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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Mallos on March 31, 2017, 10:33:22 pm

Title: Roll To Heresy: A Minimalist RTD About Cults [DEFUNCT]
Post by: Mallos on March 31, 2017, 10:33:22 pm
The Age of Apostasy is upon us. The world has forgotten its gods and masters. Humans are a weak creature without Covenants, doomed to insignificance and meaningless lives of restraint and illusory order. You have been chosen to preach this message- to spread it far and wide, so that the meek creatures that call themselves Human are reminded of their place in the Cosmos. The Old Gods will have their spoils once more.

Spoiler: What. (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Spoiler: Patron Gods (click to show/hide)




So that's all, for now folks. About 6 characters should do us.

Spoiler: John 'Knobody' Doe (click to show/hide)

Spoiler: Valith Sa'roka (click to show/hide)

Spoiler: Erescal (click to show/hide)

Spoiler: Azur (click to show/hide)

Spoiler: Johnny Boy (click to show/hide)

Spoiler: Sapphire (click to show/hide)

WAITLIST:

Spoiler: Porok (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [0/5]
Post by: crazyabe on March 31, 2017, 10:49:06 pm
Spoiler: Sheet (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [0/5]
Post by: Xvareon on March 31, 2017, 11:07:15 pm
Name: Valith Sa'roka
Gender: Male
Age: 46
Patron Deity: Sierris
Injuries and Wounds: N/A
Inventory: A selection of different cloths.
Magicks: Blood Jewel.
Boons/Banes: N/A
Background: Valith Sa'roka was originally a promising and intelligent hunter-gatherer in a small, rural town known as Grandlich. He eventually won the position of Mayor, and spent a few good years managing the town in peace. In recent years, however, he has become acutely aware of his own mortality, and believes that he is destined for something more than simply shepherding a hundred-odd dirt farmers. Thanks to his innate charisma and strength of will, it did not take long for him to start a cult to the Old Gods, and sacrificing nearly all of Grandlich to Sierris, Mother of All, for the sake of defiling their local chapel by hanging up a grotesque tapestry made of almost every villager's flayed skin sewn together in a circle, their bodies connected around the perimeter to form a solid ring keeping it all in place. Valith now seeks one thing and one thing only:  Immortality, by any means and any depths and depravities necessary.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [0/5]
Post by: Mallos on March 31, 2017, 11:10:52 pm
Name: Valith Sa'roka
Gender: Male
Age: 46
Patron Deity: Sierris
Injuries and Wounds: N/A
Inventory: A selection of different cloths.
Magicks: Blood Jewel.
Boons/Banes: N/A
Background: Valith Sa'roka was originally a promising and intelligent hunter-gatherer in a small, rural town known as Grandlich. He eventually won the position of Mayor, and spent a few good years managing the town in peace. In recent years, however, he has become acutely aware of his own mortality, and believes that he is destined for something more than simply shepherding a hundred-odd dirt farmers. Thanks to his innate charisma and strength of will, it did not take long for him to start a cult to the Old Gods, and sacrificing nearly all of Grandlich to Sierris, Mother of All, for the sake of defiling their local chapel by hanging up a grotesque tapestry made of almost every villager's flayed skin sewn together in a circle, their bodies connected around the perimeter to form a solid ring keeping it all in place. Valith now seeks one thing and one thing only:  Immortality, by any means and any depths and depravities necessary.

Everything here is fine sans the magick. Sierris doesn't start you with a magick, she starts you with a random (meaning selected by me) mutation.
Sorry. :-\

Spoiler: Sheet (click to show/hide)

Accepted.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [0/5]
Post by: Yottawhat on March 31, 2017, 11:13:19 pm
Name: Mortecia Randis
Gender: Female
Age: 23
Patron Deity: Akashir
Injuries and Wounds: N/A
Inventory:
- Cult robes
- Primeval Scripture
- Icon of Akashir
- Rusty iron dagger
Magicks: To be given
Boons/Banes: N/A
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [0/5]
Post by: Rethi-Eli on March 31, 2017, 11:17:02 pm
Spoiler: I'm totally in this. (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [1/5]
Post by: S34N1C on March 31, 2017, 11:17:31 pm
HOLY SHIT THIS IS FILLING FAST RESERVED

Spoiler (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [1/5]
Post by: Whisperling on March 31, 2017, 11:27:50 pm
Spoiler (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6]
Post by: Mallos on March 31, 2017, 11:40:53 pm
Aaaaaand we're full. I extended the player count to 6 because Whisperling never disappoints and I hate uneven numbers.
I'll be fixing up the Akashir followers' spells now and setting up the first turn soon.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 1
Post by: Mallos on April 01, 2017, 12:28:54 am
A candle lights up the darkness the 6 Apostles dwell in. The weekly midnight congregation will start soon.
Tick... tick... tick...
A grandfather clock ticks along loudly, accompanied only by the excited heartbeats of the Apostles.
DING! DONG! DING! DONG!
The loud bell informs them all that the first hour of a new day had begun- the service could begin.

"We gather on this dark dawn... to revere not only our respective Patrons, but the Old Gods as a Pantheon. The animosity we feel towards each other must be quelled if we ever wish to overthrow the decadent loyalists. Sierris' Loved shan't argue with Ckaeyod's Steelborn or Akashir's Dunewalkers, and likewise. We must unite, Brothers and Sisters, if we hope to end the Age of Apostasy." The wizened voice of the Grandfather calls from the candlelight. "Let us all drink of the Lifeblood that ties us together as the last conclave of the Three."
A brass tray with 7 iron goblets filled to the brim with a crimson liquid is placed on the roundtable the Apostles surround. The Grandfather shakily raises a goblet in a toast, waiting for the others.

Act now, Apostles.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 1
Post by: Xvareon on April 01, 2017, 12:52:48 am
Valith wraps his hand around the iron goblet, inwardly seething about such a simplistic receptacle for an important rite like this, but nonetheless abides by the Grandfather's toast. He uses the moment of silence to size up the Grandfather, trying to find out exactly where he stands with the Gods; which major deity is his patron, for example. Or is he neutral/Chaos Undivided?

EDIT:  Once it is time to drink, Valith states: "Long may we yet serve and glorify Their majesty," and heartily consumes the contents of the goblet. He focuses on committing the taste of the liquid to memory, so that he might one day reproduce it if necessary.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 1
Post by: S34N1C on April 01, 2017, 08:15:07 am
Siri takes her goblet in both hands and lifts it in toast with the other Apostles. Once it is time to drink, she brings the goblet to her lips, and whispers, "For you, Akashir. . . My life for you. . . Many lives for you. . . " She then drinks heartily from the goblet.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 1
Post by: crazyabe on April 01, 2017, 11:01:13 am
I raise my goblet in Toast, then Drain the goblet contents dry as I drink it all.
I then say...

"We shall Slaughter our cowardly Enemies together, Rather then each other."
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 1
Post by: Rethi-Eli on April 01, 2017, 12:14:57 pm
Erescal wordlessly removes their cloth mask, revealing a grotesquely twisted and marred face. They then down the Lifeblood, unflinching and showing no signs of apprehension. Erescal then dons their cloth mask once again.

I am sure this will be a pleasing arrangement for all involved.

Saying this, Erescal crushes and disfigures the brass goblet in their hand, and surreptitiously slips the broken hunk of metal into their cloak.

To the Old Ones.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 1
Post by: Yottawhat on April 01, 2017, 01:05:41 pm
Mortecia taps her fingers on the table incessantly, a mound of dust marking the stops. She pauses only to grab her goblet and take a sip.

"Can we hurry this up? Some of us have some carnage to get to?"
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 1
Post by: Whisperling on April 01, 2017, 02:14:21 pm
Aaaaaand we're full. I extended the player count to 6 because Whisperling never disappoints and I hate uneven numbers.
I'll be fixing up the Akashir followers' spells now and setting up the first turn soon.

((Wow, didn't even realize someone had beaten me to the punch there. Thanks a bunch for the extra slot.))

--------------

"Indeed. Glory to our masters!"

Azur carefully sips at the Lifeblood, savoring it as if it were a fine wine. He nods at the Grandfather once he has finished.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: Mallos on April 01, 2017, 07:23:54 pm
Valith wraps his hand around the iron goblet, inwardly seething about such a simplistic receptacle for an important rite like this, but nonetheless abides by the Grandfather's toast. He uses the moment of silence to size up the Grandfather, trying to find out exactly where he stands with the Gods; which major deity is his patron, for example. Or is he neutral/Chaos Undivided?

EDIT:  Once it is time to drink, Valith states: "Long may we yet serve and glorify Their majesty," and heartily consumes the contents of the goblet. He focuses on committing the taste of the liquid to memory, so that he might one day reproduce it if necessary.

Valith stares at the Grandfather intently, attempting to discern any signs of influence by the Old Gods.
From what he can tell just by looking him over, there appear to be no physical mutations. The chaotic 'coldness' that accompanies Akashir's followers is absent as well. He also lacks the stoic visage of a Steelborn. Valith can't seem to pin what God is his Patron- not to say that he lacks one, but there is no solid answer from what he can tell.

Making his declaration to the toast, Valith tips the goblet back and greedily quaffs the sweet crimson liquid. Its taste makes him feel more... alive. Unbeknownst to him, he now looks youthful and much more attractive. Revitalized and ready for what may come next, Valith leans back in his chair at the round table and observes the others.

Siri takes her goblet in both hands and lifts it in toast with the other Apostles. Once it is time to drink, she brings the goblet to her lips, and whispers, "For you, Akashir. . . My life for you. . . Many lives for you. . . " She then drinks heartily from the goblet.

Siri swears an oath to Akashir before chugging the honey-like sweetness of the Lifeblood. Despite being awake for quite a long time now, she feels her senses have skyrocketed in effectiveness and could momentarily swear she felt Akashir's cold hand on her crown. A feeling of newfound power rushes through her rapidly beating heart. Her Covenant is complete, and Akashir's blessed magicks feel at her beck and call.

I raise my goblet in Toast, then Drain the goblet contents dry as I drink it all.
I then say...

"We shall Slaughter our cowardly Enemies together, Rather then each other."

Making his own Oath to Ckaeyod, John Doe drains the goblet dry. An almost indescribable feeling overcomes him as the Rune on his chainblade starts thumping like a beating heart, and his skin feels like some sort of tempered metal- but only for a moment. Ckaeyod's eyes are now on him, and John is ready to receive His blessings.

Erescal wordlessly removes their cloth mask, revealing a grotesquely twisted and marred face. They then down the Lifeblood, unflinching and showing no signs of apprehension. Erescal then dons their cloth mask once again.

I am sure this will be a pleasing arrangement for all involved.

Saying this, Erescal crushes and disfigures the brass goblet in their hand, and surreptitiously slips the broken hunk of metal into their cloak.

To the Old Ones.

After unmasking their brutally scarred face, Erescal downs the Lifeblood unflinchingly. The sweet taste spreads a magick feeling throughout their body. Erescal is more than ready to receive the gifts of their Patron- this is their destiny, the first step on the path to True Entropy. Grabbing the goblet tighter, Erescal can feel an energy spreading into the metal as it crumples like a tin can in a trash compactor. They then slip it into their cloak and wait.

Mortecia taps her fingers on the table incessantly, a mound of dust marking the stops. She pauses only to grab her goblet and take a sip.

"Can we hurry this up? Some of us have some carnage to get to?"

Anxiously drumming her fingers on the table, Mortecia takes a sip of the goblet's contents before inquiring about speeding this whole ordeal up. The sweet taste is powerful, so powerful in fact that she unwittingly grabs the goblet and finishes the rest of it. Dust is now falling from her fingertips, and she feels her patron's acknowledgement.

"Indeed. Glory to our masters!"

Azur carefully sips at the Lifeblood, savoring it as if it were a fine wine. He nods at the Grandfather once he has finished.

Azur follows after the other 5 Apostles, slowly sipping on the crimson ambrosia the Grandfather calls Lifeblood.
Quite like Mortecia, he finds himself inexplicably quaffing the entire thing. With a sudden and sharp pain in his wrists, Azur examines them for wounds but finds only that some sort of scorpion-like stingers dripping with a orange fluid are protruding from them. The pain subsides and Azur feels Sierris' love, making him feel warm and confident. As he calms down the stingers retract into his wrists with no sign they were ever there- they seem to retract when he is at peace.

After everyone finishes their goblets of Lifeblood, the Grandfather drinks from the 7th cup and sighs.
"Now that we have all partaken in the Lifeblood of the Old Gods, your gifts should become more apparent. This pact you have formed with your respective Patrons will last an eternity. You will serve their wills in life, and you will likewise serve their wills in death." The Grandfather sets his now empty goblet back on the brass tray. "As you may be aware, there is a passage in the Primeval Scriptures of the Old Gods that speaks exactly of the problem we currently face." Opening his own grimoire, he flips through a few pages before stopping and reading aloud. "And so Sierris spoke to them,
 the flocks of Faithful, that a day would come where all Holiness and Miracles would be dismissed by unrighteous charlatans. Under the guise of technological and societal advancement, the Faithful will dwindle down to all but the most Righteous. The Age of Apostasy would arrive, and it would be the duty of all Faithful to bring the Great Deceit to its knees so that its followers could be judged before the Three."

