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Finally... => Forum Games and Roleplaying => Topic started by: snow dwarf on March 31, 2017, 11:31:45 pm

Title: Picture Wars, WIP/General thread
Post by: snow dwarf on March 31, 2017, 11:31:45 pm
Picture Wars is a game in which everything is customizable to a single pixel.

In this thread, PW players can post to get help and C&C (Comments & criticism)  on sprites, whatever the problem is or you just created an army that you want to share.
This is also a place to start games and discuss PW in general.

Important!
If you are a PW player and are using firefox please check this out: http://picturewars.net/forum/showthread.php?tid=96

Current Games:
none
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on March 31, 2017, 11:43:03 pm
https://www.getpaint.net/

Is this the real paint.NET site? Looks kinda janky to me.
Title: Re: Picture Wars, WIP thread
Post by: stefman on April 01, 2017, 01:49:03 am
https://www.getpaint.net/

Is this the real paint.NET site? Looks kinda janky to me.
Despite how it looks, it is an official site.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 01:56:46 am
Ah, okay. Cool. Nice to know, though I do have to ask why they haven't touched up the layout.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 03:50:05 am
http://imgur.com/a/lEj5q

My first ever sheet for an army...I think it looks pretty good, but I'd like to see what other people think.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 05:21:55 am
For whatever reason the units are blurred, could you try uploading them again? I will give you C&C then.
By the way my WIP demons that I'm gonna use in our match:
(http://i.imgur.com/WXn9YqY.png)
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 05:37:53 am
http://imgur.com/a/5O7rd

Yeah, I knew that, but was too distracted. The image looks a little small on my end, but I can tell how it looks.

If its still unreadable, I can CTRL-C/CTRL-V into a space with higher dimensions.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 05:57:20 am
It is still blurred:
Here is a close up of one of the blurred units:
(http://i.imgur.com/oPGnYsk.png)
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 06:00:03 am
Oh, no! I just used the paintbrush tool in Paint.net to give it a little more detail. I guess, in hindsight, it does blur it a little too much, so I can clear them up if it helps.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 06:02:11 am
Oh, no! I just used the paintbrush tool in Paint.net to give it a little more detail. I guess, in hindsight, it does blur it a little too much, so I can clear them up if it helps.
You have to press the anti alias button on the top when using the brush and filling tool.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 06:03:36 am
Got it. I'll clear it up and post a third version.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 06:13:28 am
http://imgur.com/a/GlFIG

Cleared up the artwork a little more, and redrew the Cultist's bomb. I also redrew the Shoggoth. Cthulhu is still painted because I honestly think it looks better that way.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 06:48:00 am
The units are still blurred, but don't worry. I'm writing a long C&C post, which turned out to be more of a tutorial.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 07:09:55 am
(http://i.imgur.com/VtuKicx.png)
Go ahead and open this up in paint.net. Because as I said the units were still blurred I just took one and copied it to another image.
I cleared it up and the first thing I did was, I changed the background, you shouldn't work on such a dark background because it will change your perspective of colors.

Step two is I googled a reference image of a peasant, because it seemed like a good starting point.
Spoiler (click to show/hide)

I chose a natural color for his clothes and using it I gave him a more natural pose. I deleted a few pixels from the arms and I played around with the head and eyes.
Your colors are saturated up to 100% and that gives them an unnatural look, so try to desaturate them a bit. I played around with different clothes parts and gave him a skirt and a hat of the same color. I decided that a sword isn't a peasant thing and gave him a hoe (though this is just my preference and not important).
 As you can see I used a total of five colors for the guy not counting his weapon and it looks nice but it's simple (by the way it's a good idea to keep a color palette on the side).
So here is another important PW rule: "keep it simple silly" (KISS).

Now what I would like you to do is play around with different colors and unit positions, maybe give them a little running pose. Leave the big cthulu for now and come back to it when you are feeling confident in creating smaller dudes and 25px dudes, because they will be the base of your army and are the best starting point.

Edit: By the way here is how I work in Paint.net:
Spoiler (click to show/hide)
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 07:12:49 am
Well, yes, the peasant was a good starting point, but I was making cultists, so they should have darker, one note robes. The sword and trident were supposed to be stolen weapons, so they would have an edge for sacrifices. I probably should have said something, but what can you do. The rest of the tips are nice, but I wanna keep my human infantry how they are.

EDIT: Well, that was mean of me. You honestly did a good job, and having a demonstration has helped. I was just a big miffed. I am a bit tired.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 07:35:14 am
(http://i.imgur.com/gS1Uuo9.png)
Here, you could go even darker with the colors. But you get the basic idea. By the way, yes I knew they were cultists.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 07:37:37 am
(http://i.imgur.com/gS1Uuo9.png)
Here, you could go even darker with the colors. But you get the basic idea. By the way, yes I knew they were cultists.

Hence why I made my edit. I assumed you knew, but I messed up.

I did make a new version just now. If it's still blurry, loading it up in Paint.net should fix it. And yes, the Poses screen is miscolored. It's an easy fix, but one I was not eager to do. It should be easy to correct, should the need arise. I will add more color to my Cultist robes, though, since all brown is boring.

EDIT: I forgot the link. Here's the newest one, where the cultist's have more colorful robes. I will change the one with the bombs, since charcoal black doesn't really fit. http://imgur.com/a/B7PR8
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 07:56:03 am
*bump because I'm curious*

Also, I can make poses on the fly, since they don't take too long to do.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 08:21:33 am
So, I'm not trying to be mean, but currently your cultists look like ninjas and the color still is unnatural on the robes. Had time so messed with your army:
(http://i.imgur.com/gGZmpRK.png)

Also, I can make poses on the fly, since they don't take too long to do.
It's a good idea to have at least a walking pose other than the idle pose.

Edit:
(http://i.imgur.com/0GVC5qr.jpg)
I remembered I have done this before which is an army of dwarfs similar to yours in size. You can take a look at them.
Edit Edit:
Not sure if posted this before, but here is a link to a match where I use the dwarfs: http://picturewars.net/forum/showthread.php?tid=2581&pid=60475#pid60475
(By the way, I love how we just managed to get two pages of just our posts.)
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 08:35:35 am
So, I'm not trying to be mean, but currently your cultists look like ninjas and the color still is unnatural on the robes. Had time so messed with your army:
(http://i.imgur.com/gGZmpRK.png)
It's a good idea to have at least a walking pose other than the idle pose.

