That be better than strikethrough or stealth edits.Whoops. I've been making minor edits this whole time. Let's just say I'm on Version
I'm ready too. Quick question but what body parts will your basic cards be assigned to?
So, RAM, what's your deck's strategy? I'll tell you mine if you tell me yours.I use my pretty princess powers to light up the sky and then I win cuz I say so!
3 hit
0 pow
If this hits then the target loses a card from the top of their deck every round until they play a card that repairs their mech.
0 hit
0 pow
Destroy the top two cards of your opponent's deck.
0 hit
0 pow
Your opponent gets frustrated and plays an additional card from their hand at random with any variable effects chosen at random.
Damage from all attacks against you this round are reduced by two.
By showing off and humiliating your opponent you reduce their financial backing, destroy the top card from their deck.
0 hit
0 pow
Increase the current health of each of your surviving parts by 1.
For the rest of the match reduce the damage to your mech from body tackle attacks by 1.
Deal one damage to the next opponent who body tackles you.
2 hit[/spoiler]
1 pow
Reduce damage to your mech by 2 during this round.
If this card confronts a body tackle or melee attack, it gains +2 hit and pow.
3 Hit
1 Pow
If this attack hits, the opponent gains the status "heated", which causes the afflicted to lose 1 Hit and Pow on every attack until they spend a turn not attacking other players. If the opponent is heated before this attack connects, this attack gains 1 Pow.
YOU SLEEP?!YOU STAY AWAKE?!
Only showing decks to pilots that are going to fight. Right as they're doing it.
I'm working on you and RAM right now.
If you look at my posting stats I only consistently surrender to sleep for about a three-hour period.
Permission to sig?Permission GranZZzZZZZZzzZzzz..
Also, bonus parts, owing to the fixed card numbers making them predictable, and the way that it weakens your most versatile parts, seem kind of pointless. They only really help by discouraging the existence of 8 pow 3-hit-win cards... I like them for thematic reasons, but I can't help but think that it would be better to put one card each in each leg and dump the rest into your enormous codpiece.
I'm ready.
Also, have you considered alternate names for the ranks of Special cards? I can see Standard, Uncommon, Quality, Unique, and Unrestrained. The "dumbass" rank would instead be "Economical".
1 hit
2 pow
+1 hit if you didn't do a melee attack last turn.
Use card [-captor Sakura] and [cast Monster Reborn]Are you SURE you want to do this?
You will post which card to play in a spoiler
Ocean, buddy, I'm looking atchya
I'll use my [REDACTED]...Card.
Use card [REDACTED] and target the cockpit of a random mech that isn't me!
QuoteAre you SURE you want to do this?That is incorrect.
Because.. ..there's a 1 in 3 chance that you'll target your own mech.
Why would I ever do that?
(maybe it was a joke but heydude thought it was real and changed his action.)
Turn order has been randomized. (Attacks resolve simultaniously. This really only applies to the flavor text.)
Just want to point out that how many cards are in a part determines how many initial armor points it has. Using cards does not deplete armor! Thought that might help to clarify.Huh. This doesn't contain my most recent deck. Guess I forgot to tell you.Edit: Ok new modifications from right now will be ignore. Hold onto your butts.
Verticlaw
Status:Active
[A1]
[CP]
||=[LA]
|| ||
[RL][LL]
Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.
Jackhammer
Status:Active
[CP]
[RA]=||=[LA]
|| ||
[RL][LL]
Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.
GROS
Status:Active
[CP]
||
|| ||
[RL][LL]
Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.
•MAX
•DAMAGED
•CRITICAL*
•DESTROYED
*50% armor
Redneck? Why redneck? I can't see a single redneck thing about this!
Verticlaw
Status:Active
[A1]
[CP]
||=[LA]
|| ||
[RL][LL]
Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.
Jackhammer
Status:Active
[CP]
[RA]=||=[LA]
|| ||
[RL][LL]
Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.
GROS
Status:Active
[CP]
||
|| ||
[RL][LL]
Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.
•MAX
•DAMAGED
•CRITICAL*
•DESTROYED
*50% armor
Verticlaw
Status:Active
[A1]
[CP]
||=[LA]
|| ||
[RL][LL]
Front Side Exposed
Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.
Jackhammer
Status:Active
[CP]
[RA]=||=[LA]
|| ||
[RL][LL]
Front Side Exposed
Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.
GROS
Status:Active
[CP]
||
|| ||
[RL][LL]
Front Side Exposed
Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.
•MAX
•DAMAGED
•CRITICAL*
•DESTROYED
*50% armor
Well, I almost couldn't find it because of the name change, so now i need to make aAnd now that you have been exposed we can devour your lurker soul.
PTW
post.
A GM who doesn't care if their thread dies. Intresting.
Verticlaw
Status:Active
[A1]
[CP]
||=[LA]
|| ||
[RL][LL]
Front Side Exposed
Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.
Jackhammer
Status:Active
[CP]
[RA]=||=[LA]
|| ||
[RL][LL]
Front Side Exposed
Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.
GROS
Status:Active
[CP]
||
|| ||
[RL][LL]
Front Side Exposed
Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.
•MAX
•DAMAGED
•CRITICAL*
•DESTROYED
*50% armor
Spoiler (click to show/hide)
but statistics really isn't my thing. [...] The odds are probably about 75% against...
Spoiler (click to show/hide)
Ocean = GROS
Jack = Hey
Vert = RAM
rose = redneck mech of fuzzy dice and booze
RAM = Verticlaw
Ocean = GROS
I pretty much have a 50-50 shot at this.
I, OceanSoul, am piloting MM3T-GROS.
RAM is possibly piloting Verticlaw.
heydude pilots Jackhammer.
And you, Roseheart, are either piloting a mech of your own that's spectating the affair, or you're viewing camera feeds from the "arena" we're battling in. You must be pretty wealthy, if your old image is a brand of soda or beer.
Have you considered non-PVP game modes? For example, fighting waves of weaker Dechas, perhaps with 5-card decks and 2-card hands, with an occasional tougher enemy thrown in as a boss, with 20 to 30 cards in the deck and a 4-card hand. Maybe just a single, big boss, with 2 30-card decks split among 5 body parts, a 6-card hand, capable of two attacks per turn, and draws twice as many card per turn?
No, wait- players control the 4 limbs and core of some 5-piece Power-Ranger megazord, working with a giant deck to fight equally-big monsters?
I think one way to fix that is to make it so each part can only store a maximum of ____ special cards (and possibly make it so legs can't store weapons). That way, unless you only want to have 3 special cards, you'll have to purchase additional limbs.
Spoilers, outside player mech bays, are player permission based.Meh, go for it, you all.
You and other players can give each other permission. Now that you are out RAM.
Also, will any of the players of the current round be using their current deck in the next one(because I'd like to look at the current decks further for ideas and guidelines
Funny, that's what I was thinking...Also, will any of the players of the current round be using their current deck in the next one(because I'd like to look at the current decks further for ideas and guidelines
I'm definitely not. If I somehow manage to win this round, then it will be entirely due to luck since I've been performing rather badly so far. I'm going to want to build a more consistent deck for next round.
1 hit
2 pow
+1 hit if you didn't do a melee attack last turn.