adopted Kira, our miner/mason. There's a goddamn cloud of cats that follows him around. It's creepy.

Also, we finally made a copper battleaxe. I told Sandono to cut the shit and start chopping trees, but he replied that he was busy hauling. I told him he was relieved from hauling, effective immediately, and he told me to wait until he was done. I swear to God he's trying to make me get rid of all his other work so he can cut some trees.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 02, 2008, 11:15:00 pm
My...my kitties.
I demand the traitors all be slaughtered.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 11:25:00 pm
--Wait, fuck. You were the one who requested cat-liking. Oh well.

---------------------------------------

Sandono finally got off his ass, and started chopping trees. Also, we're making some bags. We'll be making some green glass blocks soon. I've also asked Scorpios to start making some biscuits or something. I'm tired of eating raw meat.

The elephants come and go, but never attack us. They actually flee when Gan gets near them. I have no idea how that works, they usually slaughter us.

The dwarven slaves are breeding. Which is good, we've been slaughtering them not only for meat but some extra leather.

This place is still a piece of shit. I came here expecting to make a thriving fortress and I've got a few holes in the ground and an empty moat.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 02, 2008, 11:47:00 pm
Aware of the problem of monsters in the magma, I stationed our miner by the pool with a crossbow. Turns out he's quite good with it, at least competent. He shot a fire imp to death almost immediately and killed another one that was IN THE MAGMA by WRESTLING IT TO DEATH. And sustained no injures. I have no fucking idea how he did that. He's obviously pretty hardcore.

I have our metalsmith making green glass blocks. He has two already. It's slow going because we don't have a lot of bags, but he's churning them out fast enough.

Sandono apparently pissed off an elephant and it slaughtered one of his war trolls. He managed to moderately wound it in the spine though, so I'm not too worried about him dying as I watch the fight. It's fairly obvious he's inexperienced with the axe, but he might actually bring down that elephant. Good eatin'. The elephant keeps trying to run away from sight, but Sandono keeps herding it back. I'll have to commend him.

Edit: As I stopped watching Sandono chase the elephant, I came across Kira, our burgeoning goblin sniper, fighting a fireman! He seemed to be relatively uninjured besides a few singe marks, and the fire man was looking bad, but I was worried.

Apparently, while I was away, Sandono cut the elephant's tusk.

Edit 2: Apparently the fireman wasn't done for yet, as he grabbed the recruit's wrist, thrust him into the channel, through solid rock without leaving a mark. He was then promptly slain by a kitten. Kira literally disappeared. Even stranger, we found him in our metal-mining hallway. This is one weird fortress.

While we were searching for Kira, Sandono made more progress on the elephant. He lightly wounded its upper body, and moderately damaged its liver! We'll have elephant for dinner yet.

Edit 3 since NO ONE WILL POST ARGH:

I am unspeakably mad at Sandono. After damaging its lower spine, he decided he'd rather have a drink. Which he promptly decided not to do when he realized there was an elephant right next to him. Immediately afterward, the elephant escaped and Sandono ambled off to slaughter a warthog.

Grrrrrr.

[ February 03, 2008: Message edited by: Squeegy ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: numerobis on February 03, 2008, 12:18:00 am
Reading this is almost more amusing than actually playing  :)
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 03, 2008, 12:26:00 am
He...he went through a wall? Like he went through it? And teleported?

Goblin towers are a hell of a lot different than dwarven mountainhomes.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 12:31:00 am
Things have been going reasonably well, with Sandono happily chopping away at warthogs while Scorpios struggles to butcher the corpses, tan the hides, turn the hides into bags, turn the tallow into fat, turn the meat and tallow into biscuits, and beat the shit out of things with a mace.

Sandono was halfway through turning a warthog into a pile of gore when I realized Gan was supposed to be hunting and Sandono was supposed to be treeslaying. The mistake was quickly corrected, with Sandono looking a bit disappointed at having to chop bark instead of flesh.

In other news, we're laying out the base for the green glass tower.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 12:46:00 am
I've finally got this place figured out.

The elephants and warthogs migrate through this area. As it's so hot, they don't use it as permanent resting grounds, they merely travel through the area. Besides them, this land has no wildlife to speak of save some monsters in the magma

Luckily, the elephants come through often and Gan was given a chance at one. He immediately set out hunting, accompanied by some war trolls. The war trolls did most of the work, but I don't believe he actually got an elephant.

Edit: Don't tell him I said this, but Gan is a pretty pisspoor hunter. Now, Sandono is hardcore. Really hardcore.

 (http://i51.photobucket.com/albums/f357/swallis21/hunt.png)  

Gan is just a shitty fighter. He can cut trees instead.