Not mean at all! You're right, they are a bit unnatural. And I guess I can whip some walking poses for them now.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 09:01:13 am
(http://i.imgur.com/KfBwYue.png)
Wanted to post my demon army with a new portal.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 09:06:09 am
Nice new portal! Here's my new designs. I went with muted colors, reds, and greys. I also may have ripped you off with these belts. http://imgur.com/a/Lxlxf
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 09:31:18 am
I love the first guy, however the archer guy looks kind a like a muppet and there basically isn't enough space for the whole arrowhead so you should have it be just one pixel. You are slowly getting better at it. I like how you went with design on the bomb guy.
Also rip those units as much or as little as you want, they are yours. This is what the WIP is for as well. Actually even the portal and one of the units isn't fully mine, but it was made by ltoblivious from PW forums. It's no shame in taking sprites made for you and rearaging them to your likings. It's actually a good way to improve.
Edit: it seems your spritesheet is blurry again... (?)
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 01, 2017, 10:00:16 am
Hmm, okay. Let me fix those, then. I might also take what I've learned and make a Lead Cultist, but since that makes seven (counting the shoggoth and Cthulhu), I might make Sword-Dude the leader.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 01, 2017, 10:10:57 am
Hmm, okay. Let me fix those, then. I might also take what I've learned and make a Lead Cultist, but since that makes seven (counting the shoggoth and Cthulhu), I might make Sword-Dude the leader.
I'm trying to stay awake, but think the two cans of coke can't keep me up long enough, so just gonna give you a tip. If you want to use the cthulu now, I suggest you redraw it, and maybe use my big demon as a base, Also try to track the colors you use, because it will allow you to redraw stuff easily later. The same with the shogguth. Also try to use organic colors.
Title: Re: Picture Wars, WIP thread
Post by: piratejoe on April 02, 2017, 01:04:26 am
So, since I can, have a look at what my army has...Note, before you mention about the samurai archers, that's intentional.
Spoiler (click to show/hide)
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 02, 2017, 02:49:46 am
They are awesome, you improved since the last match, few tips:
The legs with the purple lines in the middle look a bit trippy. Your colors should have more contrast between the shades, because they blend together and you have to look super close to see the small features. I like the banner and the little lantern you added to the guy holding the flag. The archers look good other than the last guy with the short bow, he looks like he has a sling shot. I would have done some examples to show you but I'm not on my laptop right now.
Title: Re: Picture Wars, WIP thread
Post by: piratejoe on April 02, 2017, 07:20:42 am
To be honest, I made the colors so similar because I wanted them to not look too different in terms of shading, although, I can see how that would be a negative and how I might want to make the colors more pronounced. As for the one hankyū Ashigaru, yeah, personally I don't really like that one but I never got around to editing it like I did with the others. Though, I have to ask, what do you mean by trippy?
Spoiler (click to show/hide)

Now, what I put in the spoiler is the updated piratopian army, I made it before making the samurai army and its look effected my decisions somewhat. Such as the shading on the arms I felt was to much which is why I made the arms the same color for my samurai and ashigaru. Its not done and I stopped working on it when I started work on the other army shown above, or on the other page...I dono where this post will end up after all.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 02, 2017, 07:56:02 am
I think my Cthulhu is fine as is, save for a modified version of his arms. I will completely redraw the Shoggoth, though, as their many eyes aren't clear as is.

EDIT: http://imgur.com/a/kd8nt
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 02, 2017, 08:27:52 am
I didn't mean you should change the colors, I mean you should have a different contrast between the different shades of purple.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 02, 2017, 08:34:41 am
Wait, are saying to have a better contrast of purples for Shoggoth? I'm kind of turned around.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 02, 2017, 09:00:07 am
Wait, are saying to have a better contrast of purples for Shoggoth? I'm kind of turned around.
No, I meant Piratejoes samurai army.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 02, 2017, 09:48:13 am
Ah, okay. How about my new Shoggoth?
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 02, 2017, 11:28:22 am
This is lit--I may make an army for this.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 02, 2017, 11:41:22 am
You should! It's amazing fun just drawing stuff. Playing games with what you've made is amazing, though I haven't played anything with my Cthulhu Cult yet.
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 02, 2017, 01:12:22 pm
For reference, I am a billion percent sure that imgur basically compresses what ever you upload, essentially ensuring quality loss--which is a pretty big no no for this kind of sprite work. Not really sure what to do.

Can anyone help on this? I've tried with both .jpg and .png files and while on my end the sprite is a clean as can be, it's positively hideous over the internet!
Title: Re: Picture Wars, WIP thread
Post by: stefman on April 02, 2017, 01:45:29 pm
From what I know, imgur is't corrupting images. At least it didn't done that with my images. For example:
Spoiler: Shitty spritesheet (click to show/hide)
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 02, 2017, 01:51:36 pm
nice sprite sheet. Can you zoom in on it though???

EDIT: Anyways,

(http://i.imgur.com/DQn45Bh.png)

Here's a test for character design.

If we zoom in here...

(http://i.imgur.com/DQn45Bh.png)

WTF!!!  Absolutely no image quality, what is this???

The army idea is basically a horde of robots, they're dumb as fuck, but they literally just overwhelm enemy forces by weight of numbers. Pondering interesting mechanics. The model pictured is the base model and will make up the bulk of these nefarious if simple-minded automatons.
Title: Re: Picture Wars, WIP thread
Post by: stefman on April 02, 2017, 02:34:42 pm
Absolutely no problem to zoom in your image or mine:
(http://i.imgur.com/rFfeV1m.png)
How you're zoomin' image?
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 02, 2017, 02:42:50 pm
well I was just adjusting width on the forum? How are you doing it???
Title: Re: Picture Wars, WIP thread
Post by: stefman on April 02, 2017, 02:52:28 pm
I'm using stetch tool in graphic editor. I guess that built-in forum tool makes image blurred.
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 02, 2017, 02:56:42 pm
I'm using stetch tool in graphic editor. I guess that built-in forum tool makes image blurred.

I guess so lol, which graphic editor are you using?
Title: Re: Picture Wars, WIP thread
Post by: stefman on April 02, 2017, 02:59:36 pm
Good ol' MS paint, specifically that one which was included in Windows XP. You could google for PaintXP to check it out. However, it lacks tools for cool effects like paint.NET haves.
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 02, 2017, 03:14:22 pm
Good ol' MS paint, specifically that one which was included in Windows XP. You could google for PaintXP to check it out. However, it lacks tools for cool effects like paint.NET haves.

Well I'm on Mac sadly, but no matter. Pinta works pretty well, cept for that default color selection... but it'll work.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 03, 2017, 06:11:26 am
From what I know, imgur is't corrupting images. At least it didn't done that with my images. For example:
Spoiler: Shitty spritesheet (click to show/hide)
Damn it Stefman. If this is what you call shity, than how do good sprites look?
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 03, 2017, 06:25:41 am
Yeah, those look awesome! How did you do sprites that big, Stef? I need to find an efficient way to make a higher quality Cthulhu.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Title: Re: Picture Wars, WIP thread
Post by: stefman on April 03, 2017, 07:49:09 am
We all know that there's no limits for perfection ;) if you'll take a closer look to those big things, they all are very simple shaded and could use more detail. As for your Chtulhu, there are two ways to improve him. First, try to make his pose a bit more natural. Second, shade him properly. Shading is used to define shape of the object, and therefore a properly shaded sprite is almost always looks better.
It looks like all shading tutorials on PW forums are gone, so it may be worth to create another one from scratch, if anyone interested.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 03, 2017, 08:11:29 am
We all know that there's no limits for perfection ;) if you'll take a closer look to those big things, they all are very simple shaded and could use more detail. As for your Chtulhu, there are two ways to improve him. First, try to make his pose a bit more natural. Second, shade him properly. Shading is used to define shape of the object, and therefore a properly shaded sprite is almost always looks better.
It looks like all shading tutorials on PW forums are gone, so it may be worth to create another one from scratch, if anyone interested.
I would, if I knew how to shade properly :P
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 03, 2017, 10:26:39 am
I finally got fed up and switched to Photoshop--I can finally rotate things again! Salvation!
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 03, 2017, 07:10:37 pm
@Greatness942, I see you finally figured out how to upload. What was the problem?
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 03, 2017, 09:18:10 pm
Instead of doing the .png file URL, I was giving the imgur one.
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 03, 2017, 10:36:22 pm
The Spritesheet begins! Spoilered are some fun tests for the army's style. Basically, the concept is the robots just fling themselves at people--literally.

Phase I: Individual robots, chilling, attacking, being wounded. <-- Where I'm at now obvo.

Phase II: A modular robot horde. My inspiration for this comes from this stage of Castle Crashers:


... So, there'll be some segments several robots in length and several deep--the trick here is that instead of making dozens of robots, Ill simply be using silhouettes for those not in the rank nearest us (the viewer) to give an impression of a many ranks deep column.

