Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: piecewise on January 01, 2017, 08:16:39 pm

Title: DIG: VOTE
Post by: piecewise on January 01, 2017, 08:16:39 pm
DIG

(http://i.imgur.com/95arRFc.jpg)

Rules (https://docs.google.com/document/d/1n99weau0r2UBzA-MTgPUsFc_hiItyD-hiyetGbITbOk/edit?usp=sharing)


Stone Bore Schematics

Spoiler (click to show/hide)

(http://i.imgur.com/8plf22o.png) (http://dig.wikia.com/wiki/Dig_Wiki)


Title: Re: DIG
Post by: piecewise on January 01, 2017, 08:17:31 pm
Saved for later.

Also, any number of people can join and be in the Bore, but only 10 can leave it at any time because otherwise you destroy me.
Title: Re: DIG
Post by: NJW2000 on January 01, 2017, 08:23:21 pm
Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 01, 2017, 08:27:04 pm
Spoiler: Tommy Faber (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 01, 2017, 08:33:09 pm
IN

Spoiler: Charsheet (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 01, 2017, 08:42:06 pm
I'll take an Engineheart.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: Sialia on January 01, 2017, 09:18:18 pm
Spoiler (click to show/hide)
Title: Re: DIG
Post by: Whisperling on January 01, 2017, 09:41:27 pm
Spoiler (click to show/hide)
Title: Re: DIG
Post by: Egan_BW on January 01, 2017, 10:17:38 pm
INNIT
Title: Re: DIG
Post by: Rautherdir on January 01, 2017, 10:46:28 pm
We are going to want certain slots filled. Assuming a crew of ten, here are the slots I think we should try and have:
One pilot. Maximize piloting skills, second priority survivability.
One co-pilot. Maximize survival, second priority piloting.
Two guards. Maximize either fight or blast, second priority survival, third priority what is left of fight or blast.
One doctor. Maximize recover. Second priority move. Third priority fight.
One mechanic. Maximize build. Second priority control.
One scholar. Maximize build. Second priority fight or blast. Third priority transcend.
One cleric. Maximize transcend. Second priority recover.
One assassin. Maximize hide. Second priority fight or blast.
One wild-card. Do a build that makes no logical sense. I'm serious.

This is only a suggestion, although I think it would maximize our chances of success. I didn't put much regarding attributes in here, and I'm sure I've missed some stuff that would work better, so suggestions and improvements are desired.

If you follow my list, here are where your characters currently fall:
MidnightJaguar: Mechanic
Devastator: Guard
Sialia: Probably Pilot
Whisperling: Cleric


All that having been said, I'll design a character tomorrow after I have time to think some more.
Title: Re: DIG
Post by: Ozarck on January 01, 2017, 11:40:09 pm
Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 02, 2017, 01:18:18 am
Bargthor-47 does not care how you meatbags choose to arrange yourselves.
Title: Re: DIG
Post by: Parisbre56 on January 02, 2017, 01:19:04 am
character incoming

Spoiler: I AM THE LAW (click to show/hide)

Went for a sharpshooter/spotter with some utility

Edit: BTW, this looks like a pretty good system.
Title: Re: DIG
Post by: Egan_BW on January 02, 2017, 02:17:04 am
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 02:28:12 am
In, char later, hopefully.
EDIT: here it goes.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 02, 2017, 03:11:39 am
I got some sort of weird thing going on here sometimes where the forum doesn't seem to recognize my inputs. It says the message field is empty despite it being full.

I'll have a post for you guys tomorrow; sticking you in the bore. 
Title: Re: DIG
Post by: Sialia on January 02, 2017, 04:06:25 am
I have had the same problem going on in my game actually. I think it's mostly the Russian characters in that one.
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 05:47:00 am
Before I make a character, a quick few questions:
-Do we get any additional gear when starting out, or just any class specific starting items? How does gear acquisition in general work anyway?
-The classes that start with items instead of stat bonuses, can they trade in their items later for money, or is their starting perk basically wasted once they get better gear?

Otherwise it seems like not taking a stat bonus is a waste in the medium to long term. Then again, having good stats but lacking the kit to use it can be a problem until you struggle through that first expedition.

Also, it seems the psychic classes (the eye disk dude/mole) have a (small?) advantage in starting with both a class specific item that also has a combat use and another combat tool. But, all this is just conjecture, so w/ever.
Title: Re: DIG
Post by: AoshimaMichio on January 02, 2017, 06:50:49 am
Also, it seems the psychic classes (the eye disk dude/mole) have a (small?) advantage in starting with both a class specific item that also has a combat use and another combat tool. But, all this is just conjecture, so w/ever.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 07:15:55 am
Also, it seems the psychic classes (the eye disk dude/mole) have a (small?) advantage in starting with both a class specific item that also has a combat use and another combat tool. But, all this is just conjecture, so w/ever.

We must resist the inevitable dominance of space earth magic! Or at least pretend we do while the munchkins ply their trade.
Title: Re: DIG
Post by: Gentlefish on January 02, 2017, 08:15:17 am
omg here it is.

Spoiler: Engi (click to show/hide)

NEED A DISPENSER HERE
Title: Re: DIG
Post by: Rautherdir on January 02, 2017, 08:56:22 am
Character sheet:
Spoiler (click to show/hide)

Edited in a later post.
Title: Re: DIG
Post by: Rautherdir on January 02, 2017, 09:09:41 am
I got some sort of weird thing going on here sometimes where the forum doesn't seem to recognize my inputs. It says the message field is empty despite it being full.

I'll have a post for you guys tomorrow; sticking you in the bore.

I found the issue! It's a bug with Simple Machines Forums 2.0.12:

Quote from: http://www.simplemachines.org/community/index.php?topic=550918.0
Do the posts start with a series of BBC entries?   If so, it's a known issue that will be patched in 2.0.13 shortly
Title: Re: DIG
Post by: Pancaek on January 02, 2017, 10:13:50 am
I really like the engineheart conecptually, but being completely excluded from resurrection/ghosting without getting some kind of passive resistance in return seems like a terrible deal. I mean, you could just take the civilian with +10 endure and not get any of the drawbacks. Or am I missing some kind of upside to the engineheart here?
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 10:17:33 am
Any class that gives an item of +10 can be cheesed by picking civvie with a straight +10 to the skill, see also: engineer vs civvie with +10 build.
Title: Re: DIG
Post by: Devastator on January 02, 2017, 10:20:20 am
I really like the engineheart conecptually, but being completely excluded from resurrection/ghosting without getting some kind of passive resistance in return seems like a terrible deal. I mean, you could just take the civilian with +10 endure and not get any of the drawbacks. Or am I missing some kind of upside to the engineheart here?

For me, at least, that is the upside.
Title: Re: DIG
Post by: Pancaek on January 02, 2017, 10:21:59 am
For me, at least, that is the upside.
I'm not sure I follow you. The fact that it's worse than the civvie is the upside for you?
Title: Re: DIG
Post by: Whisperling on January 02, 2017, 10:24:51 am
Edited my sheet a bit.

Quote from: For Reference
Spoiler (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 10:28:29 am
For me, at least, that is the upside.
I'm not sure I follow you. The fact that it's worse than the civvie is the upside for you?
It's Dev, for him the only way the class could be improved is if the first failed roll resulted in a sub-megaton nuke going of inside him.
Title: Re: DIG
Post by: piecewise on January 02, 2017, 10:42:31 am
I may make it so that civie only gains +5 instead then, to even it out.  I don't want anything to be overall better than anything else. Or I may just boost the engine heart bonus to +20.
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 10:47:11 am
I may make it so that civie only gains +5 instead then, to even it out.  I don't want anything to be overall better than anything else. Or I may just boost the engine heart bonus to +20.
If you go for the second one, maybe also rebalance the engineer class.
Title: Re: DIG
Post by: Pancaek on January 02, 2017, 10:47:59 am
I may make it so that civie only gains +5 instead then, to even it out.  I don't want anything to be overall better than anything else. Or I may just boost the engine heart bonus to +20.
Why not have the engine heart get some kind of bonus to resisting deep sea magic, since it doesn't have a soul/whatever like everyone else does? +20 endure also sounds good. Because really, no way to get resurrected is a bit harsh, since it seems like a big deal in the game.

Don't nerf the civvie though.

-edit-: Also, what do engine hearts use to heal/repair?
Title: Re: DIG
Post by: piecewise on January 02, 2017, 11:00:52 am
I may make it so that civie only gains +5 instead then, to even it out.  I don't want anything to be overall better than anything else. Or I may just boost the engine heart bonus to +20.
Why not have the engine heart get some kind of bonus to resisting deep sea magic, since it doesn't have a soul/whatever like everyone else does? +20 endure also sounds good. Because really, no way to get resurrected is a bit harsh, since it seems like a big deal in the game.

Don't nerf the civvie though.

-edit-: Also, what do engine hearts use to heal/repair?
They'd heal via recover as usual and then using build with repair kits or tool kits instead of med kits and the like.




I'm gonna make it so that the engineheart doesn't have any higher resist, but is immune to being fiddled with by people in the Deep Sea. Which is pretty powerful. In ER thats like being immune to Manips.
Title: Re: DIG
Post by: Pancaek on January 02, 2017, 11:05:46 am
I'm gonna make it so that the engineheart doesn't have any higher resist, but is immune to being fiddled with by people in the Deep Sea. Which is pretty powerful. In ER thats like being immune to Manips.

Going once, going twice, sold to the man with the misspelled dessert for a name.
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 11:12:59 am
Gonna repost this, seems important enough to warrant being annoying already. Sorry :/

Before I make a character, a quick few questions:
-Do we get any additional gear when starting out, or just any class specific starting items? How does gear acquisition in general work anyway?
-The classes that start with items instead of stat bonuses, can they trade in their items later for money, or is their starting perk basically wasted once they get better gear?

Otherwise it seems like not taking a stat bonus is a waste in the medium to long term. Then again, having good stats but lacking the kit to use it can be a problem until you struggle through that first expedition.
Title: Re: DIG
Post by: piecewise on January 02, 2017, 11:39:41 am
Gonna repost this, seems important enough to warrant being annoying already. Sorry :/

Before I make a character, a quick few questions:
-Do we get any additional gear when starting out, or just any class specific starting items? How does gear acquisition in general work anyway?
-The classes that start with items instead of stat bonuses, can they trade in their items later for money, or is their starting perk basically wasted once they get better gear?

Otherwise it seems like not taking a stat bonus is a waste in the medium to long term. Then again, having good stats but lacking the kit to use it can be a problem until you struggle through that first expedition.
There's some gear on the machine, and simple (ie +30 and less) weapons can be manufactured in the workshop without Knowledge.  The roll is Build difficulty 20 + the weapon rating.

Their starting perk is that they have a weapon for sure, where as other people might only have a weapon depending on the skills and availability of a builder. However, if this seems too crappy, I'll switch it to be that they have other, different bonuses.

 
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 11:49:06 am
Personally, I'd suggest trying to make it so that every classes' perk remains (somewhat) useful even into later game. Perhaps you could replace items (except for the wizard, who needs an eye thingie to function) either with a stat bonus/non-numerical perk, or with a more unique item that'd be hard to find/manufacture and won't easily be replaced (eg a pistol or knife would just end up being useless once a better weapon is found/made, while something like a scope that gives +10 to blast and needs to be attached to the weapon to work remains useful the entire game).
Title: Re: DIG
Post by: Pancaek on January 02, 2017, 12:56:45 pm
Spoiler: another waffel (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 02, 2017, 01:11:34 pm
Personally, I'd suggest trying to make it so that every classes' perk remains (somewhat) useful even into later game. Perhaps you could replace items (expect for the wizard, who need an eye thingie to function) either with a stat bonus/non-numerical perk, or with a more unique item that'd be hard to find/manufacture and won't easily be replaced (eg a pistol or knife would just end up being useless once a better weapon is found/made, while something like a scope that gives +10 to blast and needs to be attached to the weapon to work remains useful the entire game).

I've modified the archetypes a bit, trying to balance things.
Title: Re: DIG
Post by: Rautherdir on January 02, 2017, 01:21:46 pm
Changed Character sheet:
Spoiler (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 02, 2017, 03:05:58 pm
Added charsheet to initial post, copying it here as well.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 02, 2017, 05:05:37 pm
-cut for move to OOC-
Title: Re: DIG
Post by: Ozarck on January 02, 2017, 08:03:10 pm
I honestly don't know enough to say whether things are balanced or not. I think some of the other players (those who are planning to dive the Deep Sea, or construct artifacts) are undervaluing knowledge a bit, though. If I cold, I'd max out int and knowledge, but one needs at least one in body to live, and some stamina to act, so I need those too.
Title: Re: DIG
Post by: spazyak on January 02, 2017, 11:33:10 pm
PTW
Title: Re: DIG
Post by: TheBiggerFish on January 03, 2017, 12:24:50 am
YES

ALL THE YES

Er...Now to flail at Docs.
Title: Re: DIG
Post by: piecewise on January 03, 2017, 01:13:04 am
I honestly don't know enough to say whether things are balanced or not. I think some of the other players (those who are planning to dive the Deep Sea, or construct artifacts) are undervaluing knowledge a bit, though. If I cold, I'd max out int and knowledge, but one needs at least one in body to live, and some stamina to act, so I need those too.
Ozzy, knowledge is a currency not a stat. It gets used up.  Putting points into it should be impossible but is at the very least ill advised.

We still got some mutterings and questions and not quite finished sheets but lets at least start  showing some stuff off here.


You and the rest of the interviewees have been hastily herded from the offices on 8th and Granite down a narrow stone stairway into circular metal airlock. Waiting for you with her back against the opposite door is a woman. She’s extremely thin and tall, with pale skin, close cropped black hair and blue eyes. She seems to be dressed in fine clothing, but it is oddly plain. Next to her is a hulking specimen of a mole: easily seven feet tall with with a half dozen engines poking out of shaggy black hair.  He takes a step forward as you enter the room and clacks his claws together to get your attention.


“Hello assorted rabble. It pleases me greatly to say that you have been chosen as the crew for the 7th Underground Expeditionary Stone Bore. Congratulations! I assume that the selection committee has the details about your next of kin?”


He waits a moment, nose twitching, before continuing.


“Good. Well then, no reason to dawdle! HOLIDAY!” He turns and stomps towards the door as the woman walks to one wall and twists a valve.  “My name Suo, that's Head Mechanic Holiday.  We’re the ones in charge for this little pleasure fuse.”


“Cruise.” Holiday says, joining up with Suo.


“Pleasure Crews?  I think that would send the wrong message about what we do here.”


The airlock doors cycle open and beyond them is a wide stone cavern. The cavern is lit by dozens of spotlights and crisscrossed by catwalks and metal support beams. Men in gray uniforms hurry about, carrying metal crates and lengths of cable, shouting to one another about things you don’t understand. And in the center of the room is the Bore itself. It has an oddly diamond shape; small at both ends and fat in the middle. 4 huge, multi-jointed metal legs hold it up, balanced on the point of a massive conical drill. Six stories up, barely visible from this angle, is the glass dome of the bridge. You can see the shadows of men moving around inside it.  One side of the machine sports a pair of sliding metal blast doors, and a metal ramp leads up from the ground to those doors.


“Beaut ain’t she? Decades ahead of the other cities. Stone and sulphur, I bet those bastards in Roa are still digging holes with corpses.” Sou and Holiday lead the way up the ramp and into the Bore. The ramp leads to a hanger, and in the hanger squats an eight legged metal vehicle of some kind. It resembles a beetle, with somewhat shorter legs, each of which ends in a piledriver.
“That’s the Crawler. It crawls floors, walls and ceilings. Insulated, air tight, slow as hell. This is the hanger. Got room for a few vehicles, some Electric Heads, carcasses of any big neat thing you kill, whatever.”


They move on, through the door on the left and into a wide room filled with all manner of metal crates.


“Cargo hold, full of food and water, repair supplies, raw materials, and so on. We got no kitchen in this thing so I hope you like eating rehydrated worm meat. Hey Holiday, why do we have to go through the Cargo bay to get out of the hanger?”


“Material considerations.”


“You mean it would weaken the frame?”


“No. One of the apprentices ordered too many wall sections and not enough doors. Same reason there’s no bathroom.”


“Oh. We fire that one?”


“In a manner of speaking.”


“Whaddya mean?”


“He was the one that miscalculated the drill’s weight and got crushed when the mooring strap broke during installation.”


“Water finds its level.”


They lead the way out of the cargo hold and into passages beyond. Sou stops and points down the halls.


“That over there is the main generator, it gets fuel from the fuel tanks down below. Below the tanks is the main engine, and under that is the drill itself. This ladder here is how you access the lower levels. Over in that direction is the air scrubber. It is what lets this thing be airtight and not kill you all. Oh and there’s a brig over connected to the hanger bay. Air lock too.  And right here in the center is the main lift. This takes you up through the rest of the levels.”


It takes two trips to get everyone up to the next level on the elevator, during which time Holiday explains that there’s a ladder running along the inside of the elevator shaft, should it ever stop working.


“This here is the main living area” Sou says, gesturing around expansively in the small area right outside the elevator. “ You got your beds over to the left, your medbay to the right, workshop back there next to the archives. Even got a sanctuary for us diving types. Oh, important thing. Over there is the coms arm. It’s a mechanical arm that lays a hard coms line in as you descend. Radio won’t work except at short range so thats your lifeline. Try not to let it get cut.  You can tour that all on your own time, I don’t care.”


He shoves everyone back into the elevator and up past the next floor and up to the final floor on top.  “That's the cannon floor below us and up here is the bridge. This is the control center of all this high tech wizardry. These apprentices are just installing the last bits and bobs. Testing the nixies, you know the drill.”


He stops for a moment and then laughs to himself. “Ha! They know the drill! Ya get it Holiday?”


“Regretfully, yes.”


“Ah….anyways, this thing here, this is important. This is the automap. Its gonna track your progress and print out the data about it on these here metal punch plates. Once you have a full one, you put  in a blank and bring the finished one to the archives. That way you know where you’re going and when we find the wreckage of this thing, we’ll know where you’ve been.”


He hits a button and a black board on one wall lights up with glowing grid lines. Each tiny box enclosed by the glowing lines is a bulb with a strange double wire internal structure, so as to show both explored land and the location and orientation of the Bore.


Spoiler (click to show/hide)




“Alright, questions?”
Title: Re: DIG
Post by: Parisbre56 on January 03, 2017, 02:29:51 am
Joe Dire performed a bow while extending one hand towards the air, practiced and smooth but with little emotion in it.
"As per law 2684 I extend official salutations to you and express thanks for receiving me in your vessel."
He returned to standing at attention.
"I am requesting information about whether we should concern ourselves with the length of time our non-renewable supplies are expected to last as well as if, when and how we can expect to be resupplied."

Conduct Inquiry

((What kind of clothing would you say a manhunter would wear? Could I say he's wearing some sort of fancy uniform (perhaps with a tri-point hat)?

Would you mind if I ask such questions as I get the feel for the character and the world?))
Title: Re: DIG
Post by: Ozarck on January 03, 2017, 02:50:53 am
Nameless remains silent and heads to the sanctuary when released to do so.

I honestly don't know enough to say whether things are balanced or not. I think some of the other players (those who are planning to dive the Deep Sea, or construct artifacts) are undervaluing knowledge a bit, though. If I cold, I'd max out int and knowledge, but one needs at least one in body to live, and some stamina to act, so I need those too.
Ozzy, knowledge is a currency not a stat. It gets used up.  Putting points into it should be impossible but is at the very least ill advised.
Hoooooooooooooooooooooooooooooooo.
 alright, edited. Oops. Kowledge's location in the "Attributes" section of the rules threw me. I wondered why I was the only one spending points on it.

Edcit: ah shit. can't enter the deep sea without an eyedisk. welp, think I'll modify my sheet before it's too late.
Title: Re: DIG
Post by: Egan_BW on January 03, 2017, 02:52:59 am
((Knowledge not being a stat is fucked, because it's listed as a stat and doesn't say that it's not a stat anywhere in the doc, but whatever. Moved those ten points to stamina.))

"Tell me more about this thing's cannons. How are they aimed? What do they fire? How do we load them? Do they have a fancy magazine to fire really quickly? How much do they penetrate ten feet of steel?"

heya
Title: Re: DIG
Post by: Radio Controlled on January 03, 2017, 04:24:32 am
Joshua takes a small bow before addressing the moleperson and his aide.

"Greetings and salutations to both of you! Allow me to introduce myself, I am Joshua Abraham Darvaza, Emperor of the Deep.

Now, I must say I do have some questions for you, if I may.
Firstly, what exactly is it that we are drilling for? Are we simply exploring and adventuring, or should we be on the lookout for mineral wealth, artifacts and prime real estate?

Secondly, where does this fine drill of yours deposit the dirt it digs up? Does it get rid of them as it goes, or will we be burying ourselves in gravel as we go down?

Thirdly, do we get some radios for ourselves for when we're down there, or will it be shout-o-phone only?

And finally, this whole machine of yours. Very nice, impressive even. Does it come in red as well? Oh, and does this beauty have a name? It'll need a grandiose name if it is to become our new home for the foreseeable future!"

((Also, a few more questions, if you don't mind:
1)Could you talk a little bit more about how we'll get new gear? Are we supposed to build everything ourselves that isn't simple enough to be stored on the drill, with a pure player-driven economy? Or will we get the chance to buy/trade with npc's from time to time?
2)For that matter, will we ever be visiting/are we allow to visit things like towns or one of the big cities, by drilling our way there if need be?
3)How do you see this go in terms of main gameplay? Since only 10 are going out at once, will they be going with certain mission objectives, or just run around outside until they get bored or die?
4)And for the people not getting themselves killed outside, will they get to do anything on-ship on-drill in the meantime, besides talking to other players?

Hope that didn't overload you already!))
Title: Re: DIG
Post by: Egan_BW on January 03, 2017, 04:30:46 am
((I nominate that we name our drill the Dreadful Bore.))
Title: Re: DIG
Post by: NJW2000 on January 03, 2017, 04:58:02 am
Verne gets straight to it.

"Okay people. Which way do we want to go first? Am I hearing down?"
Title: Re: DIG
Post by: Radio Controlled on January 03, 2017, 05:05:31 am
Verne gets straight to it.

"Okay people. Which way do we want to go first? Am I hearing down?"

"My good man, please, restrain yourself! These people haven't finished the last of their work yet, and we hardly want to start drilling prematurely, not when there's a lady present." He said, winking stupidly at the head mechanic.

"I do admire a proactive attitude though. Personally, I think we should first cruise around a bit on the more shallow levels, get a feel for the drill and how things work around here before we dive deeper into the real adventure."

Title: Re: DIG
Post by: Egan_BW on January 03, 2017, 05:09:21 am
"Does this thing even go sideways? Wouldn't that put the deck at an unwalkable angle?
Ohh! Can it go up?! I bet the surface is exciting this time of year! Might want some extra armor if we go that route, but we could figure something out."
Title: Re: DIG
Post by: Devastator on January 03, 2017, 05:41:17 am
"I'm here to kill meatbags, and well, things that aren't meatbags.  Down."
Title: Re: DIG
Post by: Sialia on January 03, 2017, 06:26:27 am
Deira pokes round the place, her nose sticking forward as she slinks around the place. Looking down over her rather crooked nose appears to be a habit no one has told her looks strange. She quite privately makes her way around the bridge the moment she gets the chance to familiarise herself with the controls. She believes there is nothing the strange woman says can be worth listening to until she has had the chance to do just that.
Title: Re: DIG
Post by: Parisbre56 on January 03, 2017, 06:46:28 am
"Does this thing even go sideways? Wouldn't that put the deck at an unwalkable angle?
Ohh! Can it go up?! I bet the surface is exciting this time of year! Might want some extra armor if we go that route, but we could figure something out."
"As per article 25 of the Betterment of Unit Effectiveness Act I am obliged to state obvious facts and repeat information recently provided by our instructors when possible. Therefore I will proceed to inform you that the possession of legs enhanced with pile drivers makes vehicles such as this Underground Expeditionary Stone Bore and its Crawler capable of moving across most solid surfaces."
Title: Re: DIG
Post by: Gentlefish on January 03, 2017, 07:59:20 am
Spoiler: Engie (click to show/hide)

Engie puts his hand up.

"How much maintenance is the drill going to need, and in what capacity?"
Title: Re: DIG
Post by: Radio Controlled on January 03, 2017, 08:12:34 am
"Does this thing even go sideways? Wouldn't that put the deck at an unwalkable angle?
Ohh! Can it go up?! I bet the surface is exciting this time of year! Might want some extra armor if we go that route, but we could figure something out."
"As per article 25 of the Betterment of Unit Effectiveness Act I am obliged to state obvious facts and repeat information recently provided by our instructors when possible. Therefore I will proceed to inform you that the possession of legs enhanced with pile drivers makes vehicles such as this Underground Expeditionary Stone Bore and its Crawler capable of moving across most solid surfaces."

"Officer, I think he was referring more to the fact that the ceiling might suddenly become the wall or the floor, making the living accommodations for us slightly, ah, less convenient."
Title: Re: DIG
Post by: Pancaek on January 03, 2017, 08:18:53 am
"I want a firearm. No, wait"
Waffel's ocular sensors zoom in an out a few times, before he continues.
"That wasn't a question. Could I get a firearm?"

((I'm imagining as a slightly better armoured K2S0, because I just really liked his design.))
Title: Re: DIG
Post by: Rautherdir on January 03, 2017, 08:55:29 am
"Is there no door to the crew quarters? I didn't see one in the schematics."
Title: Re: DIG
Post by: piecewise on January 03, 2017, 11:20:42 am
Joe Dire performed a bow while extending one hand towards the air, practiced and smooth but with little emotion in it.
"As per law 2684 I extend official salutations to you and express thanks for receiving me in your vessel."
He returned to standing at attention.
"I am requesting information about whether we should concern ourselves with the length of time our non-renewable supplies are expected to last as well as if, when and how we can expect to be resupplied."

Conduct Inquiry

((What kind of clothing would you say a manhunter would wear? Could I say he's wearing some sort of fancy uniform (perhaps with a tri-point hat)?

Would you mind if I ask such questions as I get the feel for the character and the world?))


"You should be good on supplies for a year or so, give or take. If ya start running low head back up the way you came or make a new route back to here and we'll supply ya."

((Depends really. Manhunters have a formal uniform but rarely wear it due to the fact that they don't want to alert their targets. So if you're on mission, you should probably be wearing rather unassuming clothing.))

Nameless remains silent and heads to the sanctuary when released to do so.

I honestly don't know enough to say whether things are balanced or not. I think some of the other players (those who are planning to dive the Deep Sea, or construct artifacts) are undervaluing knowledge a bit, though. If I cold, I'd max out int and knowledge, but one needs at least one in body to live, and some stamina to act, so I need those too.
Ozzy, knowledge is a currency not a stat. It gets used up.  Putting points into it should be impossible but is at the very least ill advised.
Hoooooooooooooooooooooooooooooooo.
 alright, edited. Oops. Kowledge's location in the "Attributes" section of the rules threw me. I wondered why I was the only one spending points on it.

Edcit: ah shit. can't enter the deep sea without an eyedisk. welp, think I'll modify my sheet before it's too late.
Go ahead and do that now. We'll do the ER thing where you can edit yourself any time before you first go out and do shit.

As per knowledge's location, thats another hold over from the system I modified. It was memories there and it was also a currency, but counted as an attribute. I think thats because it's unique from person to person and can't be shared.

((Knowledge not being a stat is fucked, because it's listed as a stat and doesn't say that it's not a stat anywhere in the doc, but whatever. Moved those ten points to stamina.))

"Tell me more about this thing's cannons. How are they aimed? What do they fire? How do we load them? Do they have a fancy magazine to fire really quickly? How much do they penetrate ten feet of steel?"

heya
"They're locked down in place to be able to deal with recoil and keep them in place. You'll have to get the pilot to angle the  Bore to aim for you. They fire an 8 inch solid metal shell, though I suppose you could make up blast ones. Really the things will fire anything so long as its packed right.  Back loading,  with ammo in the cannon room.  Hell no they don't load or fire fast.  I haven't a fucking clue. 

Lotta talk out of this one eh Holiday?"

Joshua takes a small bow before addressing the moleperson and his aide.

"Greetings and salutations to both of you! Allow me to introduce myself, I am Joshua Abraham Darvaza, Emperor of the Deep.

Now, I must say I do have some questions for you, if I may.
Firstly, what exactly is it that we are drilling for? Are we simply exploring and adventuring, or should we be on the lookout for mineral wealth, artifacts and prime real estate?

Secondly, where does this fine drill of yours deposit the dirt it digs up? Does it get rid of them as it goes, or will we be burying ourselves in gravel as we go down?

Thirdly, do we get some radios for ourselves for when we're down there, or will it be shout-o-phone only?

And finally, this whole machine of yours. Very nice, impressive even. Does it come in red as well? Oh, and does this beauty have a name? It'll need a grandiose name if it is to become our new home for the foreseeable future!"

((Also, a few more questions, if you don't mind:
1)Could you talk a little bit more about how we'll get new gear? Are we supposed to build everything ourselves that isn't simple enough to be stored on the drill, with a pure player-driven economy? Or will we get the chance to buy/trade with npc's from time to time?
2)For that matter, will we ever be visiting/are we allow to visit things like towns or one of the big cities, by drilling our way there if need be?
3)How do you see this go in terms of main gameplay? Since only 10 are going out at once, will they be going with certain mission objectives, or just run around outside until they get bored or die?
4)And for the people not getting themselves killed outside, will they get to do anything on-ship on-drill in the meantime, besides talking to other players?

Hope that didn't overload you already!))
"All of them, really. We want you to go as deep as you can and find as much as possible. Try to keep on good relations with any new races you find,  grab anything that looks valuable, map out good places for new settlements, all that.

You'll leave a tunnel behind you. To be honest I'm not sure where the rock goes either. Or how this thing works with a drill smaller than the diameter of its largest section. Probably best not to worry about it too much.

There's a few radios in storage, I think, and the dive suits in the airlock have radios. But they're not gonna work at any real range in the underground, especially if you put rock between each other.

It's got a designation but we leave the naming up to the crew."

((Well, that depends on the things you run into. I mean, if you find an underground city down there, you'll probably find merchants who might have nice things. But a lot of this stuff you're gonna be building for yourselves, especially the more advanced stuff.

Again, thats totally possible and probably inevitable really.  There's a lot of weird stuff down there so the hidden villages of the ant women might have some fun stuff to buy. Dunno what they use as currency though.

There's no one handing you missions per say, but I like to think the interactions and quest hooks will be obvious enough. If people feel unmoored and don't know what to do, however, they can always ask Sou on the radio and he'll tell them something to do.

Reading in the archive, sparing in the common room, diving in the sanctuary, building in the work room, etc. Mostly a glorified lobby, but if the drill ever comes under attack things are gonna get messy. ))

"Does this thing even go sideways? Wouldn't that put the deck at an unwalkable angle?
Ohh! Can it go up?! I bet the surface is exciting this time of year! Might want some extra armor if we go that route, but we could figure something out."

Holiday chimes in.

"It does go sideways. And up too. It can walk sideways or up if the tunnel is large enough or drill through if not. But you're gonna have to lock things down for drilling hard in any of those directions.  I suggest moving at downward diagonals instead of hard right angles."

Spoiler: Engie (click to show/hide)

Engie puts his hand up.

"How much maintenance is the drill going to need, and in what capacity?"

"Most of it is going to be repairs to damage. The drill self maintains almost everything aside from the fuel supply."

"Is there no door to the crew quarters? I didn't see one in the schematics."
Holiday narrows her eyes at you and then turns to one of the men finishing the cockpit and starts talking quietly to him.  After a moment she walks briskly to the elevator and heads down. As soon as she's out of the room Sou erupts into laughter.

"Oooh, pity her my friends. They only give her apprentices to work with."
Title: Re: DIG
Post by: Pancaek on January 03, 2017, 11:33:28 am
"I want a firearm. No, wait"
Waffel's ocular sensors zoom in an out a few times, before he continues.
"That wasn't a question. Could I get a firearm?"

((I'm imagining as a slightly better armoured K2S0, because I just really liked his design.))
Missed me, probably because I didn't bold anything. sorry about that.
Title: Re: DIG
Post by: Radio Controlled on January 03, 2017, 12:17:32 pm
Quote
Lotta talk out of this one eh Holiday?
"Ah yes, well, it runs in the family you see, us Darvaza's have always been a rather talkative lot!"

Quote
"All of them, really. We want you to go as deep as you can and find as much as possible. Try to keep on good relations with any new races you find,  grab anything that looks valuable, map out good places for new settlements, all that.
"On matters of business however, if we find interesting things down there, are we allowed to keep it? Or is there some sort of reward pay if we bring back the good stuff or find exceptionally nice locales?

Furthermore, any chance we could get some of our pay in advance, in case we find some locals to barter with? Perhaps in some form that's more universal than our local currency? I doubt there are many down there that take our money!"

Talking to the amazing mole-man and his sidekick, overworked mechanic.

Then, addressing the presumptive pilot:
"Perhaps we could dig down to the left at a 45% angle for a while? Then later we could crawl back up and do the same thing in the other direction."

Quote
There's no one handing you missions per say, but I like to think the interactions and quest hooks will be obvious enough. If people feel unmoored and don't know what to do, however, they can always ask Sou on the radio and he'll tell them something to do.
((Fair enough. If we get in the situation where we're dawdling too much after 'clearing' an area I'm sure you'll find a way to shove us back into the drill and continue going. No handy shock units in our spines this time though...  ;D ))
Title: Re: DIG
Post by: Rautherdir on January 03, 2017, 12:22:36 pm
"Well, I have no more questions. I'm going to go look around the drill if I'm allowed to."

If allowed to explore, go see if there's a door to the crew quarters myself. Practice hiding on the way. Else...

Spoiler: If not allowed: (click to show/hide)
Title: Re: DIG
Post by: Parisbre56 on January 03, 2017, 12:28:56 pm
"Possession of more than adequate supplies is good. I will take this opportunity to request from the rest of the crew to refrain from frivolous waste just because we are in possession of spares. Beyond their obvious usefulness, these supplies could very well be used to salvage any items of value we encounter or as currency when trading with any civilizations we encounter."

"I request further information. I wish to know if this vessel in possession of any out of the ordinary machine intelligence and if it offers any protection from the influences of the Deep Sea."

Further inquiry
Title: Re: DIG
Post by: NJW2000 on January 03, 2017, 12:57:16 pm
Have a good look round the bridge. Any important looking levers or controls whose functions I can discern?

Spoiler (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 03, 2017, 01:14:16 pm
alright well gents would anyone happen to now where I could get a couple of spare bodies?


see if I can salvage some medical supplies from the medbay.
Title: Re: DIG
Post by: Devastator on January 03, 2017, 04:03:51 pm
Ooh, Junior meatbags.

Help Holiday intimidate some workers for fun and profit.

Spoiler: stats (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 03, 2017, 06:13:21 pm
Engie raises his hand

"I ain't too bad with them tools, if'n they're fixin' things up to go. Maybe I could lend a hand."

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Egan_BW on January 03, 2017, 06:30:25 pm
"Officer, I think he was referring more to the fact that the ceiling might suddenly become the wall or the floor, making the living accommodations for us slightly, ah, less convenient."
Thumonic frowns.
"I don't look that much like a boy..."
Title: Re: DIG
Post by: piecewise on January 03, 2017, 07:00:48 pm
"I want a firearm. No, wait"
Waffel's ocular sensors zoom in an out a few times, before he continues.
"That wasn't a question. Could I get a firearm?"

((I'm imagining as a slightly better armoured K2S0, because I just really liked his design.))
Missed me, probably because I didn't bold anything. sorry about that.

"Sure,  there's the tools  and supplies to make'em in the work room."

Quote
Lotta talk out of this one eh Holiday?
"Ah yes, well, it runs in the family you see, us Darvaza's have always been a rather talkative lot!"

Quote
"All of them, really. We want you to go as deep as you can and find as much as possible. Try to keep on good relations with any new races you find,  grab anything that looks valuable, map out good places for new settlements, all that.
"On matters of business however, if we find interesting things down there, are we allowed to keep it? Or is there some sort of reward pay if we bring back the good stuff or find exceptionally nice locales?

Furthermore, any chance we could get some of our pay in advance, in case we find some locals to barter with? Perhaps in some form that's more universal than our local currency? I doubt there are many down there that take our money!"

Talking to the amazing mole-man and his sidekick, overworked mechanic.

Then, addressing the presumptive pilot:
"Perhaps we could dig down to the left at a 45% angle for a while? Then later we could crawl back up and do the same thing in the other direction."

Quote
There's no one handing you missions per say, but I like to think the interactions and quest hooks will be obvious enough. If people feel unmoored and don't know what to do, however, they can always ask Sou on the radio and he'll tell them something to do.
((Fair enough. If we get in the situation where we're dawdling too much after 'clearing' an area I'm sure you'll find a way to shove us back into the drill and continue going. No handy shock units in our spines this time though...  ;D ))

"Didn't read that poster too careful, did ya? You can keep anything the powers that be don't want,  but if they want it you gotta give it up. You'll get rewarded, but I'm not sure with what. Be honest with ya kid, I'm just in charge of getting you guys down into the ground and reporting what you find. Bounty is above my snout. 

The question is what we should send ya as currency. You humans are big fans of gold, for reasons I've never understood, but the desires of other beings are not easy to guess. Aside from raw materials or food that is. If all else fails, trade a bad crewman. "

((Yeah, the deep sea means I can just summon in extradimensional hellspawn whenever I want.))

"Well, I have no more questions. I'm going to go look around the drill if I'm allowed to."

If allowed to explore, go see if there's a door to the crew quarters myself. Practice hiding on the way. Else...

Spoiler: If not allowed: (click to show/hide)

You take the elevator back down and walk over to where the crew quarts should be. You find Holiday standing around in the hall, glaring at a group of apprentices who are cutting into the wall.

"Did you not think it odd that we would fill a room with nicely made beds and storeage lockers and then seal it off behind a wall? That perhaps you may have been misinterpreting something?" She asks them, her voice quiet but at razor edged.

"Possession of more than adequate supplies is good. I will take this opportunity to request from the rest of the crew to refrain from frivolous waste just because we are in possession of spares. Beyond their obvious usefulness, these supplies could very well be used to salvage any items of value we encounter or as currency when trading with any civilizations we encounter."

"I request further information. I wish to know if this vessel in possession of any out of the ordinary machine intelligence and if it offers any protection from the influences of the Deep Sea."

Further inquiry
"Well, the whole drill has got some life in her. Thats how she walks so well. But we got a brain over there, behind the elevator.  Thats the biggest piece of machine intelligence here. Deepest Engine too. But as per protection, I doubt it will ofter you much really.  Probably will stop incarnation of low level entities within short ranges, if only because it interferes with them seeing you."

Have a good look round the bridge. Any important looking levers or controls whose functions I can discern?

Spoiler (click to show/hide)
[Control 0+2]
You cannot understand literally a single fucking thing here. This is just a nightmare of nixie tubes, gaugues, levers and buttons that hurts your eyes.

alright well gents would anyone happen to now where I could get a couple of spare bodies?


see if I can salvage some medical supplies from the medbay.
[Find I dunno, no sheet here+ 13]

You find a box of bandages. [Build+1]

Engie raises his hand

"I ain't too bad with them tools, if'n they're fixin' things up to go. Maybe I could lend a hand."

Spoiler (click to show/hide)
Ooh, Junior meatbags.

Help Holiday intimidate some workers for fun and profit.

Spoiler: stats (click to show/hide)

You both head downstairs and stand around on either side of Holiday, slinging sweet insults at the apprentices as they hurriedly install a door on the crew quarters.

"Hey Barg?"

"What meatbag?"

"These guys are pretty polite, don't ya think?"

"Why do you think that?"

"Well just look at them all, hurrying to open a door for a lady."

"Yes. Their feeble human fumbling is quite amusing. When they die of old age, I shall chuckle at their scurrying."

"You're bad at jokes."

"And you're bad at keeping your body fuilds contained."
Title: Re: DIG
Post by: Ozarck on January 03, 2017, 07:08:31 pm
Oh my god. You're gonna need a separate thread for the nitpickers, lol.

Anyway, my sheet is done. My guy is pretty much the exact opposite of what i was going for, but eh, play to the swtrengths of the archetype and all.

Nameless grabs anyone who looks good with tools, and mutters one mord to them: "Machete." If one agrees, he proceeds to the next and says "Climbing pick." If that gets a positive response, he moves to the next and says "carabiners."

Hey, Jag, syv, Sia, Egan, RC, or Gentlefish, wanna make me a makeshift weapon and possibly some tools?

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 03, 2017, 07:12:30 pm
"Wonderful. I really question the decision to send us away on this fairly important and probably pretty expensive bore without even supplying any standard weapons to defend it with. Deep sigh.

Are any of you organics interested in making me a firearm? I'll make sure to cover your squishy sack of fluids you call a body in the next firefight if you do."

Spoiler: Waffel (click to show/hide)

Title: Re: DIG
Post by: Rautherdir on January 03, 2017, 07:15:27 pm
"Huh. I'm going to go see what would I would like for a weapon."

Walk over to the archive, and look through combat manuals.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Whisperling on January 03, 2017, 07:43:06 pm
Tarrek nods to Sou.

"My thanks for showing us around."

That said, he takes his leave and walks to the sanctuary.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 03, 2017, 07:51:20 pm
Spoiler: Tommy Faber (click to show/hide)

Sure mate, I'll build you a  gun and bloody great chopper.

Build gentlefish and Oz a rapid rifle and a machete out of some spare parts in the workroom.
Title: Re: DIG
Post by: Gentlefish on January 03, 2017, 08:20:44 pm
Spoiler: Tommy Faber (click to show/hide)

Sure mate, I'll build you a  gun and bloody great chopper.

Build gentlefish a nice semi automatic pistol and a machete out of some spare parts in the workroom.

((Wrong guy, but I'll take it!))

Spoiler: Engie (click to show/hide)

Wander off and take a look around. Could I pilot this thing?
Title: Re: DIG
Post by: Egan_BW on January 03, 2017, 08:37:11 pm
"Guns. Not the most exciting project, but I'll take it."

Go down to the workshop and build enough standard sidearms to hand out to the whole crew.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 03, 2017, 08:53:12 pm
"Guns. Not the most exciting project, but I'll take it."

Go down to the workshop and build enough standard sidearms to hand out to the whole crew.

"I shall aid in finding materials for weapon making."

Help finding scrap and materials in the workshop for making firearms.

Spoiler: waffel (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 03, 2017, 09:12:24 pm
I decided to change my character, since the archetype revamp made Deathless more practical, and I prefer it anyway.  Now my minmaxing is much more likely to get me permakilled!

...Oh, for my actual action, go examine the sanctuary.

Spoiler: Charsheet (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 03, 2017, 11:59:37 pm
(To engie)

"Hey, it's been all day and I haven't had anything to kill yet.  You make me a knife, I'll let you pick someone to be stabbed with it."
Title: Re: DIG
Post by: Sialia on January 04, 2017, 02:42:16 am
Poking her nose around the bridge Deira dusts off the driver seat carefully. She then settles herself down into it and begins to familiarise herself with the control layout. She adjusts the seat to perfection.

'When may we leave?' She asks

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 04, 2017, 02:50:14 am
(To engie)

"Hey, it's been all day and I haven't had anything to kill yet.  You make me a knife, I'll let you pick someone to be stabbed with it."

"Yeah, uh... just a bit. Let me get a good look-see 'round here, first."
Title: Re: DIG
Post by: Radio Controlled on January 04, 2017, 03:10:22 am
Yelling to the people going of to build various flavors of murder, Joshua yells "Build me a nice shooter as well if you could, I'd appreciate it! And maybe a knife if you have any to spare."

He then looks back at the moleman, thanks him for his time, and walks to the sanctuary to inspect what will probably be his main workplace in this joint.

Shuffle over to the Santuary, check if there's anything lying around that's useful for a Dau plying his trade. Try to determine if this room seems to boost diver powers or has a stronger connection to the Deep Sea.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 04, 2017, 05:15:59 am
Go to the workshop, let my mind go blank and my hands do what they like. Or if that does nothing, try to make my rifle more accurate.

Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: Parisbre56 on January 04, 2017, 05:24:59 am
"I understand. Imperfect protection is better than no protection. Will the machine take care of searching for fuel or is that something we should be on the lookout for? Or are we supplied with enough fuel that this will not be a concern?"

"Considering that this drill is essentially your property under our contract, is there anything we are explicitly forbidden from doing? Could we, for example, modify the drill to adjust to unexpected mission environments? Or use violence on other crew members to protect the mission?"


More questions.

((So how does knowledge work exactly? Do I just write "gathering knowledge to build X" in my char sheet and will be granted knowledge when it is appropriate? Or will it be granted at the end of every expedition based on what we did?))
Title: Re: DIG
Post by: Devastator on January 04, 2017, 11:11:22 am
"Yeah, uh... just a bit. Let me get a good look-see 'round here, first."

"Okay, but if I don't get a knife, I'll have to fall back on throttling, and that always gets me testy."
Title: Re: DIG
Post by: piecewise on January 04, 2017, 01:37:22 pm
Oh my god. You're gonna need a separate thread for the nitpickers, lol.

Anyway, my sheet is done. My guy is pretty much the exact opposite of what i was going for, but eh, play to the swtrengths of the archetype and all.

Nameless grabs anyone who looks good with tools, and mutters one mord to them: "Machete." If one agrees, he proceeds to the next and says "Climbing pick." If that gets a positive response, he moves to the next and says "carabiners."

Hey, Jag, syv, Sia, Egan, RC, or Gentlefish, wanna make me a makeshift weapon and possibly some tools?

Spoiler: Nameless (click to show/hide)

Hey, other players, This guy wants weapons and sweet goodies.


"Huh. I'm going to go see what would I would like for a weapon."

Walk over to the archive, and look through combat manuals.

Spoiler: Vokun Kaaz (click to show/hide)

The archive is pretty simple; just a large room with metal shelves and a few chairs scattered around in it. Some of the shelves are stocked with books but others are empty and there are a good half dozen unopened crates sitting between the aisles, probably holding the books that would line those unoccupied shelves. Theres a large metal box on one wall with the label "MAP ARCHIVE".

You look through the books already on the shelf for information about a weapon that would be uniquely suited to you. After some textual window-shopping, you come to the conclusion that  the weapon you want is probably a sharpened gravity or some other kind of encapsulated reality destortion weapon pulled from the deep sea. But considering no one here has the knowledge to create such a thing, you decide that you probably want a Hypoknife instead. 

Tarrek nods to Sou.

"My thanks for showing us around."

That said, he takes his leave and walks to the sanctuary.

Spoiler (click to show/hide)
The sancuary is a small room, modeled after the cliffside retreats of the ascetics. It is very plain,  a box with lavender cushions to sit on and a single hanging light in the middle of the room. You know that the Ascetics concentrate on such hanging lights to begin their dive, but it's really not nessicary.  Still, the room is comfortable enough and very quiet, oddly. It must be well insulated because you can't hear anything from outside it once the door is shut. You tap the walls with your claws. You kind of expected more than this, honestly, but it makes sense if it was styled after the ascetics; they're no fun.

Spoiler: Tommy Faber (click to show/hide)

Sure mate, I'll build you a  gun and bloody great chopper.

Build gentlefish and Oz a rapid rifle and a machete out of some spare parts in the workroom.
Few problems here.
1. You can't build above +30 weapons without knowledge aquired for that build.
2. Even if you could, building a +40 rapid rifle would require a perfect 20 roll.

[Build 30+10+18=58]
You grab a spare chuck of metal from the workroom and spend an hour or so grinding away at it on the metal grider until you've shaped it into a square machete with a good sharp edge (Fight +20)

Spoiler: Tommy Faber (click to show/hide)

Sure mate, I'll build you a  gun and bloody great chopper.

Build gentlefish a nice semi automatic pistol and a machete out of some spare parts in the workroom.

((Wrong guy, but I'll take it!))

Spoiler: Engie (click to show/hide)

Wander off and take a look around. Could I pilot this thing?
You take a look around the cockpit.
[Control 20+13]
Hmm, the basics of this machine seem fairly simple honestly. You feel like you could pilot it in most situations.

"Guns. Not the most exciting project, but I'll take it."

Go down to the workshop and build enough standard sidearms to hand out to the whole crew.

Spoiler (click to show/hide)
Hmm You can build for 7 hours before you exhaust yourself.  A simple pistol , especially a revolver, doesn't have many moving pieces, but the machining does have to be pretty precise.  Estimates for making one with the right tools (which we'll assume you have) vary from 8 to 16 hours a piece.  We'll split the difference and say it takes 12 hours to make a +20 pistol.  Which means working for a good long time, taking a break, then working again to finish one.  Alternatively, you can mass manufacture cheap and shitty pipe guns much faster. They'd do less damage, but you could actually crank them out at a rate of about 1 an hour.

"Guns. Not the most exciting project, but I'll take it."

Go down to the workshop and build enough standard sidearms to hand out to the whole crew.

"I shall aid in finding materials for weapon making."

Help finding scrap and materials in the workshop for making firearms.

Spoiler: waffel (click to show/hide)
You head down to the cargo room and start gathering up raw materials for Thum's ambitious armament plans. You carry them back to the work room by the arm load and dump them on the ground near the lathe.

I decided to change my character, since the archetype revamp made Deathless more practical, and I prefer it anyway.  Now my minmaxing is much more likely to get me permakilled!

...Oh, for my actual action, go examine the sanctuary.

Spoiler: Charsheet (click to show/hide)
You join Tarrek in the sanctuary

Poking her nose around the bridge Deira dusts off the driver seat carefully. She then settles herself down into it and begins to familiarise herself with the control layout. She adjusts the seat to perfection.

'When may we leave?' She asks

Spoiler (click to show/hide)

Make sure to bold actions or I may not notice them.


"Whenever you're all ready, really. Oh and when Holiday finishes installing that door. She might be done already though."

Yelling to the people going of to build various flavors of murder, Joshua yells "Build me a nice shooter as well if you could, I'd appreciate it! And maybe a knife if you have any to spare."

He then looks back at the moleman, thanks him for his time, and walks to the sanctuary to inspect what will probably be his main workplace in this joint.

Shuffle over to the Santuary, check if there's anything lying around that's useful for a Dau plying his trade. Try to determine if this room seems to boost diver powers or has a stronger connection to the Deep Sea.

Spoiler: Joshua Abraham Darvaza (click to show/hide)

You head to the sanctuary. Ah, it feels just like one of the retreats! A tiny bubble disconnected from the rest of the world.  You can feel the depths spread out beneath your feet, like standing on the edge of a cliff.  This place is definitely connected to the Deep Sea.

[transcend 45+12]  You shift the bead chain between your fingers, carefully squeezing past each large bead.  You touch your hand to the very plain walls and feel something beyond them. This machine is definitely alive, that is no surprise, but something about its life seems to flow through here, as though you are standing in a major artery.

Go to the workshop, let my mind go blank and my hands do what they like. Or if that does nothing, try to make my rifle more accurate.

Spoiler: Verne (click to show/hide)
[build 10+5]
You construct a little crude model of a submarine.

"I understand. Imperfect protection is better than no protection. Will the machine take care of searching for fuel or is that something we should be on the lookout for? Or are we supplied with enough fuel that this will not be a concern?"

"Considering that this drill is essentially your property under our contract, is there anything we are explicitly forbidden from doing? Could we, for example, modify the drill to adjust to unexpected mission environments? Or use violence on other crew members to protect the mission?"


More questions.

((So how does knowledge work exactly? Do I just write "gathering knowledge to build X" in my char sheet and will be granted knowledge when it is appropriate? Or will it be granted at the end of every expedition based on what we did?))

"There's a fuel gauge over there, but you should have enough for a good bit of digging. Also, the thing will run off of almost any flammable liquid from crude oil to booze.


Well...I don't want to advocate murder but let me put it to you like this: I care about results more than how exactly you get them."

((Basically. You say the thing you wanna make and then I say "Ok, this much knowledge is needed" and you then gain knowledge via various means. Even must murdering people sometimes. Think of it like XP, you'll acquire it from doing lots of things,some more or less.))

Title: Re: DIG
Post by: syvarris on January 04, 2017, 01:54:25 pm
Dig around in the Sanctuary's cushion box.  Is there any useful transcendence increasing stuff?  If not, just grab an armload of pillows and dump them in a corner as a makeshift bed, from which to watch the spooks.

Spoiler: Sifeebt (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 04, 2017, 02:03:21 pm
"I'll get that Hypoknife commissioned in a bit. I might as well set the archive up."

Unpack the crates and put books on shelves.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 04, 2017, 02:29:13 pm
Go explore the rest of the drill and see if there's anything interesting to steal.  Or find some meatbags or inferior designs that aren't making weapons to bother.
Title: Re: DIG
Post by: Radio Controlled on January 04, 2017, 03:26:41 pm
"Well hello there my spiritually inclined friends! Couldn't wait to see a real pro at work huh?" Joshua chuckles.
"Care to introduce yourselves? I, as you might have heard already, am Joshua Abraham Darvaza, Emperor of the Deep."

Take a cushion from the box, check if there's anything else in there and pocket it if so. I'd like to start gathering knowledge for building a Depth Drive if that is possible (see also question below).

Then go sit on it and start calming my mind. Concentrate on feeling the energies that flow through this chamber. Once I feel ready, take our first dive into the great unknown, the Deep Sea.

Or rather, a dip, cause we're staying on level 1.


((PW, question: suppose I want to build a Depth Drive. Since that only gives +10, could I already try to build that, or would it require knowledge? And if I could already build it, could I gather knowledge anyway to increase my chances of making it?))

((Still might shove around a couple of statpoints around, but I won't touch those that have already been used as a bonus.))
Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 04, 2017, 03:27:43 pm
After receiving the machete From Tommy Faber (midnightJaguar), Nameless goes to the cockpit and mutters to the pilot: "Down left," pointing to the position on the map one square below and one square left of our current location. he then goes to find a crowbar. To steal requisition.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Parisbre56 on January 04, 2017, 03:29:37 pm
"Good. This is a commendable machine... considering the workforce you were provided with. I feel even more confident for my success now that I know more about it."

"That is all I wished to know. I thank you for answering my questions to my satisfaction. I expect we can maintain such cordial communication through our lifeline and wish that no misfortune or foolishness of the other participants results in its severance. I also expect that our mutual efforts will bring mutual benefit and look forward in taking pleasure from such during our discussions." *bows and waves* "As dictated by law 2684 I have offered you proper farewell and will now depart to inspect this vessel for myself."


Go man the sensor monitoring station. Is it on the bridge or in the same level as the cannons? Is it operational? Can I operate it and Find anything of interest up ahead or are we too close to Shamur for me to detect anything of interest beyond the city?

((Sorry if I missed it, but is there any indication of how much a piece of equipment costs knowledge-wise and roll-difficulty-wise? Or is this something you find out by trying?))


Spoiler: Joe Dire (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 04, 2017, 04:08:42 pm
Spoiler (click to show/hide)

"Okay. Need guns? I'll make a gun now."

Make a rooty-tooty-point-and-shooty
Title: Re: DIG
Post by: Pancaek on January 04, 2017, 04:52:25 pm
Continue to move scrap and materials to the workbenches for the gunmakers until they've got anough for a while.

Then go to the archives and look around for construction manuals on either firearms/armour that's especially suited for an engineheart. Simple/robust stuff for now, nothing that can't be made by the people on board right now.


((I've also shifted around some points in my character sheet))

Spoiler: Waffel (click to show/hide)
Title: Re: DIG
Post by: Sialia on January 04, 2017, 05:26:37 pm
Start up and idle the engines. Deira will sit and listen to them. Try to hear if everything is working soundly.

Deira then looks around the bridge trying to find anything of use to her or the others. Perhaps she can then build a weapon for that corpse that was asking.


Spoiler (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 04, 2017, 05:29:58 pm
Start up and idle the engines. Deira will sit and listen to them. Try to hear if everything is working soundly.

Deira then looks around the bridge trying to find anything of use to her or the others. Perhaps she can then build a weapon for that corpse that was asking.

((Make sure to add your char sheet to your post if you want pw to account for your bonuses! A +50 control is a terrible thing to waste.))
Title: Re: DIG
Post by: syvarris on January 04, 2017, 06:34:52 pm
The masked Deathless thumps his chest with a fist when Joshua addresses him, answering with a simple "Sifeebt."  He pauses for a couple seconds, then continues "Watcher.  Ready to kill when your current vessel is inhabited."
Title: Re: DIG
Post by: Egan_BW on January 04, 2017, 07:48:00 pm
Hum. If I'm going to spend 12 hours on each gun, I'll be carefully designing them for our particular purposes. For now I'll churn out seven pipe guns to give to anyone who really needs a weapon immediately, and then create my own pistol design ideal for defending the close spaces of the bore.

((I decided to move 9 points from Mind to stamina, putting my stamina at 36, and letting me Build for 12 hours between rests. Who needs defence against mindfuck anyway?~))


Spoiler (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 04, 2017, 10:09:19 pm
Alright then, hand the machete to nameless(Ozarck) and then set about seeing how much knowledge building a fleshy body with 6 arms would require.
Spoiler (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 05, 2017, 12:09:02 am
If I can still join
Spoiler (click to show/hide)

Try to find something that can be used as a weapon, crowbar, pipe, that kind of thing. Search in the workroom and cargo.

If somebody could make a pistol of some kind for me, that would be great. I don't need anything fancy, just something that can shoot straight.
Title: Re: DIG
Post by: Radio Controlled on January 05, 2017, 04:52:25 am
The masked Deathless thumps his chest with a fist when Joshua addresses him, answering with a simple "Sifeebt."  He pauses for a couple seconds, then continues "Watcher.  Ready to kill when your current vessel is inhabited."
"Well, my 'current vessel' is indeed very much inhabited, but I'd like to hang on to it for a little while longer!"
Title: Re: DIG
Post by: Sialia on January 05, 2017, 06:27:48 am
Start up and idle the engines. Deira will sit and listen to them. Try to hear if everything is working soundly.

Deira then looks around the bridge trying to find anything of use to her or the others. Perhaps she can then build a weapon for that corpse that was asking.

((Make sure to add your char sheet to your post if you want pw to account for your bonuses! A +50 control is a terrible thing to waste.))

((Thank you kindly, I forgot because I posted from my phone))
Title: Re: DIG
Post by: syvarris on January 05, 2017, 01:44:06 pm
Sifeebt shakes his head.  "Deep soul.", followed by three clicking sounds, is his only explanation.
Title: Re: DIG
Post by: piecewise on January 05, 2017, 08:36:28 pm
Dig around in the Sanctuary's cushion box.  Is there any useful transcendence increasing stuff?  If not, just grab an armload of pillows and dump them in a corner as a makeshift bed, from which to watch the spooks.

Spoiler: Sifeebt (click to show/hide)
You dig  around, searching under the cushions but can find nothing  of interest besides an unused bolt that someone must have dropped at some point during construction.  You shrug and gather up a few pillows. You dump them down in the corner and stretch out on them, settling in to watch the Spooks, as you call them.

"I'll get that Hypoknife commissioned in a bit. I might as well set the archive up."

Unpack the crates and put books on shelves.

Spoiler: Vokun Kaaz (click to show/hide)
You open up the crates and carefully arrange the books on their shelves, sorting them by subject matter as best you can. There are still a few unused shelves by th end. For anything new aquired, you assume.

Go explore the rest of the drill and see if there's anything interesting to steal.  Or find some meatbags or inferior designs that aren't making weapons to bother.
Stealing seems a silly thing when you're about to be sealed into this thing and driven down into the deep. But you search, none-the-less.
[find 10+9]
You wander into the cargo bay and search through it a bit, opening boxes and kicking things over to look under piles of supplies. You find a lot of food -ie useless crap- and raw materials, but nothing fun.

"Well hello there my spiritually inclined friends! Couldn't wait to see a real pro at work huh?" Joshua chuckles.
"Care to introduce yourselves? I, as you might have heard already, am Joshua Abraham Darvaza, Emperor of the Deep."

Take a cushion from the box, check if there's anything else in there and pocket it if so. I'd like to start gathering knowledge for building a Depth Drive if that is possible (see also question below).

Then go sit on it and start calming my mind. Concentrate on feeling the energies that flow through this chamber. Once I feel ready, take our first dive into the great unknown, the Deep Sea.

Or rather, a dip, cause we're staying on level 1.


((PW, question: suppose I want to build a Depth Drive. Since that only gives +10, could I already try to build that, or would it require knowledge? And if I could already build it, could I gather knowledge anyway to increase my chances of making it?))

((Still might shove around a couple of statpoints around, but I won't touch those that have already been used as a bonus.))
Spoiler: Joshua Abraham Darvaza (click to show/hide)

Nope, nothing in here.

On your knowledge stat, stick something saying that you're collecting memory for a Depth Drive.  It will take 150 knowledge to create it, so do 0/150.  You can't try to build it because living engines don't use the same rules as buliding weapons. With weapons you can build, without memory, anything that grants +30 or less. With armor, anything that grants +10 resist or +5 any other stat or less. With living engines, they ALWAYS need knowledge. Because they're inherently weird.
[Transcend 45= success]

You sit down on a cushion and carefully align yourself into a position where your unconcious body won't collapse and crack your head on the wall or floor.  You stare at the light and focus on the feeling you felt before, the feeling of being upon a cliff overlooking a deep expanse. And then you push yourself forward. You feel your perception being pulled, sucked in towards the disk on your forehead. The world around you vanishes for a moment and then reforms, greatly changed. It is almost as though the compartment you're in was flooded with dark and hazy water; you can make out the walls and objects around you, but only with some concentration, and anything at any real distance is lost in darkness. You touch the wall nearest you and information about it tingles across your mind. You feel the pressure of the hydraulic press forming it, feel the mixing of metals into this alloy, and even the burn of hot bolts as it is fastened in place.

Around you, your teammates are tiny golden fires with bodies of shining golden thread, like ambulatory circulatory systems. And above you, roughly where the bridge is, something glows like burning magnesium, and from it extend golden threads that weave their way through the entire structure.

As you examine this, you sense something forming behind you. The creature seems to form from the flowing back shadows that dominate this place; their soft and insubstatial shapes hardening into something like obsidian, shiny and razor sharp. The creature itself is not unlike a centipede, though it is as large as a man and seems to swim through mid air.  No sooner has it come together than it charges at you, wrigging through the air.

[Transcend 45+17 (62) vs 10+18 (28)] [Overkill Rule]

You raise your hand and the bead chain breaks apart into individual beads. Each bead launches off your arm like a tiny missile and arcs out, homing in on the creature. They tear a hundred holes in it and blow it apart in an instant.

After receiving the machete From Tommy Faber (midnightJaguar), Nameless goes to the cockpit and mutters to the pilot: "Down left," pointing to the position on the map one square below and one square left of our current location. he then goes to find a crowbar. To steal requisition.

Spoiler: Nameless (click to show/hide)
You get your machete, head up stairs, command the pilot to do something, and then head down to the work room and find yourself a small prybar.

"Good. This is a commendable machine... considering the workforce you were provided with. I feel even more confident for my success now that I know more about it."

"That is all I wished to know. I thank you for answering my questions to my satisfaction. I expect we can maintain such cordial communication through our lifeline and wish that no misfortune or foolishness of the other participants results in its severance. I also expect that our mutual efforts will bring mutual benefit and look forward in taking pleasure from such during our discussions." *bows and waves* "As dictated by law 2684 I have offered you proper farewell and will now depart to inspect this vessel for myself."


Go man the sensor monitoring station. Is it on the bridge or in the same level as the cannons? Is it operational? Can I operate it and Find anything of interest up ahead or are we too close to Shamur for me to detect anything of interest beyond the city?

((Sorry if I missed it, but is there any indication of how much a piece of equipment costs knowledge-wise and roll-difficulty-wise? Or is this something you find out by trying?))


Spoiler: Joe Dire (click to show/hide)

The sensors themselves are down on the cannon level, but the actual readouts are on the bridge. It is operational, though a bit complex.

[control: 0+5]
Well... You can read the gauges here and a few are helpfully labeled; fuel, external pressure, temperature, depth, etc. But nothing that you can use to guess anything interesting around you.


Spoiler (click to show/hide)

"Okay. Need guns? I'll make a gun now."

Make a rooty-tooty-point-and-shooty
Assuming a cheap ass pipe gun here.

[Build 30+10= auto success]

You crank out a cheap pipe gun (+10 Blast). It takes 3 stamina.

Continue to move scrap and materials to the workbenches for the gunmakers until they've got anough for a while.

Then go to the archives and look around for construction manuals on either firearms/armour that's especially suited for an engineheart. Simple/robust stuff for now, nothing that can't be made by the people on board right now.


((I've also shifted around some points in my character sheet))

Spoiler: Waffel (click to show/hide)

[Find 10 +15]

You walk to the archive and look through the books, including the ones another crew member is currently shelving. You find something called "Mr. Grind's Homemade Arsenal". It looks to be the sort of thing you want.

Start up and idle the engines. Deira will sit and listen to them. Try to hear if everything is working soundly.

Deira then looks around the bridge trying to find anything of use to her or the others. Perhaps she can then build a weapon for that corpse that was asking.


Spoiler (click to show/hide)
[Control: 50. Auto success]

You examine the controls for a moment and then set about activating the machine. It seems like it takes a bit to start from a dead stop, especially when its never been used before. Judging from the blinking indicators you see here, someone has to go down and physically prime all the fuel pumps for the main engine and the generator before anything can be started for the first time.

Hum. If I'm going to spend 12 hours on each gun, I'll be carefully designing them for our particular purposes. For now I'll churn out seven pipe guns to give to anyone who really needs a weapon immediately, and then create my own pistol design ideal for defending the close spaces of the bore.

((I decided to move 9 points from Mind to stamina, putting my stamina at 36, and letting me Build for 12 hours between rests. Who needs defence against mindfuck anyway?~))


Spoiler (click to show/hide)
With 40 build these are gonna auto succeed. You'll make 7 of your pipe pistols (-27 stamina) but I'm basically gonna have to make you hold off on your actions for a while since it will mean passing 7 hours and I don't think anyone else is doing stuff that fast.

Once we get underway you can start doing shit again.
Alright then, hand the machete to nameless(Ozarck) and then set about seeing how much knowledge building a fleshy body with 6 arms would require.
Spoiler (click to show/hide)
No knowledge, but 30+desired body stat is the roll difficulty.

If I can still join
Spoiler (click to show/hide)

Try to find something that can be used as a weapon, crowbar, pipe, that kind of thing. Search in the workroom and cargo.

If somebody could make a pistol of some kind for me, that would be great. I don't need anything fancy, just something that can shoot straight.


You're in. Egan is cranking out guns, so he'll probably make one for you as well.







Radio gains 5 knowledge for the first deep dive and 5 for killing the first depth 1 creature.
Title: Re: DIG
Post by: Rautherdir on January 05, 2017, 08:47:42 pm
Look around for someone to spar with.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Egan_BW on January 05, 2017, 08:59:53 pm
[PLEASE WAIT. BUILDING... BUILDING... ESTIMATED TIME UNTIL COMPLETION: 7:00:00]

Spoiler (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 05, 2017, 09:35:42 pm
Watch Joshua ((Radio)).  Use transcendence if that can be done without an eye disk.  Does he look different from a normal sleeping person in any way?

EDIT: Below, Dev is saying he's gonna screw with the unconcious diver in the sanctuary with Sifeebt.  Sifeebt is very specifically in the Sanctuary to protect the divers.  He isn't going to let Dev touch anyone, and will resort to violence if necessary.


Spoiler: Sifeebt (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 05, 2017, 09:46:12 pm
Spoiler (click to show/hide)

Build myself a nice pistol. If I have any stamina left set to work on a six armed body with 2 pairs of eyes placed in the center of the chest at the point where each pair of arms meet. With +20 body stats
Title: Re: DIG
Post by: Sialia on January 05, 2017, 10:27:42 pm
Deira mutters to herself, and makes her way down to prime the fuel pumps as required. Of course, if it is starting for the first time it would have a few hitches. Still, she would care for the machine, and hopefully it would care for her in return. Whilst down there, she will check the condition of the primary engine, glean any information she can on it.

Edit: utilise Nameless's help in any way possible.


Spoiler: Deira (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 05, 2017, 10:41:12 pm
@Sialia: direct Nameless to help and he will do the manual labor with you
Nameless will act as hands and feet for the pilot. that is, he will go and manually throw switches, if the pilot tells him which to throw.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 06, 2017, 12:37:43 am
Go draw mustaches on the unconscious divers
Title: Re: DIG
Post by: The Lupanian on January 06, 2017, 01:24:57 am
attempt to acquire the one of the pipe guns, then go search for a big piece of pipe to use as a melee weapon for now

would one of you be so kind as to make me a nice long knife?
Spoiler (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 06, 2017, 02:14:58 am
Spoiler: Engie (click to show/hide)

"Would you like some help startin' the engine, ma'am?"

Pull the lever, Kronk! Prime the engine, Engie! ((Assist with, anyhow))
Title: Re: DIG
Post by: AoshimaMichio on January 06, 2017, 03:32:40 am
Hello bandwagon, here I come.

Spoiler (click to show/hide)

Dog headed reanimated copse can be found in generator room, starting it up.
Title: Re: DIG
Post by: Radio Controlled on January 06, 2017, 03:52:23 am
"Emperor Of the Deep 1, unfathomable terrors from beyond our ken 0."

I take it my Beads have reformed after their attack?
Check out if anything remains of that monster centipede. Could I collect its remains?
Try to say hello out loud. Can the other people in the room hear me? Can I hear them?
Can I pick up objects, eg. a cushion, and move it around while otherwordly?
I can get information on things (eg wall) by touching them, but could I also try to move/phase through them?

Also, what does 'Overkill Rule' imply?



Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 06, 2017, 05:01:08 am
Attempt to build an armoured robe.


Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: Parisbre56 on January 06, 2017, 07:44:06 am
Go around the ship with the startup crew. Inform them if I Find anything that looks out of place (loose bolts, dripping fluids, etc) so that they can take a closer look at it. Also make sure to secure things that need securing in place, we don't want things flying off of shelves as we move, since I assume this isn't a very smooth ride.

If everything goes well and I have time to spare, I'd like to Find information about how best I could convert my clothes into something that would increase my hide to +5. Perhaps turn them dark and reflection-less and add a hood?


Spoiler: Joe Dire (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 06, 2017, 12:25:29 pm
Claim one of the seven pipe pistols, then go back to the archives and look up some documentation on Enginehearts. Famous enginehearts and their exploits.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 06, 2017, 02:51:47 pm
Look around for someone to spar with.

Spoiler: Vokun Kaaz (click to show/hide)
You're basically gonna have to ask people yourself.
Watch Joshua ((Radio)).  Use transcendence if that can be done without an eye disk.  Does he look different from a normal sleeping person in any way?

EDIT: Below, Dev is saying he's gonna screw with the unconcious diver in the sanctuary with Sifeebt.  Sifeebt is very specifically in the Sanctuary to protect the divers.  He isn't going to let Dev touch anyone, and will resort to violence if necessary.


Spoiler: Sifeebt (click to show/hide)
Go draw mustaches on the unconscious divers

Sifeebt steps between the mechanical man and the unconscious diver.

"Please, if you like arm attached to body, step away."

Spoiler (click to show/hide)

Build myself a nice pistol. If I have any stamina left set to work on a six armed body with 2 pairs of eyes placed in the center of the chest at the point where each pair of arms meet. With +20 body stats
[build 40+17]
You begin building a good pistol (+20). You are now in wait time with Egan because thats 12 hours of work and you can only do 5 hours before tuckering out.

Deira mutters to herself, and makes her way down to prime the fuel pumps as required. Of course, if it is starting for the first time it would have a few hitches. Still, she would care for the machine, and hopefully it would care for her in return. Whilst down there, she will check the condition of the primary engine, glean any information she can on it.

Edit: utilise Nameless's help in any way possible.


Spoiler: Deira (click to show/hide)

@Sialia: direct Nameless to help and he will do the manual labor with you
Nameless will act as hands and feet for the pilot. that is, he will go and manually throw switches, if the pilot tells him which to throw.

Spoiler: Nameless (click to show/hide)

Nameless takes the ladder from the third floor down to the second and proceeds to manually crank the pumps until they're primed for use. Then, he heads up to the leg engines and inserts the fuses, flips the main activation switch, and unlocks the joint motors.

Once all this is done, Deira activates the engines with a push of a button and the entire drill rumbles to life. Even up on the bridge she can feel the metal vibrating gently beneath her feet.

attempt to acquire the one of the pipe guns, then go search for a big piece of pipe to use as a melee weapon for now

would one of you be so kind as to make me a nice long knife?
Spoiler (click to show/hide)

You'll have to talk to Egan about who he's handing them out to.

"Emperor Of the Deep 1, unfathomable terrors from beyond our ken 0."

I take it my Beads have reformed after their attack?
Check out if anything remains of that monster centipede. Could I collect its remains?
Try to say hello out loud. Can the other people in the room hear me? Can I hear them?
Can I pick up objects, eg. a cushion, and move it around while otherwordly?
I can get information on things (eg wall) by touching them, but could I also try to move/phase through them?

Also, what does 'Overkill Rule' imply?



Spoiler: Joshua Abraham Darvaza (click to show/hide)

Yup.
Nothing remains, the shadowy thing has dissolved back whence it came.
You know from your experience as an ascetic that no, they can't. You can hear them, but only with effort.
Not on this level.
You can get info on things by touching them (though they may resist in the form of living things) and you can try to move through things too. The real difficulty on this level is moving away from your body.

Overkill rule is that if you are fighting some low level mook enemy and double his roll, then it just straight kills. Only works on enemies you'd have no real problem killing anyways.

Attempt to build an armoured robe.


Spoiler: Verne (click to show/hide)
Build 10 + 10

No luck.

Go around the ship with the startup crew. Inform them if I Find anything that looks out of place (loose bolts, dripping fluids, etc) so that they can take a closer look at it. Also make sure to secure things that need securing in place, we don't want things flying off of shelves as we move, since I assume this isn't a very smooth ride.

If everything goes well and I have time to spare, I'd like to Find information about how best I could convert my clothes into something that would increase my hide to +5. Perhaps turn them dark and reflection-less and add a hood?


Spoiler: Joe Dire (click to show/hide)

You start wandering around the bore, looking for anything that isn't bolted down. The Archive shelves have sort of like...metal blind sort of things that you can roll down that stops the books from falling out, so you do that.Anything big and heavy in the Cargo hold is strapped down, and the Crawler is too. The beds are bolted to the floor and the workroom has tool chests and tables bolted down as well, so if it is properly cleaned up it should all be nicely stowed away. From what it seems, everything is set up to deal with movement, though some clean up and stowing may be needed.

Claim one of the seven pipe pistols, then go back to the archives and look up some documentation on Enginehearts. Famous enginehearts and their exploits.

Spoiler (click to show/hide)
Again, up to egan who gets em.

Find 10+10

You find some info about enginehearts but it is very clinical and from a mechanic's standpoint, talking about theories of their creation rather than any of their exploits.




When you guys are ready, I think The pilot is ready to move out.
Title: Re: DIG
Post by: Parisbre56 on January 06, 2017, 03:14:42 pm
Start gathering knowledge for something that will increase my hide.

Find enough to make a simple toolbox.

Could I build some sort of weapon I could fire while remaining hidden? Doesn't have to be too powerful and could also have recoil or some other drawback.


Spoiler: Joe Dire (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 06, 2017, 03:17:18 pm
((Well, unless someone tells my character we're about to get moving, I'm going to do this.))

Begin collecting research and supplies for a reference guide for the Archive: Make a binder to store information in.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Egan_BW on January 06, 2017, 03:33:17 pm
Pipeguns go to whoever wants one, first come first served. Make sure that the number of guns does not exceed seven (7), because that's all I'm making for now. (For reference, the current crew size is ~Sixteen (16), so we should be able to arm a decent percentage.)

Can I continue working on guns while the Bore is traveling? Either way I'm ready to leave now, but please tell me how many guns I made and my remaining Stamina if we leave before I'm done.

How long to make a simple knife?


((After listening to syv in IRC, moved 4 points from Recover to Endure and Move. This will hopefully make me very slightly less likely to die.))

Spoiler: Thumonic (click to show/hide)

PW DON'T WORRY ABOUT THIS ^
FOR MY OWN USE ONLY
Title: Re: DIG
Post by: The Lupanian on January 06, 2017, 03:37:26 pm
Go grab a pipe pistol

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Egan_BW on January 06, 2017, 03:45:07 pm
Thumonic, can I have one of the pipe pistols you made?

"Yeah, sure. They're for everyone."
Thumonic briefly glances up from her work to size up Jakie.

"...Amend that. Limit one per person. duel wielding is inefficient. If you desire more firepower you may request a rifle."
Title: Re: DIG
Post by: Ozarck on January 06, 2017, 04:24:32 pm
Nameless offers his services as a full contact sparring partner. Weapons included.

Nameless also requests an engineer make him some enhancement wires.

Nameless then begins gathering knowledge for a technique called One Shot. the goal is to increase damage and accuracy for one attack at the cost of move or defense or stamina or some combination of the three. a Risky killing blow, which might leave the attacker vulnerable for a time after use.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 06, 2017, 05:25:39 pm
"Note to self: look for chalkboard for communication. Or maybe use morse tapping? Perhaps a more complex device can be made, should look into that... "

How does Dev's character (a robut) look like to me from the deep sea?
If I can perceive robuts any way, try touching his body to learn more (like with the wall). Or does their lack of a soul prevent this as well?
Does stamina refill when chilling out in ghostmode? Are there other ways to refill it while diving?
If I could pick up an realspace item when on a deeper sea level, say a gun, and try to fire it: what roll would that use?
How are relics made? Like regular items with a build roll in the real world? Are they pulled out of the ether? Or does it require gathering knowledge for even the weakest of them?
Finally, are there/will there be ways to increase our max stamina in-game, or is the starting amount all we're ever gonna get?


((I'd like a pipe gun as well, but since I'm in no position to claim one IC, I'll just take one if there's any left. If not, no biggie, I've still got my weird-o-vision.))
Title: Re: DIG
Post by: Sialia on January 06, 2017, 05:27:29 pm
Familiarise myself with the mapping system and other systems I may otherwise be unfamiliar with. Once i get comfortable in place, and once everyone is on board and ready to go, get the drill moving straight down.

If we aren't yet ready, make a cup of coffee and pull out a good book.


