Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on January 30, 2017, 01:46:46 am

Title: —= REDNECK MECKS =— ///MATCH#1/// OPEN THRONE P13
Post by: RoseHeart on January 30, 2017, 01:46:46 am
Newest:

(http://img07.deviantart.net/1b3f/i/2017/058/5/4/redneck_mecks_p13_by_roseheartdeviant-db0jpwf.png)

Gallery (http://roseheartdeviant.deviantart.com/art/REDNECK-MECKS-Prologue-665428700?ga_submit_new=10%3A1487954844&ga_type=edit&ga_changes=1&ga_recent=1) | Prologue (http://www.bay12forums.com/smf/index.php?topic=162556.msg7345341#msg7345341)
Title: Re: Mech Card Battle
Post by: RAM on January 30, 2017, 02:36:13 am
Pitying The Fools:
Spoiler: Version 0.1.0 (click to show/hide)

Being assembled:
Spoiler: Version 0.1.0 (click to show/hide)

Retired:
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 02:36:29 am
Reserve me. 1.0 1.5 1.5.1
Spoiler (click to show/hide)

Ready: Yes

1.0.0 (or would it be 2.0.0, despite being a completely different mech?)
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 02:54:19 am
Go ahead and add a version number ex.

1.0
spoiler

That be better than strikethrough or stealth edits. I'll wait till you seem to have a stable build for a bit.(this applies to all and future players, not directed at anyone in particular)

Edit: Also! If I don't understand the wording on a card I'm going to just guess!!!!

Edit: if you are copying it from a quote then make sure to erase the nobbc so it displays properly.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 03:40:57 am
So, RAM, what's your deck's strategy? I'll tell you mine if you tell me yours.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 03:46:54 am
(be sure to add the version number outside the spoiler so I can see it at a glance :)
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 04:31:46 am
Did. Also, what is the power level of my C card, and would it rise by one if I specified that "You can execute 1 attack action after this card's effects. This effect does not stack."?
Edit: Also, on further inspection of the OP, do the non-cockpit parts of the robot have to be called Leg 1 and Leg 2, or can they be other things, such as arm 1, tentacle 2, tentacle swarm or giant sword? And wouldn't destroying the cockpit be an instant win?
Edit2:
That be better than strikethrough or stealth edits.
Whoops. I've been making minor edits this whole time. Let's just say I'm on Version 1.5 now.
Edit3: It's version 1.3.1 in the current numbering system.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 09:09:01 am
"giant sword" would be a card not a part, one you would likely PUT in an arm. But that would not be enforced. You can have a toe sword I don't care.

I will not be telling you the ratings of your cards. You're going to jump into battle and find out for yourself.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 09:30:12 am
'fingers crossed, in hope of not having a Classy Pistol'
I'm ready when you are.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 10:20:19 am
Alright, need 1 more ready-to-go.
Title: Re: Mech Card Battle
Post by: heydude6 on January 30, 2017, 11:45:43 am
I'll join
Spoiler: 1.2 (click to show/hide)
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 12:49:10 pm
I suppose if you have cards BELOW basic("dumbass"?), I'll give you better basic cards to fill in other gaps.
Title: Re: Mech Card Battle
Post by: heydude6 on January 30, 2017, 01:08:01 pm
Huh, I'm confused. I don't really think my cards are bad. Let me make a few edits then.

EDIT:Done
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 01:56:31 pm
Just a general statement to everybody.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 02:40:29 pm
This may screw ppl up SORRY.

I am switching a rule, INSTEAD OF:

For each extra body part remove a special attack card from your lineup.

ITS NOW:

Only the legs and cockpit can hold mixed cards. And you must put a card(all of it actually) into an extra part! So if you want to add an arm you have to dedicate a card for it, for example.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 03:52:44 pm
...I just added SO MUCH flavor text for my Mecha. This game's probably going to be short, and this'll be extra useless, but I felt that it has a lot of potential, and after I thought it all up, I just COULDN'T not write it down.

Y'know, I feel like the title could be better. I've almost read it as 'meh card battle' before. Not sure what a new title could be. Maybe something to do with Decka- a combination of Deck and Mecha. Decka War? Decka Force? Decka Strike? That's it. Decka Strike- Giant Robot Card Fight. What do you think?
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 04:29:24 pm
meh card battle

That IS ALMOST a better title.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 04:36:27 pm
How much time do people need to get ready?(2 ready?)

(I will still need time to complete your deck before the fight.)
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 05:03:34 pm
I'm ready.

Also, have you considered alternate names for the ranks of Special cards? I can see Standard, Uncommon, Quality, Unique, and Unrestrained. The "dumbass" rank would instead be "Economical".
Title: Re: Mech Card Battle
Post by: heydude6 on January 30, 2017, 05:17:24 pm
I'm ready too. Quick question but what body parts will your basic cards be assigned to?
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 05:20:26 pm
If I'm right, basic cards will take up slots that the Special cards would've taken up if they were Basic rank or lower. If you have a Kickass special for B one of the B slots will instead have a basic weapon.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 06:08:54 pm
I'm ready too. Quick question but what body parts will your basic cards be assigned to?

You already decided that... think about it.

Edit: Ok new modifications from right now will be ignore. Hold onto your butts.
Title: Re: Mech Card Battle
Post by: RAM on January 30, 2017, 06:18:07 pm
...
I just updated to the new rules...

So, RAM, what's your deck's strategy? I'll tell you mine if you tell me yours.
I use my pretty princess powers to light up the sky and then I win cuz I say so!
And, and... You're not allowed to hit me, that would be mean!
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 06:34:29 pm
Looking at the new rules, seems that a mech can only win once before being retired. Roseheart, if enough players get retired mechs, can we have some sort of reunion match? Only retired mechas, for an epic battle?
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 06:35:15 pm
Yeah.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 06:55:41 pm
Unless you have cards to help you play more cards in a turn, drawing extra cards is pointless. You play one card and you draw one card each turn.

Also nothing will allow you to draw if you have three cards in your hand.

Since I'm preparing for the match. Go ahead and make a post if you have changes relating to this.

Edit: though admittedly it could be a counter tactic for cards that make you discard cards. So it has atleast that use I suppose.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 07:06:16 pm
Rose, wouldn't that mean that someone's trying to draw cards for a special? I wonder who.
Title: Re: Mech Card Battle
Post by: RAM on January 30, 2017, 07:12:45 pm
Well, I updated just recently, but it is not as though I have that many discard effects, it is mostly deck milling...
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 07:19:07 pm
What's deck milling?
Title: Re: Mech Card Battle
Post by: heydude6 on January 30, 2017, 07:26:51 pm
According to this link, (http://hearthstone.gamepedia.com/Mill) milling comes in two forms. The first form is making your opponent draw a card when his hand is full, therefore forcing him to discard that card according to the rules of the specific game. The second form and the one that's likely to be in effect this game, is forcing your opponent to draw all of their cards causing them to suffer greatly depending on the rules of the game (in hearthstone for example, you take damage each time you're supposed to normally draw a card) . Hopefully milling is something that is actually possible in this game cause the GM might just forbid cards that force you to draw when you have a full hand.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 07:34:48 pm
Attacks are calculated(normally) at the same time. And follow this breakdown:

Choose 1 special attack card to play

Does your attack hit?
D20+hit =?= 10+ yes

Where? (aim at cockpit)
even chance of random part.

Where? (aim at part)
Chosen part.

Destroyed?
if pow+pow of previous hits to part > number of cards in part

Does the fight continue?
Draw 1 card.

Edit: You may discard cards before playing one.
Title: Re: Mech Card Battle
Post by: RAM on January 30, 2017, 07:58:21 pm
[this is a joke]
The Millman

Cockpit 4A 2D 3E
L Leg 2B 2C 1D 1E
R Leg 2B 2C 1D

A.
Quote from: Fuel Tap
3 hit
0 pow
If this hits then the target loses a card from the top of their deck every round until they play a card that repairs their mech.