Phase III: Specials. They're not great with guns. Flailing limbs and poor motor control means the best they can do is wave around their guns while emptying the clip... Which they'll do here. Perhaps a Tankbot kind of unit. Those are my only two ideas right now, but ill work in a third.

Spoiler: "el robotos" (click to show/hide)

Like I said, just a couple of fun tests, but they'll be a lot of whacky movement, flailing, falling, and throwing themselves around. Thoughts?
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 04, 2017, 01:04:48 am
Nice sprites, if they are your first PW sprites than amazing. A suggestion for the background is to chose a natural blue color, which is mostly the color your sprites will appear on.
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 04, 2017, 01:06:27 am
Thanks--they are indeed my first PW sprites. Is the blue color thing for viewing or practical purposes? Because my background is on a separate layer and I can just remove it whenever!
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 04, 2017, 01:14:11 am
It's both for viewing and practical, because you will see how the colors will look when you see them on a map fighting. By the way, would you like to join a match that I will be starting sometime soon?
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 04, 2017, 01:31:00 am
If my army is at least partially complete sure! When were you thinking of starting?
Title: Re: Picture Wars, WIP thread
Post by: stefman on April 04, 2017, 01:38:13 am
Count me in! I want to refresh my matching skills and overcame curse of stalling matches to death.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 04, 2017, 01:48:15 am
Count me in! I want to refresh my matching skills and overcame curse of stalling matches to death.
If my army is at least partially complete sure! When were you thinking of starting?
Awesome, counting Grateness and Asgarus who is another guy interested in PW, there is four of you so I guess you can manage together a good timing. I personally won't be playing, because I'm involved in a lot of shit already, but I will PM Asgarus.

Edit: Decided to post my first sprie sheet here, the Orocks. On the right, as some of you remember, are how they looked in the beginning. However I'm not planning on continuing them yet.
(http://i.imgur.com/aWXGg9k.png)
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 04, 2017, 02:38:40 am
Okay, going through a little conundrum. I am terrible at hands and feet, and trying to draw Cthulhu is taking a lot of attempts. That, and the dimensions of stuff like his cloak and his hands and feet. So, until I start doing great improvements, I am going to replace him with a different entity. Why am I saying this? Because I am going to show it off, and it's best to let you know just what you're looking at.
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 04, 2017, 02:49:32 am
(http://imgur.com/fqW3rEa.png)

Spriting continues. A little mob test--not perfect, and perhaps TOO organized but you get the general idea! Hopefully this gives a much more complete idea of what I'm going for.

On the to do list:

Phase I:

-- Idling poses

-- MORE movement poses

-- damaged Idling poses

-- damaged movement poses

EDIT: -- attack poses

Phase II:

-- probably an additional four normal mob sections

-- damaged mob section(s)

-- attacking/lunging-forward mob section

Phase III:

-- Killbots, these guys with guns - wildly incompetent.

-- Tankbot, a bigge,r slabbier version of these guys - more a moving wall than a robot.

-- A.I. Core??? Still not sure about this last one, but an A.I. Core could work to help regulate playing mechanics for this army.

Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 04, 2017, 03:41:39 am
(http://i.imgur.com/2XmhcAW.png)

You can open up the picture in your editor of choice to get a closer look, but here's what I drew:

Shub-Niggurath (based on her appearance in Quake)

Hastur, the King in Yellow

A W.I.P "Thief" Cultist

A black Shoggoth from the actual short story "At the Mountains of Madness"
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 04, 2017, 04:10:45 am
@Urist
You don't have to create all the poses, most of us actually don't till we actually use them in battle, however it's good to have at least a walking and idle poses.
@Greatness
The thief is nice, however the shub-niggurath, could use some more defining details that make it look like a creature not a building, the shogguth as well. While the king could use a more human and flowing pose
Example:
Spoiler (click to show/hide)
These indians were the first army I learned to draw "flowing poses",  upper sprites are "square" indians that I created when starting and the bottom guy is when I figured out that the upper guys looked bad. Note that the bottom guy is not and you probably don't won't a macho king (unless you do), but you get the idea.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 04, 2017, 04:21:42 am
I guess it could be higher in quality, but I based it off of this:

Spoiler (click to show/hide)

Looks pretty similar, but I guess I could make it bigger. I'm not sure how to define the Shoggoth more, as it's described as "It was a terrible, indescribable thing vaster than any subway train — a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter", so if you could give a suggestion to make it more like that, I would appreciate it. I will gladly admit that Hastur needs a bit more work for his robe.
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 04, 2017, 10:30:05 am
*bump of advice*
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 04, 2017, 10:42:10 am
My suggestion would be to A.) make it bigger, as it is indeed described as quite large, and B.) consider making it a segmented kind of hero unit.

My best guess is that it's a worm-type thing, if you make it large enough you can simply insert it into most tunnels and trim the sprite after placement to have it appear behind the foreground and appear to be filling the tunnel. BUT THATS GOING OFF THE WRITTEN DESCRIPTION.

If you want to *base* a design off of the reference picture you have--I would suggest then still making it a bit larger, giving it legs, and make it more bubbly and gross looking. It's a little stiff too--it IS a lovecraftian creature after all, make it writhe and wriggle, slobbering and screeching wherever it goes. And finally, some shading would go a long way to giving it some depth, which I think would lessen a lot of these problems.

EDIT: Speaking of segments, I'm already realizing I have to go back to the drawing board on my robo-mob... that third dimension will look weird af on a map. I have to make it flatter!
Title: Re: Picture Wars, WIP thread
Post by: Greatness942 on April 04, 2017, 12:11:23 pm
So, in other words, put in more of everything? I like it. Sure, I'll do that later.

Also, I'm going to divide it up to respond in a bit more detail:

Shoggoth: The segmented hero in the tunnel. I like that. Makes it more Lovecraftian in nature.

Shub-Niggurath: Yeah, if I make it bigger, I can put in more details. And stuff like the writhing, the gross looking texture and bubbling, and the shading can be put in easier if she's big.
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 04, 2017, 11:20:31 pm
EpicJ showed up and said he can join. If Asgarus has time to play we will accept him into our match, unless you guys want a bigger (more than four people) match.

I'm also thinking of starting a "finding people to play thread" so that we can keep this for WIP. Should I?
Title: Re: Picture Wars, WIP thread
Post by: Urist McScoopbeard on April 04, 2017, 11:39:55 pm
yea probably, but maybe not? This could be the PW general kind of creative thread?
Title: Re: Picture Wars, WIP thread
Post by: snow dwarf on April 04, 2017, 11:43:25 pm
yea probably, but maybe not? This could be the PW general kind of creative thread?
Ok, sure :D
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 05, 2017, 01:29:32 am
Spoiler: Upgraded Sketchpad (click to show/hide)
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 05, 2017, 02:03:08 am
I think that you should avoid using straight lines when spriting something living, even if it is Shub-Niggurath :)  If you look to your reference pic closely, you'll clearly will see that. Here's how I see it, basing on your sprite:
(http://i.imgur.com/0aGchW0.png)
I have to admit that your shading skill is good, keep it up!
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 05, 2017, 02:14:26 am
I think the legs should be thicker, or you could remove them. The Shoggoth could use a more round like shape and the eyes could use some more strategical placement, so they look like eyes.
By the way, I will be starting a match thread for you guys on Friday if that's fine.
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 05, 2017, 02:21:59 am
That's fine!

That's a good point. Even us humans bend and twist, so something Lovecraftian would do it moreso. I'll redraw the "Jail Cell" lines, the legs, and the Shoggoth right now.