Spoiler: Deira (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 06, 2017, 05:45:59 pm
"So before too long, we's gonna have tu' leave this box, and we should start organizing the away team. We have two builders and two delvers, we should leave one and take one of each, that way we have their skills on the mission, but don't risk losing any overall capability. On that note, I volunteer to go on the first mission"
Title: Re: DIG
Post by: Egan_BW on January 06, 2017, 05:52:36 pm
"Bit early for that, don't you think? We don't even know where we'll first need an expedition."
Title: Re: DIG
Post by: Ozarck on January 06, 2017, 05:59:23 pm
Familiarise myself with the mapping system and other systems I may otherwise be unfamiliar with. Once i get comfortable in place, and once everyone is on board and ready to go, get the drill moving.

If we aren't yet ready, make a cup of coffee and pull out a good book.


Spoiler: Deira (click to show/hide)
You should probably specify a drilling direction, or a square on the map to drill into. Like "Straight down" Down left" "square b-7," whatever.
Title: Re: DIG
Post by: Sialia on January 06, 2017, 06:26:36 pm
You should probably specify a drilling direction, or a square on the map to drill into. Like "Straight down" Down left" "square b-7," whatever.
Noted and edited. Thanks.
Title: Re: DIG
Post by: The Lupanian on January 06, 2017, 06:53:21 pm
"Bit early for that, don't you think? We don't even know where we'll first need an expedition."
"yes, but if we start planning now while some of us have time, we won't have to waste time later, plus we are drilling now, we don't know what we'll find, we should be ready."
Title: Re: DIG
Post by: Egan_BW on January 06, 2017, 07:03:10 pm
"It can be useful to have a backup plan when venturing into unknown territory, yes, but you must not allow yourself to be tied to plans made when you had less information than you do now. If we arrive at a place, and your skills are not effective in that particular environment, then you must reevaluate, and consider not going."
Title: Re: DIG
Post by: The Lupanian on January 06, 2017, 07:20:55 pm
"what we should do is go ahead and set up a team, so we have a contingency, then we alter that team as we see fit if the siuation calls for it. Until then we should set up a well rounded base team"
Title: Re: DIG
Post by: Devastator on January 06, 2017, 07:21:04 pm
Observe the meatbag with a sword, and the others behind him.

"Oh please, meatbag, I'm not here to hurt these unconscious meatbags.  I'm here to entertain myself.  You seem pretty proud of yourself, and you're standing here guarding them.  Tell you what, how about we put it to a bet?  If I can get past you, I win.  If I can't, I lose."
Title: Re: DIG
Post by: The Lupanian on January 06, 2017, 07:47:42 pm
go to the sancuary to protect against possible monsters from another world, or watch a fight break out between my teammates with amusement, whichever comes first
Spoiler (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 06, 2017, 08:39:40 pm
The masked man simply stares at the engineheart for several seconds, before eventually responding with a single word: "No."

Robutt gets attacked if it attempts to get closer to the divers.  If it leaves, go back to lazing around on pillows.

Spoiler: Sifeebt (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 06, 2017, 08:44:46 pm
"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."

Loiter around the archives looking to gather knowledge about fighting techniques involving guns, to research gun-fu

((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 06, 2017, 09:48:51 pm
"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."

((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))

Spoiler (click to show/hide)

Build this man a rifle! Yes, I'll wait.

Spoiler: Engie (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 06, 2017, 10:12:44 pm
Spoiler (click to show/hide)


Finish up my pistol. Then build a flamethrower.

((I changed my stats around a bit.))
Title: Re: DIG
Post by: Devastator on January 07, 2017, 01:32:00 am
"Fine"

Go back to the engineering room and ask the engie meatbag about my knife
Title: Re: DIG
Post by: Egan_BW on January 07, 2017, 03:36:51 am
"Just a knife? Nothing with some more punch behind it? Diesel Gauntlets seem pretty energetic, I almost regret the fact that I'm to weak to use them.
If you're set on cutting things, we could probably work out some kind of sword design. Roan like to put big stamps of authenticity on their swords, but that doesn't make an imitation any less deadly."
Title: Re: DIG
Post by: NJW2000 on January 07, 2017, 04:41:56 am
Go to the bridge and idly wonder why the brain is in such a vulnerable position.

"Anyone got any last minute goodbyes? Everyone been to the men's room? ARE WE ALL READY TO SET OFF?"

Verne shouts the last one down the length of the elevator shaft.

Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 07, 2017, 09:06:30 am
"I want something that's better than these pipe-pistols at killing, and something for range as well as at short.  I'll take anything if it's killy enough."
Title: Re: DIG
Post by: piecewise on January 07, 2017, 12:48:45 pm
Start gathering knowledge for something that will increase my hide.

Find enough to make a simple toolbox.

Could I build some sort of weapon I could fire while remaining hidden? Doesn't have to be too powerful and could also have recoil or some other drawback.


Spoiler: Joe Dire (click to show/hide)
By how much?

You can find the parts but I don't think you...well you could build it on your own but it would take a totally perfect roll.

Blowgun or bow and arrow might work.



((Well, unless someone tells my character we're about to get moving, I'm going to do this.))

Begin collecting research and supplies for a reference guide for the Archive: Make a binder to store information in.

Spoiler: Vokun Kaaz (click to show/hide)
Ok, You just need 30 knowledge for this.

[Find 10+14] And you just got 10 by searching around the archive and compiling info on what you found.


Pipeguns go to whoever wants one, first come first served. Make sure that the number of guns does not exceed seven (7), because that's all I'm making for now. (For reference, the current crew size is ~Sixteen (16), so we should be able to arm a decent percentage.)

Can I continue working on guns while the Bore is traveling? Either way I'm ready to leave now, but please tell me how many guns I made and my remaining Stamina if we leave before I'm done.

How long to make a simple knife?


((After listening to syv in IRC, moved 4 points from Recover to Endure and Move. This will hopefully make me very slightly less likely to die.))

Spoiler: Thumonic (click to show/hide)

PW DON'T WORRY ABOUT THIS ^
FOR MY OWN USE ONLY
Ok, well when you get em, you can hand them out as you desire.

Yep!

A simple knife? Like a half hour.

Nameless offers his services as a full contact sparring partner. Weapons included.

Nameless also requests an engineer make him some enhancement wires.


Spoiler: Nameless (click to show/hide)
These are really things that are between players so...

"Note to self: look for chalkboard for communication. Or maybe use morse tapping? Perhaps a more complex device can be made, should look into that... "

How does Dev's character (a robut) look like to me from the deep sea?
If I can perceive robuts any way, try touching his body to learn more (like with the wall). Or does their lack of a soul prevent this as well?
Does stamina refill when chilling out in ghostmode? Are there other ways to refill it while diving?
If I could pick up an realspace item when on a deeper sea level, say a gun, and try to fire it: what roll would that use?
How are relics made? Like regular items with a build roll in the real world? Are they pulled out of the ether? Or does it require gathering knowledge for even the weakest of them?
Finally, are there/will there be ways to increase our max stamina in-game, or is the starting amount all we're ever gonna get?


((I'd like a pipe gun as well, but since I'm in no position to claim one IC, I'll just take one if there's any left. If not, no biggie, I've still got my weird-o-vision.))
You see only more mundane matter, nothing like the living things around you, even the Bore.
You try to touch him, but the shadows refuse to solidify under your fingers
Nope, you lose 5 to project, then 2 each turn while projecting, and an additional 2 if you attack. You've lost 11 so far, 13 if we count this turn. I don't see your sheet so I can't tell you how much you have left.
Transcend to pick it up, blast to fire
Relics require knowledge to make, even the weak ones.
There are ways.

Something more begins to form from the shadows, something bigger.

Familiarise myself with the mapping system and other systems I may otherwise be unfamiliar with. Once i get comfortable in place, and once everyone is on board and ready to go, get the drill moving straight down.

If we aren't yet ready, make a cup of coffee and pull out a good book.


Spoiler: Deira (click to show/hide)


[control:50+9] You get acquainted with the mapping system and the various sensors of the machine. There looks to be some kind of deep ping system here that might give an idea about the material of surrounding areas. Might be useful. You get the machine ready to go and announce to everyone that you're gonna set out in a few moments.

The masked man simply stares at the engineheart for several seconds, before eventually responding with a single word: "No."

Robutt gets attacked if it attempts to get closer to the divers.  If it leaves, go back to lazing around on pillows.

Spoiler: Sifeebt (click to show/hide)
Observe the meatbag with a sword, and the others behind him.

"Oh please, meatbag, I'm not here to hurt these unconscious meatbags.  I'm here to entertain myself.  You seem pretty proud of yourself, and you're standing here guarding them.  Tell you what, how about we put it to a bet?  If I can get past you, I win.  If I can't, I lose."
Well, the meat bags in the back look fairly standard but this frontbag here, he seems more dangerous than most meatbags. And he's in your way...Hmm.

go to the sancuary to protect against possible monsters from another world, or watch a fight break out between my teammates with amusement, whichever comes first
Spoiler (click to show/hide)


The population of the sanctuary is rising by the minute.

"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."

Loiter around the archives looking to gather knowledge about fighting techniques involving guns, to research gun-fu

((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))

Spoiler (click to show/hide)
[Find: 10+4] You gain 10 knowledge about the technique you're researching.

"Do any of you fine engineers wish to help me get an actual firearm, and not this mass-produced garbage? I'll make it up for you by actually being able to kill the enemies trying to murder us."

((I'm looking for a +25 rifle, so a 45+ build roll is required. PW gave the go-ahead on this))

Spoiler (click to show/hide)

Build this man a rifle! Yes, I'll wait.

Spoiler: Engie (click to show/hide)
Build 40+12
Gonna take 15 hours, ie 45 stamina. Assume 5 moves of the drill before its done.

Spoiler (click to show/hide)


Finish up my pistol. Then build a flamethrower.

((I changed my stats around a bit.))
Wait for it
"Fine"

Go back to the engineering room and ask the engie meatbag about my knife
THAT LOOKS LIKE TWO MOVES NOT CONDENSED TO ONE ACTION

WOOOP WOOP WOOOP

Go to the bridge and idly wonder why the brain is in such a vulnerable position.

"Anyone got any last minute goodbyes? Everyone been to the men's room? ARE WE ALL READY TO SET OFF?"

Verne shouts the last one down the length of the elevator shaft.

Spoiler: Verne (click to show/hide)

The brain, which no one has gotten a look at yet, is quite a thing. It doesn't really resemble a human brain at all; it looks more like a cubic crystal with small cube growths coming off it in random places. It's partially submerged in a black  oily substance and there is a constant surge of electricity crackling across it, arcing between the growths and crawling along its surface. The oil occasionally catches fire and fills the glass dome the brain is contained in with a burst of black smoke and swirling embers.  Even from here, behind the glass, you can feel something in there, like a great eye leering down on you.






Holiday and Sou say their final goodbyes to the crew and head out the main door as Deira retracts the ramp and closes the hanger. All around the Bore scaffolding is folding back, fuel tubes are retracting, crewmen are running back to get into the armored airlock and not be shredded by rocky shrapnel as the machine starts up. After a few minutes Sou comes over the bridge radio.

"The coms wire is hooked up and will automatically be spooling out from here on so long as you don't snap it or anything. Good luck."

Deira flips a switch to connect the main engine power and there is a audible metal thunk that reverberates through the entire machine. The metal legs shift and flex, seemingly of their own accord, pulling themselves in and then lifting the entire machine several feet into the air. Metal strains and the machine shivers newborn, untested strength. Deira takes the throttle leaver in both hands and slowly raises it up to full. The engine roars, its thumping pistons sounding off like hammers beating on metal, shaking the machine like an iron heart. Black exhaust pours out into the cave and fills it soot and cinders.  The drill itself whirls and sequels, a chrome cyclone beneath the machine.

"All hands brace."

Deira checks the heading one last time and then shifts the last lever forward.

"CONTACT"

The legs push hard downward and spear the drill straight into the stone. The machine shakes violently and then stabilizes and is underway. The surface vanishes in a few seconds, becoming nothing more than a rapidly shrinking circle of light above the bridge. With a mighty clang the coms arm drives the first metal stake into the stone and spools the coms line out behind it.




(http://i.imgur.com/fHLSYJ1.png)

Ok, here's how this works. Each of these squares is 5 hours of digging. We're basically gonna compress time as we move between locations, so that builders can build more and we don't have to sit around doing nothing.  So builders, each square is 5 hours of work, or 1 sleep to fully restore your stamina. Plan your stuff accordingly.



Now then the question is, how deep do we go? How far do we move straight down before stopping or moving in another direction?  Lets get that worked out before anything else.

Title: Re: DIG
Post by: Parisbre56 on January 07, 2017, 01:05:03 pm
Gather knowledge for +10 hide.

How about finding a few simple tools for+5 build?
By the way, would I need different tools and consumables to perform medicine on fleshy people? Or does build cover everything?

Would I have any chance of building a bow or blowdart on my own?
How about converting my clothes to give me +5 hide, could I do that?
If yes to any of the above, do that.


Spoiler: Joe Dire (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 07, 2017, 01:16:31 pm
Do some research in the archives on light flexible armour.


"So how's about digging straight down for a day, then not going any deeper? How do we feel about that, people?"


Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 07, 2017, 01:19:59 pm

Now then the question is, how deep do we go? How far do we move straight down before stopping or moving in another direction?  Lets get that worked out before anything else.
Title: Re: DIG
Post by: Parisbre56 on January 07, 2017, 01:25:00 pm
I'm fine with anything. Let the driver choose.

But if we have to choose, then I say keep going diagonally down-left until we hit an interesting place.

But we should probably only move 1 square per turn to let people do stuff and respond to stuff, at least now in the beginning that we still have stuff to do.
Title: Re: DIG
Post by: Ozarck on January 07, 2017, 02:09:41 pm
I'm fine with anything. Let the driver choose.

But if we have to choose, then I say keep going diagonally down-left until we hit an interesting place.

But we should probably only move 1 square per turn to let people do stuff and respond to stuff, at least now in the beginning that we still have stuff to do.

I suggested diagonally down left earlier, but the driver decided on straight down.


One square or One day down is fine with me, but Like Paris, I prefer diagonal, and left is as good a direction as any.

Whatever the driver decides is fine with me.
Title: Re: DIG
Post by: Devastator on January 07, 2017, 02:11:29 pm
3 squares for 15 hours.
Title: Re: DIG
Post by: Pancaek on January 07, 2017, 02:14:53 pm
I'd like about 5 moves in whatever direction
Title: Re: DIG
Post by: syvarris on January 07, 2017, 02:22:02 pm
Until we hit something interesting?  Not much point in stopping when there's nothing but stone around.  Failing that, five moves, to let the builders do their stuff.
Title: Re: DIG
Post by: Radio Controlled on January 07, 2017, 03:04:55 pm
Down left is what I proposed earlier as well. Maybe even at a larger angle, perhaps 1 down for every two left? Though that would probably be too anooying to map.

Also, for general digging I'll restate that I think we'd do best mucking about on the shallower levels for a while before delving deeper. Also, we should totally check out the upper left and right corners sometime, those seem rather out of the way and not very likely to be explored, so I wouldn't be surprised if there's some hidden goodies or easter eggs there.
Title: Re: DIG
Post by: Ozarck on January 07, 2017, 03:26:44 pm
I think the map extends beyone the borders of the map, RC.
Title: Re: DIG
Post by: Egan_BW on January 07, 2017, 04:41:38 pm
Directly down until we hit something. Drill baby drill.
Title: Re: DIG
Post by: Radio Controlled on January 07, 2017, 04:44:23 pm
I think the map extends beyone the borders of the map, RC.
Even then, I think the point still stands?
Title: Re: DIG
Post by: The Lupanian on January 07, 2017, 05:15:45 pm
I don't care about direction, but I think we should do 5 squares so the builders can finish
Title: Re: DIG
Post by: Sialia on January 07, 2017, 05:37:39 pm
Deira will drive directly downward. If we're going to do the digging thing, might as well do it right. Do three squares, then get some sleep. 15 hours is enough in one burst for Deira.

She otherwise begins to get comfortable doing what she does. She listens closely to the sound of the engine and uses the ping thing to see what surrounds them once per square. Deira, though she enjoys company, can often feel cold to be around, preferring the company of machines who will not judge her. When the drill is running well and without need of direction she will begin to build small trinkets to line her pilot seat and decorate around her. Small dolls and ornaments.


Spoiler: Deira (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 07, 2017, 05:41:48 pm
((Now that that is worked out))

Continue finding knowledge for the reference guide. Once that is complete spar with Nameless, then rest.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 07, 2017, 07:05:41 pm
While we dive, I seek knowledge for a technique called One Strike. the idea is to put all my effort int one targetted strike, forgoing defense and dodging, in order to increase the accuracy and power of said attack. +x to fight, for a cost of endure, move, or stamina. Nameless practices in the common room or another space available to develop this skill.

Nameless, upon seeing any of his fellow crewpersons with melee weapons offers once to each "Spar. Weapons. Full contact." If they decline he does not press further, but returns to his practice.

If anyone else offers to spar, or accepts Nameless' offer, Nameless takes up position in an open available space and prepares to attack.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 08, 2017, 05:16:17 am
Attack the creature before it can finish forming, then exit deep sea and rest. After that (assuming we're still in timeskip and there's still time), start working on a toolbox. After that rest again and spend rest the of the journey gathering knowledge for constructing the depth drive.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 08, 2017, 08:13:46 am
Continue researching and gathering knowledge for gun-fu and looking up the exploits of famous enginehearts while we drill to pierce the heavens.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 08, 2017, 12:01:31 pm
Sifeebt will spar with Nameless, using his vast experience as a Deathless to speed the man's training.  Since I don't have anything better to do, he'll also see about accruing experience towards the skill--it does seem appropriate for a deathless.

Spoiler: Sifeebt (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 08, 2017, 02:56:39 pm
Spoiler (click to show/hide)

Keep working on my pistol, if I get the time then start building that flamethrower.
Title: Re: DIG
Post by: Egan_BW on January 08, 2017, 03:53:09 pm
Enhance Blargathron's natural roboty strength by building a pair of diesel gauntlets around his hands. Include an off switch for the engine in case he ever wants to not sound like BRRRBBRRRRB.

Spoiler: Thumonic (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 08, 2017, 05:12:43 pm
Spoiler: Engie (click to show/hide)

And we play the waiting game.
Title: Re: DIG
Post by: The Lupanian on January 08, 2017, 07:44:06 pm
Just waiting now
Title: Re: DIG
Post by: piecewise on January 09, 2017, 12:18:26 am
HEY ENGINEERS, you now have +10 build rather than an item that gives you +10 build.
Gather knowledge for +10 hide.

How about finding a few simple tools for+5 build?
By the way, would I need different tools and consumables to perform medicine on fleshy people? Or does build cover everything?

Would I have any chance of building a bow or blowdart on my own?
How about converting my clothes to give me +5 hide, could I do that?
If yes to any of the above, do that.


Spoiler: Joe Dire (click to show/hide)
Stick it on the sheet.

Its a build 25 roll so its possible.
Build the skill covers everything, but certain items can only be used on certain rolls. SO first aid kit gives you +10 to build when used on healing people but not for building a robot.

Blowdart? Uhhhhh 25 roll so yes, possible.
Also 25 roll.

Ok...since these are all the same...
Build 10+4+1

NOPE! You failed to do one of those.

Do some research in the archives on light flexible armour.


"So how's about digging straight down for a day, then not going any deeper? How do we feel about that, people?"


Spoiler: Verne (click to show/hide)

[Find 20+8+3]
There's something in here about how to armor a dive suit, but thats about it.

Deira will drive directly downward. If we're going to do the digging thing, might as well do it right. Do three squares, then get some sleep. 15 hours is enough in one burst for Deira.

She otherwise begins to get comfortable doing what she does. She listens closely to the sound of the engine and uses the ping thing to see what surrounds them once per square. Deira, though she enjoys company, can often feel cold to be around, preferring the company of machines who will not judge her. When the drill is running well and without need of direction she will begin to build small trinkets to line her pilot seat and decorate around her. Small dolls and ornaments.


Spoiler: Deira (click to show/hide)
(http://i.imgur.com/TvIE3N2.png)
15 HOURS HAVE PASSED. BUILDERS, I ASSUME YOU'RE KEEPING TRACK OF THE WORK YOU'RE DOING OVER THIS PERIOD.

[build:30+9]
You set the drill to auto drive and start building some small ornaments and dolls out of materials you have brought up from the workshop. You hang them around the room, from the ceiling and walls and especially around the machine's brain, which seems particularly worthy of talismans and idols. Over the hours you cover much of the bridge in decorations and turn the pilot seat into a mystic throne.

[control:50+10]
As you finish off a final doll and hang it from the ceiling, you notice something on the sensors. The stone here seems softer than before, more porous and sandy. You look up through the glass canopy of the bridge and see that water is dripping down from above at a steady rate, almost like rain.


((Now that that is worked out))

Continue finding knowledge for the reference guide. Once that is complete spar with Nameless, then rest.

Spoiler: Vokun Kaaz (click to show/hide)
Knowledge is found via new things. Try finding it elsewhere. Such as by winning this fight.

While we dive, I seek knowledge for a technique called One Strike. the idea is to put all my effort int one targetted strike, forgoing defense and dodging, in order to increase the accuracy and power of said attack. +x to fight, for a cost of endure, move, or stamina. Nameless practices in the common room or another space available to develop this skill.

Nameless, upon seeing any of his fellow crewpersons with melee weapons offers once to each "Spar. Weapons. Full contact." If they decline he does not press further, but returns to his practice.

If anyone else offers to spar, or accepts Nameless' offer, Nameless takes up position in an open available space and prepares to attack.

Spoiler: Nameless (click to show/hide)
That kind of thing is gonna be something like +20 to fight for one attack at a high stamina cost and gonna mean removing or even going negative for endure. Ie bonus but if you still lose you get hit with huge damage.


Alright, so sparing. This gonna be fists or with weapons and to what point? Till zero body knock out?

Attack the creature before it can finish forming, then exit deep sea and rest. After that (assuming we're still in timeskip and there's still time), start working on a toolbox. After that rest again and spend rest the of the journey gathering knowledge for constructing the depth drive.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
[Transcend 45+7]
You swirl the forming creature with a wave of your hand, slowing its transition into being. Then you breathe out and close your eyes. A moment later you are back in the real world, utterly exhausted.

I'm pretty sure this combination of attacking and diving put you at such low Stamina that working on a tool box is beyond you without a rest first, so we'll have you do that. Also, you can only gather knowledge for one thing at a time and thats your depth dive at the moment.

+5 knowledge to that, by the way.

Continue researching and gathering knowledge for gun-fu and looking up the exploits of famous enginehearts while we drill to pierce the heavens.

Spoiler (click to show/hide)
No more info available here for your gun-fu. The best way to gain knowledge on that would be to get some combat experience. Especially some up close and personal with a gun as your weapon.

Sifeebt will spar with Nameless, using his vast experience as a Deathless to speed the man's training.  Since I don't have anything better to do, he'll also see about accruing experience towards the skill--it does seem appropriate for a deathless.

Spoiler: Sifeebt (click to show/hide)
Ok, this is gonna be a threeway fight is it? And a rather one sided one judging by your skill. Unless they team up on you. they MIGHT have a chance then.

Spoiler (click to show/hide)

Keep working on my pistol, if I get the time then start building that flamethrower.
I think the combined 15 hours was probably enough to finish the pistol, but a flame thrower...thats +35. You could start gathering knowledge for it though.

Enhance Blargathron's natural roboty strength by building a pair of diesel gauntlets around his hands. Include an off switch for the engine in case he ever wants to not sound like BRRRBBRRRRB.

Spoiler: Thumonic (click to show/hide)
Well, the pipe guns are done so hand those out as you like.

[40+12]

Those gauntlets are basically mechanical braces that enclose the whole arm up to the shoulder and allow you to punch quite hard. They also have a big, neat exhaust manifold and engine that rumble away right on the shoulder like a pauldron. The materials are not so complex but the construction is. There's a lot of very complex feedback mechanisms to make sure you punch when you want and don't snap your fucking arm in half. Or His arm, more accurately. So you're gonna need 25 hours to make it and then 5 hours with him to calibrate it to him. 6 Moves of the drill.


Title: Re: DIG
Post by: Rautherdir on January 09, 2017, 12:31:59 am
((I was thinking with fists, and to exhaustion.))
Title: Re: DIG
Post by: Egan_BW on January 09, 2017, 12:35:46 am
YO, ROLLCALL TIME. EVERYONE WHO'S ALREADY ADDED ONE OF MY PIPE PISTOLS TO THEIR SHEET, SAY SO. ANYONE WHO HASN'T ADDED ONE TO THEIR SHEET, BUT WANTS ONE, ADD IT AND TELL ME.

For simplicity's sake, let's assume that I made those seen pistols and then rested. Starting this turn with full stamina and beginning the powerfist now.

Spoiler: Thumonic (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 09, 2017, 12:48:57 am
I've got a pipe pistol

Could I try to muddle my way through making a knife even though I have zero build?

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 09, 2017, 02:23:39 am
Added my technique to my sheet. Check the costs and see if they are fair. Seem a little high to me, but acceptable.

Nameless will fight with his machete and will attack Sifeebt immediately, ignoring Vokun.


Nameless will leap immediately at Sifeebt, attempting to knock him off his feet with a body check (and swinging the machete if that doesn't interfere with a Move attack). He'll ignore Vokun (the other spar partner) this round.
I don't know how combining a Move action and an attack action would work in this system. Primary action is Move - flying leap. Secondary action, if applicable, is swing machete.

((I read the rules about combat and realise that was pointless))

Nameless will yield once his body has taken significant damage. Say, between 50 and 75% He will stop attacking one spar partner if that partner yields or is unable to continue the fight or looks in danger of dying immediately.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 09, 2017, 03:02:23 am
Quote
YO, ROLLCALL TIME. EVERYONE WHO'S ALREADY ADDED ONE OF MY PIPE PISTOLS TO THEIR SHEET, SAY SO. ANYONE WHO HASN'T ADDED ONE TO THEIR SHEET, BUT WANTS ONE, ADD IT AND TELL ME.
((Guess I'll take one. Until I can build myself something better, we'll go with this. Thanks!))



I'd like to do either (or both? I'm not sure if we're in timeskip mode or in regular time) of the following things:
1) Start building a Soldier’s suit. That's 15 in bonus but -7 in malus, so +8 total. Does that make it a 8+20=28 or 15+20=35 roll? I'm guessing the latter.
2) Act as a medic for the fight between Vokun, Nameless and Sifeebt. Dunno if they'll need a medic (dunno how sparring works and if it does real damage), if not ignore this.


After a well-deserved rest, Darvaza saunters up to the bridge to take a better look around. Noticing the mad bling it has been decorated with, he whistles and turns to the pilot.
"Nice setup you have here."

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 09, 2017, 03:08:39 am
((as long as none of us get any Wounds, we'll recover body based on our recover stat. If there are wounds, they are recovered over time, apparently. Since I am using a weapon, there might be wounds. probably not on my target, of course, since I'd need a 25 roll to actually hit. or 15 if the other guy engages him as well.))
Title: Re: DIG
Post by: Devastator on January 09, 2017, 12:46:24 pm
Cooperate with the meatbag that wants to let me punch better.
Title: Re: DIG
Post by: Pancaek on January 09, 2017, 12:55:22 pm
a pity, continue searching the archives for Famous Enginehearts and their exploits.
Title: Re: DIG
Post by: NJW2000 on January 09, 2017, 12:58:00 pm
Verne strides hastily to the engine room when he feels the drill stop moving. He taps Deira on the shoulder and jabs his hand at a random desk ornament.

"What does that mean? Why have we stopped descending? Is it something? Is it a thing?"

Check the top and sides of the ship for leaks. If there are any leaks or places I can get at it, stick a finger into the water and check the taste.

Then try and build a rifle.


Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 09, 2017, 04:02:13 pm
((@Oz that technique is overpowered.  It's really just trading 5 stamina for +20 fight, at no extra risk, because fight mitigates damage just as much as endure.  The only difference is that if you would deal any damage at all, your technique adds +20 damage.  A better version would be -30 endure, but +15 fight, or that you take your opponent's 2d10 roll in damage regardless but get +30 fight or something.))

If Nameless is the only attacker, Sifeebt will go on the offensive, parrying his blow away then going for a quick win.  If Vokun also joins in, he'll play more defensively, focusing on blocking and retreating away from Nameless, only taking particularly good opportunities for counter-strikes.  Yes, this is RP.

Spoiler: Sifeebt (click to show/hide)
Title: Re: DIG
Post by: Sialia on January 09, 2017, 05:33:37 pm
Deira is somewhat skeptical of Verne. Given she has been driving for 15 hours and still he is demanding to know why she has stopped.

'I'm tired.'

She stands, and hands Verne one of her small ornaments as she walks away.

'I'm having a sleep.'


Spoiler: Deira (click to show/hide)
Title: Re: DIG
Post by: Parisbre56 on January 10, 2017, 12:00:35 pm
((I'll minmax my stats a bit. I think they're better this way.))

Find enough materials and build a +5 tookit and a +5 medkit.

Can we use knowledge to build a one use item? If yes, how much knowledge would I need for something like a +40 Blast grenade?


Spoiler: Joe Dire (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 10, 2017, 05:43:29 pm
Spoiler: Engie (click to show/hide)

PANCAEK, your rifle is ready!

Take some time to make tools for a new tool kit, seeing as mine disappeared. Say, for metalworking purposes.

Considering I'm planning on being the gunsmith/robuttbuilder, I should have some useful tools in my repertoire. Plus, how am I supposed to build my sentries without sentry-making tools?
Title: Re: DIG
Post by: Pancaek on January 10, 2017, 05:49:57 pm
-snip-
((I'm not sure if I'll even get to use it, what with the imminent system changes meaning we'll probably have to redo our sheets. But thanks.))

"Thank you, fleshling. This rifle seems well-made."

Rifle claimed. Also look thorugh the archives for more info on famous enginehearts.


Title: Re: DIG
Post by: Ozarck on January 10, 2017, 06:40:02 pm
((Check out the ooc thread if you haven't. Gonna be a system rebalancing, which means we're gonna need new character sheets, soon as PW puts up the new ruleset.))
Title: Re: DIG
Post by: The Lupanian on January 11, 2017, 05:08:19 am
New sheet, please let me know if I clucked it up

Try to make a knife Razorblade
Spoiler: "Razorblade" Rede (click to show/hide)
Edit - Fixed fight and blast
Title: Re: DIG
Post by: Ozarck on January 11, 2017, 05:45:25 am
You have 85 in blast and fight. that's above max.

It all maths out now.
Title: Re: DIG
Post by: Egan_BW on January 11, 2017, 08:51:52 am
Thumonic gets a sudden headache for some reason. It now occurs to her that now that the Bore is well underground, things a liable to get a lot more complicated...
Title: Re: DIG
Post by: Rautherdir on January 11, 2017, 09:36:29 am
Spoiler: Vokun Kaaz (click to show/hide)

Edit: Why are Post and Preview right next to each other?

Edit2: 400 points not 600...
Title: Re: DIG
Post by: piecewise on January 11, 2017, 10:30:58 am
WOOOP WOOOP WOOOP

Do to continuing concerns voiced to me by a few people the rules have been overhauled in a big way. They're in the OP.

I'm gonna need all of you to take a look at them and remake your character sheet. You can make it however you want, even completely different.

Sorry for the trouble.
Title: Re: DIG
Post by: Devastator on January 11, 2017, 01:10:57 pm
Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 11, 2017, 02:35:13 pm
New sheet, please let me know if I clucked it up

Try to make a knife Razorblade
Spoiler: "Razorblade" Rede (click to show/hide)
Edit - Fixed fight and blast

Hey, Lupanian. Turns out we only get 400 starting points, instead of the 600 you and I grabbed late last night.

Dev, you've gotlike 460 points in abilities
Title: Re: DIG
Post by: The Lupanian on January 11, 2017, 02:57:43 pm
Spoiler: "Razorblade" Rede (click to show/hide)
Double fixed, hopefully, 600 did seem like quite a lot.

Also, this vessel needs a name, I vote we call it the "Ember Heart" because we're small, but we're lighting the way or something
Title: Re: DIG
Post by: Pancaek on January 11, 2017, 04:45:30 pm
((Sheet is temporary, still missing about 30 odd points right now.))

Look up the requirments for engineheart medkits, grenades, Soldier’s suit, soul jar and enhancement wire. Begin making the thing with the lowest requirments immediatly

ALSO: what is the best armour I can make without needing to gather any knowledge right now?


Spoiler (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 11, 2017, 05:14:54 pm
((Well.  This system is much more difficult to break, certainly.  I probably wouldn't play a Deathless if I hadn't already made him.))

I'm not completely sure about this sheet, I'd like to ask a few questions first.  First, the rules currently say that to disengage from ranged combat, you need to succeed on a cover check, then on a move check.  Could I not simply accept getting hit, and skip right to rolling move?  Or does all combat lock me in until I succeed on a defensive roll?

Second, can divers in the Deep Sea attack people in the real world, dealing damage directly to mind?  Meaning one needs high Transcend, Mind, or Hide to survive their attacks?

Third, could a person willingly separate their mind from their body without trauma, but also without going to Deep Sea Level 6, to avoid the penalties of traumatic death?  Would you need Transcend to do so, even if it's just because you need to have been to L6 before?  Could a skilled diver handle it for you, to prevent the death penalties?

Fourth, are living engines still helpful even after you've been killed and your soul thrown into the Deep Sea?

Fifth, can ghosts stored in an ego vault be removed and placed into a body?



...Oh, and yeah, Sifeebt will spar with Nameless and Vokun.  He'll be defensive, counter-attacking whoever goes for him (Nameless if neither does), and use his saber, but in a nonlethal fashion.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 11, 2017, 08:49:25 pm
Spoiler: Engie (click to show/hide)

Take some time to make tools for a new tool kit, seeing as mine disappeared. Say, for metalworking purposes.

Considering I'm planning on being the gunsmith/robuttbuilder, I should have some useful tools in my repertoire. Plus, how am I supposed to build my sentries without sentry-making tools?
Title: Re: DIG
Post by: Sialia on January 11, 2017, 08:56:46 pm
Once Deira is rested somewhat, learn more about the engine and inner workings of the bore. Walk around, learning about who else is with her on this... pleasure cruise. She'll get something to eat, then return to the bridge and begin tunneling again. Once moving, we will turn to our right (left on the map) and keep moving that way for two squares. During this tunneling time she begins to jury rig traps such that if an invader ever does make it to the bridge she can activate them.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 11, 2017, 11:12:20 pm
Naturally, the universe being what it is now, I cancel my aggressive stance and spar with my teammates using fists instead of weapons.

[spoile=]Nameless] Thoughful corpse
Body: 80
Mind: 20
knowledge: 0
Studying technique: One shot. adds 20 fight for one round against a single target, while reducing endure (and dodge?) by 20 for the round

00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control

Weapon: Knife (3d6 dmg)[/spoiler]
Title: Re: DIG
Post by: piecewise on January 12, 2017, 12:46:45 am
I'm gonna give everyone time to make sheets (And I just drove 6 hours) so I'll be back with turns tomorrow.
Title: Re: DIG
Post by: Radio Controlled on January 12, 2017, 02:20:01 am
Provisional sheet, might change a couple small things still.

PW, can we keep the knowledge we gathered, or does that reset?
What about the items that were constructed already, do those go poof into the ether? Could I dive into the Sea and steal them back?

Finally, what's the best armor we can build without needing knowledge? I'd like to start building that.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 12, 2017, 01:28:30 pm
Spar with Nameless, using fists and not weapons.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 12, 2017, 03:25:59 pm
So this turn is kind of a mess due to the rule switch. Sorry about that. Remember to get those sheets upgraded and post them with your actions or I assume auto failures





YO, ROLLCALL TIME. EVERYONE WHO'S ALREADY ADDED ONE OF MY PIPE PISTOLS TO THEIR SHEET, SAY SO. ANYONE WHO HASN'T ADDED ONE TO THEIR SHEET, BUT WANTS ONE, ADD IT AND TELL ME.

For simplicity's sake, let's assume that I made those seen pistols and then rested. Starting this turn with full stamina and beginning the powerfist now.

Spoiler: Thumonic (click to show/hide)
Beginning. 5 moves till completion.


I've got a pipe pistol

Could I try to muddle my way through making a knife even though I have zero build?

Spoiler (click to show/hide)
no, unfortunately not. Nut you haven't created a new sheet via the new system yet, so if you throw a 10 or 20 points into it in the new system, you at least have a chance.


Added my technique to my sheet. Check the costs and see if they are fair. Seem a little high to me, but acceptable.

Nameless will fight with his machete and will attack Sifeebt immediately, ignoring Vokun.


Nameless will leap immediately at Sifeebt, attempting to knock him off his feet with a body check (and swinging the machete if that doesn't interfere with a Move attack). He'll ignore Vokun (the other spar partner) this round.
I don't know how combining a Move action and an attack action would work in this system. Primary action is Move - flying leap. Secondary action, if applicable, is swing machete.

((I read the rules about combat and realise that was pointless))

Nameless will yield once his body has taken significant damage. Say, between 50 and 75% He will stop attacking one spar partner if that partner yields or is unable to continue the fight or looks in danger of dying immediately.


Spoiler: Nameless (click to show/hide)
Well since stamina no longer exists I'm gonna do it like this:
Add d20 to your attack, but it costs 5 body.

Also this isn't a new sheet so ....



Verne strides hastily to the engine room when he feels the drill stop moving. He taps Deira on the shoulder and jabs his hand at a random desk ornament.

"What does that mean? Why have we stopped descending? Is it something? Is it a thing?"

Check the top and sides of the ship for leaks. If there are any leaks or places I can get at it, stick a finger into the water and check the taste.

Then try and build a rifle.


Spoiler: Verne (click to show/hide)
[57]
15 hours and you'll have it done.

The top and sides of the WHOLE bore? All 6 stories of it?

....well you do have 90 find.

[81]
You search then entire bore from top to bottom and find 3 leaks, all of which are minor oil leaks rather than leaks from the outside. You plug them up as you find them.


Deira is somewhat skeptical of Verne. Given she has been driving for 15 hours and still he is demanding to know why she has stopped.

'I'm tired.'

She stands, and hands Verne one of her small ornaments as she walks away.

'I'm having a sleep.'


Spoiler: Deira (click to show/hide)
You head downstairs and catch some shuteye.


Spoiler: Engie (click to show/hide)

PANCAEK, your rifle is ready!

Take some time to make tools for a new tool kit, seeing as mine disappeared. Say, for metalworking purposes.

Considering I'm planning on being the gunsmith/robuttbuilder, I should have some useful tools in my repertoire. Plus, how am I supposed to build my sentries without sentry-making tools?
Do you want these tools to add a bonus to build OR help you build faster?
New sheet, please let me know if I clucked it up

Try to make a knife Razorblade
Spoiler: "Razorblade" Rede (click to show/hide)
Edit - Fixed fight and blast
THink its fine so long as you only used 400 points.

Build 10 huh?
[92]
Thats...thats some high level failure.  In fact, I'm pretty sure you tried to grind a piece of metal on a grinder in the workshop, slipped and lost a finger.

Spoiler: Vokun Kaaz (click to show/hide)

Edit: Why are Post and Preview right next to each other?

Edit2: 400 points not 600...

Thank you


((Sheet is temporary, still missing about 30 odd points right now.))

Look up the requirments for engineheart medkits, grenades, Soldier’s suit, soul jar and enhancement wire. Begin making the thing with the lowest requirments immediatly

ALSO: what is the best armour I can make without needing to gather any knowledge right now?


Spoiler (click to show/hide)
You can make a medkit of either kind (repair or med) for 50 knowledge.
Grenades (2d20) need 50 knowledge too, but you make a box of 20.
Soldier suit needs no knowledge and is the best armor that doesn't.
Soul jar is 500
enhancement wire is 450.

Lowest is soldier suit so
[98]
Well, you fucked that up. You can try again with a +10 difficulty.

((Well.  This system is much more difficult to break, certainly.  I probably wouldn't play a Deathless if I hadn't already made him.))

I'm not completely sure about this sheet, I'd like to ask a few questions first.  First, the rules currently say that to disengage from ranged combat, you need to succeed on a cover check, then on a move check.  Could I not simply accept getting hit, and skip right to rolling move?  Or does all combat lock me in until I succeed on a defensive roll?

Second, can divers in the Deep Sea attack people in the real world, dealing damage directly to mind?  Meaning one needs high Transcend, Mind, or Hide to survive their attacks?

Third, could a person willingly separate their mind from their body without trauma, but also without going to Deep Sea Level 6, to avoid the penalties of traumatic death?  Would you need Transcend to do so, even if it's just because you need to have been to L6 before?  Could a skilled diver handle it for you, to prevent the death penalties?

Fourth, are living engines still helpful even after you've been killed and your soul thrown into the Deep Sea?

Fifth, can ghosts stored in an ego vault be removed and placed into a body?


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
I suppose you could just skip to the run and accept the hit, sure.
They can attack players minds directly, yes, but this requires at least level 3 depth. If they attack your mind directly, endure is used to defend.  With good hide you can just avoid their notice, or at least attempt to.
You could purposefully cut your mind from your body as a type of suicide, but you couldn't incarnate yourself. You'd have to get someone to ressurect you. And yes, you'd need an eye disk and transcend roll.
Only if you did so purposefully.
Yes, but it basically requires throwing them back into the deep sea and then ressurecting them like normal.

Once Deira is rested somewhat, learn more about the engine and inner workings of the bore. Walk around, learning about who else is with her on this... pleasure cruise. She'll get something to eat, then return to the bridge and begin tunneling again. Once moving, we will turn to our right (left on the map) and keep moving that way for two squares. During this tunneling time she begins to jury rig traps such that if an invader ever does make it to the bridge she can activate them.

Spoiler (click to show/hide)
Time doesn't progress too fast when the ship isn't moving so you have to save that for once we get underway again.

Provisional sheet, might change a couple small things still.

PW, can we keep the knowledge we gathered, or does that reset?
What about the items that were constructed already, do those go poof into the ether? Could I dive into the Sea and steal them back?

Finally, what's the best armor we can build without needing knowledge? I'd like to start building that.


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Sure you can, though what you're working towards might be different if its a technique. For you, its the same.

Nah they stick around.

Soldier's suit.
[29]
Soldier's suit is basically the armor from Jin-roh, if you've ever seen that. It's not powered or anything, its just basically a suit of modern platemail. It takes a while to make and has to be sized to the person wearing it, but is pretty simple other than that.  But its a lot of plates pieces to hammer out and make, so we're looking at like 100 hours.

Spar with Nameless, using fists and not weapons.

Spoiler: Vokun Kaaz (click to show/hide)
80 Fight
60 Dodge
[fight 17/80 vs dodge 69/60]
[fight 84/80]
Massive success vs failure. bonus damage. (2d6=6 damage to nameless)
You bob and weave like a professional boxer as nameless stands stock still and stares at you with wide eyes. After a few seconds you dart in, swinging a hard blow into nameless's ribs and then another into into his jaw.  He shakes his head and then swings a wild haymaker at your face but misjudges the distance and misses you entirely. 
Title: Re: DIG
Post by: NJW2000 on January 12, 2017, 03:33:08 pm
Lean out the pod bay doors door in the hangar and taste the water droplets falling and running over the ship. Salty? Delicious? Fetid? Actually alcohol?

Then knuckle down for that 5/15 hours of sweaty rifle building.


Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 12, 2017, 03:35:13 pm
Help Joshua(RC) with building his soldier's suit.

Also, I was gathering knowledge for gun-fu. It used to be 400 knowledge, and allowed me to use blast in melee instead of fight at a cost of 5 stamina per turn. Any chance you could rebalance that for the new system?


Spoiler (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 12, 2017, 04:27:30 pm
Keep working on that armor I guess.
PW, if it's not too much too ask, could you perhaps give me an idea of what kinds of things I can expect to be able to do on various levels of the Deep Sea? I think that as an ascetic my char would know a thing or two already, though if you'd prefer me to discover everything myself bit by bit that's fine as well (the latter would be my go-to option if not for the time limit we have in getting some gear ready before next expedition).

New action below.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 12, 2017, 04:36:18 pm
Waffel walks up to Joshua in the workshop, standing next to him as he works on his armour.

"Monk organic, it has come to my attention that your kind go limp and defensless upon using your powers. More than is usual of organics, I mean. This one proposes we size that"

He points at the soldiers armour

"To my specifications, and add some sort of basket to the back. This way, I can carry you around while you do your thing. You would gain the advantage of not being a defenceless sack of meat laying on the ground, and I get some armour. What say you?"
Title: Re: DIG
Post by: The Lupanian on January 12, 2017, 05:00:56 pm
Yeah, so I posted this sheet after you changed it from 600 t0 400, but the one you used was the wrong one. I'll just accept the loss, and use the right sheet from now on.

"DAMMIT! Uhh, could one 'ya make me a knife before I lose any more digits!"

Clean up the bloody stump where my finger was.
 Also, this vessel needs a name, I vote we call it the "Ember Heart" because we're small, but we're lighting the way or something

Spoiler: "Razorblade" Rede (click to show/hide)

Title: Re: DIG
Post by: Sialia on January 12, 2017, 05:21:27 pm
Once Deira is rested somewhat, learn more about the engine and inner workings of the bore. Walk around, learning about who else is with her on this... pleasure cruise. She'll get something to eat, then return to the bridge and begin tunneling again. Once moving, we will turn to our right (left on the map) and keep moving that way for two squares. During this tunneling time she begins to jury rig traps such that if an invader ever does make it to the bridge she can activate them.

Spoiler (click to show/hide)

I will repost this as this turn's action instead.
Title: Re: DIG
Post by: Ozarck on January 12, 2017, 05:35:54 pm
-snip- edit:never mind, that turn was gonna be a trainwreck either way.

Current action: spar
How do we record damage taken? I have included a 'current body' stat next to my body stat to indicate what I think my stat is currently, after having taken 6 damage in that last round.

Current sheet:

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 12, 2017, 08:00:35 pm
((I guess Sifeebt's back to being a wannabe diver, then.))

If I have Transcend, can I resist Deep Sea attacks from L3 to the real world using that instead of Endure?

In any case, Sifeebt will keep Nameless between him and Vokun, and hit the thoughtful corpse with the flat of his sabre.  Nonlethal attack, however that might work.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 12, 2017, 10:19:32 pm
Spoiler: Engie (click to show/hide)

Honestly? Faster metalbuilding would be amazing. I'm not too terribly worried about flubbing rolls very hard. TOOLZ4SPEED, please.
Title: Re: DIG
Post by: Rautherdir on January 12, 2017, 11:47:27 pm
Continue sparring with Nameless, using fists and not weapons.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 13, 2017, 04:31:04 am
Help Joshua(RC) with building his soldier's suit.

Keep working on that armor. Make it Waffel (Pancaek's char) sized, with a sort of basket on the back that I could ride around in. Pad the insides to avoid damage when I take a dive inte the Sea. If the basket is a no-go, still make armor for him first. How much does it cut down the time if WAffel helps build it?

PW, if it's not too much too ask, could you perhaps give me an idea of what kinds of things I can expect to be able to do on various levels of the Deep Sea? I think that as an ascetic my char would know a thing or two already, though if you'd prefer me to discover everything myself bit by bit that's fine as well (the latter would be my go-to option if not for the time limit we have in getting some gear ready before next expedition).


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Waffel walks up to Joshua in the workshop, standing next to him as he works on his armour.

"Monk organic, it has come to my attention that your kind go limp and defensless upon using your powers. More than is usual of organics, I mean. This one proposes we size that"
He points at the soldiers armour
"To my specifications, and add some sort of basket to the back. This way, I can carry you around while you do your thing. You would gain the advantage of not being a defenceless sack of meat laying on the ground, and I get some armour. What say you?"

"Hello my electrically inclined brother! Yes, quite an astute observation for one such unsouled as yourself. It is true my fleshy connection to this realm tends to suffer a critical lack of initiative when I'm not there to boss it around. As such, sure, I could use a carrier. Help me build these scales of steel, and you can become my very special uparmored subterranean rickshaw."
Title: Re: DIG
Post by: Sialia on January 13, 2017, 05:23:31 am
Can I just say the whole Pancaek-RC Banjo and Kazooie thing is pretty cool.
Title: Re: DIG
Post by: piecewise on January 13, 2017, 02:11:43 pm
Lean out the pod bay doors door in the hangar and taste the water droplets falling and running over the ship. Salty? Delicious? Fetid? Actually alcohol?

Then knuckle down for that 5/15 hours of sweaty rifle building.


Spoiler: Verne (click to show/hide)
We're gonna assume you use the airlock instead of the hanger doors. For it is much smaller and less dangerous to the drill.

You open the door to the outside and lean out far enough to wipe some water off the rocks. You give it a lick and it tastes very salty and minerally, but also fresh.

Help Joshua(RC) with building his soldier's suit.

Also, I was gathering knowledge for gun-fu. It used to be 400 knowledge, and allowed me to use blast in melee instead of fight at a cost of 5 stamina per turn. Any chance you could rebalance that for the new system?


Spoiler (click to show/hide)
Have him lower the time by 20% then. 80 hours now.

Lets lower it to 300, and hows about it drastically increasing the chances of you running out of ammo after using it? Ie from 1/6 chance to like 50% chance. That way you can't really do it many times in a row; more of a "aw fuck someone is in my face" sort of thing.

Yeah, so I posted this sheet after you changed it from 600 t0 400, but the one you used was the wrong one. I'll just accept the loss, and use the right sheet from now on.

"DAMMIT! Uhh, could one 'ya make me a knife before I lose any more digits!"

Clean up the bloody stump where my finger was.
 Also, this vessel needs a name, I vote we call it the "Ember Heart" because we're small, but we're lighting the way or something

Spoiler: "Razorblade" Rede (click to show/hide)


Ok so first aid is a build action and you have no build.
But I rolled for it and you got 1, which is the 1% super ultimate success no matter what thing. So congrats, you fixed yourself up perfectly.

First one to spraypaint the name on the side of the Bore gets it I suppose.

Once Deira is rested somewhat, learn more about the engine and inner workings of the bore. Walk around, learning about who else is with her on this... pleasure cruise. She'll get something to eat, then return to the bridge and begin tunneling again. Once moving, we will turn to our right (left on the map) and keep moving that way for two squares. During this tunneling time she begins to jury rig traps such that if an invader ever does make it to the bridge she can activate them.

Spoiler (click to show/hide)

I will repost this as this turn's action instead.
For the sake of getting going I'm gonna assume you set the drill to auto dig towards a specifc place and then did your nap and actions as it digs.

Now when you say left I assume you mean down-left since drilling hard left would make life rather difficult for everyone trying to get stuff done.

The the main engine is a lovely thing; absurd power packed down into a tiny case. No doubt living for as strong as it is. That could make repair difficult, since living engines tend to die and become mundane if damaged.  What kind of traps did you have in mind by the way?

-snip- edit:never mind, that turn was gonna be a trainwreck either way.

Current action: spar
How do we record damage taken? I have included a 'current body' stat next to my body stat to indicate what I think my stat is currently, after having taken 6 damage in that last round.

Current sheet:

Spoiler: Nameless (click to show/hide)
Continue sparring with Nameless, using fists and not weapons.

Spoiler: Vokun Kaaz (click to show/hide)
fight 80, dodge 60
Fight 80, dodge 50
[Fight 37/80 vs dodge 70/50] [d6=4 damage]
[Fight 38/80 vs dodge 32/60][d6=3 damage]
Basically this (https://www.youtube.com/watch?v=xb-ZR9DMEcY&list=PLk7RtPiJ05L4dO9yoslJ_mWpXS4CcX_42&index=15)


Help Joshua(RC) with building his soldier's suit.

Keep working on that armor. Make it Waffel (Pancaek's char) sized, with a sort of basket on the back that I could ride around in. Pad the insides to avoid damage when I take a dive inte the Sea. If the basket is a no-go, still make armor for him first. How much does it cut down the time if WAffel helps build it?

PW, if it's not too much too ask, could you perhaps give me an idea of what kinds of things I can expect to be able to do on various levels of the Deep Sea? I think that as an ascetic my char would know a thing or two already, though if you'd prefer me to discover everything myself bit by bit that's fine as well (the latter would be my go-to option if not for the time limit we have in getting some gear ready before next expedition).


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Waffel walks up to Joshua in the workshop, standing next to him as he works on his armour.

"Monk organic, it has come to my attention that your kind go limp and defensless upon using your powers. More than is usual of organics, I mean. This one proposes we size that"
He points at the soldiers armour
"To my specifications, and add some sort of basket to the back. This way, I can carry you around while you do your thing. You would gain the advantage of not being a defenceless sack of meat laying on the ground, and I get some armour. What say you?"

"Hello my electrically inclined brother! Yes, quite an astute observation for one such unsouled as yourself. It is true my fleshy connection to this realm tends to suffer a critical lack of initiative when I'm not there to boss it around. As such, sure, I could use a carrier. Help me build these scales of steel, and you can become my very special uparmored subterranean rickshaw."
Well, its been 10 hours, so you're now 10/80. 

Basically as you go further down you go, the more aspects of reality you have access to and the more you can mess with things.  At level 10 you can basically mess with the fundemental forces of reality and tinker with the fabric of all things. Level 3 is what you could call your local manipulation level, where you can mess with the materials in the local area.

I'll write something with a bit of detail for what you can do on each level if you want.






The Bore travels down and to the right for 10 hours; its about to automatically halt when it suddenly breaks through into a hollow secion and jerks violently to a stop . The sound of rapidly running water can be heard throughout the Bore.

I should point out that the bore has a periscope in the bridge that lets it look down around the drill itself.

Title: Re: DIG
Post by: syvarris on January 13, 2017, 02:22:17 pm
((I guess Sifeebt's back to being a wannabe diver, then.))

If I have Transcend, can I resist Deep Sea attacks from L3 to the real world using that instead of Endure?

In any case, Sifeebt will keep Nameless between him and Vokun, and hit the thoughtful corpse with the flat of his sabre.  Nonlethal attack, however that might work.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)

Can I hit him twice due to being missed?
Title: Re: DIG
Post by: NJW2000 on January 13, 2017, 02:22:59 pm
Verne rushes to be the first to look down the periscope. Then if no other immediate action is taken, he gets back to building the rifle, if allowed.

Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 13, 2017, 03:56:10 pm
Oh crap, I thought recover was first aid, oh well. On another note, would it be possible to build mechanical replacement limbs?

Run to try and see what's outside, then search for a crowbar or fireaxe to use as an improvised melee weapon.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 13, 2017, 04:23:37 pm
Keep working on that armor. 10/80

Quote
Basically as you go further down you go, the more aspects of reality you have access to and the more you can mess with things.  At level 10 you can basically mess with the fundemental forces of reality and tinker with the fabric of all things. Level 3 is what you could call your local manipulation level, where you can mess with the materials in the local area.

I'll write something with a bit of detail for what you can do on each level if you want
If it's not too much to ask, yeah, that'd be pretty dang handy. You could do it in parts if it's too much to do at once.

Oh, and are you keeping track of where we are exactly on the map? Or should we?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Sialia on January 13, 2017, 05:29:29 pm
Build an AI to recognize who is present on the bridge. If not part of the current crew, and no crew members are on bridge deactivate interface until one of the crew unlocks it voluntarily. If not part of the crew, seal the bridge, lock the intruder in, close security shutters over controls.



Spoiler (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 13, 2017, 06:08:38 pm
Current action: spar (also, gain knowledge for technique)
How do we record damage taken? I have included a 'current body' stat next to my body stat to indicate what I think my stat is currently, after having taken 6 damage in that last round.
PW, should I include a dodge penalty and damage bonus to my tech? Would that increase the knowledge cost?
Finally: have we been sparring for ten hours with two whole attacks done? If the rest of the turn is an hour long, can we get a summary of the results of an hour's worth of sparring? Nameless will yield and rest when his body drops to 20.

Current sheet:

Spoiler: Nameless (click to show/hide)
[/quote]
Title: Re: DIG
Post by: Rautherdir on January 13, 2017, 06:25:10 pm
Continue sparring with Nameless, using fists and not weapons. Yield if I:
Gather enough knowledge for the Reference Guide,
Have under 30 body left,
or my opponent yields.


Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 13, 2017, 07:20:31 pm
Spoiler: Engie (click to show/hide)

Honestly? Faster metalbuilding would be amazing. I'm not too terribly worried about flubbing rolls very hard. TOOLZ4SPEED, please.

This got forgot. However, Engie would be investigating the bore for damage, internally.
Title: Re: DIG
Post by: Devastator on January 14, 2017, 06:39:42 am
Break off of working with that meatbag on the gauntlets to see what the blind drivers have run us into this time.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 14, 2017, 10:05:03 am
Continue helping Joshau build the armor, yes.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 14, 2017, 02:35:27 pm
((I guess Sifeebt's back to being a wannabe diver, then.))

If I have Transcend, can I resist Deep Sea attacks from L3 to the real world using that instead of Endure?

In any case, Sifeebt will keep Nameless between him and Vokun, and hit the thoughtful corpse with the flat of his sabre.  Nonlethal attack, however that might work.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)

Can I hit him twice due to being missed?
I suppose that would make sense. Though the backlash from a failure may be greater.

Really just cutting in on this dance huh? Non-lethal does half damage and can't be done with some weapons unless modified or using unique ammo. Yours can though.

Fight 54/90 vs 30/60 dodge 4d6/2 6+5+5+3= 19/2=9 damage

You walk up behind Nameless and proceed to crack him in the back of the head with the flat of your sabre.  He spins around and looks at you with a glare of complete indignation.

"Dude, what the fuck."

Fight 99/90 vs dodge 56/60
Fight 40/80 vs dodge 61/80 d6=6 damage

You shrug and take another swing at his head, but he ducks straight under the blow and hits you with an uppercut. You stumble back, your nose bleeding.

Keep working on that armor. 10/80

Quote
Basically as you go further down you go, the more aspects of reality you have access to and the more you can mess with things.  At level 10 you can basically mess with the fundemental forces of reality and tinker with the fabric of all things. Level 3 is what you could call your local manipulation level, where you can mess with the materials in the local area.

I'll write something with a bit of detail for what you can do on each level if you want
If it's not too much to ask, yeah, that'd be pretty dang handy. You could do it in parts if it's too much to do at once.

Oh, and are you keeping track of where we are exactly on the map? Or should we?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
The info is gonna be pretty generalized because I don't wanna spoil a whole lot, but I'll get it to you soon-ish.
And I'll keep track fo the big map, the one the drill makes, but if you guys wanna add to it or anything, you'll have to do that.

Build an AI to recognize who is present on the bridge. If not part of the current crew, and no crew members are on bridge deactivate interface until one of the crew unlocks it voluntarily. If not part of the crew, seal the bridge, lock the intruder in, close security shutters over controls.



Spoiler (click to show/hide)

An AI would imply there are computers around here. Which there are not. But if you have a Diver, you could ask them to speak to the Bore's brain, which is about the closest you'll get.

Current action: spar (also, gain knowledge for technique)
How do we record damage taken? I have included a 'current body' stat next to my body stat to indicate what I think my stat is currently, after having taken 6 damage in that last round.
PW, should I include a dodge penalty and damage bonus to my tech? Would that increase the knowledge cost?
Finally: have we been sparring for ten hours with two whole attacks done? If the rest of the turn is an hour long, can we get a summary of the results of an hour's worth of sparring? Nameless will yield and rest when his body drops to 20.

Current sheet:

Spoiler: Nameless (click to show/hide)
You'll get your knowledge when the fight is over. If you win, you'll get even more.
The way you're doing it is fine, just as long as it's clear that one is your max and the other is your current. Even something like "Body 71/80" would work fine.
The knowledge cost should stay the same as long as the bonuses and the negatives remain balanced.
Sure, I could just roll it all out, though Since this is now a three way battle you're gonna need to give me some instructions as to who attacks who and how.


Continue sparring with Nameless, using fists and not weapons. Yield if I:
Gather enough knowledge for the Reference Guide,
Have under 30 body left,
or my opponent yields.


Spoiler: Vokun Kaaz (click to show/hide)
5 knowledge gained so far.

Spoiler: Engie (click to show/hide)

Honestly? Faster metalbuilding would be amazing. I'm not too terribly worried about flubbing rolls very hard. TOOLZ4SPEED, please.

This got forgot. However, Engie would be investigating the bore for damage, internally.
For faster the easiest thing is probably to create a workshop tool, ie something that is stuck on the bore. Lower Knowledge costs. Even lower if its highly specialized.

find: 64/80
You find no damage to the bore.

Break off of working with that meatbag on the gauntlets to see what the blind drivers have run us into this time.

Spoiler: Bargthor-47 (click to show/hide)
Oh crap, I thought recover was first aid, oh well. On another note, would it be possible to build mechanical replacement limbs?

Run to try and see what's outside, then search for a crowbar or fireaxe to use as an improvised melee weapon.

Spoiler: "Razorblade" Rede (click to show/hide)

Verne rushes to be the first to look down the periscope. Then if no other immediate action is taken, he gets back to building the rifle, if allowed.

Spoiler: Verne (click to show/hide)

Several people crowd and shove each other as the periscope ascends from the floor and locks into place. They look through it together, heads bunched up next to each other.  At first they don't see anything,  at least until one of them figures out there's a light switch and turns on the periscope's floodlights. The drill has punched it's way into a natural cave or more accurately, into the passage of an underground river.   It stretches off left and right as far as the light will illuminate, and the passage containing it is massive. It's at least 100 feet down to the roaring black waters and the passage is ovoid, wider than it is tall, so the river must be 150, 200 feet wide.
[Find: 48. Fail Fail Succeed!]
Verne suddenly jerks the periscope around and points it down the left passage.

"Hey! Look!" He says as he turns off the floodlights, "There light in that direction. Or like, shimmering"





Title: Re: DIG
Post by: The Lupanian on January 14, 2017, 03:55:24 pm
"Alright rubes, it's time to organize an away team, I volunteer. This team should also include a medic, and a diver, or somebody whose good at both at very least. Then I suggest we begin scouting ahead with the crawler."

can people make replacment limbs? If so, how difficult would it be to learn/build and attach them?
Title: Re: DIG
Post by: Radio Controlled on January 14, 2017, 04:03:26 pm
Quote
The info is gonna be pretty generalized because I don't wanna spoil a whole lot, but I'll get it to you soon-ish.
And I'll keep track fo the big map, the one the drill makes, but if you guys wanna add to it or anything, you'll have to do that.
Cool, thanks! I'm sure we'll figure out the rest as we go, but some vague idea would be nice (and cut down on a whole lot of me asking you the same questions over and over as we go down levels).

A small question about building: if we're not in travel mode (eg while others are on mission or like this last turn on the bore), does any work get done on our build projects if we make that our action? If not, would it be ok for you if builders do something else during those turns? Otherwise we're basically sitting around doing nothing.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 14, 2017, 06:42:17 pm
Sifeebt shrugs "Do not ignore foe.  Few are as chivalrous as quiet man." he says, nodding towards Vokun, who backed off after Sifeebt stepped in.

So... Why has our three-way spar never had three people attacking?  All three of us have submitted an attack action every round.

In any case, step back a bit and let Nameless act.  Attack only after someone else attacks.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Sialia on January 14, 2017, 06:54:52 pm
Deira instead builds net traps, hiding it with any thin mats that may be available, and tripwire-dart traps that she will set up when leaving the bridge. Finally, she will finish decorating the place with coloured fabrics, if any are available in order to pass the time.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 14, 2017, 07:06:32 pm
Spoiler (click to show/hide)

See how much knowledge would be required build a med kit.

Begin to build a body with a body stat of 40.
Title: Re: DIG
Post by: Pancaek on January 14, 2017, 07:25:16 pm
Spoiler (click to show/hide)

See how much knowledge would be required build a med kit.

((I asked pw before. medkits require 50 knowledge.))
Title: Re: DIG
Post by: Ozarck on January 14, 2017, 09:35:40 pm
Nameless nods his acknowledgement of Sifeebt's rebuke.
Yes.

Yes, let's roll out the remainder of the fight. If I am down to one opponent, simply attack that one, else: Nameless will attempt throughout the remainder of the fight to position the other two such that they interfere with each other's attacks rather than assisting each other, like by getting into a narrow hallway or something. Nameless will attack whichever is closer in an attempt to drive them into the other. Otherwise, simply alternate targets each roll.

On technique balancing: I don't know how to balance adding damage and taking away dodge, as damage scales with weapon and is a die roll, whereas dodge is a stat against which a die roll is made. Maybe adding a d20 to opponent's attack for double damage?
Or, if Nameless succeeds, his damage is doubled, but if he fails, the opponent's damage is doubled?


Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 14, 2017, 09:47:03 pm
Spar with Nameless and Sifeebt, using fists and not weapons. Yield if I:
Gather enough knowledge for the Reference Guide,
Have under 30 body left,
or both of my opponents yield.

Each attack should, in order of priority, target:
1. Whoever has not yielded,
2. Whoever attacked me last,
3. Whoever I didn't attack last,
4. Nameless.


Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 15, 2017, 01:45:49 am
Could we, and should we wait for the builders to finish current projects before we get to exploring, in a time-skip kinda way?
Title: Re: DIG
Post by: Devastator on January 15, 2017, 03:54:02 am
Time to put down some graffitos.  Grab a little paint if I can find any, but don't delay if I can't, then head to the hangar.  Open the door, and see if there's anywhere to stand.
Title: Re: DIG
Post by: Gentlefish on January 15, 2017, 04:53:25 am
Spoiler: Engie (click to show/hide)

Seeing no damage to the bore, engie will then shrug and go back to work.

Essentially, I want to be able to machine parts so I only have to assemble them. It would save time in the way that while it's machining, I can handle another task. Is this possible? Nothing complicated, just solid parts like forearms and gunbarrels. Joints and complicated bits would have to be assembled and made by hand.
Title: Re: DIG
Post by: NJW2000 on January 15, 2017, 05:53:21 am
Continue working on the rifle. If I was allowed to work on it alongside my other small action for ~five hours on each of the last two turns, it will be complete. Otherwise, if building requires a completely free turn, it'll be 5/15 after five hours.

Spoiler: Verne (click to show/hide)
[/quote]
Title: Re: DIG
Post by: Pancaek on January 15, 2017, 11:52:00 am
Either continue helping Joshua with the armour if we're getting any decent kind of work done when not in travel mode,

Or, alternatively, go to the archives/workshop and dig up whatever I can find for my knowledge on medkits.


Spoiler (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 15, 2017, 01:13:08 pm
"Alright rubes, it's time to organize an away team, I volunteer. This team should also include a medic, and a diver, or somebody whose good at both at very least. Then I suggest we begin scouting ahead with the crawler."

can people make replacment limbs? If so, how difficult would it be to learn/build and attach them?
Yup, but they'll need to be living machines which means you'll need knowledge. Maybe even the help of a diver to attach them.  How difficult depends entirely on how good the limb is.

Quote
The info is gonna be pretty generalized because I don't wanna spoil a whole lot, but I'll get it to you soon-ish.
And I'll keep track fo the big map, the one the drill makes, but if you guys wanna add to it or anything, you'll have to do that.
Cool, thanks! I'm sure we'll figure out the rest as we go, but some vague idea would be nice (and cut down on a whole lot of me asking you the same questions over and over as we go down levels).

A small question about building: if we're not in travel mode (eg while others are on mission or like this last turn on the bore), does any work get done on our build projects if we make that our action? If not, would it be ok for you if builders do something else during those turns? Otherwise we're basically sitting around doing nothing.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Thats something I've been thinking about too. Having time pass faster for you guys doesn't really make sense because days or weeks might pass while people are out for a few minutes, but having everyone just sit around is shitty too. Shall we pass 5 hours each turn while people are out then?

Deira instead builds net traps, hiding it with any thin mats that may be available, and tripwire-dart traps that she will set up when leaving the bridge. Finally, she will finish decorating the place with coloured fabrics, if any are available in order to pass the time.

Spoiler (click to show/hide)

build 62/80

Alright, it will take you a few hours to get this set up, so basically give it a turn or two.

Spoiler (click to show/hide)

See how much knowledge would be required build a med kit.

Begin to build a body with a body stat of 40.
That means rolling 40 or lower.
[Build 59/80]
Well, you could build it but it would have a body of 21.

Try again or go with it? I should point out that every failed roll adds +10 difficulty. This one isn't a failed roll, though.

Also, what are you making this body out of? Probably metal or other inorganic stuff?

Could we, and should we wait for the builders to finish current projects before we get to exploring, in a time-skip kinda way?
You could try to talk the others into doing that. If everyone else just says "Now spend the next 80 hours doing nothing." or whatever then I'll be fine with it.

Time to put down some graffitos.  Grab a little paint if I can find any, but don't delay if I can't, then head to the hangar.  Open the door, and see if there's anywhere to stand.

You grab a can of paint from the work room and walk out to the hanger door.  You open it only to find that it opens straight onto a solid rock wall. Huh...thats right...the drill is a few stories down from here, you're still in the tunnel. OH well, gives you a good surface to paint on.

Spoiler: Engie (click to show/hide)

Seeing no damage to the bore, engie will then shrug and go back to work.

Essentially, I want to be able to machine parts so I only have to assemble them. It would save time in the way that while it's machining, I can handle another task. Is this possible? Nothing complicated, just solid parts like forearms and gunbarrels. Joints and complicated bits would have to be assembled and made by hand.

Hmm. Hows about a milling machine then? It would need a little knowledge but not much. You could probably gain it by just making a few metal things.  Or maybe join Radio on his soldier suit? That requires metal work.

Continue working on the rifle. If I was allowed to work on it alongside my other small action for ~five hours on each of the last two turns, it will be complete. Otherwise, if building requires a completely free turn, it'll be 5/15 after five hours.

Spoiler: Verne (click to show/hide)
[/quote]
I'll let ya have it.  Rifle done.


Sifeebt shrugs "Do not ignore foe.  Few are as chivalrous as quiet man." he says, nodding towards Vokun, who backed off after Sifeebt stepped in.

So... Why has our three-way spar never had three people attacking?  All three of us have submitted an attack action every round.

In any case, step back a bit and let Nameless act.  Attack only after someone else attacks.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Nameless nods his acknowledgement of Sifeebt's rebuke.
Yes.

Yes, let's roll out the remainder of the fight. If I am down to one opponent, simply attack that one, else: Nameless will attempt throughout the remainder of the fight to position the other two such that they interfere with each other's attacks rather than assisting each other, like by getting into a narrow hallway or something. Nameless will attack whichever is closer in an attempt to drive them into the other. Otherwise, simply alternate targets each roll.

On technique balancing: I don't know how to balance adding damage and taking away dodge, as damage scales with weapon and is a die roll, whereas dodge is a stat against which a die roll is made. Maybe adding a d20 to opponent's attack for double damage?
Or, if Nameless succeeds, his damage is doubled, but if he fails, the opponent's damage is doubled?


Spoiler: Nameless (click to show/hide)
Spar with Nameless and Sifeebt, using fists and not weapons. Yield if I:
Gather enough knowledge for the Reference Guide,
Have under 30 body left,
or both of my opponents yield.

Each attack should, in order of priority, target:
1. Whoever has not yielded,
2. Whoever attacked me last,
3. Whoever I didn't attack last,
4. Nameless.


Spoiler: Vokun Kaaz (click to show/hide)
The reason why three attacks have never gone through is me not being sure on things. Namely last turn because Vokun doesn't want to spar with weapons and Sifeebt just walked in and hit someone with a weapon.
Alrighty then, I'll try and do this as best I can. Lets see


Sy steps back, allows others to fight first.
Nameless attacks vokun, hits, 3 damage 53 hp
Vokun vs nameless, Fails to hit.
Sif attacks, Nameless dodges.
Nameless attempts to manueuver, fails.
Nameless attacks sif, hits,  4 damage, 10 hp
Vokun attacks Sif, sif dodges
Sif attacks, misses.
Nameless attacks Sif, hits, massive difference in rolls, double damage roll , 6+3, 1 hp left
Vokun attacks, misses
Sif attacks, misses
Nameless misses
Vokun misses
Sif attacks nameless, nameless dodges.
Nameless attacks sif, misses
Vokun misses nameless
Sif attacks nameless, nameless dodges
Nameless misses
Vokun punches Sif, KO!
Nameless punches vokun, 1 damage, 52 hp
Vokun punches nameless, 4 damage, 58 hp
Nameless punches,  4 damage, 48 hp
Vokun misses
Nameless hits, 1 damage, 47 HP
(Christ this takes forever with fists. Almost like it's not balanced around punching people to death.)
Vokun hits, 4 damage, 54 hp
Nameless hits,  1 damage, 46
Vokun hits,  5 damage, 49 hp
Nameless hits 4 damage, 42 hp
Just fucking trading blows here. Its a Slobberknocker!
Vokun Hits, 4 damage, 45
Nameless hits, 6 damage, 36 HP
Vokun fucking hits, 6 damage, 39 HP
Nameless hits,  1 damage, 35 hp
Vokun hits, 5 damage, 34 HP
Nameless hits,  6 damage, 29 HP
VOKUN YEILDS!

Vokun, you get enough knowledge to finish your guide, (assuming a good build roll)
Nameless gets 40 knowledge towards his technique. That doubling damage thing seems fine to me, you get double or they do.
Sif gets a broken nose!
Title: Re: DIG
Post by: NJW2000 on January 15, 2017, 01:17:54 pm
"Alright! Who wants to investigate that mysterious glimmering by the river?"

Verne bellows down the corridors.
Title: Re: DIG
Post by: Gentlefish on January 15, 2017, 02:12:05 pm
Spoiler: Engie (click to show/hide)

Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."

Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.

"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."

Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
Title: Re: DIG
Post by: syvarris on January 15, 2017, 02:44:11 pm
Sifeebt leans back against a wall, exhausted.  "Corpse always good practice.  Tough, though stupid.  Good job, not like most."

Can I get knowledge as well, towards an Eye Disk?  And If I gather knowledge for an Eye Disk, can I have someone else build it for me?

Since that fight was actually started hours before the drill set out, do I regain body points as if we've been underway for awhile?


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 15, 2017, 03:17:45 pm
"Alright! Who wants to investigate that mysterious glimmering by the river?"

Verne bellows down the corridors.

"Aye, I'm ready, but maybe we should wait for them builders to finish that armor"

I volunteer to go on an expedition
Title: Re: DIG
Post by: NJW2000 on January 15, 2017, 03:20:19 pm
"You want to wait three days?"
Title: Re: DIG
Post by: Radio Controlled on January 15, 2017, 03:26:49 pm
"You want to wait three days?"
"Well, if we had just one more person helping we could have this baby finished up and spit shined in about a big half day. Gives everybody else the chance to rest up and, to use some diver terminology here, get their shit together before we leave.

It'd also rather help keep my hide in one piece, which in turns means a much better chance for me to still be there to ressurect you guys when things turn ugly."
Title: Re: DIG
Post by: The Lupanian on January 15, 2017, 03:27:30 pm
"You want to wait three days?"

"maybe? We could wait 3 days, and the other builder could make more weapons while those two are finishing the armor."

"Also, if somebody wanted to try and learn tu make replacment limbs, I'd bet replacing my finger 'd be great practice!"
Title: Re: DIG
Post by: Radio Controlled on January 15, 2017, 03:57:10 pm
Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."
Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.
"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."
Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
"Why, that'd be absolutely brilliant my friend! We could certainly use the assistance of a master craftsman such as yourself, this blasted thing is proving to be quite the challenge. Oh, if only the matters of matter were as forthcoming as the matters of mind."

Quote
Thats something I've been thinking about too. Having time pass faster for you guys doesn't really make sense because days or weeks might pass while people are out for a few minutes, but having everyone just sit around is shitty too. Shall we pass 5 hours each turn while people are out then?
That's certainly fine by me.

Well, keep building then for now. First go heal up Sifeebt and the rest of the people who were sparring. Can I heal them at all without using medkits? Perhaps speed up their recovery so that they'll be in top shape before this expedition leaves? How does medic-ing in general work in this system, if I may ask?

If that is done (or I can't heal them) then go back to building.

Any idea on how you'll choose who can go on the missions pw? Or will you just leave that up to us to decide?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 15, 2017, 05:01:58 pm
Continue working with Joshua and engie on the armour.

Also, pw, how long do you think missions are going to be? I'm trying to decide on finishing this armour and other build projects or going on a mission straight away. Depending on the amount of time missions take, I might get bored on the bore if I have no build projects and can't dive in the deep sea.
Title: Re: DIG
Post by: Sialia on January 15, 2017, 05:21:54 pm
Deira instead builds net traps, hiding it with any thin mats that may be available, and tripwire-dart traps that she will set up when leaving the bridge. Finally, she will finish decorating the place with coloured fabrics, if any are available in order to pass the time.

Spoiler (click to show/hide)

Continue until finished, build currently 62/80
Title: Re: DIG
Post by: Ozarck on January 15, 2017, 05:53:28 pm
Nameless nods to his sparring partners, each in turn.
Good. Thank you. Rest.

He then attracts the attention of the nearby medic (@Radio_Controlled, yoo hoo!), and gestures toward Sifeebt.
Fix fighter.

Nameless then sits next to Sifeebt (and Vokun if he joins us), and closes his eyes to rest

Recover. Volunteer to head out to explore.

The machete I had made: What damage profile does it have? It was a fight +20 in the old system. Is it like the cleaver (4d4)?


Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 15, 2017, 07:33:14 pm
"Why, that'd be absolutely brilliant my friend! We could certainly use the assistance of a master craftsman such as yourself, this blasted thing is proving to be quite the challenge. Oh, if only the matters of matter were as forthcoming as the matters of mind."

Engie snorts, half in humour and half in mild embarrassment.

"Aw, it's nuthin'. It's easy to get things to do what you want when you can hold 'em. Can't stomach the deep sea, myself. Name's Engie."
Title: Re: DIG
Post by: Devastator on January 15, 2017, 10:13:49 pm
"Dangit, the muse is delayed."

Head up to the bridge and ask the pilot to move around a bit so we can get out into the cavern
Title: Re: DIG
Post by: Radio Controlled on January 16, 2017, 03:06:22 am
Nameless nods to his sparring partners, each in turn.
Good. Thank you. Rest.
He then attracts the attention of the nearby medic (@Radio_Controlled, yoo hoo!), and gestures toward Sifeebt.
Fix fighter.
Nameless then sits next to Sifeebt (and Vokun if he joins us), and closes his eyes to rest
"Did you guys manage to damage your meatspace connections already? You should be careful, people could die when they are killed! Anyways, let me take a quick look."

