As for nations, I think with 3 (possible) undead spammers, at least the underwater areas will stay intresting.
It'd be slightly larger than 150 provinces, and we don't quite have the recommended player count, but Ragnarok Comes (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3082) looks really cool. I don't think we have any cave nations, so the large cave system shouldn't be that big of an issue.My only (minor) quibble with that map would be that we're currently playing on it in Round 26, and seems like it could be overly large for 9.
Regular Skelespam yes, but with the current roster Fomoria would be the only one able to get down there in the first place.
And having to equip each and every mage with waterbreathing makes things so much less efficient, not to mention that skeletons are poor amphibians.
I'm in.
I'm not sure which pretender I actually sent in, but I'm in.
I'm in.
I'm not sure which pretender I actually sent in, but I'm in.
Just do what I do and make a new Pretender for every game, even if it's a copy/paste, just so you can confirm you got the right one by the timestamp on the file.
Send my pretender in, after many tries I went with the good old "fuck it I'll figure it out as I play" style of planning.
Send my pretender in, after many tries I went with the good old "fuck it I'll figure it out as I play" style of planning.
I've got a guy but I'm looking at him and kind of confused. Why would I have 6 earth for Fomoria? What are they gonna be doing with EBDW?Virtually all of the Fomorian mages are sacred, so it's not an entirely bad idea to give them reinvigoration.
I left 2 extra slot for possible late joiners, last chance.
Most of us think they are bad for some reason, curious poll results.
broken englishBetter than some people who have it as their only language, so don't worry!
("Oh, nothing but knights and barbarians? Joy!")
Turn 2 is when it all becomes real, since that's when you get to see just how screwed you are by the initial indy placement. ("Oh, nothing but knights and barbarians? Joy!")
(PS: After playing Sceleria, not having to pay for the lorica segmentata all their troops are equipped with is a great relief...Shadow Vestals don't have lorica segmentata, though?
No seriously, it's greatly overpriced even compared to the equivalent common armor. The lorica squamata and hamata don't have that issue)
Cap-Only sacreds that rely entirely on their ethereality to survive. Also fairly heavy on the gold for a unit that rapidly folds when magic gets involved(PS: After playing Sceleria, not having to pay for the lorica segmentata all their troops are equipped with is a great relief...Shadow Vestals don't have lorica segmentata, though?
No seriously, it's greatly overpriced even compared to the equivalent common armor. The lorica squamata and hamata don't have that issue)
Bear with me here, but what's going on with the "Pretenders of the world" screen? I thought that even with score graphs disabled you could at least check out the funny things other players named their pretenders. It's been long enough I could be misremembering, though.
Fair enough. I thought we were talking about the expansion phase, where Shadow Vestals really shine with a decent bless, but they do drop off in usefulness once you start fighting other players.Cap-Only sacreds that rely entirely on their ethereality to survive. Also fairly heavy on the gold for a unit that rapidly folds when magic gets involved(PS: After playing Sceleria, not having to pay for the lorica segmentata all their troops are equipped with is a great relief...Shadow Vestals don't have lorica segmentata, though?
No seriously, it's greatly overpriced even compared to the equivalent common armor. The lorica squamata and hamata don't have that issue)
Pretenders can't get into the Hall of FameI thought they could, only never received heroic promotions in the process?
Just tested by making an awake Linnormr pretender and having it tromp around killing dudes. After two turns, it's taken two provinces, but only my prophet (who has taken part in a single battle) shows up in the Hall of Fame. So no, pretenders can't show up in the Hall at all.Pretenders can't get into the Hall of FameI thought they could, only never received heroic promotions in the process?
Wow, we're pretty tightly packed in here.
I got visited by the Spring Fairy!Since it's summer already, I'm going to assume it left you a dollar under your pillow, for each spring that fell out of your mattress.
Wow, we're pretty tightly packed in here.
It's a little tight.There should be a version of the map available with borders (it also shows where mountains and rivers are) in the zip file - I know, since that's what I'm using. It's just a matter of renaming the image file.
I also don't like how province borders aren't marked, combined with wraparound vertigo this map is disorienting as hell.
Well, I screwed my expansion up bigly.
Could I suggest a 26h-28h turn timer? I'm not a big fan of the gradual creeping of the turn interval that happens on 24 hour timers.
