Bay 12 Games Forum

Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: vp on August 04, 2017, 02:40:48 am

Title: Helmedlion, the fort of the shark
Post by: vp on August 04, 2017, 02:40:48 am
So I have almost built another something, It's basically a shark:

Spoiler (click to show/hide)

My dwarves embarked in 5x3 area, you can see it whole here:

Spoiler (click to show/hide)

The shark is 211 tile long, 60 tiles wide and 72 tiles high. In subsequent weeks it'll get much higher because of dorsal fin. Maybe 100 tiles high, I don't know.

Spoiler (click to show/hide)

Dark gray is gabbro, white is silver, pink is rose gold. The shark consists of 36K blocks and 9K bars.

The shark spites magma:

Spoiler (click to show/hide)

Here I fiilmed the very first run of the magma-spitting device, it was in 34th year of the fort. By the way, the current game year is 39th.

The same thing zoomed in:

Spoiler (click to show/hide)

I tried to make this device to spit magma in form of a dwarf figurine, it's not what I really got but that's a close call, I guess.

This is the spitting device itself, it consists of 28 hatches and a lot of mechanisms:

Spoiler (click to show/hide)

This is a thing that makes hatches open and close:

Spoiler (click to show/hide)

It's a traditional minecart-based impulse generator. Inside the track you see a lot of chalk hatches over jet floor. When minecart rides, they open and close according to a program hardcoded with mechanisms.

Spoiler (click to show/hide)

Interior view of higher half of the shark:

Spoiler (click to show/hide)

And lower half:

Spoiler (click to show/hide)

That's all for now, but stay tuned, it's to be continued.

If you read Russian or don't fear online translator you may read more about this fort at http://vadim-proskurin.livejournal.com/tag/helmedlion

My previous fortress was Boatsdash:

http://www.bay12forums.com/smf/index.php?topic=160306
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 04, 2017, 05:02:13 am
I like the rose gold here. Reminds me of sand. 

Similarly, the lower half interior is also nice, reminding me of frozen valley.

The dancing dwarf, both hatch rendition and the original, leaves me bemused. I don't think I've ever seen someone digging out everything but the large clusters, either.

And...oh hell. Using hfs on sieges. Oh wow, perhaps I should unrust my russian and read.

So, why a shark, this time?
Title: Re: Helmedlion, the fort of the shark
Post by: oldmansutton on August 04, 2017, 07:35:32 am
 :o  This is amazing.  How long did it take to build thus far?
Title: Re: Helmedlion, the fort of the shark
Post by: bloop_bleep on August 04, 2017, 04:08:40 pm
This is probably the most epic goblin death machine ever.
"Hey, what's that in the sky?"
"Oh Armok IT'S A SHA--"
*encased in magma*

Also, how does your computer handle all this?? I don't see any volcanos, so your magma pump stack must be 200+ z-levels tall!
Title: Re: Helmedlion, the fort of the shark
Post by: StagnantSoul on August 04, 2017, 11:24:40 pm
Well... Woah. Congrats on making something so big that actually works, I assumed it'd derp out heavily or just crash your fort.
Title: Re: Helmedlion, the fort of the shark
Post by: Eschar on August 05, 2017, 03:46:11 pm
Congratulations. Now you just need to shut off the magma flow just long enough to build certain nobles a bed under it.
Title: Re: Helmedlion, the fort of the shark
Post by: MrLurkety on August 06, 2017, 02:32:01 pm
This is awesome. ptw.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 09, 2017, 02:12:15 pm
So, why a shark, this time?

Found a suitable 3D model. I planned to built something big and spitting magma in sophisticated figurines. Shark was a random choice.

How long did it take to build thus far?

11 months.

Also, how does your computer handle all this??

FPS is 5 right now.

I don't see any volcanos, so your magma pump stack must be 200+ z-levels tall!

181 so far.

Edit: typo.
Title: Re: Helmedlion, the fort of the shark
Post by: oldmansutton on August 10, 2017, 09:37:48 am
How long did it take to build thus far?

I'm assuming 11 months real time, vs 11 months game time?  11 months dwarf time seems.... super fast.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 10, 2017, 12:12:49 pm
I'm assuming 11 months real time, vs 11 months game time?  11 months dwarf time seems.... super fast.

