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Other Projects => Other Games => Play With Your Buddies => Topic started by: ThtblovesDF on September 05, 2016, 07:10:04 am

Title: Dominions 4 Round 23 - It wasn't fine :'(
Post by: ThtblovesDF on September 05, 2016, 07:10:04 am
Spoiler (click to show/hide)

Game name:  Bay12GamesRound423 (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound423)   
Map: Tear of Heaven (https://www.dropbox.com/s/v0jtnsucpfodfcw/Tears%20of%20Heaven.zip?dl=0)
Mods: Worthy heroes 5.5 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2749)
Era: Middle Age
Disciples: No

Player / Role List:
1.  Thtblovesdf  (http://www.bay12forums.com/smf/index.php?action=profile;u=15967)- Ry'leh
2.  Nirur Torir  (http://www.bay12forums.com/smf/index.php?action=profile;u=15350)- T'ien Ch'i
3.  Anvilfolk  (http://www.bay12forums.com/smf/index.php?action=profile;u=44660)- Caelum
4.  Cheeetar (http://www.bay12forums.com/smf/index.php?action=profile;u=14694)- C'tis
5.  Micro102 (http://www.bay12forums.com/smf/index.php?action=profile;u=14265)- Man
6. chaoticag (http://www.bay12forums.com/smf/index.php?action=profile;u=13190)- Eriu
7. AlStar  (http://www.bay12forums.com/smf/index.php?action=profile;u=305)- Shinuyama
8. Sean Mirrsen (http://www.bay12forums.com/smf/index.php?action=profile;u=1611)- Oceania


Settings:

Time allowance: 30 H @ start
Special site frequency: 50
Random event frequency: Common
Story events: Off
Score graphs: On
Hall of Fame: 15
Artifact forging limit : Limited
Thrones: Thrones of Ascension: 3x lvl 1, 2x lvl 2, 1x lvl 1 = 10 Total - you need 7 of them - so the lvl 3 throne should be highly contested if anyone aims to win that way.
Renaming: Allowed
Research: Easy
Water: Whatever
Skill level: I'd like to think beginner to medium, but anyone can join, feel free to gimp yourself with a weak nation if you do. Specifically, any high level players are encouraged to play fluff/story roles, more then win-try-hard roles.
Safe Turns: Don't kill anyone before turn 13, you can siege & pillage, but don't Storm Capitals before turn 13.

Trade Agreements are binding.


HELP Section:

Uploading Pretenders

Spoiler (click to show/hide)


Taking Turns
Spoiler (click to show/hide)


Troubleshooting:
Spoiler (click to show/hide)

Offical FAQ:

http://forum.shrapnelgames.com/showthread.php?t=35160
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: ThtblovesDF on September 05, 2016, 07:17:02 am
As a useless fluff nation, I'll set myelf these rules and try to roleplay a little by them:

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Nirur Torir on September 05, 2016, 09:45:24 am
I think I'll be T'ien Ch'i.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Anvilfolk on September 05, 2016, 10:36:13 am
I'll join!

Can I pick a random nation? I don't really know any of them.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: ThtblovesDF on September 05, 2016, 10:46:10 am
You can, but some nations are more starter friendly (like MA Man) - why not have a look at https://larzm42.github.io/dom4inspector/ and check out what you like? There are also very good guides to most nations.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 05, 2016, 10:53:16 am
Hmm, against my better judgement I'll go ahead and sign up for this. Seeing as I'd want my time in this to be short, would anyone mind if I grab ermor?
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: ThtblovesDF on September 05, 2016, 12:05:06 pm
Ermor can be very harsh on newbs, you could gimp yourself by starting without a awake pretender or in some other way, like not expanding beyond your dominion.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 05, 2016, 12:13:03 pm
Hmm, eriu then? I'm not sure how going with an awake pretender would gimp me as ermor. I'll prolly hop right into eriu without too much prep.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Cheeetar on September 05, 2016, 05:38:09 pm
I'm in, but I have no idea what nation I'd like to play yet- I'll edit this post by tonight with a decision if that's okay.

Edit: I'd like to play as C'tis.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Micro102 on September 05, 2016, 06:12:08 pm
This shall be my first multiplayer game, so forgive me if I act like you are all AIs. As for my nation, I don't really know. I guess Man would be my first choice but I'm up to play anything if the situation calls for it.

Hmm, against my better judgement I'll go ahead and sign up for this. Seeing as I'd want my time in this to be short, would anyone mind if I grab ermor?

I would mind, in the sense that late game Ermor scares me and I will want to cripple you by then.

Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: E. Albright on September 05, 2016, 06:50:29 pm
Hmm, eriu then? I'm not sure how going with an awake pretender would gimp me as ermor.

They actually said without, which is another matter entirely...
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 05, 2016, 06:56:28 pm
Well, you can still do scary things with an imprisoned ermor pretender, but I fail at reading comprehension apparently. Once again, prolly for the best that I settle as Eriu instead.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: ThtblovesDF on September 06, 2016, 02:48:35 am
Alright, I locked in the above roles, we are already filling up nicly. Maybe we can get some more for the good ol 8.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Shadowgandor on September 06, 2016, 03:38:38 am
I'll join :) Preferably Disciples but without is also fine.

If without Disciples, I'll join as Ermor. Might be gimping myself, but I love playing as them :P
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Micro102 on September 06, 2016, 04:15:32 am
So how is this going to work? Are we going to type the IP into the multiplayer section on the game, submit our turn, then wait 24 hours?
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 06, 2016, 04:29:30 am
Oh no. We'll be using llama server. I'm pretty sure I had written up a bit on round 420 when I ran that. Thtb is going to do most of the heavy lifting of picking a map, mods and settings for the round. What you will need to do as a player is relatively simple in comparison.

First off, there's two email addresses you need to know of. pretenders[at]llamaserver[dot]net and turns[at]llamaserver[dot]net

What you do is find the title of the game you are joining, and in the subject line, put that title in and send your pretender to the first email address. For turns you attach the 2h file and just send to turns, no subject needed.

Those files are all found in your applocal folder, once you make a pretender using the tools it should be found there. I'd give more details but I have a class to catch up on, so hopefully it's enough for you to ask more guided questions, heh.

Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Cruxador on September 06, 2016, 11:45:16 am
Ermor can be very harsh on newbs, you could gimp yourself by starting without a awake pretender
I wouldn't call that gimping. It's quite effective with Ermor to start imprisoned to pay for a bless, and use your massive D income to boost your starting mage from 2D to 3D after only a few turns and your starting armies/freespawn are absolutely sufficient to keep you going before that point.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: BFEL on September 06, 2016, 11:57:22 am
I...I can't believe someone said ASHEN ERMOR isn't noob friendly. I mean for fucks sake its THE most overpowered nation there is. You literally only have to care about death gems/enchantment, and can trash all your scales but luck and magic and be 100% fine.

Hell the GODDAMN AI could probably survive till mid/lategame with Ermor.

Literally the only thing Ermor ever has to worry about is the fact that everyone else will gang up on it for being massively OP.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Cruxador on September 06, 2016, 12:00:43 pm
I...I can't believe someone said ASHEN ERMOR isn't noob friendly.
It's not friendly when playing against noobs, not when playing as a noob. Actually, it sucks to play against no matter who you are, there's a reason it wins a third of the games it's in.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 06, 2016, 12:44:51 pm
I also don't think I qualify as a noob. I've been holding out my own in the lower rankings so far. Reason I wanted to play it was it tends to get ganged up on, but now that it's mentioned as a noob friendly game, I'm worried that wouldn't happen.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Micro102 on September 06, 2016, 04:35:01 pm
Oh no. We'll be using llama server. I'm pretty sure I had written up a bit on round 420 when I ran that. Thtb is going to do most of the heavy lifting of picking a map, mods and settings for the round. What you will need to do as a player is relatively simple in comparison.

First off, there's two email addresses you need to know of. pretenders[at]llamaserver[dot]net and turns[at]llamaserver[dot]net

What you do is find the title of the game you are joining, and in the subject line, put that title in and send your pretender to the first email address. For turns you attach the 2h file and just send to turns, no subject needed.

Those files are all found in your applocal folder, once you make a pretender using the tools it should be found there. I'd give more details but I have a class to catch up on, so hopefully it's enough for you to ask more guided questions, heh.

How do I find the title of the game in an email? Will I get a save file to download every turn?


I...I can't believe someone said ASHEN ERMOR isn't noob friendly. I mean for fucks sake its THE most overpowered nation there is. You literally only have to care about death gems/enchantment, and can trash all your scales but luck and magic and be 100% fine.

Hell the GODDAMN AI could probably survive till mid/lategame with Ermor.

Literally the only thing Ermor ever has to worry about is the fact that everyone else will gang up on it for being massively OP.

Yeah in an AI game I played the AI let Ermor run free and by the time I reached them the amount of anti-undead stuff I had to make was disturbing. Just hordes of priests and indy commanders with those weapons that let you call down anti-undead spells. Even then I ended up losing some battles as undead filled the entire screen and there is that dumb "after X turns shit happens to end the battle" rule.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 06, 2016, 04:50:48 pm
The title of the game is going to be on llamaserver.net (http://llamaserver.net). Actually check it out, the top games that are recruiting have their names there.

All you have to do is when sending to pretenders, to have the email subject be the title of the game you want to join.

Also, yes, you'll get a save to download every turn. My advice is favorite %appdata%/dominions4 (also can be written as users/[username]/appdata/roaming/dominions4) so you can access it fast enough. Game downloads to savedgames over there, in a folder you name yourself. Pretenders are also found there if made with the game tools under the newlords folder.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Sean Mirrsen on September 07, 2016, 02:03:31 am
I could maybe try to coax myself into playing again. I don't think I was ever actually good at it, but eh. Could at least be fun.

Only thing I don't know is what to play. I used to play Pangaea a lot. White centaurs are a lot of fun under a fire/water major bless. :P
I'll look around, maybe pick something else. Especially since I've never actually played with any mods, so I've no idea how Worthy Heroes changes things.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Shadowgandor on September 07, 2016, 03:13:59 am
I could pick someone else if you guys prefer no Ermor
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: ThtblovesDF on September 07, 2016, 03:19:42 am
Worthy Heroes mostly buffs the (3) Heroes each Nation gets, if you got luck. They get some more flavortext and so on, plus sweet magic paths.

You can play Ermor, if you gimp yourself or this is like your first or 2end game of Dominions4. Various ways of gimping yourself I'd suggest: (Dom lower then 4 // No Temples // Growth Scales (haha) // leaving 100 design points "over" // Setting some self-regulating rules, like never attacking a province without death scales or only moving to "protect" throne provinces // No PD [not a real issue] )

Anyway, glad to have you both.

I would say we get started with picking a map:

Suggestions:
meropis 80-land-23-sea
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/meropis-80-land-23-sea-horizontal-wrap

Very pretty

italica-94-land-28-sea

http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/italica-94-land-28-sea

glacier-bay-120 + 22
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/glacier-bay-12022



Sidenote:

If I see you won't make a turn, I'll delay the first time, but if I don't get a pm eventually the turn will be forced. If a nation stalls several times in a row, I will set them AI.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 07, 2016, 03:29:49 am
Vote goes to italica for now. Also, uh, I'm all for gimps on ermor, but full growth scales is a bit silly, and the 4 dominion or no temples ones are asking for a domkill. More reasonable would be leaving 100 design points over or not taking death scales.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Shadowgandor on September 07, 2016, 04:29:56 am
I could go for a benevolent leader role, where I try to keep the cultures intact and attempt to cast Well of Misery to improve life for all. Always up for trading, not able to start a war with another player, low dom?

Also, I am absolutely horrible at this game, so perhaps I should think this over :P
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Micro102 on September 07, 2016, 05:29:06 am
I say Glacier Bay unless we get 3 underwater nations, then Italica.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 07, 2016, 05:54:23 am
With meropolis we really won't have a lot of breathing space looks like, so there's that problem. Glacier bay clocks to 17 land provinces per player, which is going to make things a slog. Italica is less than ideal, favoring an underwater nation, but it gives land blubbers 13 provinces per land player or so, which is a good balance. 6 land nations and 2 underwater should be perfect for it.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: ThtblovesDF on September 07, 2016, 08:44:07 am
Well there is also batcountry

(http://www.llamaserver.net/mapThumbs/batcountry.png)
65 land + 8 sea.
No fixed starts.

and Locb7
(http://www.llamaserver.net/mapThumbs/Locb7.png)

107 land + 13 sea.


Or, what might actually be my new favourit, the good old Tears of Heavens

(http://www.llamaserver.net/mapThumbs/tearofheavens.png)
94 land + 15 sea.
No fixed starts.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Micro102 on September 07, 2016, 09:32:49 am
I think underwater nations need less territory than surface nations. Their national units will crush any indies that another player might recruit to take an underwater province, but they usually have the ability to take and hold land provinces. Ermor might be able to be an exception to this making Italica a good choice, but that means no one else can be added to the game. Are we done accepting people?
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Sean Mirrsen on September 07, 2016, 10:00:23 am
I could conceivably switch to Oceania. They're a bit like a more boring underwater Pangaea, anyway.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: ThtblovesDF on September 07, 2016, 10:19:29 am
Hey Oceania is great, it won me a game ; ) (Mostly just politics actually, but whatever)

Anyway, Tears of Heaven is great then, its 13 provinces (rounded down) for each land Nation (7) and 15 for the one Water Nation (94 land + 15 sea.)

Since the two country sides are seperated heavly by water, it makes most people want to cross it in one way or another, which aids that project.

Again, as a non-competetive force, I'd be like a slightly more dangerous indi force you can hire to mind hunt your enemys.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Shadowgandor on September 07, 2016, 12:39:39 pm
I'm sorry guys but I think it's better if I not join. I just realized I'll be gone for a couple times in the coming weeks, and very busy even when I'm at home. Maybe some other time!
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: Anvilfolk on September 07, 2016, 01:53:38 pm
I think I'll take Caelum?
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: AlStar on September 08, 2016, 01:44:21 am
Hmm... if  Shadowgandor is pulling out, I could potentially join in to keep you at 8 players (since it looks like most, if not all, of the world is trying to exterminate me in 422.)

I don't know the middle age nations all that well - what are the 'gimped' nations? I'm probably experienced enough that I should pick one of those.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: chaoticag on September 08, 2016, 02:00:46 am
Let's see, pretty sure Abyssia counts. So does Marignon to an extent. Both have diversity problems. Those are the two off the top of my head.

Shinuyama and Asphodel possibly?
Title: Re: Dominions 4 Round 23 - 8/8, Vote for Map
Post by: ThtblovesDF on September 08, 2016, 02:09:05 am
Thanks for joining AlStar, the nations chaoticag mentioned are pretty much on point. Otherwise, simply "leave" 100 design points blank - this seems to be the most flexible way to gimp yourself and still play a nation you enjoy afterall.

I put up a poll for maps, but if you have another one in mind, tell me and we'll add it. People can change the vote after voting.

*E: I'd like to start at or before friday, the weekend could be good to get a bunch of turns in.
Title: Re: Dominions 4 Round 23 - 8/8, Vote for Map
Post by: Sean Mirrsen on September 08, 2016, 09:26:53 am
So, if we end up with Tears of Heavens and need an UW nation, I guess I'll be Oceania. I'll be an F/W major-blessed Oceania, and it will be a total fustercluck and I'll lose horribly, but I do believe it will be fun. :P
Title: Re: Dominions 4 Round 23 - 8/8, Vote for Map
Post by: chaoticag on September 08, 2016, 12:46:43 pm
I'm up for there being a gang war between r'lyeh and Oceania. I did end up voting for tears of heaven too. Though yeah, underwater nations in that case will need to achieve landfall.
Title: Re: Dominions 4 Round 23 - 8/8, Vote for Map
Post by: ThtblovesDF on September 09, 2016, 03:24:01 am
It'll be ugly, but as I stated, I will not be hyper competetive or even have winning as my goal. Maybe we can come to a aggreement - I also played Oceania in previous MPgames, so I have to say, they are quite a powerhouse if left alone.

I'll host later today and let ya'll know.

Ok, so Tear of Heavens is specifically made for 1 water nation start, but I'll test to see what happens with 2 water nations. Here is the map text anyway:

Spoiler (click to show/hide)

Edit: This happens if you have 2x UW nations.

Spoiler (click to show/hide)
So I don't feel like we need 2, if we stick with this map. If you prefer water, Sean, I can switch, I'm really not bound.


Edit 3:

I searched the web and found a version with better starts:
Spoiler (click to show/hide)

Saildistance is 1 btw.

