Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: RoseHeart on March 04, 2017, 01:34:41 am

Title: Mediva: SWORDS & SORCERY {150G Werewolf Capture!} - Unplugged -
Post by: RoseHeart on March 04, 2017, 01:34:41 am
(http://i.imgur.com/UisXXlR.png)

(http://i.imgur.com/dMHjz5h.jpg)

sister topic
0=]=> ROYAL COURT (http://www.bay12forums.com/smf/index.php?topic=163063.0) <=[=0

Day Phase
Monday Tuesday Wednesday Thursday

Night Phase
Friday Saturday Sunday

1 RL Week = 1 Game Day

Loyal subject of Shrewgust. I am Rosthor, Royal Advisor to King Imgar! I bid thee a fond welcome to your new home!

Zalfari is a land of untouched prosperity, and through right of birth his majesty has inherited its' rolling plains, breathtaking mountains, and its' many dangers. Trolls have stopped the efforts of lessor men. Ratmen and Skeletons, Goblins and Dark Wizards all push back the advance of modern society.

The Kingdom of Shrewgust stands opposed to this recession of progress, and you are proof of its' audacity.

Wish the king well on this quest, as we both do on yours!


New citizens!
Spoiler (click to show/hide)

What this game is
Spoiler (click to show/hide)

Rules
1) Post actions in bold.
2) ((OOC in double parentheses.))
3) Concealed items or stash items are private. MerchantMaster is the only exception to the rule(not even me).
4) Other information must remain public.

Guardduty: You can take a shift watching the kingdom by stating you are on guard duty.
Explore/Hunt/Gather: Notable spots right now are the forest and mountains.


Be sure to check any other tasks laid out by the king and guildmasters, even if of a different guild, that may be set aside for new members. (See the next few posts)

Roster (http://www.bay12forums.com/smf/index.php?topic=163077.msg7390468#msg7390468)
Title: Re: King Imgar of Shrewgust.
Post by: Imic on March 04, 2017, 01:36:36 am
To the man or woman who kills the vile werewolf that now stalks through our lands, I, Imgar Greymane, first of my name, king of Shrewgust, shall give 150 Gold Khron to you.
Title: Re: Historian of Shrewgust
Post by: TankKit on March 04, 2017, 03:12:33 am
I am here!
Title: Re: Historian of Shrewgust
Post by: VoidSlayer on March 04, 2017, 03:24:42 am
Here!
Title: Re: Treasurer of Shrewgust
Post by: snow dwarf on March 04, 2017, 07:18:15 am
Here! death to everyone!
Title: Re: General of Shrewgust
Post by: S34N1C on March 04, 2017, 09:57:43 am
General Shragnar's Guide to combat

Everyone should fill this out:

Spoiler (click to show/hide)
As it says, you have 7 points to distribute. You can put points into your health as well, and each point will increase it by 5.

Spoiler: What stats do (click to show/hide)

Weapons
Pending the appointment of a Deputy Master of Arms, there will be a basic template for weapons, as well as a couple basic weapons to start out with.

Spoiler: Template (click to show/hide)

So, for instance, a common sword looks like this:
Spoiler: Sword (click to show/hide)

And something like a throwing axe:
Spoiler: Throwing axe (click to show/hide)

If you want a specific weapon, make it and post it. I'll put it here.
Title: Re: Mediva! [under construction]
Post by: snow dwarf on March 04, 2017, 05:53:27 pm
I choose the merchant guild, also would like my stuff back mr. Voido. I'm sir Balann the Third. I come to you from the "Nobel mountains" .
Title: Re: Mediva! [under construction]
Post by: TankKit on March 05, 2017, 05:26:09 am
Ahem, I'm the one with the job of giving names.
Title: Re: Mediva! [under construction]
Post by: snow dwarf on March 05, 2017, 11:27:36 pm
Wait does this thread have anything to do with the other thread?
Edit: Ahh, I think I get it now.
Title: Re: Mediva! [under construction]
Post by: RoseHeart on March 06, 2017, 03:38:00 am
(http://i.imgur.com/HlRSydm.jpg)
Lord Rosthor,
Royal Advisor

Description
An energetic man, older and speaks with a thick Scottish accent.

