Name: Pitua Limus
Age: 23
Sex: Female (?)
Gender: Female
Race: Fae - Lesser Water Elemental - Slime
Personality: Pitua is... not the most outgoing of people. The slight bubble that accompanies her voice whenever she speaks doesn't help her anxiety, and she's lived a lot of her life researching spells rather than communicating with others. She might act meek and lack self confidence, but she knows what is right and will speak up against actions she disagrees with. Even if a little nervously. Usually she will try to involve herself in conversation, shyly, but if she is focused on something it will have her undivided attention.
Appearance: Formed out of a blue gelatinous substance, Pitua's body is that of a particularly well-endowed female, her partial solidity only emphasizing her curved form. She stands at about 5'3". She drips slime occasionally from the ends of her body, causing a slight trail to often form behind her. Her legs are separate, although if she is standing still for extended periods of time they will join together. She is not sticky, and can move freely on the ground, but her body bounces with every movement she makes. Her 'hair' (actually just an extension of her body) is usually drawn out to be quite long, and usually only falls from one side of her head, giving her the look of someone with an undercut. Her face is quite beautiful by human standards, save for the uncanny lack of nose and ears, as her lips and dazzling blue eyes draw attention from those around her. Usually unwanted, as she is not great at dealing with it. The center of her body is defined by a dense sphere of slime located deep within her torso. Her outfit consists of a flowing hooded robe (however the hood is always kept down to maintain her hair), which hugs her figure tightly but doesn't show off much... skin? Underneath the robes is rarely seen, but she wears a set of feminine undergarments, complete with stockings, garters, and a corset. She also wears some simple brown flat shoes, to prevent her from making too much mess. She is usually accompanied by one or two spherical blue slimes that roll after her, and she has a wide range of books in a brown backpack. This does not include her spell book, as that is usually in one of her hands, or strapped to her waist.
Level: 1
Exp: 0/100
HP: 20
Mana: 6
Armor: 1
Stats:
Constitution: 4
Dexterity: 3 (6)
Intelligence: 10
Resistance: 3
Strength: 3
Synergy: 12
Quirks:
[Magical Nature +3 - SYN] Magic uses SYN, as she is attuned to the elements from which she was created. This magical nature allows Pitua to maintain her physical gelatinous form.
[Slimesmith +2 - SYN] Pitua can create gelatinous followers during combat and out of combat to help her with whatever she needs. These slimes are very stupid and need to be directly commanded by Pitua. Luckily she can do this by simply willing them to act.
[Studious +2 - INT] Having studied from many ancient and modern texts, Pitua knows a lot of general info about the world and it's history. Although it's not enough to know everything, she can apply this knowledge when dealing with particular landmarks or ruins, giving her a +2 advantage to examining and interacting with such things.
[One with the Fae +2 - SYN] As an elemental, Pitua can communicate with Lesser Fae, and knows how to speak to them. She gains a +2 bonus in such conversations.
Crafting - [Scribe +1 - INT] Pitua can write fluently in both common and the language of the Fae, and may write arcane scrolls. Once she imbues these with mana, they can be used without a mana cost. These obviously take time and mana to create, and aren't made incredibly often.
Basic Actions:
Basic Attack - Pitua attacks with a weapon, or by simply hitting an enemy with a slimy tendril.
Basic Defense - Pitua blocks using her gelatinous arms. Surprisingly not any better than normal arms!
Retreat
Active Actions:
Slime Lob - Detaching a small part of her body (one that will not cause her any great pain), Pitua flings a blob of now-sticky slime at an enemy. This deals SYN Water damage and sticks the target in place. Cooldown of 2 turns.
Amorphous Blade - Pitua uses mass from one of her arms to extend the other into a long blade-like protrusion, hardening it with excess mass. She then uses this to slash at an opponent, dealing SYN + STR Water damage. Cooldown of 3 turns.