11 months real time, 38 years dwarf time.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 10, 2017, 01:50:40 pm
So let's continue.

There's no magma-safe metals on the embark except adamantine, also the embark lacks any sand. So dwarves make magma pumps from crystall glass:

Spoiler (click to show/hide)

There's a tavern in the fort but it's more like a club than a real tavern. There are neither drinks nor food within, it's just the place to recite poems, sing and dance:

Spoiler (click to show/hide)

Invaders arrived: 5 necromancers and 14 zombies, rotten as fuck:

Spoiler (click to show/hide)

There were no problems with them, 3 necromancers were captured, all others were sliced in weapon traps.

Dwarven writers love their motherland:

Spoiler (click to show/hide)

Mechanics built a hydro power plant of 237 wheels in 3 rows:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Dwarves built an arena for fun:

Spoiler (click to show/hide)

1 level up they built a standard mass-pit system:

Spoiler (click to show/hide)

Then insert necromancers into the inner gallery and captive goblins outside:

Spoiler (click to show/hide)

And then goblins met a female ettin named Izkil:

http://i.imgur.com/mFVeagc.gifv

To be continued.
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 10, 2017, 03:19:32 pm
Oh jeez. Crystal glass pump parts? Such opulence.

Though somehow I forgot you could produce (crystal) glass without sand. Rock crystals need kind of lot of digging, buuut DS's Roomcarnage could have used this instead of adamantine screw pumps.
(Though adamantine superweapon is not bad megaproject.)

It's probably better from the point of view of fulfilling needs to place food and drink outside the tavern anyway, because dwarves can otherwise keep picking socialize even if their need to pray is in the reed.



That's a ... powerplant. 23700 *0,9 power...I assume about all of this was necessary. How many mechanisms did you produce?


Perhaps one of the case where stacking waterwheels vertically on top of each other makes sense, for a watercube.



4x4 stairs - how many dwarves did you have? I'm thinking over a 100, with the 5 fps.



Maybe should have turned Izkil into a vampire or werebeast first, for luck. 
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 11, 2017, 04:12:32 am
How many mechanisms did you produce?

2.5K. Pumping machinery gets 5.3K power, it's much less than waterwheels generate.

how many dwarves did you have? 

195 right now. Strict population cap = 200.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 11, 2017, 05:26:03 am
The story goes on.

Ettin Izkil killed everyone and suddenly died due to infected wound.

Spoiler (click to show/hide)

Elven merchants don't like what they see:

Spoiler (click to show/hide)

Dragon arrived. Dwarves captured her and throw to the arena, it was a mistake, she immediately stopped all the fun including restrained necromants:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Dwarves had to recapture her:

Spoiler (click to show/hide)

Titan arrived. Dwarves tried to make them fight and almost made a huge mistake, I had to savescum to avoid it.

Spoiler (click to show/hide)

Apparently dragonfire destroys all kinds of constructions including raised drawbridges. If a dragon sees a drawbridge, he has no reason to cast fire on it, but if he does for some reason, the bridge is destroyed as all the dwarves a little later. It's good that this didn't happen.

The actual encounter was very brief:

Spoiler (click to show/hide)

The titan cast web, the dragon cast fire. Fire wins.

I decided to make the dragon fight clowns. Dwarves released the dragon near the hellgate:

Spoiler (click to show/hide)

Set up hell-opening device:

Spoiler (click to show/hide)

Something went wrong, magma poured onto this place:

Spoiler (click to show/hide)

The dragon resisted but...

To be continued.
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 11, 2017, 08:44:42 am
Ah, grandness for grandness' sake.

Izkil did better than expected.

Poor necros. It was predictable that shieldless goblins and necros would insta-die to dragon, but still.

That's some excitement you had there. For bridges, the heat of the center tile is only one that matters. You can check which one is center with d-b-key functions. A 3x3 wooden bridge can hold up 8 squares of magma, as long as center tile is cast obsidian.

|(https://i.imgur.com/G0MufNw.png)|

I'm not sure how far dragonfire heat spreads, though for pillboxes I guess you could use bridges that jut out enough to the side that their center tile doesn't heat above mechanism melting point.

Fire beats webs, I see.

I recall dragons drown in magma. Alternate way to open hell would be to build downstairs above floor with hfs open space beneath, then dig a tile that is directly above downstairs.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 11, 2017, 02:42:55 pm
The tale goes on.

