DIG
(http://i.imgur.com/95arRFc.jpg)
Rules (https://docs.google.com/document/d/1n99weau0r2UBzA-MTgPUsFc_hiItyD-hiyetGbITbOk/edit?usp=sharing)
Stone Bore Schematics
Level 1, Main drill engine and exhaust
(http://i.imgur.com/ZuuYycY.png)
Level 2, Fuel Tanks
(http://i.imgur.com/tEDlYgo.png)
Level 3, Cargo hold, hanger, airlock, Generator, Air Scrubber, Brig and main elevator.
(http://i.imgur.com/7rn6cih.png)
Level 4, Sick bay, Crew quarters, Common room, Sanctuary, Workroom, Archive, Coms arm, Leg Engines
(http://i.imgur.com/8LNiqZb.png)
Level 5, Cannons and Sensor arrays
(http://i.imgur.com/RaUEr95.png)
Level 6, Bridge
(http://i.imgur.com/s8hQaa7.png)
(http://i.imgur.com/8plf22o.png) (http://dig.wikia.com/wiki/Dig_Wiki)
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Engineer archetype
blast 10
edurance 10
move 10
recover 20
build 30+10 (tool box)=40
control: 20
20 body
10 stamina
20 mind.
tool box
IN
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 9
Build 1
Control 0
Body 1
Stamina 30
Mind 19
Knowledge 0
I'll take an Engineheart.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 20
Pistol, paint, diesel gauntlets (5 hours away)
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Name: Tarrek
Archetype: Mole Monk
Abilities:
Blast:
Fight: 22
Endure: 30 (+5 robe)
Move: 12
Hide: 0 (-5 robe)
Find:
Transcend: 30 (+5 eye disk)
Recover: 6
Build:
Control:
Attributes:
Body: 17
Stamina: 15
Mind: 18
Stuff:
-Eye Disk
-Mole Claws
-Armored robe
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 15
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
character incoming
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30 (+20 from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Went for a sharpshooter/spotter with some utility
Edit: BTW, this looks like a pretty good system.
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 8
Move: 8
Hide: 10
Find: 2
Transcend: 2
Recover: 8
Build: 40
Control: 20
Body: 5
Stamina: 36
Mind: 9
In, char later, hopefully.
EDIT: here it goes.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 10
Fight: 0
Endure: 15
Move: 15
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 20
Control: 0
Attributes
Body: 10
Stamina: 20
Mind: 20
Inventory
Eye Disk
Priest’s Beadchain
Also, it seems the psychic classes (the eye disk dude/mole) have a (small?) advantage in starting with both a class specific item that also has a combat use and another combat tool. But, all this is just conjecture, so w/ever.
(https://thecodethelelouch.files.wordpress.com/2016/03/code-geass-r1-episode-06-the-stolen-mask-mkv_snapshot_20-32_2016-03-24_16-32-25.jpg)
omg here it is.
ARCHETYPE: Engineer
Blast: 5
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20
Stamina: 10
Mind: 5
Knowledge: 15
Engie's known for, well, engineering. It's all he's ever done, and now he's turned it into a living. An absolute bore to talk to, he works tirelessly on his builds, making custom orders for his employers. Seeing that a bore needed crew, he hopped on-board to help the crew for pay.
NEED A DISPENSER HERE
Character sheet:
Name: Vokun Kaaz
Archetype: Thoughtful Corpse
Abilities:
Blast: 0
Fight: 30
Endure: 15
Move: 20
Hide: 25
Find: 10
Transcend: 0
Recover: 0 (+10 Stabilizer)
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Edited in a later post.
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 15
Hide: 0
Find: 5
Transcend: 0
Recover: 10
Build: 0
Control: 10
Body:25
Stamina:15
Mind:10
Added charsheet to initial post, copying it here as well.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 10
Fight: 0
Endure: 15
Move: 15
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 20
Control: 0
Attributes
Body: 10
Stamina: 20
Mind: 20
Inventory
Eye Disk
Priest’s Beadchain
I honestly don't know enough to say whether things are balanced or not. I think some of the other players (those who are planning to dive the Deep Sea, or construct artifacts) are undervaluing knowledge a bit, though. If I cold, I'd max out int and knowledge, but one needs at least one in body to live, and some stamina to act, so I need those too.
Ozzy, knowledge is a currency not a stat. It gets used up. Putting points into it should be impossible but is at the very least ill advised.
We still got some mutterings and questions and not quite finished sheets but lets at least start showing some stuff off here.
You and the rest of the interviewees have been hastily herded from the offices on 8th and Granite down a narrow stone stairway into circular metal airlock. Waiting for you with her back against the opposite door is a woman. She’s extremely thin and tall, with pale skin, close cropped black hair and blue eyes. She seems to be dressed in fine clothing, but it is oddly plain. Next to her is a hulking specimen of a mole: easily seven feet tall with with a half dozen engines poking out of shaggy black hair. He takes a step forward as you enter the room and clacks his claws together to get your attention.
“Hello assorted rabble. It pleases me greatly to say that you have been chosen as the crew for the 7th Underground Expeditionary Stone Bore. Congratulations! I assume that the selection committee has the details about your next of kin?”
He waits a moment, nose twitching, before continuing.
“Good. Well then, no reason to dawdle! HOLIDAY!” He turns and stomps towards the door as the woman walks to one wall and twists a valve. “My name Suo, that's Head Mechanic Holiday. We’re the ones in charge for this little pleasure fuse.”
“Cruise.” Holiday says, joining up with Suo.
“Pleasure Crews? I think that would send the wrong message about what we do here.”
The airlock doors cycle open and beyond them is a wide stone cavern. The cavern is lit by dozens of spotlights and crisscrossed by catwalks and metal support beams. Men in gray uniforms hurry about, carrying metal crates and lengths of cable, shouting to one another about things you don’t understand. And in the center of the room is the Bore itself. It has an oddly diamond shape; small at both ends and fat in the middle. 4 huge, multi-jointed metal legs hold it up, balanced on the point of a massive conical drill. Six stories up, barely visible from this angle, is the glass dome of the bridge. You can see the shadows of men moving around inside it. One side of the machine sports a pair of sliding metal blast doors, and a metal ramp leads up from the ground to those doors.
“Beaut ain’t she? Decades ahead of the other cities. Stone and sulphur, I bet those bastards in Roa are still digging holes with corpses.” Sou and Holiday lead the way up the ramp and into the Bore. The ramp leads to a hanger, and in the hanger squats an eight legged metal vehicle of some kind. It resembles a beetle, with somewhat shorter legs, each of which ends in a piledriver.
“That’s the Crawler. It crawls floors, walls and ceilings. Insulated, air tight, slow as hell. This is the hanger. Got room for a few vehicles, some Electric Heads, carcasses of any big neat thing you kill, whatever.”
They move on, through the door on the left and into a wide room filled with all manner of metal crates.
“Cargo hold, full of food and water, repair supplies, raw materials, and so on. We got no kitchen in this thing so I hope you like eating rehydrated worm meat. Hey Holiday, why do we have to go through the Cargo bay to get out of the hanger?”
“Material considerations.”
“You mean it would weaken the frame?”
“No. One of the apprentices ordered too many wall sections and not enough doors. Same reason there’s no bathroom.”
“Oh. We fire that one?”
“In a manner of speaking.”
“Whaddya mean?”
“He was the one that miscalculated the drill’s weight and got crushed when the mooring strap broke during installation.”
“Water finds its level.”
They lead the way out of the cargo hold and into passages beyond. Sou stops and points down the halls.
“That over there is the main generator, it gets fuel from the fuel tanks down below. Below the tanks is the main engine, and under that is the drill itself. This ladder here is how you access the lower levels. Over in that direction is the air scrubber. It is what lets this thing be airtight and not kill you all. Oh and there’s a brig over connected to the hanger bay. Air lock too. And right here in the center is the main lift. This takes you up through the rest of the levels.”
It takes two trips to get everyone up to the next level on the elevator, during which time Holiday explains that there’s a ladder running along the inside of the elevator shaft, should it ever stop working.
“This here is the main living area” Sou says, gesturing around expansively in the small area right outside the elevator. “ You got your beds over to the left, your medbay to the right, workshop back there next to the archives. Even got a sanctuary for us diving types. Oh, important thing. Over there is the coms arm. It’s a mechanical arm that lays a hard coms line in as you descend. Radio won’t work except at short range so thats your lifeline. Try not to let it get cut. You can tour that all on your own time, I don’t care.”
He shoves everyone back into the elevator and up past the next floor and up to the final floor on top. “That's the cannon floor below us and up here is the bridge. This is the control center of all this high tech wizardry. These apprentices are just installing the last bits and bobs. Testing the nixies, you know the drill.”
He stops for a moment and then laughs to himself. “Ha! They know the drill! Ya get it Holiday?”
“Regretfully, yes.”
“Ah….anyways, this thing here, this is important. This is the automap. Its gonna track your progress and print out the data about it on these here metal punch plates. Once you have a full one, you put in a blank and bring the finished one to the archives. That way you know where you’re going and when we find the wreckage of this thing, we’ll know where you’ve been.”
He hits a button and a black board on one wall lights up with glowing grid lines. Each tiny box enclosed by the glowing lines is a bulb with a strange double wire internal structure, so as to show both explored land and the location and orientation of the Bore.
(http://imgur.com/qI6eU0t.png)
“Alright, questions?”
ARCHETYPE: Engineer
Blast: 5
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20
Stamina: 20
Mind: 10
Knowledge: None, for now
Engie's known for, well, engineering. It's all he's ever done, and now he's turned it into a living. An absolute bore to talk to, he works tirelessly on his builds, making custom orders for his employers. Seeing that a bore needed crew, he hopped on-board to help the crew for pay.
Engie puts his hand up.
"How much maintenance is the drill going to need, and in what capacity?"
"Well, I have no more questions. I'm going to go look around the drill if I'm allowed to."
If allowed to explore, go see if there's a door to the crew quarters myself. Practice hiding on the way. Else...
"Alright, anyone want to train a bit?"
Spar with anyone else who wants to.
Have a good look round the bridge. Any important looking levers or controls whose functions I can discern?
Archtype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
Ooh, Junior meatbags.
Help Holiday intimidate some workers for fun and profit.
20 blast
20 fight
20 endure
20 move
20 find
20 body
20 stamina
10 mind
Name: Bargthor-47
Engie raises his hand
"I ain't too bad with them tools, if'n they're fixin' things up to go. Maybe I could lend a hand."
ARCHETYPE: Engineer
Blast: 5
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20
Stamina: 20
Mind: 10
Knowledge: None, for now
Engie's known for, well, engineering. It's all he's ever done, and now he's turned it into a living. An absolute bore to talk to, he works tirelessly on his builds, making custom orders for his employers. Seeing that a bore needed crew, he hopped on-board to help the crew for pay.
Oh my god. You're gonna need a separate thread for the nitpickers, lol.
Anyway, my sheet is done. My guy is pretty much the exact opposite of what i was going for, but eh, play to the swtrengths of the archetype and all.
Nameless grabs anyone who looks good with tools, and mutters one mord to them: "Machete." If one agrees, he proceeds to the next and says "Climbing pick." If that gets a positive response, he moves to the next and says "carabiners."
Hey, Jag, syv, Sia, Egan, RC, or Gentlefish, wanna make me a makeshift weapon and possibly some tools?
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 15
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
"Wonderful. I really question the decision to send us away on this fairly important and probably pretty expensive bore without even supplying any standard weapons to defend it with. Deep sigh.
Are any of you organics interested in making me a firearm? I'll make sure to cover your squishy sack of fluids you call a body in the next firefight if you do."
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 15
Hide: 0
Find: 5
Transcend: 0
Recover: 10
Build: 0
Control: 10
Body:25
Stamina:15
Mind:10
"Huh. I'm going to go see what would I would like for a weapon."
Walk over to the archive, and look through combat manuals.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Inventory:
Knife (+5 Fight)
Tarrek nods to Sou.
"My thanks for showing us around."
That said, he takes his leave and walks to the sanctuary.
Name: Tarrek
Archetype: Mole Monk
Abilities:
Blast:
Fight: 22
Endure: 30 (+5 robe)
Move: 12
Hide: 0 (-5 robe)
Find:
Transcend: 30 (+5 eye disk)
Recover: 6
Build:
Control:
Attributes:
Body: 17
Stamina: 15
Mind: 18
Stuff:
-Eye Disk
-Mole Claws
-Armored robe
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
20 body
15 stamina
15 mind
Inventory:
tool box [build +10]
box of bandages. [Build+1]
Sure mate, I'll build you a gun and bloody great chopper.
Build gentlefish and Oz a rapid rifle and a machete out of some spare parts in the workroom.
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
20 body
10 stamina
20 mind.
Inventory:
tool box [build +10]
box of bandages. [Build+1]
Sure mate, I'll build you a gun and bloody great chopper.
Build gentlefish a nice semi automatic pistol and a machete out of some spare parts in the workroom.
((Wrong guy, but I'll take it!))
Blast: 5
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20
Stamina: 20
Mind: 10
Knowledge: None, for now
Wander off and take a look around. Could I pilot this thing?
"Guns. Not the most exciting project, but I'll take it."
Go down to the workshop and build enough standard sidearms to hand out to the whole crew.
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 8
Move: 8
Hide: 10
Find: 2
Transcend: 2
Recover: 8
Build: 40
Control: 20
Body: 5
Stamina: 27
Mind: 18
"Guns. Not the most exciting project, but I'll take it."
Go down to the workshop and build enough standard sidearms to hand out to the whole crew.
"I shall aid in finding materials for weapon making."
Help finding scrap and materials in the workshop for making firearms.
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 15
Hide: 0
Find: 5
Transcend: 0
Recover: 10
Build: 0
Control: 10
Body:25
Stamina:15
Mind:10
Poking her nose around the bridge Deira dusts off the driver seat carefully. She then settles herself down into it and begins to familiarise herself with the control layout. She adjusts the seat to perfection.
'When may we leave?' She asks
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
Yelling to the people going of to build various flavors of murder, Joshua yells "Build me a nice shooter as well if you could, I'd appreciate it! And maybe a knife if you have any to spare."
He then looks back at the moleman, thanks him for his time, and walks to the sanctuary to inspect what will probably be his main workplace in this joint.
Shuffle over to the Santuary, check if there's anything lying around that's useful for a Dau plying his trade. Try to determine if this room seems to boost diver powers or has a stronger connection to the Deep Sea.
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 10
Fight: 0
Endure: 15
Move: 15
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 20
Control: 0
Attributes
Body: 10
Stamina: 20
Mind: 20
Inventory
Eye Disk
Priest’s Beadchain
Go to the workshop, let my mind go blank and my hands do what they like. Or if that does nothing, try to make my rifle more accurate.
Archetype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
Dig around in the Sanctuary's cushion box. Is there any useful transcendence increasing stuff? If not, just grab an armload of pillows and dump them in a corner as a makeshift bed, from which to watch the spooks.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 9
Build 1
Control 0
Body 1
Stamina 30
Mind 19
Knowledge 0
"I'll get that Hypoknife commissioned in a bit. I might as well set the archive up."
Unpack the crates and put books on shelves.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Inventory:
Knife (+5 Fight)
"Well hello there my spiritually inclined friends! Couldn't wait to see a real pro at work huh?" Joshua chuckles.
"Care to introduce yourselves? I, as you might have heard already, am Joshua Abraham Darvaza, Emperor of the Deep."
Take a cushion from the box, check if there's anything else in there and pocket it if so. I'd like to start gathering knowledge for building a Depth Drive if that is possible (see also question below).
Then go sit on it and start calming my mind. Concentrate on feeling the energies that flow through this chamber. Once I feel ready, take our first dive into the great unknown, the Deep Sea.
Or rather, a dip, cause we're staying on level 1.
((PW, question: suppose I want to build a Depth Drive. Since that only gives +10, could I already try to build that, or would it require knowledge? And if I could already build it, could I gather knowledge anyway to increase my chances of making it?))
((Still might shove around a couple of statpoints around, but I won't touch those that have already been used as a bonus.))
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 10
Fight: 0
Endure: 25
Move: 10
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 5
Build: 20
Control: 0
Attributes
Body: 10
Stamina: 20
Mind: 20
Inventory
Eye Disk
Priest’s Beadchain
After receiving the machete From Tommy Faber (midnightJaguar), Nameless goes to the cockpit and mutters to the pilot: "Down left," pointing to the position on the map one square below and one square left of our current location. he then goes to find a crowbar. To steal requisition.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete
"Good. This is a commendable machine... considering the workforce you were provided with. I feel even more confident for my success now that I know more about it."
"That is all I wished to know. I thank you for answering my questions to my satisfaction. I expect we can maintain such cordial communication through our lifeline and wish that no misfortune or foolishness of the other participants results in its severance. I also expect that our mutual efforts will bring mutual benefit and look forward in taking pleasure from such during our discussions." *bows and waves* "As dictated by law 2684 I have offered you proper farewell and will now depart to inspect this vessel for myself."
Go man the sensor monitoring station. Is it on the bridge or in the same level as the cannons? Is it operational? Can I operate it and Find anything of interest up ahead or are we too close to Shamur for me to detect anything of interest beyond the city?
((Sorry if I missed it, but is there any indication of how much a piece of equipment costs knowledge-wise and roll-difficulty-wise? Or is this something you find out by trying?))
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
Blast: 5
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20
Stamina: 20
Mind: 10
Knowledge: None, for now
"Okay. Need guns? I'll make a gun now."
Make a rooty-tooty-point-and-shooty
Continue to move scrap and materials to the workbenches for the gunmakers until they've got anough for a while.
Then go to the archives and look around for construction manuals on either firearms/armour that's especially suited for an engineheart. Simple/robust stuff for now, nothing that can't be made by the people on board right now.
((I've also shifted around some points in my character sheet))
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Start up and idle the engines. Deira will sit and listen to them. Try to hear if everything is working soundly.
Deira then looks around the bridge trying to find anything of use to her or the others. Perhaps she can then build a weapon for that corpse that was asking.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
Hum. If I'm going to spend 12 hours on each gun, I'll be carefully designing them for our particular purposes. For now I'll churn out seven pipe guns to give to anyone who really needs a weapon immediately, and then create my own pistol design ideal for defending the close spaces of the bore.
((I decided to move 9 points from Mind to stamina, putting my stamina at 36, and letting me Build for 12 hours between rests. Who needs defence against mindfuck anyway?~))
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 8
Move: 8
Hide: 10
Find: 2
Transcend: 2
Recover: 8
Build: 40
Control: 20
Body: 5
Stamina: 36
Mind: 9
Alright then, hand the machete to nameless(Ozarck) and then set about seeing how much knowledge building a fleshy body with 6 arms would require.
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
20 body
15 stamina
15 mind
Inventory:
tool box [build +10]
box of bandages. [Build+1]
If I can still join
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - 20
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Try to find something that can be used as a weapon, crowbar, pipe, that kind of thing. Search in the workroom and cargo.
If somebody could make a pistol of some kind for me, that would be great. I don't need anything fancy, just something that can shoot straight.
Look around for someone to spar with.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Inventory:
Knife (+5 Fight)
[PLEASE WAIT. BUILDING... BUILDING... ESTIMATED TIME UNTIL COMPLETION: 7:00:00]
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 8
Move: 8
Hide: 10
Find: 2
Transcend: 2
Recover: 8
Build: 40
Control: 20
Body: 5/5
Stamina: 9/36 (3 hours build time remaining) (As of end of current action, sometime in the future.)
Mind: 9/9
Watch Joshua ((Radio)). Use transcendence if that can be done without an eye disk. Does he look different from a normal sleeping person in any way?
EDIT: Below, Dev is saying he's gonna screw with the unconcious diver in the sanctuary with Sifeebt. Sifeebt is very specifically in the Sanctuary to protect the divers. He isn't going to let Dev touch anyone, and will resort to violence if necessary.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 9
Build 1
Control 0
Body 1
Stamina 30
Mind 19
Knowledge 0
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
20 body
15 stamina
15 mind
Inventory:
tool box [build +10]
box of bandages. [Build+1]
Build myself a nice pistol. If I have any stamina left set to work on a six armed body with 2 pairs of eyes placed in the center of the chest at the point where each pair of arms meet. With +20 body stats
Deira mutters to herself, and makes her way down to prime the fuel pumps as required. Of course, if it is starting for the first time it would have a few hitches. Still, she would care for the machine, and hopefully it would care for her in return. Whilst down there, she will check the condition of the primary engine, glean any information she can on it.
Edit: utilise Nameless's help in any way possible.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
@Sialia: direct Nameless to help and he will do the manual labor with you
Nameless will act as hands and feet for the pilot. that is, he will go and manually throw switches, if the pilot tells him which to throw.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
attempt to acquire the one of the pipe guns, then go search for a big piece of pipe to use as a melee weapon for now
would one of you be so kind as to make me a nice long knife?
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - 20
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Blast: 5 (+10)
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20/20
Stamina: 17/20
Mind: 10/10
Knowledge: None, for now
INV:
Tool Kit (+10 build)
Pipe Gun (+10 blast)
"Would you like some help startin' the engine, ma'am?"
Pull the lever, Kronk! Prime the engine, Engie! ((Assist with, anyhow))
Hello bandwagon, here I come.
Name: Oo
Archetype: Thoughtful Corpse
Appearance: Thin human body with mechanical dog head.
Abilities
Blast: 0
Fight: 0
Endure: 0
Move: 10
Hide: 20
Find: 20
Transcend: 0
Recover: 0+10 (Stabilizer)
Build: 25
Control: 25
Attributes
Body: 10
Stamina: 30
Mind: 10
Knowledge: 0
Living Engine(s): Stabilizer
Dog headed reanimated copse can be found in generator room, starting it up.
"Emperor Of the Deep 1, unfathomable terrors from beyond our ken 0."
I take it my Beads have reformed after their attack?
Check out if anything remains of that monster centipede. Could I collect its remains?
Try to say hello out loud. Can the other people in the room hear me? Can I hear them?
Can I pick up objects, eg. a cushion, and move it around while otherwordly?
I can get information on things (eg wall) by touching them, but could I also try to move/phase through them?
Also, what does 'Overkill Rule' imply?
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 10
Fight: 0
Endure: 20
Move: 10
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 20
Control: 0
Attributes
Body: 10
Stamina: 20
Mind: 20
Knowledge: Depth Drive 10/150
Inventory
Eye Disk
Priest’s Beadchain
Attempt to build an armoured robe.
Name: Verne
Archetype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
Crude model submarine
Go around the ship with the startup crew. Inform them if I Find anything that looks out of place (loose bolts, dripping fluids, etc) so that they can take a closer look at it. Also make sure to secure things that need securing in place, we don't want things flying off of shelves as we move, since I assume this isn't a very smooth ride.
If everything goes well and I have time to spare, I'd like to Find information about how best I could convert my clothes into something that would increase my hide to +5. Perhaps turn them dark and reflection-less and add a hood?
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
Claim one of the seven pipe pistols, then go back to the archives and look up some documentation on Enginehearts. Famous enginehearts and their exploits.
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Start gathering knowledge for something that will increase my hide.
Find enough to make a simple toolbox.
Could I build some sort of weapon I could fire while remaining hidden? Doesn't have to be too powerful and could also have recoil or some other drawback.
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
((Well, unless someone tells my character we're about to get moving, I'm going to do this.))
Begin collecting research and supplies for a reference guide for the Archive: Make a binder to store information in.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Inventory:
Knife (+5 Fight)
Pipeguns go to whoever wants one, first come first served. Make sure that the number of guns does not exceed seven (7), because that's all I'm making for now. (For reference, the current crew size is ~Sixteen (16), so we should be able to arm a decent percentage.)
Can I continue working on guns while the Bore is traveling? Either way I'm ready to leave now, but please tell me how many guns I made and my remaining Stamina if we leave before I'm done.
How long to make a simple knife?
((After listening to syv in IRC, moved 4 points from Recover to Endure and Move. This will hopefully make me very slightly less likely to die.))
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 10
Move: 10
Hide: 10
Find: 2
Transcend: 2
Recover: 4
Build: 40
Control: 20
Body: 5/5
Stamina: 9/36 (3 hours build time remaining) (As of end of current action, sometime in the future.)
Mind: 9/9
Gathering Knowledge for: [Technique] Elude (Automatically disengage from a melee fight without need to roll Fight, costs 20 Stamina)
0/200
Known Designs:
Pipegun (Blast, +10)
1 Hours
0 Knowledge
Handgun (Blast, +20)
12 Hours
0 Knowledge
Undefined Designs:
See Dig doc for now
Crew Accounts:
None yet
Queued Builds:
7 Pipeguns
ETC: 7 hours
ETA: 7 hours
16 Handguns
ETC: 420 Hours
ETA: 427 Hours
Requested Builds:
Enhancement wire for Nameless
Knife for Bargthor
Rifle for PanzerWaffel
Armored Robe for Verne?
PW DON'T WORRY ABOUT THIS ^
FOR MY OWN USE ONLY
Go grab a pipe pistol
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - 20
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Nameless offers his services as a full contact sparring partner. Weapons included.
Nameless also requests an engineer make him some enhancement wires.
Nameless then begins gathering knowledge for a technique called One Shot. the goal is to increase damage and accuracy for one attack at the cost of move or defense or stamina or some combination of the three. a Risky killing blow, which might leave the attacker vulnerable for a time after use.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
Familiarise myself with the mapping system and other systems I may otherwise be unfamiliar with. Once i get comfortable in place, and once everyone is on board and ready to go, get the drill moving straight down.
If we aren't yet ready, make a cup of coffee and pull out a good book.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
go to the sancuary to protect against possible monsters from another world, or watch a fight break out between my teammates with amusement, whichever comes first
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - 20
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Pipe pistol
The masked man simply stares at the engineheart for several seconds, before eventually responding with a single word: "No."