The Grandfather closes his copy of the Scriptures. "That Age is upon us, and as the last of the Faithful we must do as the Great Mother said and topple the Hermetic demagogue."

A clocktower chimes in the distance just as the Grandfather finishes. "That concludes our Gathering tonight, Apostles. But before you go... I have a task for you. In this city of Akkerad, there is a Alchemyst's den in the back of the Tavern called 'The Lucky Bottle'. It is hidden there as a security measure of sorts- even the Arbiters that are in the pockets of the Hermetics disapprove of some of their practices like Alchemy. You must destroy it and kill it's inhabitants,
preferably in a manner that will leave it impossible to trace back to the Cult. We aren't influential enough to be permissive of gathering attention and suspicion.
" The Grandfather finishes, dismissing the Apostles.

Act now, Apostles.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: Rethi-Eli on April 01, 2017, 10:52:54 pm
Erescal stands, feeling the Lifeblood of the Old Gods course through their veins. Raw, undiluted power.

Secrecy is one of my strong points. I am an agent of chaos and death. I shall glad,y partake in this purge of the unfaithful. Akashir, grant me strength to do thy bidding!

Erescal exits, heeding not the actions if the others. If he comes upon an open street, an alleyway, or some other urban area, he looks for an unwary and unwitting passerby to test his newfound power upon. If he finds a more desolate area, he heads towards Akkerad, on foot.

Akashir... we shall indulge in blood and decay. Like a flame, we together shall reduce heretics to nothing but ash. Decay shall be the fate of all those who oppose us, and even those who do not. I am Faithful. I am your hand, and I shall strike down those you deem unworthy to breathe furthermore.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: crazyabe on April 02, 2017, 07:46:08 pm
I Head towards the Tavern on foot, When I get there I will Search for some flammable liquid and a cheap glass bottle...
(You can guess where this is going right?)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: Yottawhat on April 02, 2017, 08:09:59 pm
Mortecia stands up, strides out of the room and goes to look for any bums, vagrants or wanderers in a alleyway.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: Whisperling on April 02, 2017, 08:17:55 pm
Azur walks to the tavern and circles it a few times, trying to be as unobtrusive as possible. He notes any useful information, then goes in and sits down to get a look at the inside.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: S34N1C on April 02, 2017, 08:25:29 pm
((Man, all of us Akashir servants have the same idea. . . ))

"Gottagobye!!!

Siri rushes out of the building and hails a cab. Once inside she tells the driver to go to a remote part of town. Then, once they have arrived, she slits his throat, takes the money from the cab, and bolts.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: Yottawhat on April 02, 2017, 08:30:09 pm
((Our defining factor is that we're psychopath murders who get rewarded for arson and punished for being kind.  It will be more surprising if we DIDN'T murder people.))

Also, does Akashir take any additional joy from deaths by immolation?
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: Mallos on April 02, 2017, 08:30:52 pm
((Our defining factor is that we're psychopath murders who get rewarded for arson and punished for being kind.  It will be more surprising if we DIDN'T murder people.))

Also, does Akashir take any additional joy from deaths by immolation?

Yes. Akashir loves fire.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: S34N1C on April 02, 2017, 08:55:49 pm
((I meant the "rush to the nearest alley and stab a hobo" plan))
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 2
Post by: Xvareon on April 02, 2017, 09:01:46 pm
(("Even the Arbiters that are in the pockets of the Hermetics disapprove of some of their practices like Alchemy", huh...?))

Valith stays behind a moment to consult the Grandfather, provided he doesn't mind taking questions. "Grandfather. Can you name any of the Arbiters who take these alchemists' coin? Or does their corruption go all the way up to the guard captain?"

If he doesn't know, then I bid him farewell, and leave, following behind John (crazyabe) if possible, since he seems reasonable enough as a fellow Apostle. I then look for rope. Yes, rope. Rope saves lives -- and is also useful for trapping them, by tying doors shut, laying tripwires, or simply whipping people silly. Mmmmfh, papa needs his lash. He needs to get to WORK.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 3
Post by: Mallos on April 02, 2017, 10:31:48 pm
Erescal stands, feeling the Lifeblood of the Old Gods course through their veins. Raw, undiluted power.

Secrecy is one of my strong points. I am an agent of chaos and death. I shall glad,y partake in this purge of the unfaithful. Akashir, grant me strength to do thy bidding!

Erescal exits, heeding not the actions if the others. If he comes upon an open street, an alleyway, or some other urban area, he looks for an unwary and unwitting passerby to test his newfound power upon. If he finds a more desolate area, he heads towards Akkerad, on foot.

Akashir... we shall indulge in blood and decay. Like a flame, we together shall reduce heretics to nothing but ash. Decay shall be the fate of all those who oppose us, and even those who do not. I am Faithful. I am your hand, and I shall strike down those you deem unworthy to breathe furthermore.

Erescal exits the Cult Lodge, an abandoned building the Old God's followers use as a meeting. This is very much the slums, and tonight a slight fog has rolled in. The gas lamps make it easier to see through the fog. Erescal scans his surroundings for an desolate area- the entire street may as well be desolate. Aside from the occasional drunkard wobbling aliong the cobblestones, not many people are out tonight in hopes of avoiding being a victim of criminal activity.

Slowly making his way to the closest alley, Erescal wonders just how drunk some of these hobos are. In the alleyway he notices a single lone man in tattered clothes drinking from an almost empty bottle of whiskey.

"Urhhh... Hector. What the hell do you want?" He angrily slurs before taking another drink. "I keep tellin' you, asshole... I don't have yer stinkin' money yet, give me some... time..." The drunk begins to doze off, leaving himself completely vulnerable to whatever Erescal decides to do.

I Head towards the Tavern on foot, When I get there I will Search for some flammable liquid and a cheap glass bottle...
(You can guess where this is going right?)

((Yes, yes I can.))

John Doe decides that arson is currently the best method of spreading cult influence.
He quickly dashes to the tavern at a remarkably fast pace. Reaching it in about 20 minutes, John quickly realizes he really overdid it on the running and falls to his knees out of breath just outside the door. He isn't feeling faint, but his lack of security in his footing delays him as he shakily rises from the ground and stumbles in tremoring like a diabetic that just chugged a bottle of maple syrup. When the barkeep isn't looking, he tries to slip behind the counter and grab one of the bottles of  whiskey. "Hey! Hands off." Narrowly avoiding a vicious right hook, John turns to be eye-to-eye with the bartender. "Heh, pretty fast reaction for a drunk. Next time I won't miss."

John feels as though backing away from this man would be a sin in the eyes of his Patron.

Mortecia stands up, strides out of the room and goes to look for any bums, vagrants or wanderers in a alleyway.

Making her way out of the lodge, Mortecia gets an (admittedly unoriginal) idea for her daily offering.
In a similar manner to Erescal, she finds an alley with not one but two sleeping hobos. A double sacrifice would do more than maintain her status in Akashir's eyes; it may even increase it.


Azur walks to the tavern and circles it a few times, trying to be as unobtrusive as possible. He notes any useful information, then goes in and sits down to get a look at the inside.

Azur makes it to the tavern, but it takes more time than expected.
After circling it a couple of times, he's got the outside of the building all noted up in his head. There aren't many windows, and the ones that are there are rather small. There is a backdoor into an alleyway that could make for a quick exit or a low-profile entrance. Regardless of this, Azur decides to enter through the front and take a seat near the corner. There are a large number of drinkers here, but not so much as to be overwhelming. Over the slight ruckus Azur notices the bartender yelling something about a patron keeping their sticky hands off of something.  Soon he realizing that the patron in question is none other than the sole Steelborn member from the Cult- John Doe. John is staring the bartender right in the eyes, his stoic gaze unwavering even as the bartender throws a punch that is quickly evaded and makes a threat or two.

((Man, all of us Akashir servants have the same idea. . . ))

"Gottagobye!!!

Siri rushes out of the building and hails a cab. Once inside she tells the driver to go to a remote part of town. Then, once they have arrived, she slits his throat, takes the money from the cab, and bolts.

Siri rushes from the lodge and looks for a cab to hail. Unfortunately, they don't usually run at these late hours and especially not in the slums.
After leaning up against a wall and rethinking her plans, she hears the tell-tale sound of an unsheathing blade before feeling a hand over her mouth and a knife at her throat. "Ye better have some money. If not, I might have to settle just fir yer head... heh." This place really is teeming with criminals and vagrants.

Perhaps some magick is in order?

(("Even the Arbiters that are in the pockets of the Hermetics disapprove of some of their practices like Alchemy", huh...?))

Valith stays behind a moment to consult the Grandfather, provided he doesn't mind taking questions. "Grandfather. Can you name any of the Arbiters who take these alchemists' coin? Or does their corruption go all the way up to the guard captain?"

If he doesn't know, then I bid him farewell, and leave, following behind John (crazyabe) if possible, since he seems reasonable enough as a fellow Apostle. I then look for rope. Yes, rope. Rope saves lives -- and is also useful for trapping them, by tying doors shut, laying tripwires, or simply whipping people silly. Mmmmfh, papa needs his lash. He needs to get to WORK.

Valith is the only one to stay behind as the Grandfather starts to clean up. He gets the Grandfather's attention and implores politely, "Grandfather. Can you name any of the Arbiters who take these alchemists' coin? Or does their corruption go all the way up to the guard captain?" The Grandfather smiles a bit, seemingly pleased with Valith's curiosity. "The rotting wound of Hermetic Corruption runs deep indeed, Apostle. Not a single one of the Guardsmen or Arbiters are innocent, the Guardsmen are willing pawns and the Arbiters are their masters- Who, in turn, are puppets of the Hermits."

He turns away and makes a final remark, "Sierris would favor you greatly were you to make a beautiful tapestry of their flesh. Blessed be, Apostle."

Valith lost a lot of his time to keep up with John in the conversation, and although he makes it halfway to the Tavern he loses his balance along the way and falls flat on his face. Momentarily delayed, Valith rises from the ground slightly miffed by his own clumsiness.

Act now, Apostles.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 3
Post by: S34N1C on April 02, 2017, 10:43:24 pm
Use my new powers (whatever they actually are) to overpower him. After that, drag him a few blocks away, pin him to the ground, quickly puncture his lung so he can't scream, and begin cutting him up. Make it painful
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 3
Post by: Rethi-Eli on April 02, 2017, 10:46:20 pm
Let Akashir guide my hand. Find my latent power. Make the first of many sacrifices that are to be in Akashir's name.

You are disgusting. I will grant you the honor of being the first of many who shall die by my hands, and appease Akashir.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 3
Post by: Yottawhat on April 02, 2017, 10:58:43 pm
"Perfect"

Mortecia strides towards the closest bum, flicking her wrist she sends out a gust of burning dust down the their throat.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 3
Post by: Xvareon on April 02, 2017, 11:27:29 pm
That was a truly embarrassing and downright ugly slip. Eyes burning with tranquil fury, Valith calmly scans his surroundings for any sign that someone saw his ungraceful mistake. If anyone laughs, I mark their face in my mind. Because my memory of it may be its last shred of existence on this world.

Otherwise, I dust myself off and proceed to the tavern to rejoin the others, more carefully this time. There's work to be done. Let's keep to the gas-lit parts of the street, too; easier footing that way. Also keep looking for rope. If I spot some and can obtain it without notice, then I do so; if it's decently tied to something, like a guard rail on the street to keep carts from freewheeling into traffic, then I slice a length off with my dagger (as long as no one sees me).

If I make it to the tavern this turn, I remain outside for now, and scan the surroundings for anything odd:  guards, or people (read: Hermetic watchers) paying a little too much attention to the tavern, for instance. See if I can get an idea of how long it would take the guards to get here if things began getting loud. This is a hideout of the people who front them money to keep things quiet, after all.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 3
Post by: crazyabe on April 02, 2017, 11:38:28 pm
Give him a Good Punch to the Jaw, or three. which ever Brings him to his knees fastest, Then ask if he wants some more, if I accidentally kill him I shall leave, if I simply Knock him out I will let the Fool live though he does not deserve it, for he is not a worthy opponent for me.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 4
Post by: Mallos on April 07, 2017, 03:41:32 pm
((NOTICE: Due to the window for posting an action for this turn closing, Whisper has been skipped. I already PM'd them a notification and still received no action.))

Use my new powers (whatever they actually are) to overpower him. After that, drag him a few blocks away, pin him to the ground, quickly puncture his lung so he can't scream, and begin cutting him up. Make it painful

As the bum's alcohol breath heats Siri's neck, she is filled with an urge to murder this man relentlessly. How dare he attack one of Akashir's Dunewalkers? How dare he think he could scare her with a simple blade. The poor fool would come to regret his actions once Siri started to channel the Magick inside her. The bum's hand over her mouth feels spontaneously... drier. This dryness spreads up his arms and cracks his skin like weathered stone, his steadily thinning blood gushing from the fissures in his skin. Every drop of water from his body was being stolen from him and siphoned into Siri, who feels progressively energized from the chilling yet refreshing rush. He stumbles backward and falls onto his back, whimpering from the overwhelming pain of utter desiccation. She drags his pathetic and limp body a few blocks away to another dark alley and punctures his lung with her sacrificial dagger to prevent further screaming. Lastly, she slowly flays his cracked flesh from his bones and slices his appendages off- starting with the fingers and toes, heading up.

