Also, in addition to my question about the max 30 points from last post.
In the rules it mentions that hide is used to take cover from blast. Is that the only ability that can be used? It would seem that a character with high move might also be able to jump behind some kind of cover in time, instead of having to rely on the stealth ability just to not get hit in the face.
If you want critiques on the system balance, I have a ton of things to say. I'm just assuming that it isn't the time for making a laundry list of flaws rather than testing the game.Yeah, I'm afraid that after a bout of combat it's either gonna be 'rest up until stamina regained' and take a while doing nothing, or the waiting will be shortened for fun, thus diminishing the value of the stat.
I suppose I should mention that the slow stamina regen might be a bad idea simply for gameplay; nobody wants to sit for days with their action being "rest to regain stamina". That isn't balance so much as rule of fun.
So, do tool boxes stack, and if we end up getting a better form of a tool box would we have to discard our old one?Identical tool boxes don't, and an upgraded toolbox probably wouldn't, BUT if you get some other +X build item, those could stack.
Hey pw, could you elaborate a bit on the enginehearts resistance to direct deep sea stuff? I'm having trouble deciding how important Mind is for my char.
So, really, the mind=deep sea magic hp pool isn't really important to them?
For me, at least, that is the upside.I'm not sure I follow you. The fact that it's worse than the civvie is the upside for you?
((Knowledge not being a stat is fucked, because it's listed as a stat and doesn't say that it's not a stat anywhere in the doc, but whatever. Moved those ten points to stamina.))You just gotta get on our level Egan, scrubs have no business on the ADVENTURE DRILL :P
Apparently I forgot to PTW this, and mostly forgot it existed. So PTW.The Turning Point, Rock Bottom, Landslide Victory, Have a Gneiss Day. This stuff writes itself.
And Dreadful Bore, of course. Shamelessly stolen from a similar pun in Dishonored 2.
It's an Underground Stone Bore. Just call it USB.But then every time we wanna do something we'll have to try drilling, fail, flip it upside down, try, fail again, and flip it again before it'll work.
Yeah, but at least we'll be reliable and able to dig a hole through most rocks, even those created after the drill was constructed.It's an Underground Stone Bore. Just call it USB.But then every time we wanna do something we'll have to try drilling, fail, flip it upside down, try, fail again, and flip it again before it'll work.
It's an Underground Stone Bore. Just call it USB.But then every time we wanna do something we'll have to try drilling, fail, flip it upside down, try, fail again, and flip it again before it'll work.
Not really. We might be confused as to whether the machine, or certain ... ahem .... long winded fellow ... is being talked about.Apparently I forgot to PTW this, and mostly forgot it existed. So PTW.The Turning Point, Rock Bottom, Landslide Victory, Have a Gneiss Day. This stuff writes itself.
And Dreadful Bore, of course. Shamelessly stolen from a similar pun in Dishonored 2.
Either way, whatever name we think of should still sound ok when shortened, cause that always inevitably happens (everybody just called the ship 'the Sword' after all, nobody got time to type out the full thing). Though just calling it 'the Bore' most of the time would certainly be very convenient.
Should we make wiki for this right from the beginning? This smells like it will be big, considering large number of players can waffle around on the Bore.Personally I was gonna wait until we've been at it for at least a month or so before bringing it up, in case PW still decides that this test wasn't satisfactory and switches to something else. That said, if this does take off and replace ER in scale, a new wiki would certainly be helpful. Then the question remains to either keep working with the ER wiki (keeps things more centralized, but could be messy/conflicting), make a new wiki on the same platform (which I personally like, though it does have some downsides) or switch to a whole 'nother thing.
Not really. We might be confused as to whether the machine, or certain ... ahem .... long winded fellow ... is being talked about.But Ozarck, with all of our sparkling personalities and deep profoundness, how could that ever come to pass?
Should we make wiki for this right from the beginning? This smells like it will be big, considering large number of players can waffle around on the Bore.Personally I was gonna wait until we've been at it for at least a month or so before bringing it up, in case PW still decides that this test wasn't satisfactory and switches to something else. That said, if this does take off and replace ER in scale, a new wiki would certainly be helpful. Then the question remains to either keep working with the ER wiki (keeps things more centralized, but could be messy/conflicting), make a new wiki on the same platform (which I personally like, though it does have some downsides) or switch to a whole 'nother thing.
Do something other than Wikia this time, because fuck Wikia.
I'm still interested in Oro, because I love the core concept of it. Plus, excessively complex systems don't scare me.The core concept of the world or the core concept of the system? The world I like, the system less so on a play by post format. I think its too complex and slow in current form. I think it would inherently have to be scaled back to be less ambitious and thus less taxing.
Doc, I'm pretty sure Dig is replacing Oro as the next game test, but going on its system, structure, and setup, I highly doubt it's the next big thing. We're prolly just gonna get NuER at this point.
@Drill nameI'm wavering between "But what do wild swine have to do with anything?!" and "You bore." so I'll just make a compromise.
People are still arguing over this? Just call it "The Boar" and be done with it.
@PiecewiseI dunno. The problem with saying "This is the next big thing" is that I don't know what the next big thing is. This could be it. Or a changed oro. Or maybe mecha xcom. Or 70's lovecraftian shadow of the colossus. However, in terms of something like ER I feel like DIG is closest in terms of being a big world of lots of opportunities to fuck around in. The ORO is basically a dungeon crawl and Wizard's is fun but doing in depth writing for lots of people would kill me.
Sorta the system--I like the concept of building an amalgamate body with lego demon parts. I do also like the setting of Oro, but I really love the concept the system tries to encapsulate. That said, it is pretty cumbersome, and would be better if it were simplified further.
Since you're apparently responding to stuff in this thread, How big do you intend Dig to be? Is it another transitory little game, like WIZARDS, or is it potentially the Next Big Thing?
@Drill name
People are still arguing over this? Just call it "The Boar" and be done with it.
(http://i.imgur.com/murZfgU.png)Man, that really demonstrates how much of a glass freaking cannon Sy is.
Prototype acquired.
You should stop using video games that I really like as examples, it makes things so much more frustrating when you don't actually run the things. Shadow of the Colossus, XCOM, Dark Souls... Veh.I can tell you it resulted in me asking myself "Alright, how do I map godzilla?"
...I'd still love to hear more about the SotC one.
Man, that really demonstrates how much of a glass freaking cannon Sy is.He's a lot tankier than he looks because Fight reduces damage as well as dealing it, and his Endure is also pretty good. You'd need +73 Fight or +28 Blast to be physically capable of damaging him, and even then only once every ten thousand rolls (2+90 vs 20+72 or 2+45 vs 20+28). Unless I'm misunderstanding how weapon bonuses work.
Ooh, I like this. That probably means I'm gonna have to make a chart for it.
...yeah, gonna need a chart while I figure out whether to make an ascetic or molemonk. Or civvie with a transcend bonus.
"or you could play something useful that doesn't irritate Cthulhu for a living"
AAHAHAHAHAHAHAHAHA
Yeah, the different starting classes are still -somewhat- uneven, when comparing eg. Engineer to deathless (+10 from tool vs +20 from weapon and +10 flat stat bonus), but that might even out later on as people get better gear. Personally I think just giving every class a +10 or +20 stat bonus (to 1 stat or divided) would be easiest, since people are building their own starting gear already anyways. Then just deduct 5 for the Dau and mole due to needing eye disk, and maybe deduct 10 more for mole due to claw weapon.Man, that really demonstrates how much of a glass freaking cannon Sy is.He's a lot tankier than he looks because Fight reduces damage as well as dealing it, and his Endure is also pretty good. You'd need +73 Fight or +28 Blast to be physically capable of damaging him, and even then only once every ten thousand rolls (2+90 vs 20+72 or 2+45 vs 20+28). Unless I'm misunderstanding how weapon bonuses work.
That said, yes, at some point he is going to be the scimitar guy from Indiana Jones.
Ooh, I like this. That probably means I'm gonna have to make a chart for it.
...yeah, gonna need a chart while I figure out whether to make an ascetic or molemonk. Or civvie with a transcend bonus.
"or you could play something useful that doesn't irritate Cthulhu for a living"
AAHAHAHAHAHAHAHAHA
Come join us psychics Irony, and you'll have all the esoteric self-harming magics you truly desire.
Okay, that's pretty darn neat and useful.
Yeah, but you seem to forget that using magic literally summons interdimensional demons into your skull. Or, into the world around you. So yes, they are easier to connect with, because after you do one the fucking balrog kicks down your door.Okay, that's pretty darn neat and useful.
It also demonstrates the vast superiority of magic over physical attacks, because magic only has one layer of defence instead of two. ;-)
I'm also fully expecting my char to get killed, I'm just hoping I can get some transcend equipment first so that I can reincarnate without assistance. Biggest obstacle there is prepping a body, so I'm tempted to shift some points from recovery to build. Not sure, though. Depends on whether you *need* to repair some already existent vessel, rather than just forge one out of the ether.If there's a usable body just laying around, you don't need to make a new one. But you can just incarnate and create a body out of almost anything with the build roll.
Cue accidentally demons everywhere inside the drill turn three.Yeah, but you seem to forget that using magic literally summons interdimensional demons into your skull. Or, into the world around you. So yes, they are easier to connect with, because after you do one the fucking balrog kicks down your door.Okay, that's pretty darn neat and useful.It also demonstrates the vast superiority of magic over physical attacks, because magic only has one layer of defence instead of two. ;-)
If there's a usable body just laying around, you don't need to make a new one. But you can just incarnate and create a body out of almost anything with the build roll.
Yeah, but you seem to forget that using magic literally summons interdimensional demons into your skull. Or, into the world around you. So yes, they are easier to connect with, because after you do one the fucking balrog kicks down your door.Cue accidentally demons everywhere inside the drill turn three.
That's like trying to douse the fire you accidentally started by throwing the rest of your matches at it.Yeah, but you seem to forget that using magic literally summons interdimensional demons into your skull. Or, into the world around you. So yes, they are easier to connect with, because after you do one the fucking balrog kicks down your door.Cue accidentally demons everywhere inside the drill turn three.
Use more magic to fix the problem.
Next turn? You can't. It takes several turns to reappear, more if you do everything yourself.If there's a usable body just laying around, you don't need to make a new one. But you can just incarnate and create a body out of almost anything with the build roll.
Hmm.
So what are the rolls required, if someone shanks you, to just reappear in the next turn?
Oh, so you don't even need to do the difficulty 50 transcendence check to get into Level 3 Deep Sea? I guess I don't need any transcendence gear after all.You do, but I was assuming that was understood and he was talking about body repair and stuff.
The other tests are all jokes, frankly. Transcendence equal to your mind (which is lowering constantly anyway), build equal to the body you're making (which can be 2, for autosuccess regardless of skill), and transcendence equal to that body (which won't be higher than mind if you're incarnating, so the point is moot). That's three checks which are going to be autosuccesses for anyone with even decent Transcendence.
Also, the mind drain is one point per hour, so if each of those checks only requires one turn you won't even take any mind damage from the experience aside from the final step, and even if you do it's trivial to have a Recovery score which is a significant chunk of your Mind. Hell, rules as written imply you can just get into a fight and afterward you'll immediately regenerate mind points if you survive. So the only difficulty here is from the deep sea creatures, though I'm gonna guess they're hell for anyone who doesn't have lots of transcendence equipment.
Changing the body to subtract from mind rather than not subtracting anything for incarnation was a good change, though.
Let's not fully turn this into "Dau and moles are immortal, everyone else is chunky salsa as Dev wills it", shall we? :PThat is the major problem. Ressurrection, if nothing else, should be SOMEWHAT accessible, and Incarnation should be the realm only of the heavy transendence people. Having someone put you in a new body requires other people to do things for you and is thus less abusable. Its like being healed from negative hitpoints or brought back in ER. But being able to die and then forcibly reform a body and incarnate again is fuckign doc manhattan levels. So having ressurrection be fairly easy while making incarnation hard is basically exactly what it should be.
That would mean that you need a little less than ~70 Transcendence to Incarnate, since Level 6 is a DC 80 check. Not that that's a bad thing, necessarily.I think harder rolls for incarnating combined with damage from death is probably best.
First and most obvious remedy is to make the checks all have modified difficulty, rather than just being "Your mind" or "The new vessel's Body". In the main thread, you told MJ that building a six armed body would require a check of 30+Body Stat; why should it be any cheaper if you're in the Deep Sea? Similarly, any character who's focused on Transcendence will have thirty points in it at least. Make the mind check have a base of twenty or thirty or something. Maybe more, if you wanna lock it to higher T people.
Maybe say that when you're dead, you can only take one action per hour, which means you take one mind damage per action. That at least ensures people will be hurt before incarnating, while still allowing someone else to come in and rescue them. Another option would be to say that when you Incarnate a new body, you take permanent damage to your mind stat to pay for it; that'll result in everyone incarnating into 1 Body bodies, but it's still a massive nerf to incarnation.
Actually, having permanent stat damage upon death would be a great idea--the Roa Deathless entry mentions how they're continually revived until either the body or mind is broken, but the system as-is doesn't cause you any permanent harm. Making death actually harmful would make that entry make sense. It would also make sense if you can't possess arbitrarily high Body bodies, instead being capped at your original Body (which lowers with every death); this at least means nobody will engage in shenanigans like I am, where you start with 1 Body and then get placed into a new custom body with 20 Body or something.
@Errant Ocelot
The other option is "Everyone is immortal", which while perhaps an interesting game concept, is not at all what this system is built for. Kinda sad, I think it would be neat to see an ER style game which is built to handle everyone being capable of reincarnation.
Could be fun to have a game where all the players are immortal angels, and can only get banished to the home could place or whatever. Then when the Permakilling weapons come out, you know Shit Just Got Real.Knowledge exists basically as a gameplay thing to allow the creation of new stuff and player based economies of sorts without having to create recipies and gather up garbage. Thats why its non-transferable and why you can't just remake things over and over. Because knowledge is considered to be not only the ideas needed but the goods.
PW, is knowledge useful for anything other than building things? Like coming up with new combat techniques or something.
Also, knowledge can't be transferred between players, but wouldn't it make some sense if someone with knowledge could help train someone to get that same knowledge? Like, if someone gets all that's needed for a particular thing, they could help out someone else and they'd only need half knowledge?
Mostly ask these questions because it seems likely that people with no Building ability will end up with Knowledge and have nothing to spend it on.
alsoalso! Does the Bore have some kind of PA system so we can communicate between decks?
So would one of the things I could do with techniques be that I can learn Parkour, which gives me a bonus +10 Move at the cost of an extra 2 stamina per turn?I feel the tinker overtaking me already. The balancing....the balancing!
So, use 40 Knowledge to learn the Technique Parkour, which acts as an item that gives me +10 move, but costs 2 stamina to activate.
What comes to mind would be making reincarnation worth 5 points loss of transcendance after succeeding, with any mind damage taken for the duration while you're out being permanent, because some of you doesn't come back. Transcendance check would 20+ half your highest ability, or the equivalent in dive levels of the deep sea. Build check would be 10+ half your total attributes for the new body. You could leave points behind intentionally if you feel the check would be too hard.I would think 5 points of any random stat taken per traumatic death would be more reasonable. Because otherwise we end up targeting stat loss towards one particular kind of player while combat focused players can be dragged out and stuck in new bodies constantly with no downside.
What comes to mind would be making reincarnation worth 5 points loss of transcendance after succeeding, with any mind damage taken for the duration while you're out being permanent, because some of you doesn't come back. Transcendance check would 20+ half your highest ability, or the equivalent in dive levels of the deep sea. Build check would be 10+ half your total attributes for the new body. You could leave points behind intentionally if you feel the check would be too hard.I would think 5 points of any random stat taken per traumatic death would be more reasonable. Because otherwise we end up targeting stat loss towards one particular kind of player while combat focused players can be dragged out and stuck in new bodies constantly with no downside.
You couldn't incarnate, but you can be resurrected by others even if you have 0 transcend.What comes to mind would be making reincarnation worth 5 points loss of transcendance after succeeding, with any mind damage taken for the duration while you're out being permanent, because some of you doesn't come back. Transcendance check would 20+ half your highest ability, or the equivalent in dive levels of the deep sea. Build check would be 10+ half your total attributes for the new body. You could leave points behind intentionally if you feel the check would be too hard.I would think 5 points of any random stat taken per traumatic death would be more reasonable. Because otherwise we end up targeting stat loss towards one particular kind of player while combat focused players can be dragged out and stuck in new bodies constantly with no downside.
I thought if you didn't have the transcend, you aren't coming back. (That is, it would be targetting the stat that you had to have in order to resurrect at all.) If that's not how it is, sure, sounds fine.
You couldn't incarnate, but you can be resurrected by others even if you have 0 transcend.
Right now his system damages mind, transcend, and whatever your highest stat is. This introduces some extra danger to minmaxed characters, like me or syv.Hmm well lets try the use of knowledge for "techniques" then shall we? But be prepared to suck some stamina costs. 2 seems too low for me by far.
And hey mate, you're the one who included a Build stat, made it the only reliable way to get most items, and tied in a whole Knowledge system to limit it. The only explanation is that you secretly love this, because you brought it on yourself. :P
Safe? Well if you didn't want to go back you can just say so.You couldn't incarnate, but you can be resurrected by others even if you have 0 transcend.
Hmm, so the only way to be safe from resurrection is the Engineheart archetype.
All this talk of resurrection has got me pondering my choice of playing engineheart. I mean sure, I've got a fairly healthy endure stat already and a bit of body should something get through, so I probably won't die all that fast.Could always switch to civvie with +10 endurance (or another class of course). Lose the transcend resistance, gain chance for resurrection/incarnation after death.
But I do have a tendency to somehow get into these situations where even a high leveled character with decent stats won't help me *coughnukedoorcough*, which worries me a bit.
Could always switch to civvie with +10 endurance (or another class of course). Lose the transcend resistance, gain chance for resurrection/incarnation after death.I'm just going to roll with it, because surely a situation like my personal 'nam from ER won't show up a second time. Right?