Robutt gets attacked if it attempts to get closer to the divers. If it leaves, go back to lazing around on pillows.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 10
Build 0
Control 0
Body 11
Stamina 24
Mind 15
Knowledge 0
"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."
Loiter around the archives looking to gather knowledge about fighting techniques involving guns, to research gun-fu
((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Knowledge: 0/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack
"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."
((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Knowledge: 0/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack
Build this man a rifle! Yes, I'll wait.
Blast: 5 (+10)
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20/20
Stamina: 17/20
Mind: 10/10
Knowledge: None, for now
INV:
Tool Kit (+10 build)
Pipe Gun (+10 blast)
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
10 body
30 stamina
10 mind
Inventory:
tool box [build +10]
box of bandages. [Build+1]
Finish up my pistol. Then build a flamethrower.
((I changed my stats around a bit.))
Go to the bridge and idly wonder why the brain is in such a vulnerable position.
"Anyone got any last minute goodbyes? Everyone been to the men's room? ARE WE ALL READY TO SET OFF?"
Verne shouts the last one down the length of the elevator shaft.
Name: Verne
Archetype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
Start gathering knowledge for something that will increase my hide.
Find enough to make a simple toolbox.
Could I build some sort of weapon I could fire while remaining hidden? Doesn't have to be too powerful and could also have recoil or some other drawback.
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
By how much?
You can find the parts but I don't think you...well you could build it on your own but it would take a totally perfect roll.
Blowgun or bow and arrow might work.
((Well, unless someone tells my character we're about to get moving, I'm going to do this.))
Begin collecting research and supplies for a reference guide for the Archive: Make a binder to store information in.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Inventory:
Knife (+5 Fight)
Ok, You just need 30 knowledge for this.
[Find 10+14] And you just got 10 by searching around the archive and compiling info on what you found.
Pipeguns go to whoever wants one, first come first served. Make sure that the number of guns does not exceed seven (7), because that's all I'm making for now. (For reference, the current crew size is ~Sixteen (16), so we should be able to arm a decent percentage.)
Can I continue working on guns while the Bore is traveling? Either way I'm ready to leave now, but please tell me how many guns I made and my remaining Stamina if we leave before I'm done.
How long to make a simple knife?
((After listening to syv in IRC, moved 4 points from Recover to Endure and Move. This will hopefully make me very slightly less likely to die.))
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 10
Move: 10
Hide: 10
Find: 2
Transcend: 2
Recover: 4
Build: 40
Control: 20
Body: 5/5
Stamina: 9/36 (3 hours build time remaining) (As of end of current action, sometime in the future.)
Mind: 9/9
Gathering Knowledge for: [Technique] Elude (Automatically disengage from a melee fight without need to roll Fight, costs 20 Stamina)
0/200
Known Designs:
Pipegun (Blast, +10)
1 Hours
0 Knowledge
Handgun (Blast, +20)
12 Hours
0 Knowledge
Undefined Designs:
See Dig doc for now
Crew Accounts:
None yet
Queued Builds:
7 Pipeguns
ETC: 7 hours
ETA: 7 hours
16 Handguns
ETC: 420 Hours
ETA: 427 Hours
Requested Builds:
Enhancement wire for Nameless
Knife for Bargthor
Rifle for PanzerWaffel
Armored Robe for Verne?
PW DON'T WORRY ABOUT THIS ^
FOR MY OWN USE ONLY
Ok, well when you get em, you can hand them out as you desire.
Yep!
A simple knife? Like a half hour.
Nameless offers his services as a full contact sparring partner. Weapons included.
Nameless also requests an engineer make him some enhancement wires.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
These are really things that are between players so...
"Note to self: look for chalkboard for communication. Or maybe use morse tapping? Perhaps a more complex device can be made, should look into that... "
How does Dev's character (a robut) look like to me from the deep sea?
If I can perceive robuts any way, try touching his body to learn more (like with the wall). Or does their lack of a soul prevent this as well?
Does stamina refill when chilling out in ghostmode? Are there other ways to refill it while diving?
If I could pick up an realspace item when on a deeper sea level, say a gun, and try to fire it: what roll would that use?
How are relics made? Like regular items with a build roll in the real world? Are they pulled out of the ether? Or does it require gathering knowledge for even the weakest of them?
Finally, are there/will there be ways to increase our max stamina in-game, or is the starting amount all we're ever gonna get?
((I'd like a pipe gun as well, but since I'm in no position to claim one IC, I'll just take one if there's any left. If not, no biggie, I've still got my weird-o-vision.))
You see only more mundane matter, nothing like the living things around you, even the Bore.
You try to touch him, but the shadows refuse to solidify under your fingers
Nope, you lose 5 to project, then 2 each turn while projecting, and an additional 2 if you attack. You've lost 11 so far, 13 if we count this turn. I don't see your sheet so I can't tell you how much you have left.
Transcend to pick it up, blast to fire
Relics require knowledge to make, even the weak ones.
There are ways.
Something more begins to form from the shadows, something bigger.
Familiarise myself with the mapping system and other systems I may otherwise be unfamiliar with. Once i get comfortable in place, and once everyone is on board and ready to go, get the drill moving straight down.
If we aren't yet ready, make a cup of coffee and pull out a good book.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
[control:50+9] You get acquainted with the mapping system and the various sensors of the machine. There looks to be some kind of deep ping system here that might give an idea about the material of surrounding areas. Might be useful. You get the machine ready to go and announce to everyone that you're gonna set out in a few moments.
The masked man simply stares at the engineheart for several seconds, before eventually responding with a single word: "No."
Robutt gets attacked if it attempts to get closer to the divers. If it leaves, go back to lazing around on pillows.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 10
Build 0
Control 0
Body 11
Stamina 24
Mind 15
Knowledge 0
Observe the meatbag with a sword, and the others behind him.
"Oh please, meatbag, I'm not here to hurt these unconscious meatbags. I'm here to entertain myself. You seem pretty proud of yourself, and you're standing here guarding them. Tell you what, how about we put it to a bet? If I can get past you, I win. If I can't, I lose."
Well, the meat bags in the back look fairly standard but this frontbag here, he seems more dangerous than most meatbags. And he's in your way...Hmm.
go to the sancuary to protect against possible monsters from another world, or watch a fight break out between my teammates with amusement, whichever comes first
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - 20
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Pipe pistol
The population of the sanctuary is rising by the minute.
"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."
Loiter around the archives looking to gather knowledge about fighting techniques involving guns, to research gun-fu
((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Knowledge: 0/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack
[Find: 10+4] You gain 10 knowledge about the technique you're researching.
"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."
((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Knowledge: 0/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack
Build this man a rifle! Yes, I'll wait.
Blast: 5 (+10)
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20/20
Stamina: 17/20
Mind: 10/10
Knowledge: None, for now
INV:
Tool Kit (+10 build)
Pipe Gun (+10 blast)
Build 40+12
Gonna take 15 hours, ie 45 stamina. Assume 5 moves of the drill before its done.
Engineer.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (tool box) +1(from the box of bandages?)=41
control: 20
10 body
30 stamina
10 mind
Inventory:
tool box [build +10]
box of bandages. [Build+1]
Finish up my pistol. Then build a flamethrower.
((I changed my stats around a bit.))
Wait for it
"Fine"
Go back to the engineering room and ask the engie meatbag about my knife
THAT LOOKS LIKE TWO MOVES NOT CONDENSED TO ONE ACTION
WOOOP WOOP WOOOP
Go to the bridge and idly wonder why the brain is in such a vulnerable position.
"Anyone got any last minute goodbyes? Everyone been to the men's room? ARE WE ALL READY TO SET OFF?"
Verne shouts the last one down the length of the elevator shaft.
Name: Verne
Archetype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
The brain, which no one has gotten a look at yet, is quite a thing. It doesn't really resemble a human brain at all; it looks more like a cubic crystal with small cube growths coming off it in random places. It's partially submerged in a black oily substance and there is a constant surge of electricity crackling across it, arcing between the growths and crawling along its surface. The oil occasionally catches fire and fills the glass dome the brain is contained in with a burst of black smoke and swirling embers. Even from here, behind the glass, you can feel something in there, like a great eye leering down on you.
Holiday and Sou say their final goodbyes to the crew and head out the main door as Deira retracts the ramp and closes the hanger. All around the Bore scaffolding is folding back, fuel tubes are retracting, crewmen are running back to get into the armored airlock and not be shredded by rocky shrapnel as the machine starts up. After a few minutes Sou comes over the bridge radio.
"The coms wire is hooked up and will automatically be spooling out from here on so long as you don't snap it or anything. Good luck."
Deira flips a switch to connect the main engine power and there is a audible metal thunk that reverberates through the entire machine. The metal legs shift and flex, seemingly of their own accord, pulling themselves in and then lifting the entire machine several feet into the air. Metal strains and the machine shivers newborn, untested strength. Deira takes the throttle leaver in both hands and slowly raises it up to full. The engine roars, its thumping pistons sounding off like hammers beating on metal, shaking the machine like an iron heart. Black exhaust pours out into the cave and fills it soot and cinders. The drill itself whirls and sequels, a chrome cyclone beneath the machine.
"All hands brace."
Deira checks the heading one last time and then shifts the last lever forward.
"CONTACT"
The legs push hard downward and spear the drill straight into the stone. The machine shakes violently and then stabilizes and is underway. The surface vanishes in a few seconds, becoming nothing more than a rapidly shrinking circle of light above the bridge. With a mighty clang the coms arm drives the first metal stake into the stone and spools the coms line out behind it.
(http://i.imgur.com/fHLSYJ1.png)
Ok, here's how this works. Each of these squares is 5 hours of digging. We're basically gonna compress time as we move between locations, so that builders can build more and we don't have to sit around doing nothing. So builders, each square is 5 hours of work, or 1 sleep to fully restore your stamina. Plan your stuff accordingly.
Now then the question is, how deep do we go? How far do we move straight down before stopping or moving in another direction? Lets get that worked out before anything else.
Gather knowledge for +10 hide.
How about finding a few simple tools for+5 build?
By the way, would I need different tools and consumables to perform medicine on fleshy people? Or does build cover everything?
Would I have any chance of building a bow or blowdart on my own?
How about converting my clothes to give me +5 hide, could I do that?
If yes to any of the above, do that.
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 4
Endure: 5
Move: 5
Hide: 10
Find: 30+20(from class)
Transcend: 5
Recover: 1
Build: 10
Control: 0
Body: 10
Stamina: 20
Mind: 20
Knowledge: 0
Gathering Knowledge for: Nothing right now
Inventory:
Plain Clothes
Do some research in the archives on light flexible armour.
"So how's about digging straight down for a day, then not going any deeper? How do we feel about that, people?"
Name: Verne
Archetype: Tunnel Dweller
Blast: 30
Fight: 0
Endure: 0
Move: 20
Hide: 10
Find: 20
Transcend: 0
Recover: 10
Build: 10
Control: 0
Mind: 20
Stamina: 20
Knowledge: 0
Body: 10
Stuff: Rifle
Deira will drive directly downward. If we're going to do the digging thing, might as well do it right. Do three squares, then get some sleep. 15 hours is enough in one burst for Deira.
She otherwise begins to get comfortable doing what she does. She listens closely to the sound of the engine and uses the ping thing to see what surrounds them once per square. Deira, though she enjoys company, can often feel cold to be around, preferring the company of machines who will not judge her. When the drill is running well and without need of direction she will begin to build small trinkets to line her pilot seat and decorate around her. Small dolls and ornaments.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
((Now that that is worked out))
Continue finding knowledge for the reference guide. Once that is complete spar with Nameless, then rest.
Archetype: Quiet Man
Abilities:
Blast: 0
Fight: 30 (+5 Knife)
Endure: 15
Move: 20
Hide: 25 (+20)
Find: 10
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 25
Stamina: 15
Mind: 10
Knowledge: 10/30 for Reference Guide
Inventory:
Knife (+5 Fight)
While we dive, I seek knowledge for a technique called One Strike. the idea is to put all my effort int one targetted strike, forgoing defense and dodging, in order to increase the accuracy and power of said attack. +x to fight, for a cost of endure, move, or stamina. Nameless practices in the common room or another space available to develop this skill.
Nameless, upon seeing any of his fellow crewpersons with melee weapons offers once to each "Spar. Weapons. Full contact." If they decline he does not press further, but returns to his practice.
If anyone else offers to spar, or accepts Nameless' offer, Nameless takes up position in an open available space and prepares to attack.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
Attack the creature before it can finish forming, then exit deep sea and rest. After that (assuming we're still in timeskip and there's still time), start working on a toolbox. After that rest again and spend rest the of the journey gathering knowledge for constructing the depth drive.
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 0
Fight: 0
Endure: 20
Move: 10
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 30
Control: 0
Attributes
Body: 10
Stamina: 20 (gonna shift some points into stamina after this dive is over now that I realize the real cost of diving)
Mind: 20
Knowledge: Depth Drive 10/150
Inventory
Eye Disk
Priest’s Beadchain
Continue researching and gathering knowledge for gun-fu and looking up the exploits of famous enginehearts while we drill to pierce the heavens.
Name: PanzerWaffel Ausf. D
Archtype: Engineheart
Blast: 30
Fight: 0
Endure: 40 (30+10)
Move: 20
Hide: 0
Find: 10
Transcend: 0
Recover: 10
Build: 0
Control: 0
Body:20
Stamina:20
Mind:10
Knowledge: 10/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack
inventory: nothing
Sifeebt will spar with Nameless, using his vast experience as a Deathless to speed the man's training. Since I don't have anything better to do, he'll also see about accruing experience towards the skill--it does seem appropriate for a deathless.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 10
Build 0
Control 0
Body 11
Stamina 24
Mind 15
Knowledge 0
civilian.
A hulking man his face is covered in burn scars that extend underneath his shirt collar and his hands are covered in small scars and burns.
Bio: Thompson(Tommy) A. Faber was intially employed as an engineer and specialiazed in helping to put together the dead bodies into useful pieces, as well as combining them with machines. After one particuarllly unfortunate accident involving an experimental flesh monster hooked up to a welding kit and newly minted methane producing monster, Faber, after the prolonged recovery period, left and decided to join a bore crew.
blast 10
endurance 20
move 10
recover 10
build 30+10 (civie bonus) +1(from the box of bandages?)=41
control: 20
10 body
30 stamina
10 mind
Inventory:
box of bandages. [Build+1]
Keep working on my pistol, if I get the time then start building that flamethrower.
Enhance Blargathron's natural roboty strength by building a pair of diesel gauntlets around his hands. Include an off switch for the engine in case he ever wants to not sound like BRRRBBRRRRB.
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 10
Move: 10
Hide: 10
Find: 2
Transcend: 2
Recover: 4
Build: 40
Control: 20
Body: 5/5
Stamina: 9/36 (3 hours build time remaining) (As of end of current action, sometime in the future.)
Mind: 9/9
Gathering Knowledge for: [Technique] Elude (Automatically disengage from a melee fight without need to roll Fight, costs 20 Stamina)
0/200
Blast: 5 (+10)
Fight: 5
Endure: 5
Move: 5
Hide: 5
Find: 20
Transcend: 0
Recover: 5
Build: 30 (+10)
Control: 20
Body: 20/20
Stamina: 17/20
Mind: 10/10
Knowledge: None, for now
INV:
Tool Kit (+10 build)
Pipe Gun (+10 blast)
And we play the waiting game.
YO, ROLLCALL TIME. EVERYONE WHO'S ALREADY ADDED ONE OF MY PIPE PISTOLS TO THEIR SHEET, SAY SO. ANYONE WHO HASN'T ADDED ONE TO THEIR SHEET, BUT WANTS ONE, ADD IT AND TELL ME.
For simplicity's sake, let's assume that I made those seen pistols and then rested. Starting this turn with full stamina and beginning the powerfist now.
Name: Thumonic Oceolic
Class: Civilian (+10 Build)
Blast: 10
Fight: 2
Endure: 10
Move: 10
Hide: 10
Find: 2
Transcend: 2
Recover: 4
Build: 40
Control: 20
Body: 5/5
Stamina: 9/36 (3 hours build time remaining) (As of end of current action, sometime in the future.)
Mind: 9/9
Gathering Knowledge for: [Technique] Elude (Automatically disengage from a melee fight without need to roll Fight, costs 20 Stamina)
0/200
Inventory:
Pipe Pistol x5 [Blast +10]
I've got a pipe pistol
Could I try to muddle my way through making a knife even though I have zero build?
Jakie 'Razor-blade' Rede
Tunnel Dweller
Blast - (20+10) 30
Fight - 20
Endure - (25+5) 30
Move - 15
Hide - (0+5) 5
Find - 10
Transcend - 0
Recover - 10
Build - 0
Control - 0
Body - 25
Stamina - 15
Mind - 10
Knowledge - 0
Pipe pistol
Added my technique to my sheet. Check the costs and see if they are fair. Seem a little high to me, but acceptable.
Nameless will fight with his machete and will attack Sifeebt immediately, ignoring Vokun.
Nameless will leap immediately at Sifeebt, attempting to knock him off his feet with a body check (and swinging the machete if that doesn't interfere with a Move attack). He'll ignore Vokun (the other spar partner) this round.
I don't know how combining a Move action and an attack action would work in this system. Primary action is Move - flying leap. Secondary action, if applicable, is swing machete.
((I read the rules about combat and realise that was pointless))
Nameless will yield once his body has taken significant damage. Say, between 50 and 75% He will stop attacking one spar partner if that partner yields or is unable to continue the fight or looks in danger of dying immediately.
Archetype: Thoughtful Corpse
Attributes:
Body:29
Stamina:16
Mind:5
Knowledge:
training for technique: One Shot (+20 fight for one round, -5 stamina, -20 Endure for one round)
Abilities:
Blast:
Fight: 35 (15 base +20 machete)
Endure: 20
Move: 30
Hide: 15
Find:
Transcend:
Recover: 30 (20 base +10 Stabilizer)
Build:
Control:
inventory: Crude machete, prybar
YO, ROLLCALL TIME. EVERYONE WHO'S ALREADY ADDED ONE OF MY PIPE PISTOLS TO THEIR SHEET, SAY SO. ANYONE WHO HASN'T ADDED ONE TO THEIR SHEET, BUT WANTS ONE, ADD IT AND TELL ME.
((Guess I'll take one. Until I can build myself something better, we'll go with this. Thanks!))
I'd like to do either (or both? I'm not sure if we're in timeskip mode or in regular time) of the following things:
1) Start building a Soldier’s suit. That's 15 in bonus but -7 in malus, so +8 total. Does that make it a 8+20=28 or 15+20=35 roll? I'm guessing the latter.
2) Act as a medic for the fight between Vokun, Nameless and Sifeebt. Dunno if they'll need a medic (dunno how sparring works and if it does real damage), if not ignore this.
After a well-deserved rest, Darvaza saunters up to the bridge to take a better look around. Noticing the mad bling it has been decorated with, he whistles and turns to the pilot.
"Nice setup you have here."
Name: Joshua Abraham Darvaza
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 0 +10 pipe gun
Fight: 0
Endure: 20
Move: 10
Hide: 0
Find: 0
Transcend: 30 =>45 (+10 Priest’s Beadchain, +5 Eye Disk)
Recover: 10
Build: 30
Control: 0
Attributes
Body: 8
Stamina: 24
Mind: 18
Knowledge: Depth Drive 15/150
Inventory
Eye Disk
Priest’s Beadchain
Pipe gun
((@Oz that technique is overpowered. It's really just trading 5 stamina for +20 fight, at no extra risk, because fight mitigates damage just as much as endure. The only difference is that if you would deal any damage at all, your technique adds +20 damage. A better version would be -30 endure, but +15 fight, or that you take your opponent's 2d10 roll in damage regardless but get +30 fight or something.))
If Nameless is the only attacker, Sifeebt will go on the offensive, parrying his blow away then going for a quick win. If Vokun also joins in, he'll play more defensively, focusing on blocking and retreating away from Nameless, only taking particularly good opportunities for counter-strikes. Yes, this is RP.
Name: Sifeebt
Archetype: Roa Deathless
Blast 0
Fight 40 (+20 Deathless Saber = 60)
Endure 30
Move 0
Hide 0
Find 0
Transcend 30
Recover 10
Build 0
Control 0
Body 11
Stamina 24
Mind 15
Knowledge 0
Deira is somewhat skeptical of Verne. Given she has been driving for 15 hours and still he is demanding to know why she has stopped.
'I'm tired.'
She stands, and hands Verne one of her small ornaments as she walks away.
'I'm having a sleep.'
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Endure: 10
Move: 10
Hide:
Find: 10
Transcend:
Recover: 10
Build: 30
Control: 50
Body: 10
Stamina: 20
Mind: 10
Knowledge: 10
((I'll minmax my stats a bit. I think they're better this way.))
Find enough materials and build a +5 tookit and a +5 medkit.
Can we use knowledge to build a one use item? If yes, how much knowledge would I need for something like a +40 Blast grenade?
Name: Joe Dire
Class: Zebol Manhunter (+20 to Find)
Blast: 30
Fight: 0
Endure: 0
Move: 0
Hide: 14
Find: 30+20(from class)
Transcend: 0
Recover: 1
Build: 25
Control: 0
Body: 10 / 10
Stamina: 20 / 20
Mind: 20 / 20
Knowledge: +40 Blast Grenade (0 / ??)
Inventory:
Plain Clothes
Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
PANCAEK, your rifle is ready!
Take some time to make tools for a new tool kit, seeing as mine disappeared. Say, for metalworking purposes.
Considering I'm planning on being the gunsmith/robuttbuilder, I should have some useful tools in my repertoire. Plus, how am I supposed to build my sentries without sentry-making tools?
New sheet, please let me know if I clucked it up
Try to make a knife Razorblade
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 80
Fight - 80
Dodge - (70 + 5) 75
Cover - 70
Endure - (70 + 5) 75
Move - 60
Hide - 40
Find - 40
Transcend - 20
Recover - 40
Build - 10
Control - 20
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Edit - Fixed fight and blast
80 blast
80 fight
80 dodge
80 cover
40 (+10) endure
0 move
0 hide
0 find
0 transcend
0 recover
0 build
0 control
Body 40
Mind 60
Pistol, diesel gauntlets
40 points unallocated until I figure out what's defence against transcend.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Double fixed, hopefully, 600 did seem like quite a lot.
Also, this vessel needs a name, I vote we call it the "Ember Heart" because we're small, but we're lighting the way or something
((Sheet is temporary, still missing about 30 odd points right now.))
Look up the requirments for engineheart medkits, grenades, Soldier’s suit, soul jar and enhancement wire. Begin making the thing with the lowest requirments immediatly
ALSO: what is the best armour I can make without needing to gather any knowledge right now?
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/400 for Gun-Fu (remove penalty when using Blast in melee against fight for 5 stamina per attack) (now defunct)
inventory:
Pistol 4d6
Rifle 2d8+10
((Well. This system is much more difficult to break, certainly. I probably wouldn't play a Deathless if I hadn't already made him.))
I'm not completely sure about this sheet, I'd like to ask a few questions first. First, the rules currently say that to disengage from ranged combat, you need to succeed on a cover check, then on a move check. Could I not simply accept getting hit, and skip right to rolling move? Or does all combat lock me in until I succeed on a defensive roll?
Second, can divers in the Deep Sea attack people in the real world, dealing damage directly to mind? Meaning one needs high Transcend, Mind, or Hide to survive their attacks?
Third, could a person willingly separate their mind from their body without trauma, but also without going to Deep Sea Level 6, to avoid the penalties of traumatic death? Would you need Transcend to do so, even if it's just because you need to have been to L6 before? Could a skilled diver handle it for you, to prevent the death penalties?
Fourth, are living engines still helpful even after you've been killed and your soul thrown into the Deep Sea?
Fifth, can ghosts stored in an ego vault be removed and placed into a body?
...Oh, and yeah, Sifeebt will spar with Nameless and Vokun. He'll be defensive, counter-attacking whoever goes for him (Nameless if neither does), and use his saber, but in a nonlethal fashion.
Blast - 00
Fight - 90
Dodge - 80
Cover - 80
Endure - 50
Move - 70
Hide - 40
Find - 00
Transcend - 00
Recover - 00
Build - 00
Control - 00
Body - 70
Mind - 30
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
Once Deira is rested somewhat, learn more about the engine and inner workings of the bore. Walk around, learning about who else is with her on this... pleasure cruise. She'll get something to eat, then return to the bridge and begin tunneling again. Once moving, we will turn to our right (left on the map) and keep moving that way for two squares. During this tunneling time she begins to jury rig traps such that if an invader ever does make it to the bridge she can activate them.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Provisional sheet, might change a couple small things still.
PW, can we keep the knowledge we gathered, or does that reset?
What about the items that were constructed already, do those go poof into the ether? Could I dive into the Sea and steal them back?
Finally, what's the best armor we can build without needing knowledge? I'd like to start building that.
Name: Joshua Abraham Darvaza
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Lean out the pod bay doors door in the hangar and taste the water droplets falling and running over the ship. Salty? Delicious? Fetid? Actually alcohol?
Then knuckle down for that 5/15 hours of sweaty rifle building.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Crude model submarine, trinket/doll
Rifle Building 0/15
Help Joshua(RC) with building his soldier's suit.
Also, I was gathering knowledge for gun-fu. It used to be 400 knowledge, and allowed me to use blast in melee instead of fight at a cost of 5 stamina per turn. Any chance you could rebalance that for the new system?
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit)
inventory:
Pistol 4d6
Rifle 2d8+10
Keep working on that armor I guess.