((Action edited.))

"Why, that'd be absolutely brilliant my friend! We could certainly use the assistance of a master craftsman such as yourself, this blasted thing is proving to be quite the challenge. Oh, if only the matters of matter were as forthcoming as the matters of mind."
Engie snorts, half in humour and half in mild embarrassment.
"Aw, it's nuthin'. It's easy to get things to do what you want when you can hold 'em. Can't stomach the deep sea, myself. Name's Engie."

"Joshua Abraham Darvaza, Emperor of the Deep and your designated Diver for this trip.

It's a shame, there are many wonders waiting to be found in the Sea by the brave and the bold. Some of 'em might live long enough to enjoy them too, hah!"
Title: Re: DIG
Post by: NJW2000 on January 16, 2017, 05:10:44 am
Try and plan out the best way to get to the glimmering. Are there any paths by the river, or will we just have to use the vehicle to crawl along the cavern walls? Also, can I see anything interesting in the river? Does the Bore have lights or torches to help with all that?


Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: Corsair on January 16, 2017, 06:20:25 am
Spoiler (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 16, 2017, 06:31:09 am
"Did you guys manage to damage your meatspace connections already? You should be careful, people could die when they are killed! Anyways, let me take a quick look."


Yes. We did. manage.

Title: Re: DIG
Post by: MidnightJaguar on January 16, 2017, 03:14:16 pm
Spoiler (click to show/hide)

Retry the build roll.

Also yes build everything out of metal with a thin layer of skin on the surface, like a horribly deformed terminator.
Title: Re: DIG
Post by: Twinwolf on January 16, 2017, 05:54:14 pm
PTW
Title: Re: DIG
Post by: Rautherdir on January 16, 2017, 06:24:41 pm
Rest and try to recover health.

((Also, I have a build project for someone to do eventually. Not the Reference Guide, I have to do that.))

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Sialia on January 16, 2017, 07:39:09 pm
Should anyone request, Deira will drive a bit closer to the shiny thing, before returning to her work.

((Deira is happy to get any build work done))
Title: Re: DIG
Post by: piecewise on January 17, 2017, 10:04:31 am
Spoiler: Engie (click to show/hide)

Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."

Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.

"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."

Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
Down to 60 hours, assuming everyone works on it.

Sifeebt leans back against a wall, exhausted.  "Corpse always good practice.  Tough, though stupid.  Good job, not like most."

Can I get knowledge as well, towards an Eye Disk?  And If I gather knowledge for an Eye Disk, can I have someone else build it for me?

Since that fight was actually started hours before the drill set out, do I regain body points as if we've been underway for awhile?


Spoiler: Sifeebt, Roa Deathless (click to show/hide)

You sparing guys can reset your bodies.  Though really Sy, with that 00 recover you're gonna have a hell of a time in the field. Hope you never get hit.

As to the eye disk, no. To both questions. The first because eye disks grow naturally; but maybe if you get something good and turn it in they'll trade you. OR maybe you'll find one.  And no, you have to build it yourself.

Engie, hearing about an expedition, radios to the crew, "Bring me some interesting metals or machines if you find them, please."
Mind free, he considers what he'd need for a milling machine and walks over to the two nyck-nyucks making a soldier suit.
"Howdy, would y'all like some assistance over here? I'm th' resident maker, I suppose."
Offer assistance to Caek and Radio, in exchange for knowledge of milling machine. I'm basically, yeah, looking for something to form the metal form me. It can take the same amount of time as hand-working, if balance sounds like an issue.
"Why, that'd be absolutely brilliant my friend! We could certainly use the assistance of a master craftsman such as yourself, this blasted thing is proving to be quite the challenge. Oh, if only the matters of matter were as forthcoming as the matters of mind."

Quote
Thats something I've been thinking about too. Having time pass faster for you guys doesn't really make sense because days or weeks might pass while people are out for a few minutes, but having everyone just sit around is shitty too. Shall we pass 5 hours each turn while people are out then?
That's certainly fine by me.

Well, keep building then for now. First go heal up Sifeebt and the rest of the people who were sparring. Can I heal them at all without using medkits? Perhaps speed up their recovery so that they'll be in top shape before this expedition leaves? How does medic-ing in general work in this system, if I may ask?

If that is done (or I can't heal them) then go back to building.

Any idea on how you'll choose who can go on the missions pw? Or will you just leave that up to us to decide?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
We'll assume they're back up because it was just a sparring match.

I'm gonna see if you guys can handle exploring and going out on your own. And if nothing gets done, then an angry mole man will yell instructions over the intercom.

Continue working with Joshua and engie on the armour.

Also, pw, how long do you think missions are going to be? I'm trying to decide on finishing this armour and other build projects or going on a mission straight away. Depending on the amount of time missions take, I might get bored on the bore if I have no build projects and can't dive in the deep sea.

Thats up to you guys. I just created a map and gave you an objective. But I think I could actually handle more than 10 people going out at a time. The system is pretty simple.

Deira instead builds net traps, hiding it with any thin mats that may be available, and tripwire-dart traps that she will set up when leaving the bridge. Finally, she will finish decorating the place with coloured fabrics, if any are available in order to pass the time.

Spoiler (click to show/hide)

Continue until finished, build currently 62/80

Give it one more turn.

Nameless nods to his sparring partners, each in turn.
Good. Thank you. Rest.

He then attracts the attention of the nearby medic (@Radio_Controlled, yoo hoo!), and gestures toward Sifeebt.
Fix fighter.

Nameless then sits next to Sifeebt (and Vokun if he joins us), and closes his eyes to rest

Recover. Volunteer to head out to explore.

The machete I had made: What damage profile does it have? It was a fight +20 in the old system. Is it like the cleaver (4d4)?


Spoiler: Nameless (click to show/hide)
Yeah, 4d4 sounds about right for it.

"Dangit, the muse is delayed."

Head up to the bridge and ask the pilot to move around a bit so we can get out into the cavern
You ask the pilot to move the bore but she seems to be engaged making indiana jones style dart traps.

Try and plan out the best way to get to the glimmering. Are there any paths by the river, or will we just have to use the vehicle to crawl along the cavern walls? Also, can I see anything interesting in the river? Does the Bore have lights or torches to help with all that?


Spoiler: Verne (click to show/hide)

Hmm. Well the river covers the entire bottom of the passage, but you're not sure how deep it is. If you could get a measure of that, then it should be possible to know if the bore could just walk there. The tunnel is big enough for it to do so, assuming the river isn't actually over a 600 foot deep canyon or something. That would be bad.

The bore does have floodlights, so you turn those on and look at the river. The water is a lot more clear with direct light shining down on it and you can see the bottom. You reckon its about 20 feet deep in the center and more shallow on the sides. It looks like the bore should be able to walk down it...assuming the pilot wants to do so.

Spoiler (click to show/hide)

Retry the build roll.

Also yes build everything out of metal with a thin layer of skin on the surface, like a horribly deformed terminator.


11/80

So thats....69 Body. Pretty damn good. Giggity.   

But its gonna take a while to make a terminator endoskeleton. Also, I'm not sure where you're gonna get the skin? Especially if you want it to be living. Like, rubber flesh we can do. Great big old real doll terminator.

Rest and try to recover health.

((Also, I have a build project for someone to do eventually. Not the Reference Guide, I have to do that.))

Spoiler: Vokun Kaaz (click to show/hide)
Even if I wasn't handwaving the regain, you'd be fine because of your big throbbing recover stat.

Should anyone request, Deira will drive a bit closer to the shiny thing, before returning to her work.

((Deira is happy to get any build work done))
Pilot 39/...something.... 90. Sheet was down in the other action. Try to consolidate your actions into a single post if ya can.

You lower the bore down just enough that the hanger doors are hanging out into open space in the passage.

Title: Re: DIG
Post by: Rautherdir on January 17, 2017, 11:16:32 am
Go to the hangar and get into the crawler.

If I run into anyone else inside/around the crawler, Vokun will say: "Didn't Suo say this thing is airtight?"

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 17, 2017, 11:57:02 am
Keep on keeping on building.

Quote
I'm gonna see if you guys can handle exploring and going out on your own. And if nothing gets done, then an angry mole man will yell instructions over the intercom.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 17, 2017, 12:16:37 pm
I'm going to head to the hangar, I'll ride In the crawler in case they need backup.
Title: Re: DIG
Post by: Gentlefish on January 17, 2017, 01:10:07 pm

"So, why is there a basket on this armor? Seems bulky, if'n you ask me."

Build, baby, build. Stats were adjusted to be more in line with player and also to be actually 400 points.
Title: Re: DIG
Post by: MidnightJaguar on January 17, 2017, 01:49:23 pm
Spoiler (click to show/hide)

Sure rubber flesh sounds fine. Begin ze building.
Title: Re: DIG
Post by: Pancaek on January 17, 2017, 02:01:04 pm
Keep op building that armour with Joshua.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 17, 2017, 02:01:37 pm
"Let's walk the crawler down this river! It's not particularly deep, don't worry. Would you be able to do that, pilot?"
Title: Re: DIG
Post by: Ozarck on January 17, 2017, 02:51:20 pm
into the crawler I go

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 17, 2017, 03:50:16 pm
Climb on out the hangar and go out the door.  After looking at the cavern, turn around and paint angry eyebrows above the floodlights.
Title: Re: DIG
Post by: syvarris on January 17, 2017, 04:33:09 pm
Well, damn.  Can I have the knowledge gained from fighting put towards a Body-recovering technique?  Perhaps lose Mind and gain Body?

In any case, join the away team.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 17, 2017, 04:38:08 pm
Spoiler (click to show/hide)
Jag, pilot the crawler. Get us out on mission already. COme on we've got plenty of builders and not enough pilots.

Sure rubber flesh sounds fine. Begin ze building.
Title: Re: DIG
Post by: piecewise on January 18, 2017, 09:38:03 am
Go to the hangar and get into the crawler.

If I run into anyone else inside/around the crawler, Vokun will say: "Didn't Suo say this thing is airtight?"

Spoiler: Vokun Kaaz (click to show/hide)
I'm going to head to the hangar, I'll ride In the crawler in case they need backup.
into the crawler I go

Spoiler: Nameless (click to show/hide)

All three of you pile into the crawler. Which is actually somewhat harder than you'd think; there's no obvious door on the crawler, it's like looking for the entrance to a giant metal pill bug. Eventually, you discover that the entrance is in the rear and that several plates of overlapping armor lift up to reveal the internals of the machine. The crew compartment is big enough to hold two rows of chairs, their backs affixed to either wall, but still quite cramped. The pilot's chair is down in the front and is actually much lower to the ground then the passenger chairs which probably sit on top of the legs and motors while the pilot sits in front of them. The pilot has a small panel of instruments and controls with heavy duty port holes arrayed around him so that he can see not only in front but above, below and to the side. Beyond that, the entire cockpit region seems to be able to move about independently to a degree, like a stubby little head looking around. There doesn't appear to be any internal lighting and once the outer doors are closed the passenger compartment is totally dark, with the only illumination coming from the pilot's portholes.

Keep on keeping on building.

Quote
I'm gonna see if you guys can handle exploring and going out on your own. And if nothing gets done, then an angry mole man will yell instructions over the intercom.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Keep op building that armour with Joshua.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Sure rubber flesh sounds fine. Begin ze building.
Terminator is gonna take 150 hours

"So, why is there a basket on this armor? Seems bulky, if'n you ask me."

Build, baby, build. Stats were adjusted to be more in line with player and also to be actually 400 points.
Building continues.

Climb on out the hangar and go out the door.  After looking at the cavern, turn around and paint angry eyebrows above the floodlights.
Ok so right now the lower half or so of the drill is literally dangling out of a hole in the ceiling of a cavern, hanging a good 80 or so feet above an underground river. There's no ground to go walk out onto. The only way to get down and spraypaint those eyebrows is to climb out on the hull and climb around to them.

I'm saying this because I want to make extra sure you actually understand what's going on and want to do it before a failed roll has you flying downstream.

Well, damn.  Can I have the knowledge gained from fighting put towards a Body-recovering technique?  Perhaps lose Mind and gain Body?

In any case, join the away team.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You can have knowledge towards that technique when you explain to me how exactly you're transfering your mind into your body.  Or in general describe whats happening.

Into the crawler you go.
Title: Re: DIG
Post by: Radio Controlled on January 18, 2017, 10:42:04 am
Whatever good things we build end up building us.
-Jim Rohn-

Keep building


Spoiler: Joshua Abraham Darvaza (click to show/hide)

"So, why is there a basket on this armor? Seems bulky, if'n you ask me."
Build, baby, build. Stats were adjusted to be more in line with player and also to be actually 400 points.

"Coaxing the spirit realm does not come without its myasthenic consequences. My silicon compagnero meanwhile makes up in physical resolve what he lacks in deeper connections. Together these wrongs might make a right."
Title: Re: DIG
Post by: Devastator on January 18, 2017, 12:34:50 pm
Absolutely.  Life is subject to art.  Do get a rope for a lifeline first, though.
Title: Re: DIG
Post by: The Lupanian on January 18, 2017, 01:26:33 pm
I vote for a time skip until the builders finish the armor
Title: Re: DIG
Post by: Rautherdir on January 18, 2017, 01:32:31 pm
"Any of you able to drive this thing?"
Title: Re: DIG
Post by: Pancaek on January 18, 2017, 01:47:09 pm
"Coaxing the spirit realm does not come without its myasthenic consequences. My silicon compagnero meanwhile makes up in physical resolve what he lacks in deeper connections. Together these wrongs might make a right."
"Unless they get close enough to punch us in the face of course, then we have muchos problemas, como sabes."

Keep on buildin'.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 18, 2017, 01:57:03 pm
Verne leaps into the crawler.

"GO! GO! GO! Come on, we don't have time to wait for those idiots while they make themselves platemail while we could be making money. Why bother waiting days so they can armour themselves then use our fucking bodies as additional shields for their precious lives? We're barely out of the damn station, let's get going! Does this thing have a driver?"
Title: Re: DIG
Post by: Radio Controlled on January 18, 2017, 02:05:46 pm
"Coaxing the spirit realm does not come without its myasthenic consequences. My silicon compagnero meanwhile makes up in physical resolve what he lacks in deeper connections. Together these wrongs might make a right."
"Unless they get close enough to punch us in the face of course, then we have muchos problemas, como sabes."
"All in due time hombre, all in due time."
Title: Re: DIG
Post by: The Lupanian on January 18, 2017, 03:15:33 pm
"Would anybody who's not goi'n on the expedition mind if I borrowed a melee weapon?
Title: Re: DIG
Post by: Aigre Excalibur on January 18, 2017, 04:37:48 pm
I'll play! will make character soonish.
Title: Re: DIG
Post by: Aigre Excalibur on January 18, 2017, 04:59:24 pm
Name: Sandra Sanddancer
Archetype: Worm Driver Starts with +10 Control and a pistol.
Bio: To be decided. Just a wormgirl making a living.

Blast: 80
Fight: 0
Dodge: 60
Cover: 60
Endure: 50
Move: 40
Hide: 0
Find: 0
Transcend: 0
Recover: 40
Build: 0
Control: 80 (70 + 10)

Body: 45
Mind: 55
Knowledge: ?

inventory:
Pistol 4d6 (starter)
Title: Re: DIG
Post by: Gentlefish on January 18, 2017, 06:06:22 pm
Spoiler: Engie (click to show/hide)

Building, building, building, keep that engie building.
Title: Re: DIG
Post by: Ozarck on January 18, 2017, 08:04:26 pm
Fetch. Driver.

I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.

Edit: I'll lend razorblade my knife.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 18, 2017, 09:51:15 pm
Fetch. Driver.

I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.

Spoiler: Nameless (click to show/hide)
Help Nameless

Spoiler: "Razorblade" Rede (click to show/hide)

Title: Re: DIG
Post by: MidnightJaguar on January 18, 2017, 09:57:24 pm
Spoiler (click to show/hide)

If I don't return hen then somebody stuff my soul into a terminator.

I guess get press ganged into being driver? Once I'm in the drivers seat careful ease the crawler out and crawl down to the bottom of the river. Have some one who actually has perception look around.
Title: Re: DIG
Post by: Rautherdir on January 18, 2017, 10:09:05 pm
Make sure the door is sealed before we set out.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 18, 2017, 11:47:25 pm
A technique that lets me spend mind to regain body would be like that overused trope where the hero is beaten down, but then through sheer force of resolve just continues to get up over and over again, no matter how much punishment they take.  Call it Deathless Determination (http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator) or Second Wind (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSecondWind) or something.

As for action, Sifeebt just sits in the crawler boredly, staring at people from behind his creepy mask.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 20, 2017, 03:38:44 pm
Could I start gathering Knoledge for a skill called "Ruthless Fury" that make it that I can sacrifice as many as four points in mind to get +5 to blast or fight per point sacrificed? I don't really know if that's balanced correctly

Nameless, could I have your old knife, since you have a machete?
Title: Re: DIG
Post by: piecewise on January 20, 2017, 07:40:15 pm
Absolutely.  Life is subject to art.  Do get a rope for a lifeline first, though.
39/no sheet
You tie a rope around your waist and proceed to head out onto the surface of the machine. Of course, you forget that you probably need to actually climb carefully and instead just walk straight out the door. You tumble out into open space and the knot you made in the rope immediately pops loose, letting you fall all the way down into the river below.  You take 10 damage as you hit the water from a good 80 or so foot drop and an additional 29 as you are flung downstream, by the current, bouncing off every single possible rock on the bottom because your metal body makes it impossible to surface. After clanging across the riverbed for several minutes you tumble off a waterfall and fall another hundred feet down into a far more shallow pool and take 30 damage as you smash into water and rock. In the end you find yourself lying a few feet underwater, staring up at a rapidly flowing surface and hundreds of shimmering blue lights high above it. You're reminded of the stories you heard about the surface. Of the cave that has no roof and the shining spots that hang in the nothing.

Verne leaps into the crawler.

"GO! GO! GO! Come on, we don't have time to wait for those idiots while they make themselves platemail while we could be making money. Why bother waiting days so they can armour themselves then use our fucking bodies as additional shields for their precious lives? We're barely out of the damn station, let's get going! Does this thing have a driver?"
You pile into the crawler, squishing yourself into its sardine can seating with the rest.

Name: Sandra Sanddancer
Archetype: Worm Driver Starts with +10 Control and a pistol.
Bio: To be decided. Just a wormgirl making a living.

Blast: 80
Fight: 0
Dodge: 60
Cover: 60
Endure: 50
Move: 40
Hide: 0
Find: 0
Transcend: 0
Recover: 40
Build: 0
Control: 80 (70 + 10)

Body: 45
Mind: 55
Knowledge: ?

inventory:
Pistol 4d6 (starter)
Welcome to DIG! Otherwise known as "Countdown till Builder genocide"

You can assume you start in the bunk room.

Make sure the door is sealed before we set out.

Spoiler: Vokun Kaaz (click to show/hide)
You pull the hatch closed just as soon as the driver is in and make triply sure it actually seals. Drowning in a metal box is not your idea of a fun time.


Fetch. Driver.

I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.

Edit: I'll lend razorblade my knife.


Spoiler: Nameless (click to show/hide)
Fetch. Driver.

I go and grab Vermis and physically haul him to the crawler, stuffing him into the pilot seat.

Spoiler: Nameless (click to show/hide)
Help Nameless

Spoiler: "Razorblade" Rede (click to show/hide)


Spoiler (click to show/hide)

If I don't return hen then somebody stuff my soul into a terminator.

I guess get press ganged into being driver? Once I'm in the drivers seat careful ease the crawler out and crawl down to the bottom of the river. Have some one who actually has perception look around.
Through a series of none too subtle threats and a good deal of shoving, one of the builders is pushed out of the work room and into the crawler, with instructions to "Drive the thing!"

76/90

And so he does. The crawler's descent is far from smooth or comfortable; its pile driver feet shake the whole cabin as they land and embed themselves in the stone. When it moves quickly, the machine shakes like a paint mixer, and much of the way down this motion is done at a 90 degree angle as it descends the wall. By the time they reach the bottom the passengers have new welts from bouncing around in their seat harnesses and accidently kicking each other in the shin. In the river the ride smooths out a bit, and soon Tony brings the machine to a stop, huddled down on the bottom.

"Oi, someone with good eyes, get up here and navigate."


A technique that lets me spend mind to regain body would be like that overused trope where the hero is beaten down, but then through sheer force of resolve just continues to get up over and over again, no matter how much punishment they take.  Call it Deathless Determination (http://tvtropes.org/pmwiki/pmwiki.php/Main/Determinator) or Second Wind (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicSecondWind) or something.

As for action, Sifeebt just sits in the crawler boredly, staring at people from behind his creepy mask.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Fair. Hows 2 mind for 1 body do ya?

Could I start gathering Knoledge for a skill called "Ruthless Fury" that make it that I can sacrifice as many as four points in mind to get +5 to blast or fight per point sacrificed? I don't really know if that's balanced correctly

Nameless, could I have your old knife, since you have a machete?
+20 for a roll and only giving up 4 points seems pretty OP honestly. Especially if you have a lot of mind. I don't know how much you have though.


Title: Re: DIG
Post by: Ozarck on January 20, 2017, 09:20:12 pm


Nameless remains seated, unless none of the others venture forward to navigate. If none do, Nameless will grab whoever seems most observant and none too subtly start shoving them forward toward the cockpit.
((I knew find would be important. well, best we got is a guy with 40 find))

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 20, 2017, 09:55:55 pm
Sit up, and look at the lights and the waterfall.

(No knowledge?  Damn.)

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)
Title: Re: DIG
Post by: Rautherdir on January 20, 2017, 10:05:55 pm
Nameless remains seated, unless none of the others venture forward to navigate. If none do, Nameless will grab whoever seems most observant and none too subtly start shoving them forward toward the cockpit.
((I knew find would be important. well, best we got is a guy with 40 find))

((Wait... That's me... I actually have the highest find out of us? Wow.))

Get the hint and help navigate.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 21, 2017, 01:32:08 am
Got it, how about we double the cost to 2 mind per +5 skills, so to get the +20 I have to sacrifice 8 mind. Also, I have 25 mind, which is pretty low

Help with the spotting if possible


Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 21, 2017, 03:31:12 am
Predicting rain doesn't count. Building arks does.
-Warren Buffett-

Keep building


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 21, 2017, 04:37:15 am
Verne looks around for treasure, hostiles, the source of the glowing he saw earlier, where the river goes, and anything else, shoving people out of the way until he has the best view in the crawler.

((Verne has maximum find, guys))

Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 21, 2017, 07:24:14 am
Continue building, only like 6 turns of this time wasting to go

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 21, 2017, 07:44:20 am
Continue building, only like 6 turns of this time wasting to go

Spoiler (click to show/hide)
((But only two if we can get just one more person to help out. Dunno how many people are still on the drill though. Worth a shot.))

Darvaza quickly runs over to the nearest intercom to adress the rest of the drill's crew.
"Would anyone mind helping us out real quick with this suit thingie? It'll only take a couple hours of your time. And I'm sure there's a lot to learn, it's quite an interesting challenge!"
Title: Re: DIG
Post by: piecewise on January 21, 2017, 02:18:23 pm
Predicting rain doesn't count. Building arks does.
-Warren Buffett-

Keep building


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Continue building, only like 6 turns of this time wasting to go

Spoiler (click to show/hide)
Dig: Builder Purgatory.

Sit up, and look at the lights and the waterfall.

(No knowledge?  Damn.)

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)
Knowledge for what? The thing you're not researching?

You sit up; you're just tall enough that your head breaks the surface. The cave you're in is quite large, judging by the distance and spread of the lights, but you can't really make out anything. It's pitch black so the only information you have about the shape and size of the room comes from where the lights are and where they are cut off by things getting between you and the cave ceiling. There seems to be a lot of columns in this room, black lines that cut through the glow. Judging by their appearance, they're natural columns, all soft rounded edges and bumps. What those lights above you are, you're not really sure; they're too far up for you to see them clearly. Actually though, several of the ones above you seem to be either getting brighter, larger or closer.

Got it, how about we double the cost to 2 mind per +5 skills, so to get the +20 I have to sacrifice 8 mind. Also, I have 25 mind, which is pretty low

Help with the spotting if possible


Spoiler: "Razorblade" Rede (click to show/hide)
How 10 mind for +20 flat without option to do less for less cost? That way it becomes something big and powerful but dangerous.

Verne looks around for treasure, hostiles, the source of the glowing he saw earlier, where the river goes, and anything else, shoving people out of the way until he has the best view in the crawler.

((Verne has maximum find, guys))

Spoiler: Verne (click to show/hide)
Verne, being best finder, volunteers to take a look around.
98/100 Well.

Verne squints out the port holes for a few minutes and then nods his head knowingly.

"Can't see shit captian."



Title: Re: DIG
Post by: The Lupanian on January 21, 2017, 02:25:16 pm
Deal, how much knowledge is needed?
Title: Re: DIG
Post by: Radio Controlled on January 21, 2017, 02:36:34 pm
Dig: Builder Purgatory.

Mephistopheles: "Within the bowels of these elements,
Where we are tortured and remain forever.
Hell hath no limits, nor is circumscribed
In one self place, for where we are is hell,
And where hell is must we ever be.
And, to conclude, when all the world dissolves,
And every creature shall be purified,
All places shall be hell that is not heaven.

And yet I'd still rather stay here
Than be a builder in Piecewise's Dig."
― Christopher Marlowe, Dr. Faustus, paraphrased

Keep building

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 21, 2017, 02:48:24 pm
Spoiler (click to show/hide)

Damn it man, I could be building a terminator right now and instead I'm stuck with a bunch of blind men….Alright, we'll do it by feel then.

Begin to make our way down the stream, Sticking to the left and trying to get to the left passage. If we end up seeing any engine heart shaped figures pick him up.
Title: Re: DIG
Post by: The Lupanian on January 21, 2017, 03:10:06 pm
Is there an exterior light on the crawler? If there is one, turn it on. If I don't know, look for one a button that might turn one on.
Do we have a way to communicate with the bore, like a radio or hardwire?


Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 21, 2017, 04:12:09 pm
Yes, expending two mind per point of body regained is exactly what I expected.  How much knowledge does the technique require, and how much knowledge did Sifeebt get from his fight with Nameless and Vokun?  For reference, Vokun got 30 knowledge, despite losing.

Also, I editted Sifeebt's split between body and mind to be 19/81 rather than 20/80.  I'm assuming this is okay unless told otherwise.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 21, 2017, 04:26:47 pm
Did the rope come down with me?  Observe the lights while trying to protect myself from them.  Keep them from getting too close.

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)
Title: Re: DIG
Post by: Ozarck on January 21, 2017, 06:34:33 pm
Climb. OUT. OF THE WATER!

Nameless will begin looming ominously over the driver and navigator. Next round he starts poking shit.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 21, 2017, 08:00:28 pm
Vermis turns towards nameless look buddy this things waterproof. So why don't you just let me do my job and go back to your seat.
Title: Re: DIG
Post by: Ozarck on January 21, 2017, 08:42:27 pm
Blind. Here. Climb!

Title: Re: DIG
Post by: piecewise on January 22, 2017, 12:48:00 am
Deal, how much knowledge is needed?
300

Dig: Builder Purgatory.

Mephistopheles: "Within the bowels of these elements,
Where we are tortured and remain forever.
Hell hath no limits, nor is circumscribed
In one self place, for where we are is hell,
And where hell is must we ever be.
And, to conclude, when all the world dissolves,
And every creature shall be purified,
All places shall be hell that is not heaven.

And yet I'd still rather stay here
Than be a builder in Piecewise's Dig."
― Christopher Marlowe, Dr. Faustus, paraphrased

Keep building

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Rolling rolling rolling. Keep Rolling rolling rolling.
Did the rope come down with me?  Observe the lights while trying to protect myself from them.  Keep them from getting too close.

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)

The rope remained firmly anchored back with the bore. Of all the knots you failed to tie, that was not one of them.

The slowly descending lights are actually spheres now that they've gotten a bit closer and you can see them. It's hard to judge their size from this distance with no point of reference, but they seem to be at least 15 or 20 feet in diameter. You back up a bit and they don't change directions, they simply continue to descend.

Yes, expending two mind per point of body regained is exactly what I expected.  How much knowledge does the technique require, and how much knowledge did Sifeebt get from his fight with Nameless and Vokun?  For reference, Vokun got 30 knowledge, despite losing.

Also, I editted Sifeebt's split between body and mind to be 19/81 rather than 20/80.  I'm assuming this is okay unless told otherwise.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You get 20 knowledge from the fight since you came in last, but the total for that technique is 350.

Climb. OUT. OF THE WATER!

Nameless will begin looming ominously over the driver and navigator. Next round he starts poking shit.

Spoiler: Nameless (click to show/hide)
Spoiler (click to show/hide)

Damn it man, I could be building a terminator right now and instead I'm stuck with a bunch of blind men….Alright, we'll do it by feel then.

Begin to make our way down the stream, Sticking to the left and trying to get to the left passage. If we end up seeing any engine heart shaped figures pick him up.
Is there an exterior light on the crawler? If there is one, turn it on. If I don't know, look for one a button that might turn one on.
Do we have a way to communicate with the bore, like a radio or hardwire?


Spoiler: "Razorblade" Rede (click to show/hide)
Rede squints at the control panel. [Control 0] He has no damn idea what anything does. So he makes his best guess and presses one of the bottons on the console.  The crawler leans hard to the right and Tony slaps his hand away from the controls.

"The hell are you doing man? Sit down."

"Does this thing have lights?"

"Maybe, hold on." [81/90]

Tony looks over the controls for a moment before pressing a button and flooding the area in front of the crawler with light. The light reveals the riverbed and a fair distance in front of the crawler.

"Does it have a radio too?"

"Yeah, gonna be short range underground though."

"OUT OF WATER" The zombie man shouts, walking up behind Tony.

"Yeah yeah, fire bad. Whatever."

Tony drives the crawler down the left passage, with the flow of the water. After a few minutes of clanking along the floodlights reveal a sudden drop; the edge of a water fall. And beyond it, just barely visible below the rapidly rushing surface of the river, a massive open area filled with shimmering greenblue lights.

 
Title: Re: DIG
Post by: Devastator on January 22, 2017, 01:58:58 am
Can I see one of them having water flow through it?  Or passing through solid matter?  Do I think these things are material?

Oh, and how much knowledge to have an ability to store knowledge without a goal?  You know, as a pool or something for use with another ability later.

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)
Title: Re: DIG
Post by: The Lupanian on January 22, 2017, 02:29:15 am
actualy, my character is supposed to be female, on an unrelated note, I'll add bio and description back into my regular sheet. Anyways, I'm going to see what I can spot outside of the crawler.
Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 22, 2017, 03:39:58 am
There is no armor against fate.
-James Shirley-

Keep building

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 22, 2017, 07:55:42 am
Keep on building with Joshua. Only four more turns. Then we can start all over again with the next build project. Yessir, just endless posts of "keep building" in our future. Is this hell? Is this insanity? Who knows.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 22, 2017, 10:02:19 am
tony maneuvers the crawler down the waterfall and towards the light. He does not go into it yet though.
hey navigator what you make of this?.
Spoiler (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 22, 2017, 10:47:52 am
...

Satisfied at the forward progress, Nameless returns to his seat and buckles in.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 22, 2017, 06:49:00 pm
Sifeebt just stares at Nameless, sabre resting on his lap.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 23, 2017, 09:56:25 am
"Verne, you're the navigator."

Stay seated

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 23, 2017, 11:35:45 am
There is no armor against fate.
-James Shirley-

Keep building

Spoiler: Joshua Abraham Darvaza (click to show/hide)

In my case I think its more of a "There is no fate but armor"

Can I see one of them having water flow through it?  Or passing through solid matter?  Do I think these things are material?

Oh, and how much knowledge to have an ability to store knowledge without a goal?  You know, as a pool or something for use with another ability later.

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)
Well, they're still coming down towards the ground so you're not really sure, but they look pretty solid. In fact they seem to be encapsulated in a sort of wispy white stuff, like spider web or something. As though the glowing ball is being lowered down from above on a line.

No.

actualy, my character is supposed to be female, on an unrelated note, I'll add bio and description back into my regular sheet. Anyways, I'm going to see what I can spot outside of the crawler.
Spoiler: "Razorblade" Rede (click to show/hide)
20/20

Ohhh Rucky Girl.

You peer out the portholes of the crawler and squint to see as much as you can of the cave beyond. You notice two very important things: First, that engineheart that was making fun of everyone is somehow already standing around in the cave and it looks like someone has gone at him with hammers. Second, there is some sort of glowing ball things descending from the roof of the cave down towards him. And, as a corollary to that last part, those glowing ball things appear as though they are being lowered down by something that is on the ceiling. It's too dark to see from this distance, but you can grasp its basic outline from the way it blocks off the glow of the other spheres in the ceiling. It is a collection of long, spindly legs, each one at least 40 feet in length, all working together to slowly lower the ball. Looking at it gives you a strange, instinctual shiver of revulsion.

Keep on building with Joshua. Only four more turns. Then we can start all over again with the next build project. Yessir, just endless posts of "keep building" in our future. Is this hell? Is this insanity? Who knows.

Spoiler (click to show/hide)
This is my revenge.


But seriously, if you guys want to discuss alternative ways of limiting builders so that they can't crank out 50 things a post, I'm all for hearing it.

tony maneuvers the crawler down the waterfall and towards the light. He does not go into it yet though.
hey navigator what you make of this?.
Spoiler (click to show/hide)
You reach for the controls but razorblade Rede puts her hand on yours. You start to protest but she then points out both Bragthor and the things on the ceiling. You feel...a little less gungho about rushing in.

"Verne, you're the navigator."

Stay seated

Spoiler: Vokun Kaaz (click to show/hide)
Sifeebt just stares at Nameless, sabre resting on his lap.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
...

Satisfied at the forward progress, Nameless returns to his seat and buckles in.

Spoiler: Nameless (click to show/hide)

The sexual tension between nameless and Sifeebt continues to rise. "Sabre in his lap" indeed.



Razorblade Rede gets 30 knowledge.
Title: Re: DIG
Post by: Radio Controlled on January 23, 2017, 11:49:31 am
Invincibility lies in the defence; the possibility of victory in the attack.
-Sun Tzu-

Keep building

By the by skeleguy, any news on that 'diving for dummies' thingie?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
But seriously, if you guys want to discuss alternative ways of limiting builders so that they can't crank out 50 things a post, I'm all for hearing it.
Alternatives were proposed in the ooc thread some time ago. (http://www.bay12forums.com/smf/index.php?topic=162123.msg7330625#msg7330625) Also recently (http://www.bay12forums.com/smf/index.php?topic=162123.msg7335806#msg7335806).

Basically, if you give each builder a limited amount of buildpoints per 'mission' cycle you have a limit on how fast new stuff is cranked out. So a person could crank out a bunch of pistols all at once, but only once per mission, and then he'll have to wait before building anything else.
Title: Re: DIG
Post by: syvarris on January 23, 2017, 11:49:46 am
More staring.  Does Sifeebt's mask allow him to automatically win all staring contests?

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 23, 2017, 01:02:02 pm
"The thing is using the light source as bait. Probably. Perhaps we could use the engineheart as a counter-bait?"

Look for vulnerabilities in the leg creature.
Title: Re: DIG
Post by: Gentlefish on January 23, 2017, 01:41:41 pm
Spoiler: Engie (click to show/hide)


Oh yeah, build.
Title: Re: DIG
Post by: The Lupanian on January 23, 2017, 05:49:41 pm
so there is what appears to be a giant spider on top of this cave? First, see if we can radio our discovery back to the crew of the bore. Then contemplate whether or not drilling the bore down on top of the thing seems like a legitimate strategy.

"Chitin armor anyone?"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 23, 2017, 08:51:13 pm
...

Were we in a contest? I thought Sifeebt was merely admiring Nameless' ghastly manliness. I suppose Nameless could stare back - the dead can stare pretty well, after all.

But no! Nameless will continue to sit blankly, waiting for an opportunity to stab, collect, punch, persuade, assist, or otherwise act on behalf of the crew.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 24, 2017, 12:37:32 am
"Spider web, eh?  I wonder if something's fishing."

Look around for any cave fish or frogs or such in the river.  Or, failing that, a small rock.

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)
Title: Re: DIG
Post by: MidnightJaguar on January 24, 2017, 12:54:12 am
Alright guys, I have an idea, but I want to know what everyone thinks about it before I do It. How about I maneuver the crawler up to the spider thing and then we see what happens. Hopefully it won't notice us if we are out of range of it's orbs.
Title: Re: DIG
Post by: piecewise on January 24, 2017, 09:37:43 am
Invincibility lies in the defence; the possibility of victory in the attack.
-Sun Tzu-

Keep building

By the by skeleguy, any news on that 'diving for dummies' thingie?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
But seriously, if you guys want to discuss alternative ways of limiting builders so that they can't crank out 50 things a post, I'm all for hearing it.
Alternatives were proposed in the ooc thread some time ago. (http://www.bay12forums.com/smf/index.php?topic=162123.msg7330625#msg7330625) Also recently (http://www.bay12forums.com/smf/index.php?topic=162123.msg7335806#msg7335806).

Basically, if you give each builder a limited amount of buildpoints per 'mission' cycle you have a limit on how fast new stuff is cranked out. So a person could crank out a bunch of pistols all at once, but only once per mission, and then he'll have to wait before building anything else.


In terms of the mechanical stuff

Level 1: Bare bones local information, mostly acquired via touch. Good for learning about things.
Level 2: Wander. Astral projection of a sort. No interaction.
Level 3: Manipulation of local material in a way that resembles mundane. Ie, you can go and psychically move or do things that you could normally do with your body.
Level 4: Local Control. Manipulate matter.
Level 5: Greater local control. Manipulate matter, energy and laws
Level 6: Total Local Control. Anything may be manipulated within a short distance.
On levels 1-6 changes tend to be temporary and revert back when control is no longer actively maintained.
Level 7: First layer of Abyss. Home of Deep entities of some power. Form varies depending on location. Access to global information.
Level 8: Second layer of Abyss. Engines of complexity and interaction.  Greater entities.
Level 9: Third Layer of Abyss. Engines of upper law. Grand entities
Level 10: Absolute Abyss. Engines of basic reality. Throne of god.

More staring.  Does Sifeebt's mask allow him to automatically win all staring contests?

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Yes, though it's kind of cheating.
"The thing is using the light source as bait. Probably. Perhaps we could use the engineheart as a counter-bait?"

Look for vulnerabilities in the leg creature.

10/no sheet

You have no damn clue how to fight a giant spider. In fact, if there is a way, you don't know if you'd wanna know it. You'd prefer, quite honestly, to just fucking leave the robot man to his webby fate and get the fuck out of this place.

so there is what appears to be a giant spider on top of this cave? First, see if we can radio our discovery back to the crew of the bore. Then contemplate whether or not drilling the bore down on top of the thing seems like a legitimate strategy.

"Chitin armor anyone?"

Spoiler: "Razorblade" Rede (click to show/hide)
The radio still works from this distance so you radio in your big bad, buggy discovery.

60/70

Hmm. Well tunneling into it might be a good plan. Might kill it outright. But if you don't then you have a giant angry spider right on the the doorstep to your wandering house. It's a bit of a gamble.

...

Were we in a contest? I thought Sifeebt was merely admiring Nameless' ghastly manliness. I suppose Nameless could stare back - the dead can stare pretty well, after all.

But no! Nameless will continue to sit blankly, waiting for an opportunity to stab, collect, punch, persuade, assist, or otherwise act on behalf of the crew.


Spoiler: Nameless (click to show/hide)
(http://i.cdn.turner.com/v5cache/CARTOON/site/Images/i22/edd_ed_174x52.png)

This is literally all I can imagine.

"Spider web, eh?  I wonder if something's fishing."

Look around for any cave fish or frogs or such in the river.  Or, failing that, a small rock.

Bargthor-47 (http://www.bay12forums.com/smf/index.php?topic=162118.msg7312926#msg7312926)
Find 60/40

You look around at your feet for some sort of living critter, but fail to find any. You do however manage to find a rock. Because I can't really say that, while surrounded by rocks, you are so fucking blind as to be unable to find a pebble.
Title: Re: DIG
Post by: Pancaek on January 24, 2017, 09:49:23 am
Continue building, almost there.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 24, 2017, 10:18:23 am
Without craftsmanship, inspiration is a mere reed shaken in the wind.
-Johannes Brahms-

Keep building

Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
In terms of the mechanical stuff
Spoiler (click to show/hide)

Cool, thanks. Is there more that you could already tell beyond 'mechanical stuff', or is that up to us to discover?

so there is what appears to be a giant spider on top of this cave? First, see if we can radio our discovery back to the crew of the bore. Then contemplate whether or not drilling the bore down on top of the thing seems like a legitimate strategy.

"Chitin armor anyone?"

"There's a what now in the where? Did you guys find the booze stash and neglect to inform the rest of us? The spirits won't be pleased when I'm denied of spirits!"
Title: Re: DIG
Post by: The Lupanian on January 24, 2017, 10:30:19 am
Okay, first I'm going to explain my "drill the shit out of it" plan over the radio payphone. Then I'm going to take a really close look at that glowing orb, seeing if there's any movement.

"So, if I had to offer a theory, I'd guess that thing is an egg sack, which means we might have a lot of little spiders to worry about if we aint carful".

{over radio}"Y'all might want to think about priming those cannons"
Title: Re: DIG
Post by: Radio Controlled on January 24, 2017, 10:39:48 am
so there is what appears to be a giant spider on top of this cave? First, see if we can radio our discovery back to the crew of the bore. Then contemplate whether or not drilling the bore down on top of the thing seems like a legitimate strategy.
"Chitin armor anyone?"
"There's a what now in the where? Did you guys find the booze stash and neglect to inform the rest of us? The spirits won't be pleased when I'm denied of spirits!"

Okay, first I'm going to explain my "drill the shit out of it" plan over the radio. Then I'm going to take a really close look at that glowing orb, seeing if there's any movement.
"So, if I had to offer a theory, I'd guess that thing is an egg sack, which means we might have a lot of little spiders to worry about if we aint carful".

"Ok, now I definitely know you're baked already.

On the off chance that you're not though, I'd rather not deposit the drill right in the arms of an angry arachnid. Bring the cannons to bear maybe, but even then I'm not sure if we wanna jeopardize our home away from home.

Once we're done building here, maybe I could come over and project myself to gather information?"
Title: Re: DIG
Post by: The Lupanian on January 24, 2017, 10:50:18 am
"Alright, I see your point, but we have to do something. I say we try to extract Bargthor, then leave. But we should have the cannons ready in case it follows us and be ready to move the bore if we get in trouble, and we need a plan for if there really are hundreds of little spiders in that orb thing."
Title: Re: DIG
Post by: Radio Controlled on January 24, 2017, 11:19:28 am
"Alright, I see your point, but we have to do something. I say we try to extract Bargthor, then leave. But we should have the cannons ready in case it follows us and be ready to move the bore if we get in trouble, and we need a plan for if there really are hundreds of little spiders in that orb thing."

"You mean that sassy robutt that was annoying people? Did he get himself into trouble?

Yeah, just get him out of there and retreat for now, I don't think we wanna fight multi-legged freaks on their home turf unprepared and uninformed. Either way, I'll try to get a hold of the pilot and ask her to be ready to rumble or rout should the need arise."

A quick jog up to the bridge later.

"Excusez-moi Madame, are you busy? It seems our impetuous comrades have already put themselves into a bit of a pickle. Something involving titanic spiders? Either way, could you perhaps place the bore such that it's cannon is aimed in the direction of the light, while also prepping it for quick takeoff? I'm sure we'll be fine as-is, but, as they say, complacency killed the kakapo."
Title: Re: DIG
Post by: NJW2000 on January 24, 2017, 03:36:24 pm
Uncross my eyes and have another look. Peer into the darkness: can I see any more of the thing? Are the legs behaving like it knows we're here?

Also, any treaure anywhere, apart from the totally innocuous glowing orbs?


Spoiler: Verne (click to show/hide)

"We're basically here for treasure, right? Think that thing's corpse would count? We could try to just nab a bunch of glowy orbs and run, though for some reason I feel like shooting anyone who seriously suggests that."
Title: Re: DIG
Post by: Ozarck on January 24, 2017, 06:25:16 pm
Bored. At the mercy of the driver. Nameless will tell Eddy that that is not how socks work, and anyway a spatula would be much quicker.

*Here be character sheet*

*Here be numbers and explanations*
*here be descriptions*
Title: Re: DIG
Post by: Sialia on January 24, 2017, 08:10:31 pm
Per request of the crew, pilot the bore such that the cannons are pointing at the scary giant spider things, then keep the engine running in preparation for a quick escape when needed

Spoiler (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 24, 2017, 08:59:50 pm
Without craftsmanship, inspiration is a mere reed shaken in the wind.
-Johannes Brahms-

Keep building

Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
In terms of the mechanical stuff
Spoiler (click to show/hide)

Cool, thanks. Is there more that you could already tell beyond 'mechanical stuff', or is that up to us to discover?

so there is what appears to be a giant spider on top of this cave? First, see if we can radio our discovery back to the crew of the bore. Then contemplate whether or not drilling the bore down on top of the thing seems like a legitimate strategy.

"Chitin armor anyone?"

"There's a what now in the where? Did you guys find the booze stash and neglect to inform the rest of us? The spirits won't be pleased when I'm denied of spirits!"
Go stick your dick in it!

Okay, first I'm going to explain my "drill the shit out of it" plan over the radio payphone. Then I'm going to take a really close look at that glowing orb, seeing if there's any movement.

"So, if I had to offer a theory, I'd guess that thing is an egg sack, which means we might have a lot of little spiders to worry about if we aint carful".

{over radio}"Y'all might want to think about priming those cannons"
Find 66/nice sheet

You explain your plan of "FUCKING CHARGE IT" to the guy on the otherside of the radio before squinting at the glowing thing. You can't tell anything about it other than that it is shiny.

Uncross my eyes and have another look. Peer into the darkness: can I see any more of the thing? Are the legs behaving like it knows we're here?

Also, any treaure anywhere, apart from the totally innocuous glowing orbs?


Spoiler: Verne (click to show/hide)

"We're basically here for treasure, right? Think that thing's corpse would count? We could try to just nab a bunch of glowy orbs and run, though for some reason I feel like shooting anyone who seriously suggests that."

41/90 Find
Hmm. The thing which certainly looks to have spider legs but might not actually be a spider doesn't seem to have noticed you. It seems to be behaving in exactly the same way as when you first saw it. Its moving very methodically and even almost mechanically.

The glowing orb looks like it might be worth something, but its kind of hard to tell. It might be a big mass of glowing fungus or it might be a crystalline elevator; really no way to tell without getting a closer look.

Per request of the crew, pilot the bore such that the cannons are pointing at the scary giant spider things, then keep the engine running in preparation for a quick escape when needed

Spoiler (click to show/hide)
Via what path? Drop down into the river tunnel and walk up to the cave mouth? Or drill into the cave from above as other guy said?


Also that ball is gonna touch down next to Dev whenever he posts again so you may or may not wish to wait till then.
Title: Re: DIG
Post by: syvarris on January 24, 2017, 09:07:22 pm
Alright guys, I have an idea, but I want to know what everyone thinks about it before I do It. How about I maneuver the crawler up to the spider thing and then we see what happens. Hopefully it won't notice us if we are out of range of it's orbs.

Sifeebt, apparently being the only person to hear this (quietly whispered?) question, decides to respond.  "No.  Stupid.  Spider's web should burn, not trap."

*Utterly irrelevant boldtext*
Spoiler: sigh (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 24, 2017, 09:31:55 pm
Nameless continues to nothing.

*Here be character sheet*

*Here be numbers and explanations*
*here be descriptions*
Stats: Four
Status:Yes
State: See Form-A
Title: Re: DIG
Post by: Whisperling on January 24, 2017, 09:36:24 pm
Alright guys, I have an idea, but I want to know what everyone thinks about it before I do It. How about I maneuver the crawler up to the spider thing and then we see what happens. Hopefully it won't notice us if we are out of range of it's orbs.

Sifeebt, apparently being the only person to hear this (quietly whispered?) question, decides to respond.  "No.  Stupid.  Spider's web should burn, not trap."

*Utterly irrelevant boldtext*
Spoiler: sigh (click to show/hide)

((Interesting sheet you have there. :P ))
Title: Re: DIG
Post by: The Lupanian on January 24, 2017, 10:43:00 pm
"I strongly suggest that we start moving the crawler towards the engine heart, and we could also get a closer look at whatever these things are."

Try to get a better look at the orbs while we move in, I'm going to focus on trying to tell what is it attached to the ceiling by? And is there any movement?

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 24, 2017, 11:50:43 pm
((Didn't mean to hold it up.  Tuesdays are long for me.))

Throw the rock at a light a good distance from me, and then head for cover.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 25, 2017, 12:09:57 am
Spoiler (click to show/hide)

move the crawler onto the wall near the light but not underneath the light.
Title: Re: DIG
Post by: Radio Controlled on January 25, 2017, 03:02:04 am
With the advance of feudalism came the growth of iron armor, until, at last, a fighting-man resembled an armadillo.
-John Boyle O'Reilly-

Keep building

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 25, 2017, 10:58:37 am
((Didn't mean to hold it up.  Tuesdays are long for me.))

Throw the rock at a light a good distance from me, and then head for cover.

Spoiler: Bargthor-47 (click to show/hide)
You hurl the pebble at the ball just before it lands and then dive under the water and swim over to the nearest column that you can hide behind. The rock hits the ball and plinks off with a distinctly glass-like sound. You watch as the ball touches the water and the glow fades, revealing that the ball is crystalline. It sits there for a moment and then makes a strange noise, like a windchime, a clinking lyrical sound. And then, after another minute or so of silence, it makes the sound again. The other balls finish their journey down shortly after the first and begin making their own sounds, each of which is different.

Spoiler (click to show/hide)

move the crawler onto the wall near the light but not underneath the light.

You climb the crawler around onto the wall of the cave and angle the head to look at the things on the ceiling. From this vantage point the light is strong enough to see the ceiling's surface.

"I strongly suggest that we start moving the crawler towards the engine heart, and we could also get a closer look at whatever these things are."

Try to get a better look at the orbs while we move in, I'm going to focus on trying to tell what is it attached to the ceiling by? And is there any movement?

Spoiler: "Razorblade" Rede (click to show/hide)

You look carefully at the ceiling now that its been illuminated a bit better and find that...well...its not exactly what you thought. Across the natural stone of the ceiling, splattered like tar, is a black organic mass. It encompasses the entire width and breadth of the ceiling with swollen black nodules and thick ropey connecting strands. The glowing orbs are stuck in that stuff, some seemingly embedded but others are surrounded by organic machinery; those spidery legs you saw have no body, they just stick out of the goo like a spider trapped in amber. You can see other organic things too: some are whole or partially whole creatures others are disconnected limbs or organs. Much of the purpose of any of them is indecipherable. As per what the thing is, it could be structure or organism. Hell, it could be both. 




Title: Re: DIG
Post by: Pancaek on January 25, 2017, 11:05:04 am
"Meatbag, it seems our work is finished. I must confess, it looks suitably imposing. Shall we try it on, see if the basket is comfortable enough for your squishy body?

Not that it will matter much, since you'll probably spend a lot of time unconscious anyway."
Title: Re: DIG
Post by: Devastator on January 25, 2017, 12:37:27 pm
"Time to escalate"

Shoot my pistol at one of the strands holding up an orb

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 25, 2017, 01:15:00 pm
"Meatbag, it seems our work is finished. I must confess, it looks suitably imposing. Shall we try it on, see if the basket is comfortable enough for your squishy body?
Not that it will matter much, since you'll probably spend a lot of time unconscious anyway."
"Why yes, let's give this a shot, shall we?

Keep building Building complete! Let's take this pony for a spin, aka crawl on to the back and become a basketcase.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 25, 2017, 01:44:39 pm
"Let's."

Crouch down so Joshua can get into the basket. Then run around a bit and make a jump or two to see how badly my mobility is affected by carrying another person.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Gentlefish on January 25, 2017, 01:46:26 pm
Spoiler: Engie (click to show/hide)

Admire work done, then go visit the command center and move the bore to cover a retreat.

"Can I get someone who can shoot in the command center and another manning the cannons for reload?"
Title: Re: DIG
Post by: The Lupanian on January 25, 2017, 01:49:18 pm
is there some external speaker or something on the crawler? If so, use it to tell Bargthor to please get in the crawler, if not, then just hang tight and keep the bore crew informed over the payphone radio

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 25, 2017, 02:55:48 pm
Spoiler: Engie (click to show/hide)

Admire work done, then go visit the command center. What's the expedition crew doing?

"Thank you for all your hard work, your help has been most appreciated."
Title: Re: DIG
Post by: syvarris on January 25, 2017, 06:17:27 pm
Sifeebt suddenly stands up, striding over to his corpse ally.  "I wish to test Roan technique.  Do you mind if I remove a portion of your flesh?"

Only if Nameless allows it, chop off a small bit of him, preferably nothing too important.  Collect the severed flesh, and then watch the wound, ceasing hostilities (though making sure to dodge any sudden attacks).

If Nameless doesn't allow it, just keep waiting waiting waiting, just keep waiting.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 25, 2017, 06:54:51 pm
A very small ... piece.

Nameless will extend a limb for Sifeebt to test. No hostilities.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 26, 2017, 11:05:18 am
Waiting to see how the Bore moves.
Title: Re: DIG
Post by: MidnightJaguar on January 26, 2017, 11:46:05 am
move the bore up to the cavern roof. Let's see what's up there.

Actually just bring the crawler down to the cavern floor and usher everyone who wants to leave out.

Spoiler (click to show/hide)

((Whoops sorry))
Title: Re: DIG
Post by: The Lupanian on January 26, 2017, 12:38:44 pm
It seems stupid that nobody has asked or observed this before, but which way is the water flowing?
Title: Re: DIG
Post by: piecewise on January 26, 2017, 01:00:14 pm
move the bore up to the cavern roof. Let's see what's up there.


Spoiler (click to show/hide)

((Whoops sorry))

You're in the crawler. The bore is the main drill machine. You can't control it from where you are. I'm waiting on clarification from the pilot in the bore as to how they want to move it, because they just said "Move it".

Unless one of the builders or other people on the bore want to move it instead of the current pilot.
Title: Re: DIG
Post by: Radio Controlled on January 26, 2017, 01:06:25 pm
move the bore up to the cavern roof. Let's see what's up there.


Spoiler (click to show/hide)

((Whoops sorry))

You're in the crawler. The bore is the main drill machine. You can't control it from where you are. I'm waiting on clarification from the pilot in the bore as to how they want to move it, because they just said "Move it".

Unless one of the builders or other people on the bore want to move it instead of the current pilot.

We can't, only sialia and aigre have control skills and are on the bore. I pm'ed the former and she posted, but it's not clear for you? I think the idea is to just point the guns in the direction of the light but not actually drop down into the cave itself.
Title: Re: DIG
Post by: piecewise on January 26, 2017, 04:30:10 pm
move the bore up to the cavern roof. Let's see what's up there.


Spoiler (click to show/hide)

((Whoops sorry))

You're in the crawler. The bore is the main drill machine. You can't control it from where you are. I'm waiting on clarification from the pilot in the bore as to how they want to move it, because they just said "Move it".

Unless one of the builders or other people on the bore want to move it instead of the current pilot.

We can't, only sialia and aigre have control skills and are on the bore. I pm'ed the former and she posted, but it's not clear for you? I think the idea is to just point the guns in the direction of the light but not actually drop down into the cave itself.
Well she said to point the cannons at the spider thing but the spider thing is several hundred yards down a passage and then out in a big cave. She can't point the cannons hundreds of yards away at a target that is hidden behind a huge amount of stone.  Here, let me diagram it up.

(http://i.imgur.com/SqhUYEx.png)

So that triangle is the current location of the bore. You can see why shooting from where it is currently is impossible. So in order to actually point the cannons at the spider goo, the bore has to move. There are two ways to do that, walk down the tunnel with the river or drill in through the roof as was mentioned before. I need to know which one of these you want to do because both have implications of survivability.
Title: Re: DIG
Post by: Gentlefish on January 26, 2017, 04:40:02 pm
I have control skills (I keep grabbing the wrong old ones from my posts) and thus I shall move the bore.
Title: Re: DIG
Post by: The Lupanian on January 26, 2017, 04:54:45 pm
I think the implecation was to point the cannon up the passage, that way if anything follows us, the bore is already in the right position to shoot.
Title: Re: DIG
Post by: Sialia on January 26, 2017, 09:16:09 pm
To clarify, Deira will move the bore along the underground river area, then point the cannons toward the spider goo stuff. Be ready to bore in whatever direction is away from the spiders ASAP.

'You can do this girl' Deira strokes the control console gently


Spoiler (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 26, 2017, 10:37:15 pm
I think the implecation was to point the cannon up the passage, that way if anything follows us, the bore is already in the right position to shoot.
Good enough. I just needed someone else to make the decision and thus take the responsibility out of my hands. This way if everyone dies it's not my fault!

Why yes, I am taking a medicolegal class at the moment, and yes a lot of it is about how to shift blame off you if someone bites it.

EDIT

To clarify, Deira will move the bore along the underground river area, then point the cannons toward the spider goo stuff. Be ready to bore in whatever direction is away from the spiders ASAP.

'You can do this girl' Deira strokes the control console gently

Spoiler (click to show/hide)
EVEN BETTER.

36/90 control

You lean over the controls and lock the legs before switching them to manual control. You're not even sure this thing can survive a hundred foot drop; its a lot of force to put on the legs. Whats worse, they all have to come off the wall at the same time and hit the ground at the same time. Any variation and the bore could fall off kilter and slam into the ground on its side, or land with uneven weight distribution and snap a leg. You push the hair back out of your eyes and speak into the intercom.

"All hands, hold tight. This will be rough."

You wrap your hands around all four manual control levers and take a deep breath. As you squeeze in the safety catches you feel electricity tingle across your palms. The blue sparks leap across the controls and when you look back at the machine's brain it is completely hidden behind flame and light.  You feel the engine rev up, pistons beating faster and shaking the entire machine. Metal groans and strains like muscle contracting and the very air around you grows tense and electric. The bore knows what's going on. And it's ready.

You pull the levers back and the machine is in freefall. Your feet lift off the ground but your hands seem to work on their own. It's hard to tell how much is you and how much is the bore moving the levers on its own. The legs straighten and point themselves at the ground. A second passes. Then another. And then contact. Your harness stops you from being smashed to the ground, but the legs of the bore scream with effort as it tries to soften the impact. They bend, coiling up until they have nowhere left to go and then the structure itself flexes and groans. It stops and is still for a moment, as though resting from the exertion. You flip the switch to put the legs back on auto and push the throttle up while directing the machine forward towards the cave entrance.  It lifts itself up and charges forward, walking crablike down the tunnel. You slow down as you reach the cave mouth and then do your best to angle the cannons towards the cave roof. [17/0 blast] But you're not very good at it.

"Hey, any crew that's not dead after that, you wanna come up here and load some cannons and maybe aim them?"

"Time to escalate"

Shoot my pistol at one of the strands holding up an orb

Spoiler: Bargthor-47 (click to show/hide)
[Blast roll, -20 for static object, 39-20=19/50]
You pull out your pistol and take a shot at the crystal orb. [14] The shot hits and ricochets off the crystal with a resounding, ear piercingly high tone, like nails on a chalkboard through a megaphone.
[endure 54/50]
[Mind 2d6=1+1= 2 damage. Mind 18]
Despite the fact that you don't even have normal ears (you're honestly not sure how you hear things) the sound resonates in your head like a nail bomb and you sink back underwater holding your metal skull. The crystal begins to rise back up, along with the ones around it.

"Meatbag, it seems our work is finished. I must confess, it looks suitably imposing. Shall we try it on, see if the basket is comfortable enough for your squishy body?
Not that it will matter much, since you'll probably spend a lot of time unconscious anyway."
"Why yes, let's give this a shot, shall we?

Keep building Building complete! Let's take this pony for a spin, aka crawl on to the back and become a basketcase.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
"Let's."

Crouch down so Joshua can get into the basket. Then run around a bit and make a jump or two to see how badly my mobility is affected by carrying another person.

Spoiler (click to show/hide)
I don't see no bracing actions so lets roll.
96/70 and 80 Move
Welp, guess you didn't move quick enough to get braced for the drop.
Endure 10/50 and 70
But you weren't injured in the wild ride down, so that's ok.

Pancaek's character, because his sheet doesn't have a name on it and I remember its breakfast themed so I'll just call him Muffin,  straps on the soldier suit. It takes a bit, especially with the bore shaking like it is, but once he has it on it is both pretty comfortable and also very obviously protective. It's got metal plating all over the chest, shoulders, head, waist and upper legs, as well as thick fabric across the rest of the body. It doesn't breathe worth a damn and if you were any place warm you'd be swimming in sweat within minutes, but at least it will probably stop most minor threats.

Joshua climbs into the basket on the back and, though he isn't too heavy, his weight does slow down Muffin's movement by 20. 

Something else to consider is the fact that the arrangement doesn't give Josh the same armor. Instead it simply lets Muffin elect to take damage for him. And cart him around.

Spoiler: Engie (click to show/hide)

Admire work done, then go visit the command center and move the bore to cover a retreat.

"Can I get someone who can shoot in the command center and another manning the cannons for reload?"
Woops. Too late. But had she failed you would have rolled to take over, so being here isn't a total waste. Man, our pilots have no freaking shooting ability.

is there some external speaker or something on the crawler? If so, use it to tell Bargthor to please get in the crawler, if not, then just hang tight and keep the bore crew informed over the payphone radio

Spoiler: "Razorblade" Rede (click to show/hide)

"HEY ROBOT MAN, GET IN THE DAMN CRAWLER! I REALIZE I'M TELLING YOU TO GET IN A VEHICLE THAT IS LITERALLY UP A WATERFALL FROM YOU, BUT JUST COME IN THIS DIRECTION AND I'LL MEET YOU HALF WAY.  WAIT. DID YOU JUST SHOOT THAT THING? OH GOD DAMN IT.  WAIT, WHATS THAT NOISE? OH GOD THE FUCKING BORE IS RUNNING THIS WAY!"

move the bore up to the cavern roof. Let's see what's up there.

Actually just bring the crawler down to the cavern floor and usher everyone who wants to leave out.

Spoiler (click to show/hide)

((Whoops sorry))
67/90 control.

You avoid the rampaging entrance of the Bore by driving the crawler down onto the cave floor.

"Alright, last stop, everyone out. If you want. I guess."

It seems stupid that nobody has asked or observed this before, but which way is the water flowing?
Its flowing down the tunnel in the direction of the cave you are now in. Then down a waterfall into the cave, where it then sort of spreads out across the floor of the cave going in roughly the same direction but not nearly as fast or hard.

Title: Re: DIG
Post by: The Lupanian on January 26, 2017, 10:53:32 pm
Assuming the doorway is facing Bargthor, I'll stay in the crawler, but open the door and get my pistol out and be ready to cover the engineheart if anything attacks him

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Ozarck on January 26, 2017, 10:54:32 pm
Another ... time

Exit the crawler. wander with the flow of water.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 26, 2017, 11:50:15 pm
Sifeebt just nods as Nameless leaves, electing to stay onboard and move to stand next to the pilot.

Stay onboard, next to Tony (MidnightJaguar).  If he decides it's a good idea to drive the crawler into or very near to the spidergoo or the crystals, silently discourage the action.  Heavily.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 27, 2017, 04:52:35 am
"I think we did a good job with this thing, wouldn't you say?

Sounds like we might have some visitors of the strange kind coming soon. Perhaps you should go aim our ordnance while I make sure there's something to fire in there. I'm pretty sure there are better uses for our talents right now, but it seems the rest of the crew is otherwise preoccupied."

Go load cannons if nobody else is making moves to do so.
If someone else does come up to do it, then go to the bridge instead.

I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
I don't see no bracing actions so lets roll.
96/70 and 80 Move
Welp, guess you didn't move quick enough to get braced for the drop.
Endure 10/50 and 70
But you weren't injured in the wild ride down, so that's ok.
One has to wonder why there was a wild ride down in the first place, instead of drilling around to come out at the side of the cave. Rule of dramatic plot potential strikes again! Will nothing sate its ravenous hunger?
Title: Re: DIG
Post by: Sialia on January 27, 2017, 05:35:38 am
'I'm so proud of you, Jenny!' Deira has named the bore now, and in her excitement at pulling off the maneuver she strokes its console again. She rearranges the decorations around the bridge that didn't stay stable during the drop, and checks to make sure all parts are functioning correctly.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 27, 2017, 10:38:49 am
Does the crystal look damaged in any way from that shot?

"But meatbag, I haven't stole anything yet, aren't you supposed to run after you've stole something?"

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 27, 2017, 12:23:51 pm
"Perhaps that is best, yes."

Go assist in loading the cannons. Then head up to the bridge/command centre to assist with aiming/firing the cannons where necessary.


((Originally had another name, but Muffin is shorter so I'll go with that.))
Spoiler (click to show/hide)
Title: Re: DIG
Post by: NJW2000 on January 27, 2017, 07:02:51 pm
Verne yells on the comms, and in the crawler:

"Why are we waiting for this horrible thing to attack us? If someone's going to attack first, it'd better be us! And something that ugly is sure to try and murder us. Let's grab some crystals, shoot the thing, and get the hell away from here!"

"Bore, be ready to fire cannons to cover our escape! Crawler, be ready to run. Undead, machines and swimmers get ready to nab the goddamn loot when it drops. Everyone else, start shooting the stuff holding the crystals up or swinging at the spider legs that try to kill us! We ready?"


Verne takes precise aim with the rifle on one of the threads holding up a crystal.
Title: Re: DIG
Post by: piecewise on January 27, 2017, 11:12:20 pm
Assuming the doorway is facing Bargthor, I'll stay in the crawler, but open the door and get my pistol out and be ready to cover the engineheart if anything attacks him

Spoiler: "Razorblade" Rede (click to show/hide)
We'll assume it is because no reason not to. So you sit in the crawler with your gun pointed towards the door. Just like that time your parents came over.

Another ... time

Exit the crawler. wander with the flow of water.

Spoiler: Nameless (click to show/hide)
You get out of the crawler and completely ignore what's going on with the crystals and such and instead walk across the cave floor. As you get closer to the other side you notice that the flow of water on this side of the cave is actually faster than it is on the other side. And, judging by the flow of water that you can see to your left and right, the water is flowing in towards some central point. Probably the drain out of this otherwise rather dead end looking cave. You stop walking towards the drain when the current begins getting dangerously strong.

Sifeebt just nods as Nameless leaves, electing to stay onboard and move to stand next to the pilot.

Stay onboard, next to Tony (MidnightJaguar).  If he decides it's a good idea to drive the crawler into or very near to the spidergoo or the crystals, silently discourage the action.  Heavily.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
More sitting about, for strategic reasons.



Does the crystal look damaged in any way from that shot?

"But meatbag, I haven't stole anything yet, aren't you supposed to run after you've stole something?"

Spoiler: Bargthor-47 (click to show/hide)
Uh, maybe it's pride? Or its feelings? But the actual physical structure of the crystal shows no sign of damage. Least not as far as you can see.


"I think we did a good job with this thing, wouldn't you say?

Sounds like we might have some visitors of the strange kind coming soon. Perhaps you should go aim our ordnance while I make sure there's something to fire in there. I'm pretty sure there are better uses for our talents right now, but it seems the rest of the crew is otherwise preoccupied."

Go load cannons if nobody else is making moves to do so.
If someone else does come up to do it, then go to the bridge instead.

I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
I don't see no bracing actions so lets roll.
96/70 and 80 Move
Welp, guess you didn't move quick enough to get braced for the drop.
Endure 10/50 and 70
But you weren't injured in the wild ride down, so that's ok.
One has to wonder why there was a wild ride down in the first place, instead of drilling around to come out at the side of the cave. Rule of dramatic plot potential strikes again! Will nothing sate its ravenous hunger?

((When not given specific instructions I tend to do exciting things that hurt people. Or at least have the capacity to do so))
"Perhaps that is best, yes."

Go assist in loading the cannons. Then head up to the bridge/command centre to assist with aiming/firing the cannons where necessary.


((Originally had another name, but Muffin is shorter so I'll go with that.))
Spoiler (click to show/hide)
Muffin, being both stronger and better at shooting, loads the cannon on the side pointing towards the spider goo and then heads up the the bridge and aligns the shot as best he can.
[91/80] and his best alignment ain't great.

Verne yells on the comms, and in the crawler:

"Why are we waiting for this horrible thing to attack us? If someone's going to attack first, it'd better be us! And something that ugly is sure to try and murder us. Let's grab some crystals, shoot the thing, and get the hell away from here!"

"Bore, be ready to fire cannons to cover our escape! Crawler, be ready to run. Undead, machines and swimmers get ready to nab the goddamn loot when it drops. Everyone else, start shooting the stuff holding the crystals up or swinging at the spider legs that try to kill us! We ready?"


Verne takes precise aim with the rifle on one of the threads holding up a crystal.

-10 on next roll (Ie a bonus because you're trying to roll UNDER) to shoot that thread.

'I'm so proud of you, Jenny!' Deira has named the bore now, and in her excitement at pulling off the maneuver she strokes its console again. She rearranges the decorations around the bridge that didn't stay stable during the drop, and checks to make sure all parts are functioning correctly.

Spoiler (click to show/hide)

So we gonna paint one of those pinup models on the side of the bore, but of Jenny the Teenage robot?
Title: Re: DIG
Post by: Ozarck on January 28, 2017, 01:54:57 am

 ...

Walk away from the drain. if any of the walls display features of interest, and are a safe direction (non-waterfall and non-drain) proceed thataway.
If no walls are interesting, and any of the orbs remain near enough to reach and likewise are in safe waters, approach orb and touch it.
Otherwise, find a mild part of the current and examine the bottom, while looking for aquatic creatures.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 28, 2017, 03:29:10 am
I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?

Is there a level of the sea on which I could easily communicate with my teammates?

Since I'm not needed for loading it seems, go to the bridge, crawl into the basket and dive to lvl. 2. Then ghostwalk to where I can see the cave roof and observe.

"You know what, I'm just gonna start doing what I do best, take a dip and see what's out there. Don't let the monsters eat my body!"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 28, 2017, 03:33:20 am
These meatbags are about to fire guns in a room full of crystals that damage through sonic resonance.  There's going to be a fuckup.  I'd better find a good place to watch.

Dive for the waterfall and the area behind the waterfall, in the hopes that the splashing water breaks up the fancy sound the crystals use to do damage.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 28, 2017, 04:24:23 am
Now that I'm closer, try to examine the goo/spider thing closer, looking for weaknesses, or anything else that might offer some explanation as to what it is, and what it does.
Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 28, 2017, 11:04:44 am
((I'm off to a wonderful start here with already 3 >90 rolls. There is no way this can go wrong.))

"Sure thing, try not to summon any horrible creatures from the deep in here while I continue to fumble my aiming."

Fumbled that one. Aim the cannon again, only better this time.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 28, 2017, 03:04:49 pm
((I'm off to a wonderful start here with already 3 >90 rolls. There is no way this can go wrong.))

"Sure thing, try not to summon any horrible creatures from the deep in here while I continue to fumble my aiming."

Fumbled that one. Aim the cannon again, only better this time.

Spoiler (click to show/hide)
((Maybe you inherited the Xan dice.))

91/80 Blast.

Yep, definitely got them Xan dice.

Now that I'm closer, try to examine the goo/spider thing closer, looking for weaknesses, or anything else that might offer some explanation as to what it is, and what it does.
Spoiler: "Razorblade" Rede (click to show/hide)
23/20 Find.

You're honestly not even sure what that thing is, let alone what it does or how to beat it. For all you know its an organic building and you're wondering how to "Beat" a spidery apartment building.

These meatbags are about to fire guns in a room full of crystals that damage through sonic resonance.  There's going to be a fuckup.  I'd better find a good place to watch.

Dive for the waterfall and the area behind the waterfall, in the hopes that the splashing water breaks up the fancy sound the crystals use to do damage.

Spoiler: Bargthor-47 (click to show/hide)
64/40 Move

You run across the room towards the waterfall and make a running headlong dive straight into it. You make it through the waterfall and splat face first into the rock wall behind the waterfall. And then the waterfall's current slams you into the ground and shoves you about 20 feet back into the room.

"Ugh...my adventure game experience lied to me. There's nothing behind the waterfall but rocks and pain."

I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?

Is there a level of the sea on which I could easily communicate with my teammates?

Since I'm not needed for loading it seems, go to the bridge, crawl into the basket and dive to lvl. 2. Then ghostwalk to where I can see the cave roof and observe.

"You know what, I'm just gonna start doing what I do best, take a dip and see what's out there. Don't let the monsters eat my body!"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Oz in OOC brings up a good point that this sort of thing is rather OP as worded. What is the intended purpose of the technique? Just to run away?

Also level 3 is the first one where you have some control over things. Level 1 is like a magnifying glass, level 2 like xray glasses, but level 3 is when you start being able to poke things.

[38/95]
[24/95]
The second level resembles the first but with the encompassing darkness stripped away. You view the world as though it is made of fogged glass, the steel and flesh around you is solid and visible yet also translucent. Time seems to move a little slower and if you look very carefully, you can see the currents of air, the distribution of weight within the machine, shifting gradients of heat, all laid out to you like ghostly tides. You find that you can swim through this world like a thick syrup, the air is easier but even steel and stone can be glided through with a bit of effort. You ghost out of the bore and up towards the goo on the ceiling.  You can see the innards of the goo from here, its seemingly chaotic form with clearly diverse or specialized structures melting into more simple or unspecialized ones. And you can see, glowing like trapped fireflies, the scattered minds within the goo.

As you watch, you notice something out of the corner of your eye. A distortion in the structure of the stone on the wall nearest you; rapidly flowing tides of heat and kinetic energy concentrating on a single point.


 ...

Walk away from the drain. if any of the walls display features of interest, and are a safe direction (non-waterfall and non-drain) proceed thataway.
If no walls are interesting, and any of the orbs remain near enough to reach and likewise are in safe waters, approach orb and touch it.
Otherwise, find a mild part of the current and examine the bottom, while looking for aquatic creatures.


Spoiler: Nameless (click to show/hide)
You look around for things on the walls and notice that a 5 foot section of the wall near the waterfall, is glowing red hot. As you watch the stone melts and then falls as a single boulder sized blob of magma. Just before it lands though, the heat within it seems to instantly evaporate and the formless lump sprounds hundreds of thin stone spines. It lands in the water with a burst of steam and then begins rolling towards the crawler like an angry sea urchin.
Title: Re: DIG
Post by: NJW2000 on January 28, 2017, 03:21:06 pm
Verne curses, then screams over the comms:

"Shit, shit, we should have taken our chance and struck. Fire the cannons at it, now, now!"

Briefly observe the Igneous Hedgehog, looking for weak spots or places a rifle might actually do something other than chip it. If there is one, or it might, shoot the creature.

Otherwise, keep my rifle trained on the thread with the hanging crystal ball, and fire.



Spoiler: Verne (click to show/hide)
Title: Re: DIG
Post by: The Lupanian on January 28, 2017, 03:23:45 pm
Shoot the hedgehog

"This is a surprising, yet not entirly unexpected development"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG
Post by: Radio Controlled on January 28, 2017, 03:50:32 pm
Well, the idea is to be able to circumvent the autofail when it comes to dodge rolls by an ability that allows replacing the roll with another one, at an appropriate cost. Basically give me an option to, for example, disengage from melee instead of being hopelessly caught and autofailing any attempt to run away.

So yes, the idea is having a chance to bravely run away when otherwise that'd autofail.


The thing I saw in the corner of my eye is the same thing that is about to attack my teammates, right? If yes, attack its mind directly with the priest beads. If I can't engage in mindwar on this lvl (I know I can't influence the material world on this lvl, but I'm not sure if attacking the spirit/mind of an entity directly is an option), then instead try to shortly touch/intensely look at one of the crystalballs to learn more.

If however that concentration of energy is an entirely unrelated entity, then focus on attacking/dodging that.

Any knowledge gained from diving to lvl. 2 or from seeing the spidergoo, by the way?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Pancaek on January 28, 2017, 03:55:03 pm
((Yay, I inherited the xan dice but in a system where overshooting doesn't do anything neat. Yet.))

"Okay, this is getting silly. It's just a simple cannon, a tube that spits shooty balls at stuff I need deader. I can do this."

Okay, clearly those were just test runs to get a feel for the cannon. Now, for realsies, aim the cannon at the angry sea urchin rolling towards us and fire at it.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Devastator on January 28, 2017, 04:03:34 pm
Clearly, my cunning instincts properly overrode my peerless mind there, or else I might have been next to the rockhead when it burst out of the wall.

Look at the rock-creature, looking for vulnerabilities.  Is it all rock?  Does it have joints or limbs?  Is there a good place to shoot it?

Also, do try to stay out of the line of fire from the tunnel and the crawler door.  Playing backstop for a rock creature is not ideal.


Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG
Post by: syvarris on January 28, 2017, 05:37:49 pm
Sifeebt taps Tony on the shoulder, saying "We should leave."

Assuming MJ is present and uses his 90 control to pilot the Crawler away, Sifeebt will stay onboard, and just watch the rock's progress towards the crawler.  If MJ doesn't wake up, Sifeebt will bail out and flee, because there's about zero chance a sabre is useful here.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: MidnightJaguar on January 28, 2017, 05:48:55 pm
Spoiler (click to show/hide)

Agreed, theres nothing worse than damn stoneurchins.

Hightail it away from the stoneurchin.
Title: Re: DIG
Post by: Gentlefish on January 28, 2017, 09:34:58 pm
Spoiler (click to show/hide)

Help man the wheel
Title: Re: DIG
Post by: Ozarck on January 28, 2017, 09:37:29 pm
 ...

[bNameless observes the spiky stone ball, attempting to evaluate it's threat value. If it's threat value appears to be out of his fighting range, he will approach the hole it left behind in the wall and poke at it thoughtfully (for him). The poking is to be done with an appendage, not with a weapon. If he determines it is within his ability to handle, he will approach and attempt to prevent it from harming the others, by whatever means necessary.[/b]

((this is such a stupid course of action, but it's what Nameless would do, so here goes.))