Natural Energies - Using her Fae powers, Pitua can access natural reserves of mana if she is standing in a pool of water. If she is standing or submerged in water, she can use this action to regenerate 2 Mana Blocks. Additionally, the cost of her water spells is reduced by 1 for 1 turn after she uses this action. Cooldown of 4 turns.
Slimeknot - A thin-ish tendril of slime extends out of Pitua's arm, wrapping around a nearby enemy. This restrains the enemy, making them unable to perform actions until this action is called off, or until they have rolled higher than 4 on a d6. The target rolls 1d6 at the beginning of each turn while under this effect. Cooldown of 4 turns.
Passive Actions:
Aqua Affinity - Pitua can breath completely fine in water, and can move freely as though she was walking on air. She also regenerates 5 HP per turn she spends completely submerged underwater. If the water is extremely hot or cold this regeneration does not apply. She is not affected by Water element damage.
Augment Actions:
Scholarly Scriptures - Using the books she carries around with her, plus the knowledge she's gained over the years, Pitua can get a detailed understanding of the location she's in or a particular object. That is, of course, unless it's somewhere completely uncharted. This knowledge will let her know of an item's usage, whether or not ir is cursed, and it's approxamite value and stats when used on an item. When used on a location, it will tell her the local flora and fauna, potential environmental hazards, ruins or dungeons in the area, and settlements/trade caravans that reside in the area.
Equipment:
Name: Scholar's Robes
Description: Long, cerulean blue hooded robes which flow behind her.
Type: Armor
Damage/ Armor Bonus: +1
Minimum Stats: 5 INT, 2 DEX
Special Qualities: Learner's Enchantment - The enchantment upon these robes grants +2 to INT on rolls based around texts or study.
Name: Fae Undergarment
Description: A pastel-pink enchanted corset, worn underneath Pitua's robes.
Type: Armor.
Damage/ Armor Bonus: +0
Minimum Stats: 4 INT, 3 STR
Special Qualities: Fae Form - This corset allows Pitua to maintain her humanoid appearance. This grants her +3 DEX, as she can actually use things.
Fae Regeneration - This armor also allows Pitua to manipulate her form, and remove pieces of her body, without loss to her vitality. Although she still is hurt by anyone else removing parts of her body, she can reform any piece she removes. This proves quite useful in a variety of situations.
Name: Elemental Rod
Description: An oak staff with a loop at the end, with a swirling blue orb of energy inside this loop. It glows ever-so-slightly.
Type: Weapon.
Damage/ Armor Bonus: +2
Minimum Stats: 6 SYN, 4 INT
Special Qualities: Elemental Foci - This rod provides a focused outlet for Pitua's elemental magic, granting her +2 SYN on spell casts.
Name: Slimy Quill
Description: A typical feather pen, except... it's coated in slime, rather than ink. Seems to function all the same, however.
Type: Accessory
Damage/ Armor Bonus: +0
Minimum Stats: 5 SYN, 3 INT
Special Qualities: Elemental Ink - The slime coating this pen allows Pitua to write special elemental scrolls pertaining to her affinity with water. She can scribe water-based scrolls twice as fast as other scrolls.
Spell Parts Acquired: Aqua, Animus, Fascinare
Spellbook: Summon Slime: [Spell Parts used: Aqua, Animus, Fascinare] This spell summons a gelatinous sphere, which can roll and maneuver through water and on land. It is bouncy, and can jump a bit if it falls from a decent height. While the Slime is inert on it's own, Pitua can will it to act with her mind. This summon uses 1 Mana Block per hit (taken and delivered). Each Slime possesses 3 Mana Blocks and can cast Slimy Thwip, while also possessing a 1d6 Basic Attack. Summon Slime costs 2 Mana Blocks to cast.
Other: Slimy Thwip - A Slime extends it's body out to whack an enemy. This deals 1d6 + 1 Water damage, while also slowing the enemy down (moving them down one place in initiative order.)