PW, if it's not too much too ask, could you perhaps give me an idea of what kinds of things I can expect to be able to do on various levels of the Deep Sea? I think that as an ascetic my char would know a thing or two already, though if you'd prefer me to discover everything myself bit by bit that's fine as well (the latter would be my go-to option if not for the time limit we have in getting some gear ready before next expedition).
New action below.
Name: Joshua Abraham Darvaza
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Yeah, so I posted this sheet after you changed it from 600 t0 400, but the one you used was the wrong one. I'll just accept the loss, and use the right sheet from now on.
"DAMMIT! Uhh, could one 'ya make me a knife before I lose any more digits!"
Clean up the bloody stump where my finger was.
Also, this vessel needs a name, I vote we call it the "Ember Heart" because we're small, but we're lighting the way or something
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Other
- Missing a finger
-snip- edit:never mind, that turn was gonna be a trainwreck either way.
Current action: spar
How do we record damage taken? I have included a 'current body' stat next to my body stat to indicate what I think my stat is currently, after having taken 6 damage in that last round.
Current sheet:
Thoughtful corpse
Body: 80 Current:74
Mind: 20
knowledge: 0
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Knife (3d6 dmg)
((I guess Sifeebt's back to being a wannabe diver, then.))
If I have Transcend, can I resist Deep Sea attacks from L3 to the real world using that instead of Endure?
In any case, Sifeebt will keep Nameless between him and Vokun, and hit the thoughtful corpse with the flat of his sabre. Nonlethal attack, however that might work.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20
Mind - 80
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Honestly? Faster metalbuilding would be amazing. I'm not too terribly worried about flubbing rolls very hard. TOOLZ4SPEED, please.
Help Joshua(RC) with building his soldier's suit.
Keep working on that armor. Make it Waffel (Pancaek's char) sized, with a sort of basket on the back that I could ride around in. Pad the insides to avoid damage when I take a dive inte the Sea. If the basket is a no-go, still make armor for him first. How much does it cut down the time if WAffel helps build it?
PW, if it's not too much too ask, could you perhaps give me an idea of what kinds of things I can expect to be able to do on various levels of the Deep Sea? I think that as an ascetic my char would know a thing or two already, though if you'd prefer me to discover everything myself bit by bit that's fine as well (the latter would be my go-to option if not for the time limit we have in getting some gear ready before next expedition).
Name: Joshua Abraham Darvaza
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (0/100)
Waffel walks up to Joshua in the workshop, standing next to him as he works on his armour.
"Monk organic, it has come to my attention that your kind go limp and defensless upon using your powers. More than is usual of organics, I mean. This one proposes we size that"
He points at the soldiers armour
"To my specifications, and add some sort of basket to the back. This way, I can carry you around while you do your thing. You would gain the advantage of not being a defenceless sack of meat laying on the ground, and I get some armour. What say you?"
"Hello my electrically inclined brother! Yes, quite an astute observation for one such unsouled as yourself. It is true my fleshy connection to this realm tends to suffer a critical lack of initiative when I'm not there to boss it around. As such, sure, I could use a carrier. Help me build these scales of steel, and you can become my very special uparmored subterranean rickshaw."
Verne rushes to be the first to look down the periscope. Then if no other immediate action is taken, he gets back to building the rifle, if allowed.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Crude model submarine, trinket/doll
Rifle Building 5(?)/15
Oh crap, I thought recover was first aid, oh well. On another note, would it be possible to build mechanical replacement limbs?
Run to try and see what's outside, then search for a crowbar or fireaxe to use as an improvised melee weapon.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Other
- Missing a finger
Keep working on that armor. 10/80
Basically as you go further down you go, the more aspects of reality you have access to and the more you can mess with things. At level 10 you can basically mess with the fundemental forces of reality and tinker with the fabric of all things. Level 3 is what you could call your local manipulation level, where you can mess with the materials in the local area.
I'll write something with a bit of detail for what you can do on each level if you want
If it's not too much to ask, yeah, that'd be pretty dang handy. You could do it in parts if it's too much to do at once.
Oh, and are you keeping track of where we are exactly on the map? Or should we?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (10/80)
Pistol 4d6
Build an AI to recognize who is present on the bridge. If not part of the current crew, and no crew members are on bridge deactivate interface until one of the crew unlocks it voluntarily. If not part of the crew, seal the bridge, lock the intruder in, close security shutters over controls.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Current action: spar (also, gain knowledge for technique)
How do we record damage taken? I have included a 'current body' stat next to my body stat to indicate what I think my stat is currently, after having taken 6 damage in that last round.
PW, should I include a dodge penalty and damage bonus to my tech? Would that increase the knowledge cost?
Finally: have we been sparring for ten hours with two whole attacks done? If the rest of the turn is an hour long, can we get a summary of the results of an hour's worth of sparring? Nameless will yield and rest when his body drops to 20.
Current sheet:
Thoughtful corpse
Body: 80 Current:71
Mind: 20
knowledge: 0
Gaining knowledge for technique: One Strike. Adds d20 to a single attack roll against a single opponent at the cost of 5 body.
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Knife (3d6 dmg)
[/quote]
Break off of working with that meatbag on the gauntlets to see what the blind drivers have run us into this time.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80
Mind 20
Pistol, diesel gauntlets (5 hours away)
Continue helping Joshau build the armor, yes.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
The info is gonna be pretty generalized because I don't wanna spoil a whole lot, but I'll get it to you soon-ish.
And I'll keep track fo the big map, the one the drill makes, but if you guys wanna add to it or anything, you'll have to do that.
Cool, thanks! I'm sure we'll figure out the rest as we go, but some vague idea would be nice (and cut down on a whole lot of me asking you the same questions over and over as we go down levels).
A small question about building: if we're not in travel mode (eg while others are on mission or like this last turn on the bore), does any work get done on our build projects if we make that our action? If not, would it be ok for you if builders do something else during those turns? Otherwise we're basically sitting around doing nothing.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (10/80)
Pistol 4d6
Sifeebt shrugs "Do not ignore foe. Few are as chivalrous as quiet man." he says, nodding towards Vokun, who backed off after Sifeebt stepped in.
So... Why has our three-way spar never had three people attacking? All three of us have submitted an attack action every round.
In any case, step back a bit and let Nameless act. Attack only after someone else attacks.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 14/20
Mind - 80
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
Deira instead builds net traps, hiding it with any thin mats that may be available, and tripwire-dart traps that she will set up when leaving the bridge. Finally, she will finish decorating the place with coloured fabrics, if any are available in order to pass the time.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
See how much knowledge would be required build a med kit.
Begin to build a body with a body stat of 40.
Nameless nods his acknowledgement of Sifeebt's rebuke.
Yes.
Yes, let's roll out the remainder of the fight. If I am down to one opponent, simply attack that one, else: Nameless will attempt throughout the remainder of the fight to position the other two such that they interfere with each other's attacks rather than assisting each other, like by getting into a narrow hallway or something. Nameless will attack whichever is closer in an attempt to drive them into the other. Otherwise, simply alternate targets each roll.
On technique balancing: I don't know how to balance adding damage and taking away dodge, as damage scales with weapon and is a die roll, whereas dodge is a stat against which a die roll is made. Maybe adding a d20 to opponent's attack for double damage?
Or, if Nameless succeeds, his damage is doubled, but if he fails, the opponent's damage is doubled?
Thoughtful corpse
Body: 80 Current:62
Mind: 20
knowledge: 0
Gaining knowledge for technique: One Strike. Adds d20 to a single attack roll against a single opponent at the cost of 5 body.
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Knife (3d6 dmg)
Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Seeing no damage to the bore, engie will then shrug and go back to work.
Essentially, I want to be able to machine parts so I only have to assemble them. It would save time in the way that while it's machining, I can handle another task. Is this possible? Nothing complicated, just solid parts like forearms and gunbarrels. Joints and complicated bits would have to be assembled and made by hand.
Continue working on the rifle. If I was allowed to work on it alongside my other small action for ~five hours on each of the last two turns, it will be complete. Otherwise, if building requires a completely free turn, it'll be 5/15 after five hours.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Crude model submarine, trinket/doll
Rifle Building 10(?)/15
[/quote]
Either continue helping Joshua with the armour if we're getting any decent kind of work done when not in travel mode,
Or, alternatively, go to the archives/workshop and dig up whatever I can find for my knowledge on medkits.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."
Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.
"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."
Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
Sifeebt leans back against a wall, exhausted. "Corpse always good practice. Tough, though stupid. Good job, not like most."
Can I get knowledge as well, towards an Eye Disk? And If I gather knowledge for an Eye Disk, can I have someone else build it for me?
Since that fight was actually started hours before the drill set out, do I regain body points as if we've been underway for awhile?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 1/20
Mind - 80
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."
Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.
"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."
Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
"Why, that'd be absolutely brilliant my friend! We could certainly use the assistance of a master craftsman such as yourself, this blasted thing is proving to be quite the challenge. Oh, if only the matters of matter were as forthcoming as the matters of mind."
Thats something I've been thinking about too. Having time pass faster for you guys doesn't really make sense because days or weeks might pass while people are out for a few minutes, but having everyone just sit around is shitty too. Shall we pass 5 hours each turn while people are out then?
That's certainly fine by me.
Well, keep building then for now. First go heal up Sifeebt and the rest of the people who were sparring. Can I heal them at all without using medkits? Perhaps speed up their recovery so that they'll be in top shape before this expedition leaves? How does medic-ing in general work in this system, if I may ask?
If that is done (or I can't heal them) then go back to building.
Any idea on how you'll choose who can go on the missions pw? Or will you just leave that up to us to decide?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (15/60)
Pistol 4d6
Nameless nods to his sparring partners, each in turn.
Good. Thank you. Rest.
He then attracts the attention of the nearby medic (@Radio_Controlled, yoo hoo!), and gestures toward Sifeebt.
Fix fighter.
Nameless then sits next to Sifeebt (and Vokun if he joins us), and closes his eyes to rest
Recover. Volunteer to head out to explore.
The machete I had made: What damage profile does it have? It was a fight +20 in the old system. Is it like the cleaver (4d4)?
Thoughtful corpse
Body: 80 Current:34
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Knife (3d6 dmg)
Try and plan out the best way to get to the glimmering. Are there any paths by the river, or will we just have to use the vehicle to crawl along the cavern walls? Also, can I see anything interesting in the river? Does the Bore have lights or torches to help with all that?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Archetype: Dau-de-Daleth Ascetic
Abilities
Blast: 50
Fight: 0
Dodge: 0
Cover: 50
Endure: 60
Move: 50
Hide: 40
Find: 0
Transcend: 80+10=90
Recover: 60
Build: 60
Control: 0
Attributes
Body: 30
Mind: 70
Knowledge: 0
Inventory:
Eye disk
Priest's Beadchain
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
Retry the build roll.
Also yes build everything out of metal with a thin layer of skin on the surface, like a horribly deformed terminator.
Keep on keeping on building.
I'm gonna see if you guys can handle exploring and going out on your own. And if nothing gets done, then an angry mole man will yell instructions over the intercom.
(https://cdn.instructables.com/FLZ/FZMK/I2TG15CV/FLZFZMKI2TG15CV.MEDIUM.jpg)
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (20/60)
Pistol 4d6
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
"So, why is there a basket on this armor? Seems bulky, if'n you ask me."
Build, baby, build. Stats were adjusted to be more in line with player and also to be actually 400 points.
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
Sure rubber flesh sounds fine. Begin ze building.
Keep op building that armour with Joshua.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
into the crawler I go
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg)
Well, damn. Can I have the knowledge gained from fighting put towards a Body-recovering technique? Perhaps lose Mind and gain Body?
In any case, join the away team.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge - 0
Inventory:
Deathless Sabre (4d6)
Whatever good things we build end up building us.
-Jim Rohn-
Keep building
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (25/60)
Pistol 4d6
"So, why is there a basket on this armor? Seems bulky, if'n you ask me."
Build, baby, build. Stats were adjusted to be more in line with player and also to be actually 400 points.
"Coaxing the spirit realm does not come without its myasthenic consequences. My silicon compagnero meanwhile makes up in physical resolve what he lacks in deeper connections. Together these wrongs might make a right."
"Coaxing the spirit realm does not come without its myasthenic consequences. My silicon compagnero meanwhile makes up in physical resolve what he lacks in deeper connections. Together these wrongs might make a right."
"Unless they get close enough to punch us in the face of course, then we have muchos problemas, como sabes."
Keep on buildin'.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Building, building, building, keep that engie building.
Fetch. Driver.
I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.
Edit: I'll lend razorblade my knife.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg)
Fetch. Driver.
I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg)
Help Nameless
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Other
- Missing a finger
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
If I don't return hen then somebody stuff my soul into a terminator.
I guess get press ganged into being driver? Once I'm in the drivers seat careful ease the crawler out and crawl down to the bottom of the river. Have some one who actually has perception look around.
A technique that lets me spend mind to regain body would be like that overused trope where the hero is beaten down, but then through sheer force of resolve just continues to get up over and over again, no matter how much punishment they take. Call it Deathless Determination (http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator) or Second Wind (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSecondWind) or something.
As for action, Sifeebt just sits in the crawler boredly, staring at people from behind his creepy mask.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge - 30? (Same as Vokun got)
Inventory:
Deathless Sabre (4d6)
Nameless remains seated, unless none of the others venture forward to navigate. If none do, Nameless will grab whoever seems most observant and none too subtly start shoving them forward toward the cockpit.
((I knew find would be important. well, best we got is a guy with 40 find))
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Got it, how about we double the cost to 2 mind per +5 skills, so to get the +20 I have to sacrifice 8 mind. Also, I have 25 mind, which is pretty low
Help with the spotting if possible
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Other
- Missing a finger
Predicting rain doesn't count. Building arks does.
-Warren Buffett-
Keep building
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (30/60)
Pistol 4d6
Verne looks around for treasure, hostiles, the source of the glowing he saw earlier, where the river goes, and anything else, shoving people out of the way until he has the best view in the crawler.
((Verne has maximum find, guys))
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Continue building, only like 6 turns of this time wasting to go
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
Dig: Builder Purgatory.
Mephistopheles: "Within the bowels of these elements,
Where we are tortured and remain forever.
Hell hath no limits, nor is circumscribed
In one self place, for where we are is hell,
And where hell is must we ever be.
And, to conclude, when all the world dissolves,
And every creature shall be purified,
All places shall be hell that is not heaven.
And yet I'd still rather stay here
Than be a builder in Piecewise's Dig."
― Christopher Marlowe, Dr. Faustus, paraphrased
Keep building
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (35/60)
Pistol 4d6
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
Damn it man, I could be building a terminator right now and instead I'm stuck with a bunch of blind men….Alright, we'll do it by feel then.
Begin to make our way down the stream, Sticking to the left and trying to get to the left passage. If we end up seeing any engine heart shaped figures pick him up.
Is there an exterior light on the crawler? If there is one, turn it on. If I don't know, look for one a button that might turn one on.
Do we have a way to communicate with the bore, like a radio or hardwire?
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Yes, expending two mind per point of body regained is exactly what I expected. How much knowledge does the technique require, and how much knowledge did Sifeebt get from his fight with Nameless and Vokun? For reference, Vokun got 30 knowledge, despite losing.
Also, I editted Sifeebt's split between body and mind to be 19/81 rather than 20/80. I'm assuming this is okay unless told otherwise.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) 30?/??? (Same as Vokun got)
Inventory:
Deathless Sabre (4d6)
Climb. OUT. OF THE WATER!
Nameless will begin looming ominously over the driver and navigator. Next round he starts poking shit.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
actualy, my character is supposed to be female, on an unrelated note, I'll add bio and description back into my regular sheet. Anyways, I'm going to see what I can spot outside of the crawler.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 0/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile. She is missing her left index finger.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
There is no armor against fate.
-James Shirley-
Keep building
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (40/60)
Pistol 4d6
Keep on building with Joshua. Only four more turns. Then we can start all over again with the next build project. Yessir, just endless posts of "keep building" in our future. Is this hell? Is this insanity? Who knows.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
tony maneuvers the crawler down the waterfall and towards the light. He does not go into it yet though.
hey navigator what you make of this?.
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
...
Satisfied at the forward progress, Nameless returns to his seat and buckles in.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Sifeebt just stares at Nameless, sabre resting on his lap.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
Invincibility lies in the defence; the possibility of victory in the attack.
-Sun Tzu-
Keep building
By the by skeleguy, any news on that 'diving for dummies' thingie?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 priest's beadchain)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (45/60)
Pistol 4d6
But seriously, if you guys want to discuss alternative ways of limiting builders so that they can't crank out 50 things a post, I'm all for hearing it.
Alternatives were proposed in the ooc thread some time ago. (http://www.bay12forums.com/smf/index.php?topic=162123.msg7330625#msg7330625) Also recently (http://www.bay12forums.com/smf/index.php?topic=162123.msg7335806#msg7335806).
Basically, if you give each builder a limited amount of buildpoints per 'mission' cycle you have a limit on how fast new stuff is cranked out. So a person could crank out a bunch of pistols all at once, but only once per mission, and then he'll have to wait before building anything else.
More staring. Does Sifeebt's mask allow him to automatically win all staring contests?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
Archetype: Engineer
Blast: 10
Fight: 20
Dodge: 50
Cover: 40
Endure: 60
Move: 10
Hide: 20
Find: 80
Transcend: 10
Recover: 40
Build: 90
Control:
Body: 60/60
Mind: 40/40
Knowledge: None, for now
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Oh yeah, build.
so there is what appears to be a giant spider on top of this cave? First, see if we can radio our discovery back to the crew of the bore. Then contemplate whether or not drilling the bore down on top of the thing seems like a legitimate strategy.
"Chitin armor anyone?"
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
...
Were we in a contest? I thought Sifeebt was merely admiring Nameless' ghastly manliness. I suppose Nameless could stare back - the dead can stare pretty well, after all.
But no! Nameless will continue to sit blankly, waiting for an opportunity to stab, collect, punch, persuade, assist, or otherwise act on behalf of the crew.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Continue building, almost there.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 0
Transcend - 0
Recover - 30
Build - 80
Control - 0
Body - 75
Mind - 25
Knowledge: 10/50 grenades
(next up: 0/50 repair kit
Technique: Use blast in melee, at 50% chance of reload needed 0/300))
inventory:
Pistol 4d6
Rifle 2d8+10
Without craftsmanship, inspiration is a mere reed shaken in the wind.
-Johannes Brahms-
Keep building
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 priest's beadchain +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (50/60)
Pistol 4d6
In terms of the mechanical stuffLevel 1: Bare bones local information, mostly acquired via touch. Good for learning about things.
Level 2: Wander. Astral projection of a sort. No interaction.
Level 3: Manipulation of local material in a way that resembles mundane. Ie, you can go and psychically move or do things that you could normally do with your body.
Level 4: Local Control. Manipulate matter.
Level 5: Greater local control. Manipulate matter, energy and laws
Level 6: Total Local Control. Anything may be manipulated within a short distance.
On levels 1-6 changes tend to be temporary and revert back when control is no longer actively maintained.
Level 7: First layer of Abyss. Home of Deep entities of some power. Form varies depending on location. Access to global information.
Level 8: Second layer of Abyss. Engines of complexity and interaction. Greater entities.
Level 9: Third Layer of Abyss. Engines of upper law. Grand entities
Level 10: Absolute Abyss. Engines of basic reality. Throne of god.
Cool, thanks. Is there more that you could already tell beyond 'mechanical stuff', or is that up to us to discover?
so there is what appears to be a giant spider on top of this cave? First, see if we can radio our discovery back to the crew of the bore. Then contemplate whether or not drilling the bore down on top of the thing seems like a legitimate strategy.
"Chitin armor anyone?"
"There's a what now in the where? Did you guys find the booze stash and neglect to inform the rest of us? The spirits won't be pleased when I'm denied of spirits!"
Uncross my eyes and have another look. Peer into the darkness: can I see any more of the thing? Are the legs behaving like it knows we're here?
Also, any treaure anywhere, apart from the totally innocuous glowing orbs?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
"We're basically here for treasure, right? Think that thing's corpse would count? We could try to just nab a bunch of glowy orbs and run, though for some reason I feel like shooting anyone who seriously suggests that."
Per request of the crew, pilot the bore such that the cannons are pointing at the scary giant spider things, then keep the engine running in preparation for a quick escape when needed
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Alright guys, I have an idea, but I want to know what everyone thinks about it before I do It. How about I maneuver the crawler up to the spider thing and then we see what happens. Hopefully it won't notice us if we are out of range of it's orbs.
Sifeebt, apparently being the only person to hear this (quietly whispered?) question, decides to respond. "No. Stupid. Spider's web should burn, not trap."
*Utterly irrelevant boldtext*
Name:syv
Backstory: Oh, no, I have food, it's going to attack, it's going to steal my food, I don't want to fight, what if I lose?
HP: 6/6
STR: 15/14 (Soup!)
DEX: 8/8
INT: 14/14
Wizard Level: 0
Affinity: FLESH
Inventory:
Bolt-action Rifle (d8 ranged weapon) [6/6]
Tire Iron (d6 melee weapon)
Flimsy Armor (Armor 1) (Roll 1d10 every time the armor blocks some damage. On a roll of 1, armor breaks.)
Cobbled together pistol (d6 ranged weapon) [6/6]
12 bullets
1 silver coin, 30 copper coins
"I strongly suggest that we start moving the crawler towards the engine heart, and we could also get a closer look at whatever these things are."
Try to get a better look at the orbs while we move in, I'm going to focus on trying to tell what is it attached to the ceiling by? And is there any movement?
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
((Didn't mean to hold it up. Tuesdays are long for me.))
Throw the rock at a light a good distance from me, and then head for cover.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 20
Pistol, paint, rock, diesel gauntlets (5 hours away)
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
move the crawler onto the wall near the light but not underneath the light.
With the advance of feudalism came the growth of iron armor, until, at last, a fighting-man resembled an armadillo.
-John Boyle O'Reilly-
Keep building
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 priest's beadchain +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (55/60)
Pistol 4d6
"Time to escalate"
Shoot my pistol at one of the strands holding up an orb
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 20
Pistol, paint, rock, diesel gauntlets (after returning to the bore)
"Meatbag, it seems our work is finished. I must confess, it looks suitably imposing. Shall we try it on, see if the basket is comfortable enough for your squishy body?
Not that it will matter much, since you'll probably spend a lot of time unconscious anyway."
"Why yes, let's give this a shot, shall we?
Keep building Building complete! Let's take this pony for a spin, aka crawl on to the back and become a basketcase.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 priest's beadchain +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Soldier's suit (60/60)
Pistol 4d6
"Let's."
Crouch down so Joshua can get into the basket. Then run around a bit and make a jump or two to see how badly my mobility is affected by carrying another person.
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Admire work done, then go visit the command center and move the bore to cover a retreat.
"Can I get someone who can shoot in the command center and another manning the cannons for reload?"
is there some external speaker or something on the crawler? If so, use it to tell Bargthor to please get in the crawler, if not, then just hang tight and keep the bore crew informed over the payphone radio
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Sifeebt suddenly stands up, striding over to his corpse ally. "I wish to test Roan technique. Do you mind if I remove a portion of your flesh?"
Only if Nameless allows it, chop off a small bit of him, preferably nothing too important. Collect the severed flesh, and then watch the wound, ceasing hostilities (though making sure to dodge any sudden attacks).
If Nameless doesn't allow it, just keep waiting waiting waiting, just keep waiting.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
A very small ... piece.
Nameless will extend a limb for Sifeebt to test. No hostilities.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
move the bore up to the cavern roof. Let's see what's up there.
Actually just bring the crawler down to the cavern floor and usher everyone who wants to leave out.
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
((Whoops sorry))
To clarify, Deira will move the bore along the underground river area, then point the cannons toward the spider goo stuff. Be ready to bore in whatever direction is away from the spiders ASAP.
'You can do this girl' Deira strokes the control console gently
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Assuming the doorway is facing Bargthor, I'll stay in the crawler, but open the door and get my pistol out and be ready to cover the engineheart if anything attacks him
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Another ... time
Exit the crawler. wander with the flow of water.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Sifeebt just nods as Nameless leaves, electing to stay onboard and move to stand next to the pilot.
Stay onboard, next to Tony (MidnightJaguar). If he decides it's a good idea to drive the crawler into or very near to the spidergoo or the crystals, silently discourage the action. Heavily.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
"I think we did a good job with this thing, wouldn't you say?
Sounds like we might have some visitors of the strange kind coming soon. Perhaps you should go aim our ordnance while I make sure there's something to fire in there. I'm pretty sure there are better uses for our talents right now, but it seems the rest of the crew is otherwise preoccupied."
Go load cannons if nobody else is making moves to do so.
If someone else does come up to do it, then go to the bridge instead.
I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 priest's beadchain +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
I don't see no bracing actions so lets roll.
96/70 and 80 Move
Welp, guess you didn't move quick enough to get braced for the drop.
Endure 10/50 and 70
But you weren't injured in the wild ride down, so that's ok.
One has to wonder why there was a wild ride down in the first place, instead of drilling around to come out at the side of the cave. Rule of dramatic plot potential strikes again! Will nothing sate its ravenous hunger?
'I'm so proud of you, Jenny!' Deira has named the bore now, and in her excitement at pulling off the maneuver she strokes its console again. She rearranges the decorations around the bridge that didn't stay stable during the drop, and checks to make sure all parts are functioning correctly.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
Does the crystal look damaged in any way from that shot?
"But meatbag, I haven't stole anything yet, aren't you supposed to run after you've stole something?"
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
"Perhaps that is best, yes."
Go assist in loading the cannons. Then head up to the bridge/command centre to assist with aiming/firing the cannons where necessary.
((Originally had another name, but Muffin is shorter so I'll go with that.))