B.
Quote from: Engine-seeking Missile
0 hit
0 pow
Destroy the top two cards of your opponent's deck.

C.
Quote from: Shielded Showboating
0 hit
0 pow
Your opponent gets frustrated and plays an additional card from their hand at random with any variable effects chosen at random.
Damage from all attacks against you this round are reduced by two.
By showing off and humiliating your opponent you reduce their financial backing, destroy the top card from their deck.

D.
Quote from: Spiked Armour
0 hit
0 pow
Increase the current health of each of your surviving parts by 1.
For the rest of the match reduce the damage to your mech from body tackle attacks by 1.
Deal one damage to the next opponent who body tackles you.

E.
Quote from: Spiked shield.
2 hit
1 pow
Reduce damage to your mech by 2 during this round.
If this card confronts a body tackle or melee attack, it gains +2 hit and pow.
[/spoiler]

Ooops, did I mess up the spoiler tags? Now everyone knows my evil secrets!!!
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 08:09:17 pm
'averts eyes, even though it is likely a joke'
I was wondering... How about we create a list of miscellaneous cards, not used in out own decks, to help inspire others with ideas for a mech, or perhaps just for fun? I'll start:
Quote from: Red Flamethrower
3 Hit
1 Pow
If this attack hits, the opponent gains the status "heated", which causes the afflicted to lose 1 Hit and Pow on every attack until they spend a turn not attacking other players. If the opponent is heated before this attack connects, this attack gains 1 Pow.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 09:08:48 pm
Who should I do next RAM or heydude. Dibs in effect.

Edit: RAM is the one who's online
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 09:26:47 pm
What do you mean "do next"? What will you do with someone/their deck?
Title: Re: Mech Card Battle
Post by: RAM on January 30, 2017, 09:29:54 pm
I shall reserve my dibs until I see what a match's timing is like. Or whatever...

P.S.
 If anyone does use The Millman, then know that you are a bad person and that you should feel bad.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 09:31:30 pm
Personally, I'd tweaked it and call it the Muffin Man.

Edit: Short
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 09:40:16 pm
Muffin Man? Against MegaMan, he'd be a piece of cake..



CUPcake!
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 09:46:09 pm
CPUcake!
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 09:48:08 pm
UPCcake! With a frosting barcode on top!
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 09:54:12 pm
How will I maintain my lofty level of Bay 12 respect if I continue this cupcake war?
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 09:58:10 pm
Have someone else take part in it! I've got it..

RAMcake!
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 10:03:51 pm
That was RAMdumb
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 10:10:00 pm
How about some RAMdom generation? I'll take two aspects, And.. [23, 61] Fast and Sharp... THINK FAST 'throws cupcake with large shards of toffee'


..yeah, it's too late. Gotta go to bed. G'night.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 30, 2017, 10:11:07 pm
YOU SLEEP?!
Title: Re: Mech Deck Battle
Post by: heydude6 on January 30, 2017, 10:11:39 pm
I'm still awake, I'd like to see my deck.
Title: Re: Mech Deck Battle
Post by: RoseHeart on January 30, 2017, 10:13:10 pm
Only showing decks to pilots that are going to fight. Right as they're doing it.

I'm working on you and RAM right now.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 30, 2017, 10:17:34 pm
YOU SLEEP?!
YOU STAY AWAKE?!
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 10:18:24 pm
If you look at my posting stats I only consistently surrender to sleep for about a three-hour period.
Title: Re: Mech Deck Battle
Post by: heydude6 on January 30, 2017, 10:18:47 pm
Only showing decks to pilots that are going to fight. Right as they're doing it.

I'm working on you and RAM right now.

Ok, that makes sense
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 10:20:56 pm
If you look at my posting stats I only consistently surrender to sleep for about a three-hour period.

And you(OS) seem to get very active at 7 o'clock and then disappear.

(Pacific Standard Time 7 o'clock)
Title: Re: Mech Deck
Post by: OceanSoul on January 30, 2017, 10:28:15 pm
AM or PM?
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 10:33:49 pm
PM

Isn't this interesting?
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 10:35:23 pm
http://www.bay12forums.com/smf/index.php?action=profile;area=statistics;u=117974

It's like building up to a giant cliff. I bet you have really fun dreams.

The other part of your curve must be somewhere.
Title: Re: Mech Deck
Post by: OceanSoul on January 30, 2017, 10:40:30 pm
Eh, my dreams have been OK recently. They might be better tonight, though. I'll go check.
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 10:41:27 pm
Permission to sig?
Title: Re: Mech Deck
Post by: RAM on January 30, 2017, 10:49:23 pm
I can only really be relied upon to check once per day, but sometimes I loiter forever... It is best to announce plans 24 hours in advance to account for a daily cycle...

If one rolls every value between 1 and 20 then an attack of 4 hit 1 pow results in 15 pow. An attack of 1 hit and 4 pow would result in 48 pow. An attack of -5 git and 10 pow would produce 60 effective pow...

High pow has a problem with overkill, any excess pow will be wasted, but given that bonus parts always have 4 cards, 4 pow is really strong and less inly much good for dealing with specials. Also, bonus parts, owing to the fixed card numbers making them predictable, and the way that it weakens your most versatile parts, seem kind of pointless. They only really help by discouraging the existence of 8 pow 3-hit-win cards... I like them for thematic reasons, but I can't help but think that it would be better to put one card each in each leg and dump the rest into your enormous codpiece.
Title: Re: Mech Deck
Post by: OceanSoul on January 30, 2017, 10:50:03 pm
Permission to sig?
Permission GranZZzZZZZZzzZzzz..
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 10:57:10 pm
Pow is just whats on the card.
Title: Re: Mech Deck
Post by: heydude6 on January 30, 2017, 11:24:41 pm
Also, bonus parts, owing to the fixed card numbers making them predictable, and the way that it weakens your most versatile parts, seem kind of pointless. They only really help by discouraging the existence of 8 pow 3-hit-win cards... I like them for thematic reasons, but I can't help but think that it would be better to put one card each in each leg and dump the rest into your enormous codpiece.

I think one way to fix that is to make it so each part can only store a maximum of ____ special cards (and possibly make it so legs can't store weapons). That way, unless you only want to have 3 special cards, you'll have to purchase additional limbs.

Still, it might not be that big of a deal. The main balancing factor at the moment is the fact that shots in the cockpit  are not guaranteed to hit the cockpit but are likely going to hit a different part instead. With a build that has no arms, the cockpit will have to take most of that damage (though the legs will block some of it). And so the choice becomes this, do you want to keep all of your weapons for the duration of the entire fight, but live for a shorter amount of time; or do you want to live longer,  but slowly lose the ability to use certain cards?

Ill be honest, I actually think that "octopus" builds might actually end up being OP with the current system, but only time will tell.
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 11:35:03 pm
I may not understand everything correctly I'm going to go ahead and work with what I think you mean...?

So let's imagine how much you can put into your codpiece. 12 cards. That is a lot. But your legs will be destroyed upon any successful hit and that will have an impact in the game.

(I like your suggestion heydude for no weapons for the legs though I don't want to do it exactly like that, because rule of cool)

Maybe number of legs has to do with your maximum hand size, I think I like that.

But just to be clear in case this point was missed by RAM, which I don't think so because his deck didn't break this rule but because of how he worded what he said I have to remind him that you have to put all four cards of one of your card types into any new limb you add.

This adds a tactical element where those can be removed.

This weakness is balanced by you gaining another limb which is another hit box. Since a cockpit attack will hit one of your random pieces that is in an important trade off.

But again maybe I do not understand you correctly.
Title: Re: Mech Deck
Post by: heydude6 on January 30, 2017, 11:44:41 pm
Quick question but how is the health of parts determined?

EDIT: sorry missed it.
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 11:45:38 pm
I made a post about it.
Title: Re: Mech Deck
Post by: OceanSoul on January 30, 2017, 11:50:05 pm
Simply classifying things as 'arms' or 'legs' is too specific. What about tank treads? Magnetically levitating fists? Snake tail? Etc. What I'm trying to say is to classify them differently. Legs, and other things that help the Decka stay upright can be 'stabilizers', making the mech harder to knock down, while things that apply the weapons of the mech are called 'weapon arrays', allowing for the use of attached weapons. Stabilizers hold few cards, but gain more health per card: Weapon arrays hold many cards, but are easier to take out, making them highly preferred targets. Lastly, the cockpit, the core, the heart of the Decka, can function as either, or both to a lesser degree.
Title: Re: Mech Deck
Post by: RoseHeart on January 30, 2017, 11:51:05 pm
You're not allowed to be awake shush!
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 12:42:02 am
I'm ready.