Spoiler: Nameless (click to show/hide)
Title: Re: DIG
Post by: Sialia on January 28, 2017, 09:51:48 pm
Inspired by some divine intervention, Deira thinks. Paint! She needs to paint the bore. She rummages around the bridge to see if any paint was left there. She wants to remain on the bridge just in case an escape is needed, this ends in her pottering about amongst the dolls and decorations she has put everywhere searching for whatever is available on the bridge.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: piecewise on January 29, 2017, 07:13:29 pm
Verne curses, then screams over the comms:

"Shit, shit, we should have taken our chance and struck. Fire the cannons at it, now, now!"

Briefly observe the Igneous Hedgehog, looking for weak spots or places a rifle might actually do something other than chip it. If there is one, or it might, shoot the creature.

Otherwise, keep my rifle trained on the thread with the hanging crystal ball, and fire.



Spoiler: Verne (click to show/hide)

[Blast 76/80]
You look at the sharp ball of rock and deduce that a rifle bullet is probably not gonna do a whole lot to it.  So instead you turn back towards the treat and take aim.
[Blast 32+10 for difficult shot, -10 for careful aim/80]
[10+4+5=19]
Your shot pierces straight through the thread and severs it in a single shot. The crystal falls a good 60-70 feet to the ground.
[72/40 endure]
[34 mind damage]
The ring as the crystal hits the ground is so loud in your head that every muscle in your body tenses up like a steel spring. In an instant, you collapse into a ball and splash down into the water.

Shoot the hedgehog

"This is a surprising, yet not entirly unexpected development"

Spoiler: "Razorblade" Rede (click to show/hide)
[endure 9/55]
There is a very loud ringing noises echoing through the chamber as you step out of the crawler to take a shot at the hedgehog. You ignore it. The sound that is, not the hedgehog.
[04/70 vs 37/40]
As you point the pistol at the rolling ball of spikes the creature starts to serpentine, jerking violently in random directions while still charging towards you. You take the shot but miss entirely. What's worse is that the cartridge from the first shot got caught in the breech and jammed the pistol.

Well, the idea is to be able to circumvent the autofail when it comes to dodge rolls by an ability that allows replacing the roll with another one, at an appropriate cost. Basically give me an option to, for example, disengage from melee instead of being hopelessly caught and autofailing any attempt to run away.

So yes, the idea is having a chance to bravely run away when otherwise that'd autofail.


The thing I saw in the corner of my eye is the same thing that is about to attack my teammates, right? If yes, attack its mind directly with the priest beads. If I can't engage in mindwar on this lvl (I know I can't influence the material world on this lvl, but I'm not sure if attacking the spirit/mind of an entity directly is an option), then instead try to shortly touch/intensely look at one of the crystalballs to learn more.

If however that concentration of energy is an entirely unrelated entity, then focus on attacking/dodging that.

Any knowledge gained from diving to lvl. 2 or from seeing the spidergoo, by the way?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
If it's just to run away, how's this instead:  A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.

The thing attacking the group is indeed a deep creature, but its incarnated in the material world where you can't touch it from this level.

[39/95]
You examine the nearest crystal. As you look closely you notice something that the glow of the crystal hid before; many many thousands of tiny life forces. This crystal is a conglomeration of low level deep creatures, sparks and cinders and all manner of tiny elemental beings clustered in a hive.  Normally they'd be near powerless in the mundane world but clustered like they are in these hives, they have enough of a presence in the Deep to manipulate things. You realize that this mass of black goo must be akin to a reanimated body made with a spark tube. The body is simply being puppeted by these things, and more organic matter just gets mashed in whenever it shows up in the cave.

((We'll give you the knowledge when you get back to your body, since you're gaining more every turn. Might as well lump sum it. ))

((Yay, I inherited the xan dice but in a system where overshooting doesn't do anything neat. Yet.))

"Okay, this is getting silly. It's just a simple cannon, a tube that spits shooty balls at stuff I need deader. I can do this."

Okay, clearly those were just test runs to get a feel for the cannon. Now, for realsies, aim the cannon at the angry sea urchin rolling towards us and fire at it.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Help man the wheel

I'm gonna assume you're going to help Muffin with his shooting. Mostly because if he's aiming by manipulating the Bore from the bridge, he can't shoot the cannons.

[40/80 blast vs 99/40 dodge]
2+8+2+8+40=60 damage-30 armor=30 damage.

Muffin carefully maneuvers the bore with the targeting handle, shifting its position ever so slightly to aim at the rolling stone ball. As soon as he has the crosshairs on it he shouts down to gentlefish's unnamed character, who pulls the firing handle on the cannon. The cannon fires with a bang that rattles most of the bore and sends an iron ball the size of a man's head down straight through the rolling spikeball. The spike ball bursts in a blast that throws water and bits of stone in all directions.

Clearly, my cunning instincts properly overrode my peerless mind there, or else I might have been next to the rockhead when it burst out of the wall.

Look at the rock-creature, looking for vulnerabilities.  Is it all rock?  Does it have joints or limbs?  Is there a good place to shoot it?

Also, do try to stay out of the line of fire from the tunnel and the crawler door.  Playing backstop for a rock creature is not ideal.


Spoiler: Bargthor-47 (click to show/hide)
[18/50 endure]
That crystal hits the ground and the same ear...whatever you sense sound with...splitting ring echos through the chamber. You ignore it and look at the rock creature. You are squinting at it, trying to guess a weakpoint when the bore fires and puts a fucking cannon ball through it. Good enough for you.

Sifeebt taps Tony on the shoulder, saying "We should leave."

Assuming MJ is present and uses his 90 control to pilot the Crawler away, Sifeebt will stay onboard, and just watch the rock's progress towards the crawler.  If MJ doesn't wake up, Sifeebt will bail out and flee, because there's about zero chance a sabre is useful here.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
[28/50 endure]
Spoiler (click to show/hide)

Agreed, theres nothing worse than damn stoneurchins.

Hightail it away from the stoneurchin.
[65/45 endure]
[19+18=37 mind damage]
[61/60 blast]
Sifeebt closes one eye, wincing against the pain of the ringing going on, and looks at tony, who is sitting at the controls, facing away from him.

"We should leave."

Tony's head lifts, as though he's hearing Sifeebt and just noticing him. He stands up from the chair and turns towards Sifeebt, drawing his pistol as he does. His eyes are glassy, and tiny sparks crawl across them like static discharge.

He fires several times at Sifeebt, rounds pinging off the metal interior of the crawler and hissing around like ballistic mosquitos. Luckily for Sifeebt, Tony's handling of his gun is awkward, as though he had never held it before.

...

[bNameless observes the spiky stone ball, attempting to evaluate it's threat value. If it's threat value appears to be out of his fighting range, he will approach the hole it left behind in the wall and poke at it thoughtfully (for him). The poking is to be done with an appendage, not with a weapon. If he determines it is within his ability to handle, he will approach and attempt to prevent it from harming the others, by whatever means necessary.[/b]

((this is such a stupid course of action, but it's what Nameless would do, so here goes.))

Spoiler: Nameless (click to show/hide)
04/60 endure

The hole up where the boulder creature came from is pretty high. 30 maybe 40 feet up. You don't think you could reach it.

Inspired by some divine intervention, Deira thinks. Paint! She needs to paint the bore. She rummages around the bridge to see if any paint was left there. She wants to remain on the bridge just in case an escape is needed, this ends in her pottering about amongst the dolls and decorations she has put everywhere searching for whatever is available on the bridge.

Spoiler (click to show/hide)

There's no paint here, but logically there might be some down in storage.
Title: Re: DIG: Ding Dong.
Post by: The Lupanian on January 29, 2017, 07:35:20 pm
"Sorry mate"

Go at Tony with the knife, no quarter. Prioratize getting the gun out of his hand, or cutting the hand holding the gun off. However it has to be done, try to make sure he doesn't posses the gun anymore.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: Ozarck on January 29, 2017, 09:01:56 pm
 ...

The nameless one will gather up the crystal ball that was shot down, if it is in an accessible location. Otherwise, he will just return to the crawler, if that is accessible. If, upon return, he discovers that combat is going on, he will attempt to determine which side is DIG team and which side is the other guys, and help the DIG team. (i.e. if he figures out that Tony is no more, he'll fight Tony. Otherwise, best guess, though he will tend to favor Sifeebt as an ally.)

Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: syvarris on January 29, 2017, 09:04:38 pm
Finally, it's sabre time.  Circle around behind Tony and go for a backstab decapitate him.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: Devastator on January 29, 2017, 09:24:25 pm
"Dang, that meatbag's getting the crystal.  Guess I'll have to live with stealing the other meatbag."

Try to grab Verne, and enter the crawler

Also save knowledge for the Winter Octopus Strike ability, which allows normal damage to be dealt as non-lethal damage


Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: Radio Controlled on January 30, 2017, 12:15:29 am
Go down one lvl. and grab Verne, float him back toward the crawler hangar. Also take any other teammates with me that fall unconscious this turn. Leave them be if they regain consciousness though.

Then, if any actions left, either help out the team with their fight (try to get that deep sea pond scum outta that body) or try to think of a way to prevent these deep sea creatures from further messing with us (perhaps we could cut off their access to the material world? Or dillute their presence to prevent them having enough combined power to manifest bullshit in our faces?)


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
If it's just to run away, how's this instead:  A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.
Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
Title: Re: DIG: Ding Dong.
Post by: Gentlefish on January 30, 2017, 01:24:46 am
Spoiler: Engie (click to show/hide)

Yar! Pirates be we. Man the next cannon, else reload and get ready! ((Also, my engineer is named Engie.))
Title: Re: DIG: Ding Dong.
Post by: NJW2000 on January 30, 2017, 02:57:01 am
If I wake up, make sure that the shattered bits of crystal are in our hands. If not, try and swim to them. If so, splutter incoherently about getting the thing's heart.

Spoiler (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 30, 2017, 10:40:28 am
"I'll get him."

Punch Tony and try to knock him out.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: Pancaek on January 30, 2017, 12:38:30 pm
Muffin looks at the exploded urchin from the bridge of the bore, satisfied.

"Yes, clearly an angry ball of magically infused whatever is no match to some good old fashioned high velocity metal."

Go and reload the cannon. Once reloaded, go back to where I can aim the cannon and stay on the lookout for more hostile urchins or whatever to aim at.

Spoiler (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: piecewise on January 30, 2017, 02:23:54 pm
Spoiler: Tony sheet for my use (click to show/hide)

"Sorry mate"

Go at Tony with the knife, no quarter. Prioratize getting the gun out of his hand, or cutting the hand holding the gun off. However it has to be done, try to make sure he doesn't posses the gun anymore.

Spoiler: "Razorblade" Rede (click to show/hide)
[27/70 vs 46/0]
[3d6=1+1+2][61 body left]
You hear shooting from inside the crawler and immediately rush in. Your pistol is jammed so you whip out your knife and shove past Sifeebt, taking a running stab at Tony. You're off by at least a foot though, and manage to do nothing more than deliver a shallow cut to his side.

...

The nameless one will gather up the crystal ball that was shot down, if it is in an accessible location. Otherwise, he will just return to the crawler, if that is accessible. If, upon return, he discovers that combat is going on, he will attempt to determine which side is DIG team and which side is the other guys, and help the DIG team. (i.e. if he figures out that Tony is no more, he'll fight Tony. Otherwise, best guess, though he will tend to favor Sifeebt as an ally.)

Spoiler: Nameless (click to show/hide)

The crystal that was shot down is still in one piece, seemingly undamaged by the fall.
[09/80 move]
You shrug and start rolling the crystal over towards the crawler. It's pretty heavy, but also fairly round and partially held up by the water here, so you can just manage to push it  along.

Finally, it's sabre time.  Circle around behind Tony and go for a backstab decapitate him.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You can't exactly circle around in a small cramped hallway when the guy basically has his back to a wall. So we'll just have you attack.
[04/90 vs 6/0] [17 damage][44 hp left]
You unsheathe your sabre and lunge forward, delivering a good hard slash to the man's chest. Blood pours from the wound but he doesn't seem to notice.

"Dang, that meatbag's getting the crystal.  Guess I'll have to live with stealing the other meatbag."

Try to grab Verne, and enter the crawler

Also save knowledge for the Winter Octopus Strike ability, which allows normal damage to be dealt as non-lethal damage


Spoiler: Bargthor-47 (click to show/hide)
If I wake up, make sure that the shattered bits of crystal are in our hands. If not, try and swim to them. If so, splutter incoherently about getting the thing's heart.

Spoiler (click to show/hide)
Brag grabs Verne and helps him up. The two of them hobble towards the crawler, in spite of all the shooting and squishy stabbing noises coming from it.  They make it to the rear of the thing at about the same time Nameless does, along with the unbroken crystal.

Go down one lvl. and grab Verne, float him back toward the crawler hangar. Also take any other teammates with me that fall unconscious this turn. Leave them be if they regain consciousness though.

Then, if any actions left, either help out the team with their fight (try to get that deep sea pond scum outta that body) or try to think of a way to prevent these deep sea creatures from further messing with us (perhaps we could cut off their access to the material world? Or dillute their presence to prevent them having enough combined power to manifest bullshit in our faces?)


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
If it's just to run away, how's this instead:  A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.
Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
[71/95]
You drop another level deeper. The translucent world gives way to another; it still reflects the mundane plane but rather than seeing it as whole, if more ghostly, forms, you view it as clouds of untold trillions of glowing points. You see the world like a pointillism painting or a cloud of pixels. It is clear and whole from a distance but up close you can see every tiny particle. In this world you see the minds of your teammates glowing as solid things; fires within the swarm of points. There are other things here too, as well. A few scattered deep sea creatures, which resemble life forms you might find in pond water; zooplankton and odd pollen shells and all manner of tiny crustacean forms. They ignore you, by and large, but one in particular seems very interested in you. It looks like a luminous worm, just a curling, wriggling line of light that is nested within the opposite cave wall. It twitches and curls up into a ball, and the matter it is in suddenly surges forward, stone flowing like a high presure stream of water. The stone passes through your incorporeal form and hardens as it hits the wall behind you, forming a long horizontal stone column between the two walls of the cave. The coiled worm then strikes, hurtling forward like a bullet, bouncing rapidly off the glowing points of matter like a pinball off bumpers.
[Transcend 96/95 vs 89/80]
You freeze up, startled by whats happening, but luckily the worm seems to have been anticipating you moving and was "leading" its attack. It wizzes straight past you and ends up in the opposite wall.

You shake off your surprise long enough to focus an attack down at the possessed driver.
[86/95 vs 31/60-20 overwhelmed. Tie, defender wins]
Your priest beads break up into individual balls and fly down like heat seeking missiles. They get within 20 feet of their target before electricity leaps from the controlled body and up to the balls, blasting them away.




Everyone in the mundane world sees a big section of stone on one side of the cave suddenly stretch like taffy across the cave and hit the otherside, forming a horizontal column. Its very odd.

Spoiler: Engie (click to show/hide)

Yar! Pirates be we. Man the next cannon, else reload and get ready! ((Also, my engineer is named Engie.))
You reload the cannon and ready another shot.

"I'll get him."

Punch Tony and try to knock him out.

Spoiler: Vokun Kaaz (click to show/hide)
Not even gonna bother to roll tony's zero dodge anymore.
98/80 fight

You shove your way past both Sifeebt and Razorblade and attempt to punch Tony. You somehow manage to miss a man who is standing utterly and completely still. Good work.

Muffin looks at the exploded urchin from the bridge of the bore, satisfied.

"Yes, clearly an angry ball of magically infused whatever is no match to some good old fashioned high velocity metal."

Go and reload the cannon. Once reloaded, go back to where I can aim the cannon and stay on the lookout for more hostile urchins or whatever to aim at.

Spoiler (click to show/hide)
Engie tells you the cannon is loaded from below so you look around for something to unload it onto. There's certainly a lot happening in the crawler judging by the noises you're hearing over the radio (which someone in the crawler just left on), but you can't very well just shoot down into the crawler. You see that strange stone column form, but you're not certain what that is. There's really not a lot you're sure if you should shoot; so you wait.


[Tony blast 10/60]
Tony, beset on all sides by attackers, fires his pistol again. But not at Sifeebt or Razorblade or that guy who just managed to miss him with a punch. He fires at the crystal that Nameless just rolled over to the rear of the crawler.

Rede 28/55
Sifeebt 84/50  8 mind damage, 72 left I think.
Nameless  47/60
Bragthor 18/50
Verne  92/40 4 mind damage...update your sheet NJW, I know 50 Mind is not what you're at. You're at...12 now.
Vokun 37/20 20 mind damage, 20 mind left.


Title: Re: DIG: Ding Dong.
Post by: Radio Controlled on January 30, 2017, 02:31:13 pm
""Aha, a challenger from the great beyond! Ghostly fisticuffs it is then!"

Pewpew priester beadz! Move out of that column if I can and attack the deep sea ne'er-do-well. Don't place myself in between the creature and the bore/crawler/teammates though, in case it extend another column.

If I can kill it this turn, collect its remains and again attack the sea scum possessing our former friend.

((Will edit in sheet.))


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: NJW2000 on January 30, 2017, 02:32:45 pm
((Mind damage? Oh... sry, didn't look hard enough at numbers.))

Spoiler (click to show/hide)

Verne steps in front of the crystal, sheilding it with his body. If Tony continues to be agressive, he shoots the guy in the head with a rifle.

"Are you trying to send us insane? Are you trying to destroy valuable resources? Stop bloody shooting this thing!""


Title: Re: DIG: Ding Dong.
Post by: Devastator on January 30, 2017, 02:47:09 pm
"Get that shiny thing somewhere safe, meatbag"

Shove the crazy meatbag out the door with a bull-rush.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: syvarris on January 30, 2017, 03:18:07 pm
Be annnoyed that this system makes it impossible to do significant damage despite rolling an 86 point success against an immobile enemy.  Then, sigh and close the door to the crawler.  If Sifeebt can still act after doing that, he'll attempt to disarm Tony.  With his sabre.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 30, 2017, 03:23:05 pm
"Keep him from shooting the crystal!"

Slash Tony with the knife.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: The Lupanian on January 30, 2017, 04:28:23 pm
Try again to cut Tony's hand off

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Ding Dong.
Post by: Ozarck on January 30, 2017, 06:08:51 pm
 Yes. Very Well.

Roll the Crystal to the side of the crawler, away from the door.

Spoiler: Nameless (click to show/hide)

[/quote]
Title: Re: DIG: Ding Dong.
Post by: Gentlefish on January 31, 2017, 05:36:37 am
Spoiler: Engie (click to show/hide)

Man me stations. Shiver my timbers, or something. Fire if told to!
Title: Re: DIG: Ding Dong.
Post by: Pancaek on January 31, 2017, 08:02:40 am
Muffin tries raising some of the ground crew over the radio.

"Hello? This is Muffin speaking, from the Bore's bridge. We've reloaded the cannon and are ready to fire when needed. If any of you ground crew need some cannonfire somewhere, just say the word. Over."
Title: Re: DIG: Ding Dong.
Post by: piecewise on January 31, 2017, 07:22:15 pm
((Mind damage? Oh... sry, didn't look hard enough at numbers.))

Spoiler (click to show/hide)

Verne steps in front of the crystal, sheilding it with his body. If Tony continues to be agressive, he shoots the guy in the head with a rifle.

"Are you trying to send us insane? Are you trying to destroy valuable resources? Stop bloody shooting this thing!""



[96/80]
[Luck:4]
You step in front of the crystal and take a shot at Tony. You miss him entirely, but luckily your shot doesn't ricochet and hurt anyone.


"Get that shiny thing somewhere safe, meatbag"

Shove the crazy meatbag out the door with a bull-rush.

Spoiler: Bargthor-47 (click to show/hide)
[24/50 vs 38/0]
You shove your way past everyone and grab him by the shoulders. You spin him around and shove him through everyone in the crawler, out the door and into the cavern. You only stop pushing when you've got him a good dozen feet from the crawler.

Be annnoyed that this system makes it impossible to do significant damage despite rolling an 86 point success against an immobile enemy.  Then, sigh and close the door to the crawler.  If Sifeebt can still act after doing that, he'll attempt to disarm Tony.  With his sabre.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You let everyone run out of the crawler before hitting the door close button and walking out yourself as it does. As soon as Brag is finished with his little shoving match you dart in for another blow.
[33/90 vs 25/0] [13x3 =39 damage] [5hp remaining]
You run your blade straight through Tony's chest and then kick him off of it. He staggers back, blood gushing from his wounds.

"Keep him from shooting the crystal!"

Slash Tony with the knife.

Spoiler: Vokun Kaaz (click to show/hide)
[71/80] [2+6+1=9 damage.]

You run up to the already heavily injured Tony and finish him off, jamming your knife straight into his forehead.  He twitches and then collapses, the crackling enery in his eyes vanishing.

Try again to cut Tony's hand off

Spoiler: "Razorblade" Rede (click to show/hide)
[40/70] You walk over to Tony's corpse and cut off his hand.

YAY!

Yes. Very Well.

Roll the Crystal to the side of the crawler, away from the door.

Spoiler: Nameless (click to show/hide)

[/quote]
[62/80]
You play dung beetle and roll that crystal around to the side of the crawler and lean up against it. Everyone around here seems very excitable.



Spoiler: Engie (click to show/hide)
Man me stations. Shiver my timbers, or something. Fire if told to!
Sir, what you do on your own time is all well and good but we are in public.
""Aha, a challenger from the great beyond! Ghostly fisticuffs it is then!"

Pewpew priester beadz! Move out of that column if I can and attack the deep sea ne'er-do-well. Don't place myself in between the creature and the bore/crawler/teammates though, in case it extend another column.

If I can kill it this turn, collect its remains and again attack the sea scum possessing our former friend.

((Will edit in sheet.))


Spoiler: Joshua Abraham Darvaza (click to show/hide)
[20/95 vs 30/80][14 damage, 36 hp left]
[28/80 vs 79/95][16x2=32 damage to mind]

You drift out of the column and strike at the coiled worm with your priest beads. The beads fly from down below up into the wall and batter the worm with blows. The worm squeals in a soundless way and launches itself at you again, tearing a piece of wall out and hurling its coiled body across the room. It strikes you, passing through your body, and you feel it tear away at your mind. It leaves you feeling groggy and unfocused, your memory impaired. The boulder it rode out of the wall sails down, [luck roll:1. Of course], onto your teammates below. Well, lets see some dodging.

Brag  65/80
Sifeebt  24/80
Vokun  76/50 54 damage, 6 hp left
Rede  80/55  53 damage, 22 hp left

Bragthor and Sifeebt see the boulder coming and jump out of the way. Vokun and Rede do not see it coming. Vokun gets caught directly beneath the boulder and is crushed nearly to death and pinned in place. Rede's leg is caught beneath the rock and smashed.





So...I'd be saying its time to make a recover roll but RC is still fighting and as we see, collateral damage is a very real possiblity.
Title: Re: DIG: Ding Dong.
Post by: Ozarck on January 31, 2017, 07:45:18 pm
 

Roll the Crystal boulder to the side of the crawler, off of Vokun away from the door very carefully so as not to cause him further harm.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on January 31, 2017, 07:55:41 pm
Help move the boulder, then limp/crawl to the crawler to recover

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on January 31, 2017, 08:12:45 pm
Move away from where the crawler is and move more to the side of the cave to avoid more friendly fire, then attack the creature again.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG
Post by: Rautherdir on January 31, 2017, 08:56:52 pm
"..."

Focus and try to recover lost mind.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on January 31, 2017, 11:29:22 pm
How big is that boulder?  Small enough to move by hand?  Help roll it off our hapless teammates, then drag one of them into safety(?) of the crawler.  Far too large to move/we fail at moving it?  Amputate Rede's leg and move him to the crawler.  Either way, I really want to end this turn inside the crawler.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 01, 2017, 12:30:39 am
"Man, this place hates meatbags something fierce."

Pick up the severed hand and get inside the crawler.  Bargthor knows nothing about fixing meatbags, and thus is just going to get inside the crawler, and make sure the shiny thing is strapped down.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 01, 2017, 02:33:35 am
"Man, this place hates meatbags something fierce."

Pick up the severed hand and get inside the crawler.  Bargthor knows nothing about fixing meatbags, and thus is just going to get inside the crawler, and make sure the shiny thing is strapped down.


"Oy!, What the hell are you doing with MY severed hand! I earned it, fair and square, you can't just TAKE it!"
Title: Re: DIG: Squish
Post by: Gentlefish on February 01, 2017, 06:49:51 am
Spoiler: Engie (click to show/hide)

Pew pew. Wait for orders with finger guns. Pew pew.
Title: Re: DIG: Squish
Post by: Ozarck on February 01, 2017, 10:15:49 am
((Dev, the crystal sphere is still outside the crawler. I'd roll it inside this turn, except we got a man down.))
Title: Re: DIG: Squish
Post by: NJW2000 on February 01, 2017, 11:05:22 am
Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 01, 2017, 01:20:48 pm
((Dev, the crystal sphere is still outside the crawler. I'd roll it inside this turn, except we got a man down.))

((Thought it was inside, as inside was where it got most recently shot))
Title: Re: DIG: Squish
Post by: Ozarck on February 01, 2017, 01:47:12 pm
((Dev, the crystal sphere is still outside the crawler. I'd roll it inside this turn, except we got a man down.))

((Thought it was inside, as inside was where it got most recently shot))
Nah, Tony was inside, and I had rolled the crystal up to the back of the crawler next to the door. next round, I rolled it around to the side to keep Tony from shooting it again, but then Tony got dragged out of the crawler and killed.
Title: Re: DIG: Squish
Post by: piecewise on February 02, 2017, 12:29:23 am
 

Roll the Crystal boulder to the side of the crawler, off of Vokun away from the door very carefully so as not to cause him further harm.

Spoiler: Nameless (click to show/hide)
33/80
You roll the boulder off the two people trapped under it. You feel like your time is increasingly spent rolling large rocks and watching teammates die or get horribly injured.

Help move the boulder, then limp/crawl to the crawler to recover

Spoiler: "Razorblade" Rede (click to show/hide)
Nameless drags you into the crawler and straps you into one of the chairs.

"..."

Focus and try to recover lost mind.

Spoiler: Vokun Kaaz (click to show/hide)
Yeah and next you can focus and try to heal a broken leg.  Don't worry, you'll get a recover roll once things are safe. In the meantime Sifeebt drags you back to the crawler and straps you inside.

How big is that boulder?  Small enough to move by hand?  Help roll it off our hapless teammates, then drag one of them into safety(?) of the crawler.  Far too large to move/we fail at moving it?  Amputate Rede's leg and move him to the crawler.  Either way, I really want to end this turn inside the crawler.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You drag the almost dead....boy? Girl? You can't really tell, they're pretty messed up. Oh well, into the crawler with you both.

"Man, this place hates meatbags something fierce."

Pick up the severed hand and get inside the crawler.  Bargthor knows nothing about fixing meatbags, and thus is just going to get inside the crawler, and make sure the shiny thing is strapped down.

Spoiler: Bargthor-47 (click to show/hide)
You go to take the severed hand from the lady with crushed legs but she slaps your hand away and clings to it like a talisman. "MY HAND! MINE!"

Geez, blood loss is a hell of a drug. Instead you try to get the crystal into the back of the crawler or at least wedge it in place and strap it down.
55/40 move

Aw geez, this thing is a lot heavier than it looks. How the heck did that zombie guy do this?

Spoiler: Engie (click to show/hide)

Pew pew. Wait for orders with finger guns. Pew pew.
Pew pew, need to make these cannons able to fire into the deep sea! That would be neat as heck, yo.

Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.

Spoiler (click to show/hide)
Well, considering everyone else is now in the crawler, anywhere but there is a place they're not standing. Man your head hurts. You stagger out of the crawler and a ways away to try and figure out a way up to the crystals.

82/90

Uh...well you think you see a way that you might be able to climb up but its really fucking high man. And the climb is vertical most of the way, except for the parts where it's over vertical. You don't really know if you can manage it.

Move away from where the crawler is and move more to the side of the cave to avoid more friendly fire, then attack the creature again.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
57/95
You drift away from the crawler and actually fly straight into a wall. It might be a little more dangerous in here, but at the very least it will mean that the worm won't be able to throw boulders around.

10/95 vs 15/80 Roll(5d4)+0:3,3,1,3,4,+0 Total:14 22 HP remains
85/80

You strike out again with your Priest beads, beating it into a further pulp. It lashes out at you but misses, whizzing right past.
Title: Re: DIG: Squish
Post by: The Lupanian on February 02, 2017, 01:53:05 am
now that I'm safe, I'll unjam my pistol, then address my wound, how bad is it?

"So, if and when we're safe, somebody should go search the wreckage of the hedgehog thing, I'll bet we could use those spines as arrows or something, there might also be something useful for deep sea like creations, as there was a deep thing in it.
Also bring Tony's corpse in, it could be useful, or we could give him a proper passing, I think he's owed at least that much."
Title: Re: DIG: Squish
Post by: NJW2000 on February 02, 2017, 02:49:14 am
Go search stone hedgehog corpse for useful stuff.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 02, 2017, 02:51:48 am
"Nobody's safe until this crystal is locked down"

Give it another shot.  I don't want this shiny thing rolling around, lest another batch of meatbags go crazy.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 02, 2017, 08:12:53 am
Somehow, not dead yet! Well, once more into the fray I guess?

Suppose I'm able to beat this thing, will that mean we're good on the deep sea monster front for a while, or is there a chance for more to spawn in the same location?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: Rautherdir on February 02, 2017, 09:16:43 am
"Wait, Tony was our driver... Think we could call the bore down here?"

Stay relatively still.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Squish
Post by: Pancaek on February 02, 2017, 12:11:51 pm
Just gaze out of the bridge windows a bit, see what the team is up to down there. Also look for threats to the ground team.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 02, 2017, 06:04:05 pm
You roll the boulder off the two people trapped under it. You feel like your time is increasingly spent rolling large rocks and watching teammates die or get horribly injured.

Time well spent

Roll the Crystal boulder Crystal to the side of the crawler, off of Vokun away from the doorinto the crawler very carefully so as not to cause him further harm. If there's room and we don't crush anyone.


Spoiler: Nameless (click to show/hide)

Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.

Spoiler (click to show/hide)
Well, considering everyone else is now in the crawler, anywhere but there is a place they're not standing. Man your head hurts. You stagger out of the crawler and a ways away to try and figure out a way up to the crystals.

82/90

Uh...well you think you see a way that you might be able to climb up but its really fucking high man. And the climb is vertical most of the way, except for the parts where it's over vertical. You don't really know if you can manage it.
~I know someone who could climb that~
Title: Re: DIG: Squish
Post by: Gentlefish on February 02, 2017, 06:08:10 pm
Spoiler: Engie (click to show/hide)

Wait, can we do that? Contemplate deep-sea depth charges.
Title: Re: DIG: Squish
Post by: syvarris on February 02, 2017, 09:02:24 pm
Assist the insulting robot in making sure the crystal is strapped down securely.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 02, 2017, 11:14:46 pm
now that I'm safe, I'll unjam my pistol, then address my wound, how bad is it?

"So, if and when we're safe, somebody should go search the wreckage of the hedgehog thing, I'll bet we could use those spines as arrows or something, there might also be something useful for deep sea like creations, as there was a deep thing in it.
Also bring Tony's corpse in, it could be useful, or we could give him a proper passing, I think he's owed at least that much."
You unjam your pistol and reholster it before looking at your legs. They're....well you're pretty sure bones are supposed to stay IN the leg.

Go search stone hedgehog corpse for useful stuff.

Spoiler (click to show/hide)
[65/90]
You walk over to the rubble of the hedgehog and kick through the wreckage until you find some interesting looking stones buried in the center. They're bright green, smooth like river rocks, and extremely heavy for their size. [Heavy 7-smooth 3-projectile 4-weird 1]

"Nobody's safe until this crystal is locked down"

Give it another shot.  I don't want this shiny thing rolling around, lest another batch of meatbags go crazy.

Spoiler: Bargthor-47 (click to show/hide)
68/40
You sit around, pushing on the crystal for several minutes, but are unable to move it.

Somehow, not dead yet! Well, once more into the fray I guess?

Suppose I'm able to beat this thing, will that mean we're good on the deep sea monster front for a while, or is there a chance for more to spawn in the same location?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Assuming you beat this and then don't do anything major to draw attention, you'll be ok.

29/95 vs 49/80 Double damage! 13x2 26!
You lash out one last time with your beads and bash the beast into pieces. It crumbles apart, leaving only a few glowing fragments behind.

Just gaze out of the bridge windows a bit, see what the team is up to down there. Also look for threats to the ground team.

Spoiler (click to show/hide)
They're all...or at least most of them have gone and hid in the crawler. A few of them are wandering about, poking at rocks and rolling crystals. You don't see anyone threatening them for the moment.

You roll the boulder off the two people trapped under it. You feel like your time is increasingly spent rolling large rocks and watching teammates die or get horribly injured.

Time well spent

Roll the Crystal boulder Crystal to the side of the crawler, off of Vokun away from the doorinto the crawler very carefully so as not to cause him further harm. If there's room and we don't crush anyone.


Spoiler: Nameless (click to show/hide)

Go stand somewhere people aren't standing, and run away from anything dangerous. Then try and see a way up to where the crystals have been raised.

Spoiler (click to show/hide)
Well, considering everyone else is now in the crawler, anywhere but there is a place they're not standing. Man your head hurts. You stagger out of the crawler and a ways away to try and figure out a way up to the crystals.

82/90

Uh...well you think you see a way that you might be able to climb up but its really fucking high man. And the climb is vertical most of the way, except for the parts where it's over vertical. You don't really know if you can manage it.
~I know someone who could climb that~
77/80
You roll the crystal into the crawler and sort of wedge it in place.

Spoiler: Engie (click to show/hide)

Wait, can we do that? Contemplate deep-sea depth charges.
68/90

Uh....yeah probably with the right materials.

Assist the insulting robot in making sure the crystal is strapped down securely.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You double check the straps. It wouldn't be great for that to fall out and mind fuck everyone to death.



Alrlight, everyone make a Recover roll yourselves. If you succeed, you regain body and mind equal to how much you succeeded by.


Title: Re: DIG: Squish
Post by: The Lupanian on February 03, 2017, 12:07:19 am
Alright, try to make a recover roll
I know you aren't going to believe me, but I rolled a 1. If you think I'm lying just fail me. I did take a screenshot if you really want proof I can upload it.


"Oy, Verne, could you collect up all those spines for me please?"
Title: Re: DIG: Squish
Post by: Devastator on February 03, 2017, 01:03:34 am
31/20, failure.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 03, 2017, 11:02:56 am
"Thou wert a worthy foe, but alas for thee, could not overcome my wicked style. Perhaps there is life after death for you though..."

Gather the remains of the monster and get out of the wall. Can I hang onto this for later and store it somehow, or does it have to be used right now? Could these remains be transubstantiated into the material world?

Oh, and those crystal balls, are they still dangerous apart from hitting them and making them ring? Could they still influence the material world or spawn monsters (not just the one we have but the others as well)?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
Alrlight, everyone make a Recover roll yourselves. If you succeed, you regain body and mind equal to how much you succeeded by.

Title: Re: DIG: Squish
Post by: piecewise on February 03, 2017, 11:25:32 am
I'm just gonna take everyone's word on what they got because I trust you guys.
Title: Re: DIG: Squish
Post by: Gentlefish on February 03, 2017, 02:42:49 pm
Spoiler: Engie (click to show/hide)

"Time to go pick up the stragglers I suppose."

Engie does what engie does second-best: pilot. Take either a second crawler, or the bore if necessary, down to the losers outgoing party.
Title: Re: DIG: Squish
Post by: Ozarck on February 03, 2017, 07:10:30 pm
I just wish I could gain knowledge for mrolling heavy things around in water, and turn it into something useful, like an "against the tide" move skill or something.

Take Tony's head, place it in the driver's seat of the crawler, and order it to drive us back to the Bore. then find a spot in the crawler where I am not directly causing damage to others and just take up space.

Take. us home.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 03, 2017, 07:40:07 pm
Strap myself in, and watch the various meatbags ooze.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on February 03, 2017, 08:12:44 pm
((I rolled a 1.  I suppose that means I'm at max body.))

Continue waiting in the crawler, sabre resting on lap.  Wonder when we get knowledge.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 04, 2017, 09:21:38 am
Alright, try to make a recover roll
I know you aren't going to believe me, but I rolled a 1. If you think I'm lying just fail me. I did take a screenshot if you really want proof I can upload it.


"Oy, Verne, could you collect up all those spines for me please?"
Ok, heal it up.
"Thou wert a worthy foe, but alas for thee, could not overcome my wicked style. Perhaps there is life after death for you though..."

Gather the remains of the monster and get out of the wall. Can I hang onto this for later and store it somehow, or does it have to be used right now? Could these remains be transubstantiated into the material world?

Oh, and those crystal balls, are they still dangerous apart from hitting them and making them ring? Could they still influence the material world or spawn monsters (not just the one we have but the others as well)?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Quote
Alrlight, everyone make a Recover roll yourselves. If you succeed, you regain body and mind equal to how much you succeeded by.

You grab the bits of the creature [Weird 2-Deep 3-shiny 4]. They can both be held on to and brought back to the material world.
[100/95] You're really not sure how dangerous those crystals are.

Spoiler: Engie (click to show/hide)

"Time to go pick up the stragglers I suppose."

Engie does what engie does second-best: pilot. Take either a second crawler, or the bore if necessary, down to the losers outgoing party.
[20/80]
You pilot the bore down into the cave, carefully easing it down so that it doesn't crush anyone.

I just wish I could gain knowledge for mrolling heavy things around in water, and turn it into something useful, like an "against the tide" move skill or something.

Take Tony's head, place it in the driver's seat of the crawler, and order it to drive us back to the Bore. then find a spot in the crawler where I am not directly causing damage to others and just take up space.

Take. us home.

Spoiler: Nameless (click to show/hide)
You walk over to tony's body and wrench his head off. You then proceed to carry it into the crawler, past a bunch of horrified teammates, and plop it down in the driver's seat. You point to the cave mouth, pat the head, and then go sit down.

Strap myself in, and watch the various meatbags ooze.

Spoiler: Bargthor-47 (click to show/hide)
Oh and ooze they do! All over the floor. Its quite disgusting! Actually mr.broken legs seems to have regenerated pretty well, though I'm not sure how well because of his lack of sheet.

((I rolled a 1.  I suppose that means I'm at max body.))

Continue waiting in the crawler, sabre resting on lap.  Wonder when we get knowledge.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You strap in and get ready to go.






So, lets knowledge it up.
Brag was the first into the cavern so +10 Knowledge for him.
Everyone else gets +5 for showing up.
Anyone who fought tony gets +10.
Sy gets an extra +5 for dealing a really good blow
Vokun (I think) gets +10 for the killing blow
RC gets an extra +40 for all his actions
Title: Re: DIG: Squish
Post by: Ozarck on February 04, 2017, 12:17:02 pm
5 points of knowledge for threatening a driver, wandering around in the watery cave, pushing a ball and a rock, and then mutilating the body of the driver I threatened to get us here. Mission accomplished!

edit: also, rest in peace (and in pieces), Tony

Await our return into the bore.



Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 04, 2017, 01:47:54 pm
Quote
You grab the bits of the creature [Weird 2-Deep 3-shiny 4]. They can both be held on to and brought back to the material world.
[100/95] You're really not sure how dangerous those crystals are.

Try again to assess the danger those crystals, and whether I could go and grab the remaining crystals without attracting more deep sea villains.

Spoiler: Joshua Abraham Darvaza (click to show/hide)

Also, a technique that prevents more deep sea monsters from spawning on a certain turn at the cost of lowering transcend rolls and maybe some mind points, yay or nay on principle?
Title: Re: DIG: Squish
Post by: Devastator on February 04, 2017, 03:06:19 pm
Oh, the bore's right there.  Well, time to unstrap myself and walk across the cave into the bore.  Are the spotlights in reach from the ground?

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on February 04, 2017, 05:57:23 pm
Following Barg's example, Sifeebt's gonna just walk (climb?) back to the bore, heading to the sanctuary, where he's gonna faceplant into some pillows until his mind regens some.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 04, 2017, 07:13:31 pm
If I can walk, I'll go over to the Hedgehog corpse and grab any spikes that I see, then return to the Crawler and wait for a pilot.
If I can't walk, Ill just wait in the Crawler.


Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Rautherdir on February 04, 2017, 10:12:24 pm
Recover: 34
In the future recover is a thing I will want boosted.

Figure out if I can walk.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Squish
Post by: Gentlefish on February 05, 2017, 03:34:59 am
Spoiler (click to show/hide)

Get the crawler into the digger. Examine the crystal if I have time.
Title: Re: DIG: Squish
Post by: NJW2000 on February 05, 2017, 07:36:37 am
Verne does a last check for loot nearby, then gets into the crawler.

((Won't do recovery roll as going back next turn anyway.))
Title: Re: DIG: Squish
Post by: piecewise on February 06, 2017, 12:00:42 pm
5 points of knowledge for threatening a driver, wandering around in the watery cave, pushing a ball and a rock, and then mutilating the body of the driver I threatened to get us here. Mission accomplished!

edit: also, rest in peace (and in pieces), Tony

Await our return into the bore.



Spoiler: Nameless (click to show/hide)
You've learned a lot about the reality of teamwork.

Quote
You grab the bits of the creature [Weird 2-Deep 3-shiny 4]. They can both be held on to and brought back to the material world.
[100/95] You're really not sure how dangerous those crystals are.

Try again to assess the danger those crystals, and whether I could go and grab the remaining crystals without attracting more deep sea villains.

Spoiler: Joshua Abraham Darvaza (click to show/hide)

Also, a technique that prevents more deep sea monsters from spawning on a certain turn at the cost of lowering transcend rolls and maybe some mind points, yay or nay on principle?
39/85
The crystals are like bee hives...you think, you've only ever heard of bees in history. But bees were creatures that lived in wax homes and if you threatened their home, they would attack you. These creatures seem to behave similarly. The crystals are safe so long as their inhabitants do not feel threatened. Any sort of attempt to manipulate them might be dangerous if done with mundane tools; but you're pretty sure you could cut the crystals apart in the deep sea without angering the inhabitants. Assuming you did it correctly.

Grabbing the "Remaining" crystals might be hard because there are literally hundreds of the things. Place looks like an underground star field remember?

Nay.

Oh, the bore's right there.  Well, time to unstrap myself and walk across the cave into the bore.  Are the spotlights in reach from the ground?

Spoiler: Bargthor-47 (click to show/hide)
You unstrap and walk over to the bore. The spotlights are still a good 20 feet up off the surface, at least. See, there's this big drill at the bottom that sort of seperates you from the actual body of the bore.

If I can walk, I'll go over to the Hedgehog corpse and grab any spikes that I see, then return to the Crawler and wait for a pilot.
If I can't walk, Ill just wait in the Crawler.


Spoiler: "Razorblade" Rede (click to show/hide)


Walk? Uh, well your legs did just get smashed under a rock so we're gonna roll for that.
66/40

Nope, you're not walking anywhere for a while.

Recover: 34
In the future recover is a thing I will want boosted.

Figure out if I can walk.

Spoiler: Vokun Kaaz (click to show/hide)
That recovery roll means you get 6 body and mind back.

40/60

You think you could walk, albeit not quickly nor well.

Verne does a last check for loot nearby, then gets into the crawler.

((Won't do recovery roll as going back next turn anyway.))

28/No sheet

Nope, don't see anything else around here.

Spoiler (click to show/hide)

Get the crawler into the digger. Examine the crystal if I have time.
50/80
You head down, open the main doors, and extend the ramp for the crawler. Then, when the crawler remains exactly where it is, you head down and get into the crawler. You find that they are completely lacking in terms of competent pilots. Well, competent LIVING pilots as it seems that they have decapitated the former pilot and placed his head on the driver's seat. You sincerely wonder if it was a good idea to come down here.

Regardless, you pilot the crawler back up into the bore, retract the ramp and close the main doors behind you.

Following Barg's example, Sifeebt's gonna just walk (climb?) back to the bore, heading to the sanctuary, where he's gonna faceplant into some pillows until his mind regens some.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You wander back to the  sanctuary and lay around on the pillows, waiting for your head to stop hurting.
Title: Re: DIG: Squish
Post by: The Lupanian on February 06, 2017, 12:09:04 pm
"Could somebody please go collect those stone spikes, if we want to make guns, we'll need something to use as projectiles!"

Since I can't walk, I'll hope somebody helps me to the hospital, in the mean time, I'll engrave "Tony Vermis" into the interior wall of the crawler.
Title: Re: DIG: Squish
Post by: Gentlefish on February 06, 2017, 01:24:35 pm
Spoiler: Engie (click to show/hide)

...Engie curious. Time to Find out what I can salvage from dead bodies and crystals.
Title: Re: DIG: Squish
Post by: Rautherdir on February 06, 2017, 01:31:49 pm
Recover: 34
In the future recover is a thing I will want boosted.

Figure out if I can walk.

-snip-
That recovery roll means you get 6 body and mind back.

40/60

You think you could walk, albeit not quickly nor well.

Alright, I've done the regen. So, how do we recover more body/mind? Also, what materials would I need for the reference guide?

Get to the sickbay.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 06, 2017, 02:09:24 pm
Quote
39/85
The crystals are like bee hives...you think, you've only ever heard of bees in history. But bees were creatures that lived in wax homes and if you threatened their home, they would attack you. These creatures seem to behave similarly. The crystals are safe so long as their inhabitants do not feel threatened. Any sort of attempt to manipulate them might be dangerous if done with mundane tools; but you're pretty sure you could cut the crystals apart in the deep sea without angering the inhabitants. Assuming you did it correctly.

Grabbing the "Remaining" crystals might be hard because there are literally hundreds of the things. Place looks like an underground star field remember?

Nay.

Since it seems we are preparing to leave and I don't wanna hold up everything, just grab a couple of those crystals, but only if this can be done safely (don't feel like triggering another round of sanity-blender). What would happen if the crystals are cut apart? Does this lower their 'quality', making the tags of the pieces less valuable?

If I don't think any of the crystals could be grabbed safely, just deposit the deep sea monster's remains near my body.

What parts of Tony's body would be needed to reanimate the corpse? Just the head or torso, or both head and torso?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

((With a little luck I can grab at least one more crystal and break it up so that everybody who helped out can get a piece.))
Title: Re: DIG: Squish
Post by: Ozarck on February 06, 2017, 07:01:43 pm
"Could somebody please go collect those stone spikes, if we want to make guns, we'll need something to use as projectiles!"

Since I can't walk, I'll hope somebody helps me to the hospital, in the mean time, I'll engrave "Tony Vermis" into the interior wall of the crawler.

Nameless will reopen the main doors, re extend the ramp, walk down to the hedgehog remains, gather up as many as he can reasonably carry, and return to the Bore, depositing the spikes near Razorblade.

He will then take his loot (AKA, Tony's head) and place it on a table or something in his room, which he is now commandeering. Call it the one closest to the hull next to the leg (the lowest one on the Bore diagram). If the crew quarters are simply a series of bunks, he will take the lowest bunk in that position, and place the head at the foot of the bed.


You were. A good pilot.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 07, 2017, 12:12:24 am
Go pick up my diesel gauntlets

(So.. how is permanent damage healed?)

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 07, 2017, 02:36:37 pm
(So.. how is permanent damage healed?)
((I believe it is something like "at a rate of 10 an hour while in a safe place like the bore. Assuming, of course, that the bore isn't itself in combat during those times.))
Title: Re: DIG: Squish
Post by: Radio Controlled on February 07, 2017, 03:30:01 pm
(So.. how is permanent damage healed?)
((I believe it is something like "at a rate of 10 an hour while in a safe place like the bore. Assuming, of course, that the bore isn't itself in combat during those times.))
((If only we had some sort of location where information like that could be archived... ( :P)

Anyways, here's the healing info from the docs file:
Quote
Healing
After combat ends, each surviving participant rolls Recover. If they succeed, they regain body and mind points equal to the success of the recovery, up to full. If they fail, however, any of that damage becomes permanent until they return to the Bore or other safe place, where they then heal at a rate of 10 per every 20 hours. This can compound. So, for example, if a player has 100 body points, loses 20, and then fails their recover roll, then their max drops to 80. If they lose another 20 and fail again, then their max drops to 60. That means that even if they succeed on other rolls, their body will be capped at 60.  This lost health can be recovered with items. So a player with their body capped at 60 who used a first aid kit and got +10 body would go up to 70 max body and recover points up to there.
Emphasis mine.

In other words, since each square on the map is 5 hours of drilling, 4 squares per 10 healing body and/or mind.))
Title: Re: DIG: Squish
Post by: piecewise on February 08, 2017, 10:47:26 am
"Could somebody please go collect those stone spikes, if we want to make guns, we'll need something to use as projectiles!"

Since I can't walk, I'll hope somebody helps me to the hospital, in the mean time, I'll engrave "Tony Vermis" into the interior wall of the crawler.
Recover: 34
In the future recover is a thing I will want boosted.

Figure out if I can walk.

-snip-
That recovery roll means you get 6 body and mind back.

40/60

You think you could walk, albeit not quickly nor well.

Alright, I've done the regen. So, how do we recover more body/mind? Also, what materials would I need for the reference guide?

Get to the sickbay.

Spoiler: Vokun Kaaz (click to show/hide)
Gonna assume DESPITE THE UTTER LACK OF PEOPLE CARRYING THE INJURED TO THE SICKBAY, gonna assume people you guys get dragged out and into the medbay.

09/NO SHEET
The attempt to carve tony vermis on the crawler interior results instead with what looks like "Gody Vermits"

As per the reference guide, really just marking 1 and structural 1 or higher. Paper and ink, really.

Spoiler: Engie (click to show/hide)

...Engie curious. Time to Find out what I can salvage from dead bodies and crystals.
16/80

The body can be broken down into organic parts of varying levels, with heart and brain worth the most. Albeit only as long as they're preserved or used immediately. And the brain is somewhat compromised due to the stab wound. So organic 1-5.

The crystal is [deep 1-weird 3-structural 7-energy 4-shiny 2- Living 1]

Quote
39/85
The crystals are like bee hives...you think, you've only ever heard of bees in history. But bees were creatures that lived in wax homes and if you threatened their home, they would attack you. These creatures seem to behave similarly. The crystals are safe so long as their inhabitants do not feel threatened. Any sort of attempt to manipulate them might be dangerous if done with mundane tools; but you're pretty sure you could cut the crystals apart in the deep sea without angering the inhabitants. Assuming you did it correctly.

Grabbing the "Remaining" crystals might be hard because there are literally hundreds of the things. Place looks like an underground star field remember?

Nay.

Since it seems we are preparing to leave and I don't wanna hold up everything, just grab a couple of those crystals, but only if this can be done safely (don't feel like triggering another round of sanity-blender). What would happen if the crystals are cut apart? Does this lower their 'quality', making the tags of the pieces less valuable?

If I don't think any of the crystals could be grabbed safely, just deposit the deep sea monster's remains near my body.

What parts of Tony's body would be needed to reanimate the corpse? Just the head or torso, or both head and torso?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

((With a little luck I can grab at least one more crystal and break it up so that everybody who helped out can get a piece.))
59/95
You think that maybe tearing these crystals from their homes could create some sort of cascade effect. Might not, but its a definite chance. And it might not be a good idea to do it with the bore literally in the room directly under the black goo. So you just take the bits of the sea monster and return to your body.

To animate him you'll need a full body, or at least MOST of it. an arm or a leg or maybe an organ or two might be missing but you definitely need the brain and heart. Though you could replace the missing head with the head of something else that was once living.

"Could somebody please go collect those stone spikes, if we want to make guns, we'll need something to use as projectiles!"

Since I can't walk, I'll hope somebody helps me to the hospital, in the mean time, I'll engrave "Tony Vermis" into the interior wall of the crawler.

Nameless will reopen the main doors, re extend the ramp, walk down to the hedgehog remains, gather up as many as he can reasonably carry, and return to the Bore, depositing the spikes near Razorblade.

He will then take his loot (AKA, Tony's head) and place it on a table or something in his room, which he is now commandeering. Call it the one closest to the hull next to the leg (the lowest one on the Bore diagram). If the crew quarters are simply a series of bunks, he will take the lowest bunk in that position, and place the head at the foot of the bed.


You were. A good pilot.

Spoiler: Nameless (click to show/hide)
You gather up an armful of stones. They look like normal stones to you, honestly, their sharpness is not amazing or anything. You dump them in the hanger before grabbing tony's head and walking to your bunk. You stick it at the foot of your bunk and nod, approvingly.

Go pick up my diesel gauntlets

(So.. how is permanent damage healed?)

Spoiler: Bargthor-47 (click to show/hide)
You collect the remants of a bygone era.



Title: Re: DIG: Squish
Post by: The Lupanian on February 08, 2017, 10:59:28 am
Twiddle my thumbs in Medbay waiting for somebody to come try to fix my broken leg.

"Could somebody come look at my leg? I would really like to be able to walk again, so if somebody could handle that, I would appreciate it."

09/NO SHEET
The attempt to carve tony vermis on the crawler interior results instead with what looks like "Gody Vermits"


Sorry, I didn't think it was something that would require a skill check.
Title: Re: DIG: Squish
Post by: Ozarck on February 08, 2017, 06:18:48 pm
Oh. Were we supposed to be carrying people to the sickbay? My bad. Retroactive action: carry sick people to the sickbay.

Current action: ... Faff about, I guess. In my Christopher Walken mode. I'll save Richard for murder time, I guess.

Edit: rerequesting enahncement wire from our builders.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Pancaek on February 08, 2017, 08:08:48 pm
Sorry I didn't post for a few days. Any chance I got any knowledge for shooting that Urchin with the bore's cannon?

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 08, 2017, 08:17:40 pm
Quote
59/95
You think that maybe tearing these crystals from their homes could create some sort of cascade effect. Might not, but its a definite chance. And it might not be a good idea to do it with the bore literally in the room directly under the black goo. So you just take the bits of the sea monster and return to your body.
To animate him you'll need a full body, or at least MOST of it. an arm or a leg or maybe an organ or two might be missing but you definitely need the brain and heart. Though you could replace the missing head with the head of something else that was once living.
Yeah, no thanks, not gonna start a failure cascade if I can help it.

Could you give me the exact recipe for a depth drive?

Into how many pieces could I break that crystal, and how would this affect the tags the pieces have?

If I were to explain to the others what I saw in the spidergoo and crystal ball and what they are, would this give them some knowledge?


"So would anyone mind if I repaired that earthly embodiment of out former friend for when someone misplaces his in the future? Oh, and I could probably split up that honeycomb-o'crystal into separate parts relatively safely so multiple people can have a piece. Ya'll want a piece of this action?"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 08, 2017, 08:35:22 pm
"I want a piece of the crystal!"
Title: Re: DIG: Squish
Post by: Gentlefish on February 08, 2017, 09:29:45 pm
Spoiler: Engie (click to show/hide)

Preserve the limbs and organs of the corpse, all seperately. They will be useful. It might be easier to let me know what isn't salvageable, like the brain. Organs I'm most interested in would be like, the heart and liver/kidneys, thyroid and adrenal glands. Those hormone producers could be used for some... Fun creations.
Title: Re: DIG: Squish
Post by: NJW2000 on February 09, 2017, 03:24:42 am
Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?

Spoiler: Verne (click to show/hide)

((Doing recovery roll now; didn't understand system previously))

Recovery: 1d100: [75] (Failure)
Title: Re: DIG: Squish
Post by: piecewise on February 09, 2017, 10:09:51 am
Twiddle my thumbs in Medbay waiting for somebody to come try to fix my broken leg.

"Could somebody come look at my leg? I would really like to be able to walk again, so if somebody could handle that, I would appreciate it."

09/NO SHEET
The attempt to carve tony vermis on the crawler interior results instead with what looks like "Gody Vermits"


Sorry, I didn't think it was something that would require a skill check.

...Hmm, do we have a medic? We barely have drivers.

Oh. Were we supposed to be carrying people to the sickbay? My bad. Retroactive action: carry sick people to the sickbay.

Current action: ... Faff about, I guess. In my Christopher Walken mode. I'll save Richard for murder time, I guess.

Edit: rerequesting enahncement wire from our builders.


Spoiler: Nameless (click to show/hide)

You do the "weapon of choice" dance.

Sorry I didn't post for a few days. Any chance I got any knowledge for shooting that Urchin with the bore's cannon?

Spoiler (click to show/hide)

30 knowledge seems reasonable.

Quote
59/95
You think that maybe tearing these crystals from their homes could create some sort of cascade effect. Might not, but its a definite chance. And it might not be a good idea to do it with the bore literally in the room directly under the black goo. So you just take the bits of the sea monster and return to your body.
To animate him you'll need a full body, or at least MOST of it. an arm or a leg or maybe an organ or two might be missing but you definitely need the brain and heart. Though you could replace the missing head with the head of something else that was once living.
Yeah, no thanks, not gonna start a failure cascade if I can help it.

Could you give me the exact recipe for a depth drive?

Into how many pieces could I break that crystal, and how would this affect the tags the pieces have?

If I were to explain to the others what I saw in the spidergoo and crystal ball and what they are, would this give them some knowledge?


"So would anyone mind if I repaired that earthly embodiment of out former friend for when someone misplaces his in the future? Oh, and I could probably split up that honeycomb-o'crystal into separate parts relatively safely so multiple people can have a piece. Ya'll want a piece of this action?"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Yeah...though not right now I'm hurrying. Post in the OOC and I'll reply then when I get back home.

Well, it could give it a size tag. I mean, the size tag is generally reserved for really small or big things. The Bore would have like "Size 7"  If you cut it really small you could give it like Size 4 through 2. If you cut it so it's sharp it would gain sharp tags, cut it smooth and...well I think you see where I'm going. Most of the tags for it are gonna remain static, but you can add some depending on how you cut it up.

Uh...good question...hmm. Maybe a little if they succeed a transcend roll to understand what the hell you're saying.

Spoiler: Engie (click to show/hide)

Preserve the limbs and organs of the corpse, all seperately. They will be useful. It might be easier to let me know what isn't salvageable, like the brain. Organs I'm most interested in would be like, the heart and liver/kidneys, thyroid and adrenal glands. Those hormone producers could be used for some... Fun creations.
Hmm well basically everything is salvagable, except for the stuff in the head because, well, someone already stole it. That and the hand. Today I'll sit down and really parse out what can be scavanged from a human body and what all the tags are. Because I feel we'll probably be scaving them a lot.

Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?

Spoiler: Verne (click to show/hide)

((Doing recovery roll now; didn't understand system previously))

Recovery: 1d100: [75] (Failure)
I mean...if you mean goggles, you could do that. But do you really want to jam extradimensional beehives into your flesh? You saw what happened to tony, right?
Title: Re: DIG: Squish
Post by: Radio Controlled on February 09, 2017, 11:03:20 am
Quote
Uh...good question...hmm. Maybe a little if they succeed a transcend roll to understand what the hell you're saying.
"If anyone is interested in learning more about the wonders of nature we just witnessed, come help me with the wounded and I'll tell you all about it."
Lend medical assistance if I can to my teammates. The most wounded ones first. I think Rede needs help with his legs for example? Regale the tale of strange psychic beehives to my patients and whoever shows up to help.

It seems I'm not having a lot of luck with thinking of possible techniques. Could you explain to me why the previous one (the one about preventing deep sea monsters to spawn for a turn by paying some mind and lowering transcend) was not open for negotiation?


"I want a piece of the crystal!"
"Then gather all the others who would be interested as well so I know in how many pieces to cut it. Preferably after the bore has moved though, this environment seems to be rather unhealthy for all involved."

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 09, 2017, 11:56:43 am
I'll start to examine my leg, no fixing, but just getting an idea of exactly how bad it is

So, we have a couple of options, we could stay here and keep seeing what we could do with the goo, we could go check out the other side of the river, or we could keep drilling. I vote we check out the other side of the river really quick, then keep drilling.
Title: Re: DIG: Squish
Post by: syvarris on February 09, 2017, 03:08:36 pm
Sifeebt will follow Joshua and help with the wounded.  Since he has no build skill whatsoever, I assume this help will take the form of fetching tools, knocking unruly patients unconscious, and perhaps amputation, as needed.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 09, 2017, 06:37:15 pm
You do the "weapon of choice" dance.

https://www.youtube.com/watch?v=XQ7z57qrZU8 (https://www.youtube.com/watch?v=XQ7z57qrZU8)
Pretty much exactly what I had in mind. Perhaps that was worth a knowledge point or two toward my tech? Or toward another tech: Dance of Distraction [use a Move action to disorient and confuse the enemy. reduces their blast and fight skills against teammates (say, by 10 points). Concentrates attention on the user, but forces a reaction roll in order to act for one turn]

in other words : makes it harder for the enemy to shoot or stab muh friends, while making them stare at me in disbelief. Downside is, it doesn't make them less capable of shooting or stabbing Nameless, and they are paying lots of attention to him. Those who see this action have to roll will in order to act that turn.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Pancaek on February 09, 2017, 06:47:49 pm
Walk around where Joshua needs me to. You know, since he's in my basket.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Gentlefish on February 10, 2017, 01:35:19 pm
Spoiler (click to show/hide)

Preserve the body.

Throughout the ship, through the comm system, Engie pipes up before donning his butcher's outfit.
"Once I'm done keepin' these meats good, I'm ready to move y'all to the next destination."
Title: Re: DIG: Squish
Post by: piecewise on February 10, 2017, 07:12:23 pm
Quote
Uh...good question...hmm. Maybe a little if they succeed a transcend roll to understand what the hell you're saying.
"If anyone is interested in learning more about the wonders of nature we just witnessed, come help me with the wounded and I'll tell you all about it."
Lend medical assistance if I can to my teammates. The most wounded ones first. I think Rede needs help with his legs for example? Regale the tale of strange psychic beehives to my patients and whoever shows up to help.

It seems I'm not having a lot of luck with thinking of possible techniques. Could you explain to me why the previous one (the one about preventing deep sea monsters to spawn for a turn by paying some mind and lowering transcend) was not open for negotiation?


"I want a piece of the crystal!"
"Then gather all the others who would be interested as well so I know in how many pieces to cut it. Preferably after the bore has moved though, this environment seems to be rather unhealthy for all involved."

Spoiler: Joshua Abraham Darvaza (click to show/hide)
59/70
11 Hp restored to the guys in the med bay.

You do what you can for the injured; suturing and splinting and relocating the dislocated. Any more damage they'll just have to heal the old fashion way.

The deep sea powers are very powerful. Perhaps even Overpowered. The critters not being summoned when you step in means you could dive in, dive down to the third level, do something, and then get out before they even notice you. And that would be VERY broken.

I'll start to examine my leg, no fixing, but just getting an idea of exactly how bad it is

So, we have a couple of options, we could stay here and keep seeing what we could do with the goo, we could go check out the other side of the river, or we could keep drilling. I vote we check out the other side of the river really quick, then keep drilling.
A kindly monk came by and fixed you up as best he could. Recover 11 hp.

Sifeebt will follow Joshua and help with the wounded.  Since he has no build skill whatsoever, I assume this help will take the form of fetching tools, knocking unruly patients unconscious, and perhaps amputation, as needed.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You continously try to talk the monk into letting you cut off one of the injured's legs. Or arm. Or head. Really any of them work. You kind of just wanna cut a fool.

You do the "weapon of choice" dance.

https://www.youtube.com/watch?v=XQ7z57qrZU8 (https://www.youtube.com/watch?v=XQ7z57qrZU8)
Pretty much exactly what I had in mind. Perhaps that was worth a knowledge point or two toward my tech? Or toward another tech: Dance of Distraction [use a Move action to disorient and confuse the enemy. reduces their blast and fight skills against teammates (say, by 10 points). Concentrates attention on the user, but forces a reaction roll in order to act for one turn]

in other words : makes it harder for the enemy to shoot or stab muh friends, while making them stare at me in disbelief. Downside is, it doesn't make them less capable of shooting or stabbing Nameless, and they are paying lots of attention to him. Those who see this action have to roll will in order to act that turn.


Spoiler: Nameless (click to show/hide)


Uh...How about one that instead turns all their attacks onto him for a turn?

Walk around where Joshua needs me to. You know, since he's in my basket.

Spoiler (click to show/hide)

Master to his blaster. Or was it vice versa? Hmm.


Spoiler (click to show/hide)

Preserve the body.

Throughout the ship, through the comm system, Engie pipes up before donning his butcher's outfit.
"Once I'm done keepin' these meats good, I'm ready to move y'all to the next destination."
How, specifically?
Title: Re: DIG: Squish
Post by: Devastator on February 10, 2017, 07:16:51 pm
Examine the new weapon

I wonder when the bore is going to move again.  That was fun.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 10, 2017, 07:41:46 pm
I vote the bore start moving immediately!
Title: Re: DIG: Squish
Post by: Ozarck on February 10, 2017, 08:37:00 pm
Uh...How about one that instead turns all their attacks onto him for a turn?

Would it still get the chance to cause them to miss their action? I mean, I'm basically drawing all attention to Nameless anyway, with a move action (so no attacking for nameless that turn.)

But yeah, "Draw Fire" is fine as a technique. How much would that cost, knowledge-wise? I mean, it seems pretty simple, though I guess wiser enemies would have a better chance of countering it.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Gentlefish on February 10, 2017, 09:12:09 pm
Spoiler: Engie (click to show/hide)

...Honestly, probably chemical preservation, if we have the stuff. Otherwise, might as well chuck it into a fridge/freezer. Gonna have to make some sort of machine to keep organs "alive".
Title: Re: DIG: Squish
Post by: Radio Controlled on February 11, 2017, 10:08:58 am
Give that explanation about what I learned of the spidergoo and crystals to whoever wants to listen. Then go and secure that crystal in a way that it can't accidentally roll around or fall, causing a ringing. A box with lots of padding perhaps?

How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on February 11, 2017, 08:40:13 pm
Sit crosslegged next to one of the wounded, sabre resting in lap, and listen to Joshua silently.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 12, 2017, 10:59:59 am
What happened to our driver by the way? The nice lady who was gonna paint jenny the robot on the side of the bore. I ask because getting this thing moving while everyone mucks about will speed healing and actions.
Title: Re: DIG: Squish
Post by: Ozarck on February 12, 2017, 11:54:32 am
Legs The Mover appropriates the driver's seat and moves the Bore directly Left Five Spaces

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 12, 2017, 03:04:55 pm
What happened to our driver by the way? The nice lady who was gonna paint jenny the robot on the side of the bore. I ask because getting this thing moving while everyone mucks about will speed healing and actions.
Another sad case of dirt-dementia.



Reposting action:
Give that explanation about what I learned of the spidergoo and crystals to whoever wants to listen. Then go and secure that crystal in a way that it can't accidentally roll around or fall, causing a ringing. A box with lots of padding perhaps?

How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
If our new phantom-pilot is allowed to move the bore, brace myself for when he turns the bore 90° to move horizontally.
Title: Re: DIG: Squish
Post by: Ozarck on February 12, 2017, 04:14:57 pm
What happened to our driver by the way? The nice lady who was gonna paint jenny the robot on the side of the bore. I ask because getting this thing moving while everyone mucks about will speed healing and actions.
Another sad case of dirt-dementia.

Deep Sea Foam on the brain.
Title: Re: DIG: Squish
Post by: piecewise on February 12, 2017, 06:41:52 pm
Examine the new weapon

I wonder when the bore is going to move again.  That was fun.

Spoiler: Bargthor-47 (click to show/hide)
Diesel Gauntlets is a bit of a misnomer because yes, they are gauntlets, but they're more than just gauntlets. There's a mechanical system of complex hydraulics that goes up both arms and meets on your back. The gauntlets themselves are huge, and would be very heavy if not for the system to support them. They only have three fingers and the entire gauntlet piece looks to have been machined from a single cylinder of steel. Three exhaust ports branch from the sides of either glove and the actual fingers of the machine are not over your fingers, your fingers are hidden in the steel cylinder while the huge solid metal claws jut out, worked by hidden mechanics.

Uh...How about one that instead turns all their attacks onto him for a turn?

Would it still get the chance to cause them to miss their action? I mean, I'm basically drawing all attention to Nameless anyway, with a move action (so no attacking for nameless that turn.)

But yeah, "Draw Fire" is fine as a technique. How much would that cost, knowledge-wise? I mean, it seems pretty simple, though I guess wiser enemies would have a better chance of countering it.


Spoiler: Nameless (click to show/hide)
Well it would basically force them to stop whatever they were doing and focus on attacking you.

As per cost I'll tell you what: You go do that in front of some dangerous enemies and you can then have that from now on.

Spoiler: Engie (click to show/hide)

...Honestly, probably chemical preservation, if we have the stuff. Otherwise, might as well chuck it into a fridge/freezer. Gonna have to make some sort of machine to keep organs "alive".

 The best we've got in terms of chemicals is salt or preservation fluid. They sent you down with supplies to get specimens but its like formaldehyde; there's a chance it might not work as intended after being preserved. Eyes might not sense anymore, things like that.

Give that explanation about what I learned of the spidergoo and crystals to whoever wants to listen. Then go and secure that crystal in a way that it can't accidentally roll around or fall, causing a ringing. A box with lots of padding perhaps?

How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
You give your talk about the horrors and wonders of the deep and then head down to the store room and strap the crystal down. It should be fine, so long as nothing breaches the hull. Oh god if something breaches the hull this is gonna be a nightmare.

In real life or in the deep sea?

Sit crosslegged next to one of the wounded, sabre resting in lap, and listen to Joshua silently.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
48/65

You get 15 knowledge.

Legs The Mover appropriates the driver's seat and moves the Bore directly Left Five Spaces

Spoiler: Legs The Mover (click to show/hide)
Directly left? Tunneling or just trying to walk it? Because tunneling means driving this thing sideways, which means people are gonna have a hard time doing things.
Title: Re: DIG: Squish
Post by: Ozarck on February 12, 2017, 07:09:48 pm

Legs The Mover appropriates the driver's seat and moves the Bore directly Left Five Spaces

Directly left? Tunneling or just trying to walk it? Because tunneling means driving this thing sideways, which means people are gonna have a hard time doing things.

Wait, so, the bore only really functions properly while descending? What the hell?
Is there tunnel to the left? if so, may as well walk it. Otherwise, go ahead and tunnel down and left, five spaces.


Let's walk upstream, if we can get up the waterfall again. Otherwise, bore down left five spaces.



Spoiler: Legs The Mover (click to show/hide)


Well it would basically force them to stop whatever they were doing and focus on attacking you.

As per cost I'll tell you what: You go do that in front of some dangerous enemies and you can then have that from now on.
 

Sounds "good." Nameless awaits the opportunity to make some enemies shoot at him.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 12, 2017, 07:21:19 pm
You could just walk the bore upstream and check that out perhaps?
Title: Re: DIG: Squish
Post by: The Lupanian on February 12, 2017, 08:27:30 pm
You could just walk the bore upstream and check that out perhaps?
I was thinks my that, but I think I would prefer to just go explore the depths, and hope to find some other thing than to stick around here any longer.

I'll try to walk, if I can't, I'll try to figure out if I just need to heal, or if I need a new leg. In any case, I want a crutch.

"Which one of you blokes wants to build me a new leg? If not, I wouldn't mind borrowing Tony's leg."
Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 12, 2017, 08:46:47 pm
You could just walk the bore upstream and check that out perhaps?
Sure. I'll edit the post.
Title: Re: DIG: Squish
Post by: Radio Controlled on February 13, 2017, 12:20:02 pm
Quote
How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?
Quote
In real life or in the deep sea?

If you could make me take half damage in real life, oh boy, that'd be something! But other than that, deep sea will do for now. How much knowledge would this cost me?

Small question: since the lvl. 3 deep sea monster I killed gave me remains with [deep 3], does that imply that to get a [deep 5] tagged item I'd have to kill a lvl. 5 deep sea critter?

Oh, and if I had an idea for a type of suit that doesn't really give an armor bonus but instead a different stat bonus, how do we hash out the steps? Should I describe how it looks and how it's supposed to work IC in addition to what I'd like it to do mechanically, or only the latter?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

"Ah, you are a good student it seems my stoic friend. Go forth and spread the gift of knowledge! But don't talk so loud about cutting up my patients next time, will ya? They get all fidgety by the prospect of dismemberment."
Title: Re: DIG: Squish
Post by: syvarris on February 13, 2017, 07:14:54 pm
Sifeebt shrugs, and then starts working on the dark cloth wrapped around his left arm.  After a few seconds he unwraps it enough to reveal his forearm--and a remarkable number of large scars crisscrossing the discolored flesh.  He points out a particularly large scar the fully encircles the arm, rotating it to demonstrate.  Sifeebt tilts his head and looks at a neaby patient, then shrugs again and wraps his arm back up.  He doesn't move away, simply remaining seated and watching Joshua intently.

((No action or sheet 'cause there's nothing to do~))
Title: Re: DIG: Squish
Post by: piecewise on February 13, 2017, 11:47:02 pm
You could just walk the bore upstream and check that out perhaps?
I was thinks my that, but I think I would prefer to just go explore the depths, and hope to find some other thing than to stick around here any longer.

I'll try to walk, if I can't, I'll try to figure out if I just need to heal, or if I need a new leg. In any case, I want a crutch.

"Which one of you blokes wants to build me a new leg? If not, I wouldn't mind borrowing Tony's leg."
Spoiler: "Razorblade" Rede (click to show/hide)

You can walk pretty well right now. Not 100%, but better. You grab a crutch from the med bay and start using it to hobble around the bore more easily.


Legs The Mover appropriates the driver's seat and moves the Bore directly Left Five Spaces

Directly left? Tunneling or just trying to walk it? Because tunneling means driving this thing sideways, which means people are gonna have a hard time doing things.

Wait, so, the bore only really functions properly while descending? What the hell?
Is there tunnel to the left? if so, may as well walk it. Otherwise, go ahead and tunnel down and left, five spaces.


Let's walk upstream, if we can get up the waterfall again. Otherwise, bore down left five spaces.



Spoiler: Legs The Mover (click to show/hide)


Well it would basically force them to stop whatever they were doing and focus on attacking you.

As per cost I'll tell you what: You go do that in front of some dangerous enemies and you can then have that from now on.
 

Sounds "good." Nameless awaits the opportunity to make some enemies shoot at him.

Spoiler: Nameless (click to show/hide)
On route.

Quote
How about a technique that halves all the damage taken for a turn at the cost of also halving any damage done?
Quote
In real life or in the deep sea?

If you could make me take half damage in real life, oh boy, that'd be something! But other than that, deep sea will do for now. How much knowledge would this cost me?

Small question: since the lvl. 3 deep sea monster I killed gave me remains with [deep 3], does that imply that to get a [deep 5] tagged item I'd have to kill a lvl. 5 deep sea critter?

Oh, and if I had an idea for a type of suit that doesn't really give an armor bonus but instead a different stat bonus, how do we hash out the steps? Should I describe how it looks and how it's supposed to work IC in addition to what I'd like it to do mechanically, or only the latter?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

"Ah, you are a good student it seems my stoic friend. Go forth and spread the gift of knowledge! But don't talk so loud about cutting up my patients next time, will ya? They get all fidgety by the prospect of dismemberment."
A good amount; lets say 400.

Yep!

Well, that depends on the stat. Physical stats would work but a suit can't really give you mental stats...usually. But yeah, we can think about how it works and then I'd give you parts to find.



Alright lets dig out this sheet again...
(http://i.imgur.com/U5CKCjY.png)

The bore walks sideways for a good 15 hours, traveling slowly upstream along the tunnel. The river gets deeper and more powerful as the bore moves up the tunnel, until it struggles to continue against the torrent. Finally, the tunnel seems to end in a harsh upward slope. By now the entire tunnel is submerged and the bore is tilted forward against the power of the flow of water. Its hard to see, but it seems like if the bore could manage to climb up that slope, it would get into the source of all this water. Really, all you can see from the bridge is a black void beyond the hole in the stone where the water is flowing from. Probably a subterranean lake or even a sea. Probably.
Title: Re: DIG: Squish
Post by: Ozarck on February 14, 2017, 12:06:37 am
Legs The Mover Will drive the Bore back along the tunnel and up our original bore hole three squares (to the 5th square down from the top of the map right in the middle.) Legs will then drill down right two squares. This should get us to the square above and to the right of our current location.


Spoiler: Legs The Mover (click to show/hide)

Nameless will offer himself up as a sparring partner while the Bore moves, wit the intent of gaining knowledge on his One-Shot technique. Nameless will spar either with weapons or without, depending on the preference of his partner, and will take each partner in the order they volunteer. He will fight until his opponent yields, or he does 25% damage to them, or they do 50% damage to him. Feel free to roll out the battles all in one round.

Spoiler: Nameless (click to show/hide)
[/quote]
Title: Re: DIG: Squish
Post by: Devastator on February 14, 2017, 12:11:38 am
Time to go check if that crazy meatbag that was short one finger is away from the corpse.

Go find the corpse and see if there's some bones left unclaimed

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 14, 2017, 01:30:38 am
If I feel up to it, spar with the nameless, either no weopons, or if possible practice weapons. I'll go until I have 50 body left, or stop if any injury is inflicted on my leg. I want to get a feel for how hard fighting will be in my condition. Once I'm done sparring, I'll find some place to do a bit of target practice.
Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 14, 2017, 03:05:45 am
Quote
Yep!

Hmm. If I were to find the tag requirements for a certain object (in this case the depth dive that gives a +10 transcend) a bit difficult to achieve for now (don't think I could reliably take on a lvl.5) , could one 'design'/request an item that gives a lower bonus at a lower tag 'price' (in this case a +5 transcend)?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 14, 2017, 12:29:10 pm
((did you guys remember to regain body when the Bore moved? 5 per square (if I remember correctly), so 15 points.
Title: Re: DIG: Squish
Post by: piecewise on February 14, 2017, 09:40:36 pm
((did you guys remember to regain body when the Bore moved? 5 per square (if I remember correctly), so 15 points.
Body and Mind actually.

Legs The Mover Will drive the Bore back along the tunnel and up our original bore hole three squares (to the 5th square down from the top of the map right in the middle.) Legs will then drill down right two squares. This should get us to the square above and to the right of our current location.


Spoiler: Legs The Mover (click to show/hide)

Nameless will offer himself up as a sparring partner while the Bore moves, wit the intent of gaining knowledge on his One-Shot technique. Nameless will spar either with weapons or without, depending on the preference of his partner, and will take each partner in the order they volunteer. He will fight until his opponent yields, or he does 25% damage to them, or they do 50% damage to him. Feel free to roll out the battles all in one round.