As for the borders, given that I keep province connections on at all times anyways, it hasn't been too difficult for me to wrap my head around, so i haven't bothered replacing the borderless map (which is indeed very pretty).
The cost of entry is pretty high, our only amphibious commander is an expensive cap-only STR, but yes, we are technically quasi-amphibious.Expensive cap-only STR who can grant a small squad of guys waterbreathing!
(Also what's with all the complaints with the map? Wraparound is the only confusing thing about it here, and 2-way wraparound tends to do that to me anyway!)
The cost of entry is pretty high, our only amphibious commander is an expensive cap-only STR, but yes, we are technically quasi-amphibious.Please, be mindful of the undead in those lakes.
I think this map will be alright but next round I join won't have a hex map like this one.
Number of provinces is the customary metric for measuring how many players can be supported, but it would be wonderful if the community would give average province connections as well.
If it came to a vote for restart with a new map, I would vote yes.For the record, I don't mind either way.
To join the bitching, I don't even have my cap-circle yet and am already encircled with only 2 neutral provinces remaining. Oh well...
To join the bitching, I don't even have my cap-circle yet and am already encircled with only 2 neutral provinces remaining. Oh well...
I wouldn't be super opposed to a new map, though I'd probably vote no if it came to it. To be frank though, if you still haven't taken the 6 provinces around your capital by turn 8, then your expansion strategy needs work. A new map may help with some things, but getting beat by independents isn't one of them. :P
I wouldn't be super opposed to a new map, though I'd probably vote no if it came to it. To be frank though, if you still haven't taken the 6 provinces around your capital by turn 8, then your expansion strategy needs work. A new map may help with some things, but getting beat by independents isn't one of them. :P
We got some power-expanders around right now (Emror and a certain green flag) - I personally just use my little monkey scouts to keep a eye open for army movement.
Besides, it's the year of our Lord two thousand seven and ten, does anybody really still fall for the "hey let's all attack the huge guy, i'll be right behind you guys" meme?
We got some power-expanders around right now (Emror and a certain green flag) - I personally just use my little monkey scouts to keep a eye open for army movement.
Really, I don't see how you've pegged me as a 'power expander'. (Also, spell Ermor right next time :/)
I would bet good money that if the score graphs were public, you would see multiple people who've captured more territory.
Not doing bad mind you, just more upper middle of the pack than #1 expander of all time. (Now if the Turn 1 Rexor's Barbarians mercenaries I bought did more than die uselessly I would see your point. (Seriously, 40 barbs, outnumbering Wolf Tribe indies... It wasn't a commander snipe. You lot really overhype barb indies I feel...))
Really, you're just seeing the results of my admittedly very successful 1st Expeditionary Force. We don't talk about the 2nd however.
(Honestly, if 'a certain green flag' is who I think it is, this seems more like an attempt to start a dogpile on your neighbors...)
Personally, if we might restart, I'd prefer we just had the poll right now and decide. Potentially restarting some time in the future takes the fun out of it now. :(Agreed. If we're going to restart, I'd like to get it over with sooner rather than later.
For what it's worth, I'd probably vote no, anyway, but I've been doing pretty well.
I should've gone underwater. StR isn't that bad and nemedians are really strong against therodos so I could've held my own down there.You know there are two lakes, right? And that I'm in the other one?
Oh, Lanka, you slanderous knave, you. 13 UW provinces is, like, twice what we've got.
Also what about lifelong protection assassins?The cost of entry for those are significantly higher - Construction 0, D1, 5 gems vs Construction 4, B4, 20 slaves. Personally, I think the increased time/effort needed to get them up and running offsets the OP-ness of the combo.
On that note, how do you protect your dudes from spamulet assassins? Lifelong protection's the obvious choice to instagib the assassin when they fly on him, but what about earlier?
Trampling, too - either on the would-be victim or their bodyguard.I remember my elephant bodyguards doing jack shit against you skelly assassin spam, Mr. Albright. (way back when)
I remember my elephant bodyguards doing jack shit against you skelly assassin spam
There was a nation-gen game a while back where my skelly spam assassins were wholly ineffective against the opposing hoburg chariot commanders.