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
...
Walk away from the drain. if any of the walls display features of interest, and are a safe direction (non-waterfall and non-drain) proceed thataway.
If no walls are interesting, and any of the orbs remain near enough to reach and likewise are in safe waters, approach orb and touch it.
Otherwise, find a mild part of the current and examine the bottom, while looking for aquatic creatures.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?
Is there a level of the sea on which I could easily communicate with my teammates?
Since I'm not needed for loading it seems, go to the bridge, crawl into the basket and dive to lvl. 2. Then ghostwalk to where I can see the cave roof and observe.
"You know what, I'm just gonna start doing what I do best, take a dip and see what's out there. Don't let the monsters eat my body!"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 priest's beadchain +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
These meatbags are about to fire guns in a room full of crystals that damage through sonic resonance. There's going to be a fuckup. I'd better find a good place to watch.
Dive for the waterfall and the area behind the waterfall, in the hopes that the splashing water breaks up the fancy sound the crystals use to do damage.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Now that I'm closer, try to examine the goo/spider thing closer, looking for weaknesses, or anything else that might offer some explanation as to what it is, and what it does.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
((I'm off to a wonderful start here with already 3 >90 rolls. There is no way this can go wrong.))
"Sure thing, try not to summon any horrible creatures from the deep in here while I continue to fumble my aiming."
Fumbled that one. Aim the cannon again, only better this time.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Verne curses, then screams over the comms:
"Shit, shit, we should have taken our chance and struck. Fire the cannons at it, now, now!"
Briefly observe the Igneous Hedgehog, looking for weak spots or places a rifle might actually do something other than chip it. If there is one, or it might, shoot the creature.
Otherwise, keep my rifle trained on the thread with the hanging crystal ball, and fire.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Shoot the hedgehog
"This is a surprising, yet not entirly unexpected development"
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Well, the idea is to be able to circumvent the autofail when it comes to dodge rolls by an ability that allows replacing the roll with another one, at an appropriate cost. Basically give me an option to, for example, disengage from melee instead of being hopelessly caught and autofailing any attempt to run away.
So yes, the idea is having a chance to bravely run away when otherwise that'd autofail.
The thing I saw in the corner of my eye is the same thing that is about to attack my teammates, right? If yes, attack its mind directly with the priest beads. If I can't engage in mindwar on this lvl (I know I can't influence the material world on this lvl, but I'm not sure if attacking the spirit/mind of an entity directly is an option), then instead try to shortly touch/intensely look at one of the crystalballs to learn more.
If however that concentration of energy is an entirely unrelated entity, then focus on attacking/dodging that.
Any knowledge gained from diving to lvl. 2 or from seeing the spidergoo, by the way?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 priest's beadchain +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
((Yay, I inherited the xan dice but in a system where overshooting doesn't do anything neat. Yet.))
"Okay, this is getting silly. It's just a simple cannon, a tube that spits shooty balls at stuff I need deader. I can do this."
Okay, clearly those were just test runs to get a feel for the cannon. Now, for realsies, aim the cannon at the angry sea urchin rolling towards us and fire at it.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Clearly, my cunning instincts properly overrode my peerless mind there, or else I might have been next to the rockhead when it burst out of the wall.
Look at the rock-creature, looking for vulnerabilities. Is it all rock? Does it have joints or limbs? Is there a good place to shoot it?
Also, do try to stay out of the line of fire from the tunnel and the crawler door. Playing backstop for a rock creature is not ideal.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Sifeebt taps Tony on the shoulder, saying "We should leave."
Assuming MJ is present and uses his 90 control to pilot the Crawler away, Sifeebt will stay onboard, and just watch the rock's progress towards the crawler. If MJ doesn't wake up, Sifeebt will bail out and flee, because there's about zero chance a sabre is useful here.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
Agreed, theres nothing worse than damn stoneurchins.
Hightail it away from the stoneurchin.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Help man the wheel
...
[bNameless observes the spiky stone ball, attempting to evaluate it's threat value. If it's threat value appears to be out of his fighting range, he will approach the hole it left behind in the wall and poke at it thoughtfully (for him). The poking is to be done with an appendage, not with a weapon. If he determines it is within his ability to handle, he will approach and attempt to prevent it from harming the others, by whatever means necessary.[/b]
((this is such a stupid course of action, but it's what Nameless would do, so here goes.))
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Inspired by some divine intervention, Deira thinks. Paint! She needs to paint the bore. She rummages around the bridge to see if any paint was left there. She wants to remain on the bridge just in case an escape is needed, this ends in her pottering about amongst the dolls and decorations she has put everywhere searching for whatever is available on the bridge.
Name: Deira
Archetype: Worm Driver
Blast:
Fight:
Dodge: 40
Cover: 60
Endure: 40
Move: 60
Hide:
Find:
Transcend:
Recover: 40
Build: 80
Control: 90
Body: 60
Mind: 40
Knowledge:
Items:
Pistol (4d6)
"Sorry mate"
Go at Tony with the knife, no quarter. Prioratize getting the gun out of his hand, or cutting the hand holding the gun off. However it has to be done, try to make sure he doesn't posses the gun anymore.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
...
The nameless one will gather up the crystal ball that was shot down, if it is in an accessible location. Otherwise, he will just return to the crawler, if that is accessible. If, upon return, he discovers that combat is going on, he will attempt to determine which side is DIG team and which side is the other guys, and help the DIG team. (i.e. if he figures out that Tony is no more, he'll fight Tony. Otherwise, best guess, though he will tend to favor Sifeebt as an ally.)
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Finally, it's sabre time. Circle around behind Tony and go for a backstab decapitate him.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
"Dang, that meatbag's getting the crystal. Guess I'll have to live with stealing the other meatbag."
Try to grab Verne, and enter the crawler
Also save knowledge for the Winter Octopus Strike ability, which allows normal damage to be dealt as non-lethal damage
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
Go down one lvl. and grab Verne, float him back toward the crawler hangar. Also take any other teammates with me that fall unconscious this turn. Leave them be if they regain consciousness though.
Then, if any actions left, either help out the team with their fight (try to get that deep sea pond scum outta that body) or try to think of a way to prevent these deep sea creatures from further messing with us (perhaps we could cut off their access to the material world? Or dillute their presence to prevent them having enough combined power to manifest bullshit in our faces?)
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
If it's just to run away, how's this instead: A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.
Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Yar! Pirates be we. Man the next cannon, else reload and get ready! ((Also, my engineer is named Engie.))
If I wake up, make sure that the shattered bits of crystal are in our hands. If not, try and swim to them. If so, splutter incoherently about getting the thing's heart.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,]
Muffin looks at the exploded urchin from the bridge of the bore, satisfied.
"Yes, clearly an angry ball of magically infused whatever is no match to some good old fashioned high velocity metal."
Go and reload the cannon. Once reloaded, go back to where I can aim the cannon and stay on the lookout for more hostile urchins or whatever to aim at.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Tony Vermis
Archetype: Worm Driver.
a former Worm driver, Vermis grew bored with shepherding the worms and left the trade to make something of himself.
Blast: 60
Fight:
Dodge:
Cover: 40
Endure: 45
Move: 50
Hide:
Find:
Transcend:
Recover: 45
Build: 80
Control: 80+10=90
ATTRIBUTES
Body: 65
Mind: 35
Knowledge:
inventory:
pistol 4d4 (4-16)
"Sorry mate"
Go at Tony with the knife, no quarter. Prioratize getting the gun out of his hand, or cutting the hand holding the gun off. However it has to be done, try to make sure he doesn't posses the gun anymore.
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
[27/70 vs 46/0]
[3d6=1+1+2][61 body left]
You hear shooting from inside the crawler and immediately rush in. Your pistol is jammed so you whip out your knife and shove past Sifeebt, taking a running stab at Tony. You're off by at least a foot though, and manage to do nothing more than deliver a shallow cut to his side.
...
The nameless one will gather up the crystal ball that was shot down, if it is in an accessible location. Otherwise, he will just return to the crawler, if that is accessible. If, upon return, he discovers that combat is going on, he will attempt to determine which side is DIG team and which side is the other guys, and help the DIG team. (i.e. if he figures out that Tony is no more, he'll fight Tony. Otherwise, best guess, though he will tend to favor Sifeebt as an ally.)
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
The crystal that was shot down is still in one piece, seemingly undamaged by the fall.
[09/80 move]
You shrug and start rolling the crystal over towards the crawler. It's pretty heavy, but also fairly round and partially held up by the water here, so you can just manage to push it along.
Finally, it's sabre time. Circle around behind Tony and go for a backstab decapitate him.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 20/20
Mind - 80
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
You can't exactly circle around in a small cramped hallway when the guy basically has his back to a wall. So we'll just have you attack.
[04/90 vs 6/0] [17 damage][44 hp left]
You unsheathe your sabre and lunge forward, delivering a good hard slash to the man's chest. Blood pours from the wound but he doesn't seem to notice.
"Dang, that meatbag's getting the crystal. Guess I'll have to live with stealing the other meatbag."
Try to grab Verne, and enter the crawler
Also save knowledge for the Winter Octopus Strike ability, which allows normal damage to be dealt as non-lethal damage
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
If I wake up, make sure that the shattered bits of crystal are in our hands. If not, try and swim to them. If so, splutter incoherently about getting the thing's heart.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 50
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,]
Brag grabs Verne and helps him up. The two of them hobble towards the crawler, in spite of all the shooting and squishy stabbing noises coming from it. They make it to the rear of the thing at about the same time Nameless does, along with the unbroken crystal.
Go down one lvl. and grab Verne, float him back toward the crawler hangar. Also take any other teammates with me that fall unconscious this turn. Leave them be if they regain consciousness though.
Then, if any actions left, either help out the team with their fight (try to get that deep sea pond scum outta that body) or try to think of a way to prevent these deep sea creatures from further messing with us (perhaps we could cut off their access to the material world? Or dillute their presence to prevent them having enough combined power to manifest bullshit in our faces?)
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
If it's just to run away, how's this instead: A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.
Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
[71/95]
You drop another level deeper. The translucent world gives way to another; it still reflects the mundane plane but rather than seeing it as whole, if more ghostly, forms, you view it as clouds of untold trillions of glowing points. You see the world like a pointillism painting or a cloud of pixels. It is clear and whole from a distance but up close you can see every tiny particle. In this world you see the minds of your teammates glowing as solid things; fires within the swarm of points. There are other things here too, as well. A few scattered deep sea creatures, which resemble life forms you might find in pond water; zooplankton and odd pollen shells and all manner of tiny crustacean forms. They ignore you, by and large, but one in particular seems very interested in you. It looks like a luminous worm, just a curling, wriggling line of light that is nested within the opposite cave wall. It twitches and curls up into a ball, and the matter it is in suddenly surges forward, stone flowing like a high presure stream of water. The stone passes through your incorporeal form and hardens as it hits the wall behind you, forming a long horizontal stone column between the two walls of the cave. The coiled worm then strikes, hurtling forward like a bullet, bouncing rapidly off the glowing points of matter like a pinball off bumpers.
[Transcend 96/95 vs 89/80]
You freeze up, startled by whats happening, but luckily the worm seems to have been anticipating you moving and was "leading" its attack. It wizzes straight past you and ends up in the opposite wall.
You shake off your surprise long enough to focus an attack down at the possessed driver.
[86/95 vs 31/60-20 overwhelmed. Tie, defender wins]
Your priest beads break up into individual balls and fly down like heat seeking missiles. They get within 20 feet of their target before electricity leaps from the controlled body and up to the balls, blasting them away.
Everyone in the mundane world sees a big section of stone on one side of the cave suddenly stretch like taffy across the cave and hit the otherside, forming a horizontal column. Its very odd.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
Knowledge:
0/?? For milling machine (simple)
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Yar! Pirates be we. Man the next cannon, else reload and get ready! ((Also, my engineer is named Engie.))
You reload the cannon and ready another shot.
"I'll get him."
Punch Tony and try to knock him out.
Archetype: Quiet Man
Abilities:
| Blast: | 0 |
| Fight: | 80 |
| Dodge: | 50 |
| Cover: | 0 |
| Endure: | 20 |
| Move: | 60 |
| Hide: | 80 | +10 |
| Find: | 40 |
| Transcend: | 30 |
| Recover: | 40 |
| Build: | 0 |
| Control: | 0 |
Attributes:
Body: 60
Mind: 40
Knowledge: 30+?/30 for Reference Guide
Inventory:
Knife (3d6)
Not even gonna bother to roll tony's zero dodge anymore.
98/80 fight
You shove your way past both Sifeebt and Razorblade and attempt to punch Tony. You somehow manage to miss a man who is standing utterly and completely still. Good work.
Muffin looks at the exploded urchin from the bridge of the bore, satisfied.
"Yes, clearly an angry ball of magically infused whatever is no match to some good old fashioned high velocity metal."
Go and reload the cannon. Once reloaded, go back to where I can aim the cannon and stay on the lookout for more hostile urchins or whatever to aim at.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Engie tells you the cannon is loaded from below so you look around for something to unload it onto. There's certainly a lot happening in the crawler judging by the noises you're hearing over the radio (which someone in the crawler just left on), but you can't very well just shoot down into the crawler. You see that strange stone column form, but you're not certain what that is. There's really not a lot you're sure if you should shoot; so you wait.
[Tony blast 10/60]
Tony, beset on all sides by attackers, fires his pistol again. But not at Sifeebt or Razorblade or that guy who just managed to miss him with a punch. He fires at the crystal that Nameless just rolled over to the rear of the crawler.
Rede 28/55
Sifeebt 84/50 8 mind damage, 72 left I think.
Nameless 47/60
Bragthor 18/50
Verne 92/40 4 mind damage...update your sheet NJW, I know 50 Mind is not what you're at. You're at...12 now.
Vokun 37/20 20 mind damage, 20 mind left.
""Aha, a challenger from the great beyond! Ghostly fisticuffs it is then!"
Pewpew priester beadz! Move out of that column if I can and attack the deep sea ne'er-do-well. Don't place myself in between the creature and the bore/crawler/teammates though, in case it extend another column.
If I can kill it this turn, collect its remains and again attack the sea scum possessing our former friend.
((Will edit in sheet.))
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
((Mind damage? Oh... sry, didn't look hard enough at numbers.))
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Verne steps in front of the crystal, sheilding it with his body. If Tony continues to be agressive, he shoots the guy in the head with a rifle.
"Are you trying to send us insane? Are you trying to destroy valuable resources? Stop bloody shooting this thing!""
"Get that shiny thing somewhere safe, meatbag"
Shove the crazy meatbag out the door with a bull-rush.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
Be annnoyed that this system makes it impossible to do significant damage despite rolling an 86 point success against an immobile enemy. Then, sigh and close the door to the crawler. If Sifeebt can still act after doing that, he'll attempt to disarm Tony. With his sabre.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81 ((I made the change to 19/81 awhile ago, but completely forgot to modify my master copy. So I undid it the very next turn. Saved it this time though.))
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
Try again to cut Tony's hand off
Jakie 'Razorblade' Rede
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Yes. Very Well.
Roll the Crystal to the side of the crawler, away from the door.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
[/quote]
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Man me stations. Shiver my timbers, or something. Fire if told to!
Roll the Crystal boulder to the side of the crawler, off of Vokun away from the door very carefully so as not to cause him further harm.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Help move the boulder, then limp/crawl to the crawler to recover
Jakie 'Razorblade' Rede
!!!Crushed leg!!!
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Move away from where the crawler is and move more to the side of the cave to avoid more friendly fire, then attack the creature again.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
How big is that boulder? Small enough to move by hand? Help roll it off our hapless teammates, then drag one of them into safety(?) of the crawler. Far too large to move/we fail at moving it? Amputate Rede's leg and move him to the crawler. Either way, I really want to end this turn inside the crawler.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
"Man, this place hates meatbags something fierce."
Pick up the severed hand and get inside the crawler. Bargthor knows nothing about fixing meatbags, and thus is just going to get inside the crawler, and make sure the shiny thing is strapped down.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Pew pew. Wait for orders with finger guns. Pew pew.
Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Go search stone hedgehog corpse for useful stuff.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
"Nobody's safe until this crystal is locked down"
Give it another shot. I don't want this shiny thing rolling around, lest another batch of meatbags go crazy.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
Somehow, not dead yet! Well, once more into the fray I guess?
Suppose I'm able to beat this thing, will that mean we're good on the deep sea monster front for a while, or is there a chance for more to spawn in the same location?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
Just gaze out of the bridge windows a bit, see what the team is up to down there. Also look for threats to the ground team.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
You roll the boulder off the two people trapped under it. You feel like your time is increasingly spent rolling large rocks and watching teammates die or get horribly injured.
Time well spent
Roll the Crystal boulder Crystal to the side of the crawler, off of Vokun away from the doorinto the crawler very carefully so as not to cause him further harm. If there's room and we don't crush anyone.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 0
Body: 50
Stuff: Pistol, Rifle
Crude model submarine, trinket/doll,
Well, considering everyone else is now in the crawler, anywhere but there is a place they're not standing. Man your head hurts. You stagger out of the crawler and a ways away to try and figure out a way up to the crystals.
82/90
Uh...well you think you see a way that you might be able to climb up but its really fucking high man. And the climb is vertical most of the way, except for the parts where it's over vertical. You don't really know if you can manage it.
~I know someone who could climb that~
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Wait, can we do that? Contemplate deep-sea depth charges.
Assist the insulting robot in making sure the crystal is strapped down securely.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
31/20, failure.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
"Thou wert a worthy foe, but alas for thee, could not overcome my wicked style. Perhaps there is life after death for you though..."
Gather the remains of the monster and get out of the wall. Can I hang onto this for later and store it somehow, or does it have to be used right now? Could these remains be transubstantiated into the material world?
Oh, and those crystal balls, are they still dangerous apart from hitting them and making them ring? Could they still influence the material world or spawn monsters (not just the one we have but the others as well)?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 15/150
INVENTORY
Eye Disk
Priest’s Beadchain
Pistol 4d6
Alrlight, everyone make a Recover roll yourselves. If you succeed, you regain body and mind equal to how much you succeeded by.
(http://i.imgur.com/NdsIPkQ.png)
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
"Time to go pick up the stragglers I suppose."
Engie does what engie does second-best: pilot. Take either a second crawler, or the bore if necessary, down to the losers outgoing party.
I just wish I could gain knowledge for mrolling heavy things around in water, and turn it into something useful, like an "against the tide" move skill or something.
Take Tony's head, place it in the driver's seat of the crawler, and order it to drive us back to the Bore. then find a spot in the crawler where I am not directly causing damage to others and just take up space.
Take. us home.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 40
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Strap myself in, and watch the various meatbags ooze.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 0/250, normal damage may be dealt instead as non-lethal.
((I rolled a 1. I suppose that means I'm at max body.))
Continue waiting in the crawler, sabre resting on lap. Wonder when we get knowledge.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [20/350]
Inventory:
Deathless Sabre (4d6)
5 points of knowledge for threatening a driver, wandering around in the watery cave, pushing a ball and a rock, and then mutilating the body of the driver I threatened to get us here. Mission accomplished!
edit: also, rest in peace (and in pieces), Tony
Await our return into the bore.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
You grab the bits of the creature [Weird 2-Deep 3-shiny 4]. They can both be held on to and brought back to the material world.
[100/95] You're really not sure how dangerous those crystals are.
Try again to assess the danger those crystals, and whether I could go and grab the remaining crystals without attracting more deep sea villains.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Also, a technique that prevents more deep sea monsters from spawning on a certain turn at the cost of lowering transcend rolls and maybe some mind points, yay or nay on principle?
Oh, the bore's right there. Well, time to unstrap myself and walk across the cave into the bore. Are the spotlights in reach from the ground?
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/11 (80)
Mind 18/18 (20)
Pistol, paint, diesel gauntlets (after returning to the bore)
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Following Barg's example, Sifeebt's gonna just walk (climb?) back to the bore, heading to the sanctuary, where he's gonna faceplant into some pillows until his mind regens some.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [40/350]
Inventory:
Deathless Sabre (4d6)
If I can walk, I'll go over to the Hedgehog corpse and grab any spikes that I see, then return to the Crawler and wait for a pilot.
If I can't walk, Ill just wait in the Crawler.
Jakie 'Razorblade' Rede
???Crushed leg???
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 45/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Get the crawler into the digger. Examine the crystal if I have time.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
...Engie curious. Time to Find out what I can salvage from dead bodies and crystals.
39/85
The crystals are like bee hives...you think, you've only ever heard of bees in history. But bees were creatures that lived in wax homes and if you threatened their home, they would attack you. These creatures seem to behave similarly. The crystals are safe so long as their inhabitants do not feel threatened. Any sort of attempt to manipulate them might be dangerous if done with mundane tools; but you're pretty sure you could cut the crystals apart in the deep sea without angering the inhabitants. Assuming you did it correctly.
Grabbing the "Remaining" crystals might be hard because there are literally hundreds of the things. Place looks like an underground star field remember?
Nay.
Since it seems we are preparing to leave and I don't wanna hold up everything, just grab a couple of those crystals, but only if this can be done safely (don't feel like triggering another round of sanity-blender). What would happen if the crystals are cut apart? Does this lower their 'quality', making the tags of the pieces less valuable?
If I don't think any of the crystals could be grabbed safely, just deposit the deep sea monster's remains near my body.
What parts of Tony's body would be needed to reanimate the corpse? Just the head or torso, or both head and torso?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
((With a little luck I can grab at least one more crystal and break it up so that everybody who helped out can get a piece.))
"Could somebody please go collect those stone spikes, if we want to make guns, we'll need something to use as projectiles!"
Since I can't walk, I'll hope somebody helps me to the hospital, in the mean time, I'll engrave "Tony Vermis" into the interior wall of the crawler.
Nameless will reopen the main doors, re extend the ramp, walk down to the hedgehog remains, gather up as many as he can reasonably carry, and return to the Bore, depositing the spikes near Razorblade.
He will then take his loot (AKA, Tony's head) and place it on a table or something in his room, which he is now commandeering. Call it the one closest to the hull next to the leg (the lowest one on the Bore diagram). If the crew quarters are simply a series of bunks, he will take the lowest bunk in that position, and place the head at the foot of the bed.
You were. A good pilot.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Go pick up my diesel gauntlets
(So.. how is permanent damage healed?)
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Oh. Were we supposed to be carrying people to the sickbay? My bad. Retroactive action: carry sick people to the sickbay.
Current action: ... Faff about, I guess. In my Christopher Walken mode. I'll save Richard for murder time, I guess.
Edit: rerequesting enahncement wire from our builders.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Richard Harrow and Christopher Walken
Sorry I didn't post for a few days. Any chance I got any knowledge for shooting that Urchin with the bore's cannon?
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload.) 0/300
59/95
You think that maybe tearing these crystals from their homes could create some sort of cascade effect. Might not, but its a definite chance. And it might not be a good idea to do it with the bore literally in the room directly under the black goo. So you just take the bits of the sea monster and return to your body.
To animate him you'll need a full body, or at least MOST of it. an arm or a leg or maybe an organ or two might be missing but you definitely need the brain and heart. Though you could replace the missing head with the head of something else that was once living.
Yeah, no thanks, not gonna start a failure cascade if I can help it.
Could you give me the exact recipe for a depth drive?
Into how many pieces could I break that crystal, and how would this affect the tags the pieces have?
If I were to explain to the others what I saw in the spidergoo and crystal ball and what they are, would this give them some knowledge?
"So would anyone mind if I repaired that earthly embodiment of out former friend for when someone misplaces his in the future? Oh, and I could probably split up that honeycomb-o'crystal into separate parts relatively safely so multiple people can have a piece. Ya'll want a piece of this action?"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Preserve the limbs and organs of the corpse, all seperately. They will be useful. It might be easier to let me know what isn't salvageable, like the brain. Organs I'm most interested in would be like, the heart and liver/kidneys, thyroid and adrenal glands. Those hormone producers could be used for some... Fun creations.
Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 12
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
((Doing recovery roll now; didn't understand system previously))
Recovery: 1d100: [75] (Failure)
Uh...good question...hmm. Maybe a little if they succeed a transcend roll to understand what the hell you're saying.
"If anyone is interested in learning more about the wonders of nature we just witnessed, come help me with the wounded and I'll tell you all about it."
Lend medical assistance if I can to my teammates. The most wounded ones first. I think Rede needs help with his legs for example? Regale the tale of strange psychic beehives to my patients and whoever shows up to help.
It seems I'm not having a lot of luck with thinking of possible techniques. Could you explain to me why the previous one (the one about preventing deep sea monsters to spawn for a turn by paying some mind and lowering transcend) was not open for negotiation?
"I want a piece of the crystal!"
"Then gather all the others who would be interested as well so I know in how many pieces to cut it. Preferably after the bore has moved though, this environment seems to be rather unhealthy for all involved."
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Sifeebt will follow Joshua and help with the wounded. Since he has no build skill whatsoever, I assume this help will take the form of fetching tools, knocking unruly patients unconscious, and perhaps amputation, as needed.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [40/350]
Inventory:
Deathless Sabre (4d6)
You do the "weapon of choice" dance.
https://www.youtube.com/watch?v=XQ7z57qrZU8 (https://www.youtube.com/watch?v=XQ7z57qrZU8)
Pretty much exactly what I had in mind. Perhaps that was worth a knowledge point or two toward my tech? Or toward another tech: Dance of Distraction [use a Move action to disorient and confuse the enemy. reduces their blast and fight skills against teammates (say, by 10 points). Concentrates attention on the user, but forces a reaction roll in order to act for one turn]
in other words : makes it harder for the enemy to shoot or stab muh friends, while making them stare at me in disbelief. Downside is, it doesn't make them less capable of shooting or stabbing Nameless, and they are paying lots of attention to him. Those who see this action have to roll will in order to act that turn.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Walk around where Joshua needs me to. You know, since he's in my basket.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Preserve the body.
