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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Person on August 18, 2017, 03:56:46 pm

Title: Wizards and Whiskey Redux: CANCELLED
Post by: Person on August 18, 2017, 03:56:46 pm
Wizards and Whiskey

That's right, I'm remaking another game. Unsure of what the player cap will be, provided there is one at all.

Spoiler: Rules (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
Spoiler: Explain Further (click to show/hide)
Title: Re: Wizards and Whiskey Redux
Post by: PaPaj on August 18, 2017, 03:59:43 pm
I might want to play this
Title: Re: Wizards and Whiskey Redux
Post by: Dark One on August 18, 2017, 04:07:09 pm
I'll give it a roll.

Spoiler: Character sheet (click to show/hide)
Title: Re: Wizards and Whiskey Redux
Post by: OceanSoul on August 18, 2017, 05:34:44 pm
Name:Cider Redd
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Spells:
-Liquidize Organic Material
-Become Canine
-Aid Sleep
Title: Re: Wizards and Whiskey Redux
Post by: FallacyofUrist on August 18, 2017, 06:14:17 pm
Ooh, I remember when I stole this idea!

Me in!
Name: Dominick
Health:
Mana: 5/5
Spellcasting: +2
Spells:
-Protect Using Reflective Shield
-End the End
-Become Undetectable


Title: Re: Wizards and Whiskey Redux
Post by: Puppyguard on August 18, 2017, 06:45:03 pm
Hey let's try this.

Name: Whiskey Six
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Spells:
-Conjure Whiskey inside Target
-Conjure Mug
-Boil Alcohol
Title: Re: Wizards and Whiskey Redux
Post by: ATHATH on August 18, 2017, 09:23:41 pm
Spoiler (click to show/hide)

Overcomplicated-ness, goooooooooo!
Title: Re: Wizards and Whiskey Redux
Post by: ziizo on August 18, 2017, 10:00:58 pm
Name: Stuart
Health:
Mana: 5/5
Spellcasting: +2
Spells:
-Dispel magic
-Fireball.
-Cure light wounds
Title: Re: Wizards and Whiskey Redux
Post by: CABL on August 19, 2017, 03:46:25 am
Name: Skelly McBone
Health:
Mana: 5/5
Spellcasting: +2
Spells:
Summon Skeleton Warrior/Archer/Rogue
Banshee's Scream (Type of damage is Sonic/Morale, can blow off limbs/explode eardrums/brain and/or make the target panic for one turn)
Charm Person
Title: Re: Wizards and Whiskey Redux
Post by: PaPaj on August 19, 2017, 05:47:47 am
Name:Bob Shield
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Spells:
Magic Shield
Throw Magic Fire Shield
Magic Shield Wall
Title: Re: Wizards and Whiskey Redux
Post by: BlitzDungeoneer on August 19, 2017, 06:09:57 am
This looks like a cool game.

Name: Haphazard
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Spells:
- Giant Crushing Bone
- Summon Giant Golden Buddha
- Ancient Egyptian Laser

-Summon Slaughterhouse Nine Member
sweet merciful buddha, no
Title: Re: Wizards and Whiskey Redux
Post by: Person on August 19, 2017, 11:56:12 am
First turn coming soon. I've asked Fallacy to change that one, mostly for reasons that I'm not familiar enough with Worm. Also I'd sort of like to avoid crossover stuff.

Edit: I've made some spells read better. Booze Construct is a major one.
Title: Re: Wizards and Whiskey Redux: IT BEGINS
Post by: Person on August 19, 2017, 01:08:45 pm
 (Unless you say otherwise, I'm going to assume your character is a dwarf.)

You are all recently graduated students of the Wizarding College Thortithbomrek (Spellwhipped).

As is tradition, you've all decided to go on a Pub Crawl, starting at this place: Fikodtangak (Glazedspot). Strike the booze!

Eight fully realized wizards make their way through the door and take it all in. The bar is a rather small one, and there are only 5 other occupants other than yourselves. 13 people occupy this room now in other words, a worrisome number. Most notable is the barkeep, who holds a curious twisted staff with a golden hue. He appears to be cleaning a perpetually dirty set of glasses mugs, as cliche bartenders are wont to do. He nods, recognizing you all. "What's your poison?" Behind the man is a wide array of beverages. Beers, Ales, Wines, Rums, Scotches. Whiskey too, naturally. There's even some Absinthe.

Spoiler: Bartender (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)

(More powerful booze has a chance to increase drunkenness by two. Things like Absinthe or Moonshine almost always do this, but give 10 Mana to compensate. Since I'm feeling rather silly at the moment, everyone can pick a favorite drink. This drink may them give an extra point of Mana, or have a chance to increase Drunkenness less.)
Title: Re: Wizards and Whiskey Redux
Post by: ziizo on August 19, 2017, 01:30:34 pm
Gary asks for a glass of his favorite drink: red wine
Title: Re: Wizards and Whiskey Redux
Post by: Puppyguard on August 19, 2017, 02:06:49 pm
Whiskey Six casts conjure mug.
Then he asks for the bartender to fill it with his favorite drink: Whiskey.
Title: Re: Wizards and Whiskey Redux
Post by: ATHATH on August 19, 2017, 02:08:02 pm
Calacachura asks for whatever's cheapest.

Don't drink my beverage just yet.
Title: Re: Wizards and Whiskey Redux
Post by: CABL on August 19, 2017, 02:12:56 pm
Buy a couple of the most cheap drinks.
Title: Re: Wizards and Whiskey Redux
Post by: Dark One on August 19, 2017, 02:33:21 pm
Whiskey. One bottle will do.

Get some Whiskey.
Title: Re: Wizards and Whiskey Redux: IT BEGINS
Post by: BlitzDungeoneer on August 19, 2017, 02:46:20 pm
Acquire some Rum.
Title: Re: Wizards and Whiskey Redux: IT BEGINS
Post by: PaPaj on August 19, 2017, 04:57:53 pm
Acquire some Absinthe
Title: Re: Wizards and Whiskey Redux: IT BEGINS
Post by: OceanSoul on August 19, 2017, 05:28:35 pm
Huh, could've sworn I made my first spell 'Tame Animal'. Oh well. Besides, with the specified effect of 'Become Canine', it wouldn't nearly be as useful.

"Well, suh, I'll wonder if you have a canteean for sale. Or whichever those metal, curved canisters for alcohols are called. Additionally, do you have any apples, either?"

See if he has either of the requested items. Also, check what time it is. Favorite drink is apple cider, or, if it has to be alcohol to work, apple-flavored mixed drinks.

Shouldn't drunkenness have non-casting penalties at some point? Rolls to resist passing out, which leaves one prone to attack by other wizards?

Also, I see what you're planning on doing, ATHATH. Contingency to Animate Booze Construct self when you die, reviving your consciousness without truly reviving you. That might get around the drunker-after-death rule, and if it doesn't, it would be a separate entity, so each would start at only 1 drunkenness, maybe. Costs 4 mana, but if rolled well, you revive with 5 mana, can drink to regain more mana (can a booze construct even become drunk, if it's essentially just expanding it's mass?), attack others, gain their spells, revive with less drunkenness, cast those spells to kill more wizards, etc. Just be warned that someone may try to drink you up.
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: Person on August 20, 2017, 04:15:09 pm
Gary asks for a glass of his favorite drink: red wine
(You named yourself Stuart in this game.)
The bartender pops the cork off a bottle of red wine and pours some into a glass.

Whiskey Six casts conjure mug.
Then he asks for the bartender to fill it with his favorite drink: Whiskey.

5+2: You conjure up a fine looking mug, and plop it onto the counter. The bartender fills it with whiskey.

Calacachura asks for whatever's cheapest. Don't drink my beverage just yet.

The bartender hands you a beer. You doubt the level of alcohol is high.

4+2: You prepare a contingency.

Buy a couple of the most cheap drinks.

You get handed two beers.

Whiskey. One bottle will do.

Get some Whiskey.

You get your whiskey.

Acquire some Rum.

Rum aquired.

Acquire some Absinthe

The bartender raises an eyebrow at you, but pours the borderline toxic beverage nonetheless.

"Well, suh, I'll wonder if you have a canteean for sale. Or whichever those metal, curved canisters for alcohols are called. Additionally, do you have any apples, either?"

See if he has either of the requested items. Also, check what time it is. Favorite drink is apple cider, or, if it has to be alcohol to work, apple-flavored mixed drinks.
(I made become canine targetable, as well as undoing similar things on a couple other spells. And yes, excess drunkness may have consequences. I wasn't expecting people to survive long enough for that to be relevant though.)

5: He does indeed have a canteen for you. Alcoholic Cider is also available, raw apples not so much. He fills a canteen with your specified drink.

