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Finally... => Forum Games and Roleplaying => Topic started by: Haspen on August 24, 2017, 03:58:29 pm

Title: The Warring States of Han: OOC Thread!
Post by: Haspen on August 24, 2017, 03:58:29 pm
Link to IC Thread is here! (http://www.bay12forums.com/smf/index.php?topic=165464.0)

Year 200 of the Warring States of Han Period

The previous century of city-states and minor warlords gnawing each others' asses is at end. The weak and the small are being devoured by the strong and wealthy. And the strong and wealthy will soon turn their eyes at each other, and begin a bloody race to, after two hundread years of civil war, poverty and stagnation, finally occupy the Jade Throne and propel the Han peoples into a new era!



PLEASE NOTE: This game is in development phase still. Warlord Character Sheets are accepted, but the game itself won't start before ~4th September or so. All discussion on rules and research and math-crunching is appreciated and more than welcome!

Playerlist:
1.Zhang Li (Taricus)
Ran away from the Land of Han in Winter, Year 201, Warring States Period.
Spoiler: 2.Kashyyk (click to show/hide)
Spoiler: 3.Tiruin (click to show/hide)
Spoiler: 4.Wolfhunter107 (click to show/hide)
Spoiler: 5.ctsun (click to show/hide)
Spoiler: 6.Roboson (click to show/hide)
Spoiler: 7.Twinwolf (click to show/hide)
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on August 24, 2017, 04:17:28 pm
Well, this sounds interesting. I'd suggest dividing all currency numbers by 100 though, so that it is easier to read.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 24, 2017, 04:21:16 pm
I'd suggest dividing all currency numbers by 100 though, so that it is easier to read.

There are percentages involved though, and I would like to avoid decimals if possible ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Taricus on August 24, 2017, 04:21:24 pm
Spoiler (click to show/hide)

Now, a question, do multiple resources increase workshop income or is only one counted for it?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on August 24, 2017, 04:29:12 pm
Fair enough, I'll guess I'll just have to cope with my poor reading skills :P

Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 24, 2017, 11:26:25 pm
Now, a question, do multiple resources increase workshop income or is only one counted for it?

I think multiples will do v;
Title: Re: The Warring States of Han: OOC Thread!
Post by: Taricus on August 24, 2017, 11:42:52 pm
So if I have two silk farms in a province, a workshop in the center territory would make 1800 coin from them?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 24, 2017, 11:52:19 pm
Ye v:

Though it's one silk/lacquer per border land ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on August 25, 2017, 02:34:13 am
Spoiler: Jia Sun; Tiruin (click to show/hide)
Please clarify the order of battle :O As in does everything happen and is processed at the same time? Even battles?

Also, YOU two guys literally made this a 3 player game due to that rule of no adjacency V:

Also...can we order a # of prospecting actions--and have it automatically stopped (including funding) when the mountain hits 2 resources?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 25, 2017, 10:20:09 am
Please clarify the order of battle :O As in does everything happen and is processed at the same time? Even battles?

The order of battle is the same as in current Warlocks: first all armies are moved to their destinations, then fights occur per order of joining the game ;v

Also, YOU two guys literally made this a 3 player game due to that rule of no adjacency V:

Tiruin please don't make up rules that do not exist v;

Also...can we order a # of prospecting actions--and have it automatically stopped (including funding) when the mountain hits 2 resources?

That is a conditional order and thus not allowed V:
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on August 25, 2017, 10:23:51 am
Please clarify the order of battle :O As in does everything happen and is processed at the same time? Even battles?

The order of battle is the same as in current Warlocks: first all armies are moved to their destinations, then fights occur per order of joining the game ;v
:I
That wasn't in the OP! I:
:P
Nice to hear that it's all equal now. x.x Unless THREE or more player armies fight on the same square.

Also, YOU two guys literally made this a 3 player game due to that rule of no adjacency V:

Tiruin please don't make up rules that do not exist v;
I should've made that a :P instead of a V:, oops! :-[ I was trying to joke there.

Also...can we order a # of prospecting actions--and have it automatically stopped (including funding) when the mountain hits 2 resources?

That is a conditional order and thus not allowed V:
Hum...so we'll have to make or predict enough prospecting, and if it overshoots--it's spent money?
Is a mountain's resources cap'd at 2? Or can we prospect for more, and then pick from the ones uncovered for mines?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 25, 2017, 10:26:07 am
Hum...so we'll have to make or predict enough prospecting, and if it overshoots--it's spent money?
Is a mountain's resources cap'd at 2? Or can we prospect for more, and then pick from the ones uncovered for mines?

