Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Supernerd on April 29, 2017, 03:11:01 pm

Title: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on April 29, 2017, 03:11:01 pm
Welcome to the world of Dryad Rage!

In this game, you will play as a magical creature called a Dryad; a magical humanoid creature whose life is tied to that of a tree. The greater the tree becomes, the more powerful you will get. If the tree dies, so too shall you. In order to survive, you will need to nurture your magical oak tree and protect it against wave after wave of hostile enemies. If you want to succeed you'll not only need power, but also cunning and the ability to think outside the box!

Each turn a certain amount of Mana will be created by your tree. Expending mana will allow you to do a number of essential things such as improving your characters abilities, improving your tree, healing and reviving players and possibly for casting certain powerful spells. Mana will be shared among all players and its up to you to decide how it should best be used.

To play, fill out the form over here. When you are done, Do not include information about the Locked Skilled in a post in the thread. This should instead be sent as a PM to me. As some of you may already know, I like to keep some secrets from my players. Questions about the game in general may be asked in thread.

Spoiler: Signup Sheet Info (click to show/hide)
Spoiler: Blank Signup Sheet (click to show/hide)
Spoiler: Important Notes (click to show/hide)

IC Thread (http://www.bay12forums.com/smf/index.php?topic=164014.0)
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on April 29, 2017, 03:12:04 pm
This spoiler contains the current characters which are on the wait list. If your character is not here, be sure to talk to me to find out why. The list has been arranged in alphabetical order, which is not the actual order of how players will be called to the game.

Spoiler (click to show/hide)

Below are the characters who are no longer in the game. For active characters, please view the IC thread.

Spoiler: Hiver Frostwild (click to show/hide)
Spoiler: Antler (click to show/hide)
Spoiler: Leaf Vinehead (click to show/hide)
Spoiler: Aster Witheredlock (click to show/hide)
Spoiler: Call (click to show/hide)
Spoiler: Thorn (click to show/hide)
Spoiler: Tesipha Oakheart (click to show/hide)
Spoiler: Antherus (click to show/hide)
Spoiler: Scoutlocke (click to show/hide)
Spoiler: Grumm-Da (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree.
Post by: vishdafish on April 29, 2017, 04:21:29 pm
Spoiler (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Beirus on April 29, 2017, 04:28:44 pm
Guess I'll give this a shot.

Name: Geos
Appearance: A humanoid figure with skin that has the color of clay, with emeralds for eyes and mineral veins running through his skin to form tribal patterns. The moss on top of his head that passes for his hair is unkempt.
Skillset (Combat): Earth
Skillset (Non Combat): Terraforming
Skillset (Nature): Evolution/Adaptation
Skillset (Locked): PMed
Abilities: Geode Bomb: Launches a geode that shatters upon impact, launching sharp crystals around it in an area.

Shift Earth: When allowed to concentrate, Geos can mentally move soil, stone, and crystal from one place to another. For example, while concentrating he can shift soil from one location to pile it in a wall in another location, leaving a hole where the soil was removed.

Adapt (Minor): The selected target swiftly adapts a single quality to allow it to better survive in its environment. Examples include tougher hide, sharper claws, a differently shaped beak to allow gathering of a different food source, development of weak poison or venom, development of tolerance or immunity to weak poisons and venoms, the ability to lose and regrow a tail, etc.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on April 29, 2017, 05:13:24 pm
Name:Hikari Sandashi
Appearance: Long orangey-yellow hair, red eyes, bright yellow skin that grows some fur around her forearms and legs, feet are like paws, cat tail, white dress with faint alternating yellow and orange zig-zags going down it.
Skillset (Combat): Electricity
Skillset (Non Combat): Animals
Skillset (Nature): SunStar
Skillset (Locked): Unknown...for now.
Abilities: Spreading Jolt- An arc of electricity that doesn't deal too much damage, but temporarily paralyses the enemy. 33% chance of also hitting enemies near the target for each enemy.
Friend of Nature: She easily befriends animals and makes them her allies. They, too, gain a desire to protect the tree.
Focus Firelight: Can concentrate light coming from something combusting (including the sun) into a beam of light. Acts like an energy-based attack when concentrated enough, which depends on how much light she uses.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: S34N1C on April 29, 2017, 06:08:10 pm
Probably going to join this, give me a while to think about what I want to do
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on April 29, 2017, 06:09:58 pm
Name: Hiver Frostwild
Appearance: Hiver is not an average dryad, which often represents spring or summer. Hiver is a winter dryad, a spirit of autumn and winter. He is lithe with skin like white birch. His hair is made of barren twigs and ice. His eyes are a flawless white. His "hair" only sprouts leaves in autumn, and they only come in fall colors, only to fall out a week or two later.
Skillset (Combat): Winter
Skillset (Non Combat): Autumn
Skillset (Nature): Weather
Skillset (Locked): sending PM
Abilities:
Combat:
Winter: Hiver is able to create a magical freezing mist to damage and immobile foes.
Noncombat:
Autumn: Hiver is able to prepare plants and animals for winter, even if they don't normally. This causes them to shed their leaves, wilt, or fall into hibernation.
Nature:
Weather manipulation: Hiver is able to influence the nearby weather.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Shadowclaw777 on April 29, 2017, 06:31:35 pm
Spoiler: Aster Witheredlock (click to show/hide)
Edited, Again...
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on April 29, 2017, 07:10:00 pm
There are a couple of tweaks that I need to make at this point.

First of all, for Hikari Sandashi I want to change the name of the "Sun" skillset to "Star". This is due to the fact that fantasy universes created by me tend to be completely alien to our reality and the name "Sun" refers specifically to the star that the planet earth revolves around. No actual modifications need to be made to this application for it to be accepted, this is just me nitpicking.

For Aster Witheredlock, I am going to say that Mind Manipulation is not classified as a Noncombat skillset. So that would require change.

Also, someone asked me a couple of questions. First of all, I suppose that the magical tree does not necessarily need to be an Oak tree for the game to work. The players would need to agree on what else it would be if you want that changed because you're sharing the tree.

Also, as much as I like the idea of Druids, Dryad is the only playable race in this game.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Beirus on April 29, 2017, 07:45:49 pm
((Can we have a cedar tree? The horrible allergies from the pollen might help to keep people away. Or give them a reason to kill it. Probably one of those two, if people in Supernerd's world have cedar allergies.))
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on April 29, 2017, 07:48:48 pm
I'd like a giant willow tree personally. Perhaps we can have a Dryad tree which is completely unique from other trees and has aspects agreed upon by the dryads who protect it?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on April 30, 2017, 12:03:37 pm
I have decided to put up a poll to help decide what kind of tree we are going to use for the game.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on April 30, 2017, 06:42:47 pm
I have taken a look at the modified application for Aster Witheredlock. Illusions could potentially make sense as a non-combat skillset, however Sensory Disconnection would not quite qualify as being a non combat ability as it would be directly used against a hostile entity to gain an advantage in combat. If you really want to make that particular ability work, you could give it the condition that it requires a target to be unconscious or something? I would probably recommend replacing it altogether though.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: ATHATH on April 30, 2017, 07:03:51 pm
Name: Bob
Appearance: This Dryad has weird growths all over it, which change types, sizes, and positions from day to day. Sometimes they become tentacles, eyes, and other things of that sort. It's kind of creepy.
Skillset (Combat): Entropy
Skillset (Non Combat): Transmutation
Skillset (Nature): Growth
Skillset (Locked): Pm'd
Abilities:
Inevitable Decay: An enemy receives a minor penalty to all actions for the rest of the battle (something like "whenever you attempt an action (that involves a die roll or random chance), roll a d2; if the d2 shows a 1, receive a -1 to your action"). This spell stacks if used multiple times on the same target, eventually causing them to be unable to do almost anything.
Wild Shape: Assume the form of an animal that has a volume no greater than that of your tree.
Growth: Causes something to grow to twice its size. The effects of this ability ignore the Square-Cubed Law.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on April 30, 2017, 07:49:39 pm
Bob? Really, ATHATH? At least make some small modification to it. Beub? Broeb? Banu-Ober-Bygt?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Beirus on April 30, 2017, 08:14:53 pm
Bob? Really, ATHATH? At least make some small modification to it. Beub? Broeb? Banu-Ober-Bygt?
Is it your character? No? Then leave it between the GM and the player. I personally like the contrast between the plain name and strange abilities, but that's besides the point that you shouldn't criticize what he calls his character.

Edit: Damn copy paste errors. Part of that was for a different post on another forum.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on April 30, 2017, 09:24:44 pm
I dunno. Its seems a bit less silly than Leaf Vinehead if you ask me.

I am a bit more concerned about the skill mentioning rolling a D2. Dice don't really work with less than four sides. I guess that would be more like flipping a coin? Honestly all the skill description for Inevitable Decay needs is its first sentence without the brackets.

Also, Growth would probably be a temporary thing if you want it to ignore the Square Cubed law.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Mardent23 on April 30, 2017, 09:59:15 pm
Name: Thorn.
Appearance:   A vaguely humanoiid shape of ivy, brambles, and lichen.
Skillset (Combat):  Infection
Skillset (Non Combat):  Investigation
Skillset (Nature): Decay (Death is a natural part of life.)
Skillset (Locked):(will add later)
Abilities:
 Hungry Ivy:  An enemy  targeted by this ability takes cumulative damage every round(multiplied by a factor of 1.5), and has a chance of spreading the Ivy upon contact. If the target dies while affected by this ability, the ivy uses their life force to feed the tree, increasing its Mana production by one.
Greensight: Allows for Thorn to 'see'  through any plant within a 1/2 mile radius of the tree.
To Its Roots: Any object made from plant matter (cords, staffs, arrowheads,etc.) will transform into  fungus clusters upon contact with Thorn.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: S34N1C on April 30, 2017, 11:37:02 pm
Spoiler (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Shadowclaw777 on April 30, 2017, 11:58:15 pm
I edited my character again... Anyways please tell that Disguise Self is a non-combat ability for all that their is in the world. As well, can eventually with upgrades can I change my Shadow/Illusion abilities to have some form of mind control; When I was expressed information about Shadow abilities, it's a reference to both dark/corruption powers and also mental discord stuff. Since y'know I designed my character after the warlock archetype, if Witheredlock didn't already give it away.

Also you should of given the poll the ability to view results without having a requirement to vote since I really don't care what tree we have, a minor nitpick I know. Also why is everyone choosing Decay as their Nature ability, ATHATH than Mardent :-( . The only thing I can say is that imitation is the best form of flattery.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Rose on May 01, 2017, 12:58:24 am
Name: Antler
Appearance: dark green leathery skin, with long straight vertical ridges, with bunches straight, needle-like thorns dotted along the ridges. Also bright pink flowers on top of his head.

A cactus. He looks like a cactus.
Skillset (Combat): Thorns
Skillset (Non Combat): Survival
Skillset (Nature): Rejuvenation
Skillset (Locked): TBD
Abilities:
Morningstar. Antler throws himself at the enemy, rolling himself into a ball, who then gets hit by a spiky ball of fury.

Regeneration. As long as he has access to water, Antler can regenerate lost limbs. (amount that needs to be remaining can be decided by gm)

Oasis. Antler can quickly grow native wild shrubs in an area around him. These are real plants, and therefore as permanent as normal plants would be, but he cannot chose which plants they will be.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 01, 2017, 03:42:42 am
*note, I do not do well with P.M.s, so I might need to be reminded in-thread if there is something...

Spoiler: character (click to show/hide)

http://www.bay12forums.com/smf/index.php?topic=164014.0 (http://www.bay12forums.com/smf/index.php?topic=164014.0)
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 01, 2017, 04:07:33 pm
Disguise Self does indeed qualify as a non-combat ability. As for mind control stuff, it would be quite a stretch for it to fall under "Shadow" or "Illusion" in my opinion. It is not too late to pick different skillsets.

For Thorn... The Hungry Ivy would have to suffer from diminishing returns at a certain point. I'll also take the time to remind players that abilities are unable to directly affect the tree in a beneficial manner. (Soil enrichment would be indirect enough to be acceptable)

For Nute... While amusing, I do not actually understand what the Best-bush ability is supposed to actually do.

For Antler... I don't see an actual problem, but I'll caution that the Oasis ability will probably have some adverse effects on soil quality or something if used too often. Individual limbs probably will not be a major thing in this game, but healing based on water consumption is acceptable.

If I didn't mention you, then it probably means I don't see a problem with you.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Mardent23 on May 01, 2017, 04:14:40 pm
Alright. The Ivy uses the enemy's life force to feed the growth of the surrounding forest.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 01, 2017, 05:00:38 pm
Best-bush is similar to a witch's-familiar, except it is a plant instead of a cat, and instead of spying and delivering curses to doorsteps and whatever else, it, kind of just grows... You have a cute-little pet plant that you focus your attention on and can augment to suit your needs. For the moment it just improves morale and fatigue recovery by being cute and spreading those pretty little leaves around the place and letting me curl up around it when I feel sleepy. In time it would work to enhance alchemy by providing custom ingredients(But Sweet Snugglkins wouldn't make anything nasty!) or act as support for a wounded tree or something. Mostly it is just a pet plant, the mystical bond aspect normally associated with a familiar is there, but very weak...
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 01, 2017, 05:58:02 pm
A plant familiar for a Dryad. Ok, I'm sold on that.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Mardent23 on May 01, 2017, 06:01:46 pm
Yup. I need my little Ivy Crawler.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Andres on May 02, 2017, 12:44:44 am
I'm confused about the fourth skillset. Is it something we have to PM? Is it even player choice?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 02, 2017, 01:17:13 am
I P.M.ed one, if I don't get it I won't complain but I think it is a P.M. thing and P.M.ing one shouldn't hurt...
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Rose on May 02, 2017, 01:29:44 am
I pmed one as well. I assumed it's a player choice, but not one that the others know about.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 02, 2017, 02:25:54 am
Edited in my sheet, let me know if it's alright. It's a bit different.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 02, 2017, 03:04:49 am
You could try a preservation skill derived from a cold-storage theme. Or maybe slow, utilitarian ice-sculpture workers? Or a slow-metabolism/patience theme? Or maybe concealment ala fade-to-white that is less effective if you actually move but can help reduce the severity of encounters, it could be part of a whole accumulation skillset...
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Andres on May 02, 2017, 03:08:54 am
Did someone make a frost-themed character? Isn't that as bad in theory as a fire one? Frost is Winter.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 02, 2017, 03:14:14 am
We are a tree, we can survive frosting where mere herbs would be felled. Still smarts though...

Well I found a fictional willow, but it sounds overpowered. Like, we would just look on and try to avoid the gore...
Old Man Willow (https://en.wikipedia.org/wiki/Old_Man_Willow) from The Lord of the Rings.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 02, 2017, 04:20:13 am
Yeah my dryad's whole thing is that he represents the aspects of the tree during autumn and winter. That basically his job is to prepare the tree for winter during through autumn changes and during the icy winter. Winter is a harsh reality that trees have to deal with, that's my department.