EDIT: (http://i.imgur.com/wzPCY5L.png)
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 05, 2017, 02:45:16 am
Shoggot's top is still flat. Also, tentacles are commonly thinner at their ends and thicker in places where they're connected to the body.
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 05, 2017, 03:21:30 am
Spoiler: Will this work? (click to show/hide)
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 05, 2017, 03:57:51 am
Is it just me or you have uploaded same picture as you've done before?
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 05, 2017, 04:08:32 am
It's just you. There is some more thickness in the Shoggoth's tentacles, and one of it's eyes changed color.
Title: Re: Picture Wars, WIP/General thread
Post by: Asgarus on April 05, 2017, 05:54:46 am

The Thoruka have a natural connection to another dimension.
They see that dimension as their deity and absorb the mysterious energy leaking from it into their blood cells.
It can also be transferred into crystals, which they grow on large crystal farms.
The grayish metal can block and thus easily control the flow of the energy, making it usable for numerous things.
Most Thoruka wear armors out of that metal to avoid accidentally leaking energy into the surroundings.

Experienced individuals, however, can use the energy directly to form and shoot bolts of energy, move things around and even float above ground.
Some masters even manage to directly access the other dimension, using it for communication, long-distance travel, and other powerful things.


I've never been good with perspective and shading and all that stuff, neither am I planning to become a master pixel artist :P
I will be adding more stuff over time.

edit: They are supposed to be tall, considering that they've been inspired by Endermen ;)
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 05, 2017, 06:12:44 am
@Greatness942 I would make the middle leg on the creature darker shade, so that it looks like it's more to the back. The Shoggoths tentacles should have thickness all the way till the end.

@Asgarus A few tips: Even though they should be tall I think they shouldn't be taller than 30px, cause you want them to fit into buildings. You might also want to look at our previous sprite sheets on how to make 3/4 poses. Another thing are black outlines, it's usually something we try to avoid.
Title: Re: Picture Wars, WIP/General thread
Post by: Asgarus on April 05, 2017, 06:29:19 am
...
@Asgarus A few tips: Even though they should be tall I think they shouldn't be taller than 30px, cause you want them to fit into buildings. You might also want to look at our previous sprite sheets on how to make 3/4 poses. Another thing are black outlines, it's usually something we try to avoid.
I forgot to get rid of the outlines on the chests, gonna fix that right now.

They are about a head taller than a human, at least that's what I was targeting at.
Of course that comes with size-related problems, but that's okay.
They can still walk ducked if they have to.
Whatever disadvantages they have due to their size, it also gives them advantages.

Regarding 3/4 and other perspectives... I've often tried that and always failed. I don't try anymore and I'm not planning to at the moment. Side-view must be enough for now.

edit: Somehow that sounded harsher than intended. :)
I might do some experimenting, but all my attempts until now turned out ugly, which becomes even more of a problem when I'm limited in size.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 05, 2017, 11:07:54 pm
okay, so I'm going to jump into a game to spur me on to more sprites. Anyone up for one?

Before we get started though I need some help for interesting army mechanics?

-- Something that makes use of an A.I. core

-- something that regulates how many units get introduced to the field

-- a mob mechanic

any ideas?
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 06, 2017, 05:21:53 am
okay, so I'm going to jump into a game to spur me on to more sprites. Anyone up for one?
I was gonna start a match thread for the five of you (You, Asgarus, Stefman, EpicJ and Greatness) tomorrow, however you can do it. Unless you are talking about a 1v.1 match.
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 06, 2017, 04:23:12 pm
(http://i.imgur.com/ghth19j.png)

I am planning on making some sort of portal or the like for when the non-Shoggoth entities show up, but this is good for now.
Title: Re: Picture Wars, WIP/General thread
Post by: Asgarus on April 07, 2017, 04:11:34 am
How's this?
(http://i.imgur.com/TAdKM4y.png)

Greatness, I would add some shading to the other tentacles and legs as well (on that brown thing).
Also, if you want to draw better curves (for those cracks around the portal for example), try zooming in. For me it's much easier to get decent curves done that way.
(I'm using Gimp, so I can zoom in pretty far, no idea what you are using and how well it works there)
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 07, 2017, 05:25:08 am
How's this?
(http://i.imgur.com/TAdKM4y.png)

Greatness, I would add some shading to the other tentacles and legs as well (on that brown thing).
Also, if you want to draw better curves (for those cracks around the portal for example), try zooming in. For me it's much easier to get decent curves done that way.
(I'm using Gimp, so I can zoom in pretty far, no idea what you are using and how well it works there)
Nice they look better than before.
He's using Paint.net just like me and you can zoom in.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 07, 2017, 05:44:02 am
http://www.bay12forums.com/smf/index.php?topic=163659.0

Here's the promised match.
Title: Re: Picture Wars, WIP/General thread
Post by: Asgarus on April 07, 2017, 07:00:06 am
Worked some more on them.
(http://i.imgur.com/CwGzmmE.png)
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 07, 2017, 08:02:16 am
Nooby, Paint.net question: How do I flip my units around?

Edit: Nevermind, found a way.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 07, 2017, 10:55:12 am
@Snow,

Thanks mate!
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 08, 2017, 05:39:45 pm
been working on a faction I call "Ancient Tech Golems" or just Ancient Tech for short. The idea is a lot of strong units with really mundane weaknesses. Such as the one I was making today, which I title the roller as it has a large stone orb instead of legs, is somewhere in the 38-40 pixel range, and therefor won't fit in most buildings, it also can't handle stairs

(http://i.imgur.com/v2dN0qp.png)

the two blue pixels were just to help me figure out where to put the right arm, which, speaking of, is incomplete in this picture, and will end in a fist that can be shot out and then drawn back in on an energy chain when I make the finished product.

I also am trying a weird way of making characters in this, namely, modularly, the body parts(the legs, torso, both arms, and head) are all separate parts which I put together to assemble a character. Obviously I will draw new ones or edit old ones on the fly, but that's the basic idea.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 08, 2017, 08:36:15 pm
I like the prototypes a lot! The blue guy moreso, but keep it up! Id like to see more.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 09, 2017, 04:16:42 am
I like the prototypes a lot! The blue guy moreso, but keep it up! Id like to see more.
I'm pretty sure the blue guy is OceanSoul's and is just used for size reference.

I would use a more rocky, earthy and gray color, because it kinda looks like a robot now.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 09, 2017, 05:36:17 am
yeah the blue guy is just size reference, can't believe I forgot to say that, I posted a similar picture on the actual game thread(the FFA one) where I did say that, but I guess when I made a new one here(since this is a better thread for it) I forgot to.

Also, I'll take the advice into account thanks, I think I might make two variants, one with bright colors(not this much so, but more so than the others) and one with dull colors and bits of moss and stuff on it, the difference being the former is in the temples, while the latter was exposed when buried, or is somewhat exposed to the surface.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 09, 2017, 06:31:39 am
For colors go ahead and check out my orocks outside of their mechs. I posted them on the fourth page. In the beginning they were just red balls with an eye, but now they actually look like rock with a bit of magma.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 09, 2017, 06:47:23 am
(double post)
So I've been thinking about maps for PW and decided that maybe I should kickstart map makers on bay 12. I thought the best way would be to start a map collaboration. If anyone is interested, I would like to repair this map:
Spoiler (click to show/hide)
At first it seems alright, however it was saved in jpg and thus is unusable. Anyone up for this?
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 09, 2017, 08:33:50 am
I think I'd rather increase my skill level firs before moving on to maps.

I did some color adjustments, I think they definitely look more like carved stone than before now. Also made a door, basically going with the logic of "the temple was here the whole time, but buried" for cave levels and such. With the rest of the temple slowly emerging as the battle progresses. This door, and occasionally the wall and floor near it, is where the golems will emerge from. As well as a flying unit, which I call the sentry. Weaknesses include movement based vision, limited line of sight, straight line only movement, and getting flipped over.