You can prospect a mountain until it uncovers all 4 resources, any money spent on excess prospecting is lost. Gamble or not gamble, its your choice ;v

Also Tiruin your orange-red color is too close to Kashyyk's, please adjust it ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: TopHat on August 25, 2017, 11:11:48 am
Sounds interesting; I might put up a sheet later.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Wolfhunter107 on August 25, 2017, 11:54:19 am
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 25, 2017, 12:20:54 pm
BTW, Taricus, Kashyyk, Tiruin and Wolfhunter107 are added to playerlist ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: ctsun on August 30, 2017, 06:11:12 am
Spoiler: Warlordy Sheety (click to show/hide)
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on August 30, 2017, 10:33:28 am
WARLORD CHARACTER SHEET:

Name: Ji Zo
Starting Province: (Central) Ji + West Ji, South Ji
Religion: CONFUCIAN
Color: Tomato
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 30, 2017, 10:44:00 am
I think you got the name wrong v:
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on August 30, 2017, 11:05:25 am
Yeah I think so too lol.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 31, 2017, 12:15:23 pm
Confucianism has been nerfed slightly, Buddhism has been beefed up.

Game shall probably start a bit earlier (possibly even tomorrow, if I will find enough time).
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on August 31, 2017, 01:15:29 pm
I'd like to switch to Daoism if that's okay.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on August 31, 2017, 01:22:18 pm
Sure thing ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on August 31, 2017, 01:27:39 pm
I too would like to switch to Doaism.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 05, 2017, 02:19:41 pm
Last update; Confucianism was brought back to original, and some research values were tweaked.

No more applications are accepted but those who already applied can post last changes to sheets if any. We start tonight ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Twinwolf on September 06, 2017, 08:29:42 am
Spoiler: LAST MINUTE SHEEt (click to show/hide)
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 06, 2017, 09:11:34 am
The game has officially (and finally) begun!

Link to IC Thread is here! (http://www.bay12forums.com/smf/index.php?topic=165464.0)
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 06, 2017, 09:36:58 am
My starting territories are different from the ones on my sheet. Is that on purpose?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 06, 2017, 09:39:15 am
Didn't notice you changed them v:

I will fix.

EDIT: And fixed.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 07, 2017, 06:38:13 am
Does the lumber camp bonus stack with other lumber camps and religious bonuses?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 07, 2017, 06:54:22 am
Same discounts don't stack, different discounts stack.

So 2 Woodcutters won't, but Woodcutter + Ancestral faith will, for example. Two Iron mines won't stack, but Iron + Copper mines will, and so on.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 07, 2017, 06:57:47 am
Gotcha.

Because you've explicitly mentioned that certain territories can support multiples of the same building, I assume by default you can not build duplicates, is this correct?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 07, 2017, 07:16:21 am
Nope.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 07, 2017, 03:06:59 pm
Do barbarians move or just remain in their location until dealt with?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 07, 2017, 03:31:35 pm
Standard barbarians remain in their location, burning stuff and leeching money till you deal with them or till they leave on their own (that's a small chance tho).
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 07, 2017, 03:49:22 pm
Standard barbarians remain in their location, burning stuff and leeching money till you deal with them or till they leave on their own (that's a small chance tho).

 :'( :'( :'( Man that's gonna make things difficult.
Title: Re: The Warring States of Han: OOC Thread! A Question of Tea and Caravans
Post by: Haspen on September 09, 2017, 06:27:04 pm
One caffeine-filled evening later, I have managed to produce a sort-of Trade Route system with caravans and Profit calculations.

Also Tea plantations, because what is East Asia China-expy Land of Han without delicious leaf drinks?

Spoiler: Scroll of Innovations (click to show/hide)

Three very important questions for all Players:

1. Does Tea feel like a filler, or is a welcome add-on?

2. What do you think about Trade Route/Caravan system? Is it chaotic or looks fiddly to use, or maybe is OK?

3. Most importantly: Would you be against inclusion of Tea and Trade Routes into currently on-going game?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Twinwolf on September 09, 2017, 06:33:18 pm
I think the Tea is a nice thing to put into grassland provinces so they're not just empty space.

Trade is a tad confusing but nothing bad.

I'd be fine including both in this game.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Taricus on September 09, 2017, 06:35:07 pm
Is the caravan thing a one off, or is it a permanent boost to income while it's open?