Also, have you considered alternate names for the ranks of Special cards? I can see Standard, Uncommon, Quality, Unique, and Unrestrained. The "dumbass" rank would instead be "Economical".

I do like "Unrestrained". Has a ring to it.
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 12:43:20 am
Current OP Archive for today

Lets play Mech Card Battle Deck! What is Mech Card Battle Deck? SHUT UP I'll tell you honey.

Spoiler (click to show/hide)


You will design 5 special attacks.

I will rate its power to be basic, kickass, badass, whoopass, or jackass. Edit: surprisingly, people made cards weaker than basic so I needed to add a dumbass category!

If it is basic, you will get 4 copies in your deck. If it is higher you will get less, and you will get one of my basic cards to fill in the gaps(each set of four of my basic cards is weaker than the last). If you get the jackass rating on one of your cards, I will replace a number of my basic cards with even worse ones, depending on what it does. In extreme cases they will be cards designed to make it fail if you draw them first.
If you have cards BELOW basic(aka "dumbass" rank), I'll give you better basic cards to fill in other gaps.

Your final deck will have 20 cards. A mech must have a cockpit and two legs. You may add more arms, legs, heads ect, each trading away a special card and getting four of my basic cards to your deck. You will divide your 20 cards into your body parts. If that part is destroyed you lose those cards.
Edit: Only the legs and cockpit can hold mixed cards. And you must put a card(all of it actually) into an extra part! So if you want to add an arm you have to dedicate a card for it, for example.

This game is just going to use spoilers for secret info, such as where your cards are hidden, or which card you draw.

You can have 3 cards in your hand, aka ready. To get the ball rolling here is an example of a basic card:

Basic

Quote from: Trusty Rifle
1 hit
2 pow
+1 hit if you didn't do a melee attack last turn.

Hit is accuracy. Pow is attack force.

You can do a body tackle on your turn, but that will damage you aswell.

Here's my top 3 sets of backup basic cards to fill in yours. You will get them starting from the top.

Spoiler (click to show/hide)

Card Sheet(spoiler)
Spoiler (click to show/hide)

Rules
1) Please do not view other's spoilers.
2) Keep things simple. I guess what I don't understand. DO NOT COMPLAIN MID-BATTLE I DON'T GIVE A DAMN.
3) add a version number OUTSIDE of your spoiler so I know when you've made edits:
1.0.X very minor changes
1.X.0 noteworthy changes(maybe add a note at top of spoiler)
X.0.0 extensive change or reset to 1 for new mech
Change it if you last published your mech more than an hour ago. Add more digits if necessary.
4) Winning will allow you another mechbay. Your old one is retired, but you can keep it for display. Anyone may view spoilers marked "retired".
5) Unless you have cards to help you play more cards in a turn, drawing extra cards is pointless. You play one card and you draw one card each turn.
Also nothing will allow you to draw if you have three cards in your hand.
6) You always "aim" for the cockpit unless you say otherwise. A cockpit shot has an equal chance of hitting another part. A part shot will hit that part if successful.
7) As a rule I will not "debuff" your cards. I will only make them less annoying for me to use in the game.
8) My basics will tend to go in your least armored parts of the card it is filling.
Title: Re: Mech Deck
Post by: RAM on January 31, 2017, 01:03:38 am
Ah, okay, so cockpit destruction eliminates the robot and the cockpit cannot be directly targeted? That makes things better! I did not realise that cockpit destruction was fatal.

I used pow because damage has not been used officially that I know of, and pow + previous pow was used to describe damage... But more specifically, I believe that pow is generally much more valuable than hit. Assuming no other factors, the following weapons should have the same mean damage:
hit 4 pow 1
hit -3.5(mean) pow 2
hit -6 pow 3
hit -7.25(mean) pow 4
hit -8 pow 5

So the recycled rocket is much more powerful than the old gattling. Of course, high hit values are more reliable, with the -8 hit pow 5 attack doing its 15 damage on 3 out of 20 hits and dong nothing on the other 17 attacks, while the 4 hit 5 pow weapon with the same 15 damage over 20 attacks hits very frequently and is much better if doing a little bit of damage is very important. But still, a 12 point shift in hit equalling a 4 point pow shift in mean damage is sort of huge.

For reference, the equation I am using is:
(11 + hit) x pow = damage
hit = damage / pow - 11
And it doesn't work if hit is greater than 9 or lower than negative 11. Also, things get a bit unreliable of you start factoring in external modifiers.
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 01:08:03 am
I think that is going to be a key to victory.
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 05:47:54 am
You know, this is the first time anyone sigged something I said. Feels good.
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 06:26:11 am
Let's do a three-way free-for-all shall we?

This will be an anonymous battle so you won't know who is which mech. You will post which card to play in a spoiler. You may also discard as many cards as you wish. And you may do a tackle attack(or pass) instead of playing a card. That's pretty much it.  Look at your hand and shoes what to do next.

heh, shoes

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)


Please take on the responsibility to stay anonymous. (Ocean, buddy, I'm looking atchya)


Three mechs come into detection range of one another at the same time. They recognize the other two as targets that must be eliminated. Only one will remain...

(http://i.imgur.com/UDtCSuX.jpg)

Small edit
Spoiler (click to show/hide)
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 07:03:45 am
Huh. This doesn't contain my most recent deck. Guess I forgot to tell you.

I'll use my [ERROR]..card.
Title: Re: Mech Deck
Post by: heydude6 on January 31, 2017, 07:21:05 am
Spoiler: My turn (click to show/hide)
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 08:38:36 am
Use card [-captor Sakura] and [cast Monster Reborn]
Are you SURE you want to do this?

Spoiler: Because.. (click to show/hide)
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 12:55:27 pm
Quote
You will post which card to play in a spoiler

Quote
Ocean, buddy, I'm looking atchya

Quote
I'll use my [REDACTED]...Card.

Quote
Use card [REDACTED] and target the cockpit of a random mech that isn't me!

Excuse me, I need to rip some firewood in half with my bare hands for a few hours...





Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 01:01:08 pm
One, no one knows what my _ card is, except you and me. Second, it made some wordplay. I'll PM future actions, though.
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 02:07:29 pm
Spoiler​ your turn, hide or censor the part in your second post where you say the card Letter.

Do this now. Prove to me you can and will follow directions. Do it.
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 02:27:54 pm
Fix'd and messaged.

Have you considered non-PVP game modes? For example, fighting waves of weaker Dechas, perhaps with 5-card decks and 2-card hands, with an occasional tougher enemy thrown in as a boss, with 20 to 30 cards in the deck and a 4-card hand. Maybe just a single, big boss, with 2 30-card decks split among 5 body parts, a 6-card hand, capable of two attacks per turn, and draws twice as many card per turn?

No, wait- players control the 4 limbs and core of some 5-piece Power-Ranger megazord, working with a giant deck to fight equally-big monsters?
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 02:33:15 pm
You haven't done what I asked. Also please remove your quote of heydude's card(this is a new request so that you didn't do this is fine).

I didn't ask for your turn in a PM, did I? I asked for it in a spoiler.
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 02:52:05 pm
Wanted to go extra safe, for some reason.

Spoiler (click to show/hide)
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 03:05:01 pm
Thank you. In the future I'd ask if there is a rule you think is silly, frivolous, or you just don't understand the reason behind do it, then feel to ask about it.
Title: Re: Mech Deck
Post by: RAM on January 31, 2017, 03:12:47 pm
Spoiler (click to show/hide)
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 04:17:14 pm
We good Ocean?
Title: Re: Mech Deck
Post by: RAM on January 31, 2017, 04:22:25 pm
You must not cross the Ocean!
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 04:32:27 pm
We're good. RAM, if anyone shouldn't cross the ocean, it's you; your computer would short circuit.
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 04:33:28 pm
(thank you, would you like to know why I had that rule now?)