Settle on your picks and we can get started.

Map:
https://www.dropbox.com/s/v0jtnsucpfodfcw/Tears%20of%20Heaven.zip?dl=0

Alright, game has started and we are good to go. - I added a help section in the first post for our new players, best of luck to everyone!
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Sean Mirrsen on September 09, 2016, 04:15:03 am
I'm not specifically fond of the idea of having to share 15 provinces between two UW nations. We'd both have to immediately occupy land. And I do like Pangaea's dryads more than Oceania's sirens. On the other hand, if I crush you I'll have the seas to myself. On the other other hand, letting R'lyeh loose in the sea is not my idea of a great idea. Decisions, decisions. :P

edit: I flipped a coin, and I guess I will be Oceania after all. This will be a glorious fustercluck.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: ThtblovesDF on September 09, 2016, 05:13:17 am
It'll be pretty harsh - I checked a few more times and sometimes the game just puts you in that really bad middle sea. We'll start with our current setup anyway, if I land in that puddle, thats fine as I don't intend to do much anyway - It'll be harsh, since the land nations get a average of 16 Land provinces each, with 2 uw nations around, but often single land nations will dominate far more - and being the bridge between the two nations, the water will be contested sooner or later.

If you end up in the puddle in the north, we'll restart Sean.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Sean Mirrsen on September 09, 2016, 05:25:36 am
Oceania should actually be pretty fine in a puddle. There's a grand total of one recruitable commander that can't leave water by default, and that's fixable in short order via a shambler skin hauberk or an amulet of the fish.

Also what "north"? The map wraps in all directions. :P
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Sean Mirrsen on September 09, 2016, 07:27:08 am
Aw. Dammit, why. :|

I found an edge wrap coloring error on the map, and now I'll never be able to not look at it.
edit: I edited it! (https://dl.dropboxusercontent.com/u/4152380/Sprites/tearofheavens.tga) I'm not sure if using a different map image impacts the multiplayer game any, but if it doesn't and you want to be spared the tiny annoyance, here it is.

In other news, I tried a few times (emulating our setup via 6 random AIs, one R'lyeh AI and one Oceania me) and the game staunchly refused to put me into the puddle. It's probably not totally random.
Title: Re: Dominions 4 Round 23 - Join, Setup, Fluff
Post by: AlStar on September 09, 2016, 07:43:18 am
Let's see, pretty sure Abyssia counts. So does Marignon to an extent. Both have diversity problems. Those are the two off the top of my head.

Shinuyama and Asphodel possibly?
Of those four, I think I'll give Shinuyama a try.

Edit: pretender's in.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Anvilfolk on September 09, 2016, 09:38:37 am
In! :)
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Shadowlord on September 09, 2016, 01:46:39 pm
I'm not sure if using a different map image impacts the multiplayer game any

It doesn't.  :)
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Micro102 on September 09, 2016, 04:33:44 pm
Hrm, I made my pretender but can't find where it is saved. I searched for the name in both the appdata and steam common folders. Nothing.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: E. Albright on September 09, 2016, 05:22:13 pm
Check the newlords folder under savedgames.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Micro102 on September 09, 2016, 05:35:07 pm
I see. And now what I try to find a link or email on the website to send my pretender to I cannot. What is this email I am suppose to be sending my pretender to?
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Shadowlord on September 09, 2016, 06:08:23 pm
pretenders@llamaserver.net with the subject of the email being "Bay12GamesRound423" (without quotes).
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: chaoticag on September 09, 2016, 07:06:49 pm
Alright, looks like we hit all players. Prolly worth double checking to see in case someone subitted the wrong pretender or whatever just in case. Looking forward to this, may the best god win.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Anvilfolk on September 09, 2016, 08:56:51 pm
I see. And now what I try to find a link or email on the website to send my pretender to I cannot. What is this email I am suppose to be sending my pretender to?

The instructions ThtblovesDF put in the OP are decent. That's what I used! Looking forward to PBEMing with yinz!
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: AlStar on September 10, 2016, 01:11:09 am
So.. um... Llama is reporting 8/8 players... any particular reason we haven't started?
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Sean Mirrsen on September 10, 2016, 01:13:14 am
It's probably not on autostart, and Thtb is not online at the moment.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: ThtblovesDF on September 10, 2016, 10:13:53 am
Yup, we just started : )

Good luck to everyone!

Edit: Alright, I got a "Game Failed to start" Message from the .llamaserver. - I'll write a email, lets see what its about. : /
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Cheeetar on September 10, 2016, 10:22:37 am
Aw dang. I was staying up, all excited and stuff.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: ThtblovesDF on September 10, 2016, 10:24:41 am
Yeah it sucks. I forced the game to start a few more times and each time it throws out a failed to start. Annoying.

Edit: Hosted same game with same settings again, feel free to resubmit your pretenders to game:

Bay12GamesRound423Rehost

http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound423Rehost
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: chaoticag on September 10, 2016, 10:52:34 am
Alright, sent mine in. Worth noting I may or may not need an extension soon. I'll leave a message if I do need one, but I'm looking at a few hours away from an internet connection on a device that can't run dominions 4 when this gets going.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: Sean Mirrsen on September 10, 2016, 11:16:53 am
Sent mine in again.
Title: Re: Dominions 4 Round 23 - Your game is now ready to accept pretenders.
Post by: ThtblovesDF on September 10, 2016, 11:26:59 am
NewRound is set to start at 8 pretenders in btw.
Title: Re: Dominions 4 Round 23 - Submit to rehost
Post by: Shadowlord on September 10, 2016, 12:41:44 pm
Is there something wrong with the copy of the map which is on llamaserver? It's the only issue I've ever seen stop a game from starting.
Title: Re: Dominions 4 Round 23 - Submit to rehost
Post by: ThtblovesDF on September 10, 2016, 01:05:22 pm
Could be, but it works just fine singleplayer.
Title: Re: Dominions 4 Round 23 - Submit to rehost
Post by: Shadowlord on September 10, 2016, 01:22:03 pm
Every time I've had the issue, it was the filename, and llamaserver couldn't find it in its files or w/e.
Title: Re: Dominions 4 Round 23 - Submit to rehost
Post by: ThtblovesDF on September 10, 2016, 05:26:51 pm
Alright, Server-Admin came back to me and fixed a issue specific to this map link/version.

The ORGINAL game has started.
Title: Re: Dominions 4 Round 23 - Submit to rehost
Post by: AlStar on September 10, 2016, 06:12:07 pm
Alright, Server-Admin came back to me and fixed a issue specific to this map link/version.

The ORGINAL game has started.
I think we should totally try to run both concurrently.
Title: Re: Dominions 4 Round 23 - Submit to rehost
Post by: Anvilfolk on September 10, 2016, 06:18:24 pm
Alright, Server-Admin came back to me and fixed a issue specific to this map link/version.

The ORGINAL game has started.
I think we should totally try to run both concurrently.

Hahaahah! Nope though, for real :D

As in, let's not! I signed up for one game! Two is too much ;)
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Nirur Torir on September 10, 2016, 06:53:09 pm
Well. The good news about Tei'n Ch'i is that I'm not reliant on cap troops. Since a stupid throne has further limited my capital's resource options.
Stupid throne.

The other good news is that I have lots of magic colors for item crafting! Hurray for trading and diplomacy and I love you all you're all the bestest ever.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: AlStar on September 10, 2016, 06:55:00 pm
Well. The good news about Tei'n Ch'i is that I'm not reliant on cap troops. Since a stupid throne has further limited my capital's resource options.
Stupid throne.

The other good news is that I have lots of magic colors for item crafting! Hurray for trading and diplomacy and I love you all you're all the bestest ever.
That's surprisingly powerful intelligence to be giving out on turn 1 - there aren't that many territories that border thrones.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Micro102 on September 10, 2016, 09:13:29 pm
BAH! I just remembered that 9 dominion gives awe, and now I want to change my pretender. O well.

Also, downloading the mods for this sucks. Why can't they just give me the download instead of requiring me to download it through google drive?
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Shadowlord on September 10, 2016, 09:14:48 pm
It's just a link.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Micro102 on September 10, 2016, 09:16:02 pm
It's just a link.

Nope, it makes me pick an app connected to google drive then ti downloads to google drive and apparently my computer tries to OPEN it with BYOND. How the hell do I get this into my dominions folder?
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Anvilfolk on September 10, 2016, 10:54:07 pm
Yeah, I found it weird.

(http://i.imgur.com/3QeEFqY.png)

That's what I used to download it, then just dropped it in the mods folder. Seems to have worked, though don't forget to enable it in-game!
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Micro102 on September 10, 2016, 11:59:12 pm
Yeah, I found it weird.

(http://i.imgur.com/3QeEFqY.png)

That's what I used to download it, then just dropped it in the mods folder. Seems to have worked, though don't forget to enable it in-game!

How did you drop it in? It wouldn't let me drag or download it. When I try and download it it becomes a BYOND file.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: ThtblovesDF on September 11, 2016, 04:00:44 am
I uploaded it for you Micro102

http://s000.tinyupload.com/?file_id=06057183908922870297

Anyway, I will only manage the first game, the 2end you can all abuse as you desire, as that is somewhat funny.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Micro102 on September 11, 2016, 04:27:39 am
Awesome, thanks. Final obstacle, do I send the save file after I've done all I wanted to, and before I end the turn? Or do I end the turn and use the generated save file?
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: ThtblovesDF on September 11, 2016, 04:28:56 am
After the turn [End Turn]

Spoiler (click to show/hide)

For me specifically, the steps where:

Creating a folder in Appdata/dom4/savedgames - I named it Bay423Ryleh. Make sure to have NO spaces in the file name or it might now show up ingame.

Then download the file you got in your email.
Then go ingame, do the turn. End turn.
Then go back to the folder, grab the file and answer to the email you got - with it attached.


*Edit: We still need your turn Micro102
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: chaoticag on September 11, 2016, 05:48:03 pm
It's worth pointing out that missing the first turn can be devastating so try and get that in. Though this oddly works in my favor since I'll be busy all of tomorrow, but I should have enough time to get my turn in regardless.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Cheeetar on September 11, 2016, 06:33:14 pm
If you are the last person submitting and have the time, try to submit a second turn when you get the next round file (it should be just a few minutes after you submit if you're the last person)- it speeds things up quite a bit.

So: I was the only person to blindly expand on the first turn. I now have a new province, but looking at the army statistics, it's made me militarily the weakest nation there is. Hopefully that won't be an issue.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Micro102 on September 11, 2016, 07:07:57 pm
I only find first turn expansion to worth it if you either bring your pretender or are lucky enough to fight weak indies.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Micro102 on September 11, 2016, 07:35:24 pm
Uhoh.... I accidentally pressed end turn twice. I have yet to choose which nation to play as, what do I do? Is the save good?
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: E. Albright on September 11, 2016, 08:25:45 pm
If you hit End Turn, the game is saved as it was at that point; if you haven't done anything, nothing is done one way or the other. Hitting End Turn twice won't do anything special. You can reopen it if you want, and continue from where you were, or just submit it. You can keep redoing the turn or whatever as long as you want; it only matters when you finally hit End Turn (or Save game and Quit under options), attach, and email it.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: E. Albright on September 11, 2016, 08:26:42 pm
...double post.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: Micro102 on September 11, 2016, 08:49:41 pm
Wow I'm dumb. Didn't even occur to me to simply redownload the save and redo the turn :P. Panic can really mess with your head.
Title: Re: Dominions 4 Round 23 - Bay12GamesRound423 started! First turn attached
Post by: ThtblovesDF on September 12, 2016, 02:26:49 am
Looks like we can already get a lot of info from the score graphs. Maybe we'll keep em off next time.

Shinuyama is rocking a high magic rainbow with sick research, C'tis might have a awake pretender with awe that grabbed a province turn 1 (beware those nearby, its dominion is not chill) and Ociana tanked scales heavly for something nasty.

*Edit: Added 12 h to hosting for chaoticag, incase he needs longer.
Title: Re: Dominions 4 Round 23 - Dominionsslapfight on a tiny map
Post by: Sean Mirrsen on September 12, 2016, 02:43:31 am
and Ociana tanked scales heavly for something nasty.
It's not so much that I tanked scales... I just didn't pick very good ones, and I have terrible luck. As in, actual luck, not in-game scales, I do actually have the latter in positive.

Random event on the first turn? Six thousand-ish people get up and leave my capital province. I have no words, except "bring it". :P

And I believe I already said I wasn't a very good player, so my idea of "nasty" is fairly tame, really. It might take a few turns to set up.
Title: Re: Dominions 4 Round 23 - Dominionsslapfight on a tiny map
Post by: ThtblovesDF on September 12, 2016, 03:43:50 am
Aha that sucks - you can get a lot of profit out of transforming your pans later in the game, as they become upkeep free if you do that.
Title: Re: Dominions 4 Round 23 - Dominionsslapfight on a tiny map
Post by: Micro102 on September 12, 2016, 04:18:14 am
I have to say, I found transform to be very underwhelming until I discovered they become free of upkeep. It's a nice spell :)
Title: Re: Dominions 4 Round 23 - Dominionsslapfight on a tiny map
Post by: chaoticag on September 12, 2016, 01:50:50 pm
Alright, double turned up. Sorry for the wait guys, but hopefully things should go faster soon.
Title: Re: Dominions 4 Round 23 - Turn 4
Post by: Nirur Torir on September 12, 2016, 05:30:44 pm
Playing single player, I never thought I'd be so happy to win contracts for light mercs. This game is enlightening already!
Title: Re: Dominions 4 Round 23 - Turn 4
Post by: AlStar on September 12, 2016, 11:49:04 pm
I never thought that I'd curse out having too many magic paths, but goddamn is Sulphur Haze a useless spell against indies.

STOP CASTING THAT SPELL AI.... Nooo....  Bad Spell AI! Bad Spell AI - You killed all our troops!
Title: Re: Dominions 4 Round 23 - Turn 4
Post by: Micro102 on September 13, 2016, 12:11:27 am
Shit I keep on forgetting about mercenaries. I've never really used them but it's so obviously useful for early expansion.
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: ThtblovesDF on September 13, 2016, 08:17:12 am
Bumping from one player into the next, ugh. Tight map.
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Anvilfolk on September 13, 2016, 08:55:27 am
Somehow I haven't met anyone, but maybe I'm not scouting aggressively enough?

Also, what are the benefits of losing a commander's turn early on to declare a prophet? Do they have passive abilities?
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Micro102 on September 13, 2016, 08:57:04 am
Somehow I haven't met anyone, but maybe I'm not scouting aggressively enough?

Also, what are the benefits of losing a commander's turn early on to declare a prophet? Do they have passive abilities?

Prophets spread dominion. More dominion spread means your dominion will be in more places for the morale boost. Also if you put it on a commander they can cast smite from behind the lines. Very useful.
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Sean Mirrsen on September 13, 2016, 09:30:29 am
I'm having the most masterfully bad start so far. Turn five, I only just now have 2 provinces. For the sort of nation that requires momentum to survive, I think I've lost before I even properly started. But oh well. If I were playing to win I'd have picked Pangaea. :P
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: ThtblovesDF on September 13, 2016, 09:47:09 am
Well ya not doing anything turn 1 anyway, might as well prophet the commander. In dom 3 you used to turn tax to max & patrol, but here you don't.

I just take it for the smite(s)
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: AlStar on September 13, 2016, 09:52:51 am
Don't discount the ability to cast Sermon of Courage - that extra bit of morale can definitely help win close fights.
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Anvilfolk on September 13, 2016, 11:16:56 am
Well ya not doing anything turn 1 anyway, might as well prophet the commander. In dom 3 you used to turn tax to max & patrol, but here you don't.

I just take it for the smite(s)

Oops. I mis-remembered the rules regarding becoming prophet. I thought that you'd always get +3 priest levels, but turns out prophet simply goes up to 3, or if already at 3 or more, it gets holy casting +1. I waited 'till I had a priestly commander before making them prophet. Herp!
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Sean Mirrsen on September 13, 2016, 11:30:10 am
The prophet gains a smidge more than just the holy power. There's HP gain from being in your dominion, always-on bless, and some units actually gain a different form once they're a prophet. Also a prophet claims thrones. Any H3 priest does, but a prophet is the best way for most nations to get one.

By far the best use for a prophet in combat is the divine blessing. If you have an army of sacreds that rely on getting their act together quickly, it sort of matters.
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Anvilfolk on September 13, 2016, 11:44:30 am
Yeah, Caelum has two or three sacred troops, but they're pretty resource intensive for the beginning. Only has a lvl 1 priest though.