Akashir is mildly amused.

Let Akashir guide my hand. Find my latent power. Make the first of many sacrifices that are to be in Akashir's name.

You are disgusting. I will grant you the honor of being the first of many who shall die by my hands, and appease Akashir.

The drunkard lurches a bit, coughing and sputtering before vomiting on the ground. He must be really bad at holding his alcohol.
That fact could be seen as a benefit though, because the fate Erescal dooms him to with a brief invocation of Akashir's name is already excruciatingly painful. Little wisps of a purple luminescent dust appear and begin swirling around his fingertips. Letting Akashir guide his movements, he raises the corresponding arm to where his fingers are level with the drunk's exposed back. The aforementioned purple wisps form into a projectile of sorts that glows a bright royal purple before launching itself at the pitiful vagabond's spinal column and ripping it apart through some unholy power. Organs explode out of his chest, spraying the alley wall in front of him with blood and viscera. Erescal smiles, squatting to look at the vivisected body of the drunk and feeling rather pleased with the results.

Akashir is, likewise, very pleased.

"Perfect"

Mortecia strides towards the closest bum, flicking her wrist she sends out a gust of burning dust down the their throat.

The snoring bums have no idea what horrid misfortune they will face from sleeping in this particular alley on this particular night.
Mortecia sends a torrential blast of burning dust down the closest bum's open mouth and through his nasal passages. The scorching powder fills up his lungs entirely and he jolts awake- attempting to scream in agony. As Herculean an effort it may be, all that comes up his flaming dust and choking sounds. Crimson blood is beginning to mingle with the dust he coughs up before he suddenly collapses and quits breathing.

Surprisingly, the ruckus didn't wake his fellow squatter. Akashir's attention evades Mortecia's first sacrifice.

That was a truly embarrassing and downright ugly slip. Eyes burning with tranquil fury, Valith calmly scans his surroundings for any sign that someone saw his ungraceful mistake. If anyone laughs, I mark their face in my mind. Because my memory of it may be its last shred of existence on this world.

Otherwise, I dust myself off and proceed to the tavern to rejoin the others, more carefully this time. There's work to be done. Let's keep to the gas-lit parts of the street, too; easier footing that way. Also keep looking for rope. If I spot some and can obtain it without notice, then I do so; if it's decently tied to something, like a guard rail on the street to keep carts from freewheeling into traffic, then I slice a length off with my dagger (as long as no one sees me).

If I make it to the tavern this turn, I remain outside for now, and scan the surroundings for anything odd:  guards, or people (read: Hermetic watchers) paying a little too much attention to the tavern, for instance. See if I can get an idea of how long it would take the guards to get here if things began getting loud. This is a hideout of the people who front them money to keep things quiet, after all.

Luckily for the considerably vain Valoth, nobody witnessed his embarrassing fall. Valoth begins scrounging for rope.
Oddly enough, he finds a couple of crates outside of the currently abandoned marketplace with a large coil of hemp rope nearby. Valoth decides to take the whole thing, tying it loosely around his waist so as to have a convenient place to store it on his person.
After a short sprint, the tavern is now within his view. If he keeps running, he'll get to the tavern and have time for a reasonably sized action next turn.

Give him a Good Punch to the Jaw, or three. which ever Brings him to his knees fastest, Then ask if he wants some more, if I accidentally kill him I shall leave, if I simply Knock him out I will let the Fool live though he does not deserve it, for he is not a worthy opponent for me.

John isn't having this barkeep's bullshit today- No, he wasn't taking anyone's bullshit ever again. Not since he became a Steelborn of Ckaeyod. Two swift jabs to the jaw is all it takes to knock him dizzy, but the finishing right hook cracks his jawbone to pieces and knocks out several teeth. The barkeep drops to the floor like a sack of stones. John then expresses that although the fool doesn't deserve to live, he isn't even close to being a worthy opponent.
Ckaeyod has no qualms with this, as John really isn't the one yielding here- the barkeep yielded subconsciously after he felt his jaw shatter.

Ckaeyod is almost slightly amused.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 4
Post by: Rethi-Eli on April 07, 2017, 04:53:37 pm
I am quite sure the other apostles are quite busy with the problem at hand. I shall not trouble myself with a petty alchemist - my sole duty is the spreading of entropy. Of chaos.

Of the flame that consumes all.

Search the drunkard's dessicated corpse for matches, or perhaps a lighter. If none can be found, acquire some through a more violent manner, involving any unfortunate passerbys.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 4
Post by: Yottawhat on April 07, 2017, 08:16:43 pm
Take my dagger and stab it into the underside of the sleeping bum's mouth.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 4
Post by: crazyabe on April 07, 2017, 09:50:17 pm
Now to Head for where The Alchemists are, Add cloth to Booze, And Take in the place Tactically, I Know my Comrades will be Useless at slaying those inside, But perhaps they can be lead to cause as much destruction as possible...
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 4
Post by: Xvareon on April 07, 2017, 11:17:02 pm
Hemp? Valith grins at the thought. If he doesn't use all of the rope tonight, he might have a nice smoke after all this is over.

Valith pauses, then glances behind him to ensure he's not being watched or followed. They did just leave a cult meeting, after all; if anyone wanted to spy on them, the right time to do it would be when he and the other Apostles were too consumed with thoughts of carnage to pay too much attention.

Now there's an idea... Valith prays to Sierris for at least the one-off ability to sense the sensations of others around him. After all, Sierris' entire shtick is to not deny impulses, and to seek out sensation wherever it may be found. Sensing something like fear, or malicious intent would be easy, especially if their focus was directly on him.

Should this work, and Valith does indeed sense someone paying a little too much attention... well, now. If so, he continues walking as though towards the tavern, but looks for an opportunity to disappear into the darkness of an alleyway, and double back to catch the scheming rat in question for some nice, long-overdue ARTISTRY. His new rope might be useful for this to access a roof, perhaps...?

If he doesn't notice anyone, though, he continues as normal. Should Valith arrive at the tavern this turn, he immediately searches for an access point to an upper level he can use; or at least the roof itself. There could be a balcony on the opposite wall, or a skylight, or similar weak point. If not, it'll at least give a fine vantage point to spot any new developments on the outside.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 4
Post by: Whisperling on April 08, 2017, 01:07:25 am
((I've actually been offline for the past few days, more or less unexpectedly. I can't promise RL stuff won't make it happen again, but you should definitely go ahead and skip me if there's an issue. Better to keep things moving, in the long run.))

Azur makes use of the barkeep's predicament to get up, slip into the back via the door he found before, and start searching for the alchemists' den. He attempts to keep a low profile, largely by sticking to the shadows and silencing anyone who comes across him. This is most likely done via some combination of surprise head trauma, neurotoxin, or simply a knife to the windpipe, whichever will be the most quiet and discreet.

If any blood is shed, Azur uses it to draw simple but elegant glyphs on his own skin.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 4
Post by: S34N1C on April 08, 2017, 12:28:27 pm
Search the corpse.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 5
Post by: Mallos on April 10, 2017, 05:12:39 am
((NOTE:Sorry for the lateness, been occupied by spending with IRL friends.))


I am quite sure the other apostles are quite busy with the problem at hand. I shall not trouble myself with a petty alchemist - my sole duty is the spreading of entropy. Of chaos.

Of the flame that consumes all.

Search the drunkard's dessicated corpse for matches, or perhaps a lighter. If none can be found, acquire some through a more violent manner, involving any unfortunate passerbys.

Erescal reaches the conclusion that killing a petty alchemist is a duty far below him- he is to spread Entropy, and thus answers to nobody but the Prince of Ruin himself. After rifling through the drunkard's things, he discovers a large box of red matches and two silver coins. Now the ritual arson can begin...

Take my dagger and stab it into the underside of the sleeping bum's mouth.

Being helpless and asleep, the bum has no chance at evading the dagger to the jaw. The blade sticks up through the bottom of his mouth and into the roof, skewering his tongue in place in the process. The bum wakes and repeatedly attempts to open their mouth. Mortecia pulls the blade out of the bum's mouth and quickly slices his throat. Blood pools from the slumped-over body, and Mortecia utters a prayer to Akashir.

Akashir is delighted.


Now to Head for where The Alchemists are, Add cloth to Booze, And Take in the place Tactically, I Know my Comrades will be Useless at slaying those inside, But perhaps they can be lead to cause as much destruction as possible...

John tears off scraps of the barkeeps clothes and adds them to the bottle of whiskey he earlier obtained. After crafting a molotov cocktail, John begins searching the place for any hidden entrances. Unfortunately, John can't find any at all. He knows one must be around here somewhere, but can't seem to pinpoint any trap doors or false walls. To make matters worse, he turns to face eye-to-eye with the battered face of the barkeep from before- this time armed with a cleaver in hand. "Blurgh... You fuhked uhp my mouf, I'm gohna fuhk up yehr fase."

Although the barkeep misses the first swing he takes with his cleaver, John overreacts and stumbles over his own two feet before falling to the ground on his ass. This is becoming really irritating...

Hemp? Valith grins at the thought. If he doesn't use all of the rope tonight, he might have a nice smoke after all this is over.

Valith pauses, then glances behind him to ensure he's not being watched or followed. They did just leave a cult meeting, after all; if anyone wanted to spy on them, the right time to do it would be when he and the other Apostles were too consumed with thoughts of carnage to pay too much attention.

Now there's an idea... Valith prays to Sierris for at least the one-off ability to sense the sensations of others around him. After all, Sierris' entire shtick is to not deny impulses, and to seek out sensation wherever it may be found. Sensing something like fear, or malicious intent would be easy, especially if their focus was directly on him.

Should this work, and Valith does indeed sense someone paying a little too much attention... well, now. If so, he continues walking as though towards the tavern, but looks for an opportunity to disappear into the darkness of an alleyway, and double back to catch the scheming rat in question for some nice, long-overdue ARTISTRY. His new rope might be useful for this to access a roof, perhaps...?

If he doesn't notice anyone, though, he continues as normal. Should Valith arrive at the tavern this turn, he immediately searches for an access point to an upper level he can use; or at least the roof itself. There could be a balcony on the opposite wall, or a skylight, or similar weak point. If not, it'll at least give a fine vantage point to spot any new developments on the outside.

Valith seeks a temporary mental augmentation from Sierris. Knowing that it will lead to a great work of ART, she bestows a form of emotional telepathy onto him for the next 24 hours.
Valith immediately senses the presence of nearby minds and begins sifting through for any with malicious intent. He can feel an intense source of hatred coming from the rooftop of a nearby decrepit building and continues to walk toward the tavern. Noting the weakening of his observer, he quickly darts into a nearby alleyway and doubles around to aforementioned shut-down inn. Climbing a wooden ladder propped against the back of it, he soon reaches the top and sneaks up behind the cloaked figure. Valith garrotes the spy who immediately thereafter lets out a loud choking noise. Moments later he goes limp and is now completely unconscious.

Sierris likes where this is going.

((I've actually been offline for the past few days, more or less unexpectedly. I can't promise RL stuff won't make it happen again, but you should definitely go ahead and skip me if there's an issue. Better to keep things moving, in the long run.))

Azur makes use of the barkeep's predicament to get up, slip into the back via the door he found before, and start searching for the alchemists' den. He attempts to keep a low profile, largely by sticking to the shadows and silencing anyone who comes across him. This is most likely done via some combination of surprise head trauma, neurotoxin, or simply a knife to the windpipe, whichever will be the most quiet and discreet.

If any blood is shed, Azur uses it to draw simple but elegant glyphs on his own skin.


Azur sneaks in through the back and keeps to the shadows. Here in the back room of the bar are many crates and a few barrels- this is no doubt some sort of storage. Azur searches around for an entrance into the alchemist's den, but like his comrade John he can't seem to find one. He does, however, come across his fellow cultist being attacked by the barkeep who is wielding a large meat cleaver. Feeling the stingers unsheath themselves from his wrists, Azur catches the barkeep by surprise and jabs one into the back of his head. After injecting a large amount of neurotoxin he pulls back and watches with morbid joy as his victim stumbles around almost drunkenly. Collapsing to the ground, the bartender drops the cleaver which clatters next to him and writhes in pain. Soon his brain should be complete mush.

Azur uses some of the blood that is gushing from the incapacitated bartender's nose to draw little glyphs on his arms. Sierris thinks they are beautiful, and enjoys the proper use of one of her Gifts.

Search the corpse.

Nothing of use is found on the corpse save for a single copper piece and the switchblade he was holding to Siri's throat only moments ago.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 5
Post by: Rethi-Eli on April 10, 2017, 11:25:59 am
ew irl friends that's gross

Perfect.

Spread the fire. Flick around a few well-placed matches, watch the smoke rise.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 5
Post by: Yottawhat on April 10, 2017, 07:38:55 pm
"Well, not that that's done, might as well check out the place the Elder talked about."