Still can't think of a good out of combat ability though.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on May 02, 2017, 05:59:31 am
How about Height? Being meant for the colder two seasons, you can make things rise...and Fall. Also, probably setting things at a certain height off the ground, and making things taller or shorter. If short small spikes were embedded in the ground by another Dryad, you could make them taller to impale an enemy.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Andres on May 02, 2017, 06:31:39 am
Name: Tesipha Oakheart
Appearance: A beautiful woman standing at 2 metres tall who has four arms. She has light green skin, toned muscles, lightly glowing green eyes, and long brown hair.
Skillset (Combat): Oak
Skillset (Non Combat): Crafting
Skillset (Nature): Life
Skillset (Locked): PM'd
Abilities:
Warform: Channel the power of oak, gaining greatly increased strength and a protective layer of incredibly tough bark covering the entire body. The magical nature of the armour protects against the magical as well as the mundane.
Item Growth: Encourage a tree to grow in a very specific and deliberate way so that it grows a useful item, which will fall off the tree when done. The item can be anything from a simple club to a chair. The items can be imbued with special properties, such as swords with the strength and sharpness of steel, or shields with resistance to fire. Growing such items takes longer than growing items of mundane wood.
Lifeblood: Greatly increase the speed at which wounds heal, to the point where this ability is useful in combat.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 02, 2017, 04:01:30 pm
Your Regeneration ability as it is seems like a bit too much for one ability. I'm also trying to cut down on passive effects to decrease update delay.

I probably should close applications or whatever. I think I have entirely too many applications here. I did not expect this many applications.

Deadline for applications is EXACTLY 24 hours after the posting time of this post. You can still make an application after that deadline, but if you do then you will be stuck on my waiting list no matter how good the application is.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 02, 2017, 04:15:56 pm
I can live with being forcefully evicted from the collective if you have too many. I expect that most other people would understand too if you just take a weed-whacker to the dryad community and toss the scraps to a bonfire. Or a waitlist? And there is nothing stopping your from lying, so if you say that you chose them randomly, but just picked your favourites, dumped your pet-peeves, and randomed the remainder, then nobody will know the difference...
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Andres on May 02, 2017, 04:18:03 pm
Your Regeneration ability as it is seems like a bit too much for one ability. I'm also trying to cut down on passive effects to decrease update delay.
The regen is just something like +1 HP per combat round. Not anything major, just not useless when it comes to a fight.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 02, 2017, 04:29:53 pm
I never claimed it would be random. Right now there are two major factors that will determine who gets to play right away.

First of all, I offered priority seating to the players who got stuck on my Gridland Survival waitlist and never got to play. Looks like only one person from that is interested in this game. That is the only guaranteed application at this point.

And secondly, if there is a problem if your application or if you didn't actually make it after having ample time to get it done, then you get to wait.

So yeah. After I have it all figured out, I'll make up reasons for my decisions.  ;)

Worst case scenario, you'll get priority seating in my next game. It'll probably feature unicorns or something.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Andres on May 02, 2017, 04:41:15 pm
So Supernerd? Is my clarification about what my regen does ok?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 02, 2017, 05:02:24 pm
Also Supernerd, is my theme ok?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on May 02, 2017, 05:06:25 pm
How do you feel about my locked skillset?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 02, 2017, 05:21:19 pm
I never intended to imply that you would lie, I just felt that it would be a convenient way to avoid having to justify yourself and wanted to share it. My apologies, I do now see that is could be legitimately taken that way.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Detoxicated on May 02, 2017, 05:59:37 pm
Name: Kashika
Appearance: Ebony woman with vines of purple growing out of her.
Skillset (Combat): Jungle Wrestling
Skillset (Non Combat): Pheromone Manipulation
Skillset (Nature): Evolution
Skillset (Locked):
Abilities:
Entanglement: Vines rapidly grow out of Kashika and start to strangle the enemy.

Vinal Evolution: Special vines grow out of Kashika and attach themselves to animals for a short time. They undergo a random evolution.

Scent of Obedience: By calling to the tree, it will burst out pheromones so animals in the area begin to care for the tree and aid it in numerous possible ways.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 02, 2017, 06:29:05 pm
I still think Regen is a bit iffy. It doesn't seem too imbalanced, but it would require a bit of work to apply it to all friendly life each turn.

As for talent categories, "(haven't been able to think of something good for this)" isn't quite going to cut it. As for the locked one, that is a discussion for a pm.

For Kashika, I am not so sure about Scent of Obedience as a non-combat skill. Especially since the skill description actually includes the word "Violently"

I also noticed that there are some overlapping skillsets. When I see these, I'm going to be biased towards the first player who selected the skillset.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Detoxicated on May 02, 2017, 06:41:14 pm
I edited it.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 02, 2017, 06:46:28 pm
Also edited mine.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 02, 2017, 07:09:25 pm
Well the only cold-related skillset I have left is Ice-mirror no-jutsu... Or perhaps power over the brisk feeling you get upon jumping out of the sauna and into the ice-lake?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Andres on May 03, 2017, 03:57:26 pm
I still think Regen is a bit iffy. It doesn't seem too imbalanced, but it would require a bit of work to apply it to all friendly life each turn.
Can I nix the 'all friendly life' thing?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 03, 2017, 04:11:13 pm
Yes. That is a thing you can do. Still a bit under 2 hours left until the deadline.
Edit: You have not yet submitted your locked skill. An incomplete application will pretty much ensure you are on the waitlist.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 03, 2017, 06:21:30 pm
Deadline for applications is a couple of minutes ago! You can still polish up your application for a chance to join later in the game though. Now behold my totally not random at all picks for who gets to play on turn 1!

First turn begins... Probably tomorrow.

Spoiler: Player 1 (click to show/hide)
Spoiler: Player 2 (click to show/hide)
Spoiler: Player 3 (click to show/hide)
Spoiler: Player 4 (click to show/hide)
Spoiler: Player 5 (click to show/hide)
Spoiler: Player 6 (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Rose on May 03, 2017, 06:27:20 pm
Ah well, didn't make the cut.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on May 03, 2017, 07:08:29 pm
Just curious, in your words, what did Oakheart have that I didn't?

Also, good idea with hiding the accepted chars behind spoilers. Spoiler #6 was sorta cruel, though.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 03, 2017, 07:42:42 pm
When I got to around the fourth and fifth player spot I was mostly just picking whatever character sheets popped out at me. "Anime Catgirl Dryad" was only my sixth choice apparently.

Its not really a matter of what people do and do not have. Actually, that is a downright lie, it totally is, she didn't submit a locked skill in time and therefore lost the spot.

As for Spoiler 6... Well, maybe it was a bit much. There will definitely be opportunities for other players to get in later though.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: S34N1C on May 03, 2017, 07:57:06 pm
Grats to everyone who got in. If this is anything like Gridlqnd Survival, it's bound to be a wild and bumpy ride.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 03, 2017, 07:57:23 pm
Just so long as we can throw human hearts from the side-lines to express our lack of respect. I would throw rotten tomatoes, but that might mentally scar the shrubberies...
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 03, 2017, 08:15:48 pm
Oh, absolutely feel free to jeer at the players from the sidelines. Especially if when they do something stupid. Might be hard for you to collect human hearts though. Might have to settle for like... Rabbit hearts. Or Possum hearts. Or umm... Nutria hearts?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on May 03, 2017, 08:22:00 pm
Oh, absolutely feel free to jeer at the players from the sidelines. Especially if when they do something stupid. Might be hard for you to collect human hearts though. Might have to settle for like... Rabbit hearts. Or Possum hearts. Or umm... Nutria hearts?
We're dryads. We can grow ourselves as many artichoke hearts as we want. Well, not all of us. But you get the point.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 03, 2017, 09:33:31 pm
May the world freeze in my icy grip! All will know the true power of winter. Frost will cover the world in an unending blanket of hopelessness and despair. All will know the cold clutches of a wintry doom!

I mean, cool, I got in.... Woo...
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on May 03, 2017, 09:50:22 pm
May the world freeze in my icy grip! All will know the true power of winter. Frost will cover the world in an unending blanket of hopelessness and despair. All will know the cold clutches of a wintry doom!

I mean, cool, I got in.... Woo...
Really? *gives Roboson the cold shoulder*
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 03, 2017, 09:52:28 pm
May the world freeze in my icy grip! All will know the true power of winter. Frost will cover the world in an unending blanket of hopelessness and despair. All will know the cold clutches of a wintry doom!

I mean, cool, I got in.... Woo...
Really? *gives Roboson the cold shoulder*

*Roboson gives OceanSoul an icy glare*
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Andres on May 03, 2017, 10:23:21 pm
Gah! Curse my unstable internet access! PM'd the locked skill. Can I rebrand Regeneration as Life?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on May 03, 2017, 10:42:45 pm
May the world freeze in my icy grip! All will know the true power of winter. Frost will cover the world in an unending blanket of hopelessness and despair. All will know the cold clutches of a wintry doom!

I mean, cool, I got in.... Woo...
Really? *gives Roboson the cold shoulder*

*Roboson gives OceanSoul an icy glare*
Are we holding a pun-off? There'snow way I'll lose!
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 03, 2017, 10:53:31 pm
May the world freeze in my icy grip! All will know the true power of winter. Frost will cover the world in an unending blanket of hopelessness and despair. All will know the cold clutches of a wintry doom!

I mean, cool, I got in.... Woo...
Really? *gives Roboson the cold shoulder*

*Roboson gives OceanSoul an icy glare*
Are we holding a pun-off? There'snow way I'll lose!
You're on thin ice OceanSoul, I can be so cold hearted when it comes to these things.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Rose on May 03, 2017, 11:02:54 pm
I think you guys need to chill out a bit.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 03, 2017, 11:08:19 pm
Even I think that you should have italicized "chill out".
Horseplay in this thread has not yet reached the point where it is problematic. Though it is making me think I should have a separate IC thread for this game.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 03, 2017, 11:14:53 pm
Even I think that you should have italicized "chill out".
Horseplay in this thread has not yet reached the point where it is problematic. Though it is making me think I should have a separate IC thread for this game.

That sounds like a nice idea.

I'm sorry, I just couldn't resist.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Rose on May 03, 2017, 11:51:42 pm
I will never italicize puns.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: RAM on May 04, 2017, 03:51:26 am
I will never icetalicice puns.

You ever have more fun making characters than playing them?
Spoiler: Root-bear (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Roboson on May 04, 2017, 04:15:13 am
I will never icetalicice puns.

You ever have more fun making characters than playing them?
Spoiler: Root-bear (click to show/hide)

(Ice) Solid submission. Could be improved though. What if you gave her frosted tips?


Mwahahaha. Honestly I could keep this up forever (getting progressively worse and less funny all the time). And by forever, I mean until the game starts. After which the puns will fly south for the winter.
Title: Re: Dryad Rage: A game about growing a tree.
Post by: OceanSoul on May 04, 2017, 05:58:54 am
May the world freeze in my icy grip! All will know the true power of winter. Frost will cover the world in an unending blanket of hopelessness and despair. All will know the cold clutches of a wintry doom!

I mean, cool, I got in.... Woo...
Really? *gives Roboson the cold shoulder*

*Roboson gives OceanSoul an icy glare*
Are we holding a pun-off? There'snow way I'll lose!
You're on thin ice OceanSoul, I can be so cold hearted when it comes to these things.
Don't worry, I have plenty of puns. I don't need to say any Hail Mary yet. Want to read the frost of them?
Title: Re: Dryad Rage: A game about growing a tree.
Post by: Supernerd on May 04, 2017, 07:37:11 am
I think that Root-Bear might have actually got a spot if she was submitted earlier.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 04, 2017, 04:44:24 pm
The first turn is up! Go take a look. (http://www.bay12forums.com/smf/index.php?topic=164014.0)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on May 04, 2017, 05:34:51 pm
Supernerd, I'd like to be waitlisted, but I'm still waiting on feedback from you regarding the rebranding of Regeneration and the locked skill I PM'd you.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 04, 2017, 06:25:37 pm
Supernerd, I'd like to be waitlisted, but I'm still waiting on feedback from you regarding the rebranding of Regeneration and the locked skill I PM'd you.

You are already on the waitlist, and I previously mentioned that changing the skill is a thing you could do. I didn't notice any questions about locked skills from you, so you will need to ask again.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on May 04, 2017, 06:33:49 pm
Supernerd, I'd like to be waitlisted, but I'm still waiting on feedback from you regarding the rebranding of Regeneration and the locked skill I PM'd you.

You are already on the waitlist, and I previously mentioned that changing the skill is a thing you could do. I didn't notice any questions about locked skills from you, so you will need to ask again.
I just thought I needed confirmation about the locked skill. Thanks.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 05, 2017, 06:12:49 pm
Are new dryads summoned at random or choses by whoever invokes the power?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 05, 2017, 06:15:32 pm
Also, is there any chance of finding and/or making a new dryad tree? Actually, where do dryad trees come from? I should ask the birds and the bees about this.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 05, 2017, 06:44:35 pm
Also, is there any chance of finding and/or making a new dryad tree? Actually, where do dryad trees come from? I should ask the birds and the bees about this.
I would assume that dryads are incapable of transferring from one tree to another. I am familiar with the idea that dryads in a sense ARE their tree, just different aspects. So, umm, I guess that it would be a bit like organ transplants... If someone studies the various aspects of magic precisely enough than a transplant would presumably be possible, but we are talking about thousands of years of accumulated technical knowledge and more than a few lucky breaks and great leaps of inspiration...

I would *guess* that dryad trees are a random mutation, probably brought about by germinating in a puddle of well-attuned magic or something. There seems to be lots of unremarkable trees on the poll options and presumably there are not dryads everywhere. Unless all the trees lose their dryads for some reasons? But if dryads are an inherited trait then presumably they have to grow within a certain proximity of one another, so foreigners could be a thing... Unless... First Dryad Tree EVER!!! or something like that...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 05, 2017, 06:54:38 pm
Also, is there any chance of finding and/or making a new dryad tree? Actually, where do dryad trees come from? I should ask the birds and the bees about this.
I would assume that dryads are incapable of transferring from one tree to another. I am familiar with the idea that dryads in a sense ARE their tree, just different aspects. So, umm, I guess that it would be a bit like organ transplants... If someone studies the various aspects of magic precisely enough than a transplant would presumably be possible, but we are talking about thousands of years of accumulated technical knowledge and more than a few lucky breaks and great leaps of inspiration...