(Round 26 especially is strange, how am I still alive)
I can make 1 amulet for 1 death gem in round 26 (after investing in a hammer) - no nation in Vanilla can do that, unless you play one of like 4 specific nations that actually have a forge bonus, then empower one, give it a hammer and slowly go to town.You're right that no nation in vanilla can make amulets for 1 death gem, but both EA Machaka and LA T'ien Ch'i have Death mages with fixforgebonus 1, so they can churn out amulets for 2 gems each with a hammer. Getting assassins might be more difficult, though.
Erfsneks?I agree 100%.
Extension granted btw. New hosting is sometime friday.
I tend to treat Victory (much like in Magic EDH games) as a soft goal and whatever happens during the game produces the main goal. Mostly being spiteful and vengeful, anyone else share that?
No issue at all, glad we are back on regular turns now.
Also, what was that Emror and C'tis?
"Just checking if Lanka has troops, oh they do, nevermind then 8)"
Best Pretender Name so far however goes to C'tis:I'm flattered! The naming theme is a bit of a pain though. I don't want to get too political, but I also don't want to ignore my initial idea entirely or rely on something boring and trite like "maybe the truth is in the middle". After all, we all know the real truth is that the reptilians run the government behind the scenes and only let their warm-blooded puppets have the illusion of power, and that's nowhere near the middle! Oh, the sacrifices we must make for art.
Granted
I take issue with your representation of the lake as 'tainted'. In fact, thanks to our lizard-y friends and their irresistible dominion, these waters are particularly lush and are steadfastly refusing to murder anyone.Spoiler (click to show/hide)
Them glamorous Paddy elves stalled.It's annoying because I did do the turn, but it seems that I never actually sent it in. Not sure how that happened.
Did you know that priests can't reanimate when the castle they are in is under siege? I didn't until now...I don't know if it was a bug that's been fixed or not, but I believe that if they were reanimating before the siege started, they'll keep doing so.
This combined with the lost turn (and the 3v1 early game, ~salt~) means RiP Lanka, quite soon.
Like, I've just recently noticed that my living units have -1 morale in my own dominion. Bug? No-bug? Who knows?
Did you know that priests can't reanimate when the castle they are in is under siege? I didn't until now...I didn't know you didn't know. Now I feel a little bad, since the reason I recklessly charged your capital was because I knew reanimators can't reanimate in forts.
Mhmm C'tis lost his pretender to some remaining forces of mine, that feels pretty good... C'tis, larger and weaker then ever, take your bite now.My pretender got me to Horde of Skeletons, so while losing it is unfortunate, a big snake isn't much of a deterrent anymore. It's unfortunate that a misplay on my part put my pretender to rest, but Biting Political Commentary served its purpose with grace.
Whoever cleans Lanka of besieging forces will have a endless army of undead at his service btw.
And we're certainly not larger than ever! Those opportunists at Therodos have been taking provinces on the other end of C'tis. Not that there's a whole lot of opportunity for Therodos while fighting Dust to Dust and Solar Rays backed by Hordes of Skeletons, but, well, perhaps Therodos is seeing something I'm not.We just hate your way of life!
Poland. I mean, Sauromatia. Their WWI-era fortifications and poorly equipped armies are no match for Hinnom's armoured blitzkrieg.This was a wholly defensive action - Sauromatia was massing hundreds of troops on our border!
Did they by any chance attack your smoke signalling station (https://en.wikipedia.org/wiki/Gleiwitz_incident)?Poland. I mean, Sauromatia. Their WWI-era fortifications and poorly equipped armies are no match for Hinnom's armoured blitzkrieg.This was a wholly defensive action - Sauromatia was massing hundreds of troops on our border!
We may or may not have owned the province next to their capital - but it's still factually true!
If by hundreds of troops you mean my researchers then yesPoland. I mean, Sauromatia. Their WWI-era fortifications and poorly equipped armies are no match for Hinnom's armoured blitzkrieg.This was a wholly defensive action - Sauromatia was massing hundreds of troops on our border!
We may or may not have owned the province next to their capital - but it's still factually true!
Thanks for the request though! Quite kind of you to do so immediately after declaring war on me, even.
There were three major factors in Ur's defeat.So was the war over before it even began? Or did you commit a fatal error by allowing me to siege your forts uncontested and defeat your various forces in detail? There was a moment where you could have joined the forces in your second fort with your capital army and capital pd to fight against my assault as a unified front, but instead you didn't. I don't know that you would have won that battle, but I definitely felt that I was taking a gamble by ordering a direct attack on Ur province.