Spoiler: Bartender (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: BlitzDungeoneer on August 20, 2017, 04:19:00 pm
MORE RUM.
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: ziizo on August 20, 2017, 04:40:29 pm
Stuart notices his lack of money so he fireballs the bartender and prepares to drink while running.
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: Dark One on August 20, 2017, 06:01:44 pm
Ypgnath notices Stuart casting fireballs and tries to stop him from burning whole alcohol down.
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: Puppyguard on August 20, 2017, 08:20:13 pm
Whiskey Six takes a drink from his mug. He then leaps away from the counter as soon as he realizes what Stuart is doing.
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: OceanSoul on August 20, 2017, 10:31:19 pm
Cider turns Stuart into a pomeranian for what he's doing.
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: ATHATH on August 20, 2017, 11:03:33 pm
Take a swig of beer and dive away from the fireball (not necessarily in that order).
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: PaPaj on August 21, 2017, 04:59:42 am
Chug the Absinthe and ask for another one,Ignore that Stuart wants to burn down the building
Title: Re: Wizards and Whiskey Redux: Turn 2
Post by: DolosusDoleus on August 22, 2017, 09:45:07 pm
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: Person on August 23, 2017, 07:51:47 pm
MORE RUM.

You down your rum. You feel your Mana Reserves increase. He pours you another.

Stuart notices his lack of money so he fireballs the bartender and prepares to drink while running.
Ypgnath notices Stuart casting fireballs and tries to stop him from burning whole alcohol down.
Cider turns Stuart into a pomeranian for what he's doing.
Init: Ypgnath, Cider, Stuart, Bartender

Stuart readies a fireball, but Ypgnath notices! They try to stop him, and need to decide how to do so quickly!

Method: 6(Overkill aka chain lightnings)

6+2: The wizard calls upon the power of lightning, and lets loose a devastating array of chaining lightning bolts that strikes the entire bar!

Dodge and Def Rolls:
Ein: 6+1 (In Cover)
Ypgnath: 3+1, 3+1 (Caster)
Cider: 5, 2
Whiskey Six: 4, 4
Calacachura: 3, 5
Stuart: 3-2, 6-2 (Main Target)
Skelly: 3, 4
Bob: 6
Haphazard: 1, 6-1
The Bar: 3
Patrons: 1, 3, 3, 4. 3-1, 6, 5, 1

The bartender sighs as he sees all this happen yet again, and ducks behind and under the bar for cover. He readies the spell to expel the attackers, but can't cast it quite yet.

Ypgnath can barely control the spell, and even he gets searing burns on his arms.

Cider is unprepared for this absurd area attack, but while he evades most of the bolts, his upper body takes an especially massive strike.

Whiskey Six evades most of the damage, but gets a few leg burns for his trouble.

Calacachura puts in a token effort to evade the attack, but it doesn't work very well. While their robes absorb most of the attack, they get a bolt to the head, stunning them momentarily!

Stuart is caught completely off guard by the attack's intensity, and is wracked by numerous bolts as he is stuck in the center of the attack! His whole body suffers severe burns, and the lightning spreads even to his internal organs!

Skelly also can't avoid the attack, though luckily the bolts only strike his legs.

Bob makes no effort to avoid the attack and looks longingly into his literally poisonous drink. Miraculously, he is absolutely untouched by the storm.

Haphazard is unfortunately seated next to Stuart, and is too satsfied with the taste of rum to avoid the attack. His upper body and legs suffer moderate burns.

Meanwhile, the interior of the bar is ripped apart by indiscriminate lightning. That damage would rack up quite the repair bill if you weren't all wizards. 

The bar's patrons are wounded similarly to the rest of the people in the room, and begin to flee!

2+2-1v3-1: Cider attempts to turn Stuart into a canine, but the pain interferes with their focus! For a brief moment Stuart becomes a golden retriever, but his innate magic begins to undo the spell.

3+2-2(Is a dog): Stuart barks, and a small gout of flame rushes from his mouth! The bartender is still in cover, so the table is simply lit on fire. After that, his body returns to normal.

Whiskey Six takes a drink from his mug. He then leaps away from the counter as soon as he realizes what Stuart is doing.

Whiskey Six leaps to the ground, and drinks from the mug. He feels invigorated by the taste of his favorite drink.

Take a swig of beer and dive away from the fireball (not necessarily in that order).

Calacachura finishes his beer, and feels his magic top up!

Chug the Absinthe and ask for another one,Ignore that Stuart wants to burn down the building

Avoid extra Drunkenness: 6

Bob downs all the Absinthe in one go. Despite himself, the Bartender is impressed by your fortitude and gives you another once things are safe. However, he gently reminds you that having too much excess Mana can have consequences.

Meanwhile Skelly McBone is left utterly confused by all this chaos. (No action submitted.)

3+2v3,2: The bartender raises his staff and yells "GET OUT OF MY BAR!" With a flash, Ypgnath and Stuart are ejected from the bar! When they stand, they find themselves in a dank alleyway.

"And stay out!"



What will you all do now?

Spoiler: Bartender (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)

Ah, there's the gratituous violence I was expecting on turn 1.

New players will be added to the game next turn.
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: ziizo on August 23, 2017, 09:08:12 pm
Ha! I won drink my free wine and cast cure light wounds in me and Ypgnath.
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: Puppyguard on August 23, 2017, 09:21:26 pm
Whiskey Six casts Conjure mug. If the quality is better than his current mug, Whiskey six hands his old mug to someone else. If the opposite is true, then he hands the new mug to someone else.
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: ATHATH on August 23, 2017, 10:25:56 pm
Pay for my drink and buy another.
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: CABL on August 24, 2017, 03:14:11 am
I Banshee scream at Stuart for burning my legs.
When Stuart is dead, drink a bottle of the beer, then throw it at the bartender.
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: BlitzDungeoneer on August 24, 2017, 03:34:07 am
Drink the rum, then cast Giant Crushing Bone on Stuart.
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: Dark One on August 24, 2017, 04:08:36 am
Now that went downhill quickly... At least I won't have to pay for my Whiskey! Speaking of which, I may need more...

Detect whiskey.
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: PaPaj on August 24, 2017, 05:00:18 am
Chug this one aswell,pay the bill and extra for my friends that caused trouble and then get out of the bar
Title: Re: Wizards and Whiskey Redux: Turn 3
Post by: OceanSoul on August 25, 2017, 06:47:08 am
Pomeranian Stuart for real this time, as punishment for what he did.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: Person on September 01, 2017, 08:09:06 pm
Stuart has already been ejected from the bar, perhaps you missed that part. I'll have to roll to see if you can find him first.

Ha! I won drink my free wine and cast cure light wounds in me and Ypgnath.
Now that went downhill quickly... At least I won't have to pay for my Whiskey! Speaking of which, I may need more...
Detect whiskey.

Stuart rejoices in escaping the bar with a free drink in hand.

He casts a single use of cure light wounds on both himself and the person who fired chain lightnings at him. Stranger friendships have formed in the past.

5+2: The cure light wounds spell on himself works wonderfully. His internal damage is fixed, and his burns are now only moderate.
1+2: The spell on his friend is less effective, but their wounds were light enough to be healed almost completely.

Stuart then finishes his wine. Delicious! +6 Mana.

Ypgnath decides to cast detect whiskey in case they'll need more in the future.

1+2=3: They are delighted to see a positive result, but quickly realize that the spell only reacted to the whiskey in their pocket.

Whiskey Six casts Conjure mug. If the quality is better than his current mug, Whiskey six hands his old mug to someone else. If the opposite is true, then he hands the new mug to someone else.

5+2-1: Whiskey Six sees another mug form in his other hand. While great in quality, it is slightly inferior to his current one. He hands the mug to Skelly McBone as a gesture of good will.

Pay for my drink and buy another.

The bartender takes your money and hands you another beer. He reminds you that as this bar is part of the wizarding school, the alcohol here is basically part of your tuition, and not to worry too much about payment. He hands you another beer.

Chug this one as well, pay the bill and extra for my friends that caused trouble and then get out of the bar

You chug down the absinthe, and gag a bit as it goes down. The heat gets to you, and you nearly vomit it up. Drunkenness increased by 2. The Mana in your body is burning. If you don't start spending it, the best you can hope for is that it leaves your body on its own.

The bartender is about to suggest that you've had enough, but you waddle drunkely out of the bar of your own accord anyway.

(When your mana is this high, I'll roll a d6 each turn for consequences. I'll let you have this turn free though.)



(Not sure why people hate Stuart so much when Ypgnath was the one that attacked everyone.)

After he exits, a horde of wizards rush out of the bar, delaring vengeance on Stuart! They find themselves on the Main Street of Fangorl, and scatter off in search!

I Banshee scream at Stuart for burning my legs.
When Stuart is dead, drink a bottle of the beer, then throw it at the bartender.