I would *guess* that dryad trees are a random mutation, probably brought about by germinating in a puddle of well-attuned magic or something. There seems to be lots of unremarkable trees on the poll options and presumably there are not dryads everywhere. Unless all the trees lose their dryads for some reasons? But if dryads are an inherited trait then presumably they have to grow within a certain proximity of one another, so foreigners could be a thing... Unless... First Dryad Tree EVER!!! or something like that...
I meant more along the lines of "Can we find another dryad tree, with its own dryads?" and "Can we make another dryad tree, from which different dryads can grow?".
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 05, 2017, 07:24:57 pm
I'd give you an answer, but I would hate to invalidate such lovely theories.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on May 06, 2017, 01:31:56 am
Will we have a waitlist or something?

Any particular reason why Bob didn't get in? I'm just curious.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 06, 2017, 02:38:02 am
Well, there are rules for adding more dryads. I am personally kind of stunned at how cheap it is, I imagine that either these mites are going to be a furious battle that taxes resources to the limit, someone is going to have a great idea as to why they desperately need an upgrade, or there will be a new dryad in the very near future, presumably from the 'wait list' though it seems more like a "what does the G.M. want to add next" or "Whoever calls dibs on the summoning gets to choose whoever they want" list than a waitlist. So if you want to get in, I suggest double-checking that your entry is legal(not that it wouldn't be, but it doesn't hurt to check) and then getting busy with the politics! On that note...

Whoever summons me will* receive a 100% guaranteed** imitation virtual internet kitten-mince cookie with extra sprinkles***!
*Barring foreseen circumstances.
**Guaranteed to have had its existence as a hypothetical entity inferred.
***You don't want to know.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 06, 2017, 11:52:35 am
Just a friendly reminder that an OOC thread exists. I'm finding multiple OOC threads in the IC thread.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 06, 2017, 12:06:30 pm
Whoops, my fault. Moving it over right now!

Hiver examines the tree that does not appear to be a tree.
The signpost?

((You;ve existed for about 5 minutes, you don't know what a signpost is... but yes.))
I'm pretty sure we know what mau-ecces and ba'urds are, as well as those nasty cor-emmittes.

[Thanks for using SaltWind Shipping Co.©!]
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Roboson on May 06, 2017, 12:46:26 pm
Whoops, my fault. Moving it over right now!

Hiver examines the tree that does not appear to be a tree.
The signpost?

((You;ve existed for about 5 minutes, you don't know what a signpost is... but yes.))
I'm pretty sure we know what mau-ecces and ba'urds are, as well as those nasty cor-emmittes.

[Thanks for using SaltWind Shipping Co.©!]

After rereading the post, it definately sounds harsher than I intended. It was supposed to be joking, and should have been punctuated by a  :P  My apologies.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 06, 2017, 10:07:38 pm
Looks like one player has yet to post. To answer your OOC question that I did not notice because it was in the IC thread for some reason, I do not know what a groot is, but you are pretty small.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 06, 2017, 10:10:22 pm
Looks like one player has yet to post. To answer your OOC question that I did not notice because it was in the IC thread for some reason, I do not know what a groot is, but you are pretty small.
The tree-guy from Guardians of the Galaxy. In the sequel, he's regenerating from a small fragment of himself, so he's in a few-inch-tall, juvenile state.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 06, 2017, 10:24:20 pm
Are they larger than their tree?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 06, 2017, 10:43:35 pm
Geos uses Shift Earth to carefully dig a tunnel downwards at an angle, away from the tree, to see if he finds anything neat or useful beneath the earth.
You're not going to do anything about the mites? There's a fair chance they'll attack you.
Had though those mites were near the birch tree for some reason. Edited my action.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 07, 2017, 11:22:31 am
This was already stated in the first post of the IC thread, and added to the first post of the OOC thread. I ALREADY need to repeat it.

Tutorial - Using Abilities: Even without hostile enemies to target, you are still able to use your abilities. Multiple abilities may be used in one turn. If you choose to use more than one, then each one must be assigned a percentage of your Power Multiplier. For example, ability 1 uses 0.7 multiplier and ability 2 uses 0.3 multiplier. Keep in mind that an ability with a low multiplier is likely to be resisted even by very weak enemies.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on May 07, 2017, 11:54:17 am
Is that directed at me?  :o

Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 07, 2017, 12:16:01 pm
Is that directed at me?  :o
Nope, looks like it refers to Beirus.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 07, 2017, 01:21:22 pm
The use of IF statements for determining your actions is not out of the question, however an IF statement will not retroactively allow you to reallocate how much of your strength you are putting into a spell. I'll probably be updating today, so I'll just assume a 50/50 split if the post is not edited by then.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on May 07, 2017, 04:34:27 pm
Can I use draw blood twice with a 50/50 split on the two wounded mites?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 07, 2017, 04:39:51 pm
My bad on the power allocation. The IF statement was an afterthought, and I forgot to split the power.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 07, 2017, 04:49:49 pm
Can I use draw blood twice with a 50/50 split on the two wounded mites?

I'm going to say that double casting the same ability IS allowed. Abilities cast with a multiplier below 1 will always have a chance to have problems however.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on May 07, 2017, 05:16:36 pm
*cough cough* Uhh... there probably isn't a need for everyone to return to the tree. The Cor-mites are nearly dead and will probably die this turn from Beirus' + my actions (unless my double cast fails horrendously). If we want to play on the safe side, one more person should return and attack the Cor-mites (at the most).
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 07, 2017, 05:26:32 pm
*cough cough* Uhh... there probably isn't a need for everyone to return to the tree. The Cor-mites are nearly dead and will probably die this turn from Beirus' + my actions (unless my double cast fails horrendously). If we want to play on the safe side, one more person should return and attack the Cor-mites (at the most).
I'll still be moving clockwise to help us explore.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 07, 2017, 11:12:44 pm
Return to the tree and attack the cormites.

Looking at this post here. No bold, not including your character name, not specifying how you are attacking... This does not bode well for the future of my game.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Mardent23 on May 08, 2017, 09:34:20 am
 How exactly does your waitlist work?  Are the members slowly phased into the game, or are they  used as replacements for current players?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 08, 2017, 04:07:36 pm
Bit of both actually. You should check out what mana can be used for.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Roboson on May 08, 2017, 05:44:24 pm
Lol it never occurred to me that we couldn't read. That actually explains a lot.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 08, 2017, 07:30:15 pm
I suppose that now we get to find out if the current team
A: want to save up their mana for something important, like healing our tree.
B: Are a bunch of loners who don't want to flood the game with new dryads.
C: Want to summon us all as soon as possible.
D: Are massive trolls and will constantly hint at it but never summon anyone.

Spoiler (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 09, 2017, 04:04:31 pm
Two players have not yet posted an action. Going to take a... AHEM... Rain Check... On updating today because of that. Update should come tomorrow regardless of whether or not everyone got an action in.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 09, 2017, 04:15:03 pm
Who ever said it was English? Or any Earth language, for that matter? Add to your action checking the size of the circles relative to the other letters. Knowing the capitalization would help.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 09, 2017, 04:32:17 pm
Pretty sure the two stacked circles might be a B or 8, though B would probably make more sense for a sign, the straight line connected to a curved line is an r, h, p or b depending on the size of the curved line, the two curved lines are an m, the crossed lines are t or x, and the circles are o. The one that looks like a face might be an a, e, or g, and the curved line connecting to a straight line is a d or q.

Could be completely off of they don't use the same alphabet, or are writing in calligraphy or cursive or something.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Roboson on May 10, 2017, 08:53:07 pm
Hey I think I'm going to withdraw from this. It's just not really my jam, which is weird because I thought I'd be super into it. Sorry about the inconvenience and good luck to all the other players.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 10, 2017, 09:18:04 pm
Oh my, four mana! Time to-   -_- revive a dead dryad... Let the trolling of the waitlist commence! (This is all meant in good humour, I am content watching you lil'uns scamperin' aboot.)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on May 11, 2017, 06:56:23 am
Do I choose a specific dryad from the waitlist?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 11, 2017, 07:35:55 am
Do I choose a specific dryad from the waitlist?

No. I would rather choose the Dryad who would be the least useful in your current situation. But feel free to tell me your opinion in the ooc thread. Also, did someone seriously make a post without including their character name again?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on May 11, 2017, 09:18:37 am
Do I choose a specific dryad from the waitlist?

No. I would rather choose the Dryad who would be the least useful in your current situation. But feel free to tell me your opinion in the ooc thread. Also, did someone seriously make a post without including their character name again?
Huh. Didn't know that was a thing.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 11, 2017, 11:40:06 am
Is there even a waitlist written anywhere?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 11, 2017, 03:42:17 pm
Is there even a waitlist written anywhere?
All the knowledge of the universe can be found within Supernerd's secret domicile...

I would rather choose the Dryad who would be the least useful in your current situation.
Well then, you should probably wait until there is a situation before activating a replacement for Roboson. Otherwise it will be difficult to attain maximum trollage.
Oh wait...
Quote from: the first post of this very thread
It is worth noting that a dryad needs to be next to the tree in order to be a valid target for its magic. The revival of dead dryads is an exception to this.
Oh, wait, nevermind. The Replace Dryad and New Dryad spells don't work. Maybe if they already exists within the tree and just need to be brought out? No, then they would be 'inside' the tre rather than "next to" the tree... Unless they are stillborn?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 11, 2017, 03:55:34 pm
Replace Dryad should definitely also be an exception, actually. I'll tweak that spell a bit. And making a new Dryad does not target a specific dryad so you don't need to be next to the tree for that one.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 11, 2017, 04:51:43 pm
How do conflicting actions work, Supernerd? Like, say I wanted to stop someone who decided they want to burn a majority of our mana without checking with any of the other dryads. Would there be a speed roll or something, or would the order of the posts just invalidate anything like that? You know, just in case those kinds of decisions to control a communal power source without community input piss Geos off.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 11, 2017, 04:53:41 pm
Just state that you disagree with an action in thread. Unless it has a majority vote or a very good reason, that'll almost certainly fizzle the action and save your mana.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 11, 2017, 05:10:43 pm
Ah, neat. Thanks for responding so quickly. I'll try to post an action after my last final today.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: crazyabe on May 11, 2017, 05:13:35 pm
Spoiler (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 12, 2017, 03:47:05 pm
Only two players posted an action, so I am delaying the update until tomorrow. This does not bode well for this games future.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 12, 2017, 04:21:26 pm
Protip: Replace Dryad is the only spell that does NOT use mana. Its more of a mechanic to kick inactive players than it is an actual advantage.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 12, 2017, 04:44:39 pm
Cool, then my action shouldn't intefere.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 15, 2017, 07:31:14 pm
Spoiler: Character Application (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 15, 2017, 07:37:49 pm
Made out of code confuses me a little. Are you right-off-the-deep-end incomprehensible horror-terror? Or are you some sort of shadowy field with green A.S.C.I.I. shuttling around inside? Also, this seems like a pretty low-fi setting, I would be surprised if we see so much as a carriage for the forseeable future. Although I would love to see what happens when you shut down an insane knight's wooden horsey... Actually, armour is pretty mechanical with joints and such, maybe even clothing could count... Also note that it may not work on electronics, depending upon how pedantic the G.M. feels. I tend to associate mechanics with kinetic force and regard chemical and electrical and such furces as being different species of technology.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 15, 2017, 07:41:33 pm
It's the latter.

Just pretend it's from a failed time travel attempt in a long time.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 15, 2017, 08:27:45 pm
Oops, yeah, I should have mentioned which ability I was using.

Though are there regular attacks that aren't part of the abilities, or are they it?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 15, 2017, 08:30:34 pm
You can attack without using an ability, but as a general rule it will never be as effective as an ability would have been.

I'm also going to say that Cyber Dryads are not technically against any rules. (You still have to submit your locked skillset via PM though)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 15, 2017, 09:20:59 pm
Nine out of ten monsters agree, Dryad trees are delicious. Eat yours today!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 16, 2017, 05:33:50 am
ok i got approval
time to pm

edit: sent

edit II: btw, op told me in a pm, he comes back from work at around 4:46 PM est
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on May 16, 2017, 03:16:33 pm
Can I move and attack on the same turn?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 16, 2017, 03:50:16 pm
Moving and attacking on the same turn is a legal action.

Also, please don't yell at me for inactivity unless its been 24 hours. I have to work during the daytime, and I abide by a strict no gaming in the office policy.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 17, 2017, 07:54:35 pm
Two things happened that could have effected the soil quality of the tree.

The first is burying the Cor-Mites, the second is building a soil wall around the tree. Both happened at the same time the soil went from Normal, to Normal?, to Dubious.

Also, is there a distance limit we can go from the tree?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 17, 2017, 08:05:47 pm
The tree's range of influence starts out as a 3x3 grid, but expands as it grows.

Also, what's the full list of soil qualities?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 17, 2017, 08:29:04 pm
There isn't really a list. I just make them as they come.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 17, 2017, 09:01:12 pm
The cow say "moo"
The chicken says "cluck"
The frog says "croak"
The mana says "flush"
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 18, 2017, 05:14:42 am
The cow say "moo"
The chicken says "cluck"
The frog says "croak"
The mana says "flush"
The cor-mite says "trees are yummy"
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 18, 2017, 03:19:47 pm
Oh noes!!! We killed language capable creatures! They were probably just starving refugees... Diplome diplome diplome!!!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 20, 2017, 06:03:50 pm
Name: Call
Appearance: A lanky, pale humanoid that is otherwise unremarkable but for a tattoo on the center of his chest that looks like a U with a square hook on the left side facing inwards. The tattoo on his chest will add to itself as he grows in power, adding more lines and symbols to the tapestry.
Skillset (Combat): Wind
Skillset (Non Combat): Escape
Skillset (Nature): Breath
Skillset (Locked): PM'd
Abilities: Gust: Creates an unnaturally strong wind in an area in whatever direction you choose

Speedy escape: Increases the movement speed of yourself.

Breath of life: Turns the breath in your lungs into air that will heal anyone other than your self that breaths it, you can also move it and keep it together with concentration.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on May 20, 2017, 07:05:49 pm
Can you guys save up enough mana to create a new dryad?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 20, 2017, 07:11:39 pm
Yeah, I want to get out of the waitlist, and start hacking whatever mechanical enemies we're faced with.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 20, 2017, 07:12:30 pm
They should be able to make a new one next turn if they wanted to.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 20, 2017, 08:25:21 pm
Well, they could do that...
OR they could blast through 6 mana in a glorious fireworks display!

