Bay 12 Games Forum

Dwarf Fortress => DF General Discussion => Topic started by: Altaree on May 02, 2017, 07:19:26 am

Title: OH NO! We are missing a coal type!
Post by: Altaree on May 02, 2017, 07:19:26 am
https://arstechnica.com/science/2017/05/carbon-intensity-is-falling-in-industrial-electric-power-sectors/ (https://arstechnica.com/science/2017/05/carbon-intensity-is-falling-in-industrial-electric-power-sectors/)

Look at the 3rd graph!

My world is too cold.  New 'burning anthracite only' mega project.  Those traders better hurry up!

I have got to believe, with how detailed this game is about booze and cat self-cleaning, that global warming is modeled.  Time for some !!SCIENCE!!
Title: Re: OH NO! We are missing a coal type!
Post by: TheBiggerFish on May 03, 2017, 10:21:02 pm
I wish you good luck with your !!SCIENCE!!, sir.
Title: Re: OH NO! We are missing a coal type!
Post by: Eric Blank on May 04, 2017, 12:48:21 am
Global warming isnt modelled at all in df. Local climates are set at the beginning of world gen.

You can easily mod in anthracite as a new material type, though. Youd just need a renamed duplicate of bituminous coal and the reacrion that processes that coal into coke, to make more coke out of anthracite
Title: Re: OH NO! We are missing a coal type!
Post by: Melting Sky on May 31, 2017, 07:23:07 am
Shhhh! Don't give Toady any ideas. The poor guy is easily distracted by tangents and I could see him spending the next year and a half building some sort of complex climate modeling algorithm to simulate things like dwarven driven climate change. As neat as that would be, it would reduce our CPU's to ash and prevent important stuff from getting done.
Title: Re: OH NO! We are missing a coal type!
Post by: neblime on June 12, 2017, 06:04:46 am
I can see it now.. the elves come and beg you to sign accords to limit your industry and stop cutting the damn trees down, you refuse and destroy the environment and the elves march on your fort, sounds fun
Title: Re: OH NO! We are missing a coal type!
Post by: NW_Kohaku on June 19, 2017, 01:04:24 pm
It'd be more reasonable to make anyone living near an anthracite power plant start having syndromes like lung cancer or lead poisoning than to have a single fortress cause all of global warming... That, or make the "fog" that is generated morph into an evil fog that causes people's organs to melt from the inside out.
Title: Re: OH NO! We are missing a coal type!
Post by: Timeless Bob on June 19, 2017, 07:10:04 pm
Have each "Make coal" job create a small amount of "smoke" that creates a smudge on the nearby environment.  The next time it rains, the ground with the smudge of smoke on it turns into a 1/7 pit of "acidic goo" (basically the same as a down-stair).  The "acidic goo" causes syndrome blistering and sores on living beings if touched.  If possible, it's also a building destroyer limited wood, so that it applies to trees and wooden walls affected by the smoke as well.

Viola! Acid Rain due to dwarven industry...