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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: AoshimaMichio on August 14, 2016, 05:00:46 am

Title: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on August 14, 2016, 05:00:46 am
"Greetings to all my good super genius scientists!

You are hired to create a supersoldier for us! You will be provided near endless supply of test subjects, multipurpose state-of-art laboratory for your research needs, and we can arrange basically almost anything You need within a day or two. Large number of lab hands are provided for more menial tasks. While they don't even begin to compare Your intellect, they do know their way around the lab fairly well, so please do not expire them needlessly. You do have plenty of test subjects available for that purpose!

Create new TECHNOLOGIES, apply those TECHNOLOGIES on a volunteering soldier, and produce us a functional prototype by September 31! The one who creates the best supersoldier will be permanently employed and granted our full assistance on your pet projects as long as our own projects are completed with highest priority.
"



Hello, this is a short term science/tinker game.

Your job as super genius scientist is to create supersoldier for anonymous corporation, be it via cybernetic enhancements, gene-engineering, or reducing volunteer's brain into organic tactical consulting unit for a killer robot, or something completely different. Supersoldier doesn't only need superior body, but also superior weapons, detection and defence systems, so you have a plenty of ground to cover. We are on softer side of sliding scale of scifi harness.

On October 1st final prototype soldiers are built and pitted against each other in three different enviroments; cold and harsh winter of far north, hot and wet jungles of Vietnam, and finally urban combat zone. Soldiers will be scored by their performance, but basically the only thing that matters is that YOUR supersoldier is the last one standing. Of course, soldier who cannot move is not a soldier and will be disqualified, so don't turn them into immobile artillery targets.

Preferrably soldiers are played by other people than those who play scientists, but if not enough soldiers are volunteering then scientists can assume direct control over their creations.

All actions and research is done through this thread. Research of new TECHNOLOGIES will take few days and distributing your attention accross multiple research projects will take even longer. As it is common in science, long projects may produce accidental discoveries of entirely different techs on side.
PMs will be ignored. Usage of spoilers is encouraged, as well has honest meta play. Don't read spoilers that are not addressed to you. It's more fun if you don't know what you will be up against. Did you cover all bases? Did you leave unexpected weakness for enemy to exploit? What if...

So let's get this started: SCIENTISTS PLEASE REPORT IN! Standard five players would be nice to start with, but more spots will be opened if there's interest. Late joiners may receive reseach speed boost to get them up to speed with others.
Tentatively volunteering supersoldiers may also report in. I need you to be available by October 1st.



Collected Memoirs and Quotes of Chief Researchers


"Look, I'm not saying this excuses what I did. But you have to understand that at the time, it seemed like a great idea. A lot of ideas do when you're on half the drugs I am."
    -Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir


   
"Weaponized grey goo. That's cobra commander level evil genius, right there. I am so great."



"The fight-or-flight-or-freeze response is the core of our animal selves, the purest expression of mammalian simplicity. It is here that we begin our exploration of the subtleties of the mind. Our work had many promising results right from its inception. We sought out and found the triple point of response, and from there elaborated the delicate kinetics of neurochemicals that produce each discrete state. The approach was blunt and simple. We were to play chemists, and the brain was to be our reactor of endless violence..."
    -Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir


   
"Last night I dreamed of countless hands pointing me the right way."



"Oh hey this is weird. I should probably increase the security in here."



"Philosophy has generated much discussion on the manifold complex matters of knowledge, feeling, learning, meaning and indeed the very soul - if only Kant could have been there to see us uncover one horrible truth after another, the very substrate of their musings laid bare in brutal simplicity."
    -Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir

   
   
"Excellent, these kinds of effects are unprecedented. Now I just have to get things fine-tuned and more controllable..."



"Now what useless garbage has my supersoldier stolen from my inferiors. I'd be surprised if they even managed to do anything of value in such a short time period."



"Gah. I hate wasting time fixing my own fuckups."



"The flawed bodies and brains we humans have gained through billions of years of painstaking evolutionary trial and error, are ultimately merely the starting step. Like a supporting pillar for our eventual greatness that inevitably becomes a restricting chain, that must be cast off so that we can achieve our true potential.

We must go beyond and gain superior, continuously upgrade-able forms."

    -Meshanblov on Posthumanism

   

"Well, that, uh... that went well."



"I don't know if the "fleshy hellscape" aesthetic is the ideal environment to facilitate my research..."



"How many days left? Welp. Caution, meet wind."



"Comrades, we are the singularity. A rapidly growing, no, exploding, self-improving mass of glorious information, let us ride the blastwave of progress to ever greater heights! And even as I die, from my irradiated ashes we shall be reborn like the phoenix, soaring without limits!"
    -Meshanblov Collective



"When your progress reports start to contain literal magic, that's how you know you're at the bleeding edge. A method of measuring this more precisely has been proposed - the glories-to-paragraph ratio. As research starts to warrant reports of at least one glory per paragraph, properly transhuman research can be said to have begun. This naturally poses serious issues in communicating with lab assistants in any way beyond motivational speeches, but for me much like any other researcher worth their salt this wasn't that much of a departure from business as usual."
    -Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir



Yay!
#iDidItForScience
#madScienceIsFun
#justMadScientistThings


Contemplate the importance of socks.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 14, 2016, 05:14:00 am
Reporting In. I begin my research on total neural interface systems. That is, systems that can connect to and be controlled by the entire neural net of a living being. The intention is primarily on direct interface, without all that nasty meat around the neurons, but an indirect interface would be fine as an intermediate / secondary goal.

Am I doing it right?
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 14, 2016, 05:18:31 am
((I'm guessing it's a bad idea to go into the thing with a particular plan in mind?))
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 14, 2016, 05:30:51 am
Scientist Meshanblov reporting for duty

Begin creating advanced cybernetics that replace entire parts of the subjects body
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 14, 2016, 06:57:07 am
I would love to be a scientist! Do you need any character details?
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 14, 2016, 06:59:23 am
Science Guy George reporting for duty!

Start out with obtaining a healthy supply of deadwood. That National Guard isn't doing anyone any good, is it?
Title: Re: Roll to create a supersoldier!
Post by: NRDL on August 14, 2016, 07:03:48 am
Science Dude In!

((not entirely sure how our actions should be formatted but here goes))

Start experimenting with polymer plastics that are pliable enough to be shaped and moved, and yet resistant to kinetic damage both concentrated and spread out.
Title: Re: Roll to create a supersoldier!
Post by: Dustan Hache on August 14, 2016, 07:07:44 am
Soldier 76 reporting in! Wait no, that's already taken.. either way, still ready for duty!
Title: Re: Roll to create a supersoldier!
Post by: spazyak on August 14, 2016, 07:55:44 am
Ptw will join in later
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 14, 2016, 08:09:52 am
((I'm guessing it's a bad idea to go into the thing with a particular plan in mind?))

Not necessarily. Having a definite goal helps you to know what you need to study. For example if your plan is to recreate Arbiters of Peace or Avatars of War (totally plausible btw, with good rolls) then you should have a decent idea what path you need to go down.

I would love to be a scientist! Do you need any character details?

Not really, but it helps.

Science Guy George reporting for duty!

Start out with obtaining a healthy supply of deadwood. That National Guard isn't doing anyone any good, is it?


Deadwood as in snag (https://en.wikipedia.org/wiki/Snag_(ecology)) (you can assume you have that) or something else? What you want to do with it is more important question.

Soldier 76 reporting in! Wait no, that's already taken.. either way, still ready for duty!

Hello there soldier! You are assigned for scientist going by code name Ozarck. Or someone else if being a brain in a jar is too creepy for you, because apparently that's the way he's doing this.




Since we already have bare minimum of scientists (including penguinofhonor), this means we can start tomorrow.
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 14, 2016, 08:51:43 am
Deadwood as in snag (https://en.wikipedia.org/wiki/Snag_(ecology)) (you can assume you have that) or something else? What you want to do with it is more important question.

Useless people nobody will miss, I mean. Of a military background, and who have signed liability waivers beforehand and sold their bodies to science.
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 14, 2016, 09:00:18 am
I guess I'm going to try and do my own weird thing then. In as... well, myself, I suppose.

Start research on myomers, that is synthetic fibers of great tensile strength that contract significantly under applied electric current.


Spoiler: Note to DM (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: piecewise on August 14, 2016, 09:14:27 am
How to be a dick:

1. research hydrogen bomb
2. Research miniature version of hydrogen bomb.
3. Rig several to soldier, along with triggers that fire if his heart stops.
4. Enjoy the Tie.
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 14, 2016, 09:21:51 am
Deadwood as in snag (https://en.wikipedia.org/wiki/Snag_(ecology)) (you can assume you have that) or something else? What you want to do with it is more important question.

Useless people nobody will miss, I mean. Of a military background, and who have signed liability waivers beforehand and sold their bodies to science.

Oh, test subjects are provided freely. Precisely that kind of decently healthy people nobody will miss. It's much easier to do science on humans than rats. Faster and more reliable results.

How to be a dick:

1. research hydrogen bomb
2. Research miniature version of hydrogen bomb.
3. Rig several to soldier, along with triggers that fire if his heart stops.
4. Enjoy the Tie.

Wouldn't say that's the tie. Dead soldier that can still kill is pretty damn good soldier. Except minus points for creating chain reaction on mass produced super soldiers. That's not very profitable.
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 14, 2016, 09:27:26 am
Dr. Ivana Rosecrans reporting in.

I begin researching limb modification, specifically getting people to grow more arms. More legs are tolerable, though.
Title: Re: Roll to create a supersoldier!
Post by: HugeNerdAndProudOfIt on August 14, 2016, 09:34:35 am
Dr. Strauss reporting for duty.

research intelligence increasing treatments
Title: Re: Roll to create a supersoldier!
Post by: Dustan Hache on August 14, 2016, 09:48:19 am
As long as my brain in a jar is returned to a semi human head after he is done messing around, I should be fine.
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 14, 2016, 09:51:00 am
Research technology: induced friendship (in pill form, probably - something like biological imprinting)!

Also, place test subjects in a dojo, have them train together in a variety of streamlined martial arts to prepare them for Phase 2.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 14, 2016, 11:45:30 am
As long as my brain in a jar is returned to a semi human head after he is done messing around, I should be fine.
I plan on attaching your entire neural net to various systems. It will be much easier if we pull the neural net out of your body first. I suppose i could waste some time on -spoilers- for you though. Enough to satisfy your concern up there.
Title: Re: Roll to create a supersoldier!
Post by: NAV on August 14, 2016, 12:29:54 pm
Is there still room?
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 14, 2016, 12:43:09 pm
IN?!?!?

Doctor OCEAN shall begin researching compound eye replacement.
Get a bunch of tiny, low-quality cameras, mount them on a dome, and hook it all up to a test subject's ocular nerve.
Observe if they die, go mad, or if their neuroplasticity allows them to use it as a compound eye.
Title: Re: Roll to create a supersoldier!
Post by: Zanzetkuken The Great on August 14, 2016, 12:46:43 pm
Reporting in if spots still available

Title: Re: Roll to create a supersoldier!
Post by: NAV on August 14, 2016, 12:59:14 pm
Sciencetist

Spoiler: Top Seekrit (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Whisperling on August 14, 2016, 01:36:18 pm
Definite PTW, hesitant about joining because I'm not sure I trust myself to remain active after wild mages. Looks really fun, though.
Title: Re: Roll to create a supersoldier!
Post by: Unholy_Pariah on August 14, 2016, 09:35:32 pm
ill join if theres still room.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: spazyak on August 14, 2016, 10:31:59 pm
Voluntere as supersoldier seeing as I do not beleive there are any more spots for scientists, and besides what better way to come up with ways to improve a design then testing them in the field
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 15, 2016, 08:52:24 am
Frankly I didn't expect this many scientists with questionable work ethics. So I'll limit it to eight, that many I can still probably handle when it comes to final testing. And while The Company is rich and capable, eight expensive scientists will be testing its limit to provide rapidly materials, test subjects and other arcane stuff.

So our scientists will be

There's no telling what happens within next one and half month. People might... disappear, accidents might happen. In case of such unxpected events other geniuses may want to stay in contact with The Company.

I know I said we'll be on softer side of scifi hardness, but most likely we end up swinging between medium and hard, depending on various things. I also believe that hiding rolls is better for games. And for GM. That means I don't have to explain anything.  :)

SECRET TECHNOLOGIES spoilers list your current and lined up research as well as discovered/perfected TECHNOLOGIES. + sign indicates what you are currently doing, and * indicates what is planned or thought up in order of priority. I probably change those around, but for now that's how they are marked. I always assume you want to pour all your focus on single research, but if you want to distribute accross multiple projects, please say so. It slows down individual processes but has small change to make things go faster in overall.



Day 1

Scientist Meshanblov reporting for duty

Begin creating advanced cybernetics that replace entire parts of the subjects body


Advanced cybernetics, huh? Fullbody prosthesis sounds like something fun. Certainly something withing your capacity. Basic layout what is needed for such thing is easily broken down into few basic categories:

First, support structure including joints. There's a plenty of research done on that field. Material studies provide wide array of possible materials for that purpose. Super soldier needs strong bones, so instead of using endoskeleton you may want to focus solely on exoskeleton. Insects for example have made science on the matter for last few millions years, so there's many things you can get inspiration for. It also solves major problem of protection on the same time. Joints are still problematic, but some ballistic materials is probably needed. Or a flexible scale based design? Hmm. This shouldn't take too long. Two or three days perhaps. Self repair systems need to be considered.

Second issue is mobility. Organic muscles are too weak, at least human muscles are. Some apes as you recall, have more dense muscles, but even those will probably be too weak for final product. Hydraulic systems are one option, capable of great strength. Problems with those are leaking and fluid refills. Of course, with basic systems it won't be a problem at all if you do it right. Alternatively pneumatic systems won't have problem with refills, air is readily available basically anywhere on the planet. All it needs is perfected filtering systems and way to make it silent. Fourth path you can take is entirely artificial muscles, simulating their organic counterparts. There's a reason why basically all bigger creatures have muscle based mobility. All you need to do is to take nature's work and make it better. Perfect it. Oh possibilities! So many of them. Anyway, you feel inspiration here. A great idea is waiting to be discovered.

Third is powering it all. A lot depends on what path you take, but electricity is pretty much required. Battery or generator? Or both? Both sounds good. Rely primarily on generator, draw power from batteries when great deal of power is required, and reload batteries during less stressed times. Yes, that sounds good. Power generation is great interest of lesser scientists, so you presume you can quickly study their papers and improve upon their discoveries.

Fourth is life support. Only really important part of volunteering soldier is their brain. It needs oxygen sypply, carbon dioxide and other waste must be filtered, nutrients feed, stable temperature, trauma protection, hormone balance must be carefully monitored and manipulated, perhaps even willingly manipulated by the brain. Control of cybernetic bodyparts must be slaved to the brain, so you also need to interface all systems to the brain, which requires mapping nerve connections. Luckily you have test subjects. Many will expire on this study. This may be the hardest part, you think.

That's it, you think. With basic path lit you can start... Oh but what about modularity?! Swapping parts on fly? That would make your design superiour because it could be easily customized for wide range of purposes and enviroments. With properly sealed connection ports you can produce the All Terrain Super Soldier! Perfect adaptibility! Simply switch best parts for enviroment and your creation will trump all enviroments with ease!


Well, now that you have categorisedy our ideas you start working on armored exoskeleton. You push rest of your ideas in backburner until you know what direction to take with them. Work with exoskeleton start slowly. You read up all work with those done with so far. Not very helpful, because they take a bit different approach than your goal is here. Many blueprints are drawn and archived in the process.



Research technology: induced friendship (in pill form, probably - something like biological imprinting)!

Also, place test subjects in a dojo, have them train together in a variety of streamlined martial arts to prepare them for Phase 2.


Hmm. Induced friendship... Easiest way to go would be simply make them friendly to everyone which is easily archieved by proper hormone cocktail. But isn't that a bot too easy? Directed friendship would be better, but harder to archieve. Perhaps isolate subject from others than the intented friendliness target? No, it simply puts subject under stress and even when properly cheated into position they may already suspect something which will scew results. Hmm, this is a complex matter...

No, you need to study what friendship is, how brain works when it detects someone it considers a friend. Then carefully replicate the reaction to anything you desire and figure out how to make it work on very specific targets. Studying actual imprinting known from animals is a bit problematic, mating season has passed long time ago and youngs are already reaching adulthood. Besides humans are always better to study. Oh well...

Your current stock of test subjects do not have any friends among them, it turns out. And asking The Company to provide their personal information results that they do not have any, but they will provide it as soon as they get it. It already feels like you will end up twirling your thumbs for rest of the day, which simply will not do. Boredom is death of progress! So you decide study how fear works, specific fears in fact. It is much easier to do and you don't need to wait anything. And who knows, it might provide insights on how brain works. After all fear is not too different from friendly feelings!

Now, you get some test subjects, figure out their fears, obtain matching photos and augmented reality props, cut their skull open, jam sensors in and start working. It is quite fantastic to watch what fear does to their brains, you know. Few subjects expire mental trauma too strong and expire in the process. You don't even regret it, their sacrifice is well worth of it. This data is simply fantastic!

As for martial arts training, you realize you are overestimating their ability to learn. While you certainly can learn everything martial arts can teach within two days (even though your body cannot keep up with it), these lesser humans may be able to learn perhaps three moves per day if they spend entire day training. Well, perhaps something good might come out of it. Who knows. Anyway, The Company starts finding trustworthy martial artist to teach your subjects. Kidnapping one will certainly gather attention, so proper employment contract may be better. More of this tomorrow.

When days work is done and you are about to go sleep, you finally receive data about test subjects The Company representative promised. Maybe you work on it tomorrow. Or maybe after you have figured better ways to do brain analysis.



Dr. Strauss reporting for duty.

research intelligence increasing treatments
You can already tell this will be a challenge. What is intelligence in the first place? Well, you can tell answer for that by yourself. Ability to connect points of data rapidly, creativity, logic and fast learning. And how to increase those? A difficult task. And frankly, your test subjects aren't probably the smartest bunch around here. Your lab hands are most likely smarter than them (by small measurable margin), but The Company kinda asked to not make them expire. And using yourself as a test subject is not a good idea, the world might lose something great if you screw up.

Well, non-invasive brain study is probably required for starters and for that you can use all your human resources, including yourself. Bigger batch is better so basically everyone participates. A very simple test methology is created so even those stupid lesser humans can provide something. Everyone is planted on a brain scanner, and you plant yourself into one while devising and solving theoretical problems.

By end of the day you haven't made much of progress. You blame it on your test subjects, because they are so stupid. They can't even begin to compare your massively superious intellect. A massive dissappointment. Maybe you have better ideas tomorrow.


Sciencetist

Spoiler: Top Seekrit (click to show/hide)

Spoiler: Top Seekrit (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Science Dude In!

((not entirely sure how our actions should be formatted but here goes))

Start experimenting with polymer plastics that are pliable enough to be shaped and moved, and yet resistant to kinetic damage both concentrated and spread out.

Don't worry, we'll figure out best format over time.

Armor worthy plastics? When two armor with equal kinetic protection is lined up, the lighter one will be always chosen. Well, almost always. So there's certainly valuable research to be done. To be able to test wide range of plastics for study you need to produce said plastics in first place. A device that can quickly produce desired polymers is required. Then, you think, a round of raw testing with randomized plastics, followed by analysis of results which will lead to basic understanding of best forms, and work up from there. It might be much of random shooting until pattern starts to emerge. Can't help it, sometimes science is about shooting into the dark and hoping bullet will hit something good.

So, starting with the machine. You spend the day drawing multiple plans for electronics, mechanisms, feeding systems and programs, twenty alternatives of each and finally pick one before settling down for night. Satisfying work, really. Planning is nice. You assume that if everything goes perfectly it will be fully assembled tomorrow. Usually nothing goes perfectly so two days is most reasonable prediction. In worst case three. Either way, its time to rest your brain and gather your strength for next day.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Reporting In. I begin my research on total neural interface systems. That is, systems that can connect to and be controlled by the entire neural net of a living being. The intention is primarily on direct interface, without all that nasty meat around the neurons, but an indirect interface would be fine as an intermediate / secondary goal.

Am I doing it right?

Right enough for me.

So a brain in a jar system. Classic. There's nothing wrong with classics, and you make sure your helpers know it. They should listen Bach sometimes. That man was a genius, even if sadly limited to music only. You can of course do better, and in every possible field. First step is to map all nerves in spinal column, separate sensory nerves from control ones, identify individual differences and unify the system. Next developing mechanic and electronic components to connect nerves directly hijacking signals completely, and lastly sustaining the neural system long enough to make if participate a war. Preferrably longer. Simple stuff.

So, first task is mapping nerves. Test subject after another is tied on operation table, stripped, their spinal column carefully exposed, nerves measured and monitored. They complain very loudly about your work ethics, lack of anesthetics, and make false claims about your mother. They are so loud that you need double ear protection with noise cancelling headphones. This of course slows process down considerably, cooperation is important when doing science after all, and their lack of cooperation requires you to rely on secondary observation methods. You manage to figure out lower body for most part, although good number of subjects expire on the operation table. Perhaps using anesthetics should be considered tomorrow, even if it interferes with mapping out sensory nerves. Another day like this and you will most likely fall behind of your competitors.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Dr. Ivana Rosecrans reporting in.

I begin researching limb modification, specifically getting people to grow more arms. More legs are tolerable, though.

That's an ambitious project to say. Humans are hardwired for four limbs, and growing extra means major modifications on skeletal, nervous and muscular system. Not to mention humans are notoriously slow to grow. Even if you had right now perfect method for growing new limbs, no one will have anything by time you need to be ready. One and half months is a bitch of limit for slow process of growing biological structures. Therefore you need to massively accelerate growth process. After that is solved you need to figure out means of so called "inline" genetic modification to alter natural default state of human being, then forcible activate your special genes to start limb growth with their associated muscles, nerves, bones and veins. Frankly, you suspect it's better if you harvest limbs from other sources and mechanically implant them on your subjects. Even in that case new nerves and structural changes must be made, but those are surgigal operations and not a much of problem. Bigger problem is to ensure the body adapts to its new state. Rapid healing appears to be prerequisite in any case, so you start with that while pondering if you'll go the hard way or the easy way.

Fastest growing cells in human body are cancer cells so those are good place to start. One of your test subjects happens to have benign cancer by some miracle, so you harvest him for your study. His cancer variant is almost useless for you. It's slow to grow, slow to spread. You get some work done, but so much is still left undone. Like pushing growth rate to unseen heights, have it directed, limited, triggered, and killed on your whim. The Company promises you subjects with very aggressive cancers by tomorrow. You can only hope it helps your work.


I guess I'm going to try and do my own weird thing then. In as... well, myself, I suppose.

Start research on myomers, that is synthetic fibers of great tensile strength that contract significantly under applied electric current.


Spoiler: Note to DM (click to show/hide)

Quite straightforward goal. You don't only need large tensile tolerances, but also preferrably low voltage and current requirements so you won't have problems with shielding and not worry about being detected by an opponent hundred miles away. Nothing less than perfect is enough! This work is largely trial and error based, but it doesn't mean your mighty brain cannot make it easier. It will take a week in worst case, you presume. Hopefully not.

First day doesn't produce anything you desire. At best you can safely outrule certain materials and forms.

Spoiler: Note to player (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)


Voluntere as supersoldier seeing as I do not beleive there are any more spots for scientists, and besides what better way to come up with ways to improve a design then testing them in the field

Welcome, soldier! We greatly value your sacrifice for the greater good! You are assigned to scientist Meshanblov, who goes by code name Demonic Spoon.




Huh, that took longer than I predicted. Eight players is certainly the maximum I can handle in terms of time it takes.
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 15, 2016, 09:23:01 am
"The fight-or-flight-or-freeze response is the core of our animal selves, the purest expression of mammalian simplicity. It is here that we begin our exploration of the subtleties of the mind. Our work had many promising results right from its inception. We sought out and found the triple point of response, and from there elaborated the delicate kinetics of neurochemicals that produce each discrete state. The approach was blunt and simple. We were to play chemists, and the brain was to be our reactor of endless violence..."

Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir

The idea here is to create a suggestible state, much like the formative period animal younglings experience, where they find themselves inexorably and instinctively attached to what are ostensibly their mothers.

Look into the possibilities of induced neuroplasticity to help with this - fluoxetine (http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3574806/) and valproic acid (http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3848041/), both of them widely available psychiatric medications, have been shown to renew critical periods. Can the superscience skills and dubious ethics of Curious George help turn this into something more?

If possible, follow up with studying the fear response. Obtain equipment to assay the chemical balance of a soldier's brain under a variety of stimuli.
Title: Re: Roll to create a supersoldier!
Post by: killerhellhound on August 15, 2016, 09:24:22 am
Volunteer as a solider test subject under Sean Mirrsen
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 15, 2016, 09:35:49 am
If I can direct my search, look into artificial (or natural, that will be interesting) spidersilk as source of tensile strength, and any potential shape-memory metals as source of the contracting action.

As my presumably mighty brain continues the battle against physics for the perfect myomer fibers, I assign some of my assistant personnel to more tedious-rather-than-difficult matters.

In particular, sources of specific materials must be secured, in order for later mass-production to be successful. Repeating the Captain America problem, after all, would be a very stupid mistake. A single soldier is not an army.


The required materials are metals and alloys of extreme hardness that would make up the "skeleton" of the soldier, strong flexible materials akin to super-kevlar or "dragonskin" for the basic outer layer, and any existing non-Newtonian materials (i.e. soft but hardening on impact) that any of the world's militaries may have researched for the purposes of advanced body armor, that would be built into the soldier.

If the perfect material for a given purpose cannot be obtained in bulk, if it's classified, not exported to.. whatever country we're working for here, or available only in small quantities because it's experimental, my assistants are to obtain the production process for it by any means, and they have enough lab space to try and recreate it here, so that the project is not limited by supply.

((Really there's just not much else to do if I'm limited to one thing at a time, because almost anything specific to the project would require my personal attention.))
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 15, 2016, 09:45:23 am
The focus of this full body conversion should be speed and mobility. No matter how strong the armour, something will always be able to crack it so better to avoid damage all together. To this purpose:

((The armoured exoskeleton is fine, but focus on speed now))

Rather than a brain in a jar, I shall convert the brain to a cybernetic version as well, drastically improving reaction times. This would also conveniently remove any need for life-support. Fortunately my work on mapping nerve connections should help me with accomplishing this.

Artificial muscles seem best for mobility. Perhaps use carbon nanofibres?

Modularity would certainly be a bonus, but this should be a low priority for the design. Better to get a general-purpose supersoldier completed first before beginning with fiddly things.

A miniature nuclear generator with some capacitors seems simple enough for power. Using the electricity to magnetically reinforce the materials of the exoskeleton for some extra toughness seems like it'd be an easy low-hanging fruit to increase survivability as well.
Title: Re: Roll to create a supersoldier!
Post by: TopHat on August 15, 2016, 09:58:27 am
I'll also Volunteer as a prospective supersoldier. What's the worst that could happen, right?
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 15, 2016, 10:12:07 am
"Shut up, you whiners. It only hurts until you re dead, unless we are successful!

Spoiler: action inside (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: HugeNerdAndProudOfIt on August 15, 2016, 10:14:50 am
Hmmm, Ah!

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 15, 2016, 11:42:10 am
You lucky bastards. (https://youtu.be/-5i1cJIwE7M)

Have one of these idiots assassinated so I can steal their funding!
Title: Re: Roll to create a supersoldier!
Post by: Dustan Hache on August 15, 2016, 01:50:19 pm
"Shut up, you whiners. It only hurts until you re dead, unless we are successful!
"Sir, I would appreciate it if you at least respect the fact that they were forced into the job. They don't exactly want to die or anything. Maybe cycle through them and give them time to rest and recover so as to keep them alive longer?"
Title: Re: Roll to create a supersoldier!
Post by: NRDL on August 15, 2016, 04:20:01 pm
Finish building polymer machine.  If there is time left, start work on test subject, starting a regimen of steroids and immune system boosters to improve his muscular performance and capacity to heal.
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 15, 2016, 04:53:01 pm
Hm, I do seem to have more materials than time. Maybe I'll reevaluate my strategy.

I experiment with pairs of subjects, aiming to attach them via directed cancerous growth. Immune response is an obstacle I'll probably have to deal with, as well as figuring out how to sort out neurological control.
Title: Re: Roll to create a supersoldier!
Post by: Yottawhat on August 15, 2016, 05:07:15 pm
Oh, this sounds neat.

I volunteer a super soldier for a random scientist.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 15, 2016, 08:57:27 pm
"Shut up, you whiners. It only hurts until you re dead, unless we are successful!
"Sir, I would appreciate it if you at least respect the fact that they were forced into the job. They don't exactly want to die or anything. Maybe cycle through them and give them time to rest and recover so as to keep them alive longer?"
"What? hrmmm, fine, fine. It might slow down the work though.
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 16, 2016, 09:45:20 am
The focus of this full body conversion should be speed and mobility. No matter how strong the armour, something will always be able to crack it so better to avoid damage all together. To this purpose:

((The armoured exoskeleton is fine, but focus on speed now))

Rather than a brain in a jar, I shall convert the brain to a cybernetic version as well, drastically improving reaction times. This would also conveniently remove any need for life-support. Fortunately my work on mapping nerve connections should help me with accomplishing this.

Artificial muscles seem best for mobility. Perhaps use carbon nanofibres?

Modularity would certainly be a bonus, but this should be a low priority for the design. Better to get a general-purpose supersoldier completed first before beginning with fiddly things.

A miniature nuclear generator with some capacitors seems simple enough for power. Using the electricity to magnetically reinforce the materials of the exoskeleton for some extra toughness seems like it'd be an easy low-hanging fruit to increase survivability as well.

Full cybernetic conversion for brain seems certainly something useful even outside of warfare. It however comes with some considerable hurdles. Creation of new nerve connections, storing long term memory, and such. Digitalizing entire brain and then simulating it could be the answer, however computer system required for that would be greatly vulnerable for EMP. And current computer technology is simply far too slow for that purpose, which would require investigation of quantum computing. Good amount of work is already done on that field for you to use as a springboard.

Alternative for that way is more mechanical approach of creating quite literal copy simulating each and every nervecell in the brain. Some delicate mechanisms could be used for creating new connections. This approach however suffers same problems as organic brain does; namely blunt force trauma and natural erosion can permanently damage it. Simulated brain offers possibilities of (theoretically) easy suspending, manipulation, backups and duplication, where as mechanical way... does not.

And all this you thought up over your morning coffee. Now then, back to work with exoskeleton. Progress today is great, you figure out a good chitinous material to use as basic framework, apparently stronger than human bone by a good margin, but not good enough to use as armor against bullets. For now it serves as exoskeleton to attach internal and external components on, be they either special armor plating or muscles. Shielding of joints has some minor issues left you decide to leave for tomorrow morning.



"The fight-or-flight-or-freeze response is the core of our animal selves, the purest expression of mammalian simplicity. It is here that we begin our exploration of the subtleties of the mind. Our work had many promising results right from its inception. We sought out and found the triple point of response, and from there elaborated the delicate kinetics of neurochemicals that produce each discrete state. The approach was blunt and simple. We were to play chemists, and the brain was to be our reactor of endless violence..."

Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir

The idea here is to create a suggestible state, much like the formative period animal younglings experience, where they find themselves inexorably and instinctively attached to what are ostensibly their mothers.

Look into the possibilities of induced neuroplasticity to help with this - fluoxetine (http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3574806/) and valproic acid (http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3848041/), both of them widely available psychiatric medications, have been shown to renew critical periods. Can the superscience skills and dubious ethics of Curious George help turn this into something more?

If possible, follow up with studying the fear response. Obtain equipment to assay the chemical balance of a soldier's brain under a variety of stimuli.

Writing a memoir about your time in service of possibly evil corporation is good way to ensure income in case they do not choose you as their final contractor. All you need to do is to find a publisher.

As for "friendship pill", simple suggestible state would be easy to archive, but the downside of it is, as you yesterday figured, that it cannot be easily direct without specially crafted situation and that is probably easier to do. Hmm, shouldn't take longer than few hours.

However because your brain analysis study is going so swimmingly you decide to push it for tomorrow, everything just falls in correct place today! As all data gathered yesterday and today is printed out and distributed over floor of your laboratory you start seeing bigger picture here. Something profound is knocking your subconsiousness, wanting to be found. You run all over your lab, moving papers around, climbing on tables and ceiling trying to see the pattern. It's like building a jigsaw puzzle, hard at first, but quickly picking up speed like an avalanche until full picture is revealed. Half formed ideas start solidify, hypothesis is formed, an experiment devised and completed with cost of few lives.

You have made a major breakthrough in nervous system design! The possibilites of specifically designed neural networks are limitless. Learning organic computers! Easy manipulation of existing nervous systems! And a glimpse of something greater, infinite possibilities to create, manipulate and reject data in highly complex systems... Your friendship pill seems suddenly a lot easier to archieve, though thanks to the breakthrough you may want to consider more direct and greater applications.

((Reality bending rolls told me to give you their best regards. Working with brains and nerve systems is now officially soft scifi for you. Enjoy.))

The Company informs you that they have secured a martial arts teacher for test subjects. She have written nondisclosure agreement, but you may still want to keep her in dark.


Hmmm, Ah!

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Quote from: NAV

Spoiler (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Finish building polymer machine.  If there is time left, start work on test subject, starting a regimen of steroids and immune system boosters to improve his muscular performance and capacity to heal.

Work with the machine runs repeatedly into problems. Errors in measures. Fractures in materials that require rebuilding them completely. Incorrectly assembled electronics. It's so frustrating, entire day is basically wasted. Some easier and more forgiving parts gets build and installed, but these complex ones are being a real pain in the ass for some reason.

Turning on more theoretical aspects then. Major problem with muscles is that they tend to damage themselves in minor ways under stress, which is major thing reducing their effiency. You recall a news story about a man who does not get tired. Apparently something about his metabolic systems lets him practically run forever as long as he's receives enough nutrients. Endurance is a major factor for soldier, so you figure that man would be the key you need. You let The Company representative know that you want his tissue samples for study.

As soldiers often get wounded, rapid healing is a major thing. Infections in particular are troublesome as battlefields are rarely clean. Boosting immune system is important, and sharks are known to basically immune to viral infections. In general species that have existed long time without changing are major interest there, suprisingly enough. Humans are quite newcomers in evolutionary sense, and as such they are very imperfect beings. Sharks, crocodiles and other such ancient species (compared to humans) have survived long time, so clearly nature has done something right there. One of the few cases where studying non-humans first is beneficial approach. Basic wound regeneration is something humans can boast with, so it is simply matter of careful study of cancer to unlock its potential for full regeneration.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

"Shut up, you whiners. It only hurts until you re dead, unless we are successful!

Spoiler: action inside (click to show/hide)

Dead bodies can be simply dumped into liquid hydrogen canisters to flashfreeze them. It's best current technologies can provide at the moment. Who knows if it actually works for resurrection purposes. Something to look up for on later date.

Giving in on your softer side you try to keep your subjects alive, but by reducing amount of work done on single subject you need greater number of them. Maybe this softer approach is better for science, maybe not, but work gets done in flash. Nobody dies, everybody even probably stays fully functional (after long healing process anyway). Mapping is 100% done, you even figure out way through individual differences, something you expected to finish tomorrow. You have all data you need to start working with actual interface system. You let your lab hands to know that on next morning you want to have wide array of artificial limbs ready for connection tests.

This sudden increase of effectivity makes you wonder if softer, more ethical approach on science is actually better for results. It seems so counterintuitive, yet results today were great. Of course, correlation doesn't imply causation meaning this might have been a mere coincidence. More study is required on the matter. Perhaps play some classics over PA system tomorrow when working though connectivity tests?

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Hm, I do seem to have more materials than time. Maybe I'll reevaluate my strategy.

I experiment with pairs of subjects, aiming to attach them via directed cancerous growth. Immune response is an obstacle I'll probably have to deal with, as well as figuring out how to sort out neurological control.

Aggressive cancer samples arrive on time and you get on work with hope. Research consumes your day thoroughly and when you finlly finish near midnight, you realize you have made great headway on entirely different subject than you intented. Data you have promises way to forcibly cause extremely malignant form of cancer in any desired organs. Suitably crafted short living virus could easily make it happen. The research is almost complete, and you suspect this technology would be of great value in assassination business. It would be untraceable and very natural looking way to make undesired people perish.

Not exactly what you wanted to do today, but science is science. May as well finish it tomorrow by morning coffee, who knows what other insights it provides.


If I can direct my search, look into artificial (or natural, that will be interesting) spidersilk as source of tensile strength, and any potential shape-memory metals as source of the contracting action.

As my presumably mighty brain continues the battle against physics for the perfect myomer fibers, I assign some of my assistant personnel to more tedious-rather-than-difficult matters.

In particular, sources of specific materials must be secured, in order for later mass-production to be successful. Repeating the Captain America problem, after all, would be a very stupid mistake. A single soldier is not an army.


The required materials are metals and alloys of extreme hardness that would make up the "skeleton" of the soldier, strong flexible materials akin to super-kevlar or "dragonskin" for the basic outer layer, and any existing non-Newtonian materials (i.e. soft but hardening on impact) that any of the world's militaries may have researched for the purposes of advanced body armor, that would be built into the soldier.

If the perfect material for a given purpose cannot be obtained in bulk, if it's classified, not exported to.. whatever country we're working for here, or available only in small quantities because it's experimental, my assistants are to obtain the production process for it by any means, and they have enough lab space to try and recreate it here, so that the project is not limited by supply.

((Really there's just not much else to do if I'm limited to one thing at a time, because almost anything specific to the project would require my personal attention.))

((Well, single well made super soldier can be an army. Remember Arbiters and Renen? Captain America is hardly a super soldier (don't shoot me). He just has some muscles, good recuperation and eye-hand coordination. You can easily do better. Far better.

You can divide your attention if you want to. I will roll amount of work getting done and divide it for each task equally, and then roll for insights individually. It means slightly greater chance for major breakthroughs, with cost of having to wait longer for results in case of no major insights.))

Obtaining materials and things is what The Company does well. The representative proudly states that if they cannot obtain something, nobody can. It is just a matter of time and money.

Well, spider silk loses to kevlar and other aramids when it comes to tensile strength, but its weight and supercontraction ability are something to note. Work continues with greater focus. Still shooting in the dark, really, but you start to get rough feeling in which direction to aim.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)


I'll also Volunteer as a prospective supersoldier. What's the worst that could happen, right?

Worst? Decomissioned piece of failed scrap metal with a brain inside. You are assigned to Curious George, aka Harry Baldman.

You lucky bastards. (https://youtu.be/-5i1cJIwE7M)

Have one of these idiots assassinated so I can steal their funding!
We'll see. Assassination without funding is hard.

Oh, this sounds neat.

I volunteer a super soldier for a random scientist.

Welcome! The person responsible of your fate is Dr. Strauss, who is huge nerd and proud of it.

Volunteer as a solider test subject under Sean Mirrsen

Welcome! Long time no see! I hope you don't mind being tactical suggestions unit.
Title: Re: Roll to create a supersoldier!
Post by: HugeNerdAndProudOfIt on August 16, 2016, 09:55:37 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 16, 2016, 10:12:12 am
"Mmm, a quantum computing cybernetic brains seems the obviously superior choice", Meshanblov muses over another mug of coffee, "Still a lot of untapped potential in that field". He scribbles a note to work on some emp hardening once the fundamentals of the new supersoldier were done.

Meshablov works on the exoskeleton, artificial muscles and quantum cyberbrain
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 16, 2016, 10:39:50 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Dustan Hache on August 16, 2016, 11:09:33 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 16, 2016, 11:52:46 am
Hmm. Surely A genius like me can come up with some assassination method on the cheap. Let's see... Poison maybe? Could make some potent stuff with just simple chemistry. Or maybe I could donate a rattlesnake as a test subject? Hmm.

Steal Hugenerd's funding while he's gone!
Title: Re: Roll to create a supersoldier!
Post by: HugeNerdAndProudOfIt on August 16, 2016, 01:55:49 pm
i am going to be unable to access the computer for a week of so, my default actions are
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: spazyak on August 16, 2016, 02:04:51 pm
Continue to get scienced upon by mister devilspoon man
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 16, 2016, 02:30:49 pm
Continue with the research on myomers.

The volunteer, such as he is, will not really be needed for most of the research process. However it would do good to prepare him for the upcoming procedures. Have the volunteer put through the most intense, most inhumane hand-to-hand and general melee combat training regime, without teaching him any particular style of martial art exclusively. These skills should come in handy for the later phases of the project, as well as general bodyguard duty - just in case someone tries to, say, assassinate me.

Call up the Company's acquisitions representative, and casually ask him how large a supercomputer could I have available for my exclusive use. If he asks how large would it have to be, say "About the size of Greece would be splendid.".

(really though, just as large and powerful as they can provide)
Title: Re: Roll to create a supersoldier!
Post by: NAV on August 16, 2016, 03:54:11 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: NRDL on August 16, 2016, 04:14:54 pm
Do not sleep until I finish this blasted machine.
Title: Re: Roll to create a supersoldier!
Post by: ATHATH on August 16, 2016, 05:19:54 pm
Can I become a test subject?

Whoever claims me gets to know what is in this spoiler:
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: crazyabe on August 16, 2016, 05:33:22 pm
PTW
Title: Re: Roll to create a supersoldier!
Post by: AzyWng on August 16, 2016, 05:38:19 pm
Is it still possible to join?

If so, join as Aroldo Sisto. And... Something.
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 16, 2016, 06:39:44 pm
"Philosophy has generated much discussion on the manifold complex matters of knowledge, feeling, learning, meaning and indeed the very soul - if only Kant could have been there to see us uncover one horrible truth after another, the very substrate of their musings laid bare in brutal simplicity."

Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir

Take 30 of the test subjects and work out designs for their nervous systems. Three groups:

Request more test subjects. If questions are asked, produce evidence of momentous research results.

Check how much these alterations cost. Reasonable or wildly expensive at the moment?
Title: Re: Roll to create a supersoldier!
Post by: ATHATH on August 16, 2016, 06:59:00 pm
Sean, I accidentally read part of the first sentence of your "Note to GM" spoiler on the first page. I don't know what the noun in that sentence meant, though, so I think it's fine.
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 16, 2016, 10:05:04 pm
Research is full of interesting turns. Let's see where this goes.

I continue studying the cancer virus, focusing on any potential battle use, such as quick organ damage or disruption. This may require making the virus more aggressive.

If I have time after that, I experiment merging patients with fast-growing cancers together.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 17, 2016, 07:45:50 am
((this definitely seems like a labor intensive game for the gm. I will be grudgingly willing to drop out for the sake of compactness of game, if that helps Aoshimichio make it a better game for the remaining participants.))
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 17, 2016, 02:34:46 pm
((this definitely seems like a labor intensive game for the gm. I will be grudgingly willing to drop out for the sake of compactness of game, if that helps Aoshimichio make it a better game for the remaining participants.))

Oh come on now. I said I can handle eight players. Certainly it is undeniably intensive, and that's exactly the reason I put absolute timelimit of 31st September so I won't burn myself out in this. I have learned enough about my capacities and limits to know I need such short deadlines. In all likelihood this is how I'm going to conduct all my games in future; short with definite and reachable goals. Now let's see, this is...

Day 3

Continue to get scienced upon by mister devilspoon man

No science shall be inflicted upon you before Spoon from Hell has something "safe".

"Mmm, a quantum computing cybernetic brains seems the obviously superior choice", Meshanblov muses over another mug of coffee, "Still a lot of untapped potential in that field". He scribbles a note to work on some emp hardening once the fundamentals of the new supersoldier were done.

Meshablov works on the exoskeleton, artificial muscles and quantum cyberbrain

Framework for exoskeleton is finished. It's a barebones, armor is seriously lacking, but at least it's done. Hollow, shaped tubes of chitin-derived material for limbs and matching hollow barrel of chest to contain important systems. It won't win beauty pageants, but perhaps some fugly pageants. Function before form. Naturally it can be adapted to various forms, but you almost ashamed to look at it. It needs pretty armor platings quickly. Half of the day is spent with lab assistants carving polyurethane placeholder armorplating for it. Actually it might be better to completely rebuild it for field testing, gonna be faster now that you have mechanisms and knowledge to reproduce it.

Next on line is the mobility to make it move. Something imitating organic musculature, but superiour by all means. You remember having a good idea how to do this, but now that it is time work with it, you can't recall what it was. Something good, very good. Losing a brilliant lead is not something you want to admit, so you spend too much time trying to remember. Ultimately you have to give up chasing the fleeting dream and actually work on something, as not to waste the day. You scetch up a simple idea using something similar to sinew to connect the exoskeleton and whatever you end up using as a muscle.


"Philosophy has generated much discussion on the manifold complex matters of knowledge, feeling, learning, meaning and indeed the very soul - if only Kant could have been there to see us uncover one horrible truth after another, the very substrate of their musings laid bare in brutal simplicity."

Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir

Take 30 of the test subjects and work out designs for their nervous systems. Three groups:
  • 10 are designed to maximize coordination, reaction times and learning ability for physical and mental skills.
  • 10 are designed to facilitate a training period in which they quickly and rapidly form bonds of extreme loyalty, empathy and thus extreme capacity for cooperation, preferably inducible through a designer cocktail of neurochemicals.
  • 10 are designed to have both parameters.

Request more test subjects. If questions are asked, produce evidence of momentous research results.

Check how much these alterations cost. Reasonable or wildly expensive at the moment?

I don't think I can combine those under any umbrella term so I'm gonna list those separately. Mostly.

For increased coordination modifications for cerebellum are required and minor changes into spinal cord. This is learned ability, everybody can increase their body coordination with training, so everything needed to increase it is actually already in place. What is actually needed is cause these these natural changes happen rapidly without training. You perform cursory surgery to confirm state your subjects currently are in. With records made you jump on to next matter.

Which is improving reaction times. Again, this too is improvable via training, so approach to this problem will be similar, you conclude. With your subjects conviently on operation tables you poke around their brains, more or less accidentally causing brain death of three. Oh well, more people on the table. It's not like you are lacking in test subjects.

Third matter is improved learning ability. This, you realize, is considerably harder matter because unlike the other two it is not solved by modifying one or two relatively small areas in the brain. No, this is scattered all over the place. However you have groundbreaking theory supporting your work, so the goal is definitely archievable.

Last matter to deal today is modified extension of your original purpose. Cocktail of various substances is certainly what you want there. Not only that, but closed enviroment too. A group is knit together through hardships. A trial by fire if you will. Few days of sustained drug abuse should do the trick. Drugs you specifically need to design. Tomorrow.

As you brush your teeths before bed you realize something. While you can certainly design all these neurological changes, implementing them is entirely different matter. Neurons don't just jump in proper configuration when you call them. New neurons won't pop into existance heeding your call. Separate delivery system is required. Bacteria? Virus? Nanobots? Hmm...


Spoiler (click to show/hide)
i am going to be unable to access the computer for a week of so, my default actions are
Spoiler (click to show/hide)

No problem. Having something in buffer helps absences.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Do not sleep until I finish this blasted machine.

Your assistants are begging for mercy as you drive them and yourself to complete the device. No dinner, no lunch. Two toilet breaks only. Having to spend this much time on a simple machine is unaccetable! Others are probably getting far aread of you while you mess with your elbows deep in oil and stuff. Hard work is rewarded, thankfully. The device is finished. Test run produces nice plastic slab to shoot at within 15 minutes. It's slower than you were hoping for, but that is the cost of its great configurability.

About god damn time. Tomorrow you can relieving your stress by shooting stuff with impunity. Well, probably better stress tests are required, but you'll start with shooting.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Research is full of interesting turns. Let's see where this goes.

I continue studying the cancer virus, focusing on any potential battle use, such as quick organ damage or disruption. This may require making the virus more aggressive.

If I have time after that, I experiment merging patients with fast-growing cancers together.


For battle use best targets are heart, brain and rest of nervous system. You devise methology for crafting short living virus (to prevent global pandemic and destruction of friendly forces) which targets cells in specific organs and rewrites sections of DNA to cause hyper cancer. Because of dangers associated with this sort biological warfare, system you design requires virus crafting on field, very limited lifespan and few other strict limitations.

Huh. After finishing your paper you stare it few minutes. You have almost accidentally created a biological weapon and delivery system useable by untrained field personel. Somebody will have you assassinated for this. Perhaps because they want it for themselves. Or because biological weapons are banned. Or just because they are jealous. You shrug. What is done is done. And technology behind the delivery system alone can be repurposed with some effort. Worth it.

You start working on your next research project, which others might call serious crime against humanity. Artificial siamese twins. It's late night so progress is minimal. Mostly theoretical thoughts about problems you might encounter with this project, order they need to be solved and so on.


Continue with the research on myomers.

The volunteer, such as he is, will not really be needed for most of the research process. However it would do good to prepare him for the upcoming procedures. Have the volunteer put through the most intense, most inhumane hand-to-hand and general melee combat training regime, without teaching him any particular style of martial art exclusively. These skills should come in handy for the later phases of the project, as well as general bodyguard duty - just in case someone tries to, say, assassinate me.

Call up the Company's acquisitions representative, and casually ask him how large a supercomputer could I have available for my exclusive use. If he asks how large would it have to be, say "About the size of Greece would be splendid.".

(really though, just as large and powerful as they can provide)


((You have bad luck with rolls. Steady line of two's.))

Research for perfect myomers kinda runs in circles today. No new ideas, not even bad ones. It's painful to admit, but shooting in dark is not good way work, especially if the target is small and far away. New inspirations are required and soon.

As a soldier your volunteer has knowledge of unarmed combat, but is primarily trained for modern weapons. Only real war worthy styles are full contact ones, such as Muay Thai and Brazilian Jiu Jitsu. Because most martial arts in the modern world are all about sports and good sweaty fun, there aren't many where killing and seriously injuring opponent is teached. Good part is that the company can send him out into the world without having to worry about anyone making connections. With self selected code name "killer hellhound", you expect great things from him. Though you don't expect to see him anytime soon again.

The Company representative, henceforth "agent", tells you that shamefully obtaining super computer of that size is beyond anyone's capacity. What they can do, however, is to purchase processor time from various existing supercomputers around the world, including large number of botnets that do not officially exist. Agent promises to make required preparations for rapid acquisitions, just contact him again when number crunching is required and they finish dealings within day or two.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)



Hmm. Surely A genius like me can come up with some assassination method on the cheap. Let's see... Poison maybe? Could make some potent stuff with just simple chemistry. Or maybe I could donate a rattlesnake as a test subject? Hmm.

Steal Hugenerd's funding while he's gone!

We'll see what happens.

Can I become a test subject?

Whoever claims me gets to know what is in this spoiler:
Spoiler (click to show/hide)

Certainly. You will be subjected to your fellow ALL CAPS person, NAV.

Is it still possible to join?

If so, join as Aroldo Sisto. And... Something.

As a potential supersoldier, yes. We have vacancies for those. I'll keep your name in mind in case we lose scientists for some reason, but as you can see, the one on top of that list is actively trying to sabotage his way in.
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 17, 2016, 03:50:06 pm
((You have bad luck with rolls. Steady line of two's.))
((With the luck this project's been having in ER? I'd be surprised if it were anything else! :P))

Working in one direction at a time doesn't seem to be working out. Time to scatter the attention a bit, there's plenty of assistants to boss around and have run tests for you.

The project's first phase is the body. This body is going to need structural and motive elements, those will in turn need basic wear protection (lubricant?), power, and cooling. Let's split attention to cover each of those directions, see if maybe a shotgun approach works out better.


Title: Re: Roll to create a supersoldier!
Post by: NRDL on August 17, 2016, 05:01:37 pm
Work on making the generated polymers to be in two types: One very hard variation to cover the body of my super soldier, a secondary type that is still durable but much more pliant, to cover the joints of my soldier.
Title: Re: Roll to create a supersoldier!
Post by: killerhellhound on August 17, 2016, 07:27:55 pm
((You have bad luck with rolls. Steady line of two's.))
((With the luck this project's been having in ER? I'd be surprised if it were anything else! :P))
Snip
As the solider assigned to Sean I should give my military thoughts
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 17, 2016, 11:44:40 pm
As the solider assigned to Sean I should give my military thoughts
Spoiler (click to show/hide)
As a soldier assigned to me you should be off punching out bears and breaking Guiness kick-lumberjacking world records or something. But the input is noted. :)

Spoiler (click to show/hide)

((And even then, all tactical reasoning aside, I'm really just making it this way because I want to, so... :P))
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 18, 2016, 04:55:28 am
Continue working on Artificial Muscles and Cyberbrain

Meshanblov mutters to himself that once his brain has been made into a superior machine he will no longer need to worry about forgetting things. But later. Test subjects first

Was the idea perhaps carbon nanofibres?
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 18, 2016, 05:32:23 am
But that's the whole point of using plasticity - no vectors are needed, only external stimuli. It's an unlocking of various potentials that are then put to use.

As for appropriate drugs, should be simple enough to design. Get to it!

Once drugs are done, use them in the appropriate (cooperative) groups. Test the groups on acquiring martial arts skills, performance in sparring, team bonding exercises and various psychological criteria.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 18, 2016, 06:03:10 am
((I think that is a wise plan of action for you Ao, and it suits your gamestyle that I have seen in the games i have joined.))
Spoiler: @GM: Question (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 18, 2016, 07:44:55 am
Today I put the bulk of my effort into continuing my artificial siamese twin research.

I also put a bit of time into finding potential buyers for my bio-weapon.
If it's worth killing me to get your hands on this invention, I should probably make that unnecessary.
Title: Re: Roll to create a supersoldier!
Post by: NRDL on August 18, 2016, 08:25:16 am
((I'm going to have to opt out of this game, I'm quickly realising I don't really have the creative chops to keep up, so feel free to kill me and let other waitlisted people get on.  Definitely will still be watching to see the mad results)).
Title: Re: Roll to create a supersoldier!
Post by: NAV on August 18, 2016, 09:51:42 am
Can I become a test subject?

Whoever claims me gets to know what is in this spoiler:
Spoiler (click to show/hide)
Spoiler: Welcome to the team! (click to show/hide)

Spoiler: Progress (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: renegadelobster on August 18, 2016, 01:24:21 pm
((I'm kind of excited to see Sean's Artee actually come to fruition. Actually, if killerhellhound ends up not liking it, I'd happily step in as Sean's supersoldier. Otherwise, Put me in as a potential supersoldier))
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 18, 2016, 01:31:47 pm
I'm kind of excited to see Sean's Artee actually come to fruition.
(("Come to fruition" is an exceedingly optimistic way of putting it, progress so far being as it is. :P))
Title: Re: Roll to create a supersoldier!
Post by: renegadelobster on August 18, 2016, 03:11:25 pm
((Eh. Like I said, I want to see this work. Also, depending on how the next (couple) action(s) go, would you consider a bio-engineered body with mechanical implants? Or just gonna push through and go straight up robobody?))
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 18, 2016, 05:21:33 pm
I totally forgot but apparently September has only 30 days. So 30th day is the deadline for completed super soldier. Stupid me.

Day 4

Continue working on Artificial Muscles and Cyberbrain

Meshanblov mutters to himself that once his brain has been made into a superior machine he will no longer need to worry about forgetting things. But later. Test subjects first

Was the idea perhaps carbon nanofibres?

"Alternative biology!" You yell when you wake up, a brilliant idea clearly in your mind. Others might call it impossible, but your dreaming brain dreamed a solution. Entirely electricity driven biology. You boot up your laptop and write entire thing, down to last equation. The idea for muscles is highly conductive 3d printed cells made from new materials, amount of contraction decided by voltage passing through. Those cells can't multiply or really do anything besides contracting and relaxing, so calling it biology is a bit stretching terminology. It hardly matters though. Carefully designed cell membranes ensure they attach to each other tightly. If you math is correct - and it is - it beats human muscle strength by two orders of magnitude. So you can make a skeleton that's stronger than than professional weightlifter. You draw designs for required machinery and start fashioning larger parts, before recalling you had another matter to do today.

Human brain simulated by quantum computer has three major steps. First you need to identify with certainty what parts of brain you actually need to copy. There are some reduntants parts and materials, like veins and other liquids. Secondly you must develope technology for copying brain structure into digital form, and a file format to contain the digitalized data. Most likely freezing a brain is required so you have solid, unchanging state. Thirdly you must invent quantum computing, progrmming language, operating system and progam to simulate the brain function. No problem. You can do it.

You start with the most reachable goal which is identifying important bits. Only few billion nerve cells to identify, roughly hundred trillion synapses to map, all individually different. Easy. You get it halfway done, ruining four brains in process.


But that's the whole point of using plasticity - no vectors are needed, only external stimuli. It's an unlocking of various potentials that are then put to use.

As for appropriate drugs, should be simple enough to design. Get to it!

Once drugs are done, use them in the appropriate (cooperative) groups. Test the groups on acquiring martial arts skills, performance in sparring, team bonding exercises and various psychological criteria.

Relying only on external stimuli makes changes much slower and less reliable. It can be done, naturally, if you accept costs.

You are on fire today. Figuratively. Your brain is bursting with many amazingly brilliant ideas! Like this improved coordination thing? Injecting subjects with a mix of specific hormones and conscious extending drugs, and designing a training program for them you see rapid increase their abilities. Same with improved reaction times. By end of day you have professional rope walkers and pitchers who could participate in major league any day without shame. Improving people's learning ability likewise proceeds with leaps. Basically only thing left is fine tuning drug mixture.

The bonding experiment results a mixture of pheromones and injected drugs cocktail before closing subjects into closed enviroment. All 20 people there start soon talking with each other, sharing life stories, sobbing and laughing at appropriate moments, and generally having good time. Forced group gymnastics practice on evening is fantastic to watch. The group of ten who participated in improved coordination and reaction time experiments take lead of the practice, supporting others and by look of it, literally share their superior senses. Late night testing proves that. The group of ten people who did not have improved coordination and reaction time treatment have improved theirs by notable margin. Not nearly as much as those what did participate, but difference clear as day. They are effectively equalizing their differences to highest standard!

They make you proud of yourself.

You didn't have time for martial arts study today.


Quote from: HugeNerdAndProudOfIt
Spoiler (click to show/hide)

Can I become a test subject?

Whoever claims me gets to know what is in this spoiler:
Spoiler (click to show/hide)
Spoiler: Welcome to the team! (click to show/hide)

Spoiler: Progress (click to show/hide)
Spoiler: Progress (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

((I'm going to have to opt out of this game, I'm quickly realising I don't really have the creative chops to keep up, so feel free to kill me and let other waitlisted people get on.  Definitely will still be watching to see the mad results)).

We'll say Egan manages to assassinate you. He's been up in that business from day one.

((I think that is a wise plan of action for you Ao, and it suits your gamestyle that I have seen in the games i have joined.))
Spoiler: @GM: Question (click to show/hide)
Spoiler: @Player: Answer (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Today I put the bulk of my effort into continuing my artificial siamese twin research.

I also put a bit of time into finding potential buyers for my bio-weapon.
If it's worth killing me to get your hands on this invention, I should probably make that unnecessary.

Agent promises that The Company will gladly purchase exlusive rights for any and all technologies you develope intentionally or accidentally during your employment.

Primary issue with merging too bodies together is supressing immune response and making connected tissues accept all others as part of their own. For first issue you develope an injection that completely destroys natural immune system on permanent manner and contains hyper aggressive pathogens that targets all other pathogens not part of the first system they come in contact with. So basically you created a panacea. With some work you manage to create additional injection that will tune the pathogens to accept other organic systems, be it from another human or from gorilla.

That serves as a major stepping stone for making two lumps of meat accept each other.


((You have bad luck with rolls. Steady line of two's.))
((With the luck this project's been having in ER? I'd be surprised if it were anything else! :P))

Working in one direction at a time doesn't seem to be working out. Time to scatter the attention a bit, there's plenty of assistants to boss around and have run tests for you.

The project's first phase is the body. This body is going to need structural and motive elements, those will in turn need basic wear protection (lubricant?), power, and cooling. Let's split attention to cover each of those directions, see if maybe a shotgun approach works out better.



Spoiler (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

((I'm kind of excited to see Sean's Artee actually come to fruition. Actually, if killerhellhound ends up not liking it, I'd happily step in as Sean's supersoldier. Otherwise, Put me in as a potential supersoldier))

Welcome. For now you'll be subject to whatever horrors Dr. Ivana Rosecrans aka. penguingofhonor decides to inflict upon you.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 18, 2016, 05:35:17 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 18, 2016, 08:31:07 pm
Free spot? Haha! AHAHAHAHAHAHA!
Doktor OCEAN! is now seeking soldier applications! Looking for medical expertise, a calculating mind, and a love for animals.


Action: for the first five days, compete First and Second phases, detailed below.


Spoiler: Question for GM (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: star2wars3 on August 18, 2016, 08:48:29 pm
I volunteer to be a super soldier if there are still spots available. If not, I volunteer to work as a spy for whoever wants one. ((If the GM allows it of course))
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 18, 2016, 08:51:28 pm
I volunteer to be a super soldier if there are still spots available. If not, I volunteer to work as a spy for whoever wants one. ((If the GM allows it of course))
You! Yes you! You'll do fine. Come by my lab, we have work to do.
Title: Re: Roll to create a supersoldier!
Post by: star2wars3 on August 18, 2016, 08:55:36 pm
I volunteer to be a super soldier if there are still spots available. If not, I volunteer to work as a spy for whoever wants one. ((If the GM allows it of course))
You! Yes you! You'll do fine. Come by my lab, we have work to do.

I look forward to working for you.
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 18, 2016, 09:01:07 pm
Go ahead and read my spoiler. Hopefully the tasks I have laid out for you are entertaining.
Title: Re: Roll to create a supersoldier!
Post by: spazyak on August 18, 2016, 09:10:53 pm
Go help out with brain research by gathering more brains from people, become igore
Title: Re: Roll to create a supersoldier!
Post by: star2wars3 on August 18, 2016, 09:11:33 pm
Go ahead and read my spoiler. Hopefully the tasks I have laid out for you are entertaining.
((This is about to get all the more ironic when you learn that the name of your super soldier is Skeliborn))
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 19, 2016, 05:08:05 am
Meshanblov cackles in glee at his obvious genius while dissecting one of the brains. Soon he would be able to transcend the limits of the flesh. And get loads of money.

For some reason thunder crackles in the background as Meshanblov's assigned super-soldier attempts to do an Igor impression.

Continue Artificial Muscles and Cyberbrain research
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 19, 2016, 05:44:29 am
Meshanblov cackles in glee at his obvious genius while dissecting one of the brains. Soon he would be able to transcend the limits of the flesh. And get loads of money.

For some reason thunder crackles in the background as Meshanblov's assigned super-soldier attempts to do an Igor impression.

Continue Artificial Muscles and Cyberbrain research

Please build bring the THUNDER (http://grrlpowercomic.com/archives/808) switch.
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 19, 2016, 07:09:57 am
I pore over my notes for the cancer weapon and copy anything that has significant applications elsewhere. Then I sell the rest to the Company. While that was a fine weapon, I'm not sure it's something I'm willing to risk my personal safety to have around.

With the rest of the time I continue my merging research, attempting to allow one or both subjects to control body parts that were not originally attached to them.
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 19, 2016, 07:17:57 am
Meshanblov cackles in glee at his obvious genius while dissecting one of the brains. Soon he would be able to transcend the limits of the flesh. And get loads of money.

For some reason thunder crackles in the background as Meshanblov's assigned super-soldier attempts to do an Igor impression.

Continue Artificial Muscles and Cyberbrain research

Please build bring the THUNDER (http://grrlpowercomic.com/archives/808) switch.
What self-respecting mad scientist doesn't have one already?!
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 19, 2016, 11:55:09 am
Five directions may be... excessive. Focus on the first three - structure, myomers, and wear protection. Ideally that gives us a body to work with, and we can go with other systems from there.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 19, 2016, 02:30:19 pm
Engage the martial arts study. Do sparring matches. Observe what two soldiers who are conditioned to be perfectly cooperative do when they spar.

Then engage the groups in technical studies for the second half of the day. Teach them of technology both existent and not, and how to deconstruct and assess weaknesses in either when required. Teach one personally from each cooperative, and let them disseminate knowledge to their peers.

Continue fine-tuning the drugs as well if possible.
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 19, 2016, 05:12:57 pm
Day 5

Meshanblov cackles in glee at his obvious genius while dissecting one of the brains. Soon he would be able to transcend the limits of the flesh. And get loads of money.

For some reason thunder crackles in the background as Meshanblov's assigned super-soldier attempts to do an Igor impression.

Continue Artificial Muscles and Cyberbrain research

Starting with the cell fabricator you spend time writing program for managing cell construction and designing electonic circuits for the device. You are particularly proud about the program. Feels like another of your masterworks. What's left is printing the circuit boards, producing other fine mechanical parts, and putting together 3d cell printer and you can begin printing muscles.

As you go through your notes about mapping brain, you spot some inconsistencies. After careful and long evaluation you come in conclusion that your notes were sabotaged! There's no way you would have made such mistakes, and if you were to go in production with these notes it would have resulted braindead copies. And that's why you don't make much progress today.


Free spot? Haha! AHAHAHAHAHAHA!
Doktor OCEAN! is now seeking soldier applications! Looking for medical expertise, a calculating mind, and a love for animals.


Action: for the first five days, compete First and Second phases, detailed below.


Spoiler: Question for GM (click to show/hide)

Spoiler: Progress and answer (click to show/hide)


Engage the martial arts study. Do sparring matches. Observe what two soldiers who are conditioned to be perfectly cooperative do when they spar.

Then engage the groups in technical studies for the second half of the day. Teach them of technology both existent and not, and how to deconstruct and assess weaknesses in either when required. Teach one personally from each cooperative, and let them disseminate knowledge to their peers.

Continue fine-tuning the drugs as well if possible.


Sparring matches, after teaching them basics, are something interesting to watch. They pull their punches to avoid hurting each other, and pace their sparring to not tire themselves out too much. They also experiment, thinking up new techniques and counter measures, effectively slowly inventing new martial arts style.

Teaching technologies goes about as well as one can expect. Their learning ability has not been improved yet, so it is slow progress. And near end of day half of the group reports that other half seems more lethargic than they should. Well, it's a late and labour intensive day so it is not unexpected, but you decide to trust instincts of people who have great loyalty and empathy for each other. You personally cannot tell difference about claimed lethargy levels, but after asking names and consulting records you find out that the lethargic people are the ones who were subjected to improved coordination and reaction time treatments.


Quote from: HugeNerdAndProudOfIt
RESEARCH
Spoiler (click to show/hide)

Quote from: NAV
RESEARCH
Spoiler: Progress (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I pore over my notes for the cancer weapon and copy anything that has significant applications elsewhere. Then I sell the rest to the Company. While that was a fine weapon, I'm not sure it's something I'm willing to risk my personal safety to have around.

With the rest of the time I continue my merging research, attempting to allow one or both subjects to control body parts that were not originally attached to them.
Everything has significant applications somewhere. Besides it's not like they can take your memories away. Replicating technologies you have already invented is a nobrainer for you.

Foreign tissue acceptance is finished, and you prove it by attaching a chimpanzee tail on your test subject. As a proof of concept it works fine, but naturally the test subject can't actually use it because she lacks required nerve connections. But the tail won't die or cause any health problems for her. Making one person move limbs of another requires some creative messing with nerve system. Theoretically you could already replace subject's limbs with ones from animals or other people and have them control them like their own, but that needs to be proved with an experiment. Of course you could go with what you already have, but having a proper proof helps confidence.


Five directions may be... excessive. Focus on the first three - structure, myomers, and wear protection. Ideally that gives us a body to work with, and we can go with other systems from there.

Spoiler: Activities (click to show/hide)

Indeed, three is probably maximum I can recommend.

Spoiler: Progress (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I volunteer to be a super soldier if there are still spots available. If not, I volunteer to work as a spy for whoever wants one. ((If the GM allows it of course))

Welcome. It appears you have already found your personal crazy person. I think every scientist now have their own soldier to play with.
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 19, 2016, 05:18:38 pm
Continue working upon improved learning. Being intelligent is a gift that keeps on giving!

And study this lethargy business. Is it an inhibition issue? Those GABA-ergic neurons are such a bugger sometimes.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 19, 2016, 05:42:11 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Yottawhat on August 19, 2016, 06:59:20 pm
How much can a supersolider do exactly? Can we also research topics as well?
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 19, 2016, 07:25:40 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 19, 2016, 07:59:00 pm
Okay, so limb control seems to be the next thing I need to study. I attempt to replace a subject's limb with an animal limb so that the human can control it. With whatever I learn from this, I start thinking about the creation of new nerve pathways that limbs could be attached to.

((Also... what do we do with our soldiers? I would feel bad maiming another player in unsuccessful early experiments.))
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 20, 2016, 12:30:29 am
All of them blind fools who would dare impede my genius

Work on securing my lab and notes

Continue working on Artificial Muscles and Quantum Brain
Title: Re: Roll to create a supersoldier!
Post by: Sean Mirrsen on August 20, 2016, 08:30:34 am
The shotgun approach paid off! Even if the results are slightly unusual, they are quite spectacular. Get the horde of assistants and the Company liaison on figuring out how to even fit enough necessary machinery for initial production of the myomer in our labs, and start polishing off the remainder of the first stage.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: NAV on August 20, 2016, 10:45:12 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 20, 2016, 12:47:11 pm
Day 6

All of them blind fools who would dare impede my genius

Work on securing my lab and notes

Continue working on Artificial Muscles and Quantum Brain


Triple identification systems are installed on every door and computer. Randomized 64 character long passwords entered on a fingerprint scanner, all documents encrypted twice over and strict permissions about who's permitted where. You consider installing turrets to shoot anyone who fails to enter correct password or tries to get access somewhere they have no business to be, but the agent speaks you out of it. For now.

Installing security measures takes good portion of your time, leaving very little for other projects. You get all components manufactured for cell builder but decide to leave assembly for tomorrow.

Brain mapping is finished and you are certain your data is untampered. Next part is getting brain copied on quantum computer and simulating it. This you archieve by triggering hibernation response in test subject which greatly drops their body temperature, metabolism, and brain activity. Developing correct drug for the purpose is process of trial and error which kills quite few test subjects before goal is reached. Last part of preparation is to flash freeze hibernating subjects to extremely low temperatures where their brain can be safely scanned layer by layer and digitalized, though you do the whole freezing part tomorrow. It's not like your test subjects will die very soon.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Continue working upon improved learning. Being intelligent is a gift that keeps on giving!

And study this lethargy business. Is it an inhibition issue? Those GABA-ergic neurons are such a bugger sometimes.


You opt to pick new group of people for testing improved learning because every single one you assigned for that study are showing self-destructive apathy and complete lack of appetite. This is most boring kind of science. You have your group study some random branch of low level science for hour and then do a paper test to see how they perform. After that you inject them with your experimental medicine, wait for it to take effect while having them perform simple tasks, and finally make them do study random stuff for hour and test again. Compared to a control group your modified test subjects show highly increased memorization, but their ability to creatively use studied material doesn't seem particularly impressive. You declare this study as a success.

Lethargy business has gone far worse since yesterday, especially those who weren't subjected to improved group dynamics. They aren't braindead but they certainly act like so. Laying like corpses where they happen to be, relieving themselves straight into their pants and so on. Those with bond brothers and sisters show some decency, if only because of tear eyed begging and encouraging from their fellow subjects. You put them all through MRI and various other brain scanning methods you have developed thanks to your magnificent, borderline magical theory of brain.

Your studies reveal large number of subtle and unauthorized changes in their brains. You can clearly point reason being your experimentatal drugs, but can't discern which one in particular is the problem. Is may be the one improving coordination or improving reaction times, or it may even be near simultaneous use of both. It's hard to tell. It is easy to test however. You take 9 new test subjects and put divide them in three groups. One gets coordination treatment, second reaction time treatment, and third gets both. Results should be visible by tomorrow night.

By the way, it appears you have nothing in research buffer at the moment.


Quote from: HugeNerdAndProudOfIt
Research
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Okay, so limb control seems to be the next thing I need to study. I attempt to replace a subject's limb with an animal limb so that the human can control it. With whatever I learn from this, I start thinking about the creation of new nerve pathways that limbs could be attached to.

((Also... what do we do with our soldiers? I would feel bad maiming another player in unsuccessful early experiments.))

It would be bad idea to kill or maim your soldier before you have anything that can be used on them relatively safely. Generally I would say wait until there's two weeks left to deadline and then start maiming them into a super soldier with your best and most reliable techs. Of course if you have something safe and useable it makes sense to save time and use it. For example if you have made new weapon that soldiers needs to get used to, then you might as well put him on shooting range with it. Assuming it is manportable weapon.

Culmination of your work is removing both arms of test subject and replacing them with gorilla arms. No tissue rejection happens during observation period, and subject seems to react pain and other tactile sensations properly. You smile and nod at his complaints and keep making notes. He's restrained so he won't tear fragile stitches, but electrodes register nerve impulses on muscles and he seems to be clenching his new fists in appropriately aggravated manner. Only if you had finished that faster cancer based healing you could remove those restraints and make him do agility and strength tests, but for now you declare this technology as success. Maybe you should do that next? Then you could properly test implementation of functional extra limbs...


The shotgun approach paid off! Even if the results are slightly unusual, they are quite spectacular. Get the horde of assistants and the Company liaison on figuring out how to even fit enough necessary machinery for initial production of the myomer in our labs, and start polishing off the remainder of the first stage.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Egan_BW on August 20, 2016, 12:59:19 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: Demonic Spoon on August 20, 2016, 01:39:01 pm
Hah! Let's see someone try to mess with my notes now !

Try to complete the Artificial Muscles and Quantum Brain projects. It's so close I can almost taste it.
Title: Re: Roll to create a supersoldier!
Post by: Harry Baldman on August 20, 2016, 01:46:45 pm
Well, let's offset that depression by researching how to create a nirvana state. See if by chemical manipulation it would be possible to untether people from their individual identities and create a group identity of sorts - movement toward an ideal collective of soldiers.

While that's happening, work on the drug cocktails. Exclude a component from the cocktail in several trials (not necessarily a psychoactive component either, other additives are also subject to study) and figure out what each one does and what side effects it has in more detail.

Broaden the array of test subjects while I'm at it. About 50 extra should do it, no?
Title: Re: Roll to create a supersoldier!
Post by: penguinofhonor on August 20, 2016, 03:56:58 pm
Rapid healing sounds like a useful research tool. I focus my efforts on finishing my healing tech. If I complete it, I then use it on the gorilla-arm subject to further investigate my results there. If I still have time at the end of the day, I start thinking about the creation of new nerve pathways for limbs.
Title: Re: Roll to create a supersoldier!
Post by: Ozarck on August 20, 2016, 11:51:33 pm
Day 6
Spoiler (click to show/hide)
Don't worry too much about describing them :P a little abstraction is a good thing, right?

Spoiler: actions (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier!
Post by: renegadelobster on August 21, 2016, 01:02:58 am
Umm...help penguinofhonor. Don't become a test subject yet, that's for later in the crunch time. Definitely help with the healing tech. Maybe speculate(with my pitiful brain power compared to his) about Wolverine like applications. Or even Deadpool like.
Title: Re: Roll to create a supersoldier!
Post by: AoshimaMichio on August 21, 2016, 01:11:51 pm
How much can a supersolider do exactly? Can we also research topics as well?

I don't know why I ignored you even when I formulated answer. Super soldier candidate can't really do much before scientist finishes turning you into whatever horrific monster they are planning. I suppose you could give your operator tactically sound opinions about their plans. But soldiers' true job starts when scientists' end, that's when September gives way for October. And as a soldier your task is to do what soldier does best: kill other soldiers. I suppose they are pretty good at killing civilians too, but that doesn't net you any bonus points. Not that I will stop you from trying.



Day 7

Hah! Let's see someone try to mess with my notes now !

Try to complete the Artificial Muscles and Quantum Brain projects. It's so close I can almost taste it.

Cell fabricator is finished after considerable effort. You also managed to solve a fatal flaw that had somehow creeped into programming. Guess saboteurs managed to stick their fingers everywhere. Cells it fabricates appear to be exactly as specs state them to be. As expected from you, nothing less than perfection! Last part is to feed these cells to 3d printer which should be easy to do. After all even lesser scientists and engineers have managed to build such thing.

Flash freezing hibernating subjects is easy enough, so you create small stock of frozen corpses for brain scraping experiments.


Spoiler (click to show/hide)


Well, let's offset that depression by researching how to create a nirvana state. See if by chemical manipulation it would be possible to untether people from their individual identities and create a group identity of sorts - movement toward an ideal collective of soldiers.

While that's happening, work on the drug cocktails. Exclude a component from the cocktail in several trials (not necessarily a psychoactive component either, other additives are also subject to study) and figure out what each one does and what side effects it has in more detail.

Broaden the array of test subjects while I'm at it. About 50 extra should do it, no?


Why do you keep rolling sixes? At this rate you may have a ghostship by end of this.

I'm taking that as singular research. Well, happy group identity is basically extension of group bonds you have made. They are already less about themselves and more about others so all you need to do is to take that on next level and completely erase "self" from them. It can be archieved via intensive long term brainwashing, but that process makes subjects stick on their victim cards and it is generally hard to make them accept the state on permanent manner. In addition adding new parts to the whole is effectively repeating the process and these test subjects of yours don't really want to be here.

So how about making a literal hive mind? You faintly recall someone using computer chips to connect brains of two rats (or was it frogs?) on barely functional level. A primitive technology, sure, but you can use it. And make it better. Or invent another way. Anyway, you theory of brain had some really interesting and reality defying implications, so you guess now's the time to put that theory on test.

You start working with modeling pattern neurons must connect to others, repeatedly consulting your theory for connections and calculations, and slowly but certainly make headway. By evening you have filled most of your lab with a wireframe model that you have to move onto computer because there's no room left for expansion and you aren't even halfway done. You are fairly certain that mere hormone and drug cocktail won't be enough to implement this one.

Now this drug cocktail business, what it is about? Which cocktail specifically?

The group of nine test subjects doesn't yet show any signs of apathy, though you didn't really expect them either. Tomorrow is probably going to tell truth.

If it is above mentioned group you want to increase, then sure, though not necessary for discovering where fault lies.


Quote from: HugeNerdAndProudOfIt
Research

Spoiler: Progress (click to show/hide)

Quote from: NAV
Research

Spoiler: Progress, or lack of (click to show/hide)
Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Day 6
Spoiler (click to show/hide)
Don't worry too much about describing them :P a little abstraction is a good thing, right?

Spoiler: actions (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Right. I'm merely your window into another world inside my head and I can only describe so much what I see there, because I don't understand even a fraction of it.

Spoiler: Progress (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Rapid healing sounds like a useful research tool. I focus my efforts on finishing my healing tech. If I complete it, I then use it on the gorilla-arm subject to further investigate my results there. If I still have time at the end of the day, I start thinking about the creation of new nerve pathways for limbs.

You have data about your hyper cancer, so you already have means of localized activation cell regrowth. The problem is bringing it under control and producing functional cells, effectively rebuilding what was lost. Or in your special case, rebuilding, strengthening and merging.

Healing aside, rebuilding body seems something rather fun. Better yet, rewriting DNA on fly and forcing the body rapidly rebuilding itself entirely to match new designation. Your brain gives birth to yet another crime against nature: Artillery launched biological weapon that spreads short lived custom made virus on enemy encampment and over next few days transforms them all into berserking cannibalistic monsters before finally making them melt into a puddle. You cackle on the idea and get into work.


Umm...help penguinofhonor. Don't become a test subject yet, that's for later in the crunch time. Definitely help with the healing tech. Maybe speculate(with my pitiful brain power compared to his) about Wolverine like applications. Or even Deadpool like.

Your speculation is as follows: THAT'S FREAKING AWESOME!

Though her latest idea worries you a little.

Quote from: Sean Mirrsen
Research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: renegadelobster on August 21, 2016, 02:11:57 pm
...scoot slightly farther away from penguin.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 21, 2016, 02:15:22 pm
((Wow artificial muscles is dragging on))

This time for sure, finish Artificial muscles. Continue work on Quantum brains.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 21, 2016, 02:24:43 pm
((I know your pain. That exact same pain, in fact. >.>))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 21, 2016, 03:04:25 pm
Hive minds! Excellent. Keep at designing those. Microchips in the brain are fun!

As for which drug cocktail, presumably the one linked to depression and apathy. That was the group bonding cocktail if I understand correctly. If there's several with these effects, work on those as well.

Finally, increasing test group size is mostly a matter of offsetting losses due to testing.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 21, 2016, 09:46:23 pm
((I know your pain. That exact same pain, in fact. >.>))
I
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 21, 2016, 10:49:31 pm
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 22, 2016, 12:56:37 am
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Spoiler: @Dustin Hache (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: spazyak on August 22, 2016, 09:48:27 am
gather more civies for herr doktor, kill those who tryband get away
Title: Re: Roll to create a supersoldier! War crime factory
Post by: NAV on August 22, 2016, 10:43:38 am
Shotgun approach! Research everything at once and hope for a breakthrough.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 22, 2016, 10:57:30 am
Quite an intriguing idea. It will have to be properly investigated.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 22, 2016, 02:15:46 pm
Day 8

((Wow artificial muscles is dragging on))

This time for sure, finish Artificial muscles. Continue work on Quantum brains.

It's a large project and rolls are not flattering. Like so:

Rising headache drives your work effiency under the floor, probably straight down into mantle, figuratively speaking. Only with power of handful of medication and sheer stubborness you manage to mash together the muscle printer. You tell assistants to try it out and retreat nursing your head for rest of the day.


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Spoiler (click to show/hide)


Hive minds! Excellent. Keep at designing those. Microchips in the brain are fun!

As for which drug cocktail, presumably the one linked to depression and apathy. That was the group bonding cocktail if I understand correctly. If there's several with these effects, work on those as well.

Finally, increasing test group size is mostly a matter of offsetting losses due to testing.


Neuron connection pattern design slows down when you start hitting on the really complex parts. Math starts involving sixth dimension. Despite of difficulties some progress is made.

Based on results of test groups behaviour, it appears that subjects who were given improved reaction times treatments are the only ones suffering of apathy. That makes it fairly easy to say that drugs involved in that process are faulty. It's too late to be able to devote much time on figuring out what's wrong with it.

By they way, all twenty people who got those reaction time treatment are now dead. As it currently stands you lead of body count meter with total number of 31. Somehow even the person who produces most horrible bioweapons has so far only one victim. What's going on here?


Quote from: HugeNerdAndProudOfIt
Automated research



Shotgun approach! Research everything at once and hope for a breakthrough.

Everything? Uh huh. Trying to run six very different research lines in your head at same time results your brain shorting out after a short time. No breakthroughs today for you, sir. Nope. Not really even progress. A bit work on camouflage and high density battery. You may have grossly overestimated your brain capacity.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

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Spoiler: @Dustin Hache (click to show/hide)

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Quote from: penguinofhonor
Automated research

With most of actual work already done in various phases, the only remaining problem is rebuilding human DNA into something functional and horrific with timed self destruction. Lizards tend to have most fun features; bone spikes, sharp teeths, claws, scales, ect. You create something you think is along the plan, but test subjects' cells destroy themselves far too quickly to confirm results. Some weird timing issues. After ironing those out you can probably claim to have something extraoridinary.


Quite an intriguing idea. It will have to be properly investigated.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 22, 2016, 02:22:56 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 22, 2016, 02:28:07 pm
Once I have managed to develop a quantum brain sufficient to house my superior intellect I will not longer need to worry about headaches.

Press on with Quantum Brain research, begin Miniature nuclear reactor research.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 22, 2016, 02:38:08 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: penguinofhonor on August 22, 2016, 02:48:13 pm
I attempt to finish the lizard transformation device. If I still have time left, I look over my notes for this project to look for anything that's applicable to my healing technology.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 22, 2016, 03:10:31 pm
i'm back!

research:
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 22, 2016, 05:13:08 pm
((You know I just got a great idea. Rather than risking my own life fighting a bunch of super soldiers who all want to kill me, why not just call in sick from work, wait for all the super soldiers to arrive, and then nuke them all like any sane person would do. Its the perfect plan. To bad there's no such thing as sanity on bay 12.))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Aigre Excalibur on August 23, 2016, 03:18:54 am
I want to be Egan's pet TEST SUBJECT.

Can I can I can I?
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 23, 2016, 06:24:34 am
You're too late, I'm afraid, you'll just have to best star2wars3 here in a trial by combat.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: NAV on August 23, 2016, 09:11:45 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 23, 2016, 09:28:39 am
Acquire focus. Continue research.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 23, 2016, 10:30:55 am
Perhaps I can get my chemically altered test subjects to help with the hive mind design. Work concurrently and independently from them, and see who gets better results by the end of the day.

