item_weapon
[OBJECT:ITEM]
#chain weapons - standard 40k chain weapons. Both chain swords and chain axes are in as imperial weapons.
[ITEM_WEAPON:ITEM_WEAPON_CHAINSWORD]
[NAME:chainsword:chainswords]
[SIZE:600]
[SKILL:SWORD]
[TWO_HANDED:30000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:75000:8000:slash:slashes:NO_SUB:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:150:2500:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:1000:strike:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_CHAINAXE]
[NAME:chainaxe:chainaxes]
[SIZE:700]
[SKILL:AXE]
[TWO_HANDED:35000]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:60000:9000:hack:hacks:NO_SUB:1500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:150:1000:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_CHAINFIST]
[NAME:chainfist:chainfists]
[ATTACK:EDGE:3000:6000:stab:stabs:no_sub:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
#power weapons - These have a force field that helps aid cutting or smashing. I might make a syndrome that creates plasma when contact is made between these weapons and the enemy.
[ITEM_WEAPON:ITEM_WEAPON_POWERSWORD]
[NAME:power sword:power swords]
[SIZE:600]
[SKILL:SWORD]
[ATTACK:EDGE:60000:8000:slash:slashes:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:3000:5000:stab:stabs:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:300:1000:strike:strikes:pommel:3000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_POWERFIST]
[NAME:power fist:power fists]
[SIZE:500]
[SKILL:HAMMER]
[TWO_HANDED:0]
[ATTACK:BLUNT:300:4000:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ITEM_WEAPON:ITEM_WEAPON_THUNDERHAMMER]
[NAME:thunder hammer:thunder hammers]
[SIZE:700]
[SKILL:HAMMER]
[TWO_HANDED:50000]
[ATTACK:BLUNT:20:300:bash:bashes:NO_SUB:2000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
#ranged weapons
#stubbers/autoguns - cheap guns with poor armor piercing. Should still very easilly eliminate soft targets, as guns do.
#stubgun is akin to a colt or revolver
[ITEM_WEAPON:ITEM_WEAPON_STUBGUN]
[NAME:stub gun:stub guns]
#stubber is akin to a semi-auto rifle
[ITEM_WEAPON:ITEM_WEAPON_STUBBER]
[NAME:stubber:stubbers]
#autogun is akin to an assault rifle
[ITEM_WEAPON:ITEM_WEAPON_AUTOGUN]
#Heavy stubber is akin to a heavy machine gun
[ITEM_WEAPON:ITEM_WEAPON_HEAVYSTUBBER]
[NAME:heavy stubber:heavy stubbers]
#bolter - used for dealing with heavily armored enemies. The bolter should litterally blow off chunks of a person in steel plate mail or less. Remember, these are made to deal with people in power armor made from exotic materials.
#bolt pistol - smaller single handed weapon, so a person can wield both a pistol and a melee weapon at the same time.
[ITEM_WEAPON:ITEM_WEAPON_BOLTPISTOL]
[NAME:bolt pistol:bolt pistols]
[SIZE:500]
[RANGED:CROSSBOW:GUNBOLT]
[SHOOT_FORCE:2000]
[SHOOT_MAXVEL:800]
[MATERIAL_SIZE:3]
# Length aproximately 1 meter. Caliber about 1, or 2.5349 cm.
[ITEM_WEAPON:ITEM_WEAPON_BOLTER]
[NAME:bolter:bolters]
[SIZE:800]
[RANGED:CROSSBOW:GUNBOLT]
[SHOOT_FORCE:3000]
[SHOOT_MAXVEL:1200]
[MATERIAL_SIZE:6]
#Should have a higher rate of fire, but DF probably still doesn't allow RoF for weapons yet.
[ITEM_WEAPON:ITEM_WEAPON_HEAVYBOLTER]
[NAME:heavy bolter:heavy bolters]
[SIZE:1500]
[TWOHAND:40000]
[RANGED:CROSSBOW:GUNBOLT]
[SHOOT_FORCE:4000]
[SHOOT_MAXVEL:1500]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:8]
#special bolters
#stalker bolter - I don't know what to do with this one. Possibly make it cheaper, but at
[ITEM_WEAPON:ITEM_WEAPON_STALKER_BOLTER]
[NAME:stalker bolter:stalker bolters]
#lasgun - shoots an exotic material called lasers. Lasers are
[ITEM_WEAPON:ITEM_WEAPON_LASPISTOL]
[NAME:laspistol:laspistols]
[ITEM_WEAPON:ITEM_WEAPON_LASGUN]
[NAME:lasgun:lasguns]
[SIZE:600]
[ITEM_WEAPON:ITEM_WEAPON_LASCANNON]
[NAME:lascannon:lascannons]
[SIZE:1200]
[TWOHAND:60000]
#plasma gun - shoots an exotic material called plasma, which should be VERY hot AND blow chunks off. Best used against heavily armored units.