Throughout the ship, through the comm system, Engie pipes up before donning his butcher's outfit.
"Once I'm done keepin' these meats good, I'm ready to move y'all to the next destination."
Examine the new weapon
I wonder when the bore is going to move again. That was fun.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 11/80
Mind 18/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Uh...How about one that instead turns all their attacks onto him for a turn?
Would it still get the chance to cause them to miss their action? I mean, I'm basically drawing all attention to Nameless anyway, with a move action (so no attacking for nameless that turn.)
But yeah, "Draw Fire" is fine as a technique. How much would that cost, knowledge-wise? I mean, it seems pretty simple, though I guess wiser enemies would have a better chance of countering it.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
...Honestly, probably chemical preservation, if we have the stuff. Otherwise, might as well chuck it into a fridge/freezer. Gonna have to make some sort of machine to keep organs "alive".
Give that explanation about what I learned of the spidergoo and crystals to whoever wants to listen. Then go and secure that crystal in a way that it can't accidentally roll around or fall, causing a ringing. A box with lots of padding perhaps?
How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Sit crosslegged next to one of the wounded, sabre resting in lap, and listen to Joshua silently.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 73/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [40/350]
Inventory:
Deathless Sabre (4d6)
Legs The Mover appropriates the driver's seat and moves the Bore directly Left Five Spaces
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Legs The Mover appropriates the driver's seat and moves the Bore directly Left Five Spaces
Directly left? Tunneling or just trying to walk it? Because tunneling means driving this thing sideways, which means people are gonna have a hard time doing things.
Wait, so, the bore only really functions properly while descending? What the hell?
Is there tunnel to the left? if so, may as well walk it. Otherwise, go ahead and tunnel down and left, five spaces.
Let's walk upstream, if we can get up the waterfall again. Otherwise, bore down left five spaces.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Well it would basically force them to stop whatever they were doing and focus on attacking you.
As per cost I'll tell you what: You go do that in front of some dangerous enemies and you can then have that from now on.
Sounds "good." Nameless awaits the opportunity to make some enemies shoot at him.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
You could just walk the bore upstream and check that out perhaps?
I was thinks my that, but I think I would prefer to just go explore the depths, and hope to find some other thing than to stick around here any longer.
I'll try to walk, if I can't, I'll try to figure out if I just need to heal, or if I need a new leg. In any case, I want a crutch.
"Which one of you blokes wants to build me a new leg? If not, I wouldn't mind borrowing Tony's leg."
Jakie 'Razorblade' Rede
???Crushed leg???
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75
Mind - 25
Knowledge - 45/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?
In real life or in the deep sea?
If you could make me take half damage in real life, oh boy, that'd be something! But other than that, deep sea will do for now. How much knowledge would this cost me?
Small question: since the lvl. 3 deep sea monster I killed gave me remains with [deep 3], does that imply that to get a [deep 5] tagged item I'd have to kill a lvl. 5 deep sea critter?
Oh, and if I had an idea for a type of suit that doesn't really give an armor bonus but instead a different stat bonus, how do we hash out the steps? Should I describe how it looks and how it's supposed to work IC in addition to what I'd like it to do mechanically, or only the latter?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
"Ah, you are a good student it seems my stoic friend. Go forth and spread the gift of knowledge! But don't talk so loud about cutting up my patients next time, will ya? They get all fidgety by the prospect of dismemberment."
Legs The Mover Will drive the Bore back along the tunnel and up our original bore hole three squares (to the 5th square down from the top of the map right in the middle.) Legs will then drill down right two squares. This should get us to the square above and to the right of our current location.
left, left, up, up-right, up, drill down-right, drill down-right. Total of seven squares of movement and 35 hours.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Nameless will offer himself up as a sparring partner while the Bore moves, wit the intent of gaining knowledge on his One-Shot technique. Nameless will spar either with weapons or without, depending on the preference of his partner, and will take each partner in the order they volunteer. He will fight until his opponent yields, or he does 25% damage to them, or they do 50% damage to him. Feel free to roll out the battles all in one round.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
[/quote]
Time to go check if that crazy meatbag that was short one finger is away from the corpse.
Go find the corpse and see if there's some bones left unclaimed
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 26/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
If I feel up to it, spar with the nameless, either no weopons, or if possible practice weapons. I'll go until I have 50 body left, or stop if any injury is inflicted on my leg. I want to get a feel for how hard fighting will be in my condition. Once I'm done sparring, I'll find some place to do a bit of target practice.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Yep!
Hmm. If I were to find the tag requirements for a certain object (in this case the depth dive that gives a +10 transcend) a bit difficult to achieve for now (don't think I could reliably take on a lvl.5) , could one 'design'/request an item that gives a lower bonus at a lower tag 'price' (in this case a +5 transcend)?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 49/70
Knowledge: 60/400 take half damage in the deep sea but only do half damage as well.
Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
I think I should be back up to full actually, let me put out my math for you to check
I started with 22, then I rolled a 1 on recover, which if I'm not mistaken, means I get 35 back based on my recover skill, then they healed me for 11 points, then we moved 3 spaces, so that adds 15, in other words
(22+35+11+15)=83, but I have a cap of 75, so 75.
But it is entirely possible that I completely messed this up, if I did, explain how please.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Moved for a while. Started drilling. Stopped drilling. We must be in a new cave.
Go take a look out the door. Is the fall longer than the one in the last cave?
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Perhaps up->up->downright? Basically I'd keep hugging the edge of the river until we find something. Seeing as how a civilization of any size would probably need some source of water (and water in general being conductive to life) I think further mapping this out could pay off. Though perhaps a more general 'keep exploring the edge of the water until we reach the end or we find something interesting' might make things quicker.))
If I were to find the tag requirements for a certain object (in this case the depth dive that gives a +10 transcend) a bit difficult to achieve for now (don't think I could reliably take on a lvl.5) , could one 'design'/request an item that gives a lower bonus at a lower tag 'price' (in this case a +5 transcend)? Hmmm. Its a reasonable question. I think thats a reasonable thing.
In that case, what would be the tag requirements for a device that gives +5 transcend? What would the item look like?
Since we're grabbing pieces of people left and right anyway, see if I can't liberate a heart from our former friend turned self-service meatlocker.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 64/70
Knowledge: 60/400 take half damage in the deep sea but only do half damage as well.
Depth Drive pending replacement 60/150
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Sifeebt shrugs, and then starts working on the dark cloth wrapped around his left arm. After a few seconds he unwraps it enough to reveal his forearm--and a remarkable number of large scars crisscrossing the discolored flesh. He points out a particularly large scar the fully encircles the arm, rotating it to demonstrate. Sifeebt tilts his head and looks at a neaby patient, then shrugs again and wraps his arm back up. He doesn't move away, simply remaining seated and watching Joshua intently.
"Ah yes, well, not everybody has had a life experience quite as desensitizing as yours must've been. Don't worry though, I'm sure they'll learn soon enough down here!"
Legs The Mover Will announce its plan to Bore horizontally above the ceiling of the Infinite Undersea, and suggests that the crew strap everything down and buckle in, since this means turning the Bore on it's side.
Legs the mover will give everyperson sufficient time to strap things in and buckle down - or to object to this plan - and then Legs the Mover will back the Bore up a bit, and begin digging. he'll aim to travel just above the cavern, peeking the Bore into the cavern once every square, until we find something interesting or run out of Undersea.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Any sparring apparently having been lost in the wind, nameless will buckle in for the ride, making sure to secure Tony's head and the Crystal Sphere, should the latter not already be secured.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Same as the other one, just Deep 3 instead. It looks the same too, its just a more shitty version.
Could I later then replace this inferior version with the better version of the depth drive? Could they perhaps be combined?
Strap myself in and anyone else on the bridge for when the bore goes sideways. Could I perhaps dive into the deep sea and look around the bore to help find our next point of interest? What roll(s) does using the bore's sensor ping and interpreting the results use, if any?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Star down everything I can get too, try to make sure nothing will be jostled by the bore going horizontal, then go to the library and try to read up on fighting (attempt to gain knowledge for Ruthless Fury)
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Treat recommendations of strapping-in as opportunities to practice dodging.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Grab a random book that looks interesting from the archives and then strap in for a wild ride. Read said book while our driver(s) jostle the bore around.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
"Well, that looks promising"
Go pre-aim a cannon on the structure
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Over all, it gives you the impression that tunnel dwellers are not terribly empathetic.
I'd say that description pretty much sums Jakie up perfectly.
Examine the Island, try to determine the nature of the structure, and figure out if it looks safe to walk on.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Drop the bore onto it, drill first! Cowabunga!
There's no sheet here, so that will autofail. Also, you don't even have an updated sheet! You fraud! Imposter! Get out of here stalker!
"Ok, I'm gonna go take a quick peek and see what I can learn."
Dive down to lvl. 2 and go take a look at that thing. From afar from now.
Also, could you describe what a [mechanical 5] could look like? An example perhaps?
If you get +5 Deep, you could disassemble the crappier one and rebuild it using the parts and the more powerful piece.
Even after the crappy one has already been installed? So living engines can be taken out again?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
"How interesting. Organics have the most curious views on lasting relationships."
If I've got time before the bore moves again, go and grab another random book and read that. Make sure to grab onto something in case the bore moves again.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.
Edit!!! If we're stuck here hanging above limbo for the next dozen turns, Legs will orient the Bore such that it can be lowered as much as possible out of the hole, then will lower it as much as safely possible out of the hole.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Dormant until useful. If The bore remains here, Nameless will assault a random person with high build and insist that said person tie a rope to the Bore so Nameless can climb down to TapeWorm Town. Let the inactive builders build a diving bell and a rope ladder for the less agile.
Edit: if no one establishes a method of getting in and out, and we are forced to sit here in this tunnel while R_C and Pan tinker, Nameless will grab a diving suit, suit up, and climb to the lowest spot he can reach before dropping into the water.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.
"I'd like to object to that good sir! Surely we can't let this wondrous freak of nature float around without at least taking an inquisitive closer look. If you could perhaps move the bore upright again so we can do our work, I'd be happy to help whip up a Tapeworm Town Exploration Solution."
If the bore is put upright again, start working on a diving bell and wench combo to lower our intrepid investigators down with.
If the bore moves away from here anyway, try to instead dive down to lvl. 2 to take a look at the island before we are out of range.
"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
"Sod this faffing about."
Go for the dive
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Grab a really long rope, fasten it to the inside of the bore, throw it out the hangar door so people can climb down to the worm island.
Do we have gas masks or anything similar?
I sincerely hope I don't need to make any skill checks to do this, otherwise I'm going to get somebody killed.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"
"Can do."
Go search for diving bell materials and bring them to Joshua.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Use this fancy new diving bell to safely lower anyone else who wants to join the away team down to Tapeworm Town. Then either help out the others in restraining this rogue driver that came out of nowhere, or (if he isn't an issue anymore) crawl back into my safe space and dive down to lvl. 2 to check out Tapeworn Town from the perspective of the Deep.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Oops, I forgot to say I Wanted to go down, So, I'll dress in a diving suit, and go down and start poking around the inside of the structure See later in thread
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
-urge to murder falling. urge to murder ... rising. Let's find something to murder-
Nameless looks to Bargthor and gestures to the water. "Checking. Under." he says.
Nameless will test out the diving suit by dropping into the water next to the island and having a peek. We got headlights on this thing?
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover goes dormant until needed locks the Bore down to prevent it being dropped onto our explorers. If/when Maurice attempts to drive the Bore onto our away party, he'll resist and call out:
All hands, we have a rogue driver attempting to drop the Bore onto our away team. Please report to the bridge to assist in preventing this action.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Use the gauntlets to give one of the long worms a cut.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/80
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Sifeebt will don a diving suit and ride the bell down. He'll wait for someone else to touch the island before he leaves the bell, though.
syv reading comprehension: zero. Sifeebt will stealthily head over to where Nameless is, making an effort to stay unseen and unheard by any lurking horrors despite the heavy diving suit.
Welp, go defend the bridge from a rabid mole. Make sure not to harm the Eye Disk.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
::)
Drop the bore onto it, drill first! Cowabunga!
Put my hand over the Legs contraption's mouth, so it can't make that horrible screeching sound.
Description: This is not a mole man. This is a clay troll that has a lot of brown moss growing on it. But it sorta looks like a mole man.
Archetype: Mole Monk
Abilities:
Blast: 0
Fight: 80+5+5
Dodge: 80
Cover: 0
Endure: 0
Move: 30
Hide: 0
Find: 0
Transcend: 80+5
Recover: 70
Build: 0
Control: 60
Attributes:
Body: 90
Mind: 10
Knowledge: 0
Inventory:
Eye Disk
Hands 5d4 (5-20)
Strap down with a new random book.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
"What's this? A rogue diver*? We have to stop him before he kills us all!"
Instead of having doing some light reading, grab my rifle and shoot Maurice until he stops being a threat. Alternatively, until he stops being.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
*[sic]
Wander over towards the building and look in the front door.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Decapitate the mole. Then collect the head.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
First off, technically I should have just threatened him, but that's fine. Try to execute the mole with my pistol before Sifeebt can decapatate him
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
"Hmouh. Okay."
Grab the man with the sword by the head, then press his head against the barrel of the woman's pistol. Use other hand to grab his sword.
Description: This is not a mole man. This is a clay troll that has a lot of brown moss growing on it. But it sorta looks like a mole man.
Archetype: Mole Monk
Abilities:
Blast: 0
Fight: 80+5
Dodge: 80
Cover: 0
Endure: 0
Move: 30
Hide: 0
Find: 0
Transcend: 80+5
Recover: 70
Build: 0
Control: 60
Attributes:
Body: 48/90
Mind: 10
Knowledge: 0
Inventory:
Eye Disk
Hands 5d4 (5-20)
I'm going to let him surrender, this was just his first transgretion. If he surrenders I'll escort him to medbay, but not before I scare the shit out of him, and explain why that was a bad idea, so he never does anything like this again.
If Sifeebt still tries to kill him, I'll try to break up the fight.
Assuming everything goes well, I'll finish suiting up, and climb the rope down to the island.
@Maurice "If you ever so much as think about doing anything like that again, I swear to the void I will find you, and when I'm done with you, the only thing left in that two-bit brain of yours will be my face. To the day you die, after you've forgotten your friends, you family, even your own void damned name, I'll still be there. You will regret crossing me for the rest of your worthless life."
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
"Hmouh. Now the hu-a-mouns want truce. Is fine. Mu-au-rice just want a promise."
Keep holding on to Siblafet until It's clear he's not attacking any more.
HEY PW EDITING ON MY PHONE IS A PAIN SO I'M JUST ADDING THIS SO YOU KNOW THE FIGHT IS OVER NOW AND I'LL EDIT THIS TO BE MORE ELEGANT IF I GET TO A REAL KEYBOARD BEFORE YOU NEXT UPDATE THANKS.
Description: This is not a mole man. This is a clay troll that has a lot of brown moss growing on it. But it sorta looks like a mole man.
Archetype: Mole Monk
Abilities:
Blast: 0
Fight: 80+5
Dodge: 80
Cover: 0
Endure: 0
Move: 30
Hide: 0
Find: 0
Transcend: 80+5
Recover: 70
Build: 0
Control: 60
Attributes:
Body: 34/90
Mind: 10
Knowledge: 0
Inventory:
Eye Disk
Hands 5d4 (5-20)
Enter the interior, count the furniture blocks, and take a close look at one of them. Try to pick it up, is it heavy? Can I cut it with the gauntlets?
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
As per sinking and floating, there are pockets for ballast. It naturally floats, though not terribly well. You'd float on your back, not standing up. The shoes are also weighted, so they'd naturally unbalance you.
Guess I assumed there was ballast in the pockets already. If there is something that works as ballast at hand (i.e. on the island), Nameless will grab that and try again. He'll try to balance the ballast so that he can move freely just below the surface, or a little deeper. If there is no ballast at hand, he'l attempt to use the tapeworms as handholds and navigate a bit below the island (but not too far in, just a few feet) and see if the lights are somehow conntected to teh island, or if the worms extend deep below, rather than being a simple surface drift.
How Far do the lights below appear to extend, side to side? Do they appear to stretch as far as teh island's borders, or further? much further?
Nameless will say into the radio in his suit:
Lights. Beneath the island. Geometrically. Arranged. deep.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover continues to man the helm. To Maurice:
Crew below, molesir. Diving now would invite catastrophe. No sign yet of hostile intent from the object below.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which Juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
[/quote]
"Let go."
Sifeebt will stop resisting, but doesn't release his sabre. If the mole frees him, he'll back off and stop attacking, but will stay nearby and watch the mole, following it to the medbay if necessary.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
"Nobody lives forever mates!"
Descend down the hole in the middle if it looks like I'll be able to get back up, and turn my headlamp on.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
((Oh you accomodating skeleton you.))
Again! Those wounds will be healed! For realzies this time.
Then crawl back into muh safe space, dive down to lvl. 2 and go check out WormsVille.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Namelessw will climb out of the water and search for ballast. It's diving time! If he gets enough ballast this turn ( i understand that BArgthor has some ballast at hand claw), he'll begin the dive, dropping roughly to the bottom of the wormball.
To the crew:
Floating island. hundreds of feet deep. Full of. buildings.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover continues to man robot the helm.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Pocket the chunk of furniture. Look for a path further up the tower.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
"Dau does not look... he-al-thy. Does she need help?"
Do a damn Recover roll. If the Dau fucks up bad enough to harm me while trying to heal, resist that.
If all goes well, follow the Dau on a wonderful diving adventure!
Description: This is not a mole man. This is a clay troll that has a lot of brown moss growing on it. But it sorta looks like a mole man.
Archetype: Mole Monk
Abilities:
Blast: 0
Fight: 80+5
Dodge: 80
Cover: 0
Endure: 0
Move: 30
Hide: 0
Find: 0
Transcend: 80+5
Recover: 70
Build: 0
Control: 60
Attributes:
Body: 34/90
Mind: 10
Knowledge: 0
Inventory:
Eye Disk
Hands 5d4 (5-20)
Sifeebt's gonna stay with the divers for now, he doesn't trust the mole, and divers should really get bodyguards when they go under, anyway.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Radio-"Hey, Sif, Legs, could somebody toss down a coil of rope?"
I'll inform as many people as possible of my discovery, then examine the object closely. If it looks safe I'll touch it. If nothing happens, I'll pick it up.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Move down from the Bore onto the worms. Mentally anatomise one, assess what materials might be gained from it. Consider ways of getting one onto the Bore, alive or dead.
Also, think about materials needed for a sniper-rifle firing explosive bullets.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Keep an eye out for seabeasts while the Dau does his thing.
Description: Okay, maybe it's a mole man. It's hard to tell, okay?
Archetype: Mole Monk
Abilities:
Blast: 0
Fight: 80+5
Dodge: 80
Cover: 0
Endure: 0
Move: 30
Hide: 0
Find: 0
Transcend: 80+5
Recover: 70
Build: 0
Control: 60
Attributes:
Body: 90
Mind: 10
Knowledge: 0
Inventory:
Eye Disk
Hands 5d4 (5-20)
Begin gathering knowledge for Technique: Power Within.
Drains 1d10 Body for 1d10 turns. Increase all physical stats by 10 for the duration, while decreasing all mental stats by 10 for the same duration.
Physical: Blast, Fight, Dodge, Cover, Endure, Move, Recover.
Mental: Hide, Find, Transcend, Build, Control.
Check out what mister mole's spirit looks like when he's diving. Can we talk to each other's spirit?
Then look closer at one of the worms. What kind of creatures are they? How intelligent do they seem? Are they communicating with each other? Are they all separate minds, or more like parts of one larger mind?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Nameless will begin ascending, in case the light-headedness is due to depth or proximity. Meanwhile, he will attempt to turn on any air supply he may have forgotten, provided he breathes and air matters. If this solves the problem, he'll remain below and examine the foundation. If he really starts to go dark, he'll empty his pockets of ballast and try to push away from the worm ball
To the crew:
Light headed.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover lowers via rope any supplies the adventurers below request. I am fully aware that this involves leaving the control room.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Bodyguarding divers is less about protecting them from other mundane people, and more about being ready to decapitate them when they inevitably become possessed by the inhabitants of the Deep Sea. So bodyguarding the traitor mole diver is perfectly logical!
...Yeah, not doing anything.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Were there windows higher up on the outside of the tower? If so, climb up that way. If not, go for the tricky climb.
In fact, can the gauntlets cut through the wall? If so, just climb up and make a hole.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
INameless returns to the surface. He'll check the diving bell for viewports or periscopes or other ways to examine the surroundings. He'll check in on Bargthor to see if he needs assistance.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover examines the crawler. Do we have other vehicles? I forget. Anyway, he's just checking for damage or maintenance issues.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
"How about we split up a little and try to learn more about these creatures and this structure before we try to dive deeper, or inform our compatriots of what we found? For example, maybe you could go check out those queer little lights down there in the water?"
Take a closer look at the shiny thing Rede just found. What is it, how is it used?
Then try to learn more about the structure these worms are coiling around. Where does it come from? Who did it belong to? How did it end up like this?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Look at the worms. Look for a head.
Think about the materials needed for explosive bullets that ignite on impact. Also, think about materials needed for a 4x telescopic sighted sniper-rifle that could fire said bullets.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
If it's possible to spend actions aiming or readying a blow to kill the Mole more easily when it gets possessed, yeah, do that. Nothing else to do aside from wait.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Move furniture around for a better starting position for the climb, and try to get up that way instead.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
"If anybody would be so kind as to tether that rope up there to something sturdy, so I can get back up, and so we can descend, that would just be peachy"
I examine the rest of the room. Then peer down the hole to see if anything looks interesting. If they lower a rope, I'll descend to the next level.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
leaveJoshua on the bridge. Put on a diving suit and some weights and head down below and start exploring towards either the "queer little lights" or the bottom of the ball, whichever is closer. The bottom of the ball it is, as Ozarck pointed out
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
"You were supposed to tie the rope off up there! Imbeciles."
Try to find a loose rock I could tie to the end of the rope.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
"There's some loot up here. I'll go pass it down. There's a whole bunch of stuff, so I'm going to open some crates after these first two."
Examine the two objects closely. If the clamshell chests are light, pass down the whole chests to nameless. If they're heavy, remove the items and pass those down.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Nameless ties the end of Razorblade's rope to some of the furniture up here, then he assists Bargthor in his looting and climbing.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover will operate the diving bell winch for interested parties.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
[/quote]
Can I see the monster that is attacking Maurice? If yes, engage the thing with pew pew priester beadz. Let the mole have the kill if possible, but don't take risks, go for the kill myself it if it manages to do any damage to either of us this turn.
If I can't see them, then instead inspect the thingies Bargthor just found.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Pick one of the towers with a clear opening and take a peek inside. Don't venture in too far yet, just have a looksie for now.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
"I'll just leave that one for later"
Pass down the beetleshell with straps, and open a couple more chest things
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Nameless attempts to wear the beetle shell armor.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover will, upon discovering that the mole has gone horrific, rush to the crawler and prep for evac (first opening exterior doors if necessary.)
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Climb up to the room where Barg is, open a chest.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
CALLED IT.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Well, the good thing is that he's conduit to a low level entity. You guys might want to not let things manifest themselves in your control room in the future. It could end poorly.
The good news too is that He's manifesting next an even more powerful deep entity, so when it bursts out of Maurice and splatters the inside of the control room with mole guts, it immediately gets shoved right out of the bore. It smashes through one of the glass panes of the control room and gets thrown down into the cave with the rest of the team. Or rather about halfway there. It stops maybe 35 feet down and begins hovering in place.
((Wait, didn't the bore prevent incarnation of low level entities near it? Not that I'm asking for a higher level enemy, mind!
EDIT: this is what I'm referring to:
"Well, the whole drill has got some life in her. Thats how she walks so well. But we got a brain over there, behind the elevator. Thats the biggest piece of machine intelligence here. Deepest Engine too. But as per protection, I doubt it will ofter you much really. Probably will stop incarnation of low level entities within short ranges, if only because it interferes with them seeing you."
Or does this not matter when it comes to reanimation?))
Can I attack this new enemy, or is it fully in the corporeal world?
If yes, attack it.
If no, is the thing that killed the mole still there?
if yes, attack it.
if no, examine the monster and the corpse of the mole. Try to learn more about possession/incarnation of dead teammates by deep sea things. How does it differ when a diver gets killed while diving from a regular person dying in the material world?
If no, try to stealthily dive down to lvl. 3 and attack it.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
Is Radio's char awake? If yes, grab the remains of the mole's body, and abscond out of the control room. If no, decapitate the mole's body (or, if the Eye Disk's somewhere else on it, chop off that part), grab Joshua, and abscond. Either way, the new being is someone else's problem.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Examine the water soaked planks, see if they're useful. Regardless, go to another tower with an open entrance and have a look inside.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
If Verne notices from the ground the Deepsea horror that just smashed through the side of the Bore, he takes aim at it with the rifle and tries to find a weak spot.
If he remains peacefully oblivious or the problem goes away, he looks for something that might have structural 3+ lying around.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
In quest of:
niper rifle is probably 3 xstructural 4-containing 2, Transmitting 3.
Explosives shells; Structural 3, explosive 3, projectile 3 (Got).
Damn, I'm hungry. Is there any good food on this thing?
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Unfortunately the guy who was gonna do that is currently hiding in the crawer because of accidental demon summoning so...that wait might be a while.
Seeing as how I designed and made the thing, would it be ok if we say it was made with an automatic winch, or some sort of system to let the person inside the diving bell lower himself? So that Rauth isn't forced to sit around doing nothing. I could explain how this system would work if you want me to.