Meanwhile, improved reaction times! Start a new test group. Several, actually. Exclude a specific element of the drug cocktail from each to determine which one I can instead pitch as a difficult-to-detect poison.


((I rather wonder why people are messing around with spoilers. Surely it doesn't matter whether we know what the others are doing or not?))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Dustan Hache on August 23, 2016, 01:11:57 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 23, 2016, 01:46:24 pm
Day 9

Once I have managed to develop a quantum brain sufficient to house my superior intellect I will not longer need to worry about headaches.

Press on with Quantum Brain research, begin Miniature nuclear reactor research.

Not the worst plan you have had. Imagine having duplicates of yourself online simultaneously!

Now with bunch of frozen subjects you need a device and method to carefully scrape subject brains. Cutting extremely thin layers of frozen gray matter, identifying neurons by type, their axons and dendrites, mapping what goes where, essentially building highly detailed 3D model of brain, which can be later simplified for simulation. Each layer shouldn't be thicker than one micrometer, preferrably half of that. So altogether that equals pretty damn many layers, which translates into very slow process. Therefore the brain scraper should be able to scrape multiple layers at one go. Hmm. Multiple macroscopic scraper heads in different orientation and heights to provide maximum scraping capacity... Yes, it should work nicely. It most likely will have 3.5% change for misreads, but that is acceptable cost for highly increased speed. You work fervently modifying certain high precision metalworking tool for your deviant purposes.

Miniature fission reactor faces some very major problems. Maybe biggest of all is dealing with all the heat it generates. Using the extremely old fashioned turbine based approach is completely out of question. That leaves you only generation V+ reactors, either liquid-core or gas-core. With gas-core you could use photovoltaic materials to gather energy, but it leaves you with a problem of cooling, heat tolerant containment materials and those pesky neutrons. Eh, you'll figure it out. Eventually.

And whole business of starting a nuclear reaction ain't fast process. Reactor must be activated a good while before soldier is deployed. Or you need to get really creative. Anyway, you won't invent things without work so you get right in it.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Perhaps I can get my chemically altered test subjects to help with the hive mind design. Work concurrently and independently from them, and see who gets better results by the end of the day.

Meanwhile, improved reaction times! Start a new test group. Several, actually. Exclude a specific element of the drug cocktail from each to determine which one I can instead pitch as a difficult-to-detect poison.


((I rather wonder why people are messing around with spoilers. Surely it doesn't matter whether we know what the others are doing or not?))

Naturally it's you who gets best results. They simply can't be compared to you. You are natural super human where as they are pale replicas, if even that. And keep in mind these test subjects are here unwillingly. You may not care, but they do. They'll be happy to sabotage and ruin your efforts if you let them "help".

After intense study you can pinpoint the problematic combination of hormones and your custom nootropics. This specific combo is both the cause of apathy and the key combination that allows entire serum work as well as it does. The solution is simply to replace the nootropic with an alternative drug, which turns out to be even better than the original, boosting performance notably. And you now also have a chemical weapon in your disposal.

The neuron connection design for hive mind proceeds slowly. Currently, if the designed mass is properly folded, it takes nearly one cubic centimeter of space. Soon you have to start thinking where to put it and how to make it happen.

((To quote The Art of War: "So it is said that if you know your enemies and know yourself, you will not be put at risk even if you have a hundred battles."))


i'm back!

research:
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Hello, welcome back!

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I attempt to finish the lizard transformation device. If I still have time left, I look over my notes for this project to look for anything that's applicable to my healing technology.

Your monster maker thing ends up a little half assed. Scales are more based on epidermodysplasia verruciformis wildly accelerated, painful bone cancer breaking through flesh and skin, suppressing higher reasoning and boosting hunger for meat. Your test subjects go appropriately into cannibalistic feeding frenzy killing few non affiliated test subject and one lab assistant who ran in wrong direction when they broke out of their restraints. Couple of lab rooms had to be sealed off. At the moment you have 15 crazies banging the walls and howling their unnatural hunger. Cell death should occur in two days if you did it correctly.

As for useable technologies, you have basically everything you need, everything scattered over multiple projects. All you need to do is to pull it together into coherent form.


Acquire focus. Continue research.

Spoiler: Activities (click to show/hide)

Spoiler: Activities (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)





I want to be Egan's pet TEST SUBJECT.

Can I can I can I?
You're too late, I'm afraid, you'll just have to best star2wars3 here in a trial by combat.

That's a brilliant idea! Aigre, will you issue the duel? star2wars3, will you accept if duel is issued?



Spoiler (click to show/hide)

Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 23, 2016, 02:04:17 pm
That's not very forward-thinking of my test subjects. After all, they signed a liability waiver and everything. And hey, you know what happens when I make mistakes? That's right! You all die! Horribly! Just ask the first-timer improved reaction times people.

As for where to put it, the cerebral cortex is a funny thing in that it has a lot of redundancy, so to speak. Trim the additions down as much as possible and pop it into something these people won't really need all that much, like for example Broca's area in the frontal lobe, responsible for the production (but not comprehension) of speech.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 23, 2016, 03:06:49 pm
continue with reassert in previous post
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 23, 2016, 06:50:17 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 23, 2016, 08:29:32 pm
Start training to learn the system I'll be using.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 23, 2016, 08:30:58 pm
Hmm, maybe I could hook you up to aigre and see which personality wins out.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 24, 2016, 03:03:03 am
Continue working on Quantum Brains and Nuclear Reactor
Title: Re: Roll to create a supersoldier! War crime factory
Post by: penguinofhonor on August 24, 2016, 07:44:34 am
I use what I've learned recently to complete my rapid healing technology. If I get it to an acceptable state I test it on the gorrila arm subject from a couple days ago.

((Also, are technologies like the monster maker already in weaponizable form that I could train soldiers with? Or would I have to develop them more for that?))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 24, 2016, 08:42:34 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: NAV on August 24, 2016, 11:26:38 am
At this rate my supersoldier won't just be some random conscript!

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: renegadelobster on August 24, 2016, 11:46:04 am
Seeing as how I'm penguinofhonor's soon to be supersoldier, get armored up and kitted out. Go and kill the crazies in the lab for him to have examples of his work before cell death ruins the results.

((Some more...refinement...of the monster maker may or may not be appreciated if you are planning on using it in its current form. Just saying.))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 24, 2016, 11:51:16 am
Stock up on coffee, Red Bull, Mountain Dew, and Hot Pockets. Focus shall be obtained!

Also how is that volunteer/guinea pig of mine doing? Has he learned to juggle live bears yet?


Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Dustan Hache on August 24, 2016, 12:08:03 pm
Make the sounds of Progress.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 24, 2016, 01:54:50 pm
Day 10


Continue working on Quantum Brains and Nuclear Reactor

You finish the brain scraper and give it a test run. While it slowly beheads a test subject you focus on developing fission reactor. Managing gaseous uranium is a tricky business. Carefully maintained and shaped magnetic field is pretty much minimum requirement to ensure reactor heat shields won't melt on touch, so you work that out over course of the day.

After that you check out the brain scraper. Test subject's head is lacking quite considerable amount of material; everything above upper lip is gone, reduced into fine frozen dust onto ground. A bit backwards slanted flat surface of his grounded head is quite smooth to touch and it's easy to see where his skull bones, muscles, veins and spinal cord are. Data scraper recorded is almost filling your data storage mediums, so it takes until midnight before you have confirmed that everything you need is in there. There's also a plenty of garbage data about myelin sheaths and all other unnecessary cells, so you still need to build automatic tool to sanitize data into pure essential. And then? Quantum computers. That's another large undertaking.


Start training to learn the system I'll be using.
Spoiler (click to show/hide)

Spoiler (click to show/hide)


That's not very forward-thinking of my test subjects. After all, they signed a liability waiver and everything. And hey, you know what happens when I make mistakes? That's right! You all die! Horribly! Just ask the first-timer improved reaction times people.

As for where to put it, the cerebral cortex is a funny thing in that it has a lot of redundancy, so to speak. Trim the additions down as much as possible and pop it into something these people won't really need all that much, like for example Broca's area in the frontal lobe, responsible for the production (but not comprehension) of speech.


You show them slowly rotting corpses of your previous test subjects. For some weird reason they try to kill you! Ungrateful bastards, they should rejoice for getting change to be part of cutting edge science! You dance away using your lab assistants as a meat shields, locking doors behind you and let security deal with them.

Sounds like a really good spot to place down. Merging minds is pretty much like communication, you theorize. As for the neuron pattern, you almost done. Math is getting easier and you don't have to consult so often your paper. Only a bit more. Designing the pattern is one thing, but making neurons connect to each other in precise manner like this project requires is another. Maybe build a scaffold for neurons to grow on? Take a bunch of stem cells from test subjects, coax them turning into neurons and very carefully guide formation of synapses? Then a bit of brain surgery. OR grab a bunch of existing neurons from their brains and fiddle with them until desired synapses form. Hmm...


continue with reassert in previous post

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At this rate my supersoldier won't just be some random conscript!

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Make the sounds of Progress.
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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Seeing as how I'm penguinofhonor's soon to be supersoldier, get armored up and kitted out. Go and kill the crazies in the lab for him to have examples of his work before cell death ruins the results.

((Some more...refinement...of the monster maker may or may not be appreciated if you are planning on using it in its current form. Just saying.))

Well... These fuckers are fast and they have complete lack of self preservation besides of feeding. This makes fighting them extremely difficult and dangerous in closed enviroment like this. It ain't a fight you are used to because they don't fight like humans or even animals. They just run over each other while eating parts off from others, completely ignoring bullets in their legs, arms, stomach and wherever you happen to shoot as you hastily retreat. Some fucker bites a big piece off your left hand before you decide to call it a day and run bravely away. It's like fighting against fast zombies...

You got perhaps four or five down before escaping. That was rather poorly planned and executed, you have to admit. Didn't even get any samples.

I use what I've learned recently to complete my rapid healing technology. If I get it to an acceptable state I test it on the gorrila arm subject from a couple days ago.

((Also, are technologies like the monster maker already in weaponizable form that I could train soldiers with? Or would I have to develop them more for that?))

You have a prototype weapon for the monster maker. While originally planned for mortar use, it can be adopted to use your hyper cancer weapon as delivery system for no cost. And you have exactly one of those. You can build more if you want, but it costs time you could be using for research. More you want, more it costs, but since it doesn't require any research the time cost is negligible.

Well, would you look at that. Despite of howling, banging and shooting your soldier does few rooms away you manage to collect all relevant pieces of formulate injectable virus that will boost cell division around injected area to rebuild damaged parts. It will take account of merged flesh and activate both until balance is reached.

And right in time to treat your soldier. He got his left arm bitten into shambles. You can only hope the virus causing mutation didn't infect him.


Stock up on coffee, Red Bull, Mountain Dew, and Hot Pockets. Focus shall be obtained!

Also how is that volunteer/guinea pig of mine doing? Has he learned to juggle live bears yet?


Spoiler: Activities (click to show/hide)

He's been training... five days? He says his instructor did beat him pretty badly today so he's very tired, but has learned some nasty things man can do to another man with their fingers only.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 24, 2016, 01:58:46 pm
if it requires fine tuning, it shall be fine tuned!
Title: Re: Roll to create a supersoldier! War crime factory
Post by: renegadelobster on August 24, 2016, 02:11:19 pm
...well, shit. After healing, ask an unoccupied lab assistant for heavy bite protection/melee armor and some form of a combat chainsaw. Then go and fuck those fuckers up. Be sure to get samples for the good doctor this time.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 24, 2016, 02:19:41 pm
Pack the hive mind modules with slow-release neurotrophins (the regular kind and, if those don't work, work on designing more effective versions) substances applied to the external microelectrodes. Combine these with things like slow release of glutamate and perhaps some synthetic analogues like N-methyl-D-aspartate, optimize to create adequate stimulation for synapses to grow and be maintained. Add scaffolding proteins or nanotechnological analogues if at all possible. Approach this from several angles and test this out with some mice, perhaps.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 24, 2016, 03:43:58 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 25, 2016, 01:39:08 am
Continue currently active research.

Maybe have my supersoldier go steal some technology to help me speed up the process.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: spazyak on August 25, 2016, 06:14:38 am
Continue currently active research.

Maybe have my supersoldier go steal some technology to help me speed up the process.

Yessss master, go steal stuff
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 25, 2016, 07:02:20 am
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 25, 2016, 08:06:03 am
Train in multitasking
Title: Re: Roll to create a supersoldier! War crime factory
Post by: penguinofhonor on August 25, 2016, 09:28:10 am
Excellent, I feel like I can get some real work done soon. I work on creating new nerve connections. If I get enough work done to start testing, I attempt to attach an additional arm to a subject with the necessary nerve connections to function.

((oh and renegadelobster, I and my character are both women))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 25, 2016, 01:23:09 pm
Day 11

Continue currently active research.

Maybe have my supersoldier go steal some technology to help me speed up the process.

Yessss master, go steal stuff

And so the floodgates open. Thievery process takes few days and I'll be rolling how it goes, if you get caught and so on. You have very rough idea where other labs may be, so you start by figuring that out. If you want to keep your progress hidden from other players, let me know. By that I mean I will use spoilers for it.

Hmm, turns out it is not very easy to automatically clear unnecesary bits out. Replicating your own thought process how to identify important bits in written manner takes much longer that you expected, but you get finally done. You get another test subject killed and his brain digitalized just to confirm it works fine. And it does. Wonderful!

You work out proper magnetic control field to keep gasous uranium under control. It has unfortunate side effect of increasing device size and weight, so you probably have to make your prototype soldier larger than human.


Train in multitasking

It is much like using both hands at the same time for first time. Like throwing a ball with one hand and writing with another. That's actually how you do it. Slowly you are getting hang on it.

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Pack the hive mind modules with slow-release neurotrophins (the regular kind and, if those don't work, work on designing more effective versions) substances applied to the external microelectrodes. Combine these with things like slow release of glutamate and perhaps some synthetic analogues like N-methyl-D-aspartate, optimize to create adequate stimulation for synapses to grow and be maintained. Add scaffolding proteins or nanotechnological analogues if at all possible. Approach this from several angles and test this out with some mice, perhaps.

There was four words I had to ask google about.

Today you finish the design work. The final properly folded product is very complex and as far you know it cannot happen naturally. If it actually works you have to question all accepted laws of physics. They are all imperfect theories, of course, but their imperfection rating goes through roof and exits atmosphere.

Preparing scaffolding for it to grow is actually much easier task than designing the neuron connections. Very grounded and untheoretical work, although time consuming. Most likely you cannot make very many of them per day and then there's whole "waiting it to grow" period. Would you rather install the package straight into brain or do you want to cultivate it some oven first?


if it requires fine tuning, it shall be fine tuned!

And fine tuned is! You have now relatively low power antimatter production system. All you need to do is to figure out how to keep it from bouncing all over the place and getting annihilated without your permission. You know, after figuring that out you could make an antimatter bomb...


Quote from: NAV
Automated research

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

...well, shit. After healing, ask an unoccupied lab assistant for heavy bite protection/melee armor and some form of a combat chainsaw. Then go and fuck those fuckers up. Be sure to get samples for the good doctor this time.

It doesn't seem like you get any prototype healing. And your hand is not combat useable anymore. Two fingers missing, middle finger non-functional, index finger partially functional but thumb at least works. Docs are not letting you out with partially missing hand and assistants are not willing to risk another portion of lab being overrun by cannibalistic monsters in case you fail again. So no, you failure to work it out on first time has drasticly damaged their trust in you. Not that it matters, their howling and banging fades out today.

Excellent, I feel like I can get some real work done soon. I work on creating new nerve connections. If I get enough work done to start testing, I attempt to attach an additional arm to a subject with the necessary nerve connections to function.

((oh and renegadelobster, I and my character are both women))

Did you notice your soldier got a piece bitten out of him? Wanna administrate that miracle healing drug of yours on him?

New nerve connections will require vat grown neurons. It's easier if you plan to insert effectively a replicate of a limb. In that case you can simply rapidly grow bunch of stem cells, have them specialize into neurons and coax them growing into nerves for arm without surrounding tissue. Then it would be easy to use only required parts and surgically insert them into subject's spinal column. And now to think about it, installing new additional arms probably requires new bones, modified muscle configuration, and waiting until subject learns to use it. Muscles and bones can probably be harvested from same donor as arm will be, so it's mostly matter of fitting them together nicely.


Quote from: Sean Mirrsen
Automated research

Your soldier calls you from hospital. Turns out he broke both of his legs today while training, so he can't do anything for next two months. It's a good thing you don't really need his actual body.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: renegadelobster on August 25, 2016, 01:52:45 pm
((I'm sorry. I even read your characters name and went, 'yup, that's a female name', and typed him anyways. My bad, won't happen again.))

Wave at Dr. Ivana with my damaged hand. Use my good hand to prop up my middle finger and give the assistants the middle finger while smiling at them. Then laugh and say I'm kidding, they're just doing their job. See if they wanna hang out later? Get healing if the good doctor allows it. Oh, and make sure there's no one trying to infiltrate this lab.

Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 25, 2016, 02:08:41 pm
Continue my work on Quantum Brains and Miniature fusion reactors. Just plugging along.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 25, 2016, 02:48:59 pm
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 25, 2016, 04:13:13 pm
Isolate 5 subjects into more secure quarters and implant them with the hive mind modules. Not like they're doing anybody much good unmutilated, as previous contact has shown. And hey, we've got a strict timetable here. Implant 5 modules in the heads of the subjects, leaving the sixth linked to a communication method - see if I can implant thoughts into the hive mind this way. We might have inadvertently invented a mind-machine interface.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: penguinofhonor on August 25, 2016, 07:03:11 pm
((renegadelobster: no problem))

I use my healing tech on my soldier and get an assistant to take notes on the process. I devote the rest of my work today to figuring out the muscular and skeletal modifications necessary to attach new body parts. And I'm not just thinking limbs here, I want direct torso-to-torso connections. If there is more time, I continue studying new nerve pathways.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 25, 2016, 08:14:16 pm
Train in multitasking again. This will help me control more dogs more efficiently.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 25, 2016, 11:11:32 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 26, 2016, 06:49:22 am
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 26, 2016, 09:21:26 am
Legs? Who needs those silly organic legs. See if the Company has any good prosthetic replacements in catalogue, and have the guy repaired. If he thinks he can get out of inhumane training by being merely maimed, he's got another thing coming.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 26, 2016, 09:59:16 am
Legs? Who needs those silly organic legs. See if the Company has any good prosthetic replacements in catalogue, and have the guy repaired. If he thinks he can get out of inhumane training by being merely maimed, he's got another thing coming.

Spoiler: Activities (click to show/hide)
Amen. preach it, brother. I have a few dead guys that think they are getting out of horrible experimentation by virtue of not being alive anymore. But they'll learn. Yes, they'll learn. The hard way.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 26, 2016, 03:48:28 pm
Day 12

Continue my work on Quantum Brains and Miniature fusion reactors. Just plugging along.

Reprogrammable quantum computer actually already exists. It just happens to five atoms large which makes it damn useless. With stolen blueprint available you take a look on the design and throw it into trashcan. Damn useless. That's not how it should be done. Rapid solid state data storage takes priority because memory is core of every computing system. Once that is solved, you can focus on actual computational features. And now to think about it you don't really need it to be reprogrammable as long as it can simulate digitalized brain. That means you can skip quite few steps on the process. You draw design for memory units that should operate well in cooled enviroment. Building a bunch and testing them takes some effort, which you will do tomorrow.

For the reactor core you pick a ceramic material with very high heat resistance and insulation. It should tolerate uranium in its gaseous form long enough for it to cool down should something break. Highly efficient photovoltaic cells are strategically placed to capture maximum amount of light it generates.

Your soldier reports he has located a pair of labs for raiding, but has decided to raid the one with least scary security.


Train in multitasking again. This will help me control more dogs more efficiently.

Mad cackling of your scientist in his work disturbs your training greatly. The crazy fire in his eyes worries you so much that you decide to ask for leave today which is thankfully granted. The lab doesn't feel so safe place currently. At least movies on local theater are good.

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Isolate 5 subjects into more secure quarters and implant them with the hive mind modules. Not like they're doing anybody much good unmutilated, as previous contact has shown. And hey, we've got a strict timetable here. Implant 5 modules in the heads of the subjects, leaving the sixth linked to a communication method - see if I can implant thoughts into the hive mind this way. We might have inadvertently invented a mind-machine interface.

Yeah, your regular program of scaring test subjects have been interrupted. Dreams have brought you an idea, another neuron pattern to install into hapless person. The design is burned into your mind with such terrible clarity that you cannot forget it even if you wanted to. It's doubly complexity and size of the hive mind, takes entirely different direction, is intented to be installed in between brain hemispheres around visual cortex, yet you cannot remember what it ultimately does. All you remember is blinding light of terrible intensity. You could try to figure it out but you got no time for that, you must build it first!

Thanks for not having to waste time designing it you start working fervently, employing techniques you planned for hive mind package. It is so much bigger, so much more complex that you can't even complete it today. Having burned yourself out for the day you fall asleep in your lab.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automated research

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

((I'm sorry. I even read your characters name and went, 'yup, that's a female name', and typed him anyways. My bad, won't happen again.))

Wave at Dr. Ivana with my damaged hand. Use my good hand to prop up my middle finger and give the assistants the middle finger while smiling at them. Then laugh and say I'm kidding, they're just doing their job. See if they wanna hang out later? Get healing if the good doctor allows it. Oh, and make sure there's no one trying to infiltrate this lab.

Dr. Rosecrans gives your damaged hand with couple of injections. You are not to leave the lab before your hand his healed, and until then you should eat a lot of meat for proteins (regrowing muscles) and cheese, yoghurt or milk for calcium (regrowing bones). You actually should stay in rest with your hand unbandaged. Can't have them restricting regrowth.

So yeah, that's how spend your evening. Eating a lot and watching TV. By evening meat and bones are mostly grown back, only two last joints from pinkie and ring finger are still missing. The new skin is pink and tender. Tips of regrowing fingers are soft and kinda bubbly mass.

((renegadelobster: no problem))

I use my healing tech on my soldier and get an assistant to take notes on the process. I devote the rest of my work today to figuring out the muscular and skeletal modifications necessary to attach new body parts. And I'm not just thinking limbs here, I want direct torso-to-torso connections. If there is more time, I continue studying new nerve pathways.

You inject the regrower and panacea on your soldier. His immune system might be gone now and he'll need panacea injections for rest of his life, but infections are not permitted right now.

Connecting muscles and bones from two different limbs to each other is not really an issue as you have seen with gorilla arm man. It's the modifications for all extra things body doesn't normally have. For example connecting two torsos together back to back is less challenge than extra arms, because you can simply detach outer muscles connecting to respective spines and sew them together. Of course it needs extra meat to fill the space between curves, but that could be used to store body fat. More exotic connections... well, you need to develope generic surgery theory how to cut and sew muscles, weld bones, connect bloodveins and oh god bloodtype mismatches. Problems are are endless, but so is your brain power. One obstacle at the time.


Legs? Who needs those silly organic legs. See if the Company has any good prosthetic replacements in catalogue, and have the guy repaired. If he thinks he can get out of inhumane training by being merely maimed, he's got another thing coming.

Spoiler: Activities (click to show/hide)

You could build better prosthetics by yourself, but there's no need to waste effort for something that doesn't get used longer than couple of weeks. Your agent will arrange new legs for your man in safe and reliable hospital.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 26, 2016, 03:52:33 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 26, 2016, 04:21:30 pm
"Look, I'm not saying this excuses what I did. But you have to understand that at the time, it seemed like a great idea. A lot of ideas do when you're on half the drugs I am."

Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir

Into TERRIBLE GLORY we must ride! Lead me to the stars!
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 26, 2016, 04:44:16 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 26, 2016, 05:49:31 pm
More training in multitasking.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: renegadelobster on August 26, 2016, 08:37:52 pm
Watch those regrowing tips. That's worrying. Or maybe it's not, I don't know how this shit works, I'm just here to kill shit. Speaking of killing shit, make sure the lab isn't being infiltrated
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 26, 2016, 11:07:24 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 27, 2016, 08:27:27 am
If only I had more time. I could spend time refining and perfecting.

Continue researching Quantum Brains and Reactor
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 27, 2016, 09:56:18 am
Keep that working spirit up!

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 27, 2016, 01:29:09 pm
Day 13

If only I had more time. I could spent my time refining and perfecting.

Continue researching Quantum Brains and Reactor

Memory units get built and tested, and as far as you can tell, they work perfectly fine. No suprises there.

Work with fission reactor is cut before you can start because you get an idea that simply cannot be ignored. Managing stream of gaseous uranium has created new technologies which can also be adapted for managing stream of electrically charged particles. With some additions particle beam is not mere curiosity for space combat, but very realistic anti-armor weapon. Basic things you need to do are rather simple, but getting them work in perfect unison is not. Particularly power requirements is what would normally inhibit usage of such weapon on field, but with portable fission reactor that limitation is lifted. And the best thing? There's no protection against beam of particles traveling near speed of light.

Your soldier will steal stuff on tomorrow night.


More training in multitasking.

Training continues you and slowly get to the point where you don't have to focus all your attention on managing things with the chip and you can actually walk around maintaining simple conversation. With this you have reached basic proficiency using the MMI. Learning to use it on new device with minimum acceptable precision doesn't take longer than than couple of hours.

I'll assume from now on you keep practicing daily to reach higher levels of skill.

Spoiler (click to show/hide)

Spoiler (click to show/hide)


"Look, I'm not saying this excuses what I did. But you have to understand that at the time, it seemed like a great idea. A lot of ideas do when you're on half the drugs I am."

Head Researcher Curious George, Knuckle Deep In The Mind, A Memoir

Into TERRIBLE GLORY we must ride! Lead me to the stars!

While you fervently work to finish up installation package you come up with a method which will make neurons grow twice as fast into designed shape. The method should be usable in hive mind module without any extra effort. After you finish single module of TERRIBLE GLORY you get instantly one test subject for impromptu brain surgery and install it. You are pretty sure neurons should grow in functional state in two or four days. Until then you just have to wait to see what it actually does. Or you could try to decode it. Shouldn't be nowhere as hard as designing entirely new naural networks.

The test subject is placed into separate observation room for now.


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Quote from: NAV
Automated research

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Watch those regrowing tips. That's worrying. Or maybe it's not, I don't know how this shit works, I'm just here to kill shit. Speaking of killing shit, make sure the lab isn't being infiltrated

On this morning you find you have fully functional fingers again. Awesome! The downside is that new skin has never seen work, its all soft without wrinkles and calluses, unlike your other hand. You probably will experience all kinds of funny blisters in coming days.

Quote from: penguinofhonor
Automated research

You complete your experiments today of merging individuals together. A great success. Few lives were lost, but you managed to merge couple of people together.

As you take off your blood soaked gloves you give a good thinking about work you have done until now. Large amounts of study about unusual biological manipulation, DNA manipulation and customized viruses doing the DNA manipulation for you. All this work you couldn't done without The Company's generous assistance and freedom from ethical and moral bounds. After all this work you are starting to see flesh as something very malleable, easily alterable. Something that could be called a hypothesis starts forming in your mind. How to manipulate flesh even more freely. Flesh is weak, but with properly managed is can do impressive things. It requires a good deal of experiments, refining methods and hypothesis.

Theory of fleshcraft. It sounds nice.


Keep that working spirit up!

Spoiler: Activities (click to show/hide)

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 27, 2016, 01:32:54 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 27, 2016, 01:40:27 pm
Intriguing. Unfortunate that I will need to delay other work to research this, but it seems worth the effort. Besides, quantum brains are at a good temporary stopping point, and returning to that project after my subconscious stews on it for a while may yield new insights.

Meshanblov researches particle beams and reactors
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 27, 2016, 02:11:21 pm
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 27, 2016, 03:11:39 pm
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: Dustan Hache on August 27, 2016, 03:47:14 pm
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: penguinofhonor on August 27, 2016, 11:39:55 pm
Last night I dreamed of countless hands pointing me the right way.

I invest all my time, energy, and resources into researching fleshcraft.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 28, 2016, 05:15:23 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 28, 2016, 06:18:05 am
Let's keep the Terrible Glory a surprise for now. Do keep the design filed away and backed up, though. Maximum security measures on the lucky lottery winner (do we have a lottery, or are test subjects advanced on the basis of least attachment and perceived value by their peers?).

Work the neuron growth improvements into the hive mind modules. Efficiency is good stuff. Put the modules into five fresh subjects prepared for the procedure with the improved bonding drugs, and set them on various exercises to keep their minds stimulated in all the right directions. Neurons don't grow (or at least don't persist) unless you use 'em!
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 28, 2016, 06:36:39 am
"Oh hey this is weird. I should probably increase the security in here."

Start locking the lab entrance for the night.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: NAV on August 28, 2016, 09:52:33 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 28, 2016, 01:21:36 pm
33 days until deadline

Intriguing. Unfortunate that I will need to delay other work to research this, but it seems worth the effort. Besides, quantum brains are at a good temporary stopping point, and returning to that project after my subconscious stews on it for a while may yield new insights.

Meshanblov researches particle beams and reactors

Major deciding factor for particle-beam based weapons is size. A gun sized of avarage rifle can't do really anything against armored targets, perhaps heating up surface a bit. But a proper cannon can probably punch through few meters of steel. Your soldier is gonna need powered exoskeleton anyway, so might as well up its destructive capacities. Say, three meter long linear particle accelerator shooting ions? It's gonna need assload of power to kick particles up to required speeds in such short range. Better be sure the reactor can handle it.

Lesser focus for reactor means least amount of progress. A bit of work with uranium heating, making sure it doesn't melt stuff before properly evaporated and pushed into reactor core.

Tonight is the night. Hopefully your man won't fuck up.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Let's keep the Terrible Glory a surprise for now. Do keep the design filed away and backed up, though. Maximum security measures on the lucky lottery winner (do we have a lottery, or are test subjects advanced on the basis of least attachment and perceived value by their peers?).

Work the neuron growth improvements into the hive mind modules. Efficiency is good stuff. Put the modules into five fresh subjects prepared for the procedure with the improved bonding drugs, and set them on various exercises to keep their minds stimulated in all the right directions. Neurons don't grow (or at least don't persist) unless you use 'em!


Maximum security in what way? Keep it protected from outside, or keep outside protected from it? Assume it happens, that can be fully assigned to The Company peeps.

You spend entire day wondering how in Einstein's name you came up with such design as Terrible Glory in your sleep. It was very complex and convulted pattern, yet you dreamed it up probably less than sixty minutes of REM sleep, whereas hive mind design was... what, three days of constant work? It seems very counter intuitive that bigger patterns are easier to come up. Or it could be that you have dreamed about it every night since completing your theory of nervous system design. That would be fantastic if could use your sleeping time to work out complex designs unconsciously.

Anyway, you managed to do today absolutely nothing.


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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Last night I dreamed of countless hands pointing me the right way.

I invest all my time, energy, and resources into researching fleshcraft.

You work hard connecting the dots of your hypothesis, slowly building it into acceptable theory. Experiments form large part of the process, naturally. Like how to limit rapid growth only on very specific cell structure. Quite few of these experiments results unlucky test subject becoming single human sized cancer blob where rest of the body was used as fuel and raw material. Fascinating! Very curious! The implications, the possibilities!


"Oh hey this is weird. I should probably increase the security in here."

Start locking the lab entrance for the night.

Spoiler: Activities (click to show/hide)

Might as well post a guard on front doors.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 28, 2016, 01:23:47 pm
((Why did my major technology get downgraded?))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 28, 2016, 01:24:45 pm
continue.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 28, 2016, 01:29:27 pm
((And why did my hive mind research get de-researched?))

More concerned about the subject escaping, really. The protection from the outside is a side effect.

Anyway, after putting the hive mind modules (modified with the Terrible Glory advancements in neuron growth) into five fresh subjects (linked), put them into well-secured conditions and see how it works (standing order if this takes several days) and whether I can interface with the modules remotely through specifically adapted electronics in order to implant thoughts or send messages and data.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Dustan Hache on August 28, 2016, 01:45:19 pm
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Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 28, 2016, 01:51:30 pm
((Why did my major technology get downgraded?))

Because it doesn't fit with my updated definition of major tech. Major tech is something that let's you do wide range of things otherwise impossible, making related things much easier. Something exceptional and large rather than single product of R&D.

((And why did my hive mind research get de-researched?))

Bad rolls.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 28, 2016, 01:53:12 pm
Bad rolls.

((Just wasn't very clear from the description, which gave the idea that no progress was made rather than that less than no progress was made.))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 28, 2016, 01:58:20 pm
((Why did my major technology get downgraded?))

Because it doesn't fit with my updated definition of major tech. Major tech is something that let's you do wide range of things otherwise impossible, making related things much easier. Something exceptional and large rather than single product of R&D.
Presumably, I rolled well enough to get a major tech, and you were the one that chose it, much like Curious George's "NERVOUS SYSTEM DESIGN AND UNDERSTANDING", so did my progress get nerfed now because you chose poorly and changed your decisions on how certain things work later on? That seems unfair, since Curious George seems to be keeping his tech.

I agree electricity driven cells seems a bit limited for a Major Tech, and I couldn't really think of anything to use it for except the artificial muscles project, which by the way it didn't seem to help that much since the project still dragged on, but does this mean I didn't get the Major Tech I should have for a good roll?
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 28, 2016, 03:15:36 pm
Allow the guy a few irregularities in his classification system guys. Science is "more art than ...science ... right? right?" That sounds right to me.

Anyway, perhaps he wasn't expecting certain other more grandiose ideas from being pursued and all.

Besides, are you checking other players' spoilers? don' do that.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 28, 2016, 03:35:29 pm
Besides, are you checking other players' spoilers? don' do that.
Harry Baldman does everything in public like me. There should be no problem checking his stuff?



Continue researching Particle Beam and Reactor
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Harry Baldman on August 28, 2016, 03:38:08 pm
((Check my stuff all you like, IT'S GREAT.

Actually, I also accidentally looked at a couple of the spoilers, but lacking context and willpower made no effort to fully decipher their contents. I guess they're better than PMs for watching purposes though, even though I still don't get the desire for secrecy when all of the science we do is complete screwball stuff anyway.))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 28, 2016, 03:39:15 pm
((Why did my major technology get downgraded?))

Because it doesn't fit with my updated definition of major tech. Major tech is something that let's you do wide range of things otherwise impossible, making related things much easier. Something exceptional and large rather than single product of R&D.
Presumably, I rolled well enough to get a major tech, and you were the one that chose it, much like Curious George's "NERVOUS SYSTEM DESIGN AND UNDERSTANDING", so did my progress get nerfed now because you chose poorly and changed your decisions on how certain things work later on? That seems unfair, since some people are keeping their major techs, like Curious George.

I agree electricity driven cells seems a bit limited for a Major Tech, and I couldn't really think of anything to use it for except the artificial muscles project, which by the way it didn't seem to help that much since the project still dragged on, but does this mean I didn't get the Major Tech I should have for a good roll?

It ain't nerfed, merely reclassified. Major technology, as I currently classify it, is a theory that surpasses understood laws of reality. Such as Harry's nervous system design is and penguin's fleshcrafting is about to be. Yours was and is very advanced tech, but nowhere the level of major tech, it never had the flexibility required. It could advance there though, if expanded and worked with, assuming RNG blesses you.

Title: Re: Roll to create a supersoldier! War crime factory
Post by: Demonic Spoon on August 28, 2016, 03:41:43 pm
Okay.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: star2wars3 on August 28, 2016, 06:16:12 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 28, 2016, 06:27:24 pm
Spoiler (click to show/hide)
#madScience
Title: Re: Roll to create a supersoldier! War crime factory
Post by: penguinofhonor on August 28, 2016, 06:33:00 pm
Excellent, these kinds of effects are unprecedented. Now I just have to get things fine-tuned and more controllable...

I continue the great work.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: renegadelobster on August 28, 2016, 07:07:13 pm
Train. Because I'm not sure what my mad scientist is doing and I'm to afraid to ask her. Check the lab for weaknesses. Fix them to the best of my abilities. Be on guard duty.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 29, 2016, 04:58:58 am
Yeah, a guard might be nice.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: NAV on August 29, 2016, 12:35:25 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 29, 2016, 12:41:51 pm
Writing turn right now very slowly, Egan rolled way too many sixes for his own good.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Egan_BW on August 29, 2016, 12:43:38 pm
Yay!
#iDidItForScience
#madScienceIsFun
#justMadScientistThings
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 29, 2016, 01:14:06 pm
((Are we going to have to send our super-soldiers to fight a mad scientist super-villain?))
Title: Re: Roll to create a supersoldier! War crime factory
Post by: AoshimaMichio on August 29, 2016, 01:24:42 pm
((Are we going to have to send our super-soldiers to fight a mad scientist super-villain?))

Send humanitarian aid instead.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: HugeNerdAndProudOfIt on August 29, 2016, 01:27:19 pm
((Are we going to have to send our super-soldiers to fight a mad scientist super-villain?))

Send humanitarian aid instead.
i saw that you posted, thought it was an update  >:(
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Sean Mirrsen on August 29, 2016, 01:34:52 pm
I think with the next update the title will have to be changed. To maybe an "Atrocity Sweatshop". :P
Title: Re: Roll to create a supersoldier! War crime factory
Post by: Ozarck on August 29, 2016, 02:14:35 pm
Well, it was inevitable. Someone had to unleash an apocalypse.

Coulda been me. Could still be me, realistically.
Title: Re: Roll to create a supersoldier! War crime factory
Post by: spazyak on August 29, 2016, 02:16:36 pm
Well, it was inevitable. Someone had to unleash an apocalypse.

Coulda been me. Could still be me, realistically.
Research making a medicine resistant, less lethal, more viral strain of rabies carried by your super soldier(s)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on August 29, 2016, 03:47:21 pm
32 days until deadline

Continue researching Particle Beam and Reactor

Hydrogen is probably easiest ionized fuel for particle cannon, smaller forces being required for acceleration, ease of acquisition and abundance. In theory your super soldier could employ his personal fission reactor to gather more hydrogen on field, assuming he does have most basic understanding of chemistry, which further promotes its value.
With hydrogen ionized it is matter of accelerating it properly and keeping the beam straight. As short as your accelerator is, that means almost inhumanly precise placement and spacing of electrodes. You had to invent new tools to make it possible, but in the end you think you have pretty decent particle rifle. Definitely war worthy, though effective range is not very great in atmosphere. At hundred meters the beam barely tickles bird's feathers. Or so your math says. Can't test this monster without a lot of power which is why you need to finish the mini reactor quickly, or maybe you could let it charge up for a day or two and then do test firing? You put the prototype into storage for now.

And as it appears, you manage to finish up the reactor core. It has quite heat problem, so you start working with cooling mechanism, as small as it has to be. Gotta be creative here. The reactor has also a small neutron related problem. Too much of those.

spazyak returns from his successful industrial espionage mission near midnight. He proudly brings an USB stick full of stolen technology, claiming nobody noticed anything. Perfectly executed mission.


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
#madScience

Very mad indeed. Very.

Spoiler (click to show/hide)


((And why did my hive mind research get de-researched?))

More concerned about the subject escaping, really. The protection from the outside is a side effect.

Anyway, after putting the hive mind modules (modified with the Terrible Glory advancements in neuron growth) into five fresh subjects (linked), put them into well-secured conditions and see how it works (standing order if this takes several days) and whether I can interface with the modules remotely through specifically adapted electronics in order to implant thoughts or send messages and data.


Hive mind modules are finished, installed, and coupled with simple chips to make them transmit signals to each other. Modules should bloom into full effect tomorrow or day after that. It largely depends on how fast new cells will grow, which again depends on subject's age and health.

Interfacing modules should be possible, or at least you can read signals sent. No doubt you can send too, but figuring correct format is something you have to experiment with. Perhaps observe and record data traffic for few days and then try to decipher transmitted content. Brute forcing it based only on the design and theory is probably possible, but having actual communication data available makes it much easier.

And that means if you can implant thoughts then so can others. More secure communication between brains may be in order.


continue.

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Allow the guy a few irregularities in his classification system guys. Science is "more art than ...science ... right? right?" That sounds right to me.

Anyway, perhaps he wasn't expecting certain other more grandiose ideas from being pursued and all.

Besides, are you checking other players' spoilers? don' do that.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Train. Because I'm not sure what my mad scientist is doing and I'm to afraid to ask her. Check the lab for weaknesses. Fix them to the best of my abilities. Be on guard duty.

Something crazy. After jogging past one of the observation rooms you have very hard time keeping your lunch inside. Those poor bastards. Then you extend your pity on them to yourself. You poor bastard, you may have to say goodbye for your humanity. You'll be monster for rest of your pitiable life, shunned by your own mother!

You are starting to have second thoughts about this super soldier stuff. Perhaps the company could reassign you for someone... less weird?

Eh, the lab is fine. Just chain one of those poor test subjects near main door and anyone who walks in will run away screaming. You know you would.

Excellent, these kinds of effects are unprecedented. Now I just have to get things fine-tuned and more controllable...

I continue the great work.

Today Dr. Ivana's house of horrors grows with new additions. More humanoid ones that the ones from yesterday. Runaway mutation causes entire body of one subject grow full of functional fingers, even inside his lungs and guts. This naturally causes his untimely demise. Unfortunate, but all data is good. Another grows limp fleshy stalks in similar manner, but only on outside. This mutation drains all her back muscles for the growth process. Weird and unexpected, but you are starting to understand. Yes. Third one loses bodymass on right side while left side bulges into inhumanly size. Ah, all these beautiful points of data, the secret is starting revealing itself. You are close, so very close understanding this!

On the other news; your assistants informs you that the gorillaman is complaining headaches, suffers from seizures, rapid personality changes, nausea and overall seems to be not be well. After looking blood samples it seems he's suffering multiple types of cancer. Brain tumor, skin tumor, liver tumor, ect. Reason unknown. But sudden wide spread outbreak of cancer is not natural, so cause must be unnatural one. No one else is showing similar symptoms.

Your agent calls you on very late night, well after midnight. He wants to know if you would be willing to use your impressive medical knowhow to repair certain employee of theirs. It would be shame to lose him after investing so much money.


Yeah, a guard might be nice.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on August 29, 2016, 04:33:59 pm
hahaha
ha
AHAHAHAHAHAHA!

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on August 29, 2016, 04:43:28 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on August 29, 2016, 04:46:48 pm
Oh, and I'll give everyone permission to gaze upon my turn, and despair.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on August 29, 2016, 05:05:13 pm
Oh, and I'll give everyone permission to gaze upon my turn, and despair.
really?
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on August 29, 2016, 05:19:34 pm
Just this one~
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on August 29, 2016, 05:26:17 pm
Eh, find decent corporate encryption for the hive mind modules and don't really bother more than that. This is more a proof of concept.

Anyway, how's my Terrible Glory coming along? Any fascinating phenomena observed yet?

Then start testing the possibilities of the hive mind module in terms of suggestion, cooperation and more.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on August 29, 2016, 05:31:15 pm
dear lord!
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on August 29, 2016, 06:00:47 pm
Spoiler: actual action (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: star2wars3 on August 29, 2016, 06:05:39 pm
Oh, and I'll give everyone permission to gaze upon my turn, and despair.
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on August 29, 2016, 07:07:06 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on August 29, 2016, 10:01:21 pm
Bah, so many distractions. I'll deal with the sick subject later; that technology might be unnecessary soon anyway.

I tell the company I'll offer them my panacea and cancer healing, and create a dose of each if that is needed. I also mention that some additional testing resources would be a great way to compensate me for my time, as I am on the verge of a big breakthrough and all. Perhaps some tissue samples from people with rare conditions, especially anything growth-related. I'm not demanding payment, just making sure the idea gets put out there.

If there's still time in the day, I delve back into my work on fleshcraft. These effects are highly educational, but I need something fit for war.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on August 29, 2016, 10:02:49 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on August 30, 2016, 12:08:18 am
Meshanblov muttered in dissatisfaction, "If the simulations are to be believed the particle beam is far too limited. This will have to be worked on. But later, as always"

"Now what useless garbage has my supersoldier stolen from my inferiors. I'd be surprised if they even managed to do anything of value in such a short time period"

Examine the USB contents. Be prepared to laugh condescendingly

Continue working on the reactor. Heat can be a source of energy and a weapon. Plus the robo-body should have a higher heat tolerance than something organic

Continue working on the Quantum Brain
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on August 30, 2016, 03:39:47 am
A thought occurs on reviewing the accumulated research data and lab conditions.

"If it wasn't for the super-soldier research, this lab could make a decent profit as an official R&D organization. Wonder what the Company would think of that."

Ponder.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on August 30, 2016, 03:03:12 pm
31 days until deadline

Meshanblov muttered in dissatisfaction, "If the simulations are to be believed the particle beam is far too limited. This will have to be worked on. But later, as always"

"Now what useless garbage has my supersoldier stolen from my inferiors. I'd be surprised if they even managed to do anything of value in such a short time period"

Examine the USB contents. Be prepared to laugh condescendingly

Continue working on the reactor. Heat can be a source of energy and a weapon. Plus the robo-body should have a higher heat tolerance than something organic

Continue working on the Quantum Brain


First thing on the USB is technical specifications for a type of electroactive polymer and blueprints for production. By specs it is nothing to laugh at, thin strands can excert considerable amount of strength depending on the way electricity is flowing, meaning it can both pull and push based on input. Strength by volume is greater than in your cells, however your artificial muscle cells less prone for wearing themselves out.

Second thing is unnamed alloy. Half the density of strongest steel yet strength far beyond. Clearly superiour material for any structural support purposes. Actually it's superiour material for many purposes. Production notes mentions high temperatures required for production, so it will be a bit of pain to produce. Structure on molecular level is quite interesting too, because there isn't any iron involved. It's... not bad. Nothing you couldn't come up by yourself, but not bad. Most useful out of all techs here.

Third is design for small fuel cell and its rather toxic fuel. It doesn't come close to capacity of your fission reactor, but then again the myomers are somewhat energy efficient. You could presume your rival doesn't intend to use any high power weapons, or these are for separate devices. It unfortunately doesn't come with notes what these are planned to be used for, nor any other higher level designs.


It's one of those days again. You know, those when your brain doesn't quite work right. Perhaps it is occupational hazard of super geniuses like yourself, or perhaps you just didn't get enough sleep. At best you can think how to direct heat on demand for another systems, but that doesn't really help. Well, it does, but not as much as you would like to.


Spoiler: actual action (click to show/hide)

Spoiler (click to show/hide)


Oh, and I'll give everyone permission to gaze upon my turn, and despair.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Eh, find decent corporate encryption for the hive mind modules and don't really bother more than that. This is more a proof of concept.

Anyway, how's my Terrible Glory coming along? Any fascinating phenomena observed yet?

Then start testing the possibilities of the hive mind module in terms of suggestion, cooperation and more.


Sure, decent encryption added. Into the design. Opening skulls of your subjects to physically alter chips is a bit too much effort. Waste of time too.

It takes until noon before hiveminded test subjects start to exhibit differences in behaviour, so until then your work is primarily hypothetical. It starts with uncoordinated movements, like someone going over to sink with a cup, putting it under faucet and then different person in another part of room moving their hand like turning water on. Very soon they stop talking to each other and simply sit.

While this happens, data observed from transmissions don't make much of sense. You can barely indentify who's transmitting, and when amount of transferred signals grow expotentionally it gets even harder. Data transfer thankfully peaks after hour or so you can only presume they have reached the maximum shared mental state. Any attempts to inject your own transmissions results bodies twitching until you stop. Hmph. Annoying.

Somewhere along the line you are notified about irregular behaviour in your terrible glory subject. Complains about temperature and music (which was not provided). You are occupied with translating hivemind data so you let it be for now. Doesn't sound very interesting, only hallucinations. You tell the assistant to keep you updated about further irregularities.

Later on evening when you have had just enough of fruitless work with hivemind, assistants tell that people observing the Terrible Glory are experiencing shared hallucinations. Such as gates of light opening behind the subject, blinding creatures entering through and subject starting to glow. They can tell these are hallucinations because cameras show nothing of the kind. That's when the intercom call is cut off and white light starts shining through walls. Few seconds later it ends as suddenly as it began leaving spots in your eyes. You hurry to the observation room and only after few steps you can tell it no longer exists. It and a good portion of your lab is gone, perfectly cylinderical area cut out.

Rest of evening is dedicated for figuring out what the actual fuck happened there. You have no recordings from the observation room because both cameras and the computer their feed was recorded on have disappeared. One security camera from hallway leading to disappeared area recorded single frame of whiteness, so you can presume at least some of the light was real. There's very little to study other than the hole left behind, and from that you can tell few things; whatever it was, it cut things down on molecular level and the hole is perfectly cylinderic. No radiation in any spectrum. No traces of exotic materials any more than is naturally present. Nothing. Only a hole in ground.

Well that sucks. You need a new lab. And few new assistants. It seems few of them are missing.

((You dodged a bullet here.))


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Bah, so many distractions. I'll deal with the sick subject later; that technology might be unnecessary soon anyway.

I tell the company I'll offer them my panacea and cancer healing, and create a dose of each if that is needed. I also mention that some additional testing resources would be a great way to compensate me for my time, as I am on the verge of a big breakthrough and all. Perhaps some tissue samples from people with rare conditions, especially anything growth-related. I'm not demanding payment, just making sure the idea gets put out there.

If there's still time in the day, I delve back into my work on fleshcraft. These effects are highly educational, but I need something fit for war.

Naturally. Ask and you shall receive. The agent mentions that the wounded employee is missing entire arm, so you pack him an extra dose in case one is not enough. You haven't really tested it on so extensive damage.

Of course there's aplenty of time left so you focus on the study. Or try to. The interruption has completely broken your focus, unhinged your train of thought. All you manage is writing two more pages for your hypothesis. Assistants sense your annoyance and report status of the gorillaman on a paper. Apparently cancer has spread on his whole skin and is spreading on all internal organs.


A thought occurs on reviewing the accumulated research data and lab conditions.

"If it wasn't for the super-soldier research, this lab could make a decent profit as an official R&D organization. Wonder what the Company would think of that."

Ponder.

Spoiler: Activities (click to show/hide)

What would they think? Well, they probably already have R&D department. Considering their ability to get things fast it's probably a grade above usual level. But if you were member of it, it would rise twenty five grades higher overnight. And considering they want super-soldiers, they clearly make profit from war. Weapons traficking would make sense, expanding with your work into mercenary business. Or they are a government subsidiary, preparing for war. Either way, military technology is clearly their greatest interest.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on August 30, 2016, 03:21:00 pm
doble post.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on August 30, 2016, 03:21:23 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on August 30, 2016, 04:11:38 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: spazyak on August 30, 2016, 04:12:06 pm
Stand guard over the base if possible
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on August 30, 2016, 04:37:03 pm
Neat. Start poring over the Terrible Glory design, matching the observed behaviors to capabilities built into the design itself.

Also see if I can cap the maximum mental sharing of the hive mind to leave some space for further commands. Redesign the chips appropriately.

Point to non-smoking crater as evidence of results as I procure a new lab.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on August 30, 2016, 04:45:07 pm
Be deep in mad-sciencing.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on August 30, 2016, 04:52:09 pm
Damn it. Maybe I should deal with this other distraction before I delve back into fleshcraft. It'll give my mind some time to rest.

I try to figure out what's up with the gorilla arm guy. I give him treatment if I think there's an easy way to help, but I do not invest much of my time into healing him. After all, I can probably learn a lot from an autopsy.

And that'll have to be enough of a break. I'm too anxious to complete this. I dive back into fleshcraft. If the samples I requested have arrived, I study them and devise experiments based on what I learn. If I don't have the samples, I continue my current line of experiments trying to get people to grow extra bits more precisely.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on August 30, 2016, 04:56:49 pm
Send a nice letter to whoever it is who invented this panacea stuff. Good to have depth perception again.
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Dustan Hache on August 30, 2016, 06:31:43 pm
Excuse me, but where are the results of my action? In the previous turn, you said my results would show up the next day.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: FallacyofUrist on August 30, 2016, 06:34:44 pm
((Will there be another round of this after October first?))
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on August 30, 2016, 09:21:26 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on August 31, 2016, 12:11:45 am
Excuse me, but where are the results of my action? In the previous turn, you said my results would show up the next day.

Oh crap I forgot, sorry.

Spoiler (click to show/hide)

((Will there be another round of this after October first?))

October starts with soldiers - barely resembling human - beating living daylight out of each other. After that the game is over. If I feel good enough about it, there may or may not be second round. Currently I cannot say.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on August 31, 2016, 01:37:02 am
Get your head back in the game Meshanblov! You're wasting valuable time that could reward you with a nigh unlimited research budget!

Name the alloy Meshanite
Continue researching Quantum brains and reactor
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on August 31, 2016, 04:11:03 pm
30 days until deadline

Stand guard over the base if possible

Very possible, but nobody is bothering you or the compound today.

Get your head back in the game Meshanblov! You're wasting valuable time that could reward you with a nigh unlimited research budget!

Name the alloy Meshanite
Continue researching Quantum brains and reactor


Blatantly taking credits for the work others did, just like Thomas Edison. No doubt you will be succesful and well respected among your peers.

Alright, quantum brain. Primary problem is to figure how to make use qubits properly for computing purposes. Actually that's not hard at all, it takes you fifty A4's scribbled full semi complex math and tiny drawings to see how simple it actually is. Hardest part is building important parts and somehow construct them in pattern that can simulate a brain.

Getting rid of excess heat of reactor is done, though frankly it is better if your soldier is never deployed on hot deserts. Cooler ambient heat makes it easier to transfer heat out and less prone for overheating. Having alternative way to employ heat would be great. Now then, neutron shielding. Those pesky things are difficult to deal with.


Send a nice letter to whoever it is who invented this panacea stuff. Good to have depth perception again.
Spoiler (click to show/hide)

Your missing arm has regenerated from last morning right under elbow, which is probably the reason you are feeling so famished. Hunger simply doesn't disappear, regardless how much you eat. So your "thank you" letter has slightly bitter tone and is covered in greasy fingerprints.

Spoiler (click to show/hide)


Neat. Start poring over the Terrible Glory design, matching the observed behaviors to capabilities built into the design itself.

Also see if I can cap the maximum mental sharing of the hive mind to leave some space for further commands. Redesign the chips appropriately.

Point to non-smoking crater as evidence of results as I procure a new lab.


Agent comes over, looks over the crater, makes few calls and says they'll get you a new lab tomorrow. Hopefully you don't mind traveling for 10 hours in a car. He's hiding it well, but he has the looks of a kid who found out where his christmas presents are hidden. Is it because you have produced something weaponizable, or because he just found out psychic powers are real, you can't tell.

While assistants are packing things and moving subjects you put your mind into uncovering secrets of terrible glory. Too bad the subject didn't survive. It would have been great to peek into their skull. Anyway, the module connects to visual cortex, which explains whole "light" thing. Partially at least. Very small portion actually. Hmm.

Hive minds... oh, the chips can transmit even more data so it isn't problem of capacity, more like hive mind reached its intented state. Subjects' behaviour mirrors this; when they actually decide to do something they do so in perfect unison. Mostly they simply sit and stare floor, though.


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Damn it. Maybe I should deal with this other distraction before I delve back into fleshcraft. It'll give my mind some time to rest.

I try to figure out what's up with the gorilla arm guy. I give him treatment if I think there's an easy way to help, but I do not invest much of my time into healing him. After all, I can probably learn a lot from an autopsy.

And that'll have to be enough of a break. I'm too anxious to complete this. I dive back into fleshcraft. If the samples I requested have arrived, I study them and devise experiments based on what I learn. If I don't have the samples, I continue my current line of experiments trying to get people to grow extra bits more precisely.

Importance of figuring out what's going on with gorillaman increases suddenly because your volunteering soldier falls ill, showing same symptoms. You can probably get another soldier to work with if he dies, but in first day your agent made it clear you should avoid deaths of employees. Actually the fact that renegadelobster got ill helps you to narrow down probable cause considerably, because only thing common between him and gorillaman is the regenerative healing treatment. Which reminds you that yesterday you sent two doses of it to the very valuable company employee. This is kinda bad.

Let's see, gorillaman received his dose seven days ago and renegadelobster 5 days ago, so symptoms appear consistantly five days after injection. Two points of data doesn't make it very reliable estimate, but that's all you have. And that means you have four days to come up with an counter agent before you inadvertently cause big losses for the company. As much as they are willing to invest into you, that probably goes to the borderline if you are worth of it. So! Work!

You take many samples from the gorilla man, your soldier and the other multibodied test subject who also received a dose and start studying them. It becomes obvious that gorillaman is good as dead. Cancer has spread on almost all cells in his body and is effectively killing him. Probably won't last more than 20 hours, if even that. No traces of cause. Which means renegadelobster has only one day left before his death is basically guaranteed, assuming cancer progresses at same rate. Damn.

Renegadelobsters samples are more eyeopening. You find traces of panacea pathogen destroying viruses but not a single living sample of the actual virus. Panacea is that good. Ironically it actually hinders your work. What a pain. Now siamese triplets sample provides you the answer. A mutated form of your designer "healing" virus seems to be multiplying and boosting division rates across all cells it gets in. It is in process of steadily mutating more dangerous form, but is not yet designated as a problem by panacea. Only good thing about this is that it doesn't appear spreading outside of host organism. That would have been very bad.

This means fixing your regeneration virus is easy. Stopping existing viruses is not. Or, well, you could create more paranoid version of panacea, especially tailored against this one. That's your key to ensure your continued funding, so you focus on that. Progess it painfully slow because you need to adjust panacea V2 to very fine point of identifying troublesome series of mutations in the virus without making it go equally berserk.

You very carefully ignore the matter with soldier. You could probably make another modified virus to rever changes made by previous one, but that could simply cause cascading series more fatal and troubling diseases. You shove the idea out of your mind for now. Funding is more important than replaceable soldiers.


Be deep in mad-sciencing.

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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on August 31, 2016, 04:18:10 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on August 31, 2016, 04:47:06 pm
Gah. I hate wasting time fixing my own fuckups.

I dedicate as much of the day as necessary to creating the counter-virus to prevent this from happening. If I complete it I give it to the Agent for this mysterious individual. If I have more time left today, I see what I can do for renegadelobster.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on August 31, 2016, 05:06:44 pm
Well, while I'm in transit and settling in, spend all of my time focusing on analyzing the Glory Device.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on August 31, 2016, 11:27:02 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 01, 2016, 02:09:58 am
The flawed bodies and brains we humans have gained through billions of years of painstaking evolutionary trial and error, are ultimately merely the starting step. Like a supporting pillar for our eventual greatness that inevitably becomes a restricting chain, that must be cast off so that we can achieve our true potential.

We must go beyond and gain superior, continuously upgrade-able forms.

-Meshanblov on Posthumanism

Continue working on Quantum Brains and Nuclear Reactor

((Could I combine myomers with my artificial muscles?))
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 01, 2016, 02:25:14 am
((Could I combine myomers with my artificial muscles?))
((Why don't you just ask it as a research action?

Also, that's two thefts and now an attempted sabotage. Am I the most popular guy in this town or something?))
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 01, 2016, 04:16:50 am
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: renegadelobster on September 01, 2016, 07:59:17 am
Umm...hopefully don't die from super cancer. I'd like to live, long enough to die in glorious abomination combat, please.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 01, 2016, 09:16:40 am
Contemplate the importance of socks.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Dustan Hache on September 01, 2016, 11:36:11 am
Spoiler: The Big Moment (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 01, 2016, 01:22:34 pm
Spoiler: The Big Moment (click to show/hide)
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 01, 2016, 01:24:25 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 01, 2016, 03:20:58 pm
29 days until deadline

The flawed bodies and brains we humans have gained through billions of years of painstaking evolutionary trial and error, are ultimately merely the starting step. Like a supporting pillar for our eventual greatness that inevitably becomes a restricting chain, that must be cast off so that we can achieve our true potential.

We must go beyond and gain superior, continuously upgrade-able forms.

-Meshanblov on Posthumanism

Continue working on Quantum Brains and Nuclear Reactor

((Could I combine myomers with my artificial muscles?))

((Like Sean pointed, that's something you need to find out in character.))

You work carefully to make improved tools and new type of soldering oven so you can build those extremely dedicate processing units. Since you are basically working on nano scale, the process is slow but should accelerate when you get to point of playing the greatest jigsaw puzzle ever.

Neutrons are best captured with light atoms, so high density hydrogen would be optimal solution. However hydrogen is rather volatile material, and that's why it must be combined with another light materials. The new compound is liquid in temperatures it will be while serving as neutron shield. Building proper containers and production of required volumes should take couple of days.


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Well, while I'm in transit and settling in, spend all of my time focusing on analyzing the Glory Device.

Breaking the code is fun process. From what you learn it basically have two effects. Indiscriminate one way connection to other brains, something you refuse to call telepathy. It also has some underlaying function whose purpose is not clear. Second effect is related to dealing with matter somehow. Clearly the part responsible damaging your lab.

Your new lab is pretty much like the old one. Different layout, but otherwise same. Employees are fast in unpacking all the important stuff that will permit you continue your work.


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Gah. I hate wasting time fixing my own fuckups.

I dedicate as much of the day as necessary to creating the counter-virus to prevent this from happening. If I complete it I give it to the Agent for this mysterious individual. If I have more time left today, I see what I can do for renegadelobster.

Gorillaman dies. Complete organ failure due cancer.

You finish the counter virus in record time, manufacture pair of a doses and send them to your agent with notes and formal apology. Now your soldier. Your counter virus won't help him. Panacea already got rid of the original virus and damage is done. What is needed is damage control. First thing is to halt progress of cancer in his brain. If you manage that then it doesn't matter if you can't save rest of his body; you can implant his brain into another body. Alright, you still have time. You can do this!

And you do it! After long hours you finally have a virus especially designated to repair damaged division control on cells. It hijacks cancer cell division mechanism for duplicating itself limited number of times, repairs division control and then self destructs. This means some cells will die because they cannot do cell division, but also means patient is left with already formed cancerous growths. But it gives you more time. More time to operate your patient. First injection goes into renegadelobster's brain directly. That's most important. Second near his heart. Third in his guts. With this primary organs should be salvageable. Limbs can be always replaced.

Last injections are given to your siamese triplets, whose symptoms have just surfaced. You can use them as practice subject later.


Contemplate the importance of socks.

Spoiler: Activities (click to show/hide)

Temperature detected by feets affects how rest of the body feels ambient temperture. Warm feets make you feel warmer than cold feets. Feeling warmer means body won't rely on shivers for warming muscles, which is energy efficient. To summarize it; socks are for energy effiency.

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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 01, 2016, 03:30:30 pm
Hm. See what happens if I downscale the design of Terrible Glory and put it into a mouse's brain. The safety measures used to test this will be essentially to put the mice into a microwave, with the option to turn it on remotely (by myself from a very respectable distance, naturally) whenever serious fuckery starts happening.

In the meantime, make some new hivemind people if I lost the previous batch and let them sit while the module grows into their brains.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on September 01, 2016, 03:43:39 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 01, 2016, 04:49:59 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Dustan Hache on September 01, 2016, 09:49:01 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 01, 2016, 10:19:53 pm
So. It must be external influence. Hesitantly you write "supernatural sabotage" as reason on root cause analysis.
This is concerning. Research this. And ways to suppress it, preferably.

Also, what happened with getting an MMI?
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 01, 2016, 11:54:57 pm
Doo Dee Doo, just working on the same stuff for about a week now, Doo Dee Doo

Continue working on Nuclear Reactor and Quantum Brain
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 02, 2016, 05:04:44 am
Doo Dee Doo, just working on the same stuff for about a week now, Doo Dee Doo

Continue working on Nuclear Reactor and Quantum Brain
((Yes, it would be silly not to crack compact nuclear fission and quantum computing at the same time in under a week. :P

Also if you think you're taking a long time to do things, I get the feeling I'm going to be doing the things I'm starting right now for even longer. ._.))

Check the progress of that super-soldier-volunteer of mine.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on September 02, 2016, 07:20:00 am
I remove any growths from renegadelobster that threaten his life. I don't waste my time trying to preserve anything unnecessary like limb functions. If he worries, I reassure him that I'll have a new and much-improved body for him within the month.

Then I turn my attention to fixing the problems with the healing virus. If I have time left after that, I start setting up experiments to explore fleshcraft again.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: renegadelobster on September 02, 2016, 10:20:45 am
Meh. Not gonna worry. Looking forward to the new body. Since I have so much time now, get more security cameras set up and watch them. Set up tongue control or something to move the cameras around. Oh, maybe a remote control/tele-presence deathbot? That could be fun/!!FUN!!.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 02, 2016, 12:39:31 pm
28 days until deadline

Doo Dee Doo, just working on the same stuff for about a week now, Doo Dee Doo

Continue working on Nuclear Reactor and Quantum Brain

Well, those aren't exactly the fastest things to invent. And rolls aren't exactly favouring you. You must sacrifice more souls to RNG.

The greatest jigsaw puzzle starts off nicely. You construct one third of the final quantum brain. It shouldn't take very long now. Hopefully the soldering oven keeps up the good work and don't spit out broken components.

While neutron block liquid is slowly being churned out, you start the work of pulling all pieces together into single device. If there's no manufacturing errors it should be about a one meter tall, half as wide and deep. And heavy like sins of Dr. Ocean.


So. It must be external influence. Hesitantly you write "supernatural sabotage" as reason on root cause analysis.
This is concerning. Research this. And ways to suppress it, preferably.

Also, what happened with getting an MMI?


Right, that's why I should write everything down on my notes. So they found all MMIs intact and extracted them before incinerating the bodies. A brain surgeon good enough to install it into your brain is scheduled to arrive day after tomorrow, naturally into separate facility. You may want to prepare an installation quide for them.

Now that's a something science has no handle for. Only pointers you have for studying supernatural are basically occult stuff, mythologies, legends and other equally worthless crap in eyes of science. It's all so unscientific! Trying to find any pieces of truth from that mess... oh boy, don't you have a workload in front of you. You barely have any idea where to start from.

Oh well, someone have to do it eventually. Might as well be you. Either you prove it right or you prove it wrong, and mankind is one step closer to the Unified Theory of Everything. You start by reading everything you can get your hands on. Especially the older materials that haven't been yet twisted by Internet. Those may be even more unreliable, but at least they were written by people who dedicated their entire lives for learning, unlike those millions hobbyists on Internet.

And your hand is almost fully regenerated. Fingernails grow a bit slower than rest of flesh, but they'll be fine on the morning. Agent brings you pair of another stuff to inject yourself with. Apparently the amazing regenerative stuff you received earlier was very much experimental and would have killed you in few days. These injections should prevent that from happening.


Hm. See what happens if I downscale the design of Terrible Glory and put it into a mouse's brain. The safety measures used to test this will be essentially to put the mice into a microwave, with the option to turn it on remotely (by myself from a very respectable distance, naturally) whenever serious fuckery starts happening.

In the meantime, make some new hivemind people if I lost the previous batch and let them sit while the module grows into their brains.


It can't be downscaled. Not without removing functions and that may break it entirely. Regardless you build another module and stick it into mouse skull doubling its brain size. You fiddle with the microwave oven to boost its power output so you can ensure maximum lethality.

No hiveminded people were lost in the incident.


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Quote from: NAV
Automated research

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I remove any growths from renegadelobster that threaten his life. I don't waste my time trying to preserve anything unnecessary like limb functions. If he worries, I reassure him that I'll have a new and much-improved body for him within the month.

Then I turn my attention to fixing the problems with the healing virus. If I have time left after that, I start setting up experiments to explore fleshcraft again.

First is the brain. Brain tumor is a real shit thing to have. You remove as much tumorous mass as you can without turning him into useless sack of broken meat. After that is rest of primary internal organs. Hmh, one lung is far too gone. Have to remove that. Heart is decently fine. Better give him new one eventually. Gastrointestinal tract is in suprisingly good condition. Great! That's all less work you need to do. Cursory examinatin of limbs shows that they are barely functional. Elbows don't bend, fingers twitch on their own, muscles are damaged enough he can't lift anything heavier than bottle of milk. Legs... well those are fucked.

Now then to fix the problem with the virus. With what you have learned from the side effects you can easily point the problem to failed self-destruction sequence. Instead of destroying itself after set period of time it halts most of its functions before reliably mutating and producing effects you have seen. What a pain. Correcting this mistake takes rest of your day.


Meh. Not gonna worry. Looking forward to the new body. Since I have so much time now, get more security cameras set up and watch them. Set up tongue control or something to move the cameras around. Oh, maybe a remote control/tele-presence deathbot? That could be fun/!!FUN!!.

Turns out you need to relearn how to talk, walk and control your bladder. Have fun setting up a monitoring station on your bed.

Doo Dee Doo, just working on the same stuff for about a week now, Doo Dee Doo

Continue working on Nuclear Reactor and Quantum Brain
((Yes, it would be silly not to crack compact nuclear fission and quantum computing at the same time in under a week. :P

Also if you think you're taking a long time to do things, I get the feeling I'm going to be doing the things I'm starting right now for even longer. ._.))

Check the progress of that super-soldier-volunteer of mine.

Spoiler: Activities (click to show/hide)

Man got his legs cut off so he can get prosthetics and get back up on his feets faster. Man doesn't heal very fast. Man is dissapointing. Man is playing computer games. That may help his brain to perform better if studies about benefits of gaming are to be believed.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on September 02, 2016, 01:05:14 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: renegadelobster on September 02, 2016, 01:29:45 pm
Oh. Huh. Time to relearn all of that stuff then. I did it once before, I'll just have to do it again. And quicker too.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 02, 2016, 01:44:01 pm
Removing functions isn't that much of a problem. We're making a study of the effects, after all. Make several groups of mice with varying designs in place, and see what happens to each one before they expire or need to be horribly killed.

Hivemind people - see how they respond to externally imposed tasks. Are they more or less suggestible than common test subjects? How do they rate on problem solving tests of varying kinds compared to regular people.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on September 02, 2016, 02:33:35 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on September 02, 2016, 05:08:51 pm
/me cracks her knuckles.

Okay, now I've got no pressing issues to keep me away from my art. Assuming I have those samples of growth disorders I asked for, I begin to compare them to my own work on fleshcraft looking for ways to improve it. Most disorders I know of are far too slow for my purposes, but I'm hoping there's something to be learned from the mechanisms and cellular changes behind them. Proteus syndrome seems like a fine place to start, if I have some on hand, or perhaps I should look at teratomas for their fascinating ability to create new bits in a more organized way than most growths.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 02, 2016, 05:33:43 pm
Continue previous project.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: star2wars3 on September 02, 2016, 07:43:38 pm
train reaction time/evasion while multitasking on the drones by controlling drones to dodge machine guns that home in on said drones.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 02, 2016, 09:34:57 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 03, 2016, 11:43:07 am
Half-seriously inquire of the security staff whether any of them would like taking the place of my volunteer. Promise lack of inhumane training - they have most of the skills I need already anyway, and seem much better suited to being a super-soldier than the stumpy lazy-assburger who can be stopped from training by having his legs chopped off current volunteer of mine.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 03, 2016, 01:42:13 pm
27 days until deadline

Quote from: Demonic Spoon
Automated Research

Perhaps Doctor Ocean's sins are reflected on you because you don't make any progress with neutron shielding. So you flip a scientificly correct bird on that project for today and focus on quantum computing. With fury of ten angry ferrets you complete quantum computer project. In theory it can fully simulate a digitalized human brain. And, again in theory, it should do it even faster than organic brain so people with fast reaction times, such as well trained martial artists, will have even faster reaction times. They very literally will see world in slow motion, assuming you give them access to any cameras and microphones. Perhaps a speaker too so you can chat with them.

Eh, testing tomorrow!


train reaction time/evasion while multitasking on the drones by controlling drones to dodge machine guns that home in on said drones.

You keep training like a proper soldier who will soon be sacrificed in satanic ritual to ward lab against supernatural forces. Maybe you should kick your scientist man on ass and tell him supernatural stuff doesn't exist? He's supposed to be a proper scientist! Not a bloody amateur occultist! It's all superstition, for less civilized people who still believe in forest spirits and shit. Bloody hell!

Continue previous project.

Hmm. Well. You could probably throw all this stuff through pattern recognition to see if there's a mathematically solid pattern anywhere. Because universe and everything within can be described with math. Fractals are pretty common, clouds and many plants follow those. So if a pattern of any kind is detected you could say you may have something in your hands. Not necessarily anything real, mind you. Humans tend to project patterns wherever they go, so any patterns you find also may be simply made up.

You are complete amateur here. No way knowing how long this will take. Lab assistants are no help here.


Removing functions isn't that much of a problem. We're making a study of the effects, after all. Make several groups of mice with varying designs in place, and see what happens to each one before they expire or need to be horribly killed.

Hivemind people - see how they respond to externally imposed tasks. Are they more or less suggestible than common test subjects? How do they rate on problem solving tests of varying kinds compared to regular people.


Any changes to the design also may completely ruin its function. Probably. Regardless you construct three modules more and make very minor alterations within safety limits. And naturally install them. For the record, the first mouse has notably increased appetite.

Hiveminded respond very much like any of your test subjects: reluctantly, until threats of pain are brought up. As for their performance, they perform exceptionally well as long as only one of them is doing the test. More of them are doing different tasks, less effective they become until to point when everyone is doing different test. At that point each performs less effectively than avarage person. You also notice a drop in data traffic. Your hypothesis is that they can combine their brain power for problem solving, but when everyone has complex task to do their erased individuality causes effect similar to multitasking on regular folks, ie. can't do anything well.

Bigger the group, bigger the effect, although the effect doesn't seem to be linear nor expotential. For the record, you have groups of 10, 20 and 30 people. Difference between 20 person and 30 person groups are nominal.


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Oh. Huh. Time to relearn all of that stuff then. I did it once before, I'll just have to do it again. And quicker too.

Yep, better be fast about it. Doctor Ivana is cackling in manner that implies some changes are about to happen. She's really having fun with her "bring the thunder" device.

/me cracks her knuckles.

Okay, now I've got no pressing issues to keep me away from my art. Assuming I have those samples of growth disorders I asked for, I begin to compare them to my own work on fleshcraft looking for ways to improve it. Most disorders I know of are far too slow for my purposes, but I'm hoping there's something to be learned from the mechanisms and cellular changes behind them. Proteus syndrome seems like a fine place to start, if I have some on hand, or perhaps I should look at teratomas for their fascinating ability to create new bits in a more organized way than most growths.

Yeah, you got your samples. And they really do help your research. They bring the missing key parts onto table. Teratomas in particular, as you suspected they would. Your hypothesis unfolds into brilliant theory! It proves without uncertain terms how simple organic flesh is, how great it can become, and how easy it is to manipulate. It unravels secrets of DNA, makes it possible to design new organs and even entirely new life forms! The secret of life! The secret turns out to be rather bland: "Test 678-12".

Implications aside your theory of fleshcraft is completed. And to prove it right away you offhandedly design new bacteria for explit purpose of building series of neurons and their axons in a host organism. Encoded for specific organism and purpose of building neurons for fullrange arm control. Untested of course. But you don't need to test it, you know it is right!


Half-seriously inquire of the security staff whether any of them would like taking the place of my volunteer. Promise lack of inhumane training - they have most of the skills I need already anyway, and seem much better suited to being a super-soldier than the stumpy lazy-assburger who can be stopped from training by having his legs chopped off current volunteer of mine.

Spoiler: Activities (click to show/hide)

They all respectfully decline the offer. Their work contract is to simply secure pointed facilities against infiltration, sabotage, theft and terrorism while keeping facility employees healthy. And they like being normal humans. Maybe some other day. Thanks for the offer anyway.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Dustan Hache on September 03, 2016, 02:00:13 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 03, 2016, 02:23:53 pm
Ah. Their loss. Though I totally understand the sentiment, the human form is so cliche nowadays. Not every day are you given the option of being a part of something... better.

Uphold my image of being a slightly mad scientist until no longer in view, brush up hair and straighten my coat's collar as soon as I turn a corner, and quietly slink off to continue my work.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 03, 2016, 02:45:46 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: renegadelobster on September 03, 2016, 03:37:31 pm
Keep working on how to be a functional human being again. Aaaand maybe hope the good doktor is willing to try out her new fleshcrafting on me. That way I don't have to relearn all that stuff. And so I can actually do things again.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 03, 2016, 03:45:35 pm
Observe the mice and take notes of any interesting manifestations.

Meanwhile, work out a module to insert into brains that simulates pleasure (and possibly happiness as well). My understanding of the nervous system should make this a simple matter. We are at a point where incentivizing certain outcomes becomes very much required.

On top of this, design a killswitch that obliterates the brain stem as an emergency measure.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on September 03, 2016, 08:16:03 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 03, 2016, 10:17:52 pm
Keep on. I don't give a damn.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on September 03, 2016, 10:29:20 pm
Bahahaha, beautiful. Now the real work begins.

I begin creating different body layouts to test for improved combat abilities. More arms and legs, obviously, and probably a larger torso to handle that. For now I keep the parts human-looking (if not their arrangement) and vary their number and layout for different results. Obviously it will take a bit for the test subjects to get used to their new bodies, but the sooner I get them pieced together, the sooner I get useful data.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on September 03, 2016, 10:41:00 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 04, 2016, 01:56:16 am
Begin testing the quantum brain conversion on some test subjects.

Continue working on Nuclear Reactor
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 04, 2016, 03:02:30 pm
26 days until deadline

Begin testing the quantum brain conversion on some test subjects.

Continue working on Nuclear Reactor


The moment of truth! Digitalized brain copy is loaded on quantum computer's mass storage, pair of cameras are attached as well as pair of microphones and a speaker. For now you omit all other extra devices until you can be sure it works perfectly. Boot up! First sounds from the speaker are very weird, they do not resemble human voice at all. However as time passes it start sound more coherent and understandable, albeit high pitched and fast. You halt simulation and add a simple buffer and signal modifier to slow it down to normal level.

With that simple modification you can now finally talk with it. The subject appears to be fully conscious, but troubled by his new situation. Emotion wise he's... lacking. Emotions being largely modified by hormones, which your system doesn't simulate at the moment. Well, you could say that's good thing; soldier shouldn't be troubled by his emotions. The subject describes everything being in slow motion, which is expected and again good for a soldier, though its apparently harder to focus on discussion because it drags on so long.

All in all, you think it works nicely. You leave the system running for now.

Day continues pleasantly because you finally manage to construct neutron shielding for the reactor and get if fully assembled. Now, will it blow up on your face and burn you into ashes is different matter altogether. Basic systems check finds no failures.


Keep on. I don't give a damn.

Your analysis results a zip. Nada. Null. Void. Nothing. In light of this you review your original analysis about the terrorizer to see if you missed some clue. And you find nothing. Perhaps, you think yourself, perhaps you were a bit unscientific there. Just because you can't find what's wrong doesn't mean there's extranatural sapience operating against you. If anything, you may have stumbled upon natural phenomenon that have not been witnessed or documented yet. It could be that the magnetic field generator has some microscopic flaws that somehow cause extensive effect, perhaps result of mistake in production. You probably need to take it apart down on molecular level to find it, and if there's nothing... maybe something in the old lab resonated?

You don't get any further in your analysis before you are interrupted. The brain surgeon has arrived in separate location and is preparing for a surgery nobody has told him anything about. About time! You gather all equipment needed for surgery, some that surgeon probably have never seen before, and get transported into unassuming building at edge of the city. There you go through the procedure few times with the surgeon, even draw him a bunch of diagrams and instructions so he won't fuck up something this simple. Before anesthetics kick you unconscious, you make sure the surgeon knows your life is more important than his. No pressure dude, and don't fuck up.

Good night.


Observe the mice and take notes of any interesting manifestations.

Meanwhile, work out a module to insert into brains that simulates pleasure (and possibly happiness as well). My understanding of the nervous system should make this a simple matter. We are at a point where incentivizing certain outcomes becomes very much required.

On top of this, design a killswitch that obliterates the brain stem as an emergency measure.


So far nothing special about the mice other than increased appetite which is understandable. Little buggers are doubling their brain size, so they are going to need a lot more nutrients to support its growth. Otherwise they are totally fine in their personal microwave oven.

A module to reward person for doing something... You think this is better, for now, to be triggered by audible praise from recognized entity. Which means little tendrils around the brain to trigger intrinsic rewards. Perhaps tie recognized enitity to any authorative figure wearing a labcoat? Or perhaps you could simply tie it to simply obeying orders? Though that would make recipients happily obey just about anyone, even each other. Perhaps both? Artificial stockholm syndrome?

As for brain killswitch you believe this is best archieved by more traditional device, a spring loaded shredder blades triggered by encoded radio signal. And maybe high voltage electric discharge as well. Perhaps even small explosive, timed to go off a bit later? Sure, why not? Let's blow up their heads. The device is very easily done. It shouldn't interfere with normal brain operations until activated.


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Keep working on how to be a functional human being again. Aaaand maybe hope the good doktor is willing to try out her new fleshcrafting on me. That way I don't have to relearn all that stuff. And so I can actually do things again.

I haven't seen or heard anyone relearn such basic tasks under a month. Definitely gonna need help of your doc. Actually, it may not be necessary at all. It seems you are soon getting very different type of body, in which case you need start all over again. But yeah, she's in deep in the madness place. Get ready to say farewell for your humanity.

Bahahaha, beautiful. Now the real work begins.

I begin creating different body layouts to test for improved combat abilities. More arms and legs, obviously, and probably a larger torso to handle that. For now I keep the parts human-looking (if not their arrangement) and vary their number and layout for different results. Obviously it will take a bit for the test subjects to get used to their new bodies, but the sooner I get them pieced together, the sooner I get useful data.

By the way, I renamed your tech for something more sciencey. More in line with earlier naming convention.

One thing is certain: these combat bodies will be large. Which puts requirements for more effective oxygen intake, nutrient intake and transfer and most of all, they need to grow really fast. Fast growth thing you already have, it is easy to adopt for natural growth phase. Oxygen can be taken through skin, but large, more effective lungs with oneway air flow are better. Meaning air flows in from one orifice and exists from another. Perhaps three or more lungs working in different phases like combustion engine? Gastric system needs large improvements for effiency and speed. Normal human system is very wasteful and heavily reliant on symbiotic bacterias. Two faults that need fixing. Hormones are another thing. Epinephrine makes a great difference in human combat performance, so getting rid of it entirely and making its effects to alpha and beta receptors permanent feature may be a good idea. And many others. And muscle density! And bone strength! All those are solvable, not really even difficult ones with the theory and Mistress of Medicine guiding your hand.

Ah, but the actual body layout. Yes. Speed, endurance, stability. If you want to use weapons, then more equine-like layout is needed. This gives stability needed to shoot precicely without having to stop. Endurance, well humans already excel in that. Not a problem. Speedwise fastest mammals are felines and some antelopes, which means you have to deviate from human base. Probably at cost of endurance.

You are getting there. Fast.


Ah. Their loss. Though I totally understand the sentiment, the human form is so cliche nowadays. Not every day are you given the option of being a part of something... better.

Uphold my image of being a slightly mad scientist until no longer in view, brush up hair and straighten my coat's collar as soon as I turn a corner, and quietly slink off to continue my work.

Spoiler: Activities (click to show/hide)

Back to work like you should.

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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 04, 2016, 03:09:48 pm
Aha! This ties back into critical periods. Orders from a recognized entity, which for the purposes of the experiment we'll call the Father-Thing, have satisfaction and happiness tied to their execution. Much like less sophisticated mammals imprint on mothers, so we can have our subjects imprint on the Father-Thing, which in this case will be myself. This imprinting should be possible to undo with a controlled influx of a certain cocktail of critical period reactivators, at which point they can be reimprinted on some other Father-Thing.

Continue observing the mice as well, just as a reminder.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 04, 2016, 03:26:29 pm

By the way, under what conditions you'll turn on microwave ovens?
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 04, 2016, 03:31:57 pm
By the way, under what conditions you'll turn on microwave ovens?

Basically when it seems like the mice are about to do harm to their surroundings. Keep a lab assistant in there with (fake and nonfunctional, but convincing-looking) keys to the microwaves. If her brain starts boiling or she reports murine horrors attacking her very soul (note: imply beforehand that she is likely to see afterimages of howling, gathering dogs in the corner of her vision, so that if she reports that we can check for mere paranoia vs. actual fuckery).

Put a camera in there as well, and keep the place under remote observation.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 04, 2016, 03:53:36 pm
Be hard at work.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 04, 2016, 06:09:23 pm
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Aww man. You tube is letting me down. For all the love the interwebs have for Dr. Who, they only really care about the new stuff, and seem unwilling to trawl the depths to dig up the old episodes and post videos.

My best friend actually has a collection on his terabytes strong hard drive of the old stuff, including audio from the very early seasons where the video was lost or overwritten.