(http://i.imgur.com/Ev2u8Jh.png)
also, I didn't bother filling in the bits of the background that got erased when I moved or recolored selected bits.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 09, 2017, 10:20:03 am
idk what program you're using, but if you can, always have your sprites on a separate layer from your background. It helps immensely. Also sorry about the mixup lol!

Here's a tip, it seems a lot of the PW maps out there, at least the high quality ones, tend to be pretty dark in color, you may want to subdue the colors for placed objects so they kind of pop out of the background, but remain part of the map.

@Snow, that seems very unpleasant lol.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 09, 2017, 10:41:47 am
idk what program you're using, but if you can, always have your sprites on a separate layer from your background. It helps immensely. Also sorry about the mixup lol!

Here's a tip, it seems a lot of the PW maps out there, at least the high quality ones, tend to be pretty dark in color, you may want to subdue the colors for placed objects so they kind of pop out of the background, but remain part of the map.

@Snow, that seems very unpleasant lol.
I'm just using paint.Net, and I'll try that, for the temple thanks.

I'm going to TRY working on another unit, not sure how well I'll do with this one, because of the rough design idea I have for it. It's either going to be their basic unit, or their "tank" unit, its like they REALLY need one since they're all pretty tough, but still.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 09, 2017, 10:58:46 am
(double post)

I made two alternatives of the door is this something like what you meant? and if so, are either of these alternatives good, or should they be darker?

(http://i.imgur.com/gxXPoqO.png)
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 09, 2017, 11:32:53 am
Ya those are nice. I'd keep all of them on the sprite sheet, just for quick-place outside, in the shade, or in darker... darkness.

(http://imgur.com/9m3EK4C.png)
The sprite sheet continues. Added/updated Overseerbot, kind of the A.I. core of the army, and Minebot... basically a little dude who swarms even harder, but has NO durability and explodes upon impact.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 09, 2017, 01:24:42 pm
So, Paint.Net decided to fuck up and corrupt my sprite sheet when I saved it, so now while my progress isn't entirely lost, I only have pre-assembled golems instead of the modules like I was intending.

I can still work with this, but it means I have to redo most of the rollers parts.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 09, 2017, 02:30:14 pm
Try GIMP out. It might be more reliable? Plus layers for convenience and what have you.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 09, 2017, 04:20:04 pm
Try GIMP out. It might be more reliable? Plus layers for convenience and what have you.
Paint.Net has those too, its just that for some reason this one time, it fucked up, and was a really annoying fuckup.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 09, 2017, 05:09:42 pm
Gotcha! Save often!

(http://imgur.com/C797B3l.png)

Here's a test for a new army. Thoughts?
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 09, 2017, 05:16:43 pm
Gotcha! Save often!

(http://imgur.com/C797B3l.png)

Here's a test for a new army. Thoughts?
Nice, love the shading, however I think his legs could be more spread apart(maybe?).
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 09, 2017, 05:20:28 pm
Why about the legs? Serious question! Does it look like he's running? He's supposed to be just standing there. Though now that I look at it, it kind of looks like he's walking towards the viewer. Also, I'm just noticing a mistake with the right (relative to us) cloak-clasp.

EDIT: Also, thank you! I too am pretty happy with how the shading came out!
Title: Re: Picture Wars, WIP/General thread
Post by: EpicJ on April 10, 2017, 02:07:16 am
Why about the legs? Serious question! Does it look like he's running? He's supposed to be just standing there. Though now that I look at it, it kind of looks like he's walking towards the viewer.

He looks off-balance. If you were going for an intricate mid-motion pose that's ok, but since (i assume) he's just supposed to be standing, it looks a little odd and un-relaxed. Try moving the left foot back, to better spread his mass semi-evenly on each foot, like someone would IRL.

Or, it might work if you just define the foot better. The back leg looks a lot thinner since you have his foot facing the viewer and thus essentially hidden from view. (which doesn't make much sense but don't think about it too much)
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 10, 2017, 04:01:35 am
Why about the legs? Serious question! Does it look like he's running? He's supposed to be just standing there. Though now that I look at it, it kind of looks like he's walking towards the viewer.

He looks off-balance. If you were going for an intricate mid-motion pose that's ok, but since (i assume) he's just supposed to be standing, it looks a little odd and un-relaxed. Try moving the foot back, to better spread his mass semi-evenly on each foot, like someone would IRL.

Or, it might work if you just define the foot better. The back leg looks a lot thinner since you have his foot facing the viewer and thus essentially hidden from view. (which doesn't make much sense but don't think about it too much)
I guess that's what I meant and couldn't have said it better.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 10, 2017, 08:24:25 am
I've been playing around with the idea of a faction PW game. I will post about it sometime later, however currently I'm thinking of a PW arms race kind of game. It would be kind of like designing units and weapons together in two groups. Though it wouldn't have PW battles, just battle scenes. Would anyone like to try it out?
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 10, 2017, 08:41:33 am
The idea sounds great. Could you post more detailed description and rules?
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 10, 2017, 09:34:46 am
The idea sounds great. Could you post more detailed description and rules?

Hail the mighty Stefman, I second his request!

(http://imgur.com/HMwr9sd.png)

Also behold! Fixed the leg methinks, though the foot is now facing >90° from where the head is facing it looks lovably like he's just kind of half-turned. Added an officer friend. Ill be honest, I'm really digging how both these came out. I think they still need more details, but it came out a lot like how I saw it in my head, which makes me super happy.

Thoughts on giving them both scabbards, the regular footslogger (on the left) a backpack, and the officer a small ammunition pouch?
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 10, 2017, 10:08:17 am
I'm afraid that your sprite is already a bit overdetailed. While it looks great when zoomed in, small detail aren't that good at regular scale. Also, it's a whole pain in ass to resprite them all when you're making dynamic poses.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 10, 2017, 12:29:28 pm
THERE, all the basics for the Ancient Tech Golems are done. I have a flying unit that can't fly if flipped over and has T-Rex vision, a heavy unit that is too big for human doors and cannot into stairs, a door for my units to come out of, and a basic unit that can't cross gaps on its own(without a ramp or staircase to the other side) and has a very limited firing angle(the cube one, which I call temple guards).

(http://i.imgur.com/cbsuqpB.png)
that one can also pop out of walls by the way, usually there will be at least two in the walls around a door.

I also added one more color, that being blue, which will represent kinetic force based attacks, as well as things that provide mobility, like the lower crystal on the Senty, or the orb on the Roller.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 10, 2017, 03:03:01 pm
lookin' good! I really LOVE the concept of your army! More, more! Only critique, maybe more shading?

EDIT: So thinking more about the army concepts I just drew up. What do you guys think about a group-fighting based, fortification based army? "The Marquisate Expeditionary Force". Basically, they fight much better in squads, and even better in cover? Thoughts?

EDIT: @Stefman, master of masters, if the details add more to the "silhouette" so to speak, would they be okay to add? What's some of the stuff that's over detailed?
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 10, 2017, 05:07:56 pm
I would guess everything, the gradient on the mask for example will be unnoticed and so will most of the less contrasting details.
I will post more about the PW arms race soon.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 10, 2017, 05:12:33 pm
Thanks Snow!