Come on! You call this a storm? Blow, you son of a bitch! Blow! It's time for a showdown! You and me! I'm right here! Come and get me!
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 04:36:16 pm
That sounds terrible out of context. There's a thread for that, right?
Title: Re: Mech Deck
Post by: RoseHeart on January 31, 2017, 04:42:32 pm
Apparently Mech Deck is a boardgame already.
Title: Re: Mech Deck
Post by: OceanSoul on January 31, 2017, 04:44:25 pm
Change the name to Decka Strike.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 04:52:42 pm
I prefer to call these Mechs over Mecha, which I feel is more western and my own personal mech experience is mostly with BattleTech and MechWarrior rather than anime.

So an offshoot of Mecha doesn't appeal to me.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 31, 2017, 04:58:20 pm
How about Deckoid Strike? Not sure why -oid would fit the setting..

Maybe the robots would be smaller than the giant size one would expect, maybe 7 feet or so? It would make a competitive league easier, as less materials would be needed, and arenas could be smaller.

..Not sure why I got that from -oid, though.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 05:39:01 pm
Wow just watched 'a bit' of a short video on Mech Deck. I want it! (video (https://youtu.be/OyqDIUHJ4W4))
Title: Re: Mech Card Battle
Post by: OceanSoul on January 31, 2017, 05:46:48 pm
Seems decently interesting.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 08:12:11 pm
Quote from: OOC
Quote
Are you SURE you want to do this?
Because.. ..there's a 1 in 3 chance that you'll target your own mech.
That is incorrect.
Why would I ever do that?
(maybe it was a joke but heydude thought it was real and changed his action.)

Turn order has been randomized. (Attacks resolve simultaniously. This really only applies to the flavor text.)

Just want to point out that how many cards are in a part determines how many initial armor points it has. Using cards does not deplete armor! Thought that might help to clarify.

Huh. This doesn't contain my most recent deck. Guess I forgot to tell you.
Edit: Ok new modifications from right now will be ignore. Hold onto your butts.

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)


Turn 1

The mech with the arm railgun is Jackhammer. The pilot positions to fire on GROS, the mech with no arms and a satalite dish like attachment. The shot goes wide as GROS pulls ahead and locks on to the one armed mech with something like a hat shaped part on it. This is Verticlaw who also evades to then turn and fire on the first, Jackhammer. Gatling fire rattles Jackhammer's left arm.

Verticlaw
[A1]
[CP]
     ||-[LA]
||  ||
[RL][LL]

Jackhammer
[CP]
[RA]-||-[LA]
||  ||
[RL][LL]

GROS
[CP]
||
||  ||
[RL][LL]

•MAX     
•DAMAGED 
•CRITICAL*
•DESTROYED
*50% armor


No more problems, right Ocean?

*plays with a little wooden BAN-HAMMER*

(Keep which mech you are a secret...)
Title: Re: Mech Card Battle
Post by: heydude6 on January 31, 2017, 09:02:46 pm
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: OceanSoul on January 31, 2017, 09:08:23 pm
Actually, no.

Here's this turn's actions;
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 09:41:17 pm
Re: Ocean's deck modification question for his cameras only.
Spoiler (click to show/hide)

A little bit about post publish deck modifications. I will not alter stats or things like that of course.
Really the only time I'm going to do that(see rule #2) is if a card has been left vague in some way and a decision needs to be made anyway. In these neutral situations I don't mind going with what you want.

That's it.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 09:48:27 pm
Keep in mind Ocean, your next mech must be totally different to be registered. Look ahead not backwards.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 31, 2017, 09:58:54 pm
Spoiler (click to show/hide)

Of course there'd be a Ninja-bot.
I have a bunch of ideas for future mechs, so I'm sorta glad that I can use a new mech next time, win or lose.
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 10:04:13 pm
While I'd like you to take your turns in the thread we may continue this conversation in PM.
Title: Re: Mech Card Battle
Post by: OceanSoul on January 31, 2017, 10:16:57 pm
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: RAM on January 31, 2017, 10:50:26 pm
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 10:51:49 pm
RAM you found a typo. You shouldn't have that.

fixed
Title: Re: Mech Card Battle
Post by: RoseHeart on January 31, 2017, 11:13:30 pm
If you want to update your turn I can go ahead and process turn two.
Title: Re: Mech Card Battle
Post by: RAM on February 01, 2017, 12:07:45 am
Edited
Title: Re: Mech Card Battle
Post by: RoseHeart on February 01, 2017, 02:48:58 am
Posted 2 soon
Title: Re: Redneck Mechs
Post by: RAM on February 01, 2017, 03:37:25 am
I... cannot deny that my current mech is a redneck. : (
Title: Re: Redneck Mechs
Post by: RoseHeart on February 01, 2017, 03:42:53 am
I swear the name is commentary on the game not the current roster ;)
Title: Re: Redneck Mechs
Post by: RoseHeart on February 01, 2017, 04:39:47 am
OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)


Turn 2

Jackhammer feeling pressured begins a defensive spin with his arms. Verticlaw turns to GROS and slams it with a kick. GROS emits a red glow and a force resists the impact. Verticlaw releases concealed blades in it's legs and penatrates through the field raking GROS along its' left leg.

Quote from: System Status Overview

Verticlaw
Status:Active

[A1]
[CP]
     ||=[LA]
||  ||
[RL][LL]

Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.

Jackhammer
Status:Active

[CP]
[RA]=||=[LA]
||  ||
[RL][LL]

Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.


GROS
Status:Active

[CP]
||
||  ||
[RL][LL]

Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.

•MAX     
•DAMAGED 
•CRITICAL*
•DESTROYED
*50% armor


I will mark edits to OP in blue that will apply to the game after this.

OOC: as I run into snarls with the wording on your cards I may further change them. The one you want a copy in retired is the one at the end of the game or when you are destroyed. I will released a final copy that will have your cards back up to 20.
Title: Re: Redneck Mechs
Post by: OceanSoul on February 01, 2017, 06:08:37 am
Redneck? Why redneck? I can't see a single redneck thing about this!

Spoiler (click to show/hide)
Title: Re: Redneck Mechs
Post by: heydude6 on February 01, 2017, 07:46:07 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs
Post by: RoseHeart on February 01, 2017, 09:40:00 am
Quote
Redneck? Why redneck? I can't see a single redneck thing about this!

Really? I was pretty proud of it. Did you not read the story?

These are not well designed mechs. They do random things and are piloted by morons. At least that's what I imagine you don't need to imagine it the same way at all.

In your mind they can be those seven-foot-tall mechs you talked about or the super fighting robot mechas. I don't give a damn.
Title: Re: Redneck Mechs
Post by: RAM on February 01, 2017, 10:33:13 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs
Post by: RoseHeart on February 01, 2017, 07:14:45 pm
OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)


Turn 3

Both Jackhammer and GROS turn to focus on Verticlaw, who seems to to be billowing smoke from it's cockpit. Jackhammer releases a parade of gatling fire on Verticlaw who blocks and takes the hit to his arm toppling on to the ground. It leans up as small lights of all sorts of colors flicker on and off on it's hat. A blue wave of light emits from GROS and washes over Verticlaw.

(http://i.imgur.com/UG3IiVi.jpg)

Quote from: System Status Overview

Verticlaw
Status:Active

[A1]
[CP]
     ||=[LA]
||  ||
[RL][LL]

Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.

Jackhammer
Status:Active

[CP]
[RA]=||=[LA]
||  ||
[RL][LL]

Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.


GROS
Status:Active

[CP]
||
||  ||
[RL][LL]

Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.

