Bay 12 Games Forum

Dwarf Fortress => DF Modding => Masterwork DF => Topic started by: Tbear13 on November 11, 2016, 09:36:15 am

Title: Possible bug
Post by: Tbear13 on November 11, 2016, 09:36:15 am
Hi guys, so I've had a problem with the latest release of masterwork, when I set hermit to active and playable in fortress mode, it doesn't show up in the race options at embark. Yeah.. thats about it.
Title: Re: Possible bug
Post by: Amostubal on November 11, 2016, 05:12:13 pm
If I remember right it's not suppose to.  It provides a simple free workshop to build, after embark, that allows you to start hermit mode.
Title: Re: Possible bug
Post by: Tbear13 on November 11, 2016, 05:54:46 pm
Thanks, one more question now, so when I play as humans in fortress mode, are the building supposed to be the exact same as dwarf ones..?
Title: Re: Possible bug
Post by: Amostubal on November 11, 2016, 09:21:04 pm
The vanilla dwarf fortress ones (kitchen, loom, clothier shop, tanner, butcher, etc.) should be available, there currently not a mod added to remove the basic buildings.  without looking at your game direct, I can't tell what options you set or what your seeing.