I gotta say, once you've seen the first encounter with the Daleks, you lose all respect for them as ominous enemies - but then, that's not really what they are, anyway. they are what the Silver Surfer is to Galactus, what the Stranger is to The Living Tribunal, what Deadpool is to Spiderman. What Po Teletubby is to Pinky Winky.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on September 04, 2016, 07:28:50 pm
Trading endurance for more speed seems acceptable. Right now I'm thinking something centaur-like, with powerful lower limbs designed for speed and more humanoid limbs on the upper body to hold weapons. Human legs and feet might not be ideal here, so I continue my designing but begin to look at other options for lower limbs, such as horses and large cats. I also put in a request with the Company for more animal parts, mainly the legs of fast-running species.

The possibilities are just staggering, aren't they? I could vary the number of legs, mix pairs of feline limbs with equine ones... and that's not even getting into the upper body. Opposable thumbs are a must here, so my options are more limited... maybe two pairs of human limbs, or one pair of gorilla? Maybe two chimpanzee. The soldier will have to depend on his weapons, so I want my soldier to be able to use larger and more powerful weapons than a regular human.

Once I get a few designs I have some confidence in, I get to work making them a reality using test subjects. Then I create tests to rate their physical abilities as they get used to their new bodies. I'll probably have to speed up the physical therapy process somehow, but I highly doubt I'll have time for that until at least tomorrow.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: renegadelobster on September 04, 2016, 08:18:18 pm
@penguinofhonor Could have a heavier set of "upper" arms, with three fingers or so, super strong, ment for weapon usage and/or melee combat, and a "lower" set of arms, more delicate/nimble with many fingers, more for delicately taking apart stuff or super fine control.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 04, 2016, 11:16:10 pm
zzz
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 05, 2016, 12:04:33 am
((Mechanics wise, would uploading myself to a quantum brain give a boost to research, due to being able to think faster and make multiple copies of myself?))

Meshanblov hummed thoughfully. Emotions could be added later, as a toggeable option maybe, but for now this was a success! Still he hesitated about committing his own irreplaceable mind to this process. Further refinement seemed wise, or perhaps a non-destructive method of uploading so that if problems were discovered he had not taken such a... final  option.

Test the nuclear reactor, and if that works, the particle beam. Both from a safe distance

Have some assistants begin setting up Meshanite production, and test whether it actually lives up to the claims.

Begin working on the High-Density Capacitors
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on September 05, 2016, 12:41:28 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 05, 2016, 02:32:10 pm
25 days until deadline. Smells like bacon down here.

((Mechanics wise, would uploading myself to a quantum brain give a boost to research, due to being able to think faster and make multiple copies of myself?))

Meshanblov hummed thoughfully. Emotions could be added later, as a toggeable option maybe, but for now this was a success! Still he hesitated about committing his own irreplaceable mind to this process. Further refinement seemed wise, or perhaps a non-destructive method of uploading so that if problems were discovered he had not taken such a... final  option.

Test the nuclear reactor, and if that works, the particle beam. Both from a safe distance

Have some assistants begin setting up Meshanite production, and test whether it actually lives up to the claims.

Begin working on the High-Density Capacitors


((Mechanics wise yes. I would like to say "but expect corrupted backups, sudden power failures and memory resets if you do it" but I won't. Sure, go for it. It may break the game, so keep that in mind before you start exclusive Meshanblov's club.))

Alright, the reactor and particle rifle is taken to location far away along with a bunch of assistants and armed guards. Can't have explosions and radioactive gas filling skies in case something goes wrong. They'll be ready for testing late at night and you will overseer testing procedures over secure VPN connection. Meanwhile you do more  R&D work.

Capacitors... hmm, they are basically just two electric conductors separated by thin layer of dielectric. Smaller the gap between conductors, better the performance. Best conductors available that can be thin is graphene. So with two layers of those you get quite impressive density in respect of thickness, which means major issue will be the dielectric inbetween. While pondering what could fill that requirement you build a graphene production line. It's good enough to produce sheets you probably require for the capacitor design.

Evening comes, and your prototypes have arrived into undisclosed testing location. Assistants cart parts around, set up communication lines for you and start up uranium heating process. Additional powerlines are dragged in for the reactor start up. Eventually uranium starts boiling in its case and gas is fed into magnetic fields of the reactor. It doesn't take long before the reactor begins producing enough power to keep up the process by itself, and then in excess. No explosions, no apparent leaks, every meter is nicely on green. A success! Time to test how it works with particle rifle!

Your mini reactor is connected to the rifle, hydrogen tank is connected, target placed, gun aimed, and measures read. Everything seems good for test fire, so you give them a green light to proceed. Rifle is remotely triggered and boom breaks mircrophones, topples cameras and generally makes a mess. Video  records shows a nice streak of fusion going on as stream of hydrogen ions meets number of other atoms head on. Some of its power is unfortunately lost in this minor fusion reaction, but large majority apparently made it to the steel block pretending to be enemy armor.

Now I'm not certain how physics here go, but when a bunch of steel suddenly turns into superheated plasma it probably shreds hell out the surrounding block effectively producing an explosion. Your rifle is a sturdy thing so it takes it like a champ. Better tell your soldier to not use it in close quarters combat.

Only problem here is that your reactor doesn't have any way to shut it down without melting important stuff inside.


zzz

Wakey wakey (https://www.youtube.com/watch?v=b5mV3nM7e8s) sleepyhead! It's new day full of science to do! You've experiments to run, research to do!

As for subject of the MMI, it is funny thing. It doesn't particularly feel anything until you configure a quadcopter drone for your specific MMI signal. Well, to be honest it doesn't feel anything even after that, but controlling the drone is nice way to spend time. You keep adding drones until you have eight of them rotating around you like an artificial halo. Having them send feedback about their orientation is where it gets really funny. Really weird sensation, but you learn quickly to distinguish between drones. In fact, you are learning this much faster than your soldier and test subjects are. What's so hard about this?

Anyway, that's how you spend your day. Playing like a child with new toy.


Aha! This ties back into critical periods. Orders from a recognized entity, which for the purposes of the experiment we'll call the Father-Thing, have satisfaction and happiness tied to their execution. Much like less sophisticated mammals imprint on mothers, so we can have our subjects imprint on the Father-Thing, which in this case will be myself. This imprinting should be possible to undo with a controlled influx of a certain cocktail of critical period reactivators, at which point they can be reimprinted on some other Father-Thing.

Continue observing the mice as well, just as a reminder.


Resettable imprinting feature adds a layer of complexity into this design, a very thin layer. In the end it doesn't really matter, because you finish the module quickly. With extra time you are left with you fiddle with the design little more to ensure recipient will feel restless and afraid if orders are not obeyed immediately. Kinda like the pressure you feel when you have to go toilet but decide to hold it. A constant unpleasant reminder.

The first mouse has stopped eating and squeal a lot more than usual, but no destructive tendecies or hallucinations yet.


Quote from: HugeNerdAndProudOfIt
Automated Research

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Aww man. You tube is letting me down. For all the love the interwebs have for Dr. Who, they only really care about the new stuff, and seem unwilling to trawl the depths to dig up the old episodes and post videos.

My best friend actually has a collection on his terabytes strong hard drive of the old stuff, including audio from the very early seasons where the video was lost or overwritten.

I gotta say, once you've seen the first encounter with the Daleks, you lose all respect for them as ominous enemies - but then, that's not really what they are, anyway. they are what the Silver Surfer is to Galactus, what the Stranger is to The Living Tribunal, what Deadpool is to Spiderman. What Po Teletubby is to Pinky Winky.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Trading endurance for more speed seems acceptable. Right now I'm thinking something centaur-like, with powerful lower limbs designed for speed and more humanoid limbs on the upper body to hold weapons. Human legs and feet might not be ideal here, so I continue my designing but begin to look at other options for lower limbs, such as horses and large cats. I also put in a request with the Company for more animal parts, mainly the legs of fast-running species.

The possibilities are just staggering, aren't they? I could vary the number of legs, mix pairs of feline limbs with equine ones... and that's not even getting into the upper body. Opposable thumbs are a must here, so my options are more limited... maybe two pairs of human limbs, or one pair of gorilla? Maybe two chimpanzee. The soldier will have to depend on his weapons, so I want my soldier to be able to use larger and more powerful weapons than a regular human.

Once I get a few designs I have some confidence in, I get to work making them a reality using test subjects. Then I create tests to rate their physical abilities as they get used to their new bodies. I'll probably have to speed up the physical therapy process somehow, but I highly doubt I'll have time for that until at least tomorrow.

Actually you have to decide the form by yourself. I'll gladly roll for the science part to make it become true and happily write all about the fluff on how it works internally (like I did on previous turn), but you are the actual mad scientist here. Visualize your own monster. World is your oyster. Everything is possible. You can make your own special limbs, no strict necessity to borrow designs from animals unless you are going full Frankenstein route here.

You'll get your animal parts, but I'll save todays roll for next turn so no IC time is wasted.


Be hard at work.

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Or hardly working?

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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 05, 2016, 02:35:07 pm
Quote
Only problem here is that your reactor doesn't have any way to shut it down without melting important stuff inside.
To shut what down exactly, the particle beam? So once you start firing you can't stop without breaking the gun? A rather glaring design flaw. Will have to fix.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 05, 2016, 02:43:01 pm
Playing with toys is fun and all, but for one such as me the only real application of this tech is to dive through pure streams of data with my mind. So do that.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 05, 2016, 02:49:45 pm
Meshanblov cackled in glee at the destruction wrought by his genius. Soon all would bow before the mighty Meshanblov!

Continue with the Capacitors

Begin refining the digital uploading and quantum simulation process, making it more precise, safer, more reliable, all round better and have the toggle-able option to also simulate emotions.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 05, 2016, 02:51:18 pm
Oh my god these rolls... What did you do to offend RNGeesus this badly?
((To put it in words I believe I already used, or if I didn't I should have, long ago -

The Universe hates Artee.

Poor thing can't catch a break. I'm surprised printouts of my sketches of her don't burst into flames. Spontaneously. Inside the printer.))
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on September 05, 2016, 03:01:15 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 05, 2016, 03:15:57 pm
Quote
Only problem here is that your reactor doesn't have any way to shut it down without melting important stuff inside.
To shut what down exactly, the particle beam? So once you start firing you can't stop without breaking the gun? A rather glaring design flaw. Will have to fix.
The reactor itself can't shut down before expending all its fuel. Or you can try and melt things into slag inside the core which means rebuilding new core.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 05, 2016, 03:28:37 pm
OPERATION: GARDEN OF DELIGHTS

Step One: Incentive module + killswitch + Terrible Glory in one subject (if I still have a player volunteer, give this to them by sheer accidental nepotism)! Make sure the subject is provided a maximally comfortable room to recover in, rig up some Netflix and/or pornography if needed for them to watch and have the more talented lab assistants cook the subject actual decent food. Visit the subject personally to bring them their food in order to get them to imprint on me, allow nobody else to see them.

Step Two: As soon as the subject can be moved safely, doesn't require IVs and is noticeably imprinted on me, move them off-site to a trailer outfitted like a nice-looking apartment complete with arrangements equal in quality to their recovery bed. Establish a maximum security perimeter of 1 mile around the trailer.

Step Three: Give the subject a decent monthly salary (about $70k a year, explain that this is the entry-level salary with predicted increases as time goes by), give them the title of Executive Producer (complete with nice-looking folding chair with their name on it) and assign them decently varied, not overly challenging data entry work that they need to do to earn it, about 4 hours' worth a day, to be done when they feel like it, no particular rush.

OPERATION: ALL-SEEING EYE

Step One: Get about 7 or so test subjects and give them the incentive module (complete with imprinting) + killswitch + improved reaction times + improved learning + hivemind. Imprint them on me. I shall teach them the secrets of excellent cooking, or get someone else to do it if I don't have the time.

Step Two: Provide them with decent quarters, a $70k/year salary (between them) and give them the title of <Executive Producer's Name>'s Assistant, complete with nice folding chairs with their names on it. Their job description presently entails making and bringing breakfast, lunch and dinner to the Executive Producer (a different one brings the food for each day), plus a bit of data entry just so they remain stimulated.

OPERATION: MOUSEWATCH 2016

Step One: Keep watching those mice. Nuke if they get unmanageably unruly.

Step Two: Make sure I get regular reports of anything the lab assistant on duty sees on shift. Nuke if she gets unmanageably unruly.

Step Three: GOTO STEP ONE
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 05, 2016, 05:51:58 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 06, 2016, 01:52:44 am
Quote
Only problem here is that your reactor doesn't have any way to shut it down without melting important stuff inside.
To shut what down exactly, the particle beam? So once you start firing you can't stop without breaking the gun? A rather glaring design flaw. Will have to fix.
The reactor itself can't shut down before expending all its fuel. Or you can try and melt things into slag inside the core which means rebuilding new core.
Ah, not as a big a problem then. Still, something to fix if I have the time.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: star2wars3 on September 06, 2016, 05:00:34 am
Play with the drone evasion exercise again.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on September 06, 2016, 06:51:35 am
After much theorizing, I have three different ideas that I see promise in.



There's more I want to do, but scales and poison glands and horns can all be added later.

I create test versions of these bodies and begin formulating tests to measure their relative abilities. If I finish that, I begin thinking of ways to speed up the recovery process after someone has been given a new body.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 06, 2016, 09:24:05 am
Ow.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on September 06, 2016, 10:43:01 am
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: TopHat on September 06, 2016, 11:34:44 am
OPERATION: GARDEN OF DELIGHTS
...

Well, thanks I guess. You better have some tight security around that killswitch button, though. 
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 06, 2016, 12:07:17 pm
Well, thanks I guess. You better have some tight security around that killswitch button, though.

The killswitch is mostly for if you go absolutely crazy with the Glory of it all. I'm hoping you won't sabotage the experiment without good reason. There's a bright future in it for you if all goes well!
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 06, 2016, 01:43:21 pm
24 days until deadline.

By the way, feel free at any time repriorize your research queue as well as drop off obsolete lines of study.





Meshanblov cackled in glee at the destruction wrought by his genius. Soon all would bow before the mighty Meshanblov!

Continue with the Capacitors

Begin refining the digital uploading and quantum simulation process, making it more precise, safer, more reliable, all round better and have the toggle-able option to also simulate emotions.


Wow, absolutely no progress was made today. No ideas what to use as dielectric between graphene layers, nothing good enough anyway. And improved quantum brain... ugh, nothing comes into mind. The actual quantum computer probably must be made smaller, because currently it is roughly size of human torso. Doesn't exactly fit inside your exoskeleton.

It appears I forgot to address Meshanite production yesterday. Assistants will have it ready tommorrow if you give them hand.


Play with the drone evasion exercise again.

I forgot what that excersice was in nature, but it matters little. You are getting better with this. Still nowhere close where you can call yourself skilled, but you aren't mere novice either.

Playing with toys is fun and all, but for one such as me the only real application of this tech is to dive through pure streams of data with my mind. So do that.

That's... a great idea! Visualization is completely unnecessary part however, like is using any other senses. Unless the data is visual in nature, of course. In that case it makes sense for it to be presented visually. So it will be less "diving" than... being connected? First step is to translate received data for something your brain can deal with. A buffer is required for programmed part to determine what send where in what form and so on. And eventually you'll want to send modified data back so that's another part to consider.

Making plans for required chips is easy and you even produce few so you can figure out where in the brain to stick them, naturally using test subjects for the purpose.


OPERATION: GARDEN OF DELIGHTS

Step One: Incentive module + killswitch + Terrible Glory in one subject (if I still have a player volunteer, give this to them by sheer accidental nepotism)! Make sure the subject is provided a maximally comfortable room to recover in, rig up some Netflix and/or pornography if needed for them to watch and have the more talented lab assistants cook the subject actual decent food. Visit the subject personally to bring them their food in order to get them to imprint on me, allow nobody else to see them.

Step Two: As soon as the subject can be moved safely, doesn't require IVs and is noticeably imprinted on me, move them off-site to a trailer outfitted like a nice-looking apartment complete with arrangements equal in quality to their recovery bed. Establish a maximum security perimeter of 1 mile around the trailer.

Step Three: Give the subject a decent monthly salary (about $70k a year, explain that this is the entry-level salary with predicted increases as time goes by), give them the title of Executive Producer (complete with nice-looking folding chair with their name on it) and assign them decently varied, not overly challenging data entry work that they need to do to earn it, about 4 hours' worth a day, to be done when they feel like it, no particular rush.

OPERATION: ALL-SEEING EYE

Step One: Get about 7 or so test subjects and give them the incentive module (complete with imprinting) + killswitch + improved reaction times + improved learning + hivemind. Imprint them on me. I shall teach them the secrets of excellent cooking, or get someone else to do it if I don't have the time.

Step Two: Provide them with decent quarters, a $70k/year salary (between them) and give them the title of <Executive Producer's Name>'s Assistant, complete with nice folding chairs with their names on it. Their job description presently entails making and bringing breakfast, lunch and dinner to the Executive Producer (a different one brings the food for each day), plus a bit of data entry just so they remain stimulated.

OPERATION: MOUSEWATCH 2016

Step One: Keep watching those mice. Nuke if they get unmanageably unruly.

Step Two: Make sure I get regular reports of anything the lab assistant on duty sees on shift. Nuke if she gets unmanageably unruly.

Step Three: GOTO STEP ONE

((Your volunteer is still TopHat as far as I know.))

Not sure if you want to give your soldier tech you don't fully understand, especially not something that might shred his brain and kill him prematurely. Oh well looks like he accepted poorly understood technology of dubious origin. There we go.

TopHat gets title of Executive Producer and is put under scalpel. Glory device is installed together with its inglorious counterpart, aka killswitch. Then he's placed into isolation until imprint can happen. Likewise assistants are given series of treatments and brain surgeries. Two are lost due complications caused by mixture of drugs and simultanous brain surgeries not playing well with their chemistry. Rest are put into isolation like their "boss". You do good enough job patching them up so imprinting can take place today.

They can't really be moved today unless you want your subjects to suffer side effects. Hivemind will hatch tomorrow and subjects will most likely be useless while their minds are being rebuilt. And day after that terrible glory may or may not reach critical period so the experiment will be short. Hopefully you will gain data you desire.

Operation Mousewatch 2016 reports funny things happening. It starts exactly like the last report of terrible glory activation; a fancy illusionary lightshow. So without wasting time you activate the microwave oven hoping it will deter more destructive effects. Pretty much right away the assistant reports sensation of boiling which disappears almost immediately together with other hallucinations. The mouse is smoking and dead.


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After much theorizing, I have three different ideas that I see promise in.

  • Codename Tarantula: A flatter torso ringed by eight lithe, hoofed legs. It lacks a mobile head and neck, so to compensate for reduced visibility it has sensory organs (eyes, simple ears, infrared-sensing glands) placed around its torso and on its limbs. There are two pairs of smaller humanoid arms on the bottom of the torso and two pairs of larger ones on the top. The goal of this model is to keep as low a profile as possible for such a large creature, with few obvious weak points and redundant limbs and organs for resiliency to damage.
  • Codename Brutus: A torso that appears to be a ball of sinew and muscles, supported on six powerful clawed legs. It has two pairs of powerful gorrila-esque arms, one near the front of its torso and one near the back. Between its front large arms, there is a smaller pair of arms with eight fingers intended for precision work. The head is placed higher up on the body. The goal of this model is raw muscular strength, and seeing how efficiently that can be used for speed, close combat ability, and to move heavy weapons.
  • Codename Chimera: A long and flexible torso with six pairs of limbs - alternating arms and legs, with arms being the first pair after the (mostly human-looking) head. The front pair of legs is lithe and clawed, while the back pairs are hoofed and muscular. The front arms are slender and long, with long fingers, while the second pair of arms are humanoid in proportion but larger. The last pair is even larger, and simplified to focus on strength over precision. The torso ends with a prehensile tail. The goal of this model is adaptability - giving it a variety of parts could give it the abilities it needs to survive in different situations.


There's more I want to do, but scales and poison glands and horns can all be added later.

I create test versions of these bodies and begin formulating tests to measure their relative abilities. If I finish that, I begin thinking of ways to speed up the recovery process after someone has been given a new body.

Now here's the proper abominations I'm hoping for! All right, let's see... Two days go slowly as you work out kinks in DNA and other pieces which control body development.

Large bodies needs strong bones and muscles. Tarantula model needs rigid primary structure to hold flattened shape. Getting bone structure right is a bit hard. While planning out chromosomes you realize that letting these bodies grow a brain is not a good idea. While you could design them to be mindless and/or docile, it is better to prevent brain growing altogether. They are going to get new one anyway. So you set way to ensure no brain developes, but a cavity for brain does, including all neurons required to control body. This means most body systems need to be fully autonomous; heart, breathing, waste management. This is something you think you can use on all designs.

Ball like form of Brutus probably makes it hard to aim any weapons forward, so perhaps more sideway shooting is better. Because of that head must be able to rotate very easily. Maybe the head could be simply detection organ holder while brain is firmly secured in the center under dense mass of muscles and bone? Makes sense. Evolution introduced a big weakness for placing brain in so dangerous place. But you can't call yourself a proud scientist if you can't fix mistakes of evolution! Which brings your attention to whole muscle degradation. Like, what's the deal with that? Combat bodies like these shouldn't have to constantly train in order to maintain their muscle strength! Maybe you should create personification of evolution so your Brutus model can bunch it on the face.

Perhaps you should call Chimera model a Human Centipede? And let me get this right: the bodyshape from front to back is:


Did I get it right?


Ow.

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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 06, 2016, 02:03:30 pm
OPERATION: GARDEN OF DELIGHTS

Step Two: As soon as the subject can be moved safely, doesn't require IVs and is noticeably imprinted on me, move them off-site to a trailer outfitted like a nice-looking apartment complete with arrangements equal in quality to their recovery bed. Establish a maximum security perimeter of 1 mile around the trailer.

Step Three: already done.

Step Four: meet with the subject and conduct some brain scans on the first day, check for anomalous readings. Impress upon them the need to remain in control at all costs, which should hopefully help stave off horrible side effects.

OPERATION: ALL-SEEING EYE

Step Three: Replace the two expired subjects with more - see if I can link them up to the same hive mind that the five remaining ones possess, and how exactly this works out. Check what the issue might be with the interaction between treatments and how I would offset the fatality rate.

OPERATION: MOUSEWATCH 2016

Step Four: outfit mice with more sophisticated brain tracking software to hopefully understand what's activating and happening with them.

Step Five: the design applied to the nuked mouse - make a new test group with the same design. Three more modules if possible, plus adequate tracking.

Step Six: GOTO STEP ONE, resume observation.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 06, 2016, 03:15:51 pm
Well do that then.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on September 06, 2016, 03:27:06 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on September 06, 2016, 03:36:59 pm
((You got the chimera correct!))

Today I continue work on my combat bodies, focusing on anatomical changes that seem useful for all three, like improved muscle retention without exercise, or less vulnerable brain placement. Evolution has left me quite a few loose ends to clean up here.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 06, 2016, 03:49:11 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 07, 2016, 02:46:29 am
Construct a small shrine out of precariously balanced D&D dice in the assistants' R&R room.
Put a single cast-metal D6 from my personal collection in the center of it, 5 side up.


Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: TopHat on September 07, 2016, 11:26:43 am
The killswitch is mostly for if you go absolutely crazy with the Glory of it all. I'm hoping you won't sabotage the experiment without good reason. There's a bright future in it for you if all goes well!
I'd figured that, I was thinking more along the lines of someone else sabotaging your work and, incidentally, blasting my brain into bits.

OPERATION: GARDEN OF DELIGHTS
...
Step Four: meet with the subject and conduct some brain scans on the first day, check for anomalous readings. Impress upon them the need to remain in control at all costs, which should hopefully help stave off horrible side effects.
I can do that. Attempt to keep control of myself at all costs. This is also probably a great time to start a diary, so do that as soon as I'm capable of doing so.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 07, 2016, 01:33:42 pm
23 days until deadline.

Quote from: Demonic Spoon
Automatic research

Your patient study reveals a perfect dielectric material for your capacitors. It is a tad hard to produce in precise measurements required and you are pretty sure you need a vacuum for construction of final product. Any extra oxygen and nitrogen will only cause problems. Or so the theory goes.

Other good process today is discovery and correction of flaw in your brain copy procedure. It had minor chance to produce corrupted copy which most likely would be non-functional or mentally ill in some ways. It's good you found that out before using procedure on anyone important!

Meshanite production line will be ready on tomorrow morning.

But it's not all good news today. Your simulated test subject is starting to show schizophrenic behaviour. You ask your agent to find out if your simulated man had existing mental disorderds. He'll get back at you as soon as he finds something.


Well do that then.

Your rapidfire experiments reveals quickly most optimal spots for your brand new and improved chips. While you are doing that you start contemplating extra uses for your MMI technology. For example the mind merging tech could be reasonably easily archieved with modified MMI. Or you could slave few brains for traditional computers to use as an additional computing resource. A wetware computer effectively. Or even extending your brain power with array of wetware computers!

Or, think about this, after you win the permanent employment you could put brains of each your rivals into an array and multiply your super genius level of intelligence by seven!


OPERATION: GARDEN OF DELIGHTS

Step Two: As soon as the subject can be moved safely, doesn't require IVs and is noticeably imprinted on me, move them off-site to a trailer outfitted like a nice-looking apartment complete with arrangements equal in quality to their recovery bed. Establish a maximum security perimeter of 1 mile around the trailer.

Step Three: already done.

Step Four: meet with the subject and conduct some brain scans on the first day, check for anomalous readings. Impress upon them the need to remain in control at all costs, which should hopefully help stave off horrible side effects.

OPERATION: ALL-SEEING EYE

Step Three: Replace the two expired subjects with more - see if I can link them up to the same hive mind that the five remaining ones possess, and how exactly this works out. Check what the issue might be with the interaction between treatments and how I would offset the fatality rate.

OPERATION: MOUSEWATCH 2016

Step Four: outfit mice with more sophisticated brain tracking software to hopefully understand what's activating and happening with them.

Step Five: the design applied to the nuked mouse - make a new test group with the same design. Three more modules if possible, plus adequate tracking.

Step Six: GOTO STEP ONE, resume observation.

OPERATION: GARDEN OF DELIGHTS

Your volunteering man is moved into safely far away into middle of forest somewhere, although getting him brain scans means bringing him back daily. Can't power MRI with a simple diesel generator. But initial brain scans show nothing unusual beyond your modifications. Neurons are growing nicely along their protein scaffolds.

OPERATION: ALL-SEEING EYE

I assume you replaced expired ones yesterday as soon as their failure was noticed. But you add two more because why not? They should link up nicely as long as their chips use same channel. But how does the hive mind react with additional brains being added is something you do not know. It's going to be interesting to see. As well as what happens when brains are removed from collective. How about merging two hiveminds? Like, have two hiveminds and separate few individuals from each by tuning them to third channel. What happens to individual who's completely separated from hivemind back to their lonely human existance?

Those are experiments for future. Currently the seven original members are starting their merger process. It seems to proceed within known parameters. All good here. They should be fully useable tomorrow.

OPERATION: MOUSEWATCH 2016

Regarding step five, I was under impression the first mice was running the original design. Results should be the same regardless. But if you want more of original, that's fine too. But you build tiny mouse sized MRI variation for them. It isn't as good as full fledged version but should help you.

Now these three others with modified designs... Mouse 1, henceforth known as M1, who had alterations to direct brain to brain connectivity (DBBC) suddenly without warning goes all boom just like the very first Glorious test subject. And just as well it takes observering assistant with it. Another nice hole on ground.

M2 which had alterations on part allegedly dealing with matter causes the usual hallucinated light show; gates of pure light, beings of light appearing out of nowhere and walking through walls. M2 is terminated via excessive microwave radiation before anything else can happen.

M3 has alterations on the least understood part of Terrible Glory module. It does nothing unusual for a mouse with doubled brain size. Its appetite is reduced, but remains above avarage. Nothing anomalous is observed, but that itself can be thought as somewhat anomalous.


OPERATION: GARDEN OF DELIGHTS
...
Step Four: meet with the subject and conduct some brain scans on the first day, check for anomalous readings. Impress upon them the need to remain in control at all costs, which should hopefully help stave off horrible side effects.
I can do that. Attempt to keep control of myself at all costs. This is also probably a great time to start a diary, so do that as soon as I'm capable of doing so.

It is very nice to obey the man. Everything is fine. Provided porn is fine too. Feel free to write your own journal because everything is fine and nothing is going to go wrong. Ever. You'll be the man, the unbeatable psi soldier!

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Quote from: NAV
Automated research

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((You got the chimera correct!))

Today I continue work on my combat bodies, focusing on anatomical changes that seem useful for all three, like improved muscle retention without exercise, or less vulnerable brain placement. Evolution has left me quite a few loose ends to clean up here.

Evolution also has made some impressive things, but scattered them on the most useless creatures. For example have you heard about Mantis Shrimp (http://theoatmeal.com/comics/mantis_shrimp)? Fantastic little bugger.

I'm telling that because you spend too much time on internet chuckling at idiots removing themselves from human gene pool. Some smart person appears to be commenting same videos with equal delight.

Your agent asks if you could set up mass production for your rapid regeneration injections. Or you could give them instructions and The Company build production line on their own. This technology is very promising and they could make use of it more widely.


Construct a small shrine out of precariously balanced D&D dice in the assistants' R&R room.
Put a single cast-metal D6 from my personal collection in the center of it, 5 side up.


Spoiler: Activities (click to show/hide)

You build a masterwork dice statue, all on top of single die! Using only one hand! You also put a note next to it with warning against toppling it. The fool who does it will be permanently transferred on test subject duty.


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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 07, 2016, 01:43:08 pm
Alright, start on a system that slaves several brains as servants of a master brain.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on September 07, 2016, 01:47:16 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 07, 2016, 04:33:25 pm
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 08, 2016, 03:35:15 am
OPERATION: GARDEN OF DELIGHTS

Step Four, cont'd: do EEGs and MEGs as well as regular MRIs and fMRIs on the subject, gotta get as much data as possible! Compare these against the same scans done on me, the All-Seeing Eye subjects and my lab assistants.

Step Five: supplement subject's data entry duties with cognitive and psychological testing, check for any perceptual distortions and other oddities before critical period begins. Support the idea of keeping a journal of relevant experiences.

OPERATION: ALL-SEEING EYE

Step Three, cont'd: get three new hivemind subjects, same treatments. These will be the test group for later integration.

Step Four: perform in-depth high resolution microscopy on expired subjects' brain tissue to determine exact cause of death and identify which treatments are the most likely to have interacted poorly.

OPERATION: MOUSEWATCH 2016

Step Seven: compare the scale of the effects between mice and human beings. In addition, any differences in the content of observed phenomena?

Step Eight: relax the fuckery standards a little. Only nuke mice when physical manifestations begin to appear.

Step Nine: see if I can't insert an electrode into the experimental mice that would stop their hearts on command. If this is successful, don't use the MRI and instead image the mouse brains post-mortem with a method like CLARITY (https://en.wikipedia.org/wiki/CLARITY), where the brain tissue is prepared after death, put in an acrylamide gel and specially rendered transparent for in-depth microscopy. See if this approach gets better imaging data.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 08, 2016, 05:13:29 am
Attempt to continue working.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: NAV on September 08, 2016, 05:53:36 am
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: TopHat on September 08, 2016, 12:17:20 pm
With the journal I meant for it to be more of a log of any curious events as strange things start happening to my brain, though I may add a couple of things myself when I feel like it. With that said, keep the whole 'control' thing in mind. And just chill, I guess.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 08, 2016, 01:39:14 pm
22 days until deadline.

Everybody receives a message from The Company supersoldier project leader.

"Greetings to all our good super genius scientists!

As a reminder for you all, we are nearing the halfway point of our project. I have heard excellent news from number of your agents! Some very interesting technologies have been created that have much potential outside scope of this project. As it stands now, we are prepared to make contracts with additional scientists after this project is done, especially with those with most promising technologies in their hands.

We are hoping you can set few minutes of your time aside and write us a situation report before next week starts. What you have done so far, what you think you will archive, how you feel so far working with our company, your expectations, dreams and hopes, what kind of projects you are hoping to work with us if you win this friendly contest and so on.

However if you think writing such report distracts you from more important work, then don't feel obligated to. Regardless, I'm hoping to receive interesting letters to read.

Sincerely, Dr. Skinner."





Quote from: Demonic Spoon
Automated research

The problem with construction of your super capacitors is solved along with a design error that would have caused catastropic failure during recharge.

A little bit of process is made on front of simulating emotions. Almost there, just a bit more and it will be like fully natural human brain.

On other note, state of the brain in quantum simulation worsens rapidly until it completely shuts down. All attempts to restart it fails. Even after loading brain of second subject the quantum brain fails to start up. Something's up there.


Alright, start on a system that slaves several brains as servants of a master brain.

Right. If you want to use human brains as computational resources the first thing to do is to ensure humans themselves won't cause any problems. That means you need to effectively erase what makes them individual -that's memories and consciousness- without damaging brain too much. Memories are encoded into neurons, so that requires disruption. Consciousness very standardly fades to near non-existance during non-dream sleep which provides you an avenue to further your studies.


With the journal I meant for it to be more of a log of any curious events as strange things start happening to my brain, though I may add a couple of things myself when I feel like it. With that said, keep the whole 'control' thing in mind. And just chill, I guess.

Right'o. See below, operation garden of delights.

OPERATION: GARDEN OF DELIGHTS

Step Four, cont'd: do EEGs and MEGs as well as regular MRIs and fMRIs on the subject, gotta get as much data as possible! Compare these against the same scans done on me, the All-Seeing Eye subjects and my lab assistants.

Step Five: supplement subject's data entry duties with cognitive and psychological testing, check for any perceptual distortions and other oddities before critical period begins. Support the idea of keeping a journal of relevant experiences.

OPERATION: ALL-SEEING EYE

Step Three, cont'd: get three new hivemind subjects, same treatments. These will be the test group for later integration.

Step Four: perform in-depth high resolution microscopy on expired subjects' brain tissue to determine exact cause of death and identify which treatments are the most likely to have interacted poorly.

OPERATION: MOUSEWATCH 2016

Step Seven: compare the scale of the effects between mice and human beings. In addition, any differences in the content of observed phenomena?

Step Eight: relax the fuckery standards a little. Only nuke mice when physical manifestations begin to appear.

Step Nine: see if I can't insert an electrode into the experimental mice that would stop their hearts on command. If this is successful, don't use the MRI and instead image the mouse brains post-mortem with a method like CLARITY (https://en.wikipedia.org/wiki/CLARITY), where the brain tissue is prepared after death, put in an acrylamide gel and specially rendered transparent for in-depth microscopy. See if this approach gets better imaging data.

OPERATION: GARDEN OF DELIGHTS

That's a lot of very expensive and heavy equipment. Luckily you made your requests well ahead of time so The Company were able to provide them. Well, scans are pretty much normal for someone with new neurons rapidly growing in his brain. Activity is within preset limits and nothing unusual there yet. Late on the night he writes on his tablet having feeling of "hearing", but he can't really explain it any better.

OPERATION: ALL-SEEING EYE

Three more hivemind modules made and installed. I assume their modules are tuned to different channel than previous bunch of this operation?

The two you added yesterday are connecting to the "collective" today. Reactions are interesting to watch. All connected subjects lose their focus and ability to fine body control, the original seven suffering most clear effects. This period of unstability lasts about hour before they start get better.

Your study of corpses reveals nothing new, unfortunately.

OPERATION: MOUSEWATCH 2016

Physical effects of two mouse activations and one human activation are very much same. Volume of matter erased from existance varies within very small margin, we are talking about millimeter differences, but with so few points of data you cannot really say anything about it. The only real difference was the M1 which did not cause hallucinations.

About step eight: You didn't confirm anything either way about new mouses, do they use original design or one of the modified. But relaxing nuking point to that far means that by time anyone realizes physical manifestations are about to happen, it is already too late to do anything about it.

You make that killer electrode, but what you want to find from those brain scans? Or from mice experiments? Do not mistake me for piecewise, I know very little about brains.

Oh, and that one mouse, using Terrible Glory type M3 is still alive and past its expiration date, completely lacking any type of abnormal fuckery.


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Quote from: penguinofhonor
Automated research

Today's a good day to work with designing DNA for monsters. You complete the designs and include the rapid regenerative healing function directly into their build, but limited to available extra resources so they won't burn their own muscles to rebuild cut of arm. Hardened skin, adaptive temperature management and other little things to make them better.

Now you need to create first cell, sink them in nutrient slurry and watch how they fully regenerate themselves from single cell.


Attempt to continue working.

Spoiler: Activities (click to show/hide)

Attempting to work. GM is pressing his head against this wall of text and exercising breathing techniques.


...okay. Let's try it.

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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 08, 2016, 01:53:41 pm
Attempting to work. GM is pressing his head against this wall of text and exercising breathing techniques.


...okay. Let's try it.
((I'm sorry! XD

I just tend to get very verbose with the descriptions. :P))
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: renegadelobster on September 08, 2016, 03:10:27 pm
*cough*  Try this (http://ovalkwiki.com/Retroexocephaloderm) *cough cough*
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Harry Baldman on September 08, 2016, 03:33:16 pm
OPERATION: GARDEN OF DELIGHTS

Step Six: the calm before the storm (https://www.youtube.com/watch?v=zxgyKWVIWVI). Impress the need to stay in control in the subject, and impress it well.

OPERATION: ALL-SEEING EYE

Step Five: run the same tests I did at the start of the experiment, testing the success of improved reaction times and learning ability.

OPERATION: MOUSEWATCH 2016

Step Nine, cont'd: the idea is to check how the neurons have grown and what the connections turned out to be according to my working theory of nervous system design. Do they match predicted growth processes? Compare all groups of mice with the human subject's growth across many models, utilize working neuron theory to get a model of the neuronal control mechanism - for instance, what synapses activate it - stimulatory, inhibitory, modulatory, some other type or even some heretofore unseen kind.

In essence, analyze Terrible Glory from microscopic data on how the neurons have connected to the module and combine this with fMRIs and EEGs of living implanted mice (including the nonfunctional one) to get a clearer picture of what exactly is happening in their brains. Hook a mouse with a no-explosion design to an EEG and keep it well fed, checking brain electrical activity.

Step Ten: replicate the model design that didn't allow physical manifestations. Derive potential functionality of associated neurons and integrated modules based on current understanding of brain workings.

SITUATION REPORT:

Achievements: working theory of nervous system design and understanding, makes for easy design of brain implants with relatively high success rates and relatively minimal rejection. A basic hive mind has been developed, but has low multitasking capability in current edition. Several basic treatments increasing basic cognitive and neurological parameters have been shown to work. A working method for hardwired brainwashing has also been developed. Finally, Terrible Glory - high destructive potential, but poorly understood.

Research directions: understanding Terrible Glory, developing working model on harnessing cranial sorcery, combining with hive mind technology, iterating on hive mind technology, integration of all technologies into a working whole.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: HugeNerdAndProudOfIt on September 08, 2016, 03:49:45 pm
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report:
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Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Ozarck on September 08, 2016, 04:40:51 pm
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Spoiler: progress report (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: star2wars3 on September 08, 2016, 07:36:03 pm
more training of whatever type seems to be most available and relevant to the supersoldier project.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Egan_BW on September 08, 2016, 09:43:18 pm
Keep on this project.
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Sean Mirrsen on September 09, 2016, 04:06:08 am
Consider the ways in which a mad scientist's lab is similar to Santa's workshop. A secretive guy with an obnoxious laugh sits on his ass for most of a year, having nothing but ideas and orders for his troop of probably paid helpers who actually do all the work for him, while he gets all the credit when he delivers the fruits of their sweat, tears and sometimes blood, to the waiting hands of people he considers "good" by some twisted internal metric.

Spoiler: Activities (click to show/hide)

Spoiler: Activity report (click to show/hide)
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: penguinofhonor on September 09, 2016, 06:45:49 am
Let's get that nutrient slurry going!

Situation Report:
Though we still have more than half the allotted time left, I have already pushed the boundaries of science and created things that I am tremendously proud of.

My main project is creating a supersoldier beginning with the body. Currently I have designed three different bodies - effectively new creatures designed chromosomes-up, more specialized for combat than anything nature could create. My immediate plans are to grow them to full size, test their individual capabilities, and then select the most promising to transplant my soldier's brain into. He will then be outfitted with biological defense mechanisms and specialized equipment to make him more dangerous than any human.

I have made other promising discoveries in my research that currently support the supersoldier project in some way, but could be refined for significant benefits in other areas. You have already seen one of these - my healing virus - and I hope the results have impressed you. I have another virus codenamed panacea, which boosts the immune system to superhuman levels and can be used to prevent rejection of donor limbs and organs. Panacea currently creates a dependency in anyone injected, but this could potentially be prevented after further research and modification.

If the Company hires me after this event, I see myself specializing in medical technologies, beginning by perfecting these viruses and potentially creating similar ones. Given how much I've accomplished in my time here so far, I think together we could benefit humanity greatly. I hope you will consider hiring me permanently.

Over and out,
Ivana Rosecrans
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: Demonic Spoon on September 09, 2016, 11:32:14 am
Investigate the problems with the Quantum brains and fix them for the MKII

Begin designing remote controlled bodies for use by quantum brained.


Situation Report:
Digitalization of the brain has been accomplished, as well as weapons-grade particle beams. Artificial muscles of more or less satisfactory performance have been made.

I believe I can achieve easily mass-produced high-quality super-soldiers via the copying of the mind of a single satisfactory template supersoldier, possibly setting up production lines of several different types based on soldiers with different specialities.

Modularity of the design, so that the supersoldiers are suited for all types of combat terrain is another goal.

The company is fine. Freedom in my work is enjoyable.

Future projects I might enjoy working on: Self-Improving AI
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: TopHat on September 09, 2016, 12:57:53 pm
Journal Entry Extract; D-Day+3: stayincontrolstayincontroldon'tpanicstayincontrolstayincontroleverythingwillbefinejuststayincontrolandwriteeverythingdown...
Title: Re: Roll to create a supersoldier! Crimes against everything
Post by: AoshimaMichio on September 09, 2016, 02:15:29 pm
21 days until deadline.

Investigate the problems with the Quantum brains and fix them for the MKII

Begin designing remote controlled bodies for use by quantum brained.


Situation Report:
Digitalization of the brain has been accomplished, as well as weapons-grade particle beams. Artificial muscles of more or less satisfactory performance have been made.

I believe I can achieve easily mass-produced high-quality super-soldiers via the copying of the mind of a single satisfactory template supersoldier, possibly setting up production lines of several different types based on soldiers with different specialities.

Modularity of the design, so that the supersoldiers are suited for all types of combat terrain is another goal.

The company is fine. Freedom in my work is enjoyable.

Future projects I might enjoy working on: Self-Improving AI

The issue with quantum brains is their memory. The device works otherwise fine, but 66% of memory units are broken. Comparison with functional ones reveals that all memory units are damaged to some degree. Functional ones are not gone all the way yet, so that's why they work at all. It appears your qubits have limited read/write access. Every write and read damages qubit little more. This is a major problem. You have to redesign parts of the quantum brain entirely. Fortunately it doesn't seem terribly large job.

Remote body is actually fairly simple. You already have exoskeleton, so all you need to do is to adapt the design to accept signals from external source. Brain probably needs feedback too, so two way communication is what you want. Remote control does have a problem though, opponent can capture signal, jam it, decode it and use it against you.


Keep on this project.

Using information gathered from various diseases affecting memory you devise a methology to erase and prevent recalling personal memories. This means that incorporated brain keeps access to full range of various information it has learned during its life, such as mathematics, laws of physics, reading human expressions and so on, but it cannot recall anything personal. This way you don't need separate database to define every single thing in the universe. It may be problematic if brain has incorrect information, but with multiple brains you can provide redundancy, kind of democratic override.


Journal Entry Extract; D-Day+3: stayincontrolstayincontroldon'tpanicstayincontrolstayincontroleverythingwillbefinejuststayincontrolandwriteeverythingdown...

Sorry.

OPERATION: GARDEN OF DELIGHTS

Step Six: the calm before the storm (https://www.youtube.com/watch?v=zxgyKWVIWVI). Impress the need to stay in control in the subject, and impress it well.

OPERATION: ALL-SEEING EYE

Step Five: run the same tests I did at the start of the experiment, testing the success of improved reaction times and learning ability.

OPERATION: MOUSEWATCH 2016

Step Nine, cont'd: the idea is to check how the neurons have grown and what the connections turned out to be according to my working theory of nervous system design. Do they match predicted growth processes? Compare all groups of mice with the human subject's growth across many models, utilize working neuron theory to get a model of the neuronal control mechanism - for instance, what synapses activate it - stimulatory, inhibitory, modulatory, some other type or even some heretofore unseen kind.

In essence, analyze Terrible Glory from microscopic data on how the neurons have connected to the module and combine this with fMRIs and EEGs of living implanted mice (including the nonfunctional one) to get a clearer picture of what exactly is happening in their brains. Hook a mouse with a no-explosion design to an EEG and keep it well fed, checking brain electrical activity.

Step Ten: replicate the model design that didn't allow physical manifestations. Derive potential functionality of associated neurons and integrated modules based on current understanding of brain workings.

SITUATION REPORT:

Achievements: working theory of nervous system design and understanding, makes for easy design of brain implants with relatively high success rates and relatively minimal rejection. A basic hive mind has been developed, but has low multitasking capability in current edition. Several basic treatments increasing basic cognitive and neurological parameters have been shown to work. A working method for hardwired brainwashing has also been developed. Finally, Terrible Glory - high destructive potential, but poorly understood.

Research directions: understanding Terrible Glory, developing working model on harnessing cranial sorcery, combining with hive mind technology, iterating on hive mind technology, integration of all technologies into a working whole.

OPERATION: GARDEN OF DELIGHTS

As day progresses your volunteering soldier reports increasingly distressing sensations. This "hearing" gets worse, kinda musical in sense of having a pattern, but not musical in anyway he could explain. Recalling the report from previous human experiment you get direct video contact with him and spend long time telling him to stay in control, "you are the master of your mind, the captain of your soul" so stop freaking out and keep calm. The few guards near him make a report of having hallucinations and vacate the area immediately knowing what is coming (but of course leaving few high quality cameras watching it from safe distance). He lasts approximately two minutes longer in this state before than the first human subject.

You are in excellent position to watch what actually happens next. Camera shows how light is starting to shine from within his skull, first through most thin parts (eyes, ears) and then video call ends. "Connection lost", says the computer. Other video feeds from personel closer to your soldier shows flash of light and then it is all normal. Except a large cylinderic area centered around your soldier is gone. Few meters deep hole in ground and clear cut edges of his trailer home is a telltale message.

Congratulations, you are the first one to kill your volunteering soldier!

OPERATION: ALL-SEEING EYE

Reaction times are slightly higher with this group, but not enough to attribute the difference to hivemind module. It could be they were better from the very beginning. Ability to learn is measurable better as long as studied subjects are reasonably similar or different facets of same subject. Otherwise it is suffers from multitasking failure. Of course it learns quickly even in the latter case, but not as fast someone with learning boost should.

OPERATION: MOUSEWATCH 2016

So all these mouse experiments were actually "Terrible Glory - Analysis" which has been sitting in todo list few days? You should have said that clearly, because I haven't rolled a single thing for that. If that was your purpose then I'll just give results to you.

Neurons grew perfectly according your design(s). It's a little hard to tell from those hard boiled ones, but that's how it goes. Combining data from mouse brains and your theory you figure it out. Mostly. Terrible Glory is a three part design: First part is the DBBC, which appears to be mostly superfluous in sense that it doesn't really contribute anything for the whole. It takes instructions from second part, but otherwise is useless. Well, you could take that part separately and turn it absolutely secure communication channel no one can listen to. The second part is the one you didn't quite understood while driving to your new laboratory, but it now you can tell it functions like a receiver, an antenna. What it receives it transmits to other parts of the module and the brain. Where it receives signals from, that you cannot tell. It doesn't listen any form of electromagnetic radiation or really anything you can identify which is baffling, there's nothing you cannot identify!
Which brings you to the third part, the largest and most complex one. Based on your theory you figure it uses something (willpower, power of mind, desire...?) to overwrite or ignore whole set of laws of physics and move matter. The problematic part is that you can't tell where it moves. It takes all instructions from the receiver part, the area to be moved relative to itself, its shape and size, coordinates where it should be moved and so on. It's all purpose ...totally not a teleporter. That word is so unscientific. Adjustable Remote Matter Transporter?


Spoiler (click to show/hide)

report:
Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automated research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler: progress report (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Let's get that nutrient slurry going!

Situation Report:
Though we still have more than half the allotted time left, I have already pushed the boundaries of science and created things that I am tremendously proud of.

My main project is creating a supersoldier beginning with the body. Currently I have designed three different bodies - effectively new creatures designed chromosomes-up, more specialized for combat than anything nature could create. My immediate plans are to grow them to full size, test their individual capabilities, and then select the most promising to transplant my soldier's brain into. He will then be outfitted with biological defense mechanisms and specialized equipment to make him more dangerous than any human.

I have made other promising discoveries in my research that currently support the supersoldier project in some way, but could be refined for significant benefits in other areas. You have already seen one of these - my healing virus - and I hope the results have impressed you. I have another virus codenamed panacea, which boosts the immune system to superhuman levels and can be used to prevent rejection of donor limbs and organs. Panacea currently creates a dependency in anyone injected, but this could potentially be prevented after further research and modification.

If the Company hires me after this event, I see myself specializing in medical technologies, beginning by perfecting these viruses and potentially creating similar ones. Given how much I've accomplished in my time here so far, I think together we could benefit humanity greatly. I hope you will consider hiring me permanently.

Over and out,
Ivana Rosecrans

Composition of nutrient slurry itself is no brainer, you know exactly what it needs. However production and constant oxygenation is the problematic part. You have an idea to design a small creature for sole purpose of eating a lot of food and producing constant flow of nutrients, but that has exactly the same problem: chicken or the egg? Because it too would need nutrient slurry to grow rapidly and if you had way to produce it you wouldn't need it in the first place. The answer seems to lie in direction of mechanical engineering, which is quite radical change from your current biological focus.

Although... you could turn a couple of test subjects for the purpose? Remove their superfluous parts and modify important bits more effective? Because all it needs is the digestive system, lungs and heart. Or a lung because it won't need as much oxygen as a whole human. Digestive system needs to be improved, not a single protein is permitted to be wasted. Nervous system must be redesigned fully autonomic. And heart doesn't need to be as strong. It's a little wicked approach, even you have to admit that, but it's not like you haven't killed test subjects before. And that's what really happens to them. Subjects die and you harvest and reuse some of their organs.

Well, that's all good. You start planning full extent of required changes and prepare constructing a virus responsible implementing genetic changes.

You monster. I suppose I too am a monster.


Consider the ways in which a mad scientist's lab is similar to Santa's workshop. A secretive guy with an obnoxious laugh sits on his ass for most of a year, having nothing but ideas and orders for his troop of probably paid helpers who actually do all the work for him, while he gets all the credit when he delivers the fruits of their sweat, tears and sometimes blood, to the waiting hands of people he considers "good" by some twisted internal metric.

Spoiler: Activities (click to show/hide)

Spoiler: Activity report (click to show/hide)

The road to hell is paved with good intentions. In all likelyhood Santa was a mad scientist with good intentions, but fucked up something. Governments worldwide covered it up and invented the tale of immortal dude acting up once a year to deliver gifts. Actually maybe Santa might be still doing it and governments are unable to stop him? How could an avarage human stop super smart person like yourself? Only with supreme firepower early enough when ginus doesn't have defenses put up. Maybe that's what various poorly explained wars were about? And, you know, NORAD is tracking Santa every December. Maybe they are lying about lying? What's better place to hide truth than in plain view?

Maybe, just maybe, Santa is trying to locate and collect his fellow super geniuses under flag of united brotherhood of MAXIMUM SCIENCE!

That's canon now, by the way.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Harry Baldman on September 09, 2016, 02:57:02 pm
(http://vignette3.wikia.nocookie.net/earthbound/images/5/5a/Negative_Man.png/revision/latest?cb=20110706055700) I kind of assumed it would be obvious that what I'm trying to discover by messing about with the mice is how Terrible Glory works without extreme human casualties, but point taken, I'll state intended research goals in the future.

Although, mind you, the whole point of the killer electrode in the heart was to keep the brain in a good state for later examination.

From here on in, Terrible Glory and its components will have new, catchier designations:

OPERATION: MOUSEWATCH 2016 concluded, result: TG successfully analyzed, further studies branch out into HOMEGROWN and WE HAVE WAYS. Mouse subjects to be held until


OPERATION: GARDEN OF DELIGHTS concluded, result: motivation has no significant effect on withstanding horrible death, must modify TG to be less hazardous.


OPERATION: HOMEGROWN

Research goal: growing more exact model objects to study TG with.

Step One: leverage my working theory of neural design and manipulation to fashion a sort of neuronal test bed - brain matter without a brain that readily connects with a computer, electrodes and miniature chemostats to, in effect, get a feel for what a given module requires as input and actually outputs in a system. Ensure the system is compatible with a wide range of imaging technologies.

Step Two: as a test case, see if I can build such a Homegrown© receptacle for Terrible Glory's receiver module, and link it to a dummy module (where the teleporter module normally would be) that produces a readout of any signals received.


OPERATION: WE HAVE WAYS

Research goal: dissect and understand the principles by which TG-T operates.

Step One: overwriting the laws of physics, you say? Time for intense deconstruction. First question: what is the input? And don't say willpower, desire or the power of the mind, because none of those actually contain any form of meaningful information (at least not to me - perhaps my theory encompasses such things quite well - notify me if this is the case). Do they take neuronal input, and what kind if so?
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: HugeNerdAndProudOfIt on September 09, 2016, 03:32:56 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: NAV on September 09, 2016, 10:13:00 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 10, 2016, 12:52:41 am
Find out who toppled the dice shrine in the rec room. Make them write out "I will not anger random Elder Gods by destroying the shrine in the rec room" in crayon on the ceiling of the rec room, 6d6+6 times.

I mean, Elder Number Gods.
You know what I mean.

Then rebuild the shrine.


Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Xantalos on September 10, 2016, 04:34:09 am
Oooh. I consider myself very lucky for having found this.

Xantalos volunteers as a test subject for any scientist, if there happen to be openings.

With my track record of how weird science shit and I interact, I daresay I'd be a prize asset to any aspiring supergenius!
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Harry Baldman on September 10, 2016, 05:50:56 am
Oooh. I consider myself very lucky for having found this.

Xantalos volunteers as a test subject for any scientist, if there happen to be openings.

With my track record of how weird science shit and I interact, I daresay I'd be a prize asset to any aspiring supergenius!

Hey, I've got an opening, I think. The guy who was my volunteer spontaneously teleported to another dimension.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: penguinofhonor on September 10, 2016, 06:31:03 am
In the back of my mind I was just starting to think about modified creatures designed for non-combat purposes, but wow, my muse has really outdone herself here. I choose some subjects to turn into these earthworm-like support creatures, then begin the process of growing the combat bodies.

If I have time left, I begin researching additional biological capabilities that could be added to the combat bodies. I'm thinking poison spines, improved vision and light perception (those were some cool shrimp), perhaps even infrared/EM perception... though new senses could be overwhelming. I'll have to test that out on human subjects first.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Ozarck on September 10, 2016, 09:05:25 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: TopHat on September 10, 2016, 12:22:37 pm
Oooh. I consider myself very lucky for having found this.

Xantalos volunteers as a test subject for any scientist, if there happen to be openings.

With my track record of how weird science shit and I interact, I daresay I'd be a prize asset to any aspiring supergenius!

Hey, I've got an opening, I think. The guy who was my volunteer spontaneously teleported to another dimension.

On the plus side, you won't have to worry about funeral costs. Best of luck as my replacement.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: AoshimaMichio on September 10, 2016, 03:40:20 pm
20 days until deadline.

I would recommend start applying any technologies requiring training from user on your soldier, especially if they are "safe". Such as extra limbs, alternative body forms and such. Soldiers aren't as fast learners as you are. Though you still don't need to hurry that, I'll probably add simulated week or two after this month to give soldiers opportunity to get used their new equipment. And to ensure scientist can have replacement parts ready when their hard work gets inevitably totally trashed in combat.


Quote from: Demonic Spoon
Automatic research

You quickly finish the remote controlled exoskeleton in its basic implementation so you can focus on correcting the quantum brain. Figuring the root cause of memory degradation takes too many hours, but ultimately you triumph over the hardships and fully understand the problem. With this you can tomorrow make changes on your production machinery and then continue with improving the overall function. Like finishing the emotions and minimizing the quantum brain even more compact.


Quote from: Egan_BW
Automatic research

The way to get rid of the last problem, consciousness, lies within various forms of brain damage and coma. Creatively cutting neuron connections here and there, and killing these few neurons here ensures the brain can never wake up as a person again. Next you take your MMI, make modifications and apply them on the brains. Voilá, slave brain array! Well, of course you also build the computer that acts as intermediary between master and slaves.

Next part is prepping the master brain for its new role. You also may want to make a brain-in-a-jar technology so you don't have to keep entire array of now useless bodies.


(http://vignette3.wikia.nocookie.net/earthbound/images/5/5a/Negative_Man.png/revision/latest?cb=20110706055700) I kind of assumed it would be obvious that what I'm trying to discover by messing about with the mice is how Terrible Glory works without extreme human casualties, but point taken, I'll state intended research goals in the future.

Although, mind you, the whole point of the killer electrode in the heart was to keep the brain in a good state for later examination.

From here on in, Terrible Glory and its components will have new, catchier designations:
  • TG - the system as a whole.
  • TG-B - the brain-to-brain communicator module.
  • TG-R - the receiver module.
  • TG-T - the teleporter module.

OPERATION: MOUSEWATCH 2016 concluded, result: TG successfully analyzed, further studies branch out into HOMEGROWN and WE HAVE WAYS. Mouse subjects to be held until


OPERATION: GARDEN OF DELIGHTS concluded, result: motivation has no significant effect on withstanding horrible death, must modify TG to be less hazardous.


OPERATION: HOMEGROWN

Research goal: growing more exact model objects to study TG with.

Step One: leverage my working theory of neural design and manipulation to fashion a sort of neuronal test bed - brain matter without a brain that readily connects with a computer, electrodes and miniature chemostats to, in effect, get a feel for what a given module requires as input and actually outputs in a system. Ensure the system is compatible with a wide range of imaging technologies.

Step Two: as a test case, see if I can build such a Homegrown© receptacle for Terrible Glory's receiver module, and link it to a dummy module (where the teleporter module normally would be) that produces a readout of any signals received.


OPERATION: WE HAVE WAYS

Research goal: dissect and understand the principles by which TG-T operates.

Step One: overwriting the laws of physics, you say? Time for intense deconstruction. First question: what is the input? And don't say willpower, desire or the power of the mind, because none of those actually contain any form of meaningful information (at least not to me - perhaps my theory encompasses such things quite well - notify me if this is the case). Do they take neuronal input, and what kind if so?

I'll give you extra progress roll as an apology. Which didn't really help that much.

OPERATION: HOMEGROWN

The thing about these more complex modules which operate outside of accepted laws of physics is that they cannot be fully selfcontained. They are extremely specialized cogs that must be part of a complex system. And as such your test bed have to be a functional brain. Mouse brain will do for that purpose, but bigger brains would be preferred. Studying effects of different modules requires working the computer connection case by case basis, but you figure to do what you to make the progress as fluid as possible. And because you are feeling lazy, you don't finish the test bed today.

OPERATION: WE HAVE WAYS

Your theory does some work explaining this, but it is more focused pracital work, how to archieve desired effects and decoding neural connections. As stated earlier, these... reality ignoring modules require a mind as a backbone. How to say it, mind is not just neurons and synapses firing, it's more than that. These neural systems known as brains provide a host for it, a medium of kind. So altering the medium, adding new patterns, can produce these unusual effects. These modules of yours are just a part of it, like a additional program in a computer. Yeah, that's probably a good way to put it. Mind is the hardware and brain is the program. Although that's not perfect description either. I'm not quite clear about this either.

So the actual question: how does mind overwrite laws of physics? Your theory doesn't really answer that other than "it can do it if it has proper outlet. Here's how you can make these outlets".


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

In the back of my mind I was just starting to think about modified creatures designed for non-combat purposes, but wow, my muse has really outdone herself here. I choose some subjects to turn into these earthworm-like support creatures, then begin the process of growing the combat bodies.

If I have time left, I begin researching additional biological capabilities that could be added to the combat bodies. I'm thinking poison spines, improved vision and light perception (those were some cool shrimp), perhaps even infrared/EM perception... though new senses could be overwhelming. I'll have to test that out on human subjects first.

I was wondering if I could turn your lab into something like this (https://www.youtube.com/watch?v=hBlBtP3-x_w).

The alteration virus is finished suprisingly quickly. You are getting good at this. And you do have pretty good equipment to make these things happen, thanks to your earlier work, though they could be more... clinical in appearance. You pick six bodies for harvesting, two for each of your combat bodies. First you give them most balanced and heaviest meal you can arrange. They are going to need all that energy before reformation is over. You carefully remove limbs, spine, brain and all other superfluous organs. Heart gets electrodes to keep it pumping until autonomous system reforms. Your virus is injected and organ bags are wrapped up in leftover fat and skin. They should be fully effective tomorrow. Probably.

Making the first cell for each of combat bodies is... well you are probably better off grabbing a stem cells from some test subjects are rewriting their chromosomes using usual methods. You get code for Codename Tarantula done and halfway through Codename Brutus.

You will always have time for other projects if you choose to work in parallel. But from your wording it seems you are fan of sequential work. Works for me.

By the way, how big are those combat bodies of yours? It makes difference in how fast they grow.

PS. Some of your assistants are starting to get cold feet. You hear rumor someone has request to be reassigned somewhere else.


Find out who toppled the dice shrine in the rec room. Make them write out "I will not anger random Elder Gods by destroying the shrine in the rec room" in crayon on the ceiling of the rec room, 6d6+6 times.

I mean, Elder Number Gods.
You know what I mean.

Then rebuild the shrine.


Spoiler: Activities (click to show/hide)

Nobody admits, so you pick somebody randomly. Dice rolls 4, 6, 1, 4, 3 and 2, so you make him write it 26 times.

You fail to rebuild it in its original glory on top of single die. You end up using two dice as a base. It's good, but not as awesome as it should be.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)


Oooh. I consider myself very lucky for having found this.

Xantalos volunteers as a test subject for any scientist, if there happen to be openings.

With my track record of how weird science shit and I interact, I daresay I'd be a prize asset to any aspiring supergenius!

Yep, you'll be Harry's new pet. Don't let him stick anything into your brain he doesn't understand.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Harry Baldman on September 10, 2016, 03:50:53 pm
OPERATION: HOMEGROWN

Step Three: obtain apes. Practice placing them in comas, and filling their brains with electrodes to ensure possibilities for selective stimulation. The idea is to design a system where I control the inputs and outputs for a module externally, and modulate neural activity as I see fit beyond the necessary baseline.

OPERATION: WE HAVE WAYS

Question of the day: what is the input that goes into TG-T, and what is the output? Neurons are clearly attached to it - what do they do? That is what I aim to understand. You can talk all day about emergent phenomena and other bullshit like that, but at the end of the day a signal comes in, and a signal comes out. What we need to find out here specifically is what these signals appear to be from what we've discovered in scanning mouse brains, and if these signals are insufficient, how exactly TG communicates with the rest of the mind.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Ozarck on September 10, 2016, 04:11:02 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Egan_BW on September 10, 2016, 04:23:36 pm
I could use braincases, yes, but the more potentially interesting way is to allow the slave brains to still have motor control, allowing the master to remote-control them.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Xantalos on September 11, 2016, 03:48:18 am
Zane Tolouse the Relatively Empathetic Soldier

Hooray!

To be a useful volunteer, spend most of my time unless otherwise stated doing willpower-enhancing exercises with whatever the Company will give me to that purpose. If that means meditating while tuning myself out from copious amounts of porn playing in the background or repeatedly forming small habits and weaning myself out of them, go ahead. Doc George is doing mind stuff, right?

Also try to assist the Doc with motivation and keeping him relatively healthy should he for some reason go on some insane drug-fuelled mad science bender or something. Be supportive and all that jazz.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: penguinofhonor on September 11, 2016, 09:05:24 am
I don't know if the "fleshy hellscape" aesthetic is the ideal environment to facilitate my research... but it does remind me of a recurring dream I've been having lately. Potentially not a bad idea.

As for the combat bodies' sizes, when fully grown:
Chimera should be about 250 pounds
Tarantula should be about 400 pounds
Brutus should be about 550 pounds

So I finish Brutus and get it and Tarantula growing before I start on Chimera's cell (Brutus being highest priority). If I finish Chimera's first cell, then I get it into its growth tank as well. If I complete that, then I start working on biological defense mechanisms. I'm thinking of splitting my research on extra body functions into two focuses - one would be hostile defense mechanisms like a jellyfish's stinging cells, while the other focus would be on improved perception, like magnetic field perception (even salmon do it) and echolocation.

I also request that the Company send me assistants with a better work ethic. This isn't some goddamn summer job you can quit because you get tired after a few weeks. We are forging the future of humanity.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: HugeNerdAndProudOfIt on September 11, 2016, 11:41:30 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 11, 2016, 12:16:18 pm
Wonder if the Company is preparing for a war against the pointy-eared and glowy-red-nosed super-armies of Santa Claus.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: AoshimaMichio on September 11, 2016, 02:34:44 pm
19 days until deadline.

Someone teach Sean how to make proper sacrifices to RNG. This isn't normal...



Quote from: Demonic Spoon
Automated Research

Hmm. Well, the problem with memory degration is now fixed. With new parts installed the quantum brain loads and boots up new brain data perfectly. Initial reactions from the subject seem very much same as the first time.


I could use braincases, yes, but the more potentially interesting way is to allow the slave brains to still have motor control, allowing the master to remote-control them.

It is theoretically possible with additional alterations. Perhaps afterwards. For now you focus on creating yet another version of MMI interface solely for interfacing with extra brains for computational power, data storing and retrieval, brainstorming ideas and distributing mental work on them, effectively increasing one's ability to focus on multiple things. Quality of slaved brains makes a great difference in this system, smarter, more experienced, more knowledgeable subjects are far superiour compated to avarage joe from streets. But such quality brains are hard to come by and most often are missed if they mysteriously disappear.

Tests show that subject assigned as master performs much better than his peers, if slightly delirious from suprise brain surgery and assault by variety of tests.


Zane Tolouse the Relatively Empathetic Soldier

Hooray!

To be a useful volunteer, spend most of my time unless otherwise stated doing willpower-enhancing exercises with whatever the Company will give me to that purpose. If that means meditating while tuning myself out from copious amounts of porn playing in the background or repeatedly forming small habits and weaning myself out of them, go ahead. Doc George is doing mind stuff, right?

Also try to assist the Doc with motivation and keeping him relatively healthy should he for some reason go on some insane drug-fuelled mad science bender or something. Be supportive and all that jazz.


Trying to ignore 24/7 porn channel on large TV and loud speakers is truly the greatest challenge of will. You fail. I mean, look at those! How flexible!

All those memory test papers are left untouched. Except not really all of them, if you catch my meaning...

OPERATION: HOMEGROWN

Step Three: obtain apes. Practice placing them in comas, and filling their brains with electrodes to ensure possibilities for selective stimulation. The idea is to design a system where I control the inputs and outputs for a module externally, and modulate neural activity as I see fit beyond the necessary baseline.

OPERATION: WE HAVE WAYS

Question of the day: what is the input that goes into TG-T, and what is the output? Neurons are clearly attached to it - what do they do? That is what I aim to understand. You can talk all day about emergent phenomena and other bullshit like that, but at the end of the day a signal comes in, and a signal comes out. What we need to find out here specifically is what these signals appear to be from what we've discovered in scanning mouse brains, and if these signals are insufficient, how exactly TG communicates with the rest of the mind.

OPERATION: HOMEGROWN

Suprising amount of fuckups prevents you from completing your test bed. Fingers trembling at the wrong moment, causing death of thousands neurons, electrode sticking too deep and so on. Perhaps you should skip your morning coffee. Or drink more.

OPERATION: WE HAVE WAYS

Input is coordinates and shape. For source and target. Encoded as sequence of parallel pulses. Output is signals pulsing back and forth within TG-T until transportation event happens. You mostly understand it. Mostly. Almost enough to make use of it. But not in any way that would help you make teleporting machine based on conventional science.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automated research

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I don't know if the "fleshy hellscape" aesthetic is the ideal environment to facilitate my research... but it does remind me of a recurring dream I've been having lately. Potentially not a bad idea.

As for the combat bodies' sizes, when fully grown:
Chimera should be about 250 pounds
Tarantula should be about 400 pounds
Brutus should be about 550 pounds

So I finish Brutus and get it and Tarantula growing before I start on Chimera's cell (Brutus being highest priority). If I finish Chimera's first cell, then I get it into its growth tank as well. If I complete that, then I start working on biological defense mechanisms. I'm thinking of splitting my research on extra body functions into two focuses - one would be hostile defense mechanisms like a jellyfish's stinging cells, while the other focus would be on improved perception, like magnetic field perception (even salmon do it) and echolocation.

I also request that the Company send me assistants with a better work ethic. This isn't some goddamn summer job you can quit because you get tired after a few weeks. We are forging the future of humanity.

It's not my fault you are having these dreams.

Your... nutrinent generators finish their transformation. Each having a set of hungry mouths constantly chewing and extra breathing hole like dolphins do. You give orders to feed them most balanced food possible, actually you write down a list of various food types and strict schedule about what must be fed when, 24/7. It doesn't take long before they start dripping viscous goo into tanks. It doesn't look very edible or anything you would like to put in your mouth, but technically it is most efficient type of food one could hope to have. Full of nutrients in very easily absorbable form and not a single thing body cannot use.

That done you return building your monster builders. Vision clearly in the mind and steady hands tempered with experience you finish the viruses in record time. You obtain few live human cells from closest source (your skin), insert virus in each under microscope and watch how it does it work. Fantastic. Few drops of nutrient goo and the altered cells start dividing like crazy. Job well done, you can give yourself a pat on shoulders. You carry each of the growing masses on their own tank and let them grow there on their own pace.

With little time left you set out to figure new ways to make unarmored people's life more miserable. ((I treat those two new research lines as active studies which will have change to produce something good every turn in addition of stated example goals.))

Your agent promises to perform workplace satisfaction survey and perhaps move people around.


Wonder if the Company is preparing for a war against the pointy-eared and glowy-red-nosed super-armies of Santa Claus.

Spoiler: Activities (click to show/hide)

Probably not, unless Santa Claus is actually an alien. Most likely they are prepping up for war, but war against what? Will they take over the world? Fight against aliens? Extra dimensional incursion? Are they the side attacking or defending? Strict deadline indicates they are in hurry and war is about to happen soon. But single super soldier or even eight won't be enough to change course of war significantly (unless others have really outdone themselves). Of course if they hire everybody to combine technologies and streamline mass production, then they could outfit an army reasonably fast.

You could always ask. They won't kill or silence you for asking anytime soon, you are too valuable asset. But will they answer, that's another matter entirely.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Xantalos on September 11, 2016, 02:42:47 pm
Continue my efforts to strengthen my will by resisting porn/drugs/etc. Try to access meditation classes, like monks or something, maybe they can get me some Buddhist scripture so I can focus on the concept of nirvana/samsara/etc.

Keep offering whatever assistance I can to the Doc, maybe some of this'll give him inspiration.
Not the porn though, that probably wouldn't help.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 11, 2016, 02:53:05 pm
((Pffft. Well. That's one way to fail spectacularly that I didn't plan around. :P

And no, it's only not normal for normal people. For me, that's just how my luck goes.
It's also a good reminder that it's a bad idea to test your own inventions on yourself first.))
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Egan_BW on September 11, 2016, 03:32:35 pm
I'm sure that it's within my rights to butcher all my research staff so I can use their brains to think better. I mean, they're supposed to help me think, this way will just be... more efficient.

AHEM. Maybe for later. Now, to create braincases. Basic life support, with stored energy and nutrients, inbuilt MMI with all the extras, steel exterior for armor with internal cushioning to protect from concussion. Like a skull, but better™.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 12, 2016, 07:46:15 am
Realize I've really no idea what should be sacrificed to a Random Number God. Write down the longest string of Fibonacci numbers I can from memory, and have an assistant burn it in effigy at the dice shrine. My current state qualifies as having taken brain damage, I'm allowed to make crazy requests. And burning long strings of predictable numbers should work, right?

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Harry Baldman on September 12, 2016, 08:19:30 am
OPERATION: HOMEGROWN

Step Four: Invest in robotic solutions for installing devices and applying treatments on comatose apes. We need something with maximum chances of success.

OPERATION: WE HAVE WAYS

Question 1 of the day: is it possible to create a teleportation event by applying appropriate signals to TG-T outside of a human brain, utilizing electrodes and microarrays of chemical release capsules?

Question 2 of the day: if we start looking for highly nontraditional signals (heat, gravitational waves, minor distortions in physical constants, that sort of thing), is it still impossible to find what exactly TG-R is communicating with?

OPERATION: ALL-SEEING EYE

Step Six: design a high-priority hivemind module, its owner's thoughts and desires taking high priority over those of the rest of the minds in a network.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: penguinofhonor on September 12, 2016, 08:23:57 am
Today I closely monitor the combat bodies' growth. I split the rest of my time between my research on defense mechanisms and on perception.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: AoshimaMichio on September 12, 2016, 03:11:29 pm
18 days until deadline.

Due limited amount of time in my hands, I have to be very brief today. Sorry about lack of fluff.


Quote from: Demonic Spoon
Automatic Research

Emotion simulation is done. And miniaturization of quantum brain proceeds at lightning speed. It's like all you need is to update production line and that's no brainer really. After updates the quantum brain will fit inside someone's chest cavity, though still too large for human skull. Efficiency ho!


I'm sure that it's within my rights to butcher all my research staff so I can use their brains to think better. I mean, they're supposed to help me think, this way will just be... more efficient.

AHEM. Maybe for later. Now, to create braincases. Basic life support, with stored energy and nutrients, inbuilt MMI with all the extras, steel exterior for armor with internal cushioning to protect from concussion. Like a skull, but better™.


Primary braincase and built in MMI composite model are designed quickly and parts built rapidly. The most complex part, actual life support, is still mere idea.


Continue my efforts to strengthen my will by resisting porn/drugs/etc. Try to access meditation classes, like monks or something, maybe they can get me some Buddhist scripture so I can focus on the concept of nirvana/samsara/etc.

Keep offering whatever assistance I can to the Doc, maybe some of this'll give him inspiration.
Not the porn though, that probably wouldn't help.


Intellectual types like Curious George probably won't even have libido. Most likely he will merely invent more effective reproductive method after watching porn. Or new sex position.

But those buddhist mantras are damn good. You memorize a mantra or two and then watch hardcore porn whole day while reciting those mantras. No wood at all. You are not entirely sure if that's really a good thing, but yay for willpower!

OPERATION: HOMEGROWN

Step Four: Invest in robotic solutions for installing devices and applying treatments on comatose apes. We need something with maximum chances of success.

OPERATION: WE HAVE WAYS

Question 1 of the day: is it possible to create a teleportation event by applying appropriate signals to TG-T outside of a human brain, utilizing electrodes and microarrays of chemical release capsules?

Question 2 of the day: if we start looking for highly nontraditional signals (heat, gravitational waves, minor distortions in physical constants, that sort of thing), is it still impossible to find what exactly TG-R is communicating with?

OPERATION: ALL-SEEING EYE

Step Six: design a high-priority hivemind module, its owner's thoughts and desires taking high priority over those of the rest of the minds in a network.

OPERATION: HOMEGROWN
Neuronal test bed is done. Consider your robotic thingy done as well.

OPERATION: WE HAVE WAYS
Answer 1: Yes and no. It needs to be connected to functional brain (so no brain deads). But it doesn't technically need to be in human brain. Mouse brain will do.

Answer 2: Unknown. Keep researching.

OPERATION: ALL-SEEING EYE
Design progress started with minimal results.


Quote from: HugeNerdAndProudOfIt
Automatic Research

Spoiler (click to show/hide)


Quote from: NAV
Automatic Research

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Quote from: Ozarck
Automatic Research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Today I closely monitor the combat bodies' growth. I split the rest of my time between my research on defense mechanisms and on perception.

Your toys are growing nicely and very fast. The rate they absorb and use that goo is almost scary. In one day they have gained roughly 25 kilograms weight.

Nothing useable comes from defense mechanisms and perception yet, but some progress is made. Those toys of yours are too nice to watch.


Realize I've really no idea what should be sacrificed to a Random Number God. Write down the longest string of Fibonacci numbers I can from memory, and have an assistant burn it in effigy at the dice shrine. My current state qualifies as having taken brain damage, I'm allowed to make crazy requests. And burning long strings of predictable numbers should work, right?

Spoiler: Activities (click to show/hide)

Your mind is too preoccupied with worst case skenarios of your situation. So it isn't FIBONACCI numbers you write! It's total gibberish!

Spoiler: Activities (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Ozarck on September 12, 2016, 03:32:23 pm
I missed a day? Wonder how I missed yesterday's update.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: penguinofhonor on September 12, 2016, 04:17:55 pm
Hm, even with these growing at record-breaking speed, I'm probably going to be crunched for time getting renegadelobster used to his. I was hoping I'd be able to determine which body is best, then create a new one for him, but it's definitely looking like I'll just have to remove the test subject's brain from the most promising body and replace it with his.

Anyway, I want to get a head start on my post-implantation adaptation tech. I give a test subject nerve endings for an extra arm, then graft one onto them with enough bone and muscle connections to make it theoretically usable. I'm not sure yet whether it'd be better for me to take the muscles and bones from the same body as the arm, or for me to use my healing serum to grow the shouldery bits joining the arm and body. I do whichever should heal faster.

Tomorrow I'll start experimenting on them to get them used to the new arm more quickly. The only difference between someone who knows how to use their arms and someone who doesn't is some changes in their neurons. There has to be a way to push those neurons in the right direction at a faster pace.

Today, in addition to giving that guy an extra arm, I continue to closely monitor the combat bodies, and devote the rest of my time to my perception research.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: HugeNerdAndProudOfIt on September 12, 2016, 06:50:31 pm
Continue
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Xantalos on September 12, 2016, 06:54:40 pm
Ballin! Delve deeper into the monk shit, see if I can't find some guide to enlightenment that I can try speedrunning.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Egan_BW on September 12, 2016, 07:04:07 pm
Braincase!
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Harry Baldman on September 12, 2016, 07:15:11 pm
So, is OPERATION: HOMEGROWN done? The idea of it was to make the test beds. I suppose not necessarily?

OPERATION: HOMEGROWN

Step Five: see if there are ways to accelerate neuron growth to ensure minimum length of time to interface with TG and other modules. Since the apes are comatose and their neural patterns manipulable by virtue of Homegrown's invasive techniques, there's not much worry about

OPERATION: WE HAVE WAYS

Question of the day: what could the signal be? What could it be? What could it be? Something less obvious, perhaps? Something related specifically to brains?

OPERATION: ALL-SEEING EYE

Step Six: design a high-priority hivemind module, its owner's thoughts and desires taking high priority over those of the rest of the minds in a network.

Step Seven: grab that guy who's doing monk shit and install into him improved learning ability, improved reaction times, incentive module, killswitch and improved coordination.

Step Eight: do a followup scan on my Assistants. How are they integrating? Any issues? Anything interesting? Have the lab techs submit them to a few rounds of testing. In essence, if there is still data to be gleaned from basic testing, go ahead and get some.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: NAV on September 12, 2016, 08:36:02 pm
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Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 13, 2016, 11:25:48 am
Hm. Write down some more gibberish numbers and burn them in effigy at the shrine. This warrants further testing.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: AoshimaMichio on September 13, 2016, 03:22:05 pm
17 days until deadline.

Quote from: Demonic Spoon
Automatic Research

You complete quantum brain production line upgrades, produce parts and build two new simulators because you got time with nothing to use it for. Granted, you could go for EMP hardening, but you are not entirely sure how much quantum computer would be affected by EMP pulse anymore.


Braincase!

Mere idea is turned into reality by your fuming brain and skilled hands. Lots of sugary energy drinks are sacrificed for sake of your higher brain functions. The braincase contains everything it needs keep brain alive and protected, even battery and nutrient packs and filters are contained within which makes doubly bigger than avarage human skull. Only the built in MMI can be used to open the case for replacing parts. Battery cannot be changed without auxiliary power being plugged in to ensure the thing is powered all the time.

Of course there's external mechanism opening it in emergency situations, but it requires some special effort to get through. Like ten minutes of dedicated work on timer. So not really that good for actual emergencies.

Regardless, job well done. Whose brain are you gonna stick into your prototype?


Ballin! Delve deeper into the monk shit, see if I can't find some guide to enlightenment that I can try speedrunning.

Sorry bud, those mantras are all you have. Everything else you find in internet are only scams. Or porn. Oṃ Amideva Hrīḥ. Oṃ Amideva Hrīḥ. OM TARE TUTTARE TURE SOHA! FUCK SO MUCH PORN!

Curious George shows some curiousity on what you are doing and sticks bunch of injections on you before dragging you on operation table and giving you suprise brain surgery. I hope you aren't too attached to your hair.

So, is OPERATION: HOMEGROWN done? The idea of it was to make the test beds. I suppose not necessarily?

OPERATION: HOMEGROWN

Step Five: see if there are ways to accelerate neuron growth to ensure minimum length of time to interface with TG and other modules. Since the apes are comatose and their neural patterns manipulable by virtue of Homegrown's invasive techniques, there's not much worry about

OPERATION: WE HAVE WAYS

Question of the day: what could the signal be? What could it be? What could it be? Something less obvious, perhaps? Something related specifically to brains?

OPERATION: ALL-SEEING EYE

Step Six: design a high-priority hivemind module, its owner's thoughts and desires taking high priority over those of the rest of the minds in a network.

Step Seven: grab that guy who's doing monk shit and install into him improved learning ability, improved reaction times, incentive module, killswitch and improved coordination.

Step Eight: do a followup scan on my Assistants. How are they integrating? Any issues? Anything interesting? Have the lab techs submit them to a few rounds of testing. In essence, if there is still data to be gleaned from basic testing, go ahead and get some.

Well I suppose it is done. Test bed is done and Well you declared secondary goal being understanding of TG-R readout which is not completely done by my notes.

Spoiler: Distracting OOC rant (click to show/hide)

OPERATION: HOMEGROWN
Well you have this one you discovered applied on both hivemind and TG modules (and the incentive module, almost forgot that one), otherwise you would be waiting weeks for each to grow. Of course you could always make it faster, though no particular way comes into mind.

OPERATION: WE HAVE WAYS
Let's see, what was the question again? TG-R communication medium? You are pretty damn sure you can't detect it with any mechanical way. The pattern acts like some sort extradimensional antenna or something. Very weird shit going on here. Not to say the coordinates it outputs to TG-T are any normal three dimensional ones.

OPERATION: ALL-SEEING EYE

Almost done with the master mind. Having one mind assert itself over others is not easy.

That wannabe monk is screaming buddhist mantras while watching eyes wide low quality representation of human reproduction process. One suprise surgery later he's appropriately imprinted on you. By the way, what is this improved coordination again? I have notes about its existance but I'm not exactly sure what it did. Poor naming on my part, perhaps.

Late Executive Producer's Assistants are doing well, thanks for asking. They feel little restricted here and would like to be released. Not from life, mind you, just from their forced servitude here. They could become top chef somewhere, one of them had such dreams, you know. Before she and the rest were kidnapped. You know? It was rude. Very rude. But there's nothing they can do about it, so they learn cooking and do what they are told to do. This kind of existance is new and exciting, you know. Do you know what one can do with multiple bodies? Things. One can do many things. If you could disable those cameras for night it would be great. No? Okay.

So in other words they are doing fine. Only thing to learn here is how to insert commands and suggestions into their transmissions, which you were in progress of doing when Terrible Glory broke your first lab.


Continue

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Hey ATHATH! I think NAV wants to geld you! Permit it? Punch him? Silence is a sign of agreement!

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I missed a day? Wonder how I missed yesterday's update.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Hm, even with these growing at record-breaking speed, I'm probably going to be crunched for time getting renegadelobster used to his. I was hoping I'd be able to determine which body is best, then create a new one for him, but it's definitely looking like I'll just have to remove the test subject's brain from the most promising body and replace it with his.

Anyway, I want to get a head start on my post-implantation adaptation tech. I give a test subject nerve endings for an extra arm, then graft one onto them with enough bone and muscle connections to make it theoretically usable. I'm not sure yet whether it'd be better for me to take the muscles and bones from the same body as the arm, or for me to use my healing serum to grow the shouldery bits joining the arm and body. I do whichever should heal faster.