Or check if perhaps other methods exist/could be made to revive you, like a memory bank back-up unit or something.
I wouldn't worry about it. I'm sure it won't be nukes this time...Could always switch to civvie with +10 endurance (or another class of course). Lose the transcend resistance, gain chance for resurrection/incarnation after death.I'm just going to roll with it, because surely a situation like my personal 'nam from ER won't show up a second time. Right?
Or check if perhaps other methods exist/could be made to revive you, like a memory bank back-up unit or something.
So, I have two questions:
Can we avoid the high risk of death from Giant’s/Titan’s/Behemoth’s Engine installations by installing one of them into a body and then being resurrected or otherwise transferred into it?
As far as the other ideas related to resurrection, I think it's fair to change it to be similar to what dev was talking about. I'm gonna modify it tomorrow.
As far as the other ideas related to resurrection, I think it's fair to change it to be similar to what dev was talking about. I'm gonna modify it tomorrow.
What? But Dev came up with the worst version! He specifically designed it to punish gameplay he personally dislike, namely specialized people and people with high transcendence! Dev is tantamount to a troll right now.
As far as the other ideas related to resurrection, I think it's fair to change it to be similar to what dev was talking about. I'm gonna modify it tomorrow.
What? But Dev came up with the worst version! He specifically designed it to punish gameplay he personally dislike, namely specialized people and people with high transcendence! Dev is tantamount to a troll right now.
I still think it would be best if you A: could not replace the Body stat by resurrection (because that makes starting Body very nearly worthless), and B: lose only Body and Mind upon resurrection, because that is less crippling and matches the backstory of Roa Deathless. Also, making the gradual mind damage permanent is downright cruel, without actually fixing the overpowered nature of anything--the people who stay dead for ten hours aren't the ones who need a nerf, it's the people who get rezzed within an hour that do.
All this talk of resurrection has got me pondering my choice of playing engineheart. I mean sure, I've got a fairly healthy endure stat already and a bit of body should something get through, so I probably won't die all that fast.You can be soul jar'd.
But I do have a tendency to somehow get into these situations where even a high leveled character with decent stats won't help me *coughnukedoorcough*, which worries me a bit.
Not really on topic, but if when people die, they go to the deep sea, and when people are in the deep sea, monsters come, we can expect monsters to show at death like flies to a corpse, right? Sounds awesome if you ask me.Only when people start attempting resurrection do they start showing up in the real world.They show up in the deep sea immediately, but not in the real world. Otherwise I think humanity would have ended long ago in a sort of demon death spiral.
So, I have two questions:I suppose? But wouldn't it make more sense to just try and get implanted and then if it fails resurrected into that body?
Can we avoid the high risk of death from Giant’s/Titan’s/Behemoth’s Engine installations by installing one of them into a body and then being resurrected or otherwise transferred into it?
Can I gather knowledge to make a reference guide? (+x bonus to find rolls made searching for information in the archive)
Of course I now have people whispering to me that the entire system is broken and that nothing works. And we're like 3 posts into the game. I'm starting to get the "No one is ever happy, so why bother" blues here.
Also also, sometimes I think piecewise might be better off leaving some things vague. People can't abuse flaws they don't know about. And it's not like balance is super important in a game that's not primarily PvP. People come here to have fun with the story and the world, not to prove they are the very best, like no one ever was.But Paris, to annoy PW is our real test, to strain him is our cause!
demon death spiralThat sounds like a metal album. Or a very scary sort of contraceptive.
Of course I now have people whispering to me that the entire system is broken and that nothing works. And we're like 3 posts into the game.
All else that's gotta occur is murder.Leave that to me
Questions: (With apologies. I promise there's not much Tinker here.)A few.
- How long is a rest to restore Stamina, in hours? (More specifically, to restore my 36 Stamina, if that matters.)
- Do I still have to sleep 8 hours a day, or does it suffice to simply rest to regain stamina?
- If yes to above, what are the effects of sleep deprivation?
- Does sleeping restore Stamina? (I assume yes, but asking is safer. :P)
- Do Enginehearts sleep? Thoughtful Corpses?
- Is there any formula to how long it takes to fabricate items, or are you going to come up with a figure for each item?
- Is there even a day/night cycle down here? Do people keep track of "days", even without a sun? If so, how long is a day?
- Is it possible to make a weapon that immobilized enemies? (eg a lasso or a bola gun to tie people up. Worm Harpoon is kinda this, but only decreases Move.)
- If yes to above, can in immobilized enemy still use Blast/Fight to defend?
And yes, a valid response to some of these questions is "I regret giving Build times in hours."
The disparity in ER was mostly down to who joined earlier and got more XP/Tokens. Here there is no direct XP, just items, and most items are intended to be Built by players, AKA me and MJ. The growth of power is governed and determined mainly by us engies.
There may be some disparity in Archetype power, but everyone can choose what archetype they want at character creation, so it's fully voluntary. As seen, for example, by Dev's character.
So yeah, not perfect, but honestly not in the same way as ER.
Okay.The disparity in ER was mostly down to who joined earlier and got more XP/Tokens. Here there is no direct XP, just items, and most items are intended to be Built by players, AKA me and MJ. The growth of power is governed and determined mainly by us engies.
There may be some disparity in Archetype power, but everyone can choose what archetype they want at character creation, so it's fully voluntary. As seen, for example, by Dev's character.
So yeah, not perfect, but honestly not in the same way as ER.
I'm a builder. Fite me.
Could someone please explain to me what the difference between an equipment and a technique is? I mean, why would I build a piece of equipment if I can just build a technique that does the same? Or do techniques use different/harder rolls to build or require you to expend knowledge to use them or something like that?I think the idea is that they'll be balanced in ways like that, yeah. Or maybe techniques can't give straight bonuses to a stat while equipment can. Or maybe something else, you'd have to ask pw (though I doubt he has a clear idea on that yet, it's not in the rules yet at least).
So, does the ship drill through one square every five hours? Did I miss where it said that?See end of new turn:
Ok, here's how this works. Each of these squares is 5 hours of digging. We're basically gonna compress time as we move between locations, so that builders can build more and we don't have to sit around doing nothing. So builders, each square is 5 hours of work, or 1 sleep to fully restore your stamina. Plan your stuff accordingly.
This system for time passing is super finicky and I don't like it. If time only passes in five-hour blocks, we should design around that, rather than giving me things that take 12 hours to make and thus making me deal with fractions. plsI kinda think the easiest would be to say "you can get 10 (or whatever) buildpoints per block drilled. These buildpoints connect 1-to-1 with bonuses. So you could make 2 +5 items in 1 block's time or 1 +10. Or spend 2 drillblocks on 1 +20 thing. You queue up the things you wanna build, then when we stop drilling to go on adventure you see how many things got finished. Unfinished things are left on the bore as work in progress (eg 10/25 constructed) and can be finished by working on them next timeskip. Non-statbonus things just get a buildcost decided by pw. If you wanna keep working on your stuff while others are out of the bore, every +5 progress is X turns you spend and can do nothing else."
Maybe just give build times in terms of tiles traveled, and then consume 15 stamina for working for a tile?
Thanks RC.
I didn't realize there was such a stamina cost for diving either. I think I read that though, so I should have been aware. that does significantly limit a diver's reach, at least to start.
Well, Hide seems to be a matter of actively trying to be unseen, rather than finding cover and staying put. I think find would be the stat for getting a good hiding place, whereas hide is more for creeping in teh shadows, clinging to surfaces, trying not to breathe, and somehow dampening your psyche to avoid notice by the Deep. Or whatever.I thought hide was for getting in cover due to:
while Hide can be used vs Blast to take cover.
BasicallyCould someone please explain to me what the difference between an equipment and a technique is? I mean, why would I build a piece of equipment if I can just build a technique that does the same? Or do techniques use different/harder rolls to build or require you to expend knowledge to use them or something like that?I think the idea is that they'll be balanced in ways like that, yeah. Or maybe techniques can't give straight bonuses to a stat while equipment can. Or maybe something else, you'd have to ask pw (though I doubt he has a clear idea on that yet, it's not in the rules yet at least).
PIECEWISEWe can just do it in 5 hour units. I figured people would want to micromanage but I'm fine with 5 hour units.
This system for time passing is super finicky and I don't like it. If time only passes in five-hour blocks, we should design around that, rather than giving me things that take 12 hours to make and thus making me deal with fractions. pls
Maybe just give build times in terms of tiles traveled, and then consume 15 stamina for working for a tile?
Thanks RC.
I didn't realize there was such a stamina cost for diving either. I think I read that though, so I should have been aware. that does significantly limit a diver's reach, at least to start.
Edit: see, I missed the turn itself entirely. When I checked the thread, PW had his big Bolded question about how far to dig, and that was at the top of the page, so I responded to that not thinking that he had made a full turn a few posts prior. ah well.
Yeah, it doesn't always make sense, its really just a thing to restrict certain actions.This system for time passing is super finicky and I don't like it. If time only passes in five-hour blocks, we should design around that, rather than giving me things that take 12 hours to make and thus making me deal with fractions. plsI kinda think the easiest would be to say "you can get 10 (or whatever) buildpoints per block drilled. These buildpoints connect 1-to-1 with bonuses. So you could make 2 +5 items in 1 block's time or 1 +10. Or spend 2 drillblocks on 1 +20 thing. You queue up the things you wanna build, then when we stop drilling to go on adventure you see how many things got finished. Unfinished things are left on the bore as work in progress (eg 10/25 constructed) and can be finished by working on them next timeskip. Non-statbonus things just get a buildcost decided by pw. If you wanna keep working on your stuff while others are out of the bore, every +5 progress is X turns you spend and can do nothing else."
Maybe just give build times in terms of tiles traveled, and then consume 15 stamina for working for a tile?
Of course, this doesn't mesh very well with the stamina mechanic, but that can be solved by making the amount of buildpoints you have per block dependent on your stamina stat.
Just train of thought by the way, there's probably issues I haven't thought of yet.Thanks RC.
I didn't realize there was such a stamina cost for diving either. I think I read that though, so I should have been aware. that does significantly limit a diver's reach, at least to start.
No prob.
When I read that I thought it was for situations like "spend 2 stamina while in deep sea to pinch down on the enemies' carotid artery, and 2 more for every turn you keep that up" or "2 stamina for summoning a deep sea creature to help you, and 2 more for every turn it stays corporeal".
Also, from taking a closer look at the stamina mechanic again:Sitting around in your hidey-hole hoping the enemy won't notice you is more tiring than jumping around dodging bullets, heh.Spoiler (click to show/hide)
Yeah, it doesn't always make sense, its really just a thing to restrict certain actions.
QuoteYeah, it doesn't always make sense, its really just a thing to restrict certain actions.
I understand the need for that. Still, other ways to get to the same end result might be worth considering: I'd rather have to fight of more enemies in the deep sea than having to calculate and plan my exact stamina expenditure and keep track of it every turn, as an example. One is an interesting risk/benefit consideration, the other just more bookkeeping and restrictions.
((as long as none of us get any Wounds, we'll recover body based on our recover stat. If there are wounds, they are recovered over time, apparently. Since I am using a weapon, there might be wounds. probably not on my target, of course, since I'd need a 25 roll to actually hit. or 15 if the other guy engages him as well.))
Personally, I like the looks of this game so far, I think we shouldn't be too hasty to change it when we haven't even really gotten started yet.I could agree with this, but the longer we wait the more difficult the transition to a different system would be...
((@Oz that technique is overpowered. It's really just trading 5 stamina for +20 fight, at no extra risk, because fight mitigates damage just as much as endure. The only difference is that if you would deal any damage at all, your technique adds +20 damage. A better version would be -30 endure, but +15 fight, or that you take your opponent's 2d10 roll in damage regardless but get +30 fight or something.))
That kind of thing is gonna be something like +20 to fight for one attack at a high stamina cost and gonna mean removing or even going negative for endure. Ie bonus but if you still lose you get hit with huge damage.
The idea of ER where everyone can always incarnate is...wait I have a game like that....I think it's called Revolver or repeater. Remind me about it and I'll find it when I return home.
I'm gonna edit the rules a bit.
One Shot (+20 fight for one round, -5 stamina, -20 Endure for one round)
You ninja'd my edit!If I start with a 10 point disadvantage, the +20 will give me a 10 point advantage, and if I start 5 behind, the tech gives me +15. I'm saying that this tech is good for when the opponent is generally somewhat better. The tech takes me from a losing stance to a risky winning stance. But it sounds like you are saying that the endure cost is too high after all, since the tech will only cause me grief in the long run anyway, which is kinda the opposite of your initial concern. The idea is, again, that I'll have the bonus to both attack and damage, while sacrificing defense and stamina.
Do remember that we're using a 2d10 system, which means that if you have a ten point disadvantage, there's only a 3.3% chance of you actually hitting your opponent. With only a 5 point disadvantage, that does improve to a 17.6% chance of hitting them, but that still mean you'll probably be hit (for +20 damage!) at least twice before landing one of your own +20 damage strikes. Maybe that could be workable under very specific circumstances, such as if you have heavy armor and endure, while your foe has nothing of the sort, but then why would they even be attacking rather than disengaging?
Basically
1. They drain large amounts of stamina where as most engines drain none
2. They have a very specific use and have to be activated. Ie they're not flat bonuses to everything that uses that roll. So you can't have "Fight +10" it has to be like "+20 move bonus for doing sick parkour"
Oh, damn it, sorry. I misread your response post! >.<Spoiler: Quote of the bit I misread (click to show/hide)
Okay, since I now understand where I disconnected, I can go back to quibbling about balance. Your move is 100% riskless because you're shifting points from Endure (which directly mitigates damage) to Fight (which directly mitigates damage identically to Endure, and also can deal damage). In the example you described, you use the ability to get 55 Fight, then roll a 5, while I roll a 3 to add to my innate Fight of 60. This results in you having a final total of 60, with me having 63. Since you now have 0 Endure due to the technique, you take three damage.
My point is that there was no increased risk. If you started with 35 Fight, rolling 5 for 40 combined, versus my combined score of 63, you take 23 damage... which is then mitigated by your Endure, for three damage taken. An identical result.
The only functional difference between this technique and "Gain +20 fight at the cost of 5 Stamina" is that such a technique would also mitigate twenty points of damage, being useful when you're weaker than your foe. Otherwise, it's completely identical. As such:Basically
1. They drain large amounts of stamina where as most engines drain none
2. They have a very specific use and have to be activated. Ie they're not flat bonuses to everything that uses that roll. So you can't have "Fight +10" it has to be like "+20 move bonus for doing sick parkour"
Seems to be saying that it's an unfair technique, as it can indeed apply in every situation that you'd be rolling fight. If it got through entirely on the fact that it isn't helpful when you're vastly weaker, I would call it overpowered, because that isn't really a significant penalty.
Sounds promising. I especially like the change to diving, now weMost likely.can get ourselves killed fastercan saunter around this brave new world all we want. And making combat a little less deterministic without it being random.
Thanks for keeping up with all of our balance whining. Will you be updating the existing docs file with the new rules?
There's an awful lot of rebalancing going on. A lot of changes. You're all gonna have to basically make new sheets.Sigh.
Sigh.What? It's not my fault, at least not entirely. I always complain about balance, usually it doesn't result in complete rejiggering. ::)
600 points to distribute among 12 abilities, 80 max per? You could max out seven of them and have 40 points left to distrbute among the last 5,400, not 600. I think maybe it didn't update all the way last night but I changed that before saying to look at it.
Is that the intention there? looks like you start us out with 50 per ability.
Nameless: Thoughful corpse
Body: 80
Mind: 20
knowledge: 0
60 Blast
80 Fight
80 Dodge
70 Cover
80 Endure
80 Move
50 Hide
10 Find
10 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Knife (3d6 dmg)
So... now Quiet Man/Hushed Lady is the same as a civilian who took +10 hide and a knife.Effectively in terms of starting bonuses. The civililian is effectively the same as several of the classes if they stat that way.
So... now Quiet Man/Hushed Lady is the same as a civilian who took +10 hide and a knife.Worm driver is the same: 10 control and a pistol. the other classes each have somethingunique to them though.
So, endure no longer works as something that lessens the damage you take directly. Except for being the stat that determines what kinds of armour you can wear, what else does it do exactly? When will you be rolling it?To resist poison, being on fire, being blinded by pepperspray, when you need to do something taxing for long periods, etc. Or drinking.
It also seems somewhat pointless to do physical attacks. A 50 blast character shooting at a 50 cover character has 37% chance to hit, which when compared to a magic-user's 100% seems utterly pointless. It also seems pretty pointless to have stats that aren't maxed, if they're all compared to 1d100 before even having a chance to work. Hiding, say, if it only has a chance to work 30% of the time, and can still fail even when succeeding, who would ever make a plan depending on it?Dev, what part of "Magic attacks actively summon demons into your brain is so hard to understand? Also, magic isn't 100% and I have no idea why you think it is. You have to roll transcend for it and almost any attack done with it will have some roll opposing it.
Perhaps it should just be compared to 1d100, and failing to exceed the 1d100 roll shouldn't be an automatic failure. Instead, the opponent's roll is also compared to 1d100, and the better relative performance should hit. That way, 50 v 50 would be a 50% chance to hit. I'm also thinking that there should probably be the failure chance for magical attacks, as there is no defensive stat to compare them to.
Dev, what part of "Magic attacks actively summon demons into your brain is so hard to understand? Also, magic isn't 100% and I have no idea why you think it is. You have to roll transcend for it and almost any attack done with it will have some roll opposing it.
I'm still not sold on Hide, though. An 80% chance of getting into an advantageous situation where you get, say, a +20 to the next roll, doesn't seem like a terribly efficient use of points, where you could theoretically just spend 20 more points into the relevant stat.
Also I'm not sure what you mean by "fail when succeeding."
Because Avert-Thy-Eyes + Behemoth's Engine.
Or.. just behemoth's engine + weapon.