I know you can use gems for increasing magic levels - what are the other methods of increasing priest levels that you mentioned?
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: chaoticag on September 13, 2016, 12:11:25 pm
Let's see, beyond a rare few items which bump up priest level by 1, there's a method in which if your prophet is in the hall of fame, you can bring them back as a mummy, and make them a prophet once more. Most people settle for summoning the bishop fish and giving it a shambler skin though.
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Anvilfolk on September 13, 2016, 07:29:14 pm
Thanks!

Also, dammit RNG. 35 unrest out of freakin' nowhere in my home province? Cheers!

Also, T'ien is hogging all the mercs...
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Nirur Torir on September 13, 2016, 07:42:33 pm
As it turns out, it's actually cheaper to hire mercenary militia than it is to train my own armies of militia.
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: Anvilfolk on September 13, 2016, 09:51:38 pm
Didn't I read somewhere that they stay with you for a few months, then are up for rehire, though you get a bonus in the subsequent auction if you own them?
Title: Re: Dominions 4 Round 23 - Turn 5
Post by: AlStar on September 13, 2016, 11:20:38 pm
Didn't I read somewhere that they stay with you for a few months, then are up for rehire, though you get a bonus in the subsequent auction if you own them?
That's exactly it - you get them for 3 months, then (if they're still alive at that time) they'll go up for anyone to bid on. Whoever last owned them gets a 2x advantage for each gold they bid.

edit: note - you want to bid on mercs that show 1 month left on their contract - there's no month 0, they just revert to being neutral.
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: ThtblovesDF on September 14, 2016, 02:34:18 am
I like how "balanced" the trends in the graphs are - sure, some have far more provinces - but they don't always have the most income. Some have larger armys, but we all know my little mindless monkeys are not exactly a danger.
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: Micro102 on September 14, 2016, 02:47:21 am
I'm getting a bunch of emails about how I am submitting multiple 2h files, but I've only submitted one and I am getting multiple emails.
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: Anvilfolk on September 14, 2016, 07:58:55 am
AlStar, thanks :)

Also, I seem to be pretty unlucky with income so far, though I've got a fair few resources around. I wonder if that's because of my super sneaky strategy that I definitely won't tell you all about!

Though seriously, I'm taking donations!
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: Nirur Torir on September 14, 2016, 03:04:00 pm
Didn't I read somewhere that they stay with you for a few months, then are up for rehire, though you get a bonus in the subsequent auction if you own them?
That's exactly it - you get them for 3 months, then (if they're still alive at that time) they'll go up for anyone to bid on. Whoever last owned them gets a 2x advantage for each gold they bid.

edit: note - you want to bid on mercs that show 1 month left on their contract - there's no month 0, they just revert to being neutral.
Ah. Yes. You see, it turns out that I am simply too good. I hired them with plans to have them all die, and thus had mentally written off the task of re-hiring. Sadly, my superior generalship prevented my mercenaries from dying gloriously as expected.
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: Micro102 on September 14, 2016, 05:46:39 pm
Guess who just got Nog? :P
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: Anvilfolk on September 14, 2016, 05:58:40 pm
Sooooooooooooooooooooooooooooooo, Caelum not focusing heavily in research is really gonna come bite me in the ass later, isn't it?
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: Cheeetar on September 14, 2016, 07:32:42 pm
Finally, I encounter my first neighbour. Hello!
Title: Re: Dominions 4 Round 23 - Indi-Stomp-Race
Post by: Micro102 on September 14, 2016, 11:46:11 pm
Sooooooooooooooooooooooooooooooo, Caelum not focusing heavily in research is really gonna come bite me in the ass later, isn't it?

I don't like flying civilizations, they tend to get their units shredded. I haven't tried it yet but the only solution I have for them is to buff the ever loving hell out of them and then send them all to attack the rearmost enemy.
Title: Re: Dominions 4 Round 23 - Tear of Heaven
Post by: ThtblovesDF on September 15, 2016, 02:11:16 am
Just a little fluff note - the center most province is called "Tear of Heaven" and is what ripped the map into two halves. It was never intended to have two nations splash around in that water, but I like it anyway.

From my feelings, I think we have 3 people north of the tear and 3 south, but god only knows... until I expand my spy network.

(Yeah i know the map wraps, but I ... forgot.)
Title: Re: Dominions 4 Round 23 - Tear of Heaven
Post by: Sean Mirrsen on September 15, 2016, 02:17:53 am
...but god only knows...
How appropriate, considering the circumstances. :P
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: ThtblovesDF on September 16, 2016, 03:23:46 am
Was there any player-vs-player combat besides me and Ociana yet?
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Cheeetar on September 16, 2016, 05:15:05 am
Not I- I've been very nice to my neighbours.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Sean Mirrsen on September 16, 2016, 05:22:34 am
I've been nice as well, but we, er, just happened to try and seize the same province, which happened to be near my capital. The betentacled monsters from the deeps lack the concept of 'personal space' - who knew? :P

(Also that was a very poor showing for the quicksilver stampede. Somehow I remember it being far more destructive. Maybe aphrois are just not as good as white centaurs.)
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Micro102 on September 16, 2016, 05:35:02 am
I'm watching Eriu doing some very aggressive expansion, seeming to choose provinces next to other nations over provinces next to their own.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: chaoticag on September 16, 2016, 05:52:25 am
Not entirely true. To some extent I've been ignoring some give me provinces because I can easily encircle them go style, but for the most part that phase is over. The other nations in this case is man, and if you haven't expanded that fast yet, then Caelum would get their hands on it instead. Meanwhile, another player was proactive about things, and I'm not sure how much buffer we have between our nations but it's quite a buffer it looks like. If you're surprised I expanded wide, then send a scout over and see for yourself the situation I'm in. That being said, you're making it seem plural, when the only two nations I'm close to capitals wise is you and Oceana, and I'm not exactly able to compete with Oceana for water provinces. There's also only one province close to me that I haven't grabbed. I ended up failing to grab it this turn actually.

But yeah, My advice is expand more aggressively, you should have had an expansion party in as many directions as you can or you're otherwise a stone's throw from another stronghold. Round 20 put me in that situation. Also feel free to send me a PM if you'd like to hash out some sorta deal.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Sean Mirrsen on September 16, 2016, 06:45:56 am
Also feel free to send me a PM if you'd like to hash out some sorta deal.
Or use the ingame messaging for extra slowness and RP potential. :)
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Anvilfolk on September 16, 2016, 09:19:26 am
Yeah, I definitely have a hard time mapping names on here to in-game names. I'm happy to use in-game PMs :D
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: AlStar on September 16, 2016, 10:35:32 am
Quote
Shinuyama - 2 (28.6%)
::)

The heck did I do to you people? I'm in a 3-way tie for 3rd in provinces, second last in income, and although my research and army size are doing okay, I'm not in first in either. How am I the number 1 threat?
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Sean Mirrsen on September 16, 2016, 11:03:37 am
Quote
Shinuyama - 2 (28.6%)
::)

The heck did I do to you people? I'm in a 3-way tie for 3rd in provinces, second last in income, and although my research and army size are doing okay, I'm not in first in either. How am I the number 1 threat?
Subjectively, I would have voted for you just because you're directly in my path of expansion. However I voted "no one", so I've no idea why the others are voting you up.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Nirur Torir on September 16, 2016, 02:35:56 pm
I didn't vote for you, but I'd guess it's the second fort.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: ThtblovesDF on September 16, 2016, 06:20:25 pm
Yeah, I definitely have a hard time mapping names on here to in-game names.

Reference the first post as needed, i usually use it when needed.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Micro102 on September 17, 2016, 04:59:42 am
I may be going crazy, but I could have sworn that the two thrones next to me were owned by indies, and this turn they are both claimed.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Cheeetar on September 17, 2016, 05:30:53 am
No, I had that one for a turn before claiming it. I also sent you a PM, which you haven't responded to!
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Nirur Torir on September 17, 2016, 07:49:58 am
Was there any player-vs-player combat besides me and Ociana yet?
I am now in a conflict with Caelum. I thought they were building a fort and wanted to stop it, and I want to bloody them a bit so their fliers are less of a threat later.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: ThtblovesDF on September 17, 2016, 09:36:15 am
Dips on the lvl 3 Throne *

*mostly because I have nothing else to do.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Anvilfolk on September 17, 2016, 01:10:27 pm
YALL ARE GANGING UP ON ME I HATE YOU

I actually don't, but here I was, peacefully expanding and just bringing the winged glory down to earth, and then bam.  :'(
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Sean Mirrsen on September 17, 2016, 01:13:50 pm
I'm nibbling at Shinuyama, so not all of us. :P
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: AlStar on September 17, 2016, 02:36:14 pm
I'm nibbling at Shinuyama, so not all of us. :P
You'd have to pick that province, wouldn't you? Bah, I hate wasting gold on incomplete forts.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: chaoticag on September 18, 2016, 01:17:47 pm
Wow those score graphs.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Micro102 on September 18, 2016, 01:33:17 pm
Wow those score graphs.

What about them?
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: ThtblovesDF on September 18, 2016, 02:37:04 pm
Caelum has only 1 fort and it is under siege -this means they have no income at all.

Next turn well see my army size cut in half.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Cheeetar on September 18, 2016, 04:43:02 pm
I think the game might've accidentally sent itself back a turn? It sent me the .trn for round 19, but now it's saying that it's on round 18 and I need to send in a turn for that.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: AlStar on September 18, 2016, 04:53:35 pm
Wow - I'm guessing that that wasn't quite how you thought the battle would go:
Spoiler (click to show/hide)

Edit^2: Never mind that - weird, I'm getting the game error.

Edit^3: Had the game re-send me the turn. Still the same thing as the turn 19 previously sent to me... still gives an error when I try to upload it. Something's gone horribly wrong.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: ThtblovesDF on September 18, 2016, 05:06:43 pm
Wow - I'm guessing that that wasn't quite how you thought the battle would go:

I did:

Next turn well see my army size cut in half.

... so totally planned ; ).

I can puke out a 12 000 + gold army / turn if need be afterall.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: AlStar on September 18, 2016, 05:10:25 pm
Well, so you did. Huh. Congrats, I guess?

I feel those troops could've been put to better use against your fellow sea-dwellers. Stop them from getting so uppity and claiming my territory.
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: Anvilfolk on September 18, 2016, 05:14:41 pm
I think the game might've accidentally sent itself back a turn? It sent me the .trn for round 19, but now it's saying that it's on round 18 and I need to send in a turn for that.

Same?
Title: Re: Dominions 4 Round 23 - Pointless Poll now Open
Post by: ThtblovesDF on September 18, 2016, 05:42:05 pm
Same (ģ) -
try a turn resend:

http://www.llamaserver.net/doAdminAction.cgi?game=Bay12GamesRound423&action=resend

*Might be forced to roll back a turn...


It's fucked, I contacted the support email.
Title: Re: Dominions 4 Round 23 - ServerBugging
Post by: chaoticag on September 18, 2016, 06:11:03 pm
Oh boy
So worst case is bad event, no one acted this turn?
Title: Re: Dominions 4 Round 23 - Server Fixed - resend turns
Post by: ThtblovesDF on September 19, 2016, 02:09:21 am
Ok, I received a "Thanks for letting us know, it is fixed."

Time to put it to the test. Eitherway I'm adding 24 hours to the current turn.
Title: Re: Dominions 4 Round 23 - ServerBugging
Post by: Cheeetar on September 19, 2016, 02:13:52 am
It worked for me.
Title: Re: Dominions 4 Round 23 - Server FIXED : ) - Resend turns please
Post by: Sean Mirrsen on September 19, 2016, 03:23:56 am
Turn sent without issue. Seems to work.
Title: Re: Dominions 4 Round 23 - Server FIXED : ) - Resend turns please
Post by: chaoticag on September 19, 2016, 04:07:55 am
It sounds like it's fixed. I'm gonna turn my turn in some hours from now. Insomnia is a hell of a thing that messes up my sleep schedual
Title: Re: Dominions 4 Round 23 - Server FIXED : ) - Resend turns please
Post by: Anvilfolk on September 19, 2016, 06:25:53 pm
Hey friends and foes,

I might only be able to submit my turn tomorrow morning (have friends over right now). That's 14-20 hours from now!
Title: Re: Dominions 4 Round 23 - Server FIXED : ) - Resend turns please
Post by: ThtblovesDF on September 20, 2016, 02:12:17 am
Delayed hosting by 14 Hours, especially seeing how Anvilfolk is one of the big nations actually at war.

Title: Re: Dominions 4 Round 23 - Server FIXED : ) - Resend turns please
Post by: Anvilfolk on September 20, 2016, 09:52:22 am
Just managed to submit - thanks for the patience, all :)
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: ThtblovesDF on September 20, 2016, 10:01:16 am
No Problem.

Could the 3 big nations just eat each other now, please?

I also have a frankly, massive amount of capitals next to my territory - like 5. So my dominion is just getting pounded really hard...
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Cheeetar on September 20, 2016, 06:14:29 pm
The first global enchantment goes to the plucky, not-entirely-full-of-horrible-monsters nation Man.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Micro102 on September 20, 2016, 07:34:52 pm
I have found the mother oak to be a natural thing for Man to go for. However I find it concerning that the score graphs show dark blue (forgot which nation that was) somehow keeping up with my sudden +15 gem income. Where are all those gems coming from without a global enchantment?
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: chaoticag on September 20, 2016, 07:41:32 pm
Aggressive site searching, the answer is always aggressive site searching. Generally you'll have more gems by doing manual site searching than by casting all those fancy spells and knowing that thrones tend to be packed with magic sites helps a fair bit. Next, knowing what magic spells gain what sites in what provinces is the next one. Though sometimes you just get lucky and get a fairly rare magic site regardless of anything. Finally, the one site searching spell both worth a damn and gets multiple sites searched is voice of apsu I think. It does a search for all elemental sites in an underwater province usually. I think the last candidate is what happened here.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Micro102 on September 20, 2016, 07:48:36 pm
Ah yes I can see that spell causing a massive gem increase.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: ThtblovesDF on September 21, 2016, 02:28:37 am
Real talk here:

The turn before this one I cast 3 Voice of Apsu on 3 different provinces.

I found 1 site, total.

This time... I found more.

Also blood slaves count as a full gem, but they really shouldn't. I have a good blood slave bank, if anyone wants to trade, for litteraly anything?


Also - we are very sorry to Eriu, for one of our lost lan cabels droping out of the sky on you. Thankfully, nothing happend.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: chaoticag on September 21, 2016, 02:31:26 am
To be honest, it seems your lan cable took the worst of it. It was kinda bizarre being attack way inland by a unit with no stealth and no adjoining province.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: ThtblovesDF on September 21, 2016, 02:40:52 am
He was lost in time and space... err in the server center.

On another note - C'tis is growing large and so is its dominion - plus there is that big stack near my borders - the throne seperating them and the huge hord of little asian beasts is very cinematic, wonder what will happen there.

The past has told us that being the biggest early on is not always the most efficent way to victory.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Cheeetar on September 21, 2016, 06:53:00 am
I'm actually attacking Man, and have no intention of going underwater. My justification for attacking Man is that I sent them a very nice message offering a non-aggression pact, and they never responded.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: ThtblovesDF on September 21, 2016, 08:20:46 am
Normally I would condem it, due to him being new, but he has a global, fuck it.

Also, mindhunts for sale soon (TM)

I am also willing to trade gems.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Micro102 on September 21, 2016, 10:10:33 am
I'm actually attacking Man, and have no intention of going underwater. My justification for attacking Man is that I sent them a very nice message offering a non-aggression pact, and they never responded.

It was more of a "Hi, we are lizards, maybe non-aggression in the future?" as if you were waiting for me to make the offer. And when is not making a non-aggression pact justification for war?!

Honestly though, I look forward to to showering you with arrows :)
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Cheeetar on September 21, 2016, 10:22:16 am
If there's no non-aggression pact, the law of double negatives means there has to be an aggression pact. This is a true fact, and you can't disagree with it.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Micro102 on September 21, 2016, 10:31:13 am
If there's no non-aggression pact, the law of double negatives means there has to be an aggression pact. This is a true fact, and you can't disagree with it.

I can't tell if you are serious  ???
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Anvilfolk on September 21, 2016, 10:49:48 am
Bad application of the law of the excluded middle :P

It just means there is no contract. In the same sense that my not having an apple doesn't mean I have a banana!


Whatever though, Caelum is happy to see others fight while we simply bring our winged goodness upon the earth.
Title: Re: Dominions 4 Round 23 - Full Steam Ahead
Post by: Cheeetar on September 21, 2016, 01:25:30 pm
If there's no non-aggression pact, the law of double negatives means there has to be an aggression pact. This is a true fact, and you can't disagree with it.