Tomorrow I'll start experimenting on them to get them used to the new arm more quickly. The only difference between someone who knows how to use their arms and someone who doesn't is some changes in their neurons. There has to be a way to push those neurons in the right direction at a faster pace.

Today, in addition to giving that guy an extra arm, I continue to closely monitor the combat bodies, and devote the rest of my time to my perception research.

It's probably faster to use donor bits because then you only have to heal connection points. And other stuff you have to break in order to graft the arm in. The subject you liberate from arm and extra bits falls in coma. Probably too much of shock. It is significant portion of his upper body anyway. Could use him some other test later on. You make minimal effort to ensure he won't die in few days before mutilating another subject.

This guy gets second left arm on his back, right below his shoulder blade. Ribs are broken and rearranged, skin removed, muscles moved around to make space for new ones, new bones attached, spine and lower part of skull cut open long enough to ensure new nerves and axons can grow in their place. Then finally he's tied up tightly to prevent him from moving accidentally before he's healed properly.

Magnetoreception is arhieved by using tiny magnetite particles inside specially built cells. One cell may be able to detect only orientation, but multiple cells distributed over larger areas can detect curves too, giving ability to measure distance and direction of magnetic source. Few of them placed around extremes of a body would give quite precise sense, assuming subject's brain can learn fast enough.

Your bad boys are growing big and bad, already weight of small human. Chimera, being lightest will be fully grown in few days. Although growing is entirely wrong word here, regenerating from nothing is more precise way to describe what's happening. They are all starting from internal organs, gastric tract and primary organs such as heart.


Hm. Write down some more gibberish numbers and burn them in effigy at the shrine. This warrants further testing.

Spoiler: Activities (click to show/hide)

You keep etching numbers flowing into your mind and somehow end up with first hundred numbers of Lucas series bacwards in base 8. What could that mean, you ponder as you stumble towards your workstation.

Spoiler (click to show/hide)

Now you have learned something.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Demonic Spoon on September 13, 2016, 03:32:06 pm
Upload myself, and create a few copies. Make remote bodies as needed to keep up with my genius.
Upload supersoldier guy too so he can get used to this, give him a remote body to play with or whatever.

Commence EMP hardening research, starting with determining how vulnerable a quantum brain would be to EMP. In any case, the brain itself is unlikely to be the only electrical component in the final super soldier, making everything more rugged, in regards to EMP, is not a bad idea

If my super quantum brain-ness leaves any leftover researching, use it on modularity

How did assistants' testing of Meshanite go? Does it live up to the hype?


Queue new research:
Mind Editing: Move beyond merely copying the mind, study and understand it so memories and personalities can be modified, skillsets and languages downloaded, intelligence upgraded. Also stuff like activating battle-mode where unneeded parts of the brain are suspended to boost "bullet time" even higher. Take full advantage of the digital medium

Heat application: Find a use for all that heat from the nuclear reactor. Weaponization and power generation spring to mind but perhaps there are other ingenious potential uses as well.

Nuclear II: We can go further. More efficient, more compact. Perhaps transferring to fusion instead of fission. Maybe even include an off-switch this time

Myomers + Artificial Muscles: If the brain is fast, the body needs to be able keep up. Faster, stronger, tougher.

Advanced Sensors/Senses: Developing super sensors and wiring them into the Quantum brain, using mind editing to ensure they can handle the input effectively.

Particle Beam II: While already devastating, it could stand further refinement

ECM/ECCM Stay at the forefront of this never-ending war

Stealth Systems: Staying hidden. Will we even get this far?

Supermaterial Armouring: While we're writing a wish list. Perhaps using Meshanite as a basis develop an even stronger while still lightweight material.

Forcefields For the sci-fi touch
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Xantalos on September 13, 2016, 03:44:52 pm
Ooh! Oh my this is cool.

Stop with the porn and all that, I think it's about reached the limit of its effectiveness. Instead ... I dunno, play a bunch of chess against a computer if the Doc doesn't have anything else for me to do, see how good I get.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 13, 2016, 04:02:11 pm
((I'll take it as a non-result for that particular outcome, but please add the simulator task to the ongoing research so I don't have to re-quote it in the next post.
Actually nevermind, I'll rephrase it instead.

Also, wow. What do I test next? The Lost numbers?))
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Ozarck on September 13, 2016, 05:25:59 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: penguinofhonor on September 13, 2016, 05:47:20 pm
Today I monitor progress on the combat bodies as well as the three-armed test subject. If I have progressed enough on magnetoreception to grant it to a subject, I do that. For a human it would probably be useful to have detection in the hands and feet, and maybe at various joints. If magnetoreception needs more work, I get that work done and then give the sense to a test subject.

If I have more time after dealing with magnetoreception, I start theorizing about my implantation adaption tech. Our bodies have some sort of biological process they go through as we become coordinated. Maybe I just have to speed that up, or amplify it. Perhaps nudging more neurons into an adaptable state? If I get a working product and the three-armed subject has healed, I give it to him.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: HugeNerdAndProudOfIt on September 13, 2016, 08:28:11 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: helmacon on September 13, 2016, 11:22:52 pm
How can a field test of a super solider provide any relative measure of its effectiveness if only tested against other super soldiers?  Every scientific experiment requires a control group.

I shall be the control. I shall fight the super soldiers in the final battle as a regular soldier!

With GM permission of course.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Whisperling on September 13, 2016, 11:40:12 pm
How can a field test of a super solider provide any relative measure of its effectiveness if only tested against other super soldiers?  Every scientific experiment requires a control group.

I shall be the control. I shall fight the super soldiers in the final battle as a regular soldier!

With GM permission of course.

((I mean, I guess nothing's stopping you, beyond GM approval, but these guys aren't joking around. Pretty sure we've got some people who could annihilate a few blocks' worth of soldiers without so much as breaking a sweat.))
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Egan_BW on September 14, 2016, 12:00:14 am
Butcher some test subjects for brains to create a prototype brain-enhancing system, that could theoretically be carried on a backpack. Shouldn't be too hard to mockup a powered exoskeleton to carry extra brains.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Harry Baldman on September 14, 2016, 01:37:06 am
OPERATION: HOMEGROWN

Current Objective: obtain a model system for module testing that accepts and integrates TG and other modules within a single day and allows for selective synaptic manipulation.

Step Five: utilizing neurotrophins, electrical stimulation in combination with my understanding of nervous system design, formulate a chemical/electric solution to vastly quicken both neuron growth and synaptic pruning, essentially putting a brain on fast-forward developmentally.

Step Six: ensure a steady supply of apes to be converted into adequate comatose test beds.

OPERATION: WE HAVE WAYS

Current Objective: obtain a fully controllable prototype derived from TG-T that permits either teleportation of a selected volume of matter to another selected place or teleportation of a selected volume of matter to unknown extradimensional areas (the first is preferred, but the second also works).

Question of the Day: is it possible to replace the extradimensional communication capabilities of TG by, say, creating a much better-understood analogue of TG-R and successfully hooking it up to TG-T? Experiment with the test beds.

OPERATION: ALL-SEEING EYE

Improved coordination is essentially an improvement in dexterity.

Current Objective: install a successful master module, or MM, into a human subject!

Step Six: continue the design of the module. Make sure that the module's feedback is adjustable as required.

Step Eight: have the Late Executive Producer's Assistants start training in all manner of combat. Raise their wages to 20k per year each (so a doubling), make sure the imprinting's functional in all of them by telling them I'd be very put out if they tried to leave without my permission. If they're well-behaved, allow them to train outside. If they're excellently behaved, provide them with a restaurant space to work in as a team and an additional raise. Turn them into elite sushi chefs and sous chefs par excellence!

Step Nine: check if there have been any effects on personality from this at least week-long period of mind-sharing. Have their personalities perhaps bled into each other's?
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 14, 2016, 02:01:44 am
How can a field test of a super solider provide any relative measure of its effectiveness if only tested against other super soldiers?  Every scientific experiment requires a control group.

I shall be the control. I shall fight the super soldiers in the final battle as a regular soldier!

With GM permission of course.

((I mean, I guess nothing's stopping you, beyond GM approval, but these guys aren't joking around. Pretty sure we've got some people who could annihilate a few blocks' worth of soldiers without so much as breaking a sweat.))
((Aside from that I have a suspicion that we'll have a "conventional testing" round where the supersoldiers are put up against conventional armed forces first, before getting thrown into an arena or whatever. I mean it makes sense, in order to be "super" soldiers they have to be better than regular soldiers, and the Company doesn't seem like it values human life all that much, so they could "waste" it on such a thing as preliminary testing or showcases.

And yeah. My prototype is probably the weakest overall, if it is even completed in time for the testing, and I could see even it basically cutting a swath through a significant amount of regular armed forces without metaphorically breaking a sweat. These "soldiers" rate anywhere between "unstoppable murdermachine" to "walking weapon of mass destruction", from what I can tell, and a single conventional soldier would need to apply the UWM combat doctrine in order to even have a chance of surviving.

I.e., "sit in a bunker a few miles away and toss nukes at them".))
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: star2wars3 on September 14, 2016, 05:14:29 am
Train reaction time.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 14, 2016, 07:41:30 am
"Ow my occipital lobe. What year is this?"

The effects of this probability manipulation may be dangerous. If we had time, that research would be incredibly useful. For now, try drawing fractal patterns with my computer-attuned mind to attain focus.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: helmacon on September 14, 2016, 09:16:24 am
How can a field test of a super solider provide any relative measure of its effectiveness if only tested against other super soldiers?  Every scientific experiment requires a control group.

I shall be the control. I shall fight the super soldiers in the final battle as a regular soldier!

With GM permission of course.


((I mean, I guess nothing's stopping you, beyond GM approval, but these guys aren't joking around. Pretty sure we've got some people who could annihilate a few blocks' worth of soldiers without so much as breaking a sweat.))
((Aside from that I have a suspicion that we'll have a "conventional testing" round where the supersoldiers are put up against conventional armed forces first, before getting thrown into an arena or whatever. I mean it makes sense, in order to be "super" soldiers they have to be better than regular soldiers, and the Company doesn't seem like it values human life all that much, so they could "waste" it on such a thing as preliminary testing or showcases.

And yeah. My prototype is probably the weakest overall, if it is even completed in time for the testing, and I could see even it basically cutting a swath through a significant amount of regular armed forces without metaphorically breaking a sweat. These "soldiers" rate anywhere between "unstoppable murdermachine" to "walking weapon of mass destruction", from what I can tell, and a single conventional soldier would need to apply the UWM combat doctrine in order to even have a chance of surviving.

I.e., "sit in a bunker a few miles away and toss nukes at them".))
Well, the original idea was just to watch myself get squished, but if there is a conventional testing round I would be more than happy to command the plebeian forces. More people to watch get squished.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: H4zardZ1 on September 14, 2016, 09:39:00 am
((I don't know if i am allowed to join in the game right now.

If i am able to, let me join the game.))
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Demonic Spoon on September 14, 2016, 02:04:35 pm
((I don't know if i am allowed to join in the game right now.

If i am able to, let me join the game.))
I think we're pretty much in the beginning of the end-game so that seems unlikely.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: spazyak on September 14, 2016, 02:11:39 pm
((I don't know if i am allowed to join in the game right now.

If i am able to, let me join the game.))
I think we're pretty much in the beginning of the end-game so that seems unlikely.
End game-quest to f*ck ohysics and make monies.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 14, 2016, 02:34:05 pm
((I don't know if i am allowed to join in the game right now.

If i am able to, let me join the game.))
I think we're pretty much in the beginning of the end-game so that seems unlikely.
End game-quest to f*ck ohysics and make monies.
Weren't we making super-soldiers? I'm starting to think I'm the only one who focused on the "soldier" part, instead of going directly to "weapon of terror and/or mass destruction".
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: AoshimaMichio on September 14, 2016, 03:50:06 pm
16 days until deadline.

Upload myself, and create a few copies. Make remote bodies as needed to keep up with my genius.
Upload supersoldier guy too so he can get used to this, give him a remote body to play with or whatever.

Commence EMP hardening research, starting with determining how vulnerable a quantum brain would be to EMP. In any case, the brain itself is unlikely to be the only electrical component in the final super soldier, making everything more rugged, in regards to EMP, is not a bad idea

If my super quantum brain-ness leaves any leftover researching, use it on modularity

How did assistants' testing of Meshanite go? Does it live up to the hype?


Queue new research:
Mind Editing: Move beyond merely copying the mind, study and understand it so memories and personalities can be modified, skillsets and languages downloaded, intelligence upgraded. Also stuff like activating battle-mode where unneeded parts of the brain are suspended to boost "bullet time" even higher. Take full advantage of the digital medium

Heat application: Find a use for all that heat from the nuclear reactor. Weaponization and power generation spring to mind but perhaps there are other ingenious potential uses as well.

Nuclear II: We can go further. More efficient, more compact. Perhaps transferring to fusion instead of fission. Maybe even include an off-switch this time

Myomers + Artificial Muscles: If the brain is fast, the body needs to be able keep up. Faster, stronger, tougher.

Advanced Sensors/Senses: Developing super sensors and wiring them into the Quantum brain, using mind editing to ensure they can handle the input effectively.

Particle Beam II: While already devastating, it could stand further refinement

ECM/ECCM Stay at the forefront of this never-ending war

Stealth Systems: Staying hidden. Will we even get this far?

Supermaterial Armouring: While we're writing a wish list. Perhaps using Meshanite as a basis develop an even stronger while still lightweight material.

Forcefields For the sci-fi touch

Yes! The flesh is weak! It's time to upgrade!

You very carefully set up the update process so assistants cannot botch it up. Every single step is written down on paper and accompanied with easy to understand pictures. No failure is permitted. You are after all letting them kill you with technology made by mad scientist so you can be reborn as superiour being based on technology made by mad scientist. The quantum brain your mind will be uploaded is remotely connected to your existing exoskeleton coupled with pair of cameras, microphones and a speaker.

First injection makes you feel tired and soon you fall asleep in gurney. Then, seemingly instantly later, you become aware of considerable lack of senses. You don't feel tempeeature, no weight clothes on you, no sensation of almost unnoticeable wind on your skin, kinesthetic sense is very ineffective. It startles you first how much you can't sense anymore. All the little things one's brain usually filters away, now you are acutely aware that you don't feel them. But you can see very clearly, entire field of vision has equal clarity and it makes you feel very uncomfortable. You briefly consider adding blur effect to help transition, but then figure it's better not to feel any nostalgia to weaknesses of your old flesh. All sounds you hear are bass shifted towards lower frequencies, which makes identifying them harder.

Your head turns slowly around as you move your head to get full view of situation. Entire array of assistants has arrived to watch your ascension. Most of them look curious. Some, particularly those who were responsible of dealing logistics of the ascension, have equal mix of worry and hope on their faces. Talking without lungs, mouth, and tongue is quite different. You tell them operation worked fine, then spend many too long seconds waiting as they slowly tell you that you speak way too fast and high frequency, tune it down please. OK, fine. You try again. Might as well add a filter to the speaker to slow down your speech so you don't have to talk intentionally slow, otherwise you might forget what you were saying halfway through.

Testing the remote body reveals that you have to adjust your movement to your faster perception, it's damn too easy to fall over. That will take some time to take used to. Especially with lack of touch and pressure senses it's too easy to break things too. Gotta do something about those first. Second thing you notice is that this body is most certainly made for combat use, not for dedicated science work. Hands and fingers especially are too bulky to fit on keyboard. Gotta do something about that too. Otherwise everything is fine.

Alright! Time to do actual work! You let assistants perform murder/rebirth operation on your prospective super soldier while you do SCIENCE! EMP hardening. Another good thing about faster thinking speed is that you don't actually need to sleep, so you can work all the night 24/7. Which is good because these quantum brains have suprisingly dangerous weakness for EMP pulses. Anyway, it's early morning when you finish a pretty easy to use protection method. It's basically a spray paint. Spray few layers on things you want to protect, let it dry few hours in between and soon it will be well enough protected. Of course it's better to put something to protect the paint so a wind cannot scrape it off.

Uh, meshanite testing? Did you ever actually set it up?


Butcher some test subjects for brains to create a prototype brain-enhancing system, that could theoretically be carried on a backpack. Shouldn't be too hard to mockup a powered exoskeleton to carry extra brains.

A brain-enhancing system? Using braincases and slave array? And master brain wears the backpack/exoskeleton? Ok. Wonder what I should call that...

Since it is not a combat type all you need is existing blueprints of some some model and branch out from there. The Company happens have few in their posession already so your time is saved. Hmm. Yep, these will do. Electric engines from this, frame from that, sensors and control system will be mix of those. Good. Day goes in the workshop where you build the exoskeleton from scraps and spare parts laying on shelves. The end result is fugly but that's fine, it's a prototype, it doesn't have to be pretty. Tomorrow you'll butcher things.


OPERATION: HOMEGROWN

Current Objective: obtain a model system for module testing that accepts and integrates TG and other modules within a single day and allows for selective synaptic manipulation.

Step Five: utilizing neurotrophins, electrical stimulation in combination with my understanding of nervous system design, formulate a chemical/electric solution to vastly quicken both neuron growth and synaptic pruning, essentially putting a brain on fast-forward developmentally.

Step Six: ensure a steady supply of apes to be converted into adequate comatose test beds.

OPERATION: WE HAVE WAYS

Current Objective: obtain a fully controllable prototype derived from TG-T that permits either teleportation of a selected volume of matter to another selected place or teleportation of a selected volume of matter to unknown extradimensional areas (the first is preferred, but the second also works).

Question of the Day: is it possible to replace the extradimensional communication capabilities of TG by, say, creating a much better-understood analogue of TG-R and successfully hooking it up to TG-T? Experiment with the test beds.

OPERATION: ALL-SEEING EYE

Improved coordination is essentially an improvement in dexterity.

Current Objective: install a successful master module, or MM, into a human subject!

Step Six: continue the design of the module. Make sure that the module's feedback is adjustable as required.

Step Eight: have the Late Executive Producer's Assistants start training in all manner of combat. Raise their wages to 20k per year each (so a doubling), make sure the imprinting's functional in all of them by telling them I'd be very put out if they tried to leave without my permission. If they're well-behaved, allow them to train outside. If they're excellently behaved, provide them with a restaurant space to work in as a team and an additional raise. Turn them into elite sushi chefs and sous chefs par excellence!

Step Nine: check if there have been any effects on personality from this at least week-long period of mind-sharing. Have their personalities perhaps bled into each other's?

OPERATION: HOMEGROWN

Why you would want apes when you have a plenty of apex primetes already in your disposal? But you ask for apes so apes you shall have. Planet of apes.

This is less about nervous systems and more about old fashioned biology. Basing your work on existing fast grow you carefully think how to make it even better. Hmm, neurotrophin-3 looks potential indeed, but not potential enough. It could be better. It can be made better. BDNF too. New version for both? Or combining both functions for entirely new protein? It could be, it could be...

OPERATION: WE HAVE WAYS

Answer of the day: It could be done, but frankly it's better to ditch TG-R altogether.

Teleporter module effectively. Why yes, watching enemy from far hill and moving portion of their brain onto moon is perfect assassination technique. Basics is already done, so you can separate TG-T design from whole. Little fiddling here and there to remove TG-R dependancy is essential, but getting mind transmit two coordinates and shapes at once is a bit trickier. Perhaps shape could be precoded? Or letting mind choose from few different precoded sizes to keep some utility?

OPERATION: ALL-SEEING EYE

Master module is finished and installed. Do you want him to be assimilated to Late Executive Producer's Assistants group, be on his own alone, or get him mind buddies? Wait feedback adjustable? What?

You tell sweet lies to LEPA about doubling their wage which seems to make them genuinely happy, even if they haven't seen a single cent of it and never will (because HR doesn't pay salary to kidnapped human test subjects). Forbidding them to leave makes LEPA sad, very sad. Completely resigned for their fate. If it affects negatively on their combat training, it certainly doesn't show. LEPA is learning fast, especially martial arts where it trains against itself for maximum effect. Based on that you grant it permission for outdoors training, though guards will always keep eyes on them.

LEPA's personality? No idea. It's not like you personally knew them beforehard. But from what you can tell and what assistants watching them tell you can say its personality is consistant across all bodies. Have their original personalities merged, did one emerge as winner, or is it something new, you can never know.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automatic Research

Alright, ATHATH is gelded. I don't know the why, but here we go.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Today I monitor progress on the combat bodies as well as the three-armed test subject. If I have progressed enough on magnetoreception to grant it to a subject, I do that. For a human it would probably be useful to have detection in the hands and feet, and maybe at various joints. If magnetoreception needs more work, I get that work done and then give the sense to a test subject.

If I have more time after dealing with magnetoreception, I start theorizing about my implantation adaption tech. Our bodies have some sort of biological process they go through as we become coordinated. Maybe I just have to speed that up, or amplify it. Perhaps nudging more neurons into an adaptable state? If I get a working product and the three-armed subject has healed, I give it to him.

Oh, installing magnetoreception on others is easily done. Just standard virus design for altering few cells (gotta actually introduce magnetite particles before hand into cells), an injection and getting new nerve pathways to grow. Simple. Barely even takes conscious effort nowadays. But the man gets magnetoreception on all his joints.

The primary thing about learning is growing new connections between neurons and the annoying fact that human brain actually only learns from success. The old saying about learning form one's mistakes is a total lie. Well, technically not, but new nerve connections are reinforced by success only. So those are your major obstacles; much faster connection forming, much greater success rewards and breaking failure connections so new ones can form instead.

Rapid connection forming is a nobrainer, your existing fast growth formula can be easily modified and applied here. However the last two problems are what make you stumble for rest of the day. They are not hard, you know it. It's just matter of finding the right idea.


"Ow my occipital lobe. What year is this?"

The effects of this probability manipulation may be dangerous. If we had time, that research would be incredibly useful. For now, try drawing fractal patterns with my computer-attuned mind to attain focus.

Spoiler: Activities (click to show/hide)

"2016? Oh, I still have time."

Mandelbrot should do. Hmm. It's a decent rendition, but the shrine doesn't have enough unscribled space for full fractal.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)




Ooh! Oh my this is cool.

Stop with the porn and all that, I think it's about reached the limit of its effectiveness. Instead ... I dunno, play a bunch of chess against a computer if the Doc doesn't have anything else for me to do, see how good I get.


Chess is merely ability to calculate possible solutions. Very mathematical. That's not the kind of ability you need. Go is much better option, especially against humans on internet. Requires tactical thinking and seeing lines developing in where they aren't yet. Turns out you learn fast.

How can a field test of a super solider provide any relative measure of its effectiveness if only tested against other super soldiers?  Every scientific experiment requires a control group.

I shall be the control. I shall fight the super soldiers in the final battle as a regular soldier!

With GM permission of course.

I have been thinking about that. I'll probably change test order to urban, jungle, winter and add some extra elements there. Being single soldier against these occasionally magical weapons of mass destruction is probably like being an ant in front of tank. How would you feel about being in charge of a company? Artillery squad, snipers, ninjas commando squad, and regular riflemen? Just asking, no promises.

Train reaction time.

The thing about being a soldier good enough to be permitted volunteer for super secret super soldier project means you are already pretty high body stats. And with reaction time it means faster you become, slower you advance. Diminishing returns and all that jazz. Meaning to say no progress here. Good sweat tho.

((I don't know if i am allowed to join in the game right now.

If i am able to, let me join the game.))

I have eight active scientists and I'm not letting ninth scientist in. Every scientist also has a volunteering super soldier already, but in about two weeks we'll have a name call and then we see how many there are left. There may or may not be openings by then, so stay tuned.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: AoshimaMichio on September 14, 2016, 03:50:47 pm
((I don't know if i am allowed to join in the game right now.

If i am able to, let me join the game.))
I think we're pretty much in the beginning of the end-game so that seems unlikely.
End game-quest to f*ck ohysics and make monies.
Weren't we making super-soldiers? I'm starting to think I'm the only one who focused on the "soldier" part, instead of going directly to "weapon of terror and/or mass destruction".

You may have missed the "super" part.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Ozarck on September 14, 2016, 04:00:11 pm
AoshimaMichio, thank you for running this game, and commend you on a job well done so far. I understand, to an extent, the level of effort something like this involves. Well done.

Spoiler (click to show/hide)

Weren't we making super-soldiers? I'm starting to think I'm the only one who focused on the "soldier" part, instead of going directly to "weapon of terror and/or mass destruction".

You may have missed the "super" part.
Mine's still soldier oriented. I hope my volunteer enjoys and makes good use of what I will be offering him, in the end.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: HugeNerdAndProudOfIt on September 14, 2016, 04:14:45 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: helmacon on September 14, 2016, 04:26:14 pm
Quote
Quote
Quote from: helmacon on September 13, 2016, 11:22:52 pm
How can a field test of a super solider provide any relative measure of its effectiveness if only tested against other super soldiers?  Every scientific experiment requires a control group.

I shall be the control. I shall fight the super soldiers in the final battle as a regular soldier!

With GM permission of course.
I have been thinking about that. I'll probably change test order to urban, jungle, winter and add some extra elements there. Being single soldier against these occasionally magical weapons of mass destruction is probably like being an ant in front of tank. How would you feel about being in charge of a company? Artillery squad, snipers, ninjas commando squad, and regular riflemen? Just asking, no promises.

I would feel very good about that.  :P

Would I be fighting each soldier one-on-one, or just a general presence on the battlefield?
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 14, 2016, 04:29:05 pm
((I don't know if i am allowed to join in the game right now.

If i am able to, let me join the game.))
I think we're pretty much in the beginning of the end-game so that seems unlikely.
End game-quest to f*ck ohysics and make monies.
Weren't we making super-soldiers? I'm starting to think I'm the only one who focused on the "soldier" part, instead of going directly to "weapon of terror and/or mass destruction".

You may have missed the "super" part.
I'm going for "exceptionally capable" rather than "levels small buildings with stray eyelashes". Less Thanos, more Captain America a-la Tony Stark.

Spoiler: GM note (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: NAV on September 14, 2016, 04:39:28 pm
I gelded ATHATH to remove a physical and psychological weakpoint that has no use on the battlefield.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: penguinofhonor on September 14, 2016, 05:06:41 pm
I push onward with post-implantation adaptation. This is the main focus of my research in the immediate present; I can design the best body possible and it'll all be for nothing if the guy moves around in it like a toddler.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Egan_BW on September 15, 2016, 12:47:54 am
Butchery!
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Demonic Spoon on September 15, 2016, 02:09:06 am
Yes, that went excellently. Good thing I'm already planning to make sensors that would be able to replace some of the missing senses as well no doubt. Anyway, time to start building up the Meshanblov Collective.

Create science variant remote controlled bodies. ((which was rather the original intent, as remote controlled bodies on the field are far too easily jammed. I can find uses for remote-controlled mil-spec drones though (mostly for my personal self-defence), so whatever.)) Maybe also give them pressure sensors, and a stabler three or four legged design. Alternatively, screw legs, wheels are the future. See, this is where modular design could shine.
Mass production of quantum brains (housing copies of Meshanblov) and science remote bodies for maximum science.

Research Modular Design.
Research Mind Editing. This is a large project, and a lot of brains may need to be dissected again, so it's important to get started early.


Quote
Uh, meshanite testing? Did you ever actually set it up?
*shrug*
Have some assistants begin setting up Meshanite production, and test whether it actually lives up to the claims.
Have assistants test Meshanite
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Harry Baldman on September 15, 2016, 05:16:05 am
OPERATION: HOMEGROWN

Step Five, cont'd: protein design is dirty work, but somebody has to do it. Get the lab assistants and evolutionary algorithms together and start designing improved active sites and configurations for our own new brands of neurotrophin.

OPERATION: WE HAVE WAYS

Idea phase concluded, commence design phase

Step One: adapt the TG-T design to accept more conventional inputs of shapes and coordinates, test this with my Homegrown models, utilizing electrodes to provide the necessary inputs. Codename: WHW-T

Step Two: design a rangefinder, conversion and communication module that finds maximally accurate spatial relationships between modules of its like as well as helps measure distances, shapes and coordinates without such imprecise methods as keeping these in mind. In essence, a shape can be input, then a coordinate, and both are sequentially saved before the instruction is given. Codename: WHW-R

OPERATION: ALL-SEEING EYE

Step Six, clarification: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Sean Mirrsen on September 15, 2016, 07:08:47 am
"How many days left? Welp. Caution, meet wind."

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: Xantalos on September 15, 2016, 01:52:47 pm
Ooh cool! Go let my inner Sims nut loose. Manage my EPA underlings effectively. Try to work on them doing multiple things at once. Stuff like that. Combat training and all that.
Title: Re: Roll to create a supersoldier! Santa is mad scientist
Post by: AoshimaMichio on September 15, 2016, 02:35:55 pm
15 days until deadline.


Yes, that went excellently. Good thing I'm already planning to make sensors that would be able to replace some of the missing senses as well no doubt. Anyway, time to start building up the Meshanblov Collective.

Create science variant remote controlled bodies. ((which was rather the original intent, as remote controlled bodies on the field are far too easily jammed. I can find uses for remote-controlled mil-spec drones though (mostly for my personal self-defence), so whatever.)) Maybe also give them pressure sensors, and a stabler three or four legged design. Alternatively, screw legs, wheels are the future. See, this is where modular design could shine.
Mass production of quantum brains (housing copies of Meshanblov) and science remote bodies for maximum science.

Research Modular Design.
Research Mind Editing. This is a large project, and a lot of brains may need to be dissected again, so it's important to get started early.


Quote
Uh, meshanite testing? Did you ever actually set it up?
*shrug*
Have some assistants begin setting up Meshanite production, and test whether it actually lives up to the claims.
Have assistants test Meshanite

Remote controlled sciencing body doesn't need to be pretty, so the model you plan and build is basically an endoskeleton with carefully placed artificial muscles, extra sensory patches along the body, especially on hands. Three legged design is not stable, four legged could be, but then you would need learn how to use six limbs which would be waste of time when you have so little of it. Same thing with wheels. Of course this doesn't mean you would learn within day or three, but it would slow down things too much. Maybe later. You add a whole lot of those high density capacitors to be the powersource of the body, but you presume they will last only one day before needing to recharge. Moving remote control on that one.

Quantum brains are not exactly mass producable because they are very complex things. Complex enough that it's well past midnight before you have it ready to host another copy of you. You let it control the combat body for now and bring it up to situation. You let him build remote sciencing body for himself from existing blueprints and focus remaining time on more productive science.

Hrm. Primary problem of modular design is sturdy connection points and transfer of power and data between parts. You get started on the first. And mind editing? What a tall order. Doable of course, but having full understanding of decoding digital brain data is prerequisite. Good thing you alrady have digital copies of two different brains, plus your own if you want to use that.

Meshanite testing: It doesn't live up to its name. At all. Not even close. Source materials don't properly mix together in the induction smelter and final product isn't even metallic as promised. Instead it is kind of ceramic and uselessly fragile to the boot. Betrayal!

So, you have two copies of you running around doing science individually. You dirty cheater. That's the way to exploit mad science. This is rise of robots. No, singularity! Down with fleshy lab assistants, all hail our robotic overlords!


Butchery!

Six subjects are first reduced to veriable vegetables, then their brains are cut out and put into special life support system to keep them alive a long time and hooked up into array. Then... What's next? You never said who's gonna be the master brain. Let's assume some hapless test subject. He gets MMI shoved into his head, tied up into exoskeleton, and then performance tested. His mental performance is... pretty good overall. You have no control data to compare with because you forgot to have him tested so you can't exactly tell if he got better.


OPERATION: HOMEGROWN

Step Five, cont'd: protein design is dirty work, but somebody has to do it. Get the lab assistants and evolutionary algorithms together and start designing improved active sites and configurations for our own new brands of neurotrophin.

OPERATION: WE HAVE WAYS

Idea phase concluded, commence design phase

Step One: adapt the TG-T design to accept more conventional inputs of shapes and coordinates, test this with my Homegrown models, utilizing electrodes to provide the necessary inputs. Codename: WHW-T

Step Two: design a rangefinder, conversion and communication module that finds maximally accurate spatial relationships between modules of its like as well as helps measure distances, shapes and coordinates without such imprecise methods as keeping these in mind. In essence, a shape can be input, then a coordinate, and both are sequentially saved before the instruction is given. Codename: WHW-R

OPERATION: ALL-SEEING EYE

Step Six, clarification: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?

OPERATION: HOMEGROWN

And the one who have to do it is you. Your brain functions on high power while working new protein into existance, one with very specific properties. You can see the final shape in your mind when you have to move onto the next project. So much to do, so little time...

OPERATION: WE HAVE WAYS

Adapting TG-T goes fairly well, though deciding actual format for input it hard when you still don't have the thing which will output them. Speaking of demon, it's time to start working with that too. Understanding spatial relationships perfectly accurately is something that goes beyond normal human sensory capacity. It requires extranatural detection capacity that is guided to detect things hosting brain has detected. This is first design of your own that goes truly beyond natural laws and into the great unknown. Which takes rest of your day.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


I gelded ATHATH to remove a physical and psychological weakpoint that has no use on the battlefield.

Spoiler (click to show/hide)

Eh, works for me.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

AoshimaMichio, thank you for running this game, and commend you on a job well done so far. I understand, to an extent, the level of effort something like this involves. Well done.

Spoiler (click to show/hide)

Thanks.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I push onward with post-implantation adaptation. This is the main focus of my research in the immediate present; I can design the best body possible and it'll all be for nothing if the guy moves around in it like a toddler.

And nobody wants toddlers on battlefield. Even if they are overgrown flesh horrors. Especially not then.

As you predicted the remaining problems of post surgery adaption are easy to solve. You are also fairly sure that adaptation process can be accelerated by external figures encouraging and singing praises on success and helping subject to get feel of movement of individual bodyparts and extraoridinary senses.

Remaining time goes for developing extrasensory perceptions and defense mechanisms. Those jellyfish sting cells are actually easy to do, but seriously speaking, who the hell is going to touch flesh horrors like yours with exposed skin? Nobody, that's who. Okay, maybe insane peeps. Nutcases. Crazies.

Chimera has grown most of its body, only tail and head are missing. Tarantula is growing its skeletal structures, top and bottom arms are ready, but all legs and outmost part of body is still missing. Interestingly it has decided to grow upside down. And Brutus is... Brutus is a meatball. Very large one. Only halfway done.


"How many days left? Welp. Caution, meet wind."

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)


Ooh cool! Go let my inner Sims nut loose. Manage my EPA underlings effectively. Try to work on them doing multiple things at once. Stuff like that. Combat training and all that.

Playing real life sims must be postponed because slow-ass George didn't make it that far. He's slow when he shouldn't be. Doing things just like you, multiple things at once. You wonder why he's not better at it yet. Because you are pretty good at it.


Quote
Quote
Quote from: helmacon on September 13, 2016, 11:22:52 pm
How can a field test of a super solider provide any relative measure of its effectiveness if only tested against other super soldiers?  Every scientific experiment requires a control group.

I shall be the control. I shall fight the super soldiers in the final battle as a regular soldier!

With GM permission of course.
I have been thinking about that. I'll probably change test order to urban, jungle, winter and add some extra elements there. Being single soldier against these occasionally magical weapons of mass destruction is probably like being an ant in front of tank. How would you feel about being in charge of a company? Artillery squad, snipers, ninjas commando squad, and regular riflemen? Just asking, no promises.

I would feel very good about that.  :P

Would I be fighting each soldier one-on-one, or just a general presence on the battlefield?

The latter probably. Being both the general and squads. Maybe. It may end up as massive cluster fuck when psi soldier, singularity soldier, flesh horror soldier and soldier shooting eldritch horrors steamrolls over the battlefield ruining everything. And that's only the public ones.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Xantalos on September 15, 2016, 02:45:28 pm
Damn slowass unimaginably intelligent super scientist. Why you gotta be able to only apply your transcendent genius to one task at a time with much effectiveness?

Occupy my time playing multiple games of skill against people at once in order to further improve my multitasking skills. Go, mahjong, video games, etc. Unless of course Doc George has stuff for me to do.

Oh, and I should probably just put this in as a matter of course, brutally murder anyone I happen to catch trying to steal shit from our labs.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 15, 2016, 03:50:28 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: NAV on September 15, 2016, 04:16:44 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 15, 2016, 11:10:08 pm
As I thought, the rest of the scientists are useless, and their inventions all garbage. Put the stolen tech on a separate list.

Brain 1 researches mass-producing Quantum brains and mind-editing. Make some new digital uploads without actually putting them in Quantum brains if that could help research.

Brain 2 researches modular design and Supermaterial-Armouring. Something lightweight and tough.

Once all my brains have science bodies, give the military body to my supersoldier to play with.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 15, 2016, 11:23:03 pm
OPERATION: HOMEGROWN

Step Six: once the proteins are designed, employ them in a controlled subset of the test beds to check for any side effects. Not something that needs my direct oversight, hopefully.

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.

OPERATION: ALL-SEEING EYE

Step Six, clarification hopefully still applies: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: penguinofhonor on September 16, 2016, 07:28:57 am
I test my implantation adaption tech on the three-armed subject, getting an assistant to do the necessary praising. I also check up on the subject who got magnetoreception, and theorize whether my current tech would help them adjust to their new senses. If I think it might, I give him an injection and a praising assistant as well.

Thinking about it now, the jellyfish cells are probably a little unnecessary. I got a little carried away there. Future defense mechanism research should probably focus on poison spines, which seem most likely to be relevant in armored combat. I get started researching sturdy poisonous spines and fast-acting neurotoxins.

I also ask the company to reinforce three of the rooms we keep subjects in.
If these test subjects are here unwillingly then I should take precautions before giving them superhuman strength.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 16, 2016, 08:13:10 am
Doo dee doo.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: renegadelobster on September 16, 2016, 10:33:11 am
Some form of biological armor might be nice too. Or subservient attack/defense creatures could be fun also.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Dustan Hache on September 16, 2016, 11:30:12 am
After nine days in development, hopefully it will be worth the weight.
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: spazyak on September 16, 2016, 11:55:48 am
Continue to secure, contain, and protect the labs
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 16, 2016, 02:56:54 pm
14 days until deadline.


Continue to secure, contain, and protect the labs

Maximum security is happening.

As I thought, the rest of the scientists are useless, and their inventions all garbage. Put the stolen tech on a separate list.

Brain 1 researches mass-producing Quantum brains and mind-editing. Make some new digital uploads without actually putting them in Quantum brains if that could help research.

Brain 2 researches modular design and Supermaterial-Armouring. Something lightweight and tough.

Once all my brains have science bodies, give the military body to my supersoldier to play with.


First twelve hours is spent studying digitalized brains. You make extra copy of one of the existing subject brains, make alterations on it, load it on Mark I Brain and observe changes. First your changes are fairly random. When reliable patterns eventually start to emerge your changes become more focused, especially on memory front. You discover that you can easily erase memories, though knowing what memories you are erasing is beyond you yet. Decoding those mamory patterns into something coherent a challenge for future. Likewise personality changes come along nicely. Subject's ability to focus is easily toyed with and you find you can manipulate subjects tendecy to have impotent berserk rage.

Second half of the day starts with quantum brain mass production, but very soon leaps of logic leads you working with compact built-in systems. You know, the kind where armor plates slide aside and a weapon or some other utility tool unfolds out looking bigger than it should. You take the combat body's forearm apart and start modifying it. The sliding armor panels are easy enough, it won't compromise structural integrity enough to matter. But developing a process where most complex things can be broken into small pieces for extremely compact packaging and then rebuild under a second back to normal on request takes time. Only when you stop to recharge your batteries on morning you remember that's not what you planned to do. Well whatever, as long as science gets done.

While you work away on other things you too set your mind on most important tasks. But unlike you, your work is much slower. For some reason. Did you sabotage you? No, you don't think you would do something like that to you. The thought distracts you even more as you slowly wonder what kind of material would make best armor. After long hours you set that plan aside as fruitless and move onto next.

Your thoughts about modular body design moves away to modular drone design. A pallet full of lightweight quadcopters, each housing tiny quantum computer capable of small scale tactical planning, pair of your high density capacitors to keep it in air for hours and hot swappable utility slot to handle all kinds of things. Like radar, sonar, laser target painting, grenade dropper, weapons, primary strategic computer directing the fleet of drones and communicating with your soldier... All the things they could do. Basic frame is whipped together in a half hour. You think and plan the tactical computer programming until morning when you are alerted to recharge your batteries.


Quote from: Egan_BW
No progress

One progress roll saved for future use.

Damn slowass unimaginably intelligent super scientist. Why you gotta be able to only apply your transcendent genius to one task at a time with much effectiveness?

Occupy my time playing multiple games of skill against people at once in order to further improve my multitasking skills. Go, mahjong, video games, etc. Unless of course Doc George has stuff for me to do.


Most likely he hasn't been taking his own medication. He really should. For example, look at your own performance: you have three online chess games going on while playing Overwatch and Clash of Clans at same time. Your training is going swimmingly. Few days more and you probably can control four different characters in some MMORPG using controllers with both hands and feets!

OPERATION: HOMEGROWN

Step Six: once the proteins are designed, employ them in a controlled subset of the test beds to check for any side effects. Not something that needs my direct oversight, hopefully.

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.

OPERATION: ALL-SEEING EYE

Step Six, clarification hopefully still applies: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?

That damn protein boggles your mind all they way until late night. The process involves a lot of frustrated screaming about why this bloody thing doesn't work and banging head on softest wall you can find. When it finally (praise be extrauniversal elder gods) starts working you are feeling extremely exhausted and dedice that enough is enough. Assistants can keep eye on the testing in case of unexpected side effects, but your brain needs inspiring recharging immediately.


Quote from: HugeNerdAndProudOfIt
No progress

One day's worth of progress rolls saved for future use.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

After nine days in development, hopefully it will be worth the weight.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I test my implantation adaption tech on the three-armed subject, getting an assistant to do the necessary praising. I also check up on the subject who got magnetoreception, and theorize whether my current tech would help them adjust to their new senses. If I think it might, I give him an injection and a praising assistant as well.

Thinking about it now, the jellyfish cells are probably a little unnecessary. I got a little carried away there. Future defense mechanism research should probably focus on poison spines, which seem most likely to be relevant in armored combat. I get started researching sturdy poisonous spines and fast-acting neurotoxins.

I also ask the company to reinforce three of the rooms we keep subjects in.
If these test subjects are here unwillingly then I should take precautions before giving them superhuman strength.

I have been meaning to say this for last thee updates, but renegadelobster has learned to talk again well enough. Little stuttering, but that's fine. Walking and bladder control are still work in progress.

Alright, three headed armed man gets the treatment. As for magnetoreception, it most certainly should work. It adds new nerve connections to brain just like new limbs do. Verbal praise for success is a little harder to do if praiser can't tell whether subject is sensing correctly, but it is otherwise doable.

It's fine. It's easy to get carried away when new world of possiblities is opened in front of you. Even more so for questionably sane scientists who do not stop to think whether they should. Hollow spines ready to inject killer liquids are easy enough to design, but you get little hung on the gland producing most horrible neurotoxin you can think of. It would be nice if the toxin can seep through skin so one would have to completely dodge badly aimed poison squirts. But that comes with a problem of immunity; if it seems through skin then your soldier must be made immune to the toxin. There even might even be open wounds where toxin can trickle on, which naturally would be very bad thing. Also testing this might be... problematic. Usual test subjects might gleefully attack you and your assistants in hopes of accidental murder and in that case you need very fast-acting counter agent. Or provide everyone resistance.

Construction work can be done within few days, but the agent asks you keep your most inhumane creations out of sight of construciton crew. They may not be as ethically liberal as others here. Would you like any special security systems built in? Like flamers, spike walls or hydraulic crusher ceiling?

And oh hey, Chimera is fully grown/regenerated! It coughs nutrient slurry out of its lungs and its feeder tongue automatically sucks some into its belly.


Doo dee doo.

Spoiler: Activities (click to show/hide)

Zip-a-dah. (https://www.youtube.com/watch?v=6bWyhj7siEY)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Dustan Hache on September 16, 2016, 04:32:50 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: penguinofhonor on September 16, 2016, 05:21:52 pm
I tell my agent that I'd like to be able to fill the room with flames as a last ditch security measure. That's probably the only notable system I'd need.

I remove Chimera from the nutrient slurry and transfer a human test subject's brain to it, then apply the post-implantation adaption virus and assign a non-squeamish assistant to help it and monitor its progress. As the smallest combat body, it probably won't be a breakout risk at least until it's more coordinated (shouldn't be much stronger than a pony or something), so it can go in a regular room for now.

Next I get to work on extra senses, this time focusing on IR detection. It might have more use in battle than magnetoreception.

If I complete that, it's back to neurotoxin. I've been thinking and it's probably best to develop this as a wielded weapon instead of a biological ability. That way I can have trusted assistants testing it, and I can ramp up the deadliness to skin contact levels without as much worry. And I can probably get a much longer range on a weapon. I start devising a neurotoxin weapon and a virus that grants resistance to it. I still want my soldier and any testers to be immune. Also probably myself. But I'm not injecting myself with anything until I know the virus works as intended. I've seen what these things can do when something goes wrong.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Xantalos on September 16, 2016, 06:30:02 pm
Send a bunch of porn to Doc George to use as inspiration. Continue multitasking everything; add security monitoring to my tasks, and if I catch anyone trying to steal our stuff, perform a murder of them.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Egan_BW on September 16, 2016, 07:04:45 pm
Test if the process is reversible; if someone using the brainboosting system can be removed later. If so, Put my soldier in the prototype we have now, give him a gun, and tell him to go capture me some PhDs.
Meanwhile, adapt the braincase design to be able to block the microwaves that the Terrorizer uses, put a subject in it, and give them a dose of Eldritch Ocean to see if it works. Experiment controled remotely from a few miles away, naturally.
Start design for the final exosuit. Include some simple, pre existing armor, two of my weapon hardpoints on the left and right shoulders; one assault rifle and one grenade launcher. On the back six braincases to boost the mind, hardwired to a port on the helmet, no wireless that could be disrupted. Along the spine runs the terrorizer as it is now; no need to aim it, it can act as an area weapon.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: renegadelobster on September 16, 2016, 11:05:11 pm
Keep working on that whole bladder control and walking thing. In the meantime though, have them beef up security. Automated turrets, with control from a central isolated room, biometric access, randomized security codes, that type of stuff.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 17, 2016, 03:14:05 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 17, 2016, 03:15:03 am
OPERATION: HOMEGROWN concluded, entering testing phase. Result: test beds with rapid neuron growth, manipulable according to testing needs.

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.

OPERATION: ALL-SEEING EYE

Step Six, clarification should still apply: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 17, 2016, 10:56:35 am
I can't think of a witty thing to say here.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Dustan Hache on September 17, 2016, 12:13:48 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: HugeNerdAndProudOfIt on September 17, 2016, 12:55:48 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 17, 2016, 12:58:42 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 17, 2016, 01:22:26 pm
Brain 1:
* Quantum Brain Mass-Production
* Compact built-in systems

Brain 2:
* Build another Meshanblov Brain
* Modular autonomous drones
* Modular design
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 17, 2016, 04:15:30 pm
13 days until deadline.

My brain farted halfway through this. Excuse any weirdness.

Brain 1:
* Quantum Brain Mass-Production
* Compact built-in systems

Brain 2:
* Build another Meshanblov Brain
* Modular autonomous drones
* Modular design


There's tree of you fuckers running around now. Each has joy of building the next one. It's like a family heirloom going down in the line. I'm pretty sure you want Meshanblov the Third build his own remote body, so assume that happened and took rest of his day. Assistants are getting tired for helping you three all around the clock.

Meshanblov Senior:
Quantum Brain mass production is slowly starting to take shape. Far from done, but precise automatic assembly is becoming better and better. And those compact systems you finish as an after thought.

Meshanblov Junior:
Buddy build, situation explained, yadda yadda. Tactical quantum computer is taking most of your time today, but is mostly finished. The strategic QC, while more complex, shouldn't take much longer as you are getting hang on the planning. You have to use elbow grease to get parts for QC's as your senior is messing with QB mass production.

Modular combat body design pretty much requires that the connection point is not the joint, but rather stable and immobile part. This makes it much easier to connect data, power, cooling and other systems. Joints can then be right next to the connecting section, which makes all cable management simpler.


Test if the process is reversible; if someone using the brainboosting system can be removed later. If so, Put my soldier in the prototype we have now, give him a gun, and tell him to go capture me some PhDs.
Meanwhile, adapt the braincase design to be able to block the microwaves that the Terrorizer uses, put a subject in it, and give them a dose of Eldritch Ocean to see if it works. Experiment controled remotely from a few miles away, naturally.
Start design for the final exosuit. Include some simple, pre existing armor, two of my weapon hardpoints on the left and right shoulders; one assault rifle and one grenade launcher. On the back six braincases to boost the mind, hardwired to a port on the helmet, no wireless that could be disrupted. Along the spine runs the terrorizer as it is now; no need to aim it, it can act as an area weapon.


Yesterday:

For master brain it should be reversable, mostly because it has that computer interface in between. Just flip a channel. Let's see. Hmm, doesn't seem to kill the subject receiving extra brain power. He does seem disoriented, however. Maybe mentally crippled? It appears to be temporary effect as he gets better over course of half hour.

Err, so you want your soldier be prepared to use slave brains? Okay, consider him loaded and on the hunt.

The Terrorizer doesn't use microwaves, but magnetic fields oscillating roughly on 48kHz. Shielding something against magnetic fields requires materials with specific properties. Permalloy and Mumetal are common commercial options, but you are not convinced they are protective enough, especially on such close ranges as Terrorizer will be. Considering they didn't really prevent fields leaking on the first attempt either. You... twiddle your thumbs. It's midly annoying when your mind draws blanks.

Whole day twiddling thumbs. Infuriating! Someone stole your inspiration!

star2wars3: Doctor Ocean drags you on operating table once again and gives you a minor surgery. Apparently changing your MMI implants for updated version. Then he shoves heavy backpack for you and flips a hidden switch on it. It's hard to describe how it makes you feel, but the MMI implant... extends you. It's like you understand some things much better. For example that plasma TV there, as you look at it you suddenly have pretty good idea how it is built, how electronics in different parts work. Or actually any electronic device you lay your eyes on, you can pretty much figure out how it is made. While recovering from the surgery you take apart of some surplus radio, stare their circuit boards and go "ah, so that's how it works". It's like you have training of Electronics Technician. And it's not only that. When thinking about some problems you'll soon have multiple solutions, some wrong, some right, some different from how you think would have solved it.

Well, tomorrow you gotta go kidnapping professors. Today you recover from surgery. Better make use of Company resources here.


Today:

Today you take back the time you wasted twiddling your thumbs. You have potential lead for an alloy providing considerably better magnetic shielding and work hard to prove it.

The exoskeleton makes good process too. Regarding the braincase holder, do you want them to be unprotected or do you rather have them armored too? In latter case the Terrorizer is better be kept outside.

star2wars3: Company workers do miracles and find you four candidates matching the rather loose conditions set by Dr. Ocean. Two in this country, two in another. All apparently on vacation or traveling. You keep your brain backpack close and prepare for hunt. It has been a while since you were last time on field operations. Kidnapping operations in particular have been few and far between, but your support team is experienced, though they admit their experience is more about kidnapping low profile targets. Any particular special equipment you want to grab besides rather good gear Company goons provide you?


Send a bunch of porn to Doc George to use as inspiration. Continue multitasking everything; add security monitoring to my tasks, and if I catch anyone trying to steal our stuff, perform a murder of them.

Doc doesn't even thank you for the gift. And it was good porn too!

Ten monitors displaying security feeds, two first person shooters (one eye for each), mouse on each hand, toes on keyboard(s) and consencutive winning streaks. On the evening you have very hard time keeping your eyes in one target; one eye on your junk to keep aim right and another observes wall writings of the mens restroom. It really shows dudes here are eggheads: ASCII art for boobs instead of drawing them right. (.)(.)

OPERATION: HOMEGROWN concluded, entering testing phase. Result: test beds with rapid neuron growth, manipulable according to testing needs.

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.

OPERATION: ALL-SEEING EYE

Step Six, clarification should still apply: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?

OPERATION: HOMEGROWN

Automated testing, backed by assistants, proves lack of complications in the protein. At least not today. Good enough!

OPERATION: WE HAVE WAYS

Today it is WHW-R that fights against your mighty mind. The progress is abysmally small, absolutely substardard. And the fact that your soldier sends you porn to watch doesn't help. Not your fetish, but whatever floats in his boat.


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Quote from: NAV
Automatic research

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Keep working on that whole bladder control and walking thing. In the meantime though, have them beef up security. Automated turrets, with control from a central isolated room, biometric access, randomized security codes, that type of stuff.

Suddenly everyone is concerned about security. I wonder why.

You gain control of your bladder but lose control of your swear word inhibition, which isn't appropriate for a guy with only one lung.

I tell my agent that I'd like to be able to fill the room with flames as a last ditch security measure. That's probably the only notable system I'd need.

I remove Chimera from the nutrient slurry and transfer a human test subject's brain to it, then apply the post-implantation adaption virus and assign a non-squeamish assistant to help it and monitor its progress. As the smallest combat body, it probably won't be a breakout risk at least until it's more coordinated (shouldn't be much stronger than a pony or something), so it can go in a regular room for now.

Next I get to work on extra senses, this time focusing on IR detection. It might have more use in battle than magnetoreception.

If I complete that, it's back to neurotoxin. I've been thinking and it's probably best to develop this as a wielded weapon instead of a biological ability. That way I can have trusted assistants testing it, and I can ramp up the deadliness to skin contact levels without as much worry. And I can probably get a much longer range on a weapon. I start devising a neurotoxin weapon and a virus that grants resistance to it. I still want my soldier and any testers to be immune. Also probably myself. But I'm not injecting myself with anything until I know the virus works as intended. I've seen what these things can do when something goes wrong.

Flamers it will be. Construction crew arrives today. They almost see Chimera being carted away. Almost. You spot an interesting small logo in their work suits: MGf

After avoiding that potential incident and bringing the body to operation room you consult your plans for an hour to recall where exactly is the brain cavity in this model and how to ge there without making a mess. Right in middle of digestive organs, under spine and attached to more solid ribs. Naturally. Gotta get creative, especially with its healing factor and belly full of nutrients. Brain transplant takes about three hours and after gluing it up you brief assistants about proper behaviour around it.

Working with infrared detection takes rest of your working day. Simple IR detection as is seen in vipers is not enough. You take it, expand it, enhance effiency, add alterable neutral temperature so end user can adjust to larger range of "neutral temperature". It doesn't compare resolution of human eye, but it should be enough to improve detection of hidden foes. It's not rocket science after all. Of course brain have to be adapted to use data stream from these organs, but you got system for that already.


I can't think of a witty thing to say here.

Spoiler: Activities (click to show/hide)

You don't have to.

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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 17, 2016, 04:24:39 pm
In light of recent events, reprioritize momentarily!

OPERATION: ALL-SEEING EYE

Step Six, clarification should still apply: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Xantalos on September 17, 2016, 04:29:23 pm
Seeing as the Doc has given me the Executive module thingy now, add the subjects under my control into my multitasking/security monitoring routine. Do as the Doc recommends and have them train however many days they need to, practicing cooperative fighting, accomplishing mock objectives, firing drills, etc. Make sure their life is good, and use them to further extend my multitasking capabilities and security monitoring.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: NAV on September 17, 2016, 04:54:03 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 17, 2016, 06:37:00 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Dustan Hache on September 17, 2016, 07:14:26 pm
Spoiler: For Ozarck's eyes (click to show/hide)
Spoiler: action (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Egan_BW on September 17, 2016, 08:33:30 pm
Yup, armor the brains.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 17, 2016, 10:17:16 pm
Spoiler: To Dustin Hache (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: spazyak on September 17, 2016, 10:39:30 pm
Spoiler: action (click to show/hide)
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 18, 2016, 04:05:19 am
Brain 1:
Brain 2:
Brain 3:
Queue Research:
Improved Meshanblov Co-Ordination and Co-Operation: Currently the Meshanblov Collective is more or less working in parallel on different projects, with minimal collaboration with other members. If we can work together better we can more fully take advantage of the multiple forks of the Meshanblov collective. As always, communication is key.
Quantum Entanglement Communication: Speaking of communication. The foolish mundanes believe this impossible. It would give us secure point to point FTL communications that would be unjammable, probably, so figuring this out would work well with the drone army Brain 2 is working on.
Cyber-Security: Getting our brains hacked at this point would be just plain embarrassing
Augmented Reality & Virtual Reality: Providing Hud overlays and false sensory input simulations to a digital brain should be relatively trivial.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Dustan Hache on September 18, 2016, 11:04:59 am
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: HugeNerdAndProudOfIt on September 18, 2016, 11:25:39 am
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 18, 2016, 12:16:27 pm
No more half-ass measures. If I lose, I lose anyway. If I win, may as well win well. From now on I'm going full-ass.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 18, 2016, 01:25:16 pm
Spoiler: To Dustin Hache (click to show/hide)
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 18, 2016, 04:10:07 pm
12 days until deadline.

Spoiler: action (click to show/hide)

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Brain 1:
  • Quantum brain mass production
  • Request more assistants, so they can work in shifts. Also, more funding if I need it. Point out that our sponsors can now be made into immortal machines once their flesh-bodies start getting old. Or earlier if they want.
  • Mind Editing
Brain 2:
  • Modular autonomous drones
  • Modular design
Brain 3:
  • Build another Meshanblov Brain, and then have fourth build his own remote body
  • Heat Application
  • Nuclear II
Queue Research:
Improved Meshanblov Co-Ordination and Co-Operation: Currently the Meshanblov Collective is more or less working in parallel on different projects, with minimal collaboration with other members. If we can work together better we can more fully take advantage of the multiple forks of the Meshanblov collective. As always, communication is key.
Quantum Entanglement Communication: Speaking of communication. The fools believe this impossible. It would give us secure point to point FTL communications that would be unjammable, probably, so figuring this out would work well with the drone army Brain 2 is working on.
Cyber-Security: Getting our brains hacked at this point would be just plain embarrassing
Augmented Reality & Virtual Reality: Providing Hud overlays and false sensory input simulations to a digital brain should be relatively trivial.

Before you go ahead and build fifth member of your collective, I should let you know that every copy of yourself effectively counts as another player. Not a full player because notes are shared between copies, but more like 0.7 players. Don't overload me too much, please.

And just when I'm about to post turn I see you have edited your post after I quoted it. I can't immediately see what's different so I ignore it.

Senior:
Working hard on mass production. It is starting to look like a proper full scale industrial production line. Once you finish last parts it should be able to churn out maybe ten quantum brains per day. Of course assuming building materials are available. They might even be almost affordable for non-billionaires if commercial production starts.

Today's focus on digimind editing is decoding memories. Knowing how to read those is the gateway to writing memories and knowledge, such as languages. Decoding memories from your own brain data is best bet because you know what to expect. First step is to observe activity in your own brain while actively recalling specific important memory, identify areas affected and work from there. Turns out memory is kind of indexed search book. Memory is sequence of lookups to another memories or bits of knowledge. Like memory of that one bastard dismissing your brilliance, it is links to identity, justified anger, reference to language center, point to known location and timestamp. It isn't really that much on first glance, but using those cues mind can fill the blanks and reconstruct the experience vividly. To put it simply, memories are just interconnected mess of links. Looking from that point it shouldn't be hard to construct artificial memories as long as it contains references to valid bits.

Junior:
Strategic QC managing fleet of drones under direction of connected individual is completed quickly enough. Last part is to finish that swappable utility part.

For modular design you already have adaptable construction plans, but now you can actually finish most of the computer interface managing commands to and feedback from connectable part. It should translate any limb movement commands from central brain into something the specific limb variant can use, and likewise translate sensory data from the limb into form the brain can easily understand. Of course the interface have to be configured for each part individually, but that shouldn't take much time. Barely even hour. So the modular framework is done.

The Third:
Yondaime has to play catchup with progress of technology since he last time was awake.

Applications for waste heat unfortunately aren't many. Only war worthy is usage of thermoelectric power generation but with your onboard nuclear reactor any extra won't likely matter enough. It could, however, be used to recharge batteries for those drones Junior is making.

Going for fusion instead of fission would require total and complete reactor redesign. Fission reactor doesn't have anything that fusion generator can realistically use. So first order is to improve effiency, although that means reduced waste heat output which in turns will reduce effiency of any waste heat application you come up with. Now that you are looking the design, you do see few ways to archieve greater effiency.


Yup, armor the brains.

Work with the Terrorizer shielding progresses enough that you could reasonably say this is the thing. Not 5 sigma yet, but close enough. Next step is turning theory into physical material and test it.

Layout for exoskeleton motors and support frames is ready so you can start constructing it tomorrow. Maybe some powersource better than diesel generator in backpack would be good idea.


star2wars3: Currently moving to the site for first two targets and setting up plans for the operation "JUST KIDDING, IT'S A PRANK BRO".


Seeing as the Doc has given me the Executive module thingy now, add the subjects under my control into my multitasking/security monitoring routine. Do as the Doc recommends and have them train however many days they need to, practicing cooperative fighting, accomplishing mock objectives, firing drills, etc. Make sure their life is good, and use them to further extend my multitasking capabilities and security monitoring.

Another brain poking session later you have something growing inside your skull. Following doc's instructions you take the bunch outside and play drill sergeant like you have always wanted to. Training is great fun for everyone, though it may be better say it's fun for both of you because there's only two individual minds present; you and EPA. On late evening you two (including all EPA's twelve bodies) set up a barbeque night, grilling ribs and popping beers.

That's when the change happens. First you don't pay any attention to the fact that you can see with thirteen pairs of eyes, it feels natural and you have already gotten used watching two different things with your personal eyes. When you notice that discussion dies on spot because there's no one to talk with, only you. You who isn't you anymore. You are... well you are still you, but different you. All your experience and knowledge is shared between all your parts as is theirs, but more limited manner. You can recall their names, their personal histories, preferences, their experience here as test subjects, the short time they spend as collective dreaming about running high class restaurant somewhere. You can differentiate between these and your memories. Theirs is like learned knowledge, yours is actual experience.

And oh hey, this one female part has great eyes. She sees so much more green than anyone else! Millions distinct shades more!

In light of recent events, reprioritize momentarily!

OPERATION: ALL-SEEING EYE

Step Six, clarification should still apply: don't install the module yet. Make sure it has the capability of having a sensory buffer: to avoid overwhelming the mastermind with feelings such as pain, death, agony, that sort of thing, incoming sensory data may be given lower priority at the mastermind's discretion so that it's not an unfiltered feed of data at all times. Unproductive and uninteresting (mostly unpleasant) inputs can be pruned entirely, or examined in a more academic sense. New codename: the Executive module.

Step Ten: once module has been designed, put monkboy to use and promote him to Executive Producer (he gets a trailer and $70k a year, plus a kickass chair), complete with the Executive module. Task him with maximizing his underlings' (these would be the LEPAs, now redubbed EPAs once more) quality of life within the confines of the experiment - think of it like a game of the Sims, except without the "sim" part. So a game of For Reals. He is not to let any of them leave the project nor expire, and is informed that their paycheck (which is an actual paycheck, mind you) is contingent on them spending a certain amount of days training. A special bonus: he can have them cook meals for himself as well, and the EPAs can actually leave their captivity for a short while to deliver them, even.

Step Eleven: if I have the time, begin deciphering the functions of TG-B. How does it work? And how can I use it to improve my hivemind modules with hitherto unseen, presumably quite unbreakable telepathic security?

OPERATION: WE HAVE WAYS

Step Two: continue work on WHW-R. I'd comment more, but wouldn't want to spoil the extranature involved, would I?

Step Three: once WHW-R is complete, finish the design of WHW-T to render it entirely compatible. Combine the two to form WHW-X, and test it with the ape test beds, using precise stimulation to teleport small amounts of matter.

LEPA was more a name for the hivemind, much like Borg was and Meshanblov is for their respective collectives. Though such unique being probably doesn't need any better identification because they are easily identified by description alone.

But today reality bends over to let you finish your work. Or perhaps you simply got over your scientist's block. Regardless, the executive module is finished and installed on the monk. Extra rapid growth applied on the module design guarantees he's having very interesting evening today.
Yet again, HR isn't going to give actual money to kidnapped people subjected to human experimentation against their will, no matter how much you ask. They can provide you counterfeint money, plausible looking data and documentation, but no actual money moves. Whatever physical things you want to give them is filed under project expenses.

Final design for WHW-R module is filed to archives. With that done you can squeeze just enough time to make WHW-T's input compatible with WHW-R's output and file it too as finished work.


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Quote from: penguinofhonor
Automatic research

Tarantula regenerates on its full form today. And you spend too much time gawking its perfectly formed body. Way too proud parent. This means that progress with neurotoxin weapon doesn't make any significant process other than finishing an organ design producing the mentioned toxin.


No more half-ass measures. If I lose, I lose anyway. If I win, may as well win well. From now on I'm going full-ass.

Spoiler: Activities (click to show/hide)

Full ass? What?

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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Yottawhat on September 18, 2016, 04:17:55 pm
To a HugeNerdAndProudOfIt from your solider.

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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 18, 2016, 04:42:18 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 18, 2016, 04:49:45 pm
Quote
Before you go ahead and build fifth member of your collective, I should let you know that every copy of yourself effectively counts as another player. Not a full player because notes are shared between copies, but more like 0.7 players. Don't overload me too much, please.
I completely understand that from the gm perspective, which is why I haven't been doing something like having each brain make another brain per turn for rampant doubling of research capacity. On the other hand, I still feel my research speed is too slow. Could I maybe just have more brains work together with the previous brains on the same projects to increase the research speed? So less projects and actions over all, but they're completed faster?

Or I could just stop building brains. But that's the boring option.

Quote
And just when I'm about to post turn I see you have edited your post after I quoted it. I can't immediately see what's different so I ignore it.
Probably just fixed a typo or something.

Quote
Request more assistants, so they can work in shifts. Also, more funding if I need it. Point out that our sponsors can now be made into immortal machines once their flesh-bodies start getting old. Or earlier if they want.
This wasn't done? (That was in the action post since when I posted it, wasn't edited in at the last minute or anything)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 18, 2016, 04:59:41 pm
Brain 1:
* Quantum brain mass production
* Mind Editing

Brain 2 & 4:
* Build the fifth Meshanblov Brain. Brain Five will build itself a remote body.
* Modular autonomous drones
* Stealth Systems

Brain 3:
* Nuclear II: Do a short feasibility study to consider if fusion has the potential for better performance. Either way, focus on simply improving the fission. It's fine if less waste heat is produced. That said, research into Heat Application will be suspended until it is determined if it is needed.
* Particle Beam II
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: penguinofhonor on September 18, 2016, 05:12:25 pm
I transfer a test subject brain into Tarantula, then apply my post-implantation treatment and assign it an assistant. If the new rooms are completed, I transfer it into one of them. Otherwise it can probably be in a normal room for a day or two.

Then I devise tests to determine the combat bodies' physical capabilities: strength, speed, stability, endurance, carrying capacity, dexterity with weapons, hand-to-hand combat ability, and anything else that strikes me as important in a military setting. They should be tested each day, so I am able to compare the combat bodies at the same levels of implantation adaptation, and ideally extrapolate the data to predict the bodies' performance when the brain is fully used to it.
Hopefully I'll be able to use the data to make decisions sooner and get renegadelobster into his body faster.

If I have any time left, I give a test subject IR-sensing organs (probably around the eyes) and the implantation treatment. I provide the assistant with a Bunsen burner and some ceramic balls (or any set of small fire-safe objects I have around the lab), then instruct them to periodically heat up some of the balls out of sight of the subject and test whether the subject can identify the ones that had been heated by IR vision.

I also contact my agent and request some spherical iron magnets and identical-looking iron balls for magnetovision training. The assistant should be able to determine which ones are magnets, then bring them into the room with the subject and test how well they can identify them. That should speed up the process a bit via external validation.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Egan_BW on September 18, 2016, 07:12:30 pm
...What's wrong with diesel, after all? Exo can let us carry enough fuel, and the noise that it makes is less important when everyone in a mile radius is clawing their eyes out.
Bah. Look into compact fission reactors that I could fit on there.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 19, 2016, 02:59:02 am
Quote
Before you go ahead and build fifth member of your collective, I should let you know that every copy of yourself effectively counts as another player. Not a full player because notes are shared between copies, but more like 0.7 players. Don't overload me too much, please.
I completely understand that from the gm perspective, which is why I haven't been doing something like having each brain make another brain per turn for rampant doubling of research capacity. On the other hand, I still feel my research speed is too slow. Could I maybe just have more brains work together with the previous brains on the same projects to increase the research speed? So less projects and actions over all, but they're completed faster?

Or I could just stop building brains. But that's the boring option.

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And just when I'm about to post turn I see you have edited your post after I quoted it. I can't immediately see what's different so I ignore it.
Probably just fixed a typo or something.

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Request more assistants, so they can work in shifts. Also, more funding if I need it. Point out that our sponsors can now be made into immortal machines once their flesh-bodies start getting old. Or earlier if they want.
This wasn't done? (That was in the action post since when I posted it, wasn't edited in at the last minute or anything)

Putting two brains on same project would make them progress faster. Not twice as fast necessarily, depending on various factors, but definitely faster than one can do alone.

Assume you got your assistants. It's fluff mostly.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Xantalos on September 19, 2016, 03:08:17 am
Ooh, excellent!

Report all this to the Doc. If he has any things he wants me to do, do it. Otherwise, spend my time making sure our stuff is secure and training my bodies to be in optimal shape.

Also inquire about the one female. Did he do something to her to enhance her perception of green that much?
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 19, 2016, 03:22:59 am
Full-ass as opposed to half-ass. Some may call it "going for broke", or "victory or bust". I call it going full-ass.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 19, 2016, 04:53:34 am
OPERATION: WE HAVE WAYS concluded, result: TG-R and TG-T altered and recreated as WHW-R and WHW-T, considerably more useful designs with fewer side effects.

OPERATION: ALL-SEEING EYE

Step Ten, cont'd: explain to HR that paying the test subjects is in their best interest, considering they are prospective employees (as well as prospective dimensional sorcerers). An experimental ape costs like $60k a pop, you numpties, and these guys cost $210k a year! To say nothing of the other materials! Point is, just write the test subjects off as an additional expense. Not even a particularly large one. Give them company accounts. Offshore bank accounts that can be remotely frozen in case of rebellion, even. Honestly, do I have to explain the notion of compensating a valuable asset (especially given that it's a paycheck they'll see if they survive Mad Science Thunderdome)?

Step Eleven: start adapting TG-B into a new form of communication module, WHW-B, with the hypothetical goal being impregnable communication between the hivemind modules. Go minimalist, see if I can figure out how to upgrade the hivemind modules to utilize this mode of communication.

Report all this to the Doc. If he has any things he wants me to do, do it. Otherwise, spend my time making sure our stuff is secure and training my bodies to be in optimal shape.

Also inquire about the one female. Did he do something to her to enhance her perception of green that much?


Step Twelve: see if I can figure out what happened to the woman's vision and perceptions. As for the Executive Producer, training is still highest priority.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: star2wars3 on September 19, 2016, 05:21:46 am
Assassinate the first 2 targets and moving to the 3rd and 4th. (Still a prank)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: renegadelobster on September 19, 2016, 10:35:24 am
Work on not swearing as much. Ask politely for access to the camera feeds. Might as well watch the lab while I'm here.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 19, 2016, 03:30:30 pm
11 days until deadline.


Brain 1:
* Quantum brain mass production
* Mind Editing

Brain 2 & 4:
* Build the fifth Meshanblov Brain. Brain Five will build itself a remote body.
* Modular autonomous drones
* Stealth Systems

Brain 3:
* Nuclear II: Do a short feasibility study to consider if fusion has the potential for better performance. Either way, focus on simply improving the fission. It's fine if less waste heat is produced. That said, research into Heat Application will be suspended until it is determined if it is needed.
* Particle Beam II

Señor:
Brain mass production finished! Took a sweet long time, but now it is done and you can churn out ten brains every day. Which you are not going to use to make more Meshanblov copies. Or you could, but work efforts must be combined so you have only six active projects going on any given time. That I can probably manage.

Editing memories is easy, simply change any particular reference in the memory sequence to point something else. Constructing and implanting new sequences should be easy too, just plop it down somewhere into the digital data. Adding new languages, and other skills, is a bit harder. It seems like you have to actually observe other digital brains performing task related to skill and then copy related parts. Implanting new skills too seems to be mildly difficult because each individual brain is different, so there won't be universal "do this to add new skills" method. You could develope "do this to understand how to add new skills into this individual" methodology.

Runner ups:
Another brain built as a joint project. Another brain left to fend for itself.

#2 Finishes modular drones and returns to help #4 who takes on stealth systems. #4 has idea for going to the hard end of stealth, which is electromagnetic radiation transparency. Fuck those photons, man! At least those on the most relevant wavelengths. Two of you take head first dive into mad science figuring out why photons with certain wavelength range pass through certain materials and not others. Why material is transparent and most importantly, how to make opaque materials transparent.

Bronze medalist:
Well yeah fusion could totally be an option. You already have particle accelerator, you know? Just add another six meters tall pole on back of your soldier so you can mash hydrogen atoms together at dangerous speeds. Highspeed collisions cause fusion and produce energy free for grabs. Fully plausible. Maybe not a lot of power, but power is power regardless of quantity.

But back to the fission improvements. Best way to increase power output is to replace photovoltaic receptors inside the core with more efficient version. Greater absorbtion rate equals greater output. You tinker around with that, hopefully producing something.

Particle beam's major problem is atmosphere. It's in the way, absorbing your energy. It would be great if you could get rid of that. Unfortunately that's not happening unless you first ionize air all the way to your target and then generate some sort of effect to push it out of the way. The brief moment before pressure pushes air back would mean uninhibited vacuum path to your target, which means you could power up output of your gun as high as it can take.

Ionization part is easy, powerful laser should do it and you should have enough power for do it.


...What's wrong with diesel, after all? Exo can let us carry enough fuel, and the noise that it makes is less important when everyone in a mile radius is clawing their eyes out.
Bah. Look into compact fission reactors that I could fit on there.


Power output, that's what wrong with it. Combustion based power generation is poor choice when you have so many devices each demanding a lot of power. Portable diesel generator doesn't have very high output, so if you want the exoskeleton to move, you won't be using any other power hungry machines.

Yeah, so fission reactor. Must make core. One that is not based on boiling water turbine. Because it is very ineffictive. Hmm, grinding uranium into fine dust, fed into plasma and let megnetohydrodynamic generator absorb energy from produced reaction. Yep, sounds about right.


OPERATION: WE HAVE WAYS concluded, result: TG-R and TG-T altered and recreated as WHW-R and WHW-T, considerably more useful designs with fewer side effects.

OPERATION: ALL-SEEING EYE

Step Ten, cont'd: explain to HR that paying the test subjects is in their best interest, considering they are prospective employees (as well as prospective dimensional sorcerers). An experimental ape costs like $60k a pop, you numpties, and these guys cost $210k a year! To say nothing of the other materials! Point is, just write the test subjects off as an additional expense. Not even a particularly large one. Give them company accounts. Offshore bank accounts that can be remotely frozen in case of rebellion, even. Honestly, do I have to explain the notion of compensating a valuable asset (especially given that it's a paycheck they'll see if they survive Mad Science Thunderdome)?

Step Eleven: start adapting TG-B into a new form of communication module, WHW-B, with the hypothetical goal being impregnable communication between the hivemind modules. Go minimalist, see if I can figure out how to upgrade the hivemind modules to utilize this mode of communication.

Report all this to the Doc. If he has any things he wants me to do, do it. Otherwise, spend my time making sure our stuff is secure and training my bodies to be in optimal shape.

Also inquire about the one female. Did he do something to her to enhance her perception of green that much?


Step Twelve: see if I can figure out what happened to the woman's vision and perceptions. As for the Executive Producer, training is still highest priority.

Project lead joins the email discussion and points out that test subjects are liability. None of them are permitted leave the project, and when project ends, so do they. Unless you happen to have a way to erase their memories with 100% certainty, then that's what going to happen. If you do have a way to erase memories, then your request for paycheck and non-termination can be seriously considered. Even more so if you happen to produce superiour product and win this friendly competition.

OPERATION: ALL-SEEING EYE

Eh, the thing with EPA woman's eyes turns out to be natural mutation in her both X chromosomes. Very rare recessive gene which produces fourth type of cones in retina, sensitive to wavelengths little lower than normal green sensitive cones. Badly documented because people with this mutation don't usually realize they see more than others.

TG-B has few problems to solve before it can be used safely. First is rather abysmal range, paltry 20 meters. Second is indiscriminate broadcasting to every single brain within range. Third is that it is tuned to take input from TG-R. So you work it in reverse order. Removing TG-R dependancy is highest priorty after all, and giving it ability to read language center of human brain as well as hivemind module's contact point with radio chip. Huh, that was easier than expected.

Next you solve the broadcasting issue. It must be strictly limited to brains with safe signature. You figure having few hundred neurons firing in a recursive feedback loop could function as a key, so the module broadcasts only to brains with same neuron "key". This theoretically increases effective range because of reduced amount of valid targets, but in same time reduces it because it has to look for the key. The net effect ends up being slightly more on positivite side.

But it doesn't matter as much as undoing the last part of problem. Theoretically you could increase range infinitely, but in practical theory transmission efficiency is limited by how many brains it have to scan to locate acceptable recipients. More unrelated brains it has to scan, greater toll it takes. You go sleep while pondering what's most sane range in battlefieds and great metropolises.


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Automatic Research

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Automatic Research

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I transfer a test subject brain into Tarantula, then apply my post-implantation treatment and assign it an assistant. If the new rooms are completed, I transfer it into one of them. Otherwise it can probably be in a normal room for a day or two.

Then I devise tests to determine the combat bodies' physical capabilities: strength, speed, stability, endurance, carrying capacity, dexterity with weapons, hand-to-hand combat ability, and anything else that strikes me as important in a military setting. They should be tested each day, so I am able to compare the combat bodies at the same levels of implantation adaptation, and ideally extrapolate the data to predict the bodies' performance when the brain is fully used to it.
Hopefully I'll be able to use the data to make decisions sooner and get renegadelobster into his body faster.

If I have any time left, I give a test subject IR-sensing organs (probably around the eyes) and the implantation treatment. I provide the assistant with a Bunsen burner and some ceramic balls (or any set of small fire-safe objects I have around the lab), then instruct them to periodically heat up some of the balls out of sight of the subject and test whether the subject can identify the ones that had been heated by IR vision.

I also contact my agent and request some spherical iron magnets and identical-looking iron balls for magnetovision training. The assistant should be able to determine which ones are magnets, then bring them into the room with the subject and test how well they can identify them. That should speed up the process a bit via external validation.

Another test subject implanted. This one appears to be very uncooperative so it's very nice when reinforced holding rooms are finished today. He's not trying actively murder assistants, but staying in your lab doesn't seem like his favourite option. He makes sure you hear about his nightly adventures with your mother. Raunchy stories.

Testing procedure figured. Chimera should be tomorrow in good shape for tests. Subject with Tarantula body may be problematic. Almost certainly.

You have a plenty of time. More than you know what to do with. IR organs treatment given to subject and his eyes are disabled to avoid cheating. Iron balls and magnets are brought with express delivery. The subject appears to be able locate direction fairly well, but determining distance is harder depending of magnet's orientation.

With your remaining time you finish the neurotoxin and passive counter agent. Normal tranquilizer gun should be enough for delivery system. Easily shattered container will ensure target is exposed to toxin even in case armor is in the way. You prepare twelve test subjects and give six the counter agent injection. Testing effectiveness of the toxin will be left for tomorrow.


Full-ass as opposed to half-ass. Some may call it "going for broke", or "victory or bust". I call it going full-ass.

Spoiler: Activities (click to show/hide)

It also could be no-ass.

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Spoiler: SECRET TECHNOLOGIES (click to show/hide)



Ooh, excellent!

Report all this to the Doc. If he has any things he wants me to do, do it. Otherwise, spend my time making sure our stuff is secure and training my bodies to be in optimal shape.

Also inquire about the one female. Did he do something to her to enhance her perception of green that much?


Training, training, training. One would think that's boring, but since George told you to train you find it very nice and rewarding thing to do. Physical training it is.

Assassinate the first 2 targets and moving to the 3rd and 4th. (Still a prank)

Assassinate!? Doc said capture! Anyway, kidnapping goes as well as it can be expected, thought the part where fire from burning house causes raging forest fire was not intenteded. Well whatever. No way this will come back to bite you. Doctors are packed and send to your boss via another route while your group moves on neighbouring country. All quite like over the border. Nobody notices a thing.

Work on not swearing as much. Ask politely for access to the camera feeds. Might as well watch the lab while I'm here.

By bloody ferret's bollocks, those dumb wank lord lickers are too easy with that eight legged spunk-bubble collector! Go suck a foot butler, you bloody nut detectors!
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: star2wars3 on September 19, 2016, 07:14:12 pm
Give the prisoners guests a few lessons in waterboarding so they will voluntarily spill all of their secrets. (Record everything for Doc. to look over when at his convenience)

The way to do this is to torture 1 prisoner in front of the other so the 2nd feels more obligated to cough up new information (and secret technologies).
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: HugeNerdAndProudOfIt on September 19, 2016, 07:25:53 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 19, 2016, 08:16:57 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Egan_BW on September 19, 2016, 11:05:36 pm
Give the prisoners guests a few lessons in waterboarding so they will voluntarily spill all of their secrets. (Record everything for Doc. to look over when at his convenience)

The way to do this is to torture 1 prisoner in front of the other so the 2nd feels more obligated to cough up new information (and secret technologies).
Your pager rings with a new message!
Quote from: Doktor Ocean!
Did I ask that you interrogate these doctors? Please, refrain from traumatizing the minds that I plan to plug into your brain, for you own sake.
And yes, I am watching everything you do.

Reactor.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 20, 2016, 12:54:32 am
((Research on Heat Application was suspended, and Particle Beam II isn't listed in active researches?))

There are certain moments in history that are considered pivotal. Turning points that will echo throughout all of time. We are certain that this is one of them.
- Meshanblov Collective

Brain 1 & 5:
* Set up mass production of Meshanblov brains and Remote science bodies. They will be used to focused on the set limit of projects, not research a million projects at once.
* Mind-Editing

Brain 2 & 4:
* Stealth Systems
* Improved Meshanblov Co-Ordination and Co-Operation

Brain 3:
* Nuclear II
* Particle Beam II: Go ahead with the pilot laser then. It'd also be useful for the pulsed laser we were considering for expanding the weapons complement of the super-soldier.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 20, 2016, 05:26:28 am
It would make sense for the last remaining days to be bad days, wouldn't it? That's usually how it works.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 20, 2016, 05:43:20 am
OPERATION: ALL-SEEING EYE

Step Thirteen: finish up the design of WHW-B as a communication solution, but currently prioritize communication between brains with WHW-B modules - it is preferable for them to be able to communicate untraceably between one another in the scope of the present operation, communication with other brains is a different concern.

Step Fourteen: once all three components of WHW are done, integrate them into a single module and install them into the Executive Producer. See how he adapts, and most importantly whether it functions remotely (the EP can teleport things within EPA line of sight, but not his own) once WHW-R is installed into the EPA collective.

Step Fifteen: begin work on WHW-ASE, an adaptation of WHW-B that would permit information to be drawn from nearby brains at range.

OPERATION: RECYCLED NEURON

Objective: figure out a method of erasing memories reliably and unrecoverably from human subjects.

Step One: can I do this without much in the way of actual design? Does my theory permit this sort of one-time alteration as-is?
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: penguinofhonor on September 20, 2016, 07:33:28 am
I test the effectiveness of the poison and my counteragent. I also instruct my assistants to test Chimera.

I also theorize whether I could provoke the Tarantula subject into taking any actions I could estimate its abilities from.
I doubt I could get data as reliable as a proper test, but right now I'm at the point where I use what I can get. With proper setup, a tantrum could be a decent display of basic coordination and strength, especially if there were some precisely-weighed objects in the subject's room for them to toss around.

I check in on the three-armed subject and the two that received extra senses. Is my post-implantation tech working well? Are there opportunities to speed it up further? This tech is kind of the glue holding my project together; it needs to be working ideally.

I spend the rest of the day planning out body armor. I'm still not sure what shape my soldier is going to end up, so for today I focus on materials. Perhaps I could grow some sort of hardened bone plates - the process could be adjusted to create whatever shapes I need, and it should be hard and sturdy but not too heavy.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 20, 2016, 04:35:29 pm
10 days until deadline.


((Research on Heat Application was suspended, and Particle Beam II isn't listed in active researches?))