Also, the one who plans on hide is the one with 80 hide.
Since the armour that uses the highest endure in the rulesheet requires 60 endure, is that the max amount of endure required to wear armours? Or are there that require more endure?The list of weapons isn't exhaustive, so I'm bettingthe listof armors isn'teither.
I'm really hating dodge right now. I don't really want to put a lot of points in it because I'll be using blast weapon almost explusively, so I don't plan on letting myself get into melee situations if I can help it. Then again, if I somehow do get into a melee situation I absolutely need dodge to even stand a chance at getting out of it. I can't just, say, put 80 points into move and try to disengage after tanking one hit, because I also need to make a dodge vs fight roll to even be able to run away. Argh.Become best friends with Nameless. (or Sy's character, if he chooses to keep it). This should be less of a concern.
I don't think relying on other people is good for your health
I don't think that refusing to rely on other people is good for your health.I'm going to try not to rely on it, but I'm certainly not going to turn away such offers of mutual help in combat.
Also, for magical attacks you have to be unconscious somewhere. Any shmuck who wants can saunter along and stab the offending brainiac in the throat.On levels 1-5, you have literally nothing but transcend.
PW, the rules say doing stuff in the deep sea rolls transcend. This is for all deep-sea related actions, right? I know I can't fire a gun using transcend, but what about eg. finding the soul of a teammate who misplaced his for rezzing?
Oh, and when enter lvl. 6 of the sea you get access to your other skills as well, but can one choose whether or not to use these instead of transcend, or is it 'mandatory'? I think the former, but not entirely sure.
I'm not sure of the exact statistics of it, but it would be 80% chance of you rolling under and a 20% chance of them rolling under. However, they would have to roll much better to beat your success. Essentially if you rolled 60 or lower you'd be completely unbeatable by a 20 skill player.Also I'm not sure what you mean by "fail when succeeding."
-edit- sorry.
I meant that even if you roll under your Hide, Find can still get ya. 80 hide vs 20 find is, if I'm reading it right, would be about 75% chance of a successful hide, with the extra 5% coming up when the 20 find succeeds better.
Thats a reasonable dislike. But you forget that if a creature has 0 find I probably wouldn't even force a hide roll. If the weakness is obvious or easy then its not usually gonna need a roll.Also, the one who plans on hide is the one with 80 hide.
That's kinda the part that's rubbing on me. If I want to ever be able to do something, I need to apply max points to it right now. I've played too much Wesnoth to ever count on 60% chances, particularly ones that are really lower than that (assuming some defense). Fight physically? pick an attack stat, max it, and likely the defense stat at that range as well. And then the other defense stat or recover. That leaves you with two other choices. Fight magically? Max transcend and make four other choices, not counting the two physical defence stats because they're probably meaningless to an unconscious character.
And if you really want something to work, you need to max it out harder by stacking relevant implants and such to get it to say, 100 or 120 or something, so that you can have a 50% or better chance of success. So by maxing something you have a decent chance of success, and if you don't max something, putting say 40 points in it, it's roughly equivalent to zero as the actual odds of success will be something like 20%.
It might be more basic than all that. It's that I can't take advantage of weaknesses. I can't take advantage of an 0 find by hiding, because if I come up with 30% in bonuses to hide, that's only a 30% chance of success against a zero. Or something similar. I'd need to decide now which weaknesses I can ever take advantage of.
I'm really hating dodge right now. I don't really want to put a lot of points in it because I'll be using blast weapon almost explusively, so I don't plan on letting myself get into melee situations if I can help it. Then again, if I somehow do get into a melee situation I absolutely need dodge to even stand a chance at getting out of it. I can't just, say, put 80 points into move and try to disengage after tanking one hit, because I also need to make a dodge vs fight roll to even be able to run away. Argh.You could, however, use actions that say "If a melee enemy runs up to me, cancel my attack and run away." which would force a move vs move roll for them to attack you. Of course if they DO catch you you're fucked, and I can't say that actions like that will always work depending on the situation. But it's something to think about.
Oh, one last bit. Against someone with 80 of the relevant defense, you need about a 120 to have a 5/6 odds of scoring a hit. Against someone with zero, you need about an 83-84 to have the same odds.
Really, targetting weak spots is for chumps.
How important is find going to be? Like, are we going to have to roll it every time we're searching for something. Because in the previous system I had to roll find to find books in the archive, something that could also be solved by just systematically reading every single book title page.
You know I'm making something to help find rolls made in the archive, right?I didn't, but that was just an example. I'm currently thinking of leaving find at 0, but I'm afraid that will make me literally unable the find even the most obvious shit. Like, every action with "look around" or "inspect" just insta-fails, regardless of how easy it would be to see the thing I need to see.
How important is find going to be? Like, are we going to have to roll it every time we're searching for something. Because in the previous system I had to roll find to find books in the archive, something that could also be solved by just systematically reading every single book title page.How about this: Normal circumstances a find roll is used to find something quickly. Otherwise you have to spend some period of time looking for it. Maybe minutes or hours, maybe days depending on what it is and the situation. So if you have to find things fast.
I'm not completely sure about this sheet, I'd like to ask a few questions first. First, the rules currently say that to disengage from ranged combat, you need to succeed on a cover check, then on a move check. Could I not simply accept getting hit, and skip right to rolling move? Or does all combat lock me in until I succeed on a defensive roll?
Second, can divers in the Deep Sea attack people in the real world, dealing damage directly to mind? Meaning one needs high Transcend, Mind, or Hide to survive their attacks?
Third, could a person willingly separate their mind from their body without trauma, but also without going to Deep Sea Level 6, to avoid the penalties of traumatic death? Would you need Transcend to do so, even if it's just because you need to have been to L6 before? Could a skilled diver handle it for you, to prevent the death penalties?
Fourth, are living engines still helpful even after you've been killed and your soul thrown into the Deep Sea?
Fifth, can ghosts stored in an ego vault be removed and placed into a body?
@PanThat's a good point, I don't think the rulesheet mentions ways to get mind points back. Luckely for me I don't have to deal with most transcend stuff, but that does mean I'm conflicted on wether I should spend my last 30 or so points in recover or find.
I'd really hope Recover restores Mind as well, else all our Transcend focused people are gonna have a hell of a time.
-snip-Since I've got a decent amount of move and body points, we could get some kind of master blaster thing going. All I'd need to do is weld a basket to the back of my armour.
Still trying to decide whether to try and drop some points into dodge, though not sure where I could get them. With this setup I could try to rely on move to bravely run away the second melee shows up, but if that fails or is impossible, I'm pretty dang fucked, with no option to disengage (choose for cover vs dodge cause I think move is less reliable there for avoiding ranged weapons, and otherwise any shmuck with a pistol could pin me down at range).
-snip-Since I've got a decent amount of move and body points, we could get some kind of master blaster thing going. All I'd need to do is weld a basket to the back of my armour.
Still trying to decide whether to try and drop some points into dodge, though not sure where I could get them. With this setup I could try to rely on move to bravely run away the second melee shows up, but if that fails or is impossible, I'm pretty dang fucked, with no option to disengage (choose for cover vs dodge cause I think move is less reliable there for avoiding ranged weapons, and otherwise any shmuck with a pistol could pin me down at range).
All right, is recover used for anything but regaining body points after a battle?A few minor things maybe if it seems to fit, but mostly just that.
Another question then, pw: what kind of items can give you bonusses in the sea when you're dead? Say I have an engine that boosts my transcend, do I keep the bonus upon death (planned or otherwise)? And what if someone eg. took my priests' beadchain of my physical body while dead/unconscious, do I lose that weapon in the sea then as well?
Guess I might as well repost my list of questions here, for a faster answer.It doesI'm not completely sure about this sheet, I'd like to ask a few questions first. First, the rules currently say that to disengage from ranged combat, you need to succeed on a cover check, then on a move check. Could I not simply accept getting hit, and skip right to rolling move? Or does all combat lock me in until I succeed on a defensive roll?
Second, can divers in the Deep Sea attack people in the real world, dealing damage directly to mind? Meaning one needs high Transcend, Mind, or Hide to survive their attacks?
Third, could a person willingly separate their mind from their body without trauma, but also without going to Deep Sea Level 6, to avoid the penalties of traumatic death? Would you need Transcend to do so, even if it's just because you need to have been to L6 before? Could a skilled diver handle it for you, to prevent the death penalties?
Fourth, are living engines still helpful even after you've been killed and your soul thrown into the Deep Sea?
Fifth, can ghosts stored in an ego vault be removed and placed into a body?
@Pan
I'd really hope Recover restores Mind as well, else all our Transcend focused people are gonna have a hell of a time.
Wait, what happens of both people fail their rolls?
Would opposed checks be better if it's opposed [roll] - [score] and tie goes to defense?
E: There's problems with that too, but there's problems in any system I guess. Gonna be late for work if I think too hard, though
I've noticed that Hide and Transcend are pretty at odds with each other. As long as you're willing to accept massive Transcend penalties, you can get two very powerful Hide engines. Hide is also the best way to avoid Transcend attacks, as it's only counterable with Find, whereas you'll always be at the disadvantage with Transcend (unless it's your focus), and Mind just lets you tank stuff for a little while.I just asked pw, and he said that while diving one uses transcend for all their rolls. That presumably also includes finding the spirit of an enemy to attack?
At the same time, Hide is probably the best way to defend yourself while Diving. I think if you try to hide something else, you still just roll hide, so perhaps a character specced for Hide could hide the divers' bodies? They presumably wouldn't be able to benefit from Hide engines for that roll, but it could be a secondary use for a high hide.
I feel you may wake up and find yourself in some very odd places if you allow other people to hide you.I've noticed that Hide and Transcend are pretty at odds with each other. As long as you're willing to accept massive Transcend penalties, you can get two very powerful Hide engines. Hide is also the best way to avoid Transcend attacks, as it's only counterable with Find, whereas you'll always be at the disadvantage with Transcend (unless it's your focus), and Mind just lets you tank stuff for a little while.I just asked pw, and he said that while diving one uses transcend for all their rolls. That presumably also includes finding the spirit of an enemy to attack?
At the same time, Hide is probably the best way to defend yourself while Diving. I think if you try to hide something else, you still just roll hide, so perhaps a character specced for Hide could hide the divers' bodies? They presumably wouldn't be able to benefit from Hide engines for that roll, but it could be a secondary use for a high hide.
And having other people hide my vulnerable behind could work, though that sounds mostly reliable when we have the initiative and time is on our side (in which case finding a semi-decent hiding spot might circumvent the hide roll somewhat, like with Find for Pan's question).
Is the civilian's +10 on an 80 here legal?Spoiler (click to show/hide)
I feel you may wake up and find yourself in some very odd places if you allow other people to hide you.I've noticed that Hide and Transcend are pretty at odds with each other. As long as you're willing to accept massive Transcend penalties, you can get two very powerful Hide engines. Hide is also the best way to avoid Transcend attacks, as it's only counterable with Find, whereas you'll always be at the disadvantage with Transcend (unless it's your focus), and Mind just lets you tank stuff for a little while.I just asked pw, and he said that while diving one uses transcend for all their rolls. That presumably also includes finding the spirit of an enemy to attack?
At the same time, Hide is probably the best way to defend yourself while Diving. I think if you try to hide something else, you still just roll hide, so perhaps a character specced for Hide could hide the divers' bodies? They presumably wouldn't be able to benefit from Hide engines for that roll, but it could be a secondary use for a high hide.
And having other people hide my vulnerable behind could work, though that sounds mostly reliable when we have the initiative and time is on our side (in which case finding a semi-decent hiding spot might circumvent the hide roll somewhat, like with Find for Pan's question).
Perhaps unoccupied characters should spend their turns helping builders, if that's even possible. Or half helping, half resting.
Since the armour that uses the highest endure in the rulesheet requires 60 endure, is that the max amount of endure required to wear armours? Or are there that require more endure?The list of weapons isn't exhaustive, so I'm bettingthe listof armors isn'teither.I'm really hating dodge right now. I don't really want to put a lot of points in it because I'll be using blast weapon almost explusively, so I don't plan on letting myself get into melee situations if I can help it. Then again, if I somehow do get into a melee situation I absolutely need dodge to even stand a chance at getting out of it. I can't just, say, put 80 points into move and try to disengage after tanking one hit, because I also need to make a dodge vs fight roll to even be able to run away. Argh.Become best friends with Nameless. (or Sy's character, if he chooses to keep it). This should be less of a concern.
As much as I'd love to do that, I don't think relying on other people in combat is good for your health in a piecewise game.
-snip-Since I've got a decent amount of move and body points, we could get some kind of master blaster thing going. All I'd need to do is weld a basket to the back of my armour.
Still trying to decide whether to try and drop some points into dodge, though not sure where I could get them. With this setup I could try to rely on move to bravely run away the second melee shows up, but if that fails or is impossible, I'm pretty dang fucked, with no option to disengage (choose for cover vs dodge cause I think move is less reliable there for avoiding ranged weapons, and otherwise any shmuck with a pistol could pin me down at range).
Hey now, me and RC have had a thing going since ER mission 7. Also, both of us are absolute garbage at melee.The bromance is real~
We could totally have a Ménage à trois with Nameless, if you know what I'm saying.
Thanks a lot Pancaek. -Grumble- *kicks the wall* *stomps off to sulk*Am I missing something here? Did you have something similar in mind maybe? Because, Like pancaek said, we still have a big melee-shaped hole in our repertoire.
I was teasing Pancaek about rejecting my offer to team up earlier, RC.Now we can add a brozarck to our broforce, cool :P
though, the Blast/Melee/Transcend combination is a good idea in general.
So yeah, I could tag along occasionally and stab things for you guys.
I mean, we haven't really tried murder in this game yet. I hear it comes highly recommended :P
Soldier's suit.
[29]
Soldier's suit is basically the armor from Jin-roh, if you've ever seen that. It's not powered or anything, its just basically a suit of modern platemail. It takes a while to make and has to be sized to the person wearing it, but is pretty simple other than that. But its a lot of plates pieces to hammer out and make, so we're looking at like 100 hours.
Winning a fight gains one knowledge more than losing? I guess I can see it from a gamey perspective, but power inequality may be boosted."So Tyler, what did you learn today?"
Also, bit odd that beating up a small child could teach you more than a session with a prizefighter. Though I guess you might remember more.
It looks like getting knocked out when your body drops to 0 results in wounds. Could be wrong, but it seems to make sense of the combat log up there.
Sy steps back, allows others to fight first.
Nameless attacks vokun, hits, 3 damage 53 hp
Vokun vs nameless, Fails to hit.
Sif attacks, Nameless dodges.
Nameless attempts to manueuver, fails.
Nameless attacks sif, hits, 4 damage, 10 hp
Vokun attacks Sif, sif dodges
Sif attacks, misses.
Nameless attacks Sif, hits, massive difference in rolls, double damage roll , 6+3, 1 hp left
Vokun attacks, misses
Sif attacks, misses
Nameless misses
Vokun misses
Sif attacks nameless, nameless dodges.
Nameless attacks sif, misses
Vokun misses nameless
Sif attacks nameless, nameless dodges
Nameless misses
Vokun punches nameless, KO! I think this is where Sifeebt was taken out of the fight, as Nameless was clearly not KO'd here.
Nameless punches vokun, 1 damage, 52 hp
Vokun punches nameless, 4 damage, 58 hp
Nameless punches, 4 damage, 48 hp
Vokun misses
Nameless hits, 1 damage, 47 HP
(Christ this takes forever with fists. Almost like it's not balanced around punching people to death.)
Vokun hits, 4 damage, 54 hp
Nameless hits, 1 damage, 46
Vokun hits, 5 damage, 49 hp
Nameless hits 4 damage, 42 hp
Just fucking trading blows here. Its a Slobberknocker!
Vokun Hits, 4 damage, 45
Nameless hits, 6 damage, 36 HP
Vokun fucking hits, 6 damage, 39 HP
Nameless hits, 1 damage, 35 hp
Vokun hits, 5 damage, 34 HP
Nameless hits, 6 damage, 29 HP
VOKUN YEILDS!
Vokun, you get enough knowledge to finish your guide, (assuming a good build roll)
Nameless gets 40 knowledge towards his technique. That doubling damage thing seems fine to me, you get double or they do.
Sif gets a broken nose!
Maybe we should first check if we can actually walk next to this river, or if it spans the width of the cavern. If the latter we'll need to find a way to wade through the "roaring black waters" or use the drill to keep digging in parallel to it until we're close enough to the light source.
Also, wow, we came this close to our first kill of the game. And in PvP too!
Maybe we should first check if we can actually walk next to this river, or if it spans the width of the cavern. If the latter we'll need to find a way to wade through the "roaring black waters" or use the drill to keep digging in parallel to it until we're close enough to the light source.*COUGH*Crawlercangoonceilings*COUGH*
Also, wow, we came this close to our first kill of the game. And in PvP too!
Couldn't you just use the Bore's legs? Either stand on the riverbed or grip the two walls.Perhaps, though the water is described as being kinda wild, and I don't know if the drill's legs could stretch all the way to the sides of the cavern. Still, yeah, we have plenty of options, but since we only have 1 pilot it'll be her who gets to decide I guess.
Spoiler (click to show/hide)
Couldn't you just use the Bore's legs? Either stand on the riverbed or grip the two walls.Perhaps, though the water is described as being kinda wild, and I don't know if the drill's legs could stretch all the way to the sides of the cavern. Still, yeah, we have plenty of options, but since we only have 1 pilot it'll be her who gets to decide I guess.
Can we t... toy with the designs a bit, adding penalties and benefits? For instance, piling on way more armor onto the soldier suit, reducing move/dodge/cover in exchange for extra damage reduction?Maybe, but its gonna be limited. No getting better than higher tier armor.
Couldn't you just use the Bore's legs? Either stand on the riverbed or grip the two walls.Perhaps, though the water is described as being kinda wild, and I don't know if the drill's legs could stretch all the way to the sides of the cavern. Still, yeah, we have plenty of options, but since we only have 1 pilot it'll be her who gets to decide I guess.