Mechanisms of the hell-breaking machine appeared to be not magma-safe. All hell broke loose, the dragon was hit by shockwave, clowns tore her apart while she was unconscious. Sad.

Spoiler (click to show/hide)

Army of clowns rushed through magma and caves:

Spoiler (click to show/hide)

Another army rushed straight to the fort's entry. 1610 bronze dildos met them:

Spoiler (click to show/hide)

The same time dwarves started up the power plant:

Spoiler (click to show/hide)

Later it raised power output to 23700, pumps use just 5343 out of it.

Clowns arriving:

Spoiler (click to show/hide)

They shall not pass:

Spoiler (click to show/hide)

New gladiators arrived to the arena:

Spoiler (click to show/hide)

It's funny!

Spoiler (click to show/hide)

The end is somewhat predictable:

Spoiler (click to show/hide)

Clowns breed as fuck:

Spoiler (click to show/hide)
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 11, 2017, 04:40:09 pm
That was unfortunate fate for the dragon.


When you said 1610 dildoes, I expected dildoes to move horizontally, not vertically :P


Your arena...Is going to be clown breeding ground.

Tho even without breeding, their innumerable numbers and double elephant's body size mean that automatic clown slay, retrieve, butcher facility will have substantial food and bone production power.
Title: Re: Helmedlion, the fort of the shark
Post by: bloop_bleep on August 11, 2017, 06:28:02 pm
A demon of snow swimming through magma.
Of course.

Yes to giant clown breeding ground.

How about you bait them into another room with an artifact building surrounded by adamantine upright spikes? They will all gather into the squares exactly two away from the building, so that's where you should build the spikes. This compact formation will accelerate breeding and whenever you want to harvest some clowns, you just repeatedly pull the lever connected to the spikes. You then remove the corpses using water to push them into an airlock, to later be butchered by dwarves.

Code: [Select]
~ = water source
█ = wall
| = upright spike
@ = artifact building
- = bridge
$ = corpse stockpile
# = dwarf access
& = demon access

   █~█
   █~█
 ███-███
 █|||||█
██|   |█
&&| @ |█
██|   |█
 █|||||█
 █-----█
 █$$$$$█
 █-----█
 █#####█
Link a separate lever up to every bridge, as well as one to every spike. DON'T FORGET TO PLACE NOTES.

Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 11, 2017, 07:09:52 pm
Oh, you don't want breeding due fps. Better keep your facility turned off/inaccessible when not in use, so that they'll go off-map. Albeit gotta love how the water will qsp the results.

The moment I realized I could quickly kill every beast that enters the map with a funnel, scary dogs and harmless-to-dwarves syndrome trap I also realized it's too powerful to use.
A demon of snow swimming through magma.
Of course.
I adore this quote. In fact, I think I might cage-trap it.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 12, 2017, 12:10:53 pm
How about you bait them into another room with an artifact building surrounded by adamantine upright spikes?

Great idea, thank you! Perhaps I'll make something like this in next fort.

Well, the story goes on. Clowns breed as fuck:

Spoiler (click to show/hide)

One sneaked into pump stack:

Spoiler (click to show/hide)

Not for long:

Spoiler (click to show/hide)

Goblin crossbow-woman named Aslot somehow managed to get in the inner part of arena, behind the fortifications:

Spoiler (click to show/hide)

Now she's just a spectator:

Spoiler (click to show/hide)

Severely beaten forgotten beats roams in caves. Clowns have no mercy:

Spoiler (click to show/hide)

Elven diplomat arrived, human law-giver arrived, the gentlemen had a chat:

Spoiler (click to show/hide)

Suddenly clowns left caves and gathered in the arena, almost all of them:

Spoiler (click to show/hide)

They move strangely, they may be dancing. It seems that they have complicated social life:

Spoiler (click to show/hide)

Goblin woman Aslot got mixed emotions about them:

Spoiler (click to show/hide)
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 12, 2017, 04:51:31 pm
Huh. Hole in your pumpstack? That might be a problem sometime.

I'd guess Aslot was thrown through fortifications by a charge.