I can't tell if you are serious  ???

I was not being serious.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 21, 2016, 04:09:49 pm
Hmmm, something fishy is going on. Tien Chi was suppose to be at war with Caelum, yet what seems to be the majority of their army was set to patrol the fortress I was heading to that was on a different front. I even had to go through Caelum lands to reach it so it's not like they could have scouted my army and predicted it attacking that fortress.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Nirur Torir on September 21, 2016, 05:22:43 pm
Caelum is on both of those fronts, so I have armies on both of those fronts. They also warned me that an ally would attack me; you were the one that started moving an army towards me.

And your army moved through a nearby border province, instead of going the long way around through Caelum's heartlands to reach the other side. It wasn't a difficult prediction.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 21, 2016, 05:30:52 pm
Bragging about how your allies are coming to help you....probably not a good idea.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Anvilfolk on September 21, 2016, 10:53:09 pm
 :-X

In my defense, T'ien Ch'i could've steamrolled me if I hadn't let them know they ought to be careful.

Sorry though!
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: chaoticag on September 22, 2016, 03:42:58 am
I'd like to award one certified medal of ass kicking to Man for turning what seemed like a hopeless looking defensive campaign into a massacre against C'tis. Also goes to show that even the strongest fear and awe combo aura is useless against things that know no fear. Like arrows.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Cheeetar on September 22, 2016, 03:50:43 am
Lesson learned: At no point in the game will I have 'enough' chaff. Well done, Man.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Sean Mirrsen on September 22, 2016, 03:57:33 am
MA Man is basically the epitome of "our arrows will blot out the sun". Longbowmen FTW. They're even not half bad in melee.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: chaoticag on September 22, 2016, 03:59:54 am
Lesson learned: At no point in the game will I have 'enough' chaff. Well done, Man.
(your other lesson here should be that your hp decreases drastically for your pretender as you head into enemy dominion. There's reasons you'd want your pretender leading a campaign, but tanking is not one of them. Side note, all sacred units are automatically blessed if their pretender is on the field.)

Oh right, other take away is work out counters to strategies as well as try and probe before you assault.

MA Man is basically the epitome of "our arrows will blot out the sun". Longbowmen FTW. They're even not half bad in melee.
In this case, Micro did their research, heh.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 22, 2016, 04:25:26 am
Got a cinematic screenshot there for us? My spy network is... slow to expand.

You can always hire mind hunts, but I prefer to mind hunt nations that lack astral mages by default.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Cheeetar on September 22, 2016, 04:27:02 am
Lesson learned: At no point in the game will I have 'enough' chaff. Well done, Man.
(your other lesson here should be that your hp decreases drastically for your pretender as you head into enemy dominion. There's reasons you'd want your pretender leading a campaign, but tanking is not one of them. Side note, all sacred units are automatically blessed if their pretender is on the field.)

I actually had my pretender along with my army to spread my dominion into his area, not in order to tank. Bad idea, probably, but a different bad idea to the one you're thinking of.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 22, 2016, 04:55:28 am
I'd like to award one certified medal of ass kicking to Man for turning what seemed like a hopeless looking defensive campaign into a massacre against C'tis. Also goes to show that even the strongest fear and awe combo aura is useless against things that know no fear. Like arrows.

Flaming wind guided arrows :)

I was sooo excited to see all that armorless squishy infantry.


Also, everyone seems to have spies everywhere? How many spies do you guys send into enemy territory?
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 22, 2016, 05:01:28 am
I feel like 1 per nation or 2 for nations you border is resonable.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: AlStar on September 22, 2016, 01:59:22 pm
Ideally, I'd like to have a scout in every single province that I don't own. That's usually not possible, so I try to set up a web of scouts such that I can see all provinces.

I'll also try to move my scouts such that they're around possible 'hot spots' - along borders, near armies and on thrones - I like to watch battles.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Shadowlord on September 22, 2016, 02:06:13 pm
I also prefer to cover the world in scouts, but not at the expense of fort-turns. I save spies for special locations, like thrones and capitals. Probably they'd also be useful in war zones to get supply numbers on enemy provinces, and more accurate troop counts etc.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Anvilfolk on September 22, 2016, 09:57:38 pm
Man, I guess y'alls scouts are telling you what other nations are doing then :P I had no idea Man and C'tis had decided to bump uglies.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Cheeetar on September 23, 2016, 12:53:57 am
Seeing as I have no access to my home PC for the next ~5 hours, would anybody like to torture me with the details of what happened this current turn?
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 23, 2016, 02:25:05 am
Score Tables:

(You can scroll to the right for more)
Spoiler (click to show/hide)

Other then that, slap fights everywhere. C'tis still big, China still growing larger, Miracle-man... doing something.

Usually a war starts that pulls everyone in, to smack down the losing side, but most of these wars are fairly fair... well except for some you can't interact with.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Cheeetar on September 23, 2016, 02:39:32 am
Thanks a bunch. Surprised Man didn't press their advantage on me, but I guess something else must be keeping them busy.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 23, 2016, 03:10:18 am
We'll see...

We have a fairly high amount of archer heavy nations, so anyone with air could consider that. Or anyone could start using archer bait.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 23, 2016, 06:37:11 am
Thanks a bunch. Surprised Man didn't press their advantage on me, but I guess something else must be keeping them busy.

Yep, you may notice by the huge drop of provinces. I ended up going to war with Ctis, Eriu, and Tien Chi within 2 turns.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Cheeetar on September 23, 2016, 06:45:04 am
I guess I inspired ferocity in the other players, or something. Sorry about that.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: chaoticag on September 23, 2016, 08:39:20 am
To be honest, the Eiru Man war was brewing for a while. C'tis' declaration of war didn't even really speed things up, I was already in the last stage of mustering and organizing forces for the big push. Man was also the aggressor in the Tien Chi war so that's on them.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Sean Mirrsen on September 23, 2016, 09:20:14 am
I was briefly contemplating attacking Man instead of Shinuyama, because it would give me inland access and I'd be fighting a known threat. In retrospect, I probably should have gone with that. >_>
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 23, 2016, 09:27:03 am
Quote
To be honest, the Eiru Man war was brewing for a while.

That's news to me.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: chaoticag on September 23, 2016, 10:30:29 am
Well, yeah, that's why I moved my army to the front where you didn't have any soldiers. If anything, I was worried I was being too obvious. Then again, maybe you didn't spot those glamoured troops building up on my border, but they were accompanied by quite a lot of non-glamoured troops. Meanwhile, we did have the worst diplomacy among my neighbors. My point is, with or without C'tis my troops were going to be on your door, and I'm actually vaugly disapointed that we haven't had a proper battle yet.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 23, 2016, 10:46:14 am
Ah well here is what happened. Basically, EVERYONE bordered with me had armies situated next to me. Usually inside forts. I was wondering how everyone had so many units to be able to guard their borders with that many troops. Turns out everyone just wanted to kill me :P
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 23, 2016, 11:30:23 am
For the cheap price of 4 Astral Gems, I could mind Hunt for you, to take out those pesky commanders. Standing offer for now.

As for diplomacy  - I am neutral or better with everyone as far as I know... then again, do you ever really know?

PS: T'ien Ch'i  - if you need a extension let me know early if possible.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Nirur Torir on September 23, 2016, 02:56:53 pm
Heh. Spreading out defenders and centralizing them just before an attack doesn't work so well. They just run into the fort and hide while those who were there already fail to deal with the problem.

Funny thing is, I'd just looked up the turn order the turn I ordered them back.

For the cheap price of 4 Astral Gems, I could mind Hunt for you, to take out those pesky commanders. Standing offer for now.
Do you charge extra to Mind Hunt people who use astral researchers?
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 23, 2016, 03:19:07 pm
Depends on how much it aligns with my own goals, but yeah I might fully skip on that or do it until I hit a dud. We'll see.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Anvilfolk on September 23, 2016, 04:06:06 pm
I don't think I'm suited to PBEM. I'm too nice. I just wanna hug y'all.

Except for T'ien Ch'i, who thought it'd be appropriate to start aggressions.

No hugs for you!
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 23, 2016, 04:23:22 pm
New Turn:

C'tis stoped its research (growth) a while ago, so ... a bunch of mages going to war?

Then again, all Army Size Charts for this turn are growing, so... big things coming up. Research Goals being hit, I assume.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Anvilfolk on September 23, 2016, 04:48:54 pm
Not here. No clue what is good research and what isn't :P Just getting a bunch of stuff, but nothing compared to all of yinz. Any guides to magic you would recommend?
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: chaoticag on September 23, 2016, 04:53:07 pm
I don't think I'm suited to PBEM. I'm too nice. I just wanna hug y'all.

Except for T'ien Ch'i, who thought it'd be appropriate to start aggressions.

No hugs for you!
You don't need to be mean. Just make friends, you'll get reason enough to fight and backstab then. Other than that? I find that some sympathy goes a long way. We're all here to have fun, but I will admit that at times, when you're on the losing end of a beatstick, it's a very frustrating situation to be in. I mean, I'm currently at war with Micro, but prolly in a few turns we'll be shaking hands, win or lose. Hopefully anyway. I did a really sneaky thing as is.

Not here. No clue what is good research and what isn't :P Just getting a bunch of stuff, but nothing compared to all of yinz. Any guides to magic you would recommend?
We're both air nations, so the typical critical path for us is Conjuration 2, evocation 5. That gives you a solid grounding (heh) for summoning storm power and casting storm. Then you go with evocation spam. Caelum specifically also has storm immune flyers, so it seems the intended path.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Shadowlord on September 23, 2016, 05:13:34 pm
Heh. Spreading out defenders and centralizing them just before an attack doesn't work so well. They just run into the fort and hide while those who were there already fail to deal with the problem.

There's a move-and-patrol order you can use to get them to stay outside when they arrive. :)
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 23, 2016, 05:16:31 pm
Not here. No clue what is good research and what isn't :P Just getting a bunch of stuff, but nothing compared to all of yinz. Any guides to magic you would recommend?

For an air nation the natural path is to go straight for storm power > lightning strike spam. (or was it thunderbolt? Whichever is stronger)
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Shadowlord on September 23, 2016, 05:19:31 pm
Storm boosts the effectiveness of that, doesn't it? (But you can make a staff of storms as an alternative)
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 23, 2016, 05:21:44 pm
Storm boosts the effectiveness of that, doesn't it? (But you can make a staff of storms as an alternative)

I think you need a storm to use storm power.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Nirur Torir on September 23, 2016, 05:57:08 pm
I don't think I'm suited to PBEM. I'm too nice. I just wanna hug y'all.

Except for T'ien Ch'i, who thought it'd be appropriate to start aggressions.

No hugs for you!
Aw :(

... It's not too terrible though I guess. My scouts have infiltrated Caelum society and are getting plenty of proxy birdman hugs for Fishgod.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Shadowlord on September 23, 2016, 07:45:33 pm
Storm boosts the effectiveness of that, doesn't it? (But you can make a staff of storms as an alternative)

I think you need a storm to use storm power.

I meant boosting the effectivenesse of lightning spells, but I was mixing memories up: Storms don't affect lightning spells, but they do power up storm demons' lightning attacks (They have 'storm power 3', which isn't the same thing as the storm power spell, because reasons).

Still, if you have an air 5 caster and have finished researching construction 6, you can make staffs of storms, not have to send an air 4 mage with your armies, and enable your mages to cast Storm Power on turn 1 (normally it depends on how soon your guy casts Storm, since everyone before him can't storm power until the next turn - fortunately move order is deterministic so at least you could script them for that).
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Cheeetar on September 24, 2016, 12:43:33 am
So Man and Eriu just had a big tussle. Nobody gained provinces over it, so I'm wondering- who was the victor?
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: AlStar on September 24, 2016, 01:10:43 am
Hmm, well done Oceania - your wasteful attack on my province managed to intercept half of my attack on your province, causing it to fail. If only my shadow blasts had killed a couple more troops, I would've had it.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 24, 2016, 01:27:55 am
So Man and Eriu just had a big tussle. Nobody gained provinces over it, so I'm wondering- who was the victor?

Hrm? Not sure how you got info on what type of battle it was without knowing who the victor is. Doesnt sound like you have a scout or even vision on the province.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Sean Mirrsen on September 24, 2016, 01:39:39 am
So Man and Eriu just had a big tussle. Nobody gained provinces over it, so I'm wondering- who was the victor?

Hrm? Not sure how you got info on what type of battle it was without knowing who the victor is. Doesnt sound like you have a scout or even vision on the province.
Score graphs.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Micro102 on September 24, 2016, 01:59:34 am
So Man and Eriu just had a big tussle. Nobody gained provinces over it, so I'm wondering- who was the victor?

Hrm? Not sure how you got info on what type of battle it was without knowing who the victor is. Doesnt sound like you have a scout or even vision on the province.
Score graphs.

Ah I see, I was thinking of the previous turn, not realizing the current one was emailed already.

EDIT: I lost that one. Just set me to AI, I couldn't handle 3 entire nation's armies and lost capital. No point in playing anymore.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 24, 2016, 03:14:50 am
Sorry to hear, will do. Thanks for playing :)

Also, seriously with the fucking mermean, kappas and foul beasts... you guys are not very subtle with your preperations for underwater assaults.

Anyway, at least this will fullfill my "only attack when attacked" clause, how lovly.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Anvilfolk on September 24, 2016, 11:23:27 am
Sorry to see you go, Man. You were a good ally!

Thanks for all the tips on what to research and so forth :) Appreciated!

And also, Saturdays it'll take me until noonish to submit my turn. I'm busy until then :)
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: Sean Mirrsen on September 24, 2016, 12:10:56 pm
I think something's rotten in the state of Llamaserver. The game's sitting with all 2H files submitted, and no turn is being sent.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: chaoticag on September 24, 2016, 12:14:59 pm
Llamaserver has options you can set, so you can have it so that the turn doesn't process when all 2h files are set. ThtblovesDF might have set it as such since we're having a player leave, so perhaps someone is masochistic enough to take over Man perhaps, or maybe Man would change their mind about the whole deal, and so they'd need time to submit a 2h again, or perhaps man didn't know that you need to submit a 2h file that sets you as AI, and thinks you can do that on Llamaserver. So this lull means that the server admin could let the player know that.
Title: Re: Dominions 4 Round 23 - Trouble in Paradise.
Post by: ThtblovesDF on September 24, 2016, 12:17:23 pm
I had a friend set Man AI, apperently there isn't much to do there. I am moving the turn forward now : )

PS: Ai does not give any fucks about allys or anything, so... keep that in mind.


Yeah, something is rotten. Again. I tried to force the turn, no result . I requested a turn resend for myself - and nothing happend...

I'll get in touch with the usual people.~seuftz


Ok, we good (soon):

Code: [Select]
Hi, don't worry, the server just got stuck trying to start a game which didn't work. It's now going through its backlog so it'll get to your game before too long.

Cheers,

llama
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Cheeetar on September 25, 2016, 12:19:31 am
We've got all the turns in, but it hasn't been processed yet. Does it need to be set to automatically process again?
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: chaoticag on September 25, 2016, 02:17:06 am
Does seem quite odd that we've had two turns in a row that hadn't processed as soon as all 2hs are in. I'd check the settings, otherwise this is the buggiest llamaserver game I've seen.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: ThtblovesDF on September 25, 2016, 04:43:41 am
Anyone can view the settings here : )

http://www.llamaserver.net/admin.cgi?game=Bay12GamesRound423

Quickhost mode: On

It just seems to be ... slow these days, the llama getting old?

________

Sorry to see you go Oceania, you where a good sport till the end! Sadly, bless strats are hard to pull off and you ran into a expierenced player on land : /
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Sean Mirrsen on September 25, 2016, 04:52:16 am
I hit a spot of very bad luck at the start, and herp-a-derped my first two attempts to take indie provinces. Even then I could have kept momentum if I didn't attack his fortress when I did and kept standing. With the PD I would have had enough chaff to cover the quicksilver stampede from the archers and they would have torn the non-magic troops apart.

So it's equal parts bad luck and my incompetence, really. :P

Oh well. It was fun while it lasted. Imma pick Pangaea next time. Let's see who gets stomped then. :)
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: ThtblovesDF on September 25, 2016, 05:18:33 am
*sound of trampling minotaurs*

As I see it now, we got 5 major powers (with eriu and T'ien Ch' leading by a good bit) - Man will be gooble up fully in a handful of turns and then... we wait...

