Spoiler'd it so quick that it doesn't even appear that I edited it.You did that, but I previewed my explanation of my special mechanic(s) before you did that but after you posted it, so now I know what your build's about. Sorry.
Edit: Do you have any plans for winners of previous rounds to continue into further rounds with the same build? Asking because I'd like to see what crazyabe's got planned while he fights OceanSoul.
In fact, if you and FOU don't mind, I'd like to ask him what he thought of my build.
As of yet unanswered questions:Edit: Do you have any plans for winners of previous rounds to continue into further rounds with the same build? Asking because I'd like to see what crazyabe's got planned while he fights OceanSoul.In fact, if you and FOU don't mind, I'd like to ask him what he thought of my build.
Also, do you plan to have a round 2 after the first one? I would like to use my build...
Here's a pretty messed-up idea. What would people think of swapping units to keep it secret who's who? Would anybody be broken hearted? We don't have to do it that way.Well, we might be fairly attached to our builds... I'll go with it if OceanSoul and crazyabe want to go with it, but it's not my preference.
Crazy, those image files...Sorry your internet is a bit buggy about that, But I Could Download them and Mail them to you if you'd prefer to Download and forget about them.
I've loaded half a spider trying to look at them.
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So, I just thought of a potential game mode. Essentially, it would be a random draft of player-made units. All players create 5 miscellaneous units, and they are randomly distributed among the players for the game. Do you think this could work, Roseheart?
Well I would mention a pick draft would be better. Because of synergy. (things that go good together) if I was going to do something similar it would be that both or all players see all the units and then can take turns picking. They each have a number of points to spend on units and then fill out their team, They can counter picks to the previous pick and so on.Hm. So basically:
I was also thinking this would be fun as a hitman assassin thing where you just customize and create one unit and go around trying to find and kill each other. Be a lot shorter to which would might be nice.Interesting, but probably best as a different game.
I feel like being asked to the prom while only taking a couple dance classes.Because you've made a really good game.
JackhammerOP much?
Health 50
Move 6
Food 1
Deal 100 damage at a range of 10 but only if you did not do so last turn.
Crush any tier 1 or 2 units that you walk over for 10 damage.
Verticlaw
Health 50
Move 4
Food 1
Move up to 10 tiles and deal up to 100 damage to an adjacent target at a cost of 10 damage to yourself.
Crush any tier 1 or 2 units that you walk over for 10 damage.
http://1.1.1.1/bmi/img01.deviantart.net/5005/i/2017/057/6/c/flies_vs_werebeasts_pg8_by_roseheartdeviant-db0f5bw.png
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| OceanSoul /WEREBEASTS/ Spoiler (click to show/hide) Spotted: 1. 2. b Werebird 3. 4. 5. | CrazyAbe /FLIES/ Spoiler (click to show/hide) Spotted: 1. 2. 3. S Scout(hornet) 4. 5. |
When posting your unit actions, I will now ask you leave a space(paragraph break) between each.
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Spoiler: Done! (click to show/hide)
This is too complicated!What is too Complicated!?