1. Farmer Brown
2. Enchantment 5
3. THUNDERDOME!
I had a number of pretenders made, but the one I ended up using (to my eventual regret) was a N9E4 bless strat. Regenerating, reinvigorating recruitable dragons are pretty awesome, right?Was it even a good expansion strategy though? I'll say straight up that the reason I decided to attack you is that I had a scout in Ur from a fairly early point, and your expansion was definitely behind the curve (at least the curve I was setting). Your second fort only finished building after I had already started moving forces to the border, for example. Anyway, being the big bully that I am, I took advantage of that weakness.
Right. But that's more of an early-game expansion strategy.
Foul vapors and relief are ok, though I usually think of all the good nature stuff being in Alt. Plenty of good things in there for your water mages I guess.
I saw the easy potential for N5, or even N6 mages, and I decided to rush Enchantment from the beginning. It didn't help that I found an enchantment bonus magic site. I got to Enchantment 5 just before the war began, and... couldn't do much with it. :( It's just not got that much battle magic.
What would have made much more sense is to rush Evo 5, then spam Shamans 'till I ran out of upkeep. Any Shaman is a perfectly serviceable Blade Wind caster with a Summon Earthpower, and one third can Earthquake, also with a Summon Earthpower. That's some serious battle magic. It might have been enough.
Best (weirdest) luck: Getting a vampire via a random event, then prophetizing him. A regenerating invulnerable flying immortal with life drain is a pretty decent thug. I didn't know if he would keep items after death, but I never made any items, so it was a moot point.You got that stalker through an event too. I was pretty worried about him for turn or two.
I was wondering how there could be someone in the Hall with multiple deaths.
I guess I'll toss in my own thoughts on the war.I didn't think that would worked, to be honest. All I was thinking was getting Earthquake to disrupt that communion. I don't know if I did.QuoteThere were three major factors in Ur's defeat.So was the war over before it even began? Or did you commit a fatal error by allowing me to siege your forts uncontested and defeat your various forces in detail? There was a moment where you could have joined the forces in your second fort with your capital army and capital pd to fight against my assault as a unified front, but instead you didn't. I don't know that you would have won that battle, but I definitely felt that I was taking a gamble by ordering a direct attack on Ur province.
1. Farmer Brown
2. Enchantment 5
3. THUNDERDOME!
The "pull everything back behind the walls" strategy could work, but only if you get someone else to attack me from behind. Otherwise it just turns into the slow death through attrition that you experienced.Basically. I tried to get Tir Na Og to attack you while you were after me, but they didn't. Possibly bribery would have helped, but alas...
QuoteI had a number of pretenders made, but the one I ended up using (to my eventual regret) was a N9E4 bless strat. Regenerating, reinvigorating recruitable dragons are pretty awesome, right?Was it even a good expansion strategy though? I'll say straight up that the reason I decided to attack you is that I had a scout in Ur from a fairly early point, and your expansion was definitely behind the curve (at least the curve I was setting). Your second fort only finished building after I had already started moving forces to the border, for example. Anyway, being the big bully that I am, I took advantage of that weakness.
Right. But that's more of an early-game expansion strategy.
QuoteI saw the easy potential for N5, or even N6 mages, and I decided to rush Enchantment from the beginning. It didn't help that I found an enchantment bonus magic site. I got to Enchantment 5 just before the war began, and... couldn't do much with it. :( It's just not got that much battle magic.Foul vapors and relief are ok, though I usually think of all the good nature stuff being in Alt. Plenty of good things in there for your water mages I guess.
What would have made much more sense is to rush Evo 5, then spam Shamans 'till I ran out of upkeep. Any Shaman is a perfectly serviceable Blade Wind caster with a Summon Earthpower, and one third can Earthquake, also with a Summon Earthpower. That's some serious battle magic. It might have been enough.
Yeah, up until he decided to go head-to-head with your hero. :( I actually got two heroes of my own. That Light of the Northern Star actually helped one of my mages do... nothing, because she wasn't casting astral spells.QuoteBest (weirdest) luck: Getting a vampire via a random event, then prophetizing him. A regenerating invulnerable flying immortal with life drain is a pretty decent thug. I didn't know if he would keep items after death, but I never made any items, so it was a moot point.You got that stalker through an event too. I was pretty worried about him for turn or two.