I would enjoy a PW arms race, as I enjoy creating sprites more than fighting them.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 10, 2017, 05:18:14 pm
I would enjoy a PW arms race, as I enjoy creating sprites more than fighting them.
I do too and that's why I thought of a game based around creating sprites.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 10, 2017, 10:49:24 pm
https://discord.gg/ShNK6hD

The Official Picture Wars Discord, stop by to get critiques and what have you. (They gave me permission to post the link around here)
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 11, 2017, 01:55:30 am
EDIT: @Stefman, master of masters, if the details add more to the "silhouette" so to speak, would they be okay to add? What's some of the stuff that's over detailed?
@Urist, dear colleague, if you would be so kind to show us examples of such 'silhouette-adding' details on the actual sprite it will be great to see! As for 'overdetailed' parts, let's see how your sprite will look at actual size:
(http://i.imgur.com/Mhxsagy.png)
Sorry for a bit distorted proportions, but I am sure that it still allows to see what I'm going to show. As you could see, soldier's leg protection, especially spikes on it, are a bit difficult to observe. Same goes to the blue coat's shading, for example. Brighter parts, like metallic cuirass, face mask or red cloaks are easier to read due to simplier shading scheme and more contrast colors used. I'm not going to say that you should mindlessly simplify all the shading, but try to place your troops on the actual map and take a look how they're blending with the background. I believethat if they are actually blending, it's good for real life camouflage but not for a PW match.
Still I may be totally wrong, especially if that effect was intentional :D
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 11, 2017, 03:59:08 am
https://discord.gg/ShNK6hD

The Official Picture Wars Discord, stop by to get critiques and what have you. (They gave me permission to post the link around here)
Huh, thanks. I actually forgot about this evwn though I meant to join, but awesome to find that some of the veterans are there.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 11, 2017, 08:21:24 am
I thought up for an idea, mainly, a sort of "chain segment" object, which can be stuck together with other segments to make things, only to realize that because of the scale, I would have a hard time making the pieces at angles, and would probably be better off making the individual units as one entity than trying to do the individual blocks.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 11, 2017, 08:25:52 am
I thought up for an idea, mainly, a sort of "chain segment" object, which can be stuck together with other segments to make things, only to realize that because of the scale, I would have a hard time making the pieces at angles, and would probably be better off making the individual units as one entity than trying to do the individual blocks.
Interesting, would like to see it happen.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 11, 2017, 08:42:25 am
I thought up for an idea, mainly, a sort of "chain segment" object, which can be stuck together with other segments to make things, only to realize that because of the scale, I would have a hard time making the pieces at angles, and would probably be better off making the individual units as one entity than trying to do the individual blocks.
Interesting, would like to see it happen.
Eh, I tried a bit, the segments I planned looked fine when going straight up down left or right, but any angle in between and they look like hell. I might try another idea for the concept though.


*edit: Hmm, I think I can make it work, by just making a bunch of squares and then making links in between them once I've placed the cubes in a way I'm happy with. I don't expect I'll be making anything small with this technique though.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 11, 2017, 09:47:51 am
Okay, I messed around with it, and got something workable. It makes use  of five pixel squares that are arranged to provide the impression of a curve, and then a link is drawn between each square and the two closest to it. Here's an example of what I can do with this technique:

(http://i.imgur.com/G7f4OO9.png)

The last one is the one in question, I call it the temple arm(and for a good reason), its weaknesses are that it's stationary, and more fragile then the other golems, it can switch between all the available energy types, by the way, I've added more of them. Well, I already had all the colors but one planned, its just that I hadn't used them yet.

They are red(energy, so stuff like lasers and lights), blue(kinetic, so stuff like movement and force), green(construction, so making new golems and repairing damaged ones), and combinations of the three, which are purple(forcefield, can be used to make stationary barriers, or a weaker mobile one), yellow(deconstruction, can only work on the materials that the ancient tech golems are made of: stone, ruby, sapphire, and emerald provides materials for construction and repair), Cyan (grip, used to lift and move objects that aren't built to be compatible with blue energy)
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 11, 2017, 10:25:21 am
@stefman, I see your point. Here's an on-map test at 100%:
(http://imgur.com/33T1E3F.png)
... Though, it's not too bad actually. In fact, I can make out most of the deets. The arms are the biggest problem spot I can see, the darker hues definitely get lost in the background. I may try a red color scheme instead.

Thats just inside of course, outside (both these on the two maps being played atm) the armor threatens to blend in, so there's that too. Hmmm.

EDIT: more a blend of Knight and height-of-the-empire era British redcoat.

EDIT:

(http://imgur.com/MFLGdLU.png)
Better methinks. Legs obviously blend, but I'll take it. I like both designs.

EDIT: A closeup comparison:
(http://imgur.com/BR6KYno.png)

Overdetailed in the extreme, but I really enjoy making detailed sprites.
Title: Re: Picture Wars, WIP/General thread
Post by: EpicJ on April 11, 2017, 11:43:25 am
Overdetailed in the extreme, but I really enjoy making detailed sprites.

I think that as long as the majority of the details are still somewhat visible or at least help define the shape, they're ok.

I will say that, for more matte surfaces (cloth, etc.) try only two colours, a lighter and a darker. Since clothing doesn't often highlight that much, and less colours will help remove clutter.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 11, 2017, 09:10:20 pm
(http://imgur.com/3bih3zh.png)

Crosspost from Things You Drew/Shopped/Made. A standard infantry section for my new army.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 11, 2017, 10:39:21 pm
(http://imgur.com/3bih3zh.png)

Crosspost from Things You Drew/Shopped/Made. A standard infantry section for my new army.
Really awesome and I love them, especially the shading. If you could give a few tips on how you made them it would be awesome, cause they look better than most of the armies I made.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 11, 2017, 11:50:24 pm
I'll make a big post when I have some time tomorrow! The short version is:

1.) Be inspired.

2.) Make first draft.

3.) Revise.

4.) Get a fuck ton of critique.

5.) Enjoy making sprites too much to ignore the small details.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 12, 2017, 05:13:24 pm
I'll make a big post when I have some time tomorrow! The short version is:

1.) Be inspired.

2.) Make first draft.

3.) Revise.

4.) Get a fuck ton of critique.

5.) Enjoy making sprites too much to ignore the small details.
Well I might have a problem with step 5.
Title: Re: Picture Wars, WIP/General thread
Post by: piratejoe on April 12, 2017, 11:22:50 pm
I wish I was that good...I feel a bit inadequate right now.............. I should do more pixel art...
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 13, 2017, 12:00:29 am
I wish I was that good...I feel a bit inadequate right now.............. I should do more pixel art...
I think you improved since the last match and so did I, but creating new sprites is the best way to learn.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 13, 2017, 05:47:09 am
In light of another game I have been playing recently known as Space Station 13(I'm sure some of you heard of it, I feel like I remember this site having its own server for it back when I wasn't a member), I decided to make another army, this one for use in missions where there couldn't really just HAPPEN to be an underground temple there. It is known as "The Blob", and I'm sure that's all you need to guess what it is and does. I was also considering the Blood Cult, but I'm not confident enough in my spriting for that, yet anyway. The Blob however, will be  mostly incredibly simple, with a few complex parts.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 13, 2017, 08:16:25 am
@Piratejoe, you just have to find your inspiration and work on it! My sprites go through a bunch of revisions, like 4 or 5.

@Failbird, I would love to see a Blob army! I'm curious to see how you'll do it!

In other news, here is another infantry section:
(http://imgur.com/6daofqe.png)
I plan to do a third, along with a cavalry section, and an artillery section. Then comes the long process of creating some initial poses. Whereas the last section was kind of the line-infantry, this is the light infantry. The next will the Marquisiate Guards.