Spoiler: Nameless (click to show/hide)
Alright, moved. See end of turn.

Nameless walks out into the common room and starts shouting  "Will punch people for money! Or free! Either way!"

Time to go check if that crazy meatbag that was short one finger is away from the corpse.

Go find the corpse and see if there's some bones left unclaimed

Spoiler: Bargthor-47 (click to show/hide)
Well, I don't think engie will mind, so we'll say you grab a femur and humerus.

If I feel up to it, spar with the nameless, either no weopons, or if possible practice weapons. I'll go until I have 50 body left, or stop if any injury is inflicted on my leg. I want to get a feel for how hard fighting will be in my condition. Once I'm done sparring, I'll find some place to do a bit of target practice.
Spoiler: "Razorblade" Rede (click to show/hide)
Well, you've got ...57 hp right now I think, after all this moving. You want to actually fight this out or just me to hard roll it? And are we fighting to 0 hp or just a set HP?

Quote
Yep!

Hmm. If I were to find the tag requirements for a certain object (in this case the depth dive that gives a +10 transcend) a bit difficult to achieve for now (don't think I could reliably take on a lvl.5) , could one 'design'/request an item that gives a lower bonus at a lower tag 'price' (in this case a +5 transcend)?

Spoiler: Joshua Abraham Darvaza (click to show/hide)


Hmmm. Its a reasonable question. I think thats a reasonable thing.

http://i.imgur.com/gaurvw4.png

The drill breaks through the roof of a massive, and I mean massive, cavern as you near the place you started at.  When you swing the search lights around they reveal a watery surface below you, maybe 60 feet, but there's no sign of the walls of the cave in any direction. Its almost like you're sitting in a trapdoor on a roof above the ocean.
Title: Re: DIG: Squish
Post by: Ozarck on February 14, 2017, 10:46:14 pm
((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))

Title: Re: DIG: Squish
Post by: The Lupanian on February 14, 2017, 11:37:18 pm
I think I should be back up to full actually, let me put out my math for you to check
I started with 22, then I rolled a 1 on recover, which if I'm not mistaken, means I get 35 back based on my recover skill, then they healed me for 11 points, then we moved 3 spaces, so that adds 15, in other words
(22+35+11+15)=83, but I have a cap of 75, so 75.
But it is entirely possible that I completely messed this up, if I did, explain how please.


Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Egan_BW on February 15, 2017, 02:34:49 am
((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Jump down and record how big a splash you make.))
Title: Re: DIG: Squish
Post by: Devastator on February 15, 2017, 05:40:54 am
Moved for a while.  Started drilling.  Stopped drilling.  We must be in a new cave.

Go take a look out the door.  Is the fall longer than the one in the last cave?

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 15, 2017, 01:07:41 pm
((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Perhaps up->up->downright? Basically I'd keep hugging the edge of the river until we find something. Seeing as how a civilization of any size would probably need some source of water (and water in general being conductive to life) I think further mapping this out could pay off. Though perhaps a more general 'keep exploring the edge of the water until we reach the end or we find something interesting' might make things quicker.))

Quote
If I were to find the tag requirements for a certain object (in this case the depth dive that gives a +10 transcend) a bit difficult to achieve for now (don't think I could reliably take on a lvl.5) , could one 'design'/request an item that gives a lower bonus at a lower tag 'price' (in this case a +5 transcend)?
Quote
Hmmm. Its a reasonable question. I think thats a reasonable thing.

In that case, what would be the tag requirements for a device that gives +5 transcend? What would the item look like?

Since we're grabbing pieces of people left and right anyway, see if I can't liberate a heart from our former friend turned self-service meatlocker.


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Sifeebt shrugs, and then starts working on the dark cloth wrapped around his left arm.  After a few seconds he unwraps it enough to reveal his forearm--and a remarkable number of large scars crisscrossing the discolored flesh.  He points out a particularly large scar the fully encircles the arm, rotating it to demonstrate.  Sifeebt tilts his head and looks at a neaby patient, then shrugs again and wraps his arm back up.  He doesn't move away, simply remaining seated and watching Joshua intently.
"Ah yes, well, not everybody has had a life experience quite as desensitizing as yours must've been. Don't worry though, I'm sure they'll learn soon enough down here!"
Title: Re: DIG: Squish
Post by: Ozarck on February 15, 2017, 05:47:58 pm
((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Perhaps up->up->downright? Basically I'd keep hugging the edge of the river until we find something. Seeing as how a civilization of any size would probably need some source of water (and water in general being conductive to life) I think further mapping this out could pay off. Though perhaps a more general 'keep exploring the edge of the water until we reach the end or we find something interesting' might make things quicker.))
Three things: One we are suspended directly over a giant cavern full of ocean right now, and not over the river at all. it's a sixty foot drop to the water.

Two: going directly up would require us to invert the Bore and dig upside down. PW has already said that digging directly sideways would make life challenging for the on the Bore, so, while i don't mind doing so, nothing of interest would get done while drilling.

Three: There is no three. I can't tell left from right sometimes.

Hey PW, I think you missed a square that we passed through - the one up-left from where we currently dangle over the Abyss. it's still marked black, but should be white?

I could take us up-left, up-left, up, up (which puts us at our starting square), down-right down-right, down-right, down-right (which will put us two squares to our right).
Or, to get to the same place, I can simply put us on our side, and go right, right.

I think I should be back up to full actually, let me put out my math for you to check
I started with 22, then I rolled a 1 on recover, which if I'm not mistaken, means I get 35 back based on my recover skill, then they healed me for 11 points, then we moved 3 spaces, so that adds 15, in other words
(22+35+11+15)=83, but I have a cap of 75, so 75.
But it is entirely possible that I completely messed this up, if I did, explain how please.

you would get 34 back from rolling 34 less than your stat, except that a 1 is a critical success, so you would probably have gotten double back. Not exactly sure there.

However: We have since moved an additional seven spaces. So, we have moved ten spaces since combat, which means everyone has recovered 50 points from Bore Travel alone.

((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Jump down and record how big a splash you make.))
Noted and tempted.
Title: Re: DIG: Squish
Post by: The Lupanian on February 15, 2017, 06:38:43 pm
We could just take the crawler out, it can go on ceilings if I remember correctly, and try to scout out some of the cavern
Title: Re: DIG: Squish
Post by: Ozarck on February 15, 2017, 06:53:06 pm
We could just take the crawler out, it can go on ceilings if I remember correctly, and try to scout out some of the cavern
It's cavern as far as the eye can see, though. No sign of walls - just water below, rock above. I'd kinda like to drive the bore to someplace where people can get out and explore, rather than stop driving the bore, and drive the crawler while people pack in and ... wait some more.


Hey, you deep divers. How far can you explore in the Deep Sea? Can you get a sort of bird's eye view of our region? Maybe find us a target to aim for? Maybe do this while the Bore moves, even?

here's what I am inclined to do - Bore directly right (up enough to stay above the cavern) and peek into the cavern every tile until we find something besides the middle of the ocean.
That would mean everyone's gotta get shit strapped down! including yerselves!
Title: Re: DIG: Squish
Post by: piecewise on February 15, 2017, 06:57:50 pm
I think I should be back up to full actually, let me put out my math for you to check
I started with 22, then I rolled a 1 on recover, which if I'm not mistaken, means I get 35 back based on my recover skill, then they healed me for 11 points, then we moved 3 spaces, so that adds 15, in other words
(22+35+11+15)=83, but I have a cap of 75, so 75.
But it is entirely possible that I completely messed this up, if I did, explain how please.


Spoiler: "Razorblade" Rede (click to show/hide)
Yeah, I wasn't adding some stuff because I think your sheet wasn't updated?

Moved for a while.  Started drilling.  Stopped drilling.  We must be in a new cave.

Go take a look out the door.  Is the fall longer than the one in the last cave?

Spoiler: Bargthor-47 (click to show/hide)
You walk to the airlock and look out. You're really tempting fate here, looking out over another fall into unknown waters. But the fall here is less than the one from before. Albeit the one from before was a fall into relatively shallow water and this is a fall into water that is...well supremely deep, no doubt. Also, this gave is LOUD. The sea seems to be fed not by some singular inlet but by countless millions of tiny drops and drips from the ceiling. The sound in the cave is like that of a torrential downpour echoing infinitely.

((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Perhaps up->up->downright? Basically I'd keep hugging the edge of the river until we find something. Seeing as how a civilization of any size would probably need some source of water (and water in general being conductive to life) I think further mapping this out could pay off. Though perhaps a more general 'keep exploring the edge of the water until we reach the end or we find something interesting' might make things quicker.))

Quote
If I were to find the tag requirements for a certain object (in this case the depth dive that gives a +10 transcend) a bit difficult to achieve for now (don't think I could reliably take on a lvl.5) , could one 'design'/request an item that gives a lower bonus at a lower tag 'price' (in this case a +5 transcend)?
Quote
Hmmm. Its a reasonable question. I think thats a reasonable thing.

In that case, what would be the tag requirements for a device that gives +5 transcend? What would the item look like?

Since we're grabbing pieces of people left and right anyway, see if I can't liberate a heart from our former friend turned self-service meatlocker.


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Sifeebt shrugs, and then starts working on the dark cloth wrapped around his left arm.  After a few seconds he unwraps it enough to reveal his forearm--and a remarkable number of large scars crisscrossing the discolored flesh.  He points out a particularly large scar the fully encircles the arm, rotating it to demonstrate.  Sifeebt tilts his head and looks at a neaby patient, then shrugs again and wraps his arm back up.  He doesn't move away, simply remaining seated and watching Joshua intently.
"Ah yes, well, not everybody has had a life experience quite as desensitizing as yours must've been. Don't worry though, I'm sure they'll learn soon enough down here!"
Same as the other one, just Deep 3 instead. It looks the same too, its just a more shitty version.

And Engie is being inactive so until he says otherwise, I'll suppose you can.

((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Perhaps up->up->downright? Basically I'd keep hugging the edge of the river until we find something. Seeing as how a civilization of any size would probably need some source of water (and water in general being conductive to life) I think further mapping this out could pay off. Though perhaps a more general 'keep exploring the edge of the water until we reach the end or we find something interesting' might make things quicker.))
Three things: One we are suspended directly over a giant cavern full of ocean right now, and not over the river at all. it's a sixty foot drop to the water.

Two: going directly up would require us to invert the Bore and dig upside down. PW has already said that digging directly sideways would make life challenging for the on the Bore, so, while i don't mind doing so, nothing of interest would get done while drilling.

Three: There is no three. I can't tell left from right sometimes.

Hey PW, I think you missed a square that we passed through - the one up-left from where we currently dangle over the Abyss. it's still marked black, but should be white?

I could take us up-left, up-left, up, up (which puts us at our starting square), down-right down-right, down-right, down-right (which will put us two squares to our right).
Or, to get to the same place, I can simply put us on our side, and go right, right.

I think I should be back up to full actually, let me put out my math for you to check
I started with 22, then I rolled a 1 on recover, which if I'm not mistaken, means I get 35 back based on my recover skill, then they healed me for 11 points, then we moved 3 spaces, so that adds 15, in other words
(22+35+11+15)=83, but I have a cap of 75, so 75.
But it is entirely possible that I completely messed this up, if I did, explain how please.

you would get 34 back from rolling 34 less than your stat, except that a 1 is a critical success, so you would probably have gotten double back. Not exactly sure there.

However: We have since moved an additional seven spaces. So, we have moved ten spaces since combat, which means everyone has recovered 50 points from Bore Travel alone.

((Lemme know what you guys wanna do here. I'll post a move action tomorrow evening, depending on what everyone wants.))
((Jump down and record how big a splash you make.))
Noted and tempted.
Yeah, I guess I just forgot to path you through it. You sort of teleported~
Title: Re: DIG: Squish
Post by: Ozarck on February 15, 2017, 07:31:53 pm
Legs The Mover Will announce its plan to Bore horizontally above the ceiling of the Infinite Undersea, and suggests that the crew strap everything down and buckle in, since this means turning the Bore on it's side.

Legs the mover will give everyperson sufficient time to strap things in and buckle down - or to object to this plan - and then Legs the Mover will back the Bore up a bit, and begin digging. he'll aim to travel just above the cavern, peeking the Bore into the cavern once every square, until we find something interesting or run out of Undersea.


Spoiler: Legs The Mover (click to show/hide)

Any sparring apparently having been lost in the wind, nameless will buckle in for the ride, making sure to secure Tony's head and the Crystal Sphere, should the latter not already be secured.

Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 15, 2017, 08:42:02 pm
Quote
Same as the other one, just Deep 3 instead. It looks the same too, its just a more shitty version.

Could I later then replace this inferior version with the better version of the depth drive? Could they perhaps be combined?

Strap myself in and anyone else on the bridge for when the bore goes sideways. Could I perhaps dive into the deep sea and look around the bore to help find our next point of interest? What roll(s) does using the bore's sensor ping and interpreting the results use, if any?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 15, 2017, 09:35:06 pm
Star down everything I can get too, try to make sure nothing will be jostled by the bore going horizontal, then go to the library and try to read up on fighting (attempt to gain knowledge for Ruthless Fury)

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 16, 2017, 12:43:03 am
Treat recommendations of strapping-in as opportunities to practice dodging.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Pancaek on February 16, 2017, 07:48:32 am
Grab a random book that looks interesting from the archives and then strap in for a wild ride. Read said book while our driver(s) jostle the bore around.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 16, 2017, 11:24:50 pm
Quote
Same as the other one, just Deep 3 instead. It looks the same too, its just a more shitty version.

Could I later then replace this inferior version with the better version of the depth drive? Could they perhaps be combined?

Strap myself in and anyone else on the bridge for when the bore goes sideways. Could I perhaps dive into the deep sea and look around the bore to help find our next point of interest? What roll(s) does using the bore's sensor ping and interpreting the results use, if any?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
If you get +5 Deep, you could disassemble the crappier one and rebuild it using the parts and the more powerful piece.

Sensor ping is control, as you might expect. No roll to interpret.
Treat recommendations of strapping-in as opportunities to practice dodging.

Spoiler: Bargthor-47 (click to show/hide)
95/80

You are very lucky that everything big and heavy and potentially fatal is strapped down. Instead you just spend the trip trying to do matrix dodges and instead falling backward and landing hard in a very hilarious but also painful manner.

Star down everything I can get too, try to make sure nothing will be jostled by the bore going horizontal, then go to the library and try to read up on fighting (attempt to gain knowledge for Ruthless Fury)

Spoiler: "Razorblade" Rede (click to show/hide)
You get [d10] 3 knowledge from your reading as the bore continues along.

Grab a random book that looks interesting from the archives and then strap in for a wild ride. Read said book while our driver(s) jostle the bore around.

Spoiler (click to show/hide)
A completely random book eh?

You grab a book about the marriage customs of tunnel dwelling communities. There's some rather interesting things about marriage between tribes to assure peace, a great deal of incest among certain families and tribes that care about "Founder" bloodlines, and the use of children as bargaining tools and property in land settlements.

Over all, it gives you the impression that tunnel dwellers are not terribly empathetic.






Alright, lets see about what you guys see...After a short time of driving, not even long enough to leave this square, you see something. It looks like, well it looks like something severely fucked up. Its an island, maybe a few hundred feet wide, bobbing around on the surface of the sea far below. You can see what look like black structures outlined against the white mass of the island. Also the island is moving. Squirming, specifically. It looks like a ball of tapeworms floating in the sea, with a structure sticking out of it. Thats...something.
Title: Re: DIG: Squish
Post by: Devastator on February 16, 2017, 11:54:31 pm
"Well, that looks promising"

Go pre-aim a cannon on the structure

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 17, 2017, 12:09:35 am
Over all, it gives you the impression that tunnel dwellers are not terribly empathetic.

I'd say that description pretty much sums Jakie up perfectly.

Examine the Island, try to determine the nature of the structure, and figure out if it looks safe to walk on.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Egan_BW on February 17, 2017, 01:45:20 am
Drop the bore onto it, drill first! Cowabunga!
Title: Re: DIG: Squish
Post by: Radio Controlled on February 17, 2017, 06:19:47 am
Drop the bore onto it, drill first! Cowabunga!

There's no sheet here, so that will autofail. Also, you don't even have an updated sheet! You fraud! Imposter! Get out of here stalker!



"Ok, I'm gonna go take a quick peek and see what I can learn."

Dive down to lvl. 2 and go take a look at that thing. From afar from now.

Also, could you describe what a [mechanical 5] could look like? An example perhaps?


Quote
If you get +5 Deep, you could disassemble the crappier one and rebuild it using the parts and the more powerful piece.
Even after the crappy one has already been installed? So living engines can be taken out again?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 17, 2017, 05:53:54 pm
Are we able to get down to, and up from, Tapeworm Island? That is... can we either: a) lower the Bore enough, while keeping it securely in the rock above that we can climb in and out of it, or b) navigate down to the island via smaller vehicle - crawler, diving bell, ultralight, portal gun?

If the answer to the above is 'no,' then of what interest is it to us? Legs is looking for places from which his crew can dismount and stab shit. Or collect shit, or interbreed with stuff. Whatever it is organics do when they encounter shit.

No actions, so no sheet. these are ooc questions, I think. If they are IC questions, i'll post my sheet next time I ask.
Title: Re: DIG: Squish
Post by: Pancaek on February 17, 2017, 06:01:35 pm
"How interesting. Organics have the most curious views on lasting relationships."

If I've got time before the bore moves again, go and grab another random book and read that. Make sure to grab onto something in case the bore moves again.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 18, 2017, 10:16:37 am
"Well, that looks promising"

Go pre-aim a cannon on the structure

Spoiler: Bargthor-47 (click to show/hide)
57/50

You aim your cannon at...well you aim your cannon. It's not at the structure, in fact I'm kind of hard-pressed to tell you where you're aiming it. But you're definitely aiming it.

Over all, it gives you the impression that tunnel dwellers are not terribly empathetic.

I'd say that description pretty much sums Jakie up perfectly.

Examine the Island, try to determine the nature of the structure, and figure out if it looks safe to walk on.

Spoiler: "Razorblade" Rede (click to show/hide)
The island, as said before, really looks like a horrible ball of knotted together flatworms, a parasite king as it were, floating down in that dark subterranean
sea. Its roughly 400 feet across, at least the part above the water is, kind of ovoid though the exact shape shifts because of the aforementioned worminess. The structures themselves are hard to make out from this distance and in the relative dark but they look almost like buildings that are caught up in the worm ball; you can see worms coming out of the openings in the structure on the lowest visible levels, so its clearly tangled up in that mass. As per what the nature of the structure is, you have no idea. It is big and square, with a pointed top, not unlike an obelisk but with windows and doors. Safe to walk on...you really can't guess that. But its alive so its inherently somewhat unsafe if only because it is unpredictable.

Drop the bore onto it, drill first! Cowabunga!
Are you even in this game? Also no sheet, no roll. Otherwise I totally would have had you try to wrest the controls away from legs and bonzai this thing into the wormball.

Drop the bore onto it, drill first! Cowabunga!

There's no sheet here, so that will autofail. Also, you don't even have an updated sheet! You fraud! Imposter! Get out of here stalker!



"Ok, I'm gonna go take a quick peek and see what I can learn."

Dive down to lvl. 2 and go take a look at that thing. From afar from now.

Also, could you describe what a [mechanical 5] could look like? An example perhaps?


Quote
If you get +5 Deep, you could disassemble the crappier one and rebuild it using the parts and the more powerful piece.
Even after the crappy one has already been installed? So living engines can be taken out again?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
99/95
You sit down and attempt to dive, but find yourself oddly distracted and unable to concentrate.

Ok, on our sliding scale of tags, most of the time 1-5 are mundane, 6-10 are super natural, or at least above the capacity of mankind in general. So mechanical 5 would be something that is extremely mechanically complex, but still within the realm of human manufacture. At this tech level. An engine heart, for instance, would be like a 6. Diesel gauntlets could be a 5. 

Yeah? Nothing says you can't take them out or put new ones in. But it is major surgery so maybe don't do it too often if you want to live.


Are we able to get down to, and up from, Tapeworm Island? That is... can we either: a) lower the Bore enough, while keeping it securely in the rock above that we can climb in and out of it, or b) navigate down to the island via smaller vehicle - crawler, diving bell, ultralight, portal gun?

If the answer to the above is 'no,' then of what interest is it to us? Legs is looking for places from which his crew can dismount and stab shit. Or collect shit, or interbreed with stuff. Whatever it is organics do when they encounter shit.

No actions, so no sheet. these are ooc questions, I think. If they are IC questions, i'll post my sheet next time I ask.


Well, the bore is currently sitting sideways and there's 70 or more feet between the roof and the island so you can't lower it down to the island. It would have to jump. Or more accurately, fall. The crawer, well, it doesn't crawl on top of water. Your best bet would be that diving bell solution. But you don't have a diving bell, so you're gonna have to use a long rope and some climbing instead. Unless some builder wants to try and whip up a diving bell and wench.

Its very possible to get down and up, its just gonna have to be outside vehicles.

"How interesting. Organics have the most curious views on lasting relationships."

If I've got time before the bore moves again, go and grab another random book and read that. Make sure to grab onto something in case the bore moves again.

Spoiler (click to show/hide)
Looks like the bore may or may not be moving. We'll have to see.
Title: Re: DIG: Squish
Post by: Ozarck on February 18, 2017, 10:32:35 am
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.

Edit!!! If we're stuck here hanging above limbo for the next dozen turns, Legs will orient the Bore such that it can be lowered as much as possible out of the hole, then will lower it as much as safely possible out of the hole.


Spoiler: Legs The Mover (click to show/hide)

Dormant until useful. If The bore remains here, Nameless will assault a random person with high build and insist that said person tie a rope to the Bore so Nameless can climb down to TapeWorm Town. Let the inactive builders build a diving bell and a rope ladder for the less agile.

Edit: if no one establishes a method of getting in and out, and we are forced to sit here in this tunnel while R_C and Pan tinker, Nameless will grab a diving suit, suit up, and climb to the lowest spot he can reach before dropping into the water.


Spoiler: Nameless (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 18, 2017, 11:22:17 am
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.
"I'd like to object to that good sir! Surely we can't let this wondrous freak of nature float around without at least taking an inquisitive closer look. If you could perhaps move the bore upright again so we can do our work, I'd be happy to help whip up a Tapeworm Town Exploration Solution."

If the bore is put upright again, start working on a diving bell and wench combo to lower our intrepid investigators down with.

If the bore moves away from here anyway, try to instead dive down to lvl. 2 to take a look at the island before we are out of range.


"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 18, 2017, 01:13:17 pm
out of courtesy for the other players, I did not act unilaterally in drivingthis bore to exactly wherever the fuck I wanted.

Please use a little courtesy and use your build skill for putting a rope or rope ladder up so we can actually do shit, before you start the dozen turn long metallurcical process of building hte Ideal Underwater Exploration Device.

Your character can get about and do things without help, after all. Mine (with move of 80!) can't, because so far everything we've found has been at the bottom of a seventy foot sheer drop with noclimbable surfaces. And Nameless is the most mobile charater in the game so far, outside of the Deep Sea.
Title: Re: DIG: Squish
Post by: Devastator on February 18, 2017, 02:05:30 pm
"Sod this faffing about."

Go for the dive

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 18, 2017, 02:27:39 pm
Grab a really long rope, fasten it to the inside of the bore, throw it out the hangar door so people can climb down to the worm island.
Do we have gas masks or anything similar?


I sincerely hope I don't need to make any skill checks to do this, otherwise I'm going to get somebody killed.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 18, 2017, 02:35:43 pm
-deleted. No "hey, this is a simple problem, that any of four people on the ship could fix, if they gave a damn, but they don't, so I'll do it" characters.-
Title: Re: DIG: Squish
Post by: Pancaek on February 18, 2017, 02:38:33 pm
"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"
"Can do."

Go search for diving bell materials and bring them to Joshua.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 18, 2017, 06:32:11 pm
Oz is having a mild meltdow so fuck it, lets do things.
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.

Edit!!! If we're stuck here hanging above limbo for the next dozen turns, Legs will orient the Bore such that it can be lowered as much as possible out of the hole, then will lower it as much as safely possible out of the hole.


Spoiler: Legs The Mover (click to show/hide)

Dormant until useful. If The bore remains here, Nameless will assault a random person with high build and insist that said person tie a rope to the Bore so Nameless can climb down to TapeWorm Town. Let the inactive builders build a diving bell and a rope ladder for the less agile.

Edit: if no one establishes a method of getting in and out, and we are forced to sit here in this tunnel while R_C and Pan tinker, Nameless will grab a diving suit, suit up, and climb to the lowest spot he can reach before dropping into the water.


Spoiler: Nameless (click to show/hide)

"Sod this faffing about."

Go for the dive

Spoiler: Bargthor-47 (click to show/hide)
Grab a really long rope, fasten it to the inside of the bore, throw it out the hangar door so people can climb down to the worm island.
Do we have gas masks or anything similar?


I sincerely hope I don't need to make any skill checks to do this, otherwise I'm going to get somebody killed.

Spoiler: "Razorblade" Rede (click to show/hide)

Jakie finds a nice 100 foot rope in the storage room and ties it to a handle in the air lock. He then throws the end of rope out and it unfurls, landing on the worm island below. The good news is that the island doesn't spaz out or start climbing the rope, so thats a plus.

Nameless and Brag dawn their dive suits after a bit of struggling and aid from Jakie and make the long climb down to the surface.  The actual surface of the wormball is quite...well...disconcerting. The surface isn't as squishy as they expected, the worms are surprisingly dense, almost like the rubber of a car tire, and they're always moving. Standing anywhere on the surface is like standing on a very slowly moving treadmill that in turn will wriggle down beneath other treadmills so that, if you stand still, you end up traveling around the surface in a random fashion, passed from one worm to another. The structure, much more visible from the surface, is clearly a ruin of some sort. Its rather plain looking at first glance, a tower cut from grayish stone with no real ordimentation on the outside, but when they look closer they see that it has in fact been carefully painted with elaborate murals and scenes, just that they've all but washed away by now, faded into near invisiblity. The creatures depicted in the murals are quite odd looking; almost like giant clumps of roots or starfish with randomly branching sub limbs. They appear to be riding these worm creatures, so perhaps if these beasts are still alive the starfish people are too.

The first floor interior of the building, from what Brag and Nameless can see without jamming their faces into the building, is badly damaged, but still unique. Judging from the fact that much of the remaining...furniture? Its really hard to tell. But judging from what remains of it, they build most of their interior things out of hard and water resistant materials.

 
"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"
"Can do."

Go search for diving bell materials and bring them to Joshua.

Spoiler (click to show/hide)
The whole Ocean is going to be like this. And, we are the single most poorly equipped underexplorers ever.
Legs the Mover makes preparations to move the Bore back to the starting square in order to dig down left from there. In fact, if no one objects, Legs will actually return the Bore to the starting square and Bore down-left five squares, or until we hit something.
"I'd like to object to that good sir! Surely we can't let this wondrous freak of nature float around without at least taking an inquisitive closer look. If you could perhaps move the bore upright again so we can do our work, I'd be happy to help whip up a Tapeworm Town Exploration Solution."

If the bore is put upright again, start working on a diving bell and wench combo to lower our intrepid investigators down with.

If the bore moves away from here anyway, try to instead dive down to lvl. 2 to take a look at the island before we are out of range.


"Friend robot dessert, would you perhaps help me find the materials I need for constructing a bell of diving and the means to lower it down?"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
A diving bell is actually pretty simple, assuming it doesn't need to survive very high pressures. a good amount  of structural 3, some structural 2-transmitting 2..ah fuck it you can find all this stuff on the ship already.

48/70.

Done. Its about 10 feet across and literally looks like a big metal bell with a flat bottom and tapering sides up to a curved top with a hitch to attach a metal line to. You have a few hundred feet of metal cable and a wench strong enough to lower and raise the bell and a full load of maybe 5-6 people. The door to the bell is on the bottom, just as it normally is, and it should be able to survive the pressure of its entire line worth of depth.
Title: Re: DIG: Squish
Post by: Radio Controlled on February 18, 2017, 07:43:04 pm
Use this fancy new diving bell to safely lower anyone else who wants to join the away team down to Tapeworm Town. Then either help out the others in restraining this rogue driver that came out of nowhere, or (if he isn't an issue anymore) crawl back into my safe space and dive down to lvl. 2 to check out Tapeworn Town from the perspective of the Deep.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 18, 2017, 08:09:48 pm
Oops, I forgot to say I Wanted to go down, So, I'll dress in a diving suit, and go down and start poking around the inside of the structure See later in thread

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 18, 2017, 08:11:35 pm
-urge to murder falling. urge to murder ... rising. Let's find something to murder-

Nameless looks to Bargthor and gestures to the water. "Checking. Under." he says.

Nameless will test out the diving suit by dropping into the water next to the island and having a peek. We got headlights on this thing?

Spoiler: Nameless (click to show/hide)


Legs the Mover goes dormant until needed locks the Bore down to prevent it being dropped onto our explorers. If/when Maurice attempts to drive the Bore onto our away party, he'll resist and call out:
All hands, we have a rogue driver attempting to drop the Bore onto our away team. Please report to the bridge to assist in preventing this action.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 18, 2017, 08:17:37 pm
Use the gauntlets to give one of the long worms a cut.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on February 18, 2017, 08:40:34 pm
Sifeebt will don a diving suit and ride the bell down.  He'll wait for someone else to touch the island before he leaves the bell, though.

syv reading comprehension: zero.  Sifeebt will stealthily head over to where Nameless is, making an effort to stay unseen and unheard by any lurking horrors despite the heavy diving suit.


Welp, go defend the bridge from a rabid mole.  Make sure not to harm the Eye Disk.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
::)
Title: Re: DIG: Squish
Post by: Ozarck on February 18, 2017, 09:04:04 pm
((I think Barg and nameless are standing on the surface already.))
Title: Re: DIG: Squish
Post by: Egan_BW on February 19, 2017, 03:18:44 am
Drop the bore onto it, drill first! Cowabunga!
Put my hand over the Legs contraption's mouth, so it can't make that horrible screeching sound.


Spoiler: Maurice (click to show/hide)
Title: Re: DIG: Squish
Post by: Pancaek on February 19, 2017, 11:45:23 am
Strap down with a new random book.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Rautherdir on February 19, 2017, 01:31:46 pm
Vokun limps over to the diving bell and requests a diving suit.

((I'll put up a sheet once I figure out how much body/mind I should have.))
((Should be about 35 mind/health recovered I think))

((Thanks for telling me. Also, it sounds like the bore won't be moving.))


Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 19, 2017, 01:41:46 pm
((fifty. You should have fifty recovered. We've moved ten spaces since "the incident." Also, if you are trying to strap inot the diving bell, please be aware that there is drama on the bridge which might make that action ... risky.))
Title: Re: DIG: Squish
Post by: The Lupanian on February 19, 2017, 02:37:01 pm
Oops, I forgot to say I Wanted to go down, So, I'll dress in a diving suit, and go down and start poking around the inside of the structure

Spoiler: "Razorblade" Rede (click to show/hide)
Scrap that. Go to the bridge to prevent Maurice from dropping the Bore. If I see any sort of physical confrontation I will draw my pistol and shoot Maurice. If I see Maurice at the control panel and Legs isn't nearby/Legs is subdued, I will shoot Maurice. If he isn't at the control panel or wrestling Legs, I will point my pistol and threaten to shoot him if he drops the Bore.
Title: Re: DIG: Squish
Post by: Pancaek on February 19, 2017, 04:13:08 pm
"What's this? A rogue diver*? We have to stop him before he kills us all!"

Instead of having doing some light reading, grab my rifle and shoot Maurice until he stops being a threat. Alternatively, until he stops being.

Spoiler (click to show/hide)

*[sic]
Title: Re: DIG: Squish
Post by: piecewise on February 19, 2017, 06:53:31 pm
I leave for a few hours and people are trying to do a colony drop. Alright, fine.

Drop the bore onto it, drill first! Cowabunga!

Spoiler: Maurice (click to show/hide)

VS

"What's this? A rogue diver*? We have to stop him before he kills us all!"

Instead of having doing some light reading, grab my rifle and shoot Maurice until he stops being a threat. Alternatively, until he stops being.

Spoiler (click to show/hide)

*[sic]
Oops, I forgot to say I Wanted to go down, So, I'll dress in a diving suit, and go down and start poking around the inside of the structure

Spoiler: "Razorblade" Rede (click to show/hide)
Scrap that. Go to the bridge to prevent Maurice from dropping the Bore. If I see any sort of physical confrontation I will draw my pistol and shoot Maurice. If I see Maurice at the control panel and Legs isn't nearby/Legs is subdued, I will shoot Maurice. If he isn't at the control panel or wrestling Legs, I will point my pistol and threaten to shoot him if he drops the Bore.
Sifeebt will don a diving suit and ride the bell down.  He'll wait for someone else to touch the island before he leaves the bell, though.

syv reading comprehension: zero.  Sifeebt will stealthily head over to where Nameless is, making an effort to stay unseen and unheard by any lurking horrors despite the heavy diving suit.


Welp, go defend the bridge from a rabid mole.  Make sure not to harm the Eye Disk.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
::)
-urge to murder falling. urge to murder ... rising. Let's find something to murder-

Nameless looks to Bargthor and gestures to the water. "Checking. Under." he says.

Nameless will test out the diving suit by dropping into the water next to the island and having a peek. We got headlights on this thing?

Spoiler: Nameless (click to show/hide)


Legs the Mover goes dormant until needed locks the Bore down to prevent it being dropped onto our explorers. If/when Maurice attempts to drive the Bore onto our away party, he'll resist and call out:
All hands, we have a rogue driver attempting to drop the Bore onto our away team. Please report to the bridge to assist in preventing this action.

Spoiler: Legs The Mover (click to show/hide)
44/30
So Maurice fails his move roll to try and outrun literally anyone and hit some switches. He doesn't have an attack action so he'll just be defending.  Lets see about legs' action.
22/80
So he effectively locks it down. Now, lets roll ranged first because there's no counter to that roll from mr. mole.

81/80 Muffin misses but doesn't cause any collateral damage.
40/70 Razor hits, deals 9 damage x 2 because critical against 0 skill. Maurice at 72 HP
Sifeebt attacks 14/90 vs 55/90, hits, deals double damage, 12 x 2, 48 HP left.

At this point Maurice gets to the console, despite being shot and stabbed, and gets a chance to try and unlock and use it.  I'm putting that at a difficulty +20 because...well because of obvious shit. So he's effectively rolling with a 40 skill. 82/40. No luck this time.

Hey guys, next time instead of just trying to generically attack him, maybe try to grab him? Wrestle him down?



-urge to murder falling. urge to murder ... rising. Let's find something to murder-

Nameless looks to Bargthor and gestures to the water. "Checking. Under." he says.

Nameless will test out the diving suit by dropping into the water next to the island and having a peek. We got headlights on this thing?

Spoiler: Nameless (click to show/hide)
You walk over to the edge of teh ball and lower yourself into the water. You didn't grab any ballast so you float around at about neck height. You wiggle around until you're floating upside down and look around in the water. There are headlamps on the suit, but you don't really need them for this. There's already lights down there, far below. The're greenish blue and quite faint, not much more than pinpricks in the gloom, but there are lots of them and they don't look to be randomly arranged. There are straight lines and hard angles in their paths.

Use the gauntlets to give one of the long worms a cut.

Spoiler: Bargthor-47 (click to show/hide)
You reach down and catch one of the worms between the metal fingers of the gauntlets and give it a pinch. You snip straight through a bit of it, leaving a big cut in its side, but it just keeps squirming forward, heedlessly.
Use this fancy new diving bell to safely lower anyone else who wants to join the away team down to Tapeworm Town. Then either help out the others in restraining this rogue driver that came out of nowhere, or (if he isn't an issue anymore) crawl back into my safe space and dive down to lvl. 2 to check out Tapeworn Town from the perspective of the Deep.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
How exactly do you want to fight him when you have no combat skills whatsoever?
Title: Re: DIG: Squish
Post by: Egan_BW on February 19, 2017, 07:02:00 pm
"Why? Mu-au-rice just want to slay evil cre-at-ure."
Title: Re: DIG: Squish
Post by: Devastator on February 19, 2017, 07:04:11 pm
Wander over towards the building and look in the front door.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on February 19, 2017, 07:23:58 pm
Decapitate the mole.  Then collect the head.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 19, 2017, 07:27:12 pm
First off, technically I should have just threatened him, but that's fine. Try to execute the mole with my pistol before Sifeebt can decapatate him

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 19, 2017, 07:35:55 pm
I'll point out you guys are shooting him even though he has no action to continue his attempts at bore drop.
Title: Re: DIG: Squish
Post by: Egan_BW on February 19, 2017, 08:02:15 pm
"Hmouh. Okay."

Grab the man with the sword by the head, then press his head against the barrel of the woman's pistol. Use other hand to grab his sword.

Spoiler: Maurice (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 19, 2017, 08:30:28 pm
I'll point out you guys are shooting him even though he has no action to continue his attempts at bore drop.
As a wise man once said, no half measures.

If we do kill him, can we trap his soul in a little piece of the crystal?

Edit - oops, this was supposed to go in OOC
Title: Re: DIG: Squish
Post by: piecewise on February 20, 2017, 01:27:05 pm
Wander over towards the building and look in the front door.

Spoiler: Bargthor-47 (click to show/hide)
You poke your head through the front door and find the internals of the structure to be noticeably well maintained. There's no fabric or anything anywhere, nothing porus, everything is solid including the furniture. You assume these strange, undulating blocks of grayish stone are furniture. They're very carefully carved  and have repeating forms, much like chairs, so its hard to imagine they are anything else. The murals are in here too, covering the walls and ceiling, but the most interesting part is that the path into the room above and below is simply a hole in the ceiling or floor respectively. There's no ladder or stairs or anything.

And through the hole in the floor, which is half obscured by a worm body moving through it, you can see shiny things in the room below this one.

Decapitate the mole.  Then collect the head.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
First off, technically I should have just threatened him, but that's fine. Try to execute the mole with my pistol before Sifeebt can decapatate him

Spoiler: "Razorblade" Rede (click to show/hide)
"Hmouh. Okay."

Grab the man with the sword by the head, then press his head against the barrel of the woman's pistol. Use other hand to grab his sword.

Spoiler: Maurice (click to show/hide)
63/30
07/70
32/40

54/90 vs 14/80 dodged
33/70 vs Nothing 14 damage 34 remaining HP
13/85 vs 93/80 Got him.

Sifeebt and Razor attack Maurice again. Maurice gets a good shoot off on him, blowing a chunk of fur and flesh off him, but Maurice dodges Sifeebt's blow and then catches the deathless' sword arm with one paw and head with the other. He twists Sifeebt's arm behind his back and proceeds to use him as a human shield, shoving him straight into Razor's pistol barrel, forcing Razor into melee range and blocking her shot at the same time.
Title: Re: DIG: Squish
Post by: Radio Controlled on February 20, 2017, 01:54:11 pm
"Gentlemen and gentlemole, please, no fighting in the war room! Or the control room! In fact, please cease your hostilities altogether, I'm sure we can come to a peaceful solution here if you could stop stabbing and shooting and bore-dropping each other for just a second."

Go go gadget crisis negotiator!

If tensions die down, be a medic for Maurice and bind his wounds.




Quote
How exactly do you want to fight him when you have no combat skills whatsoever?
Ah, so does the penalty for being outnumbered not trigger when a combatant has no fight skill? Makes sense I guess, the idea was to just give the other combatants a bonus/give the defender that penalty from being outnumbered.
Title: Re: DIG: Squish
Post by: The Lupanian on February 20, 2017, 02:47:21 pm
I'm going to let him surrender, this was just his first transgretion. If he surrenders I'll escort him to medbay, but not before I scare the shit out of him, and explain why that was a bad idea, so he never does anything like this again.
If Sifeebt still tries to kill him, I'll try to break up the fight.
Assuming everything goes well, I'll finish suiting up, and climb the rope down to the island.


@Maurice "If you ever so much as think about doing anything like that again, I swear to the void I will find you, and when I'm done with you, the only thing left in that two-bit brain of yours will be my face. To the day you die, after you've forgotten your friends, you family, even your own void damned name, I'll still be there. You will regret crossing me for the rest of your worthless life."

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Egan_BW on February 20, 2017, 02:48:05 pm
"Hmouh. Now the hu-a-mouns want truce. Is fine. Mu-au-rice just want a promise."

Keep holding on to Siblafet until It's clear he's not attacking any more.

HEY PW EDITING ON MY PHONE IS A PAIN SO I'M JUST ADDING THIS SO YOU KNOW THE FIGHT IS OVER NOW AND I'LL EDIT THIS TO BE MORE ELEGANT IF I GET TO A REAL KEYBOARD BEFORE YOU NEXT UPDATE THANKS.

Spoiler: Maurice (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 20, 2017, 02:51:07 pm
"Hmouh. Now the hu-a-mouns want truce. Is fine. Mu-au-rice just want a promise."


"you can consider ever word I say to be a promise."
Title: Re: DIG: Squish
Post by: Radio Controlled on February 20, 2017, 02:55:57 pm
"I can bind your wounds and heal you if you promise you wont try anything funny, ok?"
Title: Re: DIG: Squish
Post by: Devastator on February 20, 2017, 04:23:53 pm
Enter the interior, count the furniture blocks, and take a close look at one of them.  Try to pick it up, is it heavy?  Can I cut it with the gauntlets?

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 20, 2017, 05:49:44 pm
As per sinking and floating, there are pockets for ballast. It naturally floats, though not terribly well. You'd float on your back, not standing up. The shoes are also weighted, so they'd naturally unbalance you.

Guess I assumed there was ballast in the pockets already. If there is something that works as ballast at hand (i.e. on the island), Nameless will grab that and try again. He'll try to balance the ballast so that he can move freely just below the surface, or a little deeper. If there is no ballast at hand, he'l attempt to use the tapeworms as handholds and navigate a bit below the island (but not too far in, just a few feet) and see if the lights are somehow conntected to teh island, or if the worms extend deep below, rather than being a simple surface drift.

How Far do the lights below appear to extend, side to side? Do they appear to stretch as far as teh island's borders, or further? much further?

Nameless will say into the radio in his suit:


Lights. Beneath the island. Geometrically. Arranged. deep.

Spoiler: Nameless (click to show/hide)


Legs The Mover continues to man the helm. To Maurice:
Crew below, molesir. Diving now would invite catastrophe. No sign yet of hostile intent from the object below.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
Title: Re: DIG: Squish
Post by: syvarris on February 20, 2017, 10:44:47 pm
"Let go."

Sifeebt will stop resisting, but doesn't release his sabre.  If the mole frees him, he'll back off and stop attacking, but will stay nearby and watch the mole, following it to the medbay if necessary.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 24, 2017, 12:27:02 pm
"Gentlemen and gentlemole, please, no fighting in the war room! Or the control room! In fact, please cease your hostilities altogether, I'm sure we can come to a peaceful solution here if you could stop stabbing and shooting and bore-dropping each other for just a second."

Go go gadget crisis negotiator!

If tensions die down, be a medic for Maurice and bind his wounds.




Quote
How exactly do you want to fight him when you have no combat skills whatsoever?
Ah, so does the penalty for being outnumbered not trigger when a combatant has no fight skill? Makes sense I guess, the idea was to just give the other combatants a bonus/give the defender that penalty from being outnumbered.
The out numbered thing only triggers if you're facing a threat, yeah. Fighting multiple competent fighters puts you at a disadvantage. Fighting several flailing idiots when you're a martial artist with giant claws is...well its more patronizing than anything.

"Let go."

Sifeebt will stop resisting, but doesn't release his sabre.  If the mole frees him, he'll back off and stop attacking, but will stay nearby and watch the mole, following it to the medbay if necessary.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
"Hmouh. Now the hu-a-mouns want truce. Is fine. Mu-au-rice just want a promise."

Keep holding on to Siblafet until It's clear he's not attacking any more.

HEY PW EDITING ON MY PHONE IS A PAIN SO I'M JUST ADDING THIS SO YOU KNOW THE FIGHT IS OVER NOW AND I'LL EDIT THIS TO BE MORE ELEGANT IF I GET TO A REAL KEYBOARD BEFORE YOU NEXT UPDATE THANKS.

Spoiler: Maurice (click to show/hide)
I'm going to let him surrender, this was just his first transgretion. If he surrenders I'll escort him to medbay, but not before I scare the shit out of him, and explain why that was a bad idea, so he never does anything like this again.
If Sifeebt still tries to kill him, I'll try to break up the fight.
Assuming everything goes well, I'll finish suiting up, and climb the rope down to the island.


@Maurice "If you ever so much as think about doing anything like that again, I swear to the void I will find you, and when I'm done with you, the only thing left in that two-bit brain of yours will be my face. To the day you die, after you've forgotten your friends, you family, even your own void damned name, I'll still be there. You will regret crossing me for the rest of your worthless life."

Spoiler: "Razorblade" Rede (click to show/hide)
Well, I'm glad this stupid mexican stand off ended only in one injured mole instead of TPK or some sort of weird IRL tantrum spiral. Lets see,
[45/no sheet]
Turns out that the priest must have had a bit of that old brain damage from working in the sea for too long because he goes to bind Maurice's wounds but instead finds himself just standing there, dead eyed, fingers spazming randomly.


Razor, finally done dealing with this silly nonsense, gets a diving suit on and joins the rest of "Team get shit done" down on the worm island. It's too bad Razor is human and not a mole because then I could make razor mouse jokes.

Enter the interior, count the furniture blocks, and take a close look at one of them.  Try to pick it up, is it heavy?  Can I cut it with the gauntlets?

Spoiler: Bargthor-47 (click to show/hide)
You step inside, taking care to avoid the hole in the center, and inventory the furniture. There are 3 of these things on this level, and you can see 2 above and 1 below from your current location. They look...well imagine it like this. Take the vague shape of a cucumber and then make it a little fatter and sort of squish and bend it up a bit. Then stick it on several stout little legs. It's that, but made of stone. It could be art, or furniture or some sort of weird sex aid, its really hard to tell.  You try to pick it up but you can't, not on your own. Its really very heavy, but its also made of stone and quite big so it's not really abnormally heavy, just sort of heavy by nature. You wrap your big metal pincers (By the way, before anyone asks, yes your gauntlets are basically just this (http://cyberneticzoo.com/wp-content/uploads/file/hardiman-reanimated-by-kevin-weir.gif) with three fingers instead of two.) around a bit of one of the stone things and squeeze.  The gauntlets strain for a second before the stone gives and you more crush than cut a chunk of it out.

As per sinking and floating, there are pockets for ballast. It naturally floats, though not terribly well. You'd float on your back, not standing up. The shoes are also weighted, so they'd naturally unbalance you.

Guess I assumed there was ballast in the pockets already. If there is something that works as ballast at hand (i.e. on the island), Nameless will grab that and try again. He'll try to balance the ballast so that he can move freely just below the surface, or a little deeper. If there is no ballast at hand, he'l attempt to use the tapeworms as handholds and navigate a bit below the island (but not too far in, just a few feet) and see if the lights are somehow conntected to teh island, or if the worms extend deep below, rather than being a simple surface drift.

How Far do the lights below appear to extend, side to side? Do they appear to stretch as far as teh island's borders, or further? much further?

Nameless will say into the radio in his suit:


Lights. Beneath the island. Geometrically. Arranged. deep.

Spoiler: Nameless (click to show/hide)


Legs The Mover continues to man the helm. To Maurice:
Crew below, molesir. Diving now would invite catastrophe. No sign yet of hostile intent from the object below.

Spoiler: Legs The Mover (click to show/hide)
The worm ball is actually far larger underwater than it is above, stretching down for several hundred feet. There are more towers stuck in it than are visible on the surface too, and a huge stone base partially emerging from the bottom of the ball. It looks like these worms just swarmed and coiled around a city block worth of real  estate and proceeded to tear it and a chunk of the earth straight up and float off with them.

You climb a few feet down on the worms; they're definitely a free floating entity, not connected to anything else. As per those lights, they're quite expansive. Its hard to tell how far they go, you have no frame of reference for size or depth in that darkness below, but they seem to cover a large portion of the bottom (if they're actually on the bottom) of the cave here.









Title: Re: DIG: Squish
Post by: The Lupanian on February 24, 2017, 02:08:17 pm
"Nobody lives forever mates!"

Descend down the hole in the middle if it looks like I'll be able to get back up, and turn my headlamp on.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 24, 2017, 02:11:00 pm
((Oh you accomodating skeleton you.))

Again! Those wounds will be healed! For realzies this time.

Then crawl back into muh safe space, dive down to lvl. 2 and go check out WormsVille.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 24, 2017, 04:01:33 pm
Namelessw will climb out of the water and search for ballast. It's diving time! If he gets enough ballast this turn ( i understand that BArgthor has some ballast at hand claw), he'll begin the dive, dropping roughly to the bottom of the wormball.

To the crew:


Floating island. hundreds of feet deep. Full of. buildings.

Spoiler: Nameless (click to show/hide)


Legs The Mover continues to man robot the helm.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 24, 2017, 07:42:53 pm
Pocket the chunk of furniture.  Look for a path further up the tower.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Egan_BW on February 24, 2017, 08:59:30 pm
"Dau does not look... he-al-thy. Does she need help?"

Do a damn Recover roll. If the Dau fucks up bad enough to harm me while trying to heal, resist that.
If all goes well, follow the Dau on a wonderful diving adventure!


Spoiler: Maurice (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on February 24, 2017, 09:18:06 pm
Sifeebt's gonna stay with the divers for now, he doesn't trust the mole, and divers should really get bodyguards when they go under, anyway.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 25, 2017, 01:17:38 pm
Pocket the chunk of furniture.  Look for a path further up the tower.

Spoiler: Bargthor-47 (click to show/hide)
You stick the largest chunk of stone in your pocket and look for a way up. Hmm. Well with your big ass claws you might be able to climb up the wall, but its gonna be quite difficult. Because its a square room with the hole up to the next room in the dead center of the ceiling, which means you'd be going hand over hand across a flat roof. An alternative is finding some rope and a grappling hook or maybe some stuff to stack up so you can climb on it.

"Nobody lives forever mates!"

Descend down the hole in the middle if it looks like I'll be able to get back up, and turn my headlamp on.

Spoiler: "Razorblade" Rede (click to show/hide)
You carefully lower yourself down through the center hole and then let yourself drop, narrowly avoiding the hole in the center of the room directly below the one you just dropped out of. It seems like this entire building has a central "Shaft" of sorts running through it, not really a shaft though just a series of holes in the ceiling and floor of reach room that align with the ones below them. It would be very easy to just fall straight down through the entire building into the squirming darkness below.  This room is below the waterline of the ball, but is still dry, presumably insulated from the water by the worms. You can hear the creatures, their bodies grinding over the outside walls of the room, and one of them has threaded straight up through the hole in this room's floor and out the hole in the ceiling.

The shiny object that you could see from up above is a small, silvery blue metal thing sitting atop a trapezoidal block. It's a weird thing, roughly "T" shaped with with circular indentations around the crossbar of the "T" and a complex series of spikey protrusions coming from the end of the vertical part of the "T". Its almost like some kind of "T" grip screwdriver for an absurdly complex screw head.

((Oh you accomodating skeleton you.))

Again! Those wounds will be healed! For realzies this time.

Then crawl back into muh safe space, dive down to lvl. 2 and go check out WormsVille.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
10/70
You fully heal Mr. Mole.
That done, you climb into your hidey basket and [66 and 61]
Dive straight down to the second level. You immediately swim off from the bore and down towards the worm mass below. The mass is quite the sight in the Deep, those creatures have an abnormally high connection to it and the ball glows blue and lets off a sort of tendrilly steam of energy that washes over the entire area. The worms seem to be somehow feeding on the energies of the Deep rather than surviving on mundane matter. It's no wonder they can curl into a ball like this and survive for god knows how long.

Namelessw will climb out of the water and search for ballast. It's diving time! If he gets enough ballast this turn ( i understand that BArgthor has some ballast at hand claw), he'll begin the dive, dropping roughly to the bottom of the wormball.

To the crew:


Floating island. hundreds of feet deep. Full of. buildings.

Spoiler: Nameless (click to show/hide)


Legs The Mover continues to man robot the helm.

Spoiler: Legs The Mover (click to show/hide)
You head into the room where Brag is and have him crunch you up some more ballast. You stuff your ballast pouches full of gravel and jump into the water. The weight of the ballast drags you slowly downwards and you climb hand over hand across the side of the worm ball until you reach a depth of about 300 feet. You're near the bottom of the ball now, maybe 50 or 60 feet from the exposed stone foundation. But you're feeling extremely light headed.

"Dau does not look... he-al-thy. Does she need help?"

Do a damn Recover roll. If the Dau fucks up bad enough to harm me while trying to heal, resist that.
If all goes well, follow the Dau on a wonderful diving adventure!


Spoiler: Maurice (click to show/hide)
You're all better. When you say diving, I assume you mean Capitial "D" Diving, in the Deep Sea. 

[66, 22]

You sit down in the control room and Dive down to the second level right behind your new medical friend.

Sifeebt's gonna stay with the divers for now, he doesn't trust the mole, and divers should really get bodyguards when they go under, anyway.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
OH NO, THE MOLE IS ONE OF THE DIVERS!

ERROR ERROR, PROTECT DIVERS FROM MOLE, MOLE IS DIVER, LOGIC LOOP, ERROR ERROR
Title: Re: DIG: Squish
Post by: The Lupanian on February 25, 2017, 01:36:44 pm
Radio-"Hey, Sif, Legs, could somebody toss down a coil of rope?"

I'll inform as many people as possible of my discovery, then examine the object closely. If it looks safe I'll touch it. If nothing happens, I'll pick it up.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: NJW2000 on February 25, 2017, 01:38:18 pm
Move down from the Bore onto the worms. Mentally anatomise one, assess what materials might be gained from it. Consider ways of getting one onto the Bore, alive or dead.

Also, think about materials needed for a sniper-rifle firing explosive bullets.


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Squish
Post by: Egan_BW on February 25, 2017, 01:50:28 pm
Keep an eye out for seabeasts while the Dau does his thing.

Spoiler: Maurice (click to show/hide)

Begin gathering knowledge for Technique: Power Within.
Drains 1d10 Body for 1d10 turns. Increase all physical stats by 10 for the duration, while decreasing all mental stats by 10 for the same duration.
Physical: Blast, Fight, Dodge, Cover, Endure, Move, Recover.
Mental: Hide, Find, Transcend, Build, Control.
Title: Re: DIG: Squish
Post by: Radio Controlled on February 25, 2017, 01:52:25 pm
Check out what mister mole's spirit looks like when he's diving. Can we talk to each other's spirit?

Then look closer at one of the worms. What kind of creatures are they? How intelligent do they seem? Are they communicating with each other? Are they all separate minds, or more like parts of one larger mind?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 25, 2017, 03:39:07 pm
Nameless will begin ascending, in case the light-headedness is due to depth or proximity. Meanwhile, he will attempt to turn on any air supply he may have forgotten, provided he breathes and air matters. If this solves the problem, he'll remain below and examine the foundation. If he really starts to go dark, he'll empty his pockets of ballast and try to push away from the worm ball

To the crew:


Light headed.

Spoiler: Nameless (click to show/hide)


Legs The Mover lowers via rope any supplies the adventurers below request. I am fully aware that this involves leaving the control room.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Squish
Post by: syvarris on February 25, 2017, 03:40:40 pm
Bodyguarding divers is less about protecting them from other mundane people, and more about being ready to decapitate them when they inevitably become possessed by the inhabitants of the Deep Sea.  So bodyguarding the traitor mole diver is perfectly logical!

...Yeah, not doing anything.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 25, 2017, 07:19:24 pm
Were there windows higher up on the outside of the tower?  If so, climb up that way.  If not, go for the tricky climb.

In fact, can the gauntlets cut through the wall?  If so, just climb up and make a hole.


Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 27, 2017, 01:43:30 pm
Radio-"Hey, Sif, Legs, could somebody toss down a coil of rope?"

I'll inform as many people as possible of my discovery, then examine the object closely. If it looks safe I'll touch it. If nothing happens, I'll pick it up.

Spoiler: "Razorblade" Rede (click to show/hide)
You let as many people as will listen know about both your need for a rope and your discovery.

You take a very careful look at the object. There's nothing about it that looks dangerous, no little needles or spikes or anything that you can see. You pick it up with a bit of hesitation and sigh in relief when nothing happens.

Move down from the Bore onto the worms. Mentally anatomise one, assess what materials might be gained from it. Consider ways of getting one onto the Bore, alive or dead.

Also, think about materials needed for a sniper-rifle firing explosive bullets.


Spoiler: Verne (click to show/hide)
[Find 98/90]
You're really not sure what you could get from these things.  As per a way to get one onto the bore, you'd really need to know the size of a single worm. So far you've not seen the head of any of these things and if this entire ball is one worm, all coiled up, then it doesn't matter how you'd get it in the bore because the damn thing wouldn't fit.

Well, that depends. A sniper rifle is one thing, explosive bullets are another. You'd have to make both.



 
Keep an eye out for seabeasts while the Dau does his thing.

Spoiler: Maurice (click to show/hide)

Begin gathering knowledge for Technique: Power Within.
Drains 1d10 Body for 1d10 turns. Increase all physical stats by 10 for the duration, while decreasing all mental stats by 10 for the same duration.
Physical: Blast, Fight, Dodge, Cover, Endure, Move, Recover.
Mental: Hide, Find, Transcend, Build, Control.

Nothing yet, probably because you're sitting between two big deep sea presences that hide your own presence.

Yeah, that one looks fine. Lets say 300 knowledge.

Check out what mister mole's spirit looks like when he's diving. Can we talk to each other's spirit?

Then look closer at one of the worms. What kind of creatures are they? How intelligent do they seem? Are they communicating with each other? Are they all separate minds, or more like parts of one larger mind?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
His spirit at this level looks much like his physical body, though sort of shimmering and insubstantial, made of clumped points of light. And yes, you can talk to him.

What kind of creatures are they? Big ass worms, clearly. They seem to possess a strange intellect; most animal but with a distinct knowledge of the world around them and certain physical phenomena. It seems to have an instinctual understanding of fluid dynamics, for instance. They seem to communicate, though its hard to say exactly how. Maybe on a deeper level. And you can see, amongst them, maybe 2 dozen minds. They are very large, miles long at least.

Nameless will begin ascending, in case the light-headedness is due to depth or proximity. Meanwhile, he will attempt to turn on any air supply he may have forgotten, provided he breathes and air matters. If this solves the problem, he'll remain below and examine the foundation. If he really starts to go dark, he'll empty his pockets of ballast and try to push away from the worm ball

To the crew:


Light headed.

Spoiler: Nameless (click to show/hide)


Legs The Mover lowers via rope any supplies the adventurers below request. I am fully aware that this involves leaving the control room.

Spoiler: Legs The Mover (click to show/hide)

You ascend upwards and the lightheadedness goes away. Must be depth related. A hard suit might be able to go deeper. Your oxygen is on as well. Thoughtful Corpse or not, you still have human biological functions. An engine heart though; they might be able to get deeper.

Legs uses a rope to lower down a rope. In other words he just tosses a rope out onto the island.

Someone still needs to bring it to Razor.

Bodyguarding divers is less about protecting them from other mundane people, and more about being ready to decapitate them when they inevitably become possessed by the inhabitants of the Deep Sea.  So bodyguarding the traitor mole diver is perfectly logical!

...Yeah, not doing anything.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You take a few practice swings at the mole's neck.

Were there windows higher up on the outside of the tower?  If so, climb up that way.  If not, go for the tricky climb.

In fact, can the gauntlets cut through the wall?  If so, just climb up and make a hole.


Spoiler: Bargthor-47 (click to show/hide)
I don't believe so.
Tricky climb then.
57/40

You get about halfway up the wall before you lose your grip and fall down. Ow.

Cutting through might be possible, but not easy. See, the claws work well as scissors or snips but they don't pierce well, so it would be hard to dig through anything.
Title: Re: DIG: Squish
Post by: Ozarck on February 27, 2017, 02:05:45 pm
INameless returns to the surface. He'll check the diving bell for viewports or periscopes or other ways to examine the surroundings. He'll check in on Bargthor to see if he needs assistance.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover examines the crawler. Do we have other vehicles? I forget. Anyway, he's just checking for damage or maintenance issues.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Squish
Post by: Radio Controlled on February 27, 2017, 02:09:35 pm
"How about we split up a little and try to learn more about these creatures and this structure before we try to dive deeper, or inform our compatriots of what we found? For example, maybe you could go check out those queer little lights down there in the water?"

Take a closer look at the shiny thing Rede just found. What is it, how is it used?

Then try to learn more about the structure these worms are coiling around. Where does it come from? Who did it belong to? How did it end up like this?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: NJW2000 on February 27, 2017, 02:09:52 pm
Look at the worms. Look for a head.

Think about the materials needed for explosive bullets that ignite on impact. Also, think about materials needed for a 4x telescopic sighted sniper-rifle that could fire said bullets.


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Squish
Post by: Egan_BW on February 27, 2017, 02:48:58 pm
"Mhouh."

Apparently there are lights down in the water somewhere? That's what Radio is saying. Go look at those if they exist. And also tell me what they are.

Spoiler: Maurice (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 27, 2017, 03:00:42 pm
The lights in question. (also some info about wormball)

The worm ball is actually far larger underwater than it is above, stretching down for several hundred feet. There are more towers stuck in it than are visible on the surface too, and a huge stone base partially emerging from the bottom of the ball. It looks like these worms just swarmed and coiled around a city block worth of real  estate and proceeded to tear it and a chunk of the earth straight up and float off with them.

You climb a few feet down on the worms; they're definitely a free floating entity, not connected to anything else. As per those lights, they're quite expansive. Its hard to tell how far they go, you have no frame of reference for size or depth in that darkness below, but they seem to cover a large portion of the bottom (if they're actually on the bottom) of the cave here.
Title: Re: DIG: Squish
Post by: syvarris on February 27, 2017, 04:37:42 pm
If it's possible to spend actions aiming or readying a blow to kill the Mole more easily when it gets possessed, yeah, do that.  Nothing else to do aside from wait.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 27, 2017, 04:41:45 pm
Move furniture around for a better starting position for the climb, and try to get up that way instead.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: The Lupanian on February 27, 2017, 05:18:25 pm
"If anybody would be so kind as to tether that rope up there to something sturdy, so I can get back up, and so we can descend, that would just be peachy"

I examine the rest of the room. Then peer down the hole to see if anything looks interesting. If they lower a rope, I'll descend to the next level.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Pancaek on February 27, 2017, 05:25:40 pm
leaveJoshua on the bridge. Put on a diving suit and some weights and head down below and start exploring towards either the "queer little lights" or the bottom of the ball, whichever is closer. The bottom of the ball it is, as Ozarck pointed out

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 27, 2017, 08:19:22 pm
bottom of the ball is closer. significantly. and that is 300- 350 ft down.
Title: Re: DIG: Squish
Post by: Rautherdir on February 28, 2017, 10:43:40 am
Vokun finds a diving suit and gets into the diving bell.

((I should get better at posting now))


Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on February 28, 2017, 09:32:20 pm
INameless returns to the surface. He'll check the diving bell for viewports or periscopes or other ways to examine the surroundings. He'll check in on Bargthor to see if he needs assistance.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover examines the crawler. Do we have other vehicles? I forget. Anyway, he's just checking for damage or maintenance issues.

Spoiler: Legs The Mover (click to show/hide)

The Diving bell was never lowered down, I don't think, but it does have windows.

Move furniture around for a better starting position for the climb, and try to get up that way instead.

Spoiler: Bargthor-47 (click to show/hide)
21/80

You get Nameless to shove some furniture around, piling it up into a platform. Then you get him to stand on top of the platform and give you a boost up. With the platform and standing on nameless' shoulders, you manage to jump up and grab the edge to the upper room. You pull yourself up and in, and find a room with several low lying clamshell shaped stone structures, two of which are sitting open.  Both of the open structures contain shiny metallic objects. One is shaped like a "+" and has no visible function. The other looks like it might be a covering of some sort; it looks like a flexible circular metal thing made by overlapping several strips of metal.

Look at the worms. Look for a head.

Think about the materials needed for explosive bullets that ignite on impact. Also, think about materials needed for a 4x telescopic sighted sniper-rifle that could fire said bullets.


Spoiler: Verne (click to show/hide)

90/90
Well, you now see enough to know that you can't see any heads here. They must be buried deeper in the ball.

Lets see.  Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3.
Explosives shells; Structural 3, explosive 3, projectile 3.

If it's possible to spend actions aiming or readying a blow to kill the Mole more easily when it gets possessed, yeah, do that.  Nothing else to do aside from wait.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You place the point of your sword right on the top of the mole's head.

"Come on come on come on"

Vokun finds a diving suit and gets into the diving bell.

((I should get better at posting now))


Spoiler: Vokun Kaaz (click to show/hide)
You climb into the diving bell and wait for someone to lower it.

leaveJoshua on the bridge. Put on a diving suit and some weights and head down below and start exploring towards either the "queer little lights" or the bottom of the ball, whichever is closer. The bottom of the ball it is, as Ozarck pointed out

Spoiler (click to show/hide)
You plop your friend down in the bridge and head down. You grab a suit and a few of the weights and head down. You let yourself sink, crawling hand over hand down to the bottom of the ball and the torn up foundation below it. The foundation here is directly connected to the towers that extend up through the worm balls, or more that they're one and the same. They're carved from one solid and unbroken stone. From down here you can see the openings to several of these towers, though many are stuffed with worms and impassable.

"If anybody would be so kind as to tether that rope up there to something sturdy, so I can get back up, and so we can descend, that would just be peachy"

I examine the rest of the room. Then peer down the hole to see if anything looks interesting. If they lower a rope, I'll descend to the next level.

Spoiler: "Razorblade" Rede (click to show/hide)
Nameless throws you a rope on the way, but then he builds a platform over the hole you used to get in here so...swings and roundabouts.

The rest of the room is fairly bare, but its been badly scraped up by the passage of the worm. There's hints of painting on the walls but its too scuffed to make out the details. As per heading down, what are you gonna tie the rope to?

"Mhouh."

Apparently there are lights down in the water somewhere? That's what Radio is saying. Go look at those if they exist. And also tell me what they are.

Spoiler: Maurice (click to show/hide)
You drift down, away from the bore and toward the distant lights. But you don't get more than 100 feet beneath the water before the sea beasts start materializing. The one that decides you look tasty resembles nothing much more than a bunch of glowing balls with interconnected lines of light.

"How about we split up a little and try to learn more about these creatures and this structure before we try to dive deeper, or inform our compatriots of what we found? For example, maybe you could go check out those queer little lights down there in the water?"

Take a closer look at the shiny thing Rede just found. What is it, how is it used?

Then try to learn more about the structure these worms are coiling around. Where does it come from? Who did it belong to? How did it end up like this?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
You drift down and try to get a good look at the object he found. You poke at it and draw some info out. Its a tool, used to control something. But you're not sure what.

You touch the tower. It came from below, with the lights. These things tore it out. But that was a while ago. Hard to tell how long. Time gets hazy over distances. You see the creatures dipicted in the paintings here, strange starfish-root creatures, swimming between floors.
Title: Re: DIG: Squish
Post by: The Lupanian on February 28, 2017, 09:47:27 pm
"You were supposed to tie the rope off up there! Imbeciles."

Try to find a loose rock I could tie to the end of the rope.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Squish
Post by: Egan_BW on February 28, 2017, 09:49:56 pm
"Very well."

Pew pew lazor beams from my forehead.
Can I feel sifoobbut messing with my physical body? Because fuckery is answerable with fuckery.


Spoiler: Maurice (click to show/hide)
Title: Re: DIG: Squish
Post by: Devastator on February 28, 2017, 10:21:40 pm
"There's some loot up here.  I'll go pass it down.  There's a whole bunch of stuff, so I'm going to open some crates after these first two."

Examine the two objects closely.  If the clamshell chests are light, pass down the whole chests to nameless.  If they're heavy, remove the items and pass those down.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on February 28, 2017, 10:23:41 pm
Nameless ties the end of Razorblade's rope to some of the furniture up here, then he assists Bargthor in his looting and climbing.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover will operate the diving bell winch for interested parties.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
Title: Re: DIG: Squish
Post by: Radio Controlled on March 01, 2017, 07:31:31 am
Can I see the monster that is attacking Maurice? If yes, engage the thing with pew pew priester beadz. Let the mole have the kill if possible, but don't take risks, go for the kill myself it if it manages to do any damage to either of us this turn.

If I can't see them, then instead inspect the thingies Bargthor just found.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Squish
Post by: Pancaek on March 01, 2017, 01:00:08 pm
Pick one of the towers with a clear opening and take a peek inside. Don't venture in too far yet, just have a looksie for now.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: piecewise on March 01, 2017, 01:40:54 pm
"You were supposed to tie the rope off up there! Imbeciles."

Try to find a loose rock I could tie to the end of the rope.

Spoiler: "Razorblade" Rede (click to show/hide)
There are no loose rocks around here unfortunately. Biggest loose thing you have is the metal "T"

"Very well."

Pew pew lazor beams from my forehead.
Can I feel sifoobbut messing with my physical body? Because fuckery is answerable with fuckery.


Spoiler: Maurice (click to show/hide)
You cannot.

[98/85]
You attempt to focus your energy through the eyedisk but it results in nothing but a fizzling puff of force.
 
[53/70 vs 80/85]
[16 damage to mind]

Wow.  Really wow.

"There's some loot up here.  I'll go pass it down.  There's a whole bunch of stuff, so I'm going to open some crates after these first two."

Examine the two objects closely.  If the clamshell chests are light, pass down the whole chests to nameless.  If they're heavy, remove the items and pass those down.

Spoiler: Bargthor-47 (click to show/hide)
The "+" is made of a shiny reddish material and is absurdly heavy. So heavy the gauntlets whine and strain even when just dragging it. Judging by the feel of it, it seems organic rather than metallic. As per what it is or does, you can't really tell.

The other thing is far lighter and once removed from the clamshell resembles a sort of jointed beetleshell with straps on one side.  Maybe armor of some sort?

Nameless ties the end of Razorblade's rope to some of the furniture up here, then he assists Bargthor in his looting and climbing.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover will operate the diving bell winch for interested parties.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
We'll assume you tie that off.

Yeah well you might  have bigger issues in a moment.

Can I see the monster that is attacking Maurice? If yes, engage the thing with pew pew priester beadz. Let the mole have the kill if possible, but don't take risks, go for the kill myself it if it manages to do any damage to either of us this turn.

If I can't see them, then instead inspect the thingies Bargthor just found.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
You see the Mole get almost immediately subsumed by the monster. Uh oh.
Pick one of the towers with a clear opening and take a peek inside. Don't venture in too far yet, just have a looksie for now.

Spoiler (click to show/hide)

You stick your head in the nearest door and find a dark and gloomy room full of what looks like water soaked wood. And by full I mean stacked to the freaking ceiling.


(PLEASE STAND BY FOR MOLE HORRORS)
 
Title: Re: DIG: Suspitious Mole
Post by: Devastator on March 01, 2017, 02:01:23 pm
"I'll just leave that one for later"

Pass down the beetleshell with straps, and open a couple more chest things

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Squish
Post by: Ozarck on March 01, 2017, 02:37:31 pm
Nameless attempts to wear the beetle shell armor.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover will, upon discovering that the mole has gone horrific, rush to the crawler and prep for evac (first opening exterior doors if necessary.)

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Squish
Post by: Rautherdir on March 01, 2017, 03:27:08 pm
Vokun waits for the diving bell to be lowered.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: The Lupanian on March 01, 2017, 04:06:06 pm
Climb up to the room where Barg is, open a chest.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: syvarris on March 01, 2017, 06:25:00 pm
CALLED IT.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 01, 2017, 07:15:20 pm
CALLED IT.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Before horror ensues, let's give Sifeebt a good chance to murder. I'm doing his damage x 5. [9x5] 45 damage.
Damn, too bad for that super high Body score eh?

So, Where is mr. mole? Still in the control center?

Title: Re: DIG: Squish
Post by: Ozarck on March 01, 2017, 07:33:22 pm
You sit down in the control room and Dive down to the second level right behind your new medical friend.

yep.
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 01, 2017, 10:57:57 pm
Well, the good thing is that he's conduit to a low level entity. You guys might want to not let things manifest themselves in your control room in the future. It could end poorly.

The good news too is that He's manifesting next an even more powerful deep entity, so when it bursts out of Maurice and splatters the inside of the control room with mole guts, it immediately gets shoved right out of the bore. It smashes through one of the glass panes of the control room and gets thrown down into the cave with the rest of the team. Or rather about halfway there. It stops  maybe 35 feet down and begins hovering in place.
Title: Re: DIG: Suspitious Mole
Post by: Radio Controlled on March 02, 2017, 07:36:50 am
Quote
Well, the good thing is that he's conduit to a low level entity. You guys might want to not let things manifest themselves in your control room in the future. It could end poorly.

The good news too is that He's manifesting next an even more powerful deep entity, so when it bursts out of Maurice and splatters the inside of the control room with mole guts, it immediately gets shoved right out of the bore. It smashes through one of the glass panes of the control room and gets thrown down into the cave with the rest of the team. Or rather about halfway there. It stops  maybe 35 feet down and begins hovering in place.
((Wait, didn't the bore prevent incarnation of low level entities near it? Not that I'm asking for a higher level enemy, mind!

EDIT: this is what I'm referring to:

Quote
"Well, the whole drill has got some life in her. Thats how she walks so well. But we got a brain over there, behind the elevator.  Thats the biggest piece of machine intelligence here. Deepest Engine too. But as per protection, I doubt it will ofter you much really.  Probably will stop incarnation of low level entities within short ranges, if only because it interferes with them seeing you."

Or does this not matter when it comes to reanimation?))



Can I attack this new enemy, or is it fully in the corporeal world?
   If yes, attack it.
   If no, is the thing that killed the mole still there?
      if yes, attack it.
      if no, examine the monster and the corpse of the mole. Try to learn more about possession/incarnation of dead teammates by deep sea things. How does it differ when a diver gets killed while diving from a regular person dying in the material world?

   If no, try to stealthily dive down to lvl. 3 and attack it.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 02, 2017, 08:00:04 am
Quote
Well, the good thing is that he's conduit to a low level entity. You guys might want to not let things manifest themselves in your control room in the future. It could end poorly.

The good news too is that He's manifesting next an even more powerful deep entity, so when it bursts out of Maurice and splatters the inside of the control room with mole guts, it immediately gets shoved right out of the bore. It smashes through one of the glass panes of the control room and gets thrown down into the cave with the rest of the team. Or rather about halfway there. It stops  maybe 35 feet down and begins hovering in place.
((Wait, didn't the bore prevent incarnation of low level entities near it? Not that I'm asking for a higher level enemy, mind!

EDIT: this is what I'm referring to:

Quote
"Well, the whole drill has got some life in her. Thats how she walks so well. But we got a brain over there, behind the elevator.  Thats the biggest piece of machine intelligence here. Deepest Engine too. But as per protection, I doubt it will ofter you much really.  Probably will stop incarnation of low level entities within short ranges, if only because it interferes with them seeing you."

Or does this not matter when it comes to reanimation?))



Can I attack this new enemy, or is it fully in the corporeal world?
   If yes, attack it.
   If no, is the thing that killed the mole still there?
      if yes, attack it.
      if no, examine the monster and the corpse of the mole. Try to learn more about possession/incarnation of dead teammates by deep sea things. How does it differ when a diver gets killed while diving from a regular person dying in the material world?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
It will stop them from manifesting without a conduit to manifest through; which our mole friend provided. Though, as we see, it did expel the creature after it was summoned.

And this enemy is the one that attacked the mole. When it killed him, it got into his body and manifested in the real world.

When a diver is killed while diving, his mind is effectively overridden which means 1 of two things can happen: the creature can physically manifest through him or it can take control of his body like we saw earlier. Dying by mind damage is generally a good way to get possessed or summon a demon.
Title: Re: DIG: Suspitious Mole
Post by: syvarris on March 02, 2017, 08:07:24 am
Is Radio's char awake?  If yes, grab the remains of the mole's body, and abscond out of the control room.  If no, decapitate the mole's body (or, if the Eye Disk's somewhere else on it, chop off that part), grab Joshua, and abscond.  Either way, the new being is someone else's problem.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Pancaek on March 02, 2017, 02:17:18 pm
Examine the water soaked planks, see if they're useful. Regardless, go to another tower with an open entrance and have a look inside.

Spoiler (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Ozarck on March 02, 2017, 02:58:33 pm
((do we have to repost our actions? Seems like the moilehorror doesn't fundamentally alter anyone's posted actions, except sif and radio up there, and they have edited their actions.))
Title: Re: DIG: Suspitious Mole
Post by: NJW2000 on March 02, 2017, 04:35:39 pm
If Verne notices from the ground the Deepsea horror that just smashed through the side of the Bore, he takes aim at it with the rifle and tries to find a weak spot.

If he remains peacefully oblivious or the problem goes away, he looks for something that might have structural 3+ lying around.


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 03, 2017, 02:57:43 pm
Damn, I'm hungry. Is there any good food on this thing?

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 04, 2017, 11:45:57 am
"I'll just leave that one for later"

Pass down the beetleshell with straps, and open a couple more chest things

Spoiler: Bargthor-47 (click to show/hide)
You pass the beetle thing down to Nameless and then try to open the next chest.
[39/40]
It takes all your strength combined with that of your gauntlets but you manage to pry one of the clamshells open. When you do, water pours out of it and it reveals a squirming mass of blackish silver tendrils. It looks something like an anemone, though the tendrils are more closely packed and stay more intertwined rather than extending out like anemone tentacles.

Nameless attempts to wear the beetle shell armor.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover will, upon discovering that the mole has gone horrific, rush to the crawler and prep for evac (first opening exterior doors if necessary.)

Spoiler: Legs The Mover (click to show/hide)
You put the shell thing on your arm. It's very small and specific in terms of armor; really not terribly protective. Maybe it has some other use?

Legs runs to the crawler and waits to leave.

Vokun waits for the diving bell to be lowered.

Spoiler: Vokun Kaaz (click to show/hide)
Unfortunately the guy who was gonna do that is currently hiding in the crawer because of accidental demon summoning so...that wait might be a while.

Climb up to the room where Barg is, open a chest.