At any rate, I wouldn't be opposed to seeing both introduced this game.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 09, 2017, 06:42:40 pm
Is the caravan thing a one off, or is it a permanent boost to income while it's open?

As long as both Warlords decide to sustain the Route, it boosts income. Of course, any intermediary (guys who take 'passage fees') can also cancel it, necessiting a new caravan to be sent and the route to be re-made (perhaps with a more trustworthy middleman, too) ;v

All in all, the feasibility of Trade depends on whether the Warlords want to and trust each other with such mercantile venues v:
Title: Re: The Warring States of Han: OOC Thread!
Post by: Taricus on September 09, 2017, 06:44:40 pm
And does that income replace what we normally get from workshop produced goods?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 09, 2017, 06:49:26 pm
Yep, whatever you send abroads no longer goes into your Treasury 'directly'.

EDIT: There is now limit on amount of Trade Routes you have, equal to Capital Provinces you control*2
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 11, 2017, 02:25:39 pm
I was going to update but then noticed that we're lacking Wolfhunter's post, oh well (he didn't get here before THE DOWNTIME, rip).

Also, next update will introduce Tea Plantations to the game. Yay for leaf drinks! Caravan/Trade Route system will get added some other day (or in the next game).
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 12, 2017, 05:58:45 am
I think I will have to throttle Daoist coverage bonus to +1 per 33% (+3 at full 100% compared to current +5). In such a conquest-heavy game, +5 is whole half a dice :I

Thoughts anyone?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 12, 2017, 06:19:30 am
Nooo! I thought he wouldn't notice how OP it was :P
Title: Re: The Warring States of Han: OOC Thread!
Post by: Twinwolf on September 12, 2017, 06:32:57 am
I'm fine with that
laughs in confucian
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 12, 2017, 06:52:46 am
Nooo! I thought he wouldn't notice how OP it was :P

And I was naively wondering why Daoism was so popular :P

Change added to the Rules and becomes effective immediately.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 12, 2017, 07:13:38 am
Also Criptfeind asked me 'where Legalism at' so I decided to make it up. It required tinkering with Confucianism though.

Also also, people mention that the map is rather tiny, so extra Provinces spring up!


EDIT: This is an add-on for next game, if it happens. None of this will be applied to current game ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 12, 2017, 06:34:50 pm
Gah. What did I do to deserve getting double teamed you guys?  D:

Also, I'm getting billed for a unit of archers I don't have.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Twinwolf on September 12, 2017, 06:49:31 pm
Be near 2 people as opposed to just one, limiting your own expansion options and causing suspicion.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 13, 2017, 01:55:52 am
But you guys chose to start near me, I signed up first!

Bah. Nothing quite like playing a game on hard mode anyway.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 13, 2017, 02:56:30 am
Also, I'm getting billed for a unit of archers I don't have.

Elaborate. Is it an error in current listing or did I cut you off by 250 coins v:
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 13, 2017, 03:03:16 am
I'm apparently paying upkeep for a unit of archers in Central Song, and North Song, but I only have one unit of archers on the board.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 13, 2017, 03:05:12 am
Oh right forgot to remove them after they got killed by ctsun's.

I will fix the number scroll, you have 250 coins more.

EDIT: Fixed.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 13, 2017, 03:28:18 am
Wait, so tea plantations were included, but not the bazaar and trade routes?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 13, 2017, 03:41:07 am
Pretty bizarre huh?

... I'll show myself out.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 13, 2017, 03:46:37 am
Wait, so tea plantations were included, but not the bazaar and trade routes?

Nup, I gotta tinker with them a little bit more before I'm sure they're good to go ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 13, 2017, 11:06:00 am
Kashyyk you cannot 'abandon' a land ;v

Also people might notice some weirdness in numberscroll and that's because I caught on with some errors; Taricus gets extra 3 RP cuz I forgot his Inventor hero, Tiruin's got cut on workshop income cuz she has no Workshop in Qin yet, same for Roboson with Silk from Wu last turn, and Wolfhunter got his money adjusted cuz I overcost'd his armies last turn, and ctsun gets 30 coins refund cuz discounts don't affect one other, they simply stack (so lacquer orchard at -30% discount costs 1050, not 1080 Coins).
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 13, 2017, 11:22:23 am
Darn it. I knew trying for Shu would be the death of me.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 13, 2017, 11:51:22 am
To be clear, we do not gain the resources (and the resulting income) from border territories unless we have a workshop in that region (I.e. we ahve the central province of that region)?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 13, 2017, 12:24:56 pm
Yes, for silk and lacquer. Tea doesn't need Workshop at all, while mines produce benefits (and Coins, for copper&jade) even without workshop.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 13, 2017, 01:06:51 pm
Update I'm willing to roll out on the next Turn:


Twinwolf, being the only Confucian in the game, however has the power of veto in this matter. It's up to him if the update goes live or not :v

EDIT: An error pointed out by ctsun has been fixed, Kashyyk's spearman is now where it should be ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Twinwolf on September 13, 2017, 02:08:02 pm
Feel free to change it. Might give me a reason to actually consider taking a Hero :P
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 13, 2017, 02:32:22 pm
Splendid. Scroll of Innovations 3 will be implemented at the start of the next Turn.

ALSO ALSO ALSO:

Reworked Caravans! Made them much simpler, without scaling or anything.


EDIT: And after some brainstorming with IRC peoples:

Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 14, 2017, 08:37:48 am
Quote from: Kashyyk
(I forgot to apply my copper discount to my recruitment last turn, so I paid an extra 350 coins. Can I have them back this turn?)

Sure, haven't caught that myself, so it's a fix. 350 coins for u ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 14, 2017, 01:31:04 pm
Scrolls of Innovations 3 & 5 (Heroes tweak and Legalism, Salt and Salt Mining) have been implemented.

Scroll 4 aka new version of Caravans and Trading will be added in near future.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 16, 2017, 05:15:49 am
Please stand by, I read Tiruin's orders wrong so Kashyyk's spearmen have to deal with extra Cavalry which probably means I need to redo a bunch of Number Scroll ;v

EDIT: All things fixed. You can now post.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on September 16, 2017, 05:29:22 am
Err, Wolfhunter107, this is a test game and all but...I'm curious why you haven't seemed to make use of that 'free any-building per turn' and have a total lack of buildings. ._.

Please stand by, I read Tiruin's orders wrong so Kashyyk's spearmen have to deal with extra Cavalry which probably means I need to redo a bunch of Number Scroll ;v
*hugs* :P
You moved a Cavalry that was newly recruited. Cheers though, and thanks for the consistency!

(Although you could edit the OP that "Land of Han is divided into Provinces, and each Province has a Central land (represented by its full name), which acts as its Capital Province, and adjacent Provinces named after it."

Because I totally prospected (and got the money back because you can't) the Central Qin area.
TIL It is a Capital because I assumed that "Capital" = Player Central Province. (Due to Warlord Palace)

Haspen, can we deconstruct the Warlord Palace? :P
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 16, 2017, 05:39:36 am
(Although you could edit the OP that "Land of Han is divided into Provinces, and each Province has a Central land (represented by its full name), which acts as its Capital Province, and adjacent Provinces named after it."

Tiruin just read the rules more carefully next time, everything is properly detailed I: Central = Capital.
EDIT: Technically though, I gotta fix that, and I did. (after all there's no 'Capitals' in this game)

Err, Wolfhunter107, this is a test game and all but...I'm curious why you haven't seemed to make use of that 'free any-building per turn' and have a total lack of buildings. ._.

Because he didn't read the rules I guess, and playing a game without reading its rules is pretty stupid ;v

Haspen, can we deconstruct the Warlord Palace? :P

That would mean your defeat.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Wolfhunter107 on September 16, 2017, 08:24:03 am

Err, Wolfhunter107, this is a test game and all but...I'm curious why you haven't seemed to make use of that 'free any-building per turn' and have a total lack of buildings. ._.

Because he didn't read the rules I guess, and playing a game without reading its rules is pretty stupid ;v


I'm pretty sure that I used it on the first turn, but then completely forgot about it after that--not quite as stupid as not reading the rules at all, but it comes pretty close.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 16, 2017, 03:41:50 pm
Taricus is giving up on the game, so if anyone wanna take on as the Chu (dark blue), pip up before I post an update, otherwise I will make his lands independent v;
Title: Re: The Warring States of Han: OOC Thread!
Post by: Twinwolf on September 16, 2017, 04:06:51 pm
Have they given a reason?

Edit: Also, if the lands do go independent, do we have permission to change our actions (since some of them would have been made due to Taricus' presence)
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 16, 2017, 04:17:45 pm
Have they given a reason?