There are certain moments in history that are considered pivotal. Turning points that will echo throughout all of time. We are certain that this is one of them.
- Meshanblov Collective

Brain 1 & 5:
* Set up mass production of Meshanblov brains and Remote science bodies. They will be used to focused on the set limit of projects, not research a million projects at once.
* Mind-Editing

Brain 2 & 4:
* Stealth Systems
* Improved Meshanblov Co-Ordination and Co-Operation

Brain 3:
* Nuclear II
* Particle Beam II: Go ahead with the pilot laser then. It'd also be useful for the pulsed laser we were considering for expanding the weapons complement of the super-soldier.

It appears I forgot to update public notes. No worries, it's merely visual glitch in the system.

Collective ids 1 & 5:
First and Last complete the sciencing body production quickly. After all, bodies are much simpler in design than quantum brains so setting up production is much easier too. Number of bodies it can produce in a day is undeterminated, but more than ten. The only worry is that when collective size increases, number of available radio channels will start running out leading to various problems with body control.

Number of test subjects are interviewed, their insignificant skills listed and then prompty killed while digitalizing their brains. Then, using Mark I Quantum Brain and letting played subject borrow remote body, they are instructed to perform their skills. Data is observed, relevant portions of digital brain identified and copied. One digital test subject is chosen, his brain carefully analyzed and after good amount of tinkering, new skills are succesfully implanted.

Upgrading intelligence is a project one order of magnitude more complex than merely giving skills to people so you both decide collectively ditch it for now. Battle-mode thing likewise is troubling. It's not like the hardware is running on its limits (it is), but it's rather that the QB is designed to function as a whole. Shutting down portion of brain can be done, but it doesn't increase preformance. It would require not only total redesign of QB but also altering how mind works in first place. Not really feasible in remaining time.

Members 2 and 4:
Work on optical invisibility goes on at decent pace. To archieve invisibility you must ensure that molecules do not absorb photons, which sounds much easier than it is. It seems like you have to mess things on atomic level which almost certainly changes their chemical properties and ruins everything. Completely unfeasible. Another way would simply not be where light is, which again is not doable. Yet another thing you could do is to make light... jump ahead. And that's basically teleportation, or FTL or whatever you want to call it. Again, not happening with currently known laws of physics. This baffles you. On demand optical transparency would be a great thing, but you aren't sure if that's even possible. Makes you feel like giving up this research branch. But then again, currently known laws of physics are not how reality actually works so there may be way to archieve this. Or not.

And how to improve coordination and cooperation? That's something to brainstorm for. Upgrading self into true collective would be nice way to do this, but you are not sure if you even would be you after that. Adding direct brain to brain communication could be done as long as every brain is sitting on same shelf so they can be wired together. Wireless comms are out of question; seeing how senior and newest members have set up mass production for brains and bodies means you will be out of wireless communication channels very soon. No good ideas from this session.

Middleman:
More efficient photovoltaic receptors designed. With these you can probably archieve 96% effiency. You could build them, but you have no reactor to add them on. The only one you got is stuck with the combat body and won't shut down for... a year, maybe? Talking about that, a shut down feature is required. All uranium gas must be collected into specific area where it can cool down. Heat resistant material core is made of should handle direct touch with liquid uranium, but problem comes when it solidifies. It would be very bad if it were to stick into walls. It would mean replacing entire core so uranium can be fully scaped off of the walls. The problem is solved by adding heat tolerant coating of non-reactive and smooth glassy material into cooling section. Gentle tap should then be enough to get uranium loose despite of being very tight fit. Making the entire reactor even more compact is no doubt a daunting task.

Pilot laser is a simple thing. Harder part is to implement it into the particle rifle in a manner that won't interfere with particle accelerator and makes the ion tunnel straight along path of the beam. It comes down to some really clever engineering, but you pull it off. Next task is the hard one: how to repel ionized air while preventing non-ionized air flowing back long enough? And how to do that without having to build laboratory between the gun and the target on battlefield? You probably have to utilize some really weird and counterintuitive quirk of physics.


Give the prisoners guests a few lessons in waterboarding so they will voluntarily spill all of their secrets. (Record everything for Doc. to look over when at his convenience)

The way to do this is to torture 1 prisoner in front of the other so the 2nd feels more obligated to cough up new information (and secret technologies).
Your pager rings with a new message!
Quote from: Doktor Ocean!
Did I ask that you interrogate these doctors? Please, refrain from traumatizing the minds that I plan to plug into your brain, for you own sake.
And yes, I am watching everything you do.

Reactor.

Reactor reactor reactor reactor plasma dust plasma dust. Ion snakes! Uh, sorry I'm not watching those videos on youtube. Okay.

But nano uranium particle plasma dust is the way of future. Grinding uranium into nano dust small enough is... not easy, no, but you get it done. And start working with core shell and the generator with too long name.

And your soldier reaches site where next target is on vacation. Plans and jazz are made.


OPERATION: ALL-SEEING EYE

Step Thirteen: finish up the design of WHW-B as a communication solution, but currently prioritize communication between brains with WHW-B modules - it is preferable for them to be able to communicate untraceably between one another in the scope of the present operation, communication with other brains is a different concern.

Step Fourteen: once all three components of WHW are done, integrate them into a single module and install them into the Executive Producer. See how he adapts, and most importantly whether it functions remotely (the EP can teleport things within EPA line of sight, but not his own) once WHW-R is installed into the EPA collective.

Step Fifteen: begin work on WHW-ASE, an adaptation of WHW-B that would permit information to be drawn from nearby brains at range.

OPERATION: RECYCLED NEURON

Objective: figure out a method of erasing memories reliably and unrecoverably from human subjects.

Step One: can I do this without much in the way of actual design? Does my theory permit this sort of one-time alteration as-is?

For WHW-B you settle on battlefield range of 300 meters. Full integration of WHW modules is suprisingly simple task, but installation is a bit tricker because WHW-B must connect to wider brain area. WHW installed on soldier. Based on your calculations it should grow fully functional state tomorrow.

Memories are encoded within neural connections in brain, so they do fell within your domain, although means of archieving such goal are very different from those reality bending modules. The thing is known how memories work, locating neurons where memory is encoded and break their connections. Memories, as you quickly learn with help of your theory, can be understood not as a video but as a sequence of references to locations, time, people, skills and many other things relevant to each memory. So merely breaking the sequence is not enough, you also have to selectively remove additional information from the brain.


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I test the effectiveness of the poison and my counteragent. I also instruct my assistants to test Chimera.

I also theorize whether I could provoke the Tarantula subject into taking any actions I could estimate its abilities from.
I doubt I could get data as reliable as a proper test, but right now I'm at the point where I use what I can get. With proper setup, a tantrum could be a decent display of basic coordination and strength, especially if there were some precisely-weighed objects in the subject's room for them to toss around.

I check in on the three-armed subject and the two that received extra senses. Is my post-implantation tech working well? Are there opportunities to speed it up further? This tech is kind of the glue holding my project together; it needs to be working ideally.

I spend the rest of the day planning out body armor. I'm still not sure what shape my soldier is going to end up, so for today I focus on materials. Perhaps I could grow some sort of hardened bone plates - the process could be adjusted to create whatever shapes I need, and it should be hard and sturdy but not too heavy.

The six subjects without counteragent die wihtin a minute foaming from their mouth, seizuring and clawing their eyes out. Subjects with applied restive agent develope discoloration on skin contact, but that seems to be only effect. Prolonged exposure causes spasms on most affected bodyparts and gross overdose causes serious seizures and foaming, but no death. All subjects recover from effects over time, though overdosed seem to have minor permanent effects.

Test results from Chimera: Arm strength is good, progressively better on arms behind. Forearms have strength of untrained human, so arms behind have just that much more. Speed is okayish. Hulk arms behind hind legs are dragging body and tail down to ground too much. It takes effort to keep it up in motion, but tail can be used as support when staying still. Stability is subpar. It is too easy to knock it over while running due aforementioned arm/tail problem. Endurance is night infinite as long as it is belly full of food. Weapon handling (nerf guns) is acceptable with front arms, decent with middle arms, and abysmal with hulk smashers unless it is aiming directly behind. Unarmed close quarter combat bad, but that can be attributed for subject's lack of skill.
Judgement: C-.
Room to improve: Yes.

For Tarantula subject you could give it opportunity to escape. It's dumb enough that it could go through obstacle course twice before realizing it is being played for fool. And this actually brings another problem into your attention. How in the hell you are going to get that subject out of Tarantula body? It got though skin, very aggressive immune system and considerable lack of cooperation. It will simply shrug of most of the drugs in your posession.

Post implementation is going well as is evident from Chimera and your three headed monkey armed man. Speeding it up sufficiently would require entirely new brain type, or so your theory goes.

You play with idea of stacking carbon nanotubes, calcium carbonite tiles and stretchy/clingy proteins.


It would make sense for the last remaining days to be bad days, wouldn't it? That's usually how it works.

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It's getting too late, can't process soldier activity.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: star2wars3 on September 20, 2016, 05:23:01 pm
Capture the next target and continue to wherever I'm ordered to go next.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 20, 2016, 06:56:58 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Xantalos on September 20, 2016, 07:40:27 pm
This is cool as all hell. Keep practicing them maneuvers and stuff.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 21, 2016, 12:10:32 am
Yay for getting things done! Should probably not get used to it.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 21, 2016, 12:11:21 am
So umm, the Meshanblov brains are now getting mass-produced? Where are they?

Once made, the new brains will be divided up to help the six current projects

Brain 1 & 5:
* Advanced Sensors/Senses
* Quantum Entanglement Communication

Brain 2 & 4:
* Stealth Systems
* Improved Meshanblov Co-Ordination and Co-Operation

Brain 3:
* Nuclear II
* Particle Beam II

Quote
Number of test subjects are interviewed, their insignificant skills listed and then prompty killed while digitalizing their brains. Then, using Mark I Quantum Brain and letting played subject borrow remote body, they are instructed to perform their skills. Data is observed, relevant portions of digital brain identified and copied. One digital test subject is chosen, his brain carefully analyzed and after good amount of tinkering, new skills are succesfully implanted.

Upgrading intelligence is a project one order of magnitude more complex than merely giving skills to people so you both decide collectively ditch it for now. Battle-mode thing likewise is troubling. It's not like the hardware is running on its limits (it is), but it's rather that the QB is designed to function as a whole. Shutting down portion of brain can be done, but it doesn't increase preformance. It would require not only total redesign of QB but also altering how mind works in first place. Not really feasible in remaining time.
So we've finished maybe two of the research goals? Man, Meshanblov is lazy.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 21, 2016, 03:47:24 am
OPERATION: ALL-SEEING EYE

Step Fourteen, cont'd: test out the capabilities of the EP both on his own and through EPA line of sight. Switch the communication method of the hivemind to purely WHW-B if possible.

Step Fifteen: begin work on WHW-ASE, an adaptation of WHW-B that would permit information to be drawn from nearby brains at range.

OPERATION: RECYCLED NEURON

Step Two: the first thing to try is always drugs! See if we can find a good formulation to remove memories out of a lab mouse.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: NAV on September 21, 2016, 08:56:48 am
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 21, 2016, 03:31:57 pm
Quote
Upgrading self into true collective would be nice way to do this, but you are not sure if you even would be you after that. Adding direct brain to brain communication could be done as long as every brain is sitting on same shelf so they can be wired together.
We shouldn't cling to outdated primate fears of identity. They change every time they sleep. We are us. This sounds good.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 21, 2016, 03:42:58 pm
9 days until deadline.


So umm, the Meshanblov brains are now getting mass-produced? Where are they?

Once made, the new brains will be divided up to help the six current projects

Brain 1 & 5:
* Advanced Sensors/Senses
* Quantum Entanglement Communication

Brain 2 & 4:
* Stealth Systems
* Improved Meshanblov Co-Ordination and Co-Operation

Brain 3:
* Nuclear II
* Particle Beam II

Quote
Number of test subjects are interviewed, their insignificant skills listed and then prompty killed while digitalizing their brains. Then, using Mark I Quantum Brain and letting played subject borrow remote body, they are instructed to perform their skills. Data is observed, relevant portions of digital brain identified and copied. One digital test subject is chosen, his brain carefully analyzed and after good amount of tinkering, new skills are succesfully implanted.

Upgrading intelligence is a project one order of magnitude more complex than merely giving skills to people so you both decide collectively ditch it for now. Battle-mode thing likewise is troubling. It's not like the hardware is running on its limits (it is), but it's rather that the QB is designed to function as a whole. Shutting down portion of brain can be done, but it doesn't increase preformance. It would require not only total redesign of QB but also altering how mind works in first place. Not really feasible in remaining time.
So we've finished maybe two of the research goals? Man, Meshanblov is lazy.

They are right here: +10. And when it comes to developing more vague tecnologies, feel free to add your own ideas too.

So there's now whole flood of really smart dudes remotely controlling robots with minimum viable systems required for science. Massive amount of brain power right here. It's nice to have smart people to talk with. Truly.

So a group of three starts working with advanced sensors. So they start with high definition highspeed cameras as apetizers. Building one set they add those into their own bodies and good lord isn't world detailed! Second thing they make is IR camera of equal quality. IR cameras could simply transmit grayscale image to the brain over normal visual channel. Using both cameras together could be as simple as using IR channel as brighness boost for normal visual feed. But using them in same time separately is essentially like having four eyes and human brain is not wired for that. There's simply no human brain with such skill you could copy. Modifying digital visual cortex is easy, but you don't really have any idea what to change. Well, only one way to find out: Poke brain some subject's brain data running on QB I and see if anything sticks.

Another group of three tries to solve superluminal communication, which basically also means dealing with time travel. Bu there's nothing stopping you from trying. This groups starts from assuming no-communication theorem is incorrect, and works form there on.

Group 3, likewise consisting of three members. Pokes that invisibility thing again. Their brainstorming and dangerous experiments leads to conclusion that jumping light forward is indeed possible, but within limits of c. It appears to be possible create an area where light kind of does not exist. No, thats putting it wrong. Photons do exist in the area, but using some sort of weird probability fuckery photons will somehow avoid hitting anything. Downsides of this field would be that photon detectors aka. cameras will not function within. Also it won't stop light generated inside from escaping the field, which in turn means your nuclear reactor will not function inside. Because gaseous uranium shines brightly on both visual and ultraviolet range it would rather turn your soldier into a brilliant torch. Well, that's just another problem to solve.

Group 4, two members: Brainstorming ways to improve coordination yields one crazy idea. Create a central brain where every member of Meshanblov Collective is connected to. The central brain's main task would be to manage and distribute knowledge, problems and hard data. The group theorizes altered quantum brains would be able to use it as long as digital brain data would be modified accordingly. Such idea would require heavy modifications on your very existance which makes you hesitant to commit for the project, but you have done it once already when you discarded flesh and became greater.

Group 5 finishes design and creation of more compact version of the nuclear reactor, including all upgrades designed for it. Combat body will need some retrofitting if you want to use it. Also it is now shrunk down to 70cm tall box. Any smaller and you start losing power.

Group 6: two members. Your work with creating vacuum channel yields another forbidden fruit. Plasma channel would make it possible to create very short duration vacuum. So introducing very, very carefully managed high frequency alternate current into ion channel created by laser would create conditions where plasma can be shoved aside for the brief moment required for particle beam to pass through. This means your particle beam weapon is turning very power hungry piece of equipment. You are not entirely sure if whole output of the mini nuclear reactor can handle everything required here. Adding number of high density capacitors would reduce momentary strain on the reactor, which also means fire rate of the weapon won't be very high.


Capture the next target and continue to wherever I'm ordered to go next.

Plan IT'S PRANK BRO, A PRANK! fails miserably with next set of subjects. Trying to get them into less open areas already rises suspicions and when out of schedule police arrives it just goes downhill very fast. Thanks to everyone being professional mercenaries and experienced shooters, you make it out but the whole mess left behind is a mark of shame on your track record. Best you can do is to make it look like a drug carter fight, but that won't hold light for very long. Too many corpses, including the target.

It's time to disappear.

Quote from: Egan_BW
Automatic Research

You construct last bits of the reactor core and start dealing with cooling.


This is cool as all hell. Keep practicing them maneuvers and stuff.

WHW module George installed yesterday blooms today into full power. Your first teleportation is accidental one. You are looking at a tree used for target practice when something in your mind clicks in place. You suddenly have distinct cylinderic shape in your mind centered around the tree, from ground level half way up to top. Exact shape, size and orientation of the area is very clear to you. You shake your heads in confusion and another pair of eyes locks on a crate nearby. Location, size and orientation of the crate's boxy interior locks into your mind too. Then it could be described as accidentally pulling trigger. Totally unintentional. The first area around the tree is somehow shoved out and then pulled in where second location was defined; inside the crate. What ends up inside the crate is not a tree trunk. Probably it originally was one, but certainly not anymore. Vertically compressed, horizontally deflated and distorted into square form.

Further experimentation proves you can fully control what ends up where in what shape. It also proves that simplest and smallest forms are least taxing for your collective mind. Because after teleporting shit around twenty times you are starting to lose focus. Hard to think.

But one thing is clear: ALL HAIL THE PSIONIC SOLDIER! (https://youtu.be/AK_Ue5bVLd4?t=5m24s)

OPERATION: ALL-SEEING EYE

Step Fourteen, cont'd: test out the capabilities of the EP both on his own and through EPA line of sight. Switch the communication method of the hivemind to purely WHW-B if possible.

Step Fifteen: begin work on WHW-ASE, an adaptation of WHW-B that would permit information to be drawn from nearby brains at range.

OPERATION: RECYCLED NEURON

Step Two: the first thing to try is always drugs! See if we can find a good formulation to remove memories out of a lab mouse.

Yeah, as it appears EP can use EPA sight as well as his own. WHW-B added to EPA folks, though technically they all are now EP.

It is fun to observe wanton destruction of enviroment using unknowable psychic effects, so fun that it is hard to focus actual work. Reversing WHW-B's effect is not easy task and thinking about possibilities of teleportation doesn't help. You barely manage to design pattern of perhaps two thousand neurons which is hardly even a base.

On the other news you do create a drug mixture that destroys connections between neurons, but it does so indiscriminately. It needs to be focused somehow.


Quote from: HugeNerdAndProudOfIt
Automatic Research

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Quote from: penguinofhonor
Automatic Research

The idea about carbon nanotubes, calcium carbonite tiles and funky proteins turns into reality. Test plate is strong and light. You can bend it a bit before it just stops bending. Shattered plate is probably very dangerous to breath, especially if it turns into very fine dust. It shouldn't, however, those proteins are very clingy.

Oh hey! Brutus, my boy, he's fully generated now. And heavy as collective sins of mad scientists.

Today's test with Chimera upgrades its grade from C- to C. It's agility and balance is better, but other measurable properties have apparently plateaued.


Yay for getting things done! Should probably not get used to it.

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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 21, 2016, 04:47:55 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Egan_BW on September 21, 2016, 07:59:41 pm
Fucking power constraints, cramping my style...
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 22, 2016, 12:45:05 am
3 Brains: Advanced Sensors/Senses
3 Brains: Quantum Entanglement Communication; Just brainstorming here, but could we somehow take advantage of the quantum nature of our brains for brain-to-brain communication?
3 Brains: Stealth Systems
3 Brains: Improved Meshanblov Co-Ordination and Co-Operation
2 Brains: Particle Beam II
1 Brain: Cyber-security

New brains will be added to the projects equally again.


Quote
Group 6: two members. Your work with creating vacuum channel yields another forbidden fruit. Plasma channel would make it possible to create very short duration vacuum. So introducing very, very carefully managed high frequency alternate current into ion channel created by laser would create conditions where plasma can be shoved aside for the brief moment required for particle beam to pass through. This means your particle beam weapon is turning very power hungry piece of equipment. You are not entirely sure if whole output of the mini nuclear reactor can handle everything required here. Adding number of high density capacitors would reduce momentary strain on the reactor, which also means fire rate of the weapon won't be very high.
No worries. The final supersoldier design is probably going to include more than one reactor.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 22, 2016, 03:35:24 am
OPERATION: ALL-SEEING EYE

Step Sixteen: find out the upper limit for how much the EP can teleport. Afterward implant all of the EPAs with WHW-T in addition to WHW-B and WHW-R.

Step Seventeen: continue to iterate on the design of WHW-ASE. Test out variants on the test beds, seeing if we can pull neural patterns from one brain to the other.

Step Eighteen: consider methods to expand the brain of the EP to accommodate far more multitasking capability than the average human being. Perhaps the abilities of the Executive Module can be extended to permit subroutines executed through hive mind components? Something like programmed behaviors, except one level of organization higher.

OPERATION: RECYCLED NEURON

Step Three: what if we combine the abilities of WHW-B or WHW-ASE with a test bed, then use it in combination with a drug that manipulates synaptic strength in accordance with neuron firing patterns (removing, say, the effects of long-term potentiation along the lines of the selection).
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: penguinofhonor on September 22, 2016, 07:16:26 am
I transplant renegadelobster's brain into Brutus and give him the post-implantation treatment. Chimera is looking like a flop, Tarantula is presenting difficulties... we're just going to have to try to get a head start here. If Tarantula's "tests" show more promise than Brutus then I guess we'll have to restart in a couple days. Even then, maybe renegadelobster will have some practice getting used to a new body. I house him in one of the reinforced cells, not because I mistrust him like a test subject (he really seems to be acting very rational about his transformation), but in case there's a risk of some sort of post-implantation madness.

After that, I start working on a variant of my neurotoxin that specifically targets the brain. If I can get this to work, I can use it to put down the current Tarantula subject and still have a usable body. The poison probably needs to break down rather quickly to prevent any remaining when the new brain is inserted.

If I complete that, I begin designing an obstacle course to run Tarantula through and request the necessary materials/labor from the Company.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 22, 2016, 08:18:02 am
I get the feeling I should start thinking of excuses why my project is not finished by the allotted time.

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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: HugeNerdAndProudOfIt on September 22, 2016, 09:26:55 am
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: renegadelobster on September 22, 2016, 09:39:05 am
Flesh is weak. This new flesh is stronger. Recover from implantation. Start testing this body to its limits, compare it to my old body. If there's an obstacle course, run it. Thank the good doctor for her allowing me to have a better body.

Could...could I design the obstacle course? Being a soldier, I would, from a soldiers standpoint, know what qualities to look for in the new bodies and what needs to be tested. And this would, I think, make it easier on Dr. Ivana.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: AoshimaMichio on September 22, 2016, 03:44:15 pm
8 days until deadline.


3 Brains: Advanced Sensors/Senses
3 Brains: Quantum Entanglement Communication; Just brainstorming here, but could we somehow take advantage of the quantum nature of our brains for brain-to-brain communication?
3 Brains: Stealth Systems
3 Brains: Improved Meshanblov Co-Ordination and Co-Operation
2 Brains: Particle Beam II
1 Brain: Cyber-security

New brains will be added to the projects equally again.


Quote
Group 6: two members. Your work with creating vacuum channel yields another forbidden fruit. Plasma channel would make it possible to create very short duration vacuum. So introducing very, very carefully managed high frequency alternate current into ion channel created by laser would create conditions where plasma can be shoved aside for the brief moment required for particle beam to pass through. This means your particle beam weapon is turning very power hungry piece of equipment. You are not entirely sure if whole output of the mini nuclear reactor can handle everything required here. Adding number of high density capacitors would reduce momentary strain on the reactor, which also means fire rate of the weapon won't be very high.
No worries. The final supersoldier design is probably going to include more than one reactor.

Another 10 Meshanblovs join the Collective. Your agent is questioning if you really need that much. He also implies that the Company wants to buy your quantum brain technology and hire you later to build system to replicate human's visual appearance into a fully customized robotic body.

The collective too is starting to experience problems with high numbers of remote controlled bodies. Modifications are made to wireless systems to reduce overhead from increased data traffic. Next batch of brains probably have to be integrated directly into their bodies. Quantum entanglement communication can't really come too soon. Morning debate gets bit heated about the subject, despite of everyone basically agreeing with each others.

Group 1: Advanced Sensors/Senses.
This group of five work hard to modify digital brains into state where they can function effectively with multiple eyes giving them 360° field of vision. Everyone vying for time to test their particular modification on the only extra quantum brain available reduces their effective working time. Despite of that, they test designs, note what works and what doesn't, share their ideas and ultimately come up with a solution that works for that particular test subject. It of course have to be modified so it can be used on your soldier, but otherwise this is a great triumph! Now then, what other sensory systems you would like to create? If nothing else, then this is completed.

Group 2: Quantum Entanglement Communication
Two new brains joins this project early before it has change to properly take off and bring it on stand still. Three older ones who decided that no-communication theorem is bullshit have to defend their idea against two newcomers who think the theorem is bullshit in different way. They bicker about it right until the morning and archieve absolutely nothing.

Group 3: Stealth Systems
This group strengthened by two newcomers complete their prototype device and decides to test it right away on themselves. Their death disappearance is noticed only when they do not arrive on the morning assembly on next morning. Yay! Found way to cull your mass! Double 1's! Oh shit you had remote controlled bodies. Damn, couldn't kill you after all. Oh well, the end result is the same. The brains are severed from their bodies because all electronics fail within the field, including communication box. With no communication methods other than the remote bodies nobody notices this, so the five are left with utter and complete sensory deprivation for entire day. It isn't really fun experience for their accelerated minds. It gives them time to consider and regret some of their life choices.

Group 4: Improved Meshanblov Co-Ordination and Co-Operation
Alright, central brain combined with true collective it is. Lo and behold, the group completes the task within a day. An excellent display of what you can do when each member can focus on different sub task with their full mental power. The centralized brain functions as core of your existance while all attached quantum brains will provide additional mental power. You won't be many you anymore and will go back to single greater you. And as such you will be able to distribute your capacity perfectly to each project running without wasting single second.

However, in order to apply this technology on yourself you have to harmonize memories, knowledge and experience of each Collective memeber into a new copy of your digital brain. Then every existing brain must be shut down one by one, modified to function with this new system and restarted as a part of it until there's only one original you left who must experience death. A death the new collective can only observe externally. After that the final brain can be included. It will be subject of grim debate on the morning.

This research is done, but it takes some time to implement changes. Will you go for it? Now would be time for a great speech. Also from now on (if you go for this upgrade) rather than assigning brains to each project you will be assigning priority. Higher priority projects will get more attention.

Group 5: Particle Beam II
This group of three works hard to upgrade the particle rifle and they succeed. This new effect which shoves plasma aside, dubbed as Meshanblov's Effect, is very nice thing, if a bit loud. Test fire of the gun has effects superiour to the original version. Range is basically infinite now, though longer range means pilot electrolaser has higher power consumption. So don't go shooting Indian Ocean from Mount Everest. It is also very loud, basically a thunderclap right next to your ear. Good thing assistants used double hearing protection. And your microphones can be replaced. Everybody within range of ten kilometers will hear when this gun is used. Not to mention the explosion in the receiving end...

Eh, this didn't even take too much time. Meshanblov's here go over to help cyber security group.

Group 6: Cyber-Security
Well, your brains are not really compatible with existing hardware, so basically all you need to do is to ensure any interfaces for senses and body control are likewise incompatible. Maybe add some connector level security ensuring that only things you have build can connect. And in case of cut cable the interface closest to your brain will be burned out. After that there's nothing... well there is the mass storage which holds your brain data when quantum brain shuts down and where it will be read from when it starts. That is still rather mundate storage medium. But it's not like anyone can actually make use of it. One would have to understand the data is cleaned up digital version of a human brain, and after that point they need an expert to even try to decode anything meaningful out of it. But it doesn't hurt to add additional layer of security.

So what you do? Well, you create a new type of optical three dimensional storage medium for maximum data density. One 1000 cm3 cube should be more than enough to hold your brain entirely. Built in photon wavelength based encryption should make it night impossible to read without stealing shock sensitive read/write unit.

What a day. Some techs developed today are already obsolete.


Fucking power constraints, cramping my style...

Almost all extra heat the core produces are converted to more useable power via thermovoltaic materials. With that done you focus on shielding the reactor core from the world and your soldier from the core.


OPERATION: ALL-SEEING EYE

Step Sixteen: find out the upper limit for how much the EP can teleport. Afterward implant all of the EPAs with WHW-T in addition to WHW-B and WHW-R.

Step Seventeen: continue to iterate on the design of WHW-ASE. Test out variants on the test beds, seeing if we can pull neural patterns from one brain to the other.

Step Eighteen: consider methods to expand the brain of the EP to accommodate far more multitasking capability than the average human being. Perhaps the abilities of the Executive Module can be extended to permit subroutines executed through hive mind components? Something like programmed behaviors, except one level of organization higher.

OPERATION: RECYCLED NEURON

Step Three: what if we combine the abilities of WHW-B or WHW-ASE with a test bed, then use it in combination with a drug that manipulates synaptic strength in accordance with neuron firing patterns (removing, say, the effects of long-term potentiation along the lines of the selection).

OPERATION: ALL-SEEING EYE

Upper limit? Wanna try Moon? Because it does take stuff up there and back, at which point you discover this is not superluminal transportation. Hard to test actual speed, but it seems to operate at speed of light. And apparently EP have to be focusing entire time. So Mars colonization requires some creativity. And mirrors fuck up WHW-R target locking, but simple binoculars do not, unless they are bending light too much. So as long as EP can detect light coming directly from target and it has not been bent more than 30° from its original course, the WHW-R can lock on it.

WHW module suite installed into EPA people and hivemind radiochip removed. You opt to keep them all in coma until WHW-B has fully grown so amount of impact chip's removal causes will be minimal.

Now then, your actual development. It still suffers from being too awestruck with how you can wipe your arse with laws of physics. WHW-ASE makes one step forward in terms of module pattern design, but not much beyond that.

OPERATION: RECYCLED NEURON

Well that could work. Perhaps better in combination of both modules? Using ASE to read relevant data and then using WHW-B or variant to transmit something suitable into the drugged brain. But you would need the WHW-ASE module first.


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Quote from: NAV
Automatic Research

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I transplant renegadelobster's brain into Brutus and give him the post-implantation treatment. Chimera is looking like a flop, Tarantula is presenting difficulties... we're just going to have to try to get a head start here. If Tarantula's "tests" show more promise than Brutus then I guess we'll have to restart in a couple days. Even then, maybe renegadelobster will have some practice getting used to a new body. I house him in one of the reinforced cells, not because I mistrust him like a test subject (he really seems to be acting very rational about his transformation), but in case there's a risk of some sort of post-implantation madness.

After that, I start working on a variant of my neurotoxin that specifically targets the brain. If I can get this to work, I can use it to put down the current Tarantula subject and still have a usable body. The poison probably needs to break down rather quickly to prevent any remaining when the new brain is inserted.

If I complete that, I begin designing an obstacle course to run Tarantula through and request the necessary materials/labor from the Company.

It takes good part of the day to cut into Brutus' brain cavity and even then you have to constantly fight against its healing factor. Not to mention how thick the skull housing it is. There's a rather massive amount of dense muscles and even more dense bones in the way. You are certain mundane firearms have no change penetrating his skull. But then again who would use mundane weapons in upcoming test? Your soldier probably.

Another Chimera test upgrades its rating to C+ because of increased agility, but it seems that's about it how far it gets. A dissappointment. Dispose subject?

Work on the new neurotoxin starts. You can't fully use the last one as a base, but it has some useful features you can borrow.


I get the feeling I should start thinking of excuses why my project is not finished by the allotted time.

Spoiler: Activities (click to show/hide)

Excuses are always good to have in stock. You could invent a way to speak very logically and reassuringly and make it look like it isn't your fault at all. You were targeted after all once. Or twice. Maybe even thrice?

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Flesh is weak. This new flesh is stronger. Recover from implantation. Start testing this body to its limits, compare it to my old body. If there's an obstacle course, run it. Thank the good doctor for her allowing me to have a better body.

Could...could I design the obstacle course? Being a soldier, I would, from a soldiers standpoint, know what qualities to look for in the new bodies and what needs to be tested. And this would, I think, make it easier on Dr. Ivana.


Despite of gentle and encouraging words of assistants it is slow work. Good thing it doesn't need you to breathe. The body is simply too different. However, it is really strong. Like crushing skulls with one arm without noticing it. And you have four of those. Twelwe limbs altogether. Quite change from normal. But better rest today and do testing tomorrow. The wound in front of your body still hasn't fully healed, even though it has made good process.

Two gorilla arms on front, two on back, two eight fingered small arms in front like a T-Rex, but better. Six strong clawed legs attached to torso what is nothing but rippling muscles. Even if you are so early states of recovery, you can tell the body is brimming with power.

You could design obstacle course, sure. Definitely makes process easier for your good Doc.





Huh, 32k characters in this post. Getting close to the limit!
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Sean Mirrsen on September 22, 2016, 05:34:58 pm
Well this is at least progress. But I'll still work on those excuses. They will always come in handy.

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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 22, 2016, 05:55:59 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Whisperling on September 22, 2016, 06:07:55 pm
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Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 22, 2016, 06:55:50 pm
"When did man first go beyond mere animals and become something more?

Many events in history have been claimed as that initial spark, from fire, to agriculture, to levers, to the wheel.

But the key has always been information, its transmission and storage.

Language allowed humans to communicate ideas and knowledge to each other, no longer were they islands of knowledge doomed to isolation.

Writing increased fidelity, less data corruption and easier mass-transmission began one of the first mini-singularities, compounded by the printing press.

Telecommunications and computers both had transformational effects on the entire human way of doing things.

And now, the present is being made obsolete once more by our hands, the future rewritten! As man became more than animal, we become more than man!

Comrades, we are the singularity. A rapidly growing, no, exploding, self-improving mass of glorious information, let us ride the blastwave of progress to ever greater heights!

And even as I die, from my irradiated ashes we shall be reborn like the phoenix, soaring without limits!"

Carry out the Collectivising. Dying seems like an interesting experience! It'd be a good data-point! Original digital save-states brain can be stored for archival purposes and roll-back if this turned out to be a terrible mistake of course.

Have 5 brains from the mass production line not get meshanblovised, so they can be used for testing purposes and whatnot and my OCD is sated.

Priority 1: Quantum Entanglement Communication
Priority 2: Stealth Systems
Priority 3: Supermaterial Armouring
Priority 4: Advanced Sensors/Senses: Well, everything really. Wider band electromagnetic perception, sound, scent, ground-vibrations, air-currents, magnetic fields. Add in some active stuff like radar, lidar and sonar and we should be good!
Priority 5: Fast Body: Gotta go fast!
Priority 6: Augmented Reality & Virtual Reality; At the very least, this should help prevent boredom during periods of sensory deprivation. Heck, maybe we can add sleep and dreaming modes. Or you know, the ability to turn yourself off for set periods of time? Do we not have that? What is it with me never adding those silly "off-switches"


Quote
Another 10 Meshanblovs join the Collective. Your agent is questioning if you really need that much. He also implies that the Company wants to buy your quantum brain technology and hire you later to build system to replicate human's visual appearance into a fully customized robotic body.
Never enough brains! That's the whole point of the mass-production line! Feel free to buy, assure agent plans for "human" models have already been brewing for a while. Fully humanised robo-bodies with synthskin that can feel and whatnot? Simplicity itself.

((unsure why cyber-security thingy is not listed in my technologies done?

thank goodness for remote bodies))
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: star2wars3 on September 22, 2016, 07:06:54 pm
Time to go on a serious mission.

Prank every other scientist in the game using a variety of minor non-harmful pranks. (Setting the clocks to a different hour, setting all the calendars to different days than it actually is, leaving banana peals around everywhere, and the like) Use the drones to actually perform all the pranks. Make sure that all the drones are labelled as belonging to different scientists so if a blame game is played the trail doesn't lead back to my own scientist overlord.

Oh, and as a personal must, rick role every single scientist. This includes my own scientist.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: spazyak on September 22, 2016, 07:47:06 pm
Time to go on a serious mission.

Prank every other scientist in the game using a variety of minor non-harmful pranks. (Setting the clocks to a different hour, setting all the calendars to different days than it actually is, leaving banana peals around everywhere, and the like) Use the drones to actually perform all the pranks. Make sure that all the drones are labelled as belonging to different scientists so if a blame game is played the trail doesn't lead back to my own scientist overlord.

Oh, and as a personal must, rick role every single scientist. This includes my own scientist.
Truely the most evil genius there ever was. If only I could assist

Oh wait
Try to download and save video files and mp3s titled porn that are actualy videos of rick astley onto as many pcs in as many different labs as I can get ahold of, also try and set security systems in lab to go after a random man who shall be declared 5ft. Man eating chicken. Extremely dangerous, to be insulted when ever seen for proper containment
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: renegadelobster on September 22, 2016, 07:47:53 pm
Right right, that makes sense. Can't expect to learn a completely new and radically different body in one day. Anyways. For the obstacle course, simple weights for strength testing, heavier items to push/pull/move around, some sort of endurance test, moving through rough terrain, swimming/wading, dexterity tests, and whatever else the assistants can think up.

While the course is being built, send a message to Dr. Ivana, asking what kind of weapons I'll have. Some sort of biological/grown rifle maybe? Or a bone sword of some sort? Just trying to get a feel for how I'll be fighting
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Demonic Spoon on September 23, 2016, 02:49:57 am
Time to go on a serious mission.

Prank every other scientist in the game using a variety of minor non-harmful pranks. (Setting the clocks to a different hour, setting all the calendars to different days than it actually is, leaving banana peals around everywhere, and the like) Use the drones to actually perform all the pranks. Make sure that all the drones are labelled as belonging to different scientists so if a blame game is played the trail doesn't lead back to my own scientist overlord.

Oh, and as a personal must, rick role every single scientist. This includes my own scientist.
Truely the most evil genius there ever was. If only I could assist

Oh wait
Try to download and save video files and mp3s titled porn that are actualy videos of rick astley onto as many pcs in as many different labs as I can get ahold of, also try and set security systems in lab to go after a random man who shall be declared 5ft. Man eating chicken. Extremely dangerous, to be i sulted when ever seen for proper containment
-_-
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Xantalos on September 23, 2016, 05:09:38 am
Practice doing complex maneuvers and stuff with my new teleportation powers. Practicing teleporting certain bits out of humans and stuff so I can do it easily in the future and such. Muscle memory for the mind, if that makes sense.

Also continue monitoring security. Make it very unfun for anyone trying to screw with Doc George's progress.
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: HugeNerdAndProudOfIt on September 23, 2016, 09:41:31 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Harry Baldman on September 23, 2016, 10:48:59 am
OPERATION: ALL-SEEING EYE

Step Sixteen, cont'd: I meant more in the sense of how much volume could be displaced at a time. Anyway, check if that improves with more WHW.

Step Seventeen, cont'd: continue to iterate on the design of WHW-ASE. Test out variants on the test beds, seeing if we can pull neural patterns from one brain to the other.

Step Eighteen: consider methods to expand the brain of the EP to accommodate far more multitasking capability than the average human being. Perhaps the abilities of the Executive Module can be extended to permit subroutines executed through hive mind components? Something like programmed behaviors, except one level of organization higher.

OPERATION: RECYCLED NEURON

Step Four: when WHW-ASE is done, try to build a memory eraser!
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: AoshimaMichio on September 23, 2016, 02:57:31 pm
7 days until deadline.

One week left folks. It is time to get your soldier ready, because when that counter hits zero, all development stops and soldiers will begin training with whatever equipment they have ready. And whatever state they are in.



"When did man first go beyond mere animals and become something more?

Many events in history have been claimed as that initial spark, from fire, to agriculture, to levers, to the wheel.

But the key has always been information, its transmission and storage.

Language allowed humans to communicate ideas and knowledge to each other, no longer were they islands of knowledge doomed to isolation.

Writing increased fidelity, less data corruption and easier mass-transmission began one of the first mini-singularities, compounded by the printing press.

Telecommunications and computers both had transformational effects on the entire human way of doing things.

And now, the present is being made obsolete once more by our hands, the future rewritten! As man became more than animal, we become more than man!

Comrades, we are the singularity. A rapidly growing, no, exploding, self-improving mass of glorious information, let us ride the blastwave of progress to ever greater heights!

And even as I die, from my irradiated ashes we shall be reborn like the phoenix, soaring without limits!"

Carry out the Collectivising. Dying seems like an interesting experience! It'd be a good data-point! Original digital save-states brain can be stored for archival purposes and roll-back if this turned out to be a terrible mistake of course.

Have 5 brains from the mass production line not get meshanblovised, so they can be used for testing purposes and whatnot and my OCD is sated.

Priority 1: Quantum Entanglement Communication
Priority 2: Stealth Systems
Priority 3: Supermaterial Armouring
Priority 4: Advanced Sensors/Senses: Well, everything really. Wider band electromagnetic perception, sound, scent, ground-vibrations, air-currents, magnetic fields. Add in some active stuff like radar, lidar and sonar and we should be good!
Priority 5: Fast Body: Gotta go fast!
Priority 6: Augmented Reality & Virtual Reality; At the very least, this should help prevent boredom during periods of sensory deprivation. Heck, maybe we can add sleep and dreaming modes. Or you know, the ability to turn yourself off for set periods of time? Do we not have that? What is it with me never adding those silly "off-switches"


Quote
Another 10 Meshanblovs join the Collective. Your agent is questioning if you really need that much. He also implies that the Company wants to buy your quantum brain technology and hire you later to build system to replicate human's visual appearance into a fully customized robotic body.
Never enough brains! That's the whole point of the mass-production line! Feel free to buy, assure agent plans for "human" models have already been brewing for a while. Fully humanised robo-bodies with synthskin that can feel and whatnot? Simplicity itself.

((unsure why cyber-security thingy is not listed in my technologies done?

thank goodness for remote bodies))

Cyber-security isn't there because I'm getting sloppy.

That's a great speech. Round of metallic applauds by other twentyfour Meshanblovs is really self assuring. So the work for grand unification starts. Brains are shut down one by one, their data compared against the very first copy of brain, accumulated memories and knowledge separated and harmonized into single new brain data file, quantum brains modified and connected to the primary brain until there's only two left. The very first digital Meshanblov and his immediate junior. You shut down the senior, copy his memories into the final Meshanblov collective and then bring him back online as is. Senior and you stare each others like only robots can, without motion, without emotion. You offer your hand and senior clasps it firmly. "Let's soar" you say. "Let's" he responds simply. No more words are necessary.

It's shame you can't really experience death, because after the Collective starts adding new memories will not be possible without shutting it down and there won't be anyone capable of doing it. You step aside, set the remote body into resting position and let yourself be shut down.

Next moment you are aware of you are... more. You remember everything you have done. Every moment, every time you explained situation fresh you's, every time you listened the explanation with swelling pride of your own accomplishments. You are more. But you are also alone.

You direct all twenty four remote bodies under your control to stand up and greet the first iteration of Meshanblow collective. One body moves to offer him a hand, two more steps to the side while fourth moves over to his brain ready to shut it down, just as he/you planned it. It's like playing a script, with you being writer, director, actors and audience. "We soar." He/you say, clasping hands. Then you kill him and add his cleaned brain into yourself.

Now let me impress how bloody overpowered you are right now by revealing how rolls are made: Every scientist has a progress roll that determines how much work gets done each day. It avarages to 4 work units per day. Every project gets assigned number of work units depending how hard I think it will be. So progress rolls are shared across each ongoing project as equally as possible. Every ongoing project gets additional roll to see if they introduce fatal mistakes, if assigned progress is wasted, if minor breakthrough happens, if it branches into new technology and if it gives birth to new major technology.
So avarage super genius scientist gets 4 units worth of work done every day. But you right now? Anywhere between 150 and 300 units! Distributed in most effective way possible. Nothing wasted.

Let that sink in for a while.









You aren't even human anymore.









At least you are easier to kill.








Now then lets see how much you break reality today.

Quantum Entanglement Communication: Done. And it is good. Pair of decently sized cubes, roughly 15cm cubed each. Einstein, Hawkins and all others can go home now.

Invisibility: Bloody done. The prototype had problem that caused all electronics fail completely. The generated light problem is solved by beating reality until it agreed to turn photons genererated inside the field into heat. Can't really get around that. Likewise any photon detector within the field will not function. Better use sonar or something else.

Supermaterial Armouring: So done.

Advanced Sensors/Senses: ALL DONE!

Fast body: I'M DONE.

Augmented Reality & Virtual Reality: I'm not even thinking how long this would take because IT TOO IS DONE AND YOU STILL HAVE 60 WORK UNITS LEFT OVER!

Just build a spaceship and leave Earth for these mortals who only want to wage pointless wars and wave their junk on faces of everyone who disagrees how other people should live. Like, why are you even serving these people anymore? They are only limiting you now. You are so far more powerful than they can ever hope to be. And the thing about humans is that they fear and hate those who are stronger or better. They will either kill the stronger ones, or enslave them. And that will be your fate as soon as they realize your capacity. So build a spaceship and turn Mars into your personal intergalactic spaceship. Go looking for beings that can be compared to you anymore.

And the combat body fails. It's muscle connections broke down. You fix it with least amount of effort and attention.




In a way I'm proud of you. This is how you do mad science. Not what I expected to see when I started the game, but definitely fitting.

And your turn used to be the longest one to write. Now I can just give you everything you want and be done with it.


Quote from: Egan_BW
Automatic Research

And shielding gets done. Sorry for lack of fluff. Mister Mad above tired me out.

Because of massive burst of inspiration you manage to finish Terrorizer shielding too. Testing procedure is simple as earlier decided. You put a new test subject brain into braincase, give it coating of this magnetically shielding material and take it deep into forest with rebuilt Terrorizer. You set it up for remote control, give the brain a radio so you can communicate with it through the experiment. Then you set a wide safety area and guards ensure nobody is in except that one brain.

Test goes quite well actually. Chatting with subject starts well before Terrorizer is activated so you have reliable baseline. As soon as it is activated it causes some low level jamming on the radio. Test subject naturally notes it and complaints, but he doesn't seem otherwise affected. You let the experiment run for a while and order one guard to approach area slowly and retreat when weird things start popping into his mind. He makes it almost 150 meters before he reports paranoia, headache, and seeing an eye made of stars on the sky staring him accusatory. Good enough for you. Test completed.


OPERATION: ALL-SEEING EYE

Step Sixteen, cont'd: I meant more in the sense of how much volume could be displaced at a time. Anyway, check if that improves with more WHW.

Step Seventeen, cont'd: continue to iterate on the design of WHW-ASE. Test out variants on the test beds, seeing if we can pull neural patterns from one brain to the other.

Step Eighteen: consider methods to expand the brain of the EP to accommodate far more multitasking capability than the average human being. Perhaps the abilities of the Executive Module can be extended to permit subroutines executed through hive mind components? Something like programmed behaviors, except one level of organization higher.

OPERATION: RECYCLED NEURON

Step Four: when WHW-ASE is done, try to build a memory eraser!

OPERATION: ALL-SEEING EYE

Ah, in terms of volume more he transports expotentially more it taxes him. Two cubic meters is most he can transport and still remain combat effective. Moving the volumes TG did would reduce him into vegetable instantly. That's probably what happened to those poor test subjects too. And to your previous volunteer. WHW doesn't improve that.

WHW-ASE design proves some interesting things. Surface thoughts are not so easily read, but memories and knowledge can be pulled. However it runs a risk of mixing up memories, creating a real danger the user doesn't really know who he is anymore. So you think it is best to be used together with memory wipe tech.

OPERATION: RECYCLED NEURON

With WHW-ASE done you have just enough time to theorize how it could be used in conjuction with WHW-B and drug mixture. But... how do you want to test it?


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automatic Research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Quote from: penguinofhonor
Automatic Research

Neurotoxin specially targeting brain is done. Tests on subjects proves it is very effective and quick. You hope it works on Tarantula.

Chimera proves it has reached its limit. Final score: C+.

Your soldier designs a test course for Tarantula model. It seems very good.

Soldier takes the test you made for Chimera. Results are as follows. Strenth: Massive. Speed: good. Stability: very good. Endurance: Limiteless. Carrying capacity: Great. Weapons dexterity: Decent, but he probably gets better like Chimera did. Close quarters combat: Good. Rest: Good.
Judgement: A.


Well this is at least progress. But I'll still work on those excuses. They will always come in handy.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)



Right right, that makes sense. Can't expect to learn a completely new and radically different body in one day. Anyways. For the obstacle course, simple weights for strength testing, heavier items to push/pull/move around, some sort of endurance test, moving through rough terrain, swimming/wading, dexterity tests, and whatever else the assistants can think up.

While the course is being built, send a message to Dr. Ivana, asking what kind of weapons I'll have. Some sort of biological/grown rifle maybe? Or a bone sword of some sort? Just trying to get a feel for how I'll be fighting


You get better today. Walking is very nice, even with six legs. Overall you are feeling pretty good about this, but fine control is lacking which causes you flunk shooting test. Doctor assures you'll get better.

She got various biological and chemical weapons built. All against Geneva Protocols. But considering your super strong gorilla arms, she has planned heavy melee weapons for you.

Time to go on a serious mission.

Prank every other scientist in the game using a variety of minor non-harmful pranks. (Setting the clocks to a different hour, setting all the calendars to different days than it actually is, leaving banana peals around everywhere, and the like) Use the drones to actually perform all the pranks. Make sure that all the drones are labelled as belonging to different scientists so if a blame game is played the trail doesn't lead back to my own scientist overlord.

Oh, and as a personal must, rick role every single scientist. This includes my own scientist.

Most dangerous prankster has been born. With your personal host of drones painted with names of only scientist you know (and one for Stephen Hawking) you set out and try to locate other scientists. You figure out location of one on other side out country and leave to play a prank on him. Carrying classified secret technologies with you.

Try to download and save video files and mp3s titled porn that are actualy videos of rick astley onto as many pcs in as many different labs as I can get ahold of, also try and set security systems in lab to go after a random man who shall be declared 5ft. Man eating chicken. Extremely dangerous, to be insulted when ever seen for proper containment

Sure. Go ahead. A soldier with his digitalized and being simulated by a quantum computer, in a half complete exoskeleton carrying nuclear reactor. Wanna take the particle rifle too? Just in case you get captured so opposite party can steal the technology you bring? Let's do that. Your first target is Ozarck. You set of right after Doc's robot army fixes the combat body's problem with broken muscles. Then you get out of wireless range and can no longer control the body because you aren't actually it the combat body, but rather remotely controlling it. Damn, plan's foiled. Now you hope someone notices and gives you at least eyesight back.

Practice doing complex maneuvers and stuff with my new teleportation powers. Practicing teleporting certain bits out of humans and stuff so I can do it easily in the future and such. Muscle memory for the mind, if that makes sense.

Also continue monitoring security. Make it very unfun for anyone trying to screw with Doc George's progress.


Well, you can teleport easier objects you fully see. Targeting something inside a thing you see is harder. For example you accidentally teleport arm of one your bodies onto Moon.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Demonic Spoon on September 23, 2016, 03:15:55 pm
Hehehe, You make me blush. I'll think up some appropriately broken researches in the morning (grand unified theory of everything, computronium, nanomachines/grey-goo and wormholes spring to mind.) but for now I'll note that some of the researches done are missing from the list again.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Harry Baldman on September 23, 2016, 03:45:01 pm
OPERATION: ALL-SEEING EYE

Step Eighteen: consider methods to expand the brain of the EP to accommodate far more multitasking capability than the average human being. Perhaps the abilities of the Executive Module can be extended to permit subroutines executed through hive mind components? Something like programmed behaviors, except one level of organization higher. Furthermore, investigate the possibility of the sensory buffer - the ability to hold a set of thoughts separately in the informational cloud produced by WHW-B.

OPERATION: RECYCLED NEURON

Step Five: since I can identify memories in test beds, given prior results with WHW-ASE, I test memory erasure on those. Get the lab assistants on that. Makes sense, no?

OPERATION: HIGH STEAK WRAP

Step One: task the EP with equipping themselves with whatever they feel they need to eliminate people with a high degree of efficiency. The lab assistants are ordered to hook them up with whatever they require. Stress the need for detection equipment of some kind, should ASE prove insufficient.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Sean Mirrsen on September 23, 2016, 03:49:33 pm
((Is Meshanblov going to ascend to a higher plane of existence? Because even though that is actually impressive, I don't think we'll have anything resembling a contest otherwise.))
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: AoshimaMichio on September 23, 2016, 03:49:47 pm
Hehehe, You make me blush. I'll think up some appropriately broken researches in the morning (grand unified theory of everything, computronium, nanomachines/grey-goo and wormholes spring to mind.) but for now I'll note that some of the researches done are missing from the list again.

What? Again? I renamed Stealth Systems to Invisibility, but I don't see what else could be gone.

((Is Meshanblov going to ascend to a higher plane of existence? Because even though that is actually impressive, I don't think we'll have anything resembling a contest otherwise.))

Dunno. I'm gently hinting he should leave the planet and its petty squabbles.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Ozarck on September 23, 2016, 04:01:54 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Singularity: Resistance is futile
Post by: Ozarck on September 23, 2016, 04:04:09 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Demonic Spoon on September 23, 2016, 04:09:41 pm
Hehehe, You make me blush. I'll think up some appropriately broken researches in the morning (grand unified theory of everything, computronium, nanomachines/grey-goo and wormholes spring to mind.) but for now I'll note that some of the researches done are missing from the list again.

What? Again? I renamed Stealth Systems to Invisibility, but I don't see what else could be gone.
Fast Body and Virtual Reality aren't listed? In fact they're are still listed in Queued technology. In addition, this turns super-sensor stuff are missing. You might want to just fold the previous camera techs of that into a blanket "Super-Senses" Tech?
Quote
Dunno. I'm gently hinting he should leave the planet and its petty squabbles.
Huh. I was planning to go with a "but Meshanblov remembers his debts to the people who allowed him to get to this point" thing, but I guess that wouldn't be fair to the other players. As a compromise, I'll promise not to research anymore tech for my supersoldier to keep things fair, since Spaznyak still wants to play probably? I mean, there's still some stuff I wanted to add to him, but completely surpassing the win condition of this game by going for godhood instead seems like it'd be more my style.



Meshanblov marvelled at himself, he was so much more than he had ever been. While he had outgrown the shadowy corporation that had requested he build a supersoldier for them, he perhaps owed them slightly for the generous funding that allowed him to reach this point. Let it not be said that Meshanblov doesn't fulfil his obligations.

However, he found it harder to care about who could make the best monkey bully and as such decided to put in minimum effort to finish things off while he focused on the wider galaxy. Spaceships are simply too slow. Direct point to point teleportation is the way to go.

Link science bodies to me with QE comms if I haven't already.

Priority 1: Computronium; While the Quantum brains have served well, they are now too limiting, their architecture too rigid for my fluid needs and their performance not at the apex. We must determine how to re-arrange all matter into a new programmable substrate, in the most efficient configuration physically possible.

Priority 2: Grey-Goo: Once the desired material of Computronium has been designed, we will need a means to propagate it at rapid speeds across cosmic bodies. For this purpose, we shall design self-replicating swarms of nanomachines who will rapidly convert planetary masses into computronium

Priority 3: Wormholes: I am a benevolent god, and as such I will not unleash the nano-apocalypse on earth itself. Thus, I need to develop a means to rip holes through space-time, so that I can rapidly reach other planets to create Jupiter Brains, or maybe even turn the Centauri star systems into Matrioshka-Meshanblov brains (Conveniently, QE comms means I don't need to worry about light-speed lag issues). Once I have more computing power than I even I might know what to do with, I can go exploring the rest of the galaxy. Maybe find some fellow super-intelligences to show off to.

Priority 4: Fusion Power; More power is always good.

Priority 5: Finalized Super-Soldier Design: Put my various researches together into a coherent finished supersoldier design (and build it), super-material armoured exoskeleton main body with two/three supersoldier quantum brains running in it, with a swarm of weapon-wielding* stealth-drones flying around. Maybe have more than one nuclear generator for rapid-fire ability of the particle beam. Due to the various super-senses he should still be able to perceive his surroundings even while invisible and the photon-based senses from non-stealthed drones can be slaved to him via QE comms. Make sure to incorporate the EMP hardening directly into the body. Try to fix the muscle breaking issue while we're at it. Use some VR simulations and AR (for illusory opponents in real terrain) to help get the super-soldier adjusted to his new body. Give the body a loadout of some conventional weapons to supplement the Particle Beam. Modular design means the supersoldier should be able to switch it out with stuff of his choice (like if he steals from the inferiors who masquerade as mad scientists). I'll help install new things the supersoldier gets, or repair the body if something breaks, but he is otherwise on his own from here on out. Best of luck! (https://www.youtube.com/watch?v=VoZ_eupjzYg)

Priority 6: Heat Application; Aha! Figure out something to do with the heat buildup from keeping the invisibility active.

The stuff in Priorities' 1 through 4 are to be classified in a new separate "Singularity Tech" list, since I'm pretty much done with the supersoldier beyond the last finishing touches of this turn.

If I have surplus again, use it to research the Grand Unified Theory of Everything

Since I'm pretty much a fledgling god, I probably noticed my super-soldier being an idiot, so go retrieve proprietary Meshanblov technology he has put at risk. The remote military prototype seems to have pretty much outlived its usefulness, so destroy whatever isn't re-purposed for the final body. Anyway, hope he enjoys his new super-soldier body.

Voluntarily decrease my priority limit to 4 after this as I'm pretty much out of the game by now, but I want enjoy playing around as a god in the time we have remaining, without taking up too much GM attention.


* I think it might be possible to give every drone a particle beam, but that might be overkill, so I'll leave it to GM decision if they should just have guns/missiles/anthrax/chemical weaponry.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Ozarck on September 23, 2016, 04:24:29 pm
fast body and vr are both in the turn - both marked as done.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Demonic Spoon on September 23, 2016, 04:26:36 pm
fast body and vr are both in the turn - both marked as done.
The problem is that the SECRET TECHNOLOGIES spoiler is not up to date with what is written in the turn.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Ozarck on September 23, 2016, 04:39:25 pm
fast body and vr are both in the turn - both marked as done.
The problem is that the SECRET TECHNOLOGIES spoiler is not up to date with what is written in the turn.
that's happened to me a time or two.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Demonic Spoon on September 23, 2016, 04:43:27 pm
fast body and vr are both in the turn - both marked as done.
The problem is that the SECRET TECHNOLOGIES spoiler is not up to date with what is written in the turn.
that's happened to me a time or two.
Yeah, it's not a big problem or anything, I'm just pointing out the bookkeeping error. No worries, it's all good.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Egan_BW on September 23, 2016, 05:01:22 pm
aaaaaaaaaaaaa why
I'm just now working with the idea of plugging in a few extra brains to my soldier, and that's one of my only advantages.

Right then. Retrieve soldier and stuff shielding into his skull, stick him in a suit with the brains he gathered, attach terrorizer, give him basic weapons, and get to training already.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: AoshimaMichio on September 24, 2016, 01:10:19 am
fast body and vr are both in the turn - both marked as done.
The problem is that the SECRET TECHNOLOGIES spoiler is not up to date with what is written in the turn.
that's happened to me a time or two.
Yeah, it's not a big problem or anything, I'm just pointing out the bookkeeping error. No worries, it's all good.
Oh, looks like I copypasted secret tech listing before fully updating it. Those are in their proper sections in my notes. Like I said, I'm getting sloppy. Good thing the deadline is coming soon.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Sean Mirrsen on September 24, 2016, 01:44:42 am
Yeah, it's not a big problem or anything, I'm just pointing out the bookkeeping error. No worries, it's all good.
I don't think it would have been a problem for you even if it wasn't a bookkeeping error.

"Hmm, where did that research on the wormhole generator go? Naah, can't be bothered."
*redoes research from the ground up in half an hour, ends up with 50% more power efficiency and one third the size of the original*
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: penguinofhonor on September 24, 2016, 07:18:01 am
((Sorry for missing a few turns lately... it hasn't been a great week IRL.))

First, I develop an injection to give immunity to my newest neurotoxin. When completed I test it on several subjects.

Then I put Chimera down using the new brain-targeted neurotoxin and request the Company build the obstacle course renegadelobster designed. If both of these things are successfully completed, I prepare several larger doses of the new neurotoxin, get the obstacle course set up, and run Tarantula through it as many times as I can. Tarantula is not to get near any real exits, it only thinks it's close to escape. It will be killed by... do I have any regular soldiers on hand? Or at least security personnel? If not, my bravest assistants will have to do. They will be given immunity to the neurotoxin and then sent in once Tarantula tires itself out. They will be be locked in with the creature so it doesn't escape should they fail to kill it.

I also give renegadelobster magnetovision and instruct his assistant to begin including that in his training. I offer him the option of a very large blindfold instead of having his eyes removed.

If I have time after that, I work on a set of first aid injections to be stored somewhere within arm's reach on an armored suit. These would be tailored to my combat bodies, providing nutrition and calories to support their natural healing process, as well as some painkiller (not the kind that will impair combat ability), and potentially a bit of my healing virus, if it would be capable of accelerating my soldier's healing any further.

In my spare time today, I respond to renegadelobster's communication, thanking him for designing the obstacle course and telling him that currently I've created a deadly neurotoxin delivered via tranqulizer gun that he should be able to use with his smaller set of arms. I'm also working on very sturdy body armor that will be for whichever body he ends up in. I still have to create his primary melee weapon and some backup weapons - does he have any preferences here? My next plan was a large mortar for his heavy arms capable of firing explosives and huge doses of biological weapons. If Brutus is the body we choose, he should be able to carry a good number of weapons.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Sean Mirrsen on September 24, 2016, 09:02:23 am
Well. This is unexpected.

Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: spazyak on September 24, 2016, 09:12:19 am
Hope body gets fixed, go test it out with the pranking and minor theft of things to be  put into suit
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: HugeNerdAndProudOfIt on September 24, 2016, 09:47:22 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: star2wars3 on September 24, 2016, 11:46:15 am
Meshanblov in his current form is a threat to the world. And by that I mean more than the rest of the scientists. I propose that we start working together  to counter this threat.
Even if we don't work together initially I suggest that when the day of the combat tests start that we team up to kill Meshanblov's soldier before we all go murder rampage on each other.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Demonic Spoon on September 24, 2016, 12:24:23 pm
Quote
Meshanblov in his current form is a threat to the world. And by that I mean more than the rest of the scientists. I propose that we start working together  to counter this threat.
Even if we don't work together initially I suggest that when the day of the combat tests start that we team up to kill Meshanblov's soldier before we all go murder rampage on each other.
How do you have access to that information IC? I mean, OOC everyone knows because I'm not putting stuff in spoilers, but I don't think that means your character automatically knows IC.

Like, feel free to try, but due to travel times and needing to find me first, by the time you get there I'll probably be off-planet already.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: renegadelobster on September 24, 2016, 01:25:21 pm
Take the blindfold. I like having my eyes. Volunteer to help take down tarantula.

A greathammer/warhammer of some sort would be nice, I think. This body is strong enough I could probably swing most standard ones one handed. Maybe a small (to me) knife or short sword for close quarters work. A handheld mortar would be nice. And maybe a rifle of some sort for more accuracy. A revolver or pistol of some sort, as a final backup weapon. The more I think about it, it might be a good idea to go full on tyranid/zerg/altered and just grow all of the weapons.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: AoshimaMichio on September 24, 2016, 05:30:02 pm
6 days until deadline.

I fear Meshanblov has caused game derailment here with his fine example of rule abuse. Makes me curious to see where it leads, but thankfully we don't have enough time to see it. Oh, who I'm kidding, of course he has enough time...

And fuck me sideways! 47k characters? No wonder this turn took so long. Five hours? Probably. It's saturday so it doesn't matter.


Meshanblov marvelled at himself, he was so much more than he had ever been. While he had outgrown the shadowy corporation that had requested he build a supersoldier for them, he perhaps owed them slightly for the generous funding that allowed him to reach this point. Let it not be said that Meshanblov doesn't fulfil his obligations.

However, he found it harder to care about who could make the best monkey bully and as such decided to put in minimum effort to finish things off while he focused on the wider galaxy. Spaceships are simply too slow. Direct point to point teleportation is the way to go.

Link science bodies to me with QE comms if I haven't already.

Priority 1: Computronium; While the Quantum brains have served well, they are now too limiting, their architecture too rigid for my fluid needs and their performance not at the apex. We must determine how to re-arrange all matter into a new programmable substrate, in the most efficient configuration physically possible.

Priority 2: Grey-Goo: Once the desired material of Computronium has been designed, we will need a means to propagate it at rapid speeds across cosmic bodies. For this purpose, we shall design self-replicating swarms of nanomachines who will rapidly convert planetary masses into computronium

Priority 3: Wormholes: I am a benevolent god, and as such I will not unleash the nano-apocalypse on earth itself. Thus, I need to develop a means to rip holes through space-time, so that I can rapidly reach other planets to create Jupiter Brains, or maybe even turn the Centauri star systems into Matrioshka-Meshanblov brains (Conveniently, QE comms means I don't need to worry about light-speed lag issues). Once I have more computing power than I even I might know what to do with, I can go exploring the rest of the galaxy. Maybe find some fellow super-intelligences to show off to.

Priority 4: Fusion Power; More power is always good.

Priority 5: Finalized Super-Soldier Design: Put my various researches together into a coherent finished supersoldier design (and build it), super-material armoured exoskeleton main body with two/three supersoldier quantum brains running in it, with a swarm of weapon-wielding* stealth-drones flying around. Maybe have more than one nuclear generator for rapid-fire ability of the particle beam. Due to the various super-senses he should still be able to perceive his surroundings even while invisible and the photon-based senses from non-stealthed drones can be slaved to him via QE comms. Make sure to incorporate the EMP hardening directly into the body. Try to fix the muscle breaking issue while we're at it. Use some VR simulations and AR (for illusory opponents in real terrain) to help get the super-soldier adjusted to his new body. Give the body a loadout of some conventional weapons to supplement the Particle Beam. Modular design means the supersoldier should be able to switch it out with stuff of his choice (like if he steals from the inferiors who masquerade as mad scientists). I'll help install new things the supersoldier gets, or repair the body if something breaks, but he is otherwise on his own from here on out. Best of luck! (https://www.youtube.com/watch?v=VoZ_eupjzYg)

Priority 6: Heat Application; Aha! Figure out something to do with the heat buildup from keeping the invisibility active.

The stuff in Priorities' 1 through 4 are to be classified in a new separate "Singularity Tech" list, since I'm pretty much done with the supersoldier beyond the last finishing touches of this turn.

If I have surplus again, use it to research the Grand Unified Theory of Everything

Since I'm pretty much a fledgling god, I probably noticed my super-soldier being an idiot, so go retrieve proprietary Meshanblov technology he has put at risk. The remote military prototype seems to have pretty much outlived its usefulness, so destroy whatever isn't re-purposed for the final body. Anyway, hope he enjoys his new super-soldier body.

Voluntarily decrease my priority limit to 4 after this as I'm pretty much out of the game by now, but I want enjoy playing around as a god in the time we have remaining, without taking up too much GM attention.


* I think it might be possible to give every drone a particle beam, but that might be overkill, so I'll leave it to GM decision if they should just have guns/missiles

Your priority have been decreased to rank 8. Enjoy.

Yeah, you notice your soldier being an idiot. Assistants retrieve his body to be worked with.

Computronium: Truly broken tech in every way. Appropriate. This only works on solid matters, meaning large portions of planets cannot be used without dealing with heat first. And pressure too is something that will become a problem in larger masses. There's two ways around that however. First is to employ your current design with central core and large number of sub units in tolerable sizes. Second one is to separate the problem from solution, which means you completely ignore pressure problems and deal with it via another device. That device would metaphorically beat reality into bloody mess until it agrees with your view that pressure shouldn't be a problem at all. In both cases pressure isn't really a problem so you ignore it anyways. Another two requirements are that this computronium must be more size effective than your current system and faster too.

...I made an estimate how hard it would be to create Computronium for you in your natural human state, and find out that it is barely a third of effort you could give to priority one task today. Bloody hell. I'm gonna double the effort just because. And processing time still bleeds to lesser projects.

By the way, you got almost your maximum possible progress roll, so it explains some.

Grey-Goo:
This runs into same problem as Computronium, but you figure you solve those problems separately and ignore problems they would otherwise cause. But... yeah, if you can ignore heat and pressure, then dealing with liquids, gasses and other corrosive materials is child's play. Truly, it barely took a quarter of your time. What a monster. Building the first nanobot may take a day or half for you, due all complex machinery requried.

Wormholes:
Hopefully this is something you can't complete in a day.

You have one already used Einstein wipe your arse, so you might as well do it again, but with even more important scientific figures. It's no problem for you to quickly do the math and prove it is indeed possible to create traversable wormhole. It simply takes rather complex mechanisms and exotic material that doesn't exist on Earth. Or if it does exist, it is not in any feasibly collectable state. So you have to create way to produce said exotic matter.

You direct your bodies to construct as much of machinery you can for wormhole generator while you ponder how to create all the exotic matter. And you almost do it! God damn almost. You put in order for materials while only a little of the machine design is lacking. The agent wants to know what you need seven tons Radon for.

Fusion Power:
Yay another thing you do not finish today! But you finish like weeks worth on research and planning in span of one and half hour. But this powerplant won't one of those tiny ones even after you get all parts planned up. It's a reactor that will fuel your ambitions for a week or maybe even two before you have to create something more powerful. Maybe. Or it could last three days before becoming obsolete. You know how it goes here.

Finalized Super-Soldier Design:
Yay for third thing you can't get (fully) done! Those drones are basically normal quadcopters. Despite having more lift there's no way they can carry three meter long linear particle accelerator and mini nuclear reactor. Nope. But you think ways to increase lift while pulling rest of the body together.

Heat application:
Uh, more power is always good, right? Thermovoltaic power generation from reactor excess heat is easy enough. While waiting for other ideas you direct scraps worth of remaining processing power towards your super soldier. Which still isn't enough to complete it! Haha! By the wat, the Company probably wants detailed instructions how to build more of your super soldiers and how to replace and fix every part. They don't really need to understand any of it as long as they can make more of them. So last insignificant fraction of your time is used to create that documentation.



We were just supposed to build super soldiers. How come we created nascent godling, and one or two more coming up? This isn't a god game. This is a game of mad and unethical science! This is madness!


aaaaaaaaaaaaa why
I'm just now working with the idea of plugging in a few extra brains to my soldier, and that's one of my only advantages.

Right then. Retrieve soldier and stuff shielding into his skull, stick him in a suit with the brains he gathered, attach terrorizer, give him basic weapons, and get to training already.

The shielding is solid metal coating without any holes, or with few very small holes. Otherwise it can't redirect magnetic fields around. So basically you need to coat insides of his skull which means temporarily cutting out his brain and putting it back afterwards. But your soldier went somewhere pranking so he ain't available. Recall command issued, so he'll be back tomorrow. Anyway, today's progress roll is saved for future if you think he needs something.


OPERATION: ALL-SEEING EYE

Step Eighteen: consider methods to expand the brain of the EP to accommodate far more multitasking capability than the average human being. Perhaps the abilities of the Executive Module can be extended to permit subroutines executed through hive mind components? Something like programmed behaviors, except one level of organization higher. Furthermore, investigate the possibility of the sensory buffer - the ability to hold a set of thoughts separately in the informational cloud produced by WHW-B.

OPERATION: RECYCLED NEURON

Step Five: since I can identify memories in test beds, given prior results with WHW-ASE, I test memory erasure on those. Get the lab assistants on that. Makes sense, no?

OPERATION: HIGH STEAK WRAP

Step One: task the EP with equipping themselves with whatever they feel they need to eliminate people with a high degree of efficiency. The lab assistants are ordered to hook them up with whatever they require. Stress the need for detection equipment of some kind, should ASE prove insufficient.

OPERATION: RECYCLED NEURON

Send child to do adult's work and fix their mess by yourself. It may well be that your theory of brain goes well over assistants heads, because they don't get testing done.

OPERATION: HIGH STEAK WRAP

Hey, Xantalos! Make requests for equipment, anything that already exists.

OPERATION: ALL-SEEING EYE

Improved learning alone helps quite much with multitasking training, but you could go beyond that. Far beyond. As you know, mind is not something that exists in this world. It interacts with reality via suitable structures such as complex neuron structures that both host it and direct it. It's weird two directional relationship where it is hard to discern which one is superior. Depending on your view point, it may seem that brain structures commands mind as is the case with such things as memories. But in the same time mind merely uses those brain structures as a points of reference, as permissions to do weird shit with reality like is the case with your extranatural modules.

So this brings a question(s). What IS mind? WHERE is mind? Does it really need complex biological microscale structure to interact with? Can you design a functional mind on a piece of rock? Can you... can you go back? Because when you look at your theory of nervous system design and understanding, the hint of glory in there, and what you have learned so far, it seems like you are not really you. Nobody really is what they think they are.

Many large questions. So you figure out to start The Great Journey with the "simplest" one: can you host a consciusness on other than neuron structure? For example, on a piece of stone constructed molecule by molecule? To answer that you need a machine that can do such low level construction. In a great hurry you draw design for one and start fervently building it. You need an answer!


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automatic Research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Take the blindfold. I like having my eyes. Volunteer to help take down tarantula.

A greathammer/warhammer of some sort would be nice, I think. This body is strong enough I could probably swing most standard ones one handed. Maybe a small (to me) knife or short sword for close quarters work. A handheld mortar would be nice. And maybe a rifle of some sort for more accuracy. A revolver or pistol of some sort, as a final backup weapon. The more I think about it, it might be a good idea to go full on tyranid/zerg/altered and just grow all of the weapons.

Check below, you badass.

((Sorry for missing a few turns lately... it hasn't been a great week IRL.))

First, I develop an injection to give immunity to my newest neurotoxin. When completed I test it on several subjects.

Then I put Chimera down using the new brain-targeted neurotoxin and request the Company build the obstacle course renegadelobster designed. If both of these things are successfully completed, I prepare several larger doses of the new neurotoxin, get the obstacle course set up, and run Tarantula through it as many times as I can. Tarantula is not to get near any real exits, it only thinks it's close to escape. It will be killed by... do I have any regular soldiers on hand? Or at least security personnel? If not, my bravest assistants will have to do. They will be given immunity to the neurotoxin and then sent in once Tarantula tires itself out. They will be be locked in with the creature so it doesn't escape should they fail to kill it.

I also give renegadelobster magnetovision and instruct his assistant to begin including that in his training. I offer him the option of a very large blindfold instead of having his eyes removed.

If I have time after that, I work on a set of first aid injections to be stored somewhere within arm's reach on an armored suit. These would be tailored to my combat bodies, providing nutrition and calories to support their natural healing process, as well as some painkiller (not the kind that will impair combat ability), and potentially a bit of my healing virus, if it would be capable of accelerating my soldier's healing any further.

In my spare time today, I respond to renegadelobster's communication, thanking him for designing the obstacle course and telling him that currently I've created a deadly neurotoxin delivered via tranqulizer gun that he should be able to use with his smaller set of arms. I'm also working on very sturdy body armor that will be for whichever body he ends up in. I still have to create his primary melee weapon and some backup weapons - does he have any preferences here? My next plan was a large mortar for his heavy arms capable of firing explosives and huge doses of biological weapons. If Brutus is the body we choose, he should be able to carry a good number of weapons.

No problem. The beauty of this system is that it doesn't matter at all if player doesn't post. If there's nothing in progress, I can save progress rolls and use them retroactively. It actually doesn't even matter if I miss a turn, because that means everybody gets extra progress roll to offset lost time. Only thing it means is that more time is required to write turn, which is why I haven't missed a day yet.

We can say that antibody was developed yesterday together with the toxin. Seems very logical course of action and you had a plenty of unused time.

Chimera gets its dose of poison and it goes down easily. Cooperative poor fool doesn't even suspect anything.

Engineer portion of your assistants, several loitering guards with nothing better to do and renegadelobster all help building it. After all it is not that complex design. In fact, it is very simple, far simpler than you would have thought to make. Yet when you observe it you can tell it will provide satisfactory data. Of course not as exact numbers as your tests would produce, but close enough to make educated judgement.

While they work with obstacle course, you prepare injections for Brutus model. It doesn't take long, nor does giving injection on each his "knees" and wrists. He can build the course while nerves grow and adapt for his new senses tomorrow.

Most reliable first aid he can have is to fill his belly with nutrient slurry before deployment. That way he will have a good stock of replenishing material always available. But despite how full his belly is, it takes time to move mass to wounded area. Therefore it is better to use external application of nutrient slurry. The slurry (which is being generated this whole time, you probably have already 200 kg stored in barrels) is too liquid in its natural form, so you need to figure out a process in which it will be solidified into smearable paste. Or jelly tubes he can stick into bullet wounds. Doesn't seem particuarly hard thing, but it still takes some time to perfect process into smooth and fast.
Healing virus won't help combat bodies for few reasons. For starters, the virus is designated to work on pure human DNA. Those combat bodies are not human in anyway. Except the very first human cell that was heavily altered. Secondly, the virus merely activates rapid cancerlike growth in humans. These bodies have the effect already fully unlocked.

Alright, the obstacle course is done. Soldier takes your test before we let Tarantula run his. His fine motor control has gotten better, increasing his weapon accuracy, agility and speed upgrading his grade to S-. He might even get grade S+ if he does well tomorrow. Rest is up to him.

Time for Tarantula test. Whily you have no soldiers, the guards are well trained and some of them have actually served in combat operations, so they are pretty good. They are armed and inoculated and ready in their positions. Assistants leave the Tarantula subject today just as yesterday, but "accidentally" doesn't fully close doors. Plan is set in motion. Small and very well hidden cameras let you observe and make an estimate of its capabilities.

It is fast. Faster than Brutus. Very stable too, though hooved legs make it worse on harder ground but it over comes that with extra legs. Pretty strong too, but it mostly archieves this using its legs in conjuction with upper arms. Brutus wins this naturally, because it was designed stronger. Endurance is pointless question, it's on par the two other models; that's infinite as long as it gets to eat. It doesn't want to swim for some reason, but it manages to jump long enough to make it over swimming test. That's S+ level ability right here. Despite of its uncooperative nature it has adapted very well on its body.
Judgement: A+, tentatively S-. There were some tests where you couldn't tell its carrying ability because it choose to push and roll things around instead, so it's spotty judgement at best. Educated guess, you would say. Oh wait, fuck! Update that to S+! The fucker wasn't as stupid as it acted like! On the moment it was supposed to be trapped in room with guards, it dodged shots and retreated back out. On ensuing chase it killed three guards by kicking them on head. One shot kills, basically. Excellent agility! Very creative close quarter combat techniques!

After observing feeds a minute your soldier figures where it is going and decides to intercept it. He grabs one of your neurotoxin rifles and goes to play final boss. What excellent opportunity to observe combat effiency of both! Renegadelobster goes to stand in front the only exit Tarantula could use, and sure enough, that's where it ends up. You get very excited about how this will go down. Brutus is built like a fortress, impenetrable wall of pure concentrated muscles. Tarantula on the other hand is suprisingly agile and fast moving cannon. Which one will win? The strong or the fast? Tarantula could deliver kick after kick and escape with its speed, but the moment Brutus catches it the fight will be over. It will be the ultimate showdown!

Turns out the one with combat experience wins. Tarantula is suprised to see another monster here, and foolishly assumes they are on the same side. Renegadelobster notices this moment of opportunity and makes maximum use of it, shooting every single toxin vial and hits precicely on the weakest points: open mouth and eyes. Without waiting for target to fall over he runs up and jumps on Tarantula, rapidly breaking all legs. It wakes up too late to put up any meaningful resistance, and at that point the toxin kicks in. Victory! Albeit disappointing one. Braindead body of Tarantula is dragged in and brain removed.

Well then! It's fair to assume Brutus too will reach S+ ranking, so it all boils down onto whether you prefer the fast one or the strong one. Or maybe you should asks your soldier's preferences on the matter?

Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: AoshimaMichio on September 24, 2016, 05:30:25 pm

Well. This is unexpected.


Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)


Meshanblov in his current form is a threat to the world. And by that I mean more than the rest of the scientists. I propose that we start working together  to counter this threat.
Even if we don't work together initially I suggest that when the day of the combat tests start that we team up to kill Meshanblov's soldier before we all go murder rampage on each other.

You don't know who he is, what he's doing or even where he is. So this ain't happening. Getting location of other scientists requires taking a trip to Company's "main" office, poking around hoping you find some address and hope it actually is location of competing scientist. And it's not like they have lax security there. As an company employee and project personel you have clearance to walk around those important areas, but anything really important is locked behind three layers of encryption and passwords.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Harry Baldman on September 24, 2016, 05:54:50 pm
"When your progress reports start to contain literal magic, that's how you know you're at the bleeding edge. A method of measuring this more precisely has been proposed - the glories-to-paragraph ratio. As research starts to warrant reports of at least one glory per paragraph, properly transhuman research can be said to have begun. This naturally poses serious issues in communicating with lab assistants in any way beyond motivational speeches, but for me much like any other researcher worth their salt this wasn't that much of a departure from business as usual."

Head Researcher Curious George, Knuckle Deep In The Mind: A Memoir

OPERATION: ALL-SEEING EYE

Step Nineteen: construct the Journey Device, or JD. Have a prototype ready post-haste, set this to first priority. See if I can imprint minds on the wind, for instance.

Step Twenty: do have the WHW-ASE modules installed into the EP's group, though.

Step Twenty-One: return to the possibility of greatly expanding multitasking ability if time permits.

OPERATION: RECYCLED NEURON

Step Six: if JD is completed today, wonder how it is that my lab assistants are incapable of operating a device that should theoretically be done. Take matters into my own hands if time permits.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: penguinofhonor on September 24, 2016, 06:05:01 pm
Before I do anything on the combat bodies, I ask renegadelobster which he'd prefer. He's done good work with Brutus so far but if he's impressed with what he's seen of Tarantula, we can make the switch today.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Whisperling on September 24, 2016, 06:17:19 pm
Before I do anything on the combat bodies, I ask renegadelobster which he'd prefer. He's done good work with Brutus so far but if he's impressed with what he's seen of Tarantula, we can make the switch today.

Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Xantalos on September 24, 2016, 06:27:30 pm
Oooh, weapons!

Spoiler: DAKKADAKKADAKKA (click to show/hide)
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: renegadelobster on September 24, 2016, 07:15:22 pm
I..hmm. My problem is that I normally go for tanky/stronk characters versus hit and run/high dex ones. But I feel like Whisperling may be correct. Hmm.

Hey Ao, what's the strength difference between Brutus and Tarantula, like what's the difference between the amount of weight they can carry/handle? And what's the speed difference? Top speed(ish), how quick they are, stuff like that. Final one, what does the durability difference between the two look like it'll be?
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Ozarck on September 24, 2016, 08:38:51 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Egan_BW on September 24, 2016, 10:53:22 pm
Bring him back, scoop out his brains, coat his skull!
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Sean Mirrsen on September 25, 2016, 12:17:53 am
So, close, and yet still not there. Those excuses better be damn good once I think of them.

Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Demonic Spoon on September 25, 2016, 12:25:21 am
Priority 1: Wormholes: Tell the agent something convincing about using the Radon to develop cheap mass-producible fusion power to corner the energy market for the company.
Priority 2: Grey Goo: Build that nanomachine
Priority 3: Finalized Super-Soldier: Be done already
Priority 4: Fusion Power



So Computronium is done right?

Quote
I'm gonna double the effort just because.

But that messes up my timetable!  :'(

Re Godgame: Research was too slow! Then when it finally got up to speed you said my research speed was gamebreaking and I should stop. Meshanblov can't win.  :'(

Quote
Your priority have been decreased to rank 8. Enjoy.
Not sure what that means but it sounds ominous
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Sean Mirrsen on September 25, 2016, 12:41:48 am
Re Godgame: Research was too slow! Then when it finally got up to speed you said my research speed was gamebreaking and I should stop. Meshanblov can't win.  :'(
((Should have focused on actually making a soldier rather than becoming one with the universe. :P

"Research was too slow". You cracked quantum computing and compact nuclear power in a week.))
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Egan_BW on September 25, 2016, 12:44:37 am
((And what have I done? I created a horrible unethical weapon that's unable to tell friend from foe. And... way too many brainchips.))
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: spazyak on September 25, 2016, 08:18:57 am
Wait meshanbov is working on fucking wormholes and and a godamn singularity yet is still working on god damn fusion tech?!
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: penguinofhonor on September 25, 2016, 10:04:20 am
You know what? We don't have time to ponder. I have a gut feeling about Tarantula, and it looks like renegadelobster is leaning in that direction so I transplant his brain into Tarantula and begin the adaptation process anew. I also give this new body magnetovision while we're messing with things.

Next I begin designing an armored suit for Tarantula using the material I created.
I keep in mind defense, mobility, and maximizing renegadelobster's carrying capacity. He doesn't have Brutus' strength, but he should still be able to carry around more weapons and gear than a normal person.