Shinuyama is a research powerhouse which I didn't expect really.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Cheeetar on September 25, 2016, 05:37:22 am
Darn. Bad luck, Oceania. The list of smaller nations to be gobbled up gets smaller and smaller, and I'm rising to the top of it.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Anvilfolk on September 25, 2016, 08:10:12 am
The future looks bleak for Caelum as well :)
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Nirur Torir on September 25, 2016, 08:38:31 am
Wow, this turn I had geomancers stop two bad events. (A third geomancer tripped on a giant scorpion while cowardly fleeing from glorious battle. He did not survive.)
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: AlStar on September 25, 2016, 02:25:43 pm
So strange what the RNG will give you - I'm having the damnedest luck finding nature and death sites (usually I find that you can't go for a walk without tripping over a magic grove or a haunted graveyard.) Seriously - 14 sites searched with at least 1N, and I've got a whopping 1 gem/turn production, and 13 sites with at least 1D and only 2 gems/turn there.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: ThtblovesDF on September 25, 2016, 04:24:23 pm
I have 4 provinces that are searched 9 9 9 9 9 9 9 9 and without a magic site. That is bad luck.

Also, this round was strange. Not a single rando event, what the hell do I have luck 3 for?


@Micro102: Spirit of the Question vs Wording of the Question, I guess.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Micro102 on September 25, 2016, 04:37:25 pm
Polls asks who is going to die next and 2 of the 3 people said Man.....
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: chaoticag on September 25, 2016, 05:01:50 pm
Believe it or not I think man is still kicking around. For what it's worth, your pretender is tough as nails with his kit in his dominion.He's routinely surviving 200 strong people being tossed at him, though he's a mute now. Honstly, that was prolly one way you coulda had him defend, since he's almost a super combatant.

Addendum: took me a bit to get that turn in. Normally I'd also double turn, but I'm in between classes at the moment and won't have time to do so. I'll get my turns in sometime later.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: ThtblovesDF on September 26, 2016, 05:37:18 am
's cool, we are still rocking a great pace, I like these "fast" small games.

So this and the turn afterwards might put me hard in the danger zone, but will not harm any of you.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Cheeetar on September 26, 2016, 07:06:55 am
danger zone

Obligatory. (https://www.youtube.com/watch?v=siwpn14IE7E)
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Shadowlord on September 26, 2016, 07:56:28 am
Alas, that song does nothing for me. This, on the other hand... (https://www.youtube.com/watch?v=qwspC90b7H0)
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Anvilfolk on September 26, 2016, 09:21:03 am
Caelum will fight the T'ien Ch'i invaders until its wings are clipped and lie lifeless on the ground. Let Caelum's fate be a warning to the other nations of this world that the T'ien Ch'i threat must be contained, lest it spread its shadow over us all.

It is deplorable that at this decisive turning point in the history of our world, Shinuyama decided to launch an unprovoked and opportunistic attack on Caelum. That Shinuyama's decision is to pick apart the weak instead of joining forces and containing the strong speaks clearly of its character.

But it is never too late. Never.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: AlStar on September 26, 2016, 10:00:38 am
Your horrible, ugly, heretic temples offended us - spreading their lies to our own provinces. They must be silenced. (Although I'll admit that at least your lies don't cause disease.)
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Nirur Torir on September 26, 2016, 02:32:49 pm
Caelum will fight the T'ien Ch'i invaders until its wings are clipped and lie lifeless on the ground. Let Caelum's fate be a warning to the other nations of this world that the T'ien Ch'i threat must be contained, lest it spread its shadow over us all.
So be it. If you refuse to surrender, your race will be removed. Worry not for your own fate, however - Sky Anvil will serve the divine palace's pond as a duck.

So this and the turn afterwards might put me hard in the danger zone, but will not harm any of you.
Aw. I liked being surrounded by a less threatening water nation.

Your horrible, ugly, heretic temples offended us - spreading their lies to our own provinces. They must be silenced. (Although I'll admit that at least your lies don't cause disease.)
Oh thanks. Now I'll always think that MA C'tis tells people to kiss their pet reptiles for good luck.

Edit: My priest-training temple has so far trained three priests named Adolf. I'm growing concerned.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: ThtblovesDF on September 26, 2016, 04:01:55 pm
Uhuu graphs show that Eriu actually lost a province for once, what is going on?

I finally got my spy net online and eyes on most things - poor Caelum...

Otherwise, all land nations that border me have grown large and prosper, so proud... but yeah T'ien Ch'i got fat.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: chaoticag on September 26, 2016, 04:06:16 pm
Shinuyama decided the best course of asking for something nicely is sending an army to siege the fort I ad my troops on. I guess we're at war now.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Micro102 on September 26, 2016, 09:25:52 pm
So how looked down upon is it to attack and take provinces from a nation that is currently at war because you know it will be easy? Because I can see this being a constant occurrence in multiplayer games that will erase skill. 2 people go to war. They lose their armies. People see their armies are gone and attack in turn for easy provinces. Now you have a few big nations that will eventually eat the other smaller ones that were not able to eat the weakened nations. Seems like it would get boring fast.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: AlStar on September 26, 2016, 09:31:22 pm
Shinuyama decided the best course of asking for something nicely is sending an army to siege the fort I ad my troops on. I guess we're at war now.
It makes it a lot less likely that you'll say 'no' if you don't have any choice in the matter.  ;) That Man castle is right on my border - I claim it by divine right and military might.

I don't know what R'yleh just did, but the way his gem income spiked worries me greatly.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Cheeetar on September 26, 2016, 09:32:39 pm
R'yleh's gem income spiked because they cast a global enchantment.

So how looked down upon is it to attack and take provinces from a nation that is currently at war because you know it will be easy? Because I can see this being a constant occurrence in multiplayer games that will erase skill. 2 people go to war. They lose their armies. People see their armies are gone and attack in turn for easy provinces. Now you have a few big nations that will eventually eat the other smaller ones that were not able to eat the weakened nations. Seems like it would get boring fast.

Probably fairly common, and not too looked down upon. This encourages building good will with other nations, so they don't invade you when you're in a tight spot.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: AlStar on September 26, 2016, 09:34:01 pm
R'yleh's gem income spiked because they cast a global enchantment.
Huh, so they did - I didn't even notice that line in my messages. Still worrisome.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: chaoticag on September 26, 2016, 09:42:17 pm
So how looked down upon is it to attack and take provinces from a nation that is currently at war because you know it will be easy? Because I can see this being a constant occurrence in multiplayer games that will erase skill. 2 people go to war. They lose their armies. People see their armies are gone and attack in turn for easy provinces. Now you have a few big nations that will eventually eat the other smaller ones that were not able to eat the weakened nations. Seems like it would get boring fast.

To be honest, the first game I started on here ended up with me going toe to toe with the biggest nation out there while I was one of the smallest around, and it led me to pulling in second place while two other big damn nations were duking it out. There's also the inherent tension that comes along with taking apart a small nation between a few bigger ones, and generally, all sides prepare armies for the whole pie and they realize they can't have it.

The other thing is how game theory is a bit more complicated than that. It's good for all big nations to work together for all involved participants, but it's also best for one nation to pull ahead even if it means pulling everyone down with them. It's why I value placing trust in dealing with other nations as well, it's great to get as much as you can to pull forward as fast as you can.

There's also the fact that bigness is not that great. Sorta. Pulling in a huge income and recruiting a lot of troops is all nice, but as the game starts pulling to later stages, nations with higher gem incomes pull in faster. Mother Oak kinda horror marked your nation as a result for example, and I didn't notice you doing anything with that gem income in the meantime.

One last thing, it used to be that games were won by elimination, but in dom 4 they added the thrones of ascension. If you can be particularly sneaky, you can swipe enough thrones to win it doesn't matter if you're losing the war, you can just win while avoiding confrontations that look like trouble.
Title: Re: Dominions 4 Round 23 - Foul doings
Post by: Shadowlord on September 26, 2016, 09:50:28 pm
So how looked down upon is it to attack and take provinces from a nation that is currently at war because you know it will be easy? Because I can see this being a constant occurrence in multiplayer games that will erase skill. 2 people go to war. They lose their armies. People see their armies are gone and attack in turn for easy provinces. Now you have a few big nations that will eventually eat the other smaller ones that were not able to eat the weakened nations. Seems like it would get boring fast.

Not looked down on, usually.  That said, often a nation isn't attacked by only one other nation here. Bringing allies to attack and split a more powerful nation is one of the best ways to neutralize their advantage, and anyone in the lead - whether by thrones or by size - is at risk of being ganged up on.

It's also the case that a nation losing a war can potentially call in allies to help them, even forming a new alliance to that purpose, especially if their opponent is big and scary.
Title: Re: Dominions 4 Round 23 - Fall of the Birds
Post by: ThtblovesDF on September 27, 2016, 02:33:03 am
I didn't exactly get any messages from anyone here that I didn't write first, sooo communication helps. If you let all around you know your in trouble - And - that big army is stuck in your area, that helps.

Usually it's just

"Guy that said hello" > "Guy that said nothing"

_______

Don't you worry about my gems ; ) - Malestorm gives me about 10-12 Watergems / turn, which ain't that crazy, considering water has mostly unintresting gem-sinks (those trolls cost sooo much upkeep). Anyway, I need gems to wish for doom horrors and stuff in 15-ish turns. Maybe.


I also adjusted the poll to the current topic.
Title: Re: Dominions 4 Round 23 - Fall of the Birds
Post by: Cheeetar on September 27, 2016, 06:49:14 pm
I fully encourage all nations to join me in attacking the largest nation, T'ien Ch'i, S/He Who Bullies Caelum.
Title: Re: Dominions 4 Round 23 - Fall of the Birds
Post by: Nirur Torir on September 27, 2016, 08:10:47 pm
It's not bullying. We had no combat for several turns, then they re-started hostilities.

Edit: Well, I was planning to after chasing Man's attack force away, but then they tried stabbing me in the side before I could stab them in the other side. So it's all fair!
Title: Re: Dominions 4 Round 23 - Fall of the Birds
Post by: Anvilfolk on September 27, 2016, 08:55:35 pm
I fully encourage all nations to join me in attacking the largest nation, T'ien Ch'i, S/He Who Bullies Caelum.

Caelum, unsurprisingly, will be joining the offensive against T'ien Ch'i by remaining stalwart in the face of adversity and occupation.


It's not bullying. We had no combat for several turns, then they re-started hostilities.

Was that before or after you besieged two of Caelum's fortresses?! Caelum rebuilt from previous attacks on our sovereignty and attempted to contain the T'ien Ch'i threat.
Title: Re: Dominions 4 Round 23 - Fall of the Birds
Post by: AlStar on September 27, 2016, 10:10:44 pm
I'll trade a 440g Tuatha with 15 gems worth of equipment for three 45g Azure Initiates any day of the week.

My only regret is that we didn't salvage any of your equipment.
Title: Re: Dominions 4 Round 23 - Fully Bully
Post by: ThtblovesDF on September 28, 2016, 02:56:27 am
T'ien Ch'i's pretender is a carp. No wonder he has his capital so close to the water ; )

Juding from my own research potential, I suspect Shinuyama has at least one tree fully explored, so if the research progress ever stagnates that means a billion casters are moving in to wreck your stuff.

We shall deploy spys to enjoy the festival & show.

(However, for a alpha strike, only little shifted/moved)

____

I got to deal with kraken-kings anyway.

Edit: Llamaserver is struggling, but we are only missing T'ien Ch'i, so as long as Nirur Torir makes sure his turn goes through, everything should be fine.

The LlamaServer seems to be having difficulty reaching its mail server at the moment. Fear not. Games won't host until it is fixed.
Title: Re: Dominions 4 Round 23 - Fall of the Birds
Post by: Nirur Torir on September 28, 2016, 03:06:41 pm
I have sent my turn, but llama doesn't care about me right now.

It's not bullying. We had no combat for several turns, then they re-started hostilities.

Was that before or after you besieged two of Caelum's fortresses?! Caelum rebuilt from previous attacks on our sovereignty and attempted to contain the T'ien Ch'i threat.
That first attack was before you had two fortresses. I'm on my second now.

T'ien Ch'i's pretender is a carp. No wonder he has his capital so close to the water ; )
Well, I did name my pretender Smiling Carp.
Title: Re: Dominions 4 Round 23 - Fully Bully
Post by: Shadowlord on September 28, 2016, 03:09:51 pm
Not "Secret Agent Carp?"
Title: Re: Dominions 4 Round 23 - Fully Bully
Post by: Nirur Torir on September 28, 2016, 06:20:13 pm
I don't want to have to deal with a 550-strong lizard army, btw :(
Title: Re: Dominions 4 Round 23 - Fully Bully
Post by: Cheeetar on September 28, 2016, 06:28:08 pm
You'll be fine, honest!
Title: Re: Dominions 4 Round 23 - Fully Bully
Post by: Nirur Torir on September 28, 2016, 06:39:19 pm
Okay, that's a relief!
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on September 30, 2016, 02:35:41 am
Uhuuu big one coming up guys;

Spoiler (click to show/hide)

Soft reminder to both sides - I got spells in offer, from baleful stars to murdering winters, some of you know em already, but I can only recommend them.

___

I added 12 hours to the timer, incase I don't get to later and chaoticag would need the itme.
Hosting postponed for Bay12GamesRound423 by 12 hours. The game will now host at 22:27 GMT on Saturday October 1st.


chaoticag, you troll.


###
Next Turn;

Looks like C'tis won? No dent in Nirur Torirs army size-stats however, so it just seems the might of the empire takes a bit to get moving. Eriu isn't exactly winning either, but there wasn't a big battle yet and I'm sure those nature gems are being invested well as we speak. I think we both saw the communions that are just ready to go from Shinuyama. Caelum can recover in the wake of the wars, it's capital free again... intresting situation.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on September 30, 2016, 07:08:04 am
Looks like C'tis won? No dent in Nirur Torirs army size-stats however, so it just seems the might of the empire takes a bit to get moving.

The majority of his troops appear to be hiding inside the fortress.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on September 30, 2016, 08:00:41 am
chaoticag, you troll.
Fridays! I can usually get my turn in earlier, but the new turn came in when I was busy with friends and I tend to be busy until later on Fridays.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on September 30, 2016, 11:51:12 am
Bah. I'd forgotten that glamor commanders can just walk out the front door when they're stuck in a castle - I thought I was going to kill thousands of gold worth of air mages there. (Still got hundreds of gold worth of troops and regular commanders - plus mind slaved two commanders into meat puppets, so that's always fun....  overall I'd say this turn was more-or-less a wash.)
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on September 30, 2016, 02:26:57 pm
Blah.

There was supposed to be earthquake spam, but ethereal + temper flesh doesn't actually let communion slaves survive an earthquake reliably. I guess my army will have to deal with things.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on September 30, 2016, 09:38:07 pm
Drop me an extention this time, not sure when I'll get to doing my turn, just that most reliably it will be at least 12 hours from now.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 01, 2016, 07:05:10 am
As you can tell, my turn-doing gets unreliable on weekends myself, but I assume for enterly less good reasons ; )

Added 18 h for now, we still got amazing pace, with no stale turns.

Hosting postponed for Bay12GamesRound423 by 18 hours. The game will now host at 14:04 GMT on Sunday October 2nd.

####

This turn was a bit of a rollercoster - Firstoff, successfully overcast a Global - Thanks to all involved. Then instant karma, Carp cast his own global the same turn I did mine - but he did it with more caster level(s). Sigh...
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 01, 2016, 07:34:12 am
Welp, got my turn in, but yeah. 3 day weekend over here, so likely will be late with the next turn as well. These tend to come in around midnight my time for whatever reason, unless they come in the afternoon, but then again I have an odd sleeping schedule.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 01, 2016, 07:41:37 am
This turn was a bit of a rollercoster - Firstoff, successfully overcast a Global - Thanks to all involved. Then instant karma, Carp cast his own global the same turn I did mine - but he did it with more caster level(s). Sigh...
No regrets.

What are you even doing with all these gems, Mr. Neutral?


Edit: I successfully traded a communion for an army of lizards.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 01, 2016, 08:00:44 am
Toldja you'd be fine. I'm terrible at video games :P
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 01, 2016, 08:31:57 am
That mass flight/earthquake combo was really nicely done - glad I had a scout around to watch it.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 01, 2016, 09:36:18 am
Welp, got my turn in, but yeah. 3 day weekend over here, so likely will be late with the next turn as well. These tend to come in around midnight my time for whatever reason, unless they come in the afternoon, but then again I have an odd sleeping schedule.

Same here, but I doubt you also have "German Unity Day" ; )

What are you even doing with all these gems, Mr. Neutral?