2-1: Skelly McBone can't find a single hint of Stuart, and their burnt legs begin to seize, impeding progress further!

Drink the rum, then cast Giant Crushing Bone on Stuart.

Haphazard chugs down the rum, and heads off to find Stuart!

4-1: As they run around the city, Haphazard hears a familiar voice from an alleyway! He is too tired from the run to get inside and cast a spell though.

Pomeranian Stuart for real this time, as punishment for what he did.

3-1: Cider Redd takes a similar route to Skelly McBone. While they are certainly faster, they make little progress.



Dominick and Dr. Horrible walk into the bar, and note the rather severe damage. Thankfully, the booze appears to be fine. 

The bartender casts a spell to repair the bar.

4+2=6: "Physical Return to Before."

Before your eyes, all the damage to the bar is quickly repaired and undone in reverse as if it never even occured in the first place.

"Now, what can I get for you fellows."

Spoiler: Bartender (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)

Sorry about the wait everyone. I'll prioritize this game more for awhile to compensate. 

(Thanks for changing that spell Fallacy. Sorry about all the trouble getting into the game.)
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: ziizo on September 01, 2017, 09:30:47 pm
"onwards to adventure"

help Ypgnath to locate more whiskey.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: Puppyguard on September 01, 2017, 09:44:44 pm
Whiskey Six Casts 'Conjure Whiskey Inside Target' on his mug and walks out of the bar with the mug in hand.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: DolosusDoleus on September 01, 2017, 10:47:06 pm
Cast Call Beast. Any type of beast will do.

Pat summoned beast on the head and order a shot of tequila.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: ATHATH on September 01, 2017, 11:26:44 pm
Thank the bartender for his services, then leave and go look for corpses in dark alleyways or something.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: FallacyofUrist on September 02, 2017, 12:19:23 pm
Firstly, cast Protect Using Reflective Shield on myself, because paranoia never hurts.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: Dark One on September 02, 2017, 12:27:57 pm
Try detecting whiskey again.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: PaPaj on September 02, 2017, 12:36:24 pm
Make a couple Magic Shields to burn down my mana
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: OceanSoul on September 02, 2017, 01:07:23 pm
Locate Stuart.
Title: Re: Wizards and Whiskey Redux: Turn 4
Post by: BlitzDungeoneer on September 04, 2017, 01:56:04 am
Crush Stuart with my GIANT CRUSHING BONE.
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: Person on September 05, 2017, 06:10:50 pm
"Now, what can I get for you fellows."

Whiskey Six Casts 'Conjure Whiskey Inside Target' on his mug and walks out of the bar with the mug in hand.

Cast 1+2-1: Whiskey Six tries to conjure some of his favorite drink, but fails! Leaving the bar, he steps out into the streets of the city. The whole world is his oyster. But where to go first?

Cast Call Beast. Any type of beast will do. Pat summoned beast on the head and order a shot of tequila.

Cast 3+2: Dr. Horrible conjures up a beast! Magic fills the air, and a larger than average wolf appears, fangs at the ready.

After patting the vicious creature on the head, he sits down at the bar and orders some tequila.

The bartender reaches under the counter and pours out a shot of the beverage. He then reseals the container once more.

You note that he watches the wolf at all times. This guy is good.

Thank the bartender for his services, then leave and go look for corpses in dark alleyways or something.

"You're welcome. Come back any time."

Search 2: You go through a couple alleyways, but can't so much as find the corpse of a rat. This must be a pretty clean city! Of course, your head trauma doesn't help matters much.

Firstly, cast Protect Using Reflective Shield on myself, because paranoia never hurts.

Cast 2+2: With a thought, Dominick prepares a reflective shield around himself just in case. It turns out that his paranoia was unjustified for now, and the shield begins to fade.

Make a couple Magic Shields to burn down my mana

Cast 4+2-3, 4+2-3: Bob creates two magical shields of equal quality. That is to say that they certainly qualify as shields. The "magical" part is up for debate.

Overcharged: 3

The mana in Bob's body writhes, and he feels it burn for a little while as it exits his body. Temporary -1 to spellcasting. -3 Mana

"onwards to adventure"

help Ypgnath to locate more whiskey.
Try detecting whiskey again.

Stuart leaves the alleyway with Ypgnath and decides to help him find whiskey.

Cast 4+2: Ypgnath's spell detects some whiskey nearby that isn't in their pocket.

The two follow the source, and end up at a small shop that sells the stuff. Looks like they're open. However, you're lacking in cash at the moment.

Suddenly, a wizard rushes towards the duo!

Crush Stuart with my GIANT CRUSHING BONE.

Haphazard rushes around the corner, and into the alleyway,  noting that their target is in sight! They cast the spell Giant Crushing Bone!

Cast 3+2-2: A femur comes into being above Stuart's head!

Avoid 6: He is barely able to avoid it as it smashes into the ground with a hefty amount of force! That didn't seem giant. Now what?

Locate Stuart.
(I'll assume plan "turn into doggo" is still active.)

Search 2-1: Cider Redd makes it another couple blocks before his legs give out again. Damned lightning!

(Why is everyone so bad at finding things? Maybe I'll stop treating wounded legs as a penalty for that sort of roll... Nah. Anyway, I now see that the player of Skelly McBone is missing. I'll have them sleep until they return.)

Skelly McBone decides that they've had quite enough wizarding for one day, and heads upstairs to rent a room from the bar's owner. They begin to rest their injuries.

Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)

Inactive Players:


NPCs:

Spoiler: Bartender (click to show/hide)

Given the relative lack of total chaos, mayhem, and death as of yet, would anyone mind if I made some NPC wizards throughout the city/world for you all to fight/ally with?

I was already planning on having a wizard in charge at every bar because that makes sense in this sort of world, but I could start building an overarching plot and make this a little less minimalist if you'd like. The mechanics would stay the same of course.

Regardless, if you want info about the setting, feel free to ask. I'll probably just be making it up as I go, but at least I'm admitting that right?
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: ziizo on September 05, 2017, 06:52:28 pm
fireball haphazard
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: Puppyguard on September 05, 2017, 07:02:27 pm
Hunt for stuart.
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: FallacyofUrist on September 05, 2017, 08:46:46 pm
"Oh. Shoot. Late for class! Later!" Head to the class I'm late for. Quickly.
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: DolosusDoleus on September 05, 2017, 09:58:36 pm
Cast drain mana on Dominick. Subtly, so that he doesn't notice.

Then order a shot of vodka.
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: ATHATH on September 05, 2017, 11:13:43 pm
+1 to more NPC wizards, plot, working together, etc.

Keep searching.
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: BlitzDungeoneer on September 06, 2017, 12:29:48 am
Summon a Giant Golden Buddha directly in front of me, for protection.
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: PaPaj on September 06, 2017, 12:39:49 am
More shields,you can never have too many shields
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: Dark One on September 07, 2017, 03:30:36 pm
Step away and chug a bottle of whiskey.
Title: Re: Wizards and Whiskey Redux: Turn 5
Post by: OceanSoul on September 07, 2017, 06:45:25 pm
Keep on looking.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: Person on September 07, 2017, 10:20:12 pm
New rule, if you spend at least 3 turns trying to find something/someone, you're now guaranteed to make SOME progress, as your past searching turns will give bonuses to new searching rolls for the same thing. My dice CLEARLY have some sort of hatred for legs, as you'll see later. This bonus comes into full effect next turn, and will be slightly retroactive.

+1 to more NPC wizards, plot, working together, etc.
Keep searching.

3: Aha! Calacachura finds a dank looking alley. There may well be someone or something rotting here.

Step away and chug a bottle of whiskey.

As your ally and Haphazard square off for a wizard's duel outside a fine looking whiskey shop, you uncork your bottle of whiskey and start downing it with gusto. This ought to be fun to watch.

Ah, that's the stuff. Mana +6.

fireball haphazard
Summon a Giant Golden Buddha directly in front of me, for protection.

The two prepare themselves for a battle to the death, and ziizo makes the first attack!

Cast 4+2-1: With a flick of the wrist, a perfectly formed and deadly looking fireball launches off towards Haphazard!

6+2-2: Unimpressed, Haphazard calls upon a formidable ally!

A shimmering portal appears between the two wizards, and a giant golden man with a serene visage exits it! The giant takes a defensive measure and blocks the fireball!

6+1: The golden man crosses his arms in front of his head as a shield and gets on his knees in seeming meditation. As he begins to glow, the fireball smashes into his statuesque form!

After the smoke and flame clear, the wizards note that Haphazards ally is almost completely unharmed by the attack. There are a few melted bits here and there, but they don't seem to trouble him at all. The giant golden Buddha stands again to his full height of almost two and a half meters, and awaits further orders from his summoner.

Hunt for stuart.