•MAX     
•DAMAGED 
•CRITICAL*
•DESTROYED
*50% armor

Title: Re: Redneck Mechs -=- Turn 3
Post by: RoseHeart on February 01, 2017, 07:27:19 pm
RAM
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 3
Post by: heydude6 on February 01, 2017, 07:32:35 pm
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 3
Post by: RAM on February 01, 2017, 07:39:10 pm
Spoiler (click to show/hide)

P.S.
Spoiler: I demand a recount!! (click to show/hide)

Spoiler: =too lazy to justify (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 3
Post by: OceanSoul on February 01, 2017, 07:50:08 pm
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 3
Post by: RoseHeart on February 01, 2017, 07:55:42 pm
OceanSoul
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 4
Post by: RoseHeart on February 02, 2017, 01:06:39 am
OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)


Turn 4

GROS focuses in on the downed mech. His satalite dish extends. Jackhammer lets lose another gatling volley, but Verticlaw gets back up just in time and moves out of GROS's focus too. Verticlaw pivots and fires a teathered claw that pounds into GROS's left leg as it latches on.

(http://i.imgur.com/nBgumKa.jpg)

Quote from: System Status Overview

Verticlaw
Status:Active

[A1]
[CP]
     ||=[LA]
||  ||
[RL][LL]

Front Side Exposed

Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.

Jackhammer
Status:Active

[CP]
[RA]=||=[LA]
||  ||
[RL][LL]

Front Side Exposed

Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.


GROS
Status:Active

[CP]
||
||  ||
[RL][LL]

Front Side Exposed

Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.

•MAX     
•DAMAGED 
•CRITICAL*
•DESTROYED
*50% armor


OOC: you may now 'expose left' or 'expose right'. This will affect the hit chance on it and the opposite side by +1 or -1, and will make shots aimed at the cockpit not hit the away side by random. Not choosing returns you to front which keeps things default. This will only take effect on the next turn and wont affect the cards played against you on the current round.

The winner will be allowed to reuse/update their current mech design if they want.
Title: Re: Redneck Mechs -=- Turn 4
Post by: RAM on February 02, 2017, 02:07:05 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 4
Post by: RoseHeart on February 02, 2017, 02:09:12 am
^thanks
Title: Re: Redneck Mechs -=- Turn 4
Post by: RoseHeart on February 02, 2017, 02:11:47 am
RAM
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 4
Post by: RAM on February 02, 2017, 02:28:04 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 4
Post by: OceanSoul on February 02, 2017, 05:35:41 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 4
Post by: RoseHeart on February 02, 2017, 07:18:03 am
OceanSoul
Spoiler (click to show/hide)
Title: Re: Redneck Mechs -=- Turn 4
Post by: OceanSoul on February 02, 2017, 07:20:27 am
Spoiler (click to show/hide)
Title: Re: rnm
Post by: TankKit on February 02, 2017, 09:25:30 am
Changing the name this much is a bad idea, some people might not know what this is now.
Title: Re: rnm
Post by: RoseHeart on February 02, 2017, 09:40:56 am
I don't care.
Title: Re: rnm
Post by: TankKit on February 02, 2017, 10:18:29 am
A GM who doesn't care if their thread dies. Intresting.
Title: Re: rnm
Post by: heydude6 on February 02, 2017, 11:13:25 am
Spoiler (click to show/hide)
Title: Re: rnm
Post by: helmacon on February 02, 2017, 12:19:40 pm
Well, I almost couldn't find it because of the name change, so now i need to make a
PTW
post.
Title: Re: rnm
Post by: RAM on February 02, 2017, 03:32:42 pm
Well, I almost couldn't find it because of the name change, so now i need to make a
PTW
post.
And now that you have been exposed we can devour your lurker soul.

Should I update my mech descriptions to match the ones from the gameplay posts?
Title: Re: rnm
Post by: RoseHeart on February 02, 2017, 05:24:03 pm
If you'd like to do that the one that you're playing is the official registered mech.

Seems like making a very ambiguous tiny name has definitely only helped bring out the lurkers.

I wonder if I can make the name just a space...
Title: Re: rnm
Post by: RoseHeart on February 02, 2017, 08:45:56 pm
A GM who doesn't care if their thread dies. Intresting.

The whole point of doing something you love is because you love to do it. Sharing it with others it's just a gift that you give to others. I enjoy sharing it, but I can just have just as much fun imagining stuff as I make doodles or whatever. I'm very happy with myself and can keep myself entertained.
Title: Re: rnm
Post by: RoseHeart on February 02, 2017, 09:04:29 pm
( ͡° ͜ʖ ͡°)
Title: Re: rnm
Post by: Sl4cker on February 03, 2017, 12:22:50 am
1.0.0
Spoiler (click to show/hide)

is this good
Title: Re: rnm
Post by: RoseHeart on February 03, 2017, 02:26:28 am
The safe answer sl4cker, is that balance will likely change between now and the next match.

There is one issue but I wont point it out bc its a rule I'm contemplating on revising.
Title: Re: rnm
Post by: Sl4cker on February 03, 2017, 06:11:05 am
well if there's anything that you want me to change let me know :P
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 03, 2017, 11:13:54 am
REDNECK
        MECHS
THE CARD GAME

(just a reminder: you are free to discard cards before playing one.)


OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)

Turn 5

Verticlaw launches two more hooks at GROS! The first one misses and the second one is blocked by an energy field... and absorbed. GROS breaks free of the hook from earlier, just as Jackhammer closes in!

(http://i.imgur.com/vhamOI6.jpg)

Quote from: System Status Overview

Verticlaw
Status:Active

[A1]
[CP]
     ||=[LA]
||  ||
[RL][LL]

Front Side Exposed

Has a gun surrounded by an oval shield mounted on its left(and only) arm. The legs harbor a propulsion system and the body is adorned with a "hat" shaped component.

Jackhammer
Status:Active

[CP]
[RA]=||=[LA]
||  ||
[RL][LL]

Front Side Exposed

Has a railcannon slung on the right arm. A thick body with thin legs, a sleak and highly posable humanoid design.


GROS
Status:Active

[CP]
||
||  ||
[RL][LL]

Front Side Exposed

Has various electronics equipment mounted on it's bulky cockpit with no visible "practical" weapons.

•MAX     
•DAMAGED 
•CRITICAL*
•DESTROYED
*50% armor


OOC: I'd like to incorporate an announcer in this game, it's always made arena games I hosted fun in the past (http://www.bay12forums.com/smf/index.php?topic=150301.0). I encourage lurkers to apply.

I'm not going to keep track of which body part a copy of your card came from if it comes from multiple. It's just going to fire from whatever the most prominent part is. Or what is still intact if that's out. I could keep track but it's just not really worth it for any good reason.

I've decided each session(cross fingers for a second) will have special build requirements. So mechs should be designed in the short break between matches. I believe this will be the most challenging and interesting for spectators, so it's the way I've decided to run the game.

(I will probably make a new thread then, and only mechlab posts will be allowed(to get them all on the front page) and this will serve as ooc mechpilot bar until next match's start)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: OceanSoul on February 03, 2017, 11:45:39 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: heydude6 on February 03, 2017, 12:00:03 pm
Spoiler (click to show/hide)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RAM on February 03, 2017, 03:24:19 pm
Spoiler (click to show/hide)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 03, 2017, 05:13:44 pm
(What do you guys think of the art style? Getting better?)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: OceanSoul on February 03, 2017, 05:47:50 pm
It's great. Sorta like a comic book, and the separated pictures allow them to display different perspectives of the same situation, as well as different points in time.
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 03, 2017, 06:03:14 pm
It's so good to hear you say that. I have this strange phobia that when people don't even talk about the art that it's not displaying properly(or sux).

Probably because I was a really impressive artist as a kid but here standards in a place like this it's not quite as exceptional.
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RAM on February 03, 2017, 08:25:05 pm
Art seems good to me. You have to be careful with art. It is more about getting the right art for the circumstance than getting the details right. Order of the Stick, for example, has, well, it is good at what it does, but is not exactly photo-realistic, but it really works because it is meant to tell a story and it conveys a story really well. On the other hand, I recall a forum game where everyone contributed their own art to a single image to form a composite. It was all odds and ends from Paint and such, but it worked. Then someone came along and said that their art was too good and it would kill the game, and they were right, they completely redid the whole thing from scratch with shading and textures and such, but they killed the game not because it was too good, but because they removed some of the previous contributions, redid the thing from a perspective that was difficult to expand from, and basically completely failed to grasp the premise of the game. Their art was "better" by appearance, but far far worse in terms of appropriateness, so they failed miserably as an artist...