Mostly wasting them with alchemy, to be honest. I also got myself a bunch of bishop fish, as my territory is under pressure from 4 Capitals & pretenders...
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 01, 2016, 11:25:50 am
Double Post, cause epic fight time;
Spoiler (click to show/hide)
T0: Angry looking fellas
T1: Undead Spam from C'tis, Buffing and Communion from T'chi.

The superior amount of archers from T'chi fires a big volly, but most lizards do have shields, so... meh. Still, already getting hits in.

T2: Flaming Arrows for T'chi. Mass Flight for T'chi.
T3: Goddamm Earthquakes from T'chi, jesus. Communion Slaves hitting up to 200 Fatigue already however... - Knight and most inf flys in, brutally crashing into C'tis, with a volly of arrows to follow. Suprisingly, C'tis casters are mostly ok.
      Without the Earthquakes, I'm fairly sure C'tis would've won or at least gone equal in the melee, as the poison frogs have good auras that hit everything - and T'chi is not immune to any of the nastyness.

T4: C'tis routes, T'chi burns its slaves like tinder.


Even without the earthquakes, the pure amount of mages in T'chis army where the factor here.
Spoiler (click to show/hide)


On another note, Caelum has choosen to declear war on R'yleh, we recommend avoiding his lands while I shift my star children to purge a little ; )
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 01, 2016, 11:51:48 am
Hey now. I had an army-wide poison resist buff somewhere in that mess, too.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 01, 2016, 02:30:44 pm
Caelum is retaking its sovereign territory. No slights are meant - Caelum must merely ensure the Winged do not perish.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 02, 2016, 09:00:59 am
Eh, we will see what happens. Big China has time for you again now : P - just waiting for Nirurs turn.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 02, 2016, 09:14:39 am
Eh, we will see what happens. Big China has time for you again now : P - just waiting for Nirurs turn.
You'd think so, but now I need to kill the C'tis pretender (and honor guard.)

Earthquakes or meteor showers ... Decisions decisions.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 02, 2016, 09:48:11 am
See folks, the things that scare are that the past few pages in this thread and in the official Dom4 thread are people talking about all the spells and research that I have no clue about :D Guess I really gotta sit one of these days and look at the entire list of hundreds of spells, huh?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 02, 2016, 10:16:23 am
For the most part, there's spells you won't be able to touch, so there's always that. Unless you're up against a nation that can use them, don't bother worrying about it too much. So here's a trick worth poking into. Open up a spell research tab and hit A. That should narrow things down considerably to just the air spells you have. Now, the list is still considerable, but in this list you will find your bread and butter spells, from summoning to rituals to spells that harm your foes (and some that harm everyone). If you wanna know what the other filters are hit ? and you'll have a nice handy list to narrow things down further.

If you're playing a nation, chances are there's a guide for it so those tend to list what kinda access your mages would have, as well as troop composition and the like. For death nations you want to raise the dead in battle to create instant chaff, air nations tend to lightning spam, and that sorta thing, so you'll eventually limit it to what you'll get the most use out of pretty soon.

Most importantly, if I have one complaint with dominions at the moment it's that summoning units and crafting items don't fill you in on what you get. Crafting 6 is important, but you wanna know how important it is, and it's hard to do that without knowing wat you could craft at what level. And for conjurations all you have is the game decryption you get, which doesn't always tell you everything you wanna know. Trick to that is using the dom4 mod inspector (https://larzm42.github.io/dom4inspector/), which looks at all the vanilla units and links things, so you can look up a spell or an item and get the exact stats and crafting requirements.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 02, 2016, 01:50:23 pm
This turn only, trading 1 to 1 element gems for astral - everything except death-gems, limit is 10 per gem-kind, so you can order 10 fire, 10 earth, 10 water, 10 air - for 40 astral.

Also, I still got murdering-winter casts on sale and Assassins.

See folks, the things that scare are that the past few pages in this thread and in the official Dom4 thread are people talking about all the spells and research that I have no clue about :D Guess I really gotta sit one of these days and look at the entire list of hundreds of spells, huh?

30% of my turns is google-fu.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 02, 2016, 04:31:18 pm
Uhm. Okay, the mind hunt barrage on my army as soon as I took the astral mages out was good, even if it only hit indie commanders and random lowbie mages.

But.

Assassins to one fort not near the battle fronts is just weird and puts me on guard.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 02, 2016, 04:49:35 pm
Joyousness and Gaiety! This turn The Huggable One, the Thrice Horned Boar, was slain! Thus is the might of ReReShu proven!

Seriously though - it was a good fight - I especially liked the part where I charmed a Sidhe Lord and he went around killing his former allies.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 02, 2016, 05:33:09 pm
2 hours and 20 minutes between turns? Amazing turnaround.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 02, 2016, 06:13:56 pm
See folks, the things that scare are that the past few pages in this thread and in the official Dom4 thread are people talking about all the spells and research that I have no clue about :D Guess I really gotta sit one of these days and look at the entire list of hundreds of spells, huh?

I'm in a fairly similar position. I have no idea about which magics are the good magics, apart from reading a guide on C'tis I got from google that pointed out a few things I wanna aim for.

Edit: Whoops, frig. I shoulda edited this into the post above.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 02, 2016, 10:19:22 pm
MAMMOTH POWAH


In other news, I think the server borked 'cause I never did get an email for this turn. Finally submitted my turn, could've done it a whole lot sooner, but alas.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 03, 2016, 12:25:54 am
I am curious. Anvilfolk, how did you defeat the T'ien Ch'i attackers?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 03, 2016, 05:08:07 am
Uhm. Okay, the mind hunt barrage on my army as soon as I took the astral mages out was good, even if it only hit indie commanders and random lowbie mages.

But.

Assassins to one fort not near the battle fronts is just weird and puts me on guard.

I'm getting paided extremly well for it.

But I stick by my previously set rules, I won't assault you (as in, claim territory) until you act against me or the "Greater Good" I aim for. We will see.

So technically, I can only attack 2 nations so far, but Anvilfolk is just one lovly underdog.

_________

Alas, my Prophet has perished. Prophecy has it then when a new Prophet of R'yleh arises, the world shall fall in turn.

_________

You find a map;

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 03, 2016, 07:56:03 am
I am curious. Anvilfolk, how did you defeat the T'ien Ch'i attackers?

The armies of T'ien Ch'i are mostly composed of mere men. Caelum's mammoths, in large enough quantities, can squash their armies as so many ants on an anthill. We are aware T'ien Ch'i is already developing a counter strategy, so ours is a losing battle, but we shall bring honour to the Winged. 'tis all we can do.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 03, 2016, 02:53:08 pm
I am curious. Anvilfolk, how did you defeat the T'ien Ch'i attackers?

The armies of T'ien Ch'i are mostly composed of mere men. Caelum's mammoths, in large enough quantities, can squash their armies as so many ants on an anthill. We are aware T'ien Ch'i is already developing a counter strategy, so ours is a losing battle, but we shall bring honour to the Winged. 'tis all we can do.
It was by playing Caelum wrong :v

My cavalry were sitting back with the mages to protect them from fliers, then couldn't shove past the archer masses to get to the mammoths until after everything had already fallen apart.

We are aware T'ien Ch'i is already developing a counter strategy, so ours is a losing battle, but we shall bring honour to the Winged. 'tis all we can do.
Good work on that battle, anyway. I now have to fall back because I already had my counter-strategy, but was lazy and didn't want to implement it until joining my armies. I had the (expensive) item I needed for it on one of my communion slaves until then.

...One of the ones who died.

So you have a few months of quiet until I can replace it.

Until then, I'll just practice omniscience or something.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 03, 2016, 03:03:26 pm
Hah, playing Caelum wrong! How dare thee!

Probably right, but from what I've seen, my fliers are never able to get all the way to the enemies in the back. They always end up skirmishing with advancing troops, despite different orders I've tried. And since I know that you know that Caelum has fliers, it doesn't make sense to play with the strategy I know people can counter.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 03, 2016, 04:06:08 pm
A drastic, but effective way to counteract my sneakys.

You know, anyone can buy a murdering winter on that 500+ army anytime, so I'm wondering if that is like a dome-trap? Ah who knows...

Also, Vengence of the Death is now in offer, if you have something big killing your stuff and it already killed a lot.

___

E: All turns already done except Shinuyama, great speed.

_________________

Eē:

Some intresting fights to watch, I don't know why Eriu hates fatigue that much, wouldn't just lighting bolts do just fine? Also we all saw that army-size-crash, but that was mostly wolves... but I don't think those are freespawn?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 04, 2016, 02:43:02 am
I haven't done my turn, but gonna be a little selfish and ask for a 24 hour extension. University bull soured my will and I'm just gonna spend today relaxing.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 04, 2016, 03:37:02 am
Done

Hosting postponed for Bay12GamesRound423 by 24 hours. The game will now host at 02:04 GMT on Thursday October 6th.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 04, 2016, 04:11:41 am
Alright, thanks.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 04, 2016, 12:47:50 pm
I haven't done my turn, but gonna be a little selfish and ask for a 24 hour extension. University bull soured my will and I'm just gonna spend today relaxing.

Self-care is the most importantest of things. I'm glad you asked for it, and I'm glad it was granted. Rest easy, rest well, friend.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 04, 2016, 05:07:02 pm
As this war grinds on, I find myself growing annoyed. Is this all there is, until someone stops trying to win and starts throwing around "kill everyone" spells?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 04, 2016, 07:33:30 pm
The real main thing about wars like these is trying to get some sorta support to end things. Failing that, you're trying to make the enemy army ineffective at what their main strategy is. This doesn't necessarily need to be on the battlefield. If your foe is using high gold troops, cutting their gold supply helps for example. Kill em all and big elemental spells certainly help though, no doubt about that.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 05, 2016, 03:25:09 am
The graphs tell much, low army size, seperate and Conquer. Low dominion? Siege him out. Low tech? Hit him with a SC - or something like that.

Caleum never died and that is the army-splitting nail in the coffin. Usually, at least in my last games, the first to grow large was usually the first to die.

You got yourself 2 relatively secure Frontlines with me and eriu, so you can choose to leave one enemy alone and Focus on the other.

Alternativly, once you hit your Research goals, why not get every Caster in the action?

Armys can be rebuild, but a Blob of 30 mages usually represents 7+ turns of a nations Gold/fort turns. You can also try hiring some help or make peace?

Caleum seemed open to that idea, many turns ago. That way you can Focus on the oppertunistic pretender on your flank. It also helps to be reactive instead of active, unless you are certain you can finish a Nation in less then 10 turns.

It just comes down to understanding the goals of your enemy and your own, much like a edh game of Magic. Some just want to see the world burn or to take revenge or to do a silly Thing.

Overall these wars seem a lot less one-sided then they usually are.

 
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 05, 2016, 06:27:36 am
Alright, got two turns in a row in, sorry for the delay everyone and thanks for being so understanding folks.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 05, 2016, 06:54:23 am
Shinuyama just suicide bombed his pretender to weaken a sieging army with rain of stones spam, intresting.

Mostly because it worked.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 05, 2016, 08:59:49 am
For the record, Caelum would accept peace were T'ien Ch'i give up any claims to Caelum's sovereign territory, including but not limited to Lama and its Throne.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 05, 2016, 10:11:19 am
Shinuyama just suicide bombed his pretender to weaken a sieging army with rain of stones spam, intresting.

Mostly because it worked.
He was supposed to cast it two or three times - I overestimated how long it'd take the front line to get to him. Still, given that he's immortal, it's not like I lost anything besides a handful of earth gems in the attempt.

edit: I wouldn't have made out at all badly if 3/4s of my mages hadn't panicked - silly buggers would've still been alive.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 05, 2016, 02:19:05 pm
That fight was a joy to watch, it came down to like 2-5 berserks vs a handful of passed out mages. Erius scared certainly are strong - any minor change to that fight would have completly changed the winner. Chaoticag did good by letting the "normal" troops eat most damage first, but I wouldn't know what I would've done different then she at this point. Maybe some horns of courage or something? But thats all prep... Summon animals in a mountain for crows and stuff?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 05, 2016, 02:46:27 pm
To be fair, I'm not feeling so sure of these sacreds are all they're made out to be. Heh. Eiru is an interesting challenge in magical diversity at the very least, but likely won't be picking them again. Lotta thug potential that is a bit tough to tap at first.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 05, 2016, 03:55:22 pm
Well those were some interesting scouts. I feel bad that they died.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 05, 2016, 04:59:54 pm
Yes, sad to see them go. Erius thug perished brutally, too. The upside is that I know where no astral mages are currently and could exploit that : /

Edit: Still trading gems 1 for 1.1, i.e. you got 11 astral and want 10 earth.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 05, 2016, 06:05:20 pm
If anyone was curious, Ritual of Returning activates if the caster gets diseased.

It's not the most efficient use of pearls, but does make an amusing mental image. (Fishgod is fine now. He's a hearty fellow, and I have the finest of alchemists sitting around otherwise doing nothing.)
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 06, 2016, 02:37:09 pm
Attention C'tis: Your forces have been spotted systematically slaughtering T'ien C'hi civilians. I am confident that this atrocity is a soon-to-be-rectified error in disciple, and the reparations will be paid quickly. Otherwise I'd be forced to respond in kind ... and I have a population map and easy access to hurricanes, and soon, volcanic eruptions, tidal waves.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 06, 2016, 03:14:27 pm
We're merely offering a convenient, easy, 'straight-to-afterlife' package where they can effortlessly journey to their chosen paradise or underworld.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 06, 2016, 04:36:09 pm
Sorry for the delay folks. Should have my turn in in a few hours :)
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 06, 2016, 07:30:40 pm
It is indeed unfortunate and deplorable that someone, presumably Ry'leh, saw it fit to teleport an army of Caelum into the sea, to its utter annihilation.

Consider this a public condemnation of that behaviour.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 06, 2016, 07:56:55 pm
The wish for "people" chooses at utter random, but we appriciate any new recuits to our cause.

(still have to check the turn)

I was tempted to start wishing for genocide or something along those lines, but that would just be mean...

*Ry'leh calls dips on Oaklands (26)*

Also, I am now offering TIDAL WAVES ~ (hawai sounds.mp4) since it kills 40% of the population, I'm asking for... 30 Astral gems? You can hire up to 5 at once.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 07, 2016, 04:21:19 am
As said in the main thread, I will delay the game hosting for as long as needed each turn.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 07, 2016, 04:36:05 am
I'm about to turn my turn in, so the delay will likely have to be set again. Just a fair warning.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 07, 2016, 05:22:58 am
Whoever hired R'lyeh's tidal waves: The second shot fizzled, and only killed 590 people. I imagine that stacking them is not cost effective.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 07, 2016, 11:43:45 am
Grabbing another population this turn, sure hope it's not (85).

Flying soul eater sure is effective, but so is gift from heavens.

I'm just wondering where Shinuyamas King of the Mountains is going?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 07, 2016, 12:26:12 pm
I'm just wondering where Shinuyamas King of the Mountains is going?
Not one step away from the rest of the army, with its many other commanders and protective screen of astral mages. I lost far too many gems worth of investment on my mind burned Queen of Air, thanks.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 07, 2016, 01:04:35 pm
So my understanding is that some of you are using mages as protection. How does that work? Are there counter-spells that you've researched?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 07, 2016, 01:26:39 pm
So my understanding is that some of you are using mages as protection. How does that work? Are there counter-spells that you've researched?

There are several ways those might be used.

There are domes (Frost dome, 30% protection, costs 10 to start (?) and 1 per turn to keep up, freeze attacks anyone casting a global @ them), Forest Dome, Fire Dome, Astral Dome, etc. - they just stop spells that attack the area.

Mind Hunt is a spell that works vs non-astral-mages (midly effective only with boosters) - HOWEVER - if there is a astral mage in the area, he can intercept the spell and murder the casting astral mage.
(Really evil players empower a scout with Astral 1, to make a trap, since the scout can't be seen and a caster may overcommit several casters to his target)

Some rituals also sort of protect your guy, like Twiceborn (respawns you as undead if you die in domain), Ritual of returning (beams you back to the capital if you take damage) and some others.

Overall, there are not a lot of spells that kill commanders and those that there are can usually be countered.