MJ's also a pilot, and a bit more specced for offensive combat. No dodge, but he actually has Blast, and therefore isn't useless in a fight.
By the way, just to let ya guys know, because things are made by you in game they can vary in form. So that soldier's suit can pretty much be anything so long as its a big suit of semi-modern plate armor.
Can we t... toy with the designs a bit, adding penalties and benefits? For instance, piling on way more armor onto the soldier suit, reducing move/dodge/cover in exchange for extra damage reduction?Maybe, but its gonna be limited. No getting better than higher tier armor.
For the record, I'm reasonably sure Pancaek won't be switching out the chance to run around in a crypto-fascist's wet dream of an armored suit.Fascist armour is best armour.
-snip-phone and internet companies are the worst.
We could do a small timeskip, let the builders finish whatever they're doing and get butts in seats to start exploring.We're gonna be waiting for the builder/drivers every frikken mission. PW is already manipulating time so builders can work faster while we are on missions.
Well fuck. AT&T has finally pissed me off enough to say screw it and move on to another carrier. God I hate that fucking company. Sadly, unless I go pay as you go, no one is cheaper. And none are loyal to the customer, They don't give a fuck at all. Hell, you need a phone for work and so forth, so they got you over a barrel. I Really hate phone companies. I have for 20 years now. They're worse than pharmaceutical companies.
We could do a small timeskip, let the builders finish whatever they're doing and get butts in seats to start exploring.We're gonna be waiting for the builder/drivers every frikken mission. PW is already manipulating time so builders can work faster while we are on missions.
if we need to rely on a player to cart us around, it's gonna be problematic. build is gonna become super unbalanced, and we're all gonna be dependent on drivers for everything. they decide where the machine goes, they decide when the crawler goes out, they decide which locations to explore.
I vote for a time skip until the builders finish the armorYeah, and then a timeskip while we armour everyone else in the Bore, then one while we make them a rifle, pistol, and sword, then one while my character just finishes the cannon that shoots guns he's building.
We're going to have to be brutally firm with people who delay us, or actually grow up and go out taking some risks, leaving projects that make us awesome/OP unfinished so we can play Piecewise's game (not that playing the game will be the eventual goal of every character, if ER is anything to go by.)
I get where you're coming from, but we've really got no incentive to head out immediatly right now instead of finishing off our standard equipment. PW stated that most of our gear would come from player crafted stuff, so loot will probably be fairly scarce.Exactly, instead of spending dozens of turns just restating that we're building, we could just skip it, then PW could just say "get out there or you're fired" if we take too long. Maybe there could be a one timeskip per mission policy or something.
I also feel like we've got a bit of a silly thing going where build projects will often take both a large amount of knowledge gathering, which can be done somewhat passively, but also a lot of turns spend going "Yep, continue building". Maybe instead of having it take a lot of time to build, we should get some non-time based cap/resource for building. That way we could put the limit on the quantity of stuff we could make in one go, rather than limit it by the time spend on it.
I like the idea of limited build points, which must be earned via mission. it gives the builders an incentive to get out and explore, or at least to send us out to explore. No need for the build points to be individually earned, after all.
Maybe some kind of deep sea mechanic for drivers (or at least worm drivers) where they go slowly insane if they are inactive at driving while some driving needs done. Or at least where the y slowly lose the ability to do anything else , and start taking penalties to every other action. Now, this penalty should only acrrue if there is a current need or percieved need for transportation: drill, crawler, or other.
I know that's kind of a stretch though. I COULD restat and make a pure driver, if it becomes an issue. But that would be the end of Nameless, I think, and i'd have to make a new character. I mean, I can totally do that. hmmSpoiler: someting along these lines maybe (click to show/hide)
Still worth it.I have been waiting for this turn of events for so long. Dev survives with 11 points to spare.
Still worth it.I have been waiting for this turn of events for so long. Dev survives with 11 points to spare.
Just wait til Nameless gets frustrated and starts navigating aggressively. You might gets some company at the bottom of that waterfall.
Knowledge for what? The thing you're not researching?To stack up like Scrooge McDuck, of course.
Knowledge for what? The thing you're not researching?To stack up like Scrooge McDuck, of course.
Sweet. Also pretty accurate. The only thing missing is the arm spooling out coms wires and the glass dome cockpit. It looks something like thisSpoiler: Work in progress (click to show/hide)
But seriously, if you guys want to discuss alternative ways of limiting builders so that they can't crank out 50 things a post, I'm all for hearing it.Can we all put our heads together for this? Because this time limit thing really isn't going to work in the long term, at least for me. I'm not sure what the rest of you think about it, but having builders spend upwards of 10 posts saying "keep building" doesn't sound like much fun. It also means non-builders will have to wait on the builders often, so everyone loses.
I'm gonna go have a shower and think about the possibilities of crafting. I'll be back, hopefully with ideas.And clean bones, presumably.
Option 5 sounds sounds quite interesting, but also potentially a lot of work (on your part at the very least, needing to come up with a tag list) and still quite some bookkeeping. And I could see a lot of haggling/balancing what materials can satisfy which tag requirements to what degree and what the end result looks like. Still, it could lead to some weird and unique combinations. Might give a lot of room for tinker though, fair warning.Let me look at some stuff and try to make some braining about what that tag list would be.
After that, option 4 seems straightforward and easy, though indeed perhaps too abstract to be very immersive.
Maybe also think about how knowledge requirements (and gathering, eg by finding items or parts) would slot into this system?I might remove knowledge for crafting and keep it for techniques
Would the find skill play into finding these materials? Because with option 5, I think having a character that's good at finding neat materials for builders might actually be just as fun if not more fun than building itself, at least for me.
Would the find skill play into finding these materials? Because with option 5, I think having a character that's good at finding neat materials for builders might actually be just as fun if not more fun than building itself, at least for me.Yep. I mean, you need good find to see some stuff, and to get it out of what its in. You thing someone with shit find will be able to tell the difference between useless fish bones and super neat hard as steel fish bones by just looking at a flayed open fish man? Course not. Think they'll notice the berries or fungi that might have interesting properties? No.
It might indeed be.Would the find skill play into finding these materials? Because with option 5, I think having a character that's good at finding neat materials for builders might actually be just as fun if not more fun than building itself, at least for me.
It's why I took find :P
But yeah, the tags thing sounds like fun. May make my machining useless, but I don't care if I can have a bone-turret firing flesh-eating bugs.
Might be time to boot up the wiki-gnomes
Two things, one. Maybe you could say that as the bore drills, it takes in a small amount of stuff, so there's like, up to five units of level 1 or 2 hard material available after we dig, that way there's a small trickle of matirial available to make simple things, but the container is small, so it can only take in a little bit of stuff before the container is full.Maybe
Second is a question, how exactly did ER get a tv tropes page? I wasn't around then, so I don't know what exactly happened.
tagging stuff seems okay. some suggestions for tags might be:It's really simpler that. Think more like this:
Structure: metallic
Structure: organic
structure: stone
Power source: crystal
power source: liquid fuel
power source: metaphysical
Another option in terms of limiting how much builders make is requiring expeditions to return to the drill with quantities of items. The more the quantity we return with, the more building can be done. "You return with 50 basic material. Builders can build 10 mundane or 2 exotic items!"
HEY!
You guys, give me ideas for stuff you wanna build. It helps me think.
Bore cannon autoloader.Depends on how its described to work, but if it just acts like a giant magazine with a spring and reserve of rounds, probably something like Mechanical 3 for the mechanism and Elastic 4 for the spring with some structural 3 in there too.
I'd like to get some kinda non-renewable consumable booster. (it was the goal with my last knowledge order)Booster as in rocket or as in steroid?
A big old wind-up key that you can stick into corpses and wind them up to become your minions.Structural 3, Mechanical 2, Deep 1, Containing 3. You can swap out Deep 1-10 to get better animating effects.
Also, is it still a thing to require a transcendance or build roll to get an ability?I'm not sure what you mean.
Also: A hat that you can pull small objects and creatures from.
A replacement finger with a retractable razorbladeStructural 3-Sharp at least 4 on the razor, and Structural 3, Mechanical 1 for the finger if you just want it to be a normal prosthetic. If you want it to flex and act like a real finger, that requires higher mechanical ratings and probably Weird 1, sensing 2. And elastic 3 for skin, if such is desired.
Really accurate sniper rifle
Flaming claws
Gatling gun
Mortar
Pogo stick
HEY!
You guys, give me ideas for stuff you wanna build. It helps me think.
Well, for starters, lots of things that are already (more or less) in the standard equipment list. Such as various depth drives and mantras. And maybe even one of those weapons you have to pull from the deep sea.
For items that are not in the list, stuff from grenades (frag, smoke, flashbang, etc.) to medkits (body and mind) to deployable shields.
What I'd personally would really like to 'build' though are body modifications. Mostly for things I reanimate. So that instead of getting something with the same number in every stat I could shift the points around in a way that makes sense given the form of the body. Eg. If we find a small mammal (like a dog) I'd supersize its sensory organs and give it steel claws and jaws, giving a minion with high find, fight and move. Or take a corpse of a human, give it multiple mechadendrites and an inspector Gadget-style unfoldable toolbox to create a build-oriented creature for maintenance or field repairs.
Also, building or modding vehicles is always cool. Such as placing a big honking autocannon on top of the crawler, building a motorized palanquin to laze about as the psychic bullshit starts or small cyborgs controlled by the brains of the reanimated (potentially overlaps with body modding).
Oh, and making some changes to our bore, such as cannon upgrades, blast shields that can be controlled from the bridge, turning the sanctuary into a reinforced panic/containment room (depending on how well the dive is going) and more.
One thing that might be nice about this system is that it'll allow for more inter-player economy if they can barter with build items. And if you want a piece of kit but don't have any build, you could still gather/pay for the materials yourself and then pay/convince/threaten a builder into making it for you. (Might need some form of fiat money to make it a bit easier though.
You might want to change Heavy to Weight, which would work the same way as Temperature, with 5 being normal, lower numbers being a lighter material, higher numbers being heavier. This way you can require materials that are lightweight, like if you wanted to build a hang glider or something.A good idea except that temp has a norm, ie room temp, but weight doesn't. Instead I modified the definition.
So, structural 1 and 2 are essentially useless, eh? Everything described needed at least Structural 3.No, they're not useful for building a gun. Do you build a gun out of paper? Or plastic? If someone wanted to make a book they would need
I'm sorry, but this strikes me as just a horrible idea all round. Tinker is pain... so you're making Tinker again? Even if the system weren't clearly designed for it, there's gonna be a lot of "Oh, can I use X instead of Y here, to get Z bonus/penalty?". Unless there's no difference between using elastic 3 (rubber) for your magazine and using elastic 3 (skin).
Okay. While digging, the driver has a necessary role, and builders have time to build while the rest of us faff about.Ok, I'll stop making posts as we wait for one person then.
While on mission but submerged in a frikken underground river, The driver has a necessary role, the robot can act if it chooses (and possibly so can Nameless[being a corpse], but why would he?) and builders continue to build.
I am detecting a flaw in gameflow.
Booster as in rocket or as in steroid?
So because Radio Controled is the only person responding to me on the radio, and he specifically said he was running to the bridge to pass along information. In my head I imagine that they messed up the wiring, so instead of going to the main comms, the Crawler's radio transmits to some random pay phone near the workshop, and RC just happened to be nearby when it started ringing, so he picked it up, but was so shocked by what I was saying that he didn't have time to even think about how strange it is.*Dring dring*
Okay. While digging, the driver has a necessary role, and builders have time to build while the rest of us faff about.The time to build thing seems like it'll be getting removed. But yes, in this specific scenario the environment kinda limits your options (though you could always go for a swim! Take a swan dive down the waterfall!) It's like the situation in ER with shuttles: if you aren't piloting, you can kick back and relax or try to get some rp going, but you can't do a whole lot of significance (that's not detrimental, mind, could always start trashing the crawler and see where that brings you).
While on mission but submerged in a frikken underground river, The driver has a necessary role, the robot can act if it chooses (and possibly so can Nameless[being a corpse], but why would he?) and builders continue to build.
I am detecting a flaw in gameflow.
I'm sorry, but this strikes me as just a horrible idea all round. Tinker is pain... so you're making Tinker again? Even if the system weren't clearly designed for it, there's gonna be a lot of "Oh, can I use X instead of Y here, to get Z bonus/penalty?". Unless there's no difference between using elastic 3 (rubber) for your magazine and using elastic 3 (skin).If this really doesn't work out we could still switch to something simpler (just requiring knowledge for every item would be straightforward, if very abstract). PW will just have to put his foot down more often I guess to help curb the worst excesses of tinker.
Recipes in main thread, ooc, where? Where do we ask?
Recipes in main thread, ooc, where? Where do we ask?Either, really.
Yep, as long as you have the stuff, you can make it. The rarity of items restrains where knowledge once did.Recipes in main thread, ooc, where? Where do we ask?
In addition to that, just so that I'm sure I understand correctly, you now need only said recipes to build something right? No more knowledge?
Recipe Request
Right, suppose I want eye enhancements, preferably connected to my brain/ operated without using up my hands, that can zoom/magnify up to 5x, see in darkness as well as a developed nocturnal mammal, have enhanced protection against weaponised violent flashes/changes in light intensity, and are just really good at spotting things, on the whole. And they've got to be green. What materials do I need?
Might as well set a format precedent for recipe requests.
OK we're gonna give tags a try. If they suck, we'll just do builder food stamps.And just in time too! At least we can say we still earned our suit (kinda. Sorta.)
All people building, your work is now finished, you get the thing you were working on for free.
From now on if you wanna make something, tell me what you want to make and I'll give you a recipe, and you'll try to find items that fit it. Keep in mind that I'm not gonna sit around and tag every possible item we come across, so instead what you wanna do is look for items that seem like they might fit the bill and examine them to see if they do.
No negotiating on recipes.
Recipe RequestAlright lets see.
Right, suppose I want eye enhancements, preferably connected to my brain/ operated without using up my hands, that can zoom/magnify up to 5x, see in darkness as well as a developed nocturnal mammal, have enhanced protection against weaponised violent flashes/changes in light intensity, and are just really good at spotting things, on the whole. And they've got to be green. What materials do I need?
Might as well set a format precedent for recipe requests.
Recipe RequestThe way you're describing it, that would actually just be letting you use Control to dodge shots rather than Blast.
How much for retractable roller-skates that give a boost to cover (from moving around), and a penalty to blast (from moving around)?
Recipe Request
Right, suppose I want eye enhancements, preferably connected to my brain/ operated without using up my hands, that can zoom/magnify up to 5x, see in darkness as well as a developed nocturnal mammal, have enhanced protection against weaponised violent flashes/changes in light intensity, and are just really good at spotting things, on the whole. And they've got to be green. What materials do I need?
Might as well set a format precedent for recipe requests.
So, you want cameyes :P
Recipe request
How can I make a TF 2 sentry? Semi-autonomous, repairable, deployable gunturret?
Also,
Field trauma kits for both organics and synthetics
Recipe request:Grenades are gonna be like Structure 3, Explosive 2 at least, Mechanical 1. Which means like a metal can, something with a relatively big boom and a fuse. Only makes one but its fairly simple materials.
Grenades (last time I asked they came in a box of 20)
Booby trap explosives
Repair kit/medkit
Rifle scope
Belt fed machine gun
Antitank rifle
Stabilizer
Magnetic Globe
Souljar
Enhancement Wire
I know it's a lot at once, but we might as well get these out of the way. I'm sure there are a few that will interest other people as well.
SureOK we're gonna give tags a try. If they suck, we'll just do builder food stamps.And just in time too! At least we can say we still earned our suit (kinda. Sorta.)
All people building, your work is now finished, you get the thing you were working on for free.
From now on if you wanna make something, tell me what you want to make and I'll give you a recipe, and you'll try to find items that fit it. Keep in mind that I'm not gonna sit around and tag every possible item we come across, so instead what you wanna do is look for items that seem like they might fit the bill and examine them to see if they do.
No negotiating on recipes.
I do have some questions though:
1) Can I keep the 15 knowledge I had towards a depth drive and put it into something else?
2) Examining things to find out what tags they have, does that need a roll, and if yes what do you roll for it?
3) Now that materials gathering isn't assumed to be abstracted through gathering knowledge anymore, and anything you wanna build will require finding parts, does that mean having some find will be absolutely necessary? Or can we assume that like with Dev's pebble case, if something should be very obviously there that we'll have access to it? Or will Find just be needed to find 'the good stuff' as opposed to 'anything at all'?
What would one need to build the following:
1) depth drive
2) mantra of lesser truths
3) 'medkit' for replenishing mindpoints (booze?)
So, structural 1 and 2 are essentially useless, eh? Everything described needed at least Structural 3.No, they're not useful for building a gun. Do you build a gun out of paper? Or plastic? If someone wanted to make a book they would need
I'm sorry, but this strikes me as just a horrible idea all round. Tinker is pain... so you're making Tinker again? Even if the system weren't clearly designed for it, there's gonna be a lot of "Oh, can I use X instead of Y here, to get Z bonus/penalty?". Unless there's no difference between using elastic 3 (rubber) for your magazine and using elastic 3 (skin).
So, structural 1 and 2 are essentially useless, eh? Everything described needed at least Structural 3.No, they're not useful for building a gun. Do you build a gun out of paper? Or plastic? If someone wanted to make a book they would need
I'm sorry, but this strikes me as just a horrible idea all round. Tinker is pain... so you're making Tinker again? Even if the system weren't clearly designed for it, there's gonna be a lot of "Oh, can I use X instead of Y here, to get Z bonus/penalty?". Unless there's no difference between using elastic 3 (rubber) for your magazine and using elastic 3 (skin).
Sure, I get that you need structural 3 for a gun, but what about a finger? Or a magazine? It would be impossible to make an artificial bone finger? Or a hardwood magazine? Out of all the items you've described so far, you've said Structural 3 is required, except for an artificial eye which needed only two. That's somewhat fair, since stone is fairly decent structurally and should be practically infinite for us, but still. I feel like a system where you have to balance costs for everything players want to build will cause problems.