Head to the "The Lucky Bottle" and check to see if there are any other acolytes there.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 5
Post by: S34N1C on April 11, 2017, 12:17:11 am
Take both items, then high-tail it. Think about what I could do next would please Akashir.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 5
Post by: crazyabe on April 11, 2017, 08:09:29 am
Ok, someone else ended the idot, and Looking for a Secret door isn't working, So I'll MAKE a door.
Draw my chainblade, and since the alchemists are suppose to be in the back, Hack a hole through the wall.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 5
Post by: Xvareon on April 11, 2017, 05:02:56 pm
Valith takes the poor bastard into the shut-down inn, and makes sure no one is watching. Then, he utters a prayer to Sierris, grins madly, and slits the guy's throat with his dagger, making sure to muffle any scream. He then quickly takes one of his cloths, and soaks it in the blood; these make great memorial pieces, after all. Now, Valith rifles through his pockets, looking for anything useful, or something that would identify just who this guy was; it'll enhance the eulogy to be done after all this, you know. "A poor, sad spy, lost in a haze; Valith's cruel point ended his days."

After pocketing the bloody cloth, Valith gets to work. Knowing that he and his fellow apostles still have a job to do, he forgoes a full job -- at least for now. Instead, he settles for slicing the skin of his face off from neck to forehead. This will make a perfect centerpiece when affixed to a wooden mask or mannequin; hell, he might one day start his own shop that deals in deluxe skins! I can only imagine what he'll be able to do with this once he has the proper time.

Alright, better get moving. I wrap another of my cloths around his ruined face, then set him facing away from the door, lying on the floorboards. If I can find any alcohol nearby, I sprinkle some over the body, to give the impression to casual observers that he simply passed out. Hell, that could come in handy later, so if there is alcohol, let's take it and pocket it along with the face-skin!

Now let's get the hell outta here. Of course, that probably took my whole action, but meh.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 5
Post by: Whisperling on April 11, 2017, 11:46:17 pm
Azur keeps searching for that den. If he encounters anyone liable to give away his position, the standard procedure of poisoning them and then using bodily fluids to paint terrifying images on the hilt of his dagger applies. Really a shame we aren't supposed to leave any identifying marks, or he'd begin work on a larger canvas.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 6
Post by: Mallos on April 15, 2017, 01:22:01 am
ew irl friends that's gross

Perfect.

Spread the fire. Flick around a few well-placed matches, watch the smoke rise.

Erescal looks around for a good point to start the fire at. Glancing over a few nearby buildings, he notices that most of them are at least three-fourths wood or other flammable material. With the Hermits at the top of the hierarchy, technology had been growing asymmetrically as of late. Buildings were still wood and sometimes stone blocks, but motorized transportation and other similar technology running on the principles of Hermetic science. Erescal soon has lit fires on three different wooden buildings in the local area. The fire is slowly climbing up the structures, still too small to be of great notice. He revels in the blossoming smoke coming forth from the burning oak planks... Akashir will become increasingly elated in a few turns time.

"Well, not that that's done, might as well check out the place the Elder talked about."

Head to the "The Lucky Bottle" and check to see if there are any other acolytes there.

Morticia heads to the same tavern the other Acolytes were advised to visit. Immediately entering upon arrival, she scans the inside for any other hooded figures.
Some signs of a struggle- Smallish blood spatters, shattered bottles of alcohol, et cetera decorate the bar itself and the area around it. Most of the crowd that was here before is gone now, all save for a few dozing drunks that would have normally been thrown out by now. Seeing as nobody is in the front of the tavern, Morticia decides to search elsewhere. She walks to the back of the bar through a door (which is, oddly enough, ajar) and arrives in a room full of barrels and crates. John Doe is standing over a man who appears to be the barkeep. The barkeep in question is thrashing rhythmically while bubbles of blood and drool seep from his frothing, damaged maw. Azur is also standing near the body of the barkeep with some sort of pinkish liquid dripping from the sleeves of his cult robe. I wonder what happened here...

Take both items, then high-tail it. Think about what I could do next would please Akashir.

Siri grabs the switchblade and copper piece before taking a moment to contemplate what she could do to please Akashir.
Well, there's always murder... arson... vandalism... anything destructive, really. Maybe burn down a couple buildings or two? Break into a house and mercilessly slaughter its inhabitants? Decisions, decisions.

Ok, someone else ended the idot, and Looking for a Secret door isn't working, So I'll MAKE a door.
Draw my chainblade, and since the alchemists are suppose to be in the back, Hack a hole through the wall.

John sighs, slightly annoyed by the barkeep's tenacity but relieved by the fact that he is down for good this time. He reaches into his large robe and pulls out a sword with a blade that is slightly longer than his arm. Somehow he keeps it concealed in there- probably something to do with Ckaeyod blessing his robes.
There are edged chains coiled around the blade itself horizontally and as he holds it they begin to wriggle and writhe before reaching full speed and running across the the blade while never leaving its surface. John swings it at a particularly suspicious looking wall. The sound of wood splitting can be heard as a (little more than) human-sized hole is carved into the wall. A dark passage can be seen inside. This has to be the entrance to the Alchemists' lab.

Valith takes the poor bastard into the shut-down inn, and makes sure no one is watching. Then, he utters a prayer to Sierris, grins madly, and slits the guy's throat with his dagger, making sure to muffle any scream. He then quickly takes one of his cloths, and soaks it in the blood; these make great memorial pieces, after all. Now, Valith rifles through his pockets, looking for anything useful, or something that would identify just who this guy was; it'll enhance the eulogy to be done after all this, you know. "A poor, sad spy, lost in a haze; Valith's cruel point ended his days."

After pocketing the bloody cloth, Valith gets to work. Knowing that he and his fellow apostles still have a job to do, he forgoes a full job -- at least for now. Instead, he settles for slicing the skin of his face off from neck to forehead. This will make a perfect centerpiece when affixed to a wooden mask or mannequin; hell, he might one day start his own shop that deals in deluxe skins! I can only imagine what he'll be able to do with this once he has the proper time.

Alright, better get moving. I wrap another of my cloths around his ruined face, then set him facing away from the door, lying on the floorboards. If I can find any alcohol nearby, I sprinkle some over the body, to give the impression to casual observers that he simply passed out. Hell, that could come in handy later, so if there is alcohol, let's take it and pocket it along with the face-skin!

Now let's get the hell outta here. Of course, that probably took my whole action, but meh.

Valith drags the unconscious Watcher into the worn-down inn, certain nobody else is seeing him. There in the dark lobby he mutters a prayer to Sierris before slitting the Watcher's throat. Soaking one of his cloths in the blood and grinning madly, he pockets the reddened silk and begins searching for anything useful on the spy's person.

In the pockets of his coat, Valith finds an envelope with a broken wax seal. It looks familiar, but he can't quite put a finger on who's seal it is. Pulling out the letter in question, he scans over it for information on who he was or who employed him. The letter is rather brief and concise.

In addition to this, he finds a pistol (http://1.bp.blogspot.com/_G-EWSfJ1PwE/TAlcEwRWfAI/AAAAAAAABbs/rR1ookhtNBE/s1600/_DSC1666.jpg) of sorts fully-loaded with 8 rounds and a spyglass. The spy (Apparently named Cassius) was well-prepared, but in the end his firearm did nothing to save him.
Valith stashes both the letter and the firearm within the inside of his pocketed cultist robe. The Adored Valith also cleanly slices off the face of Cassius, storing it away for future use in some grotesque beautiful display of art. He covers Cassius' face and sets him face-down so that he draws less attention before stepping back out into the cold night air, sighing with satisfaction.

Sierris eagerly awaits the creation of Valith's next piece.

Azur keeps searching for that den. If he encounters anyone liable to give away his position, the standard procedure of poisoning them and then using bodily fluids to paint terrifying images on the hilt of his dagger applies. Really a shame we aren't supposed to leave any identifying marks, or he'd begin work on a larger canvas.

Azur was prepared to do some searching, but his Steelborn friend appears to have found the entrance through less graceful means. It's to be expected from those like the brutish thugs of Ckaeyod to do such tactless things. Azur needs to decide if he is ready yet, or if he wants John to go in first.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 6
Post by: crazyabe on April 15, 2017, 05:06:44 pm
I utter a Short prayer to Ckaeyod for Defense against any magic the alchemists may use and head in to hack them apart.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 6
Post by: Yottawhat on April 15, 2017, 06:12:04 pm
"Well, might as well kill two birds with one stone."

Check around for a pack of matches then start cracking open the barrels of alcohol.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 6
Post by: Xvareon on April 16, 2017, 12:05:42 am
Hmm. A sanctioned spy... firearms, a definitively alchemical weapon variety... yep, by Sierris, the Grandfather was right. Looks like the guards can afford their own secret police, in a way.

Valith heads towards the tavern. Enough time has been spent here. Time to actually do our job. It's a shame there wasn't enough time to take Cassius' clothes, too; these robes could qualify as an "identifying mark" once the action begins and people start connecting the dots with who's a terrorist and who's a townie. But if anyone's getting lynched tonight, it's the alchemists.

Now, action plan. The second the tavern comes into solid view, Valith begins looking around for a pull-behind cart or something similar. They must have one to haul the barrels of alcohol with. I want one to hold the bodies in so we don't have to leave so much valuable art material behind when we're done with this job. Just make a note of it and where it is for now; we'll worry about unloading it (if full) and getting it ready later, preferably once I have some extra muscle to help pull.

I~de~a! We could make it look like we're a hospital crew of sorts if we load the bodies right, strap them down, use a spell to make the bodies utter convincing groans of pain, then loudly shout for people to clear the way as we run. It would certainly explain why we're covered in blood, too. But for any of that to work we'll need to move fast here before the cops show up.

Whether he spots a cart or no, Valith enters the tavern after his fellow apostles, battle-ready to support as needed, and follows them to go wreck the alchemists' lab! Oh, and Sierris, if you're listening:  Any chance I could get a mutation to turn my fingers into deadly claws?
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 6
Post by: Rethi-Eli on April 16, 2017, 12:44:10 am
Fire... immolation... yes. All that shall remain are ashes...

Head over to the alchemist's den, relishing the knowledge that I have already spread entropy. See what the other acolytes are up to.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 6
Post by: S34N1C on April 16, 2017, 09:21:01 am
Step 1: find house
Step 2: break into house
Step 3: brutally murder inhabitants
Step 4:  L O O T
Step 5: gtfo
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 6
Post by: Whisperling on April 17, 2017, 12:33:54 am
((Shoot, sorry for the delay.))

Yeah, let's stay in the shadows behind my Steelborn meatshield friend. Stay stealthy, though, and try to use him as a distraction to that effect. Sting anyone who looks to be slipping past the radar. When I get a chance, use my dagger to slit the throat of everyone I've poisoned. Nice source of blood, and it gives an apparent cause of death other than neurotoxin.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 7
Post by: Mallos on April 19, 2017, 02:19:54 pm
((Sorry for the delayed update- I've been ill.))

I utter a Short prayer to Ckaeyod for Defense against any magic the alchemists may use and head in to hack them apart.

Despite his prayer, John feels no different. Perhaps Ckaeyod thinks he should do it on his own?
Steeling himself, he then rushes into the passage. After a few seconds of jogging through he arrives at a large and open chamber. There are torches in sconces that have multiple flames and there are tables with bizarre equipment on them. Three men dressed in grey are working at their respective tables.
One looks up from mixing some sort of dust with a luminescent blue liquid to see John intruding. A panicked expression immediately forms upon his face as he reaches into his grey coat- but John reacts first, leaping forward with almost superhuman agility and lodging his chain-blade in the alchemist's shoulder. The chains 'rev' at the taste of blood and saw his arm inhalf. John finishes him off with a quick slash to the neck that sends his severed head off in an arc. The other two alchemists run for a door of some kind near the back of the chamber and disappear into it. Ckaeyod thoroughly appreciates the slaying of a heretic.

"Well, might as well kill two birds with one stone."

Check around for a pack of matches then start cracking open the barrels of alcohol.

After searching the supply room for a moment or two, Mortecia comes across a matchbox. It has only two matches left inside, but it should do.
She then pops the barrels of alcohol open and topples them. The alcohol pools in several parts of the room. This will be a great glory in the eyes of Akashir- she will surely be granted some form of gift for this.

Hmm. A sanctioned spy... firearms, a definitively alchemical weapon variety... yep, by Sierris, the Grandfather was right. Looks like the guards can afford their own secret police, in a way.

Valith heads towards the tavern. Enough time has been spent here. Time to actually do our job. It's a shame there wasn't enough time to take Cassius' clothes, too; these robes could qualify as an "identifying mark" once the action begins and people start connecting the dots with who's a terrorist and who's a townie. But if anyone's getting lynched tonight, it's the alchemists.

Now, action plan. The second the tavern comes into solid view, Valith begins looking around for a pull-behind cart or something similar. They must have one to haul the barrels of alcohol with. I want one to hold the bodies in so we don't have to leave so much valuable art material behind when we're done with this job. Just make a note of it and where it is for now; we'll worry about unloading it (if full) and getting it ready later, preferably once I have some extra muscle to help pull.

I~de~a! We could make it look like we're a hospital crew of sorts if we load the bodies right, strap them down, use a spell to make the bodies utter convincing groans of pain, then loudly shout for people to clear the way as we run. It would certainly explain why we're covered in blood, too. But for any of that to work we'll need to move fast here before the cops show up.

Whether he spots a cart or no, Valith enters the tavern after his fellow apostles, battle-ready to support as needed, and follows them to go wreck the alchemists' lab! Oh, and Sierris, if you're listening:  Any chance I could get a mutation to turn my fingers into deadly claws?