Spoiler: "Razorblade" Rede (click to show/hide)
You climb up and try to open another chest.
[63/40]
But it is sealed far too tightly for you. Not really a surprise, the guy with diesel powered crab claw things could only barely get one open, so you probably don't stand much of a chance.

Is Radio's char awake?  If yes, grab the remains of the mole's body, and abscond out of the control room.  If no, decapitate the mole's body (or, if the Eye Disk's somewhere else on it, chop off that part), grab Joshua, and abscond.  Either way, the new being is someone else's problem.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You grab the eyedisk, which is just sort of sitting in a pile of goo, and then drag Joshua out of the room and down to the sanctuary.

Examine the water soaked planks, see if they're useful. Regardless, go to another tower with an open entrance and have a look inside.

Spoiler (click to show/hide)
[45/70]
You realize upon closer inspection that these are not planks of wood but are instead corpses of the creatures depicted in the murals adorning the buildings. They've crumbled into pieces that then hardened to the consistency of wood, but its clear that they are in fact bodies.

You walk to another tower and find much the same thing; it seems like the occupants of these towers died and then gathered at the bottom of the structure. Not surprising considering the set up with all holes in the center of each room in the tower. You think you could probably squeeze past the bodies and get up to higher levels.

If Verne notices from the ground the Deepsea horror that just smashed through the side of the Bore, he takes aim at it with the rifle and tries to find a weak spot.

If he remains peacefully oblivious or the problem goes away, he looks for something that might have structural 3+ lying around.


Spoiler: Verne (click to show/hide)
You definitely heard it, and even if you didn't, all the glass from the window it broke fell around you so you'd notice that.

[59/90]
You're pretty sure the actual physical form of the creature is the balls of light; the strange beam/threads of light that intermittently connect the balls seem to have an ethereal quality that indicates they'd be hard to damage with conventional weapons.

Damn, I'm hungry. Is there any good food on this thing?

Spoiler: "Coinflip" Rayes (click to show/hide)

You find a large supply of dehydrated food pouches in storage.

Quote
Well, the good thing is that he's conduit to a low level entity. You guys might want to not let things manifest themselves in your control room in the future. It could end poorly.

The good news too is that He's manifesting next an even more powerful deep entity, so when it bursts out of Maurice and splatters the inside of the control room with mole guts, it immediately gets shoved right out of the bore. It smashes through one of the glass panes of the control room and gets thrown down into the cave with the rest of the team. Or rather about halfway there. It stops  maybe 35 feet down and begins hovering in place.
((Wait, didn't the bore prevent incarnation of low level entities near it? Not that I'm asking for a higher level enemy, mind!

EDIT: this is what I'm referring to:

Quote
"Well, the whole drill has got some life in her. Thats how she walks so well. But we got a brain over there, behind the elevator.  Thats the biggest piece of machine intelligence here. Deepest Engine too. But as per protection, I doubt it will ofter you much really.  Probably will stop incarnation of low level entities within short ranges, if only because it interferes with them seeing you."

Or does this not matter when it comes to reanimation?))



Can I attack this new enemy, or is it fully in the corporeal world?
   If yes, attack it.
   If no, is the thing that killed the mole still there?
      if yes, attack it.
      if no, examine the monster and the corpse of the mole. Try to learn more about possession/incarnation of dead teammates by deep sea things. How does it differ when a diver gets killed while diving from a regular person dying in the material world?

   If no, try to stealthily dive down to lvl. 3 and attack it.


Spoiler: Joshua Abraham Darvaza (click to show/hide)

[70/95]
You drop down to the third level.

Now, I have to ask, how exactly are you going to try and attack it. Because you can't do it directly with the bead chain or anything. You have to manipulate the world to do damage.

Title: Re: DIG: Suspitious Mole
Post by: Radio Controlled on March 04, 2017, 12:47:22 pm
Quote
Unfortunately the guy who was gonna do that is currently hiding in the crawer because of accidental demon summoning so...that wait might be a while.
Seeing as how I designed and made the thing, would it be ok if we say it was made with an automatic winch, or some sort of system to let the person inside the diving bell lower himself? So that Rauth isn't forced to sit around doing nothing. I could explain how this system would work if you want me to.



Quote
Now, I have to ask, how exactly are you going to try and attack it. Because you can't do it directly with the bead chain or anything. You have to manipulate the world to do damage.
Quote
Level 3: Manipulation of local material in a way that resembles mundane. Ie, you can go and psychically move or do things that you could normally do with your body.
The monster is a bunch of floating lightballs connected by lightwires, right?
Attack it by trying to tear loose one of the balls at the end of the chain. If needed, use feet to brace me to pull out one of the balls.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 04, 2017, 02:06:23 pm
"Ach, more of this drivel. Oh well..."

Go find some clean water and/or alcohol to soak the food in, and a heating element to cook it. Maybe set it on top of the generator.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Ozarck on March 04, 2017, 03:37:03 pm
You put the shell thing on your arm. It's very small and specific in terms of armor; really not terribly protective. Maybe it has some other use?

Nameless will let the philosophers decide 'what it's really for'. Meanwhile, he'll continue to assist the looting, either by staying below and collecting, or by climbing above and opening.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover will go ahead back and lower the bell for the nutjob. He'll stay on ready alert for hot crawler action though.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: NJW2000 on March 04, 2017, 04:22:29 pm
Scramble to shelter away from the deepsea horror. Preferably in a non-submerged building if there are any.

Once under cover, try to find something with structural 3+ or containing 2+


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: syvarris on March 04, 2017, 04:33:53 pm
Excellent.  Now, get back to the most relevant thing a Deathless can do in such a situation--preparing to kill the only guy capable of destroying that being and retrieving our lives from beyond the grave, on the off-chance that he detonates.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Devastator on March 05, 2017, 03:54:13 am
Touch the anemone thing to see if it reacts.  Pick it up to see if I can figure out anything about it, assuming it doesn't explode or some such.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: The Lupanian on March 05, 2017, 03:33:12 pm
Unsatisfied with this "You can't hurt it" nonsense, I'm going to go take a shot at the creature above us

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Pancaek on March 05, 2017, 04:35:58 pm
Examine the plank corpses to see what their qualities as crafting materials are like. Then try to squeeze past and head for the upper levels.

Spoiler (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 05, 2017, 11:46:33 pm
((Looks like I picked a good time!))

Spoiler: Doug Endeck (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 06, 2017, 03:32:55 pm
Quote
Unfortunately the guy who was gonna do that is currently hiding in the crawer because of accidental demon summoning so...that wait might be a while.
Seeing as how I designed and made the thing, would it be ok if we say it was made with an automatic winch, or some sort of system to let the person inside the diving bell lower himself? So that Rauth isn't forced to sit around doing nothing. I could explain how this system would work if you want me to.



Quote
Now, I have to ask, how exactly are you going to try and attack it. Because you can't do it directly with the bead chain or anything. You have to manipulate the world to do damage.
Quote
Level 3: Manipulation of local material in a way that resembles mundane. Ie, you can go and psychically move or do things that you could normally do with your body.
The monster is a bunch of floating lightballs connected by lightwires, right?
Attack it by trying to tear loose one of the balls at the end of the chain. If needed, use feet to brace me to pull out one of the balls.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Sure, I suppose. Though he'd be lowering himself down straight into the Sea Monster if he left now so...perhaps he should still give it a second.

67/95 vs 69/70

You float up to the thing, grab one of the balls with your hands and yank it straight off. The ball phases from the mundane world into the deep sea and is left in your hand. The creature makes a strange screeching noise and seems to collapse inwards...or rather it seems to be getting further away? Or smaller? Its quite hard to tell.

"Ach, more of this drivel. Oh well..."

Go find some clean water and/or alcohol to soak the food in, and a heating element to cook it. Maybe set it on top of the generator.

Spoiler: "Coinflip" Rayes (click to show/hide)
You grab a bag that looks appetizing and pour it into a bowl with some water. Then you head down into the bowels of the bore and place the bowl atop the first warm piece of equipment you can find: the generator.

You put the shell thing on your arm. It's very small and specific in terms of armor; really not terribly protective. Maybe it has some other use?

Nameless will let the philosophers decide 'what it's really for'. Meanwhile, he'll continue to assist the looting, either by staying below and collecting, or by climbing above and opening.

.

Spoiler: Nameless (click to show/hide)


Legs The Mover will go ahead back and lower the bell for the nutjob. He'll stay on ready alert for hot crawler action though.

Spoiler: Legs The Mover (click to show/hide)

We'll see in future posts what they need you for.

Oh, so we are lowering him down straight next to the sea monster? I suppose thats alright since the thing is fairly well contained fighting Radio.

You lower the bell until it reaches the surface of the water. Not sure how far you want to go from there.

Scramble to shelter away from the deepsea horror. Preferably in a non-submerged building if there are any.

Once under cover, try to find something with structural 3+ or containing 2+


Spoiler: Verne (click to show/hide)
You run into the same room as Nameless and the rest of the team on the island of worms. Hey, these chunks of stone that someone crunched off these chair things are at least structural 3!

Excellent.  Now, get back to the most relevant thing a Deathless can do in such a situation--preparing to kill the only guy capable of destroying that being and retrieving our lives from beyond the grave, on the off-chance that he detonates.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
You point your sword at joshua and point to your eyes and then point back at him and make a stern face.

Touch the anemone thing to see if it reacts.  Pick it up to see if I can figure out anything about it, assuming it doesn't explode or some such.

Spoiler: Bargthor-47 (click to show/hide)
You pick it up and the ball starts to spread across your hand and arm, but then stops and retracts back to its starting form. Huh. Maybe it would work on a fleshy thing?

Unsatisfied with this "You can't hurt it" nonsense, I'm going to go take a shot at the creature above us

Spoiler: "Razorblade" Rede (click to show/hide)
I don't think I ever said you can't hurt it.

[02/70 vs 85/70]

You fire a round straight up at the thing. Its quite a shot, considering the distance and size of the thing, but you hit dead on and the creature bursts in a flash of light. Its constituent balls rain down into the water and onto the worms.

Examine the plank corpses to see what their qualities as crafting materials are like. Then try to squeeze past and head for the upper levels.

Spoiler (click to show/hide)
Hmm. They're structural 2, organic 4, weird 2
23/70
You squeeze between the bodies and up to the hole in the roof. There are more bodies laying on the hole, but you think you might be able to push through them. However, if you fail and they collapse, it could trap you down here.

((Looks like I picked a good time!))

Spoiler: Doug Endeck (click to show/hide)
Welcome aboard! You start in the crew quarters. We're currently sitting 90 degrees on our side so you technically start on the wall of the crew quarters.
Title: Re: DIG: Squish
Post by: Rautherdir on March 06, 2017, 03:41:50 pm
Vokun continues lowering the diving bell.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Radio Controlled on March 06, 2017, 03:51:15 pm
Is it dead? Doublechecking to be absolutely sure.
If not, yank of another ball.
If yes, collect some of the real world remains of the thing, and observe them. Then also observe the one ball that got phased into the deep sea. What are the differences between the remains? Do they get different tags?

Then go check out one of the woody corpses.



Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: NJW2000 on March 06, 2017, 03:55:23 pm
Quote
You run into the same room as Nameless and the rest of the team on the island of worms. Hey, these chunks of stone that someone crunched off these chair things are at least structural 3!

Huzzah! Harumble! Loot the artifact furniture stone chunks, assess for tags.

Assess the rain of crystal balls avariciously, if I see it. Look/enter for something nobody else has found/explored yet; such as another room.

Also, if something requires 3xstructural 4-containing 2, does that mean the structural material must be the containing one? And if so, could the structural material be hollowed out to get a containing 2 tag?


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 06, 2017, 04:01:04 pm
Wait for it to heat up.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 06, 2017, 04:17:16 pm
Doug awoke from his nap.  Funny; he remembered being on the floor last time instead of the wall.  Probably the idiot pilot.  Whatever; time to poke around this place.

Explore this level.  What can I get into?  Can I find a firearm around here?


Spoiler: Doug Endeck (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Ozarck on March 06, 2017, 05:46:49 pm
If Bargthor passes the anemone to him, Nameless will attempt to wear it or activate it or whatever.
Edit: since Bargthor is keeping the anemone, Nameless will climb up into the room above Bargthor and look for more loot.

.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Uselessness intensifies. Hang out in the ... whichever Bore room he is in.


Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Devastator on March 06, 2017, 11:55:14 pm
Oh no, this one doesn't affect me, I'm picking it up.  Should be fun to hit some meatbag recreationally with it.

Shuffle over to a wall in the rough direction of the bore.  Give it a hammer blow with the point of the claw, trying to start a hole that could be used to enlarge into a door or window or something.


Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Pancaek on March 07, 2017, 02:50:31 pm
Fortune favours the bold right? Squeeze past the plankcorpses and head up in the tower.

Spoiler (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 07, 2017, 08:03:52 pm
Vokun continues lowering the diving bell.

Spoiler: Vokun Kaaz (click to show/hide)
You lower the diving bell down to the same level as the pancaek. The diving bell is surviving at this level, but its groaning  a bit.

Is it dead? Doublechecking to be absolutely sure.
If not, yank of another ball.
If yes, collect some of the real world remains of the thing, and observe them. Then also observe the one ball that got phased into the deep sea. What are the differences between the remains? Do they get different tags?

Then go check out one of the woody corpses.



Spoiler: Joshua Abraham Darvaza (click to show/hide)
It seems to be.
You float down and grab one of the balls and lift it up. The two balls seem basically the same, but one simply exists in the deep because you dragged it there.

Is there something you specifically want to check with them?

Quote
You run into the same room as Nameless and the rest of the team on the island of worms. Hey, these chunks of stone that someone crunched off these chair things are at least structural 3!

Huzzah! Harumble! Loot the artifact furniture stone chunks, assess for tags.

Assess the rain of crystal balls avariciously, if I see it. Look/enter for something nobody else has found/explored yet; such as another room.

Also, if something requires 3xstructural 4-containing 2, does that mean the structural material must be the containing one? And if so, could the structural material be hollowed out to get a containing 2 tag?


Spoiler: Verne (click to show/hide)
Structural 3. Basically thats it.
The balls are deep 2+ smooth 4 +Organic 4
Yes, it must be the containing one. And yes, if you can do that, you can do that.

Wait for it to heat up.

Spoiler: "Coinflip" Rayes (click to show/hide)
It starts steaming after a few minutes.
Doug awoke from his nap.  Funny; he remembered being on the floor last time instead of the wall.  Probably the idiot pilot.  Whatever; time to poke around this place.

Explore this level.  What can I get into?  Can I find a firearm around here?


Spoiler: Doug Endeck (click to show/hide)
The schematics for the stonebore on on the first page, if you haven't seen them.
This level has the common room, the sick bay, the sanctuary, the archive, the work room, the coms arm controls and all the leg engines.

As per rifles, ain't no one to sell them round here. On the bore we have an economy of builders making shit for other people. Go find a builder and noogie him into a rifle I suppose.

Actually, pretty sure your class starts with a rifle or something?

If Bargthor passes the anemone to him, Nameless will attempt to wear it or activate it or whatever.
Edit: since Bargthor is keeping the anemone, Nameless will climb up into the room above Bargthor and look for more loot.

.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Uselessness intensifies. Hang out in the ... whichever Bore room he is in.


Spoiler: Legs The Mover (click to show/hide)
40/80
You climb up to the next level and find a rather strange thing up there. The room has a metal rod running from one wall to the other and on this rod are hundreds of hollow, conical tubes made of a tarnished silvery metal. They stick out from the rod like hedgehog spikes.
Oh no, this one doesn't affect me, I'm picking it up.  Should be fun to hit some meatbag recreationally with it.

Shuffle over to a wall in the rough direction of the bore.  Give it a hammer blow with the point of the claw, trying to start a hole that could be used to enlarge into a door or window or something.


Spoiler: Bargthor-47 (click to show/hide)
You stick the black goo in your bag.

64/50
You punch the wall pretty hard but do nothing more than rattle your own metal bones.
Fortune favours the bold right? Squeeze past the plankcorpses and head up in the tower.

Spoiler (click to show/hide)
58/70
You squeeze up into the higher level and shove your way through the corpses. You find the room above to be empty save for more corpses and a few things on those corpses. Some of them have what looks like a kind of weapon affixed to their limbs; a sort of bladed gauntlet that you can only assume they would smack things with.
Title: Re: DIG: Suspitious Mole
Post by: Radio Controlled on March 07, 2017, 08:14:39 pm
Collect some more of those balls.

For woody the corpse, try to find out how they lived, what kind of creatures they were, and perhaps how they came to their demise.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 07, 2017, 08:43:24 pm
Spoiler: Doug Endeck (click to show/hide)

((Yeah; that was more of a "what interesting is lying around" action, but whatever.  And oops, you're right; I do have one!  I can menace builders for other reasons, then.

Is ammo a thing?  If regular ammo is just abstracted away, what about specialty ammo?))

Doug stomped around the bore, looking for where the engineers were hiding.  Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it.  "Yo!  Any gearheads around here?"

((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))
Title: Re: DIG: Suspitious Mole
Post by: Ozarck on March 07, 2017, 09:37:56 pm
How is the rod attached to the walls? How thick is hte rod? What does the rod appear to be made out of? Is the rod running straight across the middle of the room, or is it offset? how high is the rod?

How are the hollow cones attached to the rod? how big are they? Is the pointy end of the cone facing the rod or facing away from the rod? Are they hollow like party hats and megaphones, with one end open? How are the cones arranged on the rod? All on one side, all hanging down, radially symmetrically, evenly distributed along the length, etc.

Nameless will touch a cone, wiggle one, and shake the rod to test if it is firmly attached to the wall or if it is loose.

.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Chillin'


Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Gentlefish on March 07, 2017, 09:58:44 pm
Spoiler: Doug Endeck (click to show/hide)

((Yeah; that was more of a "what interesting is lying around" action, but whatever.  And oops, you're right; I do have one!  I can menace builders for other reasons, then.

Is ammo a thing?  If regular ammo is just abstracted away, what about specialty ammo?))

Doug stomped around the bore, looking for where the engineers were hiding.  Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it.  "Yo!  Any gearheads around here?"

((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))

Spoiler (click to show/hide)

Build this man his thing.
Title: Re: DIG: Squish
Post by: Rautherdir on March 07, 2017, 10:27:13 pm
Wait, I'm below water level? Didn't mean to go that far.

Raise the diving bell to the water's surface.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 07, 2017, 11:21:39 pm
Eat the food using my trusty knoife. Look for alcohol.
What materials to build a Diving bell? Diving with a capital D.


Coinflip wanders around the bore with "food" in hand, eventually running into Doug! Character interaction!
"Hey mate, don't think I've seen you around. 'Sup?"

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: The Lupanian on March 08, 2017, 12:04:25 am
Oops, I seem to have missed a post

Descend to the level below the one I was at before via rope.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 08, 2017, 12:22:11 am
Coinflip wanders around the bore with "food" in hand, eventually running into Doug! Character interaction!
"Hey mate, don't think I've seen you around. 'Sup?"

"Ey there buddy!  Name's Doug.  I'm here for the money and the women, of course.  Not that I'm expecting much of the latter.  Anyway, I used to be a soldier in the Shamur army.  Recon.  Grew up out of the city and in the tunnels, so I've been around the block a few times when it comes to caves.  You?"
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 08, 2017, 12:36:50 am

"Ey there buddy!  Name's Doug.  I'm here for the money and the women, of course.  Not that I'm expecting much of the latter.  Anyway, I used to be a soldier in the Shamur army.  Recon.  Grew up out of the city and in the tunnels, so I've been around the block a few times when it comes to caves.  You?"

"Myself, I'm Rayes. Er, that's my last name; first name is secret. 'M from Zebol, you see. Be straight with ya, it's a shitty place. 'S why I left."
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 08, 2017, 12:50:50 am
"I gotcha.  Hell, Shamur is pretty shitty too.  Pretty much everywhere is shitty, really!  I mighta visted the outskirts of Zebol a bit, ya know, in an official capacity.  Heh heh, ya know what I mean?  No hard feelings, though; gotta do what you're told in the army, ya know?  Glad I made it out.  Not that this trip looks any better!"  Doug gave a hearty laugh at that.
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 08, 2017, 01:18:16 am
"Can't say you're wrong there, buddy, not at all. Did you see? We're hanging over an island of worms right now. Worms! At least the big cities aren't made of invertebrates.
Hey, wonder if there's any booze on this thing. Feels like I haven't had a good drink in years. Ah, food comes first though. It's horrible."
Rayes chews thoughtfully on his mush.
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 08, 2017, 01:41:48 am
"Worm island?  Bad food?  I think I see a solution here!  Worm's not too bad if it's cooked right!"  Doug guffawed.  "Don't ask me to cook, though; I cleaned more toilets and mowed the moss rather than peeled vegetables.  But you're right!  A drink to good times!."

There any booze in the canteen?  In any case, if Engi needs any help making something, help him out.  Maybe by looking for parts because Doug sure can't build.
Title: Re: DIG: Suspitious Mole
Post by: NJW2000 on March 08, 2017, 10:50:26 am
Go into the room upstairs from the starfish corpses. Loot+assess gauntlet/blades.

Consider what sort of knowledge/materials would be needed for machines capable of turning
a) organic into mind-restoring liqour
b) chemical into mind-restoring liqour
c) chemical into explosive


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Devastator on March 08, 2017, 11:08:17 am
Well, if the fist don't work, it's time for the gun.  Shoot the gun at the wall, attempting to break through.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Pancaek on March 08, 2017, 01:01:25 pm
"neat."

Inspect one of the bladed gauntlets up close. Also look around to see if I can go further from here.

Spoiler (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 11, 2017, 12:53:54 pm
Collect some more of those balls.

For woody the corpse, try to find out how they lived, what kind of creatures they were, and perhaps how they came to their demise.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
You collect 3 balls, because thats all you can hold while floating around as a naked ghost man.

33/95
You get fragmented visions of the life of the corpses. They have art and culture but seem still bestial in some ways. Things like murder, cannibalism, and control via superior physical capacities were common. The strongest killed and ate those that challenged them, and their society, while appreciative of fine craftsmanship and intelligent pursuits, felt no empathy or guilt when slaughtering rival nations. They were a starfish like people, they conveyed themselves in a number of ways; Walking spider like or running in a cartwheel configuration. They swam via a strange undulating action, like a wriggling disk. They, at some point too far in the past for you too see, took these worms to be their workers. They used odd instruments inserted into the ganglia of the worms to control them; the t-shaped metal things. The worms carved these cities for them out of the bedrock of the cavern. These particular individuals died when a cluster or worms either went rogue or was given unclear commands; they wrapped around this chunk of the city and tore it loose, dragging the inhabitants to the surface where they died from rapid decompression. The starfish men are strong, inhumanly so, and able to survive almost any injury, but the simple change in pressure burst their internal bladders and pressure tubes, killing them.

Spoiler: Doug Endeck (click to show/hide)

((Yeah; that was more of a "what interesting is lying around" action, but whatever.  And oops, you're right; I do have one!  I can menace builders for other reasons, then.

Is ammo a thing?  If regular ammo is just abstracted away, what about specialty ammo?))

Doug stomped around the bore, looking for where the engineers were hiding.  Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it.  "Yo!  Any gearheads around here?"

((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))
Regular ammo is just a thing of me rolling d6 every time you shoot and on 1, you run out and have to reload. Special ammo is counted, though.

How is the rod attached to the walls? How thick is hte rod? What does the rod appear to be made out of? Is the rod running straight across the middle of the room, or is it offset? how high is the rod?

How are the hollow cones attached to the rod? how big are they? Is the pointy end of the cone facing the rod or facing away from the rod? Are they hollow like party hats and megaphones, with one end open? How are the cones arranged on the rod? All on one side, all hanging down, radially symmetrically, evenly distributed along the length, etc.

Nameless will touch a cone, wiggle one, and shake the rod to test if it is firmly attached to the wall or if it is loose.

.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Chillin'


Spoiler: Legs The Mover (click to show/hide)

The rod appears to be inserted into the stone itself. You couldn't remove it without either breaking the stone or the rod.
The rod is about as thick as your waist.
Its made out of metal, but what kind you can't be sure. Its tarnished though, so probably nothing terribly robust.
The rod runs straight across the middle of the room and is about 5 feet from the floor.
The hollow cones are each about a foot and a half long, tapered from an open end down to a point that affixes to a small metal rod that is then affixed to the central Rod. They are hollow like party hats, and indeed resemble them, though with much skinner and longer dimensions. They are arranged around the entire circumference of the rod, brancing off of it on all sides, though they are not completely evenly distributed. It reminds you of the slowly spinning metal cylinder found in music boxes, with tiny metal pins sticking out of it to catch the chimes in the box and play the music. This rod is much the same, with these cylinders coming off at what look like carefully chosen intervals all around the entire rod.

You touch a cone. Even a light touch results in it producing a gentle metallic note. You try to wiggle it, and you feel that it might be able to wiggle, but there's some sort of internal mechanism holding it in pace. The cone that is. You attempt to shake the rod but it is very firmly held in place. It can, however, rotate. And when you rotate it just slightly, you can feel internal mechanisms moving too, gears probably.

Spoiler: Doug Endeck (click to show/hide)

((Yeah; that was more of a "what interesting is lying around" action, but whatever.  And oops, you're right; I do have one!  I can menace builders for other reasons, then.

Is ammo a thing?  If regular ammo is just abstracted away, what about specialty ammo?))

Doug stomped around the bore, looking for where the engineers were hiding.  Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it.  "Yo!  Any gearheads around here?"

((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))

Spoiler (click to show/hide)

Build this man his thing.
Ok, lets see what.

Wait, I'm below water level? Didn't mean to go that far.

Raise the diving bell to the water's surface.

Spoiler: Vokun Kaaz (click to show/hide)
Done.

Eat the food using my trusty knoife. Look for alcohol.
What materials to build a Diving bell? Diving with a capital D.


Coinflip wanders around the bore with "food" in hand, eventually running into Doug! Character interaction!
"Hey mate, don't think I've seen you around. 'Sup?"

Spoiler: "Coinflip" Rayes (click to show/hide)
We already have a diving bell. And when you guys say diving bell do you mean diving bell? Because a diving bell is a metal or wood structure with an open bottom that you lower into the water to produce a pocket of air from which divers can go in and out of.  Or are you thinking an enclosed metal capsule?

You find some booze in the supply room too.

Oops, I seem to have missed a post

Descend to the level below the one I was at before via rope.

Spoiler: "Razorblade" Rede (click to show/hide)
This is the last level you can visit easily; the others below here are blocked off by still moving worm bodies. Or at least the passage down to them is.

This room contains several of what look like logs of dried drift wood and metal objects, including a huge metal spike with a rounded cuplike end opposite to the sharp bit.

"Worm island?  Bad food?  I think I see a solution here!  Worm's not too bad if it's cooked right!"  Doug guffawed.  "Don't ask me to cook, though; I cleaned more toilets and mowed the moss rather than peeled vegetables.  But you're right!  A drink to good times!."

There any booze in the canteen?  In any case, if Engi needs any help making something, help him out.  Maybe by looking for parts because Doug sure can't build.
There's booze around, mostly in the supply room. Lets say you get some. As per building, No one has told me what exactly is being built?

Go into the room upstairs from the starfish corpses. Loot+assess gauntlet/blades.

Consider what sort of knowledge/materials would be needed for machines capable of turning
a) organic into mind-restoring liqour
b) chemical into mind-restoring liqour
c) chemical into explosive


Spoiler: Verne (click to show/hide)
The ones that pancaek is currently looking at? The ones several hundred feet underwater and up through a pile of corpses? The ones too deep for anyone other than an engine heart to get to currently? Those? As much as I'd love to have you hurl yourself into the water and fucking die of compression forces, I'm gonna not do that.

Well, an alcohol still would be able to turn organic into liquor, but chemical would be more turned into pills or something.

Hmm. Something that could give something with the "Chemical" tag an "Explosive" tag? Or something to turn things with chemicals into explosives?

Well, if the fist don't work, it's time for the gun.  Shoot the gun at the wall, attempting to break through.

Spoiler: Bargthor-47 (click to show/hide)
You shoot your pistol at the stone wall and it unsurprisingly pings off.

"neat."

Inspect one of the bladed gauntlets up close. Also look around to see if I can go further from here.

Spoiler (click to show/hide)

The gauntlet is basically a large metal cup that looks like it could go around the stumpy end of each of these starfish thing's tentacles. It has 8 ax like blades coming off it, each evenly spaced around the circumfrence of the gauntlet. Imagine something like a Mace, but with the flanges sharpened and designed to fit over your hand instead of held on a rod.

You think you could go further up from here; there's nothing blocking the way.
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 11, 2017, 01:31:35 pm
Grab a tasteful amount of booze to drink. Help Doug out with whatever he's doing.

You misunderstand me. A Diving bell. For the Sea.


Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Radio Controlled on March 11, 2017, 01:52:10 pm
Deposit balls in a corner of the hangar somewhere where they won't roll away.

Question, could I influence the real world on lvl. 3 by 'speaking' and moving the air like it would be moved by speaking in the real world, creating sound? Aka for normal people it'd be as if a disembodied voice started talking.
If yes, Could I ghostfloat next to a dude in a dive suit and whisper creepily into his ear?

Regardless, try to figure out if, and if yes how, one of us could use a metal T to control one of these worms.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Ozarck on March 11, 2017, 02:23:09 pm
Edit: Hey PW: What are the required materials for enhancement wire? Do we have said materials on the Bore?

Rotate the rod. Rotate it until either someting interesting happens (beyond metallic notes being played), or it stops, or enough time has passed to count as one turn (five minutes if nothing else happens to shorten the turn).

.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Chillin'


Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: The Lupanian on March 11, 2017, 03:38:14 pm
Search the items, looking for anything interesting/unique; and figure out what materials could be obtained from the things in this room.

Do we still have radio contact with everyone? If not, who's off the grid?


Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Devastator on March 11, 2017, 04:26:45 pm
Nothing but for it then, but to move heavy stuff down past the hole in the floor.  Get up to speed by trying to move one of the two empty chests first.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Pancaek on March 11, 2017, 06:32:51 pm
Keep on going up then. Let's see what other goodies this tower holds.

Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Rautherdir on March 11, 2017, 09:30:42 pm
Get to the living island and look around.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 12, 2017, 12:29:50 am
Have one drink (no more; don't be greedy) with new buddy.


Uhh... (Help Engi) build armor?  I see the armor list but don't know which we really are capable of building.




Spoiler: Doug Endeck (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 12, 2017, 12:37:27 am
((Might want to post your character sheet with that action, Toaster.))
Title: Re: DIG: Suspitious Mole
Post by: Ozarck on March 12, 2017, 02:37:48 am
((you could maybe build some enhancement wire for Nameless. He's bugged all the rest of the builders for it, to no avail))
Title: Re: DIG: Suspitious Mole
Post by: piecewise on March 13, 2017, 05:23:40 pm
Grab a tasteful amount of booze to drink. Help Doug out with whatever he's doing.

You misunderstand me. A Diving bell. For the Sea.


Spoiler: "Coinflip" Rayes (click to show/hide)
You grab a bottle and help doug.

As per this bell, what does it do, exactly? Bloodborne bell to summon people? Attract sea monsters?

Unless I'm forgetting something on my list of gear called a diving bell....no...there's not.

Deposit balls in a corner of the hangar somewhere where they won't roll away.

Question, could I influence the real world on lvl. 3 by 'speaking' and moving the air like it would be moved by speaking in the real world, creating sound? Aka for normal people it'd be as if a disembodied voice started talking.
If yes, Could I ghostfloat next to a dude in a dive suit and whisper creepily into his ear?

Regardless, try to figure out if, and if yes how, one of us could use a metal T to control one of these worms.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Did you phase back in and out to do that?

Yes, you even sound like a SPOOOOOKY GHOOOOOST!

82/70
You're not sure how to use that thing. You can see them inserting it into the worms in your vision, but its gotta be more complex than just jamming it in where ever.

Edit: Hey PW: What are the required materials for enhancement wire? Do we have said materials on the Bore?

Rotate the rod. Rotate it until either someting interesting happens (beyond metallic notes being played), or it stops, or enough time has passed to count as one turn (five minutes if nothing else happens to shorten the turn).

.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Chillin'


Spoiler: Legs The Mover (click to show/hide)

Weird 4, structural 3, transmitting 4-flexible 4, Organic 5

You rotate the rod and the entire tower vibrates with a strange series of tones. Not music, at least not to your ears, but not random either. A few moments after you stop turning the rod, the tower rocks and shivers and feels like it starts to sink. Outside, the ball of worms suddenly begins moving much more erratically, quickly squirming over each other, and the exposed structures atop the ball begin to sink into it.

Search the items, looking for anything interesting/unique; and figure out what materials could be obtained from the things in this room.

Do we still have radio contact with everyone? If not, who's off the grid?


Spoiler: "Razorblade" Rede (click to show/hide)
You're out of contact with Pancaek but thats it.

As per materials here; you don't really see much besides those log things.

You feel the tower shake and then start to sink downward.

Nothing but for it then, but to move heavy stuff down past the hole in the floor.  Get up to speed by trying to move one of the two empty chests first.

Spoiler: Bargthor-47 (click to show/hide)
Considering the sinking and the fact that your way out is slowly closing over with worms, you instead just take the not open chests and shove them down to the ground floor. They land with a thud that rattles your metal bones, but they don't break.

Keep on going up then. Let's see what other goodies this tower holds.

Spoiler (click to show/hide)
You swim up one level. This level is filled with strange grayish white spheres that definitely look organic in nature. They're stuck to the walls via some sort of clear goo.

You fell the tower begin to sink.

Get to the living island and look around.

Spoiler: Vokun Kaaz (click to show/hide)
From your position on the island, you can see the towers that your comrades are in start to sink straight down into the wormy ball and, probably back out the bottom of it.

An armored robe or soldier suit are both possible, but armored robes are easier. They have roughly the same parts, some flexible, some structural, but the numbers and how many you need vary.


Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 13, 2017, 05:49:16 pm
Quote
Did you phase back in and out to do that?
((No, that wasn't the intention. I mean, I can just grab them and float up to the hangar to deposit them when I'm on lvl.3, right? Why would I need to phase in and out for that?))

Check out the rod-thingie Nameless just touched. Try to figure out how it works from a practical perspective primarily, aka how do we work it, and secondarily how it does the things it does (is it the sound that directs the worms, or does it perhaps work through the deep sea, given these creatures' connections to it).

If I manage to figure this out, tell the info to Nameless, but distort my voice and use annoyingly vague platitudes, as it behooves a Dau-de-Daleth Ascetic. If he doesn't manage to reverse the sinking, then try to stop the sinking myself by working the music rod.


Quote
82/70
You're not sure how to use that thing. You can see them inserting it into the worms in your vision, but its gotta be more complex than just jamming it in where ever.
You describe this action as if I was using transcend to try and see the info, but you rolled build (70) instead of transcend (95). Was this intentional or by accident?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 13, 2017, 08:13:51 pm
Climb upwards ASAP

"The poster said 'exotic women', I signed up for the exotic women, not this void-damned squid shit"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Toaster on March 13, 2017, 09:02:35 pm
"4x structural 3+protective 2, flexible 2, elastic 1, sticky 2"

This is the list of what the Solider Suit needs.  How much of this can I turn up (via Find) on the ship?  Without stripping sheet metal off the walls or anything.  Deliver parts to Engi who said he'd build it.

Spoiler: Doug Endeck (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 13, 2017, 11:41:52 pm
Get out of here with as much ill-gotten booty as I can.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 13, 2017, 11:50:21 pm
Being able to summon jolly co-operators from alternate universes would be useful, heh. But not what I had in mind.
Like an actual diving bell, but rather than dipping it down into water, we lower it into the sea, to allow for the physical transfer of objects from realspace into the warp, and vice versa. Could maybe also be used to let people without Transcend enter the sea using their physical bodies, but that might fuck your soul up a little.
While we're at it, how about a Weirdness Distiller? Put multiple objects with the Wierd property in there, give it time to work its magic, and you get a higher Wierd number component to use in your whatever.

While contemplating things almost certainly impossible, and certainly beyond my ability to construct, drink ample booze and help out Doug with his item hunting.


Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 14, 2017, 06:27:59 am
Remind me: are there windows on any of the floors of this tower above the ground floor? Are their floors above the one I am currently on?
If I have time enough to do it and still escape the tower, rotate thebarthe other way. If that solves the issue, continue exploring upward. If that doesn't solve the issue, or i don't have time, get out the quickest way I can. I call up to the Bore for evac, and make my way to the nearest rope to the Bore or Crawler.


.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Drive the Crawler out onto the ceiling directly above the section of the island with the towers on it. Lower a rope.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 14, 2017, 11:13:06 am
Grab one of the spheres, if I can't get it loose on the first try just leave it though.

Evacuate the tower through the entrance I came in from if it sinks slowly enough, otherwise scramble upwards in the hope that there an exit at the top.


Spoiler (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: NJW2000 on March 15, 2017, 11:26:03 am
Focus on getting out of the tower, through a door if there's time, or by moving upwards if possible. Determine whether or not we're likely to start drowning in twenty seconds. Find some sweet loot and investigate if the threats stop.


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Squish
Post by: Rautherdir on March 15, 2017, 02:21:01 pm
Help people get out of the towers if I can. Preferably without getting caught in them myself.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 15, 2017, 07:16:35 pm
Quote
Did you phase back in and out to do that?
((No, that wasn't the intention. I mean, I can just grab them and float up to the hangar to deposit them when I'm on lvl.3, right? Why would I need to phase in and out for that?))

Check out the rod-thingie Nameless just touched. Try to figure out how it works from a practical perspective primarily, aka how do we work it, and secondarily how it does the things it does (is it the sound that directs the worms, or does it perhaps work through the deep sea, given these creatures' connections to it).

If I manage to figure this out, tell the info to Nameless, but distort my voice and use annoyingly vague platitudes, as it behooves a Dau-de-Daleth Ascetic. If he doesn't manage to reverse the sinking, then try to stop the sinking myself by working the music rod.


Quote
82/70
You're not sure how to use that thing. You can see them inserting it into the worms in your vision, but its gotta be more complex than just jamming it in where ever.
You describe this action as if I was using transcend to try and see the info, but you rolled build (70) instead of transcend (95). Was this intentional or by accident?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
((You don't. It just means they are still in the third level not in mundane level. I just wanted to know which it was.))

32/95
The rod thing is a call for the worms, it seems to resonate both in this plane and across the sea as well. There's no way to use it to control them; it simply attracts them, they're drawn to it like sharks to blood.

You convey this info to Nameless using as many obscure metaphors as possible.

The 70 action was using build actually. I was just reminding you what you saw in your vision earlier.

Climb upwards ASAP

"The poster said 'exotic women', I signed up for the exotic women, not this void-damned squid shit"

Spoiler: "Razorblade" Rede (click to show/hide)

((Technically, you don't know the gender of these worms~))

You climb back up to the ground...well, worm-level floor and get out before the tower sinks below it.

"4x structural 3+protective 2, flexible 2, elastic 1, sticky 2"

This is the list of what the Solider Suit needs.  How much of this can I turn up (via Find) on the ship?  Without stripping sheet metal off the walls or anything.  Deliver parts to Engi who said he'd build it.

Spoiler: Doug Endeck (click to show/hide)
16/40

You manage to, through some heavy scrounging of the supply room, find flexible 2 (Cloth) elastic 1 (elastic bands) sticky 2 (glue) and 4 pieces of steel that woull work as structural 3. You deliver them to Engi.

Get out of here with as much ill-gotten booty as I can.

Spoiler: Bargthor-47 (click to show/hide)
You shove the three unopened chests out the door and onto the relative safety of the squirming worm ball.

Being able to summon jolly co-operators from alternate universes would be useful, heh. But not what I had in mind.
Like an actual diving bell, but rather than dipping it down into water, we lower it into the sea, to allow for the physical transfer of objects from realspace into the warp, and vice versa. Could maybe also be used to let people without Transcend enter the sea using their physical bodies, but that might fuck your soul up a little.
While we're at it, how about a Weirdness Distiller? Put multiple objects with the Wierd property in there, give it time to work its magic, and you get a higher Wierd number component to use in your whatever.

While contemplating things almost certainly impossible, and certainly beyond my ability to construct, drink ample booze and help out Doug with his item hunting.


Spoiler: "Coinflip" Rayes (click to show/hide)
That sort of shit would be very advanced my friend. We're talking like 10th level deep objects as its core with a fair deal of high level Weird and organic too. You're not getting that until someone transcends to the 10th level.

That ain't gonna work, however, A device that breaks higher level weird into multiple lower level weirds could be alright. Or takes the weird property and puts it onto something at the expense of an already weird object.

You chug booze like water to help make the pain of unfulfilled dreams less intense.

Grab one of the spheres, if I can't get it loose on the first try just leave it though.

Evacuate the tower through the entrance I came in from if it sinks slowly enough, otherwise scramble upwards in the hope that there an exit at the top.


Spoiler (click to show/hide)
You  swim up to the nearest sphere and pry it loose. It's actually not very firmly attached, just sort of gently held by goo. The sphere itself is sort of soft but still firm, like a tomato; you feel like you could crush it of you wanted but it's not overly fragile either.

You dig your way out through the corpses and then push the orb out before following behind. You make it back onto the stone foundation of the towers and look up to see the worm mound slowly crawling upward.

Focus on getting out of the tower, through a door if there's time, or by moving upwards if possible. Determine whether or not we're likely to start drowning in twenty seconds. Find some sweet loot and investigate if the threats stop.


Spoiler: Verne (click to show/hide)
You get back onto the surface of the worm ball. The worm ball is remaining boyant and in place on the water, but the towers are sinking because it is moving upwards along them. It's an odd sort of configuration, to be sure.

Help people get out of the towers if I can. Preferably without getting caught in them myself.

Spoiler: Vokun Kaaz (click to show/hide)
You also get out in time. Luckily no one was stuck, they all had ropes or easy enough ways out. Good for them.

Remind me: are there windows on any of the floors of this tower above the ground floor? Are their floors above the one I am currently on?
If I have time enough to do it and still escape the tower, rotate thebarthe other way. If that solves the issue, continue exploring upward. If that doesn't solve the issue, or i don't have time, get out the quickest way I can. I call up to the Bore for evac, and make my way to the nearest rope to the Bore or Crawler.


.
Spoiler: Nameless (click to show/hide)


Legs The Mover: Drive the Crawler out onto the ceiling directly above the section of the island with the towers on it. Lower a rope.

Spoiler: Legs The Mover (click to show/hide)
There are circular openings interspersed along the tower, but the nearest one is about 5 floors above you.

You try to rotate the bar the other way but it stops immediately, internal mechanism preventing it from moving.

You climb back down to the ground floor and get out onto the worm mass. But, feeling thats not quite safe enough, you jump out into the water and swim into the diving bell. You raise it a good 30 or so feet off the surface of the water and watch everything unfold beneath you.




The towers sink straight down into the worm mass and eventually disappear. However, down on the foundation, Muffin watches the worms move upward, revealing more and more of the towers around him until the worms suddenly stop and hold in place.
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 15, 2017, 10:42:33 pm
"Hey, don't look at me.  I stole something, so I can run away."

So where's that bore at again?

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Toaster on March 16, 2017, 10:27:57 am
Doug slaps Engi roughly on the back.  "That oughta be the bits ya need, buddy.  Thanks for making me some armor!"
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 16, 2017, 11:47:11 am
Quote
The rod thing is a call for the worms, it seems to resonate both in this plane and across the sea as well. There's no way to use it to control them; it simply attracts them, they're drawn to it like sharks to blood.
Would it be possible for me to remove this rod structure from the wall and use it to lure the worms around like a pied piper? Or would removing it break the mechanism/prevent it from working properly?
Alternatively, could I somehow mimic the sound this rod makes using spooky ghost powers?

Either way, collect some starfish corpses (including their gauntlet blade thingies!) and deposit them into the same corner of the hangar.



Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 16, 2017, 06:36:03 pm
Can I reach an entrance that was previously hidden by the worms? If yes, enter through there.

If no, just have a general look around at what's now on the scene since the worms crawled up.


Spoiler (click to show/hide)
Title: Re: DIG: Squish
Post by: Rautherdir on March 16, 2017, 06:55:47 pm
"There is a diving bell that will take us up to the bore. I'll help you carry those chests with you. Anyone else returning to the bore?"

Bring one of Bargthor's chests into the diving bell.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 16, 2017, 11:07:51 pm
Search the place where the tower was looking for a way down

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 16, 2017, 11:14:39 pm
Booze!
Start using Engi like a marionette and make him build Doug's thing.


Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 17, 2017, 02:31:34 am
Ride the bell up to the Bore. Ask around to the builders and anyone else to see if anyone knows what my beetleshell thingy is for.

What is it. For?
Spoiler: Nameless (click to show/hide)


Legs The Mover: Hangin'

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 17, 2017, 10:27:32 am
Spoiler: Doug Endeck (click to show/hide)

((Yeah; that was more of a "what interesting is lying around" action, but whatever.  And oops, you're right; I do have one!  I can menace builders for other reasons, then.

Is ammo a thing?  If regular ammo is just abstracted away, what about specialty ammo?))

Doug stomped around the bore, looking for where the engineers were hiding.  Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it.  "Yo!  Any gearheads around here?"

((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))

Spoiler (click to show/hide)

Build this man his thing.

This was his last post in the thread; I got him his gear.  Puppet him into making said Soldier Suit?  Help him by handing him things, I guess?  Not like Doug has any build.

Spoiler: Doug Endeck (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: NJW2000 on March 17, 2017, 03:56:49 pm
Try and get back onto the crawler. If this works, get Tony's nervous system for my sniper rifle (transmitting-3, eh?).


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 17, 2017, 05:56:21 pm
"Hey, don't look at me.  I stole something, so I can run away."

So where's that bore at again?

Spoiler: Bargthor-47 (click to show/hide)
About 70 feet above your head.

Quote
The rod thing is a call for the worms, it seems to resonate both in this plane and across the sea as well. There's no way to use it to control them; it simply attracts them, they're drawn to it like sharks to blood.
Would it be possible for me to remove this rod structure from the wall and use it to lure the worms around like a pied piper? Or would removing it break the mechanism/prevent it from working properly?
Alternatively, could I somehow mimic the sound this rod makes using spooky ghost powers?

Either way, collect some starfish corpses (including their gauntlet blade thingies!) and deposit them into the same corner of the hangar.



Spoiler: Joshua Abraham Darvaza (click to show/hide)
It would be a bit complex since its now in the center of the worm ball, but possible, sure. Its pretty heavy and you'd need to secure the internal mechanisms like they are now when they're in the wall, but you could do it.

You MIGHT be able to do that but it would require level 3 at least and be quite difficult. Easier to replicate the sounds with machinery.

You dive down towards the towers, which are even deeper now, and immediately attract the attention of a sea monster. It just sort of shimmers into being about 20 feet away from you. It looks like a silver line. No matter how you move or look at it, its shape doesn't change, like a video game sprite that is always facing towards you.

Can I reach an entrance that was previously hidden by the worms? If yes, enter through there.

If no, just have a general look around at what's now on the scene since the worms crawled up.


Spoiler (click to show/hide)
There are several open now that were closed off before. You stick your head in the closest one and find an empty room on the first floor, but on the second floor you can see a rod covered in conical metal protrusions. Its the same thing that Nameless saw up above, but you in character don't know what it is.

"There is a diving bell that will take us up to the bore. I'll help you carry those chests with you. Anyone else returning to the bore?"

Bring one of Bargthor's chests into the diving bell.

Spoiler: Vokun Kaaz (click to show/hide)
Nameless took the diving bell up to the bore and didn't bother to lower it back down.

Search the place where the tower was looking for a way down

Spoiler: "Razorblade" Rede (click to show/hide)
It's a solid floor of wormy goodness where the towers used to be. Only way to reach them is either swimming or worm digging.

Booze!
Start using Engi like a marionette and make him build Doug's thing.


Spoiler: "Coinflip" Rayes (click to show/hide)
Spoiler: Doug Endeck (click to show/hide)

((Yeah; that was more of a "what interesting is lying around" action, but whatever.  And oops, you're right; I do have one!  I can menace builders for other reasons, then.

Is ammo a thing?  If regular ammo is just abstracted away, what about specialty ammo?))

Doug stomped around the bore, looking for where the engineers were hiding.  Looks like if he wanted armor to go with his rifle, he'd have to go find someone to make it.  "Yo!  Any gearheads around here?"

((Engineers, I'm not quite sure who's building on the ship as opposed to out and about right now))

Spoiler (click to show/hide)

Build this man his thing.

This was his last post in the thread; I got him his gear.  Puppet him into making said Soldier Suit?  Help him by handing him things, I guess?  Not like Doug has any build.

Spoiler: Doug Endeck (click to show/hide)
98/90
Engi, perhaps because he's being puppeted around, messes up in his attempts to make the armor. He manages to ruin the steel plates in the process.

Ride the bell up to the Bore. Ask around to the builders and anyone else to see if anyone knows what my beetleshell thingy is for.

What is it. For?
Spoiler: Nameless (click to show/hide)


Legs The Mover: Hangin'

Spoiler: Legs The Mover (click to show/hide)
You find Engi, who is being Weekend at bernie's'ed around the room by two guys, and ask him what the thing is for. The more drunk of the two guys works Engi's mouth.

"Geeez man, looks like its to hold something small and spherical, ya know?"

Try and get back onto the crawler. If this works, get Tony's nervous system for my sniper rifle (transmitting-3, eh?).


Spoiler: Verne (click to show/hide)
You climb the rope back up to the bore and Grab tony's nervous system.

This sniper rifle is gonna be weird, You can already tell.
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 17, 2017, 08:21:35 pm
"Bah, looks as the bell's flown the coop again."

Go pop a pistol shot at the diving bell, in the hope of winging it so that it falls back to the 'ground'

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 17, 2017, 09:28:17 pm
I'll start digging in the worms with my knife to see if I can find a way to the tower.

"Hey, beats waiting around"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Toaster on March 18, 2017, 08:52:38 am
Go get more steel plates for the Soldier Armor so Engi can be puppeted into engineering.

Spoiler: Doug Endeck (click to show/hide)
[/quote]
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 18, 2017, 09:10:26 am
Back away from the monster, away from the water and more into the cave itself (not towards the bore or teammates though). Shoot monster with pew pew priesterbeadz, unless I'm CERTAIN it hasn't noticed me or doesn't give chase, in which case just lay low.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on March 18, 2017, 09:24:24 am
consider possible routes down to the towers. Are there any? Stay on the bore though. Look for threats to teammates below, shoot at them if there are any.
Spoiler: Verne (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 18, 2017, 01:04:03 pm
Drink!
Also stay hydrated!


Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on March 18, 2017, 05:01:31 pm
Spoiler (click to show/hide)


Grumbling to himself, Engie wakes up and shakes off the puppeteer before look(ing) for some more materials to replace what broke.

((Sorry guys, just got back from a service break in the wilderness.))
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 19, 2017, 01:37:26 pm
"Bah, looks as the bell's flown the coop again."

Go pop a pistol shot at the diving bell, in the hope of winging it so that it falls back to the 'ground'

Spoiler: Bargthor-47 (click to show/hide)
86/50
You shoot up at the pod but the only thing you manage to hit is the cave ceiling.

I'll start digging in the worms with my knife to see if I can find a way to the tower.

"Hey, beats waiting around"

Spoiler: "Razorblade" Rede (click to show/hide)
You start stabbing into the worms, hacking through them. They're robust and rubbery but you manage to hack through two or three loops. After getting halfway through the fourth loop, the worms you're standing on suddenly shift and drag your feet down. In an instant you're knee deep in wormflesh. And you're still sinking.

Go get more steel plates for the Soldier Armor so Engi can be puppeted into engineering.

Spoiler: Doug Endeck (click to show/hide)
[/quote]
94/60
You dig through the supply room again but can find no metal plates that aren't giant plates clearly made for the Bore.

Back away from the monster, away from the water and more into the cave itself (not towards the bore or teammates though). Shoot monster with pew pew priesterbeadz, unless I'm CERTAIN it hasn't noticed me or doesn't give chase, in which case just lay low.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
49/95
You quietly float away and avoid detection.

consider possible routes down to the towers. Are there any? Stay on the bore though. Look for threats to teammates below, shoot at them if there are any.
Spoiler: Verne (click to show/hide)
Well, the easiest way is to head down would be underwater pancaek did. The more *Fun* way would be to blast into the worms with the cannons and clear a hole down.

Drink!
Also stay hydrated!


Spoiler: "Coinflip" Rayes (click to show/hide)
You are currently clinging to the ground to stop yourself from floating away. Woo this is a lot of drink.

Spoiler (click to show/hide)


Grumbling to himself, Engie wakes up and shakes off the puppeteer before look(ing) for some more materials to replace what broke.

((Sorry guys, just got back from a service break in the wilderness.))
28/80
You find yourself some nice metal plates.


Title: Re: DIG: Sinking Feeling
Post by: Toaster on March 19, 2017, 02:14:03 pm
Seeing that Engi had more luck than he did, Doug shrugged.  "Eh.  I'll leave ya to it.  Thanks, buddy!"

With that, Doug went up to the cannon room and familiarized himself with the aiming controls, practicing aiming at any visible targets.
Title: Re: DIG: Sinking Feeling
Post by: Rautherdir on March 19, 2017, 02:16:16 pm
"How did you think that was a good idea?"

Help Rede not die. Find out if we can contact the Bore and tell them to lower the diving bell.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 19, 2017, 03:02:01 pm
Stop cutting unless I absolutly have to, try to climb/pull myself out.

"No one seemed to have any better ideas!"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 19, 2017, 03:35:54 pm
Consider diving into the water and leaving via the waterfall, as those meatbags aren't sending the lift back down.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 19, 2017, 03:49:43 pm
Observe the creature from a distance (while trying to remain unnoticed). Can I deduce it's power (aka transcend level, mind points and attack)? If I were to dive up to lvl. 2, would it still notice me and be able to attack me, or would that make me invisible to it (and it invisible to me)?

Either way, sneak back into my body and go lower the diving bell so people can load it up with whatever.


"One diving bell coming in, ding ding ding thank you for traveling with Darvaza skylines."

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 19, 2017, 06:00:42 pm
"Ah, that is s- stronger than anticipated."

Lose consciousness.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on March 20, 2017, 02:51:07 am
Find some crystal hives (yunno, the deep balls from our last stop) and consider nonlethal methods of reducing them to powder. Could a Deep ascetic do it? What about a machine that ground them to dust in a soundproofed container?

Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on March 20, 2017, 05:00:58 am
Now that my body is my own again, let's try making that soldier suit again.

Spoiler (click to show/hide)

Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 20, 2017, 02:10:09 pm
Go check out another tower. Also inspect the fleshy sphere I picked up earlier.

Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 22, 2017, 11:31:59 am
Seeing that Engi had more luck than he did, Doug shrugged.  "Eh.  I'll leave ya to it.  Thanks, buddy!"

With that, Doug went up to the cannon room and familiarized himself with the aiming controls, practicing aiming at any visible targets.
Well the controls to aim are the same as the controls to move the bore, since the cannons are fixed in place and you aim them by angling the bore. The cannons themselves are easy, you just stick a shell in the back and fire it when the aiming person tells you to. Though its a bit harder thanks to the fact that the bore is now sitting on its side.

"How did you think that was a good idea?"

Help Rede not die. Find out if we can contact the Bore and tell them to lower the diving bell.

Spoiler: Vokun Kaaz (click to show/hide)
Stop cutting unless I absolutly have to, try to climb/pull myself out.

"No one seemed to have any better ideas!"

Spoiler: "Razorblade" Rede (click to show/hide)
[80/40 move] [71/60 move]
Jakie struggles to pull himself out of the worms, grabbing at the worm flesh and trying to drag herself up. But the worms wrap themselves around her arms and drag her further down,  pinning her in place. Vokun tries to yank her out but to no avail.

Consider diving into the water and leaving via the waterfall, as those meatbags aren't sending the lift back down.

Spoiler: Bargthor-47 (click to show/hide)
Your metal body would probably survive the journey to the bottom, but going out through a raging waterfall and tumbling down river...well you've done that before haven't you?

Observe the creature from a distance (while trying to remain unnoticed). Can I deduce it's power (aka transcend level, mind points and attack)? If I were to dive up to lvl. 2, would it still notice me and be able to attack me, or would that make me invisible to it (and it invisible to me)?

Either way, sneak back into my body and go lower the diving bell so people can load it up with whatever.


"One diving bell coming in, ding ding ding thank you for traveling with Darvaza skylines."

Spoiler: Joshua Abraham Darvaza (click to show/hide)

It rolls against a 90.
Leaving this level when it hasn't noticed you will be the same as escaping it, but if you just go back down right after, it will still be there.
You lower the diving bell down for the people below.
"Ah, that is s- stronger than anticipated."

Lose consciousness.

Spoiler: "Coinflip" Rayes (click to show/hide)
I was so tempted to roll for this. Just so you could fail. But we'll assume you just go nappy.
Find some crystal hives (yunno, the deep balls from our last stop) and consider nonlethal methods of reducing them to powder. Could a Deep ascetic do it? What about a machine that ground them to dust in a soundproofed container?

Spoiler: Verne (click to show/hide)

Hmm, those are a bit of a thing. The material is very very robust, so the best way would probably be level 4 manipulation of it to reshape the material without destroying it. The alternative would be to use some heavy industrial equipment and workers with good resistance so they don't go crazy from the sparks trying to infiltrate their physical body.

Now that my body is my own again, let's try making that soldier suit again.

Spoiler (click to show/hide)


59/90
You successfully pound the plates into their correct protective form.
77/90
Then you assemble the suit. It looks something like this
Spoiler (click to show/hide)

Go check out another tower. Also inspect the fleshy sphere I picked up earlier.

Spoiler (click to show/hide)

30/70
This orb is pretty clearly an egg. Probably a worm egg, all things considered.

You swim over to the largest tower. This one is much bigger around than the others and unlike the others, it has a big stone door rather than an open doorway.

Looks important.





Title: Re: DIG: Sinking Feeling
Post by: Toaster on March 22, 2017, 11:43:36 am
Doug wandered back over to Engi and picked up the armor.  "Looks good.  Thanks buddy!  Let me know if you need anything, cool?"

Suit up.  See how it fits.  Maybe whack self with a wrench to test it out?


Also help Engi
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 22, 2017, 12:39:07 pm
Try to very calmly slip myself out of the grips of the worms.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 22, 2017, 02:05:45 pm
Load the three unopened chests into the bell and ride it upwards.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 22, 2017, 02:15:36 pm
Quote
It rolls against a 90.
Leaving this level when it hasn't noticed you will be the same as escaping it, but if you just go back down right after, it will still be there.
You lower the diving bell down for the people below.

Huh, the previous lvl.3 monster rolled against 80. This one's much more powerful. Good to know there's quite a range.

Go put those things I collected (that're now in a corner of the hangar) in a box in my room. Can't leave this place untidy, after all.

Then either help with people trying to ferry things up by working the bell or unloading things from it, or if not applicable go check out how our bore's engineheart brain is doing in the control room. Inspect the damage done when the moleman-spawned monster crashed through.

You know what? Suit up into a diving suit and go down (by bell, or by rope if it still doesn't require a roll) and go help Rede not become wormchow. Pull him out!

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on March 22, 2017, 02:22:22 pm
Verne shouts down from the Bore to the bell.

"If that's the last we see of the civilised structures, are we done here? Or does someone want to try crawling from one end of a worm to the other?"

If possible, Verne then goes down to the worm-mass, collects several Fragments of a Deep-Sea Creature, then goes back up to the Bore.
He wonders whether or not the fragments could be safely ground into powder.



Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on March 22, 2017, 02:25:49 pm
"Yes. Bring me materials. Anything you find. I can figure good uses for them. In fact, let me find them. Keep me safe, I make you things, huh?" Engi says, in a sort of disjointed fashion.

Spoiler (click to show/hide)

Is the bell up? Send it down. Is it down? Leave it be. Catalogue the ship's wealth (or dearth) of materials.
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 22, 2017, 06:48:41 pm
Inspect the door for traps and dangers. If nothing found, inspect it again, because I just know this bastard wants to blow up in my goddamn face.

If after two thorough searches nothing bad is found, attempt to open the door somehow.


Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Rautherdir on March 22, 2017, 07:52:52 pm
"We might need some help over here!"

Continue helping Rede not die.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Toaster on March 22, 2017, 08:05:44 pm
"Yeah man, whatever ya need. If I find anything cool I'll bring it your way."
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 22, 2017, 08:09:43 pm
"Glub."

Dream of an environment identical to a VR machine.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 23, 2017, 04:06:43 pm
"We might need some help over here!"
"I'll hop over and help pull him out, keep him steady! Just gotta suit up first.
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 23, 2017, 06:55:57 pm
Go pull Rede out of the worms. Then return to the Bore

Spoiler: Nameless (click to show/hide)


Legs The Mover: Hangin'

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 25, 2017, 09:15:04 pm
Doug wandered back over to Engi and picked up the armor.  "Looks good.  Thanks buddy!  Let me know if you need anything, cool?"

Suit up.  See how it fits.  Maybe whack self with a wrench to test it out?


Also help Engi

You whack the breastplate with a wrench. You can feel the impact, but only dully. Good enough.

You set yourself up with Engi and help him with whatever he needs. Not sure what that is. We'll see as these posts continue.

Try to very calmly slip myself out of the grips of the worms.

Spoiler: "Razorblade" Rede (click to show/hide)
[15/40]
You stop yanking and instead slither and slide, wiggling yourself out of the wormy embrace. This combined with the other guy pulling you completely frees you from the worms.

Load the three unopened chests into the bell and ride it upwards.

Spoiler: Bargthor-47 (click to show/hide)
You load the chests and then ride the bell up to the hanger. Once up there you carefully unload the chests and make sure they're well secured. Don't want these fucking things bouncing around.

Quote
It rolls against a 90.
Leaving this level when it hasn't noticed you will be the same as escaping it, but if you just go back down right after, it will still be there.
You lower the diving bell down for the people below.

Huh, the previous lvl.3 monster rolled against 80. This one's much more powerful. Good to know there's quite a range.

Go put those things I collected (that're now in a corner of the hangar) in a box in my room. Can't leave this place untidy, after all.

Then either help with people trying to ferry things up by working the bell or unloading things from it, or if not applicable go check out how our bore's engineheart brain is doing in the control room. Inspect the damage done when the moleman-spawned monster crashed through.

You know what? Suit up into a diving suit and go down (by bell, or by rope if it still doesn't require a roll) and go help Rede not become wormchow. Pull him out!

Spoiler: Joshua Abraham Darvaza (click to show/hide)
This thing is technically from level 4. The combination of that bell rod and all the goings on with the other monster and such have started attracting bigger fish.

Gonna assume you put them in there in still incorporeal form, which means only sort of in the vague area of that box. Because they're not constrained by physical limitations.

You get out of the sea and suit up before riding the bell back down, once those pesky chests have been unloaded. Rede is free by the time you reach the wormmass, however.

Verne shouts down from the Bore to the bell.

"If that's the last we see of the civilised structures, are we done here? Or does someone want to try crawling from one end of a worm to the other?"

If possible, Verne then goes down to the worm-mass, collects several Fragments of a Deep-Sea Creature, then goes back up to the Bore.
He wonders whether or not the fragments could be safely ground into powder.



Spoiler: Verne (click to show/hide)
You go down and gather a few of the remaining balls from around the worm mass and then ride back up before returning the bell to the lowered position. You take a look at the balls. Hmm...They're very smooth. Hard to hold, even, like ice spheres. But if you crush or break them, grinding them into powder should be a safe thing. Assuming you don't inhale it. Probably not good to get lots of tiny shards of hard material in your lungs.

"Yes. Bring me materials. Anything you find. I can figure good uses for them. In fact, let me find them. Keep me safe, I make you things, huh?" Engi says, in a sort of disjointed fashion.

Spoiler (click to show/hide)

Is the bell up? Send it down. Is it down? Leave it be. Catalogue the ship's wealth (or dearth) of materials.
ARE YOU SURE YOU WANT TO OBSERVE THE QUANTUM STOCKPILE?

[YES]  [NO]

Inspect the door for traps and dangers. If nothing found, inspect it again, because I just know this bastard wants to blow up in my goddamn face.

If after two thorough searches nothing bad is found, attempt to open the door somehow.


Spoiler (click to show/hide)
[Hidden roll]
You look it over. Hmm...
You look it over AGAIN. HMMM....

The door is quite big and heavy duty, as you'd expect for being made out of solid stone, but you don't see anything about it that screams "HELLO I AM A TRAP". It seems to simply be a very large and very sturdy door. Hmm.  You give it a shove and it opens a bit before you run into resistance. You put all your weight and strength into it and can see just a sliver through the door. Its enough to see that there's debris behind the door holding it shut. Hmm. If you had a few more people pushing, you could probably get this open. Or maybe a machine?

Well, you're a machine, but a machine made for this.

"We might need some help over here!"

Continue helping Rede not die.

Spoiler: Vokun Kaaz (click to show/hide)
Done and done. Rede un-dead-ed

"Glub."

Dream of an environment identical to a VR machine.

Spoiler: "Coinflip" Rayes (click to show/hide)
You dream of a completely empty reality with a single vr headset floating in it.

Go pull Rede out of the worms. Then return to the Bore

Spoiler: Nameless (click to show/hide)


Legs The Mover: Hangin'

Spoiler: Legs The Mover (click to show/hide)
ALREADY DONE YA DINGUS
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 25, 2017, 09:25:55 pm
I suppose it's as safe here as anywhere.  Time to open the chests.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 25, 2017, 10:12:49 pm
go to where I can overwatch Bargthor in case anything nasty (https://m.youtube.com/watch?v=CZ8AblM28Bs) is hiding in a chest

"Thanks for the effort fellas."

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 25, 2017, 10:56:02 pm
Put the facebox on my face.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 25, 2017, 11:29:56 pm
Idle while the three remaining active people faff about on and under the island, or in the Deep

Spoiler: Nameless (click to show/hide)


Legs The Mover: Idle while the three remaining active people faff about on and under the island, or in the Deep

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 26, 2017, 04:15:50 am
Quote
This thing is technically from level 4. The combination of that bell rod and all the goings on with the other monster and such have started attracting bigger fish.
((Wow, now that is good to know! Is there a way for one to predict the 'danger level' of the current situation (aside from current level of diving, of course)?))

"Oh, guess my assistance wasn't needed after all. Joshua AWAY!"

Head back up.
Go inspect the damage in the control room the deep sea critter did. Try to repair it if the materials needed for that are readily available.


"Hello Bargbot 2000, what'ya got there? Illicit gains? Stolen bounty? Criminal winnings?!"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on March 26, 2017, 04:20:22 am
"Equal-ish division of loot? I've nearly finished my explosive round sniper rifle, which should be good for everyone."

Observe the chest opening, grab anything with [explosive-3+] or [structural 4+]. Just in case, is there anything we haven't explored on the  easily accessible bits of the worm-island? Or is there a cave wall nearby I could inspect for stuff?



Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 26, 2017, 07:33:10 am
"I'd be willing to share in the bounty I managed to collect, apart from 2 pieces or so I'l need for something specific. But yes, in general dividing the good stuff will be a little bit difficult given we lack convenient shekels to toss around. But I'm sure we'll manage."
Title: Re: DIG: Sinking Feeling
Post by: syvarris on March 26, 2017, 09:15:33 am
Sifeebt, now freed from his duty to guard the Bore's diver, starts exploring the storage rooms.  Finding Engi (Gentlefish's char, yes?) cataloguing materials, he silently walks up behind the man and lightly pokes him with the sabre.  "Need new body.  Metal."

Sifeebt is asking Engi to build him a robot body out of whatever metal is laying around the storeroom.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 26, 2017, 09:42:39 am
"By the way, how many pieces of the Mole are still usable? I was thinking we could make some sort of claw gauntlet with his old fingers."
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 26, 2017, 09:50:49 am
Sim off to the side until I get signal, then radio the below to everyone.

Radio: "I've found a door that's blocked by debris on the deep floor here. The door looks like it might guard something important. Does anyone feel like coming down here to help me open it, or shall I just look for something else?"

Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 26, 2017, 09:53:27 am
Sim off to the side until I get signal, then radio the below to everyone.

Radio: "I've found a door that's blocked by debris on the deep floor here. The door looks like it might guard something important. Does anyone feel like coming down here to help me open it, or shall I just look for something else?"
"If you could be patient for a little while, I could dive down and come to help you with your predicament. I just need to wait out the scary sea silver lining."
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 26, 2017, 11:12:24 am
Sim off to the side until I get signal, then radio the below to everyone.

Radio: "I've found a door that's blocked by debris on the deep floor here. The door looks like it might guard something important. Does anyone feel like coming down here to help me open it, or shall I just look for something else?"
"I'd be happy to, but I don't recon I can get down there.
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 26, 2017, 11:31:53 am
"If you could be patient for a little while, I could dive down and come to help you with your predicament. I just need to wait out the scary sea silver lining."
"Aye, I'll wait. It's cozy enough down here anyway. Just, uh, don't run off with the Bore without me, yeah?"
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on March 26, 2017, 02:29:01 pm
Spoiler (click to show/hide)

ABORT MISSION ABORT MISSION. Instead, do the ting for Syv, if I can find the mats./b]
Title: Re: DIG: Sinking Feeling
Post by: syvarris on March 27, 2017, 01:00:09 am
((Ahem.  Gentlefish? (http://www.bay12forums.com/smf/index.php?topic=162118.msg7403015#msg7403015)))

Sifeebt's following Gentlefish's char and poking him with a sabre, until he gets noticed.
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on March 27, 2017, 01:10:48 am
((Ahem.  Gentlefish? (http://www.bay12forums.com/smf/index.php?topic=162118.msg7403015#msg7403015)))

Sifeebt's following Gentlefish's char and poking him with a sabre, until he gets noticed.

((I should read the thread, being the resident thing-maker :P))
Title: Re: DIG: Sinking Feeling
Post by: Rautherdir on March 27, 2017, 10:46:33 am
Go back up to the bore.

Spoiler: Vokun Kaaz (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 27, 2017, 11:28:59 am
I suppose it's as safe here as anywhere.  Time to open the chests.

Spoiler: Bargthor-47 (click to show/hide)
You pry one of the chests open.
Inside there is...well it looks like a big meal worm honestly. About 3 feet long and thick as your arm, all curled up and apparently asleep. Do meal worms sleep? You're not really sure.

go to where I can overwatch Bargthor in case anything nasty (https://m.youtube.com/watch?v=CZ8AblM28Bs) is hiding in a chest

"Thanks for the effort fellas."

Spoiler: "Razorblade" Rede (click to show/hide)
You take the bell back up and watch as Brag opens his first chest.

Uh...you're uncertain if this counts as "Nasty" thing that needs killing.

Put the facebox on my face.

Spoiler: "Coinflip" Rayes (click to show/hide)
Aw...this VR is filled unfulfilling tech demo style games. Just like real life.

Idle while the three remaining active people faff about on and under the island, or in the Deep

Spoiler: Nameless (click to show/hide)


Legs The Mover: Idle while the three remaining active people faff about on and under the island, or in the Deep

Spoiler: Legs The Mover (click to show/hide)
Idle hands, Oz.

Quote
This thing is technically from level 4. The combination of that bell rod and all the goings on with the other monster and such have started attracting bigger fish.
((Wow, now that is good to know! Is there a way for one to predict the 'danger level' of the current situation (aside from current level of diving, of course)?))

"Oh, guess my assistance wasn't needed after all. Joshua AWAY!"

Head back up.
Go inspect the damage in the control room the deep sea critter did. Try to repair it if the materials needed for that are readily available.


"Hello Bargbot 2000, what'ya got there? Illicit gains? Stolen bounty? Criminal winnings?!"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
((Definitively? No. But generally the longer you hang out, the more you fight and the more you do, the more attention you might draw.))

The control room's damage is basically limited to the glass panel in the ceiling. There's probably some of those in storage. Replacements and all. If all else fails, you could just weld metal plates over the hole.

"Equal-ish division of loot? I've nearly finished my explosive round sniper rifle, which should be good for everyone."

Observe the chest opening, grab anything with [explosive-3+] or [structural 4+]. Just in case, is there anything we haven't explored on the  easily accessible bits of the worm-island? Or is there a cave wall nearby I could inspect for stuff?



Spoiler: Verne (click to show/hide)
The closest cave wall is the cave ceiling, so you could try that if you wanted. But the easy to reach parts of the island have been explored aready. Least the still accessible ones.

You doubt that mealworm will have explosive or structural. Unless it is far more volitile or tough than it looks.

Sifeebt, now freed from his duty to guard the Bore's diver, starts exploring the storage rooms.  Finding Engi (Gentlefish's char, yes?) cataloguing materials, he silently walks up behind the man and lightly pokes him with the sabre.  "Need new body.  Metal."

Sifeebt is asking Engi to build him a robot body out of whatever metal is laying around the storeroom.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
An acceptable plan, if Engi goes with it. Though you'll need Radio's help too. Unless you're just transplanting organs.

Go back up to the bore.

Spoiler: Vokun Kaaz (click to show/hide)
Done

Sim off to the side until I get signal, then radio the below to everyone.

Radio: "I've found a door that's blocked by debris on the deep floor here. The door looks like it might guard something important. Does anyone feel like coming down here to help me open it, or shall I just look for something else?"

Spoiler (click to show/hide)
You swim out till you get a connection

Spoiler (click to show/hide)

ABORT MISSION ABORT MISSION. Instead, do the ting for Syv, if I can find the mats./b]
Ok. what that requires depends on the plan. Are we going lich style, sticking his spirit into it, or are we going robocop style, taking out his guts and putting his bits in a robot shell?



Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on March 27, 2017, 12:06:30 pm
Open the second chest, a reasonable distance away from the mealwyrme. Jump backwards as soon as it opens.

"Will we open all the chests, or do you all plan on humming a wake-up lullaby to the worm-child first?


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 27, 2017, 12:51:40 pm
"Well, while I wait out the monster guess I might as well look for a replacement for that pa-"
Quote
You pry one of the chests open.
Inside there is...well it looks like a big meal worm honestly. About 3 feet long and thick as your arm, all curled up and apparently asleep. Do meal worms sleep? You're not really sure.
"OH GOD IT'S SO CUTE!"

While in the deep blue, Joshua had seen that these worm creatures were not like normal worms, the ones used for digging or food. No, these things had a deeper connection to the sea. As such, he felt a sort of connection to these animals. Perhaps they could be the key toward better understanding the connection between the world of matter and the world of mind.

Check out the worm in the chest. How cute is it exaclty? Does it seem to be in good health? Try to very carefully pick it up.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: syvarris on March 27, 2017, 07:08:54 pm
The transplant will be done lich style, with the soul being removed and placed in the new thing, preferably without permanent damage thanks to the dead Mole's eye disk.  For now though, we're just building the body.

...Is robocop style actually an option?  Would that avoid needing to die and then return, possibly taking permanent damage?


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 27, 2017, 07:13:58 pm
Wander around, thinking about what I would need to build a distillery to make booze for "medical purposes"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 27, 2017, 07:43:30 pm
They are the worms that worm riders ride, guys. We have a whole archetype centered on these things.

Idle
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 27, 2017, 09:22:55 pm
Take that off and imagine a soldier suit.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 27, 2017, 10:42:22 pm
"You may want to put that down, meatbag."

Touch the black goo to the 3-foot mealworm

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 28, 2017, 01:53:23 pm
Radio: "Well, I'm down here if you need me or want to open up the important looking door. I'm going to have another look around. Muffin out."


Look around if I can't access any new towers that don't have their doors blocked off.
Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 28, 2017, 07:26:40 pm
The transplant will be done lich style, with the soul being removed and placed in the new thing, preferably without permanent damage thanks to the dead Mole's eye disk.  For now though, we're just building the body.

...Is robocop style actually an option?  Would that avoid needing to die and then return, possibly taking permanent damage?


Spoiler: Sifeebt, Roa Deathless (click to show/hide)

Ok.

The reason why I asked is both are options, but robocop is, as you can imagine, more complex. Lich style just needs a body, it doesn't need functioning organs or anything. But robocop needs organic part maintenance systems.

Open the second chest, a reasonable distance away from the mealwyrme. Jump backwards as soon as it opens.

"Will we open all the chests, or do you all plan on humming a wake-up lullaby to the worm-child first?


Spoiler: Verne (click to show/hide)
Well, normally I'd say you aren't strong enough to open it but whatever, we'll say dev helped.

Inside the chest is a silver box, a perfect cube with a seam running along it near the center, making it obvious the two halves can be separated. Its very heavy as well; the box is about as big as your head but weighs over 100 lbs.

"Well, while I wait out the monster guess I might as well look for a replacement for that pa-"
Quote
You pry one of the chests open.
Inside there is...well it looks like a big meal worm honestly. About 3 feet long and thick as your arm, all curled up and apparently asleep. Do meal worms sleep? You're not really sure.
"OH GOD IT'S SO CUTE!"

While in the deep blue, Joshua had seen that these worm creatures were not like normal worms, the ones used for digging or food. No, these things had a deeper connection to the sea. As such, he felt a sort of connection to these animals. Perhaps they could be the key toward better understanding the connection between the world of matter and the world of mind.

Check out the worm in the chest. How cute is it exaclty? Does it seem to be in good health? Try to very carefully pick it up.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Depends on you really. It doesn't have anime eyes or anything but in terms of giant worms its not horribly grotesque or anything. Just a segmented thing with a round head and 6 legs near the front of its body. If you're into that, its pretty cute. I don't think I'm a good judge.  It seems to be in pretty good health, so far as you can tell. You pick it up. Coiled like it is, its fairly compact, but it will surely be larger once it uncoils. It feels quite cold, but as it sits in your arms it starts to warm up and shows signs of waking.

Wander around, thinking about what I would need to build a distillery to make booze for "medical purposes"

Spoiler: "Razorblade" Rede (click to show/hide)
Like a still?

Some structural, some containing, some chemical. shoot for 3, 3, 2. You can make the structural containing too if you hollow it out.

Take that off and imagine a soldier suit.

Spoiler: "Coinflip" Rayes (click to show/hide)
Ok, soldier suit. Got it. Now what?

"You may want to put that down, meatbag."

Touch the black goo to the 3-foot mealworm

Spoiler: Bargthor-47 (click to show/hide)
Considering Radio's infatuation with the worm, he's gonna have to say ok to that because I feel like he'll be very annoyed if I just let you squish goo into his new friend.