That's novel way to train armor user. Kinda resembling the spitting, which I know some use to train companions in adventure mode.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 13, 2017, 06:01:04 am
Poor goblin Aslot got haggard:

Spoiler (click to show/hide)

Then she started to throw tantrum, I didn't know goblins can do it too:

Spoiler (click to show/hide)

I decided to try to conquer hell. 20 elite marsdwarves fight surprisingly good:

Spoiler (click to show/hide)

Sweet smell of victory:

Spoiler (click to show/hide)

Construction began:

Spoiler (click to show/hide)

One more clown emerged from magma sea. He's got some supernatural powers, he seems to hypnotize people:

Spoiler (click to show/hide)

Despite the thirst dwarves can't leave, they are hypnotised:

Spoiler (click to show/hide)

A tree grew up inside the magma-pumping tower:

Spoiler (click to show/hide)

The circus never stops:

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 13, 2017, 08:13:50 am
Oh yeah, confined sentients can break stuff when tantruming even if they're not buildingdestroyers. Beware of having nearby vital bridges.


Nice job by marksdwarves, surprisingly good indeed. I assume the rest of car prevents new stuff from coming.


I've seen hypnotisizing as well, but with coyotes. Procedurals tend to be more able to attack.


Oh my. You placed your magma forges right on top of magma sea. And I assume your haulers not legendary combatants.

That's 1 meatshield and lot of arrows.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 13, 2017, 08:25:35 am
Oh my. You placed your magma forges right on top of magma sea.

No, it's an isolated basin, like this:

Spoiler (click to show/hide)

Edit: typo.
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 13, 2017, 08:58:09 am
Then how did the fun get in?
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 13, 2017, 10:29:09 am
The pumps need access to the sea.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 13, 2017, 01:58:53 pm
Dwarven hell-outpost slowly grows:

Spoiler (click to show/hide)

The shark got approximately one half of final size. It's time to start mounting magma-spitting system:

Spoiler (click to show/hide)

Dwarves started to build bottom of magma reservoire inside the shark:

Spoiler (click to show/hide)

New clown comes, this time he looks like a theropod dinosaur. He's calm and peaceful, he sits at the door and meditates on something:

Spoiler (click to show/hide)

Eventually he got agressive, markdvarwes had to intervene, they killed him.

The hell-outpost reached the edge of the map. Another clown visited:

Spoiler (click to show/hide)

In Armok Vision he's much bigger:

Spoiler (click to show/hide)

Time for photos has come. This is how the shark looks from southeastern corner of the embark:

Spoiler (click to show/hide)

This is the whole embark from bird's view:

Spoiler (click to show/hide)

These are magma-spitting hatches:

Spoiler (click to show/hide)

This is the inside of shark's belly:

Spoiler (click to show/hide)
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 13, 2017, 02:25:30 pm
 You can pull magma through floor grates.


Not sure what you're making down there yet.


The shark reminds me of chocolate easter eggs now. Hollow within.


Therapod Fiend - truly, being calm and ignored by dwarves. Unusual behaviour for a dinosaur. Was he born on-site?

*reads below*

Ah, I guess all things end.


Nice screenshot visiting clown. Multi-story with open halls is pretty neat.


I recall your previous fort has some beautiful views down straight down the side. Maybe take a picture of something like that?


Hm. Have you thought about a tree inside that belly?
Not possible naturally, but...It feels fitting.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 14, 2017, 08:51:31 am
You can pull magma through floor grates.

I didn't know that. Thank you.

Hm. Have you thought about a tree inside that belly?
Not possible naturally, but...It feels fitting.

Yes, good idea, I'll try. Not sure if there's enough time though, let's see.

OK, let's continue the story.

This is what merchants see when they enter the embark:

Spoiler (click to show/hide)

This is what they see when they get to the surface out of tunnels:

Spoiler (click to show/hide)

Another clown invasion:

Spoiler (click to show/hide)

Even ghosts rise up to defend the motherland:

Spoiler (click to show/hide)

It's the same girl that stands in razed workshop in previous photo, few seconds before her death. It's her heroic ghost.

Clowns managed to partially destroy the pump stack:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Goblin woman Aslot who attended circus for 19 years, eventually got crazy:

Spoiler (click to show/hide)

Dwarves keep on mounting reservoire for magma in the shark:

Spoiler (click to show/hide)

Magma crabs invaded hell:

Spoiler (click to show/hide)

Elven merchants tried to leave the site through hell. Idiots:

Spoiler (click to show/hide)
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 14, 2017, 12:36:20 pm
The merchant views are excellent. I like them more than previous ground views.