After searching for a cart of some form, Valith is surprised to find that they actually use a vehicle (https://s-media-cache-ak0.pinimg.com/originals/df/4f/5b/df4f5b1faa670af19953138809738414.jpg) that is, no doubt, powered by some form of Hermetic science.
This'll work though, and his God won't be angry at him for making use with what he has to- especially if it leads to art.
Entering the tavern, he finds the same scene his comrades before him had. Drunken stragglers asleep and snoring at the bar, broken glass surrounding the area along with some blood spatters here and there. Nobody he recognizes is in the front, though. He'll have to go further. Sierris takes his request into consideration.

Fire... immolation... yes. All that shall remain are ashes...

Head over to the alchemist's den, relishing the knowledge that I have already spread entropy. See what the other acolytes are up to.

Erescal heads to the tavern, fire beginning to spread between the old buildings in flames. As he enters the aforementioned tavern he notes the relative quiet in the main area of the tavern. The only sounds he can hear for a few seconds are snoring drunks. He also notices Valith is here. Erescal and Valith soon hear something out of the ordinary from what sounds like the back of the bar- agonized screaming.

Step 1: find house
Step 2: break into house
Step 3: brutally murder inhabitants
Step 4:  L O O T
Step 5: gtfo
 

Siri searches the slums for a house to break into. A particularly clean one stands out- judging by its external condition it should yield a decent amount of valuables if pillaged. Siri smashes in a window and climbs through only to find herself in (what looks like) the living room of an aristocrat. An elderly man clad in silken red nightclothes is sitting by the crackling fireplace. "Who is it that wants me dead this time?" He turns to face Siri, weapon (http://3.bp.blogspot.com/_59GYpEVAu0U/TCb5nfjtfOI/AAAAAAAAANo/liUgtAqwIg0/s1600/pepper_2.jpg) in hand. Uh-oh.

((Shoot, sorry for the delay.))

Yeah, let's stay in the shadows behind my Steelborn meatshield friend. Stay stealthy, though, and try to use him as a distraction to that effect. Sting anyone who looks to be slipping past the radar. When I get a chance, use my dagger to slit the throat of everyone I've poisoned. Nice source of blood, and it gives an apparent cause of death other than neurotoxin.

Azur would have gone with this plan were it not for the fact that his Steelborn bullet sponge ally ran recklessly into the breach too fast for him to enact it.
Nonetheless, Azur follows after and meets up with him just as he finishes slicing an alchemist's head off. He notices that two people had just fled to a door in the back as well, and decides to play 'clean-up crew'. Opening the door, he gazes inside to find that the branched-off room in the secret conclave is filled to the brim with crates and jars of odd substances and equipment. The two alchemists must be hiding in here somewhere...
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 7
Post by: crazyabe on April 19, 2017, 02:35:31 pm
I Run in and Start Tearing apart the place looking for the Alchemists,  If I fail to Find 'em I grab my companion, Toss him out, Light my Firebomb, and Toss it in, Who knows How Explosive that stuff Could be?
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 7
Post by: Rethi-Eli on April 19, 2017, 02:44:49 pm
Murder the drunks. There can be no witnesses. If the tavern happens to burn down, get out. Also, ask Akashir if he can give me the power to inflict severe necrosis on living creatures.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 7
Post by: Yottawhat on April 19, 2017, 07:59:54 pm
"Oh I'm gonna get some good shit for this!"

Set the alcohol alight.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 7
Post by: S34N1C on April 19, 2017, 08:51:53 pm
"Akashir has come for you!"

Feint to the right, then attack his left side. Use my powers if I can.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 7
Post by: Whisperling on April 21, 2017, 12:40:54 am
Yeeeaaah, Azur keeps a safe distance between himself and anything that seems liable to catch fire. If it's safe to go in after the firebombing, take a look around and ensure that there aren't any survivors.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 7
Post by: Xvareon on April 21, 2017, 07:50:57 pm
Welp... too late to do anything to clean up this scene for any onlookers outside, on account of the huge, gaping hole in the wall. Shaking his head, Valith proceeds through said hole after his companions, gun drawn and ready. I judiciously fire a shot point-blank into the chest of any dead hermetics I find -- bullets in their bodies could give the impression that there was some internal strife and someone got trigger-happy, after all. Also see if I can loot any more of these weapons off the corpses.

Aside from that, Valith moves to cover his allies and help them root out the remaining hermetics, and also keeps a lookout for a back door which may lead to the outside. They may try to escape through there, and we CANNOT have that, no sir.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 8
Post by: Mallos on April 22, 2017, 01:15:06 am
I Run in and Start Tearing apart the place looking for the Alchemists,  If I fail to Find 'em I grab my companion, Toss him out, Light my Firebomb, and Toss it in, Who knows How Explosive that stuff Could be?

John runs into the deeper storage, rummaging through various containers and checking behind various obstructions for the fleeing alchemists. Eventually John finds both of them standing over some sort of hastily-drawn sigil. A handful of yellow dust, a bowl of silver fluid and roughly a pound of viscera are arranged within the circle. One of the alchemists mutters a few words and sets the circle alight- the resulting reaction creates a blast of concussive force and a burst of light that dazes everyone in the storage room. When the smoke settles, a muscular humanoid about 7 feet tall with reddish skin stands where the circle once was. The two alchemists pull their hands off their ears and draw their firearms and dash behind some crates for cover.

This bizarre life-form dashes right for John, swinging a hammer-like haymaker aimed right for his face. In spite of the freight-train worth of force behind the blow, John catches it one-handedly. Ckaeyod must be lending him temporary strength. The Steelborn retaliates with a slice of his chainblade, but the homunculus catches the blade. The chains rev excitedly at contact with skin and chew open its palm. Nonetheless, the damage is entirely superficial.

Murder the drunks. There can be no witnesses. If the tavern happens to burn down, get out. Also, ask Akashir if he can give me the power to inflict severe necrosis on living creatures.

Erescal quickly slits the throats of every last drunk at the bar- 4 kills in Akashir's name. The fire he spread burnt for 3 turns before being extinguished by a third party. Nonetheless, it was still a glory to Akashir. The murders of the drunks bring him up to a rather favored status- his request for a Necrotic Touch magick is granted without hesitation. Erescal's palms glow a sickly green for a moment before reverting to normal.

"Oh I'm gonna get some good shit for this!"

Set the alcohol alight.

Mortecia lights the two matches before flicking them into the pools of alcohol. The entire tavern storage is up in flames!
Mortecia flees out the front door, knowing the fire will spread very quickly.

Erescal smells the fire and vacates the building shortly after Mortecia.

"Akashir has come for you!"

Feint to the right, then attack his left side. Use my powers if I can.

Siri makes a somewhat clumsy feint to the right after yelling her battlecry. The wizened man falls for it, though, and actually drops his gun when attempting to dodge to the left.
He actually ends up aligning himself just right- Siri's dagger lodges in his guts and he gasps in pained shock. As a coup-de-grace, Siri places her free hand on his throat and uses Siphon Moisture. His skin shrivels tighter and peels off in many places while Siri feels the revitalizing tickle of drained hydration flood through her body. The defeated old man falls to the ground, mouth agape in horror. While his gushing wound darkens his already crimson robe, he reaches for his pistol and fires a last hurrah right for Siri. The shot almost misses but still ends up grazing her hip. Finally succumbing to shock, the aristocrat drops his sidearm with a clatter.

Yeeeaaah, Azur keeps a safe distance between himself and anything that seems liable to catch fire. If it's safe to go in after the firebombing, take a look around and ensure that there aren't any survivors.
   

Azur hears (and sees, to a degree) the commotion inside the lab's storage. Firebombing did not occur, so it is by his definition 'safe' to enter.
Azur tries to dive behind a barrel containing some form of white powder when he notices one of the alchemists taking aim at him, but slips on a little puddle of luminescent green liquid and falls right on his ass. The alchemist who fired the shot in question suffers a major weapon malfunction- his revolving pistol detonates and takes off his left hand while also setting a crate full of some flammable colloid nearby off and coating him in the fiery gel. One alchemist down.

Welp... too late to do anything to clean up this scene for any onlookers outside, on account of the huge, gaping hole in the wall. Shaking his head, Valith proceeds through said hole after his companions, gun drawn and ready. I judiciously fire a shot point-blank into the chest of any dead hermetics I find -- bullets in their bodies could give the impression that there was some internal strife and someone got trigger-happy, after all. Also see if I can loot any more of these weapons off the corpses.

Aside from that, Valith moves to cover his allies and help them root out the remaining hermetics, and also keeps a lookout for a back door which may lead to the outside. They may try to escape through there, and we CANNOT have that, no sir.

Valith the Handsome sprints into the passage and emerges in the lab's primary chamber. While he does come across the rather gory remains of a bisected Hermetic, there isn't much of a chest cavity left to plant a bullet into. The particular alchemist was equipped with a near identical model of pistol that Valith already possesses. He must have been too frightened by the Steelborn's berserk rush to think of drawing it. Valith liberates the corpse of its firearm and now wields akimbo revolvers.

Valith then remembers what he came here for- the Hermetics. Dashing into the storage after Azur and John, he finds himself sharing the room with an armed alchemist taking cover behind a huge wooden crate and some sort of artificial life-form created by the alchemists that is locked in combat with John.
While the remaining alchemist cowers behind his crate, Valith decides to assist John by taking a shot or two at the homunculus. His first shot misses wildly, but the second connects with the beast's head and blows its jaw clean off. Yellow ichor drips from the wound onto the floor below, bubbling like boiling water and rotting the wooden boards.

The homonculus' throat momentarily contracts as if it is trying to spit something up, but nothing ever exits its newly carved facial orifice.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 8
Post by: Rethi-Eli on April 22, 2017, 09:01:30 am
Assist the other apostles in their endeavors, whatever said endeavors may be.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 8
Post by: crazyabe on April 22, 2017, 11:12:46 am
Must... USE... ADDITIONAL FORCE!!!
SWING HARDER, STAB FASTER, I WON'T BE BEATEN BY THIS MINDLESS MOUND OF FLESH.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 8
Post by: Xvareon on April 22, 2017, 12:25:31 pm
Valith takes cover as best he can against the other alchemists, then shouts at John to let him get a clear shot. I blast the homunculus with both guns gangsta-style. Die, abomination of alchemy!
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 8
Post by: Yottawhat on April 22, 2017, 06:34:09 pm
Stand by the entrance of the bar and see who makes it out.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 8
Post by: S34N1C on April 23, 2017, 12:07:33 pm
"GAH! Son of a bitch!"
Siri curses the old man out of anger and pain. She quickly takes a look around for something she could use as a makeshift bandage(or general loot), then quickly exits the building.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 9
Post by: Mallos on April 28, 2017, 05:30:10 pm
Assist the other apostles in their endeavors, whatever said endeavors may be.
Stand by the entrance of the bar and see who makes it out.

Erescal and Mortecia await near the entrance, watching for any survivors that may emerge from the door. Something tells them that this is not the only entrance to the bar, nor is it the only path to the Alchemist Den.
In addition, Mortecia feels Akashir's presence for a moment. She feels knowledge of a new minor magick implanted into her mind.
Mortecia gained knowledge of "Fire Darts" magick.

Must... USE... ADDITIONAL FORCE!!!
SWING HARDER, STAB FASTER, I WON'T BE BEATEN BY THIS MINDLESS MOUND OF FLESH.
Valith takes cover as best he can against the other alchemists, then shouts at John to let him get a clear shot. I blast the homunculus with both guns gangsta-style. Die, abomination of alchemy!
Quote from: Whisperling
Take care of the remaining alchemist.

Gritting his teeth in determination, John puts even more force into his blade. While the chainblade rips further into the homonculus' hand, John loses his footing on a sickly yellow pool of ichor forming beneath his feet. The homonculus stumbles backward after the sudden release of pressure, landing on a few nearby crates and crushing them under its weight. John notices that his left arm is being slowly dissolved while it stays in contact with the pool of yellow ichor, and his robes are in the same predicament.

At the exact moment John falls out of the line of fire, Valith fires two shots at once at the falling homonculus. One misses, but the second shot connects and grazes some sort of artery on the beast's left leg. The same acidic ichor spouts from the wound, which further damages the wooden floorboards.

Azur rushes as cautiously as possible in the direction of the remaining alchemist. Despite his caution and sticking behind cover, the alchemist gets a lucky shot at his right forearm and blows a hole clean through it. Azur drops to the ground out of shock, shielding himself from further fire with a stack of crates. This wound is bleeding quickly, and needs to be dressed as soon as possible.

"GAH! Son of a bitch!"
Siri curses the old man out of anger and pain. She quickly takes a look around for something she could use as a makeshift bandage(or general loot), then quickly exits the building.

Siri rips off a piece of the old man's robes and ties it around the wound on her hip- it should stop the bleeding relatively soon. That pistol of his would make for a nice weapon, so she pockets it. Further searches reveal a small bag of gold coins stashed behind a bookcase in the den. Finally, Siri darts from the building back into the chilly autumn night. Akashir is pleased with her generally chaotic actions. Siri learns a new minor magick: "Sound Wave"
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 9
Post by: Xvareon on April 28, 2017, 07:29:22 pm
Blood made of some kind of acid that dissolves organic matter... interesting. It would be very useful for Valith's art if it could be properly studied. But first, we've got a job to do.