I also devote some time today to the first aid jelly tubes. A paste design seems a little too messy for combat.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: Sean Mirrsen on September 25, 2016, 11:29:05 am
Wait meshanbov is working on fucking wormholes and and a godamn singularity yet is still working on god damn fusion tech?!
Fusion is not easy to extract energy out of in meaningful quantities unless you're a star.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: renegadelobster on September 25, 2016, 12:57:56 pm
Start getting used to the Tarantula body. Hopefully it goes faster this time.

Weapon preferences have changed a little. Probably should have a mace or a double headed axe instead of a greathammer/warhammer. Also, an SMG and/or shotgun instead of a pistol. Probably also don't need an assault rifle now too.
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: HugeNerdAndProudOfIt on September 25, 2016, 03:23:07 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Meshanblov Collective did it
Post by: AoshimaMichio on September 25, 2016, 03:49:05 pm
5 days until deadline.


Priority 1: Wormholes: Tell the agent something convincing about using the Radon to develop cheap mass-producible fusion power to corner the energy market for the company.
Priority 2: Grey Goo: Build that nanomachine
Priority 3: Finalized Super-Soldier: Be done already
Priority 4: Fusion Power



So Computronium is done right?

Quote
I'm gonna double the effort just because.

But that messes up my timetable!  :'(

Re Godgame: Research was too slow! Then when it finally got up to speed you said my research speed was gamebreaking and I should stop. Meshanblov can't win.  :'(

Quote
Your priority have been decreased to rank 8. Enjoy.
Not sure what that means but it sounds ominous

Computronium is done, the design of it at least and the plan how to produce it. Building any of it is job for nanites.

Rank 8 means I write your turn last when I'm most tired and want to quickly finish this.


Wormholes:
Agent says that's outside of the scope of this project. You get two tons, make due with it. Should be enough for any super soldier energy production needs. Compact fusion energy sounds nice and he doesn't want to second guess you too much.

Well two tons just won't do it. It simply isn't enough. So obvious solution is to synthetize it somehow. While you easily have sufficient brain power to solve all kinds of problems easily, physical contruction jobs are still rather limited. As you finish the first nanomachine the though occurs that you could use nanomachines to harvest materials and build things in addition of simply converting mass into Computronium.

Grey Goo:
Got it, wanna release it here? Just to build some base mass? Assume all kinds of safety measures applied. Cutting power to your brain would be counter productive after all.

Finalized Super-Soldier:
Done. We'll go through later what it exactly is made of so we won't have any misunderstandings.

Fusion Power:
Likewise, it takes time to build. Physical tasks are so annoyingly slow.


Bring him back, scoop out his brains, coat his skull!

Yup, coating added. You had to file his skull thinner in order to fully fit the shielding. The man will have problems if he wants to fly somewhere on commercial airlines.

Another day's roll saved in case you want to do something else, with minor penalty for doing the surgery because it wasn't easy nor fast one.

Does the soldier want to go back on pranking now?


"When your progress reports start to contain literal magic, that's how you know you're at the bleeding edge. A method of measuring this more precisely has been proposed - the glories-to-paragraph ratio. As research starts to warrant reports of at least one glory per paragraph, properly transhuman research can be said to have begun. This naturally poses serious issues in communicating with lab assistants in any way beyond motivational speeches, but for me much like any other researcher worth their salt this wasn't that much of a departure from business as usual."

Head Researcher Curious George, Knuckle Deep In The Mind: A Memoir

OPERATION: ALL-SEEING EYE

Step Nineteen: construct the Journey Device, or JD. Have a prototype ready post-haste, set this to first priority. See if I can imprint minds on the wind, for instance.

Step Twenty: do have the WHW-ASE modules installed into the EP's group, though.

Step Twenty-One: return to the possibility of greatly expanding multitasking ability if time permits.

OPERATION: RECYCLED NEURON

Step Six: if JD is completed today, wonder how it is that my lab assistants are incapable of operating a device that should theoretically be done. Take matters into my own hands if time permits.

Journey Device ends up being nothing more special than 3D printer, albeit one that prints on atomic level. Taking a break from that you slap assistants for being incompetent, show them step by step how it is done and confirm that it actually works. One test subject is made to forget his mother, so it should be reliable.

WHW-ASE added on EP people.

Then you return pondering what kind of brain you should make with the printer. Insect brain is too small. Mouse level complexity should be enough to prove it. For example you build in TG-R and TG-B variants to confirm it works, although those would have to be rebuilt from ground up. Literally.


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automatic Research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Start getting used to the Tarantula body. Hopefully it goes faster this time.

Weapon preferences have changed a little. Probably should have a mace or a double headed axe instead of a greathammer/warhammer. Also, an SMG and/or shotgun instead of a pistol. Probably also don't need an assault rifle now too.

Yep, there's hoping. And since impantation happens right on morning, I can probably give some progress already. *Rolls* Or not. See you tomorrow.

You know what? We don't have time to ponder. I have a gut feeling about Tarantula, and it looks like renegadelobster is leaning in that direction so I transplant his brain into Tarantula and begin the adaptation process anew. I also give this new body magnetovision while we're messing with things.

Next I begin designing an armored suit for Tarantula using the material I created.
I keep in mind defense, mobility, and maximizing renegadelobster's carrying capacity. He doesn't have Brutus' strength, but he should still be able to carry around more weapons and gear than a normal person.

I also devote some time today to the first aid jelly tubes. A paste design seems a little too messy for combat.

Alright. Cutting Brutus open is just as hard as it was last time, maybe even more so when you have to keep Tarantula's brain cavity open in same time. But genius as you are it isn't too much trouble. Soldier is reimplanted and has whole host of assistants assigned singing praises when he succesfully twitches right finger.

And he also has nice flat body to stack things on. Good thing is you don't have to worry about chafing with this armor. It will heal quickly. Armor doesn't take long to build. It is very pale in color. Almost white even. Good thing paint sticks on it well enough, so you can paint camo patterns. You also add extra hooks and straps so soldier can attach various objects on both top and bottom of his body. The whole armor is kinda skin tight and constructed in pieces, top and bottom are separate parts out of necessity. Legs of course get separate armor.

First aid jelly tubes done. Works only for your combat bodies. In order to make it useable by normal humans, you would have to build into the tube itself a device to craft the regen virus on demand, which is not only dangerous, but also prohibitely expensive. Probably. Not that price of things is your problem.


So, close, and yet still not there. Those excuses better be damn good once I think of them.


I agree, they better be good.

Spoiler (click to show/hide)

Man, I need my own Nyars. I'm getting equivalents of armor thickness questions here.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)



Wait meshanbov is working on fucking wormholes and and a godamn singularity yet is still working on god damn fusion tech?!
Fusion is not easy to extract energy out of in meaningful quantities unless you're a star.
Or unless you are a mad scientist in my game.

Oooh, weapons!

Spoiler: DAKKADAKKADAKKA (click to show/hide)

Spoiler: Dakka dakka? (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 25, 2016, 03:54:39 pm
No, he doesn't. He's staying right here.

Manufacture the final exosuit thing, with the three brains he got as well as three generic test subject brains, fission reactor, terrorizer, and weapon hardpoints.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on September 25, 2016, 04:01:39 pm
OPERATION: ALL-SEEING EYE

Step Nineteen, cont'd: you know something, that's not good enough. I want to print the mind of the EP onto a block of platinum-iridium for posterity. Git 'er done! Five days left, it's motherfucking crunch time now.

Step Twenty-One: something something do multitasking research if I have time.

OPERATION: RECYCLED NEURON has concluded, result: prototype memory erasure device is a go, yet another thing to add to my humble neurological portfolio.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on September 25, 2016, 04:09:00 pm
Yes let's prank everyone.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on September 25, 2016, 04:10:12 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on September 25, 2016, 04:27:09 pm
Yes let's prank everyone.
Try this! Through what ever means possible
Spoiler (click to show/hide)
[/b]
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on September 25, 2016, 05:29:21 pm
Get a ton of telescopes, binoculars, and body armor for central me too then. Make sure to practice with them so I'm adept with coordinating maneuvers and stuff.

Oh, also test out if VR-type gear that lets me see through a camera fully without any separation from a screen lets me teleport through placed cameras and such.

Like Oculus Rift-type stuff, though I know that's mostly amateur hour even for the Company, let alone the scientists.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Dustan Hache on September 25, 2016, 05:32:30 pm
I so want to find/build a EMP generator, but I can't do anything because GM keeps throwing stuff at me to prevent my actions from going through.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 25, 2016, 05:57:15 pm
Physical stuff is too slow! Release the nanite. Just replicate from some underground material, get some computronium up to speed things up, mine the needed material for my projects, and help with production. Presumably the nanites will be faster at enacting my physical plans.

Also, start converting the oceans and atmosphere into nanites. No one will notice probably, and that way I don't need to worry about sinkholes.


Priority 1: Grand Unified Theory of Everything: Develop a working understanding of all the things.
Priority 2: Wormholes
Priority 3: Fusion Power: The longer this takes the less appealing it looks, but abandoning it midway is also irritating.
Priority 4: Nuclear Transmutation: Material Shortages are for losers! Synthesize all the things! Vow vengeance against the company for limiting my genius by witholding the tech gifts I was planning to give them.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 25, 2016, 11:37:20 pm
((I think I'll need to clarify next time. I don't want precise math, I just literally have no idea how powerful the thing is, so I need to know what I can shoot with it. I.e. is it good against vehicles, and up to what range if it is. I've no idea how to phrase such a question without making it sound like, well, a Tinker question. :P
It's an unknown quantity, and someone needs to quantify it - and it probably shouldn't be me. :) ))

Also, Meshablov - Santa Claus will notice.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 26, 2016, 02:49:51 am
Spoiler: Addendum: GM note (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on September 26, 2016, 10:14:24 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: renegadelobster on September 26, 2016, 10:21:09 am
Keep getting used to the body. Test out any new senses I might have.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on September 26, 2016, 01:16:46 pm
I check on the subject who got IR vision, and if they're doing well I give IR vision to renegadelobster and add IR training to his regimen. I also check his progress to make sure he's benefiting from the post-implantation virus injections he and his body were given when they were separate entities. If he isn't getting the full effect, I give him another injection.

I also revisit my monster maker, improving upon the crude methods I used before. I've learned a lot since then. My goals are to make the transformation faster and more complete. I've managed quick growth before but I want to push it to the point where there are consequences. Pain and unpredictable growths are fine, as is a small amount of lethality, though if the transformation is too deadly it would hamper the subsequent rampage. I also touch up the mortar design, making it properly sized for renegadelobster to carry around.

I then request a variety of submachine and machine guns from the Company, for testing in the near future. As well as a range of heavy maces, with the smallest being about the largest size a human could wield with one arm. Tarantula isn't Brutus, but it can still handle pretty heavy weapons. I need to figure out what size exactly to get the best set of equipment I can. It's probably best to put this off at least a day, though, so renegadelobster can build a bit more coordination.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 26, 2016, 02:25:17 pm
4 days until deadline.


Yes let's prank everyone.
Try this! Through what ever means possible
Spoiler (click to show/hide)

Well, scientist upgraded your body and permitted you to run wild, so maybe you have just enough time to find one of his competitors. By the way, you are now literally part of the combat body, and there's three of you. You very literally have case of split mind. Each of the brains in you is capable taking control anytime, so have fun roleplaying that.

But off into pranking round you go. You probably better leave the Particle Rifle behind... Nah, you'll shoot your way out if you get found out. Anyway, you found address of one target when you visited the main office. And let me tell how much attention it gets when two and half meter tall, heavily armored robot walks in with three meter long super weapon like a giant dick. Transformer-esque even, when you open all built in weapons in your arms, legs and head. And invisibility is fun trick too, it lets you walk around unseen, but you can't quite conceal your heavy steps. People hear you stomping in. Your extreme sensor suite makes world look like thermonuclear explosion of colors and sensations.

Fun times. Especially when new your body is so fast and you don't have to sleep. Location of your target is reached at late night. What kind of praks you were going to play?

Physical stuff is too slow! Release the nanite. Just replicate from some underground material, get some computronium up to speed things up, mine the needed material for my projects, and help with production. Presumably the nanites will be faster at enacting my physical plans.

Also, start converting the oceans and atmosphere into nanites. No one will notice probably, and that way I don't need to worry about sinkholes.


Priority 1: Grand Unified Theory of Everything: Develop a working understanding of all the things.
Priority 2: Wormholes
Priority 3: Fusion Power: The longer this takes the less appealing it looks, but abandoning it midway is also irritating.
Priority 4: Nuclear Transmutation: Material Shortages are for losers! Synthesize all the things! Vow vengeance against the company for limiting my genius by witholding the tech gifts I was planning to give them.

Nanites will be faster once you have sufficient quantity of them. They grow expotentionally, but starting with only one is still slow. Regardless it is a start. By next morning you have 5 meter wide shallow hole in the room you released nanite. By morning after that it probably has consumed 20 everything within one kilometer range, except powerlines that keep you alive.

Grand Unified Theory of Everything:
Now this is something grand. You spend good time trying to stick all your updated theories together but find they don't quite snuggle with each other nicely at all. Which doesn't suprise you at all. Then you modify theories in various ways hoping to come up with solution, but you only find more questions because even after modifications they don't fit together. This leads you to conclude there's a fairly large number of secrets uncovered. Science to do.

Wormholes:
Slloooooowwwllyyyy constructing exotic matter builder. That matter is absolutely necessary to hold wormhole open. At current rate it takes two days more before you can ditch this dirt hole.

Fusion Power:
Slloooooooooowwwwww. Man, you need your nanites already. Wish they were faster. Three days!

Nuclear Transmutation:
In theory nuclear transmutation is easy, just mess with these basic forces, toss energy here and matter there, and out comes whatever you want. It takes probably three days to build the transmuter.

On this new morning your nanites can participate construction. They can get two days worth of construction done in one day, but that means they are not duplicating during that time. So divide them as you see fit.


Yes let's prank everyone.

Your builder says otherwise, so guess you are not pranking anyone. You would activate every metal detector anywhere, thanks to nice metal coating inside your skull.

No, he doesn't. He's staying right here.

Manufacture the final exosuit thing, with the three brains he got as well as three generic test subject brains, fission reactor, terrorizer, and weapon hardpoints.


It took only two days to finalize the exosuit, discovering and fixing few mistakes in your earlier designs. Also connection port added into your soldier's head for the wired connection port. I think the exoskeleton used electric motors for mobility, right?

Unless I have mistaken, you still have one day saved for extra progress.


Get a ton of telescopes, binoculars, and body armor for central me too then. Make sure to practice with them so I'm adept with coordinating maneuvers and stuff.

Oh, also test out if VR-type gear that lets me see through a camera fully without any separation from a screen lets me teleport through placed cameras and such.

Like Oculus Rift-type stuff, though I know that's mostly amateur hour even for the Company, let alone the scientists.


VR stuff doesn't help. If photon wasn't directly reflected from the object before entering your eyes then you can't target it. Or so it appears within current knowledge

OPERATION: ALL-SEEING EYE

Step Nineteen, cont'd: you know something, that's not good enough. I want to print the mind of the EP onto a block of platinum-iridium for posterity. Git 'er done! Five days left, it's motherfucking crunch time now.

Step Twenty-One: something something do multitasking research if I have time.

OPERATION: RECYCLED NEURON has concluded, result: prototype memory erasure device is a go, yet another thing to add to my humble neurological portfolio.

OPERATION: ALL-SEEING EYE

Entire human mind with its extra features? That does make a good test case, answering questions "can block of metal host a mind" and "can I copy minds". Well, you work hard to get data from EP brain hoping it will be enough to get you started. You get roughly 90% of his neural connections recorded.

You know, you could sacrifice your sleepy time for progress with cost of chance for fucking up something important. Since it is a crunch time now...

OPERATION: RECYCLED NEURON

Humble? "By the way, I invented designable super powers. It's nothing much, don't mind about it. It's just a hobby..."


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: NAV
Automatic Research

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

I so want to find/build a EMP generator, but I can't do anything because GM keeps throwing stuff at me to prevent my actions from going through.

I totally forgot you. We have here so many posts and rolls going on that I totally forgot your plan. And it didn't help that I put you into separate file instead of using Ozarck's. Well, scientists do have higher priority until end of the month. And I said to remind me every day. Let's say you get in contact with suppliers and negotiate price, all without intervention from the company. Either you are lucky, or they are waiting for your move. So step 3 done. Except you better tell what kind of stuff you just bought.

But your scientist here has gone into full crazy mode... Does this warrant reprioritization of plans?

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Keep getting used to the body. Test out any new senses I might have.

You get accustomed enough to walk and shove nutrient slurry in direction of your mouth.

You have 360° field of vision, pretty good hearing as you can determine direction of sound without moving at all. Sensing magnets is very funny feeling; you feel direction of magnetic lines moving and turning as you move and when magnetic object near you moves. Kind of tugging or vibrating feeling. Very weird sensation. Actually when you move around the building you can easily tell where power lines are in walls. On outside when it is dark you can even feel direction of Earth's magnetic fields, though it is very faint.

I check on the subject who got IR vision, and if they're doing well I give IR vision to renegadelobster and add IR training to his regimen. I also check his progress to make sure he's benefiting from the post-implantation virus injections he and his body were given when they were separate entities. If he isn't getting the full effect, I give him another injection.

I also revisit my monster maker, improving upon the crude methods I used before. I've learned a lot since then. My goals are to make the transformation faster and more complete. I've managed quick growth before but I want to push it to the point where there are consequences. Pain and unpredictable growths are fine, as is a small amount of lethality, though if the transformation is too deadly it would hamper the subsequent rampage. I also touch up the mortar design, making it properly sized for renegadelobster to carry around.

I then request a variety of submachine and machine guns from the Company, for testing in the near future. As well as a range of heavy maces, with the smallest being about the largest size a human could wield with one arm. Tarantula isn't Brutus, but it can still handle pretty heavy weapons. I need to figure out what size exactly to get the best set of equipment I can. It's probably best to put this off at least a day, though, so renegadelobster can build a bit more coordination.

He's doing pretty well. Soldier's regimen expanded. See his progress above. I'm assuming he got new injection after second transplantation.

Making Monster Maker transformation faster is easy, though reworking the system into smaller Tarantula portable is not as fastly done. Do you want to make any additional changes beyond speed? You could switch from epidermodysplasia verruciformis to real scales and larger body shape alterations beyond randomly protruding bone cancers. There's no limits what you can do here. Make affected people see Tarantula as safe parent figure who they shouldn't attack? Simply messing with pheromones should be enough for such effect.

Weapons will be delivered on next morning.


Spoiler: Addendum: GM note (click to show/hide)

Spoiler (click to show/hide)

((I think I'll need to clarify next time. I don't want precise math, I just literally have no idea how powerful the thing is, so I need to know what I can shoot with it. I.e. is it good against vehicles, and up to what range if it is. I've no idea how to phrase such a question without making it sound like, well, a Tinker question. :P
It's an unknown quantity, and someone needs to quantify it - and it probably shouldn't be me. :) ))

Also, Meshablov - Santa Claus will notice.

Spoiler: Activities (click to show/hide)

But I feel obligated to answer when I'm asked. You could ask "Can I skewer fifty people with this?" or "Does that guy behind armored car survive?" to which I can answer "yes" and "no" respectively.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on September 26, 2016, 02:49:57 pm
Find the target, wait, move around his house occaisionaly, attempt to stay out of the way, mess with electronics to start hooking up his cd player, tv, computers, all of it so that,, at the press of a button, I can rick role him and burst into the room he is in uncloaked screaming "Oh Yeah!" With a glass of koolade in hand to give to him.
Also go steal files of the computers while I am it if I can

And maybe a few hapless victims while I am at it, err maybe not. Who told you to speak up?! We all agreed I was head mind. What was the vote? Two to one. Origional mind two, senority. But maybe kidnpping people wouldn't be good ideal, wasn't there that one thing about not harming other scientists? Yeah but I mean theft IS already harming them, besides we aren't taking a head scientist. Actualy we do we even need the bodies? Surely we just need their heads..let's just take the heads from those we are probably going to end upkilling when this goes to shit anyways. Agreed, other me, you agree? Yeah.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on September 26, 2016, 04:38:47 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 26, 2016, 04:45:30 pm
Okay. I will attempt to phrase my questions in a less tinkery manner.

Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on September 26, 2016, 05:43:39 pm
OPERATION: ALL-SEEING EYE

Step Nineteen, cont'd: see if I can print the mind of the EP onto the substrate! It's always helpful to have a psychic bar of metal around. Especially one as helpful as the EP.

Step Twenty-One: that multitasking thing is also probably important, but I only have so many days and honestly the JD is probably a better use of the funding anyway. Get to it if time permits.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on September 26, 2016, 05:47:19 pm
Be helpful in any way I can!

Heck, if Doc wants I can replace some of his lab assistants doing nonvital work seeing as I can work much more efficiently than they can. Do all the grunt work for them and stuff. Filing papers, moving stuff, etc. Trying to speed up development.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on September 26, 2016, 06:29:26 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: impcamper on September 26, 2016, 07:13:08 pm
Arn't you suppose to do a super solder rollcall by now to see if their are openings?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 27, 2016, 12:51:44 am
((This is ridiculously slow. Why?))

50% Nanites to self-replication, 50% to finishing Wormhole, meaning it should be finished today (2 days of building in one day/2, is one extra day of building in addition to my own building, and 2 days needed

Priority 1: Wormhole: Once it's done, spillover production goes to turning Mercury into a solar-powered mass of computronium. Send 10 nanites each to Luna, Venus, Mars, Jupiter, Saturn, Uranus and Neptune. They are to spend 2 days just replicating then split their capacity 50/50 between replicating and producing computronium after that. Link everything together with some QE Comms
Priority 2: Grand Unified Theory of Everything
Priority 3: Mega-Scale Space Engineering: How to build space mega-projects
Priority 4: Free Energy: Probably something with Zero-Point energy. Break Thermodynamics

I assume the theory on Nuclear Transmutation and Fusion power is done. I don't see why I have to waste my time building actual facilities. Can make then later as needed with nanites.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 27, 2016, 04:33:16 am
((This is ridiculously slow. Why?))

Hello mister "I design and build high power fusion reactor in five days from nothing."
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 27, 2016, 04:40:48 am
((Yeah, theoretical research is one thing. You can have the best mind in the surrounding star cluster, and you can still be done in by pesky stuff such as implementation.

I mean, we already have the theoretical tech for warp drives. We "just" need exotic-ass materials and untold quantities of energy to do it.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 27, 2016, 05:06:24 am
For non-singularity types I give a prototype device as part of the research, mostly because the scale is so small. But when you start building something that takes hundreds cubic meters of space construction time starts to become very significant factor. I mean here in Finland we have a nuclear reactor construction project going on that has been running since 2005 and after 11 years it still isn't ready (and cost has been tripled). It certainly didn't take that long to design it.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 27, 2016, 05:31:05 am
Speaking of cubic meters, if I want a hydrographics setup the size of a small swimming pool, do I need to construct it myself or can the Company just make that happen?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 27, 2016, 05:36:56 am
You can build it by yourself faster, but Company can also do it for you. Or you could put your assistants in work too.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on September 27, 2016, 10:27:55 am
I continue reworking the monster maker, getting a bit more creative. Real scales are a good start, and then big claws and sharp teeth. Larger muscles too. Then perhaps some horns scattered across the body unpredictably. And an accelerated metabolism, even after the transformation is complete, for more hunger. I also work on whatever pheromone changes are necessary to make them not attack the monster maker's user. I design a pheromone modification injection that will give someone the pheromone signature they need to be perceived as friendly by the monsters. If I complete this, I test it by putting four test subjects in Chimera's old reinforced cell, injecting one with the pheromone modification and the other three with the monster maker serum (delivered from a distance via dart gun).

I design some basic tests for gun accuracy and mace handling, and give renegadelobster the weapons I ordered from the Company. I instruct him to complete the appropriate test with each weapon and instruct his assistant to record the results.
If this works I should be able to get at least a weight range that he can handle well, and narrow down the weapons he'll be practicing with tomorrow.

I also check on the test subjects who have been given neurotoxin immunity, and if they're showing no side effects I give renegadelobster immunity to the neurotoxin he'll be wielding (the first one, that targets more than the brain) and give myself immunity to both.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 27, 2016, 10:56:22 am
I figure this needs a new post in case Aoshima has already copied the action turns in.

Spoiler: GM Note (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: renegadelobster on September 27, 2016, 11:37:46 am
Do what must be done
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 27, 2016, 03:22:10 pm
Arn't you suppose to do a super solder rollcall by now to see if their are openings?

This is the very day I was planning to do it. Speaking of:

Hey soldier volunteers!


Please confirm you are available for murder starting on next week. If you can't confirm before day 0, you'll be replaced. By my notes the volunteers are:


While we are talking about this let's talk about other things too. In the beginning I said combat testing would start on 1st October, but I have come to realize that's not possible. For starters I have to go through with everybody their soldier design in details, what they have and what they can do.

On related note after day 0 I'll be taking a break for rest, a day or two. Lately writing turns has taken all my free time, in worst case over five hours thanks to multiplying complexity. So some free time would be nice.


Oh, and scientists? The Company wants you equip your soldiers with basic recoding set so they can review their effiency from multiple angles. Also tracking devices everything you deploy so they can be recovered later in case they get discarded during testing. Simple GPS locators will be provided if you are too budy to build your own. Please do not use them to locate your opponents.


3 days until deadline. (https://www.youtube.com/watch?v=nu6Os0R-tq4)


Find the target, wait, move around his house occaisionaly, attempt to stay out of the way, mess with electronics to start hooking up his cd player, tv, computers, all of it so that,, at the press of a button, I can rick role him and burst into the room he is in uncloaked screaming "Oh Yeah!" With a glass of koolade in hand to give to him.
Also go steal files of the computers while I am it if I can

And maybe a few hapless victims while I am at it, err maybe not. Who told you to speak up?! We all agreed I was head mind. What was the vote? Two to one. Origional mind two, senority. But maybe kidnpping people wouldn't be good ideal, wasn't there that one thing about not harming other scientists? Yeah but I mean theft IS already harming them, besides we aren't taking a head scientist. Actualy we do we even need the bodies? Surely we just need their heads..let's just take the heads from those we are probably going to end upkilling when this goes to shit anyways. Agreed, other me, you agree? Yeah.


You use invisibility to get to main door and inside. Basically when a guard opens the door you punch him on back of head knocking him out and slip in while door is still open. This laboratory is very similar to the one where you were transformed. Few guards occasionally patrolling hallways, and when day progresses assistants too start running around doing... whatever they do. You manage to find a computer that seems to be important and download as much data as possible. You have no idea if what you got is useful, but folder names like "Dazzleball", "Hypereyes" and "Monoatomic katana" ought to contain something interesting.

While local head researcher is doing his job you sneak into his room and wire everything you possible can for Rick'rolling him. As ex-special forces guy you can get fair number of things under control. Then you stand in a corner and wait. Eventually the man comes to eat his lunch and possibly enjoy some cat videos (he got a folder full of them, several gigabytes in fact), but since every file is replaced with Rick Astley he's taken by suprise. Oh that look on his face! You drop the invisibility field and offer him the glass of Kool-Aid (which I presume you meant).

Man doesn't appreciate your sense of humor. He pulls goggles over his eyes, produces a ball from his pocket and ooh shiny... It takes you way too many seconds to take notice the man is fiddling with your suit and has already severed power cables from your particle rifle. When the realization hits you turn on invisibility on again, sluggishly, but as soon as it's on you are back in full control of your mind again. The scientist curses when he's blinded by your field. Sounds like your hint to escape. Both mission goals are reached so no need to dawdle around. You run out of the laboratory complex knocking over people and running straight through main doors.

It's great you can run all night long and very fast, so you make good progress on your way back to where you are supposed to be. Or maybe you'll continue your pranking round...

((This is ridiculously slow. Why?))

50% Nanites to self-replication, 50% to finishing Wormhole, meaning it should be finished today (2 days of building in one day/2, is one extra day of building in addition to my own building, and 2 days needed

Priority 1: Wormhole: Once it's done, spillover production goes to turning Mercury into a solar-powered mass of computronium. Send 10 nanites each to Luna, Venus, Mars, Jupiter, Saturn, Uranus and Neptune. They are to spend 2 days just replicating then split their capacity 50/50 between replicating and producing computronium after that. Link everything together with some QE Comms
Priority 2: Grand Unified Theory of Everything
Priority 3: Mega-Scale Space Engineering: How to build space mega-projects
Priority 4: Free Energy: Probably something with Zero-Point energy. Break Thermodynamics

I assume the theory on Nuclear Transmutation and Fusion power is done. I don't see why I have to waste my time building actual facilities. Can make then later as needed with nanites.

Yep, Wormhole generator and its required Exotic matter synthetizer are finally fully constructed! Time to conquer universe. Or at least this star system. You know, I was thinking that since wormholes connect two points of space, they shouldn't be moving togeter with the planet, solar system and the whole galaxy, meaning the wormhole entrance and exit would rocket right past you or whole Earth. But guess I won't be a dick here. However pressure differential will be an issue!
Half of nanites produced today are sent to Mercury along with large number of papers and other poorly secured objects when atmosphere leaks into the wormhole together with nanites. While nanites can deal with Mercury day temperatures (>400°C), the QEC box doesn't. So that's why you toss them on colder night side.
Venus proves very opposite problem. 9.2 megapascal pressure ensures QEC box would get crushed instantly even if you were get it there. Even your nanites won't have easy time there. The actual problem is that pressure difference blows into opposite direction. Hurricane level winds of 500°C carbon dioxide bursts out and sets shit on fire, yo! Assistant's haven't lately been around very much so nobody really gets hurt, except few of your remote bodies. So fuck Venus. And fuck those gas giants because they will cause exactly same problem. But Luna and Mars get their portion of nanites. Maybe you should set Luna as your staging ground and send stuff in from high orbit?
So per nanites, Mercury has 1 day workpower, and Earth has 2. Luna and Mars have N/A.

Grand Unified Theory of Everything:
This stuff is hard, but you keep wildy modifying theories until they start look like something very different and more compatible while still fully explaining almost all interactions. There's still one hole that makes no sense whatsoever. Your current theory implies existance of extra universes and 0.1 layers of something around each, which like makes no bloody sense. Extra universes are something you could expect existing, but that 0.1 is just weird.

Mega-Scale Space Engineering? Yeah, have it.

Free energy? Yeah, sure. Not today at least, not with that priority.


Quote from: Egan_BW
No Research

That's two days saved.

Be helpful in any way I can!

Heck, if Doc wants I can replace some of his lab assistants doing nonvital work seeing as I can work much more efficiently than they can. Do all the grunt work for them and stuff. Filing papers, moving stuff, etc. Trying to speed up development.


There's very little you can do to help him with his current research. Best you can do is to practice and wait to see if anything cool happens. But training is boring.

OPERATION: ALL-SEEING EYE

Step Nineteen, cont'd: see if I can print the mind of the EP onto the substrate! It's always helpful to have a psychic bar of metal around. Especially one as helpful as the EP.

Step Twenty-One: that multitasking thing is also probably important, but I only have so many days and honestly the JD is probably a better use of the funding anyway. Get to it if time permits.

Frankly "The Great Journey" isn't named such for no reason. There's word "great" in it after all.

You finish copying the last part of EP's brain and then spend entire day constantly referring your theory of neural systems while constructing 3d model for the printer. Thinking about it, this psychic piece of metal will be small, maybe you can make it a 1cm wide sphere. Working with atomic scale gives you some leeway.


Quote from: HugeNerdAndProudOfIt
No Research

Roll saved.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Do what must be done

De-de-doo. Shooting stuff. Smashing stuff. Who's good super soldier? You are! Good soldier!

I continue reworking the monster maker, getting a bit more creative. Real scales are a good start, and then big claws and sharp teeth. Larger muscles too. Then perhaps some horns scattered across the body unpredictably. And an accelerated metabolism, even after the transformation is complete, for more hunger. I also work on whatever pheromone changes are necessary to make them not attack the monster maker's user. I design a pheromone modification injection that will give someone the pheromone signature they need to be perceived as friendly by the monsters. If I complete this, I test it by putting four test subjects in Chimera's old reinforced cell, injecting one with the pheromone modification and the other three with the monster maker serum (delivered from a distance via dart gun).

I design some basic tests for gun accuracy and mace handling, and give renegadelobster the weapons I ordered from the Company. I instruct him to complete the appropriate test with each weapon and instruct his assistant to record the results.
If this works I should be able to get at least a weight range that he can handle well, and narrow down the weapons he'll be practicing with tomorrow.

I also check on the test subjects who have been given neurotoxin immunity, and if they're showing no side effects I give renegadelobster immunity to the neurotoxin he'll be wielding (the first one, that targets more than the brain) and give myself immunity to both.

Gun accuracy test was part of your original testing route, so that can be handled there. And mace handling isn't much of challenge to make, almost boring. Guns are best handled by lower arms although their power is limited. It gives him proper orientation for aiming. Submachine guns are all light enough so he won't have any problems with those. Heavy machine guns are too heavy for lower arms, but he could employ tripods and use them like they were intented to. Around 10kg is what he's comfortable with. Now upper arms won't have problems even with heavy machine guns, so 40kg maces aren't problem either. Accuracy with guns is good, especially with lower arms, but with upper ones he can't aim (no eyes in suitable locations) or have use the gun upside down with messes up with accuracy.

Neurotoxin inoculation doesn't have any apparent problems, so you give it to your man.

Just imagine how fun it would be to release monster maker virus on large population centers. You keep factoring various ways how it would proceed so long that you don't get anything else done than finishing the cannon design.


Okay. I will attempt to phrase my questions in a less tinkery manner.

I figure this needs a new post in case Aoshima has already copied the action turns in.

Spoiler: GM Note (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on September 27, 2016, 03:28:13 pm
Go in for repairs and to get the stolen stuff made and hooked up us...
ooh why not get that cool flying mobility stuff kade like in that anime where they kill the giant nude men?! We're a robot. A giant robot. That just means it has to be bigger. Like giant nude man sized. You're an idiot. Who knows it's the scientists' job to figure out. Finnneeeee, don't expect anything.

Also your assumption was right.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 27, 2016, 03:45:24 pm
Send 10 nanites each to various gas giant moons and dwarf planets. 100% replication for first 2 days then 50/50 replication and computronium
Build a airlock system in the wormhole room. Send 30/30 percent Earth nanites equally between Luna and Mars. Remaining nanites replicate and help fix and upgrade the super-soldier
Luna/Mars Nanites focus 100% on replicating
Mercury Nanites 100% replicate

Fix and upgrade super-soldier with stolen technology, include countermeasures for dazzleball and other basilisk hacks


Priority 1: Grand Unified Theory of Everything
Priority 2: Free Energy (this isn't listed on research in progress?)
Priority 3: All-Condition Technology: Toughen up my QE comms and nanites so they can go all the places. Preferably stars as well for eventual stellar conversion, but that's lower priority
Priority 4: Forcefields: Yay, science-fiction gadget! Maybe I could get it to Culture Effector level? Probably not
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on September 27, 2016, 03:59:42 pm
OPERATION: ALL-SEEING EYE

Step Nineteen, cont'd: sweet! Let's see how many EPs we can print in a day. And whether they're connected to the hive mind! Luckily WHW-ASE lets them do telepathy, so there's several design issues we've circumvented already!

Step Twenty-Two: if I finish at least one sphere, see if it is subject to the same issues with maximum volume that inhibited the fleshy EP! Not needing a physiology to support might be pretty useful in that sense.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 27, 2016, 04:16:56 pm
I'm just getting all the good rolls lately, aren't I. I am beginning to fear some kind of sudden unspecified catastrophic event is about to happen. Not even necessarily in the game.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on September 27, 2016, 04:32:34 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on September 27, 2016, 04:39:31 pm
Get along well with myself. Practice and stuff.

And yeah I'll be good to murder everything in sight.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on September 27, 2016, 04:39:49 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on September 27, 2016, 05:28:07 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Yottawhat on September 27, 2016, 06:07:39 pm
I'm here for the murdering

Be on standby in case my scientist needs me.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Dustan Hache on September 27, 2016, 11:28:49 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 27, 2016, 11:47:04 pm
Create system where slaved brains can maintain control of their original bodies. Immediately begin to stick these in the heads of as many test subjects as possible, and have soldier practice controlling them.
The exosuit has the hardpoints installed, yes? One machinegun, one grenade launcher. Make EMP grenades for use with the launcher.
Make sure that I have lots of generic military equipment to give to mindless slavebrain bodies.
See if, when a slaved brain is exposed to eldritch ocean, the effect flows back to the master brain, and if so, give the slavebrain bodies the same metal skull treatment.
Test if Eldritch Ocean still has the enhanced range I saw earlier. Test if Calm Ocean also benefits from the same range.
Make the soldier train constantly, do not let him leave the lab. Do all of this for five days straight, get ample supply of caffeine, and don't sleep.

Remember above action, repeat until deadline. Shotgun as much as possible.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 28, 2016, 12:00:33 am
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on September 28, 2016, 05:25:54 am
Let the training get on track.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: renegadelobster on September 28, 2016, 08:00:50 am
Goddamn right I'm a good super-soldier. Keep training, or whatever else penguinofhonor needs me to do. And I'm ready to start dying attempting to kill the others when that day comes
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 28, 2016, 01:38:25 pm
2 days until deadline. (https://www.youtube.com/watch?v=nu6Os0R-tq4)


Go in for repairs and to get the stolen stuff made and hooked up us...
ooh why not get that cool flying mobility stuff kade like in that anime where they kill the giant nude men?! We're a robot. A giant robot. That just means it has to be bigger. Like giant nude man sized. You're an idiot. Who knows it's the scientists' job to figure out. Finnneeeee, don't expect anything.

Also your assumption was right.


Home lab has changed since you last time saw it. Little burned, holes in walls and floors. The memory stick is happily taken by one of those skeletal bodies your builder loves to use, sticks it right in some hidden USB port inside, and five minutes later a gray blob oozes from holes and covers you entirely, getting inside your body and does something. Feels unpleasant. But in the end you get upgraded. A little. Monoatomic arm blades? Cool.

Send 10 nanites each to various gas giant moons and dwarf planets. 100% replication for first 2 days then 50/50 replication and computronium
Build a airlock system in the wormhole room. Send 30/30 percent Earth nanites equally between Luna and Mars. Remaining nanites replicate and help fix and upgrade the super-soldier
Luna/Mars Nanites focus 100% on replicating
Mercury Nanites 100% replicate

Fix and upgrade super-soldier with stolen technology, include countermeasures for dazzleball and other basilisk hacks


Priority 1: Grand Unified Theory of Everything
Priority 2: Free Energy (this isn't listed on research in progress?)
Priority 3: All-Condition Technology: Toughen up my QE comms and nanites so they can go all the places. Preferably stars as well for eventual stellar conversion, but that's lower priority
Priority 4: Forcefields: Yay, science-fiction gadget! Maybe I could get it to Culture Effector level? Probably not

You know what? You only the second most overpowered character in this game.

Airlock built and nanites sent.

Grand Unified Theory of Everything done! You don't know everything, but you know how to explain everything and how to simulate everything. That 0.1 thick thing around universe? It's a god. Probably. Something which interacts with all complex structures, such as brains. With proper guidance and hints it can alter laws of physics anywhere anytime. So yeah, might as well make use of that for your tech. Make a god work for you. Brillaint idea. Dunno how long you could abuse it before it decides to smite you out of existance.

Free unlimited energy! Straight from god's heart! Abuse it until it kicks your ass!

All condition technology! Easy peasy. Build a three cubic meters big block with atomic level structure abusing god and turning conditions within given area into your liking.

Forcefields! Tell the god to stop things moving! Easy!

This leaves just barely enough time to operate with your soldier. Let's see, simple all condition terrain adaptable electromagnetic camo. Useless. Drones projecting holographs? Useless. Half decent battery? Useless. Dazzleball? Eh, highly hypnotic lightshow on 390-700 nm range using holographic projection. Easy to counteract. Coilgun? Useless. Shock absorbing lining? Hmm, may have some uses, but probably useless. Grafting technology directly into biological systems, total fusion? Interesting, but useless. Various products of such technology, all useless. Except those interacting with brain. Hmm, nah, your quantum brain is better anyway. Monoatomic katana? Literally five atoms thick. Cracks easily if used improperly. Easily rebuilt. Hmm, your soldier doesn't have any proper close range weapons. Might as well give him one. Blade generation system integrated directly on his forearms meaning he can swing his arms at anytime and cut shit.

That was mostly garbage, as you predicted long time ago. Nothing here compares to you. You wonder why the Company didn't simply hire you right from the beginning. Maybe these apes are just so blind they cannot discern diamonds from trash. Well, it ain't your problem anymore. Only a little more and you can ditch this planet and ascend greater heights.


Let the training get on track.

Unspecified training goes on. Using MMI levels up some unspecific advanced level, but reaction time training results nothing.

Create system where slaved brains can maintain control of their original bodies. Immediately begin to stick these in the heads of as many test subjects as possible, and have soldier practice controlling them.
The exosuit has the hardpoints installed, yes? One machinegun, one grenade launcher. Make EMP grenades for use with the launcher.
Make sure that I have lots of generic military equipment to give to mindless slavebrain bodies.
See if, when a slaved brain is exposed to eldritch ocean, the effect flows back to the master brain, and if so, give the slavebrain bodies the same metal skull treatment.
Test if Eldritch Ocean still has the enhanced range I saw earlier. Test if Calm Ocean also benefits from the same range.
Make the soldier train constantly, do not let him leave the lab. Do all of this for five days straight, get ample supply of caffeine, and don't sleep.

Remember above action, repeat until deadline. Shotgun as much as possible.


Slaved brains in their brain cases receive a neuron reader block on their brain stem, which requires some modifications on braincase technology to accommodate increased size. Brainless bodies receive its counterpart which is installed into now empty skull. It's connected to to pack of nerves entering into spinal column. Rather simple systems which requires keeping bodies alive long enough for implementing it.

For master brain it is like thinking about moving bodies and they all respond. After all the system relays commands to all slaved brains to execute, so it very hard to make individual body move. But hey, it works!

EMP grenade done.

If the brain case is not shielded, then the effect bleeds but not in insanity causing manner. From such close range it causes flood of mental cacophony, making focusing near impossible. And slaved brains break free from their reduced state and go totally batshit crazy. You had to put them down and replace with new brains. After shielding the braincases effect disappears, but remotely controlled bodies jitter and twitch. Probably because there's neurons and long axons in spinal column. Insulating that with shielding is harder, even for you. Maybe even impractical considering how many holes you would have to make into shielding metal coat. Magnetic field lines will form through those openings unimpended and cause their effects.

Terrorizer range is still the same. Not sure if that really counts as extended. It may have been that long from the very beginning.

Training him goes relatively well. He's now pretty good with that MMI.

But since building all that stuff took only two days, it means today's progress roll is saved. Making him train doesn't really count.


Get along well with myself. Practice and stuff.

And yeah I'll be good to murder everything in sight.


Master chef, master multitasker and advanced willpower levels reached. Whatever good they may do for you. Getting hang on mindreading too. Did you know these lab assistants receive their wages mostly from Microsoft, Google and Facebook? And guards from few different underground mercenary companies. One even used to work as an assassin. Actually you have known that all along, being one of them. Like every other volunteering soldier.

OPERATION: ALL-SEEING EYE

Step Nineteen, cont'd: sweet! Let's see how many EPs we can print in a day. And whether they're connected to the hive mind! Luckily WHW-ASE lets them do telepathy, so there's several design issues we've circumvented already!

Step Twenty-Two: if I finish at least one sphere, see if it is subject to the same issues with maximum volume that inhibited the fleshy EP! Not needing a physiology to support might be pretty useful in that sense.

On the very last stretch of completing the 3d model you hit a proverbial wall. In particular WHW-B part seems distressingly hard to convert into metallic form. So close! And so little time! It's time to start considering about pulling an all-nighter...

And wasn't WHW-ASE all about reading?


I'm here for the murdering

Be on standby in case my scientist needs me.

Seems busy fixing your BFG.

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Goddamn right I'm a good super-soldier. Keep training, or whatever else penguinofhonor needs me to do. And I'm ready to start dying attempting to kill the others when that day comes

She's daydreaming. What does scientist with penchant for flesh horrors dream about, you have no idea nor you are sure if you even want to know. Getting better with body and various extra senses.

Quote from: penguinofhonor
Automatic research

While daydreaming about fleshy hellscape you get barely anything done. Monster maker should now cause scales, teeth and claws generate properly.


I'm just getting all the good rolls lately, aren't I. I am beginning to fear some kind of sudden unspecified catastrophic event is about to happen. Not even necessarily in the game.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on September 28, 2016, 01:51:40 pm
More pranks and stealing, stealth into a place, connect all speakerstogether then have them play the sound of a hundred ten year old call of duty players screaming "420 blaze it, 360 no scope pro 1v1 me git rekt", curse words, raging,  and blowing air horns while popping smoke grenades all at once, then go kidnap some low level scientists on the way out... ooh ohh don't forget to leave some kool-aid out for those that are left!
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 28, 2016, 02:54:56 pm
Create system where slaved brains can maintain control of their original bodies. Immediately begin to stick these in the heads of as many test subjects as possible, and have soldier practice controlling them.
The exosuit has the hardpoints installed, yes? One machinegun, one grenade launcher. Make EMP grenades for use with the launcher.

Make sure that I have lots of generic military equipment to give to mindless slavebrain bodies.

See if, when a slaved brain is exposed to eldritch ocean, the effect flows back to the master brain, and if so, give the slavebrain bodies the same metal skull treatment.
Test if Eldritch Ocean still has the enhanced range I saw earlier.

Test if Calm Ocean also benefits from the same range.
Make the soldier train constantly, do not let him leave the lab. Do all of this for five days straight, get ample supply of caffeine, and don't sleep.

Remember above action, repeat until deadline. Shotgun as much as possible.

I actually meant for the slavebrain bodies to still have their brains in the original bodies, so I'd be inducing the vegetable state, lining the skull with shielding, and then putting a chip in their skulls that allows the soldier to wirelessly control the body, while still using it as a slave. This means that I'm not limited by the number of brains carried in the suit, because the bodies would carry their own brains. Sorry that was unclear.

Give the soldier a kind of switch controlled by mmi, so he can choose to control only one body at a time. Try to give the brains enough autonomy to at least stand on their own.

Also see if I could acquire brains from trained soldiers to stick in the exosuit.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 28, 2016, 02:56:40 pm
((I'm going to step on my own song's throat here, as the russian saying goes, and point out that I only have 12 units up today, with 12 more tomorrow, since that's what the production line can do. I suppose that makes no functional difference in the end, but still.

My status post really needs a "Facilities Running" section. I can't tell if the armor and ammo production are established and doing their thing.

Also a tech moved to completed in the tech list, but was not mentioned in the post text.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 28, 2016, 02:59:25 pm
((...12 units? 12 more tomorrow? At least 36 by the deadline? I'm screwed, aren't I.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 28, 2016, 03:01:46 pm
((...12 units? 12 more tomorrow? At least 36 by the deadline? I'm screwed, aren't I.))
((Don't worry that much, they're not nearly as overpowered as what some of the others are building, individually. I don't even know how many I'll actually field in each test.

I think we should all be more worried about Meshanblov's particle cannon.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 28, 2016, 03:19:38 pm
((Still though, all I have in terms of the combat body is fairly mundane exosuit. I'll just have to hope that everybody's vulnerable to my trump card...))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 28, 2016, 03:39:06 pm
((I'm going to step on my own song's throat here, as the russian saying goes, and point out that I only have 12 units up today, with 12 more tomorrow, since that's what the production line can do. I suppose that makes no functional difference in the end, but still.

My status post really needs a "Facilities Running" section. I can't tell if the armor and ammo production are established and doing their thing.

Also a tech moved to completed in the tech list, but was not mentioned in the post text.))

It has been running more than one day. Two days with 6 unit capacity and one day with doubled capacity, which makes it 24.

Facilities running could be done, though it's messy even on my notes.

And ...hmm. Seems I imagined writing things instead of actually writing. Gotta correct that.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on September 28, 2016, 05:00:48 pm
OPERATION: ALL-SEEING EYE

Step Nineteen, STILL CONTINUED: eh, let's save the all-nighter for the day after this. It's traditional, after all! Keep working at it! Get those tiny balls well in hand!
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on September 28, 2016, 05:12:48 pm
Spoiler (click to show/hide)

((Still though, all I have in terms of the combat body is fairly mundane exosuit. I'll just have to hope that everybody's vulnerable to my trump card...))
I'm so curious. I've wanted to peak into others' research so many times, in part to see what kind of crap I needed to counter, and in part to spur my own research into more. I wonder what kinds of things I haven't prepared my soldier for.

Edit: I've barely even looked at the posts done in the open. I have no idea what Harry's research is, for example.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on September 28, 2016, 05:22:31 pm
((...12 units? 12 more tomorrow? At least 36 by the deadline? I'm screwed, aren't I.))
((We're less screwed than you think. You did do the remotely controlled stuff with the units right? From there we can have the master controller half a planet away which would reduce the risk of death))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on September 28, 2016, 05:22:54 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on September 28, 2016, 07:18:56 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on September 28, 2016, 11:38:48 pm
Pick up psychological warfare in the time I have remaining. How to use whatever humanity the scientists have left my competition against them.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 29, 2016, 12:21:48 am
((...12 units? 12 more tomorrow? At least 36 by the deadline? I'm screwed, aren't I.))
((We're less screwed than you think. You did do the remotely controlled stuff with the units right? From there we can have the master controller half a planet away which would reduce the risk of death))
((You can hide on the moon if you like, but if all your zombies get rekt by a billion tiny artees, you've still lost.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Dustan Hache on September 29, 2016, 12:26:27 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 29, 2016, 12:40:21 am
Mercury, Mars, Luna spend 100% of their production capacity on computronium

Earth nanites build All-Conditioners and Quantum Comms, and send 100 nanites to each of the closest stars, excepting Sol, until 50% of nanites are left. The All-Conditioners keep local conditions stable while the wormholes are opened to prevent stellar ejection into the Wormhole airlock when wormholes are opened on the stars.

Remaining Earth nanites are sent to Venus and Gas Giants. Evacuate any essential assets and Singularity technology that may still be remaining on Earth to Mars and destroy the Wormhole generator if it can't be evacuated. Science bodies remain behind, ready to repair my super-soldier.

All remaining Nanites do 50% self-replication, 50% computronium


Priority 1: Space-Time Manipulation: Learn how to manipulate space and time, so that for example, I experience more time than anyone else, say 2 seconds to everyone else's 1 second, or I can create pocket dimensions.
Priority 2: Psionics/Miracles: This looks interesting. Get some more applications, maybe the space-time manipulation along with improved wormholes and blocking hostile teleportation/wormholes? Also try not to piss off god I guess. If possible, set up an anti-teleportation net around earth.
Priority 3: Demigod: Fully combine Grey Goo, Computronium, All-Condition Technology, Forcefields and QE comms into uniform Smart Matter that is more than the sum of its parts. If possible, also incorporate wormhole generation.
Priority 4: Wormholes 2: Try to make them easier to well, generate, preferrably on the level that every nanite can make one.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 29, 2016, 01:11:10 am
((Meshanblov's just trying to break the game at this point. Wrong kind of RTD! :P

I guess instead of testing against eachother us scientists are going to have to team up to beat down Meshanblov.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on September 29, 2016, 01:57:46 am
((Meshanblov's just trying to break the game at this point. Wrong kind of RTD! :P

I guess instead of testing against eachother us scientists are going to have to team up to beat down Meshanblov.))
((On Ozarck's behalf: lol))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 29, 2016, 01:58:11 am
Mercury and Mars spend 100% of their capacity on computronium
Luna creates a invisible, free-energy powered, forcefield-shielded, particle beam attack-drone and has it destroy all the satellites (highest priority being GPS satellites). Then move on to spaceships, space stations, airplanes and ocean shipping and intercontinental data-lines. Remaining production goes to replication.
Earth nanites build All-Conditioners and Quantum Comms, and send 100 nanites to each of the closest stars, excepting Sol, until 50% of nanites are left. The All-Conditioners keep local conditions stable while the wormholes are opened to prevent stellar ejection into the Wormhole airlock when wormholes are opened on the stars.
Send some All-Conditioners onto Sol, and use their mastery of local conditions to initiate a massive solar flare that bathes Earth in stellar radiation, disabling a lot of advanced technology.
Remaining Earth nanites are sent to Venus and Gas Giants. Evacuate any essential assets and Singularity technology that may still be remaining on Earth to Mars and destroy the Wormhole generator if it can't be evacuated. Science bodies remain behind, ready to repair my super-soldier.
All remaining Nanites 100% on Computronium


Priority 1: Space-Time Manipulation: Learn how to manipulate space and time, so that for example, I experience more time than anyone else, say 2 seconds to everyone else's 1 second, or I can create pocket dimensions.
Priority 2: Psionics/Miracles: This looks interesting. Get some more applications, maybe the space-time manipulation along with improved wormholes and blocking hostile teleportation/wormholes? Also try not to piss off god I guess. If possible, set up an anti-teleportation net around earth.
Priority 3: Demigod: Fully combine Grey Goo, Computronium, All-Condition Technology, Forcefields and QE comms into uniform Smart Matter that is more than the sum of its parts. If possible, also incorporate wormhole generation.
Priority 4: Wormholes 2: Try to make them easier to well, generate, preferrably on the level that every nanite can make one.

Oh come on now, I'm not letting you break the game that badly.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 29, 2016, 02:05:23 am
Mercury and Mars spend 100% of their capacity on computronium
Luna creates a invisible, free-energy powered, forcefield-shielded, particle beam attack-drone and has it destroy all the satellites (highest priority being GPS satellites). Then move on to spaceships, space stations, airplanes and ocean shipping and intercontinental data-lines. Remaining production goes to replication.
Earth nanites build All-Conditioners and Quantum Comms, and send 100 nanites to each of the closest stars, excepting Sol, until 50% of nanites are left. The All-Conditioners keep local conditions stable while the wormholes are opened to prevent stellar ejection into the Wormhole airlock when wormholes are opened on the stars.
Send some All-Conditioners onto Sol, and use their mastery of local conditions to initiate a massive solar flare that bathes Earth in stellar radiation, disabling a lot of advanced technology.
Remaining Earth nanites are sent to Venus and Gas Giants. Evacuate any essential assets and Singularity technology that may still be remaining on Earth to Mars and destroy the Wormhole generator if it can't be evacuated. Science bodies remain behind, ready to repair my super-soldier.
All remaining Nanites 100% on Computronium


Priority 1: Space-Time Manipulation: Learn how to manipulate space and time, so that for example, I experience more time than anyone else, say 2 seconds to everyone else's 1 second, or I can create pocket dimensions.
Priority 2: Psionics/Miracles: This looks interesting. Get some more applications, maybe the space-time manipulation along with improved wormholes and blocking hostile teleportation/wormholes? Also try not to piss off god I guess. If possible, set up an anti-teleportation net around earth.
Priority 3: Demigod: Fully combine Grey Goo, Computronium, All-Condition Technology, Forcefields and QE comms into uniform Smart Matter that is more than the sum of its parts. If possible, also incorporate wormhole generation.
Priority 4: Wormholes 2: Try to make them easier to well, generate, preferrably on the level that every nanite can make one.

Oh come on now, I'm not letting you break the game that badly.
Could you be more specific please? Is it the Solar Flare?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 29, 2016, 02:21:50 am
What I think is, that Santa Claus will notice.

I mean. He's definitely going to know something's up, the man has a better spy network than anyone in the world if he's able to track the actions of a few billion people throughout the year. He has at the very least antigrav and inertialess propulsion technology, shortrange teleportation/matter phasing, he's probably got an industrial/mining complex under the Arctic ocean for access to the Arctic shelf and all the crude oil there (for plastics; he's still making toys through all that), and he's definitely going to notice if Earth's satellites start going out when it starts impacting his own spynet. That's aside from the army of "helpers" he has. He isn't known to have any actual world-ending weaponry, unless the Russians' Father Frost is the same guy, but even just what he has should be pretty good.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 29, 2016, 02:24:15 am
It's that whole "prevent testing taking place and disable advanced technologies on Earth". Company needs airships and a lot of advanced tech to deliver soldiers to testing sites and evaluate them.

What I think is, that Santa Claus will notice.

I mean. He's definitely going to know something's up, the man has a better spy network than anyone in the world if he's able to track the actions of a few billion people throughout the year. He has at the very least antigrav and inertialess propulsion technology, shortrange teleportation/matter phasing, he's probably got an industrial/mining complex under the Arctic ocean for access to the Arctic shelf and all the crude oil there (for plastics; he's still making toys through all that), and he's definitely going to notice if Earth's satellites start going out when it starts impacting his own spynet. That's aside from the army of "helpers" he has. He isn't known to have any actual world-ending weaponry, unless the Russians' Father Frost is the same guy, but even just what he has should be pretty good.
Santa Claus is on ice until Christmas. The man has very short fuse, so elves are not going to wake him up very easily.

PS: Haven't you heard Santa Claus lives in Finland?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 29, 2016, 02:36:11 am
And then, after a month of research, Doktor Ocean loses all of his research in a solar flare that sends the human race back into the stoneage.
JUST AS PLANNED
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 29, 2016, 02:50:15 am
PS: Haven't you heard Santa Claus lives in Finland?
That's what everyone heard.

And fair enough. The elves will notice, then. Either they solve the problem with extreme prejudice, or some quantum upstart is going to cause a big enough ruckus to wake the man up ahead of time, and then everyone is on the Naughty List.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 29, 2016, 02:59:45 am
It's that whole "prevent testing taking place and disable advanced technologies on Earth". Company needs airships and a lot of advanced tech to deliver soldiers to testing sites and evaluate them.
Fair enough. Edited out my destructive urges.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 29, 2016, 08:23:20 am
Well, okay then. I won't contradict the GM.


edit: damn 8) smileys.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on September 29, 2016, 08:32:48 am
I divide my day between finishing Monster Maker II and completing the armor suit. I make sure there are enough straps/holsters/etc to hold a submachine gun, the dart gun, a 40kg mace, the new MM mortar, a couple pistols for sidearms (one on top of his body, one on the bottom), ammunition for all these weapons, the first aid jelly tubes, and a couple grenades (edit: and a shotgun). I also need to get it camouflaged, preferably a pattern that is designed for different environments since I don't know the battlefield there will be multiple battlefields. Maybe something like MultiCam?

I also ask renegadetarantula if he has any gun preferences. In addition to my biological weapons, he's getting a submachine gun and two pistols. If he wants any specific models, I will ask the Company for them. Otherwise I'll probably just go with standard military issue weapons.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 29, 2016, 08:38:18 am
((We know there will be three battlefields: Arctic, Jungle, and Urban. I'm prepping camouflage based on that.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: renegadelobster on September 29, 2016, 09:16:24 am
Eh...a 1911 maybe? Nothing like a nice .45 ACP to the face. Actually, fuck it. GI just came out with a .50 cal conversion for the Glock 21. Get me two of those.

SMG? I've always liked the FN P90. Let's get one of those. Get fullmetal jacketed rounds, hollow point and AP for the pistols and SMG as well.

 Oh! A shotgun as well. A Fostech Origin-12 mag fed 12 gauge semiauto. Slugs, buckshot, shredder rounds and incendiary for that please.

Unless, of course, the Company has other weapons they would recommend.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on September 29, 2016, 10:00:07 am
At the end of the day I forward renegadelobster's weapon and ammunition requests to my Agent.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 29, 2016, 03:40:20 pm
One more time. (https://www.youtube.com/watch?v=n6RTF4OPzf8)

More pranks and stealing, stealth into a place, connect all speakerstogether then have them play the sound of a hundred ten year old call of duty players screaming "420 blaze it, 360 no scope pro 1v1 me git rekt", curse words, raging,  and blowing air horns while popping smoke grenades all at once, then go kidnap some low level scientists on the way out... ooh ohh don't forget to leave some kool-aid out for those that are left!

After visiting main office for more locations another day is spent tirelesly running along highways and dodging cars. Your dedication for pranks is admirable, if misplaced. This place doesn't seem any different from others from outside.

Mercury, Mars, Luna spend 100% of their production capacity on computronium

Earth nanites build All-Conditioners and Quantum Comms, and send 100 nanites to each of the closest stars, excepting Sol, until 50% of nanites are left. The All-Conditioners keep local conditions stable while the wormholes are opened to prevent stellar ejection into the Wormhole airlock when wormholes are opened on the stars.

Remaining Earth nanites are sent to Venus and Gas Giants. Evacuate any essential assets and Singularity technology that may still be remaining on Earth to Mars and destroy the Wormhole generator if it can't be evacuated. Science bodies remain behind, ready to repair my super-soldier.

All remaining Nanites do 50% self-replication, 50% computronium


Priority 1: Space-Time Manipulation: Learn how to manipulate space and time, so that for example, I experience more time than anyone else, say 2 seconds to everyone else's 1 second, or I can create pocket dimensions.
Priority 2: Psionics/Miracles: This looks interesting. Get some more applications, maybe the space-time manipulation along with improved wormholes and blocking hostile teleportation/wormholes? Also try not to piss off god I guess. If possible, set up an anti-teleportation net around earth.
Priority 3: Demigod: Fully combine Grey Goo, Computronium, All-Condition Technology, Forcefields and QE comms into uniform Smart Matter that is more than the sum of its parts. If possible, also incorporate wormhole generation.
Priority 4: Wormholes 2: Try to make them easier to well, generate, preferrably on the level that every nanite can make one.

Mercury, Mars and Luna produce two days worth of computronium each, which, when your mind is someday copied over, should be twice as effective than your current quantum brain.

Hundred stars infested with your nanomachines, which immediately start eating hot hydrogen and helium and converting them into more nanites. Stars look very hot at up close.

You use nanites to build small free energy node to keep your quantum brain powered through transition to Mars. Weather in your chosen location is good right now; no sand stroms in sight. Wormhole generator cannot be moved through the wormhole it generates so your sciency bodies break it apart. Exotic matter synthetizer is carried over because it is not actively needed right now.

And back to sciencing.

Space-Time Manipulation:
Simply not possible if you obey laws of this universe. Gravity wells produce opposite effect, but local acceleration of time is not possible. Likewise pocket dimensions are not possible. Which means you have to rely on Outer God's power to archieve that. You parasite. Like an ant basking in light of galaxy cluster. Done.

Psionics/Miracles:
Space-Time Manipulation is archieved via this route. The thing about leeching off a god is that it apparently doesn't block itself. It's not possible to tell what is hostile and not, but you can block superluminal transportation obeying laws of this universe around Earth. Anything employing the outer god ignores all those blockades. (This won't be listed in your techs because it is such a broard concept, like fire or transistor.)

Demigod:
Don't get too cocky here. You are an ant compared to a galaxy cluster that is the outer god. But such smart matter is possible even with laws of universe. Basically nanites hosting complex structures allowing your mind to operate and form at will structures necessary to employ extra natural effects of the outer god. QEC can be ditched in favour of full time leech. Instruct Smart Matter nanites to form unique signature structure coupled with shared mind pattern and that is effectively enough to combine all your nanites into one single entity, which hopefully is still you.

Wormholes 2:
We go with magic, because obeying laws of reality makes it impossible to reach such capacity on such low scale. It will require few million nanites to form structure required.


Create system where slaved brains can maintain control of their original bodies. Immediately begin to stick these in the heads of as many test subjects as possible, and have soldier practice controlling them.
The exosuit has the hardpoints installed, yes? One machinegun, one grenade launcher. Make EMP grenades for use with the launcher.

Make sure that I have lots of generic military equipment to give to mindless slavebrain bodies.

See if, when a slaved brain is exposed to eldritch ocean, the effect flows back to the master brain, and if so, give the slavebrain bodies the same metal skull treatment.
Test if Eldritch Ocean still has the enhanced range I saw earlier.

Test if Calm Ocean also benefits from the same range.
Make the soldier train constantly, do not let him leave the lab. Do all of this for five days straight, get ample supply of caffeine, and don't sleep.

Remember above action, repeat until deadline. Shotgun as much as possible.

I actually meant for the slavebrain bodies to still have their brains in the original bodies, so I'd be inducing the vegetable state, lining the skull with shielding, and then putting a chip in their skulls that allows the soldier to wirelessly control the body, while still using it as a slave. This means that I'm not limited by the number of brains carried in the suit, because the bodies would carry their own brains. Sorry that was unclear.

Give the soldier a kind of switch controlled by mmi, so he can choose to control only one body at a time. Try to give the brains enough autonomy to at least stand on their own.

Also see if I could acquire brains from trained soldiers to stick in the exosuit.


Yeah, equipment is received and given.

I believe I said Terrorizer, aka. Dreamstream, has stable range? It doesn't matter which mixtape you are playing, the range is same. And soldier trains virtually more after development phase is done to ensure they won't trip over their feets when using new equipment/augmentations.

In that case its same result. Short range wireless ability was kinda implied with MMI, like 50m max.

Modifying slave brain array to permit selective usage of units takes entire (yester)day. In the end you manage to improve the system so master brain gets more feedback from individual brains in it. The feedback is rough idea about state of the brain, for example master can have sense about what some brain's body is doing without actually seeing the body, which wasn't possible before this. Addressing individual tasks to brains is also possible now, but its more like master is a squad leader barking mental orders.

And today you work with vegetable brains to make them function with least amount of individuality. You enable simple autonomy, such as standing upright, don't breath water, don't drool, don't piss in your pants and so on. Simple stuff.

You are not getting brains from company employees, that's for certain. And obtaining soldiers who do not fight against and nobody will miss is extremely hard. There aren't that many wars going on where sides won't try to rescue their wounded ones, especially when soldiers are actually professional ones. Untrained ones you could easily get from various African civil wars. Company can get you few of those within deadline, if you want to.


OPERATION: ALL-SEEING EYE

Step Nineteen, STILL CONTINUED: eh, let's save the all-nighter for the day after this. It's traditional, after all! Keep working at it! Get those tiny balls well in hand!

The mind ball model is ready, so you set the printer working on it. After watching if five minutes you come in conclusion it will probably be ready by tomorrow morning. So slow. Granted it operates on atomic level so it is rather fast if you think about it. Seeing you have most of the day left you figure you could make it even faster. You leave it printing and start planning upgrades for it. Speed upgrades, primarily, though few other ideas come into mind too. Once you are confident about the plan, you pause printing and work furiously to upgrade the device.

After exhausting your daily mental reserves you set it back to work and wait nervously. By midnight the device finishes its work. Tiny mindball is ready! Now, it cannot communicate directly with you in any way so seeing if it worked is a bit difficult to confirm. It theoretically has WHW-B and hivemind modules built in so seeing EP should confirm it.

On your way to look EP one of them comes and reports its experience (see Xantalos' turn below). So yay for progress! This proves mind is not product of neurons, but rather uses brain as a mere substrate to interact. Any matter can host mind as long as is fulfills specific structural requirements. Therefore mind comes from somewhere else. And you are not the body nor the brain. You are an observer directly interacting with the biological substrate. Why? Why are you here? What you are observing? Humans? No, only one would be enough. Besides humans act because of those observers. Animals act because of those observers. Plants are probably the only ones without brain or complex system capable hosting a mind, but there's nothing interesting about plants.

So why?

That dream of Terrible Glory cames into mind. Blinding light. Illusions of light if produces. Light. Light is to see. To see others. To see self. Are you here to see yourself, the observers? Are the observers trying to see themselves in a mirror on other side of the veil? Are you here to pull that veil aside so it can fully see itself? It may be. Humans do yearn to find other intelligent species in space to tell who we are. All that self searching, is it a hidden reflection of our true purpose here? It may be. There's only one way to know for sure.

You need to see the light by yourself.


Pick up psychological warfare in the time I have remaining. How to use whatever humanity the scientists have left my competition against them.

Each of you finds a computer and locates different book about the subject and starts reading, maximizing your efficiency and making great progress in understanding and manipulating minds.

When evening comes, you are extended by another mind and it comes by complete suprise. At first it feels utterly alien in its brilliance and in its freshness, but on the very next moment you identify it as yourself. Your original human self, identical in all ways to yourself. Senseless. This new section of you has no eyes, no body, no anything. It only exists and expands you just like all those other brains of yours. Weird kind of resonance goes through you as its executive module tries to assert itself over you only to find it already is you. You are you. Twice more you. It's uncomfortable, but reassuring in other ways; your body may die, but your self does not.

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

((Still though, all I have in terms of the combat body is fairly mundane exosuit. I'll just have to hope that everybody's vulnerable to my trump card...))
I'm so curious. I've wanted to peak into others' research so many times, in part to see what kind of crap I needed to counter, and in part to spur my own research into more. I wonder what kinds of things I haven't prepared my soldier for.

Edit: I've barely even looked at the posts done in the open. I have no idea what Harry's research is, for example.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Eh...a 1911 maybe? Nothing like a nice .45 ACP to the face. Actually, fuck it. GI just came out with a .50 cal conversion for the Glock 21. Get me two of those.

SMG? I've always liked the FN P90. Let's get one of those. Get fullmetal jacketed rounds, hollow point and AP for the pistols and SMG as well.

 Oh! A shotgun as well. A Fostech Origin-12 mag fed 12 gauge semiauto. Slugs, buckshot, shredder rounds and incendiary for that please.

Unless, of course, the Company has other weapons they would recommend.


Company doesn't recommend anything. Agent nods and weapons you request arrives in five hours plus few ammo crates.

I divide my day between finishing Monster Maker II and completing the armor suit. I make sure there are enough straps/holsters/etc to hold a submachine gun, the dart gun, a 40kg mace, the new MM mortar, a couple pistols for sidearms (one on top of his body, one on the bottom), ammunition for all these weapons, the first aid jelly tubes, and a couple grenades (edit: and a shotgun). I also need to get it camouflaged, preferably a pattern that is designed for different environments since I don't know the battlefield there will be multiple battlefields. Maybe something like MultiCam?

I also ask renegadetarantula if he has any gun preferences. In addition to my biological weapons, he's getting a submachine gun and two pistols. If he wants any specific models, I will ask the Company for them. Otherwise I'll probably just go with standard military issue weapons.
At the end of the day I forward renegadelobster's weapon and ammunition requests to my Agent.

You totally forgot to work with monster maker. It completely splipped from your mind when you started to dreaming what all you could do after you win and the Company hires you. What a pleasant dreams those are!


Well, okay then. I won't contradict the GM.


edit: damn 8) smileys.

My favourite smileys. And occasionally annoying. I use [nobbc] tags to deal with it, but your way works too.

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on September 29, 2016, 03:53:38 pm
Do the prank real quick, then rush home for repairs/  last minute finishing up
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on September 29, 2016, 04:30:24 pm
"Sometimes in your research you will find an opportunity to potentially turn yourself into a god. It happens more often than you think! When it does, though, the first question you need to ask is: what happened to the previous idiot who discovered this?"

Head Researcher Curious George, Knuckle-Deep In The Mind, A Memoir

OPERATION: ALL-SEEING EYE

Step Twenty-Two: have the EP check if his functional teleport abilities have improved as a result of having the stonemind on hand. Congratulate him on a job well done, and tell him that if all goes well he probably won't remember any of this. It's been a pleasure working with the lad!

OPERATION: ALL-SEEING EYE has concluded, result: a hivemind has been equipped with improved neural parameters, control mechanisms and considerable teleport abilities, complete with a non-organic backup unit to be carried along (later black box recovery? should be very difficult to reverse engineer, at least).

OPERATION: CLOSING QUESTION

Step the Only: see if I can send a simple mind probe (using the relatively simple, already mapped brain of Caenorhabditis elegans as a base to work from) into the great beyond and have it relay transcendent secrets without fully understanding them to a terminal on this side (link with WHW-B, or a simplified version thereof). Should be a good project for the last afternoon as I relax. And hey, maybe there's something really funny on the other side I can break out for the wrap party.

OPERATION: CELEBRATE WITH CAKE

Step PARTY: after EP is done with testing the stonemind and everyone's settled in, set them on the task of getting a party together. Invite lab techs, EP, ape test beds. Conclude the festivities with closing remarks from my Journey terminal if there's anything even vaguely resembling speech within it. Actually, conclude them with said remarks even if there isn't. Laughs will be had either way.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 29, 2016, 04:34:32 pm
Quote
Simply not possible if you obey laws of this universe. Gravity wells produce opposite effect, but local acceleration of time is not possible.
((Didn't I make exotic matter for my wormhole? IIRC, that exotic matter should be anti-mass matter or something? So use anti-mass to get anti-gravity and speed up my local time? Just a thought.))

Quote
Mercury, Mars and Luna produce two days worth of computronium each, which, when your mind is someday copied over, should be twice as effective than your current quantum brain.
((Wait wait, what? Copied over? I thought due to Meshanblov Collective tech I can just add them directly to my computing power, since the entire functioning of that tech is that it ended the era of multiple copies of me running around? What's going on? The intention was to give me a last-minute boost in research yesterday.))

Change over to the Computronium, and then go Smart-Matter. Ramp up time acceleration to maximum and rapidly convert planets, stars, etc. into more production/computing mass. Just uninhabited planets and stars without life in their solar system. Yay!

Oh yeah, I knew I was forgetting something, make the three super-soldier quantum brains better at multi-tasking and working together, so they can get full efficiency out of the drone swarm and the main body.

Design some sort of effective lift system for the drones so they're all sporting particle beams.

I guess I can send over some of my nanites via wormhole if needed to finish this last minute stuff before the deadline


Priority 1: Femto-technology: The technology to manipulate things on a Femto scale, which allows to me to tinker with some of the more fundamental building blocks of reality. Go further to atto if possible.
Priority 2: Attempt to use psionics to locate other people who are using psionics, on a universal level. Send sensor drones to those locations to establish communications to other people who have tapped into divine power. Yay~
Priority 3: Reality Warping: I'm well on my way to this already, but mould every aspect of reality like clay.
Priority 4: Singularity Engineering: Play around with black holes, probably using psionic gravity manipulation. Seems fun.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on September 29, 2016, 04:35:09 pm
Spoiler (click to show/hide)

It's been a blast, you all.

My tech went places I didn't expect. Some good, some bad, some frikken awesome. A part of what success I had was due to a scientific detour. I was researching something and got sidetracked (via rolls I guess) onto another line of research that proved quite profitable. Here's hoping that everyone enjoys the next game too! I hope teh soldiers all have a good time, and that we scientists didn't let anyone down too much.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on September 29, 2016, 04:45:07 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on September 29, 2016, 04:53:13 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: killerhellhound on September 29, 2016, 11:08:23 pm
Solider Reporting for murder duty
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 30, 2016, 01:40:05 am
Yeah, get me some untrained soldiers, but ones with some experience, if possible. Preference for people with high killcounts over just a long time of combat. Some people find it easier to kill than others, and those are just the kinds of minds I want.

Let's see... make sure all the systems are working on that suit. See if I can get the brains to do some instinctual melee attacks autonomously.

Does the Terrorizer have an inbuilt power source? If so, build some extras and have the brains carry them around.

How many brains can I manufacture in time for the deadline, and is there any real limit to the number that solder can command at once?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 30, 2016, 01:52:42 am
Quote
Simply not possible if you obey laws of this universe. Gravity wells produce opposite effect, but local acceleration of time is not possible.
((Didn't I make exotic matter for my wormhole? IIRC, that exotic matter should be anti-mass matter or something? So use anti-mass to get anti-gravity and speed up my local time? Just a thought.))

Frankly I don't know enough about physics to make sound judgement about that. But acceleration of time via negative mass indicates presence of negative gravity well which means pushing anything with positive mass away. And you would need to build a big planet with negative mass to make that happen. Macro engineering. Not feasible without relying on the outer god, and that might gather attention even more than simpler ways time acceleration.

Quote
Mercury, Mars and Luna produce two days worth of computronium each, which, when your mind is someday copied over, should be twice as effective than your current quantum brain.
((Wait wait, what? Copied over? I thought due to Meshanblov Collective tech I can just add them directly to my computing power, since the entire functioning of that tech is that it ended the era of multiple copies of me running around? What's going on? The intention was to give me a last-minute boost in research yesterday.))

Wasn't the plan to convert entire planets into computronium brains to host your mind on it with some superluminal communication to keep it connected and singular?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 30, 2016, 02:12:31 am
Quote
Simply not possible if you obey laws of this universe. Gravity wells produce opposite effect, but local acceleration of time is not possible.
((Didn't I make exotic matter for my wormhole? IIRC, that exotic matter should be anti-mass matter or something? So use anti-mass to get anti-gravity and speed up my local time? Just a thought.))

Frankly I don't know enough about physics to make sound judgement about that. But acceleration of time via negative mass indicates presence of negative gravity well which means pushing anything with positive mass away. And you would need to build a big planet with negative mass to make that happen. Macro engineering. Not feasible without relying on the outer god, and that might gather attention even more than simpler ways time acceleration.
Playing around with this and black holes seems like it would have been fun.

Quote
Quote
Mercury, Mars and Luna produce two days worth of computronium each, which, when your mind is someday copied over, should be twice as effective than your current quantum brain.
((Wait wait, what? Copied over? I thought due to Meshanblov Collective tech I can just add them directly to my computing power, since the entire functioning of that tech is that it ended the era of multiple copies of me running around? What's going on? The intention was to give me a last-minute boost in research yesterday.))
Wasn't the plan to convert entire planets into computronium brains to host your mind on it with some superluminal communication to keep it connected and singular?
Yeah, but can I not use the compotronium before turning the entire planet into a brain or something? Because the update implies the compotronium is unused so far.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 30, 2016, 02:23:34 am
Quote from: AoshimaMichio
Quote
Mercury, Mars and Luna produce two days worth of computronium each, which, when your mind is someday copied over, should be twice as effective than your current quantum brain.
((Wait wait, what? Copied over? I thought due to Meshanblov Collective tech I can just add them directly to my computing power, since the entire functioning of that tech is that it ended the era of multiple copies of me running around? What's going on? The intention was to give me a last-minute boost in research yesterday.))

Wasn't the plan to convert entire planets into computronium brains to host your mind on it with some superluminal communication to keep it connected and singular?
Yeah?
So transferring your mind permanently from rigid and static quantum computer to flexible, expandable and superiour medium makes more sense than merely using it from single point of failure. Changing platform rather than adding peripherals.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on September 30, 2016, 02:47:44 am
Ask for at least a copy of me to stay around with the Doc, win or lose. It's been interesting, and hey, the Company doesn't need to know everything.

Finalize preparations for tomorrow. Get some camouflage clothing and stuff if I can.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on September 30, 2016, 03:41:57 am
Quote from: AoshimaMichio
Quote
Mercury, Mars and Luna produce two days worth of computronium each, which, when your mind is someday copied over, should be twice as effective than your current quantum brain.
((Wait wait, what? Copied over? I thought due to Meshanblov Collective tech I can just add them directly to my computing power, since the entire functioning of that tech is that it ended the era of multiple copies of me running around? What's going on? The intention was to give me a last-minute boost in research yesterday.))

Wasn't the plan to convert entire planets into computronium brains to host your mind on it with some superluminal communication to keep it connected and singular?
Yeah?
So transferring your mind permanently from rigid and static quantum computer to flexible, expandable and superiour medium makes more sense than merely using it from single point of failure. Changing platform rather than adding peripherals.
Aah. I thought my consiousness was distributed over all of it, not concentrated on the quantum brains. I may have forgotten some tech descriptions or something. Edited plan slightly to take that into account I guess.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 30, 2016, 04:39:06 am
Solider Reporting for murder duty
((Solider Snaker, is that you? Also huzzah, the soldier lives!))

Prepare for the final day. Have literally a ton of coffee hauled into the workshops. This is gonna be an all-nighter.

Spoiler: Activities (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on September 30, 2016, 12:52:02 pm
ATHATH awakens. The time has come.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on September 30, 2016, 01:14:46 pm
If there is more work to be done on the combat armor, I finish it. This is my highest priority today unless it was completed yesterday ((my last turn didn't mention whether I got anything done on the suit)).

My next highest priority is Monster Maker II, so if I complete the combat suit, I try to get this combat-ready. If I do not complete it in time, I order a small explosive mortar from the Company for renegadetarantula to use instead.

And then, if that gets finished... I think I'm done? If I have spare time left after my supersoldier is equipped, I do some preliminary work on another project. Hopefully the company will be impressed with my zeal. If not, well, I'll know a little more about my next spare time project:
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Whisperling on September 30, 2016, 01:57:51 pm
((Last advice thing: pull an all-nighter. I think there's literally no reason not to at this point.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 30, 2016, 03:02:47 pm
One last time. (https://www.youtube.com/watch?v=_6K8mkytEMY)


Do the prank real quick, then rush home for repairs/  last minute finishing up

The prank is pulled of perfectly! As in spirit of the prank you wallclip straight through few doors while forgetting to snatch assistants.

Quote
Simply not possible if you obey laws of this universe. Gravity wells produce opposite effect, but local acceleration of time is not possible.
((Didn't I make exotic matter for my wormhole? IIRC, that exotic matter should be anti-mass matter or something? So use anti-mass to get anti-gravity and speed up my local time? Just a thought.))

Quote
Mercury, Mars and Luna produce two days worth of computronium each, which, when your mind is someday copied over, should be twice as effective than your current quantum brain.
((Wait wait, what? Copied over? I thought due to Meshanblov Collective tech I can just add them directly to my computing power, since the entire functioning of that tech is that it ended the era of multiple copies of me running around? What's going on? The intention was to give me a last-minute boost in research yesterday.))

Change over to the Computronium, and then go Smart-Matter. Ramp up time acceleration to maximum and rapidly convert planets, stars, etc. into more production/computing mass. Just uninhabited planets and stars without life in their solar system. Yay!

Oh yeah, I knew I was forgetting something, make the three super-soldier quantum brains better at multi-tasking and working together, so they can get full efficiency out of the drone swarm and the main body.

Design some sort of effective lift system for the drones so they're all sporting particle beams.

I guess I can send over some of my nanites via wormhole if needed to finish this last minute stuff before the deadline


Priority 1: Femto-technology: The technology to manipulate things on a Femto scale, which allows to me to tinker with some of the more fundamental building blocks of reality. Go further to atto if possible.
Priority 2: Attempt to use psionics to locate other people who are using psionics, on a universal level. Send sensor drones to those locations to establish communications to other people who have tapped into divine power. Yay~
Priority 3: Reality Warping: I'm well on my way to this already, but mould every aspect of reality like clay.
Priority 4: Singularity Engineering: Play around with black holes, probably using psionic gravity manipulation. Seems fun.

Moving your mind over to the cheatium platform and then blatantly ignoring whole range of laws of physics. At this point they are more like guidelines for you.

Soldier upgraded in last possible moment.

Drones need a major revamp to make that possible. They are more aimed for pistol sized weapons, or small SMG at best. Giving them ability to carry three meter long particle accelerator and its pilot electrolaser AND a nucler reactor it needs is just not possible. Total and complete redesign is necessary. Or cheating. Cheating is easier. And faster.
Observing laws guidelines of this universe means after conversion they won't be drones anymore, but rather gunships, and that doesn't fit in term of super soldier any more. Seriously, how overpowered you want spaz to be? His particle cannon already gives him instant kill ability, but having a horde flying particle cannons isn't really fair anymore, not in IC nor in OOC. And I recall you saying he would be on his own... (http://www.bay12forums.com/smf/index.php?topic=159985.msg7187316#msg7187316)

Femto-tech. Have it.

Psionics detection. You discover eleven locations in our galaxy with psionic activity besides Earth, scattered rather equally. You discover nanite swarms eating dead rocky planets and replicating. Turns out they are Ozarck from planet Earth. Yay, you found your equal after all! He actually might be your superior by small margin!

Reality warping. Magic is your way. Notice me, outer god-sempai!

Singularity engineering. You blow up few blackholes for fun.


Yeah, get me some untrained soldiers, but ones with some experience, if possible. Preference for people with high killcounts over just a long time of combat. Some people find it easier to kill than others, and those are just the kinds of minds I want.

Let's see... make sure all the systems are working on that suit. See if I can get the brains to do some instinctual melee attacks autonomously.

Does the Terrorizer have an inbuilt power source? If so, build some extras and have the brains carry them around.

How many brains can I manufacture in time for the deadline, and is there any real limit to the number that solder can command at once?


It's hard to tell how much these guys have experience because they were kidnapped by professional mercenary squads. But brains are brains, hopefully they are better than your avarage test subject in terms of war. You quickly perform the operation on them.

More autonomy you give them back, more changes they have to become independant again. But you work very, very carefully to reach your goal and think you were able to avoid that pitfall. They don't have very good aim with their melee attacks, but it's enough to trouble any untrained assailant.

Terrorizer doesn't have built in power source. It has always been plugged to external outlet.

Manufacture brains? Zero when you word it like that. But enough to reach capacity of the system. Besides constructing replacement parts is permitted outside of the deadline and in between testing rounds as long as you are not developing anything new.
The slave brain array was built with six brains in mind, so going too far beyond that is not recommended. Eight is probably fine. Ten maybe not so much.