I mean, really, if you had the choice of creating new life, or blowing it up, which would you choose? I can only agree with the wisdom of our future(maybe) forebears.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 20, 2017, 08:45:00 pm
More dryads means more people defending the tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on May 20, 2017, 08:46:12 pm
Giving someone a chance to play is a generally good thing to do.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 20, 2017, 09:00:33 pm
Maybe, but I think that the real draw is to remove the number of back-seat drivers!
Somebody should totally shove Geos into that hole. Geos loves the underground and that hole needs to be dealt with. It is the perfect solution!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 20, 2017, 09:44:22 pm
And then if Geos dies, I can burn 3 mana to revive him instead of saving it to bring another Dryad in. I feel like Supernerd would ramp up the number or difficulty of foes with more Dryads, so it would be better for the current Dryads to raise their tier and get a new spell or two first. While that might still increase the difficulty, it would also increase our ability to defend ourselves without Supernerd wanting to swarm us, maybe.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 20, 2017, 09:50:09 pm
That's. like, totally meta dude. Mind=blown!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 20, 2017, 09:56:07 pm
Just so you are aware, quantumMastermind was one of the few people promised express placement due to being on the Gridland Survival waitlist. So he totally just skipped ahead of every last one of you guys who were already on the waitlist. Sorry, not sorry.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 20, 2017, 09:59:23 pm
Ahem... BURN THE HERETIC!!!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 20, 2017, 10:44:40 pm
If you want, there's nothing stopping you from making your own version of Dryad Rage. I don't mind if other people use my game ideas. Especially since that means I have an opportunity to play them!

So yeah. That is a thing you can do if you have the inclination. On a related note, 0cra_tr0per is re-inventing Gridland Survival. So go check that out if you liked Gridland Survival.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: crazyabe on May 20, 2017, 11:00:32 pm
Er Just a Note, But Technically its cheaper to replace a dead Dryad with a new one at this point over Respawning one, and it would be better then letting one person repeatedly kill themselves the same way.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 20, 2017, 11:16:41 pm
Er Just a Note, But Technically its cheaper to replace a dead Dryad with a new one at this point over Respawning one, and it would be better then letting one person repeatedly kill themselves the same way.

If a player is willing to to permanently drop out of the game to get another dryad active for 3 less mana one time, then that is a great idea!

That is a game mechanic to replace inactive players after all.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 21, 2017, 11:05:12 am
Well now I feel like a dick, skipping through the line like that.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 21, 2017, 11:42:01 am
If you genuinely feel bad, I suppose I could let another player take your priority status if you so desire. Of course, that means you likely won't get in for quite a while. What do you say?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 21, 2017, 12:20:15 pm
No, I'm fine feeling like a dick if I get in earlier.
Besides, I did kinda earn it by waiting a year for this position.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 21, 2017, 07:42:22 pm
When I initially made this game, I thought it would have trouble getting player attention like so many of my other games. This is the reason I sent out a promotional PM to people who were waitlisted for Gridland Survival promising priority placement. As you can plainly see, I am honoring my word despite the games popularity.

I still plan to make you guys pay the mana cost to get a new player in though.

As for the players still lurking around, be sure to point out the terrible mistakes you see players make in the game and explain exactly how it would have been better for you to be in the game instead.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 21, 2017, 08:08:18 pm
As for the players still lurking around, be sure to point out the terrible mistakes you see players make in the game and explain exactly how it would have been better for you to be in the game instead.
Sage advice.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 22, 2017, 10:41:33 pm
I noticed that some players tend to take over 24 hours to get their action in. Is there any particular reason for this? Its sort of forcing me to only update once every two days.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 22, 2017, 10:52:49 pm
Dunno, I always try to do my action first thing in the morning after an update.

I do notice that things have slowed down a bit after the initial rush.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 23, 2017, 04:53:11 pm
Commence operation "Walking in his Mother's Footsteps: A Bambi Crackfiction".
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on May 23, 2017, 05:11:13 pm
I just got a ton of exams, so not been on the computer much. Usually just refresh b12 without posting on my phone.  Should be able to post quicker from now on, though.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 25, 2017, 10:41:57 am
It shouldn't take that much effort to drive off even a deer from eating the little sapling.
As things go, the larger they are, the less interested they seem to be towards destroying the tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 25, 2017, 02:16:03 pm
I've been kind of holding off on attacking the deer until our local Disney Princesses had a chance to try to befriend it somehow.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 25, 2017, 03:50:29 pm
Can you even comprehend the amount of fertiliser in the average Bambi?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 25, 2017, 04:34:10 pm
Maybe if we can use the feces as fertilizer...
wait that actually sounds gross
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 25, 2017, 04:52:34 pm
0rca_tr0per, got any progress updates for Gridland Survival 2?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 25, 2017, 05:07:55 pm
Feces is delicious, now oxygen, on the other hand, is the gross stuff!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 25, 2017, 05:30:11 pm
Update is ready. 100% feces free with extra snark.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 25, 2017, 06:10:47 pm
Remember kids, west is to the left. You can easily remember this fact because both west and left are four letter words.

East is also a four letter word, so that doesn't exactly help.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 25, 2017, 07:17:42 pm
Remember kids, west is to the left. You can easily remember this fact because both west and left are four letter words.

Thing the GM says - Theoretical difficulty: This isn't a gameplay mechanic (or so I say) but hypothetically if I were going to scale the difficulty of the game off any one thing, it would be total mana generated and not current amount of Dryads. Just saying.
east
west
north
south
roit
lef

Hrmmm, Well west and left both have the same second letter. But then you have up with shares a u with south and down which shares an n with north...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 25, 2017, 07:43:09 pm
The real reason you'll remember is because you'll remember how ridiculous my explanation was. Now you can't stop thinking about west and left having the same amount of letters. Go ahead, I dare you to try to stop thinking about it.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 26, 2017, 07:07:36 am
0rca_tr0per, got any progress updates for Gridland Survival 2?
Haven't really gotten much progress on the map due to IRL issues.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 26, 2017, 12:40:17 pm
Anyone else disagree with the newest guy taking the mana for a new spell? I think if anyone should get the spell, it should be the ones who consistently protected the tree or discovered useful stuff. A merit system, instead of everyone trying to get first dibs to use up mana.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 26, 2017, 01:06:02 pm
There's plenty of mana, and there's no immediate crisis, and I took the cheapest option.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on May 26, 2017, 02:44:49 pm
Heck, even getting a damn extra dryad wouldn't hurt.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 26, 2017, 03:45:01 pm
Its up to the players to police what is and what is not an acceptable use of mana. If I was a player I would have some strong opinions to give.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 26, 2017, 04:12:44 pm
*rolls eyes* tier increase for the "leader"? Ugh, are you TRYING to make a harem? If anyone is getting a tier increase it should be the person who can tame a wild Bambi and lull it into resting underneath a large hanging rock that will splash its delicious gore all over the hungry soil. OR you can get a random power from a maniacal G.M. and see how that works out for you...

Clearly, the only description for the current playerbase is "doing it wrong"!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 26, 2017, 04:15:33 pm
There, no wasting mana for me..

Though at least now everybody else is actually thinking about upgrades, so mission accomplished?

I just wanted to see the mana being used for something besides blasting a cor-mite to bits.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 26, 2017, 04:54:56 pm
I really like how some of you like the idea of a new random spell for 3 mana more than a new dryad with access to three non-random spells which can be used simultaneously with other player's spells for 4 mana. Almost as much as I like how a certain someone wants to get a new spell despite not even having used all the spells he currently has yet.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Shadowclaw777 on May 26, 2017, 05:17:06 pm
I mean I was thinking of your work effort, more dryads means you have to focus on more character's, passive upgrades like Tier Upgrades will probably cause less headache, and it's also testing the waters with the options were given to us. Even so, having one of our dryads getting a tier upgrade is probably more powerful than a new dryads, because it amplifies the power into one character instead of spreading out. Which make sense with Beirus's dryad avatar because he's basically the primary defender for our tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 26, 2017, 05:27:23 pm
You really have no idea how this works... Hikary can tame animals. Tamed animals! You could get an entire army out of that. Throwing a few bombs around is not going to get much better, and if it does then you just blow up your own tree... You don't look at what is good now when deciding what will be good when upgraded. If it is already good, then it doesn't need upgrading!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 26, 2017, 09:34:41 pm
Im gonna try to post an action tomorrow. Too tired from work right now to post.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 26, 2017, 09:59:50 pm
Man, there's so much passive aggression here, I love it.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 26, 2017, 11:08:27 pm
Man, there's so much passive aggression here, I love it.
Says the shameless munchkin.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 26, 2017, 11:45:38 pm
Man, there's so much passive aggression here, I love it.
Says the shameless munchkin.
Hey, I changed my action after everybody complained.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 27, 2017, 01:10:16 am
Oh, so now its our fault! Way to shift the blame...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 27, 2017, 01:06:43 pm
Speaking of blame, get your actions in everyone! I'm going to blame you inactive players for me not doing an update today!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 27, 2017, 05:21:21 pm
I posted.

Anyway, my thought process for mana right now is that if we save it now, we can spend it in a burst to deal with whatever threat Supernerd sends if he thinks we are growing complacent. However, I also understand that people want to see mana used for stuff. If we wait one more turn, we would have 11 mana. Even doing a Tier increase immediately after that would leave us with 3 mana, 5 by the end of the turn, which I feel would be a suitable buffer in case of unforeseen circumstances that could require a Dryad Revival or Empowered Spells to defend the tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 27, 2017, 10:06:09 pm
I posted.

Anyway, my thought process for mana right now is that if we save it now, we can spend it in a burst to deal with whatever threat Supernerd sends if he thinks we are growing complacent. However, I also understand that people want to see mana used for stuff. If we wait one more turn, we would have 11 mana. Even doing a Tier increase immediately after that would leave us with 3 mana, 5 by the end of the turn, which I feel would be a suitable buffer in case of unforeseen circumstances that could require a Dryad Revival or Empowered Spells to defend the tree.

This is an understandable reason for not letting more players in.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 27, 2017, 10:34:22 pm
Personally, I think it'd be better to spend Maja on tier upgrades ahead of time, rather than frantically using it for spells, just because the upgrades will be more useful in the long run, rather than just being a single use.

On the other hand, single use doesn't use a lot of mana.

On the gripping hand, random spells are exciting. You never know what you're going to get.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 27, 2017, 11:11:27 pm
On the gripping hand, random spells are exciting. You never know what you're going to get.
I must confess that if I had the opportunity I would be drowning in random spells...

But I feel that if the one that exceeds excessive technicality were to be overwhelmed by character additions, that the mechanic to bring forth such things would not have been published. I presume that Supernerd thinks that they can cope with two or three more dryads, at which point the mana costs for more will become prohibitive.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on May 28, 2017, 05:39:08 am
((BTW Beirus, I left the tree debris for you to bury as fertiliser.))
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 28, 2017, 07:10:21 pm
If someone else wants to deal with the small mite by the tree, I can go east and try to start making an irrigation ditch to the tree. If not, I'll deal with the mite.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 28, 2017, 07:42:38 pm
I'll deal with the mite.


Also, I did edit my post, I should point out. Though I guess crossing it our wasn't clear.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 29, 2017, 07:35:41 am
Nothing was actually crossed out in your IC post when I looked.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 29, 2017, 08:23:18 am
Oh, I'm an idiot. I did italics instead of strike-through. My mistake, doubly so for not checking.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 29, 2017, 03:46:18 pm
Gridland Survival 2 (http://www.bay12forums.com/smf/index.php?topic=164161) needs one more player before it can start. Would anyone be interested in signing up for it? Since it needs 5 people to start, you'd pretty much be guaranteed to get in if you make an application now. I really want to experience my creation as a player.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 30, 2017, 04:44:42 pm
ALert, the tree is wilting, why is it wilting?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 30, 2017, 05:48:16 pm
Because the temperature is dry and the humidity is low. I'm already working on it.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 30, 2017, 06:31:25 pm
Anybody object to me summoning a new dryad?

We have 13 mana.

Also, Nan I move after doing an action?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 30, 2017, 06:55:51 pm
HOw is the humidity low, it's raining isn't it?

ALso, as the next person in line to get in, I wholeheartedly endorse your action of summoning me into the game.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 30, 2017, 07:22:55 pm
The rain just started, so I assume we'd need a few turns for it to take effect.

It's nice to know what the next Dryad in line can do. While I would like a wind counterpart to Geos, I can't see any immediate benefit we could get from a new Dryad at the moment that wouldn't be accomplished by using a wildseed spell or Empowered spell, both cheaper options.

 The sole merit I could see from the next Dryad in line right now would be the healing breath, which Aster and Geos could probably use a dose of.

So it's a maybe from me right now, unless you guarantee healing the wounded Dryads as part of your first action. But I'd like to hear what the other players in the game want to do.

Also, Geos is probably gonna need a Tier increase at some point to get the irrigation ditch done in a timely fashion. Shouldn't need it as long as the rain lasts, though.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 30, 2017, 07:26:14 pm
HOw is the humidity low, it's raining isn't it?

ALso, as the next person in line to get in, I wholeheartedly endorse your action of summoning me into the game.

The Humidity is NOT currently low. I set it to medium when the rain started.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 30, 2017, 07:46:12 pm
We have enough Jana right now that we'd still have enough for several spells even after getting a new dryad.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 30, 2017, 07:57:14 pm
I'm surprised you didn't get the sixth dryad a while ago myself.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 30, 2017, 08:17:43 pm
Every mana point must be saved!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on May 30, 2017, 08:38:53 pm
We must save all the mana and then use it all at once to upgrade a champion to Tier 10 where they can control the very forces of mature as easily as lifting a finger.  :P
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 30, 2017, 08:57:05 pm
Can they summon more than one dryad with a single action?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on May 30, 2017, 11:51:13 pm
I'll admit, the main reason I'm summoning a new player is so maybe I don't have to wait a day or two after every I post.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on May 31, 2017, 02:01:11 pm
I'll probably heal Geos first since Antler has regeneration.

I'll probably function as the team medic and support class, I've got healing and fast movement so I can get to and heal people all around the map as well as an area of effect attack that puts the enemy at a disadvantage or give us a movement advantage if used properly.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 31, 2017, 02:28:00 pm
I'll admit, the main reason I'm summoning a new player is so maybe I don't have to wait a day or two after every I post.
Does not more players mean a greater chance of one of them beign useless?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 31, 2017, 03:45:26 pm
If a player is useless, there is a spell that you can use to replace them.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on May 31, 2017, 06:01:08 pm
Let us sing the song of our people!(more or less It's a Small World After All)
"I am not posting on this day
Will not be posting in any way
When posting is done
it is not by anyone
The posts they will not come!"
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on May 31, 2017, 06:45:36 pm
If I were a little less lazy, I would update every day whether people post an action or not. If they miss two days then I will most likely move on without them.

Seriously though, feel free to cast the spell on an inactive player. There are plenty of people willing to replace them.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 01, 2017, 05:29:52 pm
Quote
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
4 -> 13
Ummm, that is a +9... I am not getting any immediate vibes of where 9 could relate to 4. I think it will take more data to figure out the progression, which could always turn out to be G.M. fiat...

