Bay 12 Games Forum
Dwarf Fortress => DF Modding => Masterwork DF => Topic started by: The-Moon on November 21, 2016, 12:24:03 pm
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Im trying to figure out how to play MDF but i keep getting the texture catalog error.
How do i turn off item graphics?
The only thing i can get to work is turning off "Creature Sprites", but then no graphics at all show. Just text....
Ive looked all over the master work settings screen and i do not see a Items Graphics Option....
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How did you get that error? Aka what settings did you change and which tilesets are you running?
To get rid of it, disable TWBT. Just delete/move twbt.dll out of hack/plugins. But its needed for soooo many graphical things.
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Well i just downloaded masterwork today fresh install, and i didnt change anything.
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When i try to start a new game, and select my world, before it gets done loading and getting to the embark screen it crashes saying "GPU unable to accommodate texture catalog"
Edit: Okay that worked but now i cant read any of the Print, the print is all unreadable now, but the game dose load up and display correctly, but i cant read anything....
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Your graphic card seems to lack the necessary ram.
Just select a different tileset, like Phoebus or Obsidian, and it should be fine.
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Okay i tried that the same thing happens.
When i try to load the game, it crashes with that error when it says "Preparing Text Objects"
my gfx card is a GeForce Go 6150 with 256vram....
*sigh*
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Mh... check your errorlog. Any entries?
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errlog:
undefined plant material set to default: AGED_MUSHROOM_HELMET_PLUMP AGED_MUSHROOM_HELMET_PLUMP
undefined plant material set to default: AGED_MUSHROOM_HELMET_PLUMP AGED_MUSHROOM_HELMET_PLUMP
thats all thats in that file ....
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Strange. Sorry, I cant help you... I'm unfamiliar with that crash.
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I think i fixed it, i turned off TWBT.... But it still dosent seem right, but its running :)