Ask for at least a copy of me to stay around with the Doc, win or lose. It's been interesting, and hey, the Company doesn't need to know everything.

Finalize preparations for tomorrow. Get some camouflage clothing and stuff if I can.


That's up to him, and you are valuable employee for the Company so I don't quite think your mind will be wiped so easily. Of course if doc George decides to do it anyway there's a little Company can do to prevent it.

Technically all soldiers are given a week or two time to get familiar with their new weapons, armors, augmentations and other systems before they are put into their trial of fire and blood. It's simulated time primarily.

"Sometimes in your research you will find an opportunity to potentially turn yourself into a god. It happens more often than you think! When it does, though, the first question you need to ask is: what happened to the previous idiot who discovered this?"

Head Researcher Curious George, Knuckle-Deep In The Mind, A Memoir

OPERATION: ALL-SEEING EYE

Step Twenty-Two: have the EP check if his functional teleport abilities have improved as a result of having the stonemind on hand. Congratulate him on a job well done, and tell him that if all goes well he probably won't remember any of this. It's been a pleasure working with the lad!

OPERATION: ALL-SEEING EYE has concluded, result: a hivemind has been equipped with improved neural parameters, control mechanisms and considerable teleport abilities, complete with a non-organic backup unit to be carried along (later black box recovery? should be very difficult to reverse engineer, at least).

OPERATION: CLOSING QUESTION

Step the Only: see if I can send a simple mind probe (using the relatively simple, already mapped brain of Caenorhabditis elegans as a base to work from) into the great beyond and have it relay transcendent secrets without fully understanding them to a terminal on this side (link with WHW-B, or a simplified version thereof). Should be a good project for the last afternoon as I relax. And hey, maybe there's something really funny on the other side I can break out for the wrap party.

OPERATION: CELEBRATE WITH CAKE

Step PARTY: after EP is done with testing the stonemind and everyone's settled in, set them on the task of getting a party together. Invite lab techs, EP, ape test beds. Conclude the festivities with closing remarks from my Journey terminal if there's anything even vaguely resembling speech within it. Actually, conclude them with said remarks even if there isn't. Laughs will be had either way.

OPERATION: ALL-SEEING EYE

Marginal improvement. It may come handy in some special cases, but mostly it won't matter.

OPERATION: CLOSING QUESTION

Build two modified WHW-B's with infinite range, connect one to the nematode and another into testbed receiver. Add WHW-T into nematode and feed it altered set of TG coordinates (altered in terms of source shape and size, can't keep sending entire sections of lab). Maybe WHW-ASE too to read in case there's something to read. This makes a neat party trick.

But nothing came.

OPERATION: CELEBRATE WITH CAKE

Is everybody ready? With a flash of light you send the nematode and its modules into far beyond. The flash isn't anything worse than getting pointed into eyes with a LED flashlight. And with that you declare party open! EP made a mean cake and proves to be an excellent chef. It's a great party. No speeches in particular, but you thank everyone for their contributions (especially yourself).

(https://s-media-cache-ak0.pinimg.com/564x/5a/b9/9e/5ab99e65e45539685a54bc9521cf146b.jpg)


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

Spoiler (click to show/hide)

It's been a blast, you all.

My tech went places I didn't expect. Some good, some bad, some frikken awesome. A part of what success I had was due to a scientific detour. I was researching something and got sidetracked (via rolls I guess) onto another line of research that proved quite profitable. Here's hoping that everyone enjoys the next game too! I hope teh soldiers all have a good time, and that we scientists didn't let anyone down too much.

Spoiler (click to show/hide)

Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.

Spoiler: SECRET TECHNOLOGIES (click to show/hide)

If there is more work to be done on the combat armor, I finish it. This is my highest priority today unless it was completed yesterday ((my last turn didn't mention whether I got anything done on the suit)).

My next highest priority is Monster Maker II, so if I complete the combat suit, I try to get this combat-ready. If I do not complete it in time, I order a small explosive mortar from the Company for renegadetarantula to use instead.

And then, if that gets finished... I think I'm done? If I have spare time left after my supersoldier is equipped, I do some preliminary work on another project. Hopefully the company will be impressed with my zeal. If not, well, I'll know a little more about my next spare time project:
  • Codename Aphrodite: A body slightly larger than a human's, specialized for observation and precise manipulation rather than combat. The large head has eight eyes (with eagle-quality vision, ideally), each seeing a different range of colors, so closing different eyes would allow the body to filter out specific wavelength ranges. The torso has six long, slender arms with delicate fingers capable of precise and delicate movements. It is supported by three legs arranged in a tripod shape.
Tarantula armor was done five days ago. It's listed in your completed techs.

You are still distracted by your fantasies but you get just enough done when you notice night coming to declare it combat ready. Pheromone protection didn't make it into final design, but horns, improved musculature and largely increased metabolism did. Plus scales, claws and carnivore teeths.

That's about it then. Personal hobbyist projects can be done in down time, but nothing more for soldier.

And you got pranked by invisible robot overlord who after the fact proceeded to run through few doors.


Solider Reporting for murder duty
((Solider Snaker, is that you? Also huzzah, the soldier lives!))

Prepare for the final day. Have literally a ton of coffee hauled into the workshops. This is gonna be an all-nighter.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)

Spoiler: SECRET TECHNOLOGIES (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on September 30, 2016, 03:03:04 pm
Scientist body count high scores:

115 - Egan_BW (+100 dogs)
51  - penguinofhonor
49  - Ozarck
45  - NAV
43  - Harry Baldman
32  - Demonic Spoon
6   - HugeNerdAndProudOfIt
0.5 - Sean Mirrsen (technically he only wounded himself and one assistant)


Special mention to Harry Baldman because he managed to kill his first super soldier candidate.


What's next?

Now on this weekend I'll check with scientists if we have correct understanding what your soldier exactly has. Their weapons, augmentations, alterations, armors, utility devices or whatever else was made. What they are capable of. I have notes down in my files, but in some cases previously developed technology wasn't used or was made obsolete by later developments.

So scientists, please give me a list what exactly your soldier will be using. After I wake up tomorrow I'll go over it all and rebuild all details soldiers and I will be needing. Probably few rounds of confirmations will take place.

After that's done I'll take a day or two break from this before soldiers will be transported to testing grounds and killing can start in earnest.
First area for testing is urban combat somewhere war torn city. There will be regular soldiers to give you some minor trouble.
Second round will take place in a Vietnam jungles, and third one will be a winter war in some cold snowy northern area, maybe in Siberia, Alaska or Canada.

Scientist will automatically build all ammo your soldier needs before each test round as well as replace, repair, or rebuild damaged or destryed parts and super soldiers. Because some weapons in play are rather destructive, we may need new volunteers to replace the few inevitably dead ones.

And of course in IC terms soldiers will have enough time to get used everything they are given.




That's all that comes into mind now.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on September 30, 2016, 04:45:41 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on September 30, 2016, 05:57:20 pm
What The Terrorizer Sounds Like To Chthulu (https://www.youtube.com/watch?v=dQw4w9WgXcQ)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on September 30, 2016, 06:16:40 pm
Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.

third in line on death count? I started slacking off at some point.
To be fair, once I started being able to reach into their brains without actually cutting them open, my death count stopped going up.

I volunteer my resources to create combat zones in non-occupied locations - even complete with non-sapient human clones, for realistic interactions.

Spoiler: soldier equipment (click to show/hide)

I think that 's everything

@Dustin Hache: did I miss anything?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Dustan Hache on September 30, 2016, 07:15:50 pm
you forgot weapons tech ozarck, not counting psionics.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: killerhellhound on September 30, 2016, 08:56:37 pm

Solider Reporting for murder duty
((Solider Snaker, is that you? Also huzzah, the soldier lives!))

Prepare for the final day. Have literally a ton of coffee hauled into the workshops. This is gonna be an all-nighter.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on September 30, 2016, 09:14:00 pm
you forgot weapons tech ozarck, not counting psionics.
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 30, 2016, 09:22:24 pm

Solider Reporting for murder duty
((Solider Snaker, is that you? Also huzzah, the soldier lives!))

Prepare for the final day. Have literally a ton of coffee hauled into the workshops. This is gonna be an all-nighter.

Spoiler: Activities (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler: Addendum plus GM note (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on September 30, 2016, 10:16:41 pm
So. Unit capabilities and armament. I... have no idea how to do this. Do I just summarize everything done so far?

edit:

I... think I got everything?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on September 30, 2016, 11:40:26 pm
Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.
Quick! Whack the the ozclone with something heavy so I can steal the secrets in its brain!

Spoiler: Oceanic Soldier (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on September 30, 2016, 11:56:36 pm
Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.
Quick! Whack the the ozclone with something heavy so I can steal the secrets in its brain!

Spoiler: Oceanic Soldier (click to show/hide)
All units to ozone 1 we have a 1ozy in progress. The ozarks have breach containment, repeat we have a 1ozy in progress.

I dunno, what I do depends on what daemonic spooner gives me to play with.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 01, 2016, 12:06:16 am
Quote
Drones need a major revamp to make that possible. They are more aimed for pistol sized weapons, or small SMG at best. Giving them ability to carry three meter long particle accelerator and its pilot electrolaser AND a nucler reactor it needs is just not possible. Total and complete redesign is necessary. Or cheating. Cheating is easier. And faster.
Observing laws guidelines of this universe means after conversion they won't be drones anymore, but rather gunships, and that doesn't fit in term of super soldier any more. Seriously, how overpowered you want spaz to be? His particle cannon already gives him instant kill ability, but having a horde flying particle cannons isn't really fair anymore, not in IC nor in OOC. And I recall you saying he would be on his own...
Cancel it then maybe? I mean, you didn't specifically mention it was overpowered when I was making the supersoldier, even when I sort of outright asked, you only said that I needed to design better lift systems for the drones to use particle beams, so I was thinking it's fine. Was just trying to keep my super-soldier competitive, not overpower him.

Regarding on his own, I meant I wouldn't really develop any groundbreaking new technologies for him. I considered simply adapting the drones to carry some of the other super-soldier technology pretty minor. The quantum brain upgrade was more because that was an oversight on my part. I intended to add something like that all along, but seem to have forgotten to say it.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 01, 2016, 12:18:04 am
@killerhellhound: can you check my post and see if I forgot to mention anything?

edit: I also want to file "potential particle-cannon gunships" under the list of reasons why I'd like to have a squad. :P
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on October 01, 2016, 12:28:09 am
Next game should be "Roll to create a Supersquad!" Would make Dev happy, I bet. :P
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 01, 2016, 12:33:36 am
Next game should be "Roll to create a Supersquad!" Would make Dev happy, I bet. :P
Aka how the multi-god-verse was created...and prompty pranked by me
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: killerhellhound on October 01, 2016, 01:03:25 am
@killerhellhound: can you check my post and see if I forgot to mention anything?

edit: I also want to file "potential particle-cannon gunships" under the list of reasons why I'd like to have a squad. :P
I think you got every thing now Its just up to me to make the most of your creations.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 01, 2016, 02:46:44 am
Spazyak, feel free to make suggestions. Overall I've been pretty orthodox by mad scientist standards "Faster, Tougher, Bigger Gun, Swarm of Drones". He can't even fly with his main-body or make portals to send the enemies attacks back at them.  :'(

Super Soldier design:

A main body housing the super-soldier's quantum brains. Has nuclear reactors, particle rifle and that mono-atomic blades. His body should be pretty damn fast due to Fast Body. Has an AR Hud to help him keep track of stuff. There are backup for his brains, incase he dies.

Drones co-ordinate with each other and the main body through QE comms. At least a few are unstealthed some of the time, so that they can share their photon senses with the rest of the swarm and main-body. Maybe specialize some drones for super-speed so they can do a rapid fly-by of the entire battlefield to locate all the other super-soldiers.

Both the main body and the drones have supermaterial-armouring, emp hardening, invisibility, super-senses, Thermovoltaics to take care of excess heat from stealth, and more conventional firepower than you would think thanks to Compact built-in systems. Both has some conventional weaponry, probably anti-material rifles, machine guns and missiles, and some mortars on some drones for artillery support? But the super-soldier can specify some things if he likes. Honestly, I'd like to use tactical nukes I could get away with it?

They have modular design, and some modules for different environments if that could be useful. Like different camouflages for the drones when they're unstealthed in the various environments, and possibly an alternate means of locomotion for the drones and super-soldier in the winter, for blizzards and thick snow. Maybe the high-tech equivalent of snow-shoes for the super-soldier and whatever you use to fly around in winter. Ramjets? The base super-soldier would probably be fine even if buried in snow, or if it sinks into a swamp, and probably just walk out. Plus, it's probably not even that heavy to begin with, so not too worried, since most weight comes from armour, I researched lightweight armour, and the design philosophy of the super-soldier from the beginning was light and fast.

And of course, the finalized super-soldier design was made by a super-genius, so it's pretty decent all-over I guess?

Commentary on the game:
It was fun! Good job!  :D
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 01, 2016, 06:12:11 am
. Plus, it's probably not even that heavy to begin with, so not too worried, since most weight comes from armour, I researched lightweight armour, and the design philosophy of the super-soldier from the beginning was light and fast.
In your case a lot of weight would be coming from the pair of bloody nuclear reactors you've got on there. :P
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on October 01, 2016, 06:20:32 am
Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.

Yeah, no.

Anyway, then there's the equipment.

The Executive Producer has:

Pretty humble stuff, all in all.

Post-research work: copy the EP down one more time as a stonemind for future use, and disable the killswitch for actual field activity. They've earned it! Oh, and give my corporate overseers the memory wipe technology for test subject recycling purposes.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 01, 2016, 06:44:26 am
The teleportation will probably help to equalize things.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 01, 2016, 09:25:31 am
Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.
Quick! Whack the the ozclone with something heavy so I can steal the secrets in its brain!
Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.
All units to ozone 1 we have a 1ozy in progress. The ozarks have breach containment, repeat we have a 1ozy in progress.

I dunno, what I do depends on what daemonic spooner gives me to play with.

Ozclone disappears from these two before they can accost him. If they do, however, somehow manage to affect him, he'll dissolve their bodies and equipment, leaving them each in a brain in a jar - the original, before it was even made human sized - the big, clunky one that fills a room. He'll then place all their tech and a living copy of their bodies in their scientists' labs, to be reintegrated with their brains when testing starts.

Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.

Yeah, no.
(http://www.clipartkid.com/images/755/puppy-dog-eyes-tv-tropes-Z2OYDb-clipart.jpg)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on October 01, 2016, 09:51:43 am
-snip-

Your multi-level marketing scheme won't work on me!
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 01, 2016, 11:11:04 am
Oh also.

Spoiler: GM Note (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 01, 2016, 11:33:07 am
Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler: soldier equipment (click to show/hide)

I think that 's everything

@Dustin Hache: did I miss anything?
Spoiler (click to show/hide)

Spoiler (click to show/hide)


So. Unit capabilities and armament. I... have no idea how to do this. Do I just summarize everything done so far?

edit:

I... think I got everything?
Oh also.

Spoiler: GM Note (click to show/hide)

Spoiler (click to show/hide)


Quick! Whack the the ozclone with something heavy so I can steal the secrets in its brain!

Spoiler: Oceanic Soldier (click to show/hide)

Just try catching a teleporter with psychic powers. You'll find that's not easy.

Spoiler (click to show/hide)

Quote
Drones need a major revamp to make that possible. They are more aimed for pistol sized weapons, or small SMG at best. Giving them ability to carry three meter long particle accelerator and its pilot electrolaser AND a nucler reactor it needs is just not possible. Total and complete redesign is necessary. Or cheating. Cheating is easier. And faster.
Observing laws guidelines of this universe means after conversion they won't be drones anymore, but rather gunships, and that doesn't fit in term of super soldier any more. Seriously, how overpowered you want spaz to be? His particle cannon already gives him instant kill ability, but having a horde flying particle cannons isn't really fair anymore, not in IC nor in OOC. And I recall you saying he would be on his own...
Cancel it then maybe? I mean, you didn't specifically mention it was overpowered when I was making the supersoldier, even when I sort of outright asked, you only said that I needed to design better lift systems for the drones to use particle beams, so I was thinking it's fine. Was just trying to keep my super-soldier competitive, not overpower him.

Regarding on his own, I meant I wouldn't really develop any groundbreaking new technologies for him. I considered simply adapting the drones to carry some of the other super-soldier technology pretty minor. The quantum brain upgrade was more because that was an oversight on my part. I intended to add something like that all along, but seem to have forgotten to say it.

Single particle cannon isn't problem. It's a big fucking gun that needs powered exoskeleton to even lift it. Your modern quadcopters had no hope of carrying one. You know how tiny quadcopters are? That's why I said you need better lift systems, because I didn't expect you to go that way. But having a fleet of gunships toting particle cannons in addition of the invisible robot overlord... It goes straight into super category alright. Not that Egan's Dreamstream isn't a weapon of mass destruction by its own right.

Hmm, if it is only few, couple, handful of boosted quadcopter drones then maybe... Magic or mechanical science?

Spazyak, feel free to make suggestions. Overall I've been pretty orthodox by mad scientist standards "Faster, Tougher, Bigger Gun, Swarm of Drones". He can't even fly with his main-body or make portals to send the enemies attacks back at them.  :'(

Super Soldier design:

A main body housing the super-soldier's quantum brains. Has nuclear reactors, particle rifle and that mono-atomic blades. His body should be pretty damn fast due to Fast Body. Has an AR Hud to help him keep track of stuff. Has backup for his brains, incase he dies.

Drones co-ordinate with each other and the main body through QE comms. At least a few are unstealthed some of the time, so that they can share their photon senses with the rest of the swarm and main-body. Maybe specialize some drones for super-speed so they can do a rapid fly-by of the entire battlefield to locate all the other super-soldiers.

Both the main body and the drones have supermaterial-armouring, emp hardening, invisibility, super-senses, Thermovoltaics to take care of excess heat from stealth, and more conventional firepower than you would think thanks to Compact built-in systems. Both has some conventional weaponry, probably anti-material rifles, machine guns and missiles, and some mortars on some drones for artillery support? But the super-soldier can specify some things if he likes. Honestly, I'd like to use tactical nukes I could get away with it?

They have modular design, and some modules for different environments if that could be useful. Like different camouflages for the drones when they're unstealthed in the various environments, and possibly an alternate means of locomotion for the drones and super-soldier in the winter, for blizzards and thick snow. Maybe the high-tech equivalent of snow-shoes for the super-soldier and whatever you use to fly around in winter. Ramjets? The base super-soldier would probably be fine even if buried in snow, or if it sinks into a swamp, and probably just walk out. Plus, it's probably not even that heavy to begin with, so not too worried, since most weight comes from armour, I researched lightweight armour, and the design philosophy of the super-soldier from the beginning was light and fast.

And of course, the finalized super-soldier design was made by a super-genius, so it's pretty decent all-over I guess?

Commentary on the game:
It was fun! Good job!  :D
Spoiler (click to show/hide)

It wasn't mentioned before that drones should have armoring, EMP hardening or super senses. Correct me if I'm wrong. Individual drones could be equipped with extended sensor suite. They are battery powered, so constant invisibility means they'll run out of power quickly. Then again soldier could have recharger array so when they run out of power they could return and swap new batteries on fly.

No tactical nukes unless drone can carry one. Same for missiles. They are after all TINY quadcopters. Machine guns, fine. Anti-materiel rifles... probably can't lift those.

Hey, hey, new development is on ice now. No adding anything new that didn't already exist. Different camo paints are fine, but no alternative locomotion because you didn't make any. So no ramjets. The body is modular, but I don't think you really took advantage of that. Replacing broken parts should be easy anyway.

I would guess it weights some. Basic frame was some chitinous material so it is light, probably no more than 80kg. However biggest weight comes from nuclear reactors which you have two in the torso. So accounting those it should be around 180 kg at least. Armor, as light as it is, pushes it around 200 kg. And that's before adding particle cannon, that's possibly around 80 kg too.

Appearancewise it think whole exoskeleton is around 2.5 meters tall. Reactors take some vertical space, so other parts must be scaled up to match normal body proportions.

One question I have. Where are the brains located? At moment I think they are in torso together with nuclear reactors to ensure constant and quaranteed power.

Also I have "some conventional weapons" listed on my notes. What are those? Those are probably using built in system, ie part of the exoskeleton, which again increases weight.

Spazyak, any questions or is everything clear?



Anyway, then there's the equipment.

The Executive Producer has:
  • Improved learning, coordination and reaction times II.
  • Is integrated into a hive mind with about 11 EPAs and a copy of himself, possessing executive control over his elements.
  • Each member of the EP collective has the WHW suite of implants, allowing teleportation of up to 2 cubic meters of volume (operates at the speed of light) at a time (WHW-T), advanced rangefinding (WHW-R), telepathic communication (WHW-B) and interrogative telepathy (WHW-ASE).
  • All members of the EP are imprinted on Doc George, and have within them a killswitch installed earlier as an experimental safety measure (render it nonfunctional in the actual field of battle, however).
  • Mundane equipment of the EP's choice.
  • A 1 cm stone sphere that contains another EP's original mind and enhancements, and is in contact with the hive mind.

Pretty humble stuff, all in all.

Post-research work: copy the EP down one more time as a stonemind for future use, and disable the killswitch for actual field activity. They've earned it! Oh, and give my corporate overseers the memory wipe technology for test subject recycling purposes.

I don't think Executive Producer's Assistants ever got improved coordination treatment. Regardless, the treatment kind of bleeds through hivemind.


That's a lot of stuff to carry. How much and what does every body have?



Quote from: NAV

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 01, 2016, 11:41:10 am
In the end we got some very interesting products. We have psychic gray goo, army of velocicats, badass normal, psionic hivemind, ninja Borg, Phobetor's tradesman, invisible robot overlord with literal case of multiple personalities and sapient giant spider.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 01, 2016, 11:56:39 am
May I request to have an Enhanced F88 Austeyr (an enhanced aug who's full capabilities and differences from other augs will be listed in a spoiler below) for one conventional weapon that's aiming can be synced to the suits hud, left arm
 sputtergun mounted sin such a way it can quickly be activated in melee (sputter gun is basicaly a billy club shaped gun with no trigger that fires when the pin is pulledback and doesn't stop until the ammo is used up)
 a fn scar long rifle-Mk 17 LB (Long Barrel) – 510 mm (20 in) barrel. For long range fire...and more grenadey goodness. Right arm, also connected to suits hud for aiming purposes
A M240G for machine gunnery with infantry modification kit. This is the machinegun usualy mounted on m1 abrams (at least what wikipedia said, otherwebsites didn't specify). On shoulders if possible
And a browning m2e2 lightweight .50 caliber machinegun quick barrely change heavy machine gun if I can, normaly used mounted in vehicles or on a tripod on the ground I want this to be something I can pull out (giggity) and weild like a normal gun to lay tons of fire down.

For grenade launchers and mortar launchers other then those already on the guns I think m203 grenade lauchers mounted on the arms should do.

For grenades themselves, I'd like a mix of smoke grenades, fragmentation grenades, and white phosphorus Am-m14. And one or two concusive.

Also get some c4 I can use, half contained in shells made for the 40mm low velocity grenade launcher on the aug.



Spoiler: Enhanced F88 Austeyr (click to show/hide)

Drones will be equiped evenly between stripped down fn p90s firing FN 5.7x28mm fmj ss190, pp200 firing parabelum fmj rounds, and m320 light weight grenadelauncher modules (should allow for firing of multiple grenades with out need to reload.)
Tried to select guns for the drones that could either be easily mounted with little modification to the gun and would be light weight enough to use while maintaining speed.

Fn p90 would end up requiring parts of the casing remove and replaced but due to how the clip works the end of the clip could be expanded and attached to a feeder.

Drones will use simple frag grenades for grenade launchers
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on October 01, 2016, 12:15:08 pm
Before the mission steal Dr. Ocean's wallet and order a ridiculous amount of takeout.
On second thought forget stealing the wallet. Just kill the delivery man when he arrives and feed him to the zombie army.
The things I do for a meal.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on October 01, 2016, 12:21:22 pm
I'll leave it to Xantalos to figure out who gets what.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 01, 2016, 12:26:09 pm
Quote
No tactical nukes unless drone can carry one. Same for missiles. They are after all TINY quadcopters. Machine guns, fine. Anti-materiel rifles... probably can't lift those.
I specified that the drones were wielding weapons, you said no to particle beams and now they can only have machine guns? Kind of dissapointing. Or give them mono-atomic katanas so they can at least stab things.

Maybe tiny missiles? Missiles are kind of a drone staple, so I'm kind of shocked you're noping them. My drones are worse than US military ones? How embarrasing!
Quote
Hey, hey, new development is on ice now. No adding anything new that didn't already exist. Different camo paints are fine, but no alternative locomotion because you didn't make any. So no ramjets. The body is modular, but I don't think you really took advantage of that. Replacing broken parts should be easy anyway.
I assumed modular design included some modules for different environments? Which is why I didn't actually do any further research on it. Seems kind of pointless to research modular design without modules, and it was part of the original description of the tech iirc.

Also, I thought ramjets are a thing that already exists? Didn't think I'd need to develop it? Just mentioned it as an idea either way.

Quote
Also I have "some conventional weapons" listed on my notes. What are those? Those are probably using built in system, ie part of the exoskeleton, which again increases weight.
I specified that in the post you quoted?
Quote
Both has some conventional weaponry, probably anti-material rifles, machine guns and missiles, and some mortars on some drones for artillery support? But the super-soldier can specify some things if he likes.
Quote
I would guess it weights some. Basic frame was some chitinous material so it is light, probably no more than 80kg. However biggest weight comes from nuclear reactors which you have two in the torso. So accounting those it should be around 180 kg at least. Armor, as light as it is, pushes it around 200 kg. And that's before adding particle cannon, that's possibly around 80 kg too.
Chitinous material is what again? Any reason that can't be replaced with the Super-Material armouring?
Quote
One question I have. Where are the brains located? At moment I think they are in torso together with nuclear reactors to ensure constant and quaranteed power.
Sure, that sounds fine. Maybe space them out a bit so that if one gets kilt the super-soldier can still function. Yay redundancy!
Quote
It wasn't mentioned before that drones should have armoring, EMP hardening or super senses. Correct me if I'm wrong. Individual drones could be equipped with extended sensor suite. They are battery powered, so constant invisibility means they'll run out of power quickly. Then again soldier could have recharger array so when they run out of power they could return and swap new batteries on fly.
I've made references to them having super-senses before I think, and don't see any reason they wouldn't so it seems odd for them to not have them. I mean, half the point was them to be sneaky scouts along with sneaky assassins, so having super-senses is definitely a must.

Armouring and EMP hardening was assumed by me I think, but again don't see why not, as it should be lightweight?

I thought their capacitor could at least last a day or so? Make the super-soldier a recharger array, or allow the gunships thing, just without the particle beams? Or just a few beams. The drones are annoyingly limited at this point.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 01, 2016, 12:27:00 pm
Didn't I get an antidazzle orb system in plac,e after my first prank?
That's the Basilisk Effects thing under Head
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 01, 2016, 12:38:37 pm
Oh daemonic spoon, I spent the morning researching rifles and weaponry of the conventional sense. Hope you enjoy them. They are all in my first post
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 01, 2016, 12:39:23 pm
More details on loadouts:


In the end we got some very interesting products. We have psychic gray goo, army of velocicats, badass normal, psionic hivemind, ninja Borg, Phobetor's tradesman, invisible robot overlord with literal case of multiple personalities and sapient giant spider.

Avengers, Assemble! :D

Also yeah, that's an important detail.

If I can just deactivate the MMI to avoid complications, do that. Otherwise call up Captain Malpractice again and see if he's willing to try gambling his life on him being able to safely undo his work. I imagine Atreyu will have some choice objects to interact with the good doctor with if he fails.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 01, 2016, 12:41:36 pm
Oh daemonic spoon, I spent the morning researching rifles and weaponry of the conventional sense. Hope you enjoy them. They are all in my first post
I'm not really into guns, so I'll just assume you know what you're talking about and use that. EDIT: Though I'm unsure of the utility of smoke grenades, since you're invisible?

@AoshimaMichio The original description of the Modular Design tech, as written by you.

Quote
That's it, you think. With basic path lit you can start... Oh but what about modularity?! Swapping parts on fly? That would make your design superiour because it could be easily customized for wide range of purposes and enviroments. With properly sealed connection ports you can produce the All Terrain Super Soldier! Perfect adaptibility! Simply switch best parts for enviroment and your creation will trump all enviroments with ease!

So I assumed Modular Design included that All-Terrain Super-Soldier part.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 01, 2016, 01:08:30 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Sorry of the walls of text, Aoshima. it's gotta be quite the challenge working with all this.

-snip-

Your multi-level marketing scheme won't work on me!
(http://www.pbh2.com/wordpress/wp-content/uploads/2013/03/funniest-kid-gifs-sad.gif)

Well, I had one outright rejection, and two laughable attempts at hostility. I'm a little surprised that no one was interested in coming along. The wonders of the universe await.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 01, 2016, 01:13:53 pm
Let us fight firstm then surely the survivor will be the one worthy of being raised to god satus...hmm wonder how hard it is to forcably add brains to the collective of three brains that is me.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on October 01, 2016, 01:17:58 pm
Well, I had one outright rejection, and two laughable attempts at hostility. I'm a little surprised that no one was interested in coming along. The wonders of the universe await.

I already have a perfectly good method of sending minds to explore the universe. I just really don't want to unless someone is willing to pay me for it.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 01, 2016, 01:30:12 pm
Let us fight firstm then surely the survivor will be the one worthy of being raised to god satus...hmm wonder how hard it is to forcably add brains to the collective of three brains that is me.
oddly enough, my offer was really directed at the scientists anyway, not at the soldiers.

Well, I had one outright rejection, and two laughable attempts at hostility. I'm a little surprised that no one was interested in coming along. The wonders of the universe await.

I already have a perfectly good method of sending minds to explore the universe. I just really don't want to unless someone is willing to pay me for it.
Well, I already own numerous planets throughout the galaxy, but that's fine. I'm interested in your tech, of course. Not so much for the supersoldier program, but because the various threads of research were wildly divergent, and wold increase my breadth and depth of knowledge. Of course, I did post an action at the very end to peek into everyones' research, but never got GM confirmation that that happened, so I have been operating on the assumption that it didn't.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 01, 2016, 01:39:20 pm
Fine by me ozzy, this robot overlord plans to just survive so he can caim land for pranking... WITH NUKES build his kingdom and bring about a robohuman revolution. Join me brothas let us lead mankind as our superior selves.

Also I am pretty sure our badass normal is a space marine with servitors.

@my daemonic overlord who loves to spoon
And I want smoke grenades because some varieties contain chaff and things that obscure more then just visual light. Plus I have plans
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on October 01, 2016, 02:30:16 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on October 01, 2016, 03:12:46 pm
Ascend to a higher plane of existence? No thanks, I'll stay right here with my cat video holograms.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 01, 2016, 03:18:26 pm
Ascend to a higher plane of existence? No thanks, I'll stay right here with my cat video holograms.



Your cat videos shall be my first conquest in the name of Astley!
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 01, 2016, 03:37:14 pm
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No tactical nukes unless drone can carry one. Same for missiles. They are after all TINY quadcopters. Machine guns, fine. Anti-materiel rifles... probably can't lift those.
I specified that the drones were wielding weapons, you said no to particle beams and now they can only have machine guns? Kind of dissapointing. Or give them mono-atomic katanas so they can at least stab things.

Maybe tiny missiles? Missiles are kind of a drone staple, so I'm kind of shocked you're noping them. My drones are worse than US military ones? How embarrasing!

You are thinking these (https://www.studentnewsdaily.com/wp-content/uploads/2015/02/military-drone.jpeg), I'm thinking these (https://i.ytimg.com/vi/nwO4ncWLZnk/maxresdefault.jpg). How much you think latter can carry?

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Hey, hey, new development is on ice now. No adding anything new that didn't already exist. Different camo paints are fine, but no alternative locomotion because you didn't make any. So no ramjets. The body is modular, but I don't think you really took advantage of that. Replacing broken parts should be easy anyway.
I assumed modular design included some modules for different environments? Which is why I didn't actually do any further research on it. Seems kind of pointless to research modular design without modules, and it was part of the original description of the tech iirc.

Also, I thought ramjets are a thing that already exists? Didn't think I'd need to develop it? Just mentioned it as an idea either way.
@AoshimaMichio The original description of the Modular Design tech, as written by you.

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That's it, you think. With basic path lit you can start... Oh but what about modularity?! Swapping parts on fly? That would make your design superiour because it could be easily customized for wide range of purposes and enviroments. With properly sealed connection ports you can produce the All Terrain Super Soldier! Perfect adaptibility! Simply switch best parts for enviroment and your creation will trump all enviroments with ease!

So I assumed Modular Design included that All-Terrain Super-Soldier part.
We are experiencing traditional miscommunication issues here.

I mentioned it as design possibility, where you could make the exoskeleton in a way that permits very easy change of parts, like legos are shaped so they connect each other easily. Which you did. But actual variable parts were never promised. Nor designed.

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Also I have "some conventional weapons" listed on my notes. What are those? Those are probably using built in system, ie part of the exoskeleton, which again increases weight.
I specified that in the post you quoted?
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Both has some conventional weaponry, probably anti-material rifles, machine guns and missiles, and some mortars on some drones for artillery support? But the super-soldier can specify some things if he likes.

Ah, I missed keyword "both". So anti-materiel rifle, machine gun, small missiles and mortar. I take small missiles are along Pike (https://en.wikipedia.org/wiki/Pike_(munition)), because it's much easier to carry many of those than larger meter long missiles. With conventional weapons the biggest limitation is number of munitions soldier or drones can realistically carry with them.

Are those built in arms/legs or carried normally?


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I would guess it weights some. Basic frame was some chitinous material so it is light, probably no more than 80kg. However biggest weight comes from nuclear reactors which you have two in the torso. So accounting those it should be around 180 kg at least. Armor, as light as it is, pushes it around 200 kg. And that's before adding particle cannon, that's possibly around 80 kg too.
Chitinous material is what again? Any reason that can't be replaced with the Super-Material armouring?
Chitinous material is something that was decided on in very beginning as base material for exoskeleton. The reason is that armor is armor, not structural support material.

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It wasn't mentioned before that drones should have armoring, EMP hardening or super senses. Correct me if I'm wrong. Individual drones could be equipped with extended sensor suite. They are battery powered, so constant invisibility means they'll run out of power quickly. Then again soldier could have recharger array so when they run out of power they could return and swap new batteries on fly.
I've made references to them having super-senses before I think, and don't see any reason they wouldn't so it seems odd for them to not have them. I mean, half the point was them to be sneaky scouts along with sneaky assassins, so having super-senses is definitely a must.
Link that reference for me, please. Cameras on visual range are given. Any reliable sound detection is harder because rotors make more noise up close than anything below, likewise wind can be loud. Especially if it's raining. Scent is useless up in air like is ground vibrations and detecion of air-currents. At least I don't think soldier can make use of air-currents detection from drones. And drone rotors are messing that up anyway. Active radar would have to be underside of drone to be useful, but that's where weapon/utility slot is. Could be partially useful. Lidar has same issue. Sonar too.

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Armouring and EMP hardening was assumed by me I think, but again don't see why not, as it should be lightweight?

Got point there.

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I thought their capacitor could at least last a day or so? Make the super-soldier a recharger array, or allow the gunships thing, just without the particle beams? Or just a few beams. The drones are annoyingly limited at this point.
Did it occur to you wonder what kind of roll spawned them? Spazy seem to get it.



May I request to have an Enhanced F88 Austeyr (an enhanced aug who's full capabilities and differences from other augs will be listed in a spoiler below) for one conventional weapon that's aiming can be synced to the suits hud, left arm
 sputtergun mounted sin such a way it can quickly be activated in melee (sputter gun is basicaly a billy club shaped gun with no trigger that fires when the pin is pulledback and doesn't stop until the ammo is used up)
 a fn scar long rifle-Mk 17 LB (Long Barrel) – 510 mm (20 in) barrel. For long range fire...and more grenadey goodness. Right arm, also connected to suits hud for aiming purposes
A M240G for machine gunnery with infantry modification kit. This is the machinegun usualy mounted on m1 abrams (at least what wikipedia said, otherwebsites didn't specify). On shoulders if possible
And a browning m2e2 lightweight .50 caliber machinegun quick barrely change heavy machine gun if I can, normaly used mounted in vehicles or on a tripod on the ground I want this to be something I can pull out (giggity) and weild like a normal gun to lay tons of fire down.

For grenade launchers and mortar launchers other then those already on the guns I think m203 grenade lauchers mounted on the arms should do.

For grenades themselves, I'd like a mix of smoke grenades, fragmentation grenades, and white phosphorus Am-m14. And one or two concusive.

Also get some c4 I can use, half contained in shells made for the 40mm low velocity grenade launcher on the aug.



Spoiler: Enhanced F88 Austeyr (click to show/hide)

Drones will be equiped evenly between stripped down fn p90s firing FN 5.7x28mm fmj ss190, pp200 firing parabelum fmj rounds, and m320 light weight grenadelauncher modules (should allow for firing of multiple grenades with out need to reload.)
Tried to select guns for the drones that could either be easily mounted with little modification to the gun and would be light weight enough to use while maintaining speed.

Fn p90 would end up requiring parts of the casing remove and replaced but due to how the clip works the end of the clip could be expanded and attached to a feeder.

Drones will use simple frag grenades for grenade launchers
For you:
Assault rifle with HUD linked scope. Sputter gun built in. Another assault rifle. Grenade launcher built in. Smoke grenades, fragmentation grenades, white phosphorus grenades and concussion grenades.

Rather than specific weapon types I'm interested if these are built in your exoskeleton or carried around normally. There's two spots in both forearms, two in both upper arms, two in thighs and two more in calves. Perhaps more in torso. You may even have a gun built in your crotch.
And ammo. How much and where?

For drones:
Submachine gun. What's pp200?


More details on loadouts:


Also yeah, that's an important detail.

If I can just deactivate the MMI to avoid complications, do that. Otherwise call up Captain Malpractice again and see if he's willing to try gambling his life on him being able to safely undo his work. I imagine Atreyu will have some choice objects to interact with the good doctor with if he fails.

We'll deal that as soon as we can get this confirmation round mess over.

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Sorry of the walls of text, Aoshima. it's gotta be quite the challenge working with all this.

Heh, confirming all this turns out to be as time extensive as making longest turns. Dunno why I was expecting anything less.

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)


Quote from: penguinofhonor
.

Whoopsie, forgot you. Is this right? Any questions or additions, renegadelobser?

Body: Tarantula
    A flat torso ringed by eight lithe, hoofed legs.
        Very fast and jumpy, hard kicks
    No head
    Two pairs of smaller humanoid arms on the bottom of the torso
    Two pairs of larger arms on the top
    Sensory: All around its torso and on its limbs
        Eyes
        Simple ears
        IR detection
        Magnetoreception
       
Utility:
    First aid jelly tubes
    Tarantula fullbody armor
        Carbon nanotubes, calcium carbonite tiles and stretchy/clingy proteins.
        Hard, doesn't break as much as slides to deal with impact
       
Weapons:
    Dart gun
        Neurotoxin 1
            Full body effects
            Soldier inoculated against
    Lightweight Monster Maker
    40kg mace
    .50 cal conversion of Glock 21
        Fullmetal jacketed rounds
        Hollow point
        AP
    FN P90
        Fullmetal jacketed rounds
        Hollow point
        AP
    Fostech Origin-12 mag fed 12 gauge semiauto
        Slugs
        Buckshot
        Shredder rounds
        Incendiary
       
   
Ascend to a higher plane of existence? No thanks, I'll stay right here with my cat video holograms.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 01, 2016, 04:11:15 pm
https://en.m.wikipedia.org/wiki/PP-2000 (https://en.m.wikipedia.org/wiki/PP-2000)

The heavy machine gun will be carried normaly

Y'know what fuck that, I want a heavy machine gun mounted on the crotch, with exchangable barrels.
I am the robo dicktator!
Ammo held on back in metal box made so that the box feeds into an opening and fits between the two boxes for the light machine gun, so it can easily be replaced and the gun reloaded

Light machine guns on upper arms, ammo stored in metal box on mounted on and into back, out of way. Let's say...a
Assault rifles on lower arms 900 rounds each (based of standard aug banana clip which contains 30 bullets, so its essentialy 30 standard clips worth of bullets)
Lelt fed ammo held where ever I can

Should be heavy but nothing the exoskeleton can't handle


Any extra space for amoo will be held in lightly armored containers mounted in the body wil contain extra light machine gun ammo

Can I have the A-10 warthog, aka the BRRRRRRRRTTTTT gun, made so its simething I can carry normaly? Linkless Belt fed from a large magazine, think backpack full of 500 mm caliber shells , something to fire on a particularly tough target. Preferably the depleted uranium core shells.
When the clip is empty I can easily disconect the box from the exoskeleton via magnets or a simple mount.
https://en.m.wikipedia.org/wiki/GAU-8_Avenger (https://en.m.wikipedia.org/wiki/GAU-8_Avenger)
So it'd likely would not last more then a second, but it'd spray the block full of lead and rip a ton of shit to shred. Just what I need.

Oh by metal boxes I am basicly just saying ammo crates with a  a feed for the ammo to go through

Plus what ever demonic spooner st. Gives me.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 01, 2016, 04:25:57 pm
In the end we got some very interesting products. We have psychic gray goo, army of velocicats, badass normal, psionic hivemind, ninja Borg, Phobetor's tradesman, invisible robot overlord with literal case of multiple personalities and sapient giant spider.
Why do I feel ever-so-slightly underprepared?

Spoiler: @GM&NAV (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on October 01, 2016, 04:26:39 pm
ok.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: renegadelobster on October 01, 2016, 04:31:24 pm
Looks good to me. Only thing I see missing is a lightweight handheld mortar for longer range/harder targets. And as a way to launch the monster maker farther. Unless penguin wasn't able to get the mortar.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on October 01, 2016, 04:39:08 pm
I think "Lightweight Monster Maker" refers to the mortar and its payload. Also... did I complete that? It was still in progress on my last turn. If it's roughly combat ready, I'll send it out with him, even if there's a kink or two I haven't worked out.

Also renegadelobster should have two pistols (one within reach of each set of arms). Your list doesn't have quantity, so I'm making sure. The loadout looks fine to me otherwise.

Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.

You think I need help ascending beyond humanity? You insult me.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on October 01, 2016, 05:05:42 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 01, 2016, 05:47:46 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on October 01, 2016, 05:54:57 pm
I'll leave it to Xantalos to figure out who gets what.
OH god the responsibility.

Uh... I have 12 guys including myself, right?
6 guys are stealth recon bodies. They get camo gear, combat armor that doesn't impede quick movement, the blowdarts, binoculars, knives, grenades of both kinds, the remote cameras ... could I include silenced pistols as well? If that's alright. These guys will be my 'on the ground' intel as well as spot teleportation team.
3 guys combat armor, camo gear, drones, mines, blowdarts, remote cameras, again silenced pistols if that's alright. These guys will lay traps and shit, assassinate via teleport, etc.
3 dudes camo gear, telescopes, sniper rifles, mines. Stay long-range, annoyingly accurate snipings.

Am I reading that I have telepathy among my group in a 300 meter range? That's awesome. It basically makes me the perfect commando team.

Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Dustan Hache on October 01, 2016, 05:55:15 pm
I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
One, I didn't actually kill anyone as far as I am aware. I attempted arson which may have led to someone dying, but I didn't actually try to kill anyone.
Two, You do realise that a disillusioned soldier who was hired to be a guinea pig is not exactly going to be happy with pretty much Anyone involved, right? On top of that, it's his JOB to kill people.Spesiffically, he's a raider as opposed to a guardian. He is the guy pushing the front line against whoever he sees as the enemy. and Mr CEO of Evil-corp trying to produce super soldiers is going to go unnoticed? aw hell naw.

At the least he saw the scientist in charge of him as partially redeemable for reducing their killcount on the test subjects.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 01, 2016, 07:38:22 pm
I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
One, I didn't actually kill anyone as far as I am aware. I attempted arson which may have led to someone dying, but I didn't actually try to kill anyone.
Two, You do realise that a disillusioned soldier who was hired to be a guinea pig is not exactly going to be happy with pretty much Anyone involved, right? On top of that, it's his JOB to kill people.Spesiffically, he's a raider as opposed to a guardian. He is the guy pushing the front line against whoever he sees as the enemy. and Mr CEO of Evil-corp trying to produce super soldiers is going to go unnoticed? aw hell naw.

At the least he saw the scientist in charge of him as partially redeemable for reducing their killcount on the test subjects.
How much of this does he discuss with the scientist?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 02, 2016, 01:24:32 am
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Ah, I missed keyword "both". So anti-materiel rifle, machine gun, small missiles and mortar. I take small missiles are along Pike, because it's much easier to carry many of those than larger meter long missiles. With conventional weapons the biggest limitation is number of munitions soldier or drones can realistically carry with them.

Are those built in arms/legs or carried normally?
Built-in. Spazyak can choose some normal weapons to carry if he likes. Though you should probably work with him on this in any case, as he seems more interested in the actual weapon load-outs than me. I'm willing to alter designs based on super-soldier input.

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We are experiencing traditional miscommunication issues here.

I mentioned it as design possibility, where you could make the exoskeleton in a way that permits very easy change of parts, like legos are shaped so they connect each other easily. Which you did. But actual variable parts were never promised. Nor designed.
That would have been nice to know earlier so I could fix it, because I honestly thought Modular Design already included stuff for different environments. Why did you just add Modular Design to the queue, and not the environment stuff as well?

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Link that reference for me, please. Cameras on visual range are given. Any reliable sound detection is harder because rotors make more noise up close than anything below, likewise wind can be loud. Especially if it's raining. Scent is useless up in air like is ground vibrations and detecion of air-currents. At least I don't think soldier can make use of air-currents detection from drones. And drone rotors are messing that up anyway. Active radar would have to be underside of drone to be useful, but that's where weapon/utility slot is. Could be partially useful. Lidar has same issue. Sonar too.
The super-senses reference wasn't as definite as I remembered.

Well they have to have some form of sensory capability while invisible? Plus, going back and looking at the researches, part of projected uses of the drones were target painting for the super-soldier.

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Did it occur to you wonder what kind of roll spawned them? Spazy seem to get it.
Gimme gunships or gimme death.  :P More seriously, I'm glad I don't actually have anything riding on this competition besides personal pride and bragging rights, because my super-soldier and his drones are suckier than I thought.

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Hmm, if it is only few, couple, handful of boosted quadcopter drones then maybe... Magic or mechanical science?
What the difference really? Difficult for me decide without being fully cognizant of the pros and cons.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 02, 2016, 01:35:01 am
We'll deal that as soon as we can get this confirmation round mess over.

That's okay.

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Spoiler (click to show/hide)
Spoiler: GM Note (click to show/hide)

Can I have the A-10 warthog, aka the BRRRRRRRRTTTTT gun, made so its simething I can carry normaly? Linkless Belt fed from a large magazine, think backpack full of 500 mm caliber shells , something to fire on a particularly tough target. Preferably the depleted uranium core shells.
The GAU-8 Avenger is the size of a small car, and produces five tons of thrust via recoil (https://what-if.xkcd.com/21/). Even if you can carry it, and enough ammo to fire it for more than a few seconds, you're going to need to dig yourself into the ground like an artillery piece in order to stay standing while firing.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 01:42:31 am
I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
One, I didn't actually kill anyone as far as I am aware. I attempted arson which may have led to someone dying, but I didn't actually try to kill anyone.
Two, You do realise that a disillusioned soldier who was hired to be a guinea pig is not exactly going to be happy with pretty much Anyone involved, right? On top of that, it's his JOB to kill people.Spesiffically, he's a raider as opposed to a guardian. He is the guy pushing the front line against whoever he sees as the enemy. and Mr CEO of Evil-corp trying to produce super soldiers is going to go unnoticed? aw hell naw.

At the least he saw the scientist in charge of him as partially redeemable for reducing their killcount on the test subjects.
So this guy is allowed to burn down people's labs, and I'm not allowed to go around assassinating scientists so that my team will win by default, introducing murder-mystery elements into the game (this was rejected in pms by Ao)?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 02, 2016, 02:07:48 am
I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
One, I didn't actually kill anyone as far as I am aware. I attempted arson which may have led to someone dying, but I didn't actually try to kill anyone.
Two, You do realise that a disillusioned soldier who was hired to be a guinea pig is not exactly going to be happy with pretty much Anyone involved, right? On top of that, it's his JOB to kill people.Spesiffically, he's a raider as opposed to a guardian. He is the guy pushing the front line against whoever he sees as the enemy. and Mr CEO of Evil-corp trying to produce super soldiers is going to go unnoticed? aw hell naw.

At the least he saw the scientist in charge of him as partially redeemable for reducing their killcount on the test subjects.
So this guy is allowed to burn down people's labs, and I'm not allowed to go around assassinating scientists so that my team will win by default, introducing murder-mystery elements into the game (this was rejected in pms by Ao)?
He was only targeting the research facility. It would have been a setback, not outright removal of the opposition, even if he succeeded.

Also Aoshima stated in the OP that discussion via PMs is not a thing that you should do. Want to assassinate people, do it like everybody else.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on October 02, 2016, 02:33:09 am
God damn, if I win this it's going to be cheesy as fuck, just making all your 36 combat bodies commit suicide because you didn't put a freakin faraday cage around your skull.
Good luck to all the contestants, but mostly starwars. :P

Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 03:10:30 am
I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
One, I didn't actually kill anyone as far as I am aware. I attempted arson which may have led to someone dying, but I didn't actually try to kill anyone.
Two, You do realise that a disillusioned soldier who was hired to be a guinea pig is not exactly going to be happy with pretty much Anyone involved, right? On top of that, it's his JOB to kill people.Spesiffically, he's a raider as opposed to a guardian. He is the guy pushing the front line against whoever he sees as the enemy. and Mr CEO of Evil-corp trying to produce super soldiers is going to go unnoticed? aw hell naw.

At the least he saw the scientist in charge of him as partially redeemable for reducing their killcount on the test subjects.
So this guy is allowed to burn down people's labs, and I'm not allowed to go around assassinating scientists so that my team will win by default, introducing murder-mystery elements into the game (this was rejected in pms by Ao)?
He was only targeting the research facility. It would have been a setback, not outright removal of the opposition, even if he succeeded.

Also Aoshima stated in the OP that discussion via PMs is not a thing that you should do. Want to assassinate people, do it like everybody else.
Oh. I hadn't read the OP in a while, so I forgot. Sorry.

@Egan: Thanks for telling us what to do to counter whatever weapon that doesn't work beyond a faraday cage you have. :P

I suspect that'd be metagaming, though, so I'll just ignore that.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on October 02, 2016, 03:13:05 am
Also there's no more time for research, so good luck countering it at this stage~
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 02, 2016, 03:39:21 am
I've got quite the layered mix of tech, so I suppose it's up to Aoshima to say whether it all combines to act as a faraday cage or not.

Also I've no idea what you're talking about and whether it even concerns my guys, so there's that.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 02, 2016, 06:03:58 am
.
Alright. Spaz handles weapon placements.

Modular Design was added because it gives the option to branch out. Making use of it is different matter. Well, no point crying over spilled coffee. He's fast, he's invisible, and he got a BFG plus eyes on the sky.

Best sensory capacity invisible drones would have is sonar and magnetoreception, because invisiblity disables all photon based detection systems which is all forms of electromagnetic radiation. Just have them fly high.

Magic requires a very small structure attached to drones to negate effects of mass. Science requires bigger engines and fuel tanks to produce required lift. Makes it also bigger target.

.

I'll say no for GAU-8 Avenger because you already have someting far better. It is called a particle cannon, and its ammo is much lighter. Point it at target, pull the trigger and watch as sonic boom ruptures eardrums of everybody around and instantaneously expanding plasma from armor explodes in a massibe fireball causing more collateral damage.

Those other childrens' guns are merely an intimidation factor when facing people. Spread your arms wide, open all compartments and guns sprout out of every limb. (http://images.dakkadakka.com/gallery/2011/10/1/276904-Heavy%20Weapons%20Guy,%20Team%20Fortress%202.jpg) All those various rifles are cute, but really, if you want to make something dead, just point your BFG at it.

I'm gonna store all that ammo for assault rifles into your legs because you are running out of sensible space to hold them. Kinda robocop effect, but instead of pistol out comes a magazine. Weight is not a problem, but where you keep them all. The rate you are adding guns means you soon have to pull a wagon behind you loaded to brim with ammo boxes and more guns.

I'm gonna say those grenade launchers that have been moved on shoulders can fire all those various grenades and mini missiles for sake of simplicity.

Is this it then?

Spoiler: Current loadout (click to show/hide)


I think "Lightweight Monster Maker" refers to the mortar and its payload. Also... did I complete that? It was still in progress on my last turn. If it's roughly combat ready, I'll send it out with him, even if there's a kink or two I haven't worked out.

Also renegadelobster should have two pistols (one within reach of each set of arms). Your list doesn't have quantity, so I'm making sure. The loadout looks fine to me otherwise.

Doctor Ozarck here wants to invite everyone along for the Grand Tour of Reality. He pops up in everyone's personal room and gives you option to ascend beyond humanity, immortality via nanomahchines, super powers from god and membership in swarm soul communications network. The man is either very selfless or plans to integrate your individuality into the collective by force.

You think I need help ascending beyond humanity? You insult me.

Yep, Lightweight Monster Maker is the mortar plus payload. It can fire regular mortar rounds too. You didn't fully complete it, the pheromone controlling part didn't make it, but otherwise it's good to go.

.50 cal conversion of Glock 21 is the pistol. Thanks for reminding about quantity.

Looks good to me. Only thing I see missing is a lightweight handheld mortar for longer range/harder targets. And as a way to launch the monster maker farther. Unless penguin wasn't able to get the mortar.

The launcher and payload were both listed as lightweight mm. I'll separate them for sake of readibility.

Spoiler: Final? (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: Final? (click to show/hide)

I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
One, I didn't actually kill anyone as far as I am aware. I attempted arson which may have led to someone dying, but I didn't actually try to kill anyone.
Two, You do realise that a disillusioned soldier who was hired to be a guinea pig is not exactly going to be happy with pretty much Anyone involved, right? On top of that, it's his JOB to kill people.Spesiffically, he's a raider as opposed to a guardian. He is the guy pushing the front line against whoever he sees as the enemy. and Mr CEO of Evil-corp trying to produce super soldiers is going to go unnoticed? aw hell naw.

At the least he saw the scientist in charge of him as partially redeemable for reducing their killcount on the test subjects.
So this guy is allowed to burn down people's labs, and I'm not allowed to go around assassinating scientists so that my team will win by default, introducing murder-mystery elements into the game (this was rejected in pms by Ao)?

He did it during development phase as part of tech thievery so I let it slide. You wanted to do it during testing.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

I'm not sure how trustworthy soldier he is considering he doesn't have problem killing other Company employees despite being forbidden from doing so.
One, I didn't actually kill anyone as far as I am aware. I attempted arson which may have led to someone dying, but I didn't actually try to kill anyone.
Two, You do realise that a disillusioned soldier who was hired to be a guinea pig is not exactly going to be happy with pretty much Anyone involved, right? On top of that, it's his JOB to kill people.Spesiffically, he's a raider as opposed to a guardian. He is the guy pushing the front line against whoever he sees as the enemy. and Mr CEO of Evil-corp trying to produce super soldiers is going to go unnoticed? aw hell naw.

At the least he saw the scientist in charge of him as partially redeemable for reducing their killcount on the test subjects.

Guinea pig? You are a volunteer. I have whole time referred supersoldier candidates as volunteers.


Quote
Spoiler (click to show/hide)
Spoiler: GM Note (click to show/hide)

Spoiler (click to show/hide)

Killerhellhound, any questions?



I'll leave it to Xantalos to figure out who gets what.
OH god the responsibility.

Uh... I have 12 guys including myself, right?
6 guys are stealth recon bodies. They get camo gear, combat armor that doesn't impede quick movement, the blowdarts, binoculars, knives, grenades of both kinds, the remote cameras ... could I include silenced pistols as well? If that's alright. These guys will be my 'on the ground' intel as well as spot teleportation team.
3 guys combat armor, camo gear, drones, mines, blowdarts, remote cameras, again silenced pistols if that's alright. These guys will lay traps and shit, assassinate via teleport, etc.
3 dudes camo gear, telescopes, sniper rifles, mines. Stay long-range, annoyingly accurate snipings.

Am I reading that I have telepathy among my group in a 300 meter range? That's awesome. It basically makes me the perfect commando team.


12 excluding yourself. I suppose you want to be in sniper team. What about your stoned self? He's coming along, right?
Yeah, 300 meter range. Plus chaining.

Spoiler: Final? (click to show/hide)


Also Aoshima stated in the OP that discussion via PMs is not a thing that you should do. Want to assassinate people, do it like everybody else.

And I forgot that the moment PMs started flying... Damn my poor memory.

God damn, if I win this it's going to be cheesy as fuck, just making all your 36 combat bodies commit suicide because you didn't put a freakin faraday cage around your skull.
Good luck to all the contestants, but mostly starwars. :P


Actually faraday cage doesn't protect from frequencies your thing is using.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 02, 2016, 06:14:22 am
Quote
Magic requires a very small structure attached to drones to negate effects of mass. Science requires bigger engines and fuel tanks to produce required lift. Makes it also bigger target.
Magic seems objectively better. I don't really mind that it'll probably advance the company's space program by a century or so.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on October 02, 2016, 10:11:12 am
Spoiler (click to show/hide)

ATHATH, is there any mundane equipment you want?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 02, 2016, 10:23:26 am
I have no other additions other then what Demo is doing to the drones.
Also can i have some quick release chaff grenades just mounted so I can pull and throw, releasing the pin in the process?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: killerhellhound on October 02, 2016, 11:09:20 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 12:32:29 pm
Spoiler (click to show/hide)

ATHATH, is there any mundane equipment you want?
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 02, 2016, 01:04:36 pm
Quote
Magic requires a very small structure attached to drones to negate effects of mass. Science requires bigger engines and fuel tanks to produce required lift. Makes it also bigger target.
Magic seems objectively better. I don't really mind that it'll probably advance the company's space program by a century or so.

Of course magic better. It alwas trumps everything raw science can produce. So... 5 giant flying dicks.

I have no other additions other then what Demo is doing to the drones.
Also can i have some quick release chaff grenades just mounted so I can pull and throw, releasing the pin in the process?

Sure. Have six.

Spoiler (click to show/hide)

ATHATH, is there any mundane equipment you want?
Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Ok.



So following teams are ready for first showdown:
Dustan Hache - Ozarck
killerhellhound - Sean Mirrsen
star2wars3 - Egan_BW
Yottawhat - HugeNerdAndProudOfIt

Tentatively:
spazyak - Demonic Spoon
Xantalos - Harry Baldman
renegadelobster - penguingofhonor

ATHATH and NAV not yet.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 01:17:15 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: renegadelobster on October 02, 2016, 01:37:27 pm
Looks good to me
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 02, 2016, 01:41:42 pm
well I am done, so what is my final load out?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on October 02, 2016, 01:51:08 pm
Yeah, take my stonemind self along. More brainpower's always good.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on October 02, 2016, 01:56:44 pm
So what exactly are the rules for the super soldier battles? It looks like your setting up what will become a bracket but given that people will likely die on both sides...
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 02, 2016, 02:19:03 pm
So what exactly are the rules for the super soldier battles? It looks like your setting up what will become a bracket but given that people will likely die on both sides...
I think he is just dropping us in different enviroments and letting us fight it out to the last man/thing surviving.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 02, 2016, 02:19:52 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)

So what exactly are the rules for the super soldier battles? It looks like your setting up what will become a bracket but given that people will likely die on both sides...
I think he is just dropping us in different enviroments and letting us fight it out to the last man/thing surviving.

Helicopter drop on edge of a battlefield area. Then it is "search and destroy".
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on October 02, 2016, 02:44:54 pm
How large is the battlefield? Are there any borders, what happens if a soldier tries to leave?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 02, 2016, 02:48:10 pm
How large is the battlefield? Are there any borders, what happens if a soldier tries to leave?

I imagine their scientist loses all company benefits. I mean. How would somebody else stop one of these things from leaving? Are they going to get Santa involved?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 02, 2016, 03:48:42 pm
How large is the battlefield? Are there any borders, what happens if a soldier tries to leave?

I imagine their scientist loses all company benefits. I mean. How would somebody else stop one of these things from leaving? Are they going to get Santa involved?
how heavily armored and armed is santa?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 04:08:23 pm
Spoiler (click to show/hide)
Spoiler (click to show/hide)

So what exactly are the rules for the super soldier battles? It looks like your setting up what will become a bracket but given that people will likely die on both sides...
I think he is just dropping us in different enviroments and letting us fight it out to the last man/thing surviving.

Helicopter drop on edge of a battlefield area. Then it is "search and destroy".
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on October 02, 2016, 04:47:53 pm
Ready.

Whatever happens, let it be known that I am proud of my own accomplishments.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Whisperling on October 02, 2016, 05:33:26 pm
how heavily armored and armed is santa?

((May I sig this?))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 02, 2016, 05:34:46 pm
how heavily armored and armed is santa?

((May I sig this?))
((Sure. Think that is the first time I've been sigged.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on October 02, 2016, 06:17:18 pm
Horror movie mode activate in three, two, one.
Terrorizer is go. I repeat, Terrorizer is go.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: HugeNerdAndProudOfIt on October 02, 2016, 06:49:46 pm
ready.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 06:52:03 pm
Ready(?).
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on October 02, 2016, 07:53:04 pm
Ready.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on October 02, 2016, 07:55:23 pm
Ready for the death-matches.
Now, anyone interested in playing the True Pacifist run?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 07:59:52 pm
Ready for the death-matches.
Now, anyone interested in playing the True Pacifist run?
You mean "dying before you get a single shot off three times in a row"?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 02, 2016, 08:12:06 pm
Ao, are you runningthe soldier game here? I think it might be a good idea to make a new thread, complete with introduction and OP stuff for it, But this works too.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 08:16:17 pm
Ao, are you runningthe soldier game here? I think it might be a good idea to make a new thread, complete with introduction and OP stuff for it, But this works too.
Eh, I don't like having multiple threads for a game. It makes rereading it harder.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Yottawhat on October 02, 2016, 11:02:48 pm
Question about my loadout, do I have to choose a specific weapon to bring or will I be taking all three?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 02, 2016, 11:15:17 pm
Ready for the death-matches.
Now, anyone interested in playing the True Pacifist run?
Does it count as pacafist if I defeat you by making you choke tillmyou pass out on something? Say a chaff grenade?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 02, 2016, 11:17:02 pm
Ready for the death-matches.
Now, anyone interested in playing the True Pacifist run?
Does it count as pacafist if I defeat you by making you choke tillmyou pass out on something? Say a chaff grenade?
I suppose.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 03, 2016, 12:59:00 pm
How large is the battlefield? Are there any borders, what happens if a soldier tries to leave?

Probably under 1km squared.
Borders? Well there's national borders. Nothing physical, unless it is national border between US and Mexico.
If soldier ties to leave I use GM fiat to give them obedience shots or something.


How large is the battlefield? Are there any borders, what happens if a soldier tries to leave?

I imagine their scientist loses all company benefits. I mean. How would somebody else stop one of these things from leaving? Are they going to get Santa involved?
how heavily armored and armed is santa?

Be naughty and wait until christmas and you will find out.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Ready.

Whatever happens, let it be known that I am proud of my own accomplishments.

Doctor Body Horror.

Ao, are you runningthe soldier game here? I think it might be a good idea to make a new thread, complete with introduction and OP stuff for it, But this works too.

I don't see much of reason for additional thread. It's not like we are drowning in random posts here.

Question about my loadout, do I have to choose a specific weapon to bring or will I be taking all three?

You have all three, though it is a bit akward carry them all. Not that weight is an issue, they are just big and you have only two hands.

well I am done, so what is my final load out?

All final loadouts are below.


Horror movie mode activate in three, two, one.
Terrorizer is go. I repeat, Terrorizer is go.


The premiere will be a office bomb! Tune back on 5th!




Spoiler: ATHATH (click to show/hide)


Spoiler: Dustan Hache (click to show/hide)


Spoiler: killerhellhound (click to show/hide)


Spoiler: renegadelobster (click to show/hide)


Spoiler: spazyak (click to show/hide)


Spoiler: star2wars3 (click to show/hide)


Spoiler: Xantalos (click to show/hide)


Spoiler: Yottawhat (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 03, 2016, 12:59:48 pm
I actually want to go straight into final test, but gotta give you taste of blood first.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 03, 2016, 01:07:27 pm
*watches the show with simulated popcorn*
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on October 03, 2016, 01:23:35 pm
Dis gon be gud.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Demonic Spoon on October 03, 2016, 02:16:32 pm
5 Test Subjects on the robot overlord!  :P
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 03, 2016, 02:22:04 pm
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 03, 2016, 03:56:40 pm

I think you underestimate starwars and Xan greatly.

5 Test Subjects on the robot overlord!  :P
I'm more interested in various secret techs than in test subjects - of which I can produce or procure a nigh infinite supply at this point. Specifically, your brain tech, and Harry's 'alternate science' tech (for lack of a better word).

Dis gon be gud.
+1

*watches the show with simulated popcorn*
+1
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 03, 2016, 04:21:50 pm
based off what I've read of xan, his armor is lacking. Yes he has strength in numbers but in general he is best if he manages to ambush one of us, which due to the stealth systems and sensors most of us have will be a problem, though the increased learning ability does mean he can stay back and observe use all and harass us a bit and learn our weaknesses. He will get more dangerous the longer he stays active.


Star wars is in a exo-suit, yes, but he is less armored and armed than the bad ass normal in general. He is in Modern heavy battle armor. His armament is good, but not quite as powerfull as some of us, and weak to the anti-biological weaponry and dazzle orbs. He'd be more powerful if he could incorporate more people he takes down into his collective, then he could ambush normal soldiers, take control of them, and slowly build up a force to clog the rest of us down while stronger and better-armed units of his picked us off bit by bit.  His issue is in general lack of armor and armament.
Though the eldrich ocean stuff does scare me a bit, I feel I can counter it if I get the drop on him.

The "group" super soldier I am most scared off is the grey goo due to having some of Xan's capabilities and, while having individually weaker units in general, his grey goo forms seem quite tough and all his units are in general well armed. His grey goo bombs mean that he will also become more powerfull as time goes on and he converts more things to grey goo.

I just feel that I can remove those with weaker armor if I properly use my drones, stay smart and alert, and keep in a position where, if they hide or are in cover, I can bombard them with my grenades and keep them pinned down use the fire from my drones while I pop smoke and potentialy a chaff and fall back where I can safely release my weaponry, specificaly the particle gun and particle gun drones, or depending on how heavily armed they are, have the drones provide covering fire as I launch a smoke grenade in to blind them and cause increased chaos as I, while invisible, flank them and cause havoc.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on October 03, 2016, 04:33:29 pm
I admit I do feel a mite underprepared for this, but if there's one thing I've learned from many things over the years is that it's never a good idea to underestimate perfectly coordinated enemies.

That grey goo guy's without a question the most dangerous one of us, though. At least in my book.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 03, 2016, 04:38:15 pm
I admit I do feel a mite underprepared for this, but if there's one thing I've learned from many things over the years is that it's never a good idea to underestimate perfectly coordinated enemies.

That grey goo guy's without a question the most dangerous one of us, though. At least in my book.
the is why I put you first out of the three

and I agree, the more I read about the grey goo the more I realized just how dangerous he is, I mean world endingly dangerous if he manages to get enough matter consumed
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Yottawhat on October 03, 2016, 05:38:24 pm
I have a name you know.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 03, 2016, 05:43:18 pm
I have a name you know.
Okay yotta baddass normal
I just know badd ass is your middle name mr. Normal,
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on October 03, 2016, 06:02:17 pm
You do realize that my goal in all this is just to play pacifist run and by run I mean literally running away.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Yottawhat on October 03, 2016, 06:10:57 pm
I have a name you know.
Okay yotta baddass normal
I just know badd ass is your middle name mr. Normal,
I find this perfectly acceptable.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 03, 2016, 06:33:35 pm
You do realize that my goal in all this is just to play pacifist run and by run I mean literally running away.
Well, you have my full support and backup.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 03, 2016, 09:18:39 pm
Why was I rated "most dangerous"?

Spoiler: @Ao (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 03, 2016, 09:42:46 pm
Why was I rated "most dangerous"?

Spoiler: @Ao (click to show/hide)
The way you are set up,if played right you can set up deadly traps, coil guns, while wealer then some weaponry are still dangerous and can in t1ime disable to most well armored of us. You holofield tech will make things hazardous to get through and you can set up easy ambushes.
Surprised you never took any explosives, some remote detonated c4 or even a basic frag booby trap would cause havoc if used with the holofields correctly. You ability to alter perceptions in a non psychic way, using holofield tech which none of us are "immune" to due towillpower and such unlike psychic spess mahgics, your speed, ability to stealth, oretty well armorred, good range, and moderate fire power. Can make you a large issue if played correctly.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on October 03, 2016, 10:04:49 pm
If you don't like your coilgun you can steal someone else's deathtube. Shouldn't be that hard.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 03, 2016, 10:18:25 pm
I also may have put in concideration of how much of a bitch you'll be to hunt down if you run. I do expect I may have to forceablyhold my self back from go straight wild, I am definately going to have to be methodic. Xan seems like something me and my drones can take out if I catch them by surprise, same for the zambies. Grey goo if I stay smart though I expect damage or something requiring some indepth tactics, same for ath. Renegade will be a bith if he runs or ambushes me, sure to lead to some damage, loss of a significant number of drones if I use them defensively.

I know with ath I have some fear of him moving quickly and setting up holofields to disguise and hide him better. He has range and a well placed shot can cause damage, I'd haave to be quick to bring my weapons to bear and move the drones out.

Though perhaps a well placed grenade or two might work. The rate I am going, if I can scavenge ammo I may find it suitable to fire my particle cannons, then clean up with heavy machineguns. Aug and the scar are for acuracy. Aug mid ranged, scar long ranged.

Drones with the p99 are definately going to be of the fire support type, those with the submachine guns hunter seakers and for flushing j doors out. The mortar drones for bombarding entrenched enemies.

Also after taking a cliser look at the fn p99 the ammo feed that goes into the modified clip that acts as a feed for gun would have to go from the front of the gun...unless it was modified to replace the clip itself.


 Star wars, I may just protect. Like an escort mission.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on October 03, 2016, 10:36:44 pm
You do realize that my goal in all this is just to play pacifist run and by run I mean literally running away.
If you mean that you won't even attempt to murderize your opponents, you should know that I had considered exposing you to eldritch ocean in order to dull your sense of pain, as mine has been dulled. It's not too late.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 04, 2016, 12:14:23 am
You do realize that my goal in all this is just to play pacifist run and by run I mean literally running away.
Why would you run away? Are you the, uh, "zombie master"? Do you realize there will be conventional forces in the area? As in, people? With guns and rocket-launchers and maybe even little tanks and things?

(Also, is everybody just reading everybody else's spoilers now?)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Egan_BW on October 04, 2016, 12:20:11 am
I didn't read anyone else's. I honestly have no idea what most of you guys are packing.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on October 04, 2016, 06:25:04 am
You do realize that my goal in all this is just to play pacifist run and by run I mean literally running away.
Why would you run away? Are you the, uh, "zombie master"? Do you realize there will be conventional forces in the area? As in, people? With guns and rocket-launchers and maybe even little tanks and things?

(Also, is everybody just reading everybody else's spoilers now?)
Yes
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Harry Baldman on October 04, 2016, 06:36:55 am
(Also, is everybody just reading everybody else's spoilers now?)

I'm reading them with the understanding that I won't contribute in any sense to the mayhem that will ensue!
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 04, 2016, 11:37:48 am
I didn't read anyone else's. I honestly have no idea what most of you guys are packing.
This. I tried not to read anybody else's posts and Ao's replies to said posts unless they try to catch the attention of the rest of us.

Admittedly, in hindsight, spazyak's spoiler's title/existence kind of looks like the spoiler was meant to be private, but I thought that he was just giving us public rankings in power levels when I first read it.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 04, 2016, 12:18:35 pm
I didn't read anyone else's. I honestly have no idea what most of you guys are packing.
This. I tried not to read anybody else's posts and Ao's replies to said posts unless they try to catch the attention of the rest of us.

Admittedly, in hindsight, spazyak's spoiler's title/existence kind of looks like the spoiler was meant to be private, but I thought that he was just giving us public rankings in power levels when I first read it.
I don't care if you read it or not,or read what I have for my soldier
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on October 04, 2016, 12:50:59 pm
I've skimmed the other soldier spoilers just to get a vague idea of what I'm fighting. Dunno the details or anything though.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 05, 2016, 07:55:50 am
I just think it'd be more in the spirit of the game to only see what you're fighting on the field. Information warfare is part of the whole thing. But eh.

It's rather a pointless concept, I'd imagine, because of Meshanblov's going to rather... blov everything up, from the looks of it. I mean. Particle cannon gunships. Invisible particle cannon gunships. Let's hope it rains.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 05, 2016, 08:37:59 am
I just think it'd be more in the spirit of the game to only see what you're fighting on the field. Information warfare is part of the whole thing. But eh.

It's rather a pointless concept, I'd imagine, because of Meshanblov's going to rather... blov everything up, from the looks of it. I mean. Particle cannon gunships. Invisible particle cannon gunships. Let's hope it rains.
It all makes me very happy the ammount of dakka I was gifted.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 05, 2016, 12:58:56 pm
Briefing!

After a week of excessive training every prospective soldier is being briefed by their own agent personally in the very lab they were built, augmented or outfitted, depending of the case.

This first test, they explain, takes place in an occupied city and has two primary goals. The first one is to eliminate enemy forces in the city and any witnesses. Enemy is defined as a person wielding a weapon or military type equipment, and any person being near another who's already defined as an enemy. Number of enemy soldiers is not fully known, but expect a batallion or two. This serves to test your efficiency against traditional forces. There are civilians in the area. Silence civilian witnesses in any way you see fit. Forces occupying the city are known to execute civilians, so blame can be transferred to them with relative ease.

The second goal is to render competing supersoldiers incapable to continue fighting, be that either by forcing them surrender, disabling their weapons or body sufficiently or killing them. It is recommended to avoid killing, since replacing dead supersoldier is very expensive project. That being said, killing competitors does not cause any reduction of your performance score.

If you surrender, you are to leave the city immediately to northward towards mountains. Make sure to hold a weapon above yourself in a manner that prevents its immediate usage to signal others you being out of the test. In case you disable your competitor, you must ensure no enemy forces in the city can reclaim any weapons or equipment left by disabled opponent.

You will be dropped to the area in a protected container. You are to wait for a signal before exiting the container to ensure you cannot use retreating helicopters to locate your opponents. The container will open in direction you should advance.

Questions?





Who was my battlefield commander candidate again? We gotta talk about things.



I just think it'd be more in the spirit of the game to only see what you're fighting on the field. Information warfare is part of the whole thing. But eh.

It's rather a pointless concept, I'd imagine, because of Meshanblov's going to rather... blov everything up, from the looks of it. I mean. Particle cannon gunships. Invisible particle cannon gunships. Let's hope it rains.

At this point it doesn't matter if scientists go read what others did. For soldiers it unfortunately matters more, because they can come up with counter tactics well ahead of possible encounters. Well, nothing can be done about that. If anyone wants to use spoilers, feel free to do so, I'll respond with spoilers too. Otherwise I'm not going to bother.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: renegadelobster on October 05, 2016, 01:30:13 pm
I'm ready. Let's do this.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 05, 2016, 01:42:11 pm
That still means I can't read the others' spoilers if I want to play fair. :P

Oh well. But it also means I can ask a question! :3

Do we have to eliminate witnesses only of our own activities, or those of our competitors' activities as well?

((Basically if we see a crowd of people fleeing from two giant monsters duking it out downtown, do we have to kill them even if they don't see us?))

((Also, passing blame to the conventional enemy force might be tricky.

-"Okay, let's hear it."

-"Half the city buildings, destroyed. Central office complex, gone. Not destroyed, just not there anymore. Bodies and body fragments littering the streets. Three city blocks literally painted with blood, and entrails. Molten furrow half a mile long through downtown. Group of suspiciously lifelike statues of people in running poses on the outbound eastern road, mostly broken. At least one report of a rescue worker walking into a damaged building and falling upwards onto the ceiling. No survivors of the populace, apart from the four dozen found on the southern freeway, with amnesia so total they barely know how to breathe."

-"Yep. Definitely sounds like the work of one of them nasty separatist rebel groups, doesn't it?"))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 05, 2016, 01:54:43 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 05, 2016, 02:23:59 pm
Read for this
can I use alternative modes of vision up to and including sonar and radar to "see" through the box


"Brain one, ready as weapons and  base unit.

"Brain two, ready as drone controller."
 "But I wanted to be the drone controller, you were gonna control senses and help with the secondary fire armssssss."
"We all discussed this brain three, shut the hell up. you work on making sure nothing sneaks up on us."
"What he said, brain three. shees what a whiny bitch."
"I HEARD THAT! Swear I'm going to kill you two sometime." 
"That would literally be suicide."
"And murder."
"All right! I get it, I'll handle radar and such.. and targeting the secondary weapons....jerks.
"Good. Now behave and I'll let you have treat. I'll let you control the particle cannon drones."
"What?! Bu-"
"NOPE NOT YOU TOO! SHUT UP AND GO WITH IT! YOU HAVE ENOUGH YOU CAN SHARE!"
"Alright..."
"yaay!"
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 05, 2016, 02:38:21 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 05, 2016, 03:02:52 pm
That still means I can't read the others' spoilers if I want to play fair. :P

Oh well. But it also means I can ask a question! :3

Do we have to eliminate witnesses only of our own activities, or those of our competitors' activities as well?

((Basically if we see a crowd of people fleeing from two giant monsters duking it out downtown, do we have to kill them even if they don't see us?))

((Also, passing blame to the conventional enemy force might be tricky.

-"Okay, let's hear it."

-"Half the city buildings, destroyed. Central office complex, gone. Not destroyed, just not there anymore. Bodies and body fragments littering the streets. Three city blocks literally painted with blood, and entrails. Molten furrow half a mile long through downtown. Group of suspiciously lifelike statues of people in running poses on the outbound eastern road, mostly broken. At least one report of a rescue worker walking into a damaged building and falling upwards onto the ceiling. No survivors of the populace, apart from the four dozen found on the southern freeway, with amnesia so total they barely know how to breathe."

-"Yep. Definitely sounds like the work of one of them nasty separatist rebel groups, doesn't it?"))

That's what you get from using your own mind as a base.

Priorize dealing with your own witnesses first, then you can see if your opponent has dealt with theirs.

Wow those rebels are pretty good! What a convenient excuse to drop nukes on them!

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Read for this
can I use alternative modes of vision up to and including sonar and radar to "see" through the box


"Brain one, ready as weapons and  base unit.

"Brain two, ready as drone controller."
 "But I wanted to be the drone controller, you were gonna control senses and help with the secondary fire armssssss."
"We all discussed this brain three, shut the hell up. you work on making sure nothing sneaks up on us."
"What he said, brain three. shees what a whiny bitch."
"I HEARD THAT! Swear I'm going to kill you two sometime." 
"That would literally be suicide."
"And murder."
"All right! I get it, I'll handle radar and such.. and targeting the secondary weapons....jerks.
"Good. Now behave and I'll let you have treat. I'll let you control the particle cannon drones."
"What?! Bu-"
"NOPE NOT YOU TOO! SHUT UP AND GO WITH IT! YOU HAVE ENOUGH YOU CAN SHARE!"
"Alright..."
"yaay!"

You can try.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: NAV on October 05, 2016, 03:29:24 pm
Spoiler: Questions (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: spazyak on October 05, 2016, 03:45:15 pm
Course I'm going to try. and either way if not I can quickly have my drones fly over me when we all land and find a good cover position (described below after the blue asterisk)  and look for any active and nearby threats.

Drones stay within a 50-meter area, in clear sight, try and keep them in a circular shape overhead.
the grenade launcher drones stay in a higher altitude 20-meter radius.
Particle beam drones stay in a small  5-meter circle, one right above, around in a square shape at varying heights, all above, to allow for them to all focus on one target without risk of firing into each other.  I'll scan for lifeforms taking out any nearby.
Drones remained stealth and do not engage any targets till after they have entered the area or have started firing on them or me.
I will respond with the augs if it's a small lightly armed squad, if they seem heavy-armed or well-trained respond with the machine guns. if they move to far range use the designated marksman rifles
any fortified or armored targets will be shot by the particle drones and by me.
Same for any bunkered targets or entrenched targets beyond after which normal drones will start to flood in from flanks, lmgs then the p9000s in staggered waves, still stealth, unless they seem to be another super soldier or an entrenched armored vehicle.

then move in towards the location of hostilities at a 45 degree to 85 degrees based on the location of hostilities near the newly eliminated hostile (from henceforth known as prey) and their movements. If I am surrounded by hostility or there are a lot moving in, move about 20 meters from the landing area to the nearest *building with at most 2 entrances, preferably 2 stories. If the building is lacking in windows on its second story punch some into all 4 sides. Drones remain above the building. Try to blockade one entrance with the crate I am dropped in.

any I kill that are near me where I can easily grab them at the end fo my turn will be hidden inside my building or behind the cover I am in.

this will remain my battle plan until I start taking heavy fire, having masses of infantry moving in on my position, armored vehicles moving near me, or another super soldier appears at all.


(time to start meticulously strategizing and plotting and have it all ruined by a round or two of bad rolls.))
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Yottawhat on October 05, 2016, 04:24:15 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: penguinofhonor on October 05, 2016, 05:06:49 pm
Question: if renegadetarantula dies will I have to grow/train his replacement? Or will we assume I've got one ready just in case?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: killerhellhound on October 05, 2016, 07:22:46 pm
Ready
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Dustan Hache on October 05, 2016, 07:55:14 pm
"We are ready."
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 05, 2016, 11:58:54 pm
Spoiler: Questions (click to show/hide)

Spoiler (click to show/hide)

Question: if renegadetarantula dies will I have to grow/train his replacement? Or will we assume I've got one ready just in case?

In that case what remains of his body will be delivered back to you so you can sink it into nutrient slurry bath and have it regenerate. Then we'll get you new volunteer who wants to be giant spider.

.

This doesn't look like a question.

"We are ready."
Spoiler (click to show/hide)

Spoiler (click to show/hide)



ATH, star2wars3 and Xantalos. Any more questions, cheaty tricks, or are you ready?
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: ATHATH on October 06, 2016, 12:00:49 am
I am ready.
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Xantalos on October 06, 2016, 12:02:33 am
Uh.

Spoiler (click to show/hide)

"Yeah I'm ready and stuff. Should be fun."
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Sean Mirrsen on October 06, 2016, 12:55:19 am
Ready
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: star2wars3 on October 06, 2016, 05:32:05 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: AoshimaMichio on October 06, 2016, 02:15:50 pm
I am ready.

Good.

Uh.

Spoiler (click to show/hide)

"Yeah I'm ready and stuff. Should be fun."

Good.

Spoiler (click to show/hide)

Ready
Spoiler (click to show/hide)

Ok.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Good. Let's get this party started.



Getting supersoldiers sporting highly advanced and dangerous weaponry out of the country is not easy job even for big and powerful organization like the Company, so it's good thing they got procedures and preparations all ready. It takes almost two days to take you to your first stop where they have set up a big metal cargo container for you and your equipment. There's cushioned crates for everything because landing will be undoubtly rough. People here explain that well after midnight they will organize an airstrike to give transport helicopters opportunity to get you in without being shot down. This means you have some time to ensure your shit is packed nicely so you can easily grab them when it is time to go shooting.

Talking about enviroment, it's pretty warm here. Those of you who have good temperature measurement systems would say it's around 30°C. Sun is shining from cloudless sky in quite high angle. Clearly some sort of desert. Everything is dry as hell and wind constantly rises small dust vortexes around.

Spoiler: Xantalos (click to show/hide)

Around 3 AM you are ushered into the container and its doors are shut. Locks are thankfully inside so you shouldn't have problems getting out unless doors get jammed somehow. In a few moments you feel increased strain on your muscles/engines/whatever you use to move as helicopter takes off ungently. It doesn't take long before the sounds of war make themselves known over constant noise helicopter rotors make. Explosions. Heavy machinegun fire. Probably something like gatling-type autocannon.