I digress , though. How about some recipes?
Soldier's Suit
Havel's set, or any other sort ofhilariously impracticalstone armor
A club
A really big club
A robot body with a Body of 100
A robot body with a Body of 21
A very, very heavy and durable tower shield.Does it have to be heavy? Or are you just saying "Put a 4 inch thick steel plate on a handle"?
An organic replacement limb, covered in muscle and spikes.
White hot metal club.
Metal club that bends and changes shape as you swing it, like a whip.
Microwave amp.
Rifle designed to be shot underwater.
That silly bola gun that got left behind on mission 3.
Electric head!
Recipe RequestThe way you're describing it, that would actually just be letting you use Control to dodge shots rather than Blast.
How much for retractable roller-skates that give a boost to cover (from moving around), and a penalty to blast (from moving around)?
since bullets basically shatter when fired into water, a rifle designed to be fired underwater wold basically need a modified ammo, like tiny darts or something.Harpoon gun?
It's almost like piecewise cannot stop making tinkering possible in his games.
QuoteWhat would one need to build the following:See radio for depth drive,
1) depth drive
The mantra is found, not made. As I've said, there are things living in the Deep and you're gonna have to talk to them.QuoteQuoteWhat would one need to build the following:See radio for depth drive,
1) depth drive
I think you got cut off here? Or were you referring to Pancaek maybe?
About the mantra: since it isn't an item, could perhaps that still be acquired using knowledge?
Well yes, but the rules state: "Likewise, a mystic cannot construct his divine tools nor bargain with the otherworldly using petty human knowhow." which implies that getting a mantra requires, or at least heavily benefits from, gathering knowledge for it.The mantra is found, not made. As I've said, there are things living in the Deep and you're gonna have to talk to them.QuoteQuoteWhat would one need to build the following:See radio for depth drive,
1) depth drive
I think you got cut off here? Or were you referring to Pancaek maybe?
About the mantra: since it isn't an item, could perhaps that still be acquired using knowledge?
Well yes, but the rules state: "Likewise, a mystic cannot construct his divine tools nor bargain with the otherworldly using petty human knowhow." which implies that getting a mantra requires, or at least heavily benefits from, gathering knowledge for it.The mantra is found, not made. As I've said, there are things living in the Deep and you're gonna have to talk to them.QuoteQuoteWhat would one need to build the following:See radio for depth drive,
1) depth drive
I think you got cut off here? Or were you referring to Pancaek maybe?
About the mantra: since it isn't an item, could perhaps that still be acquired using knowledge?
((So I couldn't see anything holding the crystal up?))You saw the spider webs that you saw earlier.
Oh, thought it was a line. Can't really shoot a web.((So I couldn't see anything holding the crystal up?))You saw the spider webs that you saw earlier.
Both robot bodies will have the same setups, the body will be based on the roll of the builder. And are we talking full robot or robocop style? Robocop would be easier but more vulnerable than full robo.
People like crafting.I can't help it.
@PiecewiseSticky, as defined, is just something that can be used to attach two things. Glue counts, but so do nails, welds and rivets. As well as stitches to hold padding together inside said platemail.
Why is sticky stuff always needed? Is it impossible to just weld or rivet metal together? It just seems odd that full plate mail needs glue.Quote from: PiecewiseBoth robot bodies will have the same setups, the body will be based on the roll of the builder. And are we talking full robot or robocop style? Robocop would be easier but more vulnerable than full robo.
Full robot. What sort of materials would it need, and how would it be different from a human?
@Underwater Rifle
Russia gets the best toys... https://en.m.wikipedia.org/wiki/APS_underwater_rifle
Oz was correct, that's an amphibious assault rifle which fires five inch long metal darts, at ~350 rounds per minute underwater. The modern version uses much shorter two inch long bolts that are mostly inside the brass, which is much more boring, and probably less effective.Quote from: PiecewisePeople like crafting.I can't help it.
FTFY. Otherwise, it implies you're blaming the existence of tinker fans caused you to add Tinker, which is patently false.
Could a person that isn't super active still make any sort of meaningful contribution? I've been lurking a while but haven't played anything lately.Sure, probably not as meaningful as someone always helping, but currently the bore does need someone to load, aim and fire cannons.
I'd like to gather knowledge to create a technique that lets me replace a dodge roll with a move (or cover?) one. What kind of costs or limitations would you think are fair for something like that?
Dangit, now I'm interested, I shouldn't be, but I am.driver
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?
Recipe RequestDo you mean something that adds an additional +10 onto the bonus aiming gives? Because I would think that would be more like a tripod or something.
How much for a weapon gyro system that allows +20 to hit for a particular blast weapon instead of +10 for aiming?
Recipe Request3 flexible 2's, 2 structural 3-protective 1, and sticky 2.
Armored Cloak
A flashlight
Second Inquiry I'd also like to know, does the bore have glass or clay bottles on it at all? Or even jars or something similar?
Recipe RequestsSee through rock eh? Mechanical 5, Deep 2-Sensing 2, structural 3.
Something that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.
All three combined.
True, we only seem to have 2. Or at least I've only ever seen two doing anything.Dangit, now I'm interested, I shouldn't be, but I am.driver
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?
Something that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.
See through rock eh? Mechanical 5, Deep 2-Sensing 2, structural 3.
same but mechanical 6, deep 2, sensing 6.
Recipe QuestionWhen you say "The highest I can get" you mean the highest you can find laying around or level 10 stuff?QuoteSomething that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.QuoteSee through rock eh? Mechanical 5, Deep 2-Sensing 2, structural 3.
same but mechanical 6, deep 2, sensing 6.
Could I just get the highest mechanical and sensing I can, then ask you what I can build from them?
Recipe RequestDo you mean something that adds an additional +10 onto the bonus aiming gives? Because I would think that would be more like a tripod or something.
How much for a weapon gyro system that allows +20 to hit for a particular blast weapon instead of +10 for aiming?
Third driver? A'ight.Dangit, now I'm interested, I shouldn't be, but I am.driver
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?
Third driver? A'ight.Dangit, now I'm interested, I shouldn't be, but I am.driver
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?It's not that great, but I just wanna put a draft out there, see how it goes.Spoiler: Character Sheet (click to show/hide)
No.Third driver? A'ight.Dangit, now I'm interested, I shouldn't be, but I am.driver
Hey, are there any character types you guys might need more of? Sneaky guy? Appraiser? Stabby man?It's not that great, but I just wanna put a draft out there, see how it goes.Spoiler: Character Sheet (click to show/hide)
If you wanna be a hero you could go pilot these shmucks out of their predicament.
In the case of that it would actually be a very simple build; something like structural 3, sticky 2. Thats it. But it would have a lot of conditionals as to how and when it worked. There are two possible ways to work this: Tripod or bipod.Recipe RequestDo you mean something that adds an additional +10 onto the bonus aiming gives? Because I would think that would be more like a tripod or something.
How much for a weapon gyro system that allows +20 to hit for a particular blast weapon instead of +10 for aiming?
Sure, something like that.
Gonna assume the problems sy talked about are fixed? If so, you'll appear on the bore in the crew quarters.Spoiler: Rast E Bookit (click to show/hide)
Have a sheet :v
I could float you down with my spoooooky ghost powers.Yeah, summon stronger demons for me baby.
The former. Though greater than or equal to 5 and ten respectively.Recipe QuestionWhen you say "The highest I can get" you mean the highest you can find laying around or level 10 stuff?QuoteSomething that lets me see through rock.
Eyes that can zoom a lot.
Something that gives me vision a little like level 2 of the deep: organisms, structures, entities.QuoteSee through rock eh? Mechanical 5, Deep 2-Sensing 2, structural 3.
same but mechanical 6, deep 2, sensing 6.
Could I just get the highest mechanical and sensing I can, then ask you what I can build from them?
Yeah, summon stronger demons for me baby.Anything for you princess.
If it's just to run away, how's this instead: A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
From a metagamey perspective, might be good to have someone manipulating the deep alongside RC right now. Perhaps the Bore should be radio'd? Do we have any other shamans?
Yeah, no actions or rolls. All peeing yourself. lets say 250 knowledge.QuoteIf it's just to run away, how's this instead: A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
Also, how much knowledge for the ability to shift around attribute points upon reanimating something? With potentially a sort of extra loss to compensate (eg for every 10 points moved around 5 more points have to be deleted, meaning less overall points).
Yeah, no actions or rolls. All peeing yourself. lets say 250 knowledge.QuoteIf it's just to run away, how's this instead: A skill that simply removes the fact that you have to pass a dodge move before running away. Call it Autoflee. The cost will be that you can't act the following turn, even if they catch up with you.Sounds interesting. How much knowledge? And not acting, does that just include an action post, or any and all rolls (eg. Defensive ones)? What would prevent an enemy to just walk up to me again the next turn while I'm standing there?
Also, how much knowledge for the ability to shift around attribute points upon reanimating something? With potentially a sort of extra loss to compensate (eg for every 10 points moved around 5 more points have to be deleted, meaning less overall points).
So like an imperfect death respec kinda thing?
The skills of a resurrected body are entirely decided by the thing you put in it. Afraid I can't change that.
Reanimation is the act of animating a once living body, but without returning its original mind to it. Instead the animated body is filled with creatures from the Deep Sea; their competence and capacities are highly dependant on what creatures are used. . In order to do this, a player needs to enter the Deep Sea and subdue a creature via beating it in combat. Once this is done, it is placed into the body via a successful transcend roll. The depth of the creature determines the stats of the newly raised body. Bodies begin with a base 25 in all abilities for first level creatures and gain +5 to all abilities for each level from 2 to 5 and +10 for each level from 6-10. So Depth 3 would be 35, and depth 7 would be 65 in all abilities. The max at 10 is 95 in all abilities. Anything below 40 will be mindless servants that do as they are told, but the higher they get, the more intelligent and difficult to command they may become.
The skills of a resurrected body are entirely decided by the thing you put in it. Afraid I can't change that.
Wait, really? Not the level from which the creature came? Cause this is what the rules currently say:QuoteReanimation is the act of animating a once living body, but without returning its original mind to it. Instead the animated body is filled with creatures from the Deep Sea; their competence and capacities are highly dependant on what creatures are used. . In order to do this, a player needs to enter the Deep Sea and subdue a creature via beating it in combat. Once this is done, it is placed into the body via a successful transcend roll. The depth of the creature determines the stats of the newly raised body. Bodies begin with a base 25 in all abilities for first level creatures and gain +5 to all abilities for each level from 2 to 5 and +10 for each level from 6-10. So Depth 3 would be 35, and depth 7 would be 65 in all abilities. The max at 10 is 95 in all abilities. Anything below 40 will be mindless servants that do as they are told, but the higher they get, the more intelligent and difficult to command they may become.
So did the rules change in this regard, or did I misunderstand something? Or are you just saying no to the idea of the ability itself? Lore-wise the idea is that I would mold and bend the mind to fit the purpose I need, at the cost that this damages the mind itself (and thus lowers stat total).
No, no, the current system makes a lot of sense. If you want something that isn't just cannon fodder, you have to actually put a lot of effort in. Being able to grab things with 50 in everything (I.E. triple the total stat points of a player) from L1 is ludicrously powerful. Especially if the difficulty to control them increases to match, since that would mean a player could have lots of powerful but mindless servants for little more than the cost of the bodies.Fair enough. As is beings on level 10 have 150 in all stats so their earthly bodies should be fairly similar.
...Although, I could see increasing the later depths stat bonuses more, so that level 10 stuff is beyond 100 in everything. If L10 is editting how reality itself works, you'd expect a being that lives there to just autosucceed under normal circumstances, at the very least on Transcend rolls. At the same time I don't think the lower levels should grant more than +5, for the above stated reasons.
No, no, the current system makes a lot of sense. If you want something that isn't just cannon fodder, you have to actually put a lot of effort in. Being able to grab things with 50 in everything (I.E. triple the total stat points of a player) from L1 is ludicrously powerful. Especially if the difficulty to control them increases to match, since that would mean a player could have lots of powerful but mindless servants for little more than the cost of the bodies.Fair enough. As is beings on level 10 have 150 in all stats so their earthly bodies should be fairly similar.
...Although, I could see increasing the later depths stat bonuses more, so that level 10 stuff is beyond 100 in everything. If L10 is editting how reality itself works, you'd expect a being that lives there to just autosucceed under normal circumstances, at the very least on Transcend rolls. At the same time I don't think the lower levels should grant more than +5, for the above stated reasons.
Sy, you don't do more damage because you have a starting weapon. I mean, I can throw in a thing about criting if you roll significantly more than the other guy, but I feel you're gonna regret that when you roll 79 and some mook rolls 2 and one shots you.
Still, if you'd like we can do it.
Just ignore me, I'm always going to find things to complain about. System works as-is, shouldn't change it just because the Munchkin is unhappy about something.Lets make it so that 30 more than an opponent is double damage and 50 more is triple damage.
I'll think about how to handle it. If I wanted to go REALLY weird, I'd just say "Sparks give +1 to dex, Cinders give +1 to fire, Glow worms give +4 to X , etc"No, no, the current system makes a lot of sense. If you want something that isn't just cannon fodder, you have to actually put a lot of effort in. Being able to grab things with 50 in everything (I.E. triple the total stat points of a player) from L1 is ludicrously powerful. Especially if the difficulty to control them increases to match, since that would mean a player could have lots of powerful but mindless servants for little more than the cost of the bodies.Fair enough. As is beings on level 10 have 150 in all stats so their earthly bodies should be fairly similar.
...Although, I could see increasing the later depths stat bonuses more, so that level 10 stuff is beyond 100 in everything. If L10 is editting how reality itself works, you'd expect a being that lives there to just autosucceed under normal circumstances, at the very least on Transcend rolls. At the same time I don't think the lower levels should grant more than +5, for the above stated reasons.
I rather agree that the starting skill numbers don't need to be boosted. Hell, for all I care the starting statpoints could be nerfed if that opened up the possibility of shifting a few points around in some form.Sy, you don't do more damage because you have a starting weapon. I mean, I can throw in a thing about criting if you roll significantly more than the other guy, but I feel you're gonna regret that when you roll 79 and some mook rolls 2 and one shots you.
Still, if you'd like we can do it.
You could maybe adapt the overkill rule?
Just for future reference, and because it may soon become relevant. What is your policy on making new characters when old ones die? Are we not allowed, do we have to wait? I wasn't around ER long enough to get to find out, so I have nothing to go on.You can just make one right away.
Could we get anything unusual from Tony's body? Specifically, could we use his eyes or nervous tissue for sensing, or use his nervous tissue for transmitting or something?Sounds like a job for someone with good find.
This is not as important to me, but does his brain count as sentient/intelligent?
Also, let me know if you'd prefer these inquiries in the OOC thread, or if we should try to figure this stuff out in-game
Could we get anything unusual from Tony's body? Specifically, could we use his eyes or nervous tissue for sensing, or use his nervous tissue for transmitting or something?Sounds like a job for someone with good find.
This is not as important to me, but does his brain count as sentient/intelligent?
Also, let me know if you'd prefer these inquiries in the OOC thread, or if we should try to figure this stuff out in-game
Could always just save the corpse for me to try and reanimate it (should I be able to beat/escape the monster I'm fighting of course).But if we just reanimate it, we can't make cool gadgets out of random bits of his body.
If you really want to, you could always just take of 1 or more limbs to dissect but leave the rest up for reanimation, then later I'd replace those limbs with something else.Could always just save the corpse for me to try and reanimate it (should I be able to beat/escape the monster I'm fighting of course).But if we just reanimate it, we can't make cool gadgets out of random bits of his body.
But the good stuff's in the headIf you really want to, you could always just take of 1 or more limbs to dissect but leave the rest up for reanimation, then later I'd replace those limbs with something else.Could always just save the corpse for me to try and reanimate it (should I be able to beat/escape the monster I'm fighting of course).But if we just reanimate it, we can't make cool gadgets out of random bits of his body.
But the good stuff's in the headIf you really want to, you could always just take of 1 or more limbs to dissect but leave the rest up for reanimation, then later I'd replace those limbs with something else.Could always just save the corpse for me to try and reanimate it (should I be able to beat/escape the monster I'm fighting of course).But if we just reanimate it, we can't make cool gadgets out of random bits of his body.
Thought and sense, mostly.Latter seems a little iffy (brain itself can't really sense a lot) but 'Intelligent' is probably the most interesting tag it'd have.
The eyes might be sense, and the nerves could be transmitting. I say seeing what we can get is worth a shotThought and sense, mostly.Latter seems a little iffy (brain itself can't really sense a lot) but 'Intelligent' is probably the most interesting tag it'd have.
How do the healing mechanics work again?Roll recover, if you succeed you get as much mind and body back as you succeed by. Otherwise you need to use medkits, which need to be build. Dunno if you can regain body with a straight build roll.
((I can contribute to the wiki, although I'd like out of game bribes in return.))
Good work, I assume. Now get over to omega legion and stat a wiki there :P
((kidding. the idea of a wiki has been downvoted at least three times so far in that game.))
OL is a fair bit more freeform than ER and Dig, plus it doesn't have any of the more complex systems like Tinker or even an armory. Lists don't really matter for the game, so the only bookkeeping that needs to be done is character sheets, and those are handled by players in a specific thread. The only real use for a wiki would be story fluff and more concise game history, which means a wiki would be quite sparse and underused.Well, a wiki could increase the ability of teh GM to track items, locations, and npcs, making it possible for the complexity of the system to evolve.
OL is a fair bit more freeform than ER and Dig, plus it doesn't have any of the more complex systems like Tinker or even an armory. Lists don't really matter for the game, so the only bookkeeping that needs to be done is character sheets, and those are handled by players in a specific thread. The only real use for a wiki would be story fluff and more concise game history, which means a wiki would be quite sparse and underused.Well, a wiki could increase the ability of teh GM to track items, locations, and npcs, making it possible for the complexity of the system to evolve.