Besides Mind Hunt, there is also:

Wind ride (air) - port a commander to you - heavy commanders can't be ported. 10 air

Manifestation (death)

Spoiler (click to show/hide)

Earth Attack (earth, duh)

Spoiler (click to show/hide)

Winged Monkeys (nature)

Spoiler (click to show/hide)


You never got mind hunted this game, so you didn't see it yet, but it was used by me (as proxy basically) to kill a Queen of Storms a few turns ago, since she was unprotected and someone saw the tactical oppertunity - just like Ti'chi burned up all his astral mages in one deadly-communion, which left his army open. I lacked boosters back then, so I basically did jack all...
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 07, 2016, 03:25:32 pm
Holy crap. Yeah, I really need to start investing in research. Yinz are all waaaaayyyy beyond me. I've started looking at the dom4 inspector a lot more to plan strategies, though to be fair I don't think I have the time or mental availability I'd need to dedicate to understanding all of this :) So imma just wing it!

Heh.

Wing it.

I'm Caelum.

Get it?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 07, 2016, 04:42:36 pm
12 astral geomancers just died, but they did manage to kill my pretender. It's gonna be a pain calling him back again.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 07, 2016, 05:51:29 pm
Geomancers are terrifying at 65g each. I haven't even made communions large enough for more than +2 to paths.

Edit: Game over btw. The poll's telling ThtblovesDF that winning by wishing for genocide repeatedly is socially acceptable.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 07, 2016, 09:16:01 pm
Edit: Game over btw. The poll's telling ThtblovesDF that winning by wishing for genocide repeatedly is socially acceptable.

Extremly tempting, but I continue to stick to my previously set guidelines. (Regardless of how much I want to purge...)

I can relate, going underwater as any Land based Nation is hell and as long as I Block thevl 3 Throne, any Victory by Thrones will be hard...
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 07, 2016, 10:52:18 pm
Can you wish for a Rimtursar?

Edit: Ouch. How are actions ordered when turns are resolved? It seems that assaulting a castle is resolved after an army moves into the tile.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 08, 2016, 05:19:30 am
Rimtursar? No.

http://dom4.wikia.com/wiki/Turn_resolution_sequence

Spoiler (click to show/hide)

Ugh, I certainly lost wars to not knowing that mess by myself.

So basically, Spells first + Recruitmet - THEN - All friendly movement (into friendly area), then all other movement is done;
Spoiler (click to show/hide)


As for the turn, holy beatdown C'tis - then again "normal" troops with upkeep cost are so Turn 38...
Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 08, 2016, 01:38:24 pm
Hope that wasn't too rude of me getting in my turn late after being the last to turn a turn in. Needed some time to rest properly.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 08, 2016, 05:47:04 pm
Hope that wasn't too rude of me getting in my turn late after being the last to turn a turn in. Needed some time to rest properly.

Nope, not rude! Again, taking care of yourself is the most important thing :D As I am becoming fond of saying, life is a marathon, not a sprint!
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 08, 2016, 06:45:01 pm
Thanks for the list, Thtb.

What are some counters to earthquake? I think that's what is most devastating my army (along with a lack of strong magic, but I think I have some ideas on that front.) I don't think it's viable for me to empower a caster to cast mass flight. I haven't had much luck fielding tougher units, nor in fielding units fast enough to reach their front line before the spell is cast.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 08, 2016, 06:59:01 pm
Mass flight is the obvious answer, although gift of flight (cast multiple times) could potentially work... fog warriors should also do it, but if you don't have the air magic to cast gift of flight, that won't help you any...

Otherwise, you're looking for ways to make your troops less mushy - marble warriors, army of lead/gold... even something like mass protection should help.

edit: remembering that you seem to have a bunch of death magic - maybe Life after Death?  Your troops will still die, but they'll come right back as soulless (probably not an upgrade from what they were, but at least you won't auto-route.)

edit^2: Stygian Rains? I mean, then no one will die, but I suspect the battle would end in a stalemate.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 08, 2016, 07:00:01 pm
Thanks a ton, I appreciate the advice.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 08, 2016, 07:01:13 pm
Some counters to earthquake... liquid body, mist form, flyers, ethereal, high hp units, really high protection units. Being a bit more sneaky, if you can fire off a battlefield harming spell before the quake goes off is a possible way of getting around it, assuming flimsy communions. Main thing is how many turns you have to work with for it to work, because the shortest time it takes a communion to fire off earthquake is 2 turns. 1 turn to set up a communion, and then casting flight and earthquake in the next turn. It also takes as many gems to fire off earthquake 5 times against 100 units each as it does against 500 units each in turns of army, assuming you wanna go the stalinist route of army management.

and ninja'd
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 08, 2016, 07:09:41 pm
Theoretical first turn - 4x slave matricies at 5S 5A gems each, 2x crystal matricies at 5S 5A gems each, and earth boots.

I've just been going for the third turn, since I have far more tempting uses for air gems and don't feel safe timing the mass flight before earthquakes ... But is the order they cast spells the same order as they appear in the list of boxes on the strategic map view?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 08, 2016, 07:11:45 pm
is the order they cast spells the same order as they appear in the list of boxes on the strategic map view?
yes.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 08, 2016, 07:18:25 pm
Oh nice. That means I don't even need slave matricies to get a turn 1 earthquake.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 08, 2016, 07:21:10 pm
We may have created a monster, but as long as people are learning I am okay with this.

Oh yeah, I should respond to this

Hope that wasn't too rude of me getting in my turn late after being the last to turn a turn in. Needed some time to rest properly.

Nope, not rude! Again, taking care of yourself is the most important thing :D As I am becoming fond of saying, life is a marathon, not a sprint!
Part of the apology is that I don't want people feeling like I'm dragging a high stress game out longer than it needs to be dragged out. Don't think that's fun mindgames, so I'll at least mention what's up if something unusual is going on. I do appreciate people being understanding at least.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 08, 2016, 07:54:24 pm
Now to turn my learnings towards "how to slaughter Ry'leh."

I think it probably involves bane venom charms everywhere while they wish me dead?
Hmm, no, that wouldn't work. Everyone in my scout training province turned into goo and drained into the sea.

Oh well. I'll just have to send some heavy infantry into the sea. It'll work. I just have to believe hard enough.

Edit: Is someone trying to hit my army with a bane venom charm? It's a little slow.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 08, 2016, 08:02:27 pm
Not to discourage your visit in anyway, but as you know I have a simple code that doesn't allow me to attack anyone that didn't attack me.

Regardless, as my army-size-chart indicates, I have been waiting for this for a while. You get to throw the first strike ; )
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 08, 2016, 08:05:28 pm
Depending on how you define 'attack', the whole throwing around population killing mega spells might qualify.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 08, 2016, 08:07:32 pm
"I can't attack you, only depopulate the world until someone let's me counter-attack them."

Right.
Lizard ninjas, man.

Well, countering vast swarms of troops using no earthquakes or archers and limited mages. This'll be fun.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 08, 2016, 08:07:45 pm
I was just going to mention that the army size graphs have been worrying me over the last couple of turns (you know, along with the research, gem income, income, and forts graphs...)

While I don't think that Ry'leh can win with his stated vow of neutrality, I don't think any of us can either.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 08, 2016, 08:09:34 pm
Hm. There's always the possibility that somebody is paying R'lyeh to throw around the megadeath spells. Not likely to have been Caelum or T'ien Ch'i, though.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Shadowlord on October 08, 2016, 08:12:10 pm
Now to turn my learnings towards "how to slaughter Ry'leh."

I think it probably involves bane venom charms everywhere while they wish me dead?
Hmm, no, that wouldn't work. Everyone in my scout training province turned into goo and drained into the sea.

Oh well. I'll just have to send some heavy infantry into the sea. It'll work. I just have to believe hard enough.

Edit: Is someone trying to hit my army with a bane venom charm? It's a little slow.

Metric asstons of mindless units commanded by a mindless commander (If you're not MA Agartha or LA Atlantis, that means a golem, or a unit you turned into a commander).
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 08, 2016, 08:46:05 pm
Well technically ... all population movement was just that, movement from one province to another - they are in a better place now ; ) and certainly not dead. Not sure how one adapts to the live underwater or if they have all become Waterworld-actors, but they pay tax.

Underwater I would hold a serious advantage ( I mean, you guys don't even bother to get a scout underwater with a ring of water-breathing ... ), just another reason to leave the first strike to someone else.

I expected Nirur Torir to actually slaughter C'tis for his attack, but apperently he prefers me.

A little off-note; I think I'm getting blamed for every global-harmful-spell cast in the entire game, even if I make up like, 30% of them at most. For example, I only ever cast one (paid for) Tidal-wave - if you got hit by one and your not lizards, it wasn't me.

If one would go full try hard, I would just teleport some guys on the really poorly defended throne provinces (afterall one "only" needs 7 points to win).
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 09, 2016, 07:14:43 am
After much thought, I realize that the only chance to beat Ry'leh militarily is a massive global strike and a hilariously overcharged Thetis' Blessing. Even if we won then, it would feel like Ry'leh only let us win.

I'm really not having fun anymore. I'm a builder, and the ease with which provinces can be permakilled hurts. I don't think Dominions MP is for me. I also don't like kicking people while they're down.

Dropping out now, so close to the end, when Anvilfolk and Cheeetar haven't, feels wrong. What is there to do, but form a new cult, The Ry'leh Victory cult, and beat people up in their name?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 09, 2016, 07:31:58 am
You stand a decent chance of victory if instead of facing against R'lyeh you blasted through mine and Caelum's provinces, then set your sights on the thrones owned by Eriu and Shinuyama. I won't hold it against you; my time in the sun ended with my inability to adapt to the lategame.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 09, 2016, 07:45:45 am
Cheeetar (thoase are a lot of e's) is right, you can win without fighting me and you can win real fast by taking the lvl 3 throne from me.

Also, I would also respond with a rediciously overcast sea of ice ; ) - which would lock me out from the throne, too, so maybe thats not to bad? We might also have to reconsider letting you keep that global.

Currently, as the scores suggest, I might be at 150% power of someone else, but there are still a lot of players and a lot of area to claim. If even 2-3 of you ally, you can eat up the others and then me, fairly easily. I had to spend many many gems to ensure there is no superior winner in your wars so far, afterall infighting keeps me strong, but anyone winning a lot of territory would make him to strong.

Intresting things are coming next turn anyway.

*Edit: Adjusted the Poll for your planning pleasure.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 09, 2016, 09:17:41 am
For the record, I truly don't mind getting roflstomped. I've thoroughly enjoyed the roleplaying and the diplomacy. This was about a story for me, not about winning! It's been a ton of fun - don't you worry about whatever you did to Caelum!

That said, if you want out, that's totally OK too :)
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 09, 2016, 12:05:08 pm
Alright, you talked me into it. I'll go doomstack a few thrones.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 09, 2016, 12:51:00 pm
I think my next few turns will likely be a formality for me at this rate. Shinuyama is losing the game however, so I'm satisfied. I'll try and have it so my turns wrap up faster than they have been.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 09, 2016, 01:05:57 pm
So glad that when Ry'leh's famed neutrality was broken, it decided to shit all over me, and no one else.

Ah well, I won another big battle against Eriu (although, once again, virtually all of his commanders escape) so that's something.

I think I may just go AI - there's no way I can beat Ry'leh.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 09, 2016, 01:12:44 pm
Well, the message I got was you attempted to attack them. Not sure what that was all about.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 09, 2016, 01:19:28 pm
The only thing I can imagine that was even close to 'attacking' them was sending a single set of mercs to re-take the underwater province which I held, then Eriu took, then Ry'leh took. Which failed, at any rate.

Anything more is a complete fabrication, and just shows that ThtblovesDF is getting bored sitting on his haunches when he rightly should've won turns ago.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 09, 2016, 01:24:32 pm
Yeah, think that satisfies a self defense clause. Or rather a first aggression clause. Which is true to his word, and taking an undefended province isn't exactly aggression.
Shrugs
You kinda poked a bear at that point to be honest, over a province held for a turn or two.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 09, 2016, 01:28:38 pm
Meh, if he'd sent any word to me, I would've said I was sorry and/or given him gems or gold - but he didn't. And despite the fact that I was obviously not making any kind of hostile actions towards him, he sent his entire army against me.

Again, if he wants to use that single 'attack' as justification to go batshit on me, that's fine, but I'm pretty sure he would've hit someone soon regardless - he's got this game wrapped up, and he knows it.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 09, 2016, 01:35:29 pm
Alternatively you coulda asked for it. Or asked to buy it back. As far as tasteir targets go, he woulda been able to hit C'tis as well. Honestly, the moment someone puts out a set of terms and acts like a mercantile union it should be your big clue you're dealing with word over spirit of the law.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Shadowlord on October 09, 2016, 01:35:46 pm
Anything more is a complete fabrication, and just shows that ThtblovesDF is getting bored sitting on his haunches when he rightly should've won turns ago.

As a useless fluff nation, I'll set myelf these rules and try to roleplay a little by them:

Spoiler (click to show/hide)

Did he stop following his rules? If not, he doesn't appear to have given himself permission to win. :P
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 09, 2016, 01:42:29 pm
well,
Quote
Low Army size
certainly isn't true - he's had the biggest army in the game for multiple turns now.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 09, 2016, 03:24:22 pm
Oh the attack was most certainly because of the assault on my province (which I let him take to allow his counter-attack or whatever on eriu back then) - the attack with the mercs that followed wasn't discussed in any capacity and does statisfy my clause fully.

As for the other thing; It's not a army, its a collection of magical beings working in union against a preceived aggressor. But yeah, its pushing it.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Micro102 on October 09, 2016, 05:28:54 pm
What about the enchantment that allows all units to enter the sea?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 09, 2016, 06:25:08 pm
There's a global spell, blessings of thetis that works. Alternatively, if people have the gems to spare +5 I can possibly look into making people barrels of air, though sea king's cup works fine. Not that I expect underwater combat to be the determining factor in this game.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 09, 2016, 06:56:14 pm
Turn appears stuck with all 2h files in, for quite a while now. I'm leaving it be right now and will attempt to force/troubleshot tommorow.

Extremly well done AlStar, it seems all it takes is one Rain of Stones to Smash the Ry'leh myth ; )

Spoiler (click to show/hide)
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 10, 2016, 10:12:46 am
Wowsers. Curious as to how that works. I too want a single unit to devastate armies!

Also, the game was updated from 4.26 to 4.27. What happens now with Llamaserver?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 10, 2016, 11:43:08 am
To be fair, 70 of those were soulless, another 72 were 5g lobo guards, and most of the rest were animals of one sort or another. His commanders got off almost unharmed - only killed 2 175g slave mages, 1 85g star child, a captain, and a commander soulless. Didn't manage to get any starspawn.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 10, 2016, 12:35:04 pm
Wowsers. Curious as to how that works. I too want a single unit to devastate armies!

Also, the game was updated from 4.26 to 4.27. What happens now with Llamaserver?
Llamaserver should handle things fine. I also think this update didn't change any game data we're using so it should be fine regardless.

As far as how to pull stuff off like that, some spells are battlefield wide. The big ones off the top of my head are falling stones and earthquake. Of course, with a spell like that it's important to make sure your mage can survive casting it, since it is battlefield wide. High protection units would likely survive both spells, and floating/flying units would survive earthquake.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 10, 2016, 02:27:11 pm
Who did that? Who was it that ruined my high score? Ma-mian the geomancer was only at 164 kills.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 10, 2016, 05:47:46 pm
Growing paranoia makes me think C'tis is massing a army with water-fighting ability, T'chi is taking thrones (but that will take a while with "only" one army and I'm going to lose vs Shinuyama on land.

I still feel I'm sticking a little to the rules, a fully competetive ry'leh with the gems I have would most likly have several mean globals up, like;

Burden of Time

Spoiler (click to show/hide)

and

Wrath of the Sea

Spoiler (click to show/hide)

I do have direct access to 3 Capitals, any real assault would just be taking those out for the players and destroying them down to 0 population if possible (sorry caluem, I just wanted population :/ ) or joining any winning side in a landwar.

Ry'leh dicking around in the ocean forever and then coming to land (well only to certain lands) should've been a given. Maybe Caluem will send a force to help out there old enemy? Many intresting options.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 10, 2016, 07:03:59 pm
Once again, Caelum gets targeted by clouds of disease coming from we know not where, though we suspect C'tis, given their penchant for it.

What have the Winged ever done to deserve this, we do not know.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 10, 2016, 08:04:44 pm
I'm pretty sure it's Shinuyama with plague charms. I have two sitting in the same province, and they didn't feeblemind my mage who probed the province. (Probably not C'tis because of the direction they took getting to me.)

Step up patrols. A lot.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 10, 2016, 09:02:37 pm
Nah, I've got better things to do than run around with bane charms - I've also got shit-all death gem production.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 10, 2016, 09:17:33 pm
It's probably C'tie' dominion. Not intentional, sorry.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 11, 2016, 02:30:26 am
Black Servant is a 5 death Gem (death 2 to cast) dude that can carry charms just fine. (And I think he can go underwater, too!) - at the same time, C'tis is admitly pushing his Domain disgustingly hard.