Now, I have to ask, how exactly are you going to try and attack it. Because you can't do it directly with the bead chain or anything. You have to manipulate the world to do damage.
Level 3: Manipulation of local material in a way that resembles mundane. Ie, you can go and psychically move or do things that you could normally do with your body.
The monster is a bunch of floating lightballs connected by lightwires, right?
Attack it by trying to tear loose one of the balls at the end of the chain. If needed, use feet to brace me to pull out one of the balls.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
"Ach, more of this drivel. Oh well..."
Go find some clean water and/or alcohol to soak the food in, and a heating element to cook it. Maybe set it on top of the generator.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
You put the shell thing on your arm. It's very small and specific in terms of armor; really not terribly protective. Maybe it has some other use?
Nameless will let the philosophers decide 'what it's really for'. Meanwhile, he'll continue to assist the looting, either by staying below and collecting, or by climbing above and opening.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover will go ahead back and lower the bell for the nutjob. He'll stay on ready alert for hot crawler action though.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Scramble to shelter away from the deepsea horror. Preferably in a non-submerged building if there are any.
Once under cover, try to find something with structural 3+ or containing 2+
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
In quest of:
niper rifle is probably 3 xstructural 4-containing 2, Transmitting 3.
Explosives shells; Structural 3, explosive 3, projectile 3 (Got).
Excellent. Now, get back to the most relevant thing a Deathless can do in such a situation--preparing to kill the only guy capable of destroying that being and retrieving our lives from beyond the grave, on the off-chance that he detonates.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
Touch the anemone thing to see if it reacts. Pick it up to see if I can figure out anything about it, assuming it doesn't explode or some such.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Unsatisfied with this "You can't hurt it" nonsense, I'm going to go take a shot at the creature above us
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Examine the plank corpses to see what their qualities as crafting materials are like. Then try to squeeze past and head for the upper levels.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
((Looks like I picked a good time!))
Doug Endeck
Age 27
Former Soldier
Growing up a kid in the tunnel slums, Doug quickly learned how to best hide in the tunnel formations. As he grew, this ability got him well entreated to a local gang. Arrested in due time after a failed raid, Doug was given a choice; jail or the army. He chose the latter, worse option.
His abilities got him assigned as a scout, acting as the point man on several operations agains neighboring cities. After his duty was up, he stayed in his host city of Shamur, planning to find his fortune. Unfortunately, his luck at survival did not extend to gambling, and he quickly racked up an impressive debt. He again found himself faced with a choice; hide in the tunnels for the rest of his life, or sign up for the Bore. Again, he chose the worse option.
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Is it dead? Doublechecking to be absolutely sure.
If not, yank of another ball.
If yes, collect some of the real world remains of the thing, and observe them. Then also observe the one ball that got phased into the deep sea. What are the differences between the remains? Do they get different tags?
Then go check out one of the woody corpses.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2-Deep 3-shiny 4)
Human heart
You run into the same room as Nameless and the rest of the team on the island of worms. Hey, these chunks of stone that someone crunched off these chair things are at least structural 3!
Huzzah! Harumble! Loot the artifact furniture stone chunks, assess for tags.
Assess the rain of crystal balls avariciously, if I see it. Look/enter for something nobody else has found/explored yet; such as another room.
Also, if something requires 3xstructural 4-containing 2, does that mean the structural material must be the containing one? And if so, could the structural material be hollowed out to get a containing 2 tag?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Stuff: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3+, who knows what else?]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (to get: someone's nervous system)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (Got).
Wait for it to heat up.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Doug awoke from his nap. Funny; he remembered being on the floor last time instead of the wall. Probably the idiot pilot. Whatever; time to poke around this place.
Explore this level. What can I get into? Can I find a firearm around here?
Doug Endeck
Age 27
Former Soldier
Growing up a kid in the tunnel slums, Doug quickly learned how to best hide in the tunnel formations. As he grew, this ability got him well entreated to a local gang. Arrested in due time after a failed raid, Doug was given a choice; jail or the army. He chose the latter, worse option.
His abilities got him assigned as a scout, acting as the point man on several operations agains neighboring cities. After his duty was up, he stayed in his host city of Shamur, planning to find his fortune. Unfortunately, his luck at survival did not extend to gambling, and he quickly racked up an impressive debt. He again found himself faced with a choice; hide in the tunnels for the rest of his life, or sign up for the Bore. Again, he chose the worse option.
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
If Bargthor passes the anemone to him, Nameless will attempt to wear it or activate it or whatever.
Edit: since Bargthor is keeping the anemone, Nameless will climb up into the room above Bargthor and look for more loot.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: shell armor?
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Uselessness intensifies. Hang out in the ... whichever Bore room he is in.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Oh no, this one doesn't affect me, I'm picking it up. Should be fun to hit some meatbag recreationally with it.
Shuffle over to a wall in the rough direction of the bore. Give it a hammer blow with the point of the claw, trying to start a hole that could be used to enlarge into a door or window or something.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Fortune favours the bold right? Squeeze past the plankcorpses and head up in the tower.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Collect some more of those balls.
For woody the corpse, try to find out how they lived, what kind of creatures they were, and perhaps how they came to their demise.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea) (deep 2/smooth 4/Organic 4)
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
((Yeah; that was more of a "what interesting is lying around" action, but whatever. And oops, you're right; I do have one! I can menace builders for other reasons, then.
Is ammo a thing? If regular ammo is just abstracted away, what about specialty ammo?))
Doug stomped around the bore, looking for where the engineers were hiding. Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it. "Yo! Any gearheads around here?"
((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))
How is the rod attached to the walls? How thick is hte rod? What does the rod appear to be made out of? Is the rod running straight across the middle of the room, or is it offset? how high is the rod?
How are the hollow cones attached to the rod? how big are they? Is the pointy end of the cone facing the rod or facing away from the rod? Are they hollow like party hats and megaphones, with one end open? How are the cones arranged on the rod? All on one side, all hanging down, radially symmetrically, evenly distributed along the length, etc.
Nameless will touch a cone, wiggle one, and shake the rod to test if it is firmly attached to the wall or if it is loose.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Chillin'
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
((Yeah; that was more of a "what interesting is lying around" action, but whatever. And oops, you're right; I do have one! I can menace builders for other reasons, then.
Is ammo a thing? If regular ammo is just abstracted away, what about specialty ammo?))
Doug stomped around the bore, looking for where the engineers were hiding. Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it. "Yo! Any gearheads around here?"
((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Build this man his thing.
Eat the food using my trusty knoife. Look for alcohol.
What materials to build a Diving bell? Diving with a capital D.
Coinflip wanders around the bore with "food" in hand, eventually running into Doug! Character interaction!
"Hey mate, don't think I've seen you around. 'Sup?"
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Oops, I seem to have missed a post
Descend to the level below the one I was at before via rope.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Go into the room upstairs from the starfish corpses. Loot+assess gauntlet/blades.
Consider what sort of knowledge/materials would be needed for machines capable of turning
a) organic into mind-restoring liqour
b) chemical into mind-restoring liqour
c) chemical into explosive
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (to get: someone's nervous system)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (Got).
Well, if the fist don't work, it's time for the gun. Shoot the gun at the wall, attempting to break through.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
"neat."
Inspect one of the bladed gauntlets up close. Also look around to see if I can go further from here.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Grab a tasteful amount of booze to drink. Help Doug out with whatever he's doing.
You misunderstand me. A Diving bell. For the Sea.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Deposit balls in a corner of the hangar somewhere where they won't roll away.
Question, could I influence the real world on lvl. 3 by 'speaking' and moving the air like it would be moved by speaking in the real world, creating sound? Aka for normal people it'd be as if a disembodied voice started talking.
If yes, Could I ghostfloat next to a dude in a dive suit and whisper creepily into his ear?
Regardless, try to figure out if, and if yes how, one of us could use a metal T to control one of these worms.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
Edit: Hey PW: What are the required materials for enhancement wire? Do we have said materials on the Bore?
Rotate the rod. Rotate it until either someting interesting happens (beyond metallic notes being played), or it stops, or enough time has passed to count as one turn (five minutes if nothing else happens to shorten the turn).
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Chillin'
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Search the items, looking for anything interesting/unique; and figure out what materials could be obtained from the things in this room.
Do we still have radio contact with everyone? If not, who's off the grid?
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Nothing but for it then, but to move heavy stuff down past the hole in the floor. Get up to speed by trying to move one of the two empty chests first.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Keep on going up then. Let's see what other goodies this tower holds.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Have one drink (no more; don't be greedy) with new buddy.
Uhh... (Help Engi) build armor? I see the armor list but don't know which we really are capable of building.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
Did you phase back in and out to do that?
((No, that wasn't the intention. I mean, I can just grab them and float up to the hangar to deposit them when I'm on lvl.3, right? Why would I need to phase in and out for that?))
Check out the rod-thingie Nameless just touched. Try to figure out how it works from a practical perspective primarily, aka how do we work it, and secondarily how it does the things it does (is it the sound that directs the worms, or does it perhaps work through the deep sea, given these creatures' connections to it).
If I manage to figure this out, tell the info to Nameless, but distort my voice and use annoyingly vague platitudes, as it behooves a Dau-de-Daleth Ascetic. If he doesn't manage to reverse the sinking, then try to stop the sinking myself by working the music rod.
82/70
You're not sure how to use that thing. You can see them inserting it into the worms in your vision, but its gotta be more complex than just jamming it in where ever.
You describe this action as if I was using transcend to try and see the info, but you rolled build (70) instead of transcend (95). Was this intentional or by accident?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
Climb upwards ASAP
"The poster said 'exotic women', I signed up for the exotic women, not this void-damned squid shit"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
"4x structural 3+protective 2, flexible 2, elastic 1, sticky 2"
This is the list of what the Solider Suit needs. How much of this can I turn up (via Find) on the ship? Without stripping sheet metal off the walls or anything. Deliver parts to Engi who said he'd build it.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
Get out of here with as much ill-gotten booty as I can.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Being able to summon jolly co-operators from alternate universes would be useful, heh. But not what I had in mind.
Like an actual diving bell, but rather than dipping it down into water, we lower it into the sea, to allow for the physical transfer of objects from realspace into the warp, and vice versa. Could maybe also be used to let people without Transcend enter the sea using their physical bodies, but that might fuck your soul up a little.
While we're at it, how about a Weirdness Distiller? Put multiple objects with the Wierd property in there, give it time to work its magic, and you get a higher Wierd number component to use in your whatever.
While contemplating things almost certainly impossible, and certainly beyond my ability to construct, drink ample booze and help out Doug with his item hunting.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Remind me: are there windows on any of the floors of this tower above the ground floor? Are their floors above the one I am currently on?
If I have time enough to do it and still escape the tower, rotate thebarthe other way. If that solves the issue, continue exploring upward. If that doesn't solve the issue, or i don't have time, get out the quickest way I can. I call up to the Bore for evac, and make my way to the nearest rope to the Bore or Crawler.
.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Drive the Crawler out onto the ceiling directly above the section of the island with the towers on it. Lower a rope.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Grab one of the spheres, if I can't get it loose on the first try just leave it though.
Evacuate the tower through the entrance I came in from if it sinks slowly enough, otherwise scramble upwards in the hope that there an exit at the top.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Focus on getting out of the tower, through a door if there's time, or by moving upwards if possible. Determine whether or not we're likely to start drowning in twenty seconds. Find some sweet loot and investigate if the threats stop.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (to get: someone's nervous system)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (Got).
"Hey, don't look at me. I stole something, so I can run away."
So where's that bore at again?
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
The rod thing is a call for the worms, it seems to resonate both in this plane and across the sea as well. There's no way to use it to control them; it simply attracts them, they're drawn to it like sharks to blood.
Would it be possible for me to remove this rod structure from the wall and use it to lure the worms around like a pied piper? Or would removing it break the mechanism/prevent it from working properly?
Alternatively, could I somehow mimic the sound this rod makes using spooky ghost powers?
Either way, collect some starfish corpses (including their gauntlet blade thingies!) and deposit them into the same corner of the hangar.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
Can I reach an entrance that was previously hidden by the worms? If yes, enter through there.
If no, just have a general look around at what's now on the scene since the worms crawled up.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Search the place where the tower was looking for a way down
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Booze!
Start using Engi like a marionette and make him build Doug's thing.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Ride the bell up to the Bore. Ask around to the builders and anyone else to see if anyone knows what my beetleshell thingy is for.
What is it. For?
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Hangin'
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
((Yeah; that was more of a "what interesting is lying around" action, but whatever. And oops, you're right; I do have one! I can menace builders for other reasons, then.
Is ammo a thing? If regular ammo is just abstracted away, what about specialty ammo?))
Doug stomped around the bore, looking for where the engineers were hiding. Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it. "Yo! Any gearheads around here?"
((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Build this man his thing.
This was his last post in the thread; I got him his gear. Puppet him into making said Soldier Suit? Help him by handing him things, I guess? Not like Doug has any build.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
Try and get back onto the crawler. If this works, get Tony's nervous system for my sniper rifle (transmitting-3, eh?).
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (to get: someone's nervous system)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (Got).
"Bah, looks as the bell's flown the coop again."
Go pop a pistol shot at the diving bell, in the hope of winging it so that it falls back to the 'ground'
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
I'll start digging in the worms with my knife to see if I can find a way to the tower.
"Hey, beats waiting around"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Go get more steel plates for the Soldier Armor so Engi can be puppeted into engineering.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
[/quote]
Back away from the monster, away from the water and more into the cave itself (not towards the bore or teammates though). Shoot monster with pew pew priesterbeadz, unless I'm CERTAIN it hasn't noticed me or doesn't give chase, in which case just lay low.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
consider possible routes down to the towers. Are there any? Stay on the bore though. Look for threats to teammates below, shoot at them if there are any.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (Got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (Got).
Drink!
Also stay hydrated!
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Grumbling to himself, Engie wakes up and shakes off the puppeteer before look(ing) for some more materials to replace what broke.
((Sorry guys, just got back from a service break in the wilderness.))
Stop cutting unless I absolutly have to, try to climb/pull myself out.
"No one seemed to have any better ideas!"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Consider diving into the water and leaving via the waterfall, as those meatbags aren't sending the lift back down.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Observe the creature from a distance (while trying to remain unnoticed). Can I deduce it's power (aka transcend level, mind points and attack)? If I were to dive up to lvl. 2, would it still notice me and be able to attack me, or would that make me invisible to it (and it invisible to me)?
Either way, sneak back into my body and go lower the diving bell so people can load it up with whatever.
"One diving bell coming in, ding ding ding thank you for traveling with Darvaza skylines."
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
"Ah, that is s- stronger than anticipated."
Lose consciousness.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Find some crystal hives (yunno, the deep balls from our last stop) and consider nonlethal methods of reducing them to powder. Could a Deep ascetic do it? What about a machine that ground them to dust in a soundproofed container?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Now that my body is my own again, let's try making that soldier suit again.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Go check out another tower. Also inspect the fleshy sphere I picked up earlier.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Seeing that Engi had more luck than he did, Doug shrugged. "Eh. I'll leave ya to it. Thanks, buddy!"
With that, Doug went up to the cannon room and familiarized himself with the aiming controls, practicing aiming at any visible targets.
Well the controls to aim are the same as the controls to move the bore, since the cannons are fixed in place and you aim them by angling the bore. The cannons themselves are easy, you just stick a shell in the back and fire it when the aiming person tells you to. Though its a bit harder thanks to the fact that the bore is now sitting on its side.
"How did you think that was a good idea?"
Help Rede not die. Find out if we can contact the Bore and tell them to lower the diving bell.
Archetype: Quiet Man
Abilities:
| Blast: | 0 |
| Fight: | 80 |
| Dodge: | 50 |
| Cover: | 0 |
| Endure: | 20 |
| Move: | 60 |
| Hide: | 80 | +10 |
| Find: | 40 |
| Transcend: | 30 |
| Recover: | 40 |
| Build: | 0 |
| Control: | 0 |
Attributes:
Body: 60
Mind: 40
Status:
Broken body.
Knowledge: 55/30 for Reference Guide
Inventory:
Knife (3d6)
Stop cutting unless I absolutly have to, try to climb/pull myself out.
"No one seemed to have any better ideas!"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
[80/40 move] [71/60 move]
Jakie struggles to pull himself out of the worms, grabbing at the worm flesh and trying to drag herself up. But the worms wrap themselves around her arms and drag her further down, pinning her in place. Vokun tries to yank her out but to no avail.
Consider diving into the water and leaving via the waterfall, as those meatbags aren't sending the lift back down.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Your metal body would probably survive the journey to the bottom, but going out through a raging waterfall and tumbling down river...well you've done that before haven't you?
Observe the creature from a distance (while trying to remain unnoticed). Can I deduce it's power (aka transcend level, mind points and attack)? If I were to dive up to lvl. 2, would it still notice me and be able to attack me, or would that make me invisible to it (and it invisible to me)?
Either way, sneak back into my body and go lower the diving bell so people can load it up with whatever.
"One diving bell coming in, ding ding ding thank you for traveling with Darvaza skylines."
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
It rolls against a 90.
Leaving this level when it hasn't noticed you will be the same as escaping it, but if you just go back down right after, it will still be there.
You lower the diving bell down for the people below. "Ah, that is s- stronger than anticipated."
Lose consciousness.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
I was so tempted to roll for this. Just so you could fail. But we'll assume you just go nappy.
Find some crystal hives (yunno, the deep balls from our last stop) and consider nonlethal methods of reducing them to powder. Could a Deep ascetic do it? What about a machine that ground them to dust in a soundproofed container?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Hmm, those are a bit of a thing. The material is very very robust, so the best way would probably be level 4 manipulation of it to reshape the material without destroying it. The alternative would be to use some heavy industrial equipment and workers with good resistance so they don't go crazy from the sparks trying to infiltrate their physical body.
Now that my body is my own again, let's try making that soldier suit again.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
59/90
You successfully pound the plates into their correct protective form.
77/90
Then you assemble the suit. It looks something like this
(http://i.imgur.com/2M6TqWr.jpg)
Go check out another tower. Also inspect the fleshy sphere I picked up earlier.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
30/70
This orb is pretty clearly an egg. Probably a worm egg, all things considered.
You swim over to the largest tower. This one is much bigger around than the others and unlike the others, it has a big stone door rather than an open doorway.
Looks important.
Try to very calmly slip myself out of the grips of the worms.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Load the three unopened chests into the bell and ride it upwards.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
It rolls against a 90.
Leaving this level when it hasn't noticed you will be the same as escaping it, but if you just go back down right after, it will still be there.
You lower the diving bell down for the people below.
Huh, the previous lvl.3 monster rolled against 80. This one's much more powerful. Good to know there's quite a range.
Go put those things I collected (that're now in a corner of the hangar) in a box in my room. Can't leave this place untidy, after all.
Then either help with people trying to ferry things up by working the bell or unloading things from it, or if not applicable go check out how our bore's engineheart brain is doing in the control room. Inspect the damage done when the moleman-spawned monster crashed through.
You know what? Suit up into a diving suit and go down (by bell, or by rope if it still doesn't require a roll) and go help Rede not become wormchow. Pull him out!
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
Verne shouts down from the Bore to the bell.
"If that's the last we see of the civilised structures, are we done here? Or does someone want to try crawling from one end of a worm to the other?"
If possible, Verne then goes down to the worm-mass, collects several Fragments of a Deep-Sea Creature, then goes back up to the Bore.
He wonders whether or not the fragments could be safely ground into powder.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
"Yes. Bring me materials. Anything you find. I can figure good uses for them. In fact, let me find them. Keep me safe, I make you things, huh?" Engi says, in a sort of disjointed fashion.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Is the bell up? Send it down. Is it down? Leave it be. Catalogue the ship's wealth (or dearth) of materials.
Inspect the door for traps and dangers. If nothing found, inspect it again, because I just know this bastard wants to blow up in my goddamn face.
If after two thorough searches nothing bad is found, attempt to open the door somehow.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
"Glub."
Dream of an environment identical to a VR machine.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Go pull Rede out of the worms. Then return to the Bore
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Hangin'
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
I suppose it's as safe here as anywhere. Time to open the chests.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
go to where I can overwatch Bargthor in case anything nasty (https://m.youtube.com/watch?v=CZ8AblM28Bs) is hiding in a chest
"Thanks for the effort fellas."
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Put the facebox on my face.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Idle while the three remaining active people faff about on and under the island, or in the Deep
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Idle while the three remaining active people faff about on and under the island, or in the Deep
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
This thing is technically from level 4. The combination of that bell rod and all the goings on with the other monster and such have started attracting bigger fish.
((Wow, now that is good to know! Is there a way for one to predict the 'danger level' of the current situation (aside from current level of diving, of course)?))
"Oh, guess my assistance wasn't needed after all. Joshua AWAY!"
Head back up.
Go inspect the damage in the control room the deep sea critter did. Try to repair it if the materials needed for that are readily available.
"Hello Bargbot 2000, what'ya got there? Illicit gains? Stolen bounty? Criminal winnings?!"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
"Equal-ish division of loot? I've nearly finished my explosive round sniper rifle, which should be good for everyone."
Observe the chest opening, grab anything with [explosive-3+] or [structural 4+]. Just in case, is there anything we haven't explored on the easily accessible bits of the worm-island? Or is there a cave wall nearby I could inspect for stuff?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Sifeebt, now freed from his duty to guard the Bore's diver, starts exploring the storage rooms. Finding Engi (Gentlefish's char, yes?) cataloguing materials, he silently walks up behind the man and lightly pokes him with the sabre. "Need new body. Metal."
Sifeebt is asking Engi to build him a robot body out of whatever metal is laying around the storeroom.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
Sim off to the side until I get signal, then radio the below to everyone.
Radio: "I've found a door that's blocked by debris on the deep floor here. The door looks like it might guard something important. Does anyone feel like coming down here to help me open it, or shall I just look for something else?"
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
ABORT MISSION ABORT MISSION. Instead, do the ting for Syv, if I can find the mats./b]
Open the second chest, a reasonable distance away from the mealwyrme. Jump backwards as soon as it opens.
"Will we open all the chests, or do you all plan on humming a wake-up lullaby to the worm-child first?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
"Well, while I wait out the monster guess I might as well look for a replacement for that pa-"
You pry one of the chests open.
Inside there is...well it looks like a big meal worm honestly. About 3 feet long and thick as your arm, all curled up and apparently asleep. Do meal worms sleep? You're not really sure.
"OH GOD IT'S SO CUTE!"
While in the deep blue, Joshua had seen that these worm creatures were not like normal worms, the ones used for digging or food. No, these things had a deeper connection to the sea. As such, he felt a sort of connection to these animals. Perhaps they could be the key toward better understanding the connection between the world of matter and the world of mind.
Check out the worm in the chest. How cute is it exaclty? Does it seem to be in good health? Try to very carefully pick it up.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
The transplant will be done lich style, with the soul being removed and placed in the new thing, preferably without permanent damage thanks to the dead Mole's eye disk. For now though, we're just building the body.
...Is robocop style actually an option? Would that avoid needing to die and then return, possibly taking permanent damage?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
Wander around, thinking about what I would need to build a distillery to make booze for "medical purposes"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Take that off and imagine a soldier suit.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
"You may want to put that down, meatbag."
Touch the black goo to the 3-foot mealworm
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Radio: "Well, I'm down here if you need me or want to open up the important looking door. I'm going to have another look around. Muffin out."
Look around if I can't access any new towers that don't have their doors blocked off.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Alright, keep the soldier suit in my mind and imagine a cannon into my hand. Also imagine that I'm strong enough to use a cannon. Then imagine that I have some bone marrow ash, and load that into the cannon along with powder and a cannonball.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
See if there's some structure 3 metal plates on the bore that could be shaped into a container. And then see if the bile from Tony's body could be used as the chemical component.
"Any of you builders want to help me with a project?"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Go and check out the nearest other tower.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
What crafting tags are the empty chests themselves?
"Aww, but you divers get to summon all kinds of nasty monsters and get all sorts of loot for it. I just want to do it once."
"You're not gonna hurt it, are ya? It's just a baby. And besides, it could serve us well in the future! But fine, I'll trust you and put it back into the shell, Dessert-O-tron requested my help anyways so I should just probably get on that first."
Then, turning to the worm after he placed it in the shell, "Sit tight lil' guy."
"Also, could someone less important please take that worm thing away from Joshua!"
"You're just jelly cause it likes me better."
Carefully place the worm back into the chest. Hope against hope these scoleciphobes won't manage to kill it while I'm off to help Waffle with his thing.
Speaking of which, head to the Sanctuary, dive down to lvl.3 and carefully peek out of the bore. Is that monster still there, or is the coast clear to go help Pancaek?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
"So, what kind of body were you looking for? Full robot, need to move spirit? Or metal shell, need to move organs?"
Sifeebt responds with a simple "Former." and clicks his tounge three times. He then continues to just stare at Engi through his creepy mask, unmoving.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
"Easier to build full body, less chance of physical complications. Okay."
Completely nerved, Engie thus begins looking for scraps and pondering what else he might need for the full lich body.
Open the glowing box found in the second chest, a reasonable distance away from anything explosive or technical, after weighing it in my hand for a bit and it not moving/doing anything.
If the box does do something, put it down and move away while observing.
If the box does nothing and I open it, roll backwards as soon as it opens and observe/run away as appropriate.
"Cowards. Looks like I get first dibs on this then."
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Touch the black goo to the 3-foot mealworm
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Go to the sanctuary, dive to level one of the deep, destroy any enemy that arises and collect their bits. Then dive to near the ocean floor. I won't automatically be sharing information on what i find down there, so please give me that information via PM.