Something all tilesets and lot of graphics set suffer from is the uniform appearance of the procedurals. I don't know if one can change that in stonesense.

Do ghosts look lik live units in stonesense?



Oh dear. So much magma from broken pumpstack. That's going to be annoying to fix.



Alsot continues to become more of a superweapon. Get her to topple a statue as well for even bigger bonuses?

Would be cool if she could eventually kill the clown car.



Reservoire from dwarven point of view feels like you're on a ship.  Very nice.

Hm, it'd make magma spitting kind of useless, but you could also surround the shark by an aquarium.



Q: How do elven merchants escape hell after leaving through there?
A: They don't.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 14, 2017, 01:01:56 pm
A ghost in Stone Sense:

Spoiler (click to show/hide)
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 14, 2017, 02:54:11 pm
Goblin woman Aslot eventually died. Somebody spit some acid-like substance from the arena, she could not dodge:

Spoiler (click to show/hide)

Do you remember the tree that grew up inside the magma-pumping tower? It's time to chop it down. Dwarves dismantled the wall, magma spilled out and set whole embark on fire. Fire is yellow in Stone Sense:

Spoiler (click to show/hide)

Elves went to hell one more time. This time they left safely, nobody attacked them:

Spoiler (click to show/hide)

Pumps turned on:

Spoiler (click to show/hide)

I noticed that dwarves lack clothes, it seems that 7x7 pig tail field is not enough to provide all the clothes to almost 200 dwarves. But nobody cares, everyone's happy. The library looks like a porn studio:

Spoiler (click to show/hide)

Elves visited hell again, it appears to be a pattern:

Spoiler (click to show/hide)

The shark needs a lot of gabbro. Miners dug out all the gabbro at 14th underground level, smoothed and engraved everything. In the center you can see foodcourt surrounded by food and booze stockpiles:

Spoiler (click to show/hide)

Recklessly digging near the river, dwarves accidentally flooded all the surface. Invaders stand on the edge of the map in confusion, they don't dare to jump and swim:

Spoiler (click to show/hide)

It's time to test the magma-spitter device:

Spoiler (click to show/hide)

As magma spreads, water turns to obsidian:

Spoiler (click to show/hide)

Later I decided that I don't like obsidian cover, miners dug it out almost all.
Title: Re: Helmedlion, the fort of the shark
Post by: bloop_bleep on August 14, 2017, 03:25:37 pm
Reservoire from dwarven point of view feels like you're on a ship.  Very nice.
Yes, a ship, sailing on a demon-infested ocean of molten stone.

Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 14, 2017, 07:56:11 pm
Hm, ghosts look a little blue.


Huh, so syndrome spitting is not quite harmless. It only took what,    several dozen demons months to kill her? I guess that's more dangerous than dragonfire with shield.



I thought the yellow was your firebreak earlier....Not actual fire. Damn the collapses!


Hm, so that's how the elves leave hell. They're elven merchant miners. After leaving your site, they went under their home forest retreat and dug upwards through semi-molten rock to end back at home, and now all their caravans leave through the resulting hole, a direct tunnel unblocked by mountains and rivers where it never rains or snows (RP).

That's so incredibly daring and enterprising, I'm impressed. Relying on luck and guesses where dwarves use decades of skill and careful planning.
Now if they had a better selection of goods (ha!), they'd be unstoppable in the economy arc:

Still cool tho.



Huh, the shark ...wings? Flippers? are empty inside. Would be cool secret place for storage, like a hidden compartment.



7x7 pig tail field = up to 1960 pig tail plants (in 5-stacks) in 2 years. 9,8 cloth per dwarf. Maybe need more farmers instead. Or some dwarves hoard all the clothes, letting quite fine old ones gather dust in cabinets.



How did you dig only gabbro, `digl` in dfhack? The clusters are neat.



Hm, magma on water...No multiplying here. I've seen the explosion of ice in roomcarnage so many times I expected it to produce more here too.

Regrettably, trees are more interesting. Though you can leave engraved wall patterns around.