Also, I haven't really sold myself on the uniforms for these guys. Redcoats w/ cuirass and white bandoliers is perhaps still too similar without getting across the point of light infantry. Any suggestions?
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 13, 2017, 08:27:01 am
@Failbird, I would love to see a Blob army! I'm curious to see how you'll do it!
I'm planning on doing it similar to the one in SS13, so its one blob that expands constantly from a central core which needs to be destroyed. However it can also produce a whole host of small weak spores that explode into chemical gasses, or if they reach a unit, can attempt to take control of them. Plus the occasional heavy blobernaught unit. So it will basically be almost identical to the SS13 one in function, except the world it exists in will be side perspective instead of top down.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 13, 2017, 08:46:16 am
@Urist
I would think they would have bright repetitive uniforms, just to recognize each other in the gun smoke.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 13, 2017, 09:01:35 am
Just wanted to announce that we opened the first match into a free for all, however I would like it to be the more "serious" match.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 13, 2017, 11:35:06 am
well, this is it, the entire sheet for my blob army, although some of the nodes need size reductions. It's got a very simple appearance, but complex mechanics that mean it can grow and produce units infinitely, but is limited by resource costs and therefore takes time.

Anywhere from one or two square centimeters of blob grow per turn(randomly), which takes anywhere from 4 to 8 blobbomass. I choose where to place them. It goes from light blob, to medium blob when it is surrounded by at least light blob on all sides, to heavy blob when it is surrounded on all sides by at least medium blob on all sides, and it doesn't downgrade if these requirements stop being met. It can produce temporary tendrils for the purpose of attacking for free.

The spores(that little green drippy thing) are free and produced with every pulse(once a turn as long as it is within 3 centimeters of an energy node or the core), but you can only have a maximum of three per factory and three factories. When a spore comes in contact with an enemy unit, it attempts to choke/crush them by engulfing as much as it can and squeezing hard. If it kills an organic unit or hits an organic corpse, it corrupts the unit into a blob zombie. If it kills an inorganic unit or hits a wreckage it becomes thick blob, but can't expand or attack until it is connected to the whole.

The resource node produces 10 blobbomass every pulse, but stops producing at all once the blob surrounding on all sides it becomes thick blob of at least 3 centimeters thick, and then must be scrapped and the resource node built elsewhere. Only one resource node at a time. I should probably shrink this down, and the factory.

The blobbernaut is a large and powerful unit, made mostly out of thick blob and coated with armored blob, it can shoot infertile blob spores at targets(they can't make zombies), as well as devouring enemy units to heal itself. When produced, it destroys the factory it was made from, and still counts as being a factory.

(http://i.imgur.com/TB1sztY.png)
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 13, 2017, 11:52:59 am
I like the blobbernaut quite a bit, but I have to say that it is perhaps oversized. I haven't counted, but an average man in PW is 25 pixels tall. Keep in mind the scale of things, especially the maps. If the blobbernaut can't fit in a tunnel... well that's that.

As for the blob itself, you may want to have more defined blocks of blobbomass!
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 13, 2017, 12:07:17 pm
I like the blobbernaut quite a bit, but I have to say that it is perhaps oversized. I haven't counted, but an average man in PW is 25 pixels tall. Keep in mind the scale of things, especially the maps. If the blobbernaut can't fit in a tunnel... well that's that.

As for the blob itself, you may want to have more defined blocks of blobbomass!
the Blobbernaut is still made of goo, it CAN fit in tunnels, regardless of its size. It could even fit through most doors. Is it far bigger than said doors? yes. Does that matter to an amorphous being? Not at all.

Also, the blob isn't going to be any defined shape, those are just color examples.

Remember, this is a BLOB army, they are all basically liquid.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 13, 2017, 12:09:24 pm
Just keep in mind the amount of drawing you'll have to do for that!
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 13, 2017, 12:12:20 pm
Just keep in mind the amount of drawing you'll have to do for that!
I drew that stuff up there in like, five minutes, tops, the blobbernuat took the most time, simply because I wanted to get the fading between colors looking good. It is literally the simplest army design possible besides basic shapes. I'll try to give you an example.

I honestly think measuring it to know what is light, medium, and heavy blob, as well as how far I can grow the blob, is going to be the hardest part.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 13, 2017, 12:14:08 pm
That's my point, if you quantize things, it'll be a lot easier for you mid game!
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 13, 2017, 12:45:15 pm
That's my point, if you quantize things, it'll be a lot easier for you mid game!

Yeah I can see your point. Although having seen the actual size, I'm going to reduce a lot of the numbers

(http://i.imgur.com/bVRvTuo.png)

I also resized the nodes, because I planned to do that anyway, and I left the armor blob alone because it is meant to be paint bucketed over a section of normal blob.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 14, 2017, 07:58:56 pm
(http://i.imgur.com/8TgEDfx.png)

C&C needed on my new imp...
Title: Re: Picture Wars, WIP/General thread
Post by: piratejoe on April 15, 2017, 04:29:16 pm
So, did some work on my own army, some slight adjustments and such. Tell me what you think if you would be so kind.
(http://i.imgur.com/eJ6BfmH.png)
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 17, 2017, 04:43:33 am
The small bow looks better now.

Also, as you might have noticed the PW arms race won't happen, I'm instead gonna focus on the faction game. If it isn't up by Saturday could you guys remind me.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 17, 2017, 11:35:24 am
what exactly do you mean by faction game? Once I'm done with my characters I thought of for the Golem faction, I might want to participate.
Title: Re: Picture Wars, WIP/General thread
Post by: zubb2 on April 17, 2017, 06:47:06 pm
Quote
Quote from: zubb2 on April 16, 2017, 07:34:47 pm

    I am interested in this, will be making an army.

    Firefox yo.
Quote
Nice, you can hop onto our general thread.

Btw, anyone using Firefox, could you check out the link provided by Stefman.

I'm here, point me at the map.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 17, 2017, 10:49:20 pm
Quote
Nice, you can hop onto our general thread.

Btw, anyone using Firefox, could you check out the link provided by Stefman.

I'm here, point me at the map.
Choose the match you want to join, or start a new one if you want to.
what exactly do you mean by faction game? Once I'm done with my characters I thought of for the Golem faction, I might want to participate.
A faction game is where you have different countries or something and they fight, research tech etc.
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 18, 2017, 12:23:44 am
Here's a...weird idea.

What if, I (or someone else) sets up a Picture Wars match, but with a Territory War gimmick. Like Planetside 2 or For Honor, there would be a central control map, divided up into Territories. Each territory is a map where a battle can take place. Each factions gets one starter territory, and can take other maps. Disputes will take place on the battle maps, and the winner will get that territory.

To give two better examples, here (https://www.youtube.com/watch?v=Vo9vsMp6HuQ) is the For Honor: Territory War trailer, and here (http://i.imgur.com/VD3fKGS.png) is a continent outline I drew in under five minutes, but still gives a half-decent idea of what I mean.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 18, 2017, 12:41:21 am
Here's a...weird idea.

What if, I (or someone else) sets up a Picture Wars match, but with a Territory War gimmick. Like Planetside 2 or For Honor, there would be a central control map, divided up into Territories. Each territory is a map where a battle can take place. Each factions gets one starter territory, and can take other maps. Disputes will take place on the battle maps, and the winner will get that territory.

To give two better examples, here (https://www.youtube.com/watch?v=Vo9vsMp6HuQ) is the For Honor: Territory War trailer, and here (http://i.imgur.com/VD3fKGS.png) is a continent outline I drew in under five minutes, but still gives a half-decent idea of what I mean.
As much as it seems fun. It is impossible, basically because of how much PW battles take time and I know because it has been tried before. My faction game also will have a map and everything but no PW battles.
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 18, 2017, 12:58:26 am
Oh, okay. It might be able to be done with a smaller map, but I get your point.

When are you setting up the Faction War game?
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 18, 2017, 02:56:08 am
Oh, okay. It might be able to be done with a smaller map, but I get your point.