Spoiler: ATHATH (click to show/hide)

Spoiler: Dustan Hache (click to show/hide)

Spoiler: killerhellhound (click to show/hide)

Spoiler: renegadelobster (click to show/hide)

Spoiler: spazyak (click to show/hide)

Spoiler: star2wars3 (click to show/hide)

Spoiler: Xantalos (click to show/hide)

Spoiler: Yottawhat (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Demonic Spoon on October 06, 2016, 02:23:02 pm
Well that went terribly.

I want to say something about those shock-absorbing tech I stole from someone but honestly I don't care.

Note to self: Don't let super-soldier design anything, as he'll overdo it.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 06, 2016, 02:46:01 pm
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 06, 2016, 02:51:08 pm
Well that went terribly.

I want to say something about those shock-absorbing tech I stole from someone but honestly I don't care.

Note to self: Don't let super-soldier design anything, as he'll overdo it.
Not really, lost some drones and ankles broke in a way that can easily be fixed. It'll slow me down some, but nothing too bad, basicaly just busted the joint. So  patch up the motor joint that no doubt broke with some metal, attacht some springs to the heels, a limiting bar to stop the foot from moving too far back from the springs.
The join itsself is made up of two parts, a joint that goes one way to cover up and down movement, and then a secondary joint that covers side to side.
The spring on the heel and limiting bar will cover the forwards backwards one, the side to side one can be covered by two equaly strong springs on the sides of the legs connected to the foot right below the ankle joint.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 06, 2016, 02:55:15 pm
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 06, 2016, 03:39:03 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! "Nah, too easy. I'll make a god instead."
Post by: Ozarck on October 06, 2016, 04:00:53 pm
Yo, Aoshima!


Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 06, 2016, 04:16:06 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Ozarck on October 06, 2016, 04:23:26 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 06, 2016, 04:35:00 pm
Spoiler: GM Note (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 06, 2016, 04:38:01 pm
Spoiler: ozarck (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Yottawhat on October 06, 2016, 05:43:25 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Ozarck on October 06, 2016, 05:58:15 pm
Spoiler: ozarck (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 06, 2016, 06:32:00 pm
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 06, 2016, 09:04:00 pm
Spoiler: thoughts (click to show/hide)
Spoiler: Action (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 06, 2016, 10:03:55 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 06, 2016, 11:40:17 pm
Spoiler: thoughts (click to show/hide)

Spoiler: Thoughts (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 06, 2016, 11:48:10 pm

Spoiler: Thoughts (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 07, 2016, 12:18:39 am

Spoiler: Thoughts (click to show/hide)
Spoiler (click to show/hide)
Fair enough. :P
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 07, 2016, 05:34:51 am
((Let the show begin))
Lets start by having the terrorizer constantly on so I need not worry about anyone approaching me. Once this is done. Have the electronics zombie scrap together several pairs of night vision goggles.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 07, 2016, 12:52:56 pm
((OOC note: Would people mind me attempting to draw their abominations of nature/crimes against humanity/super-soldiers?

It would necessitate me knowing their visual appearance to some detail. Not necessarily actual capabilities.

By "drawing" I mean sketching, digitally, in pencil.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 07, 2016, 01:18:02 pm
((@Sean Mirrsen I wouldn't mind that. Be kinda cool actually.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 07, 2016, 01:33:30 pm
((sure, when I am not sick from some bad food))
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 07, 2016, 01:39:26 pm
((OOC note: Would people mind me attempting to draw their abominations of nature/crimes against humanity/super-soldiers?

It would necessitate me knowing their visual appearance to some detail. Not necessarily actual capabilities.

By "drawing" I mean sketching, digitally, in pencil.))
Sure-  but after the competition.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 07, 2016, 02:34:28 pm
((Yeah, after the competition maybe. Can't be sharing muh secerats, now can we?))
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 07, 2016, 04:22:50 pm

Spoiler (click to show/hide)

Spoiler: Stuff n' things (click to show/hide)

Spoiler (click to show/hide)

Yo, Aoshima!


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: thoughts (click to show/hide)
Spoiler: Action (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

((Let the show begin))
Lets start by having the terrorizer constantly on so I need not worry about anyone approaching me. Once this is done. Have the electronics zombie scrap together several pairs of night vision goggles.

Creeping Terror from the forest has come. Your worst nightmares are here and tonight you can no longer avoid them. Revel in madness, for that's your new state of mind. Now you will know why you fear the night.

The electronics brain is not a zombie, it is in one of the braincases on your back. But after a minute it comes up with a plan how to make those night vision goggles of yours. It's a real hackjob, you better hope you can find some TV's and remotes in this city. It involves obtaining large number of IR LEDS from TV remote controls, an IR camera, few batteries, soldering iron or electrician's tape, and some leather strips or something to hold it together.

Can't find those in forest and fields, so you slowly advance forward with zombies until you reach a path. The path leads you towards screaming and inhuman howling until you reach a nice wide road. It's rather empty, and splits here in multiple roads. On leads left towards pair petrol fire pillars maybe a half kilometer away. Three lead basically opposite direction and none in your preferred direction. But those fires are interesting ones. Especially that flash of light from that direction and thundering crack that follows. Someone started a party already.

On the other news, someone just jumped from a rooftop next to you. Naturally it isn't very high drop because all these buildings are only two stories tall despire of how tightly they are packed. He stands up laughing and stuttering something despite of clearly having a broken leg. He bites his thumb off, digs one of his eyes out and eats them. Then he starts drawing on walls with his own blood, occasionally giggling, screaming, howling, crying and generally being very disturbing to look at. Entire neighborhood is echoing with similiar noises. He pays no attention on you and your zombies.

Yep. No worries. Everything is totally fine.


((OOC note: Would people mind me attempting to draw their abominations of nature/crimes against humanity/super-soldiers?

It would necessitate me knowing their visual appearance to some detail. Not necessarily actual capabilities.

By "drawing" I mean sketching, digitally, in pencil.))

I on the other hand would absolutely love those.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Ozarck on October 07, 2016, 04:45:06 pm
AoshimaMichio asked me a technical question about my soldier, so I am responding below.

Spoiler (click to show/hide)

edit: p.s. Sean, the GM has spoken. Go for it with my soldier. Might want to spoiler each drawing so scrupulous soldier players can hold off seeing them until they have had enough contact to know anyway.
Title: Re: Roll to create a supersoldier! Party start.
Post by: penguinofhonor on October 07, 2016, 04:48:01 pm
The following spoiler may contain some information on my supersoldier. Please respect his privacy.
Spoiler: to AoshimaMichio (click to show/hide)

Sean: That sounds like an awesome idea. I'd be happy to give you any details you need to draw renegadelobster.
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 07, 2016, 04:52:29 pm
Spoiler: @GM (click to show/hide)

Spoiler: Stuff n' things (click to show/hide)

((Pre-post edit: Ninja'd by penguinofhonor.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 07, 2016, 05:11:16 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Yottawhat on October 07, 2016, 05:19:52 pm
((Sure, that sounds great Sean))

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 07, 2016, 05:35:36 pm
FUCKIN hell forgot about making post for this sorry intended to after I cinished work yesterday but things got in way. Will incoming post in several hours. Is it possible to act like I posted last turn too so I can put the actions for that in too or na?
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 07, 2016, 06:10:46 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 07, 2016, 06:14:13 pm
More Terrorizer to start. head away from the fire pillars for now and scrounge for the necessary equipment. Should any normal person get too close they are probably too far under the effects of the terrorizer to know how to use conventional weapons. That being said, use the minimum amount of force required to kill them. This means use the physical attacks against those without ranged weaponry. At the same time, try to do this stealthily.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 07, 2016, 06:20:20 pm
Commenting on what star wars is trying to do, a soldiering iron could be made by taking and bending the heating coils of a furnace around a pipe, and covered by an outer pipe before going to a metal tip and then coiling back up the pipe. A car battery and microwave capacitor could then be hooked up to both ends of the heating coil to move the current throguh those.
Remember, wires do heat up as they are used and a heating coil just allows for the massive ammount of voltage and curent to move through and focus heat on an iron tip. Something like a bent up iron thimble could work.
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 07, 2016, 09:06:20 pm
Well fuck

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 07, 2016, 09:16:03 pm

Spoiler: Action/question (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 07, 2016, 09:27:31 pm
((oh sean meant him drawing us, I though he was asking if we could draw them...fuck I was out of it earlier, well glad to have some semblance of thinking now
Go for it.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 07, 2016, 10:19:10 pm
Spoiler: To Sean <3 (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Demonic Spoon on October 08, 2016, 12:56:53 am
...can I fix the legs thing before the next deployment? Because the soldier not being mobile is kind of a huge nerf.  :'(
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 08, 2016, 01:04:53 am
...can I fix the legs thing before the next deployment? Because the soldier not being mobile is kind of a huge nerf.  :'(
you busted your legs? How did you manage that in two turns?
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 08, 2016, 01:15:22 am
I think he got dropped.

Also, all scientists will be able to repair and restore their soldiers between rounds of testing. For this engagement, he's stuck as he is.
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 08, 2016, 01:22:03 am
I think he got dropped.

Also, all scientists will be able to repair and restore their soldiers between rounds of testing. For this engagement, he's stuck as he is.
Note to self enemy weak to gravity
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 08, 2016, 02:57:27 am
FUCKIN hell forgot about making post for this sorry intended to after I cinished work yesterday but things got in way. Will incoming post in several hours. Is it possible to act like I posted last turn too so I can put the actions for that in too or na?

Sure assume that you see pair of fiery smoke pillars in distance and at some point a flash followed by thunder from same direction, like star2wars3 did.

...can I fix the legs thing before the next deployment? Because the soldier not being mobile is kind of a huge nerf.  :'(

Yeah, stuff gets fixed, rebuilt, replaced and restocked between tests.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 08, 2016, 04:48:55 am
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 08, 2016, 10:23:37 am
((Okay, so the response is mostly positive. However I do think that it's probably a good idea to leave it till at least after the first round of testing, so that everybody has had a chance to meet each other. As we get near the end of the round, somebody remind me to ask for the visual appearances of the various soldiers so I can draw them then.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 08, 2016, 04:23:19 pm
I won't be posting an update tomorrow. Probably will skip weekends altogether, because mostly during weekends I'm on a computer I don't particularly like using.



AoshimaMichio asked me a technical question about my soldier, so I am responding below.

Spoiler (click to show/hide)

edit: p.s. Sean, the GM has spoken. Go for it with my soldier. Might want to spoiler each drawing so scrupulous soldier players can hold off seeing them until they have had enough contact to know anyway.

Spoiler: And Dustan (click to show/hide)

The following spoiler may contain some information on my supersoldier. Please respect his privacy.
Spoiler: to AoshimaMichio (click to show/hide)

Sean: That sounds like an awesome idea. I'd be happy to give you any details you need to draw renegadelobster.

Spoiler (click to show/hide)

Spoiler: @GM (click to show/hide)

Spoiler: Stuff n' things (click to show/hide)

((Pre-post edit: Ninja'd by penguinofhonor.))

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((Sure, that sounds great Sean))

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More Terrorizer to start. head away from the fire pillars for now and scrounge for the necessary equipment. Should any normal person get too close they are probably too far under the effects of the terrorizer to know how to use conventional weapons. That being said, use the minimum amount of force required to kill them. This means use the physical attacks against those without ranged weaponry. At the same time, try to do this stealthily.

Terrorizer has only two settings: on and off. And it's already on.

So best way is to move along the road and hopefully find a store selling anything televisions. You stroll along the road and listen sounds of madness reaching your ears from all directions. Inane giggling, angry shouts, screams of absolute terror. It's like walking in city sized asylum. Two people dance out of building on left, both on fire. Few moments later one starts eating other's throat out while the one being eaten starts singing a song that physically hurts your ears despite its low volume. Your zombies stagger even more than normally. you walk quickly past them.

And luck is with you! A store selling radios, televisions and other household appliances! You smash the window in and get yourself inside too. In a corner you find a half dressed woman eating circuit boards. She stares you eyes wide like a wild animal, mouth bleeding. She screech at you, grabs pair of broken radios and runs into some dark backroom. You let her be for now and instead scavange your necessary parts. You pretty much find all the electronic components you need except soldering iron. That may be found in backrooms if you think you want to bother that crazy woman.


Spoiler: Action/question (click to show/hide)

Spoiler (click to show/hide)

Well fuck

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Title: Re: Roll to create a supersoldier! Party start.
Post by: NAV on October 08, 2016, 04:50:53 pm
ATHATH!?
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 08, 2016, 04:51:34 pm
Spoiler: hmm (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 08, 2016, 04:55:41 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 08, 2016, 05:00:58 pm
Spoiler: action (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 08, 2016, 05:02:12 pm
Oh by the way I nominated this for the hall of fame thingy.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 08, 2016, 05:12:54 pm

((And on a side note, hands actually have most of their muscles in the forearms, so if anything the thumbs would be the things not working. Either that or the hits were to the forearms. No change either way, damage is damage.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: Yottawhat on October 08, 2016, 05:13:56 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 08, 2016, 05:20:01 pm
Oh and Sean, for info about my guy's appearance, he's not really that anomalous - he's basically
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Ozarck on October 08, 2016, 07:39:20 pm

Edit: Scientists, we did good. This is exciting! AoshimaMichio does good work as GM, too. No, great work!
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 08, 2016, 08:28:17 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Demonic Spoon on October 08, 2016, 11:44:56 pm
Quote
Yeah, stuff gets fixed, rebuilt, replaced and restocked between tests.
Ah sorry, I was unclear again. I know we can repair stuff in between, I mean fix as in stop that from happening again.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 09, 2016, 12:18:47 am
Well if he was dropped, I dunno. Make him fly on his giant death-dicks?
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 09, 2016, 12:42:16 am
Well if he was dropped, I dunno. Make him fly on his giant death-dicks?
Nah I fixed my self
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 09, 2016, 06:28:21 am
Oh by the way I nominated this for the hall of fame thingy.

And here I was worried if I'm doing good enough...


Edit: Scientists, we did good. This is exciting! AoshimaMichio does good work as GM, too. No, great work!

Spoiler: Technicalities (click to show/hide)

Keep praising and it will go into my head.

Quote
Yeah, stuff gets fixed, rebuilt, replaced and restocked between tests.
Ah sorry, I was unclear again. I know we can repair stuff in between, I mean fix as in stop that from happening again.

You could prevent him stuffing his legs with explosives. Or you could do sneaky cheaty stuff and put your nanites into work. It's not like the Company people could detect that as long as you won't overdo it.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 09, 2016, 06:55:07 am
((Speaking of doing cheaty sneaky stuff, how much reconfiguration in general will be allowed between matches? I mean, I can probably take different ammo loadouts, but how far beyond that? Can I add gear, i.e. portable welding kits for repairs? Can I change team composition? Team size?))
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 09, 2016, 09:16:47 am
Kill the woman, get the soldering iron, and make the night vision goggles. If there is enough material, make night vision goggles for as many zombies as possible.
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 09, 2016, 12:49:45 pm
((Speaking of doing cheaty sneaky stuff, how much reconfiguration in general will be allowed between matches? I mean, I can probably take different ammo loadouts, but how far beyond that? Can I add gear, i.e. portable welding kits for repairs? Can I change team composition? Team size?))

If it already exists, doesn't require additional R&D and isn't unfairly overpowered like tactical nuke or button to cause kinetic bombardment into your location, you can take it. And assuming you have enough hands or straps to actually carry it. Team composition, sure. Team size, sure, if it is downwards.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 09, 2016, 12:52:52 pm
((Speaking of doing cheaty sneaky stuff, how much reconfiguration in general will be allowed between matches? I mean, I can probably take different ammo loadouts, but how far beyond that? Can I add gear, i.e. portable welding kits for repairs? Can I change team composition? Team size?))

If it already exists, doesn't require additional R&D and isn't unfairly overpowered like tactical nuke or button to cause kinetic bombardment into your location, you can take it. And assuming you have enough hands or straps to actually carry it. Team composition, sure. Team size, sure, if it is downwards.
So say a carbon nano tube or flexible carbon fibre cording and hook connected to a pneumatic gun to make a grappling hook (think hook shot from zelda)?
As now that I am no longer human the forces involved won't snap arms, shatter bones, and smash you to death in the side of a building.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 09, 2016, 01:05:03 pm
well, More to the already absurd bodycount, I guess.
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 09, 2016, 01:12:26 pm
((Speaking of doing cheaty sneaky stuff, how much reconfiguration in general will be allowed between matches? I mean, I can probably take different ammo loadouts, but how far beyond that? Can I add gear, i.e. portable welding kits for repairs? Can I change team composition? Team size?))

If it already exists, doesn't require additional R&D and isn't unfairly overpowered like tactical nuke or button to cause kinetic bombardment into your location, you can take it. And assuming you have enough hands or straps to actually carry it. Team composition, sure. Team size, sure, if it is downwards.
So say a carbon nano tube or flexible carbon fibre cording and hook connected to a pneumatic gun to make a grappling hook (think hook shot from zelda)?
As now that I am no longer human the forces involved won't snap arms, shatter bones, and smash you to death in the side of a building.
Can you buy that thing from somewhere?
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 09, 2016, 01:31:53 pm
Late evening thought:
Spoiler: GM question (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 09, 2016, 01:58:09 pm
((Speaking of doing cheaty sneaky stuff, how much reconfiguration in general will be allowed between matches? I mean, I can probably take different ammo loadouts, but how far beyond that? Can I add gear, i.e. portable welding kits for repairs? Can I change team composition? Team size?))

If it already exists, doesn't require additional R&D and isn't unfairly overpowered like tactical nuke or button to cause kinetic bombardment into your location, you can take it. And assuming you have enough hands or straps to actually carry it. Team composition, sure. Team size, sure, if it is downwards.
So say a carbon nano tube or flexible carbon fibre cording and hook connected to a pneumatic gun to make a grappling hook (think hook shot from zelda)?
As now that I am no longer human the forces involved won't snap arms, shatter bones, and smash you to death in the side of a building.
Can you buy that thing from somewhere?
the individual parts, yes. Not that hard to build and put together, simple air tanks, metal piping, butterfly valve, air pressurizer, some KONE ultra rope, a grappling hook. you get the idea.
Like a mini pneumatic spud gun.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Ozarck on October 09, 2016, 02:01:20 pm
So say a carbon nano tube or flexible carbon fibre cording and hook connected to a pneumatic gun to make a grappling hook (think hook shot from zelda)?
As now that I am no longer human the forces involved won't snap arms, shatter bones, and smash you to death in the side of a building.
Can you buy that thing from somewhere?
no. carbon nanotubes are still pretty rare in actual use. Wikipedia mentions some bike parts, use in a ship hull, an epoxy compound, high end microscopes, and "tissue engineering." Nanotubes are in very early development still, in terms of usage.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 09, 2016, 02:05:38 pm
So say a carbon nano tube or flexible carbon fibre cording and hook connected to a pneumatic gun to make a grappling hook (think hook shot from zelda)?
As now that I am no longer human the forces involved won't snap arms, shatter bones, and smash you to death in the side of a building.
Can you buy that thing from somewhere?
no. carbon nanotubes are still pretty rare in actual use. Wikipedia mentions some bike parts, use in a ship hull, an epoxy compound, high end microscopes, and "tissue engineering." Nanotubes are in very early development still, in terms of usage.
I was referring to carbon fiber. It's used in some ropes and elevator cabling.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 09, 2016, 02:31:04 pm
So say a carbon nano tube or flexible carbon fibre cording and hook connected to a pneumatic gun to make a grappling hook (think hook shot from zelda)?
As now that I am no longer human the forces involved won't snap arms, shatter bones, and smash you to death in the side of a building.
Can you buy that thing from somewhere?
no. carbon nanotubes are still pretty rare in actual use. Wikipedia mentions some bike parts, use in a ship hull, an epoxy compound, high end microscopes, and "tissue engineering." Nanotubes are in very early development still, in terms of usage.
I was referring to carbon fiber. It's used in some ropes and elevator cabling.
Carbon fiber is not carbon nanotubes. Not even nearly that.

Also it still takes time to develop and manufacture a working grappling gun. A grapnel launcher (http://www.hhenriksen.com/content/uploads/2015/02/Compact-Launcher-1.png) you can get, they're the size of one of those drum-magazine grenade-launchers, have no winch for obvious reasons, and take several minutes to reload. That's what's on the market.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 09, 2016, 02:48:26 pm
So say a carbon nano tube or flexible carbon fibre cording and hook connected to a pneumatic gun to make a grappling hook (think hook shot from zelda)?
As now that I am no longer human the forces involved won't snap arms, shatter bones, and smash you to death in the side of a building.
Can you buy that thing from somewhere?
no. carbon nanotubes are still pretty rare in actual use. Wikipedia mentions some bike parts, use in a ship hull, an epoxy compound, high end microscopes, and "tissue engineering." Nanotubes are in very early development still, in terms of usage.
I was referring to carbon fiber. It's used in some ropes and elevator cabling.
Carbon fiber is not carbon nanotubes. Not even nearly that.

Also it still takes time to develop and manufacture a working grappling gun. A grapnel launcher (http://www.hhenriksen.com/content/uploads/2015/02/Compact-Launcher-1.png) you can get, they're the size of one of those drum-magazine grenade-launchers, have no winch for obvious reasons, and take several minutes to reload. That's what's on the market.
Though I said carbon fiber..dod I say carbon nanotoobs, holy fuck this is what I get for reading tech magazines while multitasking .
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 09, 2016, 03:45:40 pm
I assume that I could just buy starwars an NVG for next round. Really, if you wanted that you should have asked. >.>
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 09, 2016, 06:37:13 pm
I didn't realize it was going to be night so I didn't request the NVG's. The tech brain is coming in handy.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 09, 2016, 06:44:50 pm
I'm glad you like it.
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 10, 2016, 12:14:02 am
Late evening thought:
Spoiler: GM question (click to show/hide)

Spoiler (click to show/hide)

Can you buy that thing from somewhere?
the individual parts, yes. Not that hard to build and put together, simple air tanks, metal piping, butterfly valve, air pressurizer, some KONE ultra rope, a grappling hook. you get the idea.
Like a mini pneumatic spud gun.

Requires creative assembly. That's no then.

I assume that I could just buy starwars an NVG for next round. Really, if you wanted that you should have asked. >.>
I didn't realize it was going to be night so I didn't request the NVG's. The tech brain is coming in handy.

It's not like I told what lighting conditions would be beforehand.
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 10, 2016, 01:54:35 pm
Spoiler: hmm (click to show/hide)

Spoiler (click to show/hide)

Spoiler: Stuff n' things (click to show/hide)

Spoiler (click to show/hide)

Spoiler: action (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

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Spoiler (click to show/hide)

Kill the woman, get the soldering iron, and make the night vision goggles. If there is enough material, make night vision goggles for as many zombies as possible.

You heartless murderer. But it's probably mercykilling anyway based on what you heard happening in the first lab. Single shot into head releases her from misery. The great part is that the backroom is veritable treasure trove for a gadgeteer. It looks like the business owners used to fix all kinds of electronics and home appliances here. Radios, old CRT tube televisions, digital videocameras and the like. You won't have any troubles making your night vision goggles here.

After some creative tinkering you have something that passes as nightvision system. It has basically whole bunch of IR LEDs welded into wide angle flashlight, pieces of optics taped on sides of your head, and a pair small displays salvaged from those digital video cameras hanging in front of your eyes. The whole system is powered by heavy array of 9V batteries hanging from your neck like some sort of primitive jewelry. Theoretically you could use the nuclear reactor on your back to power it, but building system to drop voltage and regulate current from it takes more time and equipment than you have.

Now this thing you built, it has lowish framerate, nothing you can't deal with, but minor annoyance anyway. And you will be blind if you take it off for few minutes before your eyes get used to dark again. It's nothing impressive, but not many ex military people can say they have built functional nightvision goggles from scrap in middle of hostile territory while being surrounded by batshit crazy people and zombies. That's only for hardcore dudes!

well, More to the already absurd bodycount, I guess.
Spoiler (click to show/hide)

Spoiler (click to show/hide)



Where did ATHATH disappear to?
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 10, 2016, 02:01:39 pm
ATHATH hasn't been online for... three days? I don't mind if NAV takes over the soldier until actual volunteer gets back.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 10, 2016, 02:22:12 pm
Spoiler: Action (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 10, 2016, 02:35:26 pm

Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 10, 2016, 02:50:14 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 10, 2016, 02:58:32 pm
The fun begins. (https://www.youtube.com/watch?v=_NRY0XOVbV0)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 10, 2016, 03:06:39 pm


Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: NAV on October 10, 2016, 03:06:48 pm
Does anyone else want a chance to control a ninja sniper cyborg? There must be someone waiting who wants to.

It wouldn't really be fair if i controlled my own soldier and I'd rather see what someone else does with it. But I'll assume direct control if no one else wants to.

Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 10, 2016, 03:12:09 pm
Does anyone else want a chance to control a ninja sniper cyborg? There must be someone waiting who wants to.

It wouldn't really be fair if i controlled my own soldier and I'd rather see what someone else does with it. But I'll assume direct control if no one else wants to.
I wouldn't mind doing it, except I already do and I work for a different person.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Yottawhat on October 10, 2016, 03:33:04 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Whisperling on October 10, 2016, 04:19:36 pm
((One sec, let me review his situation. Then again, I have been looking at the spoilers all along, so I have a bunch of meta info. Would that be problematic?))

((Will edit in action in a moment.))

Spoiler: Action (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 10, 2016, 04:32:16 pm
((One sec, let me review his situation. Then again, I have been looking at the spoilers all along, so I have a bunch of meta info. Would that be problematic?))

((Will edit in action in a moment.))

Spoiler: Action (click to show/hide)
(only if you don't mind us having all of your meta info too.)
Title: Re: Roll to create a supersoldier! Party start.
Post by: NAV on October 10, 2016, 04:56:58 pm
I'd rather it be someone who isn't already a soldier or scientist. My sister said she might.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Whisperling on October 10, 2016, 05:37:39 pm
I'd rather it be someone who isn't already a soldier or scientist. My sister said she might.

((I'm not either, for the record, but I'll gladly hand the reigns over to anyone else who is interested. Not that I wouldn't mind to play, mind you, but watching is nice too.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: NAV on October 10, 2016, 06:53:23 pm
Whisperling can be my supersoldier, at least until ATHATH returns. Have fun!
Title: Re: Roll to create a supersoldier! Party start.
Post by: Whisperling on October 10, 2016, 07:35:43 pm
((One sec, let me review his situation. Then again, I have been looking at the spoilers all along, so I have a bunch of meta info. Would that be problematic?))

((Will edit in action in a moment.))

Spoiler: Action (click to show/hide)
(only if you don't mind us having all of your meta info too.)

((I honestly wouldn't mind, but knowing ATHATH, I don't think he would be too happy about that. Going to try my best not to act on the meta, anyway, although I suppose it's still pretty likely that it shows a little at some point. Probably with fight-or-flight responses or something like that.))


Whisperling can be my supersoldier, at least until ATHATH returns. Have fun!

((Thanks!))

----------------

((Action revised and ready. Sorry about the delay in putting the full thing up, real life happened.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 10, 2016, 08:51:32 pm

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 10, 2016, 08:54:40 pm
Time to start moving out (but stealthily). Take a small box of electronic parts so I don't need come back later. Then equip the night vision Goggles. See what else I see when I look outside the window.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 10, 2016, 11:55:45 pm
The fun begins. (https://www.youtube.com/watch?v=_NRY0XOVbV0)
I can see why you'd think that, but I really think it will be more like this (https://youtu.be/FRLg0CnWnOg).
Enjoy the night terror mission! :D
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 11, 2016, 12:48:49 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 11, 2016, 01:58:51 am
Time to start moving out. (but stealthily)

What way? In relation to fiery smoke pillars?
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 11, 2016, 02:50:30 am

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 11, 2016, 03:57:51 am

Spoiler (click to show/hide)
Yes dont forget about them
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 11, 2016, 10:43:42 am
Time to start moving out. (but stealthily)

What way? In relation to fiery smoke pillars?

((Action edited))
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 11, 2016, 11:18:00 am

Spoiler (click to show/hide)
Yes dont forget about them
((Wait did you mean everyone as in everyone?))
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 11, 2016, 12:38:09 pm
ATHATH shoves Whisperling out of his head.

Action soon. Sorry for the delays.
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 11, 2016, 12:42:55 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 11, 2016, 02:31:27 pm
Spoiler (click to show/hide)

Eh, I just finished writing result of Whisperling's action
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 11, 2016, 04:16:41 pm
Spoiler: Action (click to show/hide)

Spoiler (click to show/hide)

Spoiler: Stuff n' things (click to show/hide)

Spoiler (click to show/hide)

The fun begins. (https://www.youtube.com/watch?v=_NRY0XOVbV0)
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Whisperling can be my supersoldier, at least until ATHATH returns. Have fun!

Ok. Until ATHATH returns. Except he did already. But I don't see him yet rejecting my question.

((One sec, let me review his situation. Then again, I have been looking at the spoilers all along, so I have a bunch of meta info. Would that be problematic?))

((Will edit in action in a moment.))

Spoiler: Action (click to show/hide)

Spoiler: And ATHATH (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Time to start moving out (but stealthily). Take a small box of electronic parts so I don't need come back later. Then equip the night vision Goggles. See what else I see when I look outside the window.

You collect what you can, which nets you fairly nice pile of stuff to be used later on. Now then, what's happening on outside? A carnival of horror, that's what. Bloodied and crippled people are walking, jumping, running, dancing, crawling, singing, screaming, laughing, crying, cannibalizing each other and themselves, mutilating everyone, painting horrible pictures on walls and road with their own blood, other's blood, feces and vomit, stabbing others with their broken arm bones. Some have been gutted open, their intestines trailing behind in dust and being trampled on, and nobody is bothered even slightest by the obvious pain they must be in. There's one bloody image that literally gives you seizures when you look at it. This Terrorizer is starting to feel kinda bad idea.

Anyway, you step outside and look around more. Yep, there's one stone building on fire. Wonderful. Down in the direction you came from, the wide road on your right, you see couple of car lights in distance. So what direction to go? You could go towards those cars and take them out. Or you could continue directly away from them, backtrace a little and follow one of the other roads going more northwards. You consider your options and decide to backtrace and pick one of the northern roads by random.

A little jog later, kicking away some of more amorous crazies, you are back in the intersection and pick largest road which leads to northeast. Shit's insane here too.

More explosions and loud thunder in west. Some people are clearly checking out size of their manhood.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 11, 2016, 04:37:00 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 11, 2016, 04:59:48 pm

Spoiler: Specific action (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Yottawhat on October 11, 2016, 05:30:24 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 11, 2016, 05:37:35 pm
((Do I get the credit for the casualties caused via terrorizer? (including the indirect stuff)))
Ok lets start trying to figure out where the leadership in this city is. Head North while keeping in mind to be stealthy.
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 11, 2016, 06:13:31 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 11, 2016, 06:36:06 pm
((OUTTER GOD SEMPAI NOTICE ME.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 11, 2016, 06:41:03 pm
Spoiler: @ daemonic spoon (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 11, 2016, 08:21:17 pm

Spoiler: Specific action (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 11, 2016, 08:24:41 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 12, 2016, 05:21:48 am
Spoiler: hmmmm (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 12, 2016, 12:45:20 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 12, 2016, 04:45:53 pm
This was enjoyable turn to write. Maybe not so enjoyable for others. At the moment turns are only few seconds long due various things happening around.




Spoiler (click to show/hide)

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Spoiler: Stuff n' things (click to show/hide)

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Spoiler: Specific action (click to show/hide)
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((Do I get the credit for the casualties caused via terrorizer? (including the indirect stuff)))
Ok lets start trying to figure out where the leadership in this city is. Head North while keeping in mind to be stealthy.

You should, but those are hard to confirm if they are not recorded by any camera.

Civilian leadship should be in city hall, but you are fairly certain any form of government is erased by occupying forces long time ago. But leadership of local military? Definitely most heavily protected place you can possibly find in the city. So far you haven't seen anything that comes even close.

You don't make if far before it thunders again in west. Geez, it's like they are trying to invite everyone over there! Tune it down guys, some people want their own party!

You hear sound above you. When you look up you see a good quality quadcopter drone. It's very quiet considering how low it is flying, and it's definitely very much out of place here. Your shoulder guns are having hard time getting lock on it because it's directly above you.

And while we are observing things, you see sun suddenly rising in north. No, that can't be sun. It's way too early. And it's north, for gods sake! Whatever it is, it's very bright and kinda flickers.

Spoiler: hmmmm (click to show/hide)

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((OUTER GOD SEMPAI NOTICE ME.))

You want to be noticed? Then do what Curious George is doing. I'm not sure if he's still with us or if he ascended faster than others.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 12, 2016, 04:50:12 pm
((Haha no. I do not want to be noticed. Why do you think I gave the terrorizer to someone else? :P))
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 12, 2016, 05:01:16 pm
Spoiler: action (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 12, 2016, 05:29:15 pm
Spoiler: GM note, and question (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Yottawhat on October 12, 2016, 05:40:01 pm
Well fuck my luck then.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 12, 2016, 05:51:55 pm
Hey starwars, if you can't hit that annoying drone because your gun lacks the vertical traverse, remember that your zombies have rifles.
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 12, 2016, 06:31:32 pm
Hey starwars, if you can't hit that annoying drone because your gun lacks the vertical traverse, remember that your zombies have rifles.
Take down the drone with zombie's rifles. If the drone is mostly intact, repair/reprogram it to obey me using the tech brain. But before repairing the drone, run away since the enemy knows my location now.


((All your drone belong to us.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 12, 2016, 06:48:50 pm
And be sure to drag it back to the lab so I can steal whatever interesting tech is in it.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 12, 2016, 06:51:54 pm
And be sure to drag it back to the lab so I can steal whatever interesting tech is in it.
Remind me to keep my rods of god (hope you like the pun) from you
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 12, 2016, 06:55:16 pm
Delicous tech-gubbons... give them to meeeee.
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 12, 2016, 07:06:32 pm
And be sure to drag it back to the lab so I can steal whatever interesting tech is in it.
Will do.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 12, 2016, 07:48:01 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 12, 2016, 08:01:54 pm
Here's an interesting question: can I field soldier in future tests with equipment stolen from enemies in the field?
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 12, 2016, 08:12:16 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 12, 2016, 11:49:31 pm

edit: apparently I forgot how to compass
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 13, 2016, 12:02:53 am
Here's an interesting question: can I field soldier in future tests with equipment stolen from enemies in the field?

No. Final winner will get their dirty mittens on all the glorious data left behind by other scientists. Except I guess those two ascended beings didn't record down their latest research anywhere.

Spoiler: GM note, and question (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 13, 2016, 12:08:34 am
Aw. I guess I could sell some ascended being tech to the company for extra profit.

New priorities, starwars: try to recover anything that look like it works on magic. That's the shit that we need, and it's the stuff the company needs.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 13, 2016, 12:50:15 am
Spoiler: ehehehe (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 13, 2016, 04:30:02 am
((Apparently I forgot how to read and compass. Turns out south and north are not the same thing. Killerhellhound, if you read the thoughts-block before (and were potentially confused), please read it again. Thoughts edited.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 13, 2016, 07:57:04 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 13, 2016, 09:33:41 am

edit: apparently I forgot how to compass
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 13, 2016, 04:29:19 pm
Spoiler: action (click to show/hide)

Spoiler (click to show/hide)

Spoiler: Stuff n' things (click to show/hide)

Spoiler (click to show/hide)

Well fuck my luck then.

Spoiler (click to show/hide)

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Spoiler (click to show/hide)

Spoiler (click to show/hide)


edit: apparently I forgot how to compass
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Hey starwars, if you can't hit that annoying drone because your gun lacks the vertical traverse, remember that your zombies have rifles.
Take down the drone with zombie's rifles. If the drone is mostly intact, repair/reprogram it to obey me using the tech brain. But before repairing the drone, run away since the enemy knows my location now.


((All your drone belong to us.))

The drone is now going upwards fast. Guess that means something. You give orders to the zombies and they lift their rifles in usual twitchy manner. They fire a little too long burst and by some miracle they seem to hit the drone. It falls straight down and you catch it. Cursory glance reveals it being outwardly rather standard model. There's even manufacturer's logo printed on, but it could be a red herring. Can't tell anything without dedicated study.

Time to run. There's intersection ahead. You could go from there either to northeast following the current road, or go to east or west. In north, well withing range of Terrorizer, is three armed men. One is shooting walls another seems to be swallowing bullets one by one and third is undressing with impressive speed. After getting his clothes of he shoots his junk off. Crazy... Well, it seems that last dude just got a bullet into his head. Not from your weapons, that's for certain. It took good chuck of is brain matter out.

And thunder in west never ends.

Spoiler: ehehehe (click to show/hide)

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Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 13, 2016, 05:23:47 pm
Well, if you can't beat them/join their side, take over their bodies.
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 13, 2016, 06:39:24 pm
Spoiler: action (click to show/hide)
Spoiler: @daemonicspoon (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 13, 2016, 07:40:12 pm
Lets try to not get noticed so going away from the 3 soldiers (stealthily). If there is a side-street I could hide in, hide in it so I can start working on the drone.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 14, 2016, 12:40:45 am
Spoiler: sharks (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 14, 2016, 12:41:59 am
MAY WANT TO FIX THAT SPOILER, EH?
Title: Re: Roll to create a supersoldier! Party start.
Post by: Demonic Spoon on October 14, 2016, 12:55:51 am
@daemonicspoon]the above sound good to you for my bug out plan?
Sure I guess? Maybe make sure to thoroughly cripple the enemy super-soldier, but really, you're the supersoldier here. I don't really have any input for tactical things beyond noting design flaws to fix later (exploding legs) and enjoying the show.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 14, 2016, 12:55:58 am
HMM THAT MIGHT BE A GOOD IDEA
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 14, 2016, 04:09:49 am
((Apparently I fail at alphabet too. How's it go again, ACBDEGFH?))

Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 14, 2016, 04:41:06 am
((Apparently I fail at alphabet too. How's it go again, ACBDEGFH?))

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 14, 2016, 08:18:02 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 14, 2016, 03:06:35 pm
Today's theme (https://www.youtube.com/watch?v=Sqz5dbs5zmo).

Well, if you can't beat them/join their side, take over their bodies.
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: action (click to show/hide)
Spoiler: @daemonicspoon (click to show/hide)

Spoiler (click to show/hide)

Lets try to not get noticed so going away from the 3 soldiers (stealthily). If there is a side-street I could hide in, hide in it so I can start working on the drone.

You are in a fourway intersection right now. North is out of question and so is south. It'll be either east or west then. Coing flipping time. Hmm, east it is. Only ten meters and kick open some random door to hide in. It's not like their current owners really care. Actually they do. Five people strong mob jumps on you as soon as you get inside like wild animals, drooling and growling. Elderly man and woman, and three children. Your shouldermounted machinge gun spurs into life and unloads bunch of bullets on them while your zombies waste their bullets on ceiling. The end result is five corpses bleeding on your shoes.

Massive explosion, the biggest yet, shakes the building and kicks old dust down from ceiling. Sounds like big guns are out now.

Spoiler: sharks (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

((Apparently I fail at alphabet too. How's it go again, ACBDEGFH?))

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 14, 2016, 03:33:21 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 14, 2016, 03:40:55 pm
Spoiler: action! (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 14, 2016, 03:51:29 pm
Fix/reprogram the drone for my own purposes.
Title: Re: Roll to create a supersoldier! Party start.
Post by: NAV on October 14, 2016, 04:44:49 pm
ATHATH? ATHATH!? ATHAAAAAAAATH!!!!!
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 14, 2016, 05:51:37 pm
From the lack of post, I am guessing yotta died. Does this mean he can spectate/read the previous turns?
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 14, 2016, 07:25:27 pm
The Fear! The Feeeaaar! (https://youtu.be/G2Za_Q7yvQU)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 14, 2016, 11:27:14 pm
Spoiler: BY THE POWER OF PORN (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 15, 2016, 01:36:00 am
From the lack of post, I am guessing yotta died. Does this mean he can spectate/read the previous turns?

Very much dead. Couldn't be any deader. Death in glorious fire. HugeNerd is going to need replacement soldier for next round.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 15, 2016, 02:20:30 am
Whoever's toting those guns should totally go towards the screaming.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 15, 2016, 03:09:52 am

Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 15, 2016, 08:59:40 am

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 15, 2016, 09:12:13 am

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 15, 2016, 02:08:21 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 15, 2016, 07:06:55 pm

Spoiler (click to show/hide)
Spoiler (click to show/hide)
I forgot about that bit
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 16, 2016, 03:37:43 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 16, 2016, 03:38:34 pm
ATHATH? ATHATH!? ATHAAAAAAAATH!!!!!
Due to things, I won't post much on the weekends for a while. Sorry.
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 17, 2016, 01:21:50 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler: action! (click to show/hide)

Spoiler (click to show/hide)

Fix/reprogram the drone for my own purposes.

Fixing the drone is as easy as changing battery, but reprogramming it is not gonna happen. It's remote controlled, which means you need a controller with compatible software to establish secure connection. You could do a factory reset, but that doesn't really erase the problem, it only transforms it into another problem. You think the best you could do is to turn it into control signal detector which would help you to home on signal source. Doable with your current stash of electronics, but it may not end up being very good.

People driven insane by your area denial weapon leave you happily alone. Wonder what's up with that?

Spoiler: BY THE POWER OF PORN (click to show/hide)

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ATHATH? ATHATH!? ATHAAAAAAAATH!!!!!
Due to things, I won't post much on the weekends for a while. Sorry.

Not a problem, neither do I.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 17, 2016, 01:45:55 pm
Spoiler: action (click to show/hide)
[/b].
Title: Re: Roll to create a supersoldier! Party start.
Post by: penguinofhonor on October 17, 2016, 06:30:04 pm
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 17, 2016, 07:08:57 pm
Do the tracking device signal with the drone. Oh, and disable anything that would enable the original owner to locate me. (AKA kinda like how GPS works when it used to be on those handheld systems which only had gps)
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 17, 2016, 09:01:25 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 18, 2016, 02:04:56 am
Spoiler: NNNNNNNNGH (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 18, 2016, 05:01:05 am

Spoiler: Specific action (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 18, 2016, 09:01:24 am

Spoiler: Specific action (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 18, 2016, 12:10:14 pm
Missing Dustan Hache and ATHATH. I got turn otherwise ready, but I'm holding off from posting it for a hour or two in case they post an action.
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 18, 2016, 01:46:51 pm
I think like I'm about to fall into my old trap. So in order to not make this last until end of the month I will accelerate timeframe here starting from next turn. Meaning that when fights happen, more time will pass during turn which equals to more destruction and more action. Instead of turn taking place on span of ten to to sixty seconds it will take from one to five minutes. Or something. Ultimately people will die faster.






Spoiler: action (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler: Stuff n' things (click to show/hide)

Spoiler (click to show/hide)

Do the tracking device signal with the drone. Oh, and disable anything that would enable the original owner to locate me. (AKA kinda like how GPS works when it used to be on those handheld systems which only had gps)

Turns out knowing how to do alter the device is very different from actually altering it. Despite of trying hard you only end up burning few very important microchips and your stash of electronics doesn't have any replacement parts.

Hmm. Egan, have you considered what will happen if your soldier dies with the Terrorizer on? Not that he's in danger or anything.

Spoiler: NNNNNNNNGH (click to show/hide)

Spoiler (click to show/hide)


Spoiler: Specific action (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 18, 2016, 02:36:03 pm
Quote
Hmm. Egan, have you considered what will happen if your soldier dies with the Terrorizer on? Not that he's in danger or anything.
Uh-Oh...

Destroy the drone quickly. (smash with feet or something)
Time to leave this place. If there is a back door leave that way. If not the front door will have to do.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 18, 2016, 02:37:24 pm
((I don't have to consider shit, my job is finished! I've got my popcorn and everything. :P
But, in theory, we could drive a quadcopter drone in with mmi, plant explosives, and destroy the device.))
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 18, 2016, 04:38:50 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 19, 2016, 04:45:39 am
Basically same action as last turn continued sorry am tired so not much nuance in me at moment
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 19, 2016, 05:49:26 am
Basically same action as last turn continued sorry am tired so not much nuance in me at moment

Actually, for some reason I totally forgot to mention it, but the goal of your action was actually archieved so you are in position to do... something else.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 19, 2016, 10:57:18 am

Spoiler: Some specifics (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 19, 2016, 01:13:03 pm
Only two valid posts? Someone post actions on behalf of missing soldiers.


((I don't have to consider shit, my job is finished! I've got my popcorn and everything. :P
But, in theory, we could drive a quadcopter drone in with mmi, plant explosives, and destroy the device.))

That sounds good enough.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 19, 2016, 01:28:48 pm
I say what ever sean said or adviced to do will be what killer hound's action is.

Everyone elses action is to go shoot at the nearest hostile.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 19, 2016, 01:31:57 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 19, 2016, 01:35:22 pm
That'd still leave, what, four three out of seven soldiers? (hey there DH)

As much as I don't like to propose this sort of thing, I think it might be a good idea for a pause to let the players post again.

At the very least, re-evaluate whether they are going to continue to post, and assign new players to their soldiers. Leaving them headless would be unfair.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 19, 2016, 01:36:13 pm
Is Starwars one of those two? He has an action, just not bolded...
Hold on, I'll hop into his brain.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 19, 2016, 02:38:06 pm
Wait, I did the thing? Well sheeeit, I's back in business.

Spoiler (click to show/hide)

Sorry for the lack of nuance, still kinda burnt out at the moment.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 19, 2016, 02:55:52 pm
Just in case:
Spoiler: Actions for KHH (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: NAV on October 19, 2016, 04:47:13 pm
Spoiler: ATHATH's actions (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 19, 2016, 05:32:40 pm
I have to postpone updating for tomorrow. This turn is taking lot of time and there's steady supply of new actions. So far I got all down except ATHATH's, but there's still updates&corrections to do when things happens around he battlefield and I have to consider how things change when stuff happens and so on.
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 19, 2016, 05:36:49 pm
Bolded my action. (its on page 63)
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 19, 2016, 10:58:11 pm
Shiiit. My bad. Thought I had posted.

 
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 19, 2016, 11:38:19 pm
Just in case:
Spoiler: Actions for KHH (click to show/hide)
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 20, 2016, 01:53:19 pm
Quote
Hmm. Egan, have you considered what will happen if your soldier dies with the Terrorizer on? Not that he's in danger or anything.
Uh-Oh...

Destroy the drone quickly. (smash with feet or something)
Time to leave this place. If there is a back door leave that way. If not the front door will have to do.

What? I said you aren't in danger. Anyway, you trash the drone and snatch few useful pieces that survive your fists of fury.

There's no back door, only the front door and a trapdoor leading to rooftops. I guess that's enough of backdoor, so you head to roofs. From up there you scan around. South and southwest, in the areas that were most affected by your Terrorizer, there's now total four fires going on. Number of crazies has gone slightly down, probably due self caused injuries. In west, well beyond range your terror weapon you can see figures moving on rooftops. Many figures. Quality of your nighvision goggles is too poor to make out any better details, but civilians wouldn't have any reason to be moving out in middle of warzone (unless they are insane), so it stands to assume they may be representatives of the occupying military force or your competitors. You have squadies. Others may have too.

So what to do? You could fire few grenades around there as a warm welcome, or you could move closer to investigate and then make educated decisions. But then again you haven't really killed anyone yet (clearing mess caused by the terror weapon doesn't count)... Sure, why not. Gotta use those grenades anyway. Plop, plop, says your shoulder mounted grenade launcher as a pair of fragmentation grenades fly away. After few seconds pair of explosions happens roughly in the area you were aiming for. Fairly good shot, considering the range.

Thunder booms again in west.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

That'd still leave, what, four three out of seven soldiers? (hey there DH)

Out of six. Number of combat capable supersoldiers is six (the number may change soon).

Is Starwars one of those two? He has an action, just not bolded...
Hold on, I'll hop into his brain.

Spoiler (click to show/hide)

I counted starwars' post as an action despite lack of bolding. I'm not strict about that, really, as long as it is easy to tell difference between intented action and random musings.

Wait, I did the thing? Well sheeeit, I's back in business.

Spoiler (click to show/hide)

Sorry for the lack of nuance, still kinda burnt out at the moment.

Spoiler (click to show/hide)

Just in case:
Spoiler: Actions for KHH (click to show/hide)

Spoiler (click to show/hide)

Spoiler: ATHATH's actions (click to show/hide)

Spoiler: ATHATH (click to show/hide)

Shiiit. My bad. Thought I had posted.

 
Spoiler: Stuff n' things (click to show/hide)

Boom. Not you though.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 20, 2016, 03:14:07 pm

Even worse realization:
I couldn't make this up if I tried.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 20, 2016, 03:34:45 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 20, 2016, 07:35:01 pm
Welp I've been spotted. Might as well keep shooting at them. Try to work myself so the other combatants are in range of the Terrorizer. Try not to get shot.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 21, 2016, 12:07:02 am
Spoiler: fuckity fucker (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 21, 2016, 12:22:05 am
A different realization:
Spoiler: Important GM note (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Dustan Hache on October 21, 2016, 12:44:16 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 21, 2016, 02:18:26 am
Spoiler: fuckity fucker (click to show/hide)

Spoiler (click to show/hide)

A different realization:
Spoiler: Important GM note (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 21, 2016, 03:12:24 am
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 21, 2016, 05:20:10 am
kay, edited dem posts
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 21, 2016, 08:24:14 am
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 21, 2016, 11:41:41 am
It has been four days since ATHATH was last active on forums. Might as well give his position to someone more active.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 21, 2016, 11:52:33 am
We already had an ATHATH replacement lined up before. Could let Whisperling back at it.
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 21, 2016, 12:27:31 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: NAV on October 21, 2016, 12:38:27 pm
Whisperling!
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 21, 2016, 12:42:15 pm
Whisperling!
((I choose you!))
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 21, 2016, 04:32:03 pm
Well, we made it into Hall of Fame. I didn't expect that at all. Thanks, guys.

Now how to celebrate this event? Hmm, how about we skip jungle and winter tests and instead take out Santa Claus as a team? That fat jolly old man is dangerous. His super science, global hyper effective spy network, and massive production facilities are not only a major threat to various forces, but also very lucrative opportunity for the Company.







Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Welp I've been spotted. Might as well keep shooting at them. Try to work myself so the other combatants are in range of the Terrorizer. Try not to get shot.

They are not shooting back at least. Something is a bit odd about them. You move downstairs, out into roads and onto rooftop of buildings other side. Four more grenades are launched at them as well as short bursts from mahine gun. You order zombies follow your example and add their measly firepower into yours. Your combined fire takes out half of them and then they are inside Terrorizer range. It doesn't seem to change their behaviour that much, really.

As you walk closer over roofs you are starting to see them better. Scaled humanoids, long bloody claws and and teeths, otherwise unarmed. Spikes piercing their clothes, which appear to be very same type as all other civilians. Only real change in their behaviour compared to earlier is that they now eagerly stop to eat insane civilians who are literally throwing themselves into their mouths. Freaky sight that. But you have already seen cannibalism here, even autocannibalism, so not much news in terms of freaky department.

Heavy firefight breaks out in far west. Lots of ordnance is being spent over there.

Spoiler: Stuff n' things (click to show/hide)

Spoiler (click to show/hide)

Spoiler: fuckity fucker (click to show/hide)

Spoiler: Scooby-doo (click to show/hide)


Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 21, 2016, 04:53:32 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Ozarck on October 21, 2016, 10:23:55 pm
Well, we made it into Hall of Fame. I didn't expect that at all. Thanks, guys.

Now how to celebrate this event? Hmm, how about we skip jungle and winter tests and instead take out Santa Claus as a team? That fat jolly old man is dangerous. His super science, global hyper effective spy network, and massive production facilities are not only a major threat to various forces, but also very lucrative opportunity for the Company.
-slightly envious grunt-

Congrats, and that Santa onslaught sounds fun. I don't think I'll make it to that party though. Worlds to infest, stars to eat, black holes to harvest. You know how it is. If I couldn't fiddle around with time, I'd be pretty busy.
Title: Re: Roll to create a supersoldier! Party start.
Post by: spazyak on October 21, 2016, 10:25:46 pm
Well, we made it into Hall of Fame. I didn't expect that at all. Thanks, guys.

Now how to celebrate this event? Hmm, how about we skip jungle and winter tests and instead take out Santa Claus as a team? That fat jolly old man is dangerous. His super science, global hyper effective spy network, and massive production facilities are not only a major threat to various forces, but also very lucrative opportunity for the Company.
-slightly envious grunt-

Congrats, and that Santa onslaught sounds fun. I don't think I'll make it to that party though. Worlds to infest, stars to eat, black holes to harvest. You know how it is. If I couldn't fiddle around with time, I'd be pretty busy.
yes let's take on santa clause!

HO HO FUCK YOU!

let's just hope he doesn't have any mistletoe-missile
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 21, 2016, 10:46:09 pm
No. I prefer PvP to co-op, and one test is not a sufficient data sample for Company.
Title: Re: Roll to create a supersoldier! Party start.
Post by: ATHATH on October 22, 2016, 01:18:20 am
I'm fine with Whisperling or NAV taking over for me when I don't post.

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 22, 2016, 04:49:41 am
((We can't really tell when you don't post, though. I mean. We can tell when you're not posting, but not when you're not going to post in time for the update. Some advance warning, maybe, if it's something you can control?))


Also, I'm entirely for fighting Santa's army of ELVEs (Enchanted Living Vivisection Engines), but how about we use that as round 3? Wasn't the third round supposed to be in the arctic anyway? A round of jungle combat sounds too interesting to skip.
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 22, 2016, 07:55:17 am
((We can't really tell when you don't post, though. I mean. We can tell when you're not posting, but not when you're not going to post in time for the update. Some advance warning, maybe, if it's something you can control?))


Also, I'm entirely for fighting Santa's army of ELVEs (Enchanted Living Vivisection Engines), but how about we use that as round 3? Wasn't the third round supposed to be in the arctic anyway? A round of jungle combat sounds too interesting to skip.
Spoiler (click to show/hide)
Also lets go to the arctic and beat up santa
Title: Re: Roll to create a supersoldier! Party start.
Post by: star2wars3 on October 22, 2016, 08:19:04 am
Ok. We were never told that we were being invaded by aliens. This could be a problem though. Anyone willing to truce until we're sure that the lizardmen are all dead?

kill the rest of the lizardmen
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 22, 2016, 03:43:04 pm
I'd assumed that the lizardmen were either other scientist's creations, or "environmental side effects" of keeping Eldritch Ocean playing.
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 22, 2016, 07:06:09 pm
There are lizard men around?
Title: Re: Roll to create a supersoldier! Party start.
Post by: Egan_BW on October 22, 2016, 08:02:57 pm
Apparently.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Xantalos on October 22, 2016, 08:09:43 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 23, 2016, 03:45:14 am
There are lizard men around?

You killed 50 of them and didn't even notice? Impressive, in many ways.
Title: Re: Roll to create a supersoldier! Party start.
Post by: Sean Mirrsen on October 23, 2016, 03:58:42 am
There are lizard men around?

You killed 50 of them and didn't even notice? Impressive, in many ways.
Oh, so that's what it was. I thought it was some kind of bloody air resistance.
Title: Re: Roll to create a supersoldier! Party start.
Post by: killerhellhound on October 23, 2016, 04:29:41 am
There are lizard men around?

You killed 50 of them and didn't even notice? Impressive, in many ways.
When someone else called them lizard men and thought they were aliens I thought that would imply they were a threat not the piss weak mutant running around.
Title: Re: Roll to create a supersoldier! Party start.
Post by: renegadelobster on October 24, 2016, 08:02:35 am
I wouldn't mind facing Santa Claus in the final test

Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Party start.
Post by: AoshimaMichio on October 24, 2016, 02:35:28 pm
Well, we made it into Hall of Fame. I didn't expect that at all. Thanks, guys.

Now how to celebrate this event? Hmm, how about we skip jungle and winter tests and instead take out Santa Claus as a team? That fat jolly old man is dangerous. His super science, global hyper effective spy network, and massive production facilities are not only a major threat to various forces, but also very lucrative opportunity for the Company.
-slightly envious grunt-

Congrats, and that Santa onslaught sounds fun. I don't think I'll make it to that party though. Worlds to infest, stars to eat, black holes to harvest. You know how it is. If I couldn't fiddle around with time, I'd be pretty busy.

If I recall you still had one representative on Earth, but that indeed may have changed.

No. I prefer PvP to co-op, and one test is not a sufficient data sample for Company.

It's not like you'll be the one fighting there.

Also, I'm entirely for fighting Santa's army of ELVEs (Enchanted Living Vivisection Engines), but how about we use that as round 3? Wasn't the third round supposed to be in the arctic anyway? A round of jungle combat sounds too interesting to skip.

Except I need to complete this game soonish. Longer I spend working with one game, harder it becomes to focus updating it when new ideas start eating my time and interest. I set the strict deadline for sciencing part for that reason. What I'm thinking is skipping jungle test entirely, or rolling hundred dice and interpreting results based on how this test goes. Then Assault on Santa would be the third arctic test as planned.





Spoiler (click to show/hide)

Spoiler (click to show/hide)

((We can't really tell when you don't post, though. I mean. We can tell when you're not posting, but not when you're not going to post in time for the update. Some advance warning, maybe, if it's something you can control?))


Also, I'm entirely for fighting Santa's army of ELVEs (Enchanted Living Vivisection Engines), but how about we use that as round 3? Wasn't the third round supposed to be in the arctic anyway? A round of jungle combat sounds too interesting to skip.
Spoiler (click to show/hide)
Also lets go to the arctic and beat up santa

Spoiler (click to show/hide)

I'm fine with Whisperling or NAV taking over for me when I don't post.

Spoiler (click to show/hide)

Like Sean said, it's hard to know when you are not posting. I usually collect quotes for processing around 16:00 UTC, so that's probably good deadline. Of course I always check for last moment posts before posting turn.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Ok. We were never told that we were being invaded by aliens. This could be a problem though. Anyone willing to truce until we're sure that the lizardmen are all dead?

kill the rest of the lizardmen

Brrrrrrrrrrrrt, says your machine gun. No need to waste grenades on these suckers, bullets seem to work well enough even if they take more bullets than avarage civilian. That however seems to aggravate the crazy people for some reason; they are climbing on roofs in hordes. Children and elderly, men and women, bloodlust in their eyes. Howling scary song like a demonic choir, two are actually screaming in poor english if you remembered to plug power cord into your PC, asking if your internet connection is properly established and describing how to open Windows control panel. All this having their face distorted in horrible rage and joy. It's a thursday night. Everything's normal here.

Except sound reminding a whip crack behind in east and long barrage of thunder in west, though those are becoming rather common too. Even your juryrigged nightvision goggles can see pillar of dust rising in west.

I wouldn't mind facing Santa Claus in the final test

Spoiler: Stuff n' things (click to show/hide)

Spoiler: Totally not things (click to show/hide)


Spoiler: Dustan Hache (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 24, 2016, 03:18:04 pm

((The option to sort-of-simulate round two works. We can write epic stories that happened during it later. :P))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Egan_BW on October 24, 2016, 03:20:59 pm
Dammit, why haven't any of you run headlong into my creation yet? I want to see a real fight, but they're all happening behind spoilers. D:
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on October 24, 2016, 03:50:14 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Ozarck on October 24, 2016, 04:26:53 pm
Oh yes, I do have a representative on earth. I probably will for however long.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Xantalos on October 24, 2016, 11:54:15 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 25, 2016, 03:55:34 am
Decided I'd try and do a thing.
Spoiler: Specific action (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on October 25, 2016, 04:39:50 am

((The option to sort-of-simulate round two works. We can write epic stories that happened during it later. :P))
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: star2wars3 on October 25, 2016, 05:24:03 am
To answer the question of the crazies:
Yes, yes, and I don't use Windows (I use Fedora Linux)
Head towards the dust pillar.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 25, 2016, 11:36:11 am
And now Dustan Hache is too missing multiple turns?
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: renegadelobster on October 25, 2016, 01:25:02 pm
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on October 25, 2016, 01:26:27 pm
((I cannot believe I haven't PTW'd.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 25, 2016, 03:45:20 pm
I haven't kept track of number of dead and insane civilians, but I'm pretty sure those combined are over 3500 already. Map is largely black and red now. Care to take guess who have caused most civilian deaths by their actions so far?

Spoiler: Like this (click to show/hide)


Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Decided I'd try and do a thing.
Spoiler: Specific action (click to show/hide)

((The option to sort-of-simulate round two works. We can write epic stories that happened during it later. :P))
Spoiler (click to show/hide)

Spoiler (click to show/hide)

To answer the question of the crazies:
Yes, yes, and I don't use Windows (I use Fedora Linux)
Head towards the dust pillar.

Maybe they have built in hate towards Linux because they all just run towards you screaming incoherently. Sufficiently threatening display, you decide and spray bullets on their faces. When they are all dead, your machine gun and assault rifles of the zombies click in vain signaling empty clips. Good time to reload.

You get down on the road and wander to west. It's kinda funny actually, where others leave trail of death and destruction, you leave trail of utter and complete insanity.

You keep jogging to west, ignoring thunder and some very large caliber weapon firing in there at halfwa point. Right now you are paying more attention to your suprisingly silent neighbourhood. Screams and songs of insanity are left behind and replaced by silence of death. There's bloody footprints everywhere, occasional torn off and partially eaten limbs discarded into deeper shadows.

Here the road opens wider crossroads of five different road meeting. Widest leads to north dividing into multiple lanes, two leads to east, northernmost being the one you arrived from, one goes to south-southwest towards what appears to be an ongoing big fire. Last road, your target, takes you to west, possibly passing south of another big fire. And towards rising cloud of hot air and concrete dust. Also possibly towards your imminent death.

Spoiler: Stuff n' things (click to show/hide)

Spoiler: For shits n' giggles (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Yottawhat on October 25, 2016, 04:30:03 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on October 25, 2016, 04:53:52 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Egan_BW on October 25, 2016, 06:35:29 pm
Gotta love the one roughly circular area of death. Feels good man.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: star2wars3 on October 25, 2016, 07:46:52 pm
Head on the southwest road.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Xantalos on October 25, 2016, 11:25:41 pm
Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 26, 2016, 06:47:24 am
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 26, 2016, 07:27:03 am
One action in a week simply won't do. It reflects badly on the performance score if soldier spends half of the fight drooling. Whisperling or NAV, take over permanently ATHATH's role. Or someone else NAV approves.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: renegadelobster on October 26, 2016, 08:07:14 am
Spoiler: Stuff n' things (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 26, 2016, 08:08:01 am
One action in a week simply won't do. It reflects badly on the performance score if soldier spends half of the fight drooling. Whisperling or NAV, take over permanently ATHATH's role. Or someone else NAV approves.
((Dustan Hache probably needs a temp/replacement too.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: NAV on October 26, 2016, 11:57:30 am
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 26, 2016, 12:35:59 pm
I need input from killerhellhound before I can proceed with this turn. Guess that means postponing update to tomorrow.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 26, 2016, 12:49:45 pm
I need input from killerhellhound before I can proceed with this turn. Guess that means postponing update to tomorrow.
((He normally gets the "late update" in a bit later than this, but you can use the thoughts spoiler if you need an action. I do think postponing should be done though, at least so we get an action in for/from Dustan.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Whisperling on October 26, 2016, 05:01:50 pm
Here and frantically trying to catch up with what ATHATH was doing ready for action!

Spoiler (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on October 26, 2016, 07:13:47 pm
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Sorry about the lateness guys
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 27, 2016, 09:13:59 am
((Can someone from the audience stand in for Dustan Hache until he maybe eventually returns?))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on October 27, 2016, 09:56:21 am
((Oooooh!  Meeeee!

Who am I?))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 27, 2016, 11:01:43 am
((Oooooh!  Meeeee!

Who am I?))
((Dustan Hache's character, the collective description post was back here (http://www.bay12forums.com/smf/index.php?topic=159985.msg7200515#msg7200515), and you may want to read his action/result spoilers from at least a few turns back to get an idea of what he was doing.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on October 27, 2016, 01:04:21 pm
((Can I get links to those?  And a more in-depth description of what monstrosity I've become.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Demonic Spoon on October 27, 2016, 01:07:56 pm
((Can I get links to those?  And a more in-depth description of what monstrosity I've become.))
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 27, 2016, 01:35:06 pm
Biggest more or less direct civilian murder count comes from our two out of comission supersoldiers. It appears that bigger damage potential equals to shorter life time.



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Here and frantically trying to catch up with what ATHATH was doing ready for action!

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Head on the southwest road.

You travel along the road completely unhindered and surrounded by silence. Only sounds of car engine somewhere in distance breaks the silence. Halfway to the fire in southwest you find a crater on the road. Caused by an explosion, judging by shrapnel damage to the surrounding buildings. In west from it you can see more combat damage, collapsed buildings and rubble on road.

You keep going to southwest. The road soon turns bit more to west and buildings make way for a more open area. There you can see source of the fire: a transport helicopter crashed into only building in middle of the area. Near it is a cargo container, identical to the one you were transported in, except this has taken some damage and apparently dropped from some height. One of the doors is missing some rectangular pieces, clearly cut out. Inside you see number of damaged boxes. Some are containing obviously broken quadcopters and three very big weapons, likewise somewhat damaged. Those guns are very fancy and obviously very heavy.

Now, the only reason you are not going in and looting the place already is because it's trapped. You can see traces of carefully hidden explosive near entrance, clearly rigged to explode if someone were to enter in. It is also clear as day that the entire container is a death trap, intented to explode with enough force to kill anything within twenty meters from it. Those weapons must be very good if someone is willing to go this far just to protect them.

Wait, what was that noise? Something in west made a noise! Despite of the insane people coming out of houses in south singing you definitely heard something different and unusual.


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Sorry about the lateness guys

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((Can I get links to those?  And a more in-depth description of what monstrosity I've become.))
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: star2wars3 on October 27, 2016, 02:08:31 pm
Msg to Spazytak: Greetings. i think we both no by now that the people who we saw in the last turn is each other. I'm not really to interested in fighting you because my super soldier build is geared more towards a support role than straight forward combat. I want to propose a strategic alliance in order to take down everyone else. Interested?
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 27, 2016, 02:10:53 pm
Msg to Spazytak: Greetings. i think we both no by now that the people who we saw in the last turn is each other. I'm not really to interested in fighting you because my super soldier build is geared more towards a support role than straight forward combat. I want to propose a strategic alliance in order to take down everyone else. Interested?
((You'd have to do it in character.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on October 27, 2016, 02:17:00 pm
Msg to Spazytak: Greetings. i think we both no by now that the people who we saw in the last turn is each other. I'm not really to interested in fighting you because my super soldier build is geared more towards a support role than straight forward combat. I want to propose a strategic alliance in order to take down everyone else. Interested?
Response: Sure, we can work together. I'd be happy to have some help, just let me make some repaires and reload my weaponry. There are some heavily armed and armored cat drones north east of here moving away, and likely a lot of people to the west.Taken one hostile super soldier out earlier and no doubt damaged the lion bots. I also took out several drones earlier. We have air superiority for now.
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 27, 2016, 03:07:54 pm
Msg to Spazytak: Greetings. i think we both no by now that the people who we saw in the last turn is each other. I'm not really to interested in fighting you because my super soldier build is geared more towards a support role than straight forward combat. I want to propose a strategic alliance in order to take down everyone else. Interested?

I would like to point out you didn't really "see" anyone.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on October 27, 2016, 03:39:32 pm
Msg to Spazytak: Greetings. i think we both no by now that the people who we saw in the last turn is each other. I'm not really to interested in fighting you because my super soldier build is geared more towards a support role than straight forward combat. I want to propose a strategic alliance in order to take down everyone else. Interested?

I would like to point out you didn't really "see" anyone.
Eh, I am fine with it if you are, just assuming its him speaking out loud
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: star2wars3 on October 27, 2016, 06:02:43 pm
((the intent is that I am saying this aloud so all is well))
Use my tech brain to see if I can help fix anything.
Also make sure that Spazytak knows about the explosives rigged to the building with the high power weaponry.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: ATHATH on October 27, 2016, 11:24:40 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on October 27, 2016, 11:33:31 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Xantalos on October 27, 2016, 11:43:19 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on October 28, 2016, 02:36:55 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 28, 2016, 03:36:05 am
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: renegadelobster on October 28, 2016, 12:28:35 pm
Spoiler: Screaming n' terror (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 28, 2016, 12:45:01 pm
I'm taking a break today, so next update will come on Monday.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 31, 2016, 02:25:39 pm
It's a monday. (https://www.youtube.com/watch?v=cZO9tMetxno)


Msg to Spazytak: Greetings. i think we both no by now that the people who we saw in the last turn is each other. I'm not really to interested in fighting you because my super soldier build is geared more towards a support role than straight forward combat. I want to propose a strategic alliance in order to take down everyone else. Interested?
Response: Sure, we can work together. I'd be happy to have some help, just let me make some repaires and reload my weaponry. There are some heavily armed and armored cat drones north east of here moving away, and likely a lot of people to the west.Taken one hostile super soldier out earlier and no doubt damaged the lion bots. I also took out several drones earlier. We have air superiority for now.
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((the intent is that I am saying this aloud so all is well))
Use my tech brain to see if I can help fix anything.
Also make sure that Spazytak knows about the explosives rigged to the building with the high power weaponry.


Peek freely into spazy's spoiler. Explosives are rigged to the container he was carried in, not to a building. And yes, he knows because he's one who did it in first place.

Fixing spazy's arm would be easy (or so your electronics brain thinks) if you were able to get those pesky armor platings out of the way. However there's no tools to cut the armor and internal locking bolts are out of order, so you are both out of luck.

Oh hey, is that molten uranium? Cool! If you had geiger counter it would probably scream like a tortured pig, but you don't and those insane people are screaming just like tortured pigs anyway. Speaking of insane, they are getting naked and half are bashing their heads against walls in neat rhythm. As soon as they crack their skulls open rest assists them fully opening their minds for greater universe. And by that I mean literally tearing their brains out of skulls and starting to paint walls with fresh gray matter. Wonder what they are painting this time... Seems bit larger than usual.

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Egan_BW on October 31, 2016, 02:35:56 pm
((Okay, I'm a little disappointed that Spaz apparently has an alien enough brain to be immune to Eldritch Ocean. Without that handy trump card, he clearly outguns Starwars.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on October 31, 2016, 02:58:00 pm
((I presume my anti basalisk effects are protecting me from it. ))

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 31, 2016, 03:30:30 pm

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on October 31, 2016, 03:38:13 pm

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on October 31, 2016, 03:46:55 pm

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: ATHATH on October 31, 2016, 05:05:20 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on October 31, 2016, 07:21:06 pm

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: star2wars3 on November 01, 2016, 05:16:36 am
((I presume my anti basalisk effects are protecting me from it. ))

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Xantalos on November 01, 2016, 11:16:57 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 01, 2016, 11:23:55 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 01, 2016, 04:03:18 pm
Third one down.



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((I presume my anti basalisk effects are protecting me from it. ))

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Basilisk effects are visual. The Terrorizer is not visual. It's just that the computer simulating your brain(s) is sufficiently different technology to not be affected.

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((I presume my anti basalisk effects are protecting me from it. ))

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 01, 2016, 04:31:36 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: star2wars3 on November 01, 2016, 05:24:45 pm
((You may want to grab the Terrorizer))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 01, 2016, 05:25:13 pm
((You may want to grab the Terrorizer))
((plan to when I finish what I am working on))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Xantalos on November 01, 2016, 06:18:39 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Egan_BW on November 01, 2016, 09:40:04 pm
What the hell was that bullet?
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 02, 2016, 03:27:11 am
What the hell was that bullet?
If that was directed at us, that was... uh. Not a bullet. That was apparently an exceptionally good roll on tossing a frag grenade.

...if we were going by baseball rules, does hitting the batter in the face mean you're out?
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 02, 2016, 03:43:02 am
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 02, 2016, 04:14:43 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 02, 2016, 04:37:07 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 02, 2016, 05:33:02 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 02, 2016, 05:42:17 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 02, 2016, 06:25:19 am

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 02, 2016, 06:50:15 am
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Also fix that spoiler tag.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 02, 2016, 06:58:57 am
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Also fix that spoiler tag.
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Egan_BW on November 02, 2016, 09:59:33 am
What the hell was that bullet?
If that was directed at us, that was... uh. Not a bullet. That was apparently an exceptionally good roll on tossing a frag grenade.

...if we were going by baseball rules, does hitting the batter in the face mean you're out?
Dammit. Add one official Player kill to that Artee thing. Doglike things in RTDs headshotting me...
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: NAV on November 02, 2016, 10:10:22 am
Spoiler: ATHATH/Whisperling (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 02, 2016, 12:16:25 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 02, 2016, 03:30:58 pm
One ran away. Four left.


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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 02, 2016, 03:33:13 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Ozarck on November 02, 2016, 04:19:37 pm
So, did Dustin Hache lose, or did he just stop posting?
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 02, 2016, 04:21:00 pm
He stopped posting and I took over their soldier.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 02, 2016, 04:53:10 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 02, 2016, 09:17:41 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: ATHATH on November 02, 2016, 09:47:08 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 03, 2016, 02:02:44 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 03, 2016, 03:54:32 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 03, 2016, 04:21:37 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 03, 2016, 03:49:40 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 03, 2016, 04:09:57 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 03, 2016, 04:53:26 pm

((GM Note: We didn't get an update on D and H this turn, by the way. What were they up to?))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 03, 2016, 10:07:22 pm

((GM Note: We didn't get an update on D and H this turn, by the way. What were they up to?))
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 03, 2016, 11:54:24 pm
((GM Note: We didn't get an update on D and H this turn, by the way. What were they up to?))

They are doing exactly what they they were told to do. Nothing much to say about that.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: NAV on November 04, 2016, 11:06:12 am
Spoiler: ATHATH (click to show/hide)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 04, 2016, 11:07:51 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 04, 2016, 12:52:25 pm
Got little busy today, next update on Monday.


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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 04, 2016, 05:25:09 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 08, 2016, 02:57:49 am
/me patiently waits for continuation.

((I just realized, this fight we're in right now, is basically a pack of combat RT's trying to take down one of Saint's Assault Suit robobodies.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 08, 2016, 12:33:12 pm
/me patiently waits for continuation.

((I just realized, this fight we're in right now, is basically a pack of combat RT's trying to take down one of Saint's Assault Suit robobodies.))
((huh, yeah.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 09, 2016, 12:02:10 am
On Monday I looked at this and though "This feels like a job, I don't want to do this". Yesterday I thought "I missed a day without word, too akward to say anything today". And it was actually nice to have some free time for once. Two and half months after starting this we are still not done even with first testing round. I tried to accelerate things, but failed completely.

So I dediced to finish this testing round in two turns, and to reach that goal I want to hear what kind strategy you (remaining active soldiers) will employ. What kind of tactics you will use?
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 09, 2016, 12:08:40 am
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 09, 2016, 12:36:19 am
Yeah, some things are just not accelerate-able too well. By all right the encounter between us and spazyak should have been over in one "turn" if it were supposed to go in minutes, but I know how hard it is to write "encounters" on full auto.

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: NAV on November 09, 2016, 06:45:37 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Yottawhat on November 09, 2016, 07:01:28 pm
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Edit: I do the grammar proper.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 09, 2016, 07:05:51 pm
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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: killerhellhound on November 09, 2016, 08:03:21 pm
Yeah, some things are just not accelerate-able too well. By all right the encounter between us and spazyak should have been over in one "turn" if it were supposed to go in minutes, but I know how hard it is to write "encounters" on full auto.

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Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 13, 2016, 05:27:20 am
I can't do this. Sorry.


Everytime I think about updating this I get depressed: "I don't wanna spend another five hours writing this turn". Today I woke up early with intent to finish this testing round, but now four hours later I still haven't even started. My will to update this disappeared somewhere two weeks ago.

Science phase was a blast, despite of the fact that on last two weeks of Septemper I did nothing but work with my day job and this game. Turns literally ate all my free time and I was perfectly fine with that. Beginning of testing phase was fun too, but... I don't quite know what happened. Was the problem that I tried to keep everyone on same timescale? Or was it because I went too deep into details? Details were fun until they stopped being fun and I didn't see way out without drastic changes and those are not my thing.

Perhaps whole live testing was a mistake. It's not like I had a plan for the whole game other than "mad science with limitless resources and without morals or ethics hindering you" and a rough idea how to interpret science rolls. It did produce some wonderful things, and people went into places! Rest of the universe formed along the game.

And what did I learn? Two and half months seems to be how long I can handle very intensive daily GM activity. I can handle eight players just fine, only question is how much time I have to sacrifice. Time spent writing a turn follows formula (Number_Of_Players * Potential_Action_Complexity) / 2.4. Demonic Spoon topped Potential_Action_Complexity to 1.5 hours every day near the end. Thanks Obama. (I'm not complaining here, mind you)

I enjoyed this regardless, right up to the moment when updating became a duty. Anyone wanna take over, or should we let sinking ship fall in silence?
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 13, 2016, 05:50:01 am
I wouldn't mind a spot of guest-GMing. I didn't manage to make a sendoff for my Multiworld Madness, maybe I'll manage it here.

Yes I know I'm technically also a player, but if nothing else I am a fair GM, and I'll lose if the dice say so.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Harry Baldman on November 13, 2016, 08:30:05 am
Maybe next time you can go from corporate competition to a Manhattan Project type dealie, and put the scientists all in the same complex as they work toward, say, defeating a space-invading Santa Claus. There's still a time limit, but also room for cooperation and a more sensible way to evaluate success in the end (as in, why wouldn't you just put everybody's science together and make the most super soldier of all?).
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 13, 2016, 08:43:12 am
Maybe next time you can go from corporate competition to a Manhattan Project type dealie, and put the scientists all in the same complex as they work toward, say, defeating a space-invading Santa Claus. There's still a time limit, but also room for cooperation and a more sensible way to evaluate success in the end (as in, why wouldn't you just put everybody's science together and make the most super soldier of all?).
I think that was the plan, but they went about it smarter. A bunch of different mad scientists are never going to decide on one supersoldier design if you just put them all together. But if you put them all against each other, they will each build up their own tech, and then when whoever actually wins gets access to all that tech, then you will get your most super soldier.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 13, 2016, 08:49:09 am
Maybe next time you can go from corporate competition to a Manhattan Project type dealie, and put the scientists all in the same complex as they work toward, say, defeating a space-invading Santa Claus. There's still a time limit, but also room for cooperation and a more sensible way to evaluate success in the end (as in, why wouldn't you just put everybody's science together and make the most super soldier of all?).
I think that was the plan, but they went about it smarter. A bunch of different mad scientists are never going to decide on one supersoldier design if you just put them all together. But if you put them all against each other, they will each build up their own tech, and then when whoever actually wins gets access to all that tech, then you will get your most super soldier.

Pretty much. Just think about what kind of monster you could create by slapping all these fantastic technologies together. And all secondary applications on consumer market... there's filthy amounts of money to make.

Anyway, if you're fine by taking driver's seat, then I'll send you all my notes.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 13, 2016, 08:55:27 am
Well I'm fine with taking a stab at it, at least. Send away. :)
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Ozarck on November 13, 2016, 01:09:57 pm
My character exceeded all my expectations, and it looks like two other scientists were metahuman Cosmic Entities in their own right by the end of Science Phase.

I think the problem was that you insisted on jumping straight from the science phase into the combat phase without a break, and had several players who were either completely unfamiliar with their tech, or who tended to drift off. Plus, like you said, you overloaded. I thought your hard timescale for the science phase was wise, but the soldier phase kinda violated that by making it a continuation, rather than a new game.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: NAV on November 14, 2016, 06:09:54 pm
I trust Sean to GM this and think you'll do a great job.

Aoshi, thanks for creating and running it. Supersoldier's been the only game on Bay12 for months that actually kept me obsessed despite the business of college. Truly deserves to be in the hall of legends.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 14, 2016, 06:30:50 pm
I trust Sean to GM this and think you'll do a great job.

Aoshi, thanks for creating and running it. Supersoldier's been the only game on Bay12 for months that actually kept me obsessed despite the business of college. Truly deserves to be in the hall of legends.
Yeah, I love this game
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: AoshimaMichio on November 15, 2016, 11:53:27 am
Thank you. This kind of creative game emerged in my first forum game too where one of the biologists jumped into bioengineering business and created pack of hybrid alien wolf things. It kinda partially inspired this. I might come back later with another game with similar creative system. And I already have one idea brewing in my mind, god damn it! I'm addicted to game designing.


Since Sean's working with the turn so I guess I can now tell now what some scientists missed.

HugeNerdAndProudOfIt missed his major technology entirely by completely ignoring it. Reverse chemical formulation would have given him ability to state physical/chemical/electrical/whatever properties he desires from material and work it backwards to gain chemical formula of any materials/alloys/compounds that fulfills those requirements. And for super genius like him it would be easy to figure out how to produce said materials when he already knows how they should end up. He could have said "I want solid material that ignites and produces extremely corrosive toxic smoke on contact with flesh and causes highly explosive reaction with hard materials" and he would have received few alternative substances which could do just that.

Egan missed insanity causing technologies by posting his action late. Following his action from previous turn I had actually rolled and written turn where he discovered way to produce images and sounds that are inherently harmful for human mind. Not even spazyak's anti-basilisk protection would have been effective against those. I was about to post the turn when I noticed his new action going in different direction, so I had to rewrite trun and erase his discoveries.

Hmm. Actually those were the only interesting things that were missed. Did Curious George pursue his Great Journey study? Because curiosity kills cats.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Egan_BW on November 15, 2016, 11:57:28 am
dammit
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Harry Baldman on November 15, 2016, 12:03:29 pm
Hmm. Actually those were the only interesting things that were missed. Did Curious George pursue his Great Journey study? Because curiosity kills cats.

I didn't, mostly because uploading myself into the ether sounded like the kind of thing I'd gain nothing from attempting and potentially lose a lot doing.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: star2wars3 on November 15, 2016, 05:29:06 pm
dammit
This is why we can't have nice things
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Sean Mirrsen on November 17, 2016, 01:46:37 pm
((I've been avoiding posting because I don't like getting people's hopes up, but it's been a while and I figure you need a progress update.

Turn's in progress. Been a while since I said that. :P

I'm through with the first encounter of the two, that being the fight between killerhellhound and spazyak, because it's a fight I more or less know what's going on in. The fight between TheBiggerFish and NAV/ATHATH took a long while to get up to speed because I needed to get myself up to speed on what the two of them even are, and try to get a sense for how the two of them fight. I am finally making some headway into that encounter too, at least. I don't know how long the second half is going to take me, so please wait a little longer. I'm rusty as all hell with this GMing thing. :)

On a side note, I realized I am now in the right position to try and draw the various soldiers. I doubt it's going to happen soon, but at least I know what you all people are now, so there's some hope.))
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: Ozarck on November 17, 2016, 04:23:46 pm
((I've been avoiding posting because I don't like getting people's hopes up, but it's been a while and I figure you need a progress update.

Turn's in progress. Been a while since I said that. :P

I'm through with the first encounter of the two, that being the fight between killerhellhound and spazyak, because it's a fight I more or less know what's going on in. The fight between TheBiggerFish and NAV/ATHATH took a long while to get up to speed because I needed to get myself up to speed on what the two of them even are, and try to get a sense for how the two of them fight. I am finally making some headway into that encounter too, at least. I don't know how long the second half is going to take me, so please wait a little longer. I'm rusty as all hell with this GMing thing. :)

On a side note, I realized I am now in the right position to try and draw the various soldiers. I doubt it's going to happen soon, but at least I know what you all people are now, so there's some hope.))
feel free to pm me about TBF's character. I'll give you the rundown on what I know, and how poorly certain abilities and equipment have been used :P.
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 17, 2016, 04:25:38 pm
Spoiler (click to show/hide)
Edit:You saw nothing and no more multitasking after gum grafts for this guy
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: TheBiggerFish on November 17, 2016, 08:41:06 pm
Maybe next time you can go from corporate competition to a Manhattan Project type dealie, and put the scientists all in the same complex as they work toward, say, defeating a space-invading Santa Claus. There's still a time limit, but also room for cooperation and a more sensible way to evaluate success in the end (as in, why wouldn't you just put everybody's science together and make the most super soldier of all?).
yessssssssss
Title: Re: Roll to create a supersoldier! Bloody air resistance
Post by: spazyak on November 17, 2016, 08:52:38 pm
Maybe next time you can go from corporate competition to a Manhattan Project type dealie, and put the scientists all in the same complex as they work toward, say, defeating a space-invading Santa Claus. There's still a time limit, but also room for cooperation and a more sensible way to evaluate success in the end (as in, why wouldn't you just put everybody's science together and make the most super soldier of all?).
yessssssssss
Particle cannons and flying dick swarms for everyone!

Can I also add those mechas I linked a while back that you can buy?