Your comic gets the message across, not perfectly, there are a couple of things that I need to refer to the text for, where did the claws come from, whose foot is that... but basically it is good at doing what it is meant to, which is what is important. Also, I keep thinking that the railgun is actually protruding from the back of a leg and that Jackhammer is about to fall over in the final panel, but I can't figure out why.
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 03, 2017, 08:30:36 pm
Thats a good point: the art and description are both a piece... so perhaps I should try combining them.
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RAM on February 03, 2017, 08:41:57 pm
Well, you could, but I think that there is already a webcomic about redneck mechs... Does this qualify? (http://www.mylifeatwar.com/?p=14)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 03, 2017, 08:52:24 pm
Great find!
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 03, 2017, 08:56:23 pm
While I don't like sharing a title with something pre-existing(mech deck)... I think redneck mechs is unique enough that I don't mind sharing it with them.

And I use a certain light casual tone in the way I use redneck where it doesn't necessarily mean plaid shirt and beer belly. A synonym could be jalopy or over souped up.
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RAM on February 03, 2017, 09:35:28 pm
If uniqueness in webcomics was actually a thing then "a couple of guys who like computer games" would likely be some sort of apocalyptic battlefield. I am mostly just filling airtime at this point.
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 04, 2017, 12:26:13 am
Hmm. Maybe I should poke you to be the announcer next time.
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 04, 2017, 12:48:34 am
So I guess that means you guys want to continue huh?
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: heydude6 on February 04, 2017, 01:38:48 am
Yeah
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 04, 2017, 02:53:17 am
RAM, would you be interested in a job helping me find the best values for vanilla cards?

I want
2dpt(damage per turn) for ★
And 50% more each rank up. And I need: low hit high pow, high hit low pow, and avarage for each tier.

Also maybe a 25% further increase for risk reward(if that makes sense).
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RAM on February 04, 2017, 03:22:25 am
Erp- Umm, I might maybe look into that, over the next couple of days, but statistics really isn't my thing. But I could runs some basic numbers and just randomly guess what other factors exist. Prode me again in a couple of days and see if I have put a single ounce of effort into this. The odds are probably about 75% against...
Title: Re: Redneck Mechs (illustrated custom arena) Turn 6
Post by: RoseHeart on February 04, 2017, 06:42:08 am
Turn 6

At point blank range, Jackhammer fires its' railcannon! Right at GROS' cockpit! ...And somehow GROS gets up! It shines a blue wave on Verticlaw, who is really starting to smoke up from the cockpit.

(http://i.imgur.com/fKV9ZJO.jpg)

Turn 7


Quote from: System Status Overview
Spoiler (click to show/hide)

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 5
Post by: RoseHeart on February 04, 2017, 06:43:49 am
but statistics really isn't my thing. [...] The odds are probably about 75% against...

-.-
Title: Re: Redneck Mechs (illustrated custom arena) Turn 6
Post by: OceanSoul on February 04, 2017, 07:00:35 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 6
Post by: heydude6 on February 04, 2017, 10:57:36 am
Spoiler (click to show/hide)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 6
Post by: RAM on February 04, 2017, 03:34:45 pm
That is probability, and vaguely estimated probabilty at that. Statistics is where you have to find consistent meaning in a list of thousands of data entries.
Spoiler: action (click to show/hide)
Title: Re: Redneck Mechs (illustrated custom arena) Turn 6
Post by: RoseHeart on February 04, 2017, 05:17:15 pm
Eh 50% is probably too small anyway. Now that I think of it(out loud) it should probably ramp upward with each step....
Title: Re: Redneck Mechs (illustrated custom arena) Turn 6
Post by: RoseHeart on February 04, 2017, 11:55:08 pm
RL drop(kinda heavy but good...)

Some stuff came up that really scared me... financially. It made me wonder if I could spend all my hobby free time doing stuff that doesn't make money. So updates were kind of slow compared to I think where we started, as my heart needed a few days to heal and I still really like this project and this game.

I believe someday I will be able to profit off of the skills I learned from doing this kind of thing. I do see it as an investment. However though there is something you can do to help. A big part of this for me is the art so if you can give me feedback now and then that would return a lot of value back to me from this. Thanks for hearing my words.
Title: Re: Redneck Mechs Turn 7
Post by: RoseHeart on February 05, 2017, 08:48:53 pm
REDNECK
        MECHS
THE ARENA COMIC

Turn 7

GROS positions itself once again, extending its' dish antenna. But then, a wirlwind of dust whips up and the ground shakes slightly, as Verticlaw skyrockets away!

Verticlaw takes use of this aerial advantage to scout out Jackhammer, lauching a claw right onto the railcannoneer's face!

(http://i.imgur.com/iNReJXv.jpg)

Well I guess I know where the "verti" in Verticlaw came from now.

Quote from: System Status Overview
Spoiler (click to show/hide)

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)

OOC: Thank you for your enthusiasm and patience. Despite what I said don't feel any pressure to critique my art. That's something extra that I've thrown in to ask at this point. But I do plan to make it more clear that I would appreciate that to people signing up for the next round.

*knock on wood*
Title: Re: Redneck Mechs Turn 7
Post by: OceanSoul on February 05, 2017, 09:17:23 pm
Spoiler (click to show/hide)
Title: Re: Redneck Mechs Turn 7
Post by: RAM on February 05, 2017, 09:31:13 pm
Spoiler (click to show/hide)
Title: Re: Redneck Mechs Turn 7
Post by: RoseHeart on February 05, 2017, 10:31:05 pm
The asterisk by the card is just pointing out what the card is that you just drew.

Ocean
Spoiler (click to show/hide)
Title: Re: Redneck Mechs Turn 7
Post by: OceanSoul on February 05, 2017, 10:35:00 pm
Spoiler (click to show/hide)
Title: Re: Redneck Mechs Turn 7
Post by: heydude6 on February 05, 2017, 11:42:56 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS! Page 7
Post by: RoseHeart on February 07, 2017, 08:33:56 pm
Been busy. Here's a teaser for ya.

Spoiler (click to show/hide)
Title: Re: REDNECK MECHS! Page 7
Post by: RAM on February 07, 2017, 10:54:28 pm
The F stands for Failure!
Title: Re: REDNECK MECHS! Page 7
Post by: RoseHeart on February 07, 2017, 10:56:42 pm
That is really rude and ridiculous!

It stands for f-a-b-u-l-o-u-s!
Title: Re: REDNECK MECHS! Page 7
Post by: OceanSoul on February 07, 2017, 11:01:34 pm
I would've posted an applause GIF, had I figured out how to put a GIF in a post.
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 09, 2017, 02:42:38 pm
(http://i.imgur.com/JCRmwVH.jpg)

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RAM on February 09, 2017, 03:09:32 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 09, 2017, 03:22:52 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: heydude6 on February 09, 2017, 04:21:17 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 11, 2017, 05:34:44 pm
MOMENT OF OPPORTUNITY
GUESS WHO THE OTHER PILOTS ARE!!

(http://i.imgur.com/c50wTI0.jpg)

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

RAM's Deck
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 11, 2017, 05:39:03 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 11, 2017, 05:43:32 pm
Be sure to include your guess with your turn.
Title: Re: REDNECK MECHS!
Post by: RAM on February 11, 2017, 05:44:13 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: heydude6 on February 11, 2017, 07:05:52 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 11, 2017, 07:24:14 pm
Ocean not sure if you were trolling. Either way guess which mech each other pilot is piloting.
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 11, 2017, 07:32:23 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 11, 2017, 08:12:47 pm
An "arena cam"... interesting idea.
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 12, 2017, 12:19:53 am
RAM
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RAM on February 12, 2017, 12:37:12 am
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 12, 2017, 12:46:31 am
I kinda agree RAM.
Title: Re: REDNECK MECHS! Incredible machines. Incredible power. Upredictable pilots.
Post by: RoseHeart on February 12, 2017, 12:52:58 pm
Sorry I was unclear. Verticlaw has been checkmated. He's about to be out. So there is no point in attacking him.