I can see Shinuyamas Mountain King slowly coming to liberate his lands and I do not like it.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 11, 2016, 08:50:10 am
Yeah... whenever C'tis is in a game, I've learned to push for construction 4 or 6 so I can make disease healing items.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 11, 2016, 09:55:08 am
Also whenever c'tis is in game consider putting temple clauses in any dealings with them from non-aggression pacts to peace treaties.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Shadowlord on October 11, 2016, 11:11:11 am
Whenever C'tis is in a game, I've learned to murder the fuck out of them.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: E. Albright on October 11, 2016, 11:15:39 am
Black Servant is a 5 death Gem (death 2 to cast) dude that can carry charms just fine.

Indy scouts work just fine for this. Sure, they'll die off, but by then they'll either be caught or pass their BVC off to another scout. This also lets you save your amethyst for more important things, like even more BVCs.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 11, 2016, 06:23:02 pm
Shinuyama went AI, which seems a shame as he still has all the possiblies (And two mountain kings I can't deal with currently).

Also, you may all be pleased to hear that my pretender is slowly dieing to increasingly horrible-horror attacks, mostly because his many-many bodyguards never show up... and the spells in his list are ignored...

_______

Sidenote: Anyone bordering Shinuyama should most likly attack them now and take some territory, it would be silly to leave it all to me. It seems no gems or items where moved either, so there is plenty to gain for your work, including two fully kitted Mountain King SCs (unused?).
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 11, 2016, 08:05:51 pm
... and the spells in his list are ignored...
I thought that was standard for assassinations.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 11, 2016, 08:42:34 pm
You keep making so much about the mountain kings - they both nearly died in the big fight against Eiru - if my communions hadn't decided to hit them with heals, they both would've died then and there.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 13, 2016, 09:57:14 am
How DOES one deal with Mountain Kings? I mean, damn, they are rampaging in my lands and there's nothing I can seem to do.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 13, 2016, 11:33:42 am
How DOES one deal with Mountain Kings? I mean, damn, they are rampaging in my lands and there's nothing I can seem to do.
Assuming that they're wearing the same kit that I gave them (don't know if the AI fools around with that any), you'll want to avoid fighting them hand-to-hand with anything not using armor piercing weapons - they're both very heavily armored. They naturally regenerate, so you need to output a lot of damage in a short amount of time.

Eiru nearly managed to kill them with Frozen Heart spam. The combination of damage and fatigue got both down to "just one more cast and he's down" level several turns running. Looking at your magic paths, it looks like you could try the same thing with just massed 45g Ice Crafters.

Alternatively, maybe aim + lightning bolt? You'd want a lot of mages doing it, but lightning bolts pack quite a punch.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Micro102 on October 13, 2016, 12:29:55 pm
What about assassin spam with items that horror mark?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 13, 2016, 01:24:15 pm
Anvil most likly doesn't have the time or astral for horror mark spam - the gear is the same, but the AI has choosen to remove the Astral mage that was walking around with them and Vengenace of the Dead is a thing.

Someone stoped casting a lot of spells, since the last 2 turns my Astral Nexus has lost like 70% of its production, so ... what are you saving up for?
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: E. Albright on October 13, 2016, 01:44:08 pm
VotD doesn't care about Astral mages being present. That'd be Mind Hunt.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 13, 2016, 03:16:54 pm
So: I accidentally domkilled Caelum.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Anvilfolk on October 13, 2016, 03:21:39 pm
Alas, my wings have been clipped! The world... 'tis but a graveyard for feathers!
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 13, 2016, 04:05:30 pm
So.

Summoned armies don't break the "no first aggression" clause apparently.

... Nobody even cares about this game anymore. My newly renewed lack of will to continue has crystallized into an AI.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 13, 2016, 04:27:02 pm
Thats fine, i feel like most of the game took its turn, at the same time im very unsure what the end result would or will be, so I'll keep going. Remember your combined assets outnumber me like 3:1 at least.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 13, 2016, 04:28:06 pm
Prolly a good idea to call the game here and start over a new one I think. Unless C'tis thinks she has a fighting chance. I'd appreciate it if the next game was a Disciples game for what it's worth. I'll also flip to AI now, not that I'm in very much of a position to take over or win or contribute to a winner at this rate, which puts me on par with being a goodies piņata, and the AI would serve that well enough.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 13, 2016, 04:38:45 pm
No, I have no chance. I can empathise with the frustration dealing with R'lyeh. If your existence in the game is declared as a gimmick, please don't change your mind halfway through- it reads as deceitful, even if not intended as such.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 14, 2016, 05:01:31 am
We have the 3 biggest Armys at man (105), ultima typha (108) and Eryx (19), we could make them clash.

I don't feel like I violated my "try to roleplay a little" set of rules, especially since I did work off my focus groups "( Focus on Research, Gems, Cash, Provinces - in that order )" in order, so taking some provinces from someone that attacked me seemed resonable, especially since he actually attacked me twice before (as in, armys moving into my territory). I am still not attacking the exposed capitals nor will I until we clash - T'ichi could have claimed all thrones (using that lvl 7 astral pretender to cast astral travel would've been fast) and all I could do is try to ritual him down somehow (Really hard on MR 18+).

I spent 50 turns maxing out all research trees besides Blood Magic and never attacked anyone first - how is that not along the guidelines (that I want to"try to roleplay a little", not follow to a flaw)? Any of you could have hired 15 Mind Hunts on a Astral mage to rob me of 30 turns of capital mage-production, if you cared. You have big astral mages, but apperently you don't talk to each other to put together a disspell attempt (?)

You can complain, but if you never got attacked by troops and never tried anything to slow/harm/disspell anything that bothers you, well, it reads as silly.


###new turn

Also it seems I was right C'tis is going to put his massive domain to good use. Welp.
On the plus side, I got to see a forest troll slowly get eaten by 54 dragonflys.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 14, 2016, 05:25:29 am
As a useless fluff nation

You told us you were a fluff nation and weren't playing to win, and that's how I treated you. Now you say that you could have been defeated had people been working to do so- that's true. I didn't, because I took you at your word.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 14, 2016, 05:57:55 am
If I'd try to win, I'd astral travel (or just walk) to take two thrones, that can be done in less then 3 turns, especially since both my pretender and prophet can teleport around.

Anyway I maxed out research (✓), have forts in any province that is resonable to have one (income ✓), have every gem-global I can cast up (gems ✓) and now take provinces from someone that attacked me (provinces ✓).

Are saying that without me following my restrictions you would have beat Ry'leh down, all other things being equal? You always have/had the option to, especially now with some undead forest critters.
I wasn't playing to lose either, mostly I wanted to help out the new players where possible, by harming the big players - Eriu and Caluem both received some support, while T'ien Ch'i and other large nations got some assassins and mind hunts to slow them down, which worked out ... alright.

For 50+ turns I did stick to all rules, now I failed 2-3 out of 10, none of which affect any of you that didn't attack me.I aimed to allow new players to expand at there own speed without as much fear of being eaten up by big players. Nowhere does it say "try to lose", so you might have been under a very wrong impression if you expected me to send you all gold/gems and surrender territory.

Spoiler (click to show/hide)



Seems Bogus himself came to stop T'ien Ch'i btw.

Oh and one of the mountain kings died to a Mind Hunt, but that doesn't do anyone much good now.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: ThtblovesDF on October 14, 2016, 09:28:58 am
Double post, but as we are down to two players, I'm calling it over (the poll confirmed that, too) -

Thanks for playing everyone, we never had to extend the time limit and I for one had fun.

I'll collect the score graphs and comment on some things later.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: AlStar on October 14, 2016, 09:52:39 am
I had a good time too. I think I could've had a good chance at the win, if it wasn't for your underwater max tech/insane gem shenanigans. *shakes fist*

Despite taking Shinuyama because they're regarded as being pretty weak, I actually found them to be quite playable. Early game you load up on the cheap archers and the 25g/2r green ogres, then slowly switch over to your heavily armored katana/longbow archers as your income/resources allow.  The earth oni are pretty great when cast by a decent mage (although I was very underwhelmed by the fire and water ones), and the 55 air gem Dai Tengu summon is amazing (although you need to build your pretender to cast it.)

I'll admit that I got rather lucky - I had not just one, but 3 possible indie mage sites (one of which came with castle/lab pre-built!) - enough that I actually never built the third due to never really having the extra cash lying around for the build and per-turn costs. This let me really bring on the research, getting me up into the elemental royalty equipped with artifact weapons and armor (right up till they got mind burned! *shakes fist again*)

Good game everyone!
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: E. Albright on October 14, 2016, 12:43:35 pm
I spent 50 turns maxing out all research trees besides Blood Magic and never attacked anyone first - how is that not along the guidelines (that I want to"try to roleplay a little", not follow to a flaw)? Any of you could have hired 15 Mind Hunts on a Astral mage to rob me of 30 turns of capital mage-production, if you cared. You have big astral mages, but apperently you don't talk to each other to put together a disspell attempt (?)

You can complain, but if you never got attacked by troops and never tried anything to slow/harm/disspell anything that bothers you, well, it reads as silly.

...not a player here, but I really have to side with Cheeetar. Saying you won't try to win and won't attack people portrays you as a lesser threat than everyone else, and lets you sit back and research with impunity - even moreso because you're UW and have far fewer competitors. Early on attacking you would be hard because water, and you're openly declared to be less of a threat than everyone actively trying to kill a nation - so it's more than a little disingenuous to suggest that people should have dropped everything to lay waste to you before you hit critical mass. Even moreso when your "rules" prominently include "don't actively try to win" but you interpret that to include "preventing other people from winning" and "engaging in conquest as soon as you can find a justification"; it's very, very easy to see why people would take you for less of a threat than you actually were, and not go out of their way to make themself vulnerable by waging war on you when you were still meaningfully vulnerable.

So no, it doesn't read as silly at all.

[Edit: to make sure I wasn't misremembering how the squid were originally characterized, I went back to the start of the thread:

Again, as a non-competetive force, I'd be like a slightly more dangerous indi force you can hire to mind hunt your enemys.

... ... ...um.]
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 14, 2016, 03:02:50 pm
T'ichi could have claimed all thrones (using that lvl 7 astral pretender to cast astral travel would've been fast) and all I could do is try to ritual him down somehow (Really hard on MR 18+).
I was W9S4. No idea where you got S7 from, since I never got past 6 with items.

Still castable, but then I'd have my pretender with questionable combat paths, 2-3 mages item-boosted to allow personal teleporting, and 195 troops, cut off in enemy territory. Even assuming I didn't lose any battles, attrition would have made it difficult to bring down the castle before you took any other thrones I'd managed to get.

Quote
You have big astral mages, but apperently you don't talk to each other to put together a disspell attempt (?)
I made an attempt to unite the land powers after your wishes, but Shinuyama was still fighting with Eiru, and C'tis with me. It's pretty dumb to drop a winning war to fight someone who's said that they're "a non-competitive force." We (Edit: Most of us) pretty much gave up after you swarmed Shinuyama.

To me, you came off as intending to be a semi-active observer offering mercenary contracts. I don't know why you think so many of us would have been hiring you if we thought you were trying to win a standard victory, or why you'd expect us to think that you were fighting around your own rules to win.


I shouldn't have tried for "soft conquests." Sorry if anyone felt it was condescending to just smash some armies and hope you followed me. I blame Alpha Centauri's vassalization/surrender of defeated AIs warping my mind.

Eiru and I were allied. I was going to slow my advances into Caelum to help them, but then C'tis intervened, and Caelum beat one of my army groups.



Still, I had fun before all that. I might join next game. I'm hoping for a disciples game, but it could be fun to join a regular game as a fluff MA Ulm item vendor.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 14, 2016, 04:20:43 pm
Yeah, a disciples game should be fun, and a way to wash that salt off this game scattered on us all. I don't think it even feels much of a victory for R'lyeh. For a disciples game I would prolly go along with Nurir and either C'tis or Micro, heh.

Still, this is not the worst game I'd been in. The worst game had me swear off dom4 for a year.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Cheeetar on October 14, 2016, 04:56:00 pm
This was a fun game- I did the best I've ever done in Dom4, and I got to cast a late game spell. Sure, everyone had quit the turn I cast it, and there was no way I was going to win, but it was still neat to see it do stuff.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: Nirur Torir on October 14, 2016, 06:40:47 pm
Amending my last post:

I don't think Anvilfolk ever really gave up, despite constant armies rampaging around the countryside and a capital being wished away. It was pretty inspiring, so kudos to you.

Yeah, a disciples game should be fun, and a way to wash that salt off this game scattered on us all. I don't think it even feels much of a victory for R'lyeh. For a disciples game I would prolly go along with Nurir and either C'tis or Micro, heh.

Still, this is not the worst game I'd been in. The worst game had me swear off dom4 for a year.
Sounds good to me.
Title: Re: Dominions 4 Round 23 - You'll be fine, honest!
Post by: chaoticag on October 14, 2016, 08:07:49 pm
Speaking of caelum, uh, sorry XD

Remember when your troops got hit by a plague? That was me. You can just cast a spell that takes care of things. I was trying to keep pressure off of Nurir Torir but he had no idea I helped with that.
Title: Re: Dominions 4 Round 23 - Enough Salt for the Winter
Post by: ThtblovesDF on October 15, 2016, 07:23:40 am
I can understand how I caused some bad feelings, I'm sorry for that. Clearly we had some missunderstandings along the way.

I don't consider myself victor, as I really can't do much at this point, assuming the game would go on, I can just sit there and wait for C'tis to make a move, slapping around with more and more horror marks on my Pretender as we go (thankfully the void-gate makes some amazing bodyguards).

Speaking of caelum, uh, sorry XD

Dear god Caelum was the most unlucky of all of you, he got his entire population taken by my wish - twice - as the smallest nation. The chances for that are minimal...


You have big astral mages, but apperently you don't talk to each other to put together a disspell attempt (?)

I made an attempt to unite the land powers after your wishes, but Shinuyama was still fighting with Eiru, and C'tis with me. It's pretty dumb to drop a winning war to fight someone who's said that they're "a non-competitive force." We (Edit: Most of us) pretty much gave up after you swarmed Shinuyama.


Admitly I spent many many messages on ensuring every land nation was fighting another nation and there where no big teamups, both to "balance" power and to get more offers for spells. It worked a little to well and ended up creating a land-lock.

On the other hand as you say yourself, you really did allow your enemies to recover, only for them to attack you again later.

The Army Size graph shows how brutality effective your Communions where.

This was a fun game- I did the best I've ever done in Dom4, and I got to cast a late game spell. Sure, everyone had quit the turn I cast it, and there was no way I was going to win, but it was still neat to see it do stuff.

Just for curiousitys sake, how many gems did you put into that global?

All my globals where cast with minimal gems, except for mother oak which I put everyhing oceania gave me into.
Title: Re: Dominions 4 Round 23 - It wasn't fine :'(
Post by: Cheeetar on October 15, 2016, 08:59:29 am
300 nature gems. I converted a bunch of gems into astrals, and those into nature.
Title: Re: Dominions 4 Round 23 - It wasn't fine :'(
Post by: Anvilfolk on October 15, 2016, 04:57:33 pm
Heheheh, it's OK. I think once you get to the point where you know you're never gonna win,you can just do the roleplay thing and not worry about it too much. Never felt like I had many stakes, especially once I realised how much more everyone else knew about the game.

Also, T'ien Ch'i and I had agreements and a relatively tense peace. I'm not sure why C'tis would decide to plague me, allied with T'ien Ch'i or not :P

The thing that totally broke me were the two Mountain Kings or whatever they were, from AI Shinuyama. My mighty army of plagued mammoths could do nothing to them.


I'll skip the disciples game, but might join the next one if the consensus is that it was fun.
Title: Re: Dominions 4 Round 23 - It wasn't fine :'(
Post by: Cheeetar on October 15, 2016, 05:45:32 pm
It was Eriu who plagued you. Not me, honest!
Title: Re: Dominions 4 Round 23 - It wasn't fine :'(
Post by: chaoticag on October 15, 2016, 06:05:47 pm
It was Eriu who plagued you. Not me, honest!
Yeah, I admitted it as much, heh.
Title: Re: Dominions 4 Round 23 - It wasn't fine :'(
Post by: Anvilfolk on October 15, 2016, 09:13:30 pm
Sorry, not the best at the forum username <-> game nation mapping :P