Edit 2: Sandono kind of disappeared. Last I saw him he was catapulting monkeys across the field.

(http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Bonobo.jpg/200px-Bonobo.jpg)

We have more bags, so sand collection is kind of picking up. I feel better doing it myself.

[ February 03, 2008: Message edited by: Squeegy ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Torak on February 03, 2008, 01:28:00 am
Hilarious.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Metal Chao on February 03, 2008, 03:25:00 am
quote:
Originally posted by Scorpios:
<STRONG>

...what the fuck.</STRONG>


Actually they can wield battle axes.
I found this out by accident, because the first time I started my amazing goblin fortress I had a great axe, and couldn't chop any trees.
):

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Kagus on February 03, 2008, 03:35:00 am
Yep.  Got the same problem here.

Waiting until I can buy or make some so I can chop down all those disgustingly pretty trees outside my fort.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Sandono on February 03, 2008, 08:36:00 am
My character...

Is acting just as I would!

Go bloodthirsty, lazy, madmen!

Edit:Also, HAHAHAHAHHAHAHAHAHAHAHAHAHAHAHA!

Seriously, this is incredibly funny already.

Heres hoping we don't all die too soon.

Or, if we do, it's funny/epic.

[ February 03, 2008: Message edited by: Sandono ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 03, 2008, 09:09:00 am
Hey, it's easy to chop warthogs to bits when you've got an axe. I'm fighting with my bare hands.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 12:38:00 pm
Because you refuse to pick up the goddamn axe.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 03, 2008, 12:42:00 pm
I don't need the goddamn axe. Me an' my trolls will wrestle them packaderms to the ground! I'll show you lot who's hardcore!
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 12:46:00 pm
You couldn't hurt an elephant with a goddamn STICK if you tried it.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 03, 2008, 12:48:00 pm
I didn't join this community fortress to have my dwarvish self be disparaged and insulted. Have we made and goddamn progress?
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 12:51:00 pm
You're not dwarvish, you're a goblin for Chrissakes. No, we haven't made any progress because the entirety of the fortress is made of idiots and you guys refuse to collect any fuckin' sand.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 03, 2008, 12:55:00 pm
quote:
Originally posted by Squeegy:
<STRONG>You're not dwarvish, you're a goblin for Chrissakes.</STRONG>

Oh, hehe, my bad!
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 01:08:00 pm
It's now 1052. The work on making this hellhole into something to be proud of is slow going. My office/bedroom has just been carved out and smoothed, and I'm the only one with a bed.

We're finally making a bit of progress on the tower. We're going to construct the base all the way up, and then make it much larger, with an encircling wall that contains workshops. Then, we will live entirely in the tower.

[ February 03, 2008: Message edited by: Squeegy ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 03, 2008, 01:13:00 pm
We're all glad your comfortable. [/sarcasm] I wouldn't fall asleep.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 01:29:00 pm
Tragedy! While hunting, Sandono was struck down by an elephant. I don't personally care, but everyone is yelling at me, and I seriously feel like hitting one of them. At least Kira seems happy, despite the fact that Grul wrestled one of her cats to death. Speaking of which, I need to talk to him about that. Also, preferably throw him into the magma pool.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 01:34:00 pm
While conducting a meeting, I blacked out. When I woke up, I was on the floor, writhing in agony. Apparently I had thrown a tantrum and Grul had beat the shit out of me for my own good.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 03, 2008, 01:35:00 pm
quote:
Originally posted by Squeegy:
<STRONG>...Grul had beat the shit out of me for my own good.</STRONG>

 :D
*Gan high-fives Grul.*
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 01:40:00 pm
While taking a drink, I blacked out again. When I woke up, same deal, with Grul standing around. I really don't get why he keeps following me around, but I'm getting tired of it.

We're barely having any time to make glass, and there's now only 6 of us. Surely someone from the fortress has heard of us and wanted to come see our progress?

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 01:51:00 pm
Okay, the mood swing is really pissing me off. I feel like killing everyone in the fortress and trying again.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Fenrir on February 03, 2008, 01:53:00 pm
Mood swing?
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 02:01:00 pm
Yeah, Sandono died and everyone's pissed off. The only happy one is Kira with all her fucking cats.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 03, 2008, 02:43:00 pm
quote:
Originally posted by Squeegy:
<STRONG>Yeah, Sandono died and everyone's pissed off. The only happy one is Kira with all of Scorpios's fucking fucking cats.</STRONG>

My cats! No wonder I'm miserable.
And I still want them all butchered.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 02:59:00 pm
Grul killed one of the cats. I'm also killing off kittens as they come up.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 03:03:00 pm
The fortress seems to be recovering. The most unhappy person is Vetehenin and he's quite content. Work on the tower has increased greatly. The first floor will be finished soon.