Anyway, thanks for playing! Sounds like you definitely learned a few things from all of this. I'm sure you'll have an opportunity for revenge in a future game. :D
I honestly was actually planning on trying to do the funtime ambush attack jump, but then the Lanka/Lizardfolk/Ermor battle over at my other border ended up looking like I was going to get dragged into it (IE, I got attacked... by what I think was either on accident or trying to bypass another enemy in hindsight, because it wasn't followed up on, but that's in hindsight) and then instead of attacking Marveni I ended up running my armies back and forth not actually doing anything of worth.
Basically. I tried to get Tir Na Og to attack you while you were after me, but they didn't. Possibly bribery would have helped, but alas...
Yeah I attacked you just to get you to move armys in my area (I had nothing more to lose) and get more "in-fighting for lanka land" going. Intresting consequences.We'll know whom to blame for Karlito's win.
So I am dieing the slow death of those who fort over their entire territory.Just wondering, by the way - why all the forts? Throwing them down all around your cap circle steals away resources from your capital, (although I don't think that your nation is nearly as resource-constrained as my own, so maybe that's not as much of a problem for you), and - more importantly - each of those represents 600 gold that could have been spent on troops and/or commanders.
My civ has the Soothsayer. They cost 35 gold and have a 90% chance of having astral 1. The thing is, because they don't just have magic seeing as it is a random chance to have it, they can be recruited from just a fort. No labs needed. Basically all those fort were turning out every turn an almost guaranteed Astral mage. They also have fortune teller so even when one of them turns up without magic you can just shove them in important places to help protect against bad luck.And yet you've also built a palisades in a province with a library, which lets you hire 15rp sages at 85 a pop. There's little justification for wasting 600 gp in this case.
If I had been able to properly expand that would mean massive armies of astral mages. The biggest use for that would have been as communion slaves for my Enarie who are 1S2D1N mages. There are also Witch Kings who have 3D1N1B 100%[WDNB] 10%[WDNB] and have fear but those are slow to recruit.
Well... That assassination went horribly horribly wrong. I forgot to set said assassin off of retreat orders... So he promptly ran off right into the scaly arms of the local garrison... (To be fair, against a D2 mage, it probably wouldn't have gone well anyway, even with a spamulet.)That would be quite the bizarre assassination.
Breaking news: Hinnom be all 'Huzzah!' Sauromatia be like 'Rattatatatata'.If I'd gotten even a turn or two more before morale broke, the surviving giants would've turned the lot of them into hamburger.
Yeah, 20 Enaries casting nothing but Nether Darts made short work of the giants.
What's up with those Melias, though? That's a lot of gems for an investment that is not very durable. I guess with the forge bonus on the Kabeiros, it's not as bad as it could be. Not that I'm in much place to throw stones.Oh, it's just me being incorrigibly bad at thugging. I compulsively give them way more than is necessary to do their basic job, and they inevitably die to cavalry charges soon after.
What an unfortunate turn!Yeah, ugh, tough luck mate! And barbarians to boot, like a cherry on a turd cake.
Pro: I found The Ultimate Gateway (Conjuration Bonus: 40).It's kinda painting a target on yourself, isn't it?
Eh, I dunno - you mentioned finding a library; personally, I'd call sages a much more juicy target than a conjuration bonus that's inconveniently located.Pro: I found The Ultimate Gateway (Conjuration Bonus: 40).It's kinda painting a target on yourself, isn't it?
D'you wanna trade?Eh, I dunno - you mentioned finding a library; personally, I'd call sages a much more juicy target than a conjuration bonus that's inconveniently located.Pro: I found The Ultimate Gateway (Conjuration Bonus: 40).It's kinda painting a target on yourself, isn't it?
I just learned two things:
1) Trying to trample sea trolls underwater doesn't work too terribly well.
2) You can win a battle just by being more stubborn than the other side. Eventually, if they can't kill you for long enough, they just say "fuck this shit" and leave.
What's up with Happery? That's some mighty procrastination habit right there. Never misses a chance.It might be worth noting that it's considered good manners that if you're the last person to get their turn in that you should play the brand new turn that shows up in your mailbox a couple minutes later - makes it so that any given person will only hold up the works every second turn, instead of constantly.