Equipped
-Advisor visage
Concealed
Spoiler (click to show/hide)

Stash
Spoiler (click to show/hide)

[HP 50] [STR 2] [AGI 4] [INT 4] [RES 1]
Title: Re: Mediva!
Post by: crazyabe on March 06, 2017, 08:00:37 am
PTW
Title: Re: Mediva!
Post by: Imic on March 06, 2017, 08:26:32 am
New announcement on my post.
Title: Re: Mediva! Guildmembers: 1 {150 gold to end the werewolf menace!}
Post by: Chrose on March 06, 2017, 12:44:58 pm
Looks fun.

Knight's guild, Male please.
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: snow dwarf on March 07, 2017, 04:43:28 am
Balann walks around getting to know his new guild. After nobody introducing themselves to him and still not getting his items back from Voido, he decides to get to work with the kings quest. He planned out to make use of his merchant skills and get the barbarians hunt the beast for a part of the gold.
Banann, prepeares a trip to the woods, where he can find mercenary bands. He studies the maps closly prepeares rations and asks around the court where he can find mercenaries.
((How much is 150 gold worth? ))
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: Imic on March 07, 2017, 04:48:52 am
Ask the merchant guildmaster, the economy hasn't been quite sorted yet.
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 07, 2017, 12:25:36 pm
((Eh Voido has been quite absent, a stealthful man that one.))

((Tarkin has told me he will be very busy, and it may be a good idea to promote a new guildmaster in his stead. We are looking for someone long term, who would be interesting in coming up with the game's abilities and spells, and tracking players progress with them.))

((Should a replacement come Tarkin is welcome to stay onboard strictly as a Historian, recording the annals of Shrewgust history.))



Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 07, 2017, 02:44:35 pm
In light of certain complications, I will register new members while Tarkin is kept.

Straldban, welcome to the Merchant's guild.
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: Imic on March 07, 2017, 03:16:33 pm
I don't mean to be rude, Why should people not be able to make naming requests, may I ask?
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 07, 2017, 03:20:58 pm
((cause babies can't.))
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: Imic on March 07, 2017, 03:21:42 pm
((cause babies can't.))
?
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 07, 2017, 03:25:26 pm
((If someone doesn't like their name then they can request a new one say maybe once a real life week. I just feel it fits more with the experience I'm trying to create. I can't give you any more explanation than that. I've always had my quirks with my games this is the one I want for this one. ―\_(ツ)_/― but there may be even more.))
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 07, 2017, 03:26:51 pm
You can't choose your name at birth, but you can influence what it means to people..
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 07, 2017, 03:41:34 pm
((Guildmasters, go ahead and create a stash in your OP posts, that will represent the guild coffer))

My King, you may wish to give a lump some to each of your guildmasters, so that they my encourage new members.
Title: Re: Mediva: Guildsmen | | 150 gold to end the werewolf menace! | |
Post by: piratejoe on March 07, 2017, 05:47:28 pm
Just because this seems interesting and because why not, I'd like to join as a Lady of the Knights guild.

Lady Jonna Pyriet
Description
A very tall woman with long, messy, almost pitch black hair and jade eyes. They look quite strong and have red, green, and white war paint on their face. They seem like they are from another place which is especially apparent with their thick accent (Its a Russian accent) and poor English.

Equipped
-Peasant Outfit
Concealed
Spoiler (click to show/hide)

HP: 50 STR 5 AGI 3 INT 1 RES 2
Title: Re: Mediva! {150 gold to end the werewolf menace!}
Post by: S34N1C on March 07, 2017, 11:39:57 pm
Here ye, here ye

Please take a look at my first post. There is important information there.
Title: Re: Mediva! {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 08, 2017, 03:01:49 am
I am ready for my physical, General.

[HP 50] [STR 2] [AGI 4] [INT 4] [RES 1]
Title: Re: Mediva! Guildmembers: 2 {150 gold to end the werewolf menace!}
Post by: RoseHeart on March 08, 2017, 12:33:30 pm
Quote
asks around the court where he can find mercenaries.

