Bay 12 Games Forum
Dwarf Fortress => DF Modding => Masterwork DF => Topic started by: Tbear13 on November 11, 2016, 09:36:15 am
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Hi guys, so I've had a problem with the latest release of masterwork, when I set hermit to active and playable in fortress mode, it doesn't show up in the race options at embark. Yeah.. thats about it.
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If I remember right it's not suppose to. It provides a simple free workshop to build, after embark, that allows you to start hermit mode.
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Thanks, one more question now, so when I play as humans in fortress mode, are the building supposed to be the exact same as dwarf ones..?
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The vanilla dwarf fortress ones (kitchen, loom, clothier shop, tanner, butcher, etc.) should be available, there currently not a mod added to remove the basic buildings. without looking at your game direct, I can't tell what options you set or what your seeing.