Plus, several of the magic systems (alchemy in particular, but also Runic and ritual magic) are pretty complicated, and have largely been abandoned as a result.
Well, a wiki could increase the ability of teh GM to track items, locations, and npcs, making it possible for the complexity of the system to evolve.
Plus, several of the magic systems (alchemy in particular, but also Runic and ritual magic) are pretty complicated, and have largely been abandoned as a result.
Well, a wiki could increase the ability of teh GM to track items, locations, and npcs, making it possible for the complexity of the system to evolve.
Plus, several of the magic systems (alchemy in particular, but also Runic and ritual magic) are pretty complicated, and have largely been abandoned as a result.
It would also prevent any secret actions and diminish opposition, as the GM would become increasingly dependant on public-only sources.
Edit: I put in a list of characters. I believe it is basically accurate to date. I haven't checked the ooc thread for stragglers though.Eh, if the actually active people are on there that's a good start already, thanks.
Thanks go to syv for helping me get the logo right and improving the tab icon, as well as dev for help with the background. And people like midjag and adwarf (and others I'm shamefully forgetting) for general feedback on looks. I have an aesthetics sense of approximately negative ten, so any help on that front is appreciated.Spoiler (click to show/hide)
@PiecewiseI'm crowdsourcing the backstory of Dig~
Is the Lexicon game part of the Digverse, or are they just thematically similar?
@PiecewiseI'm crowdsourcing the backstory of Dig~
Is the Lexicon game part of the Digverse, or are they just thematically similar?
Really I just stumbled across the lexicon system (Whenever I make systems I end up doing a hell of a lot of research on other systems, looking for good or similar ideas to incorporate) and liked the idea a lot. I chose this topic because, well, DIG's backstory was intentionally never going to be examined; Bad shit happened up there, we don't talk about it, and few people even know exactly what happened. But I figured it might be interesting to see what people think up.@PiecewiseI'm crowdsourcing the backstory of Dig~
Is the Lexicon game part of the Digverse, or are they just thematically similar?
Called it!
I'm 300% going to make it more Metro: Last Light even if it kills me or Fishman.
You were. A good pilot.Is it weird that in my head Nameless sounds like Richard Harrow from Boardwalk Empire?
Had to do a little you-tubing to find out. Saw him on a killing spree, then saw him talking to some kid from behind the bar. Seems legit. Only thing is, Harrow looks to have some pretty fly blast skills, whereas Nameless is entirely Fight.You were. A good pilot.Is it weird that in my head Nameless sounds like Richard Harrow from Boardwalk Empire?
((If only we had some sort of location where information like that could be archived... ( :P)(So.. how is permanent damage healed?)((I believe it is something like "at a rate of 10 an hour while in a safe place like the bore. Assuming, of course, that the bore isn't itself in combat during those times.))
Anyways, here's the healing info from the docs file:QuoteHealingEmphasis mine.
After combat ends, each surviving participant rolls Recover. If they succeed, they regain body and mind points equal to the success of the recovery, up to full. If they fail, however, any of that damage becomes permanent until they return to the Bore or other safe place, where they then heal at a rate of 10 per every 20 hours. This can compound. So, for example, if a player has 100 body points, loses 20, and then fails their recover roll, then their max drops to 80. If they lose another 20 and fail again, then their max drops to 60. That means that even if they succeed on other rolls, their body will be capped at 60. This lost health can be recovered with items. So a player with their body capped at 60 who used a first aid kit and got +10 body would go up to 70 max body and recover points up to there.
In other words, since each square on the map is 5 hours of drilling, 4 squares per 10 healing body and/or mind.))
As long as we can keep things moving.
I was thinking Christopher Walken or ShatnerYou were. A good pilot.Is it weird that in my head Nameless sounds like Richard Harrow from Boardwalk Empire?
Per space recovery would help with the bookkeeping.Lets change it to each space is 5 points of mind and Body. Faster, but that lets us do more adventuring!
two-three points per space doesn't sound hugely broken. All said, I'd rather keep regeneration low overall. As long as we can keep things moving.
So, since the crystal ball has the "Living" tag, could RC make something out of it to replace Tony's head with for the purpose of reanimation?Yes, actually.
So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.I don't see why our divers haven't been hunting down his soul already. Heck, I've got Tony's head, why not build him a robutt and stick the head on that?
So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.I could definitely try that, but I get the feeling the inhabitants of the crystal wouldn't appreciate it very much and start screaming again. Then again, kingdom of the crystal skull anyone?
Tony died by mind damage, so his soul isn't recoverable.So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.I don't see why our divers haven't been hunting down his soul already. Heck, I've got Tony's head, why not build him a robutt and stick the head on that?
I don't see why our divers haven't been hunting down his soul already. Heck, I've got Tony's head, why not build him a robutt and stick the head on that?
Edit: Dang it, Radio!And I've missed this ;)
Since when have we decided not to do something just because it could be stupid/dangerous/literally the opposite of what we really should do?So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.I could definitely try that, but I get the feeling the inhabitants of the crystal wouldn't appreciate it very much and start screaming again. Then again, kingdom of the crystal skull anyone?
29th of January, 1993. Didn't you get the memo?Since when have we decided not to do something just because it could be stupid/dangerous/literally the opposite of what we really should do?So RC should definetly carve a crystal skull to use for the head of a reanimated corpse.I could definitely try that, but I get the feeling the inhabitants of the crystal wouldn't appreciate it very much and start screaming again. Then again, kingdom of the crystal skull anyone?
Actually, that gives me an idea, you could try killing the things that are living in it, but that could take away the intelligence factor, but it would theoretically be usable for a replacement body still. Also, if anybody's going to use the crystal for other stuff, we should cleanse the piece they use just to be safe.
Actually, that gives me an idea, you could try killing the things that are living in it, but that could take away the intelligence factor, but it would theoretically be usable for a replacement body still. Also, if anybody's going to use the crystal for other stuff, we should cleanse the piece they use just to be safe.
That might be an option, though it might also anger the deep sea creatures and give them a chance to retaliate (though breaking up the crystal might as well, mind, but pw did say of that that it could be done -relatively- safely. Either way, you guys can can decide how you'll handle the crystal (could always also keep it whole to use it for trade later on).
About transcend being OP: simply using the skill itself may summon monsters that can do some real damage even at lower levels (at lvl. 3 one bad roll and it took away half my mind points!), so as pw said before there's already some balancing in that manner. This time the consequences were also bad for other people, but I don't think that's inherent to deep sea attack, the first monster fought purely on the psychic level.
Okay, so, just to make clear: no one minds if I break the body into parts because his mind went all roasty-toasty, right?I don't mind. you should ask the player though. Though, can we even resurrect Tony? his mind was destroyed by creatures fro mteh Deep. Is that permanent, and if not, has it been too long for us to retrieve his soul?
E: Oh yeah, and I also made tags for human bodies and the crystal hive spheres.
Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?Spoiler: Verne (click to show/hide)
((Doing recovery roll now; didn't understand system previously))
Recovery: 1d100: [75] (Failure)
As for waiting for one to recover - what's to stop them from saying "let's wait in this location on ship for two days while people recover and builders build?" We don't actually need to be moving in order for that crap to happen. BUT! While some are recovering, building, and vandalizing the Bore others could still be out and about, gathering, conversing with the natives, diving the sea, whatever. Bottom line, I don't think a slower "safety" recover rate holds anyone back all that much.
About transcend being OP: simply using the skill itself may summon monsters that can do some real damage even at lower levels (at lvl. 3 one bad roll and it took away half my mind points!), so as pw said before there's already some balancing in that manner. This time the consequences were also bad for other people, but I don't think that's inherent to deep sea attack, the first monster fought purely on the psychic level.
Could you give me the exact recipe for a depth drive?PW, if you have the time, could you look at this?QuoteYeah...though not right now I'm hurrying. Post in the OOC and I'll reply then when I get back home.
Okay, so, just to make clear: no one minds if I break the body into parts because his mind went all roasty-toasty, right?That makes you the second person to contribute to the wiki after Ozarck, congratulations!
E: Oh yeah, and I also made tags for human bodies and the crystal hive spheres.
About transcend being OP: simply using the skill itself may summon monsters that can do some real damage even at lower levels (at lvl. 3 one bad roll and it took away half my mind points!), so as pw said before there's already some balancing in that manner. This time the consequences were also bad for other people, but I don't think that's inherent to deep sea attack, the first monster fought purely on the psychic level.
Do also note that deep creatures that are immune to physical creatures are not useless against them. No transcend could mean I'll never hurt one, while still being quite capable of being hurt by one, special resistance or no. Only one of the three encountered monsters has been affected by that, while all three have had native immunity to physical attacks.
Yep. recovery rolls are really the way to recover some HP after a fight or dangerous event without having to use kits or return to the bore. It's sort of like the amount of damage you can shake off due to being really tough.Consider what kind of eyes improvements I could make from fragments of the crystal ball. Some sort of hard transparent shield over both the sockets?Spoiler: Verne (click to show/hide)
((Doing recovery roll now; didn't understand system previously))
Recovery: 1d100: [75] (Failure)
This is the right way to make a recovery roll, yes?
the whole 'have to go unconscious and helpless to use psychic powers' though admittedly that loses a lot of its sting if the psychic can sit around on the bore.
Nah, I asked PW tonys permadead.I figured, especially when he started using your sheet as an NPC. I hope I've given at least an entertaining farewell to him for you though.
R_C. could you suggest some possible wiki contributions?
I made a generic character sheet template, which is nowhere near as sophisticated as the one on ER. I'd like to dribble in some more relevant stuff though.
*NJW looks nervous* (http://www.bay12forums.com/smf/index.php?topic=162755.0)Be prepared for many turns of
Alternatively, we do this; You use drive to configure the brain of the machine to do what you want and send it to act as you want.Perhaps I misunderstand what you're proposing here, but isn't this the way it currently works? That a player needs to use drive (aka control, I assume) to direct the machine where to go? Or do you mean it more that we give it a set of instructions once so that the drivers don't need to micromanage it?
More like allowing drivers to set up an if-than series of commands that allows the machine to be somewhat programmed and then controlled by anyone who can talk to the brain.Alternatively, we do this; You use drive to configure the brain of the machine to do what you want and send it to act as you want.Perhaps I misunderstand what you're proposing here, but isn't this the way it currently works? That a player needs to use drive (aka control, I assume) to direct the machine where to go? Or do you mean it more that we give it a set of instructions once so that the drivers don't need to micromanage it?
More like allowing drivers to set up an if-than series of commands that allows the machine to be somewhat programmed and then controlled by anyone who can talk to the brain.Alternatively, we do this; You use drive to configure the brain of the machine to do what you want and send it to act as you want.Perhaps I misunderstand what you're proposing here, but isn't this the way it currently works? That a player needs to use drive (aka control, I assume) to direct the machine where to go? Or do you mean it more that we give it a set of instructions once so that the drivers don't need to micromanage it?
So long as people set it up in a flow chart, I'll be fine.More like allowing drivers to set up an if-than series of commands that allows the machine to be somewhat programmed and then controlled by anyone who can talk to the brain.Alternatively, we do this; You use drive to configure the brain of the machine to do what you want and send it to act as you want.Perhaps I misunderstand what you're proposing here, but isn't this the way it currently works? That a player needs to use drive (aka control, I assume) to direct the machine where to go? Or do you mean it more that we give it a set of instructions once so that the drivers don't need to micromanage it?
I see convoluted nested if-then data structures in your future...
Three things: One we are suspended directly over a giant cavern full of ocean right now, and not over the river at all. it's a sixty foot drop to the water.
Two: going directly up would require us to invert the Bore and dig upside down. PW has already said that digging directly sideways would make life challenging for the on the Bore, so, while i don't mind doing so, nothing of interest would get done while drilling.
Three: There is no three. I can't tell left from right sometimes.
Hey PW, I think you missed a square that we passed through - the one up-left from where we currently dangle over the Abyss. it's still marked black, but should be white?
I could take us up-left, up-left, up, up (which puts us at our starting square), down-right down-right, down-right, down-right (which will put us two squares to our right).
Or, to get to the same place, I can simply put us on our side, and go right, right.
I could jump out again.
Or start throwing other people out.
There's a few radios in storage, I think, and the dive suits in the airlock have radios. But they're not gonna work at any real range in the underground, especially if you put rock between each other.
well, we've build a bunch of stuff on the bore, found one interesting encounter, and spent a lot of time wandering around a seemingly sterile waterway. What are people going to do at the moment? Fire blindly at the cave walls? read underdark bedtime stories to the Deep Mites? instigate Insurrection? I imagine more will be posted when we actually can get out and check shit out, eh?Well, fair enough. I'm basically just wondering about format changes. We'll let it roll for the moment, but I know a lot of people, given sandboxes and freedom, get bored or unsure of what to do.
well, we've build a bunch of stuff on the bore, found one interesting encounter, and spent a lot of time wandering around a seemingly sterile waterway. What are people going to do at the moment? Fire blindly at the cave walls? read underdark bedtime stories to the Deep Mites? instigate Insurrection? I imagine more will be posted when we actually can get out and check shit out, eh?Well, fair enough. I'm basically just wondering about format changes. We'll let it roll for the moment, but I know a lot of people, given sandboxes and freedom, get bored or unsure of what to do.
In my case, it's not that I'm bored or unsure what to do, it's just that there's nothing productive for me to do, beyond perhaps sparring with other players for knowledge. Sifeebt has no build, no find to research in the library, no eye disk to explore the deep sea, no interesting areas external to the bore to explore, etcetera. He's a combat character who can't really do much beyond combat because the system penalizes versatile builds.HEY!
Assuming people want to explore Tapeworm Town (it's a disgusting affront to nature, why wouldn't we) we could build a diving bell, but we could also perhaps build ourselves a little rowboat and then lower that down into the water. Or lower people down in diving suits, perhaps with a floating element to prevent them sinking down.Well you're lucky enough that the tech has advanced to the point where you're not in a canvas suit with a big brass helmet and tubes attached to the bore. Although you're not far off. You've got yourself a tank of oxygen and a rebreathing system so you're not tethered to the bore, but the actual suit itself is still pretty big and clunky, for better or worse. Its got a natural 10 armor and a big metal helmet. Not the spherical kind; imagine if you took a towel and draped it over your head, with the ends going down your back and front. Its shaped kind of like that, a sheet of steel that covers part of your chest and back before sloping up to form a helmet with a ovoid viewport and some hoses attached to your air tank. The rest of the suit is made of sturdy, insulated, water tight fabric. It won't totally isolate you from temperature changes, but it will keep you protected to a degree. Its a full body suit too, complete with boots and gloves.
PW, could you maybe describe those diving suits a little? Do they float, for example?
How about we throw even more obstacles in teh way of people getting out of the bore and actually exploring? maybe we need to weld all external accesspoints shut and spend eleven turns inventing a special portal using only the finest of ingredients dredged from the depths of the Sea in order to ingress/egress. We could paint over that glass dome as well - not like looking out and seeing stuff is useful either. It only gets in the way of us sitting around and tinkering ad nauseumYeah, thats basically what I said you could do.
Or ... you know ... tie a fucking rope to the Bore and make a rope ladder before beginning your metalcraft and inspection of every piece of otherwise useless equipment on the bore.
I am rapidly approaching the limits of my patience for this game.
I know. I made it part of my in game action to get a buildr to do that this turn, because you said it. However, the bore seems rather poorly equiped for getting people in and out in literally every situation we've encountered so far. You'd think it would have an extendable ladder built in or something.How about we throw even more obstacles in teh way of people getting out of the bore and actually exploring? maybe we need to weld all external accesspoints shut and spend eleven turns inventing a special portal using only the finest of ingredients dredged from the depths of the Sea in order to ingress/egress. We could paint over that glass dome as well - not like looking out and seeing stuff is useful either. It only gets in the way of us sitting around and tinkering ad nauseumYeah, thats basically what I said you could do.
Or ... you know ... tie a fucking rope to the Bore and make a rope ladder before beginning your metalcraft and inspection of every piece of otherwise useless equipment on the bore.
I am rapidly approaching the limits of my patience for this game.
Don't blame me, I just tell people possibilities, not what needs to happen.
fuck it. i'm grabbing one of those and diving.Assuming people want to explore Tapeworm Town (it's a disgusting affront to nature, why wouldn't we) we could build a diving bell, but we could also perhaps build ourselves a little rowboat and then lower that down into the water. Or lower people down in diving suits, perhaps with a floating element to prevent them sinking down.Well you're lucky enough that the tech has advanced to the point where you're not in a canvas suit with a big brass helmet and tubes attached to the bore. Although you're not far off. You've got yourself a tank of oxygen and a rebreathing system so you're not tethered to the bore, but the actual suit itself is still pretty big and clunky, for better or worse. Its got a natural 10 armor and a big metal helmet. Not the spherical kind; imagine if you took a towel and draped it over your head, with the ends going down your back and front. Its shaped kind of like that, a sheet of steel that covers part of your chest and back before sloping up to form a helmet with a ovoid viewport and some hoses attached to your air tank. The rest of the suit is made of sturdy, insulated, water tight fabric. It won't totally isolate you from temperature changes, but it will keep you protected to a degree. Its a full body suit too, complete with boots and gloves.
PW, could you maybe describe those diving suits a little? Do they float, for example?
As per sinking and floating, there are pockets for ballast. It naturally floats, though not terribly well. You'd float on your back, not standing up. The shoes are also weighted, so they'd naturally unbalance you.
Ladder? No. Rope? Yes.I know. I made it part of my in game action to get a buildr to do that this turn, because you said it. However, the bore seems rather poorly equiped for getting people in and out in literally every situation we've encountered so far. You'd think it would have an extendable ladder built in or something.How about we throw even more obstacles in teh way of people getting out of the bore and actually exploring? maybe we need to weld all external accesspoints shut and spend eleven turns inventing a special portal using only the finest of ingredients dredged from the depths of the Sea in order to ingress/egress. We could paint over that glass dome as well - not like looking out and seeing stuff is useful either. It only gets in the way of us sitting around and tinkering ad nauseumYeah, thats basically what I said you could do.