Edit: Though I guess you could do it the kill steal
Title: Re: REDNECK MECHS! Incredible machines. Incredible power. Upredictable pilots.
Post by: OceanSoul on February 12, 2017, 01:35:18 pm
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: RoseHeart on February 14, 2017, 08:05:35 pm
I think somehow this lasted more turns than I expected. I'm going to scale up damage going forward.
Title: Re: Mech Card Battle
Post by: OceanSoul on February 14, 2017, 10:19:17 pm
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: RoseHeart on February 14, 2017, 10:24:27 pm
On a scale of want to not want...

Should I finish the match?
Title: Re: Mech Card Battle
Post by: OceanSoul on February 14, 2017, 10:27:07 pm
Spoiler (click to show/hide)
Title: Re: Mech Card Battle
Post by: RoseHeart on February 14, 2017, 10:29:31 pm
Hmm, hope I don't feel so lazy next go...

Edit: actually screw that this went really well. I don't know if you guys noticed when I posted this but this was totally a joke topic. And look out far it went! I'm actually pretty proud.

So yeah Im going to attempt to try the true 1.0
Title: Re: Mech Card Battle
Post by: RoseHeart on February 14, 2017, 11:25:36 pm
Using spoilers seemed to turn out pretty well. I think I'll do that again.
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 15, 2017, 05:23:32 pm
Quote from: RAM
Ocean = GROS
Jack = Hey
Vert = RAM
rose = redneck mech of fuzzy dice and booze
Quote from: heydude6
RAM = Verticlaw
Ocean = GROS
Quote from: OceanSoul
I pretty much have a 50-50 shot at this.
I, OceanSoul, am piloting MM3T-GROS.
RAM is possibly piloting Verticlaw.
heydude pilots Jackhammer.
And you, Roseheart, are either piloting a mech of your own that's spectating the affair, or you're viewing camera feeds from the "arena" we're battling in. You must be pretty wealthy, if your old image is a brand of soda or beer.

(http://i.imgur.com/4wCK2TM.jpg)

OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

Reset:

RAM's Deck
Spoiler (click to show/hide)

While mech identities have been revealed. You will still want to spoiler your action. Thanks for playing RAM!
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 15, 2017, 08:38:01 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 15, 2017, 08:58:20 pm
Soul
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 15, 2017, 09:02:28 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 15, 2017, 09:05:03 pm
I wouldn't recommend planning out a mech for next round just yet. There's going to be some rule changes for one I'm going to add a new stat to cards... And other stuff like that that will change the system a little bit so...
Title: Re: REDNECK MECHS!
Post by: heydude6 on February 15, 2017, 09:33:09 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RAM on February 15, 2017, 09:57:10 pm
So, what are the rules for looking at spoilers? Because I would really like to take a peek someday. Have the rules for retiring a mech been formalised? I feel as though it makes more sense for destroyed mechs to be removed than winners, but, then again, maybe the winners get into the big-leagues while you can get into the redneck arena with a mound of broken scrap-metal and some duct-tape...
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 15, 2017, 10:00:03 pm
Spoilers, outside player mech bays, are player permission based.

You and other players can give each other permission. Now that you are out RAM.
Title: Re: REDNECK MECHS!
Post by: RAM on February 16, 2017, 02:00:40 am
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 16, 2017, 02:10:53 am
Oh yes. Verticlaw, was NOT THE NAME of RAM's mech(though it was very appropriate if I do say so myself). As I picked it myself. Because RAM had exposed the name above the spoiler in his mech bay. So to keep it anonymous I came up with the pseudonym. Which I probably didn't mention not to do. So there you have it.

I'll let RAM tell you the actual name if he wishes...
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 16, 2017, 07:37:21 am
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 16, 2017, 11:20:31 am
Ocean
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 16, 2017, 11:40:26 am
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 16, 2017, 01:40:09 pm
Ocean
Spoiler (click to show/hide)

Woah views jumped up by like 200 overnight!
Title: Re: REDNECK MECHS!
Post by: OceanSoul on February 16, 2017, 01:46:37 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 16, 2017, 01:52:04 pm
By the way, all attacks happen simultaneously.
Title: Re: Mech Deck
Post by: RoseHeart on February 16, 2017, 02:04:44 pm
Have you considered non-PVP game modes? For example, fighting waves of weaker Dechas, perhaps with 5-card decks and 2-card hands, with an occasional tougher enemy thrown in as a boss, with 20 to 30 cards in the deck and a 4-card hand. Maybe just a single, big boss, with 2 30-card decks split among 5 body parts, a 6-card hand, capable of two attacks per turn, and draws twice as many card per turn?

No, wait- players control the 4 limbs and core of some 5-piece Power-Ranger megazord, working with a giant deck to fight equally-big monsters?

Interesting ideas! I.. Just might!
Title: Re: REDNECK MECHS!
Post by: RoseHeart on February 17, 2017, 09:18:27 am
Quote
I think one way to fix that is to make it so each part can only store a maximum of ____ special cards (and possibly make it so legs can't store weapons). That way, unless you only want to have 3 special cards, you'll have to purchase additional limbs.

I like that!
Title: Re: V★TEK//REDNECK MECKS P11
Post by: RoseHeart on February 24, 2017, 05:58:22 pm
(http://i.imgur.com/UUOTxRf.jpg)

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OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)

OOC: You may NOT draw a card, say so with your turn for the current round, to apply to next round.
Title: Re: V★TEK//REDNECK MECKS P11
Post by: OceanSoul on February 24, 2017, 07:09:13 pm
Spoiler (click to show/hide)
Title: Re: V★TEK//REDNECK MECKS P11
Post by: RoseHeart on February 24, 2017, 07:30:00 pm
I definitely will, knock on wood of course..., ask people who sign up for the next one.. to make a simple doodle of how their Mech looks I think I could be a lot of fun.
Title: Re: REDNECK MECKS! Titans of War P11
Post by: heydude6 on February 25, 2017, 05:36:56 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECKS! Titans of War P11
Post by: RoseHeart on February 25, 2017, 05:51:14 pm
Why, bcus the lost leg /:)
Title: Re: REDNECK MECKS! Titans of War P11
Post by: heydude6 on February 25, 2017, 06:46:39 pm
That, and the fact that it looks like a derpy ballerina.
Title: Re: REDNECK MECKS! Titans of War P11
Post by: RoseHeart on February 25, 2017, 07:12:37 pm
I'd say "From Hell!"

..but it would be more accuratly "from the scrapyard"
Title: Re: REDNECK MECHS!
Post by: RAM on February 25, 2017, 08:25:05 pm
Spoilers, outside player mech bays, are player permission based.

You and other players can give each other permission. Now that you are out RAM.
Meh, go for it, you all.
Title: Re: REDNECK MECKS! Titans of War P11
Post by: RoseHeart on February 25, 2017, 08:47:57 pm
(RAM is implying he would now like you to give him permission players)
Title: Re: REDNECK MECKS! Titans of War P12
Post by: RoseHeart on February 25, 2017, 09:01:27 pm
(http://img08.deviantart.net/15ee/i/2017/056/4/c/redneck_mecks_p12_by_roseheartdeviant-db0dxvz.png)

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OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)
Title: Re: REDNECK MECKS! Titans of War P12
Post by: OceanSoul on February 25, 2017, 09:14:56 pm
Spoiler (click to show/hide)
Title: Re: REDNECK MECKS! Titans of War P12
Post by: RoseHeart on February 25, 2017, 09:22:08 pm
I just want you to know. I LOLd making this update..
Title: Re: REDNECK MECKS! Titans of War P12
Post by: heydude6 on February 26, 2017, 05:53:40 pm
Uhh, I can't see the image. I think the link is broken.
Title: Re: REDNECK MECKS! Titans of War P12
Post by: RoseHeart on February 26, 2017, 06:41:49 pm
Try now..
Title: Re: REDNECK MECKS! Titans of War P12
Post by: heydude6 on February 26, 2017, 07:04:27 pm
Hah, that is pretty funny.
Spoiler (click to show/hide)
Title: Re: REDNECK MECKS! Titans of War P13
Post by: RoseHeart on February 27, 2017, 03:50:44 am
(http://img07.deviantart.net/1b3f/i/2017/058/5/4/redneck_mecks_p13_by_roseheartdeviant-db0jpwf.png)

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OceanSoul's Deck
Spoiler (click to show/hide)

heydude's Deck
Spoiler (click to show/hide)
Title: Re: REDNECK MECKS! Titans of War P13
Post by: OceanSoul on February 27, 2017, 07:03:13 am
Spoiler (click to show/hide)
Title: Re: REDNECK MECKS! Titans of War P13
Post by: heydude6 on February 27, 2017, 08:26:33 am
Spoiler (click to show/hide)
Title: Re: REDNECK MECKS! Titans of War P13
Post by: FallacyofUrist on February 27, 2017, 10:20:03 am
For ze next one!
Also, will any of the players of the current round be using their current deck in the next one(because I'd like to look at the current decks further for ideas and guidelines)?

