Bay 12 Games Forum
Dwarf Fortress => DF General Discussion => Topic started by: Asin on April 21, 2017, 06:55:06 pm
-
Besides the high temperature, of course.
-
You're going to want high drainage.
This is what allows the surface to get drier, so you'll be more likely to get deserts.
You can do this with the minimum required tiles rules (tends to cause a lot of rejections)
Or with weighted mesh ranges, which is what I'd recommend. That way, you should be able to get a world that's mostly desert, with a few oasis.
Good luck!
-
Or with weighted mesh ranges, which is what I'd recommend. That way, you should be able to get a world that's mostly desert, with a few oasis.
Good luck!
Weighted mesh ranges are something I've never understood in Dwarf Fortress, at all. Do you mind elaborating on them?
-
Weighted mesh ranges are something I've never understood in Dwarf Fortress, at all.
The best explanation I've seen is here: http://www.bay12forums.com/smf/index.php?topic=139916.msg5436653#msg5436653 (http://www.bay12forums.com/smf/index.php?topic=139916.msg5436653#msg5436653). The pdf on the depot has nice explanatory pictures. :)
-
Or you can try this:
http://www.bay12forums.com/smf/index.php?topic=57428.0
OP link is broken because it directs to the old file depot, but you should be able to find it searching the new one.
-
Sand deserts require low drainage and low rainfall. As drainage goes up, you get more rocky wastes.
-
OP link is broken because it directs to the old file depot, but you should be able to find it searching the new one.
Link?
-
OP link is broken because it directs to the old file depot, but you should be able to find it searching the new one.
Link?
It's at dffd like most everything else.
http://dffd.bay12games.com/file.php?id=2354