161 is quite a lot. There are acouple of bonuses though. we don't know how long it takes for tiers to cost more than 161, but from that point on champions will be better than mooks. Saving up for champs is a really really long-term investment though, at least at the current rate of progress.
It also bears noting that, unless I am missing something, S.N. only added this after summoning the player with a reserved spot, thus making it impossible for them to be a champion while pretending to be doing them a favour. Let us all marvel at this extremely subtle genius of malice.
The final bonus is that it is truly random, instead of being at the G.M.'s whim. I suspect that this alone is enough to make the seemingly high cost a bargain.
Finally, it does't say anything about cost increases. It may be that it is just omitted, and in fact it could be that the cost of summoning a champion increases if a non-champion is summoned! But by all appearances, it would seem that we can summon all our champons for 161 a pop while summoning flimsy baby dryads will get to that price quite swiftly with a couple more summons...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 01, 2017, 11:11:36 pm
With the amount of enemies around, I think it might be a good idea for somebody with an AOE attack to get a tier increase.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: FakerFangirl on June 02, 2017, 01:05:25 am
Name: Maple Sylphseed
Appearance: (http://orig03.deviantart.net/9500/f/2008/333/3/9/daisy_alternate_by_kaze_hime.jpg)
Skillsets:
Song - Affect the emotional state of listeners.
Illusion Magic - Manipulate the perceptions of the weak-willed.
Nature Magic - Imbues the oak tree's lifeforce directly into plants, increasing their vitality.
{HIDDEN}

Abilities:
Lesser Songwriting - {Song} Composes a mundane song on a theme of choice. Each theme can have a different emotional effect on the listener(s). Casting Requirement: Three hours to compose; three + n hours to memorize where 'n' is the number of mundane songs learned.
Charm - {Illusion Magic} Causes the target to fantasize about the caster's physical appearance. Radically raises charisma versus unsuspecting targets. Casting Requirement: {hidden}
Bless Flora - {Nature Magic} Imbues the surrounding plantlife with the lifeforce of the oak tree, enhancing growth rate and vitality. Seeds sprout faster; flowers bloom sooner and longer. Can revive a withered plant. Casting Requirement: Lowers the oak tree's vitality proportionally.

Action:
Waiting to be summoned into existence.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Shadowclaw777 on June 02, 2017, 02:13:04 pm
I forgot to mention this but with my Life Drain ability, is it more stronger than a range version of a "Life Drain" in any way. I made the ability only work in melee, to make it seem more potent than if it were ranged, or some other kind of benefit. Secondly, that Dryad Champion seems rather costly, when compared to the 13+8=21 cost for a tier increase and new dryad. Unless their a benefit I'm missing here, (it takes the highest-tier dryad, summons a new dryad, and gets a free tier upgrade?) than I'm not seeing much benefit

@Beirus If you want a tier increase in this turn or future turns, than we should probably do it in the immediate time-vicinity, before things become too hasty.

Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 02, 2017, 02:25:35 pm
Yeah, huge pile of mites means battle coming up.

I can kill a mite in one hit, but I can only attack one at a time.

We have 11 mana to use. That can either give a tier increase, both Geos and Hikari have area abilities, so they are good candidates, or give somebody else a new area attack. Both are reasonable options.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on June 02, 2017, 02:40:45 pm
I'll probably see about getting the tier upgrade after this turn when I go back to the tree if the rest of you are fine with it. Should give me a stronger Geode Bomb, and I can use Shift Earth to build some rudimentary fortifications and obstacles around the tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on June 02, 2017, 02:41:31 pm
I'm pretty sure I'll be able to hold most of them back with my gust ability, so it shouldn't be that bad if everyone is fighting them together.

Also, the summon champion dryad seems like it'l be more useful at a later time, that free tier increase means that the champion will always be a teir ahead of the rest of us which could prove useful later down the line when teirs become far more expensive.

I think giving Geos the tier increase is a good idea, his geode bomb seems to be the only thing that can damage multiple enemies at this time. Make sure you're on the tree tile when you increase your tier, I think that's a requirement.

You know the cor mites at NN might not even attack the tree at all, they might just stay where they are until we decide to deal with them.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 03, 2017, 01:04:15 pm
To answer a curiosity that a player has, you can use more than one ability in a single turn, but you need to split your characters power multiplier among the two abilities. For example, if you want to use Regeneration and Morningstar you can allocation 0.5 power multiplier to both. This will give you a lousy regeneration effect and a lousy attack effect. I specifically mentioned previously that even very weak enemies can resist an attack with a multiplier less than 1.0
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 03, 2017, 01:35:21 pm
I believe woodpeckers eat bugs. This can be an asset, but I have no way to take advantage of it.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 07, 2017, 03:00:23 am
There appears to be some sort of error, the actions have been submitted far too quickly. I am worried that time may be fluctuating in an unstable fashion and that the world will permanently stop very soon.

Tier increase 8-30.
I could easily see it going over 100 to reach tier 4. Looks to me like champions are relevant, unless numbers are needed in a hurry.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 07, 2017, 05:33:36 am
I think there's an error with the woodpecker.

He's mentioned as flying away, but also listed as still being at the tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 10, 2017, 10:58:51 am
All the games I was interested stopped updating, and that seems to have made me stop updating my own game as well. Is anyone having enough fun with Dryad Rage for me to justify keeping it running?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on June 10, 2017, 11:03:45 am
I'm having fun with it, please don't quit.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 10, 2017, 12:06:12 pm
I'd like for it to continue.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on June 10, 2017, 12:08:55 pm
I'm also enjoying the game and want it to continue.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on June 10, 2017, 12:10:17 pm
I'm not enjoying the game but I want it to continue so I can have a chance at playing and thus begin enjoying the game.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 10, 2017, 12:16:39 pm
Alright, that's basically what I needed to hear. Update coming soon.
Edit: By which I mean now.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 10, 2017, 04:58:38 pm
Just throwing this out here, but how many people would be interested in a PvP Gridland Survival game with a style similar to an arms race game?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on June 10, 2017, 08:22:46 pm
I'd be interested in it after Dryad Rage is over.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on June 11, 2017, 02:46:18 pm
Forum versus forum or just on Bay12?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on June 12, 2017, 12:45:58 pm
Name: Scoutlocke
Appearance: A handsome man, by default. Always has a wood toothpick.
Skillset (Combat): Human
Skillset (Non Combat): Human
Skillset (Nature): Seeds
Abilities:
Bindseed (Seeds) : Flick a seed onto a target and be able to move away from the tree while close to them.
Fisticuffs (Human) : brawl with good old human slug fists, normally has typical human endurance but closer to the tree he can last much longer in a brawl.
Tracking (Human): can determine movement of a target seen before, by using mundane clues.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 12, 2017, 03:53:03 pm
I'm thinking I don't want to allow you to have the same skillset more than once. (Also thinking I shouldn't let you have "Human" as a skillset, but I suppose I am not going to completely rule it out)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 12, 2017, 05:44:57 pm
Lumbre Jaque
A large barrel-chested man with callouses and beard and gruff hair, Limbs and neck as thick as can be and wears an open singlet and jeans. The law of averages suggests the existence of someone who would consider them handsome.
Combat: Axe
Nonc.: Carpentry
Nature: Forestry
Secret: Deforestation
Axe:
 Chop= swing an axe at a target to deal damage, bonus damage against non-moving targets, bonus damage for repeatedly striking the same target.
Carpenty:
 Wall= Build a wooden wall, requires materials.
Forestry:
 Treesight= detect trees within visual range using optical sensors.
Deforestation:
 Inevitability= Cause target flora to become suicidal.

Cormy
Strangly familiar...
Combat: Mite
Nonc.: Cor
Nature: predation
Secret: Infestation
Mite:
 Bite= Bites a target for damage
Cor:
 Death Throws= Death results in smaller versions of yourself being scattered around yourself.
Predation:
 Devour= eat target flora to restore health.
Infestation:
 Nest= Remain in a location to increat the chance of things similar to yourself appearing there.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 12, 2017, 06:19:11 pm
Wow. This game just keeps getting more applicants. Also, a Lumberjack themed Dryad?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 12, 2017, 06:52:07 pm
Oh, whoops, I put up the secret fields, I guess that makes them invalid [sad face]
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 12, 2017, 07:06:49 pm
That it does. You also only get to apply with one character.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on June 12, 2017, 09:53:59 pm
You can kind of replace human with the word "none". As in besides his nature and secret trees, he only has physical abilities to do with his humanoid chosen form. Does that work?

Edit
Maybe I'm selling myself short... I'll think of something.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 13, 2017, 11:44:54 pm
I think I should crack down on inactive players if this game is to have any chance of survival. Check the new poll.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 13, 2017, 11:49:23 pm
poll is locked.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: PaPaj on June 13, 2017, 11:54:28 pm
do you need new players?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on June 14, 2017, 12:38:57 am
Name: Scoutlocke
Version: 2
Appearance: A handsome man, by default. Always has a wood toothpick.
Skillset (Combat): Punches
Skillset (Non Combat): Poetry
Skillset (Nature): Seeds
Skillet (Locked): Same as version 1
Abilities:
Bindseed (Seeds) : Flick a seed onto a target and be able to move away from the tree while close to them.
Cleanup (Punches) : A flurry of punches that can be spread across same-type targets. More powerful the more similar enemies there are.
Haiku (Poetry) : a 1,3,1 shortpoem that restores his strength, including when distant from tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: PaPaj on June 14, 2017, 12:48:36 am
I guess i am just gonna make a char and hope that i can get into the game at some point.
unfortunatly i have to go somewhere and do something right now so i will be back in about couple of hours and do it

Name: Lazrus
Appearance: Albino Dryad with a hood and robe covering his whole body,cant see much of his covered face besides a large beard which is ofcourse white
Skillset (Combat): Steam
Skillset (Non Combat): Guitar
Skillset (Nature): Lifegiving
Skillset (Locked):
Spoiler (click to show/hide)
Abilites:
Steamball (steam) - Creates a Steamball (basically imagine a fireball but made of steam) which is fired at a enemy
Beautiful Playing (guitar) -  Play's a beautiful song that helps plant's grow and calms down anything around him
Secound Chance (lifegiving) - Give's anything a secound chance by wraping it's body with vines and leaves of all sorts,and restoring its life essence
Spoiler (click to show/hide)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Screech9791 on June 14, 2017, 11:48:52 am
Are satire apps the new thing?
Name: Lumb. R. Jak
Appearance: A lumberjack.
Skillset (Combat): Axe
Skillset (Non-Combat): Deforestation
Skillset (Nature): Fire
Skillset (Locked): Unlocking

SKILLS:
Axe:
Chop - Swing an axe. 5x damage to trees.

Deforestation:
Clear out- Destroys any trees in a tile.

Fire:
Forest Fire - Burns an entire tile. Especially trees.

Unlocking:
Unlockall - Unlocks all locked skillsets others have. Passive.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: PaPaj on June 14, 2017, 11:56:59 am
this sure wont go in any way possible
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on June 14, 2017, 01:42:02 pm
Link IC in OP pl0x
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 14, 2017, 04:28:17 pm
Are satire apps the new thing?
Maybe, I saw the dryad whos theme was "just a human" and whose abilities were "just a human"(though we can only guess at the hidden skill) and couldn't resist making a couple of joke applications. Although if someone does make a serious cor-mite dryad, or even a combine-harvester dryad, then I won't complain. Not that I actually have any authority...

It will become easier for an inactive player to take the place of an active one in the near future.
I knew that this was going to become a zombie game...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 14, 2017, 05:25:22 pm
Ok wow. I could not have used a much worse word. I am going to immediately change that.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: vishdafish on June 15, 2017, 06:13:18 am
Hmm... Will any enemies with metal ever appear? My "forge weapon" ability is being pretty useless right now.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: PaPaj on June 15, 2017, 07:47:49 am
you might find a cave or some surface nodes i guess
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 15, 2017, 01:43:26 pm
Hmm... Will any enemies with metal ever appear? My "forge weapon" ability is being pretty useless right now.
Well, we knew this was a dryad game. That does not really imply the presence of much metal. You could try panning for gold in the river? Or you could try stealing from a traveller? Armed enemies are likely but at present, a deer is a terrifying behemoth, so metallic enemies are likely to be rare. Or you could try to encourage a dryad made of metal to be summoned and then sacrifice a few limbs...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 15, 2017, 03:49:49 pm
I was expecting you to actually LOOK for metals. Like, using your brain to think of ways to go about doing it. There are at least three methods I can think of off the top of my head which I certainly am not telling you.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: PaPaj on June 15, 2017, 04:08:52 pm
same......
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 16, 2017, 06:51:14 pm
I find myself saddened by the lack of collaborative discussion about my game. There are so many opportunities that players are missing out on by simply not working together. Entire skills not being used once.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 16, 2017, 07:49:20 pm
*points and laughs*
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 16, 2017, 09:01:18 pm
It's Cus we all suck
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 16, 2017, 09:39:31 pm
No, its because you are CONTENT with sucking!
That one was a bit mean perhaps. Really though, I'm sure you could recommend at least one smarter action for your fellow players.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 16, 2017, 09:51:18 pm
Meh, it is more fun to watch them all die repeatedly and burn all the incarnation sauce on reincarnation...

And yes, it is totally reincarnation, because they revive at the tree, no matter where they were previously, and yet there is no teleportation ability on the tree. The magical connection between a tree and its dryads is definately stronger when they are actually dryads, as opposed to dryad corpses, or perhaps clouds of dispersed dryad-energy that was previously manifesting as a physical form. We have, to the best of my knowledge, yet to confirm if a corpse remains after Aster is sucked dry of all its precious bodily fluids, so the confirmation of the previous incarnation being abandoned is a potential point of partition. Obviously, though, a new incarnation is generated, thus it is reincarnation, even if the new incarnation is identical to the old one and might mislead observers into believing that it is revivification, resurrection, or any other form of revival that does not require a new incarnation.

This has been a public service announcement from the academy of "things in the internet are important" academy.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 16, 2017, 10:14:40 pm
Seriously though, guys, no need to hang up on the Maja worm, I got this. It only has 4 health.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 17, 2017, 02:23:10 am
Make sure to squeeze the mojo into the tree while getting rid of the warm that is likely to infect the tree with its evil wormy influence.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on June 17, 2017, 05:15:41 am
Seems like the tree is in another drought, but I can't finish the irrigation trench until the enemies are dealt with.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 17, 2017, 05:22:44 am
Seems like the tree is in another drought, but I can't finish the irrigation trench until the enemies are dealt with.
Cast Mites to Ploughshares.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 18, 2017, 12:08:09 pm
(http://i.imgur.com/RhfFPsg.png)

I don't usually make use of large images saying "Important Message" but this one is something that everyone, player or not needs to know:

Starting with the very next turn (The instant that the turn for Summer 10 is posted), all players must post an action within 72 hours of all GM updates. If a player fails to do that, then any person in the waiting list can post in the game thread stating that they are replacing the player who failed to post. If they post after 72 hours from the post but before the next update occurs, and the player still has not posted an action they will replace the inactive player, and the former player will be cast down to the very bottom of the waitlist. Even a single failure to act on a turn is enough to get you out of the game; There are simply too many excited people on the waitlist for this game to permit a lazy indifferent one to stick around.