1.0.0
Spoiler: heheheheheh (click to show/hide)

On Standby:

Retired:
Title: Re: REDNECK MECKS! Titans of War P13
Post by: RoseHeart on February 27, 2017, 11:44:38 am
I'd say... How fun! But expect heavy rule changes if and when there's a sequel.
Title: Re: REDNECK MECKS! Titans of War P13
Post by: heydude6 on February 27, 2017, 11:55:00 am
Also, will any of the players of the current round be using their current deck in the next one(because I'd like to look at the current decks further for ideas and guidelines

I'm definitely not. If I somehow manage to win this round, then it will be entirely due to luck since I've been performing rather badly so far. I'm going to want to build a more consistent deck for next round.
Title: Re: REDNECK MECKS! Titans of War P13
Post by: OceanSoul on February 27, 2017, 11:58:32 am
Also, will any of the players of the current round be using their current deck in the next one(because I'd like to look at the current decks further for ideas and guidelines

I'm definitely not. If I somehow manage to win this round, then it will be entirely due to luck since I've been performing rather badly so far. I'm going to want to build a more consistent deck for next round.
Funny, that's what I was thinking...
Title: Re: REDNECK MECKS! Titans of War P13
Post by: RoseHeart on February 27, 2017, 12:32:53 pm
I'm not even sure if Ill have it even be a card game next time. You might just design parts or something I don't know could go either way.
Title: Re: REDNECK MECKS! Titans of War P13
Post by: RAM on February 27, 2017, 03:06:07 pm
Well I have already granted permission to look at my first robot. I mean, it could sort of be salvaged by switching around some things, but it is pretty terrible if the card draws despise you with the furious passions of a thousand murdered dinosaurs.
Title: Re: REDNECK MECKS! Titans of War P13
Post by: RoseHeart on March 01, 2017, 12:18:05 pm
Which sounds more like a techno DJ?
JACKHAMMER- 3 (75%)
GROS-MT3- 1 (25%)
Total Members Voted: 4
Title: Re: Titans of War P13
Post by: RoseHeart on March 19, 2017, 05:40:12 pm
Original OP


Lets play Mech Card Battle! What is Mech Card Battle? SHUT UP I'll tell you honey.
Spoiler (click to show/hide)

You will design 5 special attacks.

I will rate its power to be basic, kickass, badass, whoopass, or jackass. Edit: surprisingly, people made cards weaker than basic so I needed to add a dumbass category!

If it is basic, you will get 4 copies in your deck. If it is higher you will get less, and you will get one of my basic cards to fill in the gaps(each set of four of my basic cards is weaker than the last). If you get the jackass rating on one of your cards, I will replace a number of my basic cards with even worse ones, depending on what it does. In extreme cases they will be cards designed to make it fail if you draw them first.
If you have cards BELOW basic(aka "dumbass" rank), I'll give you better basic cards to fill in other gaps.("sweetass") At the start of the match I will allow you to swap out a number of your dumbass cards for sweetass cards if you wish, up to it it's "dumbass rank". You do not need to swap any if you do not want to.

Your final deck will have 20 cards. A mech must have a cockpit and two legs. You may add more arms, legs, heads ect, each trading away a special card and getting four of my basic cards to your deck.
You will divide your 20 cards into your body parts. If that part is destroyed you lose those cards.
Edit: Only the legs and cockpit can hold mixed cards(except my filler cards, which go where you assigned the originals, regardless of part).
And you must put a card(all of it actually) into an extra part! So if you want to add an arm you have to dedicate a card for it, for example.
Edit: You must put atleast 1 of a card in an extra part, and if it is destroyed so are all copies of that card. One less copy will be made a filler.

This game is just going to use spoilers for secret info, such as where your cards are hidden, or which card you draw.

You can have 3 cards in your hand, aka ready. To get the ball rolling here is an example of a basic card:

Basic

Quote from: Trusty Rifle
1 hit
2 pow
+1 hit if you didn't do a melee attack last turn.

Hit is accuracy. Pow is attack force.

You can do a body tackle on your turn, but that will damage you aswell.

Here's my top 3 4 sets of backup basic cards to fill in yours. You will get them starting from the top.

lameass cards (the fillers)
Spoiler (click to show/hide)

sweetass cards (dumbass swaps)
Spoiler (click to show/hide)

Vanilla rating extremes examples
Spoiler (click to show/hide)

Card Sheet(spoiler)
Spoiler (click to show/hide)

RULES
Spoiler (click to show/hide)



New Game+
Spoiler (click to show/hide)


Waitlist:
Sl4cker

/!\ Now looking for an announcer.
I'd like to incorporate an announcer in this game, it's always made arena games I hosted fun in the past (http://www.bay12forums.com/smf/index.php?topic=150301.0). I encourage lurkers to apply.


Rapid Turns
Several Players per Battle


Other Games by roseheart
Forum Runner: Bay 12 Forum Games and RP Championship (http://www.bay12forums.com/smf/index.php?topic=161420.0) | Dungeon Program: Ironic game ppl like despite it's pureness of evil (http://www.bay12forums.com/smf/index.php?topic=162480.0)
You can help warn innocent bystanders about this calamity at Top Forum Games (http://www.bay12forums.com/smf/index.php?topic=162636.0). Spread the word!
Title: Re: Titans of War P13
Post by: RAM on March 19, 2017, 07:07:07 pm
I designed my second yonks ago, it is listed under "being assembled" in my first post. It is pretty terrible in a lot of ways, but meh, no beating classic style.
Title: Re: Titans of War P13
Post by: OceanSoul on March 19, 2017, 07:17:09 pm
I could do another mech. I already came up with my second one quite a while ago, but I may have some trouble remembering it.
Title: Re: Titans of War P13
Post by: RoseHeart on March 19, 2017, 07:34:24 pm
I was thinking a second game would be 2 v 2. Bit I haven't looked into the feasibility of it.
Title: Re: Titans of War P13
Post by: OceanSoul on March 19, 2017, 08:10:05 pm
Added my new Mecha (or as I prefer, Decka) to my original post here (near top of first page).
Title: Re: Titans of War P13
Post by: RAM on March 19, 2017, 08:28:29 pm
Oh, as for camo...
Spoiler (click to show/hide)
Title: Re: Titans of War P13
Post by: FallacyofUrist on March 20, 2017, 09:23:22 am
Have you seen my build yet?
Title: Re: Titans of War P13
Post by: OceanSoul on March 20, 2017, 11:15:38 am
Spoiler: for Rose (click to show/hide)
Title: Re: Titans of War P13
Post by: RoseHeart on March 20, 2017, 11:19:10 am
^No. And the reason being is because the theme of the game is really that these are kind of random Mechs and it's not like turns are happening so fast that we need anything that's going to delayed even further.
Title: Re: Titans of War P13
Post by: OceanSoul on March 20, 2017, 11:21:45 am
Oh well. It was worth a shot.
Title: Re: Titans of War P13
Post by: RoseHeart on March 20, 2017, 11:22:51 am
Indeed it was.
Title: Re: —= REDNECK MECKS =— ///MATCH#1/// OPEN THRONE P13
Post by: RoseHeart on December 19, 2017, 04:31:13 pm
For those that PTW, here is the next one (http://www.bay12forums.com/smf/index.php?topic=168739.0).