To be fair, if a fight's gone on that long, it's almost certainly an endless stalemate. A sanity measure for that scenario makes sense.
And with that I am gone. Twas an interesting game and a lesson on the kind of maps I likeYou put up a great fight - I shudder to think what you could have achieved if you hadn't been locked into such a tiny area.
Even with my size if I had just a couple more turns so that when you attacked my research was done it could have been very different.
Sometimes I feel like I'm watching some kind of dark slapstick comedy with my fire mages.
Crap, it would be the first time getting the turn done could be actually critical I have to go out and do things and then collapse afterwards that the time difference would get me, wouldn't it? I really need to remember that next turn due at 7GMT means 'at midnight' given the time zone differences. (It just adds insult to injury when you get on ten minutes after the turn was due...)You got lucky - my patrollers didn't even manage to catch your assassins, despite the fact that they were (presumably) just sitting in the same province. Ah well.
So.... Just send the .2h file in again?If you're not one of the ones who staled, you don't have to do anything - the server still has your old turn.
There still are independent provinces in the wetter parts of the world.
Il Palazzo's talk about thrones in 428 reminds me that he just secured what is almost certainly a 3-point throne (Pretender chassis' pretty much only guard 3's, to my knowledge), so it might be a good idea to knock him off some thrones before he wins.Yes, do look at Marverni, with their very own 3-point throne! (and the rather huge army three provinces away from mine)
(Looking at you Marverni, with your 300-400 odd troops on my border...)
I don't know. Seems like a rather shitty way of burning through a bazillion fire gems.What else are you going to do with fire gems? :P
I don't know. Seems like a rather shitty way of burning through a bazillion fire gems.What else are you going to do with fire gems? :P
Well, okay, sure, lightless lanterns, but other than that?
If I had the fire magic to cast it, I'd totally do it just to blind his pretender (presumably).
I said I'd post a retrospective, right?For my part I attacked you because I thought either you or Lanka would have the easiest way to mount an underwater assault early-to-mid game, what with the easy access to hordes of undead.
Golem vs. God: God wins by excessive trample!I'm guessing the propaganda wing decided to strategically stay silent on Tir na N'og battle?
Marverni Horde vs. Earthquake: Earthquake wins against squishy mages, although the rank-and-file survived better than expected.
I'm going to give Happery extra 5h, together with a stern look.I think my memory is going or something, because this is the second time when I can distinctly remember doing a turn and what I did in a turn and then submitting said turn when it turns out that I did not actually submit the turn. It's annoying and I need to double check that the turn is actually in more.
Yup, discounting Lanka (Sorry Thtbloves, but you kinda are fairly irrelevant where research is concerned), Therodos is in last, followed by Hinnom.Not due to lack of trying on my part - I've been building a researcher from every castle with a lab virtually every turn, and as soon as I hit construction 6 I churned out the lightless lanterns... but it just doesn't seem to be enough. Maybe I should've splurged on some +magic scales or something.
No offence taken, I can only imagine how tiny my score graph has to be at this point.You have ~3 bars for research, Therodos has ~9, Hinnom has ~12.
Just being along for the ride is great, too.
You won't get a decisive battle of the kind you want, because I can't get my main army there on time. Neither can Hinnom, as far as I can tell. You'll have to make do with whatever I have in the region, and/or with Marverni fort defenders.
But hey, don't get too cocky!
you're stuck with Therodos trying to teleport/fly-in quake spam (It wouldn't work anyway, I've seen that utterly ruin C'tis way earlier in the match, and recently annihilate Marverni's mage-blob. Did you think I wouldn't take countermeasures? Especially as Marverni could've used a Turbo-Communion Quake-Spam setup?Oh, the hubris of Rome.
Oh, the hubris of Rome......I forgot about the cave bonus...
And you took out that Adept of the Silver Order that the bulk of my anti-quake countermeasures depended upon... My Prophet only had 2 hp and he survived that entire mess, so why the heck couldn't he?Most likely because your prophet had 19 defence w/o his shield, while your Adept had 1. I looked at the detailed combat log, and it seems like the prophet wasn't hit even once (as is to be expected with such high def), while the Adept was hit twice in the first round, exceeding shield block value both times, with first hit being negated by luck.