[ITEM_WEAPON:ITEM_WEAPON_PLASMAPISTOL]
[NAME:plasma pistol:plasma pistols]
[ITEM_WEAPON:ITEM_WEAPON_PLASMAGUN]
[NAME:plasma gun:plasma guns]
[ITEM_WEAPON:ITEM_WEAPON_PLASMACANNON]
[NAME:plasma cannon:plasma cannons]
#missile launchers
[ITEM_WEAPON:ITEM_WEAPON_SOUNDSTRIKE_MISSLE_LAUNCHER]
[NAME:soundstrike missile launcher:soundstrike missile launchers]
#grenade launchers
#flamers - Short range, and fire promethium.
#shotguns
#sniper riflescreature_adeptus_astartes
[OBJECT:CREATURE]
[CREATURE:THUNDER_WARRIOR]
[DESCRIPTION:A genetically altered human being, created to wage a war on an apocolyptic earth.]
[NAME:thunder warrior:thunder warriors:thunder warrior]
[CREATURE_TILE:"T"][COLOR:1:0:1]
[FEARLESS]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
#Currently copied off of the dwarf. I plan on creating a more detailed body for the marine when I learn more about the system. I might keep this early design and make it into the steroid techno-barbarian mans of ancient terra called the thunder warrior.
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
#how does the body know to use these?
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
#eyebrows. I need to make sure they are colored correctly, but otherwise it's fine.
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
#nails
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
#major arteries.
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
#I don't know what head postions does.
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[RELSIZE:BY_CATEGORY:LIVER:200]#Space Marines have normal livers.
#Tendons. The heal faster than average. Faster is lower
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:150]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:150]
#pretty self explainatory
[HAS_NERVES]
#also self explainatory
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
#might change this, as marines are quite poison resistant.
[CREATURE_CLASS:GENERAL_POISON]
#general infections should be the same
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
#sweat, tears, and spit should be the same as well, although I might change the spit to a material that burns the skin and causes blindness.
[USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
[USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
#I assume this is where the material from above are used
[SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:ALL:SKIN:EXERTION]
#man tears for a man giant
[SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:EYE:ALL:EXTREME_EMOTION]
#seems to be what I'd look at to make the poison spit.
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Spit]
[CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
[CDI:USAGE_HINT:TORMENT]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
#I assume this is where the information on what it looks like is found
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
[CDI:VERB:spit:spits:NA]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
#I assume the pluses and minuses are for giving a general comparison only.
#the thunder warriors are quite strong. It is said they can hold their own against a space marine.
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250] +++
#these warriors are big steroid monsters, so I don't think they would be as fast, but they would certainly be faster than average.
[PHYS_ATT_RANGE:AGILITY:500:800:1000:1300:1500:1800:2000] +
#They should have superhuman toughness. I'm not sure how superhuman though.
[PHYS_ATT_RANGE:TOUGHNESS:900:1200:1600:1800:2000:2250:3000] +
#them steroid-mans are probably no good at the smarts.
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:400:900:1150:1250:1350:1550:2250] -
#I'll leave focus the same.
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500] ++
#Probably not that creative
[MENT_ATT_RANGE:CREATIVITY:300:500:800:1000:1200:1400:1800] -
#Probably not that patient.
[MENT_ATT_RANGE:PATIENCE:300:500:800:1000:1200:1400:1800] +
#Memory I'll leave the same.
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250] +
#Spatial sense is probably pretty good as well, so I'll leave that the same.
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500] ++
#I don't know how big a thunder warrior would be, but supposedly they're larger than the space marines. I'll say 8-9 ft, with an extra wide frame to support that height. Currently, I have them as blocks of 8ftx2ftx1ft. I converted that into cm^3 and got 453070 cm^3. At a density of 1.030 g/cm^3, they should weigh 453070 grams or approx. 1000 pounds. Their adolescent size should be the size of a normal human. EDIT: I fixed the weight. I'm sure nobody noticed the behemoth I posted earlier.
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:70000]
[BODY_SIZE:12:0:453070]
#body modifiers are the same. I don't know what APP_MOD_IMPORTANCE does though.
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
#I'm not messing with these yet.
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
#Age is the same. Thunder Warriors were, perhaps purposely, limited in their lifespan. A Space Marine would likely last a lot longer, perhaps infinitely. Perhaps if they don't die first...
[MAXAGE:150:170]
#Attacks will likely stay the same.