Extensions to the time limit may be permitted if you contact the GM before the 72 hour period ends, and will be judged on a case by case basis.

I am also going to be posting an official waitlist in the thread. The ORDER of the waitlist will remain a closely guarded secret, but you can use this waitlist to confirm if your application was marked as valid or not. The waitlist order will continue to apply when actual players cast a spell to replace or add a new dryad to the game.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on June 18, 2017, 02:03:00 pm
*checks waitlist*

How come I was rejected?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: PaPaj on June 18, 2017, 02:20:33 pm
i cant see the waitlist...
am i blind?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 18, 2017, 02:25:40 pm
I said that I am going to be posting the waitlist. Not that I have already posted the waitlist.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on June 18, 2017, 02:54:24 pm
For some reason I thought the out of play characters list was the waitlist. I don't know how I made that mistake. Sorry.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 18, 2017, 06:23:06 pm
Actual waitlist is now up, and displayed on the second post of the OOC thread. I arranged it in alphabetical order, which is definitely not the actual order of the list. If I was less lazy I would have included the player name and thread reply number in that waitlist too.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 18, 2017, 07:11:23 pm
I assume that root-bear is out because I have two characters? It seems better to ask for clarification than to just make random assumptions given that there is an option to do either. Still... It is probably because root-bear is kind-of a pun, and this G.M. clearly despises puns, and is allergic to all forms of fun ever, and is probably ugly and smells bad, along with being a martian, and fictitious. That seems most likely, a clarafication would just be pointless given that the truth is so obvious.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 18, 2017, 08:27:10 pm
If you already have a character in the game or waitlist, you cannot have a second one on the waitlist. We can negotiate the inclusion of Root-bear if you want to pull out your other character.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 18, 2017, 08:55:32 pm
Oops....

Shit.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 18, 2017, 09:16:01 pm
Remember the secret cheat-code to life:
Up-up-down-down-left-right-left-right-regret nothing-mock the innocent. Multiple characters is glorious! Everyone else is just jealous!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 19, 2017, 01:16:10 pm
I wanna join and I have a creative and complex charicter that I have not bothered to write out yet but I hopefully will  get around to it soon. I do have to ask how time works in this game because it seems like that fight with the bugs took several days.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 19, 2017, 01:22:20 pm
Any idea how I can fix the tree?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on June 19, 2017, 01:30:36 pm
Could I get a PM when I am born?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 19, 2017, 03:40:08 pm
Time is highly subjective in the game for the purposes of gameplay. Things can simultaneously take entire seasons and only a couple of minutes, and nobody thinks that is strange. Its just something that you have to deal with for the sake of game mechanics.

Also yes, players will get a PM when they are introduced into the game. You just never hear about that due to how RARE that is.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 19, 2017, 03:48:22 pm
Any idea how I can fix the tree?
Honestly? No. I could make afair guess as to how to fix a dog, especially a male one, but to stop a tree from flowering or whatever? Not a clue...

Still, you could try trimming the roots, Bonzai is always Fun!

Have you tried meditating upon its condition? Communing with its body to sense its hurts?

You could probably try removing the dead-flesh, improving its drainage, maintaining frequent cycles of dampness and dryness for water access without fungal blooms, trimming off any infected flesh, and generally looking after a plant...

Or you could always search the internet for the current symptoms and hope not to get trolled...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on June 19, 2017, 08:14:27 pm
Any idea how I can fix the tree?

I don't think there's anything we can do to help out the tree other than give it enough water/nutrients and protect it.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 19, 2017, 08:58:54 pm
I rather suspect that building a nice little stone platform in front of it, gathering everyone together, and then cutting out Geos' still-beating heart upon it might help...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 19, 2017, 11:26:39 pm
Time is highly subjective in the game for the purposes of gameplay. Things can simultaneously take entire seasons and only a couple of minutes, and nobody thinks that is strange. Its just something that you have to deal with for the sake of game mechanics.
A tad annoying, my charicter idea is heavily time dependant but it can still work.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 20, 2017, 12:16:57 am
I'd appreciate it if you do not post in the game thread unless there is actually a specific player you are hoping to catch out. I'm going to make you refer to the specific player in your post as well.

Here's a tip for all you would be usurpers out there. There are exactly six players in the game as of this moment. Also, your replacement post doesn't count if it was even one minute less than 72 hours after the most recent turn started.

I am also going to add this information to the first post of the OOC thread. This is important stuff.

Quick recap:
1. Your post must be at least 72 hours after the last update or it will not count
2. Your post must include the player who did not post their action for the turn
3. Your post is no good if another waitlister beats you to it. (Unless they were earlier than 72 hours)
4. You must be on the actual waitlist before you post.
5. The slow player can potentially save themself by posting before the GM actually gets around to processing the turn even if a waitlister is trying to usurp them.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on June 20, 2017, 07:51:09 am
Hmm. Tempted to make a defense game inspired by this.

(With a different theme than driads and trees, and using mechanics more from my own bag)

In the event that noone jumped in long enough for me to be PMd though I'd still be interested in playing.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 21, 2017, 10:34:30 pm
My charicter sheet has gotten to be several pages long(on an android screen). I wonder if I'll finish?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 23, 2017, 07:01:57 pm
As a reminder, it is the players responsibility to check to see if I updated the game or not. If nobody posts for 72 hours after a new update, then it can and quite possibly might be possible for literally every player to get replaced at the same time.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 24, 2017, 05:23:48 pm
If some of our players do not post in the next 24 hours. (Just a few minutes longer than that as of this post actually), then anyone on the waitlist can potentially replace them. Assuming they are good enough at reading to understand the rules for doing so of course.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 24, 2017, 06:27:15 pm
- A player on the waitlist can take the place of an active player if they post in the game thread with some very specific conditions. In order for this to work, it needs to have been at least 72 hours since the last turn was posted by the GM (If your post is even a second too early it will not count, and only one player can replace a single person which will be the first one to post AFTER the 72 hour period). The post must include the identity of a current player who has not yet posted any action for the current turn. If you do it right and the player fails to post before the GM gets around to updating, then you will be off the waitlist and into the game at the slow player's expense!
Error encountered in statement, unable to parse.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 25, 2017, 11:56:31 am
I suspect I was not clear enough about the rules for replacing a player. They are VERY fickle by design.

- If you post to replace someone even a second before 72 hours have elapsed, it does not count. Don't post earlier than that, I don't want a bunch of fail replace posts littering the IC thread.
- You must specify a specific player to replace. You can't use a generic post to replace whoever doesn't post.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 25, 2017, 03:25:57 pm
Hikari heads north. Please don't replace me, Crazyabe. My Focus Firelight would be useful in the Winter for melting snow..or if it gets really dark, I can keep the tree supplied with ample sunshine. In 2-3 turns. If some bear or something comes rampaging, I could calm it down and keep the tree safe.
I wouldn't worry about it this time. It is not yet 72 hours since the previous update, though it is getting close and more prompt posts would be desirable. And yes, I a gree, Hikari's abilities are awesome and I would much sooner replace a tier 2 than Hikari given the choice.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 25, 2017, 03:45:15 pm
If you always post within the first 72 hours of each update, replacing you is impossible unless you specifically tell me that you want to be replaced. No promises if you wait 72 hours and 1 second though.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 25, 2017, 05:23:43 pm
Finally completed the charicter sheet, whent slightly beyond reasonable length.

Name: Gruum-da (or Gid(GD) for short, will also answer to "You there!")
Appearance: While most dryads are closer to human than tree this one is far more like a plant than a person. Gruum-da is reminiscent of a conical bush covered with leaves (a bit like maple or oak) like scales on a fish or leaves in a leaf skirt. As such e is entirely unrelated to the concept of gender and uses pronouns derived from e(got the idea from Orion’s arm, I don't like “they” because I like having 3rd person singular.) but doesn't really care about pronouns so use whatever. Gid's head is es core despite it being in the top of the cone and in theory can regrow from just it, like a tuber, but e would rather not test. The face is the only part not covered by the leaves and looks like a very simple unvarnished carved wood mask, the face has two eyes that consist of two shallow circular indentations with with the inside being slightly convex, there are two thick deeper horizontal slits that go between both sides of each eye, another larger slit is below them like a mouth. With es slow movement the whole effect is that Gruum-da seems to always be asleep, while e acts it too this is simply because es attention is spread almost evenly over es area of effect(see nature skillset) and pays no more attention to what's directly in front of em than some bugs and rocks near es edge of perception. Gruum-da is actually quite intelligent and this even spread of attention is not out of disinterest but is simply how e is. Despite all this or perhaps because of it e is in many ways one of the most sociable dryads, es natural mysteriousness makes it easy to idealise em, In short e is more likely than most to start a cult. Beneath the cone there is a fractal rootlike structure that e uses for walking, it first branches from the head then a bit further down branches again and so on, although they bend only slightly and slowly the movements add up and allows slow, constant movement. If e was tipped over(as occasionally but rarely happens) it would look as if the bottom was made of hundreds of millipede legs, also it takes ages for Gid to get back upright so e would prefer that not to happen either, it’s sort of sad to watch honestly, like a turtle trying to get upright or an RC car tipped on it’s side. If e has an alignment to a season it would be spring.

Skillset (Nature): Growth.
The words constant change and growth defines Gruum-da’s every aspect in one way or another, constant movement with constant speed for example. But the most palpable manifestation is the area of effect or area of influence. Within the surrounding area e causes things to change and grow at a constant rate in the manner that e desires. At the start this only exstends a meter or so but fades evenly rather having an absolute border, it is also quite slow at the start, things only change at around the speed of a fastish plant(the fastest bamboo can grow almost a meter a day.) This is also es only sense, at least at first it lacks the precision of many other senses but it can detect small scale patterns if they are repeated over a large enough area so e can tell the chemical makeup of rocks but not the shape of very small pebbles, it also means e can “hear”(badly), “smell” but not see because photons don't stick around, as a consequence of that Gid’s awareness of things outside of e’s area of influence is mostly memory based. As Gruum-da grows this becomes more precise, faster, more complex, the nessesary scale of patterns to be detected shrinks and how complex they can be grows. Also e must use this and cannot leave something unchanged in e’s area, if nothing’s specified this defaults to complex etchings on non-living substances such as rock and faster and more aesthetically pleasing growing plants, animate things don’t change at all as is normal. Gameplay wise this means that instead of dividing power to tasks instead Gruum-da splits up area dedicated to tasks with the max effect across the whole area being the same as the max power of a dryad with normal mechanics, possibly a bit higher as it is almost never applicable.

Skillset (Combat): Indirect
Or to put it another way, no. Gid is pretty useless in direct combat, perhaps as a club for someone? A spiky stick would probably be better and would be vastly preferred by Gid. But e still has some slight use, particularly triggering premade traps more reliably than tripwires and the like.

Skillset (Non Combat): Logistics/fungi
Although less obvious than plants and often thought of as just a subset of them fungi are perhaps the most interesting of the flora fauna fungi trifica (Sereusly they are amazing, do yourself a favour and look up the wikipedia page). The dryad tree has like any respectable tree has many fungal symbiotes and Gruum-da is among other things in charge of managing them, alone they just do what is directly nessesary for the Tree and themselves but beyond that they just sort of sit there without ambition, Gruum-da can fix that.
Beyond that this skillset covers the various small scale changes that don't really add or change anything but instead support, improve, supply and reinforce what’s already there.

Skillset (Locked): will PM

Abilities:

-Build: The most straightforward use of Gruum-da’s power. This ability simply moves mass around building houses or digging trenches. It can also alter plants but not into any structure alien to the plant, this means with trees and such e can make almost any shape but with for instance dandelions e can’t do much at all due to their very definite and unvarying forms. This ability can’t work in such a way as to exert pressure but can remove the obstruction as it’s working. Dead materials grow slower than plants do. The materials need to be common in the general area.

-Annoy: While Gid is pretty useless in combat there’s a great deal that can be done by adjusting the texture of surfaces, this can cause enemies to slip on recently reliable terrain and stick to once smooth surfaces. In addition while e cannot affect creatures physically to any noticeable degree e can affect movement slightly, the net effect is that while Gid is using Annoy any monsters within es area of effect have a penalty to dexterity and luck.

-Spread mycelium: Gruum-da can cause the mycelium to spread in es AoE, it is necessary to use this at least once in a tile before any changes more than a few centimetres in scale as Gid relies on the mycelium to move mass around, probably more than once at the start Because the tiles are probably larger than a meter or so. The exceptions to this are around the tree as the mycelium is already there and large plants already have ways to move mass around and internal stores. Even though it's only necessary once if it’s used longer in an area there’ll be other changes such as simple foundations, denser mycelium and pre-prepared material stores.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 25, 2017, 06:06:02 pm
(Maybe if e forgets to PM the locked skillset, I can mark the sheet as invalid without the need to actually read all those massive text walls)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 25, 2017, 10:26:59 pm
I make text walls of the HIGHEST QUALITY! How dare you INSULT my wall of text POWER!

Pming asap
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 25, 2017, 11:41:18 pm
As a tree action, can other dryads downvote a dryad's Replace Dryad action?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 26, 2017, 12:10:04 am
The ability "Spread mycelium" does not make sense to me. It needs to be changed, or at least re-worded.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 26, 2017, 08:48:33 am
What's the problem? What did I forget to write?

Mycelium is the main body of fungi and consists of microscopic fibers in a web that can stretch for miles(depending on the variety), the fruiting bodys(mushrooms)are relitivaly unimportant. If you're interested.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 26, 2017, 04:41:40 pm
The ability appears to do nothing except put a restriction on your other abilities by not letting you use them unless you prepared an area first? Was that your intention?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 26, 2017, 04:59:40 pm
Oh wow. I did not even notice what Antler is trying to do. Under normal circumstances it would be easy to dispute a replace Dryad spell. But if someone is using it on themself then that probably means they are not having enough fun to justify continuing with the game and are at least being considerate enough to not just disappear without a word. If you want to cancel that one, you will need to actually convince Antler to not cast it.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 26, 2017, 05:55:30 pm
Oh wow. I did not even notice what Antler is trying to do. Under normal circumstances it would be easy to dispute a replace Dryad spell. But if someone is using it on themself then that probably means they are not having enough fun to justify continuing with the game and are at least being considerate enough to not just disappear without a word. If you want to cancel that one, you will need to actually convince Antler to not cast it.
I feel a great disturbance in the 'net. As if millions of trolls whined out in frustration, and were suddenly distracted by a typing error in an otherwise legitimate argument.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 26, 2017, 09:03:22 pm
The ability appears to do nothing except put a restriction on your other abilities by not letting you use them unless you prepared an area first? Was that your intention?
Ya pretty much, on the flipside they get a buff if I use this for longer than strictly nessesary, also I don't need it when changing healthy trees or when only making small changes.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 28, 2017, 12:41:08 am
Somewhere, in an alternate dimensions (http://www.bay12forums.com/smf/index.php?topic=164014.msg7495101#msg7495101), the theme from Jaws starts playing.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on June 28, 2017, 03:12:10 pm
Head south, meet the bear, and get it's attention in a friendly way.