Radio: "Well, I'm down here if you need me or want to open up the important looking door. I'm going to have another look around. Muffin out."


Look around if I can't access any new towers that don't have their doors blocked off.
Spoiler (click to show/hide)

There's about 3 or 4 other towers that you can access, yeah. None as big and important looking, but all accessable.



Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 28, 2017, 07:39:21 pm
Alright, keep the soldier suit in my mind and imagine a cannon into my hand. Also imagine that I'm strong enough to use a cannon. Then imagine that I have some bone marrow ash, and load that into the cannon along with powder and a cannonball.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 28, 2017, 08:25:35 pm
Idle
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 28, 2017, 10:38:31 pm
See if there's some structure 3 metal plates on the bore that could be shaped into a container. And then see if the bile from Tony's body could be used as the chemical component.

"Any of you builders want to help me with a project?"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 28, 2017, 11:20:25 pm
What crafting tags are the empty chests themselves?

"Aww, but you divers get to summon all kinds of nasty monsters and get all sorts of loot for it.  I just want to do it once."
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 29, 2017, 03:51:46 am
"Also, could someone less important please take that worm thing away from Joshua!"
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on March 29, 2017, 04:59:13 am
Verne steps back to demonstrate the cube.

"Who wants to open this? Bit heavy for me."
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 29, 2017, 12:36:13 pm
Go and check out the nearest other tower.

Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 29, 2017, 12:42:41 pm
What crafting tags are the empty chests themselves?

"Aww, but you divers get to summon all kinds of nasty monsters and get all sorts of loot for it.  I just want to do it once."
"You're not gonna hurt it, are ya? It's just a baby. And besides, it could serve us well in the future! But fine, I'll trust you and put it back into the shell, Dessert-O-tron requested my help anyways so I should just probably get on that first."
Then, turning to the worm after he placed it in the shell, "Sit tight lil' guy."

"Also, could someone less important please take that worm thing away from Joshua!"
"You're just jelly cause it likes me better."


Carefully place the worm back into the chest. Hope against hope these scoleciphobes won't manage to kill it while I'm off to help Waffle with his thing.

Speaking of which, head to the Sanctuary, dive down to lvl.3 and carefully peek out of the bore. Is that monster still there, or is the coast clear to go help Pancaek?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on March 30, 2017, 08:32:58 am
Alright, keep the soldier suit in my mind and imagine a cannon into my hand. Also imagine that I'm strong enough to use a cannon. Then imagine that I have some bone marrow ash, and load that into the cannon along with powder and a cannonball.

Spoiler: "Coinflip" Rayes (click to show/hide)
I'm afraid that even in your mind, Bloodborne is still a ps4 exclusive.

Also, shooting a cannon with your bare hands and nothing but a soldier suit would, at best, rip the thing out of your grip. At worst, it would rip more than that.

See if there's some structure 3 metal plates on the bore that could be shaped into a container. And then see if the bile from Tony's body could be used as the chemical component.

"Any of you builders want to help me with a project?"

Spoiler: "Razorblade" Rede (click to show/hide)
Yeah, there's some usable plates. And yeah, that bile could be used.

What crafting tags are the empty chests themselves?

"Aww, but you divers get to summon all kinds of nasty monsters and get all sorts of loot for it.  I just want to do it once."
Heavy 7-Containing 5, as is.

Go and check out the nearest other tower.

Spoiler (click to show/hide)
Its a lot like the other tower you went in; in that the bottom is filled with bodies; though there are fewer here than over there. And they're currently being eaten by man sized beetle creatures.

What crafting tags are the empty chests themselves?

"Aww, but you divers get to summon all kinds of nasty monsters and get all sorts of loot for it.  I just want to do it once."
"You're not gonna hurt it, are ya? It's just a baby. And besides, it could serve us well in the future! But fine, I'll trust you and put it back into the shell, Dessert-O-tron requested my help anyways so I should just probably get on that first."
Then, turning to the worm after he placed it in the shell, "Sit tight lil' guy."

"Also, could someone less important please take that worm thing away from Joshua!"
"You're just jelly cause it likes me better."


Carefully place the worm back into the chest. Hope against hope these scoleciphobes won't manage to kill it while I'm off to help Waffle with his thing.

Speaking of which, head to the Sanctuary, dive down to lvl.3 and carefully peek out of the bore. Is that monster still there, or is the coast clear to go help Pancaek?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
You return the worm to the chest and then head to the sanctuary and dive down to level 3. You poke your head out of the bore and look around. The enemy from before is gone, at least as far as you can tell, along with any remains of the other enemy made of balls.

Its clear for now but you know that diving down to meet him will result in an enemy spawning. You're just too far from the bore's protective influence for it not to.
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on March 30, 2017, 09:56:42 am
Spoiler: Engi (click to show/hide)

"So, what kind of body were you looking for? Full robot, need to move spirit? Or metal shell, need to move organs?"
Title: Re: DIG: Sinking Feeling
Post by: syvarris on March 30, 2017, 10:26:02 am
Sifeebt responds with a simple "Former." and clicks his tounge three times.  He then continues to just stare at Engi through his creepy mask, unmoving.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on March 30, 2017, 10:28:56 am
Spoiler: Engi (click to show/hide)

"Easier to build full body, less chance of physical complications. Okay."

Completely nerved, Engie thus begins looking for scraps and pondering what else he might need for the full lich body.
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on March 30, 2017, 10:51:03 am
Open the glowing box found in the second chest, a reasonable distance away from anything explosive or technical, after weighing it in my hand for a bit and it not moving/doing anything.

If the box does do something, put it down and move away while observing.

If the box does nothing and I open it, roll backwards as soon as it opens and observe/run away as appropriate.

"Cowards. Looks like I get first dibs on this then."


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on March 30, 2017, 11:25:15 am
Touch the black goo to the 3-foot mealworm

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 30, 2017, 07:30:14 pm
Go to the sanctuary, dive to level one of the deep, destroy any enemy that arises and collect their bits. Then dive to near the ocean floor. I won't automatically be sharing information on what i find down there, so please give me that information via PM.

Spoiler: Alexis (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 30, 2017, 07:57:25 pm
"aight fellas, who wants to help me build a still? Legs, you literally haven't been doing anything lately, wanna help me out?"

Hope people help me, because I don't have a good history with this sort of thing (glances at hand). But until then I'll go grab the Bile (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumanResources) from Tony's body, and search/clean the mole's remains, looking for what useful bits could be found, specifically try to find the claws.
Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Suspitious Mole
Post by: Egan_BW on March 30, 2017, 08:06:05 pm
Alright, just imagine that I have a PS4 and that I'm wearing an electric head. Set the soldier suit up on a crash-test dummy.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Toaster on March 30, 2017, 10:32:40 pm
Patrol the corridors of the ship.  Grin at passing people.
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on March 31, 2017, 02:54:25 am
Quote
You return the worm to the chest and then head to the sanctuary and dive down to level 3. You poke your head out of the bore and look around. The enemy from before is gone, at least as far as you can tell, along with any remains of the other enemy made of balls.
Its clear for now but you know that diving down to meet him will result in an enemy spawning. You're just too far from the bore's protective influence for it not to.

-Can I estimate what the the level of the monster that will spawn would be? Still lvl. 4, or has the heat died down a little?
-How far away from the bore could I move before the monsters come a-knocking?
-Would it be possible to try and avoid detecting by rolling transcend (until the roll fails, of course)? Like how a successful transcend roll allowed me to escape the previous monster and stay hidden?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on March 31, 2017, 07:17:56 am
Yeah, not fucking with beetlebros. Go and check out the next tower.

Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on March 31, 2017, 07:33:15 am
"aight fellas, who wants to help me build a still? Legs, you literally haven't been doing anything lately, wanna help me out?"

Legs the Mover swivels an array of sensors toward Razorblade.
I have no skill in the manufacture of goods.
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on March 31, 2017, 02:02:33 pm
"Whoever helps gets dibs on the first batch"
Title: Re: DIG: Sinking Feeling
Post by: syvarris on April 01, 2017, 12:09:49 am
Since I'm just waiting on another player to build my char a new body, I figure now is a good time to ask some questions.  I spoiler'd them, due to a desire to avoid clutter.

Spoiler: In here (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on April 01, 2017, 01:20:09 pm
Spoiler: Engi (click to show/hide)

"Easier to build full body, less chance of physical complications. Okay."

Completely nerved, Engie thus begins looking for scraps and pondering what else he might need for the full lich body.
What is needed depends on how good of a body you want. But if you just want some basic metal skeleton, then you're looking for some structural 3 x 5, transmitting 3 x2, weird 1, flexible 3 x 5, and containing 3.

Open the glowing box found in the second chest, a reasonable distance away from anything explosive or technical, after weighing it in my hand for a bit and it not moving/doing anything.

If the box does do something, put it down and move away while observing.

If the box does nothing and I open it, roll backwards as soon as it opens and observe/run away as appropriate.

"Cowards. Looks like I get first dibs on this then."


Spoiler: Verne (click to show/hide)

Its not glowing, just silver. And as stated, weighs over 100 lbs so good luck just weighing it in one hand unless you're a body builder.
You open the box and then roll back. Inside the box is white powder. It looks like flour the way it clumps but has a consistency more like sand. You notice that the box itself is very thick, about 2 inches thick of solid metal before the inner compartment holding this stuff.

Touch the black goo to the 3-foot mealworm

Spoiler: Bargthor-47 (click to show/hide)
As soon  as the goo touches the worm, it immediately leaps off your hand and globs on to the worm. It squeezes through its segmented armor and into the creature, as well as forming a solid black sphere around its head. But then it stops and just stays there. Maybe because the worm is asleep?

Go to the sanctuary, dive to level one of the deep, destroy any enemy that arises and collect their bits. Then dive to near the ocean floor. I won't automatically be sharing information on what i find down there, so please give me that information via PM.

Spoiler: Alexis (click to show/hide)
(http://i.imgur.com/nVUnzmT.png)
This is turning into the Oz and friends show. And all the friends are also played by Oz.

Also, we really don't need another high level Deep priest, do we?

"aight fellas, who wants to help me build a still? Legs, you literally haven't been doing anything lately, wanna help me out?"

Hope people help me, because I don't have a good history with this sort of thing (glances at hand). But until then I'll go grab the Bile (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumanResources) from Tony's body, and search/clean the mole's remains, looking for what useful bits could be found, specifically try to find the claws.
Spoiler (click to show/hide)
[/spoiler]
No one says they're helping you...But we'll assume you grab that bile and those big old claws regardless.

Alright, just imagine that I have a PS4 and that I'm wearing an electric head. Set the soldier suit up on a crash-test dummy.

Spoiler: "Coinflip" Rayes (click to show/hide)
I don't really wanna vr it up in this game. That treads the road towards armor thickness.

Patrol the corridors of the ship.  Grin at passing people.
You patrol the ship until you find Rede, who asks you for help.



Quote
You return the worm to the chest and then head to the sanctuary and dive down to level 3. You poke your head out of the bore and look around. The enemy from before is gone, at least as far as you can tell, along with any remains of the other enemy made of balls.
Its clear for now but you know that diving down to meet him will result in an enemy spawning. You're just too far from the bore's protective influence for it not to.

-Can I estimate what the the level of the monster that will spawn would be? Still lvl. 4, or has the heat died down a little?
-How far away from the bore could I move before the monsters come a-knocking?
-Would it be possible to try and avoid detecting by rolling transcend (until the roll fails, of course)? Like how a successful transcend roll allowed me to escape the previous monster and stay hidden?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Probably lvl 3
A hundred feet or maybe 200. But pancake is something like 300 or more underwater, let alone from the bore.
You could, but it would limit what actions you could perform. As long as you're just down there, not really doing much, you wouldn't attract attention, but once you do something, that would alert critters.

Yeah, not fucking with beetlebros. Go and check out the next tower.

Spoiler (click to show/hide)
The next tower over contains a basically empty first floor, so you head up to the second. The second is filled with corpses; but not those of the starfish creatures. Its a trophy room of sorts, with heads and preserved bodies. Many of the creatures here, all of which bare some vague resemblence to fish or amphibians, are clearly civilized due to the weapons, clothing and tools included on the bodies. These Starfish men must have kept trophies of the species they conqured.

Since I'm just waiting on another player to build my char a new body, I figure now is a good time to ask some questions.  I spoiler'd them, due to a desire to avoid clutter.

Spoiler: In here (click to show/hide)
1. Really it just has shards prebuilt, not actively formed.
2.9 feet or so.
3. Depends on the engine.
4. eh? Maybe? dunno
5. To use? No. To install? Yeah.
6. Probably a typo.
7. I don't like where this is going.
8. I really don't like where this is going.
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 01, 2017, 02:52:16 pm
FIRE THE CANNON LOADED WITH BONE MARROW ASH AT THE DUMMY AND COUNT THE DAMAGE NUMBERS.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 01, 2017, 03:16:37 pm
Taste a little powder. Very little. Snort a bit too. Small amounts, spitting out afterwards.

Try guessing the tags on it. Expose trace amounts to
a) Flame
b) Skin
c) Water
d) Blood

"If this stuff is gunpowder, it's mine. If it's some kind of weird deep tool or something, someone else can have it. Drugs will be shared."


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 01, 2017, 05:23:09 pm
Open the final chest while waiting for the worm to wake up.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 01, 2017, 05:54:08 pm
Take a quick look at that white powder. How should it be used, and what effect would it have? Nevermind, rather than being told Verne prefers to snort it to find out. Who am I to deny him such scientific endeavors? Maybe send me this info in a pm, if you can be bothered. Or don't, doesn't matter that much right now.

Do however still take a look at the black goo inside the precious baby worm, what did it do?

Then dive down all sneaky like to where Muffin is and take a sneak peek behind the important looking door he couldn't pass.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on April 01, 2017, 06:27:17 pm
"Jackpot"

Check out the trophies. Look for interesting/useful tools/clothing and weapons (pay extra attention for blast weapons). Also keep an eye out for anything (including body parts) which have rare/hard to find build propreties.

Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Gentlefish on April 01, 2017, 11:42:41 pm
Spoiler (click to show/hide)

Begin searching the ship for scrap metal suited for structural, and something containing. What's a wire's transmitting values?
Title: Re: DIG: Sinking Feeling
Post by: syvarris on April 02, 2017, 09:03:41 am
Idly follow Engi around.  Don't help or anything, just watch him.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 02, 2017, 11:49:10 am
Go to the worm and draw my pistol, ready to spring into action if anything fishy goes down.

What would be required to make a gauntlet out of the mole claws?


"Could somebody build these claws into a gauntlet for me? I've the feeling it'd be more effective then this void damned knife."
Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 02, 2017, 01:02:07 pm
Verne suspects a deep ascetic of looking at the powder.


"Hands off, you bloody mystics. A fellow's trying to do empirical science here!"
Title: Re: DIG: Sinking Feeling
Post by: piecewise on April 03, 2017, 02:50:13 pm
FIRE THE CANNON LOADED WITH BONE MARROW ASH AT THE DUMMY AND COUNT THE DAMAGE NUMBERS.

Spoiler: "Coinflip" Rayes (click to show/hide)
Well, I'd assume that if it were really a cannon it would do damage similar to the cannon in our game docs.

Taste a little powder. Very little. Snort a bit too. Small amounts, spitting out afterwards.

Try guessing the tags on it. Expose trace amounts to
a) Flame
b) Skin
c) Water
d) Blood

"If this stuff is gunpowder, it's mine. If it's some kind of weird deep tool or something, someone else can have it. Drugs will be shared."


Spoiler: Verne (click to show/hide)

You snort a bit and taste a bit, doing your best to get the fine powder back out of your mouth and nose afterwards.

Then you expose it to things. Fire and water do nothing special, but blood coagulates and skin begins to blister after a few minutes. It is about this time that your nose and gums start to bleed and you start feeling quite ill.

Open the final chest while waiting for the worm to wake up.

Spoiler: Bargthor-47 (click to show/hide)

Inside the last chest is...hmm. It looks like the lower 60% of a scorpion. Its a slightly curved slab of carapace with 4 legs sticking out of it. It looks about the right size to be mounted on  the arm of one of those starfish creatures, though its too big for a normal human arm. Out of the rear end of it is a stinger on a long tail; the tail lays flat against the carapace but it looks like it could easily strike out and hit something 3 or so feet away .

Take a quick look at that white powder. How should it be used, and what effect would it have? Nevermind, rather than being told Verne prefers to snort it to find out. Who am I to deny him such scientific endeavors? Maybe send me this info in a pm, if you can be bothered. Or don't, doesn't matter that much right now.

Do however still take a look at the black goo inside the precious baby worm, what did it do?

Then dive down all sneaky like to where Muffin is and take a sneak peek behind the important looking door he couldn't pass.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
34/95
It appears to have interfaced with the worm's nervous system to some degree. Though the purpose of that integration is not easy to discern.
43/95 Its gonna get more difficult each turn to remain hidden.
Beyond the big door is a large open room, with more than its fair share of bodies. The most interesting part of this room, beyond the fact that the door appears to have been intentionally barricaded, is that there is a large, spherical, metal object in the center of the room that clearly does not belong there, and that it is surrounded by a good two dozen creatures that are very much different from these starfish men. They look something like ambulatory anemomes. a sort of tubular, rubbery red central body with radiating tentacles. The tentacles are  about as big as your wrist and look much softer and weaker than thse limbs of the starfish men.  These critters are dead too.

"Jackpot"

Check out the trophies. Look for interesting/useful tools/clothing and weapons (pay extra attention for blast weapons). Also keep an eye out for anything (including body parts) which have rare/hard to find build propreties.

Spoiler (click to show/hide)
94/70
Well, you're not sure on those build properties, but there are plenty of useful things around here. Clothing isn't really gonna work; these critters all have proportions very much different from your own, but some of these weapons may work.  You find what looks like a conical shell, but made of metal and extended out quite long, with handles on both sides. Its held by something that looks like a giant water flea, but it seems to be a ranged weapon of sort. The point of the shell has a small hole in it, and it looks like one of the handles can be pulled back while the other remains stationary.

Spoiler (click to show/hide)

Begin searching the ship for scrap metal suited for structural, and something containing. What's a wire's transmitting values?
wire is 3 I believe.

87/80

You can't find anything to suit your needs.
Idly follow Engi around.  Don't help or anything, just watch him.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
*STARE*
Go to the worm and draw my pistol, ready to spring into action if anything fishy goes down.

What would be required to make a gauntlet out of the mole claws?


"Could somebody build these claws into a gauntlet for me? I've the feeling it'd be more effective then this void damned knife."
Spoiler: "Razorblade" Rede (click to show/hide)
That worm will probably sleep until body heat warms it up.

Nothing much. just the claws and some structural and sticky. Shoot for level 3 on each.

Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 03, 2017, 03:15:24 pm
Wake up.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 03, 2017, 03:41:18 pm
Try to find some screws, bolts, nails, tape, glue, or anything else that would qualify as sticky level 3. Try to determine how hard it would be to turn the plates into containing level 3. Barring that, aquire one of the chests to use as containment level 3.

Could we use the diving bell to safely get to where Muffin is?


"Alright, I've got a pet project I need some help with right quick. Could somebody put together this guantlet for me? And if you have more time build the distillery, keep in mind that the still would benefit the entire crew, and could be our first step towards being able to make first aid type things."

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 03, 2017, 04:04:42 pm
Quote
Spoiler (click to show/hide)
"Danger lurks. Better make this quick."

Take a quick look at the metal thingamajig and the anemones, then stealthily try to clear the barricade enough so that Muffin will be able to enter the room. Then float away back towards the bore's protective aura.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on April 03, 2017, 09:18:48 pm
Get in Crawler

Spoiler: Nameless (click to show/hide)


Legs The Mover: Once Nameless is in the Crawler, take it out on the ceiling. Head in whatever direction seems most interesting. Keep going until I spot something interesting besides the floating island. Yes, I want this action carried out this turn, as it is. If anyone else want's to tag along, they need to be in the crawler this round.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 03, 2017, 10:40:27 pm
Grab that scorpion thing.  And is there some warm meatbag that I can hand the worm thing to wake it up?  There was that one with the box.  Or the diver, if the guard on the divers isn't there.

Actually, giving the guard on the divers the three-foot mealworm sounds like fun.  Do that.


Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 04, 2017, 04:32:44 am
Do following actions in given order. Stop doing 1) and move onto 2) if my face stops melting, the symptoms become trivial, etc.

1) Wash out my mouth, face, skin and nose heavily with clean water from the bore.
Repeat with water from the lake.
Repeat with alcohol if there is any.
Vomit.
Consider whether build, transcend, or another skill would be most helpful to my survival in this body.
Seek out someone with that skill.
Set up blood transfusion from Tony's body.
If any organs have fail or seem to be about to, consider switching with Tony for one.
Consider switching bodies with Tony, look for replacements for the vital bits of him that people have removed.

2) Do if symptoms clear up/seem to be going away.
What are the tags on the box containing the white powder?
Find some other container for the stuff.
Making sure I don't get any on me, switch the poison between the two containers.


"So this stuff is poison. Someone else can have it, but I'm keeping the box."


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on April 04, 2017, 10:01:56 am
Look over the room once more for interesting weapons/gadgets.

Also check the shell gun to see if it isn't trapped, somehow. If no traps are found, pocket the shell gun and inspect it to see if I can't figure out how it works just by looking at it.


Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Toaster on April 04, 2017, 11:32:04 am
Continue to prowl the ship. If my help is requested, provide it.
Title: Re: DIG: Sinking Feeling
Post by: piecewise on April 05, 2017, 04:02:27 pm
Fucking touch screen and fat fingers. Hold on.
Title: Re: DIG: Sinking Feeling
Post by: piecewise on April 05, 2017, 04:26:24 pm
Wake up.

Spoiler: "Coinflip" Rayes (click to show/hide)
Up you go.

Try to find some screws, bolts, nails, tape, glue, or anything else that would qualify as sticky level 3. Try to determine how hard it would be to turn the plates into containing level 3. Barring that, aquire one of the chests to use as containment level 3.

Could we use the diving bell to safely get to where Muffin is?


"Alright, I've got a pet project I need some help with right quick. Could somebody put together this guantlet for me? And if you have more time build the distillery, keep in mind that the still would benefit the entire crew, and could be our first step towards being able to make first aid type things."

Spoiler: "Razorblade" Rede (click to show/hide)

[48/20] You can't find any sticky components.
As per the containing thing, you would just have to shape them into a container. The basics of that could be done via the tools in the workshop.
You could reach his level, yes, but getting off the bell and into that water would probably be a poor idea.

Quote
Spoiler (click to show/hide)
"Danger lurks. Better make this quick."

Take a quick look at the metal thingamajig and the anemones, then stealthily try to clear the barricade enough so that Muffin will be able to enter the room. Then float away back towards the bore's protective aura.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
66/95
The metal object resembles a modifed version of the rod of chimes you saw eariler, the device that drew the worms to it. This thing is similar in function, but more violent in nature . The chime wheel draws the worms to it, this thing pulls them in be manipulating some key aspect of their anatomy, some subtle thing. Like ants inextricably drawn to the right mix of pheromones.
These anemones, you sense a great deal of resentment from them, towards the starfish creatures. If you had to guess, these anemones planted this metal thing and used it to cause this sudden and violent swarm of worms and the tearing away of this section of  buildings.

88/95
You use your influence to shove the door open and then immediately rise back to your body. As you do so, however, you see the water begin to churn in the area you left.

Get in Crawler

Spoiler: Nameless (click to show/hide)


Legs The Mover: Once Nameless is in the Crawler, take it out on the ceiling. Head in whatever direction seems most interesting. Keep going until I spot something interesting besides the floating island. Yes, I want this action carried out this turn, as it is. If anyone else want's to tag along, they need to be in the crawler this round.

Spoiler: Legs The Mover (click to show/hide)

Letsee...You take the crawler out for a while until you find something; its quite near the edge of this cavern area but it looks like a magma tube...but not. Its a big, circular tunnel that has apparently been more melted away than dug, but there's no sign that it was done by civilized hands. No tool marks or machines or any sort of remnants.
Grab that scorpion thing.  And is there some warm meatbag that I can hand the worm thing to wake it up?  There was that one with the box.  Or the diver, if the guard on the divers isn't there.

Actually, giving the guard on the divers the three-foot mealworm sounds like fun.  Do that.


Spoiler: Bargthor-47 (click to show/hide)

You grab the scorpian and then walk over and attempt to hand the worm to Sy.
Do following actions in given order. Stop doing 1) and move onto 2) if my face stops melting, the symptoms become trivial, etc.

1) Wash out my mouth, face, skin and nose heavily with clean water from the bore.
Repeat with water from the lake.
Repeat with alcohol if there is any.
Vomit.
Consider whether build, transcend, or another skill would be most helpful to my survival in this body.
Seek out someone with that skill.
Set up blood transfusion from Tony's body.
If any organs have fail or seem to be about to, consider switching with Tony for one.
Consider switching bodies with Tony, look for replacements for the vital bits of him that people have removed.

2) Do if symptoms clear up/seem to be going away.
What are the tags on the box containing the white powder?
Find some other container for the stuff.
Making sure I don't get any on me, switch the poison between the two containers.


"So this stuff is poison. Someone else can have it, but I'm keeping the box."


Spoiler: Verne (click to show/hide)
Quick  rinsing seems to stop progression of immediate symptoms, however, 32/90, a closer look at that powder tells you that not only is it a high grade poison, its also probably radioactive, if that thick box was any indication (toxic 4) You manage to stop immediate symptoms via vigorous rinsing but you snorted some of that crap so its defintely in your mucus membranes and maybe lungs now. Poison or not, if its high grade radioactive then you probably don't have too long before acute radiation syndrome sets in. You close the box of powder to prevent contaminating the entire damn hanger and everyone in it, at least.

You're probably gonna need a new body...

Look over the room once more for interesting weapons/gadgets.

Also check the shell gun to see if it isn't trapped, somehow. If no traps are found, pocket the shell gun and inspect it to see if I can't figure out how it works just by looking at it.


Spoiler (click to show/hide)
You look around again.  whats useful depends. Are relatively low level melee weapons and common tools useful? None of these guys are carrying a 3d printer or something, but several area carrying odd melee weapons and the like.

The gun isn't trapped, so you grab it. It seems it it would function via pulling back on the movable handle while holding the other one steady.

Continue to prowl the ship. If my help is requested, provide it.
Are we losing the plot here guys? Oz literally jumped ship and Toaster is pacing back and forth.
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 05, 2017, 05:43:36 pm
((There's a plot!? :P))

Technique: Leave it to chance.
Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.

Go hover near sifibitit so I can nick the sword off his corpse.


Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 05, 2017, 06:56:14 pm
Examine the water and the try to see the crawler. Try to determine if someone could make Sticky level 3 out of stuff on the bore.

"Oi, I'd like to get a better weapon made before I disembark."
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 05, 2017, 07:13:02 pm
"Oi, I'd like to get a better weapon made before I disembark."
"Oh yeah? What have you got t-
...Is that someone's hands? What are you doing with that?"
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 05, 2017, 07:36:46 pm
"Oi, I'd like to get a better weapon made before I disembark."
"Oh yeah? What have you got t-
...Is that someone's hands? What are you doing with that?"
"If I don't use it it'll just go to waste, and I don't want to fight the horrors of the deep with a glorified letter opener"
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 05, 2017, 07:40:01 pm
"Go to waste? It's part of someone's corpse! Show some respect and bury it or burn it or something!"
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 05, 2017, 07:59:11 pm
"We don't have the luxuarly of morality. And we don't have a way to bury or burn the body, especially since he doesn't have a body in the conventional sense. We can comermerate him, but he almost got people killed. And for the moment, his body is a resource."
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 05, 2017, 08:04:44 pm
"I still don't like it. What are you going to do with my hands if I die?"
Title: Re: DIG: Sinking Feeling
Post by: Toaster on April 05, 2017, 08:11:33 pm
((I was waiting for this "encounter" to finish before getting stuck in, but I totally forgot about techniques.))

Patrol done, time for training.

Technique!  "Ambush!"  Requires a passed Hide roll.  When hiding still in a concealed position, draw a bead on a target to get bonus to the Blast roll.



Spoiler: Doug Endeck (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 05, 2017, 08:18:51 pm
"Whatever I have to."
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 05, 2017, 08:49:21 pm
"I don't think I like that either. Guess I'll just have to not die, huh?"
Title: Re: DIG: Sinking Feeling
Post by: syvarris on April 05, 2017, 09:18:18 pm
Sifeebt looks down at the offered worm, then up at the robot holding it.  He tilts his head, waits a couple seconds, then quickly hops back and brings his sabre up, defensively held between him and the robot.

((Sifeebt isn't actually anywhere near our Diver, due to his entire reason for "guarding" Joshua being the need to gain an eye disk.  Now that he has one...))
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 05, 2017, 09:20:29 pm
((Speaking of, remind me to loot that sword off of your cold, dead corpse. <3))
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on April 05, 2017, 09:21:15 pm
Legs drives teh crawler into the tube while nameless warns it that whatever made the tube could probably eat the crawler. Legs is prepared to make a hasty retreat.

Spoiler: Nameless (click to show/hide)




Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 05, 2017, 09:25:27 pm
Are we losing the plot here guys? Oz literally jumped ship and Toaster is pacing back and forth.

Sort of?  I'm trying to figure out what this black goo mealworm does, but it's taking more actions than I was expecting.

"I need a warm meatbag to wake up this worm.  You don't seem to be busy doing anything."

Wake the black goo mealworm up.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 05, 2017, 10:10:58 pm
"I need a warm meatbag to wake up this worm.  You don't seem to be busy doing anything."

"Just hold it next to the engine"
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 05, 2017, 10:18:01 pm
"Just hold it next to the engine"

"Be honest now, which is more important:  The engine, or some random meatbag?"
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 05, 2017, 11:32:28 pm
"Fair point"
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 06, 2017, 03:30:35 am
Prepare to switch bodies with Tony. We'll worry about the missing bits later provided some of my head and my brain is intact. Due to the nature of the operation, I'm guessing it would be difficult to do this by myself?

Also, FIND anything vital missing from Tony's body.

"Radioactive poison, eh. Dastardly stuff. Never trust seafood, that's my advice."


Verne then runs around the bore screaming and begging for help.

"Please! Somebody! Could someone help me with an operation? A chance to perform science! You won't regret it, you can have the pick of my loot! Any builders? Doctors? Deep ascetics? I'm sorry I said you were mystics! Somebody help me, please!"

Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 06, 2017, 05:32:39 am
Quote
88/95
You use your influence to shove the door open and then immediately rise back to your body. As you do so, however, you see the water begin to churn in the area you left.

Try to get away from that churning and return to my physical body undetected. Should this fail and some deep sea specter attack me, then defend myself of course.

If we wanted to resurrect Verne using Tony's body, what repairs would be needed at minimum to Tony's body to make it a usable vessel? Does it need to be biologically functioning, or can we stitch over the holes with sheet metal and stuff the missing parts with sawdust and call it a day? I suspect the latter given that replacement bodies can be made of almost anything, but checking just to be sure.


((NJW, I have build so I could repair the body, but no find so you'd have to supply me with Tony's body and any materials needed for building a usable replacement body.))

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on April 06, 2017, 06:56:23 am
((I had forgotten that I gave legs max build skill. neat.))
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on April 06, 2017, 01:00:57 pm
Radio: "Do any of you guys up in the bore want corpses? I can load the bell up with a lot of them if you want to."

Go and check out the important tower again. Take a peek inside and examine the corpses present for build properties.

((metagaming a little bit to speed things up so we can move on from here, since most people seem done with this place.))

Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 06, 2017, 01:34:23 pm
"Could we just stick him in a piece of the honey comb until we can build a better body?"
Title: Re: DIG: Sinking Feeling
Post by: syvarris on April 06, 2017, 04:09:00 pm
Sifeebt shrugs and clucks three times before speaking.  "Find less-sharp meatbag?" 

If Bargthor attempts to wake up the mealworm using Sifeebt's body, he'll hack it in two and dodgeroll away before it explodes or something.  Otherwise, he'll just continue waiting for the guy with find and build to find materials and build a body.

Edit: Apparently Bargthor is unwisely attempting to murder Sifeebt, so, he'll retaliate.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 06, 2017, 10:50:48 pm
"So you're getting rid of your body, while at the same time refusing to use it for anything?"

"Well, then, you clearly don't need it."

Go shoot the meatbag with my pistol.  If it charges, try to dodge out of the way.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: piecewise on April 06, 2017, 11:26:24 pm
((There's a plot!? :P))

Technique: Leave it to chance.
Flip a coin. If heads, you lose 10 body and your next roll will act as if you had 50 skill. If tails, you lose 10 mind and your next roll will automatically fail, but have some beneficial effect.


Spoiler: "Coinflip" Rayes (click to show/hide)
that works.
150 knowledge

Examine the water and the try to see the crawler. Try to determine if someone could make Sticky level 3 out of stuff on the bore.

"Oi, I'd like to get a better weapon made before I disembark."
No you cannot see the crawler in the water, because it is on the ceiling.

Someone probably could, yes.

((I was waiting for this "encounter" to finish before getting stuck in, but I totally forgot about techniques.))

Patrol done, time for training.

Technique!  "Ambush!"  Requires a passed Hide roll.  When hiding still in a concealed position, draw a bead on a target to get bonus to the Blast roll.



Spoiler: Doug Endeck (click to show/hide)

sounds good to me. 120 knowledge

Legs drives teh crawler into the tube while nameless warns it that whatever made the tube could probably eat the crawler. Legs is prepared to make a hasty retreat.

Spoiler: Nameless (click to show/hide)




Spoiler: Legs The Mover (click to show/hide)

You don't have to go far at all. Maybe 300-400 feet down the tunnel you come across an enormous...well it looks like a moth. It is massive in size, snow white and quite furry, but is otherwise the spitting image of a normal moth. It reaches out with one long, fuzzy antenae and pats the crawler a few times.

Are we losing the plot here guys? Oz literally jumped ship and Toaster is pacing back and forth.

Sort of?  I'm trying to figure out what this black goo mealworm does, but it's taking more actions than I was expecting.

"I need a warm meatbag to wake up this worm.  You don't seem to be busy doing anything."

Wake the black goo mealworm up.

Spoiler: Bargthor-47 (click to show/hide)
We'll assume you find some random meatbag, probably one of our now non-responsive ones, and wrap the worm around them like a boa. When it awakens it starts behaving oddly, almost as though it were drunk or hallucinating. It just staggers around, bumping into things and appearing to side step or crawl around things that aren't there.

Prepare to switch bodies with Tony. We'll worry about the missing bits later provided some of my head and my brain is intact. Due to the nature of the operation, I'm guessing it would be difficult to do this by myself?

Also, FIND anything vital missing from Tony's body.

"Radioactive poison, eh. Dastardly stuff. Never trust seafood, that's my advice."


Verne then runs around the bore screaming and begging for help.

"Please! Somebody! Could someone help me with an operation? A chance to perform science! You won't regret it, you can have the pick of my loot! Any builders? Doctors? Deep ascetics? I'm sorry I said you were mystics! Somebody help me, please!"

Spoiler: Verne (click to show/hide)
Tony is the one that got shot  and stabbed repeatedly before being carved up like a turkey, right? Are you attempting brain transplant or spirit transfer? Because the first, into a corpse, would require first repairing the corpse. Oh and also figuring out how to bring it back to life again.

Quote
88/95
You use your influence to shove the door open and then immediately rise back to your body. As you do so, however, you see the water begin to churn in the area you left.

Try to get away from that churning and return to my physical body undetected. Should this fail and some deep sea specter attack me, then defend myself of course.

If we wanted to resurrect Verne using Tony's body, what repairs would be needed at minimum to Tony's body to make it a usable vessel? Does it need to be biologically functioning, or can we stitch over the holes with sheet metal and stuff the missing parts with sawdust and call it a day? I suspect the latter given that replacement bodies can be made of almost anything, but checking just to be sure.


((NJW, I have build so I could repair the body, but no find so you'd have to supply me with Tony's body and any materials needed for building a usable replacement body.))

Spoiler: Joshua Abraham Darvaza (click to show/hide)
You got away. But muffin, he might have a hard time in the future...

He just needs to be a mostly intact body so try to frankenstien him back together as best you can. One downside, however, is that his body WILL rot and lose functionality over time unless you preserve it somehow.

Radio: "Do any of you guys up in the bore want corpses? I can load the bell up with a lot of them if you want to."

Go and check out the important tower again. Take a peek inside and examine the corpses present for build properties.

((metagaming a little bit to speed things up so we can move on from here, since most people seem done with this place.))

Spoiler (click to show/hide)
You walk out of the building and head for the important tower again. On your way there the door to that tower opens the rest of the way and a single one of those starfish creatures lurches out. It looks at you for a moment, or you assume it does since it has no eyes, and then starts charging towards you. It has a bladed gauntlet on 3 out of 5 limbs

"So you're getting rid of your body, while at the same time refusing to use it for anything?"

"Well, then, you clearly don't need it."

Go shoot the meatbag with my pistol.  If it charges, try to dodge out of the way.

Spoiler: Bargthor-47 (click to show/hide)
Sifeebt shrugs and clucks three times before speaking.  "Find less-sharp meatbag?" 

If Bargthor attempts to wake up the mealworm using Sifeebt's body, he'll hack it in two and dodgeroll away before it explodes or something.  Otherwise, he'll just continue waiting for the guy with find and build to find materials and build a body.

Edit: Apparently Bargthor is unwisely attempting to murder Sifeebt, so, he'll retaliate.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Calm your butts you multiple action having scum. I already worked out these actions earlier so there's no need to murder each other, except for fun.
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 06, 2017, 11:28:54 pm
Calm your butts you multiple action having scum. I already worked out these actions earlier so there's no need to murder each other, except for fun.

Okay.
Title: Re: DIG: Sinking Feeling
Post by: syvarris on April 06, 2017, 11:33:56 pm
I think Bargthor's attack, and therefore Sifeebt's retaliation, still stands?  His attack seemed more motivated by RP than mealworm stuff.

Edit: Apparently, some think that's ambiguous, so a clarification: If attacked, Sifeebt is gonna react just as I said he would.  Violently, and according to the PM I sent before.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 06, 2017, 11:35:29 pm
Go see if there are any cool books on fighting techniques in the library.

Stand by and watch the fight, so I can run in and loot when one of them dies.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 06, 2017, 11:43:29 pm
I think Bargthor's attack, and therefore Sifeebt's retaliation, still stands?  His attack seemed more motivated by RP than mealworm stuff.

Just wanted to test out that mealworm.  Someone standing around looking to get rid of his body seems like a candidate for it.
Title: Re: DIG: Sinking Feeling
Post by: Devastator on April 07, 2017, 12:01:35 am
((It seems syv wants to fight it out.))

Shoot that meatbag, keep it out of reach.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 07, 2017, 12:19:06 am
Examine the water and the try to see the crawler. Try to determine if someone could make Sticky level 3 out of stuff on the bore.

"Oi, I'd like to get a better weapon made before I disembark."
No you cannot see the crawler in the water, because it is on the ceiling.
I meant those a separate actions, look at the water, then look at the crawler. Sorry about that
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 07, 2017, 12:44:45 am
"Could somebody, maybe Joshua, beef up the diving suits so we can get to the lower water areas?"

Determine what materials would be needed to beef up the diving suits and aquire those materials. Then man the Comms Phoneboothe in case the two in the crawler call in.
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on April 07, 2017, 05:40:10 am
Nameless will get out of the crawler and approach the giant snowy white moth in a friendly manner. He will attempt to pet the moth if he can reach a pettable part of it's body. is it bigger than the crawler?

Legs will look around to see if there is anything interesting near the moth, like crystalline deposits or dungeons and dragons figurines.


Spoiler: Nameless (click to show/hide)




Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 07, 2017, 06:51:27 am
Radio: "Do any of you guys up in the bore want corpses? I can load the bell up with a lot of them if you want to."
"Yeah, I could use a bunch, bring up as many as you can be bothered. Be warned though, there was some strange churning of the water when I left, not sure what that was. If we need to lower the diving bell to load it up with stuff just let us know."

"Could we just stick him in a piece of the honey comb until we can build a better body?"
"Maybe, but that's kind of risky, we don't know how that crystal really works and it's still full of deep sea critters. They might not appreciate a home invasion!"

"Could somebody, maybe Joshua, beef up the diving suits so we can get to the lower water areas?"
"I certainly could, but we have a man dying here so that kind of takes priority. But if you could work out what materials would be needed ((aka ask pw what tags are needed)), and perhaps gather said materials, I'll get on that asap. Perhaps that dude that was patrolling the ship could help you? He seems perceptive enough."

Then, he addresses Verne.
"Okay then Pierre Curie, as far as I see you have a couple of realistic options:
Uno, we transplant your head and try to restart the body. Difficult, not advisable.
Dos, we build you a body from scratch, or build a metal frame and put it in a diver suit. Could be cool, but we might not have the time for that.
Tres, we get Muffin to transport a corpse up and put you in there. Those things are water creatures though, wouldn't recommend.
Quatro, we put you into Tony's repaired body. That body WILL degrade over time however. To get around that you'd have two main options:
   Use that body until we get a better replacement then transfer again. Each transfer is more difficult than the previous though!
   Or, you take regular baths in chemical preservative to keep the body fro wasting away. We'd need to find or build these chemicals, but with a decent still we -should- be able to do it.

So, your choice. Think fast."
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 07, 2017, 06:55:28 am
"The fourth option. After that, I should be able to make any repairs needed myself if necessary."
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 07, 2017, 07:04:33 am
"The fourth option. After that, I should be able to make any repairs needed myself if necessary."
"Ok then. Once this body is repaired I will dive down to lvl. 3. Then, if you aren't dead by then already, on my mark you'll have to commit suicide. That way we can time the release of your spirit, and I can immediately capture it and put it in the new fleshy hull. Do you think you have it in you to kill yourself? If not, go find somebody who could do it for you. There'll be lots of volunteers, I'm sure.

Grab me some metal bars or something to replace the missing bones with, for starters. And give me back his nervous system"


Quote
You got away. But muffin, he might have a hard time in the future...
Is there a reason I didn't actually spot the starfish thing when exploring the room? Or did it only materialize just now?

Dive down to lvl. 3. If no deep sea baddies come to crash the party, then try to kill Verne in a way that's quick and painless while minimizing damage to his body. A good pull on the nerve where the spinal cord enters the skull should render him unconscious immediately, and lead to death quickly. Or something else, you can decide, you like this stuff.

Either way, capture his spirit as it exits his body, then try to put it back into the body.



Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 07, 2017, 07:16:40 am
"Couldn't we just switch brains? I don't much like the prospect of suicide, but if that's what it takes to stay alive... I guess we don't have any way of bringing the body back to life."

Prepare to kill myself on Joshua's word. Unless we find a way to make the brain transplant work. Try and think of a way to make the body work again: could we run electric current through it via a Bore generator? And for the future, what sort of tags might be needed for reviving a dead body?

Basically comply with Joshua.



Spoiler: Verne (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 07, 2017, 07:20:19 am
"Couldn't we just switch brains? I don't much like the prospect of suicide, but if that's what it takes to stay alive..."

"That would mean either transplanting the head and trying to restart the body, or transplanting the head after you've died and then put you back in, meaning your spirit spends some time alone in the deep sea while I change heads. This would leave you open to damage to your psyche or even hungry scavengers who'll eat your soul."
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 07, 2017, 07:21:22 am
"...ulp. I guess it's switching souls then. Does this mean I get his karma?"
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 07, 2017, 07:25:58 am
"...ulp. I guess it's switching souls then. Does this mean I get his karma?"
"Perhaps.

Hmm... I just realized it might also be possible to put your soul back into your own body after you die. Dunno if the poison still being there would be a problem once you're a zombie though, lemme think."

((Aka gonna shoot pw a pm to ask for some clarification.))
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on April 07, 2017, 07:41:37 am
Radio: "What are first contact protocols again? Because I'm being rushed by an angry starfish with bladed gauntlets."
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 07, 2017, 07:45:24 am
Radio: "What are first contact protocols again? Because I'm being rushed by an angry starfish with bladed gauntlets."
"In these situations I believe the field manual contains the words 'with extreme prejudice' somewhere."
Title: Re: DIG: Sinking Feeling
Post by: Pancaek on April 07, 2017, 08:37:52 am
Radio: "What are first contact protocols again? Because I'm being rushed by an angry starfish with bladed gauntlets."
"In these situations I believe the field manual contains the words 'with extreme prejudice' somewhere."
"Roger that"

Start shooting the starfish dude with my rifle. If he starts getting close, run in the opposite direction to get some distance between the two of us and shoot again. Skirmish the bastard.


Spoiler (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: The Lupanian on April 07, 2017, 03:53:11 pm
"Ay, I'm on it mate, material gathering is underway. But I was wondering if you could build my gauntlets before we head down, it's starting to sound dangarious down there."
Title: Re: DIG: Sinking Feeling
Post by: Radio Controlled on April 08, 2017, 08:06:25 am
"Ay, I'm on it mate, material gathering is underway. But I was wondering if you could build my gauntlets before we head down, it's starting to sound dangarious down there."
"I'll get on that as soon as I can manage, ok? Right after those diving suits are done, shouldn't take too long if you've got the materials ready."
Title: Re: DIG: Sinking Feeling
Post by: piecewise on April 10, 2017, 07:44:52 pm
Go see if there are any cool books on fighting techniques in the library.

Stand by and watch the fight, so I can run in and loot when one of them dies.

Spoiler: "Coinflip" Rayes (click to show/hide)

"FIGHT FIGHT FIGHT FIGHT!"

((It seems syv wants to fight it out.))

Shoot that meatbag, keep it out of reach.

Spoiler: Bargthor-47 (click to show/hide)
I think Bargthor's attack, and therefore Sifeebt's retaliation, still stands?  His attack seemed more motivated by RP than mealworm stuff.

Edit: Apparently, some think that's ambiguous, so a clarification: If attacked, Sifeebt is gonna react just as I said he would.  Violently, and according to the PM I sent before.


Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Fine. Two kids gonna die tonight. Lets roll Brag's attack.
[01/50 vs Who cares/00][20 X3] Welp. Brag just fucking busts a cap straight into sy's face and drops him like a bad habit.

"Could somebody, maybe Joshua, beef up the diving suits so we can get to the lower water areas?"

Determine what materials would be needed to beef up the diving suits and aquire those materials. Then man the Comms Phoneboothe in case the two in the crawler call in.
Some protective 3 and insulating 3 would make it able to survive at any depths...with in reason.

Nameless will get out of the crawler and approach the giant snowy white moth in a friendly manner. He will attempt to pet the moth if he can reach a pettable part of it's body. is it bigger than the crawler?

Legs will look around to see if there is anything interesting near the moth, like crystalline deposits or dungeons and dragons figurines.


Spoiler: Nameless (click to show/hide)




Spoiler: Legs The Mover (click to show/hide)
I'll just do you both at once. Heyo

Around the moth is nothing of particular interest, at least that you can see. Perhaps deeper back in the cave?

You get out and walk towards the moth. You get within maybe 60 feet before it begins speaking to you. Or communicating, somehow. Its not speaking into your head but it isn't speaking either. Its almost like the cave walls themselves are reverberating the words.

"Creature of metal chrysalis, you are not of this patch of stone and water. You shimmer before me, flickering to and fro with fragile ephermeral grace. You are unlike those who dwell below; creatures slow of pace and hard of thought. I speak now in tongues uncovered in your mind. What purpose have you here?"

"The fourth option. After that, I should be able to make any repairs needed myself if necessary."
"Ok then. Once this body is repaired I will dive down to lvl. 3. Then, if you aren't dead by then already, on my mark you'll have to commit suicide. That way we can time the release of your spirit, and I can immediately capture it and put it in the new fleshy hull. Do you think you have it in you to kill yourself? If not, go find somebody who could do it for you. There'll be lots of volunteers, I'm sure.

Grab me some metal bars or something to replace the missing bones with, for starters. And give me back his nervous system"


Quote
You got away. But muffin, he might have a hard time in the future...
Is there a reason I didn't actually spot the starfish thing when exploring the room? Or did it only materialize just now?

Dive down to lvl. 3. If no deep sea baddies come to crash the party, then try to kill Verne in a way that's quick and painless while minimizing damage to his body. A good pull on the nerve where the spinal cord enters the skull should render him unconscious immediately, and lead to death quickly. Or something else, you can decide, you like this stuff.

Either way, capture his spirit as it exits his body, then try to put it back into the body.



Spoiler: Joshua Abraham Darvaza (click to show/hide)


Your interaction drew them, but since you could not be found, the took a corpse to look for the cause of the disturbance.

73/95
Normally he'd get resistance rolls against you, but since this is consensual, you simply stop his heart and drop him into unconciousness in a few seconds and death shortly after.
78/95
You don't so much as catch his soul as you wait with your hands cupped around it for it to leave his body. The moment the connection is severed, its already in your hands. Good thing too, it was flung out with some force. Being this close to the bore's core must have a strong repulsive effect on wayward souls as well.  Almost to clarify this point, you catch a glimpse of a soul up on the decks above you get catapulted out of the bore and into the cave beyond.

"aw crap."

Radio: "What are first contact protocols again? Because I'm being rushed by an angry starfish with bladed gauntlets."
"In these situations I believe the field manual contains the words 'with extreme prejudice' somewhere."
"Roger that"

Start shooting the starfish dude with my rifle. If he starts getting close, run in the opposite direction to get some distance between the two of us and shoot again. Skirmish the bastard.


Spoiler (click to show/hide)
You fire your rifle at the relatively slowly advancing body and something rather unpleasant happens. Your rifle shoots and the  bullet makes it about 3 feet from the barrel before shattering into fragments and drifting to the ground.

"oh, right. Water is denser than air."


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on April 10, 2017, 08:11:12 pm
Try to grab the saber, but if someone else goes for it, I'll let them have it.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 10, 2017, 08:28:20 pm
GET THE DAMN SWORD. SWEET REVENGE HAHAHA

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on April 10, 2017, 10:54:19 pm
Pick up the corpse, remove its helmet, and look at the wound.  Note that's the wrong place to shoot to not kill meatbags.  Paint a mustache and a monocle on its face.  Then go play with the mealworm.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Toaster on April 10, 2017, 11:43:22 pm
Upon hearing the shot, Doug stopped thinking about ambush tactics and immediately charged over to the scene.  Upon seeing the corpse, he had only one thing to say.  "What the fuck is going on in here?"
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on April 10, 2017, 11:51:20 pm
"This meatbag has been talking about nothing but how it can't do anything until it gets a new body.  And then it started talking with its sword, so I thought I'd help it along."
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Toaster on April 10, 2017, 11:56:53 pm
Doug was silent for a long moment.  "This is about all this deep sea shit, isn't it?"
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on April 10, 2017, 11:58:32 pm
"All I know is that if you meatbags want to stay alive, don't wave swords around while talking about how much you want to get put in a new body."
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Toaster on April 11, 2017, 12:38:19 am
Doug shrugged.  "Fine.  But nothing good happens when the same team fights.  Saw enough shit in the army, thanks."
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on April 11, 2017, 03:20:27 am
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
I am an. explorer. Is this, your home?
Spoiler: Nameless (click to show/hide)


People don't think Legs the Mover be like he is, but he do.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on April 11, 2017, 04:03:36 am
Verne attempts to observe and remember his time as a disembodied soul.

Hey, there isn't free knowledge floating about in the Deep, is there?

Spoiler: ?Verne? (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on April 11, 2017, 07:32:51 am
Put Verne back into his body. Then sneak out of the bore and check if no monsters are afoot. If not, try to locate and capture Siffy's soul.

Since it'll probably come up: can Sif's body be repaired into decent-enough condition, or will we have to find a replacement head?
If it's the latter, would a lvl.2 deep sea ball (deep 2/smooth 4/Organic 4) suffice?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on April 11, 2017, 11:04:00 am
Uh oh, that's not good. Allright, back up a bit to make more space between me and angry starfish man. Then use that shell gun I picked up to fire at it again.

Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on April 14, 2017, 04:13:41 pm
GET THE DAMN SWORD. SWEET REVENGE HAHAHA

Spoiler: "Coinflip" Rayes (click to show/hide)
Try to grab the saber, but if someone else goes for it, I'll let them have it.

Spoiler: "Razorblade" Rede (click to show/hide)
Coinflip grabs the sabre.

Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
I am an. explorer. Is this, your home?
Spoiler: Nameless (click to show/hide)


People don't think Legs the Mover be like he is, but he do.

Spoiler: Legs The Mover (click to show/hide)
The moth seems to consider your message, maybe trying to understand the meaning of the word or unpack a usable sentence. After a moment it answers. "For the moment."

Verne attempts to observe and remember his time as a disembodied soul.

Hey, there isn't free knowledge floating about in the Deep, is there?

Spoiler: ?Verne? (click to show/hide)

Well, currently you see what RC  is seeing. Which is very much new to you, drifting in this void of glowing dots with humans souls glowing like torchlights around you. So you'll probably get a bit of knowledge out of this.

Put Verne back into his body. Then sneak out of the bore and check if no monsters are afoot. If not, try to locate and capture Siffy's soul.

Since it'll probably come up: can Sif's body be repaired into decent-enough condition, or will we have to find a replacement head?
If it's the latter, would a lvl.2 deep sea ball (deep 2/smooth 4/Organic 4) suffice?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
[26/70]
[34/95]
You do what you need to do, repairing the body enough to make it usable before spiking the soul straight down into it and forcibly binding it in place. Its a rush job, but it works.

His Body stat is now 44.

Siffy's soul has been spiked out a good distance from the bore and that silvery gash in space that you saw earlier is moving towards it like a disembodied shark fin swimming through thin air.

As per this repairing of a cropse....you're gonna have to replace that head and eyes somehow, assuming you want him to not be blind. What you use for the house is immaterial so long as it can be attached.

Uh oh, that's not good. Allright, back up a bit to make more space between me and angry starfish man. Then use that shell gun I picked up to fire at it again.

Spoiler (click to show/hide)
What a clever pastry you are.
You back up a 100 feet and take a shot with the new gun thing.
96/80
Well, you miss but you learn something: The gun is not really a gun. When you "fire" it a thin tendril ending in a foot long bone spike shoots out of the hole in the shell, flies maybe 50 feet, and then recoils just as quickly. Its almost like a weaponized Chameleon tongue. Huh.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on April 14, 2017, 05:37:24 pm
Question: The rules say that if you take more than twice your body stat in damage, your body is destroyed and unrecoverable.  Sifeebt took 50 damage, with a body of 19.  Does that mean that if his body is repaired with a build roll and extra materials, it'll have a Body equal to the degree of success, like when a new body is constructed?

Secondly, can he do anything, due to having 65 transcend?  Will doing things accelerate his demise?
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 14, 2017, 07:16:34 pm
sord

I haven't been paying attention to that thread, but apparently Nameless got out of the bore and into some space where it can talk to a giant moth? Brownian motion brings Coinflip to the same place, if that's physically possible.


Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on April 15, 2017, 01:14:19 am
Go into the Sanctuary and paint the names of Maurice and Tony on the wall

Then go grab some insulation.


Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Ozarck on April 15, 2017, 03:04:49 am
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
Not much room. To fly. in here.
Spoiler: Nameless (click to show/hide)


People don't think Legs the Mover be like he is, but he do.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on April 15, 2017, 08:05:16 am
Quote
You do what you need to do, repairing the body enough to make it usable before spiking the soul straight down into it and forcibly binding it in place. Its a rush job, but it works.
Just before ramming the soul back into its fleshy prison, Joshua brings up a booming voice and bellows:
"I commandeth thee, wayward soul of poison, returneth to this corpse! May thee treateth it bett'r in undeath than thee didst in life."

Then, once Verne is in the body and has reawakened he returns to a softer voice before speaking to him from beyond the veil:
"Now that you are whole again, you in turn must help me with something. Find me the materials I need to reinforce the diving suits, or the raw matter I can shape into the required components. Some [protective 3] and [insulating 3] should suffice. After that, perhaps it would be in your interest to find me the things we'll need to build a still, so we can create some preservative to slow down your decay."

Then, while floating to the outside of the bore to check where that soul just rocketed out to, he whispers to Rede:
"If you wish to get your claw gloves, get me some [structural 3] and [sticky 3]'s. WOooOO!"
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on April 15, 2017, 08:27:43 am
((uuuuuuugh. Pseudo -archaic language is always such a treat to read.))
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on April 15, 2017, 09:31:26 am
okay, making some progress I guess. If starfish dude is within 50 feet of me, run and make some more space between the two of us. Then aim and wait until he's just within range and shoot the shell gun again.

Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on April 15, 2017, 12:08:56 pm
"I've already got the stuff you need to make the still and the gauntlets, so as long as you can build the tank (Container) and nails (Sticky). I'll help find insulation, but you just need to fashion the tank and the nails on the spot.
Title: Re: DIG: Sinking Feeling
Post by: NJW2000 on April 15, 2017, 01:38:27 pm
"An interesting experience. I suppose this is the more convenient route to transcending my feeble humanity."

Find some [protective 3] and [insulating 3] on the Bore. Or at least figure out how to create some. The silver box of radioactive stuff, perhaps? The box itself must have high insulating...

Also, could a bit of radioactive substance in me prevent decay? The whole, "microorganisms don't like hard radiation" thing? What about a lot? If not, work out the bare minimum materials required to prevent my body falling apart. Am I missing any bits?

Basically comply with Joshua still.



Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on April 16, 2017, 04:17:42 am
Take three of those deep sea balls I took from the monster from before (pull into deep sea as necessary). Try to throw one past the thing as a sort of 'bait'/distraction. Idea is that it recognizes the remains as food and goes after it.

If this works and it's distracted: sneakily grab Sif's soul and bug out again back to the bore, using the rest of the balls as bait/further distraction as necessary.

If not, no other choice but to attack it I guess*. Try to get in an unopposed attack while it's focused on Sifeebt.


((*Technically, leaving him to the sharks is also an option. :v ))

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on April 17, 2017, 06:57:48 am
Drop off the scorpion arm weapon.  Examine the mealworm to try and figure out what's up with it.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on April 17, 2017, 11:19:49 am
Question: The rules say that if you take more than twice your body stat in damage, your body is destroyed and unrecoverable.  Sifeebt took 50 damage, with a body of 19.  Does that mean that if his body is repaired with a build roll and extra materials, it'll have a Body equal to the degree of success, like when a new body is constructed?

Secondly, can he do anything, due to having 65 transcend?  Will doing things accelerate his demise?
Thats a good point. Guess we're gonna need to find you a new body since that gunshot effectively gibbed you.

Well I've been rolling every turn to see if you lose mind already. Luckily you've not lost any so far. You could try to do something with that transcend, but it will attract attention, as it always does.

sord

I haven't been paying attention to that thread, but apparently Nameless got out of the bore and into some space where it can talk to a giant moth? Brownian motion brings Coinflip to the same place, if that's physically possible.


Spoiler: "Coinflip" Rayes (click to show/hide)
Sure, but only if you give up that sword you got so we can retcon you into getting on the crawler back when he left.

Go into the Sanctuary and paint the names of Maurice and Tony on the wall

Then go grab some insulation.


Spoiler: "Razorblade" Rede (click to show/hide)
Done and done.

[12/20] You grab yourself some insulation.

Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
Not much room. To fly. in here.
Spoiler: Nameless (click to show/hide)


People don't think Legs the Mover be like he is, but he do.

Spoiler: Legs The Mover (click to show/hide)
"Stone is of no impediment to me." The moth says, and as though to demonstrate, flutters its wings a bit. The stone around it seems to melt into steam, which roars past with great force and heat. [45/60] You grit your teeth as the steam stings your flesh but does not burn it.

"What is your purpose here?"

okay, making some progress I guess. If starfish dude is within 50 feet of me, run and make some more space between the two of us. Then aim and wait until he's just within range and shoot the shell gun again.

Spoiler (click to show/hide)
[18/80]
You hit the creature straight in the center of mass and pierce straight through it. The spike recoils back into the shell and instant later and the starfish creature continues to advance. It seems remarkably sturdy.

"An interesting experience. I suppose this is the more convenient route to transcending my feeble humanity."

Find some [protective 3] and [insulating 3] on the Bore. Or at least figure out how to create some. The silver box of radioactive stuff, perhaps? The box itself must have high insulating...

Also, could a bit of radioactive substance in me prevent decay? The whole, "microorganisms don't like hard radiation" thing? What about a lot? If not, work out the bare minimum materials required to prevent my body falling apart. Am I missing any bits?

Basically comply with Joshua still.



Spoiler: Verne (click to show/hide)
The box fits both tags actually, but removing it might be difficult. At least if you want to not spread radioactive poison through the bore.

If you were radioactive ENOUGH it could, but that would be very bad for everyone around you. Unless you wanna be in a lead suit all the time.

Drop off the scorpion arm weapon.  Examine the mealworm to try and figure out what's up with it.

Spoiler: Bargthor-47 (click to show/hide)
63/40
No idea.

Take three of those deep sea balls I took from the monster from before (pull into deep sea as necessary). Try to throw one past the thing as a sort of 'bait'/distraction. Idea is that it recognizes the remains as food and goes after it.

If this works and it's distracted: sneakily grab Sif's soul and bug out again back to the bore, using the rest of the balls as bait/further distraction as necessary.

If not, no other choice but to attack it I guess*. Try to get in an unopposed attack while it's focused on Sifeebt.


((*Technically, leaving him to the sharks is also an option. :v ))

Spoiler: Joshua Abraham Darvaza (click to show/hide)
You float out and toss one of the balls past the sea monster.

The good news is that it stops concentrating on Sy. The bad news is that it starts concentrating on you. And moving toward you quite quickly.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on April 17, 2017, 01:21:25 pm
Try to find the protective we need to reinforce those diving suits.

Just to clarify, did I get just insulation, or did I get the insulation we need to reinforce the suits?


Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on April 17, 2017, 01:59:58 pm
Quote
If you were radioactive ENOUGH it could, but that would be very bad for everyone around you

"But I don't want people around me."

Empty the box of toxic radioactive powder. More specifically, empty it into myself. Free disinfection and radioactivity!

Then clean out any not needed for embalming and toss it to Joshua, who probably needs the tags to make a box of air rather than water for respiration or some dumb meatbag things like that.

Also, any free knowledge for being spirithandled around the Deep?

"I tried the poison again."


Verne then begins to muse contentedly on the possibilities of transhumanism.

Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on April 17, 2017, 03:23:15 pm
"I guess it's true what they say, no good deed goes unpunished... Eep!

HEY YOU, you better help me with your mess!"

Darnit, throw another deep sea ball to try and distract it/lure it away.

If it worked this time, you know the drill: abscond with ghostlad and hide (in the bore or otherwise).

If still not successful, à l'attaque!


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on April 17, 2017, 05:14:26 pm
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
I ... wish to learn. Will you teach me?
Spoiler: Nameless (click to show/hide)


People don't think Legs the Mover be like he is, but he do.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on April 17, 2017, 05:56:57 pm
Well, let's test how much it can take then. Keep doing the make some "distance -> shoot -> make some distance -> shoot" dance until it is swiss cheese, so to say

Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on April 17, 2017, 06:45:34 pm
Go pick up the worm and carry it around the bore to see if it reacts to anything.  The engine, say.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on April 17, 2017, 09:19:40 pm
Nah, I'm good with just waiting stealthily.  As Radio pointed out, Sifeebt's got a fair bit less transcend than the local monsters, and he doesn't have any Deep Sea weapon.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on April 20, 2017, 11:08:32 pm
Go get whatever stuff Radio needs to upgrade diving suits. Or anything else he needs or might want. Hell, get him some food if all else fails.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on April 26, 2017, 05:38:18 pm
Try to find the protective we need to reinforce those diving suits.

Just to clarify, did I get just insulation, or did I get the insulation we need to reinforce the suits?


Spoiler: "Razorblade" Rede (click to show/hide)
You got what you needed for the suits.
16/20
and that protective. Or rather you found some metal that would work for that protective. You'll need to form it into plates in the workroom.

Quote
If you were radioactive ENOUGH it could, but that would be very bad for everyone around you

"But I don't want people around me."

Empty the box of toxic radioactive powder. More specifically, empty it into myself. Free disinfection and radioactivity!

Then clean out any not needed for embalming and toss it to Joshua, who probably needs the tags to make a box of air rather than water for respiration or some dumb meatbag things like that.

Also, any free knowledge for being spirithandled around the Deep?

"I tried the poison again."


Verne then begins to muse contentedly on the possibilities of transhumanism.

Spoiler: Verne (click to show/hide)
...ok.

You take this big box full of deady powder and up end it onto your head. It lands in a clump and poofs out literally all over the damn place like spilled flour, forming a radioactive, poisonous cloud of dust.

This is the point that I remind you that you're in a sealed hanger inside a sealed ship with circulating air. Air circulating through air vents. Like the ones the poison dust is currently starting to get sucked up into. And this is not the sort of thing you can stop with your bare hands.

Yeah, I'll give you 20.

Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
I ... wish to learn. Will you teach me?
Spoiler: Nameless (click to show/hide)


People don't think Legs the Mover be like he is, but he do.

Spoiler: Legs The Mover (click to show/hide)
"Learning is a path. Some paths have destinations, others branch endlessly towards a vanishing horizon. I may teach only the former. What knowledge do you desire?"

Well, let's test how much it can take then. Keep doing the make some "distance -> shoot -> make some distance -> shoot" dance until it is swiss cheese, so to say

Spoiler (click to show/hide)
I'll spare you the rolls, but after a fair bit of backing up and shooting, including a close call of the creature almost getting a hold of you, you manage to riddle it with so many holes that it collapses.

Go pick up the worm and carry it around the bore to see if it reacts to anything.  The engine, say.

Spoiler: Bargthor-47 (click to show/hide)
After some time wandering it becomes obvious that the worm is seeing some of the deep sea. It reacts to things like the engine and the main core.

Nah, I'm good with just waiting stealthily.  As Radio pointed out, Sifeebt's got a fair bit less transcend than the local monsters, and he doesn't have any Deep Sea weapon.

Spoiler: Sifeebt, Roa Deathless (click to show/hide)
Okie dokie.

Go get whatever stuff Radio needs to upgrade diving suits. Or anything else he needs or might want. Hell, get him some food if all else fails.

Spoiler: "Coinflip" Rayes (click to show/hide)
You might want to free your time up to deal with the dirty bomb in the hanger. Asap.

"I guess it's true what they say, no good deed goes unpunished... Eep!

HEY YOU, you better help me with your mess!"

Darnit, throw another deep sea ball to try and distract it/lure it away.

If it worked this time, you know the drill: abscond with ghostlad and hide (in the bore or otherwise).

If still not successful, à l'attaque!


Spoiler: Joshua Abraham Darvaza (click to show/hide)
[53]
With the second ball you manage to distract the creature and get over to sy. You grab is mind and absorb it into yourself.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on April 26, 2017, 05:45:32 pm
This diving suit I'm presumably still wearing is airtight, right? I'll get as far away from the dust as possible, if I have to, I'll climb the rope down to the Island

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on April 27, 2017, 12:56:36 am
"You're going to get my worm all dirty!"

Find a suit to pour the worm into, and seal it up.  Then go find Verne and punch him until he stops being stupid.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on April 27, 2017, 02:02:09 am
Quote
You take this big box full of deady powder and up end it onto your head. It lands in a clump and poofs out literally all over the damn place like spilled flour, forming a radioactive, poisonous cloud of dust.
Quote
If you were radioactive ENOUGH it could, but that would be very bad for everyone around you

Empty the box of toxic radioactive powder. More specifically, empty it into myself. Free disinfection and radioactivity!

Ahem? Attempt to get back into the correct timeline in which I swallow all the radioactive powder. Then safely dispose of the dregs in the sea or somewhere.


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on April 27, 2017, 09:13:20 am
Wow, that actually worked?! Cool, now go wee wee wee all the way home and dump his spirit into the first available body that I find. If nothing appropriate is available, then repair Tony's old body with whatever's lying around and use that. Or perhaps that starfish body that Pan is bringing up would do?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on April 27, 2017, 03:25:10 pm
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
Something ... specific? How about ... that thing you did. Moving through stone.
Spoiler: Nameless (click to show/hide)


Legs the Mover remains immobile.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on April 29, 2017, 07:04:57 am
Loot the starfish for everything he has. Then drag the corpse to the diving bell, surely some of our builder can make use of it.
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on April 29, 2017, 05:49:47 pm
Quote
You take this big box full of deady powder and up end it onto your head. It lands in a clump and poofs out literally all over the damn place like spilled flour, forming a radioactive, poisonous cloud of dust.
Quote
If you were radioactive ENOUGH it could, but that would be very bad for everyone around you

Empty the box of toxic radioactive powder. More specifically, empty it into myself. Free disinfection and radioactivity!

Ahem? Attempt to get back into the correct timeline in which I swallow all the radioactive powder. Then safely dispose of the dregs in the sea or somewhere.


Spoiler: Verne (click to show/hide)

Hmm. Lets roll to see if you are careful enough to injest it all without spreading it. Since its hard to pour fine dust without it spreading.
[59/40]
Nope. So you get most of it into your mouth but some spills out. Not as big a problem, but still not great.

This diving suit I'm presumably still wearing is airtight, right? I'll get as far away from the dust as possible, if I have to, I'll climb the rope down to the Island

Spoiler: "Razorblade" Rede (click to show/hide)
Done.

"You're going to get my worm all dirty!"

Find a suit to pour the worm into, and seal it up.  Then go find Verne and punch him until he stops being stupid.

Spoiler: Bargthor-47 (click to show/hide)
You find a nice suit to put your worm into. Then you send him down to the worm island. Just in case.

Loot the starfish for everything he has. Then drag the corpse to the diving bell, surely some of our builder can make use of it.
Spoiler (click to show/hide)

You grab all its gauntlet things and then bring the corpse up to the surface of the island.
Nameless converses with the Giant Snowy White Moth of Infinite Wisdom:
Something ... specific? How about ... that thing you did. Moving through stone.
Spoiler: Nameless (click to show/hide)


Legs the Mover remains immobile.

Spoiler: Legs The Mover (click to show/hide)
"The dust on my wings evaporates stone. You may have some, if you wish. Though you would need a container for it. lest it melt your hands."

Wow, that actually worked?! Cool, now go wee wee wee all the way home and dump his spirit into the first available body that I find. If nothing appropriate is available, then repair Tony's old body with whatever's lying around and use that. Or perhaps that starfish body that Pan is bringing up would do?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Both need repair, but the starfish needs less. They're remarkably robust. We'll assume you got away from sharky for the moment.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on April 29, 2017, 05:54:29 pm
((Hype for Siffy the starfish man?))
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on April 29, 2017, 06:10:07 pm
No orders this turn.  Just make sure the bore doesn't move without wormy being in it.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on April 30, 2017, 05:00:30 am
Quote
Both need repair, but the starfish needs less. They're remarkably robust. We'll assume you got away from sharky for the moment.
Quote from: IRC
11:55   Radio_Controlled   By the way syv, hot starfish bod or second hand human?
11:55   ER   starfish ofc
11:55   syv   Starfish!

Well, you heard the man, starfish it is. Perhaps I can use the materials gathered for reinforcing the diving suits and instead use it to fix the starfish? If I can repair it, put his spirit into it and if succesful return to my normal body.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on April 30, 2017, 05:09:14 am
Right. Am I going to be tarcking large amounts of powder everywhere?

 If not, go wash myself off in the water below, then wet several of Tony's clothes, and cover the powder with them. Finally, push them all into the box the powder came in, and dump the contents in the water, washing it and myself out.

Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on April 30, 2017, 05:28:19 am
Nameless Will look around in the crawler for a container he can use for the rockeater dust. If he finds one he'll collect some dust, thank the moth, and leave. if he doesn't find one, he'll thank the moth and then leave.

Either way, though, he'll offer his service in exchange for the moth's hospitality, should the moth have use of him for some reason.


Spoiler: Nameless (click to show/hide)


Legs the Mover will drive the crawler to the other end of the cavern once Nameless is finished with the MothKing. Unless the MothKing has some task for Nameless. In that case, Legs wil transport Nameles to the task location.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Gentlefish on April 30, 2017, 05:54:56 pm
Spoiler: Engie (click to show/hide)

Step aside dear Diver. Fixin' things is a builder's job.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on April 30, 2017, 05:59:03 pm
Just return to the bore, I've faffed about enough in my little underwater paradise. See if I can't get actual stats for the shell-tongue gun and the stafish man's bladed gauntlets once I'm on the bore.
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 01, 2017, 10:52:17 am
No orders this turn.  Just make sure the bore doesn't move without wormy being in it.

Spoiler: Bargthor-47 (click to show/hide)
You hang around in the airlock and wait.

Quote
Both need repair, but the starfish needs less. They're remarkably robust. We'll assume you got away from sharky for the moment.
Quote from: IRC
11:55   Radio_Controlled   By the way syv, hot starfish bod or second hand human?
11:55   ER   starfish ofc
11:55   syv   Starfish!

Well, you heard the man, starfish it is. Perhaps I can use the materials gathered for reinforcing the diving suits and instead use it to fix the starfish? If I can repair it, put his spirit into it and if succesful return to my normal body.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Alright.
[06/70]
You completely repair the body before placing the soul back into it.
[09/95]
You place his body back in. His new body stat is 86.

Right. Am I going to be tarcking large amounts of powder everywhere?

 If not, go wash myself off in the water below, then wet several of Tony's clothes, and cover the powder with them. Finally, push them all into the box the powder came in, and dump the contents in the water, washing it and myself out.

Spoiler: Verne (click to show/hide)

A bit, because some spilled out on you. But if you washed that off,no.

You head down and wash yourself in the water, as well as clothing and the box, as you planned. You think you got either all of it or at least the vast majority of it off.

Spoiler: Engie (click to show/hide)

Step aside dear Diver. Fixin' things is a builder's job.
Gonna let him keep his roll since he actually did really well.

Just return to the bore, I've faffed about enough in my little underwater paradise. See if I can't get actual stats for the shell-tongue gun and the stafish man's bladed gauntlets once I'm on the bore.
Spoiler (click to show/hide)

You return to the bore.

Lets see here...
2d10+20 for gun
d20+10 for gauntlet


Nameless Will look around in the crawler for a container he can use for the rockeater dust. If he finds one he'll collect some dust, thank the moth, and leave. if he doesn't find one, he'll thank the moth and then leave.

Either way, though, he'll offer his service in exchange for the moth's hospitality, should the moth have use of him for some reason.


Spoiler: Nameless (click to show/hide)


Legs the Mover will drive the crawler to the other end of the cavern once Nameless is finished with the MothKing. Unless the MothKing has some task for Nameless. In that case, Legs wil transport Nameles to the task location.

Spoiler: Legs The Mover (click to show/hide)

You don't think anything you have on the crawler would survive the dust, so you instead ask if the moth has any use of your service.  He says that he does not right now, but that others of his kind may need your aid. He then gives you a tiny fragment of his antennae and tells you that it will act as your passport to any lands overwhich his kind watches.

Thus aided, you return to the crawler and then head towards the other end of the cavern. The most interesting thing you stumble across first, quite a while from the bore, is a massive natural column which appears to have been carved with a sort of spiral mosaic.

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 01, 2017, 02:06:27 pm
Return to my body. Admire my handiwork. Go yell at the zombie (the radioactive one, not the newly minted Asteroidea) about proper radioactive contamination procedure. From a safe distance!

Then try to build the clawgloves using the mole's claws.


"Even if I do say so myself, Darvaza old boy, this is your best work up to now.
Tell me my new watery corpsefriend, how does it feel? All the faculties in order? Got any feeling in the ol' graspers? Craving algae yet?"

"Thanks for helping me there Engie. Would you mind lending a hand building a still? The materials are already here, collected by some of our compatriots, so for someone of your skill level it should be child's play. It'll help these second-chance lemmings here not decompose. Also, all the homebrewed moonshine we can handle, that should liven this place up!"

Over the radio: "Hey Muffin, you still ok down there?"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on May 01, 2017, 02:27:32 pm
Verne considers grafting starfish flesh onto himself to improve his durability and physique. He also wonders about:
a)Steel bones
b)Incorporating a crystal energy source into himself
c)Attaching his rifle to his own body and nervous system
Could knowledge enhance any of these?

Verne moves meanwhile to where the end of the cavern with the spiral mosaic column and looks for something interesting, making sure Joshua gets the now empty box.

"Good job, fleshperson mystic. I got you some materials, by the way."


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 01, 2017, 11:02:35 pm
If players or waitlisters are still being accepted here is mine also I checked the wiki and it said this was where sheets should go.
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Spoiler: Skill/Stats (click to show/hide)
Inventory:Rifle (2d8+10), Old uniform
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 01, 2017, 11:46:03 pm
Get back on the bore and give Joshua the required materials.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 01, 2017, 11:55:48 pm
The zombie starfish wriggles a bit when spoken to, but otherwise does not answer, or even really show that it understood the question.  After a few seconds of awkward silence, it clumsily shuffles away.

Hmm.  Are there any benefits granted by starfish form?  Natural weapons?  Natural armor?  Strength?  Diving ability?  Immunity to the radioactive dust soon to kill us all?  Can starfish even speak English?

As for an actual action, Sifeebt will return to his old body, and inspect it.


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 02, 2017, 08:43:43 am
Over the radio: "Hey Muffin, you still ok down there?"
"I'm already back on the bore. I got bored being alone down there. I dragged that starfish corpse up for you lot, by the way. It also had three like, bladed gauntlets or something."
Yo peedubs, did I get any knowledge for beating that starfish?
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 02, 2017, 09:55:38 am
Return to my body. Admire my handiwork. Go yell at the zombie (the radioactive one, not the newly minted Asteroidea) about proper radioactive contamination procedure. From a safe distance!

Then try to build the clawgloves using the mole's claws.


"Even if I do say so myself, Darvaza old boy, this is your best work up to now.
Tell me my new watery corpsefriend, how does it feel? All the faculties in order? Got any feeling in the ol' graspers? Craving algae yet?"

"Thanks for helping me there Engie. Would you mind lending a hand building a still? The materials are already here, collected by some of our compatriots, so for someone of your skill level it should be child's play. It'll help these second-chance lemmings here not decompose. Also, all the homebrewed moonshine we can handle, that should liven this place up!"

Over the radio: "Hey Muffin, you still ok down there?"

Spoiler: Joshua Abraham Darvaza (click to show/hide)
You admire your handwork, return to your body, yell at the zombie over the radio and then attempt to make mole claw gloves.

Have you got everything for them? I forget if I ever gave a recipe for it.