When are you setting up the Faction War game?
Somewhere during this week, but probably on Friday
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 18, 2017, 05:30:22 am
Anybody using firefox, please check out this http://picturewars.net/forum/showthread.php?tid=96

Edit: Btw, what do you guys think of moving this thread into "forum games & roleplaying"
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on April 18, 2017, 08:10:41 am
I don't mind it, but I feel like it'll definitely get lost.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 21, 2017, 09:06:22 am
I finished writing most of the faction game and will post it tomorrow, cause really tired now.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 21, 2017, 07:57:46 pm
PW Factions (http://www.bay12forums.com/smf/index.php?topic=163848.0)
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 30, 2017, 03:54:27 am
I'm looking for someone who is good at roleplaying and would like to be the second gm for the upcoming second faction game (the first one died).
Title: Re: Picture Wars, WIP/General thread
Post by: EpicJ on April 30, 2017, 05:40:29 am
I'm looking for someone who is good at roleplaying and would like to be the second gm for the upcoming second faction game (the first one died).

I'm up for it. Might not be able to do any GMing very often, though. The next few weeks are going to be pretty busy for me.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 30, 2017, 09:12:38 am
I'm looking for someone who is good at roleplaying and would like to be the second GM for the upcoming second faction game (the first one died).

I'm up for it. Might not be able to do any GMing very often, though. The next few weeks are going to be pretty busy for me.
Great! I will PM you with further stuff.
Title: Re: Picture Wars, WIP/General thread
Post by: Urist McScoopbeard on May 02, 2017, 08:13:33 pm
Any Updoot on factions 2.0?
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on May 03, 2017, 04:39:42 am
Any Updoot on factions 2.0?
Probably this week. The thame is still going to steampunk, but less sci fi. We are discussing stuff with EpicJ. We also have a map this time! It is gonna be much more focused on expansion and growth and you are basically starting at the beginning, but there will be a way to use your empire.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on May 06, 2017, 04:46:55 am
Umm... Something tells me that we won't be starting the faction game this week, but do not worry. We are onto it.
Title: Re: Picture Wars, WIP/General thread
Post by: RoseHeart on April 10, 2018, 09:32:24 pm
PTW

I would be up for a small amateur session myself.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 10, 2018, 11:10:20 pm
I was asked to get this going again.
I would be up for a small amateur session myself.
I could get something going during the weekend, I haven't touched my PW armies since last year.


Are there any current PW games?
Title: Re: Picture Wars, WIP/General thread
Post by: stabbymcstabstab on April 10, 2018, 11:40:37 pm
There might be one on the their forum, but PW been pretty much dead for over a year.
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 11, 2018, 01:01:17 am
At lest one sandbox is still running (http://picturewars.net/forum/showthread.php?tid=2573), however I have to agree that PW is already dead for a long time.
Title: Re: Picture Wars, WIP/General thread
Post by: RoseHeart on April 11, 2018, 02:25:50 am
As long as my army can be the blue cubes of doom (hey, I said amateur!).

Really though, I need to be sure I am able to play.

Edit: Best way to scout Bay 12 sessions is to Search "Picture Wars" with topic only.

There is this (http://www.bay12forums.com/smf/index.php?topic=160897.0). It is a battle of pictures.
Title: Re: Picture Wars, WIP/General thread
Post by: Puppyguard on April 13, 2018, 03:26:24 pm
I'm up for a game if anyone wants to do one, I can even make a map if needed.
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 13, 2018, 05:10:01 pm
I'm up for a game if anyone wants to do one, I can even make a map if needed.

I'm interested. I need to get back into the swing of things with making armies and such, but I can use the Cultists I made in a pinch.
Title: Re: Picture Wars, WIP/General thread
Post by: Puppyguard on April 13, 2018, 11:41:04 pm
I'm interested. I need to get back into the swing of things with making armies and such, but I can use the Cultists I made in a pinch.
Okay, what should the theme of the match be?
I have futuristic and medieval armies, but I can make others if needed.
Title: Re: Picture Wars, WIP/General thread
Post by: snow dwarf on April 15, 2018, 01:31:47 am
I'd like to use something probably kind of sci fi/cyberpunk
Title: Re: Picture Wars, WIP/General thread
Post by: Puppyguard on April 15, 2018, 08:46:49 pm
For maps, how about a space station?
Spoiler: Brief outline (click to show/hide)
Title: Re: Picture Wars, WIP/General thread
Post by: Greatness942 on April 16, 2018, 03:14:28 am
For maps, how about a space station?
Spoiler: Brief outline (click to show/hide)

Huh. Yeah, sure. I could have Space Cultists.

I'm way out of practice, though, so don't expect anything besides the Space Cultists. Except maybe a new altar sprite.
Title: Re: Picture Wars, WIP/General thread
Post by: RoseHeart on April 16, 2018, 05:06:27 am
We need either a ffa or teams with so many interested.
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 16, 2018, 06:55:35 am
I could use either my Blob or Rogue AI armies, both incomplete(well, my other army is too but these are even worse), that or make up something new but that's less likely.
Title: Re: Picture Wars, WIP/General thread
Post by: Puppyguard on April 17, 2018, 03:44:55 pm
Here's what I've got so far, what do you guys think I should add?
Spoiler: spoilered due to size (click to show/hide)
Title: Re: Picture Wars, WIP/General thread
Post by: Puppyguard on April 19, 2018, 05:27:48 pm
Map is finished, unless someone wants something added.
Spoiler: Spoilered due to size. (click to show/hide)
What armies do you guys have?
Title: Re: Picture Wars, WIP/General thread
Post by: RoseHeart on April 20, 2018, 01:47:32 am
Literally going to make cubes. On a phone, concerned alpha may distort things. IN
Title: Re: Picture Wars, WIP/General thread
Post by: stefman on April 20, 2018, 06:30:21 am
Is this match going to be a FFA or team vs team? Will it be open for new players? Any turn order for teams or how many turns should be skipped between player's turns? Will be any rule to skip turns of people who declared their turns (or should post them by turn order) but stalling their move?
Title: Re: Picture Wars, WIP/General thread
Post by: Failbird105 on April 20, 2018, 06:35:58 am
I have my Blob team and Rogue AI team, both inspired by SS13, the Blob team is technically complete, and somewhat easier to draw, while the rogue AI team only has three units designed so far, and only one of those is a combat unit, but I feel it's more interesting.
Title: Re: Picture Wars, WIP/General thread
Post by: Puppyguard on April 20, 2018, 12:26:50 pm
Is this match going to be a FFA or team vs team? Will it be open for new players? Any turn order for teams or how many turns should be skipped between player's turns? Will be any rule to skip turns of people who declared their turns (or should post them by turn order) but stalling their move?
Free for all, I don't want to limit anyone with teams.
It's always going to be open for new players.
Since it's a free for all, there is no defined turn order. Instead, you must wait for at least two other people to declare(and finish their turn) before you can declare again. If no one has posted within three days, you can declare again anyway.
If you declare, you must finish your turn within 12 hrs or your declare is voided.
Only declare if you mean to finish your turn. It's particularly rude to declare and hop off for the night, forcing other people in different timezones to have to wait another day.

EDIT: The army I will be using
Spoiler: Interlockers (click to show/hide)
Title: Re: Picture Wars, WIP/General thread
Post by: RoseHeart on April 20, 2018, 04:25:25 pm
Feels like we need a thread.
Title: Re: Picture Wars, WIP/General thread
Post by: Puppyguard on April 20, 2018, 06:55:32 pm
Feels like we need a thread.
Granted. (http://www.bay12forums.com/smf/index.php?topic=170385)