The closest thing in these parts is The Shrewdark Brotherhood. A band of half-orcs, fond of double axes. Not much is known about them but nothing bad seems to follow them. Infact perhaps a good word is said now and then, even. A highwayman stopped here and there.
Title: Re: Mediva: Guild Life {150 gold to end the werewolf menace!}
Post by: snow dwarf on March 08, 2017, 10:54:42 pm
((What about stats for merchants?))
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical Exams, See General}
Post by: RoseHeart on March 09, 2017, 03:07:10 am
((Same ones.))
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical Exams, See General}
Post by: snow dwarf on March 09, 2017, 06:17:51 am
((Same ones.))
((Charisma?))
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical Exams, See General}
Post by: RoseHeart on March 09, 2017, 03:25:59 pm
((I'll go ahead and open this discussion in the royal court.))
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical, See General}
Post by: OceanSoul on March 11, 2017, 11:20:50 pm
I'll take a show at this. Hope it stays alive.
Sir Unregistered-Immigrant/Name-Assigned,
Monk

Description
A relatively young(around 20 years old) mage wannabe. Slightly rounded face, Red Eyes, and sky-blue hair. It wasn't always his original hair color, though, but he prefers in this way. Tall, slightly lighter skin tone, sorta long fingers, and average weight for his size. Always interested in learning a new spell, especially transfiguration, though he may be repelled by the necrotic or eldritch. Wasn't much of a fighter, but would be willing to help others do the fighting. Has plenty of ideas for spells, among other things, and he can go for an hour on end talking about them. His one true goal in life is to leave a lasting effect on a field of spellcasting, though helping another achieve it would also be satisfactory.

Equipped
-Peasant Outfit
Concealed
Spoiler (click to show/hide)

Stash
Spoiler (click to show/hide)

[HP 50] [Str 1] [Agi 3] [Int 5] [Res 2]

((Any mistakes?))
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical, See General}
Post by: RoseHeart on March 12, 2017, 12:17:42 am
((Seems good!))

Going for a night stroll, Rosthor nods his ornate hat at the new monk disciple.
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical, See General}
Post by: OceanSoul on March 12, 2017, 12:42:30 am
Going for a night stroll, Rosthor nods his ornate hat at the new monk disciple.
..Sir, do you know where I might find Shragnar, the Knightmaster? I was hoping to ask him about the basics of combat magic. Then again, is there someone I can ask about magic in general? If not...perhaps I could be that person? I would need a little research and reasoning of mine own, but I am sure that the potential uses of magic, from combat to healing, research, building, fortification, and who knows what else would merit the additional position. And what would they be called, anyway? Sagemaster?
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical, See General}
Post by: RoseHeart on March 12, 2017, 01:05:03 am
A twinkle lights up Rosthor. I can tell by your speech you're a man of intellect.

The new Monk Master is Lord Dustrian. Such scholarly pursuits like the study of magic has been left to him, or will be soon when fully appointed by the king which I expect. I'll pass on your interest to the king and to him.
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical, See General}
Post by: Imic on March 12, 2017, 02:52:44 pm
... I suppose you could have some kind of new position, if the monk master does not cover it. Speak with him, and if there is not yet a position, I am willing to set up a new mages guild.
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical, See General}
Post by: RoseHeart on March 12, 2017, 03:43:16 pm
((Sub categories are fine I suppose, though I'd like to keep the 3 class structure.))
Title: Re: Mediva: Guild Life {150G Werewolf Capture!}
Post by: RoseHeart on March 13, 2017, 01:41:27 pm
bump

(be sure to post actions in bold in this thread. such as hunting the werewolf)
Title: Re: Mediva: Guild Life {150G Werewolf Capture!} {Guard Duty}
Post by: RoseHeart on March 13, 2017, 02:07:41 pm
((oops. quoted op instead of editing it))
Title: Re: Mediva: Guild Life {150G Werewolf Capture!} {Guard Duty}
Post by: piratejoe on March 13, 2017, 05:29:00 pm
After the whole day had past and they where let it, Jonna Pyriet simply went to do the next thing they where forced to do, some kind of 'exam' of sorts. "You need me for exam, yes?"