Or ... you know ... tie a fucking rope to the Bore and make a rope ladder before beginning your metalcraft and inspection of every piece of otherwise useless equipment on the bore.
I am rapidly approaching the limits of my patience for this game.
Don't blame me, I just tell people possibilities, not what needs to happen.fuck it. i'm grabbing one of those and diving.Assuming people want to explore Tapeworm Town (it's a disgusting affront to nature, why wouldn't we) we could build a diving bell, but we could also perhaps build ourselves a little rowboat and then lower that down into the water. Or lower people down in diving suits, perhaps with a floating element to prevent them sinking down.Well you're lucky enough that the tech has advanced to the point where you're not in a canvas suit with a big brass helmet and tubes attached to the bore. Although you're not far off. You've got yourself a tank of oxygen and a rebreathing system so you're not tethered to the bore, but the actual suit itself is still pretty big and clunky, for better or worse. Its got a natural 10 armor and a big metal helmet. Not the spherical kind; imagine if you took a towel and draped it over your head, with the ends going down your back and front. Its shaped kind of like that, a sheet of steel that covers part of your chest and back before sloping up to form a helmet with a ovoid viewport and some hoses attached to your air tank. The rest of the suit is made of sturdy, insulated, water tight fabric. It won't totally isolate you from temperature changes, but it will keep you protected to a degree. Its a full body suit too, complete with boots and gloves.
PW, could you maybe describe those diving suits a little? Do they float, for example?
As per sinking and floating, there are pockets for ballast. It naturally floats, though not terribly well. You'd float on your back, not standing up. The shoes are also weighted, so they'd naturally unbalance you.
Which we can't even tie onto the Bore safely without a respectable build score.I'll probably let that one go. Instead it will be a move score for climbing down it.
Maybe we could be a little lax with simple actions, like climbing a rope. You can't really progress in any meaningful way without climbing a rope, so maybe you should just let people climb down a rope without rolling, especialy when it's the only way to progress in the game.Which we can't even tie onto the Bore safely without a respectable build score.I'll probably let that one go. Instead it will be a move score for climbing down it.
FairMaybe we could be a little lax with simple actions, like climbing a rope. You can't really progress in any meaningful way without climbing a rope, so maybe you should just let people climb down a rope without rolling, especialy when it's the only way to progress in the game.Which we can't even tie onto the Bore safely without a respectable build score.I'll probably let that one go. Instead it will be a move score for climbing down it.
If we are trying to climb a rope as fast as we can, to escape some horrible monster, then we can roll.
Which we can't even tie onto the Bore safely without a respectable build score.I'll probably let that one go. Instead it will be a move score for climbing down it.
You should also stop making new characters to cover your weaknesses. The point of people being good at things or bad at things is instilling teamwork.
As much as I'd love to do that, I don't think relying on other people in combat is good for your health in a piecewise game.
The bore's airtight, and it's pretty unlikely that you could have an ocean deep enough to crush metal this far underground.Is it? I can't find that information in teh Rules, teh description of the Bore, or the Wiki.
Oh come on people, metagaming? I could really benefit from murdering the mole, since my char needs an eye disk, but I decided not to because Sifeebt has no way to know what he's doing before boarding the bell.
Oh come on people, metagaming? I could really benefit from murdering the mole, since my char needs an eye disk, but I decided not to because Sifeebt has no way to know what he's doing before boarding the bell.
Instead of having doing some light reading, grab my rifle and shoot Maurice until he stops being a threat. Alternatively, until he stops being.
Does there have to be a main PW game?That's entirely up to PW, but he seems to prefer having one main game and one or more side games.
Just not sure if anyone's ever suggested an alternative, what with the "what after ER" debate.
It doesn't matter much to me so long as people have fun. I'm still looking into Oro systems right now.Does there have to be a main PW game?That's entirely up to PW, but he seems to prefer having one main game and one or more side games.
Just not sure if anyone's ever suggested an alternative, what with the "what after ER" debate.
I'll point out you guys are shooting him even though he has no action to continue his attempts at bore drop."Meatbags."
I'll point out you guys are shooting him even though he has no action to continue his attempts at bore drop.I was going to let him surrender, but then Sifeebt went for decapitation on him, and I'll be damned if I'm going to let him steal the kill.
ALSO! I much point out that nobody has actually attempted to explain to Maurice why this is a bad idea IC, but everyone does seem very keen to open fire.
Speaking of which, anyone here ever played something using powered by the apocalypse? Like Apocalypse world or Dungeon world?I have used adapted dungeon world for RL rp sessions before. Dunno how much it was altered by the gm though, never looked at the original ruleset.
Honestly, it's not like he really was a well developed character to interact with rather than a spontaneously generating engine of chaos. But if you're indeed actually trying to play a character and not just insert some random shenanigans I'll try and defuse the situation IC, then we can see where we go from there (assuming people can put away their murderboner for just a second).
This is exactly why ((ooc)) I acted to prevent his driving the bore. IC, I would assume there were enough tells to indicate he was ... unhinged.
spoiler=Maurice
Description: This is not a mole man. This is a clay troll that has a lot of brown moss growing on it. But it sorta looks like a mole man.
Seemed a good name for a moleman?It just happens to be the name of another person who almost killed everyone out of a misguided attempt at helping.
[AUTOMATIC RESPONSE: Piecewise is currently in exams. He will return tomorrow, god willing]
END OF MESSAGE
Will Dig be continuing? I'm not that sold on ORO..Sure, if people want it to.
Will Dig be continuing? I'm not that sold on ORO..Sure, if people want it to.
I personally also like DIG more than what I've seen of ORO.Will Dig be continuing? I'm not that sold on ORO..Sure, if people want it to.
I like Oro way more than I like Dig. Dig has massive systemic issues, and large seemingly-unfixable gameplay issues. Like time itself being a resource that's used very differently by different types of characters.Hey sy, read my love letters so that I can do something stupid
You said chemical would be needed to make things that restore mind. Could we use the blood, bile, and adrenal glands from Tony's body to start making that stuff right now?Also, if DIG is going to continue, I'd like an answer on this before it gets burried again.
Also, could we turn the Bile into explosive?
You said chemical would be needed to make things that restore mind. Could we use the blood, bile, and adrenal glands from Tony's body to start making that stuff right now?Also, if DIG is going to continue, I'd like an answer on this before it gets burried again.
Also, could we turn the Bile into explosive?
Revolver is a game where death is generally no more than a turn or two away.
Well, that depends on a few things. First, depends on your speed. That sets initiative. Second, depends on the attack being used. In melee you always get a roll to block/dodge, just like the enemy does. However, if they're using a gun thats different. There's an action you can take called "Take cover", it only takes half a turn and it makes it so you're able to do a defensive roll to try and avoid gunfire. But if the enemy acts before you, or you don't take cover, or you move after using "take cover", then you're not in cover, then you get no cover roll. So basically....If you're not in cover they just have to roll to-hit with a gun.Revolver is a game where death is generally no more than a turn or two away.
Do those hits land? In ER, death was a turn or two away, but in order for that to happen, your opponent needed to first survive a round of uninterrupted fire from teammates, successfully roll to hit, and you had to fail a bare minimum of one save, and generally two or more, often featuring bonuses. Then you could take damage.
I need that now. Good use of xenon.Well, since you asked
(PLEASE STAND BY FOR MOLE HORRORS)
You might be right. he could have locked the thread though. Not that I really know how to do that myself. I figured it really only affects those still in the bore anyway, so sif, yerself, Legs, and anyone with DTD (deep tunnel dementia).Quote(PLEASE STAND BY FOR MOLE HORRORS)
I might be mistaken, but I think we aren't supposed to post actions until pw has had the chance to trigger the moleman meltdown massacre.
Can anyone find the post where piecewise breaks down a body? I can't.If it's for the tags: http://dig.wikia.com/wiki/Tinker#Human_Body
Thanks. Anyone mind if I borrow Tony's nervous system, or some of it?"borrow."
Now that's quite a character.Spoiler: "Coinflip" Rayes (click to show/hide)
I got tired of not being able to do basic damned things like dodge or climb, so have the ultimate generalist.I can see this as being a pretty usefulo playstyle, though it will take a little more for it to excel. At least he has a chance to be effective in most situations.
Nah, I got this. It's what Legs is for, after all. He didn't go to the crawler to hide, but to evac. If Rauth wants to descend past the chained ball Deeplings, Legs doesn't care.QuoteUnfortunately the guy who was gonna do that is currently hiding in the crawer because of accidental demon summoning so...that wait might be a while.Seeing as how I designed and made the thing, would it be ok if we say it was made with an automatic winch, or some sort of system to let the person inside the diving bell lower himself? So that Rauth isn't forced to sit around doing nothing. I could explain how this system would work if you want me to.
Because you can't do it directly with the bead chain or anything. You have to manipulate the world to do damage.Aka have to do something in the real world and not through the deep, which this action should be (trying to physically detach one of the balls). Remember, I can't really do things a regular person (that, granted, could fly) can't do on this level, so no random spouts of intense water or airbending unless I dive deeper.
you're in the deep. You can't physically grab anything, mr. comatrance. Are you throwing your spirit body at it then? I thought that was a Bad IdeaTM?I'm on lvl. 3 which grants me the following abilities:
Level 3: Manipulation of local material in a way that resembles mundane. Ie, you can go and psychically move or do things that you could normally do with your body.
Level 4: Local Control. Manipulate matter.
Well, for the same reason it would be a bad idea for a physical being to walk up to a Bull and try to yank off one of their testicles.Well yeah, in general monsters don't appreciate it when you try to forcefully separate their balls, but that also counts for any of you shooting or stabbing it (as difficult as the latter might be). Nobody else seems very eager to engage it, but I doubt it'll be content just hanging around in the air to chill out and not bother us.
Let me get this straight though. On level three, youcan do anything that a mundane can do on the mundane plane. With the added benefit of being able to fly, pass through stone, breath underwater, and so forth. and the down side is? If you die, we mundanes get attacked by monsters.
I'd try forming an edge or something at 3, on the off-chance, but it looks like this might work.What do you mean exactly by 'forming an edge'? Grab something sharp to stab it?
I'm pretty sure that heavy thing (or the chests) may be good enough to contain things or be made of strong stuff. I'm thinking of taking a wall section out so we could just sling boxes back to the bore, instead of moving them over the hole.You could use the diving bell to gather large pieces of loot in and bring it up. Slinging things into the bore might be difficult given it's still at the top of the cave.
Good luck, either way.Well, for the same reason it would be a bad idea for a physical being to walk up to a Bull and try to yank off one of their testicles.Well yeah, in general monsters don't appreciate it when you try to forcefully separate their balls, but that also counts for any of you shooting or stabbing it (as difficult as the latter might be). Nobody else seems very eager to engage it, but I doubt it'll be content just hanging around in the air to chill out and not bother us.
Let me get this straight though. On level three, youcan do anything that a mundane can do on the mundane plane. With the added benefit of being able to fly, pass through stone, breath underwater, and so forth. and the down side is? If you die, we mundanes get attacked by monsters.
If anything, the fact that I cannot touch it in the deep might indicate it also can't hurt me back in this state, so withsomeheaps of luck I'll get in a few hits unopposed.
I can understand how a human would throw some water (though I doubt you can get much beyond splashing some water) but you'll have to explain to me how you'd start causing 'a strong wind' to appear as a regular human. Are beans enchiladas involved? :POr a fan. or waving your arms. Really, breaking a chunk of rock off the ceiling isn't something you do by hand either but you can do it with level 3. The point is that with level 3 you don't change the actual form of anything. You can knock chunks off or move it around but you can't change it from solid to liquid or manipulate the matter so that it forms shapes on its own rather than being shaped by your actions.
((you could maybe build some enhancement wire for Nameless. He's bugged all the rest of the builders for it, to no avail))While (strictly speaking) only speaking for myself, in general I think most builders would appreciate knowing what the actual recipe is of an item when asked to build something, as well as the person making the request gathering the items required. Y'know, facilitate them facilitating you.
Radio, I think you and I have a communication problem.Quote((you could maybe build some enhancement wire for Nameless. He's bugged all the rest of the builders for it, to no avail))While (strictly speaking) only speaking for myself, in general I think most builders would appreciate knowing what the actual recipe is of an item when asked to build something, as well as the person making the request gathering the items required. Y'know, facilitate them facilitating you.
(Toaster also has 0 Build, btw.)What? really? Jesus. This whole conversation is pointless. Thanks for pointing that out Egan, saves me some time.
Radio was just pointing out that, Was he? I suppose Radio could speak to this himself. while in the past you didn't need to ask for a recipe before you could make something, you do now. Since it requires little effort on your part to ask for a recipe, you might as well do that tiny bit to help out before you ask someone to spend a lot of time doing something for you, especially since it's entirely possible for enhancement wire to be impossible to obtain right now. I guess he could've been slightly more polite about saying that, Was he being impolite? what in his text makes you say that? If you are reading it as impolite, should I be blamed for reading it that way, if I did? but he still wasn't terrible.
You solved that by editting your postYes, at Radio's suggestion, I edited my post. I am willing to make that effort, as i have pointed out in this very conversation., but reacted with hostility and pointed out two things that are essentially irrelevant to what Radio was saying,Radio said he prefers to know the recipe before doign the work, and that the requestee (myself) should collect the material. I said "there was no recipe when I asked the other two times (but have edited my post now that there is one), and that I have been and remain more than willing to fetch the bits. Both points are directly relevant. as if they were extremely obvious, and insulting for him to miss. s if, like i said in that post, I felt that Radio and I were having a communication issue, and that I felt that these two points were important to understand where i was coming from. Which they are. Fetching items yourself would pretty much be assumed,You accuse me of pointing things out as if they are obvious and then defend Radio for making a statement that you just here claim is unnecessary. and that I claim was unnecessary. and you can't even know whether you'd need to before PW gives a recipe, anyway. Which is why I edited in the request, as per Radio's suggestion. The two past times you've asked for enhancement wire, you were asking builders to give up a very precious and rare resource without offering explicit and similarly valuable paymentThat this is the case was unkknown to me upo0n making both requests, again, the reason I dropped the matter at the time.; it's not surprising at all that nobody made the stuff for you, so it's not like people have been being unfairly difficult.Why do the two of you think I was blaming or accusing anyone of giving me the shaft here? Honestly, why?
Radio apparently interpreted that second statement as an accusation against him--"You have no right to say anything, you're one of the dicks that refused to help me!". He also was pointing out that it's foolish for any builder to say they'll build the EW for you This is a stretch, at best, since a) an agreement can be made for the service, conditional upon recieving the materials (and even additional materials for other projects - a condition I would be all too happy to accept) and b) the builders have been asking about and beginning and completing equally complicated projects. Or, at least, from what I have read about their soldier suits, big giant roboclaws, and terminator robobodies, they have. If I am mistaken, again the reason I am mistaken is because, as a non-builder, the details of their personal projects have been largely irrelevant to me. I assumed that, if my project were so intensive, and the builder in question were to discover that, they'd fill me in., since it's extremely likely that they can't. It will require special materials, and you have no such things on you, let alone the specific ones EW would probably require. He also seems to have missed the fact that you editted in a recipe request, so there's definitely foolishness on both your parts. >.>
Still, none of this warrants anywhere near the aggression those few posts show. I mean, Ozarck, what? Sure, he was speaking down to you a bit, but that warrants an angry essay which is too mean to post? I decided against the essay because I felt much of it was irrelevant. Instead, I distilled my thoughts down to those two points, both of which you felt were irrelevant and I didn't. the rest simply didn't add value to the conversation and were more likely to sidetrack than not. Yeah, he needs to work on his reading comprehension, but you need to work on your chill. I don't believe that my two posts in response to Radio either attacked, belittled, demeaned, or ridiculed him, or anyone else.
but he still wasn't terribleThen I'm gonna have to try harder next time ~.~
I noticed, thanks a bunch for the effort. There's quite some recipes on there now, it's filling out nicely.
I had been putting of adding the living engines because I wasn't sure where to add the descriptions, but perhaps putting those on the item's own page somewhere down the line works best (like we did with the er armory basically). The most important info is there though.
And for the rest of you, remember that pw said he could reward wiki contributions by granting bonus knowledge (http://www.bay12forums.com/smf/index.php?topic=162123.msg7351198#msg7351198), so if you needed any more reason to start gnoming (outside the goodness of your heart, of course) there you go.
Could you skip mine, please?
Nah, that's fine, you're doing good work. Dev just has certain, ah, hang ups on this topic.Could you skip mine, please?If you're referring to your character page, it's too late. But feel free to edit the page I put up.
Sorry if the character pages were supposed to be left to the owners of the characters, I just thought it would be useful to do.
At least I do get to win my "bet" with RC, on that someone would make a templated character sheet that will stick around forever.Lucky me then that I don't take sucker's bets ;)
Either way, since pw isn't using the wiki to keep track of charsheets this time, Dev
It's possible, but the way it's set up now is actually the most convenient for pw (doesn't have to check the wiki for anything) so I doubt he has much incentive to change (and anytime someone forgets their sheet he gets to make them autofail, how could he turn that down). As for the latter, we'll see, I could protect the page if it gets egregious.Either way, since pw isn't using the wiki to keep track of charsheets this time, DevYet. Care to take a bet that it'll happen, and that I'll have to do that repeatedly, note or not?
Either way, since pw isn't using the wiki to keep track of charsheets this time, Dev
Yet. Care to take a bet that it'll happen, and that I'll have to do that repeatedly, note or not?
Piecewise, like most elemental forces capable of horribly mangling a person, follows the path of least resistance.It's possible, but the way it's set up now is actually the most convenient for pw (doesn't have to check the wiki for anything) so I doubt he has much incentive to change (and anytime someone forgets their sheet he gets to make them autofail, how could he turn that down). As for the latter, we'll see, I could protect the page if it gets egregious.Either way, since pw isn't using the wiki to keep track of charsheets this time, DevYet. Care to take a bet that it'll happen, and that I'll have to do that repeatedly, note or not?