Name: Alexis
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 0
Endure: 80
Move: 40
Hide: 40
Find: 80
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 80
Build: 0
Control: 0
ATTRIBUTES
Body: 20
Mind: 80
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
"aight fellas, who wants to help me build a still? Legs, you literally haven't been doing anything lately, wanna help me out?"
Hope people help me, because I don't have a good history with this sort of thing (glances at hand). But until then I'll go grab the Bile (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumanResources) from Tony's body, and search/clean the mole's remains, looking for what useful bits could be found, specifically try to find the claws.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Alright, just imagine that I have a PS4 and that I'm wearing an electric head. Set the soldier suit up on a crash-test dummy.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
You return the worm to the chest and then head to the sanctuary and dive down to level 3. You poke your head out of the bore and look around. The enemy from before is gone, at least as far as you can tell, along with any remains of the other enemy made of balls.
Its clear for now but you know that diving down to meet him will result in an enemy spawning. You're just too far from the bore's protective influence for it not to.
-Can I estimate what the the level of the monster that will spawn would be? Still lvl. 4, or has the heat died down a little?
-How far away from the bore could I move before the monsters come a-knocking?
-Would it be possible to try and avoid detecting by rolling transcend (until the roll fails, of course)? Like how a successful transcend roll allowed me to escape the previous monster and stay hidden?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Yeah, not fucking with beetlebros. Go and check out the next tower.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Since I'm just waiting on another player to build my char a new body, I figure now is a good time to ask some questions. I spoiler'd them, due to a desire to avoid clutter.
1.How, exactly, does the Mercury Shard Gun function? Does it have any resemblance to the Piezoelectric shard launcher, by any chance?
2.How large is an electric head?
3.Do Living Engines still function while wearing an electric head, therefore making it possible for a properly built and modded char to have 120 electric head hiding skill?
4.Can the Mercury Shard Gun (MSR) be miniaturized, nerfing damage but reducing cost, and increasing ammo supply?
5.Does Distilled Essence need a build roll to be used, and if so, does it have to be used immediately upon the roll succeeding?
6.Why does the Eye Disk list +5 Transcend in one place, but +0 in another?
7.Since the miniaturized-MSR mentioned in 4 would have a greatly increased magazine size compared to the full size weapon, and lessened recoil, could it be made fully automatic to help offset the lower damage? How much damage would this weapon do?
8.In the opposite direction, could one strap four MSRs together, making a Quad MSR? If I'm understanding the weapons correctly, I believe this would deal 2d20+10 damage, and gain Recoil + Destructive-3
9.Happy April Fools! I don't actually expect you to update today, but I probably won't post a real action regardless. As stated earlier, I'm waiting on Gentlefish.
FIRE THE CANNON LOADED WITH BONE MARROW ASH AT THE DUMMY AND COUNT THE DAMAGE NUMBERS.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Taste a little powder. Very little. Snort a bit too. Small amounts, spitting out afterwards.
Try guessing the tags on it. Expose trace amounts to
a) Flame
b) Skin
c) Water
d) Blood
"If this stuff is gunpowder, it's mine. If it's some kind of weird deep tool or something, someone else can have it. Drugs will be shared."
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
Thick heavy silver box full of white powder.
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Open the final chest while waiting for the worm to wake up.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Take a quick look at that white powder. How should it be used, and what effect would it have? Nevermind, rather than being told Verne prefers to snort it to find out. Who am I to deny him such scientific endeavors? Maybe send me this info in a pm, if you can be bothered. Or don't, doesn't matter that much right now.
Do however still take a look at the black goo inside the precious baby worm, what did it do?
Then dive down all sneaky like to where Muffin is and take a sneak peek behind the important looking door he couldn't pass.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
"Jackpot"
Check out the trophies. Look for interesting/useful tools/clothing and weapons (pay extra attention for blast weapons). Also keep an eye out for anything (including body parts) which have rare/hard to find build propreties.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
structural 3 x 5 (Likely torso and limbs)
transmitting 3 x2 (ad hoc nervous system)
weird 1 (Soul-holding?)
flexible 3 x 5 (To move the body)
containing 3 (to hold all that stuff?)
Begin searching the ship for scrap metal suited for structural, and something containing. What's a wire's transmitting values?
Idly follow Engi around. Don't help or anything, just watch him.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
Go to the worm and draw my pistol, ready to spring into action if anything fishy goes down.
What would be required to make a gauntlet out of the mole claws?
"Could somebody build these claws into a gauntlet for me? I've the feeling it'd be more effective then this void damned knife."
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Wake up.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Try to find some screws, bolts, nails, tape, glue, or anything else that would qualify as sticky level 3. Try to determine how hard it would be to turn the plates into containing level 3. Barring that, aquire one of the chests to use as containment level 3.
Could we use the diving bell to safely get to where Muffin is?
"Alright, I've got a pet project I need some help with right quick. Could somebody put together this guantlet for me? And if you have more time build the distillery, keep in mind that the still would benefit the entire crew, and could be our first step towards being able to make first aid type things."
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
43/95 Its gonna get more difficult each turn to remain hidden.
Beyond the big door is a large open room, with more than its fair share of bodies. The most interesting part of this room, beyond the fact that the door appears to have been intentionally barricaded, is that there is a large, spherical, metal object in the center of the room that clearly does not belong there, and that it is surrounded by a good two dozen creatures that are very much different from these starfish men. They look something like ambulatory anemomes. a sort of tubular, rubbery red central body with radiating tentacles. The tentacles are about as big as your wrist and look much softer and weaker than thse limbs of the starfish men. These critters are dead too.
"Danger lurks. Better make this quick."
Take a quick look at the metal thingamajig and the anemones, then stealthily try to clear the barricade enough so that Muffin will be able to enter the room. Then float away back towards the bore's protective aura.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Get in Crawler
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Once Nameless is in the Crawler, take it out on the ceiling. Head in whatever direction seems most interesting. Keep going until I spot something interesting besides the floating island. Yes, I want this action carried out this turn, as it is. If anyone else want's to tag along, they need to be in the crawler this round.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Grab that scorpion thing. And is there some warm meatbag that I can hand the worm thing to wake it up? There was that one with the box. Or the diver, if the guard on the divers isn't there.
Actually, giving the guard on the divers the three-foot mealworm sounds like fun. Do that.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Do following actions in given order. Stop doing 1) and move onto 2) if my face stops melting, the symptoms become trivial, etc.
1) Wash out my mouth, face, skin and nose heavily with clean water from the bore.
Repeat with water from the lake.
Repeat with alcohol if there is any.
Vomit.
Consider whether build, transcend, or another skill would be most helpful to my survival in this body.
Seek out someone with that skill.
Set up blood transfusion from Tony's body.
If any organs have fail or seem to be about to, consider switching with Tony for one.
Consider switching bodies with Tony, look for replacements for the vital bits of him that people have removed.
2) Do if symptoms clear up/seem to be going away.
What are the tags on the box containing the white powder?
Find some other container for the stuff.
Making sure I don't get any on me, switch the poison between the two containers.
"So this stuff is poison. Someone else can have it, but I'm keeping the box."
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
Thick heavy silver box full of white powder [Poisonous Several]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Look over the room once more for interesting weapons/gadgets.
Also check the shell gun to see if it isn't trapped, somehow. If no traps are found, pocket the shell gun and inspect it to see if I can't figure out how it works just by looking at it.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
((There's a plot!? :P))
Technique: Leave it to chance.
Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.
Go hover near sifibitit so I can nick the sword off his corpse.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
((I was waiting for this "encounter" to finish before getting stuck in, but I totally forgot about techniques.))
Patrol done, time for training.
Technique! "Ambush!" Requires a passed Hide roll. When hiding still in a concealed position, draw a bead on a target to get bonus to the Blast roll.
Doug Endeck
Former Soldier
Blast: 70+10
Fight: 0
Dodge: 0
Cover: 50
Endure: 40
Move: 70
Hide: 60
Find: 60
Transcend: 0
Recover: 50
Build: 0
Control: 0
Body: 70
Mind: 30
Inventory: Rifle
Legs drives teh crawler into the tube while nameless warns it that whatever made the tube could probably eat the crawler. Legs is prepared to make a hasty retreat.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Are we losing the plot here guys? Oz literally jumped ship and Toaster is pacing back and forth.
Sort of? I'm trying to figure out what this black goo mealworm does, but it's taking more actions than I was expecting.
"I need a warm meatbag to wake up this worm. You don't seem to be busy doing anything."
Wake the black goo mealworm up.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'. Scorpion Arm.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Prepare to switch bodies with Tony. We'll worry about the missing bits later provided some of my head and my brain is intact. Due to the nature of the operation, I'm guessing it would be difficult to do this by myself?
Also, FIND anything vital missing from Tony's body.
"Radioactive poison, eh. Dastardly stuff. Never trust seafood, that's my advice."
Verne then runs around the bore screaming and begging for help.
"Please! Somebody! Could someone help me with an operation? A chance to perform science! You won't regret it, you can have the pick of my loot! Any builders? Doctors? Deep ascetics? I'm sorry I said you were mystics! Somebody help me, please!"
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50 - currently dying of radiation poisoning
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
88/95
You use your influence to shove the door open and then immediately rise back to your body. As you do so, however, you see the water begin to churn in the area you left.
Try to get away from that churning and return to my physical body undetected. Should this fail and some deep sea specter attack me, then defend myself of course.
If we wanted to resurrect Verne using Tony's body, what repairs would be needed at minimum to Tony's body to make it a usable vessel? Does it need to be biologically functioning, or can we stitch over the holes with sheet metal and stuff the missing parts with sawdust and call it a day? I suspect the latter given that replacement bodies can be made of almost anything, but checking just to be sure.
((NJW, I have build so I could repair the body, but no find so you'd have to supply me with Tony's body and any materials needed for building a usable replacement body.))
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Radio: "Do any of you guys up in the bore want corpses? I can load the bell up with a lot of them if you want to."
Go and check out the important tower again. Take a peek inside and examine the corpses present for build properties.
((metagaming a little bit to speed things up so we can move on from here, since most people seem done with this place.))
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Sifeebt shrugs and clucks three times before speaking. "Find less-sharp meatbag?"
If Bargthor attempts to wake up the mealworm using Sifeebt's body, he'll hack it in two and dodgeroll away before it explodes or something. Otherwise, he'll just continue waiting for the guy with find and build to find materials and build a body.
Edit: Apparently Bargthor is unwisely attempting to murder Sifeebt, so, he'll retaliate.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
"So you're getting rid of your body, while at the same time refusing to use it for anything?"
"Well, then, you clearly don't need it."
Go shoot the meatbag with my pistol. If it charges, try to dodge out of the way.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'. Scorpion arm weapon.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
I think Bargthor's attack, and therefore Sifeebt's retaliation, still stands? His attack seemed more motivated by RP than mealworm stuff.
Edit: Apparently, some think that's ambiguous, so a clarification: If attacked, Sifeebt is gonna react just as I said he would. Violently, and according to the PM I sent before.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
Go see if there are any cool books on fighting techniques in the library.
Stand by and watch the fight, so I can run in and loot when one of them dies.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0/150
Training technique: Leave it to chance (Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.)
Inventory:
Knife (3d6)
((It seems syv wants to fight it out.))
Shoot that meatbag, keep it out of reach.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'. Scorpion arm weapon.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Nameless will get out of the crawler and approach the giant snowy white moth in a friendly manner. He will attempt to pet the moth if he can reach a pettable part of it's body. is it bigger than the crawler?
Legs will look around to see if there is anything interesting near the moth, like crystalline deposits or dungeons and dragons figurines.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
"The fourth option. After that, I should be able to make any repairs needed myself if necessary."
"Ok then. Once this body is repaired I will dive down to lvl. 3. Then, if you aren't dead by then already, on my mark you'll have to commit suicide. That way we can time the release of your spirit, and I can immediately capture it and put it in the new fleshy hull. Do you think you have it in you to kill yourself? If not, go find somebody who could do it for you. There'll be lots of volunteers, I'm sure.
Grab me some metal bars or something to replace the missing bones with, for starters. And give me back his nervous system"
You got away. But muffin, he might have a hard time in the future...
Is there a reason I didn't actually spot the starfish thing when exploring the room? Or did it only materialize just now?
Dive down to lvl. 3. If no deep sea baddies come to crash the party, then try to kill Verne in a way that's quick and painless while minimizing damage to his body. A good pull on the nerve where the spinal cord enters the skull should render him unconscious immediately, and lead to death quickly. Or something else, you can decide, you like this stuff.
Either way, capture his spirit as it exits his body, then try to put it back into the body.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
"Couldn't we just switch brains? I don't much like the prospect of suicide, but if that's what it takes to stay alive... I guess we don't have any way of bringing the body back to life."
Prepare to kill myself on Joshua's word. Unless we find a way to make the brain transplant work. Try and think of a way to make the body work again: could we run electric current through it via a Bore generator? And for the future, what sort of tags might be needed for reviving a dead body?
Basically comply with Joshua.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50 - currently dying of radiation poisoning
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Radio: "What are first contact protocols again? Because I'm being rushed by an angry starfish with bladed gauntlets."
"In these situations I believe the field manual contains the words 'with extreme prejudice' somewhere."
"Roger that"
Start shooting the starfish dude with my rifle. If he starts getting close, run in the opposite direction to get some distance between the two of us and shoot again. Skirmish the bastard.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Try to grab the saber, but if someone else goes for it, I'll let them have it.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
GET THE DAMN SWORD. SWEET REVENGE HAHAHA
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0/150
Training technique: Leave it to chance (Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.)
Inventory:
Knife (3d6)
Pick up the corpse, remove its helmet, and look at the wound. Note that's the wrong place to shoot to not kill meatbags. Paint a mustache and a monocle on its face. Then go play with the mealworm.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'. Scorpion arm weapon.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
I am an. explorer. Is this, your home?
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
People don't think Legs the Mover be like he is, but he do.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
[/quote]
Put Verne back into his body. Then sneak out of the bore and check if no monsters are afoot. If not, try to locate and capture Siffy's soul.
Since it'll probably come up: can Sif's body be repaired into decent-enough condition, or will we have to find a replacement head?
If it's the latter, would a lvl.2 deep sea ball (deep 2/smooth 4/Organic 4) suffice?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Uh oh, that's not good. Allright, back up a bit to make more space between me and angry starfish man. Then use that shell gun I picked up to fire at it again.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
sord
I haven't been paying attention to that thread, but apparently Nameless got out of the bore and into some space where it can talk to a giant moth? Brownian motion brings Coinflip to the same place, if that's physically possible.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0/150
Training technique: Leave it to chance (Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.)
Inventory:
Knife (3d6)
Deathless Sabre (4d6)
Go into the Sanctuary and paint the names of Maurice and Tony on the wall
Then go grab some insulation.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
Not much room. To fly. in here.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
People don't think Legs the Mover be like he is, but he do.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
okay, making some progress I guess. If starfish dude is within 50 feet of me, run and make some more space between the two of us. Then aim and wait until he's just within range and shoot the shell gun again.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
"An interesting experience. I suppose this is the more convenient route to transcending my feeble humanity."
Find some [protective 3] and [insulating 3] on the Bore. Or at least figure out how to create some. The silver box of radioactive stuff, perhaps? The box itself must have high insulating...
Also, could a bit of radioactive substance in me prevent decay? The whole, "microorganisms don't like hard radiation" thing? What about a lot? If not, work out the bare minimum materials required to prevent my body falling apart. Am I missing any bits?
Basically comply with Joshua still.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 44 - currently zombified
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Take three of those deep sea balls I took from the monster from before (pull into deep sea as necessary). Try to throw one past the thing as a sort of 'bait'/distraction. Idea is that it recognizes the remains as food and goes after it.
If this works and it's distracted: sneakily grab Sif's soul and bug out again back to the bore, using the rest of the balls as bait/further distraction as necessary.
If not, no other choice but to attack it I guess*. Try to get in an unopposed attack while it's focused on Sifeebt.
((*Technically, leaving him to the sharks is also an option. :v ))
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Drop off the scorpion arm weapon. Examine the mealworm to try and figure out what's up with it.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'. Scorpion arm weapon.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Try to find the protective we need to reinforce those diving suits.
Just to clarify, did I get just insulation, or did I get the insulation we need to reinforce the suits?
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
If you were radioactive ENOUGH it could, but that would be very bad for everyone around you
"But I don't want people around me."
Empty the box of toxic radioactive powder. More specifically, empty it into myself. Free disinfection and radioactivity!
Then clean out any not needed for embalming and toss it to Joshua, who probably needs the tags to make a box of air rather than water for respiration or some dumb meatbag things like that.
Also, any free knowledge for being spirithandled around the Deep?
"I tried the poison again."
Verne then begins to muse contentedly on the possibilities of transhumanism.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4] (giving it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
"I guess it's true what they say, no good deed goes unpunished... Eep!
HEY YOU, you better help me with your mess!"
Darnit, throw another deep sea ball to try and distract it/lure it away.
If it worked this time, you know the drill: abscond with ghostlad and hide (in the bore or otherwise).
If still not successful, à l'attaque!
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
I ... wish to learn. Will you teach me?
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
People don't think Legs the Mover be like he is, but he do.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Well, let's test how much it can take then. Keep doing the make some "distance -> shoot -> make some distance -> shoot" dance until it is swiss cheese, so to say
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Go pick up the worm and carry it around the bore to see if it reacts to anything. The engine, say.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Nah, I'm good with just waiting stealthily. As Radio pointed out, Sifeebt's got a fair bit less transcend than the local monsters, and he doesn't have any Deep Sea weapon.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - Gibbed!
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Diving Suit (10 armor)
Eye Disk (uninstalled)
Go get whatever stuff Radio needs to upgrade diving suits. Or anything else he needs or might want. Hell, get him some food if all else fails.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0/150
Training technique: Leave it to chance (Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.)
Inventory:
Knife (3d6)
Deathless Sabre (4d6)
This diving suit I'm presumably still wearing is airtight, right? I'll get as far away from the dust as possible, if I have to, I'll climb the rope down to the Island
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
"You're going to get my worm all dirty!"
Find a suit to pour the worm into, and seal it up. Then go find Verne and punch him until he stops being stupid.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
You take this big box full of deady powder and up end it onto your head. It lands in a clump and poofs out literally all over the damn place like spilled flour, forming a radioactive, poisonous cloud of dust.
If you were radioactive ENOUGH it could, but that would be very bad for everyone around you
Empty the box of toxic radioactive powder. More specifically, empty it into myself. Free disinfection and radioactivity!
Ahem? Attempt to get back into the correct timeline in which I swallow all the radioactive powder. Then safely dispose of the dregs in the sea or somewhere.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 35
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4] (giving it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Wow, that actually worked?! Cool, now go wee wee wee all the way home and dump his spirit into the first available body that I find. If nothing appropriate is available, then repair Tony's old body with whatever's lying around and use that. Or perhaps that starfish body that Pan is bringing up would do?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
Something ... specific? How about ... that thing you did. Moving through stone.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover remains immobile.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Loot the starfish for everything he has. Then drag the corpse to the diving bell, surely some of our builder can make use of it.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
No orders this turn. Just make sure the bore doesn't move without wormy being in it.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Both need repair, but the starfish needs less. They're remarkably robust. We'll assume you got away from sharky for the moment.
11:55 Radio_Controlled By the way syv, hot starfish bod or second hand human?
11:55 ER starfish ofc
11:55 syv Starfish!
Well, you heard the man, starfish it is. Perhaps I can use the materials gathered for reinforcing the diving suits and instead use it to fix the starfish? If I can repair it, put his spirit into it and if succesful return to my normal body.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Right. Am I going to be tarcking large amounts of powder everywhere?
If not, go wash myself off in the water below, then wet several of Tony's clothes, and cover the powder with them. Finally, push them all into the box the powder came in, and dump the contents in the water, washing it and myself out.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 35
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Thick heavy silver box full of highly radioactive white powder [Toxic 4] (giving it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Nameless Will look around in the crawler for a container he can use for the rockeater dust. If he finds one he'll collect some dust, thank the moth, and leave. if he doesn't find one, he'll thank the moth and then leave.
Either way, though, he'll offer his service in exchange for the moth's hospitality, should the moth have use of him for some reason.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover will drive the crawler to the other end of the cavern once Nameless is finished with the MothKing. Unless the MothKing has some task for Nameless. In that case, Legs wil transport Nameles to the task location.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
Step aside dear Diver. Fixin' things is a builder's job.
Just return to the bore, I've faffed about enough in my little underwater paradise. See if I can't get actual stats for the shell-tongue gun and the stafish man's bladed gauntlets once I'm on the bore.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
(3) Bladed gauntlets
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Return to my body. Admire my handiwork. Go yell at the zombie (the radioactive one, not the newly minted Asteroidea) about proper radioactive contamination procedure. From a safe distance!
Then try to build the clawgloves using the mole's claws.
"Even if I do say so myself, Darvaza old boy, this is your best work up to now.
Tell me my new watery corpsefriend, how does it feel? All the faculties in order? Got any feeling in the ol' graspers? Craving algae yet?"
"Thanks for helping me there Engie. Would you mind lending a hand building a still? The materials are already here, collected by some of our compatriots, so for someone of your skill level it should be child's play. It'll help these second-chance lemmings here not decompose. Also, all the homebrewed moonshine we can handle, that should liven this place up!"
Over the radio: "Hey Muffin, you still ok down there?"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Verne considers grafting starfish flesh onto himself to improve his durability and physique. He also wonders about:
a)Steel bones
b)Incorporating a crystal energy source into himself
c)Attaching his rifle to his own body and nervous system
Could knowledge enhance any of these?
Verne moves meanwhile to where the end of the cavern with the spiral mosaic column and looks for something interesting, making sure Joshua gets the now empty box.
"Good job, fleshperson mystic. I got you some materials, by the way."
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 35
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Highly radioactive white powder [Toxic 4] [Inside Verne]
Thick heavy silver box used by starfish people to store above toxins (given it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
If players or waitlisters are still being accepted here is mine also I checked the wiki and it said this was where sheets should go.
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform
The zombie starfish wriggles a bit when spoken to, but otherwise does not answer, or even really show that it understood the question. After a few seconds of awkward silence, it clumsily shuffles away.
Hmm. Are there any benefits granted by starfish form? Natural weapons? Natural armor? Strength? Diving ability? Immunity to the radioactive dust soon to kill us all? Can starfish even speak English?
As for an actual action, Sifeebt will return to his old body, and inspect it.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Partially (?) destroyed diving suit (10 armor, by old corpse)
Eye Disk (uninstalled, by old corpse)
I went down to the worm-ball, entered the partly flooded tower, climbed to the second floor, and recovered five loot-chests. From those loot chests I recovered four objects, the box full of radioactive dust, the worm-thing, the arm-strapped shell thing, and the black goo. I've also stuck the black goo into the worm. In addition, I opened the fifth chest but was unable to return the very heavy cross-shaped object.
Lastly, I won a fight with a very dangerous Deathless with a single bullet from close range.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
I arrived
Go to the workshop and start work on the still if we have the parts for it other wise search for parts. We are going to need lots of fricking drinks
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:
Rifle (2d8+10), Old uniform
Verne's Experiences
Seeing an eldritch deep thing fuck up the bore from inside then die, entering a tower; opening the chest with radioactive powder; consuming said powder; dying and being reincarnated (knowledge already distributed); consuming more poison; seeing the worms
Haven't exactly covered myself in glory here.
Verne considers grafting starfish flesh onto himself to improve his durability and physique.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 35
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Highly radioactive white powder [Toxic 4] [Inside Verne]
Thick heavy silver box used by starfish people to store above toxins (given it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
He makes those claws! Yay!
"Here you go friendo, one pair of clawgloves, freshly made from the corpse of our former teammate. May they serve you better than they did him."
Verne moves meanwhile to where the end of the cavern with the spiral mosaic column and looks for something interesting, making sure Joshua gets the now empty box.
"Good job, fleshperson mystic. I got you some materials, by the way."[/b]
"Excellent, we'll have use of those shortly as we build or hoochfactory. "
Yeah, actually we should do this as a group.
Real quick, everyone tell me your exploratory, fighty or other achivements in this time period of exploring worm island. I'll reward knowledge accordingly.
Here's what Joshua did during our time on WormsWorth Island, ordered chronologically:
- Build diving bell.
- Crisis negotiation to prevent the mole from dying, then healed him (he died later anyway :v ).
- Witness the worm mass and the area in general from lvl. 3, learned a lot about the worms and the history of this place. Also starfish anthropology.
- Ripped a
testicle ball off of the deep sea monster that spawned through the mole.
- Sneaking around deep sea monsters like it's metal gear solid and I'm a sort of psychotic mantis.
- Cleared barricade for Muffin.
- Killed Verne all cold blooded like.
- Repaired Verne all PG-13 Bob the Builder like.
- Caught Verne's soul all baseball like.
- Resurrected Verne all necromancer like.
- Repeat the three points above but replace 'Verne' for 'Sifeebt' and make it starfish themed.
- Build moleclaw-gloves.
I need to hire an assistant :o
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Nameless went under the worm island and found the bottom of the towers and the lights below (starfish city). He then helped loot, and operated the WormLure. After that, He and Legs drove out to find MothKing, and on the return trip located a pillar of Spiral. I guess all that exploratory knowledge could be used for some kind of exploratory technique, but that's kind of a Find related thing, and that's not one of Nameless' strong suits. Oh, but Legs has high find, so it could be applied to him.
Nameless waits. dcecorated rocks aren't really his thing.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover examines the spiral pattern carefully, attempting to discover the gestalt - the overall pattern. details can come later.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Twenty armor and a natural attack? It's nice to be rewarded for my blatant powergaming!