"Hey! Big fella, what sort of animal are you? Can you even see lil' ol' me?  Hello?"
Which Dryad is this?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on June 29, 2017, 05:58:49 pm
Supernerd, I meant to reinforce the walls of the tunnel Geos was digging so they wouldn't collapse on him, not to reinforce the wall around the tree that you already said was reinforced as much as possible without compromising structural integrity.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on June 29, 2017, 07:41:15 pm
There is no tunnel, and the walls that you erected around the tree is the only thing on tile T that can be considered a "Wall".

You would need to dig more before you have something that can be considered a tunnel. Here is an image of what you have so far.
(http://i.imgur.com/3IoCn2A.png)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on June 29, 2017, 09:54:07 pm
Head south, meet the bear, and get it's attention in a friendly way.

"Hey! Big fella, what sort of animal are you? Can you even see lil' ol' me?  Hello?"
Which Dryad is this?
The sun cat thing
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on June 29, 2017, 10:12:34 pm
Good luck everyone.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 07, 2017, 06:05:56 pm
S34N1C has failed to post within 72 hours of getting off the waitlist, and has lost their chance to play! If S34N1C still is interested in the game, he should re-post his application on the OOC thread. Otherwise, I will assume he is not interested.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 08, 2017, 11:48:46 am
I'm going to have to point out an issue with the first Bob action. While IF statements are legal and your action can probably be processed, if you use more than one ability in a single turn then you would need to allocate some of your power multiplier to every ability you intend to use. Since you only have 1 power multiplier as a newborn Dryad, this is not recommended in most circumstances.

I'll also mention that you will be unable to move more than one tile per turn under ordinary circumstances, and you won't be able to investigate things on a tile you are not on.

I might recommend talking to the other Dryads, and then posting an action.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on July 08, 2017, 02:35:24 pm
I'm going to have to point out an issue with the first Bob action. While IF statements are legal and your action can probably be processed, if you use more than one ability in a single turn then you would need to allocate some of your power multiplier to every ability you intend to use. Since you only have 1 power multiplier as a newborn Dryad, this is not recommended in most circumstances.

I'll also mention that you will be unable to move more than one tile per turn under ordinary circumstances, and you won't be able to investigate things on a tile you are not on.

I might recommend talking to the other Dryads, and then posting an action.
Action edited.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on July 10, 2017, 09:36:55 pm
Aster takes a risk!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on July 11, 2017, 04:18:28 pm
Just to remind y'all: I still haven't been given permission to use mana or have been told what to do/what we are doing (other than "protect the tree:).
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Mardent23 on July 11, 2017, 04:27:55 pm
Have I missed anything?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on July 11, 2017, 05:05:14 pm
Well, aside from protecting the tree, we also want it to grow. More tree means more mana means more dryad!
As for spending mana? No permission required. It is just that everyone else can vote it up or down. If you just keep spending all the mana on tier upgrades for yourself, then others will likely vote your stuff down...
But spending mana is achieved by just asking to spend mana, and being on the tree's tile is often important?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 11, 2017, 05:59:37 pm
How mana may or may not be used is up to the players. There are no formal rules set up for how it can and cannot be used as of yet. Feel free to get political if you want.

Asking the tree for something, like, literally asking it things using words probably won't get anything done. I think it is canon that the Dryads are the will of the tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on July 11, 2017, 07:11:43 pm
But if the dryads are the will of the tree, then asking for the tree to will itself to use an ability is asking for the dryad to use the tree's ability!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 11, 2017, 07:40:18 pm
Its not like that. It is that.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 13, 2017, 04:37:51 pm
Every ability is interpreted a different way each time it is used. While you will often get the same results from using the same ability, external factors and random chance will have huge effects on it and some abilities are more consistent than others.

For example, a Geode Bomb has a higher than average damage on average, but can easily harm the wrong things. It is reliant on jagged crystal fragments to deal damage, but unless the geode bomb is swallowed it will never deal 100% of its potential damage. Any obstructions nearby can reduce the impact these fragments can have, such as a nearby wall.

You can get a general idea of what will or will not be effective by contemplating the  wording on the update posts. If the GM acts especially sarcastic for example, that will reduce the effectiveness of doing the exact same action under the same circumstances. If the GM says it went especially well because of specific circumstances, that also reduces its effectiveness in future uses for some reason. If the GM hints towards something without telling you outright, then you can get an especially effective result if you figure it out. This is because the GM is sort of a jerk.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: quantumMastermind on July 13, 2017, 05:04:33 pm
Pretty much all we're doing is protecting/helping the tree.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on July 13, 2017, 06:23:40 pm
So what you're telling me is that if I want maximum damage, I need to shove the Geode Bomb down my target's throat? I can dig it. Should be fun to try in the future.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 15, 2017, 10:37:01 pm
As a reminder, if a player is proving to be... Problematic... You can cast Replace Dryad on them. It might be resisted, but having a majority of players agree on it will probably make it work.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on July 15, 2017, 10:51:44 pm
As a reminder, if a player is proving to be... Problematic... You can cast Replace Dryad on them. It might be resisted, but having a majority of players agree on it will probably make it work.
Whom are you implying is problematic?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on July 16, 2017, 12:40:59 am
Well there is the break-dancer and the AFK, which are both extremely helpful. SN is probably referring to Geos. All that wall building and destroying over and over again is just tedious to watch...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on July 16, 2017, 06:00:10 pm
I might have very little/no internet access for the next 3 days, so I might be unable to post.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 16, 2017, 07:16:28 pm
Well you get 72 hours after an update to post before you can be replaced so that won't be a problem provided you get your internet back on the fourth day.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 19, 2017, 12:21:34 am
Waitlisters, kindly take this opportunity to swipe away Shadowclaw777's spot in the game. He has failed to post any actions for an unforgivable amount of time. (And this is despite even getting a pm reminder at least once)

But make sure you read the instructions on the first post about replacing other players first; you still can lose your chance on a technicality.

And speaking of unforgivable amounts of time, I have finally got around to adding Grumm-da to the waitlist properly.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 19, 2017, 07:00:26 pm
Here is a free piece of advice for the new player. On two separate occasions, one of which was literally the latest turn, it has been demonstrated that going after large quantities of Cor-Mites alone is not such a hot idea.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on July 19, 2017, 07:38:33 pm
As has frequently been stated by the G.M., The G.M. is a lying cheating cheat-liar and cannot be trusted. It is thus obvious that this misdirection is an attempt at directing us to a misguided end. No doubt this "telling the enemy what to do" effect will result in an enemy that is quite reasonable and friendly and will enjoy doing as it is told, as opposed to tearing the new dryad into tiny tiny little pieces and eating the remains.

P.S.
 So long as we can generate mana faster than it costs to revive dryads, and a single dryad can attract a whole mitey horde, we can hold them off forever by sacrificing dryads. Thus I am given yet another idea for a dryad!

name: E-coyday Aitbay Urelay
Combat: Law of Nature(airquotes): Prey: Everything wants to eat you and will waste its time doing so.
N.C.: Meta: Totally Original(airquotes): The G.M. won't notice when you submit an exact duplicate of this dryad to the waitlist to replace its dead counterpart.
Natural: Growth: Revive: There is a chance that you will regrow immediately if you die.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 22, 2017, 02:53:26 pm
Curses! It looks like we still have players who don't consistently post within 72 hours of an update. I'll have to let the turn last a bit longer to give the waitlisters a chance to feed.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on July 22, 2017, 03:06:23 pm
Really going to have to get that tier preservation upgrade...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 22, 2017, 03:09:33 pm
I'm surprised nobody mentioned it until now.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on July 22, 2017, 04:10:54 pm
Sorry I haven't action'd sooner. Also, the upgrades available for Hikari still treat her as a newborn.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 22, 2017, 04:14:55 pm
Actually, you still managed to post within 72 hours. Barely.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 22, 2017, 05:52:55 pm
I did not even notice that Antherus was intending to use the Direct Insects ability.
I've given at least one warning in the past that you should use the exact name of an ability when you intend to use it, or else the GM may not assume you intend to use it. (Though this may have been prior to the addition of Antherus).
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Andres on July 22, 2017, 06:18:38 pm
I'd like to be taken off the waitlist. I haven't been able to follow what's happening very well on both OOC and IC, and at this point I don't really want to put in the effort to catch up.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 22, 2017, 11:08:53 pm
Just to clarify, mana WAS used last turn. Reviving a tier 1 dryad costs 3 mana.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 27, 2017, 09:27:24 pm
I'm going to say it is legal to get an ability that another dryad has provided that it falls under a skillset that you have. There would be no discounts for doing so unless I already had some kind of plan for future upgrades. In order to do this, you would need to purchase a non-random spell. I guess there is a non zero chance you can get it using random ability? Don't count on that one though. Especially if I know you are trying to do that.

Also, the ooc thread exists for a reason.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: OceanSoul on July 27, 2017, 09:30:39 pm
Sorry I forgot.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 28, 2017, 06:30:48 pm
Due to the fact that it has only been 71 hours since I sent a PM to Mardent23, I am going to permit him to rejoin the waitlist at the very top of it... Provided that I get some kind of response from him before the full 72 hours have passed. (There are about 55 minutes left as of this post). Hooray technicalities!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on July 30, 2017, 08:40:58 pm
As a fresh reminder, if you go 72 hours after an update without posting, anyone on the waitlist can take over your position in the game.

There is seriously no excuse for going even 48 hours without checking in. Seriously, this game could potentially update more frequently if players would consistently get their actions in fast enough. (Might take several turns of this for the GM to get used to it though)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 02, 2017, 04:17:19 pm
Got the update up. Bit later than usual, largely because replacing dryads is more GM intensive than regular updates. Though I am getting a lot of replacement practice in.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on August 02, 2017, 05:00:04 pm
Posting to prevent (justifiable) quadruple post.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Evonix on August 03, 2017, 02:44:32 pm
Wow I forgot about this thing
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 03, 2017, 03:40:06 pm
As a result of reasons that I cannot seem to remember, your character was not approved for the waitlist. (Possibly something as trivial as not PMing a locked skillset) If you are still interested in the game, you'll need to re-submit your application or make a new one.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 03, 2017, 11:48:19 pm
You know what I hate? When players don't post their action for a turn, then when the next turn comes along, they immediately post their action for the new turn. Like, why is that even a thing?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on August 03, 2017, 11:56:55 pm
Because you are not trolling them hard enough? Perhaps you should run their command through a translation cycle every time that you "can't even..."
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 06, 2017, 12:10:00 pm
Oh, and check out the new poll. I want to see what other people think I should do about the... non-posters. (To put it politely)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 07, 2017, 10:46:25 pm
So... Is anyone going to talk Maple out of that action?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Rose on August 07, 2017, 11:02:03 pm
I'm tempted to submit another, better thought out,  character.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 07, 2017, 11:09:09 pm
Feel free to submit a new character if you want. (I will need to put you at the very bottom of the waitlist, but the waitlist has gotten a lot smaller lately.)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on August 08, 2017, 12:31:00 am
Meh, if nobody is going to talk me out of jumping to my doom I see no reason to talk someone out of not using any of their powers in a turn. I mean, for all we know the Cor-mites were all just looking for an abusive relationship and will start a Maple fan-club...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: FakerFangirl on August 09, 2017, 11:21:35 pm
Nute felt a great disturbance in the tree. As though all the tiered-up dryads were off sunbathing while a boss-fight was going down.
Hahaha.

for all we know the Cor-mites were all just looking for an abusive relationship and will start a Maple fan-club...
They aren't very talkative.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on August 09, 2017, 11:28:49 pm
They aren't very talkative.
They're just shy and don't want to admit that they're madly in love and want a big strong dryad to be scary-jealous over them...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 10, 2017, 04:07:54 pm
Bob should post soon. Very soon. If you are on the waitlist you might have a different opinion.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 11, 2017, 07:42:25 pm
Hikari wasn't thinking about using starlight grenade light for another starlight grenade. She meant to use a Focus Firelight attack with the light generated from the grenade, which would be concentrated and, perhaps, easier to concentrate that normal, more speed out light during the winter. Can I get confirmation on this before I attack?

It might be beneficial if the grenade had a high enough power multiplier or a lot of them are used at once or something?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on August 11, 2017, 07:57:22 pm
So... like, An array of 40000 grenades all focused into a single lens directed at the nearby human settlement because the pizza was delivered 10 minutes late?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 11, 2017, 08:29:19 pm
Feel free to test it out if you can make that many of them. And find a way to order pizza.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 12, 2017, 04:02:29 pm
Alright. Here is a test reminder after 24 hours. If you don't post your actions after this, I'm not going to keep doing this.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 21, 2017, 03:53:32 pm
Still waiting on one player. I haven't got the inclination to double check if I made bold font mandatory or not right now so its only one we are waiting on.

Edit: What I should have double checked, was to see if the player who didn't post was dead. That is actually an acceptable enough reason to not post.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 23, 2017, 09:10:14 pm
It has been over 48 hours since the last update. Better post soon or you might get replaced. Probably won't though. The waitlisters are not as assertive as I hoped.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: FakerFangirl on August 24, 2017, 11:27:28 pm
Ponder how much mana it would take to use Inevitable Decay on Winter itself, creating a small area of Spring around the tree.
lol do it!

Antherus Lies in the snow, hating winter.
:D

Nute takes a solid laser shot for 4 damage!
Uh oh...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on August 25, 2017, 12:11:54 am
Nute takes a solid laser shot for 4 damage!
Uh oh...
It was personal, intimate, and warm!
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Paxiecrunchle on August 25, 2017, 12:23:01 am
Wait I'm confused where do I join the waitlist?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on August 25, 2017, 01:31:27 am
The details are in the first post of this thread, and there are several examples following it. You don't publish your secret "locked" skillset here, but instead send it via Personal message and keep it secret from the rest of us cluckleclusters. I suppose you could probably send the whole thing by personal message?
And if you did so, and are not on the waitlist, then you could ask why? I get the impression that asking why someone didn't put you on a waitlist could be seen as impolite, but so long as it is an honest and impartial query?

Believe that the rest of us posted a character here minus its secret skillset and then sent the secret skillset to Supernerd via personal message.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on August 26, 2017, 06:03:53 pm
Speaking of waitlist, I need to remove Maple from it because she is already in the game.

RAM has given a pretty good explanation of how to join. I'm going to go on record saying that it is not considered impolite to ask why you are not on the waitlist for this particular game. If you made an application and are not on the waitlist, the reason is probably something easily fixed which should be brought to light sooner rather than later.