HP: 50 STR 5 AGI 3 INT 1 RES 2

((Using both names since I was given two.))
Title: Re: Mediva: Guild Life {150G Werewolf Capture!} {Guard Duty}
Post by: RoseHeart on March 13, 2017, 05:36:49 pm
Alright that puts you ahead of many of your peers. Unfortunately arms and armors are not yet for sale, though pursuing the thief may be feasible unarmed.
Title: Re: Mediva: Guild Life {150G Werewolf Capture!} {Guard Duty}
Post by: piratejoe on March 13, 2017, 08:46:06 pm
"Thief? I can get thief. Tell king I will get thief for him." After speaking, Jonna walks in the direction of the mountains, searching for the thief.
Title: Re: Mediva: Guild Life {150G Werewolf Hunt!} {Mandatory Physical, See General}
Post by: S34N1C on March 14, 2017, 12:30:08 am
Going for a night stroll, Rosthor nods his ornate hat at the new monk disciple.
..Sir, do you know where I might find Shragnar, the Knightmaster? I was hoping to ask him about the basics of combat magic. Then again, is there someone I can ask about magic in general? If not...perhaps I could be that person? I would need a little research and reasoning of mine own, but I am sure that the potential uses of magic, from combat to healing, research, building, fortification, and who knows what else would merit the additional position. And what would they be called, anyway? Sagemaster?
"I heard you were searching for me? Something about magic?"
Title: Re: Mediva: Guild Life {150G Werewolf Capture!} {Guard Duty}
Post by: Dustan Hache on March 14, 2017, 12:27:41 pm
To all whom it may concern:
The census of our kingdom is now open for public viewing. If you feel there is an error, a name needs to be changed, or are joining the kingdom, please contact Brother Dustrian at your earliest convenience.
Title: Re: Mediva: Guild Life {150G Werewolf Capture!} {Guard Duty}
Post by: RoseHeart on March 14, 2017, 03:44:46 pm
(http://i.imgur.com/HlRSydm.jpg)

I have decided to offer my services to my fellow Lords and Guildsmen. I will paint your portrait if you are the first to take up guardduty. For each shift through the day and night.

I studied at many colleges in my younger days, and painting has been a hobby to balance my many worldly studies.

There are some other requirements too:
• Have a complete profile, character description visible without seeing stash/concealed items.
• Have all new member tasks(including those set by other lords) completed

Lords:
•same as above but instead of guard duty(while you could do that) I ask that you have the royal checklist currently complete.

Also, let me know you want one.

((To take a guard duty shift, just say you go on guard duty in bold. There are 4 day shifts and 3 night shifts. Each a RL day. More info in OP))
Title: Re: Mediva: Guild Life {150G Werewolf Capture!} {Guard Duty Gratuity}
Post by: piratejoe on March 14, 2017, 07:04:50 pm
At a quick pace, Jonna walks off out of the town and follows the roads looking for any sign of carriages, carts, wagons, and so forth.
Title: Re: General of Shrewgust
Post by: S34N1C on March 15, 2017, 09:47:14 pm
General Shragnar's Guide to combat

Everyone should fill this out:

Spoiler (click to show/hide)
As it says, you have 7 points to distribute. You can put points into your health as well, and each point will increase it by 5.

Spoiler: What stats do (click to show/hide)

Weapons
Pending the appointment of a Deputy Master of Arms, there will be a basic template for weapons, as well as a couple basic weapons to start out with.

Spoiler: Template (click to show/hide)

So, for instance, a common sword looks like this:
Spoiler: Sword (click to show/hide)

And something like a throwing axe:
Spoiler: Throwing axe (click to show/hide)

If you want a specific weapon, make it and post it. I'll put it here.
Weapon system pretty much done. If anyone sees any glaring problems, let me know.
Title: Re: Mediva: SWORDS & SORCERY {150G Werewolf Capture!} {Guard Duty Gratuity}
Post by: RoseHeart on March 26, 2017, 11:45:48 pm
Thanks for playing guys.

This was not my longest living attempt at a Fantasy Kingdom RPG, but I really enjoyed it.

Feel free to discuss it OOC now.