Search 1-1 Consequence 5: Whiskey Six sets off in search of- gah! He trips over the curb and plants his face into the floor!

Fortunately, he rebounded fairly easily and avoided getting hurt. Unfortunately, that Stuart fellow is going to have to wait a while!

Keep on looking.

Search 1-1(Oh for... come on!) Consequence 1: While Cider Redd haggardly runs about, he rams into a nearby guard by accident! The man's sword flies out of his hands and into the air!

It descends directly into Cider's left leg, impaling it into the ground! He begins to feel somewhat faint from blood loss, and the pain is really starting to get to him as well.

Cast drain mana on Dominick. Subtly, so that he doesn't notice.
Then order a shot of vodka.

Cast 6+2v5: As Dominick begins to run outside with his mind set on schooling, Dr. Horrible takes this opportunity to grab some Mana. That guy isn't using it anyway right?

The drain spell immediately latches onto Dominick with ease. Athough he's able to run away and escape the spell, Dr. Horrible is able to take a whopping 3 Mana from his fellow wizard. Well, at least the spell paid for itself and then some.

The bartender eyes you leerily after seeing you take that man's Mana, but pours you a shot of vodka nonetheless.

"Are you going to drink that tequila still? You've certainly picked a stronger beverage. Anything on your mind?"

"Oh. Shoot. Late for class! Later!" Head to the class I'm late for. Quickly.

Head to Class 6: Dominick startles with a thought. Oh no! You're totally late for class! You rush out of the bar and head pell mell towards the wizarding college SpellWhipped!

With a flurry of speed, he stands once more outside the hefty brass gates that stand open before the prestigious college. Past it lie the five pentagonal towers of SpellWhipped, stretching higher into the sky than Dominick could ever see.

But hold on. Dominick takes a few moments after arriving to try and remember why he headed to a bar in the first place.

...Oh. Right. Now he remembers. It was as part of a celebration for graduating.

Well. Er. Graduates are free to visit their alma mater, right? The school does have skilled teachers and ample information.

Perhaps I was a little hasty to graduate school so quickly, he thinks to himself. What will he find behind the gates, should he choose to enter them?

Also, he can't help but feel like his Mana has depleted somehow. He only cast the one spell though, didn't he? Perhaps a problem for later.

More shields,you can never have too many shields

Cast 3+2-1-3=1: Bob Shield utterly fails at his third attempt to create a shield. The writhing mana and the pounding in his skull make it almost futile to attempt cast this spell. However, he makes one more attempt anyway.

Cast 6+2-3-1: Somehow he manages it. In a fit of either brilliance or insanity, Bob Shield manages to create a strong magical shield. He feels the pulse of his power flowing through the object, so there is no question of his success.

Overcharged 1: Thrilled with his success, he lets out a cry of joy! Then, he begins to feel a rumbling all around and inside him. That was weird. Did he do that?

Suddenly, all the excess unstable Mana in his body comes to a head and detonates violently!

Endurance 5: The excess Mana surges forth from Bob as a uniform shockwave, tearing into all the instances of his magic that exist and destabilizing them. All his shields are torn and ripped out of existence with a series of explosions!

As the smoke clears in the aftermath, he notices the relative lack of collateral damage and takes a deep breath. He was lucky this time. Many a good wizard has died from a surge like that.

Though the result was catastrophic, Bob was able to retain his life and all of his Mana. In time he can start anew. With much relief he notes that his Mana doesn't feel unstable anymore, so that won't impede his casting like it did before.

Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)

Inactive Players:

NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Notes (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: ziizo on September 08, 2017, 05:41:19 am
Cast dispel in the buddha, then run inside the store.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: FallacyofUrist on September 08, 2017, 07:46:43 am
((Shouldn't I only have 1 mana right now? 5-3-1=1? Or is it because of my reflective shield?))
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: Dark One on September 08, 2017, 08:20:12 am
Wait to see how things turn out. Wouldn't want to get into trouble by destroying half the city with lightnings...
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: DolosusDoleus on September 08, 2017, 09:10:02 am
"Hmmph."

Order a shot of Spirytus Rektyfikowany. Then collect all my booze and leave the bar.

Attempt to find another wizard.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: Person on September 08, 2017, 05:16:26 pm
((Shouldn't I only have 1 mana right now? 5-3-1=1? Or is it because of my reflective shield?))
Fixed.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: FallacyofUrist on September 08, 2017, 08:04:33 pm
Sure. Enter... I'm not actually late for class, after all. What a relief. Professor Henderson would have used Defenestrate From Airplane already on me back in my student days... Reminisce about my school days.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: ATHATH on September 08, 2017, 08:07:13 pm
Un-daze myself, then enter the alley.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: CABL on September 09, 2017, 04:26:41 am
Wake up and ask the bartender if he knows which one's Pink.
In case if he doesn't know which one's Pink, order myself a meal of fried chicken and beluga caviar (https://en.wikipedia.org/wiki/Beluga_caviar).
If he does know which one's Pink, ask what's his favorite Pink Floyd album.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: BlitzDungeoneer on September 10, 2017, 04:33:37 am
Order the Buddha to crush Stuart. At the same time, cast Giant Crushing Bone on him.
Title: Re: Wizards and Whiskey Redux: Turn 6
Post by: PaPaj on September 10, 2017, 04:57:52 am
Go and look for another wizard
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: Person on September 10, 2017, 11:34:38 pm
Wait to see how things turn out. Wouldn't want to get into trouble by destroying half the city with lightnings...

Ypgnath continues to sip at the last few drops of their whiskey. It doesn't do anything to their Mana or Drunkenness, but it passes the time. This is quite the battle!

Cast dispel on the buddha, then run inside the store.
Order the Buddha to crush Stuart. At the same time, cast Giant Crushing Bone on him.

Haphazard orders the Buddha to crush Stuart!

Stuart decides that the Buddha has to go away, and tries to cast dispel on it!

Cast 6+2-1 vs Attack 6+1: As the Buddha charges forward, Stuart casts his spell! With a flash of light, the magic that keeps the Buddha functioning fades away! The statue slowly topples over, unable to support its own weight! However, it doesn't lose any of the momentum it started the charge with!

Avoid massive falling golden statue 5: Stuart easily slips past the side of the golden man and runs towards the store!

Cast 5+2-2 vs Escape 5: Seeing his foe try to escape, Haphazard casts Giant Crushing Bone on his foe. A large bone from some sort of mammal drops at high speed onto Stuarts location, but he makes a perfectly executed dodge roll!

Stuart rushes into the store to escape this madness, and maybe grab some whiskey to help him survive the coming horde of vengeful wizards.

"Welcome to Willie's Whiskey, home of the finest whiskey in the city. What can I do ya for?"

Wake up and ask the bartender if he knows which one's Pink.
In case if he doesn't know which one's Pink, order myself a meal of fried chicken and beluga caviar (https://en.wikipedia.org/wiki/Beluga_caviar).
If he does know which one's Pink, ask what's his favorite Pink Floyd album.

"Eh?" Unfortunately, even if this game takes place on earth, Pink Floyd probably won't exist for quite a while.

Also magic exists, so it probably never will due to the butterfly effect. But lets focus on less depressing news shall we?

"Certainly an odd meal. I'd say you have expensive tastes, but fried chicken too... Well, I'm sure you have your reasons. Let's see what I can do."

Cast 2+2: He lays out a few plates and does a bit of magic. Some fried chicken appears on one of the plates.

Cast 3+2-1(Difficult meal): Before your eyes, the plate fills with caviar of some variety. You're not sure its Beluga, but that seems unlikely.

"Hm, not my finest work, but I'm no luxury chef. Eat up. That food will only last so long."

"Hmmph."
Order a shot of Spirytus Rektyfikowany. Then collect all my booze and leave the bar.
Attempt to find another wizard.

The bartender breathes in sharply at your request. He urges you to come closer.

"Not so loud. Hold on a moment."

The two of you sit down at a corner table, and the conversation continues in hushed tones.

"Right, here's how it is. Officially speaking, current distillation technology is incapable of producing such a drink. People have died trying to prove otherwise. As such, attempting such a brew is forbidden. Any bottles that might exist are practically the drinks of kings, as the rumors say."

Once the bartender finishes this grave lecture, he changes tone once more.

"That's the official view mind. I don't know where you heard those words, but be very careful who you speak them to. Unofficially speaking, I may or may not know of someone who can make the stuff. But you've got to do something for me first, so I know I can trust you. Do we have a deal?"

Un-daze myself, then enter the alley.

Heal 6: Calacachura shakes himself out of his lightning induced daze. There's probably still some residual damage, but he has clarity for now.

Search 6: As Calacachura enters the alleyway, he is immediately assaulted by the distinctive smell of a dead body. As he examine's the body, he sees that it is wearing some kind of robe and hat. Could this be a wizard's corpse? Only one way to see.