Also, posting your application in the OOC thread would be preferable to a PM (With the obvious exception of the secret skillset)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 03, 2017, 09:03:14 pm
Just so you guys are aware, the new turn started and most of you didn't post an action yet.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 05, 2017, 07:27:24 am
Unless you all want me to update with only one player action, you better post your action in the IC thread.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on September 05, 2017, 07:17:55 pm
I believe I made a character for this, awhile back.

Ah, here it is (http://www.bay12forums.com/smf/index.php?topic=163936.msg7484449#msg7484449). IN
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 05, 2017, 07:35:21 pm
I have checked the archives. Not only was your application validated and put on the waitlist, but it is actually still on there!

I would need to add some conditions to Bindseed however. The map constraints are partially in place to limit how often new map tiles need to be made as a GM convenience thing. I'll automatically tweak it if it is left unchanged.

The rules for replacing a lazy player are hidden on the first post in the OOC thread. If you can do it correctly you might be able to get in the game as early as tomorrow if you were so inclined.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 09, 2017, 01:09:39 pm
Why are so many of my players not posting? This really kills my motivation to update the game.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on September 09, 2017, 05:03:13 pm
Because life is pain?

Oh, Geos made a bomb last turn, but just couldn't get a target, right, so can throw one to Nute and also make one?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 09, 2017, 05:06:07 pm
I checked last turns action. Geos specifically said that he would fire a bomb if it wouldn't hit Hikari or the Fox. He did not say that if he could not then he would make a geode bomb and not throw it, and I did not assume he intended to because holding a geode bomb is sort of a dangerous thing to do.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on September 09, 2017, 05:23:24 pm
That is a fair and reasonable conclusion to come to.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 13, 2017, 04:17:53 pm
A week after the last update, half of the players did not post an action and I am really sick and tired of nagging people to post their actions all the time. I think it might be time to retire this game and figure out what to do for my next game.

(As per tradition, anyone stuck on the waitlist for this one would get VIP waitlist access to the next game if this is what happens.)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on September 14, 2017, 11:53:07 am
I have checked the archives. Not only was your application validated and put on the waitlist, but it is actually still on there!

I would need to add some conditions to Bindseed however. The map constraints are partially in place to limit how often new map tiles need to be made as a GM convenience thing. I'll automatically tweak it if it is left unchanged.

The rules for replacing a lazy player are hidden on the first post in the OOC thread. If you can do it correctly you might be able to get in the game as early as tomorrow if you were so inclined.

Well Scoutlock's whole premise is to scout. Perhaps that would be more feasible if the enemies were tough enough to take back land. Then he could check on its' current state. Maybe he could also be allowed to check out uno unclaimed land, if there arnt any already.

Quote
A player on the waitlist can take the place of an active player if they post in the game thread with some very specific conditions. In order for this to work, it needs to have been at least 72 hours since the last turn was posted by the GM (If your post is even a second too early it will not count, and only one player can replace a single person which will be the first one to post AFTER the 72 hour period). The post must include the identity of a current player who has not yet posted any action for the current turn. If you do it right and the player fails to post before the GM gets around to updating, then you will be off the waitlist and into the game at the slow players expense!

I do not understand. Could I just post my turn after those 72 hours and you choose the one that is least active?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on September 14, 2017, 02:11:30 pm
It does say to specify which player is being replaced...
1: 72 hours has passed since the previous turn.
2: A waitlist-player posts the identity of one (or more?) in-game-player who has not posted since the previous turn and their desire to replace them.
3: The in-game-player does not post prior to the next update.

Least-active doesn't seem to be mentioned. I expect that it is the wait-list players choice. Presumably they can specify an order of players that they wish to replace?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 14, 2017, 04:06:32 pm
Part of the reason things are set up the way that they are is so that a player cannot be replaced unless the player replacing them has a general idea of what is going on. It also makes them responsible for the loss of the inactive player, thus inspiring them to make the correct decision to avoid upsetting their new allies.

I am currently at the point where I am considering cancelling the game though. If there is a certain type of different game you would rather play I am open to suggestions.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 17, 2017, 11:44:56 am
I'm getting so sick of waiting for the inattentive players that I have sent out a pm to them. They will be replaced tomorrow automatically if they do not get an action in within 24 hours.

I wanted to make any new players need to be held liable for the loss of the player they are replacing, but I am confident that nobody will mourn the loss of a player who did not post for over ten whole days.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 17, 2017, 08:20:54 pm
As a reminder, that free unison ability is a one of a kind upgrade that doesn't increment costs. I'm just saying that you should think about it before you get it. Almost every turn, I see a disturbing lack of player strategy and it really bothers me.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on September 17, 2017, 08:34:30 pm
As a reminder, that free unison ability is a one of a kind upgrade that doesn't increment costs. I'm just saying that you should think about it before you get it. Almost every turn, I see a disturbing lack of player strategy and it really bothers me.
What, having a bad!@# floating triangle robot/dryad hybrid as a party member isn't a good use of the free unison ability?

What would you spend it on?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on September 17, 2017, 09:28:25 pm
Why not just combine Nute's Alchemy and Geos' Terraforming or Earth for a spell to supercharge the soil to nurture the tree. A bigger tree means more mana.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 17, 2017, 09:36:49 pm
What, having a bad!@# floating triangle robot/dryad hybrid as a party member isn't a good use of the free unison ability?

What would you spend it on?

Hypothetically, lets say that trying to merge yourself with something else is a good thing to attempt. I would instead use the animals skillset to merge with an animal. There has been at least one bear sighting in this game so far, and I am pretty sure it had like 300 health, and there are already skills that you have access to that would complement it such as Adapt (Minor).

This is not even one of my top 5 best ideas. I'm certainly not telling you what I would actually do, there is no fun in that
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on September 17, 2017, 11:43:04 pm
Well, my first thought is combining Earth and Stars to swap the relationship between Earth and Stars, making an invert gravity spell. Trees are pretty good at hanging onto the ground afterall...
But then again, I would probably just randomly pick two dryads and then random/random them...
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RoseHeart on September 18, 2017, 01:02:01 am
Quote
I am currently at the point where I am considering cancelling the game though. If there is a certain type of different game you would rather play I am open to suggestions.

If you are looking for something new I suggest playing AVATAR LEGEND (http://www.bay12forums.com/smf/index.php?topic=165462.0). It is a succession game so hosts take turns but it would be good experience to play first.

Alright I'll drop out if you wish to move on.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Paxiecrunchle on September 18, 2017, 04:02:03 am
Never mind whatever I said earlier, I don't understand a single thing about this game so I probably won't be joining, since the more I read in this thread the more confusing it seems to get.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 18, 2017, 07:47:02 am
Most of the important rules were documented on the first post, you probably don't need to read much more than that one.

This game will probably continue to be a thing. Provided of course, that the players post their action in a timely manner. Player negligence is the number one problem this game suffers from.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 20, 2017, 06:05:43 pm
When purchasing a spell, you should specify which skillset the spell falls under. In this particular case, the Transmutation skillset is the only one which could possibly pertain to the Repair ability so I guess its not strictly necessary. I'll leave it to the players to discuss the merits of said ability.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: killerhellhound on September 27, 2017, 07:20:58 am
Can I play?

Name:WaterDancer
Appearance: A blue skinned humanoid nymph with fins on her limbs she wears a dress made of water lilies and has deep purple hair drawn back into braids with flower petals woven into her braid. Scales run along her spine and continue into a shark tail.

Skillsets:
Combat:Water,
Non-combat: Healing,
Nature: Mutation
Secret: PM

Abilities:Combat:Rapids a wave of water sweeps out and washes away victims (lessened damage but will affect an area and will knock over or distance enemies. Higher levels potential to drown?)
Non-combat: Healing soak: A relaxing bath that washes away injuries and revitalizes body and mind
Nature: Water living adjustment: a willing or unconscious being is changed to be more able to survives under the waves (Adding Scales, changing a tail, webbing feet, expanding lungs, adapting eyes to see underwater, ect) limited to changing things (No adding tails or limbs if target doesnt have one) and each cast changes one thing as well as higher levels required for more extensive changes (e.g. adding a gill system)

Please let me know if anything needs changing
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on September 27, 2017, 04:29:01 pm
The healing soak ability would probably require some degree of setup in order to perform, which I can automatically factor in. I'm not sure how helpful water living adjustment would be, but the ability itself wouldn't cause problems.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on September 28, 2017, 12:49:54 am
Nute moves NE to E and plants some weed spores.
Could you please just... stop wasting our mana on weed spores? You've planted several castings' worth already; why not just use/repurpose the ones that you already have?
Weed spores does not use up mana. I bought it for half price by using a lottery, and now it is one of my abilities, which I can use for, well, the opportunity cost of only having one power worth of abilities per turn. And, like, the stuff I already have is soil, and I am not so good at moving soil, at the moment. So after FOR SCIENCE!!ing that I can compost living weed-spore weeds I am planting a new batch on my farm for harvest later on. I mean, I should probably do the tree before my farm, especially on account of not having any crops to plant yet, but still. Of course, if I was to go to the tree to fertilise it first, then I would take the opportunity of being next to the tree to buy another random ability, because random abilities are exciting! Also because you totally reminded me of being able to buy random abilities...

But, in short, I do not believe that using wed spores consumes any of the tree's mana. And if it did, you could vote against it.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on September 28, 2017, 08:28:11 pm
Nute moves NE to E and plants some weed spores.
Could you please just... stop wasting our mana on weed spores? You've planted several castings' worth already; why not just use/repurpose the ones that you already have?
Weed spores does not use up mana. I bought it for half price by using a lottery, and now it is one of my abilities, which I can use for, well, the opportunity cost of only having one power worth of abilities per turn. And, like, the stuff I already have is soil, and I am not so good at moving soil, at the moment. So after FOR SCIENCE!!ing that I can compost living weed-spore weeds I am planting a new batch on my farm for harvest later on. I mean, I should probably do the tree before my farm, especially on account of not having any crops to plant yet, but still. Of course, if I was to go to the tree to fertilise it first, then I would take the opportunity of being next to the tree to buy another random ability, because random abilities are exciting! Also because you totally reminded me of being able to buy random abilities...

But, in short, I do not believe that using wed spores consumes any of the tree's mana. And if it did, you could vote against it.
Ah. In that case, it's fine, then.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on October 01, 2017, 02:55:00 pm
Post your actions everyone. I'm really sick of sending out PM reminders about this.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Beirus on October 03, 2017, 09:47:34 pm
Geos opposes Bob's waste of almost all our mana for undisclosed plans. And he still opposes Bob's use of mana if he discloses the plans, purely on principle. The principle of "You don't get to unanimously decide to waste a majority of our mana on selfish plans, especially not when there are zombies that may have possibly noticed and aggroed on the tree." He watches the elf zombie and fires an Empowered Geode Bomb at it if it attacks the tree, or any other zombie attacking the tree. If no zombies attack the tree, he goes SE and uses Terraforming to gather up stone, especially ones shiny or different from the kind by the tree, to bring back to the tree.
My plan will deal with the zombies, and it will do so much faster than just beating on them will. It took us a ton of turns and mana to deal with the Triankular, which had only 33 health; what makes you think that we can quickly dispose of the Elf Zombie, which (currently) has 43 health and might call in backup later?

Unfortunately, I can't disclose my plan until after I pick up my secret skillset.

"Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret."

Plus, you Geode-Bombed my Triankular corpse. You owe me one for that.
Your Triankrular corpse? Bullshit. You don't get to claim a corpse when you didn't do anything significant to help kill it other than failing to jump at it and succeeding in scratching it with stubby T-Rex arms. You didn't even try to focus it's attention on you, or help out the other Dryads that could hurt it. You sat around and tried to claim the corpse of something that wasn't even dead yet. I owe you nothing.

There are plenty of ways to tell us what you plan to do without telling us what your Secret skillset is. You know, like not using the name of your skillset. What it is and what it can do are, or at least should be, distinct enough that Supernerd won't count it if you tell us what you plan to do without mentioning the name of the specific skillset. Of course, that depends on Supernerd.

And as for why I think the zombie will be easier to kill than the Triankular, it's not nearly impervious to our attacks. It may not feel pain, but its bones can be shattered and its limbs can be severed. And it can be burned if it comes to that, which I hope it doesn't because I don't know if the wall would act as much of a firebreak.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on October 07, 2017, 11:37:33 am
There are still players who didn't post their action. I may need to start threatening to kick people from the game if this problem is not resolved soon because this is unacceptable.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on October 14, 2017, 03:01:00 pm
This game isn't working out for me anymore, so I am officially declaring it to be dead. Does anyone have any suggestions for how to reduce the amount of delinquent players I get in future games? I'm thinking of requiring prospective players to provide examples of games where they had excellent attendance, but that might severely reduce the amount of people willing to play.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: FakerFangirl on October 14, 2017, 05:03:15 pm
This game isn't working out for me anymore, so I am officially declaring it to be dead. Does anyone have any suggestions for how to reduce the amount of delinquent players I get in future games? I'm thinking of requiring prospective players to provide examples of games where they had excellent attendance, but that might severely reduce the amount of people willing to play.
Reset it three times when players are trying to do their actions. *cough* Haspen! *cough*

I think that you have to get a feel for players, since there is no mmr system for roleplaying experience. Or maybe some people drop insider lingo. Make complicated ruleset that only a hardcore roleplayer understands or make them read a manual. I dunno! You could count how many pages of posts ppl have before accepting them. Or just automate inactives. It seemed like you were losing interest last month.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on October 14, 2017, 05:12:57 pm
Well there is this thing. There are worse forms of intimidation than submitting someone's fictional child to the whims of Bay12...
http://www.bay12forums.com/smf/index.php?topic=124700.0;topicseen (http://www.bay12forums.com/smf/index.php?topic=124700.0;topicseen)
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on October 14, 2017, 05:22:44 pm
I actually looked at that delinquent player thread. It seemed like it was just some necro-posted thing though.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on October 14, 2017, 05:37:51 pm
Well, since the game's dead anyway, I can finally reveal my secret affinity.

It was necromancy. I was planning to seize control of the undead using my necromantic powers and making them help us scout, do manual labor, etc.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: ATHATH on October 14, 2017, 05:38:59 pm
Supernerd, were you satisfied with/by my posting frequency in this game?
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: Supernerd on October 14, 2017, 05:43:03 pm
Supernerd, were you satisfied with/by my posting frequency in this game?

You were mostly good, but there were a few spots where you missed getting your action in within 72 hours.
Title: Re: Dryad Rage: A game about growing a tree. OOC Thread.
Post by: RAM on October 14, 2017, 07:15:17 pm
I actually looked at that delinquent player thread. It seemed like it was just some necro-posted thing though.
There is nothing wrong with necroposting...