Interesting tidbit for surface obsidian/ice-casting: Unlike with constructions, tiles channeled out under them will be Dark/Subterranean.
Yes, a ship, sailing on a demon-infested ocean of molten stone.
I find it neat how the demons are mostly ignored and left free to run amok until a dwarf randomly wanders on top of one. Almost-peaceful coexistence, rather than a major problem.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 15, 2017, 06:29:37 am
Magma leaked inside:

Spoiler (click to show/hide)

These photos were made moments before the shark had to spill most of its load due to the leak:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

When magma spills out, its surface inclines:

Spoiler (click to show/hide)

The rain of molten rock:

Spoiler (click to show/hide)

From certain point of view the shark looks scaled:

Spoiler (click to show/hide)

At sunset:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Unfinished dorsal fin makes the shark look like a submarine:

Spoiler (click to show/hide)

Thais is all for now. Probably I'll make one more post containing final pictures of fully constructed thing. It's going to be in one or two weeks from now.
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on August 15, 2017, 08:13:59 am
You have magma leaking from three ends. Because why settle for two?

I believe magma being tracked off-site is probably one of the more desired features for magma.

(Though from the outside, the shark looks fine. Internal bleeding.)

Somehow, it didn't occur to me that your orchards are submerged. Hm, I wonder how that affects FPS.


Multi-level gentle magma slopes. Without water's teleporting, magma is more like syrup.


The shark does look a bit scaly. Could smooth topside with ramps, but then it will not match the belly. Other things...Could maybe use vertical silver spears to add sharper teeth to shark's mouth. (The upper jaw ones will be annoying to make.)

Though silver melts with prolonged contact in magma. Maybe if you pair it off with a younger nether-cap spear. Younger, because oldest material determines the color of a building. Or use crystal glass menacing spike, if you have enough rock crystals left. 


And well, I'll be waiting for next instalment.

PS: Incidentally, are the ?s on the sides of merchant path vertical grates?
Title: Re: Helmedlion, the fort of the shark
Post by: vp on August 15, 2017, 08:24:54 am
Incidentally, are the ?s on the sides of merchant path vertical grates?

Cage traps.
Title: Re: Helmedlion, the fort of the shark
Post by: bloop_bleep on August 15, 2017, 12:52:23 pm
I find it amazing that in true dwarven fashion you decided to pour basically an entire sea of magma onto the surface with utter disregard to the environment.
Title: Re: Helmedlion, the fort of the shark
Post by: vp on September 20, 2017, 11:45:15 am
So I've finished this project. It took 44 game years and 12.5 months of real time, the shark has grown to 99 z-levels including roof.

Those are four Stone Sense views, the second and the fourth glitched hilariously:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

By the way, dwarves walled out all the hell, notice brown horizontal bars near world's bottom. That's how it looks in main window:

Spoiler (click to show/hide)

Hell's ceiling under the embark is not flat, in the western part it's 2 z-levels higher than in the eastern part. Two cliffs in south-west have walls upon them too, you can see it in Stone Sense views above.

That's how dwarves work in hell:

Spoiler (click to show/hide)

That's how elves walk in hell:

Spoiler (click to show/hide)

The same elven caravan entering fort:

Spoiler (click to show/hide)

Final photos in Armok Vision:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Fort's history:

Spoiler (click to show/hide)

If you read Russian or do not fear online translator, you can read more at https://vadim-proskurin.livejournal.com/tag/helmedlion

Hope you enjoyed it. That's all.
Title: Re: Helmedlion, the fort of the shark
Post by: Fleeting Frames on September 20, 2017, 12:38:05 pm
That's a long time.

The glitch is neat way to get a cross-section.Shows some dig designations around the map.

The shark itself is huge and tall landmark. Do you ever build two huge statues in same world?

TWBT shows excellently where hell has a sheer drop.

Though Armok Vision screenshots of it are unexpectedly blue. I draw a measure of amusement from the face of elf. "Dwarves" -_-


I recall there was small amount of discussion with changing embark area by hacking with .40 release. Feels like it'd be suitable here for that road.  Well, Toady one will add it eventually.
Title: Re: Helmedlion, the fort of the shark
Post by: KickAssAndGiggle on September 23, 2017, 07:07:08 pm
When I saw the shark, I thought "Whoa, that's impressive".

When I saw the magma spitting, I thought "Holy good gravy, that's amazing!"

When I saw the sheer scale of the interior...I had no words.

One of the most epic things I've seen done in this game. You are a Dwarf Fortress master!