Quote
(21:10:24) Taricus: Eh, I'm gonna be quitting warlords Has.
(21:10:38) Hatkitty: why :V
(21:10:53) Taricus: Just not really that fun for me any more.
(21:10:59) Hatkitty: did roboson invade u
(21:11:02) Hatkitty: sounds like it
(21:11:07) ***Taricus shrugs
(21:11:17) Taricus: More instant raising armies before attacks.
(21:11:35) Hatkitty: foin v:

So he is either angry becuz people have a chance to defend themselves or he doesnt like Roboson attacking him, or whatever.

Edit: Also, if the lands do go independent, do we have permission to change our actions (since some of them would have been made due to Taricus' presence)

No.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 16, 2017, 04:22:57 pm
 >:( But like, he left a skeleton crew to defend his borders when I'm gearing up for war. I don't really see how that's my fault.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Twinwolf on September 16, 2017, 04:28:41 pm
I think the 'instant-raising' was the annoying thing to him, really - he could have sniped me if it weren't for that.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 16, 2017, 04:44:51 pm
As there has been no takers, and I'm wrapping up the Turn, the lands will become independent ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 16, 2017, 05:43:36 pm
With this update Scroll of Innovations 4 (Caravans B and Trade Routes) is in, so you can now scheme for highest amount of monies to squeeze from each other.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on September 16, 2017, 11:08:43 pm
Several questions on caravans and trade routes ._.

> A caravan can move 2 provinces, that means at most, 2 central provinces worth of land. For example if I made a bazaar at West Jian, my caravan can reach until East Qi as the distance between is 2 provinces? :O
> How many resource types can one single caravan hold?
> "+{x} coins of trade revenue" means income to the one sending the caravan, right?
> Only a Bazaar is needed to make a caravan, but the receiver needn't have a bazaar. Asking to check on Caravan creation--as it does say that the receiver doesn't need one :P
Quote
REMEMBER: The Trade Route 'shifts' the resource to your neighbour, depriving you from its benefits! So, for example, to provide Iron's benefit to both yourself AND your neighbour, you would require 2 Iron Mines (one for yourself, one for the other guy). Also, when the Caravan is en route, you do not receive its resource's benefits either!
> Most resources are localized right? Like if we have 2 iron mines, but in different provinces, we can only trade the one which is in the same province as our Bazaar-Caravan right? Which means the 'example's note is to the local resources, not 'all resources in total'? :P
Quote
Caravans cross up to 2 Provinces per Turn and cost no Coins of Upkeep when en route to their destination. Caravan movements are done at the end of a Turn, alongside Research, Hero Employment and so on.
> How much is their upkeep? @_@
Quote
Provinces of Qin, Jian, Song (Yue, Qin, Jian and Zhao on Expanded Map), on the far west of the Land of Han, can send their caravans to a faraway land where the Great City of Cashgrab lies. It takes a Caravan 5 Seasons total to get to Cashgrab and back to you.
._. sorry guys.
Also 5 seasons is 5 turns.
Quote
Unfortunately, there is certain risk that the Caravan might get lost or be plundered by some unscrupulous bandits. This chance is 10% per each Season en route to Cashgrab (you will be notified if this unfortunate event happens).
> If it manages to "hit" cashgrab, then a trade route is established and there will be no more 10% risk for the trade to be dismantled after those 5 seasons of travel?
> Can we send soldiers alongside the caravan (who will drain upkeep) to lower the unfortunate % chance? You can update what'll happen if we lack the money to support it (ie losing lands/getting raided)
Like, since soldiers are slower than caravans, send them to the edge of the map as caravan escort? Or make an 'armed caravan' which will act as spearmen/archers if attacked or raided by enemy soldiers?
> Can't people NOT from the West send caravans (but pay that 100 coin tax and all) instead of just the western states? As in anyone else who isn't from Qin, Jian, Zhong, etc.
I feel guilty because of owning 80% of it ._.

Quote
Cashgrab also offers some stuff that will surely be appreciated by your own subjects.