We will properly bury Sandono soon.

Edit: Horrors! It appears the elephants have turned savage! They nearly killed Grul while he was eating after sneaking through the fortress and, for some reason, not touching anyone else. Grul was our glassmaker and hunter. Could this be a warning to leave, stop hunting and stop work on the tower?

Edit 2: Tremendous progress! The entire first floor is laid out. Also, we have no migrants. This is troubling.

[ February 03, 2008: Message edited by: Squeegy ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 05:35:00 pm
Bumpeth.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 03, 2008, 08:50:00 pm
No migrants? How far in is it?
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 03, 2008, 09:13:00 pm
Early Autumn, 1053
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Sandono on February 03, 2008, 09:15:00 pm
Damn!

And I was loving my work to.

Well when/if immigrants show up please name one Sandono, give them the same dutys, pretend he wandered off/got resurrected.

Thank you.

Oh, and he doesn't have to be a animal handler this time, anything is fine as long as its dangerous.

Also, I see my self having to say this alot in the future...

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Kagus on February 04, 2008, 01:18:00 am
Strange...  I got migrants in my first year, and two of my guys had kicked the proverbial bucket before then (dehydration).
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Scorpios on February 04, 2008, 04:12:00 pm
Yeah, what the hell?
Did the caravan arrive?
Also, I would think migration might be low due to a low fortress value, but I would think you'd get at least some minimum number.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 04, 2008, 06:58:00 pm
WE have a really low fortress value and no caravan.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: numerobis on February 04, 2008, 11:19:00 pm
How low?  I've had mass immigration with a fortress worth less than your average two-ingredient artefact.

[ February 04, 2008: Message edited by: benoit.hudson ]

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Kagus on February 05, 2008, 12:38:00 am
I got enough goblins to stabilize my fort (with several engravers to spare), and the caravan never arrived for me.  I guess goblins are a bit less enthusiastic about supporting their brethren.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 05, 2008, 07:33:00 pm
I have around 5k wealth.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Forumsdwarf on February 05, 2008, 09:03:00 pm
"This is a superior quality narrow Iron right guantlet ..."
"On the item is an exceptionally designed image of goblins in cave crocodile leather.  The goblins are laboring."

Took it off a dead goblin in the latest siege.  It was kind of strange, getting a postcard from the other side, knowing that somewhere out there is a goblin fort with goblins laboring away on stuff that some day will end up in the dying, bloodstained hands of their kin as they make yet another futile attempt to destroy me.  It seems like such a waste.

Maybe on some level they know the last species to see their craftsgoblinship won't be a goblin, and they want to make a good impression.  Maybe by crafting these masterworks telling the stories not of conquerors but humble laborers they're reaching out, craftsgoblin to craftsdwarf, sending a message of hope and peace.

Peace and love: what splendid offerings to the smelters!  As we melt down these priceless goblin treasures we are melting away the barriers of prejudice and misunderstanding that divide our two species.

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 05, 2008, 09:07:00 pm
Speaking of smelting, everyone in this fort died a horrible burning death. Starting over!
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 05, 2008, 09:12:00 pm
Name:
Requested Gender:
Profession:
Skills:
Possessions:
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Torak on February 05, 2008, 09:19:00 pm
quote:
Originally posted by Squeegy:
<STRONG>Name: Ngukak
Requested Gender: Male
Profession: Weaponsmith
Skills: Proficient weaponsmith, competent speargoblin, and (2 levels) of mechanic.
Possessions: Maybe a war slave. Or ten.</STRONG>
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 05, 2008, 10:04:00 pm
Added. Plenty of female gobbos available. Two gobbos like goblin cats.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Sandono on February 06, 2008, 12:26:00 am
quote:
Originally posted by Squeegy:
<STRONG>Name:Sandono (again)
Requested Gender:Male
Profession:Axegoblin/Animal handler! (I WILL SUCCEED!)
Skills:Axegoblin, Animal handler, Animal caretaker (hunter/woodcutter if you want)
Possessions:2 War trolls, 4 beak dogs, 4 dwarf slaves (less if too expensive)</STRONG>

Thanks

Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Squeegy on February 06, 2008, 12:29:00 am
All open gobs are female.
Title: Re: Goblin Fortress: We don't like dwarves.
Post by: Sandono on February 06, 2008, 12:30:00 am
quote:
Originally posted by Squeegy:
<STRONG>All open gobs are female.</STRONG>

Female is fine too.