Sure. Enter... I'm not actually late for class, after all. What a relief. Professor Henderson would have used Defenestrate From Airplane already on me back in my student days... Reminisce about my school days.

Enter/Remember 4: Dominick heads past the gates, entering the wards of SpellWhipped once more. He feels oddly nostalgic about the whole affair as he walks the grounds of the college.

Ah, Old Man Henderson. Not that anyone called him that to his face, lest they face his wrath. The man was absolutely mad, but almost all of the best wizards are for some reason. Even by comparison, he was something else. Even now, Dominick still didn't have the slightest idea if any of the stories about him were true. Only one thing is certain. That one student that sold Feather Fall castings made a killing off Professor Henderson's class.

Dominick makes his way toward the main building, watching the uniformed wizards in training running about the grounds. Odds are only one in a hundred can even cast a single spell. Was he really that small once?

The pentagonal tower known as Dominus Hall stands before him. Just about all administrative processes at the college happen here. Why had Dominick's feet taken him to this building of all places? Perhaps he'd headed here to ask for directions one too many times, and was subconciously guided here by his instincts. If he wants to find something or someone at the college, this is probably the best place to ask.

Go and look for another wizard

Search 2-1: You search the streets in a drunken haze, looking for a fellow wizard. Despite the ongoing Wizard Duel happening nearby, you can't find the slightest hint of magical practitioners.

Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
Spoiler: Notes (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: Dark One on September 11, 2017, 01:48:12 pm
Enter the Whiskey store.
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: DolosusDoleus on September 11, 2017, 02:46:28 pm
"Deal. What is it you need done?"

Have the wolf guard the table as the bartender talks. If anyone gets close, drain their mana and sic the wolf on them.
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: FallacyofUrist on September 11, 2017, 04:22:37 pm
Get directions to the library from Administration, then.
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: ziizo on September 11, 2017, 04:27:52 pm
Grab two whiskey's then go out of the store and throw one at Haphazard followed by a fireball.
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: ATHATH on September 11, 2017, 08:50:41 pm
Cast Animate Booze Construct on the corpse, then leave the alley and head to the nearest bar with it.
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: CABL on September 12, 2017, 02:35:22 am
Skellie gluttonously puts the bits of the fried chicken and caviar into his mouth cavities. But since he's a skeleton without a digestive system, the floor around him, and also the table which he choose, is now covered in slightly thrashed chicken bits and caviar. Suddenly, Skellie McBone climbs on the table and...

Twerk like crazy, then seduce the bartender.
If the bartender will not like my flirting, cast Charm Person on him.
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: Person on September 17, 2017, 07:14:33 pm
Need an action from Blitz. It'd be nice if Puppyguard and PaPaj posted too, but not required.
Title: Re: Wizards and Whiskey Redux: Turn 7
Post by: BlitzDungeoneer on September 18, 2017, 01:16:09 am
Oh, sorry.

Summon Giant Golden Buddha again.
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: Person on September 25, 2017, 09:49:07 am
Summon Giant Golden Buddha again.
Grab two whiskeys then go out of the store and throw one at Haphazard followed by a fireball.
Enter the Whiskey store.

Obtain Whiskey 3: Stuart grabs two bottles of Whiskey and heads outside to a yell of "You'd better come back and pay for that!"

Ypngath enters the Whiskey store.

"You with that guy? As long as one of you pays I'm fine with it I suppose."

Cast 3+2-2: Haphazard tries to summon another Buddha, but only creates a moderately sized golden sculpture of Buddha.

Throw 1+2-1v3: Stuart throws one of the bottles at Haphazard, but he evades the attack. The bottle smashes onto the ground, creating a mild hazard.

Cast 2+2-1v2: Stuart then launches a fireball at haphazard! The resulting flame is not especially powerful, but it strikes Haphazard in the left arm, engulfing it in flame! Haphazard begins to feel faint from all the burning he's had to overcome lately. Rolls may be penalized accordingly.

"Deal. What is it you need done?"

Have the wolf guard the table as the bartender talks. If anyone gets close, drain their mana and sic the wolf on them.
Skellie gluttonously puts the bits of the fried chicken and caviar into his mouth cavities. But since he's a skeleton without a digestive system, the floor around him, and also the table which he choose, is now covered in slightly thrashed chicken bits and caviar. Suddenly, Skellie McBone climbs on the table and...

Twerk like crazy, then seduce the bartender.
If the bartender will not like my flirting, cast Charm Person on him.

"I'm actually starting to run a bit low on a few types of alcohol. However, I can't leave the bar unmanned at this time of day. Head down to Willie's Whiskey and buy the items on this list. I'll provide payment. Be sure to tell him I sent you."

Gained shopping list. Gained bag of cash.

As the two wizards finish their conversation, they are interrupted by a twerking skeleton!

Dr. Horrible is on high alert for people approaching the table, and immediately sics his summoned wolf on the skeleton!

Cast 4+2v3: Before the wolf reaches his foe, Dr. Horrible cast Drain Mana! His Mana refills by 3!

Melee 6+1v3: The wolf lunges at Skelly McBone, and takes ahold of the skeleton's right arm. The beast's fangs rip into it, mangling it severely!

Courage 5: The bartender stays in the action, and swings at Skey McBone with his staff! He made a terrible mess eating like that after all.

Melee 3v3: The attack misses ever so slightly!

Charm 1v5: Skelly's attempt to seduce the bartender fails catastrophically! His opinion of Skelly McBone lowers significantly.

Cast 4+2v3: The charm person spell is far more effective at doing so, and subdues Ein's mind somewhat. He isn't as annoyed about the twerking and messy eating anymore.

Get directions to the library from Administration, then.

1: Dominick walks to the main Administration section, and finds it with relative ease. Unfortunately, according to this sign on the door they seem to be closed due to an accident.

Apparently the place exploded. The sign says "Please visit the secondary administration section for any questions or concerns. We apologize for any inconvenience."

Dominick notes the distinct lack of instructions as to the location of the secondary administration section. How irritating.

Npc Aid 3: A couple other students end up at the same door with a similar issue. Maybe one of them has an idea?

Cast Animate Booze Construct on the corpse, then leave the alley and head to the nearest bar with it.

Cast 3+2-1: Calacachura tries to animate the corpse! The dead body begins to shudder and move. Functioning internal parts are constructed out of booze, and it slowly gets to its feet. The smell of rot is no longer as overpowering, as the alcohol acts as a sanitizing agent.

Calacachura notes that none of this wizard's spells were very good, and that it doesn't have maximum Mana. The spell certainly worked though. Will he give this booze construct a name?

Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
Spoiler: Notes (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: BlitzDungeoneer on September 25, 2017, 09:53:38 am
Its time for an ANCIENT EGYPTIAN LASER BEAM! Shoot one at Stuart, then try to direct the new Buddha to push the old Buddha on top of Stuart.
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: Dark One on September 25, 2017, 11:13:29 am
I'm not with him. Want me to get your money back?

Ask if I should catch up with Stuart.
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: ziizo on September 25, 2017, 12:03:32 pm
Run at Haphazard and try to punch him in the face.
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: FallacyofUrist on September 25, 2017, 05:24:14 pm
"Well. I really ought to be used to this by now..."

Approach other students, enquire as to what caused the explosion and where the secondary administration building is.
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: DolosusDoleus on September 25, 2017, 05:41:20 pm
"How dreadfully uncivilized."

Leave for Willie's Whiskey, and attempt to have the wolf drag Skelly McBone along with me. On the ground of course.

If Skelly tries anything fishy, have the wolf mangle him some more.
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: ATHATH on September 25, 2017, 09:06:12 pm
Go around to different bars and offer to have my Booze Construct magically clean them in exchange for booze and money.
Title: Re: Wizards and Whiskey Redux: Turn 8
Post by: CABL on September 27, 2017, 09:17:47 am
Kick the wolf in the head in order to stun the canine.
Run out in the street, screaming "GUARDS, A WILD ANIMAL ATTACKED ME! HELP!"
Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: Person on October 01, 2017, 10:59:25 am
Its time for an ANCIENT EGYPTIAN LASER BEAM! Shoot one at Stuart, then try to direct the new Buddha to push the old Buddha on top of Stuart.
Run at Haphazard and try to punch him in the face.

Stuart rushes towards Haphazard with a clenched fist raised! At the same time, Haphazard fires an Ancient Egyptian Laser!

Punch 2v2, Cast2+2-2v3: Stuart drunkenly stumbles down the store steps, and his rather weak punch is thrown over Haphazard's left shoulder. Haphazard's casting is undisturbed, but he can't quite get any lasers to go off.

Haphazard gives orders to the new Buddha, but it doesn't seem to be able to move. If it can, it clearly embodies the Buddha's more meditative side.