Sifeebt was wearing his diving suit when he died, and therefore presumably didn't have his mask on his face; he'll now retrieve the mask and tie it to whatever limb most closely approximates a head. Then he'll grab the uninstalled Eye disk too, before leaving to go hug Bargthor (nonlethally).
As for his amazing achievements, see the first spoiler.
Stabbed a mole that was trying to drop the bore and kill us all... then was grabbed by the mole and shoved into another dude's gun. Then he held a sword at the Mole's neck while it dived for awhile, up until it exploded into eldritch goo, and Sifeebt STILL failed to kill it before it killed itself. He grabbed the eye disk out of the goo, then ran away and did nothing until he was shot in the face and pretty much instantly exploded. He passively watched a diver risk his life fighting deep monsters that were trying to eat Sifeebt, before being revived by said diver, and then wandering off without so much as thanking the guy.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Starfish slaps (?d? melee)
Partially (?) destroyed diving suit (10 armor, by old corpse)
Eye Disk (uninstalled, by old corpse)
Sifeebt was wearing his diving suit when he died, and therefore presumably didn't have his mask on his face; he'll now retrieve the mask and tie it to whatever limb most closely approximates a head. Then he'll grab the uninstalled Eye disk too, before leaving to go hug Bargthor (nonlethally).
Dodge. Trip the starfish out the hangar door in the process.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
Muffin:
-Went to the deep part where fleshy people couldn't go
-Explored a bunch of towers, including ones filles with corpses, more corpses, worm eggs, corpses being eaten by beetles, and starfish corpses.
-Brought back one of those worm eggs
-Explored tower filled with trophies, and looted the shell gun from one of them
-Killed angry starfish man after some back and forth combat
-Looted 3 bladed gauntlets
-Dragged angry starfish man's corpse back to the bore, which was used to house the soul of a teammate, apparently.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun
(3) Bladed gauntlets
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
Instantly feel myself become about 4.3 times smarter.
Then help build that still.
Did I give a recipe for a still?
You did:
Like a still?
Some structural, some containing, some chemical. shoot for 3, 3, 2. You can make the structural containing too if you hollow it out.
And we already have all the physical parts needed:
The box fits both tags actually, but removing it might be difficult. At least if you want to not spread radioactive poison through the bore.
Verne then later washed the box to get rid of the dust and offered it up for still building. As for the chemical tag needed, just take something from Tony's corpse, like some blood (which has chemical 2) or bile (chemical 3) or something.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Nameless, Emissary of The MothKing, waits.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover examines the spiral pattern carefully, This time looking for details of interest. Particularly, he catalogues the Moth king's appearances, and looks to identify the most recent events.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
[/quote]
Go to the library to multiply my knowledge gains by 10! Hope that we go somewhere soon.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 15/150
Training technique: Leave it to chance (Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.)
Inventory:
Knife (3d6)
Deathless Sabre (4d6)
Assist with building the still if a spare hand would be useful. Would the silver box the poison was in be structural-4 by any chance? If so, attempt to rescue it and replace it with cheaper ingredients.
If given any spare time this turn
If the Bore is not moving Verne tries to find a cave wall and looks for gems, metal, things of interest, anything structural-4.
If the Bore is moving, Verne does whatever he can to regain mind and body, or failing that goes to the library.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 65
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Highly radioactive white powder [Toxic 4] [Inside Verne]
Thick heavy silver box used by starfish people to store above toxins (given it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Here's a small furry animal that knows how to drive. Maybe.
So, Siffy still has an uninstalled eye disk, somewhere not on his person. Go and sneakily nick that, then attempt to install it.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Get to work making some moonshine there is probally something that can be used in our supplies
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform
(I personally imagine that moonshine would give a +5 to recover and healing checks but would be one use each bottle. Feel free to make your own stats)[/s]
Well, this is a weird still but...*rolls* Consider it made.
With a crafting system like this, what did you expect?
Still made and still suave, Joshua then shuffles over to the two walking corpses he made and slips them a voucher in whatever passes for a pocket. It reads
Voucher good for unlimited* preservative** baths*** with complimentary spit shine****. Redeemable at every quality bore in your local***** neighborhood.
*preservative supplies may not be unlimited
**preservation qualities not guaranteed
***may be a garden hose in your locality
****spit shine may not be complimentary
*****local as defined by galactic perspective
Go repair the hole in the command room, replace the window with a standard replacement (which should exist apparently:
The control room's damage is basically limited to the glass panel in the ceiling. There's probably some of those in storage. Replacements and all. If all else fails, you could just weld metal plates over the hole.
While working, Joshua picks up a radio and pretends to dial Nameless' number before wedging it between his head and shoulder to continue repairing.
"Nameless, darling, where you at? We're all but done here, all the dead that needed reviving have been kicked back, everything ransackable has been ransacked to satisfaction and we're basically just boozing up now while we wait to get moving. Well, some of us are making repairs to the bore, but still. How much longer do you think you and your hubby will need? Some of these rugrats start getting antsy sitting still. Already had a near terminal case of boredom end in a red shower. And that stuff stains, oh man, you wouldn't believe it."
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Nameless, Emissary of The MothKing, waits.
We found. A moth. And we are reading ... rocks.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover returns the crawler to the bore in the Bore.
"Where to?"
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Nameless, Emissary of The MothKing, waits.
We found. A moth. And we are reading ... rocks.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover returns the crawler to the bore in the Bore.
"Where to?"
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
"Wherever your heart tells you to go! You're the pair who just went on a vision quest after all.
...Well, except for plunging us into the depths below like that other guy wanted to, that'd be a ride a tad too wild for me. Perhaps back up a bit and then drill away diagonally, away from this cave? Your call, you're the acting pilot."
(https://vignette3.wikia.nocookie.net/dig3415/images/a/a8/Gaurvw4.png/revision/latest/scale-to-width-down/640?cb=20170511123138)
Make some moonshine using the new still grabbing some supplies to do so. After making some moonshine bolt the still to a wall as we get underway
(For moonshine I have an idea for it to be a one use medical item in addition to its RP use. My idea is a +5 to recover roll and a +5 to healing rolls as the person drinks it to dull mental damage and pours it on wounds to dull the pain of flesh wounds).
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform
Verne does whatever he can to regain mind and body.
Also, how much for a technique that involves a turn of meditation and breathing excercises before a turn of better aim? Like an enhanced aim, possibly reducing other stats temporarily and increasing damage taken, or if that isn't possible inflicting mind damage?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 65
Body: 44 - gloriously undead
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Highly radioactive white powder [Toxic 4] [Inside Verne]
Thick heavy silver box used by starfish people to store above toxins (given it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
Egan is incorrect, Sifeebt picked up his eye disk from his corpse in the update before last. I just didn't post after. I'd have someone install it, but right now I just don't feel like hunting a builder down and nagging them.
Might as well ask how much damage unarmed starfish attacks do. You said they're better than human unarmed, but not by how much.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one revival; -10 to future revival attempts)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (?d? melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled)
Did anyone collect all the stuff out of the trophy room? Or all the drift wood corpses? If not, somebody who's capable of such things should get on that.
Get in the bore if I'm not already there, then look for stuff to reinforce the diving suits… again.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
So, Siffy still has an uninstalled eye disk, somewhere not on his person. Go and sneakily nick that, then attempt to install it.
He begs to differ.
Doesn't mean I can't still nick it.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Can we assume instead that Emissary rode along in the crawler and returned to the Bore? We headed back so as to be ready to move the Bore to the next location.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
If Joshua's action to repair the window went through, and all are aboard, Legs the Mover will fire up the Bore and drill up-right one square (yes, up-right), and then down-right until we find something. If Joshua's action did not go through, Legts will replace the broken window with a fresh one. If not everyone is aboard, Legs will wait.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
[/quote]
I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.
"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Verne does whatever he can to regain mind and body. Both started at 50. Becoming undead moved him down to 46. He took mind damage to be at 27. Would booze help?
If Verne can't restore mind or body right now, and the Bore isn't moving, he helps fix any massive holes in the Bore.
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27 (/50?)
Knowledge: 65
Body: 44 - gloriously undead (/50?)
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nervous System minus brain [Transmitting 3-organic 4]
Highly radioactive white powder [Toxic 4] [Inside Verne]
Thick heavy silver box used by starfish people to store above toxins (given it to Joshua)
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.
"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
I dont have any problem with that and I'll tag along incase things get hairy Yarrick fills two mugs with the newly made brew offering one to his new friend "to opportunity"
After making a business deal head up to the cannon deck and reload any used cannons as well as get them ready for use
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform, strong alchol
Climb into his pack while he's resting. It's been several days of drilling, so I presume he's sat down at least once in that time. If a starfish man doesn't carry things in a backpack, I'm afraid I'll have to ask you how a starfish man DOES carry things on its person.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
-removed due to new orders-
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
Em checks on Tony's head. How ya doin', buddy? Things good? Keeping it together? Beetles got to ya yet?
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs teh Mover backs the Bore up two spaces and then digs straight down.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
"Doesn't the diver summon enemies? Why send him first?"
"Because the gas could kill more people and the divers enemies can only target the diver who is good at protecting them self
"Did you miss the rock monster in the crystal cave? That was brought in by some diver who thought we didn't have enough enemies. And if the monster kills the divers, all you other meatbags get to die from something you can't fight back against.
And man, that rock monster was good at beating up meatbags. Really good.
What you need is someone who isn't a meatbag, and doesn't have to breathe. I'll go do it."
Go head to the airlock and make sure there are no meatbags around before opening the door. At least no meatbags that aren't too dumb to leave.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
As a zombie starfish, does Sifeebt even need to breath? If not, what the hell, accompany Barg. No way for that to go wrong~
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled)
"Well, seeing as how we have volunteers to go check out the murderous gasses outside, I guess that means I don't have to stick my ghostly neck out. Neat!"
Instead, build a simple safety harness one could use to stand on the outside of the bore while it's upright without falling off. For example, for when one would want to do repairs to the outside of the bore or paint something on the hull.
Also, would it be possible to construct a [mechanical 5] tag out of simple parts/materials we have in storage on the bore? Like how hollowing out some metal would add to it the [containing] tag?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
((We can either go back to check out that gas after we deal with the current area, or we can send out an 'away' team using the crawler to the gassy area while the others go check out this cavern.))
Hmm...maybe. Mechanical 5 is very high level though. A good pocket watch is mechanical 3-4. Mech 5 is like a difference engine or something.
Perhaps assign a bunch of lower quality tags then that I'd need to find to build the mechanical 5? Does that seem fair to you?
Also, would letting some people check out the gas by traveling there with the crawler be an option, or would getting there take too long?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness
We can go back if enough people are interested in the high temperature, potentially toxic deadly nuke door weird yellow gas, and bug the driver about it. he's pretty indifferent to the experience.
Em moves to the crawler in anticipation of activity.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover waits for everyone to decide whether they'd rather explore this cave or the gas. If a majority of other players want to return to the gas room, he'll drive there, then report to an airlock for mechanoid exploration duty. Otherwise, if anyone in addition to Emissary wants to take the crawler out here in this cavern, he'll drive the crawler out on exploration mode, once everyone who wants to go is in the crawler.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
How? Siffy has 0 Find. Why is this not an opposed roll?
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Yeah, and he's a starfish, how does he "spot" anything? Do these starfish have eyes?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled)
Hmm...maybe...I dunno. What kind of machine are you trying to make to be considered a mech 5?
A Depth Drive (recipe (http://dig.wikia.com/wiki/Armory#Living_engines)). I'm trying to up my psychic powers to enable me to dive deeper without immediately getting torn apart by monsters, and this is the most reachable bonus right now. A mantra or relic would also help, but to find those I need to get deeper, and to get deeper I need to power up...
The only other obvious way to break out of this catch-22 would be to gain good techniques to help me, but given how much those cost that might take a while. And so I'm gunning for a (powered-down, cause I only have a [deep 3] tag) depth drive, and need a [mechanical 5].
Either way, get on the phone back to home base and see if anyone picks up.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness
Great, now try to stick the eye disk to my forehead.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
Have a look through the viewports and the bridge and other window like stuff. Scan to see if our immediate surroundings are indeed safe.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
Ready to disembark, would prefer companions, and recommend we take the crawler.
I'll take a bottle of moonshine, as well as some matches and some cloth.
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
"So then, men of steel, undead horrors and assorted weirdos, shall we venture forth? Adventure and glory awaits! Also death, probably!"
If the party moves out this turn, accompany them. Grab a backpack and stuff some adventuring tools in it (some rope, a radio, some moonshine of dubious quality. Y'know, the basic necessities).
Use the diving bell or crawler to get down if needed. Once down examine the statue and the stuff that's on the ground.
EDIT: also give my safety harness to Bargthor so he can fulfill his debt.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness
Grab my gear and get into the crawler
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform, strong alchol
"Cave paintings, eh? I got an idea."
Get ye harness and paint ready, and head to the outside of the bore.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
Accompany the away team by taking a nap in Joshua's backpack. See if there's anything there I could use to attach this eyes disk more permanently. Failing that, try to dive while pressing the thing into my head.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
Em sits in the crawler.
More. rock. pictures.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover drives the crawler into the cavern, taking care not to damage the paintings and stuff. he makes a complete loop of teh cave, inspecting the paintings as he did with the pillar before.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
[/quote]
Accompany the away team. Make ninja starfish noises, and smash anything hostile.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
"So then, men of steel, undead horrors and assorted weirdos, shall we venture forth? Adventure and glory awaits! Also death, probably!"
"Very inspiring."
Go with Joshua, be his basket carrier if he so wishes. Keep an eye out for anything dangerous or interesting while we're outside of the bore. Look voer the statue once we're close to it.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
Examine the statue and the stuff that's on the ground. Can I feel any special Deep connection around here?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
Hang from the harness and paint the outside of the bore as if it was a worm-face
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
Smash some paintings, I guess. Starfish can't appreciate fine art due to their lack of eyes, and are therefore angered by it when they are informed of its existence.
Also, the hamster actually managed a difficulty five build roll, despite having only 14 build? So, got the lucky 9% success instead of the 91% suicide?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
Stand guard, watching out for any creatures or movment, if anything seems hostile I'll preemptively fire, but ONLY IF IT SEEMS HOSTILE!.
"I say it's time our diver takes a better look at these surroundings."
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Okay, fine. Good. I guess. Time to dive to a depth suitable to acquire dank knowledges and mantras.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
Continue following Joshua. Also inspect the statue and the surroundings for anything interesting/of note/dangerous.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
Examine the statue and the stuff that's on the ground. Can I feel any special Deep connection around here?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
Continue following Joshua. Also inspect the statue and the surroundings for anything interesting/of note/dangerous.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
The suff thats on the ground is fairly banal, mostly clay pots filled with what might have once been food but has now rotted to the point of becoing nothing but dirt. There are also some bundles of arrows, a few spirts, rotted drums, and piles of stones. But in the center of the room is a quite amazing thing; the statue is a clay bear, with the body sculpted from clay and the head made from a bear's skull. Its a huge thing, 7 foot at the shoulder, with the handprints of its ancient builders still clear on its surface. Embedded in its sides are a half dozen wooden spears, clearly on their way to crumbling away. The statue is standing directly over a mummified corpse that is curled in the fetal position under it. You feel a faint connection to the deep from the statue.
Hang from the harness and paint the outside of the bore as if it was a worm-face
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
The drill itself or the metal encircling and holdign the drill?
Smash some paintings, I guess. Starfish can't appreciate fine art due to their lack of eyes, and are therefore angered by it when they are informed of its existence.
Also, the hamster actually managed a difficulty five build roll, despite having only 14 build? So, got the lucky 9% success instead of the 91% suicide?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
How do you smash a cave painting? You slam your limbs against the cave walls but the walls don't crumble.
Is attaching an eye disk a roll in the rules? If It is, I forgot.
Stand guard, watching out for any creatures or movment, if anything seems hostile I'll preemptively fire, but ONLY IF IT SEEMS HOSTILE!.
"I say it's time our diver takes a better look at these surroundings."
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
You guard some stands.
Didnt that plan get vetoed as Yarrick turned around he saw the starfish thing start attacking paintings Hey stop that! These could be sold or bartered.
wack the idiot with my gun till he stops being stupid or awake witch ever comes first
Cave. Paintings.
(https://cbsla.files.wordpress.com/2016/04/shutterstock_271147931.jpg)
Ie paintings on the cave itself. You can't exactly move them without literally cutting a chunk out of the rock.
Okay, fine. Good. I guess. Time to dive to a depth suitable to acquire dank knowledges and mantras.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
What depth specifically? I wanna know exactly how badly you screw things up.
Em sits in the crawler.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover relocates the crawler to a (hopefully) safe distance from Shenanigans McFIvearms the eyeless vandal and the comically aggressive exploration subcommittee on Suicide by proxy.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Legs drives the crawler back into the bore, shuts the outer doors and waits with the radio on for the screaming to start.
Oh, nevermind, I was wrong, eye disks are installed for free, unlike all the other living engines. Don't check the rules yourself, or at least not until I get the disk back from that damn hamster, you can trust me. Hypothetically, if a build roll were required, the hamster wouldn't retroactively detonate from critfailing the installation roll, yes? Hypothetically.
Uhh. In any case, if there's any other obvious exits, Sifeebt's going to lay flat on the ground, and scuttle in as stealthily as possible. If this room does seem like a dead end, he'll go grab that statue in the center and try to drag it back to the crawler. Or smash the base if he can't move it.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
Inspect the mummy in more detail. Use a poking stickTM if needed to move it around to try and get a look at its face. Does it resemble the figure from the cave paintings?
Think of a cool sort of marking to burn/write/draw onto things I resurrect or reincarnate. Like a logo, seal or cattle branding thing.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
Accompany the away team by taking a nap in Joshua's backpack. See if there's anything there I could use to attach this eyes disk more permanently. Failing that, try to dive while pressing the thing into my head.
((By the way egan, are you trying to sneakily hide in the backpack, or can I assume Joshua knows he has a hamster hitching a ride?))
Examine the bear from a distance are the spears symmetrical and likely to be artistic or did someone throw spears at an inanimate object
(I'm getting dark souls mimic vibes from this on the one hand loot on the other painful death)
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform, strong alchol
Watch with certain sense of unease as Joshua pokes the statue and observe the effects (if any)
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
How the hell would I know what depth to go to? I'm a bloody hamster! Just dive till it seems like I could grab some power.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
((By the way egan, are you trying to sneakily hide in the backpack, or can I assume Joshua knows he has a hamster hitching a ride?))
((I'm not trying to be sneaky about it, but then again I'm not trying to be seen either. Why don't you roll that Find stat of yours?~))
Better start smashing those spears off, then.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
Yay, it's done. Time to unhook from the harness and head through the cave after the meatbags. Anything interesting in sight?
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
Snack on the bugs attracted to the light, then try to take the light out of the statue.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
Look further down the cave. How far can I see?
If there's nothing obviously very dangerous ahead, then continue down into the cave.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
Follow Joshua deeper into the cave. Scan our surroundings as we walk to see if I can't spot/find anything interesting/dangerous
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
How can kill a thing but no eat it? Hamster is not understand?
How does the awakened bear look from the sea? Try to say hi. Or squeak.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
The cave has exactly one way out of it, and it appears to have almost completely collapsed. The only way forward is a tiny squeeze hole.
Does it look like the rubble could be cleared?
Either way, into my safety basket I go! Dive down to lvl. 2 and try to calm down Yogi Berra over here.
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
Ah, excellent, a problem I can solve! Sifeebt will do a starfish roar right back at the bear, and then grab a spear and jam it down the thing's throat (as long as the spear won't do less damage than his 5d4 unarmed starfish attack).
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
Shoot the bear with my pistol
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Bullets time Shoot the bear broken
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform, strong alchol
Help Joshua into his basket. Then keep my distance from the bear. Shoot it with the shell gun if it's within range, otherwise do nothing.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
You crawl into your basket and [97] FAIL TO DIVE!
Boo! Again! Dive down and calm it down, or failing that help take it down (with lvl. 2 psychic attacks if possible, if not by lvl. 3 physical interaction).
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
Shoot at the skull/head as soon as there isn't a starfish on it
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 80/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6)
Mole claw gauntlets (5d4)
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
Dive to level 4 and transform the bear into flesh. That will probably inconvenience it.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
Walk down and join the wild melee. That bear thing should meet the Claw.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
Sifeebt will wrap all his starfish limbs around the thing's head and neck, then attempt to tear it off entirely and throw it at the jerk who's shooting at its head while it's biting him.
He'll also make some kind of starfish battlecry. Sure, I'll believe that they can't roar, but he's way too badass to not have some sort of battlecry. Mad clapping maybe?
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
Run back to the bore and get on the cannons. Prep and aim but dont fire this round
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform, strong alchol
Make sure to keep my distance from the bear now that Joshua is riding shotgun. Only fire once the bear isn't near/on top of starfish dude.
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
Steal that damn light! Chase it and make it give me power!
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
((Piecewise, does the eye disk give +5 transend or no bonus? The rules are conflicted here.))
Joshua, you see something very specific: When the skull is destroyed, the spirit within it does not dispate: It instead flees off into the stone and disappears somewhere in the distance.
Go down to lvl. 2 and give chase, or try to see where it is going at least.
Failing that, check the area beyond the rubble. What terrors lie there? And does it look like we could safely dig our way through the rubble, or would we have to use the bore/crawler to clear a path?
Oh, and would it be possible to install Tony's lungs and vocal cords into the starfish body in a usable way?
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
((Thanks for letting us know about your personal commitments, PW. we wish you the best with your career and your father. I'm sending up a prayer for you guys, as well.))
Em sits in the crawler.
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 120
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor? Moth antenna (passport with the MothGods)
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs the Mover drives the crawler into the cavern and attempts to clear debris from the one exit using the crawler4's forelimbs.
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
((...I am bad at well-wishing, but my heart goes out to you. I hope the treatment is effective.))
"..."
Now that the bear is dead, stow the head in starfishhammerspace, and then get back to putting the thing into the crawler, along with the spears that had to be yanked out. Sifeebt has 70 move, I trust him to figure out some way to get a giant clay bear through a hole in the ceiling, or at least the spears.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
Clay bear head
Move through the narrow section
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 80/80
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture'.
Winter Octopus Strike, 140/250, normal damage may be dealt instead as non-lethal.
1. You wanna move into the danger zone beyond the bore? If so We'll count it as you chased after it immediately.
That far gone already? Ouf, never mind then, we'll probably meet it again later. Instead go touch the cave walls and the bear statue and the mummy and learn as much as I can about the past and what this is all about.
2. Install his lungs in a usable way? Maybe, but the human mouth plays a big part in language production, the cords just create a tone, the mouth shapes it.
We'd install that as well, or failing that just make it so the thing can roar (don't really need to shape the sound if it's just bellowing, right?))
Lets say +5 to attacks with it, but not to diving anymore.
((Well dang.))
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>90 (+10 character trait) 95 on attack (extra +5 from eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30/30
Mind: 70/70
Knowledge: 'Mental Fortress' (260/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 2 deep sea balls (1 in deep sea, 2 in real world) (deep 2/smooth 4/Organic 4)
bellbetdebt from Bargthor
Simple safety harness => loaned to Bargthor
Ascend to level 1 and chase the light! Shiny shiny wanna eat it.
Description: Cute and furry
Archetype: Adorable Hamster (+10 Hide, -10 to all other abilities)
Abilities:
Blast: 14-10=4
Fight: 14-10=4
Dodge: 14-10=4
Cover: 24-10=14
Endure: 14-10=4
Move: 24-10=14
Hide: 64+10=74
Find: 24-10=14
Transcend: 80-10=70
Recover: 24-10=14
Build: 24-10=14
Control: 80-10=70
Attributes:
Body: 2
Mind: 98
Knowledge: 0
Inventory:
Eye Disk
Go do some stealthy starfish scouting down the path.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 86/86 (20! Natural Armor)
Mind - 81/81 (one death)
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [90/350]
Inventory:
Starfish slaps (5d4 melee)
Deathless Mask (Tied to random limb)
Eye Disk (uninstalled) (stolen by a hamster)
Clay bear pieces (Stored in crawler)
Many spears (Stored in crawler)
Play blaster to Joshua's Master for now. Carry him where he wants to go
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere (worm egg)
Shell cone gun (2d10+20)
(3) Bladed gauntlets (D20+10)
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 200/300
(thought I had posted sorry)
Head back down see if I can get some sketches of the cave paintings
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Blast: Fire arms, ranged weapons, explosives. 75+5
Fight: Melee weapons, Unarmed.5+5
Dodge:25
Cover:40
Endure:50
Move:40
Hide:0
Find:40
Transcend:0
Recover:40
Build:70
Control:30
Attributes:
Body: 60
Mind: 40
Knowledge: 0
Inventory:Rifle (2d8+10), Old uniform, strong alchol
I like both concepts, but given your style as I'm familiar with it, I think I'd prefer #2. But for some reason, I think I would like it better as a giant space amoeba/sponge rather than an actual big monster with a mouth and stomach and stuff.
Also on a more "my two cents" note. If you want a balance between free roam and objective oriented, maybe giving us a general goal, but not always a specific objective. Like maybe we have a three step objective system, something like this
Priority 1 - First contact - Make contact with any sentient life you see and determine potential threats and potential allies, then move to priority 2. If no sentient life is present, skip to priority 2.
Priority 2 - determine long term goals - Can we trade? What can we farm? What can we harvest? What can we mine? Form a report, then proceed to priority 3.
Priority 3 - short term goals - what can we use to benefit our immediate need. What can be used by the crew to aid further expedition?
So basicly, you enter an environment. You write a report on the environment, and send it up to HQ. HQ will either give you additional orders, like a mission, or they'll tell you to move on. Then the players can steal and loot things and go to the next area.