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[GENERAL_BABY_NAME:thunder warrior baby:thunder warrior babies]
[BABYNAME:thunder warrior baby:thunder warrior babies]
[CHILD:12]
[GENERAL_CHILD_NAME:thunder warrior child:thunder warrior children]
[CHILDNAME:thunder warrior child:thunder warrior children]
[EQUIPS]
#removed CAVE_ADAPT because these people fight above ground.
[DIURNAL]
#Good enough for me.
[SMELL_TRIGGER:90]
#I don't believe these people have perfect night vision. Lowered from 10000 to 8000.
[LOW_LIGHT_VISION:8000]
#I changed the profession names to ____ warrior: _____ warriors. Good enough for now.
[PROFESSION_NAME:CRAFTSMAN:crafts warrior:crafts warriors]
[PROFESSION_NAME:FISHERMAN:fisher warrior:fisher warriors]
[PROFESSION_NAME:HAMMERMAN:hammer warrior:hammer warriors]
[PROFESSION_NAME:SPEARMAN:spear warrior:spear warriors]
[PROFESSION_NAME:CROSSBOWMAN:marks warrior:marks warriors]
[PROFESSION_NAME:AXEMAN:axe warrior:axe warriors]
[PROFESSION_NAME:SWORDSMAN:swords warrior:swords warriors]
[PROFESSION_NAME:MACEMAN:mace warrior:mace warriors]
[PROFESSION_NAME:PIKEMAN:pike warrior:pike warriors]
[PROFESSION_NAME:BOWMAN:bow warrior:bow warriors]
#A little jarring to see these units capitalized.
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marks warrior:Elite Marks warriors]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bow warrior:Elite Bow warriors]
#I don't know what this speech file is. I did find it in data/speech, so I'm sure I can make a custom file, but we'll see.
[SPEECH:dwarf.txt]
#Homeotherm works.
[HOMEOTHERM:10067]
[SYNDROME_DILUTION_FACTOR:INEBRIATION:150]
#I don't know what these do. I'm sure it is important for the speed of the creature.
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:5951:5419:4898:1463:6944:8233] 6 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
#kind of obvious.
[SWIMS_LEARNED]
#no idea what these do
[GRASSTRAMPLE:0]
[NO_VEGETATION_PERTURB]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
#getting rid of spouse conversion target, because I'm pretty sure they won't be converted.
#There were no female thunderwarriors. Otherwise, copied from dwarves. Note: Obviously, they're incapable of mating. That was likely done by design by THE EMPRAH.
[CASTE:MALE]
[MALE]
[SET_BP_GROUP:BY_TYPE:LOWERBODY][BP_ADD_TYPE:GELDABLE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TL_COLOR_MODIFIER:GOLDEN_YELLOW:1:GOLDENROD:1:MOSS_GREEN:1:ORANGE:1:PUMPKIN:1:RED:1:SAFFRON:1:SCARLET:1:SILVER:1:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:EYELID:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_MINT_GREEN:1:IRIS_EYE_MOSS_GREEN:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1:IRIS_EYE_AMBER:1:IRIS_EYE_GOLD:1:IRIS_EYE_GOLDEN_YELLOW:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
Final notes: These Thunder Warriors probably will look like dwarves. Oh well. This is for testing purposes only.
Hammerers should be renamed Commisars. They should also have a preference to wear hats. Thats my 2 bits.please also add those infamous "HERETICAL!!! *BLAM" lines to these guys XD
body_40k
[OBJECT:BODY]
Marine body parts
[BODY:S_HEART]
[BP:SHEART:secondary heart:STP][CON:S_RIBCAGE][CIRCULATION][INTERNAL][SMALL][CATEGORY:HEART]
[DEFAULT_RELSIZE:100]
[BODY:3LUNGS]
[BP:RLUNG:right lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][RIGHT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]
[BP:LLUNG:left lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][LEFT][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200]
[BP:LLUNG:multi-lung:STP][CONTYPE:UPPERBODY][BREATHE][INTERNAL][SMALL][CATEGORY:LUNG]
[DEFAULT_RELSIZE:200][BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:3LUNGS:S_HEART:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
It'll make them have two hearts and three lungs, and[BODY_APPEARANCE_MODIFIER:HEIGHT:105:107:110:115:120:125:130]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:111:115:120:125:130:135:140]
[APP_MOD_IMPORTANCE:500]Makes them bigger but the same size for weapons and armour. [NOFEAR]
Ooh, and have Dorfs that go into Fell Moods actually become Chaos SpaAHSDAPALWUDIDABDYIBSANDIUWAOKNDThe ordo Administratum recommends this highly-despite it being actually heretical