Fire Survival 5-2: The flame on Haphazards arm reduces in power and size somewhat, having run out of cloth to fuel it. His injury still worsens.

Overall Endurance 6-2: Haphazard keeps himself upright well enough.

I'm not with him. Want me to get your money back?
Ask if I should catch up with Stuart.

"I'd appreciate it. Get out there and get that booze back for me!"

Quest Updated: Retrieve two bottles of Whiskey from Stuart and bring them back.

"Well. I really ought to be used to this by now..."
Approach other students, enquire as to what caused the explosion and where the secondary administration building is.

Inquire 6: You get the information you require. Apparently the explosion was a result of some idiot summoning a fire elemental or something like that. As for the secondary office, it is actually really close to here, and you head off with much haste.

Inquire 2: You are informed that the library is for students only.

4: You show the informant your old student ID, and are informed of its location.

1: The nearest library is apparently several stories above this floor. This may take a while to reach. You really hate when they rearrange things like this. It could have been worse though.

Go around to different bars and offer to have my Booze Construct magically clean them in exchange for booze and money.

2: You walk about the city followed by your new ally and the smell of alcohol. The first bar you entire declines your offer, as they're pretty clean already. Looks like you'll need to find another. This bar doesn't have a wizard in charge, oddly enough.

"How dreadfully uncivilized."
Leave for Willie's Whiskey, and attempt to have the wolf drag Skelly McBone along with me. On the ground of course. If Skelly tries anything fishy, have the wolf mangle him some more.
Kick the wolf in the head in order to stun the canine. Run out in the street, screaming "GUARDS, A WILD ANIMAL ATTACKED ME! HELP!"

Drag vs Break Away 4v2: Dr. Horrible exits the bar ans begins to head to the Whiskey Shop. Meanwhile, Skelly McBone tries in vain to break free from the wolf as it drags him outside.

Call for help 3: Skelly McBone calls out to the guards for aid! None seem to be present, but they may arrive next turn.

Mangle 1v2: The wolf doesn't like this, and tries to mangle its chew toy further. Skelly rolls on the ground, and manages to evade the wolf's sloppy attack!

Travel 4+1: Dr. Horrible arrives at Willie's Whiskey to the scene of a wizard duel! Both combatants are moderately injured and one appears to be brawling rather than casting. There are two golden statues shaped here. Neither of them are moving, and one appears to be falling apart.

Spoiler: OceanSoul/Cider Redd (click to show/hide)
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: ziizo/Stuart (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
Spoiler: Notes (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: ATHATH on October 01, 2017, 11:38:13 am
Repeat my previous action.

Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: BlitzDungeoneer on October 01, 2017, 12:47:30 pm
Well, if that ain't working, tip the Buddha over on top of Stuart.
Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: ziizo on October 01, 2017, 01:04:01 pm
Fireball haphazard again.
Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: FallacyofUrist on October 02, 2017, 05:21:54 pm
Ugh. Climb up, I guess.
Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: CABL on October 03, 2017, 07:31:12 am
Use my fingerbones to pierce the wolf's throat, then break free and hide somewhere in the sewers.
Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: DolosusDoleus on October 03, 2017, 08:59:49 am
Have the wolf growl at Skelly for good measure, and then come back to me while I purchase the drinks.

By no means get myself engaged in the wizard duel.
Title: Re: Wizards and Whiskey Redux: Turn 9: Title Text!
Post by: Dark One on October 03, 2017, 03:09:27 pm
Try to pickpocket Stuart to get booze back.
Title: Re: Wizards and Whiskey Redux: Turn 10: First Blood Finally!
Post by: Person on October 05, 2017, 12:30:04 pm
Go around to different bars and offer to have my Booze Construct magically clean them in exchange for booze and money.

6: After much walking around the city, you happen upon an absurdly filthy alleyway. You look into it, and find that at the end of it is a bar. You continue on toward the bar. Miraculously, the large iron golem which seems to serve as a bouncer completely ignores your presence.

As you head inside, you are assaulted by a smell outside of anything which you've ever experienced. You barely hold in your bile as the otherworldly assault on your senses continues. As your awareness returns you note that the entire bar is filled with people. They all stare at you for a moment in unison, but eventually turn back to their tables. Eerie. You walk up to the bar, and offer to clean the place up. The place is pretty filthy, with junk and rotten food strewn about everywhere.

The bartender nods, and asks you to get to work.

Cast 6: Your booze construct waves a hand, and the bar immediately becomes cleaner to an absurd degree. You can hear just about all the customers take a breath of fresh air. The bartender is pleasantly surprised, and asks you to continue.

Cast 5: Your booze construct continues to work the only spell it knows, and even the alleyway appears to have cleaned up a bit. The bar and alley aren't spotless by any means, but the difference is night and day. The bartender thanks you profusely, and asks what you want as a reward.

Well, if that ain't working, tip the Buddha over on top of Stuart.
Fireball haphazard again.
Try to pickpocket Stuart to get booze back.

Init: Ypgnath > Haphazard > Stuart

Pickpocket 2v3: Ypgnath tries to grab the remaining bottle of whiskey from Stuart, but he can't find a way to do so without getting hit or damaging the bottle.

Buddha Tipping 6v6: Haphazard jumps over beside the smaller Buddha and gives it a powerful push! The statue nearly resists the attack tranquilly, but begins to fall nonetheless.

Dodge 1: Stuart is unprepared for this titanic display of strength! Distracted, he slips on the pool of whiskey he created earlier and loses his footing directly below the statue!

Survive 1: The massive golden man tips over at the worst possible angle for him, and the bulk of the golden statue crushes his head into a fine red mist! The whiskey bottle rolls out of his limp hand, and Ypgnath takes this opportunity to grab it.

Stuart is dead! Haphazard gains the spell Cure light wounds!

Haphazard has overstrained his arms, and will temporarily take a penalty if he uses them.

Fire Endurance 2: The fire on his arm continues to worsen. Haphazard's entire arm is liberally coated is third degree burns!

Overall Endurance 1: Haphazard feels the life begin to fade from him, and in a last ditch attempt to survive he casts his new spell!

Cast 3+2-2: His wounds slightly knit back together. He's bought himself some time, but not much. His life may depend on aid from another wizard!

Use my fingerbones to pierce the wolf's throat, then break free and hide somewhere in the sewers.
Have the wolf growl at Skelly for good measure, and then come back to me while I purchase the drinks. By no means get myself engaged in the wizard duel.

Init: Dr. Horrible > Wolf > Guards? > Skelly McBone

Dr. Horrible continues inside the store, and plops the shopping list and money bag on the counter. He informs Willie who this is for, and the store owner heads into the back room. After s bif of waiting, Willie returns with a push cart that has a whole bunch of boxes on it. After counting out your change, he hands a much lighter bag of cash to you.

"Tell him I said hello, and that I didn't get any more of that thing he ordered yet."

Meanwhile, the wolf growls at Skelly as an intimidation tactic!

Intimidate 4v2: The hulking wolf induces Skelly into a mild panic.

Guards show up? 2: But nobody came.

4-1v6: Skelly lunges at the summoned wolf's throat, but the wolf evades his hesitant strike!

Escape 3: Skelly returns to their feet, carefully holding their mangled arm. After they get stability, they make a run for it! Unfortunately, they can't seem to find a sewer to hide in.

Ugh. Climb up, I guess.

3: Your climb begins. The numerous students ambling in the halls impede you somewhat.

6: After they all return to classes, you hike up the stairs at full speed. This is quite tiring and strenuous, but you arrive outside the library.

Spoiler: ATHATH/Calacachura (click to show/hide)
Inactive Wizards: I'm assuming you three found a place to rest for a little while. Your injuries/drunkenness are slightly reduced.
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)
Dead Wizards:
Spoiler: ziizo/Stuart (click to show/hide)

NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
Spoiler: Notes (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 10: First Blood Finally!
Post by: Dark One on October 05, 2017, 01:36:42 pm
Grab the bottle if it's save and return to the store with it.
Title: Re: Wizards and Whiskey Redux: Turn 10: First Blood Finally!
Post by: FallacyofUrist on October 05, 2017, 06:39:30 pm
Right, into the library! Show my ID when I need to do so.
Title: Re: Wizards and Whiskey Redux: Turn 10: First Blood Finally!
Post by: ATHATH on October 06, 2017, 12:13:57 am
I'll accept corpses, booze, and/or money, if available, preferably in that order (of priority).

Look for trouble/quests out on the streets!
Title: Re: Wizards and Whiskey Redux: Turn 10: First Blood Finally!
Post by: BlitzDungeoneer on October 06, 2017, 03:19:57 am
Cast Cure light wounds on myself again.
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: Person on October 17, 2017, 03:33:35 pm
I don't know why I waited so long for this. I guess part of me was hoping for more posts, but 10 days is a bit much. Apologies for the wait. If it helps Wiki Wars should be on the way soon as well.