Lentils: Provides +2 to Max.Army limit. Purchase price: 700 Coins (or in exchange for Copper or Tea).
Spices: Provides +1 to Max.Army limit and boosts Taxes in whole Province by 40%. Purchase price: 1400 Coins (or in exchange for Jade or Salt).
Scriptures: Provides +5 RP per Turn. Purchase price: 2100 Coins (or in exchange for Lacquer).
Glassware: Boosts Taxes in whole Province by 80%. Purchase price: 2100 Coins (or in exchange for Lacquer).
> Can we have an example of how permanent these will be? I don't understand the trade route myself that much, since it is 5 seasons trade travel.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 17, 2017, 02:35:30 am
>2 provinces means 2 provinces, dunno how you got 'only central' ones there v:
>1 resource per 1 caravan
>yes this is money 'from nowhere' you get for simply delivering stuff to someone else. If you want more, you gotta ask the other player to pay you extra
>you need Bazaar to build Caravans. Caravan's destinations are other Warlord's Bazaars, Central Provinces, or the City of Cashgrab.
>'empty' Caravan in Province X has access to resources in Province X. If you want it to be able to load resources from Province Y, you gotta first move it to Province Y.
>are you really asking how much they upkeep cost? After quoting a line that specifically says 'no upkeep'? :I
>yeh, no more bandits after you establish a route
>no
>no, you gotta link them via yourself V:
>trade routes are permament unless the guy who made it, they guy who is destination or anyone receiving passage fees decides to 'break it up', which is instanteous and irreversible.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 17, 2017, 02:53:17 am
Quote
I feel guilty because of owning 80% of it ._.
You could always give me some of it back :p
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 17, 2017, 03:04:42 am
Expanded on the Caravans section after Tiruin's questions.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 19, 2017, 09:06:44 pm
*bump?*
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 19, 2017, 11:41:54 pm
I got new computer, so vidja gaems and learning the new OS will take few days ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 21, 2017, 12:46:23 pm
win10's Paint is absurdly terrible.

What do I need to just properly work simple pngs here? Does PaintNet still exist? The damned windows thing doesnt even have proper cut/fill option, blah.

EDIT: Oh my god its even worse. Is there a way to simply copy paste a selection? Is there? *seethes*

EDIT2: GIMP doesnt do what I want either. Upgrading to Win10 was a mistake.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 21, 2017, 01:57:50 pm
Updoot of paint cray: Finally after an hour of fiddling with GIMP, I copypasted an icon.

No update today, but I will try tomorrow again.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Roboson on September 21, 2017, 01:59:09 pm
I use GraphicsGale for pretty much everything that I can't do on paint. I found it much nicer and easier to use than GIMP.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 21, 2017, 02:09:31 pm
Paint.NET should work on win10 just fine, as I have it on my machine. Good luck with your artness.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 21, 2017, 02:13:36 pm
I managed to download paintxp and I'm back to muh old stuff ;v

Update today \o/
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 21, 2017, 04:14:23 pm
First updoot on the new compy, pls check for errors ;v

Also Tiruin, like all other units Caravans cannot be moved on the Turn they're created v;
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 22, 2017, 01:34:06 am
I didn't think you'd be able to produce units from a building you were constructing later that turn. I don't suppose I could retcon a caravan of my own with that new info?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on September 22, 2017, 05:34:20 am
I didn't think you'd be able to produce units from a building you were constructing later that turn. I don't suppose I could retcon a caravan of my own with that new info?
Caravans, unlike military units, are made in the IV phase, compared to military being made in the I phase. :3

First updoot on the new compy, pls check for errors ;v

Also Tiruin, like all other units Caravans cannot be moved on the Turn they're created v;
T____T
Noooooo.
Ok thanks.

Quote
    Sum Ting Wong's cavalry is defeated by Jia Sun's Cavalry in Western Song (3+6+3 vs 1+6+4+2)
    Jia Sun's Cavalry is destroyed by Sum Ting Wong's Cavalry in Northern Song (5+6+2 vs 3+6+4+3)
    Jia Sun's Cavalry is defeated by Sum Ting Wong's Cavalry in Northern Song (7+6+2 vs 5+6+4+3)
    Jia Sun's Cavalry is routed by Sum Ting Wong's Cavalry in Northern Song (6+6+2 vs 1+6+4+3)
Party party with cavalry \o/

Also I find it a nice silly (not in a bad way) loophole that in contested provinces, we can still attain 100% coverage even if both attacker/defender are of the same religion, or is THAT why Kashyyk still has 100% while I have...err, to allocate some of MY peity coverage to that alongside Shu? (not that I'm honestly complaining--it does make sense IC, but it is kinda weird to see that contrast :P)

Also Haspen--I don't see the 10%+ income bonus for my salty Qin?