Acid. Acid. Bases neutralize acid. Too bad there's not a...

...

Wait a second.

Valith fires one more shot at the homonculus, then scans the room for a fire extinguisher. If they've got the tech for guns and vehicles, they might just have one of these to help in case of a probable laboratory accident, right? And they're in the middle of a tavern. Fire would be a big risk. The key ingredient in fire extinguishers is sodium bicarbonate -- baking soda. A base that reacts violently with acid. Let's make him blow up like a big, uncontained vinegar volcano!

If he finds one, he chucks it at the abomination, then fires a shot to pierce the pressurized canister right next to him, spraying him (and the room) with anti-acid powder.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 9
Post by: S34N1C on April 28, 2017, 11:26:27 pm
Siri goes to the nearest liquor store and kills everyone inside. Then she takes some alcohol to sterilize her hip wound
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 9
Post by: Rethi-Eli on April 28, 2017, 11:36:16 pm
Erescal adjusts his mask and says nothing to the other acolyte. He talks little to anyone but himself - and it is for the best. The other acolytes aren't to be trusted, especially those who work with Ckaeyod and Sierris. Erescal does the work of Akashir alone.


Follow Mortecia. Kill aggressors.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 9
Post by: crazyabe on April 29, 2017, 12:56:27 am
I Yell...
"Ah fuck it... EVERYONE OUT, I'M GONNA MAKE THIS PLACE GO UP IN FLAMES BECAUSE BIGBOY DECIDED TO MELT MY ROBES."
Then I Quite Simply light my 'Toth and Toss it on the ground while I continue to battle the Giant... Perhaps if I Removed its Legs... anyway I WILL not give in to Anything, Not pain, Not weakness, Not Fire, Perhaps anger, but his Liquid may be damaging my Weapon - and thats unforgivable.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 9
Post by: Yottawhat on April 30, 2017, 05:56:46 pm
"Welp, thing it times to find a place to settle down for a while."

Move a couple blocks away and look for a abandoned warehouse or house to squat in.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 9
Post by: Whisperling on April 30, 2017, 11:01:52 pm
Tear a strip of cloth off of my shirt and use it to wrap the wound. Then, wait for a moment in which the alchemist is distracted so that I can rush at him and shoot him full of neurotoxin. If I'm successful in that, it's probably time to get out.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 10
Post by: Mallos on May 03, 2017, 06:27:07 pm
Blood made of some kind of acid that dissolves organic matter... interesting. It would be very useful for Valith's art if it could be properly studied. But first, we've got a job to do.

Acid. Acid. Bases neutralize acid. Too bad there's not a...

...

Wait a second.

Valith fires one more shot at the homonculus, then scans the room for a fire extinguisher. If they've got the tech for guns and vehicles, they might just have one of these to help in case of a probable laboratory accident, right? And they're in the middle of a tavern. Fire would be a big risk. The key ingredient in fire extinguishers is sodium bicarbonate -- baking soda. A base that reacts violently with acid. Let's make him blow up like a big, uncontained vinegar volcano!

If he finds one, he chucks it at the abomination, then fires a shot to pierce the pressurized canister right next to him, spraying him (and the room) with anti-acid powder.

((NOTE:This post in particular brings up the question of "How is this universe's technology anyway?" to which I must direct you to the following page. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SchizoTech)))

Valith fires yet another snap-shot at the homonculus. This time, it hits the beast in the left eye, blowing part of its skull away and provoking a blood-curdling scream of rage. Despite the copious amounts of yellow acidic blood and exposed brain matter, it still manages to straighten itself after a moment of delay. Valith quickly scans the room for some form of extinguisher. He discovers a glass container of a neon green fluid with a label on the front that says "FIRE-KILLER SERUM. USE FOR CHEMICAL FIRES CAUSED BY UNSTABLE REAGENTS AND OTHER FLAMMABLE SUBSTANCES." in bold print.

After tossing the bottle, he attempts to shoot it open at the peak of its arc toward the homonculus, but misses completely. The bottle instead smacks the beast straight in the face and blows apart. The green sludge coats its face and bubbles slightly in a mild chemical reaction. The yellow fluid dripping off its face continues to eat through the floorboards, so obviously the fluid inside was not a base. It has, however, pissed off the homonculus. The reddish behemoth barrels straight for Valith! Valith manages to throw himself out of the way at the last moment, but the homonculus stops himself short of hitting the wall despite the massive inertia its muscular body has generated.


Siri goes to the nearest liquor store and kills everyone inside. Then she takes some alcohol to sterilize her hip wound

Meanwhile, in Murderville...

Across the town, Siri realizes the dilemma an open hip wound could present. She also realizes that doctors are expensive and would bring about questions. Moreover, they may even be in league with the Hermetics! Figuring it's best to stick to the old-fashioned way, Siri searches for the nearest liquor store (not hard to find in such a run-down part of town) and enters immediately. Yelling an invocation to Akashir, she casts Wither on the seedy looking old man behind the checkout desk. For some reason, she finds that her spell has fizzled, and the old man has produced a small tome from his jacket! Just her luck, he's a mage of some kind! "Yeh don't run a shoppe en such a shethole wiffout learnin' a fooh tricks ta defend yir self. Magick er guns, swords er bows, it dunt matter ta me."

He makes a quick circling gesture before closing his fist as a ring of yellow light coils around Siri's shoulders and torso, binding her limbs to her side and making it hard to breathe. "Ye jist set ther fir a moment 'n' I mite nat kill ye."

Erescal adjusts his mask and says nothing to the other acolyte. He talks little to anyone but himself - and it is for the best. The other acolytes aren't to be trusted, especially those who work with Ckaeyod and Sierris. Erescal does the work of Akashir alone.


Follow Mortecia. Kill aggressors.
"Welp, thing it times to find a place to settle down for a while."

Move a couple blocks away and look for a abandoned warehouse or house to squat in.

Mortecia and Erescal set out for some place to squat in while waiting for the chaos to blow over. They both come across an abandoned corner store and climb in through a broken window in the front. Cobwebs line the room's corners and coat various cabinets behind the front counter. There appears to be a door leading to the back room, which they both take as it would be easier to hide back there. It is not a very large back room, but it is discreet and has only one opening- that being the door they entered in. Sitting down in the corner, they both stop to think about the events of tonight thus far.

Should be pretty safe here.

I Yell...
"Ah fuck it... EVERYONE OUT, I'M GONNA MAKE THIS PLACE GO UP IN FLAMES BECAUSE BIGBOY DECIDED TO MELT MY ROBES."
Then I Quite Simply light my 'Toth and Toss it on the ground while I continue to battle the Giant... Perhaps if I Removed its Legs... anyway I WILL not give in to Anything, Not pain, Not weakness, Not Fire, Perhaps anger, but his Liquid may be damaging my Weapon - and thats unforgivable.

Lighting his molotov and throwing it right on the hardwood floor nearby, John pulls himself up and brandishes his chainblade. The gigantic homonculus takes a vicious cut right to the spine, the chains excitedly whipping themselves into its flesh and eliciting another blood-freezing scream. The beast falls onto its stomach, unable to move from the waist down due to its severed spinal column. While John hasn't removed its legs, he may as well have.

Tear a strip of cloth off of my shirt and use it to wrap the wound. Then, wait for a moment in which the alchemist is distracted so that I can rush at him and shoot him full of neurotoxin. If I'm successful in that, it's probably time to get out.

Azur takes it upon himself to clean up the last of the alchemists. After he wraps his wound with a scrap of cloth, he rushes the alchemist with the intent of pumping his body full of deadly neurotoxin. The alchemist attempts to shoot him, but is too fearful to keep his aim steady and misses Azur by a mile. Azur, however, does a much better job of attacking and thrusts his left stinger viciously towards the alchemist's throat. The alchemist manages to shield himself from a stinger to the throat by raising his right arm, but is still pumped full of neurotoxin. It must have hit the artery, too, because he's already seeing double and having trouble keeping his eyes open. As his extremities go numb, the alchemist drops his emptied pistol and passes out in convulsions.

Azur makes it a priority to book it out of here. As he exits out of the lab storage and sprints down the passageway back to the bar, he can smell burning wood. The bar's store room is completely in flames. There is, however, an alternate door into the alleyway, which he makes use of so as to not expose himself to the flames for too long. Running as fast as he can and not looking back, Azur can tell by the heat that the entire place is in flames. His feet make thumping noises on the cobblestones while he escapes- seems like he's made it out alive. 
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 10
Post by: Rethi-Eli on May 03, 2017, 10:11:49 pm
... what now?

Assist Mortecia, Akashir willing.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 10
Post by: S34N1C on May 06, 2017, 12:05:43 am
Make him drop me with sound wave, then kill him and sterilize my would with alcohol.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 10
Post by: crazyabe on May 13, 2017, 07:46:18 am
Stick my Sword into its back where its Spine probably meets its arms, Drag it down its body.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 10
Post by: Xvareon on May 15, 2017, 11:46:39 am
(( Sorry for late reply, my main computer had motherboard issues. ))

If it looks like John has the homonculus handled, Valith quickly examines the bodies of the dead or dying alchemists and takes their guns, in addition to any important-looking documents and the like they may be carrying. There won't be time to fully get the bodies out before the fire consumes the building, most likely; too bad. Sierris won't be pleased if Valith doesn't make something good out of this mess. So if there's time, he makes a point to cut out the heretical eyes of the poor bastards, pocketing them with one of his cloths.

If the homonculus is still a threat, then Valith instead reiterates his prayer to Sierris for mutating his hands into deadly claws, then approaches the abomination with a purpose. Then he proceeds to carve out its eyes and rip them from its skull. That is, if it has eyes. If not, ears will do fine. I just want some part of its face as a keeper, damn it. Let it be known that no hermetical construct is safe from inclusion in Sierris' beautiful tapestries.

Assuming I don't get the claws, then I take the gloves off one of the dead or dying alchemists (they have to have some kind of protective gear when working with acids THIS deadly, right??) and put them on, drawing my knife at the same time. Then do the same thing as above.

Rip and tear. Until it is done.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 11
Post by: Mallos on May 16, 2017, 12:39:04 am
... what now?

Assist Mortecia, Akashir willing.
Quote from: Mortecia
Remain inside the warehouse until further notice.

Mortecia dozes off slumped against the wall.
There isn't much to assist Mortecia with, so Erescal spends this time meditating in a trance on his Lord, Akashir.

Make him drop me with sound wave, then kill him and sterilize my would with alcohol.

Siri wriggles desperately in her mystical fetters, managing to free an arm for spellcasting. Stretching out her palm to the elderly store owner, she overcasts Soundwave. The old man takes notice of an approaching soundwave and barely manages to cover one of his ears. His torso ends up taking the brunt of the wave and he feels his heart beat irregularly in response to the intense vibrations. "S-Shit! My... heart.." Clutching his chest, the store owner collapses to the floor and breaks a few teeth on impact.

The golden rings dissipate in the same arcane glow that they appeared in. Siri is free of her bindings- moreover, the liquor store owner has been incapacitated.
Siri knows that she must make sure of his pacification, so she does it like a true Dunewalker- walking around the counter and viciously stomping the bony old man's skull into a fleshy pulp. Finally, she takes a decently priced bottle of gin off a shelf and pours it over her hip wound. The liquor really burns, so she figures it must have worked.

Stick my Sword into its back where its Spine probably meets its arms, Drag it down its body.

With the homonculus now in a relatively helpless position, John thrusts his chainblade at a higher point of the beast's spinal column.
Something unexpected happens, though- John leaves a small opening for the beast to retaliate. The homonculus pounds a quick right hook into the ground, rolling itself over with the massive wave of force. John wobbles a bit in response to the shockwave before the beast expels a glob of acidic spit from its damaged face. John, being stunned as he is, doesn't have even the slightest chance of dodging it, so the vitriolic blob splats right on his face and starts dissolving his rugged visage.

John has sustained major injuries.
(( Sorry for late reply, my main computer had motherboard issues. ))

If it looks like John has the homonculus handled, Valith quickly examines the bodies of the dead or dying alchemists and takes their guns, in addition to any important-looking documents and the like they may be carrying. There won't be time to fully get the bodies out before the fire consumes the building, most likely; too bad. Sierris won't be pleased if Valith doesn't make something good out of this mess. So if there's time, he makes a point to cut out the heretical eyes of the poor bastards, pocketing them with one of his cloths.

If the homonculus is still a threat, then Valith instead reiterates his prayer to Sierris for mutating his hands into deadly claws, then approaches the abomination with a purpose. Then he proceeds to carve out its eyes and rip them from its skull. That is, if it has eyes. If not, ears will do fine. I just want some part of its face as a keeper, damn it. Let it be known that no hermetical construct is safe from inclusion in Sierris' beautiful tapestries.

Assuming I don't get the claws, then I take the gloves off one of the dead or dying alchemists (they have to have some kind of protective gear when working with acids THIS deadly, right??) and put them on, drawing my knife at the same time. Then do the same thing as above.

Rip and tear. Until it is done.