Grab the bottle if it's save and return to the store with it.

After checking the bottle and deeming it safe, you return to the store. Upon your presentation, the owner has this to say.

"What about the other one?"

You inform him that it was thrown as a weapon, and smashed into the ground. You rather doubt it can be fixed.

Mood 6: "I guess these things happen sometimes. Well, what about the thief?"

You inform him of ziizo's death.

Diplomacy 2: "Bah. Guess I can call in a few people. Well, thanks for your assistance I guess. Unless there's something you wanna know, I guess I'll just give a discount or something."

Right, into the library! Show my ID when I need to do so.

Enter 2: You enter the library and are accosted by a librarian.

Show ID 1v2: They don't like your ID.

Convince 5v1: You reiterate your point, and have them take a closer look. They accept it upon closer inspection, perhaps too afraid to call it out.

Now free of annoyances, you gaze at the vast array of bookshelves surrounding you on all sides. Behind you is the door that you came from. It doesn't appear to be attached to anything. This must be some sort of expanded space. Well, you've got a lot of books to look at. Anything in particular you want to find?

I'll accept corpses, booze, and/or money, if available, preferably in that order (of priority). Look for trouble/quests out on the streets!

The bartender tells you that no matter how filthy the bar was, there sure as hell aren't any corpses around here. Not that he knows of anyway. Instead, he hands you a variety of alcoholic drinks and a moderately sized bag of cash. You're also handed information about some nearby cemeteries.

Look for trouble 5: You prowl the streets, Booze Construct in tow. It sure would be nice to finally accomplish something heroic or some such with your magical skills. Janitor work certainly pays, but it doesn't make for a very good poem or history lesson.

Trouble Level 3: As you walk toward the heart of the city through which most traffic passes, you note a disturbance. There appears to be a crowd gathering around something, so you join the onlookers in hopes of determining what's going on. You begin to hear someone shouting near the center of the area, and it goes a bit like this.

Listen 3: "... kingdom! ... seeking ... brave ... quest ... eradicate ... reward!"

Those words you heard sound pretty interesting! You aren't sure exactly what you'd be signing up for, but it certainly beats sitting around here! Right? Push through the crowd and Volunteer yourself Y/N?

Cast Cure light wounds on myself again.

Cast 6+2-2: You cast the healing spell you were so lucky to receive, and feel a surge of strength! You feel yourself become less faint, and the life returning to you.

!!FIRE!! Survival 6: You roll about on the ground for awhile, careful to avoid the puddle of whiskey! The fire covering your arm begins to go out!

Endurance 5: Your wounds don't aggravate much this turn. You've probably bought yourself a little more time. You'll still need to act quickly.

Spoiler: ATHATH/Calacachura (click to show/hide)
Inactive Wizards:
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)
NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
Spoiler: Notes (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: BlitzDungeoneer on October 17, 2017, 04:19:09 pm
Keep spamming Cure light wounds. Start to look around for any wizard that might be able to help me.
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: FallacyofUrist on October 17, 2017, 06:24:18 pm
Look for information on spontaneous mana loss, like what happened to me earlier today.
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: DolosusDoleus on October 17, 2017, 06:49:25 pm
Quickly return to the bar with the booze.
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: ATHATH on October 17, 2017, 09:23:09 pm
Push through the crowd and investigate/listen to the job offer more closely before deciding whether or not to accept it.
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: CABL on October 18, 2017, 03:03:48 am
Find a market in this town. When found, charm a vegetable trader and ask if he/she can spare some vegetables for me.
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: Mallos on October 18, 2017, 04:23:26 am
Did someone say, "More players"?

Spoiler: Da ghreaaat GOASHTBY (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 11: More players please
Post by: Failbird105 on October 18, 2017, 12:49:51 pm
Spoiler: Ghura Warmonger (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: Person on October 31, 2017, 10:38:22 am
Keep spamming Cure light wounds. Start to look around for any wizard that might be able to help me.

Cast 4+2-2: You cast again, and your injuries heal a decent amount.

Fire Survival 3: The fire mostly stays the same.

Endurance 4: You feel a bit better than last turn. You don't think your condition is fatal anymore.

Look for information on spontaneous mana loss, like what happened to me earlier today.

Search 1, 2, 6: You can't seem to find much on that topic. Most books suggest one of three things. A: That you're either suffering some terrible disease. B: A wizard did it. C: All of the above.

Quickly return to the bar with the booze.

Return 1: As you push your booze cart along the road, a couple of nasty looking fellows exit the alley way in front of you.

"Give us the goods and nobody gets hurt", they say in unison.

Push through the crowd and investigate/listen to the job offer more closely before deciding whether or not to accept it.

Break Through 1: You try to push your way through the crowd, but are knocked over by some random pedestrian and fall over.

Injurity Severity 2: You don't get hurt too badly though. Now is the part where you refocus your attention towards listening.

Listen 2: The ground is evidently not a good place to listen to things from.

Find a market in this town. When found, charm a vegetable trader and ask if he/she can spare some vegetables for me.

To Market 5: You easily find a market.

Charm Trader 6: The vegetable trader you speak with is already quite enamored with you for some reason, but a spell couldn't hurt.

Cast 4+2: You work your magic, and she begins to guve you vegetables hand over fist! You've got 3 whole bags of assorted greenery now. You are also out of Mana.

Elsewhere:

Goatsby the Great and Ghura Warmonger walk into the same bar everyone else did at the start if the game. How will these new additions change the situation?

Spoiler: ATHATH/Calacachura (click to show/hide)



Inactive Wizards:
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)

NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: CABL on October 31, 2017, 11:00:30 am
"Hey, babe! How 'bout we sell the vegetables, and buy ourselves a wagon ride to a better town? I'm tired of living in this shithole..." Seductively asked Skelly.

If she agrees with me, sell the vegetables for money. If she disagrees, then tell her "goodbye" and sell the vegetables by myself.
Visit a bone settler. Maybe he'll be able to do something with my mangled arm.
Buy wagon ticket(s) and ride to one of the biggest human towns in this world: Kverisburgh.
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: BlitzDungeoneer on October 31, 2017, 11:05:46 am
Stop, drop and roll to put the fire on my left arm out.
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: Failbird105 on October 31, 2017, 11:21:35 am
Ghura sits down at the bar
"Barkeep! Well-done steak and a Reign in Blood for me. At least the last part, uh... please."

(for information, a Reign in Blood is a cocktail with pigs blood as one of the main ingredients)
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: DolosusDoleus on October 31, 2017, 12:45:43 pm
“Bugger off. I’m busy.”

Cast Call Beast 2 more times, hopefully summoning more wolves. Have all wolves attack the vile miscreants as I scuttle back to the bar amidst the chaos.
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: Dark One on October 31, 2017, 04:09:58 pm
Sorry for inactivity. I'll drop off for a while, so you can keep me in Inactive Wizards section.
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: FallacyofUrist on October 31, 2017, 05:38:05 pm
Hm. Research any known spells that steal mana from another wizard, and research who's learned those spells.
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: Mallos on November 01, 2017, 05:55:54 pm
"I'M IN DIRE NEED OF SOME BOURBON, BARKEEP." Goatsby shouts, as he appears to be incapable of speaking quietly.

Sit at the bar and order the above.
Title: Re: Wizards and Whiskey Redux: Turn 12
Post by: ATHATH on November 01, 2017, 10:03:27 pm
Stand up, then (so that I can hear the job offer).
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: Person on November 10, 2017, 05:06:16 pm
"Hey, babe! How 'bout we sell the vegetables, and buy ourselves a wagon ride to a better town? I'm tired of living in this shithole..." Seductively asked Skelly.
If she agrees with me, sell the vegetables for money. If she disagrees, then tell her "goodbye" and sell the vegetables by myself.
Visit a bone settler. Maybe he'll be able to do something with my mangled arm. Buy wagon ticket(s) and ride to one of the biggest human towns in this world: Kverisburgh.

Convince 3: Your words probably wouldn't work normally, but apparently she's been wanting to leave the big city for years. That or your charm spell robbed her of free will entirely, which would be kind of creepy.

Sell 4: You help her with the stand and eventually sell everything there. After that, the two of you pack up and start heading off for Kverisburgh!

Find 2: You cannot yet find a healer. Similarly, wagon tickets elude you. You can only do so many actions in one turn.

Stop, drop and roll to put the fire on my left arm out.

Roll 5: The fire goes out completely, and you sigh in relief. However, while you're not in imminent danger your wounds are still terrible. A single wrong step could reopen them.

Ghura sits down at the bar
"Barkeep! Well-done steak and a Reign in Blood for me. At least the last part, uh... please."
(for information, a Reign in Blood is a cocktail with pigs blood as one of the main ingredients)

Order 1: He seems displeased with the way you've chosen to have your steak, but work is work.