Huh? I don't see anything about cave collapse being 10% in mod inspector.
I'm dieing to theo, but slowly for the moment. Hope you enjoyed the arrows.How are you dying? I have, like, 1 army tiptoeing in the area, and you have a bazillion.
PS: Nice fight in Tir Na N'OgI honestly thought that fight was going quite well for me, right up to the point where my troops retreated - I was taking a lot more Dawn Guard casualties than it first appeared, since they were mostly hidden behind the walls/towers.
The Giants also appear to be in a good place, with no real enemy that has a focus on them, everything else is a clusterfuck.I, uh, might have slightly attacked Hinnom last turn...
Hosting postponed for AlStarThanks for that - things have been a bit crazy lately, but I should be able to get my turn in after work (call it 3 hours or so from now.)
But oh well, Well Played I suppose, Hinnom never anticipated you just taking his throne huh?Yeah, Hinnom was left oddly undefended.
Yeah, Hinnom was left oddly undefended.My two armies were caught badly out of position - one was finishing taking the last provinces of Tir, the other was in the process of sieging Marveni's capital.
I'm FAIRLY sure Fire Rear isn't a thing, now I've heard of tricks using Hold and Attack Rear... But I'm certain Fire Rear is not a thing.....I'm not lying to you, love. Give a commander a bow and see for yourself.
Also, you claiming my Throne of Life wouldn't guarantee a victory, you'd still have to hold it until the end of turn, and I was in position to do something about that... Although you would just defensive quake spam cheese your way to victory... Can't wait for Dominions 5 where stuff like that isn't more or less an automatic 'win' button unless you're up against certain compositions...I don't think you could take the throne of life back. I finally got one of the Telkhine heroes, so I'd be spamming Shimmering Fields in addition to the regular stuff. Two earthquakes guaranteed on the first turn.
The problem is, Ermor doesn't really have air mages, yes 1 in 4 Auger Elders, but I'd rather spam normal Augers yeah? (Fun fact: I recruited exactly two Auger Elders this entire match. Both rolled Death. I recruited enough normal Augers to be the research leader for most of the game, Hinnom and Marverni only just caught up, and only because I was fielding my entire mage force for the past 5 turns or so...)
That, and by the time I did my two army split I emptied my gem coffers on... I actually don't remember... Empowering that one random Auger in that western army with air I think?..... Lots of gear too, that got lost in the fiasco at the battle for the Throne of the Elements...
I mean, Il Palazzo, consider this honestly: I somehow coughed up the gems to shield my masters and a good chunk of slaves. You inflict massive damage to my standing army. Heck, you could've gone back to a multi-quake alpha strike to attempt to cause most of my troops to route, and punch through more of the not-absolute anti-quake countermeasures I would've been able to field. Either way, your ghosts are still better than my now battered legionnaires, and yes I actually have mage support now, but so do you, and you were taking countermeasures like rain and what not... Shocked I didn't see a Warriors of Niefelheim or Fire Fend out of you though... Then again, Pillar of Fire kinda doesn't care...Yup, these are the kind of things one needs to start planning for longterm. As soon as the game starts, preferably.
You really should have dropped everything and send those armies to the nearest throne as soon as shit started coming down (i.e., as soon as Marverni failed at taking both of our thrones they were aiming for). Conquering throne-less nations when people are at a brink of winning seems rather suboptimal.Yeah, Hinnom was left oddly undefended.My two armies were caught badly out of position - one was finishing taking the last provinces of Tir, the other was in the process of sieging Marveni's capital.
I started putting together a new army, but giants really are ruinously expensive.
Edit: I'd say that the misstep I made was underestimating just how big of a threat Therodos posed. There was a couple turns right after I'd taken out Sauromatia where I was deciding who my next target should be. Unfortunately, I decided to go after Tir na N'Og; then Marveni decided that I was the bigger threat (easier target?) than Therodos, and suddenly I was in a two-front war (which I was well in the process of winning, I'll note!) and had no attention/troops to spare in opening up yet another front (one which bordered me on 3 sides, I'll note.) So I just kind of crossed my fingers and hoped that someone else would rise to the occasion.
Edit: I wonder if you could've won the war by pure conquestUgh, possibly. But it'd be a dreary slog.
Fire rear for troops is no longer a thing.When was it ever a thing, though? Before Dom3?