Oi PW, have you seen the Kingdom Death: Monster board game? Conceptually, it looks up your alley, if not mechanically, what with survivors in a grim deadly wasteland tearing bits off hideous monsters to build a gloomy settlement before they die horribly in the dark.Heard about it years ago my man. And yeah, its totally up my alley. Unfortunately, it costs literally hundreds to thousands of dollars and is rare as hell. Luckily you can play it on tabletop simulator. Models look crappy but hey, I care more about the game anyways.
Also it's kinda NSFW if you're googling that.
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Transcend: 80+5
I don't think puppeting other players' characters should be a thing in this game.
*this from the guy with a second character so we don't have to wait on drivers. Hypocrisy? Probably*
It's not fine. I am talking 'in general,' rather than 'in gentlefish' particular case. I think hte rule should be "no puppeting, with exceptions." and the exceptions should be carefully controlled.For example, if one gives explicit permission beforehand.I don't think puppeting other players' characters should be a thing in this game.
*this from the guy with a second character so we don't have to wait on drivers. Hypocrisy? Probably*
It's fine, it's an action I was going to do anyway but wasn't physically around to re-post. But it would set a scary precedence.
Thats basically what I intended anyway. But as was said, Gentle's last action was to make things and he was just unable to make them at the time due to lacking materials. So I effectively pushed his action forward till when it was viable. The people puppeting him was just because I find the image funny.It's not fine. I am talking 'in general,' rather than 'in gentlefish' particular case. I think hte rule should be "no puppeting, with exceptions." and the exceptions should be carefully controlled.For example, if one gives explicit permission beforehand.I don't think puppeting other players' characters should be a thing in this game.
*this from the guy with a second character so we don't have to wait on drivers. Hypocrisy? Probably*
It's fine, it's an action I was going to do anyway but wasn't physically around to re-post. But it would set a scary precedence.
I have no objection to that, as a special circumstance. The IC puppeting was never an issue, and I agree, it was funny. I got a kick out of it, anyway.Thats basically what I intended anyway. But as was said, Gentle's last action was to make things and he was just unable to make them at the time due to lacking materials. So I effectively pushed his action forward till when it was viable. The people puppeting him was just because I find the image funny.It's not fine. I am talking 'in general,' rather than 'in gentlefish' particular case. I think the rule should be "no puppeting, with exceptions." and the exceptions should be carefully controlled.For example, if one gives explicit permission beforehand.I don't think puppeting other players' characters should be a thing in this game.
*this from the guy with a second character so we don't have to wait on drivers. Hypocrisy? Probably*
It's fine, it's an action I was going to do anyway but wasn't physically around to re-post. But it would set a scary precedence.
Now taking bets, how many turns until someone sends the bell back down to pick up the guys stranded on the worm mass?Seems like half the game is spent trying to get into and out of the Bore, as well as to get the Bore from one place to another.
Isn't the rope still there? Why can't you just use the rope?climbing is dependent on the move skill.
Remote control hoverbell? Go anywhere!Watch them crash it two turns in.
If Dev's aim was better we'd already have crashed the existing bell.Remote control hoverbell? Go anywhere!Watch them crash it two turns in.
If Dev's aim was better we'd already have crashed the existing bell.
Now taking bets, how many turns until someone sends the bell back down to pick up the guys stranded on the worm mass?
What was the big idea there anyway? Crash the only way to transport up all the heavier loot he has? All to... prove a point or something?If Dev's aim was better we'd already have crashed the existing bell.Remote control hoverbell? Go anywhere!Watch them crash it two turns in.
Out of curiosity, how are you guys feeling? I like the concepts of dig, the "Internauts" exploring underground, but do you guys feel like the system around it is working out?
I've got other ideas for stuff we could mess with while I work on Oro's combat system, though the Revolver test seems to be working alright. Any watchers of that have opinions by the way?
I'm really not a big fan of Dig's system. Most of the fun of Dig comes from hunting around and exploring, rather than straight combat, but its system isn't built for that at all. It's a system which rewards people finding roles and playing those roles exclusively, which would work great in a squad combat game--but not an exploration game where, ideally, everyone is somewhat well-rounded and capable of surviving alone.Fair. I'll have to go remind myself what crossroads is like...
I think you did much better making an exploration system when you made Crossroads, which ironically seemed to be a bit more combat focused than DIG. Crossroads made everyone have the same base skillset and abilities, but with limited and powerful boons to give them individuality and focuses. It was also just a much simpler system, which I'd think would lend itself to a big multiplayer game.
...Why don't you run Crossroads again, just with more people? Maybe add DIG's resource and manufacture system to it, replacing the ER-like armory? Or, hell, take Crossroads' insanity system and use it in something, I really really love the insanity system.
If anything what I'm gonna do is be like "Eh, fuck this system. Now we're using this system. But the general idea is still the same." The idea works, its just finding the framework that works for it.Now taking bets, how many turns until someone sends the bell back down to pick up the guys stranded on the worm mass?
I'll take that bet! I'd wager... 2 turns or less. What ya bettin', boy?What was the big idea there anyway? Crash the only way to transport up all the heavier loot he has? All to... prove a point or something?If Dev's aim was better we'd already have crashed the existing bell.Remote control hoverbell? Go anywhere!Watch them crash it two turns in.Spoiler: Dev you can't read this. Yes you Dev. I'm watching you. (click to show/hide)Out of curiosity, how are you guys feeling? I like the concepts of dig, the "Internauts" exploring underground, but do you guys feel like the system around it is working out?
I've got other ideas for stuff we could mess with while I work on Oro's combat system, though the Revolver test seems to be working alright. Any watchers of that have opinions by the way?
I think the system as it is works fine enough, simple enough not to be cumbersome but not too restrictive. Though there are some difficulties with it, as long as you're willing to waffle a little around the edges (eg not requiring move roll to descend the rope, allowing us to use a preset set of rules to pilot the bore when pilots go AFK, etc.) I think this should work out well. If nothing else, I'm having a ton of fun with it, exploring and learning about the world and slowly but surely gathering items to grow in power.
On revolver specifically, no real comments on the system, but the setting seems a little too dungeon crawly for my (personal) tastes, I prefer it if there's a little more to it than that.
What was the big idea there anyway? Crash the only way to transport up all the heavier loot he has? All to... prove a point or something?
Spoiler (click to show/hide)
Spoiler (click to show/hide)
QuoteSpoiler (click to show/hide)
That's fair, I guess we've just had very different experiences. Perhaps there needs to be some more incentive for people to take some control skill other than things like driving the bore or the crawler (which are things that help the team but don't give that individual any real advantages). Maybe if we can tame some of these worms and let drivers use them as pets... Though that wouldn't solve any systemic problems, of course. There should be an automated charge for driving the Bore and the Crawler. I'd charge personally, but that will end up with someone else making a character, taking over the job, losing interest in two turns, going idle, and PW automating the system, further unbalancing the current system.Spoiler: You know the drill (click to show/hide)
Seems more realism-driven than DIG... I think I like the crossroads system less on the whole.No reason to remove the tag crafting. The problem people have is with the fact that DIG's system is specialization focused and not set up for the sort of general stuff most people do.
While it would probably still use the tag system, I would be REALLY against Crossroads if it dropped that mechanic.
it has a big stone door rather than an open doorway.
Looks important.
Quoteit has a big stone door rather than an open doorway.I want to open it, because what's inside could be interesting.
Looks important.
Then again, opening it might just make the entire thing explode, so I'm hesitant.
Quoteit has a big stone door rather than an open doorway.I want to open it, because what's inside could be interesting.
Looks important.
Then again, opening it might just make the entire thing explode, so I'm hesitant.
C'mon now pancaek, it's just a random door, what's the worst that could happen?
There's no nukes behind that door.
There's no nukes behind that door~
There's no nukes behind that door.You'll excuse me if I don't trust you on this.
You speak fluent skeleton.There's no nukes behind that door.
Allow me to translate:There's no nukes behind that door~
You speak fluent skeleton.There's no nukes behind that door.
Allow me to translate:There's no nukes behind that door~
Samurai Jack and the Legion of Flesh-Horrors?Samurai Jack and the TPK more like.
Any of you keeping up with the new samurai jack episodes?
Ya enjoying this most recent one?
Cause I am.
Do we have radios or another form of long range communication in Dig? Or am I going to have to leg it all the way up to the bore to get some help with the (maybe)notnukedoor?We have radios but there's a big fucking ball of worms and rock blocking your signal currently. If you swim off to the side a bit, you should get a signal.
Do we have radios or another form of long range communication in Dig? Or am I going to have to leg it all the way up to the bore to get some help with the (maybe)notnukedoor?We have radios but there's a big fucking ball of worms and rock blocking your signal currently. If you swim off to the side a bit, you should get a signal.
It doesn't have anime eyes or anything but [...] its not horribly grotesque or anything.
Would it be possible to let Verne die, then just put him back in his original body? The poison will still be there, but since he's a zombie at that point I don't know if that'll still be a problem.
You could do that, yes. Though he'll be radioactive and poisonous.
Got answer from pw:The radiation would be minor, but his body fluids would be toxic so if he got injured he might poison people around him if they got splashed. But only if there's skin contact, and the poision effect would be minor.Would it be possible to let Verne die, then just put him back in his original body? The poison will still be there, but since he's a zombie at that point I don't know if that'll still be a problem.You could do that, yes. Though he'll be radioactive and poisonous.
So yeah, we better stick to the current plan and put you in Tony's body, lest you radiate everybody constantly (might have to get some containment for the soon-to-be corpse, in fact, or dump it to be safe).
Got answer from pw:The radiation would be minor, but his body fluids would be toxic so if he got injured he might poison people around him if they got splashed. But only if there's skin contact, and the poision effect would be minor.Would it be possible to let Verne die, then just put him back in his original body? The poison will still be there, but since he's a zombie at that point I don't know if that'll still be a problem.You could do that, yes. Though he'll be radioactive and poisonous.
So yeah, we better stick to the current plan and put you in Tony's body, lest you radiate everybody constantly (might have to get some containment for the soon-to-be corpse, in fact, or dump it to be safe).
Just don't do anything that involves taking in his bodily fluids.
Oh and make sure to preserve him
I'd have to be "preserved" according to PW.Either can be preserved. The point is that because the body isn't alive, its gonna start rotting and that will render it unusable after a while. Grab some chem 3 and you can embalm it to stop that.
I'd only prefer Verne's old body if I'd be a zombie in either case.
But Tony is on ice, while Verne's completely poisoned, which might make a difference.
So I'd rather use Tony's body if it made me... fresher.
How does getting knowledge work again? Just action "lol get me sum noleeg?"Its gonna be handed out at the end of our current hijinks in this area. It works kinda like tokens in ER, where you get more for doing things. So like finding the moth will get oz's character's some if they had anything to get it for.
Since it'll probably come up: can Sif's body be repaired into decent-enough condition, or will we have to find a replacement head?
If it's the latter, would a lvl.2 deep sea ball (deep 2/smooth 4/Organic 4) suffice?
Since it'll probably come up: can Sif's body be repaired into decent-enough condition, or will we have to find a replacement head?Oh, you better not. I've spent the whole game trying to get out of that body, and you have plenty of time to obtain a superior one. Just take some otherwise worthless storeroom metal and make something out of that, and then use all the wonderful tags contained within the human body for whatever. That way, it's a win-win.
If it's the latter, would a lvl.2 deep sea ball (deep 2/smooth 4/Organic 4) suffice?
Nameles is always up for physically tearing someone's head off. He'll start a collection.Since it'll probably come up: can Sif's body be repaired into decent-enough condition, or will we have to find a replacement head?
If it's the latter, would a lvl.2 deep sea ball (deep 2/smooth 4/Organic 4) suffice?
Oh, you better not. I've spent the whole game trying to get out of that body, and you have plenty of time to obtain a superior one. Just take some otherwise worthless storeroom metal and make something out of that, and then use all the wonderful tags contained within the human body for whatever. That way, it's a win-win.
Totally up for assembling a body out of cardboard and poison for Sifbeet.
Also, I don't think you answered my question: did Sif ever mentioned his body switching wishes to Joshua?
Hmm. Maybe you could go grab sif's soul and tie it to a post beside the bore's brain, which would repel predators.
sordSure, but only if you give up that sword you got so we can retcon you into getting on the crawler back when he left.
I haven't been paying attention to that thread, but apparently Nameless got out of the bore and into some space where it can talk to a giant moth? Brownian motion brings Coinflip to the same place, if that's physically possible.Spoiler: "Coinflip" Rayes (click to show/hide)
I'd assumed that you were just outside the bore.I traveled to nearly the end of the cavern complex we are in. And then down a magma tube. The cavern was described as big enough that we couldn't see any walls from the bore, several times.
Spawned, cooked some food, made a friend, drank some booze, passed out, dreamed of Bloodborne, woke up yelled at someone for making a weapon out of a corpse, mysteriously disappeared while the bore was full of poison.
After making some moonshine bolt the still to a wall as we get underwaySpoiler: sheet (click to show/hide)
Sorry I'll change itAfter making some moonshine bolt the still to a wall as we get underwaySpoiler: sheet (click to show/hide)
Please try to condense all of your actions into a single post if you can, pw prefers it that way.
You were stuck waiting for a driver, since your primary pilot had absconded with the crawler to chase butterflies and look at pictures.As long as they have a crawler they should be fine and also if someone is left behind due to the five hours time to drill a square it shouldn't take them that long to catch up
I can't really see ease of movement between zones as being realistic within the setting of the game. It's a lot of distance to cover, for one thing. and some of it is perfectly vertical.
...Yeah, he did say no to my Weirdness Distillery, which is the same thing applied to a different tag.I also said no to it because machines are something humans can produce. Weird is supposed to be beyond human.
Hey PW, in the irc it was pointed out that the standard diving suit has natural 10 armor (http://www.bay12forums.com/smf/index.php?topic=162123.msg7365886#msg7365886) while not giving any penalties (despite being described as heavy/cumbersome) and seemingly no endurance requirement. Is this as it's supposed to be? If yes, the soldier's suit becomes a rather useless item, and everybody basically get free 10 armor at no cost.
How the hell would I know what depth to go to? I'm a bloody hamster! Just dive till it seems like I could grab some power.((By the way egan, are you trying to sneakily hide in the backpack, or can I assume Joshua knows he has a hamster hitching a ride?))((I'm not trying to be sneaky about it, but then again I'm not trying to be seen either. Why don't you roll that Find stat of yours?~))
Well, a hamster wouldn't be able to climb in a backpack while it was being worn, so he likely climbed in when the backpack was unattended. And hamsters aren't very loud creatures, especially not when they have a very high skill in hiding, so he probably climbed in relatively soundlessly.On the bright side monsters are generally very noticeable so if something starts coming out of your backpack you will probably notice.
Even if Joshua were happening to be facing the right direction while it happened, he's remarkably unobservant, to the point that he couldn't see someone sneaking up on him from directly ahead, so it seems quite doubtful that he could see the hamster even if it were deliberately being quite overt. Which it wasn't.
Good luck~
While you're here, care to give your thoughts on the following?ugh.Hey PW, in the irc it was pointed out that the standard diving suit has natural 10 armor (http://www.bay12forums.com/smf/index.php?topic=162123.msg7365886#msg7365886) while not giving any penalties (despite being described as heavy/cumbersome) and seemingly no endurance requirement. Is this as it's supposed to be? If yes, the soldier's suit becomes a rather useless item, and everybody basically get free 10 armor at no cost.
I say just get rid of the diving suits armor, and allow people to wear armor underneath it. As making it unwieldy would basically mean you have to instakill people if you want to do any kind of under water combat.why would we want to do underwater combat? And if we do, why wouldn't we make armor for that purpose?
why would we want to do underwater combat? And if we do, why wouldn't we make armor for that purpose?Because sometimes the things we want to punch happen to be underwater.
ugh.
I feel like turning this into a completely different system.
I say, just leave the system as is, and keep editing things as they are brought up, until the system is a giant, unweildly, monstrousity of clunky, absurd, illogical nonsense and collapses into a gaming singularity (names Radio Controlled). Meanwhile, we'll ride the nuke to the inevitable end, waving our hats and shouting "Yeehaw!" as the wind whips through our hair and gravity takes us to our fate.
Run back to the bore and get on the cannons. Prep and aim but dont fire this round
https://www.youtube.com/watch?v=e2KVj2vVxUs
Early bird gets eaten by deepsea worms.
But undead bodies to not regain Body stat naturally. They are Limited UseTM. Still, the ease with which one is replaced suggests that this is somewhat irrelevant.Early bird gets eaten by deepsea worms.
Now you know why I took such a tanky character. I can go first, there can't be anyone else tougher, barring starfish bodies or whatever.
(You sound more like Andrew Ryan to me)https://www.youtube.com/watch?v=e2KVj2vVxUs
[Randroid mode activated]
What is this? Delaying posts for the sake of the slower posters? Oh no no no, this won't do!
Who are they to deny people their right to self-expression? These contemptible reprobates aren't worth the digital ink they spill on their quaint little posts, bereft of initiative and even less vision.
No independent agent should be held back by the tardiness of others. Glory, and profits, are out there for those with the wits to see them and the balls to claim them!
Only in a Free Market of actions can the individual character celebrate his freedom, shake of the second-hander parasites and reap the bounties of the deep!
[Randroid mode deactivated]
((This objectivist drivel inspired by a comic I recently discovered, pretty interesting insight into Rand's life and how it shaped her philosophy: http://activatecomix.com/162.comic))
...Nope.
I've had enough of this freaking system and the general loss of interest and meandering. Every time I think of posting I am filled with dread. SO NO!
But you're gonna get underground adventures you mother fuckers. I'm gonna shove them right up your associated orifices. Just you wait...just you wait...