Cast 4+2: You have a good looking steak before you. He takes a swig of beer before beginning to mix your cocktail.

Mix 2+2: It appears passable. He says he hasn't made one of those in a while.

“Bugger off. I’m busy.”
Cast Call Beast 2 more times, hopefully summoning more wolves. Have all wolves attack the vile miscreants as I scuttle back to the bar amidst the chaos.

Cast 4+2: Dr. Horrible summons a bigger wolf than last time. it looks downright dire!
Cast 1+2: He also summons a relatively ordinary dog. This uses up all their Mana.

Init:
Dire Wolf: 6+2
Wolf: 5+1
Thug 1: 5
Dog: 2
Dr. Horrible: 1
Thug 2: 1

The wolves burst into action!

3+2v5: The dire wolf tries to just on the first robber, but he evades the attack! He gets a small scratch to the face for his trouble.

2+1v3-1: He is far less prepared for the next attack, which rips a small chunk out of his face!

Annoyed at choosing such a dangerous target, he draws a large dagger from his belt.

5v2: He lunges at Dr. Horrible, and the dagger slams into the wizards upper body! Dr. Horrible feels horrible about this. The thug removes the dagger and gets ready to make another strike.

4v2-1: The dog then jumps at the second thug, and topples him to the ground! The dog begins to claw at his upper body, making a right mess of it.

6: Dr. Horrible takes this chance to escape, bleeding profusely as he does.

2v1: The second thug can't escape the pin! However, the dog's grip loosems nonetheless.

Dr. Horrible makes it back to the bar, and pushes the cart of goods through the door.

"Ah, you're back. Excellent. That looks like a nasty hit you took though. I'll see what I can do, just get over here."

Hm. Research any known spells that steal mana from another wizard, and research who's learned those spells.

Research 3: Your research doesn't go too well, but Mana Stealing spells are somewhat well known. Stopping to swig some booze in a bottle is naturally hazardous, so such a spell would be a great advantage.

Most of them are apparently quite inefficient as they have to overcome latent resistance.

Unfortunately, determining which wizards know what spells is difficult. Most wizards are notoriously secretive and/or insane.

There might be an expert in the area somewhere on campus, but you aren't sure they'd be able to help with your situation.

"I'M IN DIRE NEED OF SOME BOURBON, BARKEEP." Goatsby shouts, as he appears to be incapable of speaking quietly.
Sit at the bar and order the above.

Order 5: He groans a little at the noise, but nonetheless you get ye bourbon.

Stand up, then (so that I can hear the job offer).

Stand 6: Angry at being trampled like this, you firce out your arms and knock down everyone around you. You step over their bodies and finally get a good listening in.

Listen 6: "That was quite the feat of strength, wizard! Are you here to help us eradicate the vile goblin raiders that have been harassing Kverisburgh these past weeks?"

Sounds like a quest to you.

Spoiler: ATHATH/Calacachura (click to show/hide)

Inactive Wizards:
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)

NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)

Sorry for inactivity. I'll drop off for a while, so you can keep me in Inactive Wizards section.

(That's fine, feel free to come back whenever.)
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: DolosusDoleus on November 10, 2017, 05:45:32 pm
Let the bartender do his thing on me; if he casts physical return to before, try to avoid resisting it.

Drink the Tequila shot.
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: Mallos on November 10, 2017, 06:32:07 pm
Drink the bourbon. Step outside and immediately begin looking for trouble. Turns out goats are real lightweights.
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: FallacyofUrist on November 10, 2017, 09:31:54 pm
Maybe research more efficient versions of mana stealing spells? After that, see if I can remember any of my old classmates who knew a good mana theft spell.
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: CABL on November 11, 2017, 04:14:47 am
Keep traveling to the Kverisburgh, then settle down in an inn.
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: Failbird105 on November 11, 2017, 03:21:01 pm
"Thank you good man!"
eat and drink my fill
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: ATHATH on November 12, 2017, 05:14:50 pm
Use my inebriation ray on my booze construct. Failing that, feed my booze construct a bottle of beer.

Accept the quest, and head out on my way to complete it.
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: BlitzDungeoneer on November 12, 2017, 05:25:33 pm
Cast Cure light wounds again in an attempt to fix myself.

Slowly and carefully waddle off in search of another bar to get incredibly drunk at.
Title: Re: Wizards and Whiskey Redux: Turn 13
Post by: Questorhank on November 12, 2017, 11:05:48 pm
[spoiler=Character]
Name: Jack
Health:
Mana: 5/5
Drunkenness: 0
Spellcasting: +2
Spells
-Booze to Beard
-Incite Riot
-Blindness
Title: Re: Wizards and Whiskey Redux: Turn 14
Post by: Person on November 30, 2017, 08:10:31 pm
Friendly reminder that you still can pick your favorite drink at any time. Also, damn it. I am so sorry about this delay. I thought I'd be able to finish this after Thanksgiving, but life wasn't willing to cooperate with me on that regard. Next month should be better.

Actions:

Let the bartender do his thing on me; if he casts physical return to before, try to avoid resisting it. Drink the Tequila shot.

6: The bartender digs out some medical supplies and goes to work. He must deal with this sort of thing often. You drink your tequila, partially to ease the pain and partially for the power it grants you.

"That'll do well enough for now. You'll probably want to get some rest, but I can't make you."

Drink the bourbon. Step outside and immediately begin looking for trouble. Turns out goats are real lightweights.

Look for trouble 4: You search the town for trouble. There's a big crowd rallied around a man yelling about a quest to get rid of some goblins.

Maybe research more efficient versions of mana stealing spells? After that, see if I can remember any of my old classmates who knew a good mana theft spell.

3: They don't really keep acessible records if what spells people know. It's a policy, apparently.

3: You start researching effective versions. There are indeed some, at least one of which appears fits your symptoms.

Keep traveling to the Kverisburgh, then settle down in an inn.

2: You still can't find anyone who will take you.

6: Suddenly, you happen upon the recruiters for that goblin problem, and ask if you can hitch a ride. They check their supplies, and say yes. Excellent. Hopefully they won't try to rope you into that job...

"Thank you good man!" eat and drink my fill

The meal is delicious, as is your drink. You feel fully rejuvinated.

Use my inebriation ray on my booze construct. Failing that, feed my booze construct a bottle of beer. Accept the quest, and head out on my way to complete it.

Cast: 3+2-1: Your inebriation ray zaps the booze construct! It staggers for a moment, but you can tell that the body became more stable and renewed.

Cast Cure light wounds again in an attempt to fix myself. Slowly and carefully waddle off in search of another bar to get incredibly drunk at.

Cast 1+2-2: You cast cure light wounds again, but lose control of the magic in your drunkenness!

Endurance 3: A patch of skin is ripped off your upper body, opening the wound!

You stagger back to the first bar, it being the only location you know.

3: The bartender offers to help with your injuries.

Spoiler: Character (click to show/hide)

You walk into the starting bar. What will you do?

Spoiler: ATHATH/Calacachura (click to show/hide)
Spoiler: Questorhank/Jack (click to show/hide)

Inactive Wizards:
Spoiler: Puppyguard/Whiskey Six (click to show/hide)
Spoiler: PaPaj/Bob Shield (click to show/hide)
Spoiler: OceanSoul/Cider Redd (click to show/hide)

NPCs:
Spoiler: Bartender (click to show/hide)
Spoiler: Whiskey Seller (click to show/hide)
Title: Re: Wizards and Whiskey Redux: Turn 14
Post by: BlitzDungeoneer on December 01, 2017, 02:53:13 pm
Accept the bartender's help.
Title: Re: Wizards and Whiskey Redux: Turn 14
Post by: Mallos on December 02, 2017, 01:49:52 am
"YES. I CAN KILL THING! I CAN KILL... GREEN MEN. GOBLINOIDS. I'LL DO IT! ME. I'LL DO THE JOB...yes..."

Say this as I stumble over myself, clearly goatmen perfectly normal human beings are lightweights by default.
Title: Re: Wizards and Whiskey Redux: Turn 14
Post by: DolosusDoleus on December 02, 2017, 10:58:34 am
Hunch conspiratorially over with the bartender.

“I could... but we had a deal. Where’s the spirytus rektyfikowany?”
Title: Re: Wizards and Whiskey Redux: Turn 14
Post by: Questorhank on December 04, 2017, 11:55:44 pm
Initiate a drinking contest with anyone in the bar.
Title: Re: Wizards and Whiskey Redux: Turn 14
Post by: FallacyofUrist on December 05, 2017, 08:15:27 pm
Hmm... do I remember any of my classmates, say ones that would have graduated with me, knowing one of those effective mana stealing spells?