Also!
Quote
List of stuff that can go on your Caravan:

Copper: Provides benefits of Copper (10% Army Recruitment Cost) to the Caravan's target. +500 Coins of Trade Revenue.
Iron: Provides benefits of Iron (10% Army Recruitment Cost) to the Caravan's target. +300 Coins of Trade Revenue.
Sulphur: Provides +2 Research Points per Turn to Caravan's target. +300 Coins of Trade Revenue.
Rice: Provides +1 to Max.Army limit to the Caravan's target. +100 Coins of Trade Revenue.
Timber: Provides benefits of Woodcutter's Camp (10% Improvement Purchase Cost) to the Caravan's target. +100 Coins of Trade Revenue.
Lacquer/Jade/Silk: Boosts Taxes in whole Province by 20%. +1000 Coins of Trade Revenue.
Tea and Salt can't be traded I guess?
HOW do we trade RICE? Do we need a rice field? Timber comes from a woodcutter's camp?

Quote
Cashgrab has a demand for certain Han crafts and is willing to pay for them:

Copper/Tea: 700 Coins
Jade/Salt: 1400 Coins
Lacquer: 2100 Coins
Silk: 2800 Coins
I guess compared to the above, these are the only things Cashgrab wants?

Also is the Bazaar only localized regionally? As in, if we wanted to Caravan off a certain resource, we'd have to build a Bazaar in the province where that resource would be taken, or can we just build a Bazaar somewhere, then wait a turn because of immobility, then move them to the designated area for them to pick up a resource, then a turn after that (or how long they need to get there) they become a trade route from the Central Territory of that province?
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 22, 2017, 10:34:01 am
Caravans anywhere in Qin can be loaded with any resource coming from Qin, and so on.

To load a Caravan with Rice, you need at least 1 rice farm.
To load a Caravan with Timber, you need at least 1 woodcutter's camp

Also Haspen--I don't see the 10%+ income bonus for my salty Qin?

Ah yeah, imma fix.

I didn't think you'd be able to produce units from a building you were constructing later that turn. I don't suppose I could retcon a caravan of my own with that new info?

Hmm, I forgot to explicitly mention that caravans are made in 4th phase (rules only say about movement) so yeah, you can have a pass :P
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 22, 2017, 10:53:39 am
Wooh!

Also Tiriin: I have 3 of my own temples which is why I still have 1p0% coverage.  It's a shame that having one temple in the one sub province you own doesn't count as 100% coverage for that super  province, but I've now been able to experience both sides of that rule:p
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on September 22, 2017, 10:55:55 am
Wooh!

Also Tiriin: I have 3 of my own temples which is why I still have 1p0% coverage.  It's a shame that having one temple in the one sub province you own doesn't count as 100% coverage for that super  province, but I've now been able to experience both sides of that rule:p
MY DAOISTS ARE HERETICS D:
Pretty weird how you cover my land despite us being Daoists :P

I didn't think you'd be able to produce units from a building you were constructing later that turn. I don't suppose I could retcon a caravan of my own with that new info?

Hmm, I forgot to explicitly mention that caravans are made in 4th phase (rules only say about movement) so yeah, you can have a pass :P
I explicitly saw it in the 4th phase :P (Nah I'm obviously never going against people not getting re-dos, and trying out hyuumor)

Caravans anywhere in Qin can be loaded with any resource coming from Qin, and so on.

To load a Caravan with Rice, you need at least 1 rice farm.
To load a Caravan with Timber, you need at least 1 woodcutter's camp
Can I...move a caravan from its creation at a Bazaar to another province for it to become a trade route FOR that province instead? ._.

...Also that question on Tea and Salt being trade goods was missed. :O
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 24, 2017, 01:55:41 am
Salt and Tea dun provide anything at the moment, I might think of something ;v

@Kashyyk due to retroactive caravan buildinng and reservation of lacquer for it, you currently have only 1030 coins ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 24, 2017, 02:49:27 am
@Kashyyk due to retroactive caravan buildinng and reservation of lacquer for it, you currently have only 1030 coins ;v
Fixed!
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 24, 2017, 03:41:23 pm
Raising armies and building stuff in Barbarian raided provinces is such oversight I had to prevent it, sorry Tiruin ;v

/me will amend rules too.