Verne considers grafting starfish flesh onto himself to improve his durability and physique. He also wonders about:
a)Steel bones
b)Incorporating a crystal energy source into himself
c)Attaching his rifle to his own body and nervous system
Could knowledge enhance any of these?

Verne moves meanwhile to where the end of the cavern with the spiral mosaic column and looks for something interesting, making sure Joshua gets the now empty box.

"Good job, fleshperson mystic. I got you some materials, by the way."


Spoiler: Verne (click to show/hide)
Steel bones might increase your body stat, but replacing all your bones is something very difficult and likely to just kill you.
To do what, exactly?
For the purpose of?

Depends on how you go about doing it.

That spiral mosaic is halfway across this massive cavern, you have no way to know its there, and Nameless got there in the crawler across the cavern ceiling where as you do not have a crawler and are on an island. I don't think you can just swim it.

If players or waitlisters are still being accepted here is mine also I checked the wiki and it said this was where sheets should go.
Name Yarrick "Deadeye" Higliam
Archetype:Former Soldiers
Backstory: Deadeye was a part of the Shamur guard, as a combat engineer and later as a artilleryman, taking part in dozens of missions killing and watching as friends died around him. When he got out promised himself he wouldn't have to kill for a living although lack of work and money for starting up a buisness has made that impossible. He has joined the dig to fill his stomach and hopefully earn enough money to own his own shop. Although he can't stop feeling a sense of pride from every kill he makes.
Appearance: He is a veteran soldier and moves with easy confidence. He has scars from bullets on his chest and shrapnel scars on his face.
Spoiler: Skill/Stats (click to show/hide)
Inventory:Rifle (2d8+10), Old uniform
We accept anyone. You spawn up in the bore.

Get back on the bore and give Joshua the required materials.
There's those materials I was asking about.

I'll do his roll here. [41] He makes those claws! Yay!

The zombie starfish wriggles a bit when spoken to, but otherwise does not answer, or even really show that it understood the question.  After a few seconds of awkward silence, it clumsily shuffles away.

Hmm.  Are there any benefits granted by starfish form?  Natural weapons?  Natural armor?  Strength?  Diving ability?  Immunity to the radioactive dust soon to kill us all?  Can starfish even speak English?

As for an actual action, Sifeebt will return to his old body, and inspect it.


You have natural 20 armor.  I'd bump your body stat if it wasn't already huge.  And you get bonuses for melee damage. And no, you cannot speak

Your old body is, well, pretty blown the fuck out. Missing most of the head part.

Over the radio: "Hey Muffin, you still ok down there?"
"I'm already back on the bore. I got bored being alone down there. I dragged that starfish corpse up for you lot, by the way. It also had three like, bladed gauntlets or something."
Yo peedubs, did I get any knowledge for beating that starfish?




Yeah, actually we should do this as a group.

Real quick, everyone tell me your exploratory, fighty or other achivements in this time period of exploring worm island. I'll reward knowledge accordingly.,
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 02, 2017, 09:59:46 am
I went down to the worm-ball, entered the partly flooded tower, climbed to the second floor, and recovered five loot-chests.  From those loot chests I recovered four objects, the box full of radioactive dust, the worm-thing, the arm-strapped shell thing, and the black goo.  I've also stuck the black goo into the worm.  In addition, I opened the fifth chest but was unable to return the very heavy cross-shaped object.

Lastly, I won a fight with a very dangerous Deathless with a single bullet from close range.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 02, 2017, 10:12:13 am
I arrived

Go to the workshop and start work on the still if we have the parts for it other wise search for parts. We are going to need lots of fricking drinks

Spoiler: sheet (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on May 02, 2017, 10:12:37 am
Verne's Experiences
Seeing an eldritch deep thing fuck up the bore from inside then die, entering a tower; opening the chest with radioactive powder; consuming said powder; dying and being reincarnated (knowledge already distributed); consuming more poison; seeing the worms

Haven't exactly covered myself in glory here.
Verne considers grafting starfish flesh onto himself to improve his durability and physique.

Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 02, 2017, 10:59:12 am
Quote
He makes those claws! Yay!
"Here you go friendo, one pair of clawgloves, freshly made from the corpse of our former teammate. May they serve you better than they did him."

Verne moves meanwhile to where the end of the cavern with the spiral mosaic column and looks for something interesting, making sure Joshua gets the now empty box.
"Good job, fleshperson mystic. I got you some materials, by the way."[/b]
"Excellent, we'll have use of those shortly as we build or hoochfactory. "
 
Quote
Yeah, actually we should do this as a group.
Real quick, everyone tell me your exploratory, fighty or other achivements in this time period of exploring worm island. I'll reward knowledge accordingly.

Here's what Joshua did during our time on WormsWorth Island, ordered chronologically:
Spoiler (click to show/hide)

I need to hire an assistant :o

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 02, 2017, 12:41:54 pm
Spawned, cooked some food, made a friend, drank some booze, passed out, dreamed of Bloodborne, woke up yelled at someone for making a weapon out of a corpse, looted a fearless sabre, mysteriously disappeared while the bore was full of poison.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 02, 2017, 05:05:29 pm
Nameless went under the worm island and found the bottom of the towers and the lights below (starfish city). He then helped loot, and operated the WormLure. After that, He and Legs drove out to find MothKing, and on the return trip located a pillar of Spiral. I guess all that exploratory knowledge could be used for some kind of exploratory technique, but that's kind of a Find related thing, and that's not one of Nameless' strong suits. Oh, but Legs has high find, so it could be applied to him.

Nameless waits. dcecorated rocks aren't really his thing.

Spoiler: Nameless (click to show/hide)


Legs the Mover examines the spiral pattern carefully, attempting to discover the gestalt - the overall pattern. details can come later.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 02, 2017, 07:23:28 pm
Twenty armor and a natural attack?  It's nice to be rewarded for my blatant powergaming!

Sifeebt was wearing his diving suit when he died, and therefore presumably didn't have his mask on his face; he'll now retrieve the mask and tie it to whatever limb most closely approximates a head.  Then he'll grab the uninstalled Eye disk too, before leaving to go hug Bargthor (nonlethally).

As for his amazing achievements, see the first spoiler.


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 02, 2017, 11:02:25 pm
I would just like to show off something I found in the OOC thread
Man, that really demonstrates how much of a glass freaking cannon Sy is.
He's a lot tankier than he looks because Fight reduces damage as well as dealing it, and his Endure is also pretty good. You'd need +73 Fight or +28 Blast to be physically capable of damaging him, and even then only once every ten thousand rolls (2+90 vs 20+72 or 2+45 vs 20+28). Unless I'm misunderstanding how weapon bonuses work.

That said, yes, at some point he is going to be the scimitar guy from Indiana Jones.
You were right
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 03, 2017, 03:07:27 am
Sifeebt was wearing his diving suit when he died, and therefore presumably didn't have his mask on his face; he'll now retrieve the mask and tie it to whatever limb most closely approximates a head.  Then he'll grab the uninstalled Eye disk too, before leaving to go hug Bargthor (nonlethally).

Dodge.  Trip the starfish out the hangar door in the process.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 03, 2017, 01:28:06 pm
Muffin:
-Went to the deep part where fleshy people couldn't go
-Explored a bunch of towers, including ones filles with corpses, more corpses, worm eggs, corpses being eaten by beetles, and starfish corpses.
-Brought back one of those worm eggs
-Explored tower filled with trophies, and looted the shell gun from one of them
-Killed angry starfish man after some back and forth combat
-Looted 3 bladed gauntlets
-Dragged angry starfish man's corpse back to the bore, which was used to house the soul of a teammate, apparently.

Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 04, 2017, 02:50:44 pm
I shot at and killed the sea beast that came out of Maurice, I explored the underparts of the tower, discovering some artifacts, I escaped the worms after stupidly trying to piss them off, I fought with Maurice if that counts for anything, and I got materials for the deep diving suits, the mole claws, and the still.

Do the Claws just do the same thing as Mole Claws?
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 04, 2017, 05:39:20 pm
I went down to the worm-ball, entered the partly flooded tower, climbed to the second floor, and recovered five loot-chests.  From those loot chests I recovered four objects, the box full of radioactive dust, the worm-thing, the arm-strapped shell thing, and the black goo.  I've also stuck the black goo into the worm.  In addition, I opened the fifth chest but was unable to return the very heavy cross-shaped object.

Lastly, I won a fight with a very dangerous Deathless with a single bullet from close range.

Spoiler: Bargthor-47 (click to show/hide)
120 knowledge

I arrived

Go to the workshop and start work on the still if we have the parts for it other wise search for parts. We are going to need lots of fricking drinks

Spoiler: sheet (click to show/hide)
Did I give a recipe for a still?

Verne's Experiences
Seeing an eldritch deep thing fuck up the bore from inside then die, entering a tower; opening the chest with radioactive powder; consuming said powder; dying and being reincarnated (knowledge already distributed); consuming more poison; seeing the worms

Haven't exactly covered myself in glory here.
Verne considers grafting starfish flesh onto himself to improve his durability and physique.

Spoiler: Verne (click to show/hide)
30 Knowledge

You could do that, but it would require some rather deep intervention

Quote
He makes those claws! Yay!
"Here you go friendo, one pair of clawgloves, freshly made from the corpse of our former teammate. May they serve you better than they did him."

Verne moves meanwhile to where the end of the cavern with the spiral mosaic column and looks for something interesting, making sure Joshua gets the now empty box.
"Good job, fleshperson mystic. I got you some materials, by the way."[/b]
"Excellent, we'll have use of those shortly as we build or hoochfactory. "
 
Quote
Yeah, actually we should do this as a group.
Real quick, everyone tell me your exploratory, fighty or other achivements in this time period of exploring worm island. I'll reward knowledge accordingly.

Here's what Joshua did during our time on WormsWorth Island, ordered chronologically:
Spoiler (click to show/hide)

I need to hire an assistant :o

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Give you 200 knowledge

Spawned, cooked some food, made a friend, drank some booze, passed out, dreamed of Bloodborne, woke up yelled at someone for making a weapon out of a corpse, looted a fearless sabre, mysteriously disappeared while the bore was full of poison.
15 knowledge.

Nameless went under the worm island and found the bottom of the towers and the lights below (starfish city). He then helped loot, and operated the WormLure. After that, He and Legs drove out to find MothKing, and on the return trip located a pillar of Spiral. I guess all that exploratory knowledge could be used for some kind of exploratory technique, but that's kind of a Find related thing, and that's not one of Nameless' strong suits. Oh, but Legs has high find, so it could be applied to him.

Nameless waits. dcecorated rocks aren't really his thing.

Spoiler: Nameless (click to show/hide)


Legs the Mover examines the spiral pattern carefully, attempting to discover the gestalt - the overall pattern. details can come later.

Spoiler: Legs The Mover (click to show/hide)
75 knowledge

The general gist of the pillar seems to be a history, seemingly of things in this cave. Your friend the moth seems to show up a few times and have some importance to them.

Twenty armor and a natural attack?  It's nice to be rewarded for my blatant powergaming!

Sifeebt was wearing his diving suit when he died, and therefore presumably didn't have his mask on his face; he'll now retrieve the mask and tie it to whatever limb most closely approximates a head.  Then he'll grab the uninstalled Eye disk too, before leaving to go hug Bargthor (nonlethally).

As for his amazing achievements, see the first spoiler.


Done and done.

lets go with 35 knowledge.

Sifeebt was wearing his diving suit when he died, and therefore presumably didn't have his mask on his face; he'll now retrieve the mask and tie it to whatever limb most closely approximates a head.  Then he'll grab the uninstalled Eye disk too, before leaving to go hug Bargthor (nonlethally).

Dodge.  Trip the starfish out the hangar door in the process.

Spoiler: Bargthor-47 (click to show/hide)
You try to trip him but its hard to trip a starfish.

Muffin:
-Went to the deep part where fleshy people couldn't go
-Explored a bunch of towers, including ones filles with corpses, more corpses, worm eggs, corpses being eaten by beetles, and starfish corpses.
-Brought back one of those worm eggs
-Explored tower filled with trophies, and looted the shell gun from one of them
-Killed angry starfish man after some back and forth combat
-Looted 3 bladed gauntlets
-Dragged angry starfish man's corpse back to the bore, which was used to house the soul of a teammate, apparently.

Spoiler (click to show/hide)


170 knowledge

I shot at and killed the sea beast that came out of Maurice, I explored the underparts of the tower, discovering some artifacts, I escaped the worms after stupidly trying to piss them off, I fought with Maurice if that counts for anything, and I got materials for the deep diving suits, the mole claws, and the still.

Do the Claws just do the same thing as Mole Claws?

Ye, claws are the same as mole claws.

50 knowledge.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 04, 2017, 05:46:30 pm
Instantly feel myself become about 4.3 times smarter.

Then help build that still.

Quote
Did I give a recipe for a still?
You did:
Quote from: http://www.bay12forums.com/smf/index.php?topic=162118.msg7406038;topicseen#msg7406038
Like a still?
Some structural, some containing, some chemical. shoot for 3, 3, 2. You can make the structural containing too if you hollow it out.

And we already have all the physical parts needed:
Quote from: http://www.bay12forums.com/smf/index.php?topic=162118.msg7425479;topicseen#msg7425479
The box fits both tags actually, but removing it might be difficult. At least if you want to not spread radioactive poison through the bore.
Verne then later washed the box to get rid of the dust and offered it up for still building. As for the chemical tag needed, just take something from Tony's corpse, like some blood (which has chemical 2) or bile (chemical 3) or something.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 04, 2017, 06:43:56 pm
Instantly feel myself become about 4.3 times smarter.

Then help build that still.

Quote
Did I give a recipe for a still?
You did:
Quote from: http://www.bay12forums.com/smf/index.php?topic=162118.msg7406038;topicseen#msg7406038
Like a still?
Some structural, some containing, some chemical. shoot for 3, 3, 2. You can make the structural containing too if you hollow it out.

And we already have all the physical parts needed:
Quote from: http://www.bay12forums.com/smf/index.php?topic=162118.msg7425479;topicseen#msg7425479
The box fits both tags actually, but removing it might be difficult. At least if you want to not spread radioactive poison through the bore.
Verne then later washed the box to get rid of the dust and offered it up for still building. As for the chemical tag needed, just take something from Tony's corpse, like some blood or something (which has chemical 2) or bile (chemical 3).

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Lets use the box the worm was in I for one dont want radioactive poison in my moonshine
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 04, 2017, 08:45:24 pm
Nameless, Emissary of The MothKing, waits.

Spoiler: Nameless (click to show/hide)


Legs the Mover examines the spiral pattern carefully, This time looking for details of interest. Particularly, he catalogues the Moth king's appearances, and looks to identify the most recent events.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
Title: Re: DIG: Sinking Feeling
Post by: Egan_BW on May 04, 2017, 10:04:42 pm
Go to the library to multiply my knowledge gains by 10! Hope that we go somewhere soon.

Spoiler: "Coinflip" Rayes (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on May 05, 2017, 02:23:39 pm
Assist with building the still if a spare hand would be useful. Would the silver box the poison was in be structural-4 by any chance? If so, attempt to rescue it and replace it with cheaper ingredients.

If given any spare time this turn
If the Bore is not moving Verne tries to find a cave wall and looks for gems, metal, things of interest, anything structural-4.
If the Bore is moving, Verne does whatever he can to regain mind and body, or failing that goes to the library.


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 05, 2017, 02:42:35 pm
Spoiler: Jenkens (click to show/hide)

Here's a small furry animal that knows how to drive. Maybe.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Imic on May 10, 2017, 10:41:13 am
Can I join up?
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 10, 2017, 01:47:01 pm
Can I join up?
Sure!

Spoiler: Jenkens (click to show/hide)

Here's a small furry animal that knows how to drive. Maybe.
Huh. Well, welcome.

Instantly feel myself become about 4.3 times smarter.

Then help build that still.

Quote
Did I give a recipe for a still?
You did:
Quote from: http://www.bay12forums.com/smf/index.php?topic=162118.msg7406038;topicseen#msg7406038
Like a still?
Some structural, some containing, some chemical. shoot for 3, 3, 2. You can make the structural containing too if you hollow it out.

And we already have all the physical parts needed:
Quote from: http://www.bay12forums.com/smf/index.php?topic=162118.msg7425479;topicseen#msg7425479
The box fits both tags actually, but removing it might be difficult. At least if you want to not spread radioactive poison through the bore.
Verne then later washed the box to get rid of the dust and offered it up for still building. As for the chemical tag needed, just take something from Tony's corpse, like some blood (which has chemical 2) or bile (chemical 3) or something.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Well, this is a weird still but...*rolls* Consider it made.

Nameless, Emissary of The MothKing, waits.

Spoiler: Nameless (click to show/hide)


Legs the Mover examines the spiral pattern carefully, This time looking for details of interest. Particularly, he catalogues the Moth king's appearances, and looks to identify the most recent events.

Spoiler: Legs The Mover (click to show/hide)

The moth king, as you call him, or maybe just others of his species, seem to show up erratically. The unifying fact is that they always seem to be around when the cave ecosystem is starting to get thrown out of whack. The most recent appearance seems to be when one showed up to halt the progression of the starfish people, who were spreading violently across the seafloor and had conquered most of it. Apparently the extinction of the other species and perhaps the continued expansion of the starfish beyond their current boundries was something the Moths didn't want. Though why, you're not sure.

Go to the library to multiply my knowledge gains by 10! Hope that we go somewhere soon.

Spoiler: "Coinflip" Rayes (click to show/hide)
Thats not how libraries work.

Assist with building the still if a spare hand would be useful. Would the silver box the poison was in be structural-4 by any chance? If so, attempt to rescue it and replace it with cheaper ingredients.

If given any spare time this turn
If the Bore is not moving Verne tries to find a cave wall and looks for gems, metal, things of interest, anything structural-4.
If the Bore is moving, Verne does whatever he can to regain mind and body, or failing that goes to the library.


Spoiler: Verne (click to show/hide)
You climb outside the bore and look at the cave walls around it. Sadly, you find no good veins of ore or raw gems sitting around. Maybe deeper....


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 10, 2017, 04:02:53 pm
So, Siffy still has an uninstalled eye disk, somewhere not on his person. Go and sneakily nick that, then attempt to install it.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 10, 2017, 06:49:55 pm
Get to work making some moonshine there is probally something that can be used in our supplies

Spoiler: sheet (click to show/hide)
(I personally imagine that moonshine would give a +5 to recover and healing checks but would be one use each bottle. Feel free to make your own stats)[/s]
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 11, 2017, 06:31:45 am
Quote
Well, this is a weird still but...*rolls* Consider it made.
With a crafting system like this, what did you expect?



Still made and still suave, Joshua then shuffles over to the two walking corpses he made and slips them a voucher in whatever passes for a pocket. It reads
Quote
Voucher good for unlimited* preservative** baths*** with complimentary spit shine****. Redeemable at every quality bore in your local***** neighborhood.
*preservative supplies may not be unlimited
**preservation qualities not guaranteed
***may be a garden hose in your locality
****spit shine may not be complimentary
*****local as defined by galactic perspective



Go repair the hole in the command room, replace the window with a standard replacement (which should exist apparently:
Quote
The control room's damage is basically limited to the glass panel in the ceiling. There's probably some of those in storage. Replacements and all. If all else fails, you could just weld metal plates over the hole.

While working, Joshua picks up a radio and pretends to dial Nameless' number before wedging it between his head and shoulder to continue repairing.
"Nameless, darling, where you at? We're all but done here, all the dead that needed reviving have been kicked back, everything ransackable has been ransacked to satisfaction and we're basically just boozing up now while we wait to get moving. Well, some of us are making repairs to the bore, but still. How much longer do you think you and your hubby will need? Some of these rugrats start getting antsy sitting still. Already had a near terminal case of boredom end in a red shower. And that stuff stains, oh man, you wouldn't believe it."

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 11, 2017, 07:18:14 am
Nameless, Emissary of The MothKing, waits.
We found. A moth. And we are reading ... rocks.


Legs the Mover returns the crawler to the bore in the Bore.

"Where to?"

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 11, 2017, 07:36:25 am
Nameless, Emissary of The MothKing, waits.
We found. A moth. And we are reading ... rocks.


Legs the Mover returns the crawler to the bore in the Bore.

"Where to?"

Spoiler: Legs The Mover (click to show/hide)

"Wherever your heart tells you to go! You're the pair who just went on a vision quest after all.

...Well, except for plunging us into the depths below like that other guy wanted to, that'd be a ride a tad too wild for me. Perhaps back up a bit and then drill away diagonally, away from this cave? Your call, you're the acting pilot."

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 11, 2017, 08:10:14 am
Nameless, Emissary of The MothKing, waits.
We found. A moth. And we are reading ... rocks.


Legs the Mover returns the crawler to the bore in the Bore.

"Where to?"

Spoiler: Legs The Mover (click to show/hide)

"Wherever your heart tells you to go! You're the pair who just went on a vision quest after all.

...Well, except for plunging us into the depths below like that other guy wanted to, that'd be a ride a tad too wild for me. Perhaps back up a bit and then drill away diagonally, away from this cave? Your call, you're the acting pilot."

Lets go around the lake and be careful moving the bore we haven't secured the still yet
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 11, 2017, 08:11:15 am
Make some moonshine using the new still grabbing some supplies to do so. After making some moonshine bolt the still to a wall as we get underway

(For moonshine I have an idea for it to be a one use medical item in addition to its RP use. My idea is a +5 to recover roll and a +5 to healing rolls as the person drinks it to dull mental damage and pours it on wounds to dull the pain of flesh wounds).
Spoiler: sheet (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on May 11, 2017, 10:50:11 am
Verne does whatever he can to regain mind and body.

Also, how much for a technique that involves a turn of meditation and breathing excercises before a turn of better aim? Like an enhanced aim, possibly reducing other stats temporarily and increasing damage taken, or if that isn't possible inflicting mind damage?


Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 11, 2017, 02:02:29 pm
I think there's actually an aim command for that that gives +10.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 11, 2017, 02:06:41 pm
Egan is incorrect, Sifeebt picked up his eye disk from his corpse in the update before last.  I just didn't post after.  I'd have someone install it, but right now I just don't feel like hunting a builder down and nagging them.

Might as well ask how much damage unarmed starfish attacks do.  You said they're better than human unarmed, but not by how much.


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 11, 2017, 02:47:55 pm
Did anyone collect all the stuff out of the trophy room? Or all the drift wood corpses? If not, somebody who's capable of such things should get on that.
Get in the bore if I'm not already there, then look for stuff to reinforce the diving suits… again.
Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 12, 2017, 06:12:41 pm
So, Siffy still has an uninstalled eye disk, somewhere not on his person. Go and sneakily nick that, then attempt to install it.

Spoiler: Jenkens (click to show/hide)
He begs to differ.

Egan is incorrect, Sifeebt picked up his eye disk from his corpse in the update before last.  I just didn't post after.  I'd have someone install it, but right now I just don't feel like hunting a builder down and nagging them.

Might as well ask how much damage unarmed starfish attacks do.  You said they're better than human unarmed, but not by how much.


They're quite strong so you're looking at something akin to a club weapon. 5d4

Nameless, Emissary of The MothKing, waits.
We found. A moth. And we are reading ... rocks.


Legs the Mover returns the crawler to the bore in the Bore.

"Where to?"

Spoiler: Legs The Mover (click to show/hide)
Back one of you goes. Gonna assume Nameless crawls out and into one of the carvings and just sits there.

Make some moonshine using the new still grabbing some supplies to do so. After making some moonshine bolt the still to a wall as we get underway

(For moonshine I have an idea for it to be a one use medical item in addition to its RP use. My idea is a +5 to recover roll and a +5 to healing rolls as the person drinks it to dull mental damage and pours it on wounds to dull the pain of flesh wounds).
Spoiler: sheet (click to show/hide)
I would think it would more act like mental armor if you're drunk.

You make a few nice jugs of VERY strong booze.

Verne does whatever he can to regain mind and body.

Also, how much for a technique that involves a turn of meditation and breathing excercises before a turn of better aim? Like an enhanced aim, possibly reducing other stats temporarily and increasing damage taken, or if that isn't possible inflicting mind damage?


Spoiler: Verne (click to show/hide)
Regain? You're at max as far as I know.

Did anyone collect all the stuff out of the trophy room? Or all the drift wood corpses? If not, somebody who's capable of such things should get on that.
Get in the bore if I'm not already there, then look for stuff to reinforce the diving suits… again.
Spoiler: "Razorblade" Rede (click to show/hide)
Just gonna let you have this one.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 12, 2017, 06:14:50 pm
Missed me   :o

Also, if bore starts moving under a high angle, be sure to fasten myself somewhere to avoid comical tumbling around.


Go repair the hole in the command room, replace the window with a standard replacement (which should exist apparently:
Quote
The control room's damage is basically limited to the glass panel in the ceiling. There's probably some of those in storage. Replacements and all. If all else fails, you could just weld metal plates over the hole.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 12, 2017, 06:18:02 pm
So, Siffy still has an uninstalled eye disk, somewhere not on his person. Go and sneakily nick that, then attempt to install it.
He begs to differ.
Doesn't mean I can't still nick it.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 12, 2017, 08:06:16 pm
Can we assume instead that Emissary rode along in the crawler and returned to the Bore? We headed back so as to be ready to move the Bore to the next location.



If Joshua's action to repair the window went through, and all are aboard, Legs the Mover  will fire up the Bore and drill up-right one square (yes, up-right), and then down-right until we find something. If Joshua's action did not go through, Legts will replace the broken window with a fresh one. If not everyone is aboard, Legs will wait.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 12, 2017, 09:25:04 pm
I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.

"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on May 13, 2017, 04:15:53 am
Verne does whatever he can to regain mind and body. Both started at 50. Becoming undead moved him down to 46. He took mind damage to be at 27. Would booze help?

If Verne can't restore mind or body right now, and the Bore isn't moving, he helps fix any massive holes in the Bore.

Spoiler: Verne (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 13, 2017, 05:17:50 am
I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.

"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"

Spoiler: "Razorblade" Rede (click to show/hide)
I dont have any problem with that and I'll tag along incase things get hairy Yarrick fills two mugs with the newly made brew offering one to his new friend "to opportunity"

After making a business deal head up to the cannon deck and reload any used cannons as well as get them ready for use
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 13, 2017, 08:02:30 pm
Missed me   :o

Also, if bore starts moving under a high angle, be sure to fasten myself somewhere to avoid comical tumbling around.


Go repair the hole in the command room, replace the window with a standard replacement (which should exist apparently:
Quote
The control room's damage is basically limited to the glass panel in the ceiling. There's probably some of those in storage. Replacements and all. If all else fails, you could just weld metal plates over the hole.

Spoiler: Joshua Abraham Darvaza (click to show/hide)
You repair the hole. It doesn't look great, but it should hold.

Anti-slapstick protocols activate.

So, Siffy still has an uninstalled eye disk, somewhere not on his person. Go and sneakily nick that, then attempt to install it.
He begs to differ.
Doesn't mean I can't still nick it.

Spoiler: Jenkens (click to show/hide)
True, how ya wanna try and steal from the starfish man?

Can we assume instead that Emissary rode along in the crawler and returned to the Bore? We headed back so as to be ready to move the Bore to the next location.



If Joshua's action to repair the window went through, and all are aboard, Legs the Mover  will fire up the Bore and drill up-right one square (yes, up-right), and then down-right until we find something. If Joshua's action did not go through, Legts will replace the broken window with a fresh one. If not everyone is aboard, Legs will wait.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
Thats fine, sure.

Moving!

I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.

"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"

Spoiler: "Razorblade" Rede (click to show/hide)
You jot down the information about the cave, along with the map coordinates it was on.

Verne does whatever he can to regain mind and body. Both started at 50. Becoming undead moved him down to 46. He took mind damage to be at 27. Would booze help?

If Verne can't restore mind or body right now, and the Bore isn't moving, he helps fix any massive holes in the Bore.

Spoiler: Verne (click to show/hide)
Body can't be regained, but the mind regains naturally via healing. Roll recover for it and then gen it up over time.

I'll go and see if there's anything in the library about any of the stuff we just encountered. If not, I'll find some sort of log book and write it down to the best of my ability.

"I noticed you're brewing booze. I was thinking that if we do find some sort of underground society, they might be interested in trading some valuable stuff for that booze. That is an art I happen to have some skill in, if you let me front it for you, I'd be willing to cut you in"

Spoiler: "Razorblade" Rede (click to show/hide)
I dont have any problem with that and I'll tag along incase things get hairy Yarrick fills two mugs with the newly made brew offering one to his new friend "to opportunity"

After making a business deal head up to the cannon deck and reload any used cannons as well as get them ready for use
Spoiler (click to show/hide)


Loaded and ready.



Alright, lets look at the map and movement....

(http://i.imgur.com/mEJKKyE.png)

The bore's drill hits an air pocket after several days of digging. Legs stops the drill as soon as it hits the pocket, but the tunnel around the bore quickly fills with thick yellowish gas. Outside thermometers read high temps.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 13, 2017, 09:06:15 pm
Climb into his pack while he's resting. It's been several days of drilling, so I presume he's sat down at least once in that time. If a starfish man doesn't carry things in a backpack, I'm afraid I'll have to ask you how a starfish man DOES carry things on its person.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 13, 2017, 09:10:13 pm
-removed due to new orders-

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 13, 2017, 09:34:19 pm
Go down to the hanger and slap anyone who tries to open the doors till someone goes out the airlock and figures out if the gas is safe or not
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 13, 2017, 09:49:57 pm
"Alright, first we should get our resident diver to check out the outside before somebody goes gung-ho and gets them self killed. Second, can we build a quick replacement body so if somebody does get killed by this gas, we can get a quick revive?"
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 13, 2017, 09:56:10 pm
"Doesn't the diver summon enemies?  Why send him first?"
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 13, 2017, 10:40:39 pm
Em checks on Tony's head. How ya doin', buddy? Things good? Keeping it together? Beetles got to ya yet?



Legs teh Mover backs the Bore up two spaces and then digs straight down.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 13, 2017, 10:44:03 pm
"Doesn't the diver summon enemies?  Why send him first?"
"Because the gas could kill more people and the divers enemies can only target the diver who is good at protecting them self
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 14, 2017, 12:26:49 am
"Doesn't the diver summon enemies?  Why send him first?"
"Because the gas could kill more people and the divers enemies can only target the diver who is good at protecting them self

"Did you miss the rock monster in the crystal cave?  That was brought in by some diver who thought we didn't have enough enemies.  And if the monster kills the divers, all you other meatbags get to die from something you can't fight back against.

And man, that rock monster was good at beating up meatbags.  Really good.

What you need is someone who isn't a meatbag, and doesn't have to breathe.  I'll go do it."

Go head to the airlock and make sure there are no meatbags around before opening the door.  At least no meatbags that aren't too dumb to leave.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 14, 2017, 04:22:19 am
"Doesn't the diver summon enemies?  Why send him first?"
"Because the gas could kill more people and the divers enemies can only target the diver who is good at protecting them self

"Did you miss the rock monster in the crystal cave?  That was brought in by some diver who thought we didn't have enough enemies.  And if the monster kills the divers, all you other meatbags get to die from something you can't fight back against.

And man, that rock monster was good at beating up meatbags.  Really good.

What you need is someone who isn't a meatbag, and doesn't have to breathe.  I'll go do it."

Go head to the airlock and make sure there are no meatbags around before opening the door.  At least no meatbags that aren't too dumb to leave.

Spoiler: Bargthor-47 (click to show/hide)
Forgot we had some metal men on board. Knock yourself out
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 14, 2017, 04:30:41 am
As a zombie starfish, does Sifeebt even need to breath?  If not, what the hell, accompany Barg.  No way for that to go wrong~

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 14, 2017, 07:50:26 am
"Well, seeing as how we have volunteers to go check out the murderous gasses outside, I guess that means I don't have to stick my ghostly neck out. Neat!"

Instead, build a simple safety harness one could use to stand on the outside of the bore while it's upright without falling off. For example, for when one would want to do repairs to the outside of the bore or paint something on the hull.

Also, would it be possible to construct a [mechanical 5] tag out of simple parts/materials we have in storage on the bore? Like how hollowing out some metal would add to it the [containing] tag?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 15, 2017, 04:13:01 pm
Climb into his pack while he's resting. It's been several days of drilling, so I presume he's sat down at least once in that time. If a starfish man doesn't carry things in a backpack, I'm afraid I'll have to ask you how a starfish man DOES carry things on its person.

Spoiler: Jenkens (click to show/hide)
[84/74]
He sees you.

Go down to the hanger and slap anyone who tries to open the doors till someone goes out the airlock and figures out if the gas is safe or not
You post up right outside the main hanger door and get ready to punch people trying to kill everyone through carelessness.

Em checks on Tony's head. How ya doin', buddy? Things good? Keeping it together? Beetles got to ya yet?



Legs teh Mover backs the Bore up two spaces and then digs straight down.

Spoiler: Legs The Mover (click to show/hide)
Tony's head is surprisingly dry and in good condition for a severed head.

Really? Not gonna expore that? Ok.

"Doesn't the diver summon enemies?  Why send him first?"
"Because the gas could kill more people and the divers enemies can only target the diver who is good at protecting them self

"Did you miss the rock monster in the crystal cave?  That was brought in by some diver who thought we didn't have enough enemies.  And if the monster kills the divers, all you other meatbags get to die from something you can't fight back against.

And man, that rock monster was good at beating up meatbags.  Really good.

What you need is someone who isn't a meatbag, and doesn't have to breathe.  I'll go do it."

Go head to the airlock and make sure there are no meatbags around before opening the door.  At least no meatbags that aren't too dumb to leave.

Spoiler: Bargthor-47 (click to show/hide)
As a zombie starfish, does Sifeebt even need to breath?  If not, what the hell, accompany Barg.  No way for that to go wrong~

You both head to the door...but the bore starts moving before you can even get the chance to get out.

"Well, seeing as how we have volunteers to go check out the murderous gasses outside, I guess that means I don't have to stick my ghostly neck out. Neat!"

Instead, build a simple safety harness one could use to stand on the outside of the bore while it's upright without falling off. For example, for when one would want to do repairs to the outside of the bore or paint something on the hull.

Also, would it be possible to construct a [mechanical 5] tag out of simple parts/materials we have in storage on the bore? Like how hollowing out some metal would add to it the [containing] tag?


Spoiler: Joshua Abraham Darvaza (click to show/hide)

Considering that harness is basically just a rope, I'll consider that done.

Hmm...maybe. Mechanical 5 is very high level though. A good pocket watch is mechanical 3-4. Mech 5 is like a difference engine or something.



Alright well Our driver has no interest in this and has decided to drive away.

(http://i.imgur.com/DgDt5Sz.png)


The next thing you punch into seems to be an empty cavern, though again you only punch through with the drill before you stop. The temp is cool but normal for the depth and there's no sign of any environmental hazards.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 15, 2017, 04:24:49 pm
((We can either go back to check out that gas after we deal with the current area, or we can send out an 'away' team using the crawler to the gassy area while the others go check out this cavern.))

Quote
Hmm...maybe. Mechanical 5 is very high level though. A good pocket watch is mechanical 3-4. Mech 5 is like a difference engine or something.

Perhaps assign a bunch of lower quality tags then that I'd need to find to build the mechanical 5? Does that seem fair to you?

Also, would letting some people check out the gas by traveling there with the crawler be an option, or would getting there take too long?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 15, 2017, 07:48:40 pm
We can go back if enough people are interested in the high temperature, potentially toxic deadly nuke door weird yellow gas, and bug the driver about it. he's pretty indifferent to the experience.

Em moves to the crawler in anticipation of activity.



Legs the Mover waits for everyone to decide whether they'd rather explore this cave or the gas. If a majority of other players want to return to the gas room, he'll drive there, then report to an airlock for mechanoid exploration duty. Otherwise, if anyone in addition to Emissary wants to take the crawler out here in this cavern, he'll drive the crawler out on exploration mode, once everyone who wants to go is in the crawler.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 15, 2017, 07:54:47 pm
I vote we explore this new cave first, then go back to explore the heat one.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 15, 2017, 09:13:32 pm
How? Siffy has 0 Find. Why is this not an opposed roll?

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 16, 2017, 03:17:29 am
Yeah, and he's a starfish, how does he "spot" anything?  Do these starfish have eyes?

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 16, 2017, 03:08:46 pm
Yeah, and he's a starfish, how does he "spot" anything?  Do these starfish have eyes?

How? Siffy has 0 Find. Why is this not an opposed roll?
...ok I guess you get it then. Can't argue when the guy you're stealing from is arguing on your behalf.


((We can either go back to check out that gas after we deal with the current area, or we can send out an 'away' team using the crawler to the gassy area while the others go check out this cavern.))

Quote
Hmm...maybe. Mechanical 5 is very high level though. A good pocket watch is mechanical 3-4. Mech 5 is like a difference engine or something.

Perhaps assign a bunch of lower quality tags then that I'd need to find to build the mechanical 5? Does that seem fair to you?

Also, would letting some people check out the gas by traveling there with the crawler be an option, or would getting there take too long?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Hmm...maybe...I dunno. What kind of machine are you trying to make to be considered a mech 5?

Yeah, they could.

We can go back if enough people are interested in the high temperature, potentially toxic deadly nuke door weird yellow gas, and bug the driver about it. he's pretty indifferent to the experience.

Em moves to the crawler in anticipation of activity.



Legs the Mover waits for everyone to decide whether they'd rather explore this cave or the gas. If a majority of other players want to return to the gas room, he'll drive there, then report to an airlock for mechanoid exploration duty. Otherwise, if anyone in addition to Emissary wants to take the crawler out here in this cavern, he'll drive the crawler out on exploration mode, once everyone who wants to go is in the crawler.

Spoiler: Legs The Mover (click to show/hide)
We only have one vote so we'll see what people decide now that they know we can split the party.
Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 16, 2017, 03:28:42 pm
Quote
Hmm...maybe...I dunno. What kind of machine are you trying to make to be considered a mech 5?

A Depth Drive (recipe (http://dig.wikia.com/wiki/Armory#Living_engines)). I'm trying to up my psychic powers to enable me to dive deeper without immediately getting torn apart by monsters, and this is the most reachable bonus right now. A mantra or relic would also help, but to find those I need to get deeper, and to get deeper I need to power up...

The only other obvious way to break out of this catch-22 would be to gain good techniques to help me, but given how much those cost that might take a while. And so I'm gunning for a (powered-down, cause I only have a [deep 3] tag) depth drive, and need a [mechanical 5].


Either way, get on the phone back to home base and see if anyone picks up.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 16, 2017, 03:41:49 pm
Great, now try to stick the eye disk to my forehead.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 16, 2017, 08:43:22 pm
FIX YO TAGS, PW! That post is a trainwreck. Much like half of my own.

Edit:

Await the outcome of the vote. emissary remains in teh crawler. Legs will drive the crawler if the bore remains here, or the bore if we are to move back to the hot poison gas hole. (control skill: 80
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 17, 2017, 12:39:21 pm
Have a look through the viewports and the bridge and other window like stuff. Scan to see if our immediate surroundings are indeed safe.
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 18, 2017, 02:59:01 am
I vote for the cave so no one has to use diving suits or crap like that
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 18, 2017, 11:42:47 am
Quote
Hmm...maybe...I dunno. What kind of machine are you trying to make to be considered a mech 5?

A Depth Drive (recipe (http://dig.wikia.com/wiki/Armory#Living_engines)). I'm trying to up my psychic powers to enable me to dive deeper without immediately getting torn apart by monsters, and this is the most reachable bonus right now. A mantra or relic would also help, but to find those I need to get deeper, and to get deeper I need to power up...

The only other obvious way to break out of this catch-22 would be to gain good techniques to help me, but given how much those cost that might take a while. And so I'm gunning for a (powered-down, cause I only have a [deep 3] tag) depth drive, and need a [mechanical 5].


Either way, get on the phone back to home base and see if anyone picks up.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Well, Lets say that you can turn lower level mechanical into higher by combining them. So, find lots of small machines and start combining them into something huge and stupid.

Great, now try to stick the eye disk to my forehead.

Spoiler: Jenkens (click to show/hide)
You stick the eye disk on your head with your little limbs.

FIX YO TAGS, PW! That post is a trainwreck. Much like half of my own.

Edit:

Await the outcome of the vote. emissary remains in teh crawler. Legs will drive the crawler if the bore remains here, or the bore if we are to move back to the hot poison gas hole. (control skill: 80
Seems we're staying here with a resounding vote of 2.

Have a look through the viewports and the bridge and other window like stuff. Scan to see if our immediate surroundings are indeed safe.
Spoiler (click to show/hide)

From the periscope you can see inside the cave. It looks like a reasonably small cave, circular, with what looks like cave paintings on the wall and objects strewn around the floor. In the center of the room is some sort of stratue.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 18, 2017, 11:49:56 am
Ready to disembark, would prefer companions, and recommend we take the crawler.
I'll take a bottle of moonshine, as well as some matches and some cloth.

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 18, 2017, 11:51:41 am
"So then, men of steel, undead horrors and assorted weirdos, shall we venture forth? Adventure and glory awaits! Also death, probably!"

If the party moves out this turn, accompany them. Grab a backpack and stuff some adventuring tools in it (some rope, a radio, some moonshine of dubious quality. Y'know, the basic necessities).

Use the diving bell or crawler to get down if needed. Once down examine the statue and the stuff that's on the ground.

EDIT: also give my safety harness to Bargthor so he can fulfill his debt.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 18, 2017, 06:46:13 pm
Grab my gear and get into the crawler

Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 18, 2017, 06:53:38 pm
"Cave paintings, eh?  I got an idea."

Get ye harness and paint ready, and head to the outside of the bore.


Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 18, 2017, 07:10:35 pm
Accompany the away team by taking a nap in Joshua's backpack. See if there's anything there I could use to attach this eyes disk more permanently. Failing that, try to dive while pressing the thing into my head.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 18, 2017, 08:40:58 pm
Em sits in the crawler.
More. rock. pictures.


Legs the Mover drives the crawler into the cavern, taking care not to damage the paintings and stuff. he makes a complete loop of teh cave, inspecting the paintings as he did with the pillar before.

Spoiler: Legs The Mover (click to show/hide)
[/quote]
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 18, 2017, 09:18:44 pm
Accompany the away team.  Make ninja starfish noises, and smash anything hostile.

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 19, 2017, 07:09:33 am
"So then, men of steel, undead horrors and assorted weirdos, shall we venture forth? Adventure and glory awaits! Also death, probably!"

"Very inspiring."
Go with Joshua, be his basket carrier if he so wishes. Keep an eye out for anything dangerous or interesting while we're outside of the bore. Look voer the statue once we're close to it.
Spoiler (click to show/hide)

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 19, 2017, 07:30:43 am
"So then, men of steel, undead horrors and assorted weirdos, shall we venture forth? Adventure and glory awaits! Also death, probably!"

"Very inspiring."
Go with Joshua, be his basket carrier if he so wishes. Keep an eye out for anything dangerous or interesting while we're outside of the bore. Look voer the statue once we're close to it.
Spoiler (click to show/hide)
I've had worse, my worst was "Alright maggots now we may not have any ammo at the moment but the enemy just got a big delivery as well as some fancy new toys so we are going to run up kick them in the face steal everything and come back for tea" We volunteered the nut job to go first then fell back once his remains hit the floor
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 20, 2017, 10:34:57 am
Ready to disembark, would prefer companions, and recommend we take the crawler.
I'll take a bottle of moonshine, as well as some matches and some cloth.

Spoiler: "Razorblade" Rede (click to show/hide)
"So then, men of steel, undead horrors and assorted weirdos, shall we venture forth? Adventure and glory awaits! Also death, probably!"

If the party moves out this turn, accompany them. Grab a backpack and stuff some adventuring tools in it (some rope, a radio, some moonshine of dubious quality. Y'know, the basic necessities).

Use the diving bell or crawler to get down if needed. Once down examine the statue and the stuff that's on the ground.

EDIT: also give my safety harness to Bargthor so he can fulfill his debt.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Grab my gear and get into the crawler

Spoiler (click to show/hide)

Accompany the away team by taking a nap in Joshua's backpack. See if there's anything there I could use to attach this eyes disk more permanently. Failing that, try to dive while pressing the thing into my head.

Spoiler: Jenkens (click to show/hide)
Em sits in the crawler.
More. rock. pictures.


Legs the Mover drives the crawler into the cavern, taking care not to damage the paintings and stuff. he makes a complete loop of teh cave, inspecting the paintings as he did with the pillar before.

Spoiler: Legs The Mover (click to show/hide)
Accompany the away team.  Make ninja starfish noises, and smash anything hostile.

"So then, men of steel, undead horrors and assorted weirdos, shall we venture forth? Adventure and glory awaits! Also death, probably!"

"Very inspiring."
Go with Joshua, be his basket carrier if he so wishes. Keep an eye out for anything dangerous or interesting while we're outside of the bore. Look voer the statue once we're close to it.
Spoiler (click to show/hide)



Everyone grabs their gear and heads to the crawler, it seems. The hamster finds out the eyedisk is already stuck in place and he can already dive. I don't know if he was just checking or actually wanted to do so.

Anways, the bore backs up until there's room for the crawer to get out and walk down into the cave. The driver parks it at the edge and then gets out to do a full inspection of all the paintings. The paintings are, as far as he can see, mostly dedicated towards a single person. They're very simple paintings obviously but one of these tall black figures is drawn with a sort of orangish halo. The paintings celebrate his hunts and his battles.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 20, 2017, 11:03:42 am
Examine the statue and the stuff that's on the ground. Can I feel any special Deep connection around here?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 20, 2017, 11:09:29 am
Hang from the harness and paint the outside of the bore as if it was a worm-face

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 20, 2017, 08:38:24 pm
Smash some paintings, I guess.  Starfish can't appreciate fine art due to their lack of eyes, and are therefore angered by it when they are informed of its existence.

Also, the hamster actually managed a difficulty five build roll, despite having only 14 build?  So, got the lucky 9% success instead of the 91% suicide?


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 20, 2017, 09:00:30 pm
Stand guard, watching out for any creatures or movment, if anything seems hostile I'll preemptively fire, but ONLY IF IT SEEMS HOSTILE!.

"I say it's time our diver takes a better look at these surroundings."

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 21, 2017, 03:13:11 am
Didnt that plan get vetoed   as Yarrick turned around he saw the starfish thing start attacking paintings Hey stop that! These could be sold or bartered.
wack the idiot with my gun till he stops being stupid or awake witch ever comes first
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 21, 2017, 03:18:16 am
Okay, fine. Good. I guess. Time to dive to a depth suitable to acquire dank knowledges and mantras.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 21, 2017, 02:19:41 pm
Continue following Joshua. Also inspect the statue and the surroundings for anything interesting/of note/dangerous.
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 21, 2017, 03:10:19 pm
Em sits in the crawler.



Legs the Mover relocates the crawler to a (hopefully) safe distance from Shenanigans McFIvearms the eyeless vandal and the comically aggressive exploration subcommittee on Suicide by proxy.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 22, 2017, 10:13:23 am
Examine the statue and the stuff that's on the ground. Can I feel any special Deep connection around here?

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Continue following Joshua. Also inspect the statue and the surroundings for anything interesting/of note/dangerous.
Spoiler (click to show/hide)

The suff thats on the ground is fairly banal, mostly clay pots filled with what might have once been food but has now rotted to the point of becoing nothing but dirt. There are also some bundles of arrows, a few spirts, rotted drums, and piles of stones. But in the center of the room is a quite amazing thing; the statue is a clay bear, with the body sculpted from clay and the head made from a bear's skull. Its a huge thing, 7 foot at the shoulder, with the handprints of its ancient builders still clear on its surface. Embedded in its sides are a half dozen wooden spears, clearly on their way to crumbling away.  The statue is standing directly over a mummified corpse that is curled in the fetal position under it. You feel a faint connection to the deep from the statue.

Hang from the harness and paint the outside of the bore as if it was a worm-face

Spoiler: Bargthor-47 (click to show/hide)
The drill itself or the metal encircling and holdign the drill?

Smash some paintings, I guess.  Starfish can't appreciate fine art due to their lack of eyes, and are therefore angered by it when they are informed of its existence.

Also, the hamster actually managed a difficulty five build roll, despite having only 14 build?  So, got the lucky 9% success instead of the 91% suicide?


How do you smash a cave painting? You slam your limbs against the cave walls but the walls don't crumble.

Is attaching an eye disk a roll in the rules? If It is, I forgot.

Stand guard, watching out for any creatures or movment, if anything seems hostile I'll preemptively fire, but ONLY IF IT SEEMS HOSTILE!.

"I say it's time our diver takes a better look at these surroundings."

Spoiler: "Razorblade" Rede (click to show/hide)
You guard some stands.

Didnt that plan get vetoed   as Yarrick turned around he saw the starfish thing start attacking paintings Hey stop that! These could be sold or bartered.
wack the idiot with my gun till he stops being stupid or awake witch ever comes first

Cave. Paintings.
Spoiler (click to show/hide)

Ie paintings on the cave itself. You can't exactly move them without literally cutting a chunk out of the rock.

Okay, fine. Good. I guess. Time to dive to a depth suitable to acquire dank knowledges and mantras.

Spoiler: Jenkens (click to show/hide)
What depth specifically? I wanna know exactly how badly you screw things up.

Em sits in the crawler.



Legs the Mover relocates the crawler to a (hopefully) safe distance from Shenanigans McFIvearms the eyeless vandal and the comically aggressive exploration subcommittee on Suicide by proxy.

Spoiler: Legs The Mover (click to show/hide)
Legs drives the crawler back into the bore, shuts the outer doors and waits with the radio on for the screaming to start.







Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 22, 2017, 10:30:16 am
Hang from the harness and paint the outside of the bore as if it was a worm-face

Spoiler: Bargthor-47 (click to show/hide)
The drill itself or the metal encircling and holdign the drill?

Whichever seems more appropriate.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 22, 2017, 12:30:15 pm
Oh, nevermind, I was wrong, eye disks are installed for free, unlike all the other living engines.  Don't check the rules yourself, or at least not until I get the disk back from that damn hamster, you can trust me.  Hypothetically, if a build roll were required, the hamster wouldn't retroactively detonate from critfailing the installation roll, yes?  Hypothetically.

Uhh.  In any case, if there's any other obvious exits, Sifeebt's going to lay flat on the ground, and scuttle in as stealthily as possible.  If this room does seem like a dead end, he'll go grab that statue in the center and try to drag it back to the crawler.  Or smash the base if he can't move it.


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 22, 2017, 02:38:16 pm
Inspect the mummy in more detail. Use a poking stickTM if needed to move it around to try and get a look at its face. Does it resemble the figure from the cave paintings?

Think of a cool sort of marking to burn/write/draw onto things I resurrect or reincarnate. Like a logo, seal or cattle branding thing.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Quote
Accompany the away team by taking a nap in Joshua's backpack. See if there's anything there I could use to attach this eyes disk more permanently. Failing that, try to dive while pressing the thing into my head.
((By the way egan, are you trying to sneakily hide in the backpack, or can I assume Joshua knows he has a hamster hitching a ride?))
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 22, 2017, 04:01:08 pm
Legs and Emissary will continue waiting for the screaming. I assume this does not require a roll, therefore I assume it is a safe, placeholder action and needs no character sheet.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 22, 2017, 04:59:48 pm
Examine the bear from a distance are the spears symmetrical and likely to be artistic or did someone throw spears at an inanimate object

(I'm getting dark souls mimic vibes from this on the one hand loot on the other painful death)

Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 23, 2017, 02:19:08 pm
Watch with certain sense of unease as Joshua pokes the statue and observe the effects (if any)
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 23, 2017, 10:17:26 pm
How the hell would I know what depth to go to? I'm a bloody hamster! Just dive till it seems like I could grab some power.

Spoiler: Jenkens (click to show/hide)

((By the way egan, are you trying to sneakily hide in the backpack, or can I assume Joshua knows he has a hamster hitching a ride?))
((I'm not trying to be sneaky about it, but then again I'm not trying to be seen either. Why don't you roll that Find stat of yours?~))
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 24, 2017, 11:17:51 am
Hang from the harness and paint the outside of the bore as if it was a worm-face

Spoiler: Bargthor-47 (click to show/hide)
The drill itself or the metal encircling and holdign the drill?

Whichever seems more appropriate.
Well, painting on the drill would be pretty meaningless since it would just get stripped off as the drill dug, so we'll put it on the metal around the drill. Your build is zero so I'm gonna say you complete the paint job but it looks like something a 5 year old would do.


Oh, nevermind, I was wrong, eye disks are installed for free, unlike all the other living engines.  Don't check the rules yourself, or at least not until I get the disk back from that damn hamster, you can trust me.  Hypothetically, if a build roll were required, the hamster wouldn't retroactively detonate from critfailing the installation roll, yes?  Hypothetically.

Uhh.  In any case, if there's any other obvious exits, Sifeebt's going to lay flat on the ground, and scuttle in as stealthily as possible.  If this room does seem like a dead end, he'll go grab that statue in the center and try to drag it back to the crawler.  Or smash the base if he can't move it.


Nah. Not retroactively.

You scuttle over to the statue and start yanking on it. [01/70] Despite it being absurdly heavy and made of dense clay, you manage to drag it back to the crawer. However, you can't get it inside with all these spears sticking out of it.

Inspect the mummy in more detail. Use a poking stickTM if needed to move it around to try and get a look at its face. Does it resemble the figure from the cave paintings?

Think of a cool sort of marking to burn/write/draw onto things I resurrect or reincarnate. Like a logo, seal or cattle branding thing.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Quote
Accompany the away team by taking a nap in Joshua's backpack. See if there's anything there I could use to attach this eyes disk more permanently. Failing that, try to dive while pressing the thing into my head.
((By the way egan, are you trying to sneakily hide in the backpack, or can I assume Joshua knows he has a hamster hitching a ride?))
You observe the mummy now that the statue is off it. It looks like a relatively normal mummy, as mummies go, though very well preserved. As per if it resembles the figure in the cave paintings, thats rather hard to say. Mummies tend to look pretty similar honestly, and cave paintings aren't exactly super detailed. It could be him.

As per a nice sigil, try this: http://www.chaostarot.com/wp-content/uploads/generator/

Uses "Real" methods to generate sigils for specific messages or desires.

Legs and Emissary will continue waiting for the screaming. I assume this does not require a roll, therefore I assume it is a safe, placeholder action and needs no character sheet.
You assume correctly.

Examine the bear from a distance are the spears symmetrical and likely to be artistic or did someone throw spears at an inanimate object

(I'm getting dark souls mimic vibes from this on the one hand loot on the other painful death)

Spoiler (click to show/hide)

It's hard to tell if the spears were thrown into it or carefully placed. They're not semetrically placed on the body, however each spear seems very solidly buried in the "Flesh" and ther are no marks from misses, no shallow cuts or grooves where a spear hit poorly and did some damage but didn't manage to stick.

Watch with certain sense of unease as Joshua pokes the statue and observe the effects (if any)
Spoiler (click to show/hide)

The corpse seems to be, for the moment, just a corpse. Poking raises no ire from the dead, it seems.

How the hell would I know what depth to go to? I'm a bloody hamster! Just dive till it seems like I could grab some power.

Spoiler: Jenkens (click to show/hide)

((By the way egan, are you trying to sneakily hide in the backpack, or can I assume Joshua knows he has a hamster hitching a ride?))
((I'm not trying to be sneaky about it, but then again I'm not trying to be seen either. Why don't you roll that Find stat of yours?~))
Well, ok. Guess we're just gonna have you dive as deep as you can.
You make it to the third level before you fail a roll. On this level you cal see something very interesting. There's light shining out from the bear statue, and small deep sea life seems to be attracted to it, like remoras to a shark.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 24, 2017, 01:34:14 pm
Second placeholder action.

Question: Did Starfish Trooper actually manage to pull the statue to the crawler, up in the shaft, by the bore? Or is he on the floor of the room underneath the egress point?
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 24, 2017, 01:35:17 pm
Better start smashing those spears off, then.

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 24, 2017, 03:18:07 pm
Yay, it's done.  Time to unhook from the harness and head through the cave after the meatbags.  Anything interesting in sight?

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 24, 2017, 04:06:39 pm
Snack on the bugs attracted to the light, then try to take the light out of the statue.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 25, 2017, 05:26:58 am
Look further down the cave. How far can I see?

If there's nothing obviously very dangerous ahead, then continue down into the cave.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 25, 2017, 10:38:21 am
Follow Joshua deeper into the cave. Scan our surroundings as we walk to see if I can't spot/find anything interesting/dangerous

Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 26, 2017, 04:48:25 pm
Second placeholder action.

Question: Did Starfish Trooper actually manage to pull the statue to the crawler, up in the shaft, by the bore? Or is he on the floor of the room underneath the egress point?

Nope. Please disregard my lack of memory, he just pulled it over near the bore.

Better start smashing those spears off, then.

You walk around and start smashing and yanking the spears out.

Complete the image by painting the boreside with the airlock like a giant ape-face, complete with angry eyebrows.

Spoiler: Bargthor-47 (click to show/hide)
You draw an angry gorrilla face on the side of the bore for unknown reasons.

Snack on the bugs attracted to the light, then try to take the light out of the statue.

Spoiler: Jenkens (click to show/hide)
You catch and kill one of the little critters, but eating it is a bit of a problem since you don't have any real form on this level. You attempt to pull the light out of the statue but your touch seems to awaken it more than anything.

Look further down the cave. How far can I see?

If there's nothing obviously very dangerous ahead, then continue down into the cave.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Follow Joshua deeper into the cave. Scan our surroundings as we walk to see if I can't spot/find anything interesting/dangerous

Spoiler (click to show/hide)
The cave has exactly one way out of it, and it appears to have almost completely collapsed. The only way forward is a tiny squeeze hole.



As the last spear is pulled from the bear statue, it begins to stir. It shudders and grunts, cold air rushing from empty sinus bones. It sees Sy and promptly reals back onto its back legs and roars.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 26, 2017, 04:57:06 pm
How can kill a thing but no eat it? Hamster is not understand?
How does the awakened bear look from the sea? Try to say hi. Or squeak.


Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 26, 2017, 05:32:34 pm
Quote
The cave has exactly one way out of it, and it appears to have almost completely collapsed. The only way forward is a tiny squeeze hole.
Does it look like the rubble could be cleared?

Either way, into my safety basket I go! Dive down to lvl. 2 and try to calm down Yogi Berra over here.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 26, 2017, 07:36:58 pm
Ah, excellent, a problem I can solve!  Sifeebt will do a starfish roar right back at the bear, and then grab a spear and jam it down the thing's throat (as long as the spear won't do less damage than his 5d4 unarmed starfish attack).

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 26, 2017, 10:29:26 pm
Shoot the bear with my pistol

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 27, 2017, 12:02:55 am
Bullets time Shoot the bear broken

Spoiler (click to show/hide)

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 27, 2017, 09:51:39 am
Help Joshua into his basket. Then keep my distance from the bear. Shoot it with the shell gun if it's within range, otherwise do nothing.
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 29, 2017, 11:10:33 am
How can kill a thing but no eat it? Hamster is not understand?
How does the awakened bear look from the sea? Try to say hi. Or squeak.


Spoiler: Jenkens (click to show/hide)
The bear is very bright and very much covered in squirmy things. You squeak at it, but it seems distracted.

Quote
The cave has exactly one way out of it, and it appears to have almost completely collapsed. The only way forward is a tiny squeeze hole.
Does it look like the rubble could be cleared?

Either way, into my safety basket I go! Dive down to lvl. 2 and try to calm down Yogi Berra over here.


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Maybe, but its hard to tell how much is loose rock and how much is just massive chunks of stone or even just a collapsed stone ceiling.

You crawl into your basket and [97] FAIL TO DIVE!

Ah, excellent, a problem I can solve!  Sifeebt will do a starfish roar right back at the bear, and then grab a spear and jam it down the thing's throat (as long as the spear won't do less damage than his 5d4 unarmed starfish attack).

The starfish body can't roar persay, so you just bash the bear with your giant fishy limbs. Your limbs are like animate tree trunks and every blow crushes and pulverizes like a battering ram. You smash th bear's flank, causes masses of dry clay to crumble and fall away, but the bear fights back, catching your limb in its boney teeth and pushing you to the ground.

Shoot the bear with my pistol

Spoiler: "Razorblade" Rede (click to show/hide)
Bullets time Shoot the bear broken

Spoiler (click to show/hide)


Help Joshua into his basket. Then keep my distance from the bear. Shoot it with the shell gun if it's within range, otherwise do nothing.
Spoiler (click to show/hide)

The rest of the group opens up, firing into the bear's clay flesh. But the bear seems to take very little damage from this; the bullets blow small craters into the flesh but don't seem to truly injure the creature.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 29, 2017, 02:35:00 pm
Quote
You crawl into your basket and [97] FAIL TO DIVE!

Boo! Again! Dive down and calm it down, or failing that help take it down (with lvl. 2 psychic attacks if possible, if not by lvl. 3 physical interaction).

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on May 29, 2017, 03:56:05 pm
Shoot at the skull/head as soon as there isn't a starfish on it

Spoiler: "Razorblade" Rede (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 29, 2017, 04:13:00 pm
Dive to level 4 and transform the bear into flesh. That will probably inconvenience it.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 29, 2017, 04:17:25 pm
Ah, the screaming over the radio starts. Legs waits, while Emissary suddenly realizes he is missing an opportunity to perform his "Hey! Look at me!" distraction technique against a dangerous opponent. He ponders this momentarily, then dismisses the event from his mind. (mind score 20)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on May 29, 2017, 04:42:44 pm
Walk down and join the wild melee.  That bear thing should meet the Claw.

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 29, 2017, 06:09:14 pm
Sifeebt will wrap all his starfish limbs around the thing's head and neck, then attempt to tear it off entirely and throw it at the jerk who's shooting at its head while it's biting him.

He'll also make some kind of starfish battlecry.  Sure, I'll believe that they can't roar, but he's way too badass to not have some sort of battlecry.  Mad clapping maybe?


Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on May 29, 2017, 06:27:27 pm
Run back to the bore and get on the cannons. Prep and aim but dont fire this round


Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on May 30, 2017, 01:08:57 pm
Make sure to keep my distance from the bear now that Joshua is riding shotgun. Only fire once the bear isn't near/on top of starfish dude.
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 31, 2017, 01:18:57 pm
Ok, I'm gonna post this in all my games, it's just a quick explanation of personal circumstances.

I am currently on loan, working in a clinic out of state. I work 7am-5pm, 4 days a week. On the weekday I have off, I take my dad to chemo because he has late stage recurrent pancreatic cancer. When I'm home, I often have to take care of or do chores or errands for my dad. This means that I am pretty cramped for time right now. Posts will continue as often as I can, which will probably be 3-4 times a week I think. I'm just letting everyone know because my posting schedule is gonna be pretty erratic and there may be times when days could go past without a post. Don't worry, I'm not giving up on these games or getting tired of doing them, I'm just busy.

Oh and because I may start posts and have to get up and leave them half finished to come back and finish them later, I'm going to post whenever I start a turn. From that point on, make sure to make a new post, either with a new action or pointing out you edited your action if you want to change your action before the turn is posted. Otherwise, I WILL NOT NOTICE AN EDIT.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 31, 2017, 02:22:56 pm
Take however much time you need, PW. I'll be eagerly patient.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on May 31, 2017, 03:47:09 pm
Quote
You crawl into your basket and [97] FAIL TO DIVE!

Boo! Again! Dive down and calm it down, or failing that help take it down (with lvl. 2 psychic attacks if possible, if not by lvl. 3 physical interaction).

Spoiler: Joshua Abraham Darvaza (click to show/hide)
[72/95] You dive down to the first level, [96/95] But fail to dive to the second. You can see just enough on this level to make out two important things: 1. this creature doesn't see to be natural. Its some sort of artifical soul. How it was made, you have no idea. Also, there's something odd about its anchoring; its affixed to the skull but with a sort of more...vague connection then usual.

Sifeebt will wrap all his starfish limbs around the thing's head and neck, then attempt to tear it off entirely and throw it at the jerk who's shooting at its head while it's biting him.

He'll also make some kind of starfish battlecry.  Sure, I'll believe that they can't roar, but he's way too badass to not have some sort of battlecry.  Mad clapping maybe?


Sy...uh, clicks his starfish heels together and then twists on the bear's neck and head. With one great heave he manages to tear the skull free and crush it in one go. The clay body stops moving as soon as this happens.


Shoot at the skull/head as soon as there isn't a starfish on it

Spoiler: "Razorblade" Rede (click to show/hide)
Dive to level 4 and transform the bear into flesh. That will probably inconvenience it.

Spoiler: Jenkens (click to show/hide)
Run back to the bore and get on the cannons. Prep and aim but dont fire this round


Spoiler (click to show/hide)

Make sure to keep my distance from the bear now that Joshua is riding shotgun. Only fire once the bear isn't near/on top of starfish dude.
Spoiler (click to show/hide)

These actions have been rendered null by Sy's action.

Joshua, you see something very specific: When the skull is destroyed, the spirit within it does not dispate: It instead flees off into the stone and disappears somewhere in the distance.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on May 31, 2017, 03:51:54 pm
Steal that damn light! Chase it and make it give me power!

Spoiler: Jenkens (click to show/hide)

((Piecewise, does the eye disk give +5 transend or no bonus? The rules are conflicted here.))
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on May 31, 2017, 03:53:22 pm
Quote
Joshua, you see something very specific: When the skull is destroyed, the spirit within it does not dispate: It instead flees off into the stone and disappears somewhere in the distance.
Go down to lvl. 2 and give chase, or try to see where it is going at least.

Failing that, check the area beyond the rubble. What terrors lie there? And does it look like we could safely dig our way through the rubble, or would we have to use the bore/crawler to clear a path?

Oh, and would it be possible to install Tony's lungs and vocal cords into the starfish body in a usable way?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on May 31, 2017, 04:34:55 pm
((Thanks for letting us know about your personal commitments, PW. we wish you the best with your career and your father. I'm sending up a prayer for you guys, as well.))

Em sits in the crawler.



Legs the Mover drives the crawler into the cavern and attempts to clear debris from the one exit using the crawler4's forelimbs.

Spoiler: Legs The Mover (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on May 31, 2017, 04:50:26 pm
((...I am bad at well-wishing, but my heart goes out to you.  I hope the treatment is effective.))

"..."

Now that the bear is dead, stow the head in starfishhammerspace, and then get back to putting the thing into the crawler, along with the spears that had to be yanked out.  Sifeebt has 70 move, I trust him to figure out some way to get a giant clay bear through a hole in the ceiling, or at least the spears.

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on June 02, 2017, 09:17:10 pm
Steal that damn light! Chase it and make it give me power!

Spoiler: Jenkens (click to show/hide)

((Piecewise, does the eye disk give +5 transend or no bonus? The rules are conflicted here.))
Lets say +5 to attacks with it, but not to diving anymore.

The light is gone, unfortunately, though if you wanted you could try to chase it...away from the protective influence of the bore.

Quote
Joshua, you see something very specific: When the skull is destroyed, the spirit within it does not dispate: It instead flees off into the stone and disappears somewhere in the distance.
Go down to lvl. 2 and give chase, or try to see where it is going at least.

Failing that, check the area beyond the rubble. What terrors lie there? And does it look like we could safely dig our way through the rubble, or would we have to use the bore/crawler to clear a path?

Oh, and would it be possible to install Tony's lungs and vocal cords into the starfish body in a usable way?


Spoiler: Joshua Abraham Darvaza (click to show/hide)
1. You wanna move into the danger zone beyond the bore? If so We'll count it as you chased after it immediately.

2. Install his lungs in a usable way? Maybe, but the human mouth plays a big part in language production, the cords just create a tone, the mouth shapes it.

((Thanks for letting us know about your personal commitments, PW. we wish you the best with your career and your father. I'm sending up a prayer for you guys, as well.))

Em sits in the crawler.



Legs the Mover drives the crawler into the cavern and attempts to clear debris from the one exit using the crawler4's forelimbs.

Spoiler: Legs The Mover (click to show/hide)
Thanks Oz.

You move in and clear some rubble. A lot of this is solid rock, but you clear enough that someone could crawl in on hands and knees as opposed to on their belly.

((...I am bad at well-wishing, but my heart goes out to you.  I hope the treatment is effective.))

"..."

Now that the bear is dead, stow the head in starfishhammerspace, and then get back to putting the thing into the crawler, along with the spears that had to be yanked out.  Sifeebt has 70 move, I trust him to figure out some way to get a giant clay bear through a hole in the ceiling, or at least the spears.

You load the spears in easily. The bear, well, you shove that in too, though its not in exactly what you would call "Pristine condition"
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on June 02, 2017, 09:31:43 pm
Move through the narrow section

Spoiler: Bargthor-47 (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on June 03, 2017, 03:23:29 am
Quote
1. You wanna move into the danger zone beyond the bore? If so We'll count it as you chased after it immediately.

That far gone already? Ouf, never mind then, we'll probably meet it again later. Instead go touch the cave walls and the bear statue and the mummy and learn as much as I can about the past and what this is all about.

Quote
2. Install his lungs in a usable way? Maybe, but the human mouth plays a big part in language production, the cords just create a tone, the mouth shapes it.
We'd install that as well, or failing that just make it so the thing can roar (don't really need to shape the sound if it's just bellowing, right?))

Quote
Lets say +5 to attacks with it, but not to diving anymore.
((Well dang.))

Spoiler: Joshua Abraham Darvaza (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on June 05, 2017, 10:19:18 pm
https://www.youtube.com/watch?v=e2KVj2vVxUs
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on June 05, 2017, 10:39:33 pm
Ascend to level 1 and chase the light! Shiny shiny wanna eat it.

Spoiler: Jenkens (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on June 06, 2017, 07:14:39 am
*Ahem*
-cough- -cough-

No action.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on June 06, 2017, 08:29:42 am
Go do some stealthy starfish scouting down the path.

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on June 06, 2017, 08:29:20 pm
Abstain from action taking for the time
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Pancaek on June 06, 2017, 08:36:48 pm
Play blaster to Joshua's Master for now. Carry him where he wants to go
Spoiler (click to show/hide)
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on June 08, 2017, 08:40:25 pm
...Nope.

I've had enough of this freaking system and the general loss of interest and meandering. Every time I think of posting I am filled with dread. SO NO!

But you're gonna get underground adventures you mother fuckers. I'm gonna shove them right up your associated orifices. Just you wait...just you wait...
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: killerhellhound on June 08, 2017, 08:42:05 pm
(thought I had posted sorry)
Head back down see if I can get some sketches of the cave paintings

Spoiler (click to show/hide)

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on June 08, 2017, 08:47:54 pm
Welp.
I joined ER, and within a month or two, The Lurker was loose and the universe died.
Joined IH, split the party, killed the game.
Test gamed three different systems for ORO/ER next - all dead.
took me a while to kill Dig, but here we are.

Think I'll stay out of the 888th and that Mad Max with Wizards game, lest I curse them as well.

Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on June 09, 2017, 02:22:50 am
To be honest, I think this is a step in the right direction. There were some amazing things about DIG, like the crafting system, but the rolls just felt meh, and the body-switching stuff made death feel a little stupid. Also, we couldn't archaeologise properly because of shamans just knowing everything - didn't like Divers much. Finally, the Bore mechanics weren't too functional, which was partially the fault of the playerbase.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on June 09, 2017, 02:50:37 am
i better still be able to play as jenkins
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Ozarck on June 09, 2017, 02:55:59 am
Not sure how the bore mechanics were the fault of the playerbase? Could you explain your thinking on that matter?
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on June 09, 2017, 02:59:10 am
Well, we had to wait for people before moving on, which was boring AF. Also we never really used the cannons much - we seemed kinda reluctant to get the Bore involved.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on June 09, 2017, 05:06:38 am
Currently I'm thinking Cabal is the more dynamic of the two games, and it only makes sense to concentrate effort some.  Particularly if you're under a lot of stress.. go with the games you find fun.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Radio Controlled on June 09, 2017, 05:31:22 am
Welp.
I joined ER, and within a month or two, The Lurker was loose and the universe died.
Joined IH, split the party, killed the game.
Test gamed three different systems for ORO/ER next - all dead.
took me a while to kill Dig, but here we are.

Think I'll stay out of the 888th and that Mad Max with Wizards game, lest I curse them as well.

I dub thee Ozarck the DiceBane, Destroyer of Games.

...Nope.

I've had enough of this freaking system and the general loss of interest and meandering. Every time I think of posting I am filled with dread. SO NO!

But you're gonna get underground adventures you mother fuckers. I'm gonna shove them right up your associated orifices. Just you wait...just you wait...

Aww shucks, was hoping for a new turn. As I've said before, I like the game, but if you think (yet) another system would work better that's fine by me, I just hope we get to keep our characters.

Currently I'm thinking Cabal is the more dynamic of the two games, and it only makes sense to concentrate effort some.  Particularly if you're under a lot of stress.. go with the games you find fun.

I agree with the latter, but have to disagree strongly with the former. At least for me, cabal isn't nearly as fun as dig, both in premise as well as in practice.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on June 10, 2017, 12:49:47 pm
Ok so I have two possible new set ups for this game since I feel like this cave generation and exploration will go better if we change a few things up.

Heres the two major ideas I have for it. Both of these ideas keep the general idea for this game intact while changing some of the set up and environs. Mostly to allow a more focused experience with less faffing about not knowing where to go.

1. Deep Carbon: Scientific drilling has uncovered, miles deep within the earth, a honeycomb of caves, rivers subterranean seas and unseen life forms. The nature and scope of this discovery has been kept secret and governmental powers are eagerly exploring the substrata, looking for anything they can use. Originally scientists and "real" explorers were used but the lower worlds proved too dangerous, so now all manner of prisoner, mercenary, loner and men who will not be missed are used. The players are stationed on a drilling ship (https://en.wikipedia.org/wiki/Chikyu) and inserted deep into the earth to explore. Sometimes they will have specific objectives, sometimes they will just be tasked with figuring out what this place is.

2. The Bowels of God: Earth has been eaten. Or perhaps it is still being eaten. No one knows. But you're inside it; trying to make a living in a world of flesh. Explore the labyrinthine guts, meet other races that have had their planets destroyed, interact with the parasites and generated species within the belly of god, and try to make sense of this new and hostile world. Has anyone seen episode 4 of the samurai jack season 5? Yeah, kind of like that.


So one of those settings is what I'm thinking of.

As per a system, I'm working on that now, it will be done soon. It is short, easy and designed to be far more usable and generalized so we don't have hyper focused people who suck at everything but one task.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: The Lupanian on June 10, 2017, 04:30:08 pm
I like both concepts, but given your style as I'm familiar with it, I think I'd prefer #2. But for some reason, I think I would like it better as a giant space amoeba/sponge rather than an actual big monster with a mouth and stomach and stuff.

Also on a more "my two cents" note. If you want a balance between free roam and objective oriented, maybe giving us a general goal, but not always a specific objective. Like maybe we have a three step objective system, something like this
Spoiler (click to show/hide)

So basicly, you enter an environment. You write a report on the environment, and send it up to HQ. HQ will either give you additional orders, like a mission, or they'll tell you to move on. Then the players can steal and loot things and go to the next area.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Devastator on June 10, 2017, 04:36:05 pm
2 sounds too similar to a post-ER setting, so I vote 1.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: NJW2000 on June 10, 2017, 05:02:27 pm
I like the sound of two if it can be different enough from ER. But 1 would be simpler...
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: syvarris on June 10, 2017, 08:28:24 pm
I'll vote for number two; it's always fascinating to explore Piecewise's magical realms.
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: Egan_BW on June 10, 2017, 08:37:45 pm
I like number one for modernish setting and sending convicts to die! It's not a new idea, but hell, it works!
Title: Re: DIG: Please wait in an orderly fashion while we attempt to reincarnate you.
Post by: piecewise on June 10, 2017, 09:05:33 pm
I'll explain a little more.

First, here's your generic system which I made up in an hour. We can pour just about anything into it and it will probably work. Probably. Sy, begin whining.

https://docs.google.com/document/d/1raoA4naaQafVXDRPgKqviq4XZWXpk49H-xgaOOCRBf0/edit?usp=sharing


Second, I'll explain the general feel of the two games

The first has a more ER style feel to it but set in the modern world and with the caveat that humans shall remain decidedly human (unless external fuckery occurs). There are no magics or shit available to humans, though they might find magical things to use or get some of that reality cancer.  Its got a more expeditionary feel to it, being shoved in and then exploring before getting out.

The second is much more "tribal". More crafting using organic shit, more monster hunter style better gear via monster parts, and more "go here and do this because our children are dying of the flesh rot" rather than "Go here and do this because the secretive government leaders want to speak the language of techtonic plates and control earthquakes."


I'm opening a poll here.

http://www.strawpoll.me/13158649

VOTE! NOW!
Title: Re: DIG: VOTE
Post by: Devastator on June 10, 2017, 09:14:58 pm
So ER or Post ER.

;-p
Title: Re: DIG: VOTE
Post by: killerhellhound on June 10, 2017, 10:01:17 pm
I'm going to vote for number 2 as I think that would be a bit more fun with us messing around in system
Title: Re: DIG: VOTE
Post by: piecewise on June 11, 2017, 01:47:30 am
We are currently tied...
Title: Re: DIG: VOTE
Post by: AoshimaMichio on June 11, 2017, 02:31:27 am
Not anymore.
Title: Re: DIG: VOTE
Post by: Egan_BW on June 11, 2017, 03:59:50 am
Yes so we are.
Title: Re: DIG: VOTE
Post by: The Lupanian on June 11, 2017, 09:15:25 am
Upon further analysis I decided to vote for 1
Title: Re: DIG: VOTE
Post by: Egan_BW on June 13, 2017, 02:24:16 pm
It is tied, and suspiciously so. I therefore call for a vote via this thread. Post your selection on its own line and in bold.

Deep Carbon!
Title: Re: DIG: VOTE
Post by: Radio Controlled on June 13, 2017, 02:32:44 pm
Deep Carbon.
Title: Re: DIG: VOTE
Post by: Whisperling on June 13, 2017, 05:07:11 pm
Bowels of God.
Title: Re: DIG: VOTE
Post by: syvarris on June 13, 2017, 05:13:20 pm
Bowels of God
Title: Re: DIG: VOTE
Post by: Ozarck on June 13, 2017, 06:50:45 pm
Bowels of Carbon
Title: Re: DIG: VOTE
Post by: Pancaek on June 14, 2017, 04:08:27 pm
deep carbon