Valith knows that with John taking the wounds he is, finishing the fight will likely be his job. Uttering a desperate prayer to Sierris for a new Gift of Flesh, he hears a disembodied and matronly voice respond. "As you wish, childe." A sudden and rather pleasant tingling sensation appears in his hands as he notices each of his fingers twisting into an individual talon (http://208.109.209.137/DSCLA07c.jpg).

After silently thanking the Mother of All, Valith launches himself forward and onto the collapsed beast. The moment his knees land on it's chest he swipes several times for the beast's eyes, viciously dicing up its face and pulling its eyes out of socket. Quickly severing the optic nerves with his free claw, he then scoops them up in the other before rolling off and screaming in sadistic ecstasy. The beast screams likewise, but not the satisfied sort of scream- the horrified kind that having your eyes plucked out by a psychotic cultist of a raptor-man elicits.

Although it is clearly well alive, being completely drained of its ichor has clearly knocked the homonculus into a mostly inert state.

Sierris is considerably proud.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 11
Post by: Rethi-Eli on May 16, 2017, 08:12:07 am
Hm. You are unworthy of Akashir's blessing.

Leave. Find a location that is deserted, hard to find, and sufficiently spacious in the hopes of setting up both a base of operations and a shrine in the name of decay.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 11
Post by: crazyabe on May 16, 2017, 08:14:20 am
Efff... Remove the Head then Stumble off.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 11
Post by: Xvareon on May 16, 2017, 11:01:11 am
Valith pockets the beast's eyes. (( I thought of having him stick them in his mouth like a squirrel collecting nuts, but the acid would probably eat through my jaw. ))

Then, help John get moving if he needs it, and let's get the hell out of this tavern. We've wasted enough time already. Akashir's flames will claim us both if we don't hurry!

Let's disappear into the back alleyways as quickly as possible; we probably won't have time to use that truck out back, and definitely no time to haul the bodies to it. Plus, a chainsaw-handed man and a dude with claws for fingers driving away from a burning building would attract far too much attention. Let's find a place where we can safely catch our breath, and then head back to the Grandfather for mission debriefing.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 11
Post by: S34N1C on May 23, 2017, 11:05:51 pm
Siri takes a swig of the gin, then uses thr bottle to make sure the owner is dead after dragging him to a hiding spot in the back of the store. After thst, she takes the money from the cash register, along with a few bottles of high quality liquer before heading out of the store.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 12
Post by: Mallos on May 24, 2017, 10:11:48 pm
Hm. You are unworthy of Akashir's blessing.

Leave. Find a location that is deserted, hard to find, and sufficiently spacious in the hopes of setting up both a base of operations and a shrine in the name of decay.

Erescal has had it. Morticia clearly has no ambition and no desire to destroy. He wonders how she was even initiated, much less as a Dunewalker.
After roughly 15 minutes of searching, Erescal has gotten lost within the labyrinthine back alleys of Akkerad. He does, however, notice an odd gurgling sound coming from behind a garbage container. A viscous green blob of some strange and foul-smelling liquid slides out of the trash, bubbling all the while sliding towards him. This creature is a Waste-Thing, a byproduct of improperly disposed alchemical reagents. Although it moves very slowly and only comes up to his knees, it would be dangerous to allow it to close the gap between them.  Since this beast is considered a blight upon the gods, killing it should yield a decent amount of favor.

Efff... Remove the Head then Stumble off.

John knows that this fight has gone on far too long, and the structure of the Den won't hold out for much longer. He tries his best to slash the beast's head off, but the pain from the horrible solvent dissolving his face is too much and his eyesight has been negatively impacted. As a matter of fact, it has been impacted enough for him to slip and fall to his knees as he struggles to focus his eyes. There isn't much of a need to kill it anyway- the collapsing building should do that just fine.

Valith pockets the beast's eyes. (( I thought of having him stick them in his mouth like a squirrel collecting nuts, but the acid would probably eat through my jaw. ))

Then, help John get moving if he needs it, and let's get the hell out of this tavern. We've wasted enough time already. Akashir's flames will claim us both if we don't hurry!

Let's disappear into the back alleyways as quickly as possible; we probably won't have time to use that truck out back, and definitely no time to haul the bodies to it. Plus, a chainsaw-handed man and a dude with claws for fingers driving away from a burning building would attract far too much attention. Let's find a place where we can safely catch our breath, and then head back to the Grandfather for mission debriefing.

After pocketing his trophies, Valith grabs the fallen John and lifts him off the ground. He helps him to walk rather fast out of the failing structure just as the main supports fall and the roof collapses. Fleeing as fast as they are capable, Valith finds a rather dilapidated fuel station for vehicles with Alchemyst engines. It looks like it hasn't been used in years, so the two enter and hide behind an empty shelf where convenience goods of some kind once were found. All in all, this could have ended much worse.

Siri takes a swig of the gin, then uses thr bottle to make sure the owner is dead after dragging him to a hiding spot in the back of the store. After thst, she takes the money from the cash register, along with a few bottles of high quality liquer before heading out of the store.

After quaffing some of the gin, Siri drags the owner to the rearmost part of the store before slamming the bottle over his head. The bottle shatters and a distinct cracking sound can be heard. He's definitely dead now, or at the least comatose. She then pillages the register, finding five ten-knidler bills. The last thing she pilfers before heading out is four bottles of a rather fine whiskey branded as "Kniden Top-Shelf Whiskey". She steps out to find that the sky is beginning to show a slight brightness- it must be close to dawn. In the distance, Siri can hear the klaxons of Peacemaker automobiles. Response time is rather delayed for a low-priority area like the slums.

Mission 1 Complete. Return to the Grandfather at the Conclave to turn-in.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 12
Post by: crazyabe on May 25, 2017, 07:46:34 am
Re... turn to the... grand father...
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 12
Post by: Rethi-Eli on May 25, 2017, 08:54:49 am
What a foul creature.

Keep my distance and dispose of the beast, preferably dissolving it into nothingness.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 12
Post by: S34N1C on May 25, 2017, 09:16:38 am
Return to the grandfather while avoiding thr authorities
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 12
Post by: Xvareon on May 25, 2017, 08:14:47 pm
Valith clucks his tongue thoughtfully. Well. Their job's done, the lab's burned down and the cultists are dead. He got brand new claws out of it -- thank you O Unholy Mother, Sierris -- and he did get a new face-skin and eyes out of the deal. Would have been great to get the bodies, too, but there is still Cassius' corpse back at the abandoned tavern to work on. With a satisfied grunt, the disciple of Sierris decides that yeah, it all went fairly well in the end.

Weapon check. How many bullets do I have left in both of my guns? Make sure the guns are kept as concealed as possible in my robe, but still accessible in a pinch.

Quick perimeter sweep. Find out where we are and make sure the area's safe for John and Valith to hike it back to the Grandfather. Then, let's do just that. Hup-to, legs, you gotta earn your velociraptor muscle upgrades!
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 13 -Intermission-
Post by: Mallos on June 01, 2017, 03:21:03 am
Valith clucks his tongue thoughtfully. Well. Their job's done, the lab's burned down and the cultists are dead. He got brand new claws out of it -- thank you O Unholy Mother, Sierris -- and he did get a new face-skin and eyes out of the deal. Would have been great to get the bodies, too, but there is still Cassius' corpse back at the abandoned tavern to work on. With a satisfied grunt, the disciple of Sierris decides that yeah, it all went fairly well in the end.

Weapon check. How many bullets do I have left in both of my guns? Make sure the guns are kept as concealed as possible in my robe, but still accessible in a pinch.

Quick perimeter sweep. Find out where we are and make sure the area's safe for John and Valith to hike it back to the Grandfather. Then, let's do just that. Hup-to, legs, you gotta earn your velociraptor muscle upgrades!
Re... turn to the... grand father...

Valith clucks his tongue thoughtfully, then quickly opens the 8-shot cylinders of both of his guns to check how much ammo he has left. Both of the revolvers have 5 shots left in them each. He then tucks them both back into his cultist vestments before peeking out from behind the shelf and scanning the area around them over. There's nothing much left in here, and the empty windows are boarded up in a futile effort to keep scroungers and squatters out. The sun is starting to rise outside, tinting the sky a rather tranquil shade of dark blue. He and John then leave the station seeing as there are no dangers within sight, and begin to leg it back to the Conclave together. After a considerable amount of time, the two of them can see the (thought to be) abandoned building that serves as the Cult's meeting place. With no bystanders in sight, Valith rhythmically knocks upon the door and soon hears the latch unlock and the Grandfather's smiling face greets them when the door is open. "Come inside, Acolytes. Tell me of your success."

Back at the round-table, John and Valith sit down and are told to wait for the others to return first by the Grandfather. Abiding by his instruction, they sit and wait quietly. "I can't help but notice your wounds, John. What blighted monster did this to you?" He asks rhetorically, while bowing his head slightly. The Grandfather lays his hands upon John's head while uttering a prayer to the Old Gods. A sharp tingling sensation akin to electricity being discharged runs through his body somewhat painfully before his burns rapidly close and scab over, leaving him to feel drained. "It's not within my power to undo the damage to your sight, but the rest of your wounds will finish healing in a day or so." The Grandfather then quietly leaves the room to wait at the entrance for the others.

What a foul creature.

Keep my distance and dispose of the beast, preferably dissolving it into nothingness.

"What a foul creature." Erescal hisses at the sight of the waste-thing. Invoking the powers given to him by Akashir, his hands glow an intense and bright purple before he releases a burst of destructive energy at the abomination before him. Impressively enough, he channeled enough energy to create what can only be described as a micro-blackhole for a millisecond at most. That's plenty of time for the waste-thing to be swallowed by the void he created, though, as well as a sizable chunk of cobblestone. Nothing of the creature or the ground just beneath it remains. Akashir is very impressed.

Return to the grandfather while avoiding the authorities
Quote from: Morticia (Automatic)
Return to the Conclave.
Quote from: Azur (Idle)
Return to the Conclave.

After the sirens finish passing by and are fading off into the distance, Siri slowly exits the liquor store. She then makes her way toward the Conclave. About a half an hour later, she arrives and follows the standard procedure of scanning for witnesses and then knocking rhythmically on the door. "Welcome home." The Grandfather says, walking her to the round-table and telling her to wait for the others. 
Morticia and Azur arrive soon after, doing the same as the others and seating herself at the table.

With everyone gathered at the round-table, the Grandfather brings out another silver platter with 6 goblets on it, each filled with the same substance as before- Lifeblood. "With our collective success, the Arbiters should lose faith in the Alchemyst subordinates. If the Gods will it, their numbers should dwindle." The Grandfather raises his goblet. "With this in mind, may we celebrate by partaking in the Lifeblood gifted to us by the Old Ones themselves, and accept the Gifts they have in store." The Grandfather then takes a deep sip from his cup. The others should, as well, and wait for the results.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 13 -Intermission-
Post by: Rethi-Eli on June 01, 2017, 09:16:54 am
...

The Grandfather. How foolish of me to forget.

Return to the Grandfather.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 13 -Intermission-
Post by: Whisperling on June 01, 2017, 09:40:53 am
Be autopiloted back to the Grandfather, I suppose. (Sorry about the recent inactivity).

Drink of the lifeblood, in as elegantly a manner as is possible. If I do end up gulping the whole thing down again, though, that's not a huge deal.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 13 -Intermission-
Post by: crazyabe on June 01, 2017, 10:45:21 am
Hold up my goblet, Say a prayer to Ckaeyod thanking him for Granting me the strength to take victory, Drink up, then do some maintenance on my Chain sword.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 13 -Intermission-
Post by: Xvareon on June 18, 2017, 10:58:08 am
Show the Grandfather the eyes of the abomination I gouged out of its skull, clutched in my new claws. Ask if he knows what kind of creature it was. And if maybe its eyes may hold some unique properties; because otherwise I'm likely gonna get to work on my first project soon.

Also let him know about Cassius, the spy I killed. Show him the letter I got off his body, and the gun.

In order to avoid becoming dangerously bored, Valith takes out the sliced-off face of Cassius, and idly nibbles on the edges. Not enough skin to make a painting. Not near enough. Quick job, maybe too quick. Obvious favor for Akashir, since damn near everything of value was torched in the blazing fire in the tavern. Ask if there's time to go get Cassius' body while we wait for the next mission. Of course, the promise of more carnage to come might persuade Valith to stick around for now.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 14 -Intermission-
Post by: Mallos on June 20, 2017, 06:34:42 pm
...

The Grandfather. How foolish of me to forget.

Return to the Grandfather.
Be autopiloted back to the Grandfather, I suppose. (Sorry about the recent inactivity).

Drink of the lifeblood, in as elegantly a manner as is possible. If I do end up gulping the whole thing down again, though, that's not a huge deal.
Hold up my goblet, Say a prayer to Ckaeyod thanking him for Granting me the strength to take victory, Drink up, then do some maintenance on my Chain sword.
Show the Grandfather the eyes of the abomination I gouged out of its skull, clutched in my new claws. Ask if he knows what kind of creature it was. And if maybe its eyes may hold some unique properties; because otherwise I'm likely gonna get to work on my first project soon.

Also let him know about Cassius, the spy I killed. Show him the letter I got off his body, and the gun.