EDIT: Also fixed missing research progression, and no Cavalry for Kashyyk because Famine struck Song last season, so 2000 coins total recovered ;v
EDITEDIT: Barbarian rules amended too v;
EDITEDITEDIT: Fixed army locations on the numberscroll
EDITEDITEDITEDIT: And some typos.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on September 24, 2017, 11:16:29 pm
Raising armies and building stuff in Barbarian raided provinces is such oversight I had to prevent it, sorry Tiruin ;v

I asked you this directly as of last turn and didn't get this sort of query .-.; It was exactly why I amended my move orders so my current forces would NOT do such! :-[ (because the recruitment in-area meant they'd handle it instead)

That caused a tumble of several orders afterwards, but not related to much of my move orders (including caravan orders, which were accepted fully) didn't go through?
Can I retcon my move while editing Turn 10 please? It is explicit that I want to attack those barbarians (and make other orders that aren't canceled) :-\ thank you.

And SOMEHOW Kashyyk was able to raise ARCHERS during a FAMINE? O_o

Quote
No Punishment for the Wicked: The barbarians set fire to and destroy the local Tea Plantation in Western Jian and steal 900 Coins from Jia Sun! Then, either satisfied or wary of the warlord's cavalry, they abscond back onto the steppes they first came from.
I wanted to do battle and test out whether my army will use the Castle... T_T
AND MAH 900 COINS! AND MY FREE CONSTRUCTION! D:<
[/grumpywarladysounds]
Title: Re: The Warring States of Han: OOC Thread!
Post by: Kashyyk on September 25, 2017, 02:35:59 am
Maybe my archers come from the noble classes rather than the hungry peasants? :P I dunno, I'm gonna assume Haspen messed up there.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 25, 2017, 10:12:30 am
Maybe my archers come from the noble classes rather than the hungry peasants? :P I dunno, I'm gonna assume Haspen messed up there.

Yeh and I amended that by making another mess-up aka removing a Cavalry out of existence 'v.

/me will fix.

Raising armies and building stuff in Barbarian raided provinces is such oversight I had to prevent it, sorry Tiruin ;v

I asked you this directly as of last turn and didn't get this sort of query .-.; It was exactly why I amended my move orders so my current forces would NOT do such! :-[ (because the recruitment in-area meant they'd handle it instead)

When and where was that? I don't see this anywhere in the thread ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on September 25, 2017, 10:55:31 am
Maybe my archers come from the noble classes rather than the hungry peasants? :P I dunno, I'm gonna assume Haspen messed up there.

Yeh and I amended that by making another mess-up aka removing a Cavalry out of existence 'v.

/me will fix.

Raising armies and building stuff in Barbarian raided provinces is such oversight I had to prevent it, sorry Tiruin ;v

I asked you this directly as of last turn and didn't get this sort of query .-.; It was exactly why I amended my move orders so my current forces would NOT do such! :-[ (because the recruitment in-area meant they'd handle it instead)

When and where was that? I don't see this anywhere in the thread ;v
On the #FEFTALK discord :-\ It looked like you acknowledged that part. I searched back in the logs and it does appear like that distinctly.

That and the rest of my moves and actions are wiped. >_< (And that I had no mention whatsoever otherwise)
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on September 27, 2017, 02:40:32 am
Sorry to doublepost x.x
Haspen, I can't make any move--and it also affects Kashyyk there, because my Turn 10 orders were mistaken in processing. :-[ :-\
When you can, please do! :)
I'd also like feedback if I can edit my turn 10 orders but otherwise--no other orders should be affected just by me attempting to spawn cavalry on West Jian.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 27, 2017, 08:38:05 am
Haspen, I can't make any move--and it also affects Kashyyk there, because my Turn 10 orders were mistaken in processing. :-[ :-\

Took me a while to understand what you're about :v

Next time point me to the error pls. I will roll the attack against North Song soon.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on September 28, 2017, 09:20:31 am
Sorry for delay, EU3 is extremely addictive.

Missing Cavalry fights rolled and it was disaster for Tiruin ;v

Though that means her upkeep was lowered so she has extra 1500 coins to work with this turn.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on October 05, 2017, 08:42:51 am
Tiruin East Qin has been already prospected once so the price for another is 1000 coins now ;v
Title: Re: The Warring States of Han: OOC Thread!
Post by: Tiruin on October 05, 2017, 08:56:58 am
Quote

If you have a Mountain Province, you can have it prospected for Resources (using 1d100).
The first Prospecting costs 500 Coins; each subsequent Prospecting increases the cost by another 500 Coins.
Ughhhhhh.

Thanks for that :'( Edited.
Title: Re: The Warring States of Han: OOC Thread!
Post by: Haspen on October 14, 2017, 03:33:18 am
Roboson, Twinwolf and Wolfhunter, where are you ;v