In order to avoid becoming dangerously bored, Valith takes out the sliced-off face of Cassius, and idly nibbles on the edges. Not enough skin to make a painting. Not near enough. Quick job, maybe too quick. Obvious favor for Akashir, since damn near everything of value was torched in the blazing fire in the tavern. Ask if there's time to go get Cassius' body while we wait for the next mission. Of course, the promise of more carnage to come might persuade Valith to stick around for now.
Quote from: Siri(Auto)
Drink.
Quote from: Morticia(Auto)
Drink.

After Erescal makes it to the table, the Cultists all collectively drink their respective cups of lifeblood.
Each of them feels a surge of power as they uncontrollably quaff the drinks down almost immediately, and begin to notice some changes soon after.

Erescal feels his mind grow in power as his repertoire of spells increases.

Azur feels a huge surge of divine energy inside his head. He visibly glows a bright crimson for a few moments before feeling as if he is more in touch somehow. Azur has gained Animal Control(Invertebrates) and Intuition. In addition, he feels a dark desire grow in the back of his mind.
 
John feels a warmth on his forehead as a rune burns into his skin, formed of 5 symmetrical lines that end in slight points. Somehow, he feels as though poison no longer affects him as much as it did before.

Valith feels his skin turn somewhat chilly and notices on examination of his arms that his skin is shifting colors to fit the backdrop, like a chameleon's. If stays still enough, he can make himself effectively invisible. In addition, a dark desire grows in the back of his psyche.

Siri feels her mind grow in power as her repertoire of spells increases.

Morticia feels her mind greatly increase in power as knowledge of a powerful spell comes to mind.

After they have recovered from their sudden changes, some of the Cultists simply wait and listen. John and Valith are not part of that crowd. John utters a prayer of thanks to Ckaeyod, making sure that his patron is aware of his utmost appreciation of the blessings and strength gifted to him by his godly benefactor. He then uses a sacred cloth given to all disciples of Ckaeyod to clean his blade, making sure that any blood or other residue is off and that the steel is back to gleaming. John's blade is now clean. Valith is the only one feeling particularly talkative.

The Loved Disciple Valith pulls out the eyes he tore from the skull of the homonculus to show the Grandfather and ask him if he knows what sort of creature it belonged to, and if it could be of any practical use. 'These are the eyes of a homonculus. I know this because I have been gifted with a great blessing by Sierris, I can feel life and unlife in my very bones. Homonculi are hardly alive, though, only in the sense that they possess a heart that beats in their chest and blood that flows in their veins. They are animate, but not exactly alive. While the alchemysts have found the secret to creating life, they don't know how to perform the most important step: implanting a soul. It is almost certainly impossible to do so, for it is an ability only the Gods possess. For this reason, homonculi have very little in way of personality besides one or two particular emotions that don't prevent it from serving its single purpose. When you kill these beasts, you are doing the Gods and the beasts themselves a service as they are created only to serve and then die. They aren't meant to be here, and for that I pity them." The Grandfather looks genuinely saddened at the thought of the unlife that is a homonculus's existence. "There are no particular purposes to these eyes besides perhaps a place in a piece of art to glorify The Great Mother."

Valith then goes on to tell him about the Watcher Cassius and hands him the letter and displays the gun.
"This is troubling, no doubt, young-blood. The fact a Watcher had been sent to examine the Conclave means we're already being considered by someone in power as a possible threat. The weapon is an invention of some alchemyst or other such petty creator. I am glad, however, that you have taken it as it may now serve to assist those in the right: Us."

As Valith listens, he begins to nibble on Cassius' peeled off face. Something about the skin tastes delicious, and he barely notices as he bites off a small chunk of the skin and swallows it uncontrollably. Valith does manage to calm himself down and avoid eating the rest, as he needs some of it to keep as an art supply. The Grandfather seems unfazed by this, oddly enough. "Is there time for me to retrieve Cassius' body, Grandfather? I could use the extra art supplies." The Grandfather nods. "There is time enough while I consider our next best course of action, and we probably shouldn't let the body of a Watcher sit out in the open anyway. I recommend that the other Acolytes retire to their chambers for the next few hours. I will stay awake and wait for you to return, Valith. I only ask that you make sure there is no one watching you before attempting to re-enter the Conclave."

((Whew. That took a while guys, sorry. I've been kind of down lately.))
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 14 -Intermission-
Post by: Rethi-Eli on June 20, 2017, 09:45:32 pm
Inquire about further instructions.
I have no time for your petty politics, Grandfather. What is your will, so it may be done?
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 14 -Intermission-
Post by: Whisperling on June 21, 2017, 03:37:22 pm
See about collecting any nearby bugs and putting them somewhere secure for safekeeping. Go to sleep afterwards. There's no sense in being worn out going into the next task.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6?/6] Turn 14 -Intermission-
Post by: PaPaj on June 27, 2017, 03:43:09 am
Spoiler: Kept you waiting huh? (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6?/6] Turn 14 -Intermission-
Post by: Mallos on June 27, 2017, 05:31:41 am
Spoiler: Kept you waiting huh? (click to show/hide)

Accepted.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/7] Turn 14 -Intermission-
Post by: Sialia on June 27, 2017, 07:42:04 am
Spoiler: Sapphire (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/7] Turn 14 -Intermission-
Post by: Mallos on June 27, 2017, 01:51:44 pm
Spoiler: Sapphire (click to show/hide)

Also accepted because I feel as though a 7th player isn't too much, and difficulty is going to scale.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/7] Turn 14 -Intermission-
Post by: Yottawhat on June 27, 2017, 02:16:29 pm
I think I'm going to dropout of this game.  I've unfortunately lost interest and with my computer broken, it's been a pain posting on the fourms. Sorry.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 14 -Intermission-
Post by: Mallos on June 27, 2017, 02:36:57 pm
I think I'm going to dropout of this game.  I've unfortunately lost interest and with my computer broken, it's been a pain posting on the fourms. Sorry.

Sorry to hear about that. Enjoyed your character while you were here.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 14 -Intermission-
Post by: Rethi-Eli on June 27, 2017, 07:36:46 pm
GET FUCKED MORTECIA HA Sorry to see you go
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 14 -Intermission-
Post by: Xvareon on June 27, 2017, 09:48:37 pm
Valith nods, then leaves to focus on finding a wheelbarrow, or a push-cart, and also a hood for his head. A crow-beaked plague mask would be absolutely ideal, but I'm not sure those are available. If we can't find one, keep looking; I need it to make this trip at all convincing and convenient, to pass off Cassius as a plague victim or something along those lines.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Mallos on June 30, 2017, 12:52:30 am
Valith nods, then leaves to focus on finding a wheelbarrow, or a push-cart, and also a hood for his head. A crow-beaked plague mask would be absolutely ideal, but I'm not sure those are available. If we can't find one, keep looking; I need it to make this trip at all convincing and convenient, to pass off Cassius as a plague victim or something along those lines.

Valith nods in the Grandfather's general direction. Obeying his orders, he slowly walks out of the Conclave through the door, shutting the door behind him and hearing it lock immediately. The sun just rose, so he's out in the open. From what he can see, there still aren't many people out on this cloudy day- probably a wise decision on their part, as criminals typically lie in wait for unsuspecting targets in this area of the city.  Valith does notice a mangy beggar or two, one of them lacking a leg and the other having a blood-crusted cloth tied around his eyes. Neither of them pay him much attention, though, seeing as one lacks eyes and the other is shit-faced drunk off hobo wine or other such swill. Valith sets off in search for a push-cart or wheelbarrow and something to cover his head.

The acolyte Valith discovers a tipped-over wheelbarrow. It must have stored food of some sort before, because it is loaded with untied and empty bags and sits next to a blood trail on the ground. Some poor farmer must have taken the wrong turn and ended up in the slums instead of the market. Valith, in a moment of ingenuity, picks up one of the cloth sacks and uses his claws to cut eye-holes in it before donning it like a hood. Nobody could see his face now, but he does look a a tad conspicuous.

After an uneventful power-walk to the building at which he left Cassius' faceless corpse, Valith sets the wheelbarrow against a wall and climbs the building. As he reaches the rooftop, a horrible realization hits him as he finds no corpse. Cassius' body is gone. Valith pauses in confusion. He knows he killed Cassius, he watched him die and sliced his face off as a trophy. But no amount of staring at the pool of blood is bringing the body back, and Valith knows he has to get back to the Conclave and tell the Grandfather.

Against his better judgement, Valith runs full speed back to the Conclave and knocks on the door. The Grandfather unlocks the door and lets him in and is immediately confused. "Where is Cassius' body, Valith?" Valith explains what he has just experienced, and the Grandfather looks increasingly worried. "This means someone else took his body, and I can be almost certain that it was another Watcher. He must have had a partner nearby. "

The Grandfather sits at the round-table. "I suppose it is good that I called on two associates to welcome them into our fold, because this Conclave's next task is to find whoever took Cassius' body and kill them, as well as any witnesses nearby." As the Grandfather says this, two cloaked figures emerge from the shadows behind him. "The healer, Sapphire. And the drifter, Jonathan."

"You have your task, Acolytes. You must move out the moment the sun sets. Watchers usually gather near the bazaar in the Trade District. Look for individuals in groups that use odd hand-gestures when speaking, and follow them discreetly to their base of operations. From there, you kill everyone inside. No survivors. Gods bless, Acolytes."

See about collecting any nearby bugs and putting them somewhere secure for safekeeping. Go to sleep afterwards. There's no sense in being worn out going into the next task.

After listening to the Grandfather, Azur searches the dark and dirty parts of the convent for insects or other invertebrates. He discovers a cluster of of centipedes of sort. Before he can scoop them up, though, they begin to scurry towards his open palm like they already know what he's trying to do. Coiling around his arm, they chatter and click excitedly. He then marches off to the quarters along with the others, who collectively sleep go to sleep.

Hours later, the Grandfather wakes them all up and reminds them of their task.

"Once more, be careful. We can't afford exposure at this strength, there are too many heretics. Godspeed."
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Sialia on June 30, 2017, 07:55:04 am
Sapphire spends her evening alone in he quarters carving patterns into what appears to be a human femur. She loves her patron god, and so her free time is often filled with such artistic endeavours. She carves an intricate floral pattern, before gently slicing her hand and letting her blood flow through the carving from top to bottom. The flow of the bright blood creates a contrast to the pattern that is clearly deliberate. If successful, This is the offering of worship she gives to her patron tonight. She speaks words of thanks and worship to her deity before heading to sleep.

Come morning, Sapphire packs her things and joins the others, ready to head to the bazaar.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: PaPaj on June 30, 2017, 12:49:22 pm
Starts heading to the bazaar
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: crazyabe on June 30, 2017, 04:12:28 pm
Better head to the Bazaar, The others 'ought to have an easyer time dealing with the finding out who we need to kill, I'm going to look around and look like I belong there.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Rethi-Eli on July 03, 2017, 08:31:56 pm
fuck around aimlessly with my thumb up my ass
Head to the bazaar.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Xvareon on July 05, 2017, 12:09:38 am
This is okay... this is okay... it's... o... kay...

Seething with rage at being denied his -- HIS -- art opportunity and rightful kill, Valith busies himself looking around the conclave itself. Is it basically a hole in the wall with little but a table and some red kool-aid for people? Or are there actual supplies we might be able to use? Might be nice to get some crowbars or the like, or at least the money to go buy a few things from a shop.

Next, Valith scrubs any blood out of his clothes that may be remaining to make himself less conspicuous, and removes the hood for now (but keeps it handy). If the Grandfather will accept, Valith will leave one of his guns -- loaded -- here, letting him know how to use it if necessary. Just so he can either get the drop on the tax collector or put a round in himself to stop people from interrogating him should we be found out (we are becoming more active, after all, and people are watching for signs of us).
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Whisperling on July 09, 2017, 12:49:27 am
Head to the bazaar posthaste. Try and surreptitiously gather a swarm of insects as well, in true Skitter style. Keep any insects under my control dispersed for now, so as to avoid notice, but be prepared to call for them if I run into trouble.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Xantalos on July 09, 2017, 01:08:56 am
Hmm. Did I ever actually submit a character for this? If it's waitlisted that's alright, I just wanna make sure I actually submitted a thing.

Spoiler: Porok (click to show/hide)
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Mallos on September 17, 2017, 07:38:20 pm
This is still alive btw, I've been in the hospital for a month and a half or so. Sorry for the absence, if people are still interested we'll continue. I'll try to be more regular this time, too.
Hmm. Did I ever actually submit a character for this? If it's waitlisted that's alright, I just wanna make sure I actually submitted a thing.

Spoiler: Porok (click to show/hide)

I'm about two months late, but I'll waitlist you still just in case you remain interested.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Xantalos on September 17, 2017, 07:42:00 pm
My sympathies for the extended hospital visit; hopefully whatever issue caused that has been rectified.

And heck yeah I'm still interested.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Xvareon on September 17, 2017, 08:12:42 pm
Hoorayyy!! ^_^
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Paxiecrunchle on September 17, 2017, 08:46:55 pm
Posting to watch, this might be fun to join later but right now I'm not entirely in the mood for it.
Title: Re: Roll To Heresy: A Minimalist RTD About Cults [6/6] Turn 15
Post by: Mallos on October 20, 2017, 04:55:34 am
Not much to say other than I can't get my mind to reviving this. Apologies to anyone who was still particularly interested. I don't really have a speech or anything, that's just all there really is to say.

Locking the thread since it's defunct.